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Some Claim Android App Store Worse Than iPhone's

eldavojohn writes "If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason — it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?"

289 comments

  1. Why not both? by el3mentary · · Score: 1

    Surely releasing on both platforms is the way forward in that case.

    --
    I reject your reality and substitute my own.
    1. Re:Why not both? by maccodemonkey · · Score: 5, Insightful

      Sure, if porting over was free... But the reality is that porting an iPhone app to Android requires moving all your iPhone C code to Java, targeting non multitouch devices, targeting devices with different screen sizes and resolutions, and another round of testing... You'd have to hire a second engineering team. What Gameloft seems to be saying is they can hire a dozen engineers to make X number of dollars on Android, or they can take those same engineers and make 400 times X on the iPhone. Economically, it makes no sense for them to keep engineers on Android when those same engineers could be put to work to make 400 times as much money on the iPhone.

    2. Re:Why not both? by MightyMartian · · Score: 4, Interesting

      And now we know the real reason Apple fears, hates and will continue to block Java on the iPhone.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    3. Re:Why not both? by maccodemonkey · · Score: 1

      And now we know the real reason Apple fears, hates and will continue to block Java on the iPhone.

      Except Android doesn't even use the Java standards, just the syntax. Even if Apple allowed the Java VM on the iPhone, you'd still have to port apps. (Note: I am not an Android developer, so I don't know how bad the disparity is between Android Java and real Java, but I know it exists.)

    4. Re:Why not both? by Zerth · · Score: 1

      The question is more like "put devs on Android and make Y money" or "put devs on Iphone and have X chance of making 400*Y and (1-X) of making $0 and losing their investment"

      As long as X is bigger than .0025, they should make a bunch of Iphone games and take their chances.

    5. Re:Why not both? by Anonymous Coward · · Score: 0

      In the business world (the for profit business world that is) if ROI=0 then soon I=0.

    6. Re:Why not both? by Dan+East · · Score: 1

      Good idea! Hmm, for some reason javac keeps giving errors when I try feeding it the Objective C code from my iPhone game engine. Boy that's weird...

      --
      Better known as 318230.
    7. Re:Why not both? by Opportunist · · Score: 1

      Erh... no. You can't just go and put team A to do the job of team B, thus creating two teams B and expect to double your revenue. Aside from the obvious what the people of team A don't necessary develop for platform B as well as for platform A (which can be resolved, fire them and hire people who do), your customers will neither buy an iPhone if they have an Android to play your game (most certainly not, in this case not only because of the cost but also because of religi... I mean, different philosophies), nor will the ones that bougt your game X buy game Y (which is the game you produce instead of porting X for the other platform).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    8. Re:Why not both? by Anonymous Coward · · Score: 0

      will continue to block Java on the iPhone

      and rightly so, who does use that 'Java' thing for games anyway ?

    9. Re:Why not both? by Anonymous Coward · · Score: 0

      I am not an Android developer either, but I know it can use regular java classes within its source, and all the logic/classes/packages looks pretty same to me. I think its Java :)

    10. Re:Why not both? by Hast · · Score: 1

      First off, the NDK on Android allows you to run C code on Android.devices. You'll still have to add some Java to wrap the C code, but that's mainly for input handling and such.

      And yes, the Android market is more complex than iPhone. But OTOH you can target specific sizes as well. (Eg most new and upcoming high performance Android devices have large screens. So if your game targets performance then you might just target that form factor.)

      What would make good sense if you are currently making games is to keep track of how things work on Android and perhaps structure future projects in a way to make future porting to Android easier.

      While there are more iPhone OS devices out today the Android market is just beginning to take off. (Android has only been on the market for 1 year compared to almost 2.5 for iPhone.) If you have a small selection of solid games/apps now for Android that will give you a great advantage later on when the market increases.

    11. Re:Why not both? by azmodean+1 · · Score: 1
      Even if the programming environments are compatible, doesn't the developer agreement require exclusivity of code? That is one of the major sticking points that kept me from seriously looking into iPhone development.

      In other words, if you have an iPhone app and want to port it to another phone, the developer agreement demands that you reimplement the game for the new platform rather than merely porting it. As a side note, I understand that Palm makes the same demand for their app store, so it's not just Apple (unfortunately).

      On the other hand my sticking point for not developing on Android is the Java requirement, I might have to take another look since I seem to recall some additional languages being an option now.

    12. Re:Why not both? by maccodemonkey · · Score: 1

      "Even if the programming environments are compatible, doesn't the developer agreement require exclusivity of code?" No, it doesn't. I, and lots of other developers have code that runs over multiple platforms. There are lots of projects out there that use cross platform open source libraries in their projects. Usually, you have to end up reimplementing the Objective C portions for your app because other platforms don't do Obj-C (except for OS X), but that's it.

    13. Re:Why not both? by Anonymous Coward · · Score: 0

      lolwut?

    14. Re:Why not both? by d'fim · · Score: 1

      The 400x metric on iPhone apps happens if and only if those apps are actually approved. Unless and until then they make 0x.

      --
      Adherence to the truth is a form of disloyalty.
    15. Re:Why not both? by maccodemonkey · · Score: 1

      Of course if only 1/400th of your iPhone software is approved, you're still making as much money as you do on Android. :)

    16. Re:Why not both? by Maniacal · · Score: 1

      Not true. You spent a significant amount of money developing the other 399 that didn't get approved.

      --
      MG
    17. Re:Why not both? by idontgno · · Score: 1

      Well, it can't be that bad, or Android couldn't call it Java.

      Microsoft got its wang in a wringer doing less.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    18. Re:Why not both? by Fred_A · · Score: 0, Flamebait

      Good idea! Hmm, for some reason javac keeps giving errors when I try feeding it the Objective C code from my iPhone game engine. Boy that's weird...

      You have to use the "import code wrappers".

      Put the objective c code between /* and */ and it will compile just fine. Google thought of everything, don't worry.
      (and for most iphone apps, the result will be just as useful as the original)

      --

      May contain traces of nut.
      Made from the freshest electrons.
    19. Re:Why not both? by mdwh2 · · Score: 1

      Indeed, who cares about 1% of the market when you could just target the market of 2 billion Java-enabled smartphones?

      And I find Apple's incompatibility frustrating. The good thing about the phone market is they support a common standard - but if Apple get their way, it'll be a return to the bad old days of the 80s, where there were millions of platforms, all incompatible with each other - a nightmare for developers and users.

    20. Re:Why not both? by WaywardGeek · · Score: 2, Insightful

      Truth is, neither platform has enough revenue potential to make much sense for developers. If your $2 game is very successful, and sells 10,000, you've made 1/3 of a good senior software engineer's yearly salary. You'd have to make 3 of those a year! I prefer the model where the app is free. Generally, the free app leader has 10X the user base of the paid app leader. Make money on being a community leader, but give the software away for free (as in beer). What counts in this case is the user base. iPhone has the lead for now, but at the moment, I think Android has a higher growth rate.

