Is Valve's Steam Anti-Competitive?
Absolut187 writes "Gearbox Software CEO Randy Pitchford says Steam's domination of digital distribution is 'dangerous,' and exploits small developers. 'Steam helps us as customers, but it's also a money grab, and Valve is exploiting a lot of people in a way that's not totally fair. ... Valve is taking a larger share than it should for the service it's providing. ... There's so much conflict of interest there that it's horrid.' Pitchford's comments came as part of an interview with Maximum PC, and he thinks Valve should spin off Steam to its own company. Is he right? Is there a better answer?"
Update: 10/10 at 02:00 GMT by SS: Randy has clarified his remarks in a comment here at Slashdot. He makes it clear that he likes Steam a lot, and for several reasons, but thinks stronger competition would benefit the industry as a whole.
Steam gives you an easy way to reach customers, and takes a cut of the profit in return. You think they're taking too much, don't put your game on Steam. Where's the problem here?
Valve is exploiting a lot of people in a way that's not totally fair
So start a competitor with policies you consider to be fair.
And stop whining, btw.
A company creates a digital content distribution service that is (almost) single handedly keeping pc gaming alive and we speculate how unfair it is. To great things go great rewards...losing sight of that simple principle shows just how into twilight we have gone.
Anti-competitive... really?
Wow... who would imagine.
As much as I like Steam, they'll always be anti-competitive as long as you cannot unlink and resale games to other people. It ensures that Steam NEVER has to compete with itself for a sale, that is, no one can get a Steam-exclusive game and then resell it to another person, without selling their entire account off.
I have no issues with letting them dominate the market if they'd allow games to be resold or transferred between accounts. They haven't, to my knowledge, been anti-competitive towards other companies. There have been many attempts to set up a decent network like it, but many have failed. Why? They want to encrypt/encode your games, but limit their bandwidth to a T-1 that serves hundreds of thousands of customers, AND tell you to fuck off when the game doesn't work.
Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
Technically the service valve provides takes the role of packager, distributor, and store so if you add up the amounts those companies normally get (on an equally priced game) and it is a similar amount then it shouldn't be any big deal (for the developer). Especially since valve may have to distribute the game a hundred times.
it's not fair!! you made somthing very useful and are making to much money bawwwllll!!
Right, because I want to have to register for and keep track of seven different digital distribution ser-- Oh, wait... Steam... iTunes... Rhapsody... Playstation Network... *Counts on fingers...*
How on earth is a voluntary service exploitative?
In the same way I guess that a story exploits people who voluntarily buy from them.
Is there something I'm missing here?
For the end-user, Steam is great. I've bought a lot more indie games then I normally would simply because I love seeing the weekend deals. Small developers don't have the marketing budget to pay for exposure and steam provides that. Even indirectly when I see my friends playing "Game X" and I decide to go check it out.
If you're a big publisher (or developer), such as Blizzard, Electronic Arts, Ubisoft, etc. you can afford the marketing budget.
The only "legit" complaint I could see is if you are a "middle" publisher and thus are having a hard time compete with both sides.
Gearbox has ported a LOT of First Person Shooters. (http://en.wikipedia.org/wiki/Gearbox_Software) Instead of blaming publishers, why not make a good game that customers want?
I'm amazed at the pro-capitalist replies given the depressing socialist climate of today...
Amen, I say. If you don't like their policies, don't use them. Sounds fair to me. Nobody is holding a gun to anyone's head.
Valve has a right to set their own policies and prices, and anyone who thinks otherwise is a thankless dog.
Can I ask how you think Steam hurts "middle" publishers?
such a lame word.. what should they do to not be 'anti-competitive' ? deny customers? increase prices 100%? share profits with competitors?
valve made a problem that takes all the crap of needing to keep disc's around that can get scratched. plus they made a system of drm that works and don't treat everyone like pirates. Also don't crash machines and cause more headaches for the legit customer then the pirates.
Steam is less anti-competitive than say, The Pirate Bay?
What's stopping game developers from hosting their own pay-per-download site, instead of whining about Steam? Then they can keep ALL of the profit (less bandwidth and marketing costs).
Seven puppies were harmed during the making of this post.
steam sucks, it uses up a lot of memory for nothing, and forces you to be connected to the internet to play games( even if its for single player). And btw steam is going to die since blizzard is making their new steam aka battle.net 2.0, which is pretty much a blatant copy of the steam service except for blizzard games.
Has Valve somehow managed to erect barriers to entry into the market, or in any way block competitors from starting a competing service? Is there in fact anything unethical or unfair going on?