      I think long-term Google will be proven right: a universal operating system running on phones from all but a couple of the major cell phone manufacturers will create a far larger user base than proprietary offerings from any single vendor. It's Windows vs Mac all over again.

      --
      Celebrate failure, and then learn from it - Nolan Bushnell
    21. Re:Why not both? by Dominic_Mazzoni · · Score: 3, Informative

      It's real Java. You can use most existing Java libraries. What's different is:

      * It uses its own bytecode and its own virtual machine instead of the JVM.
      * It uses its own GUI libraries rather than AWT or Swing.

      So, you basically need to write your UI from scratch - but otherwise you can reuse any existing Java libraries and source code.

    22. Re:Why not both? by virtualXTC · · Score: 1

      Hunh? Who said Android isn't multitouch?

    23. Re:Why not both? by arminw · · Score: 1

      ...It's Windows vs Mac all over again....

      Except that phones are not like Windows. PC hardware is pretty much standardized, but that is far from true for smart phones. Those who write software for the iPhone, don't have to worry about hardware incompatibilities between different phones. And the iPhone is an iPhone is an iPhone and then there's the iTouch, all like peas in a pod.

      --
      All theory is gray
    24. Re:Why not both? by mehrotra.akash · · Score: 1

      how about making an Iphone emulator for the more powerful android devices?
      then just sell the same iPhone stuff to android users, but you get 30% more profit from them as the developers dont have to pay the iTunes fee..

    25. Re:Why not both? by Edmund+Blackadder · · Score: 1

      Yeah, that and the fact that developing anything in Java sucks donkey balls.

      Java is like a movie star. On the outside it seems so great and looks like something that will be really good. Then you actually use it, get under the covers if you will, and you see the ugly truth. It's ugly, difficult to manage, and constantly biting you.

      Yeah, I slept with Angelina Jolie one time and she was constantly biting me. I was like "whats up???" and she was like "Brad loves it".

    26. Re:Why not both? by ShaggyZet · · Score: 1

      All correct, though it wouldn't be realistic to run a Swing app targeted towards a "normal" screen and input devices anyway. The Android UI classes (and xml layout files) make writing an app targeted towards a small screen (or various sizes of small screens) much easier, so it seems like a reasonable trade off to me.

      To make another comparison, Android's API is more like Java SE than Java ME is, which is kind of sad.

    27. Re:Why not both? by Anonymous Coward · · Score: 0

      Uh, the nightmare for developers is using the crap UI API's available on java phones. I guess you're right, if all the phones had the same crap then nobody would know any better. Fortunately or unfortunately, I know better having used Cocoa since I got a demo of InterfaceBuilder in October of 1990.

    28. Re:Why not both? by jcr · · Score: 1

      Guess again. Apple doesn't want Java on the iPhone because it's crap.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    29. Re:Why not both? by war4peace · · Score: 1

      The solution: iAndroid FTW!

      --
      ...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
    30. Re:Why not both? by jo42 · · Score: 0, Troll

      If you have a small selection of solid games/apps now for Android that will give you a great advantage later on when the market increases.

      Except you won't be around "later on" having either a) gone out of business due to lack of revenue, or b) gone off to some other job to pay the bills.

    31. Re:Why not both? by PyroMosh · · Score: 1

      I'm actually a Windows Mobile fan, but if I had to pick between Android and iPhone, my clear choice would be Android.

      That said, I call bullshit on what you said. Yes, Android has only been out for a year. But it only took Apple a year to overtake the number of applications that have been written for Windows Mobile in the past 10 years.

      Android has only a tiny fraction of the support that Apple had at the end of it's first year.

      Android is neat. And I like that it's more of an "open" platform than iPhone. I also think Objective C is miserable.

      But Apple's the "right" that apple is doing on the user end is more than making up for the pain they're causing developers.

      I used to think that despite all the ridiculous childishness of how he said it, that Steve Balmer was right when he said "Developers, developers, developers".

      Apple has more or less proven that you can trump that with "Users, users, users."

      In other words, WinMo and Android may be easier / more pleasant to develop for, but for the great preponderance of users, the iPhone is easier / more pleasant to use. Because of this, the preponderance of developers will grit their teeth and go where the users are. Even free app developers.

  2. Who'd have thunk it? by seanadams.com · · Score: 4, Insightful

    It seems that those in it for money and distribution will opt for iPhone, and those in it for neither will opt for Android.

    FTFY. But seriously, did these developers make ANY effort to size the market on each platform before making their decision?

    I can totally understand why some developers have problems the iphone approval requirements. But its positively daft to make a business decision on only that basis and then be surprised later to discover that your prospective customers simply do not care. Surprise! They prefer a unified, tightly controlled, non-sucky smartphone experience even at the expense of some interesting apps.

    Personally I'd go a step further. I would give up EVERY SINGLE THIRD PARTY APP not to have to go back to the Treo that my iPhone replaced. Maybe Android has come a long way since then but for the first time I am actually happy with my phone and not motivated enough to find out.

    1. Re:Who'd have thunk it? by Hadlock · · Score: 4, Interesting

      I think the bigger reality isn't that "the iphone app store sucks because they're so restrictive", but "the iphone app store sucks because they won't give us an unfair advantage by allowing us to break rules so we sell more apps than our competitors". I think the Android app store doesn't sell as many units simply because it's newer and simply doesn't have the same installed base as the iPhone/ipod touch. Politicizing things by bringing the apple "standards board" into things only muddies the issue.

      --
      moox. for a new generation.
    2. Re:Who'd have thunk it? by eln · · Score: 4, Insightful

      Exactly. A mobile phone, even a smart phone, is far more of an appliance (or a game console) than a standard computer is, and you will lose if you try to treat it like a computer. Apple understands this and offers a uniform experience with a tightly controlled OS and tightly controlled applications available through a simple and easy to use app store interface. Developers only have to develop for one set of hardware requirements, and can fully take advantage of that piece of hardware.

      Android, on the other hand, is an open platform designed to work on a wide variety of devices. This means that developers have to design their apps for the lowest common denominator of all these devices, or create different versions for each device depending on its capabilities. This means they can't effectively take advantage of advanced features or greater available resources in the high end phones, because they'll lose out on all of the potential customers with the lower end models. This is much more akin to developing for PCs rather than consoles.

      If people saw their phones as personal computers, Android's model would be more successful. However, it doesn't seem to fit in with how most people use their phones. It will find purchase among the small segment of the market that enjoys endlessly tinkering with their gadgets, or philosophically oppose closed designs enough to forgo the iPhone, but the majority of the population will continue to flock to the iPhone.

    3. Re:Who'd have thunk it? by Anonymous Coward · · Score: 0

      Maybe your android has come a long way since ... it was a treo? Wtf are you smoking man? Whatever it is, I want some.

    4. Re:Who'd have thunk it? by GooberToo · · Score: 4, Interesting

      The thing most hurting the Android store is piracy. Period. Even worse, many users, for the cost of $0.99, of which .60 went to the developer, demand $20k/year level support and if they don't get it, bad mouth the hell out of the developer and the application. Hell, most of the time users just leave shitty comments on the market and refuse to even report a bug. Any developer or user who has spent much time on the market will verify this fact.

      Simple fact - pirates are killing the android market. Period. Entitled users are number two. Number three is Google's complete indifference.

      Also, to the masses, please stop with the idiocy of, "get rich", comments and, "size the market". The FACTS are, the market is already plenty big for many developers to make a living - if only that. This isn't about getting rich. The market size is plenty big - and growing very fast. Period. The problem is, everyone is stealing the applications and its making it impossible for developers to make any money what so ever. This is why more and more (vast majority now) are ONLY developing adware based applications because even with extreme piracy they are able to make buck. This in turn is creating backlash for developers - but pirates have left absolutely no other options for developers. Because of pirates, the only options are, abandon the platform or try with adware applications.

      If you like the Android platform, kick the holy shit out of any pirates you know because THEY are destroying the entire platform. Without professional developers, with the ability to make a living, or hell, even work for greater than third world wages, by in large the platform is going to remain mired in third rate applications and will likely cause the platform to die before it can ever reach "developer critical mass."

      Piracy is so extreme on Android because of all the platforms, its by far the easiest to pirate apps on. Made worse is Google's lie that would provide copy protection. To date, they have not. Google's current "copy protection" is the same concept as the infamous "evil bit" for IP. Bluntly, its all but useless and Google seems more than content to be flipped with developers.

      This means the only rescue for Android is to lock down the platform - not likely - or for people the kick, every pirate they know, in the nuts for destroying what was to be the an excellent mobile platform. I already know two developers how have been forced to leave the platform. A third isn't far away. Simply put - pirates suck.

    5. Re:Who'd have thunk it? by Cederic · · Score: 1

      Ah, so that's why it's possible to make money on Windows, OSX, Linux, consoles, the iPhone, Palm, Series60: they have no piracy.

      "Everyone" is not stealing the applications. I don't know a single Android phone user that's stolen applications. (I don't know any that have downloaded any commercially sold apps without paying for them either.)

      Speaking personally, while I haven't paid for a single downloaded app on my Android phone, I've also only installed applications released for free.

      Incidentally I do know an iPhone user that's jailbroken their phone and installed commercial applications without paying for them. I guess they've just single-handedly destroyed the whole iPhone market.

      I can understand frustration and disappointment at finding out users are avoiding paying for your software, but do please avoid generalisation, hyperbole and misinformation.

    6. Re:Who'd have thunk it? by GooberToo · · Score: 1, Insightful

      Android, on the other hand, is an open platform designed to work on a wide variety of devices. This means that developers have to design their apps for the lowest common denominator of all these devices, or create different versions for each device depending on its capabilities. This means they can't effectively take advantage of advanced features or greater available resources in the high end phones, because they'll lose out on all of the potential customers with the lower end models. This is much more akin to developing for PCs rather than consoles.

      Wow. I don't know where to begin with that because most of it is not true.

      Android is an open platform and can work on a variety of devices, but the framework (known as Android) which sits between the device and the application is abstracted. This means if you use the provided SDK, you don't care what the nature of the device is. Its not a problem, its a big, big plus. It is, however, a serious problem for Apple and their iPhone/iPod. Interestingly, what you deem to be a negative for Android is factually a huge positive and likewise, a huge negative for Apple. That's the entire point of using Java/Dalvik for the platform.

      The sole exception to the above is OpenGL ES development, but Apple devs are in exactly the same boat here. Besides, ultimately it doesn't matter at all. Between OpenGL and framework interfaces, its generally not a constraint or problem in the least - unless you want it to be. That is, unless you want to work around (as in not use) the facilities natively provided by the platform.

      The only other corner case is the layout management, but that's not really an issue either. Layouts generally translate fine, without issue, and without requiring any additional effort on the part of developers. Generally speaking, this is actually more powerful because if you want to take advantage of larger displays (example, fit more stuff on screen) , you're free to do so with a specialized layout - otherwise, it works proportionately in size - without any effort from the developer.

    7. Re:Who'd have thunk it? by GooberToo · · Score: 3, Interesting

      "Everyone" is not stealing the applications. I don't know a single Android phone user that's stolen applications. (I don't know any that have downloaded any commercially sold apps without paying for them either.)

      That's called anecdotal. It doesn't prove anything. I've spoken with several developers (those that have left and are leaving) who have "phone home" in their apps. Thousands of installs and less than twenty sales. Its repeated time and time again. The FACTS are, piracy is killing Android. Period. Granted, what I'm saying is also anecdotal, but at least it has facts to support the position - unlike yours.

      There are over a dozen web sites which specialize in ONLY pirating android applications. Some of those sites track download stats for the illegal files. Contrasting those downloads against sales typically leaves the developer both furious and sick. The simple FACT is, piracy is killing android.

      Why do you think so many adware applications are being developed?!? Its the only fucking way to make money on the platform. Your refusal to accept fact doesn't change the facts.

    8. Re:Who'd have thunk it? by Cederic · · Score: 1, Troll

      My anecdote is sufficient to disprove your "everyone", and casts doubts on the credibility of your other statements.

      I think adware applications are being developed because there are so few 'for pay' apps that do something you can't download a 'free' app (from the market) for that most users seek the free app first and don't expect to pay.

      It may indeed be the only fucking way to make money on the platform, but your inability to accurately state the facts doesn't mean that piracy is the only (or even the main) underlying issue.

    9. Re:Who'd have thunk it? by Captain+Segfault · · Score: 1

      Thousands of installs and less than twenty sales.

      If it weren't for piracy, this may well be "less than twenty installs and less than twenty sales." Just because people are willing to pirate an app doesn't mean they'd be willing to pay for it -- the FACT is, people who are willing to pirate aren't typically willing to pay!

      I'm not saying there isn't a problem here. I'm not saying that software piracy is okay. I'm just saying, you've provided absolutely no FACTS to support the claim that piracy CAUSES the lack of sales.

    10. Re:Who'd have thunk it? by TrancePhreak · · Score: 1

      Developers only have to develop for one set of hardware requirements, and can fully take advantage of that piece of hardware.

      As of the release of the iPhone 3GS this is not true. The processor and dev environment are the same, but 3GS can do OpenGL ES 2.0 which is not backwards compatible (read will not run on) the other two versions of the iPhone.

      --

      -]Phreak Out[-
    11. Re:Who'd have thunk it? by bobcat7677 · · Score: 3, Insightful

      Yes, well said. Based on the sketchy news reports I have seen, there are at least 30 million Iphones out there now while there are only about 1 million android devices so far. I think that gap will start to narrow with the introduction of the Droid phone and Verizon's accompanying ad campaigns. But dev for android should be considered investment in the future at this point, not a source of instant riches.