Valve pioneered this area. Now they are reaping the rewards. Anyone who doesn't like it is welcome to start up their own, competing service.
But hey, he's entitled to complain about it if it makes him feel better. That's less work that trying to compete with Valve.
steveha
lf(1): it's like ls(1) but sorts filenames by extension, tersely
How does Steam help us as customers? You can't sell your used Steam games and you can't run them completely offline. I have not and will not buy a game that requires Steam.
So Impulse (http://www.impulsedriven.com/) is like steam, but run by Stardock. Games you buy on impulse don't require it to be running ala games on steam. I don't know how their pricing is for game developers, but they sure seem nicer and friendlier than the big behemoth to me, and I'll always buy a given game on impulse over steam if they have it.
God forbid we have a digital distribution service that benefits the consumer!
If Valve takes advantage of small developers, I don't know why those developers continue to flock to the service like flies to honey. And if there really is a conflict of interest, they don't seem to be exercising it. Valve games aren't advertised any more than third-party titles, and the standard non-sale prices are comparable.
And quit crying about how Valve did something so great...
Guess what, you can do it too!
But, oh, right... this is America. We now foster the 'lets blame the winners' attitude, to include predatory lawyers that perpetuate it.
Yeah, its Valve's fault. :rolleyes:
Grow up.
Compete if you don't like it. Get a cartel of game companies to fund a copy of Steam. I doubt it will save much money, though.
I've definitely purchased more games due to Steam. I do wish that more of the games supported online backups of saved games, and that it had a default configuration/hinting system for settings such as key and mouse binds. Movement, invert mouse, zoom, jump, crouch, prone, etc: most games of a similar type have mostly similar controls.
Steam is great. They've had the potential to be evil since inception, but they seem to have realized that they'll do much better by treating customers well. I doubt I'll ever buy a game on physical (fragile, wasteful) media again.
I totally agree. I would not have known about Darwinia if it weren't for Steam, and now I feel like I've contributed to a good cause (a small developer with genuine talent).
I've bought games from gamersgate, direct2drive, impulse.net, gog.com and steam. Steam doesn't quite have a monopoly yet.
But the only service from this list I like more then steam is gog.com. Steam offers a great service which offers very fast downloads, an easy to use steam app, weekend deals, plenty of community features, achievements... The only thing they seriously fuck up is their price ranges. Direct dollar to euro conversions make me feel ripped of. It also means that new games are always cheaper to get at a retail store. Steam is only useful for weekend deals.
If you offer a service with non intrusive drm, a good community and cheaper prices I'll be glad to buy at your shop. Direct2drive is an example of how not do it. It offers very little community interaction. Their games are country restricted. A £5 game seems cheap at first until you see that others pay $5, it's 40% cheaper and again makes me feel ripped of. And needing both serial codes and activation codes makes things a mess to install. I received 4(!) serials when installing titan quest. Compare that to gog.com where a game plus expansion is offered in one bundle with no DRM. Those games are guaranteed to work with xp & vista. They offer user reviews, fora for each games, advised mods to use... And a game costs $6 even if I live in Europe.
There's room for competition but you need to offer a better service. Not just throw your DRM protected crap at your customers. And while steam is a nice platform there's definately room for improvement.
You can put it on Impulse, GameTap, or make it a direct download on your site. You can port it to console and put it on WiiWare, XBox Live, or PSN. Seriously, there's a lot of alternatives here, and its hard for me to think of Steam as a monopoly.
I find Steam quite expensive to be honest. I pay the same price (and sometimes more) than for a boxed version. Whenever i can, i rather use Gamer's Gate.
He might have a point if Valve really had a monopoly. If they because the only way to do digital distribution, ok maybe a problem. However, that's not the case. My personal favourite for digital games is Stardock's Impulse (impulsedriven.com). Same idea basic as Steam. What I like about it is it is better on DRM. They don't apply their own DRM to all games, so some have none at all. Others use Impulse GOO, which is kinda like Steamworks but you don't have to be logged in or run the client, others use 3rd party DRM like on Steam.
Yet another option is Direct2Drive. I'm not such a fan of this one, but it works. I've bought a couple of titles from it.
So if a publisher/developer doesn't like Steam, well then don't use them, use one of the others. Nobody is making you use Steam. Or, for that matter, you could always use Steam but offer a better deal to the others if you like them better. Have your game for $50 on Steam and $40 on Impulse. That way you still get sales from Steam, but you can point customers to the platform you like better.