    12. Re:Who'd have thunk it? by kostmo · · Score: 2, Informative

      they can't effectively take advantage of advanced features or greater available resources in the high end phones, because they'll lose out on all of the potential customers with the lower end models.

      The fact that lower-end models exist in no way prevents devs from taking advantage of the advanced features of high end phones. If high-end phones are their target market, so be it, and they can make money from sales to those customers. The API specifies a tag that can be used to restrict installation to devices that contain the features your app requires.

    13. Re:Who'd have thunk it? by Korin43 · · Score: 1

      Or possibly people who own Android phones already are likely to be more familiar with open source, and realize that you can get better games for free than the crap they sell in the iPhone store.

    14. Re:Who'd have thunk it? by mdwh2 · · Score: 1

      but the majority of the population will continue to flock to the iPhone.

      *snort* I'm sorry, it worries me just how touch with reality people here are. I thought this was suppose to be a place where people were up to date on tech news?

      Android may be less popular than the Iphone, but that's not saying much, when the Iphone only has about 1-2% of the market. No phone company has a _majority_, but Nokia are the biggest, at around 40%. Those are the facts. Now onto the debate:

      It's true that most phones are far more locked down than computers (although the Iphone takes this to a whole new level, by mandating what applications people are allowed to run). I think that's a bad thing. I don't see any evidence that people want this, because there simply hasn't been the choice, and Android is a new contender, that's seen little advertising.

      But if we are going by market figures, then they show that most people don't want phones as locked down as the Iphone (and if we're going by market figures, they show that most people want Windows, and few people want Macs - still okay with equating market share with what the people really want?)

      Another fallacy is that you are ignoring netbooks. It could be that the sort of people who want a mobile device more like a computer aren't buying any of the phones (which don't offer what they want), and are simply going for netbooks.

      And finally, yes, it's trivially true that most people aren't interested in a mobile computer, but that's simply because most people prefer to talk and text people, rather than using computers all the time - and these are the people buying dirt cheap standard phones, not fancy Iphones, anyway.

    15. Re:Who'd have thunk it? by L3370 · · Score: 1

      I agree with this 100%. I think Apple's control keeps the user experience as advertised. My fear, and please correct me if it is unfounded, is that someone will design a malicious app that can brick your phone. With apple you know the product is under tighter scrutiny and chances are slim. With Android...what happens?

    16. Re:Who'd have thunk it? by SwedishPenguin · · Score: 1

      I think a larger part of it is the fact that Android is more popular with open source developers, and has a wealth of free open source applications. To earn money on Android, you have to offer something extraordinary that does not exist otherwise. I think having to play by Apple's rules is a big deterrent for many open source developers who develop as a hobby.

    17. Re:Who'd have thunk it? by Anonymous Coward · · Score: 0

      Or rather, analyze that market?

      iPhones are, commonly, owned by small girls and girly men - all eager to hand over their credit card details for the "new shiny".

      Android phones on the other hand are owned by tech-savvy burly men who program blindfolded and build their own computers from sand they excavate from their very manly and unkempt backyard.

      I, of course, own an Android phone.

      (seriously, being able to hook up the phone directly from the box and hack up a quick app that downloads telephone numbers from the local yellow pages when someone calls you on an unknown number - that's simply not the Apple way - not enough pink unicorns simply.

    18. Re:Who'd have thunk it? by Random5 · · Score: 1

      Android is fairly locked down - in the process of installing an application from the market the market tells you exactly what that app has the API hooks to do - see this screenshot http://media.photobucket.com/image/android%20market%20access%20rights/msanto/One-Offs%202008/AndroidMarket.jpg. Of course users are lazy and a lot won't bother to read this screen, so you'll have some apps doing bad things, which will get pulled from the market as soon as anyone notices, sure, but in the meantime they can't really brick your phone. Being based on linux regular applications don't have su rights and can't touch anything important. On a rooted phone (think jailbroken except it's not against their terms!) like mine any application which tries to use root privledges makes a screen pop up asking me whether this app should be allowed to or not so I'm still protected.

    19. Re:Who'd have thunk it? by Lars+T. · · Score: 1

      The fact that lower-end models exist in no way prevents devs from taking advantage of the advanced features of high end phones. If high-end phones are their target market, so be it, and they can make money from sales to those customers.

      No all the Android owner has to do is check if his phone is (in that specific regard) advanced enough to run that app - is there an API for that too?

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    20. Re:Who'd have thunk it? by hey! · · Score: 1

      The least common denominator? What would that be?

      They all have GPS, touch screens (some have keyboards), 3G, accelerometers blah, blah, blah. So it's not like writing an J2ME midlet and wondering how many buttons the user will have and whether you'll have 100K of RAM to run in.

      Android's model is not to be a PC -- that PocketPC Phone Edition. Android is all about moving data around, because that's what business Google is in. That's Google's killer advantage. They're not a search engine company, they're a data management company. It's all about having the information you need at your fingertips.

      In an ideal world, you could tether your PC to your android phone. And if Google has its way, that'll be standard.

      What Google wants is for the carriers to be in the commodity bandwidth business. That's the reasoning behind Android and Chromium. With the iPhone kicking their smartphone ass, Google's the only game in town for the carriers, and eventually they'll be forced into that business, the way that so many software companies ended up embracing open source because they couldn't make a living at the old business model with a MS monopoly.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    21. Re:Who'd have thunk it? by Lemmy+Caution · · Score: 3, Insightful

      The Android app store sells less because it is dominated by a culture of "free" (as in beer) and the Apple app store is not. I run Android and wish it would do well, but if I were designing games, I would not target the Android if my model was to make money by selling games. If I were Zynga, Playfish, or Playdom, however, using the "Freemium" model, I'd be all over the Android. Look at Ian Bogost's article describing the ridiculousness of people asking for refunds for 99 cent games as an indication of how hard it is to make money selling games on mobile platforms.

      (Gamers, look at the future of gaming: it is Farmville, and you created it through your cheapness, greed, and immaturity.)

    22. Re:Who'd have thunk it? by Thinboy00 · · Score: 1

      Did you read the last sentence of GP before replying?

      --
      $ make available
    23. Re:Who'd have thunk it? by Thinboy00 · · Score: 1

      (think jailbroken except it's not against their terms!)

      It's not? IIRC they were going to sell a "developer" (rooted) phone for ~twice the price and make you sign up for a developer account somewhere which IIRC costs ~$20.

      --
      $ make available
    24. Re:Who'd have thunk it? by Anonymous Coward · · Score: 0

      Utterly exaggerated. Apple has a tiny percentage of the cell phone market on a network that sucks. They have grabbed a percentage of the high-end richy young person market and that is about it.

    25. Re:Who'd have thunk it? by Random5 · · Score: 1

      I'm not sure on the exacting rules of it but they're certainly not going to brick phones or anything.

    26. Re:Who'd have thunk it? by Anonymous Coward · · Score: 0

      It seems that those in it for money and distribution will opt for iPhone, and those in it for neither will opt for Android.

      FTFY. But seriously, did these developers make ANY effort to size the market on each platform before making their decision?

      I can totally understand why some developers have problems the iphone approval requirements. But its positively daft to make a business decision on only that basis and then be surprised later to discover that your prospective customers simply do not care. Surprise! They prefer a unified, tightly controlled, non-sucky smartphone experience even at the expense of some interesting apps.

      Personally I'd go a step further. I would give up EVERY SINGLE THIRD PARTY APP not to have to go back to the Treo that my iPhone replaced. Maybe Android has come a long way since then but for the first time I am actually happy with my phone and not motivated enough to find out.

      Not the brightest bulb in the pack are you? Treo is not Android. Treo is Palm. Android phones just started appearing last year.

    27. Re:Who'd have thunk it? by arminw · · Score: 1

      ....Simply put - pirates suck....

      No kidding, that's why it is more profitable to be in Apple's walled garden.

      --
      All theory is gray
    28. Re:Who'd have thunk it? by Anpheus · · Score: 1

      Different resolutions, wildly varying performance characteristics and other things hamper Android.

      The biggest problem I see with Google Android is that it doesn't define a metric to judge devices by. I know people hate abstract or vague measurements, but it'd be fantastic if they divided Android implementations into a few categories, and then gave grades for Java and OpenGL performance characteristics, screen characteristics, etc.

      So that way when an app targets an overall score of 20 and my phone is a 50, I can feel pretty confident. With the iPhone, there's literally a handful of models to choose from and the performance testing is a lot easier.

    29. Re:Who'd have thunk it? by Anonymous Coward · · Score: 0

      I bought an Android phone a few months ago, and I've used the marketplace to download quite a few useful, free applications. I'm vaguely aware that there are applications in the marketplace that you pay for - but I don't really care, because the free applications do everything I want to do with it.

      So, is Android supposed to be a social security program for developers, or a mobile phone platform? I don't care if piracy kills it as a social security program - but if someone starts implementing digital restrictions management on it, I will be very unhappy on principle.

    30. Re:Who'd have thunk it? by Anonymous Coward · · Score: 0

      I don't know if it's really true that "Information wants to be free", but people want their software to be. As a developer who'd like to make big bucks developing for the Android, the fact that so many apps on the Android store are free-to-cheap is offputting, piracy or no.

      But as someone whose income has been crunched by the twin expectations that all software not from Microsoft should be free, or at least that I should be able to make a living getting paid Bangalore wages while living in the USA, I can at least console myself that Android software is something I can still afford. Unlike, say, groceries.

      I haven't given up on the Android platform, but I'm afraid that the only way I can see to make a living at it is to do development on contract to business users and try and convince them that not only is a Banglalore salary below US Minimum Wage, but I'm really much more productive when I haven't had to hitch-hike into work from the homeless shelter.

    31. Re:Who'd have thunk it? by kikito · · Score: 2, Insightful

      Let me get this straight.

      His personal experience is anecdotal.

      Your personal experience is FACTS.

      Fascinating.

    32. Re:Who'd have thunk it? by Anonymous Coward · · Score: 0

      I think this is exactly right. Let's face it, there was very little hoopla around the G1. It was a test bed that T-Mobile bought into. The Mytouch is being advertised LEFT and RIGHT. So it goes with the Droid(s). Verizon is attacking AT&T on both fronts, phone AND network. Google is rumored to be ready to loose a carrier-less piece.

      I figure we're something like 2 months into the first serious push for the android devices. Ohh, and did I forget to mention that AT&T has even started to advertise the HTC Eris.

      One could argue that, given the lack of marketing placed behind android until now, that there really hasn't been any competition for the iPhone until now. This competition has only just begun. The money is coming...

    33. Re:Who'd have thunk it? by adamchou · · Score: 1

      I believe in the face of piracy like this, the developers will eventually innovate to figure out ways to generate additional streams of revenue that don't come from application sales. Perhaps ad revenue, or pulling additional features from a server side request, etc. Unfortunately for me, I don't know anything about the android platform so I'm not even certain that this is possible.

    34. Re:Who'd have thunk it? by Anonymous Coward · · Score: 0

      It seems that those in it for money and distribution will opt for iPhone, and those in it for neither will opt for Android.

      FTFY. But seriously, did these developers make ANY effort to size the market on each platform before making their decision?

      I can totally understand why some developers have problems the iphone approval requirements. But its positively daft to make a business decision on only that basis and then be surprised later to discover that your prospective customers simply do not care. Surprise! They prefer a unified, tightly controlled, non-sucky smartphone experience even at the expense of some interesting apps.

      Personally I'd go a step further. I would give up EVERY SINGLE THIRD PARTY APP not to have to go back to the Treo that my iPhone replaced. Maybe Android has come a long way since then but for the first time I am actually happy with my phone and not motivated enough to find out.

      First things first get your facts straight. Treo is a Palm phone not an Android. Android phones have only been out about a year and up until now only one or 2 carriers in the world had them.

    35. Re:Who'd have thunk it? by 4phun · · Score: 1

      If people saw their phones as personal computers, Android's model would be more successful. However, it doesn't seem to fit in with how most people use their phones. It will find purchase among the small segment of the market that enjoys endlessly tinkering with their gadgets, or philosophically oppose closed designs enough to forgo the iPhone, but the majority of the population will continue to flock to the iPhone.

      Those who have a mindset to choose one of the many different variations of Android are enthralled with the idea of getting something for free. To make real money on that platform you would have to serve a lot of click advertising which mars the user experience. Google has already decided that is where their money is and some ads now appear on the home screen of the new Droid.

      These are the exact same ones who if they owned an iPhone would be pirating all the games' they could instead of actually purchasing them. That pretty much means you are not going to make any money developing a game for the Android. It also would indicate there will be an even stronger pirate community that will rapidly develop around Android to the dismay of legitimate developers.

      Second if you look at the free GPS app that Google had for the Android and compare it to the GPS aps on the iPhone you will discover an interesting flaw. GPS apps that do not store their map data on the handset like a normal PND are not very good when you loose a cellular signal or have a weak one in the boonies. This is the type of app Google has. It is blown away by the dedicated GPS apps available on the iPhone that store their map data on the iPhone which are far faster and more responsive.

      But the sheer fact that Google gives away a GPS map precludes any reasonable PND vendor from even bothering to port their GPS app to an Android as they would be competing with FREE by the OS vendor. The awkward Android OS rules for storing data on a Gphone do not help either.

      I see no future in Android when compared to an iPhone. It will be just another open source project like Linux that will be hard to monetize.

    36. Re:Who'd have thunk it? by 4phun · · Score: 1

      The thing most hurting the Android store is piracy. Period. Even worse, many users, for the cost of $0.99, of which .60 went to the developer, demand $20k/year level support and if they don't get it, bad mouth the hell out of the developer and the application. Hell, most of the time users just leave shitty comments on the market .