The other funny thing about the whining is that though the digital distributors take a cut, it is way less than retail. Retail is about a 50% markup. So if you buy a game at Target for $50 the publisher sees $25. Digital distributors don't take nearly that large a cut (it is more like 20%).
I'm seeing a lot of comments discussing various flaws of Steam, but nothing which I recognize as anti-competitiveness. Now I'm not terribly well informed on what constitutes anti-competitive practices, so I did what any random Joe Slashdot on the street would do, which is look it up on WP.
http://en.wikipedia.org/wiki/Anti-competitive_practices
Looking at the list of typical anti-competitive practices, I see none which I can imagine applying to Valve's Steam, so I'd imagine that their high popularity with publishers given their high cut of the price is simply due to a lack of good competition rather than Valve pushing all their competitors in online game distribution off the market.
If Steam wasn't ultimately providing a profitable service, I'm sure publishers would simply stick with the physical retail market.
Steam is an amazing product. As one person said before i can download my games anywhere. I can even give a friend my login and they can play my games as long as i'm not playing them. (I'm sure the violates ToS but whatever). I even preordered a product(AION) and played the beta and it was having miserable lag. I emailed and said i was disappointed with the game and would be interested in a refund if the problems weren't fixed by the end of beta. They said they would gladly refund my purchase if the problems weren't fixed. They fixed the problems and there was no problem. Well at least not until i hit level 24ish and the game turned into a grind and i cancelled, but i digress. They are a corporation maximizing profits. Monopoly is inevitable in capitalism without government intervention. If you don't like this you really don't like capitalism. Which is fine. But there's no point in nitpicking a system over one thing when you dislike the entirety of the system.
As a guy who reads, trusts and respects slashdot and the community here, I figured I'd take the time to clarify my position since my intent has been construed out of context. As a gamer, I *love* Valve's games. Hell, I've *made* some of Valve's games! As a customer, I love Steam. I like owning a credential that I can use from any terminal and I like the software. There are other things I like, too. As a businessman, I appreciate the access to Valve's customers that they are providing with Steam. I think there's value to that access. I'm really happy that the Brothers in Arms games are available on Steam and I think Steam customers are really going to dig Borderlands. I have been and hope to be a partner to Valve for many years. From an industry perspective of digital distribution on the PC, I think Steam is doing it the best right now. They're in front and they're really getting value out of their leadership position with digital distribution on the PC. From an industry perspective, I believe that Steam would be even better off if it were a separate company. Trust issues that result from conflict of interest could be mitigated if Steam were a separate company. Take that only as analysis. It doesn't matter how much I trust Valve or how trustworthy Valve actually is - it's just perception within segments of the publishing and development community that, I guess, no one is really talking about. I'm on record in this article saying how I personally trust Valve. I was attempting to comment on perception from some angles of the industry. I also believe that gamers and customers and anyone making games using 3rd party digital distribution systems would be greatly benefited if Steam had some viable competitors. Competition generally drives higher quality products and services at lower prices. I can't see how anyone could argue against that point. If we love Steam, we should hope that as competition appears that it prompts the Steam folks to go faster and better towards improving the service and the pricing. In spite of the implication made in the original source article, I do not want Microsoft to control digital distribution on PC, but believe they (and others) could enter the space if they wanted to and help the competitive landscape and even, perhaps, help to standardize the landscape a bit. I believe that because Valve is a game maker that generally "gets it" I think there's a lot of value to the position they have and I'm really excited about the risk they took and the foresight Valve showed in paving the way there. These are not mutually exclusive feelings and they are all honest and forthright.
Note that there's already been some counterpoints against this story posted elsewhere on the internet:
Counterpoint from John Gibson
Counterpoint from Derek Smart
Wow, /. seems to be even more unstable tonight. Refresh pulls up different discussions, dropping some seemingly at random.
Gud gob Earl.
Sure, sometimes it can be just a tad slow at times, but usually there is good reason behind it, such as, new updates released to games. You know, this is a good thing here too. Steam keeps all the games up to date for everyone.
Not to mention, Steam does have good deals on games at times.
It's good to be a PC. :)
it it the new recording industry almost sounds as if they are taking over the record industries business model
no matter how good it is, it is human nature always wants to make things better
You think that if I pay money for a product that can be altered at an any time through the distributor or where the distributor can revoke my right to use the product at any time is somehow bad? I can not believe what I am hearing! Here I was thinking that it was totally awesome to buy a product which I could never resell nor would I have any control over. I personally think that Steam is an awesome platform and am very happy that all these DRM practices strayed far away from it.