      This means the only rescue for Android is to lock down the platform - not likely - or for people the kick, every pirate they know, in the nuts for destroying what was to be the an excellent mobile platform. I already know two developers how have been forced to leave the platform. A third isn't far away. Simply put - pirates suck.

      BINGO

      This what I have already observed. It is too easy to pirate Android software, so who is going to invest time and money developing anything really good for Android?

      If there isn't the same quality and quantity found with Apple then no reasonable informed person will waste their money for an inferior experience.

      They would be better off buying a shirt pocket iPod Touch with WiFi and a cheap phone without the huge monthly expense of the Androids.

    37. Re:Who'd have thunk it? by Anonymous Coward · · Score: 1, Insightful

      Actually it does prove that not "everyone" is doing it.

    38. Re:Who'd have thunk it? by mjwx · · Score: 3, Insightful

      Exactly. A mobile phone, even a smart phone, is far more of an appliance (or a game console) than a standard computer is

      This is exactly what Android is trying to change.

      You may not be old enough to remember but I am. About 20 years ago the PC market was the same as the mobile market is today, Hardware, Software and service were tightly integrated and came from a single provider (this is called Vertical Integration), then along came this upstart company founded by a Harvard drop-out called Microsoft who had developed this product called Windows 3.1 and then had the audacity to sell the software separate from the hardware, the software also ran on generic hardware so multiple vendors could produce hardware and the OS provided a consistent framework for applications. Win 3.1 opened up the hardware market, killed the vertical integrators and created competition. Even Linux owe's its success to the market created by Win 3.1. Apple may have made the first popular PC but it was Windows 3.1 that put the PC on every desk in the world.

      I'm sure the Apple II fanboys said the same thing about Win 3.1 as the iphone fanboys are saying about Android, that different hardware would make the platform too inconsistent. It didn't turn out that way with Win 3.1. An OS can sit on a variety of hardware and maintain consistency, Linux and Windows are living proof of this. Android is attempting to separate the vertical integration monopolies of the mobile phone market and frankly, its about damn time as this needs to happen to the mobile phone/service industries.

      We are already seeing the phone HW market start to open up as non-phone technology companies like Acer, Asus and Nvidia are producing mobile phones running Android, not to mention non phone products like the Barnes and Noble "Nook" ebook reader.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    39. Re:Who'd have thunk it? by Anonymous Coward · · Score: 1, Insightful

      I am statistically awed by your scientific evidence displayed a test group of no less than several developers, and bow to your display of facts to refute the anecdotal evidence of the poster you replied to.

      Well done!

    40. Re:Who'd have thunk it? by Lars+T. · · Score: 1

      Did you read the last sentence of GP before replying?

      What a relief - so you can't install an app that won't work on your Android. You can still waste your money on it before realizing it, I hope?

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    41. Re:Who'd have thunk it? by jo42 · · Score: 1

      Unfortunately, the culture of the Apple App store is 'everything for 99 cents'.

    42. Re:Who'd have thunk it? by jo42 · · Score: 1

      They're not a search engine company, they're a data management company.

      No they are not. They are an advertising company. If the revenue from advertising dried up, they would not be able to exist at all.

    43. Re:Who'd have thunk it? by hey! · · Score: 1

      An advertising company?

      Certainly not. If that were true, then Fox News would be an advertising company. *The New Yorker* would be an advertising company.

      Like those other companies, Google is a *content* company. The difference is that their flagship product is metadata. The thing that gives them the kill advantage in the content business is scale. Under the covers, they're about storing and distributing vast volumes and varieties of data. Over the covers, their APIs and products are about driving demand for that.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    44. Re:Who'd have thunk it? by dodobh · · Score: 1

      There was this little company named Compaq, which pretty much wrote the legal standards for clean room reverse engineering in court. They blew open the IBM PC Compatible market (aka clones), and Microsoft got lucky that anyone could run their software on a PC.

      Microsoft made the monopoly money with Windows, but prior to that, there was a healthy PC market with lots of OS and hardware options.

      --
      I can throw myself at the ground, and miss.
    45. Re:Who'd have thunk it? by GooberToo · · Score: 1

      Different resolutions, wildly varying performance characteristics and other things hamper Android.

      Are you talking about OpenGL ES? If not, that's simply not true - as I clearly pointed out.

      If you are talking about OpenGL ES, then its as much a problem for Android as it is for any other platform.

    46. Re:Who'd have thunk it? by mjwx · · Score: 1

      but prior to that, there was a healthy PC market with lots of OS and hardware options.

      But each OS was written for different hardware. There were few OS's that were independent of a vendors HW and even fewer Personal Computers which had OS that were independent of the HW. Most PC OS's were exclusive to a particular vendor (Apple and Commodore for example). DOS started to harm the vertical integrators but it didn't really happen until Win 3.1.

      It was killing the vertical integration business model that was the catalyst for creating cheap generic PC hardware.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    47. Re:Who'd have thunk it? by dbcad7 · · Score: 1

      I think that's BS and paranoid... First, I would say that well over 90 percent of Android users don't have a clue on how to pirate something for their Android phone.. They know how to search the market, find the free stuff, and buy "some" of the paid apps.. Just to give you an insight on this Android user (me), let me tell you my thoughts on it.. The base phone came with a lot of useful things, and that took awhile to digest and decide what I needed and wanted to add.. As I have gone on, I have found many great free apps that have made their way to my phone.. and some of these had pay for upgrades that I have purchased.. I do like this model, as well as the "donate" model of doing business.. Is it because I am a cheap bastard who wants everything for nothing ?... no it's because I am a smart bastard who doesn't want to pay .99 or 2.99 for a piece of junk that I will never use. Here is the deal.. maybe I am not the "typical" Android user.. I know I am not the typical iPhone user.. all I know is that I am not a "collector" .. Yes I have a great phone, but I do not see any point in clogging it with junk "just because I can".. I am the game developers worst nightmare.. because I think before I purchase.. and my thoughts are.. will I really spend that much time on this game ? .. what exactly do I need in a game for my phone ? .. sadly for them, I have come to the realization that my phone priorities are communication.. In thinking about how I use my phone, I came to the conclusion that games are played occasionally as a time filler.. short periods of time, perhaps during lunch or while waiting in an airport.. I don't need or want a full on epic game with 3d graphics that takes days to complete.. if I want that, I'll do that at home on a game console or PC.. This doesn't mean that I don't want games that are fun, challenging, interesting, and nice looking on my phone.. I do.. It just means that it needs to meet my criteria of.. "will I use it".

      --
      waiting for ad.doubleclick.net
    48. Re:Who'd have thunk it? by Anonymous Coward · · Score: 0

      I haven't seen any instances of Android applications being pirated. There just simply isn't any Android app worth pirating. Maybe, in a year or two when the store is larger. Please stop worrying about "pirates" and start worrying about developing interesting, useful, well written programs. Customers will gladly pay for *good* apps that they will use.

  3. Perhaps .. by OzPeter · · Score: 3, Insightful

    .. at the moment the difference in sales is due to market segmentation based on who is buying each type of phone?

    If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??

    --
    I am Slashdot. Are you Slashdot as well?
    1. Re:Perhaps .. by TooMuchToDo · · Score: 2, Insightful

      Or you care more about functionality and apps that actually do something, not games. Locale, which takes action based on your location, is free. Weather apps are mostly free. The only apps I've looked at I might consider paying for? And RDP app and an app that lets me use the camera as a scanner to make PDFs. You don't need to buy apps when there are tons of solid apps that are free.

    2. Re:Perhaps .. by mjihad · · Score: 5, Informative

      .. at the moment the difference in sales is due to market segmentation based on who is buying each type of phone?

      If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??

      Actually, there are two big differences between the Android market and the iPhone app store, business wise: there are less Android phones out there than iPhones and iPod Touches and the Android Market does not have paid apps available in every country, including Canada, Sweden, Finland, Mexico, Belgium, Greece, Ireland, South Korea, China, Brazil, India and Russia.

    3. Re:Perhaps .. by Knara · · Score: 1

      The somewhat relevant xkcd strip for this idea.

    4. Re:Perhaps .. by soundguy · · Score: 1

      Exactly. I have Blackjack on my G1, but that's about it for games. They don't really interest me. I use web-based apps that I developed myself for running my business, traffic cams ssh, a live webcam app for keeping an eye on the security cams at my various residences and datacenters, weather, google maps & gps, and tons of texts & emails. All of that is free. I have no paid apps and wouldn't even consider paying for anything I've seen so far on any platform.

      --
      Nothing worthwhile ever happens before noon
    5. Re:Perhaps .. by TooMuchToDo · · Score: 1

      Ditto. I wrote an app that uses a REST api to let me reboot and manage all of our equipment at our datacenters. I didn't buy the phone to buy stupid iphone-like apps.

    6. Re:Perhaps .. by Deosyne · · Score: 1

      Bingo. Despite having far less total apps in the Android Marketplace than in the iTunes store, and despite the fact that the Android Marketplace layout kinda sucks (seriously guys, having limited categorization, limited filtering, and basic search in a collection of 10,000+ that can only be browsed on a phone is a pretty dick move), I have had no problem with finding free apps that do exactly what I want. I've paid for extra functionality in a couple of apps that go above and beyond (both pro versions of apps that also have free versions that I tried for a few days first, hint, hint) but when free comes through then free almost always wins. Don't expect money for mediocrity; if I wanted my Droid to fart, I'd carry it in my back pocket and head to Taco Bell.

    7. Re:Perhaps .. by Lugae · · Score: 1

      Let's not forget, too, that until recently, the only carrier selling Android handsets in the US was T-Mobile.

      While I love my T-Mobile, getting companies like Sprint and Verizon to sell Android phones is going to make a huge difference. It may not bring sales to iPhone levels, but the market share will increase dramatically. I

      know that Verizon launched its first Android phone, the Droid, this month, and I think that Sprint has one on the market too, or will soon.

      Let's see what this looks like again in six months.

  4. Some claim chocolate ice cream better then vanilla by Kenja · · Score: 5, Insightful

    But I still say eat which ever you personally like.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  5. Market share by Gudeldar · · Score: 5, Interesting

    Perhaps Android apps don't sell as well as iPhone apps is because there are a LOT less Android phones than iPhones?

    1. Re:Market share by mlts · · Score: 5, Insightful

      There are a lot fewer Android phones than iPhones, plus there is one thing people forget:

      If you distribute code for Apple's platform, you have to go through the App Store. If you want to distribute code for Windows Mobile and Android, you can just send the user a file. The Android and WM app stores are more of clearinghouses (similar to Handango), as opposed to a central choke point.

      So, factoring out pirated apps, Apple's Store shows essentially all the apps that go from developers to customers. Other platforms, the app stores might be used for commercial distribution, but other apps don't need to be. So, even if Android had the same marketshare as Apple's ther app store would always show fewer apps because people are free to use other ways to get from them to their users.

    2. Re:Market share by fm6 · · Score: 0, Troll

      That's one obvious reason. Another is the huge trendiness of the iPhone. And let's not forget all those "there's an ap for that" commercials.

      I have to say, I don't get Android. What's the appeal? Why does anybody think it can make headway in an already-overcrowded mobile OS market? Just because it's Open Source? If so, it's the Linux Desktop Uprising all over again. You know, that period about 8 years ago when there was so much excitement about Linux displacing Windows, completely ignoring Windows' insurmountable lock-in factor.

    3. Re:Market share by E+IS+mC(Square) · · Score: 1

      Are you saying that the article does not take that into account? That it ignored a bit of facts in order to push out it's own opinions??

      OUTRAGEOUS!

    4. Re:Market share by JohnFen · · Score: 3, Interesting

      I have to say, I don't get Android. What's the appeal?

      Well, personally, I'm not terribly thrilled by Android. However, I do want a handheld computer both for my personal use and to develop commerical apps for.

      The appeal of Android (such as it is) to me is simple. It has nothing to do with OSS. It's that it's not the iPhone. This means I don't have to deal with the app store either as a customer or developer, and that I don't have to have AT&T as my carrier. Those two wins are great enough to overcome the weak bits of Android.

    5. Re:Market share by JohnFen · · Score: 1

      If you want to distribute code for Windows Mobile and Android, you can just send the user a file.

      Precisely! This is a huge win, and although I'm sure that iPhone apps outsell Android simply because of the difference in user base sizes, to compare sales from the two stores is comparing apples and oranges.

    6. Re:Market share by 91degrees · · Score: 2, Interesting

      I have to say, I don't get Android. What's the appeal?

      It's free (as in cost), an established standard, and backed by a company that's very likely still going to be around in a few years. These are all reasons to use it if you're producing mobile phones.

      The market isn't overcrowded. iPhone has something like a 2.5% market share. At least some of those remaining 97.5% are going to be upgrading to a smartphone. That's quite a hefty chunk of the market to carve up and Apple doesn't offer a lot of choice. Nor will there be a lot of choice for an upgrade should you want to keep the existing apps.

    7. Re:Market share by GIL_Dude · · Score: 2, Interesting

      I can only speak for myself, but I just got a Motorola Droid and it was specifically because it was Android and did not presume to tell me what software I can run on it. I am a Google Voice user and wanted the GV app, but also just plain don't care to have a hand held computer sold to me that I can't install whatever I want on it (and yes, I know about jailbreaking and cydia but don't feel I should NEED to do that). If it wasn't for that, I probably would have gotten an iPhone 3GS or whatever they are when they came out. (BTW, I really like the Motorola Droid. I've only had it for 11 days now but so far it is very solid and works very well with Google Voice).