Does Steam prevent another company setting up a similar service?
Do they force their users into an unfair contract against their will?
Do they force the software authors into an unfair contract against their will?
Does Steam intefere with, or say that you can't use, other similar services?
No? Then it's probably not anticompetitive. Just because you don't like it, doesn't mean it's anticompetitive. Just because they are the only decent online to-your-desktop electronic software distribution network that is popular doesn't mean they are stopping others trying the same. It's only when people play dirty that it's anticompetitive - charging money that people willingly pay isn't necessarily anticompetitive on it's own. If the contracts were unfair, software authors wouldn't sign them. If they could get a better deal elsewhere, they would. But the fact is that ALL the other similar schemes, I've never used, I don't know anyone that has used them, and I have no intention of using them because they just aren't as good.
Anti-competition laws only apply to abuses of such power. It's not like Steam has snatched up every distribution network. It's not like they force other vendors out of business through anything more than providing a better product and getting the best software houses on board. It's not like they force you to install Steam on every computer you sell.
If you have evidence to the contrary and it's hurting your business - take it to court. There's big money to be made in that. Chances are, though, that people are griping that because Valve know they have the best distribution model that people will accept less money overall if they can get onto Steam, because they will make more sales. Pricing yourself as the best isn't the same and forcing your customers to buy.
As someone who has an upcoming indie game appearing on Steam, here are my thoughts.
First of all, there is no shortage of competition for Steam. Steam is definitely the biggest, but they are not doing anything anti-competitve.
Unlike the console market, it is not uncommon to see a game sold on Steam, D2D, Impulse, and the 15+ other contendors simultaneously, from day one, in addition to being sold by the creator directly. In fact, even earlier than day one, due to the trend of preorders.
If Steam pressured developers into exclusive deals (which they could easily do, due to their size), then sure, I would be kind of pissed. The fact of the matter is that Valve isn't doing that -- they are simply acting like a big, friendly store where developers can put their game for sale. They have been great dudes so far.
There are other digital distribution systems which are still common names and the market is still developing. Off the top of my head I know of direct2drive and I use Stardock's Impulse system when I can to buy games. It's a lot better than steam, not always cheaper for big games but you can add physical copies of any games you own to it, have it manage updates, your keys, reinstallation when you want without using the physical media. Has a lot less DRM, doesn't need to be running for you to run it's games. Not that i'm hugely against steam, it does some things I don't like (automatically updates games - not an issue now that steam is unmetered with my isp but it used to be, restricts by country when certain publishers demand it).Though being Australian and having been ripped off by publishers through retail (90 to 110 $AUD for a new game, 1 AUD averages 0.8 USD but it varies a lot - 0.9 at the moment, dipped into the low 0.6's at one point), having $50-$60 games from most publishers is great, though there is one which kicked up a stink and made steam charge more to Australians so it wasn't cheaper than retail anymore).
Wow it looks like if a company is not MS or google then nobody should even question the conflict of interests they have here on slashdot!? The guy has some good points, agree/disagree but give me a break on all the "they have competitors"/"build your own nobody is stopping you!" posts, I mean most of those posts are just repeating previous ones, of 109 posts (most of them "they have competitors",etc) only 1 has any real analysis/content!
IranAir Flight 655 never forget!
Saying "If you don't like it just don't make games for Steam" is a bit like saying "if you don't like it, just don't make apps for the iPhone". But it kind of sucks to not be granted access to a particularly large market dominated by one company due to crappy policies.
Then again, if you wanted access to the market, you should have invented Steam or the iPhone. I must be at that point in my life where I'm becoming a republican or something.
While both companies completely control their own store (and most would argue rightfully so), it's granted that Apple controls the iPhone more than Valve controls a gamer's PC. There are other options, but it's a bit like saying the Palm Pre is another option. When there are no users there, it really isn't an option, economically, for a developer to target one of those alternative platforms.
I mean you'd might as well be developing games these days for Linux if you're not targeting Steam as your distribution platform. You'll make about the same amount of money as if you went with Direct2Drive or Impulse or a homegrown distribution.
I don't think I'm fully a republican yet, because I do believe that when any company controls a sufficient amount of a market in a powerful enough way, they have some responsibility to enable competition. I don't think they have to hit monopoly levels before they should be demonstrating that responsibility. But I'm also against forcing their hand, as I believe market forces will ultimately prevail. If Steam blocks out competition but yet still succeeds, the competition must suck.
Look at UFC vs. Affliction. The UFC pissed a lot of people off, so they had no shortage of fighters, financial support and big-name support. Until they screwed up and ran it straight into the ground, it was poised to start putting some real pressure on the UFC. Had the 3rd fight happened with Fedor and the event had been a success instead of a cataclysmic failure, I think we'd see a very different, very partitioned MMA fight world today, with UFC on one side and Affliction on the other.
If Mr. Randy thinks there should be more competition, then Randy should build one on his own dime -- not try to squash those who have already done so.
When I build successful services, and I choose to charge for them, I don't like it when other people try to make my life more difficult by forcing me to charge less because they feel entitled to pay less. What the hell?
Free markets are exactly that -- you don't like the price, you don't have to pay it. You can offer to pay the developers directly. And they can turn you down too.
Build your own, make it a success, and then complain that you're charging too much. Only then can you determine the price of something.
And by the way, I'd have bet that Steam was originally designed for Valve games, maybe even exclusively so. I wouldn't be surprised if Valve openned to other developers as a service to benefit mankind. However, I'm not surprised that they charge for it. I'm wouldn't be surprised if they charge as much as they can get away with charging.
I do the same.
Well, for customers of Steam (read : anyone who might has a game he wants to market) it might be. But for customers of those customers (read : those who buy those games) its far from that.
I recently bought a copy of Fear 2. Alas, when I tried to install it I got a "Fear.dll missing" error-message, maybe because my game-machine is simple not connected to the 'Net ?
And pardon me, but there is, for me, absolutily no way I'm going to put money down for a DVD contaning some software I can't even use, everytime I want to install it (and maybe even more often ?), without contacting some far-away server from whom I can beg to please give me the content I allready payed for. Especially not when I'm known to enjoy games of yester-decade as much (or maybe even more) as the current games -- It would (most likely) be impossible for me to re-install games of a few years old onto my machine (and not because of hardware incompatibilities). Either the game will not be supported by Steam anymore (licence-to-play expired ?), I would have to prove I'm the first buyer probably by sending the origional bill to them, or even Steam has ceased to exist, leaving me with a "bought" game that has become worthless without me even knowing when it happens/has happened (throw a standard dice, divide by 2 or even 3 and add 2 to 3 years. That is, if you're lucky, as it could happen next week).
Oh yeah, I recently (last week) bought Fear I (the origional, first version) too (I allready played part of it on a friends computer). Too bad that it suddenly cried that there "is an update available", a message which won't go away (pops up every time I want to continue playing).
The funny thing is that an update will invalidate any saved-games you allready have. To add to this monkey business the site where the update should be gotten from is non-existant anymore. If this company can't even support its own product a few years (or, in my case, a week after I bought it (from a store) ) I allready have bad feelings about an external party like Steam ....
This is an interesting observation. It parallels something I have been considering in regards to the Rock Band and Guitar Hero series, in fact anything which fundamentally is not different from it's predecessor but which is continuously released. For example, the Rock Band franchise illustrates my point nicely. The fundamental game from RB to RB2 to RB:Beatles has not changed. Sure they updated the software with some tweaks (isn't that really just a patch) but the way the game is played stayed pretty much the same. The only thing that has changed is the music available. For those of us that play any of the music based games this is what really maters. I could care less if I am playing RB or GH, I just want to play the songs. I look at this observation about Steam in a similar way, all we really want to do is play the games. We could care less if it is Steam, XBLA, or any other service (as long as it works of course). Why not treat Steam (or the RB or GH franchise) more like a piece of hardware than software or service. Also, if Steam is just the most popular, and by that I mean most user friendly, way to distribute games digitally why not license the technology out to other companies which can then offer their own service with their own selection of games. Personally I used to do a lot of gaming on PC but not much ever online so maybe I am a little out of touch with the online gaming community but when I look around the gaming business, as well as the entire business world for that mater, I see old business models and outdated technology. Isn't it time for us to embrace these new technologies and start thinking outside of the box again? Digital distribution is the wave of the future and just as Netflix is streaming movies directly to a TV set with a little box, Steam will be doing the same eventually (PC or otherwise). In response to another point that someone made about conflict of interest, the conflict of interest is a good reason to spin off Steam into it's own company.
Tell me, how is Valve "exploiting" people?
How is Steam "not fair?"
If someone has a better service to offer, why don't they just offer it? Valve isn't forcing anyone to use Steam. Nor are they forcing anyone to do anything. They are trading the product of their mind with the people willing and able to purchase it, and I see nothing wrong with this.
It's just like Microsoft. If Windows is of poor quality to you, don't use it. There are a multitude of alternatives. That's how the capitalism works.
Mr Pitchford, your views disgust me.
...but I would say it's fulfilling its purpose very well - pushing DRM to the masses.
And people even here seem more than happy to swallow it up.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
This is absolutely absurd! Direct2drive is a very healthy competitor to Steam. However steam doesnt require me to re-activate every single time I reinstall the game! I can install it on any computer and still access my library. I like steam, because they offer a superior distribution system! This guy is just an idiot.
Is that Steam has turned your game sale into a rental.
> There's one other thing that's revived PC gaming for me, and digital distribution does it by default. Apart from games I bought on Steam or from GOG, only one of them doesn't force me to insert the %^&*ing CD in order to play.
Try games from PopCap, like Plants vs. Zombies. I have the non-Steam version. There's no CD-check. No anything, actually. I didn't do anything but put it in the computer and click "install" before playing the game. And I bought another couple of games from that vendor because I was completely shocked when I found out that I wouldn't need a no-CD crack or to worry about DRM breaking my system.
I have also seen this problem with Steam. I like it a lot, but it is to closed. I'd like to see Valve open it up more, for example allow no-DRM games. In a perfect world, Steam should be free software and use an open protocol with the possibility of connecting to multiple servers from different companies and organisations...
...yeah, not likely. :-/
First, saying that steam is a money grab is as asinine as saying that physical media publishing is a money grab. Of course it is. It no more exploits small developers than 2K Games, Ubisoft, EA, or any other software publisher does. Which is to say, yes they all do. Attacking Valve specifically because Gabe and Doug had the foresight and vision to get a foothold in the digital distribution market before it became popular is just plain whiny. Valve's domination over the digital distribution realm is not due to anti-competitive behavior. It's due to a superior service which adapted to the market long before traditional publishers' white haired executives realized they were losing sales to steam. By then, the best option was to publish under steam. Does steam take a larger share than they should? Probably not, given the service they provide. Using physical media presented problems for consumers. Publishers, already wary of online piracy saw digital distribution as counter-intuitive. Valve presented steam as both an answer to piracy and a solution to issues with physical media. But for Valve it was much more than that. By publishing their own games, they effectively avoided issues with traditional publishers. Consumers wanted to get their games online. Traditional publishers wouldn't provide them. Blaming Valve for steam's popularity is both a compliment and ludicrous. The consumers wanted the service.
Second, there is plenty of competition out there for digital distribution. None of it provides quite the same value as steam. Traditional publishers tried their own flavor of digital distribution. Some were very difficult to use and offered only one download of the game. None offered the community features that steam did at the time. Steam continues to improve the service at no additional cost to either consumers or developers. Only Stardock is coming close to Valve. Stardock was offering community services long before their Impulse DD store launched. Other DD game stores are web-based and don't even come close to the services and value that steam provides. So forgive me if I don't share your disdain for steam.
I thought the idea was stupid when I first heard about steam in 2002. I didn't see the potential.
That being said, the only dangerous part is the faith we place in the service after investing thousands of dollars on games on steam. If steam shuts down or becomes defunct, our games go poof. Granted, we have the option to backup our games, though they only work if connecting to the steam service. So the dangerous part is also the most valuable part.
They're using their grammar skills there.
I buy my games ate physical game stores for a very simple reason:
- If they don't work or they're not what's advertised I can bring them back and get a refund.
This is true for any game I buy: there's no need to investigate the Software License of a game before I buy it (like in Steam) to make sure I can get a refund
Try doing that with digital distribution or even online stores.
There's always Bittorrent.
Operation Flashpoint : Dragon Rising
Play.com £17.99
Steam - Was £34.99 now £29.00
Guess what i think....
Anyone who doesn't like it is welcome to start up their own, competing service.
Like the pirate bay? ;-)
These posts express my own personal views, not those of my employer
My digital distribution channel list for work has 10 names on it and Steam isn't even #1. While it may dominate in the US it's by no means the largest channel internationally.
In Europe and Asia I hear #1 is The Pirate Bay ;-)
These posts express my own personal views, not those of my employer
"I don't trust Valve." later in article: "I trust Valve" - both said by Randy Pitchfork. I can't remember you guys, is there a difference between putting your foot in your mouth and sticking your head up your ass?
"Steam", "The Pirate Bay", "Potatoh", "Potahto"