    8. Re:Market share by Opportunist · · Score: 1

      Yes, that's basically the appeal. An appeal that only applies to geeks and like minded people, but that's basically the appeal. It's not "mainstream". It's not sleek, not trendy, not fancy or stylish, that's not the angle. If you want to make it stylish and trendy, market it under the aspect of ever increasing vendor lock-in and telcos that want to fetter you with endless contracts, and that this is the last bastion of freedom in telcoland. The amount of people who feel more and more under surveillance is increasing, and maybe a suitable market angle would be to sell the Android as the way to display that you don't want to be part of the surveillance crowd.

      Before you answer, yes, I know it's simply marketing and has no real meaning. It's what style and fancyness is for the iPhone: A sales pitch.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    9. Re:Market share by nine-times · · Score: 1

      So, even if Android had the same marketshare as Apple's ther app store would always show fewer apps because people are free to use other ways to get from them to their users.

      Even beyond that, Apple has the advantage of having iTunes, and not just an app store. I know, I know, some people really hate iTunes, but that's not my point here.

      My point is that iTunes provides a single access point that lets you do several things. It lets you organize your music, movies, podcasts, etc., and sync them to your phone in a configurable manner. It's also the program that's used to manage some aspects of your phone and install software updates. So because of those things, if you have an iPhone, you're pretty well guaranteed to be using iTunes.

      But iTunes is also a program that allows you to buy media content for your iPhone. If you have an iPhone, there's a pretty good chance that you already have an iTunes account and you're already using it to buy music. So you have the program installed, you have an account all set up, and you're browsing the storefront already. It's just a couple extra clicks to download an application for your iPhone. It's simple. No software installed. No credit card information being put in.

      I think other cell phone manufacturers could learn from this. Give your customers a very easy integrated experience for buying, installing, and syncing applications, music and video, and keeping all of it up to date.

    10. Re:Market share by Anonymous Coward · · Score: 1, Insightful

      Then you my friend do not understand anything about IT.
      Linux can not rise that fast because
      1 - Microsoft and Windows and (Government support for it) existed for way too long
      2 - It is not backed by a single company/person/entity. It is all about the community

      Android on the other hand is open source, but backed by Google (Goooogle) and only three years behind the iPhone. The recent market share surveys show
      Android already gained 4% going up to 7% (And as most people would think, iPhone is not the market share leader, it is Symbian OS by Nokia).
      At some point there will be so many android phones (eventho people do not care what it is), it is going to have a significant market share.
      And even if you don't understand Android OS has some advantages over iPhone OS, which might be important to some people like me (not just using the phone
      for gaming).

    11. Re:Market share by recharged95 · · Score: 1

      It maybe a choke point if there are fees--and Handango has none (yes, they do take more revenue in their sharing model, but then again their apps are more expensive on average)... And with a inconsistent approval process--mainly for updating apps (new apps are ok it appears), and a ceiling point before you get paid ($250), well, as a choke point? If it looks like a duck, walks like a duck...

    12. Re:Market share by fm6 · · Score: 1

      It's free (as in cost), an established standard, and backed by a company that's very likely still going to be around in a few years. These are all reasons to use it if you're producing mobile phones.

      That argument was used in favor of desktop Linux too. It's one factor in favor, there are many other factors against.

      The market isn't overcrowded. iPhone has something like a 2.5% market share. At least some of those remaining 97.5% are going to be upgrading to a smartphone.

      What, you think iPhone OS is the only established smartphone OS? Not true. In fact, it's something of a newcomer.

      http://en.wikipedia.org/wiki/Mobile_operating_system#Operating_systems

    13. Re:Market share by ottothecow · · Score: 1

      I think other cell phone manufacturers could learn from this. Give your customers a very easy integrated experience for buying, installing, and syncing applications, music and video, and keeping all of it up to date.

      Umm...every crappy verizon phone I have seen in the last 6 years has had this functionality. They replace the manufacturer interface with their own, disable all of the features, and then sell you back functions along with ringtones and games. You just click on them in some interface and the price gets tacked onto your bill, much to the chagrin of many parents (at least the app store doesn't regularly charge $5.99 for a game).

      Other providers have had similar functions for quite a while (although usually through a browser app since they do not replace the OS with a bunch of tied together "pay more money" junk like verizon does).

      --
      Bottles.
    14. Re:Market share by rwa2 · · Score: 1

      that period about 8 years ago when there was so much excitement about Linux displacing Windows, completely ignoring Windows' insurmountable lock-in factor.

      Ha ha, that's funny because in the corporate world not even Microsoft has been able to overcome Windows' insurmountable lock-in factor. The past two big companies I've worked for are /still/ stuck with WinXP and IE6, because... well... Vista. But also because all of their on-line training and a lot of the timecard and expense report crap they've paid for only works "properly" under IE6.

      As someone who likes computers, I'm just glad there really haven't been any complete losers (well, maybe except SCO). The competition lately has been great, and I like playing with Linux, Windows, and Macs, these new PDA/smartphone OSes, and whatever else seems unique and interesting.

    15. Re:Market share by fm6 · · Score: 2, Interesting

      I have a Windows Mobile phone. My previous phone was Palm Garnet. Neither of these presumed to tell me which apps I could install. Android is probably a more advanced OS than either of these, but I don't see how anybody's managed to leverage that into a superior user experience. Hence my question.

      You're the third response to my post that has the unstated assumption that Android is the only real alternative to iPhone. Not true: besides the two I mentioned, there's Symbian, Blackberry, Linux, and some others. Most of them have been around a lot longer than iPhone. It seems that even people who don't buy Apple products are sucked in by their mystique.

    16. Re:Market share by broken_chaos · · Score: 1

      I wonder if Apple's 'late' release of a public SDK and the app store (compared to the initial release of the iPhone) actually significantly helped the app store. Instead of opening it up when there's only a tiny bit of market share (with anyone who starts early being driven away by the lack of customers), they opened it up when there was demand (quite literally) for apps and enough of a market share to support it. And it seems to have worked out very, very well for them and the developers.

      Maybe Apple's original "use the web to make apps! we don't need a SDK!" was just misdirection away from their real plan... I suppose it depends on how devious you give Apple credit for being, whether this is a possibility or not.

    17. Re:Market share by Xtifr · · Score: 1

      An appeal that only applies to geeks and like minded people

      That's probably what Apple would like people to think. I'm not so sure it's true. Android==Google, and Google is a very popular brand.

      It's not "mainstream"

      Google's not mainstream? What planet is that true on? I'm sure there are people who go for Android because it's not mainstream (especially here on Slashdot), but there are people who go for Apple for much the same reason.

    18. Re:Market share by farble1670 · · Score: 1

      well. good theory, but i don't know of any 3rd party dist mechanism that has more than a handful of apps. and almost everything is allowed on android market, even apps that required rooted (aka jail-broken) phones. there are a few notable exceptions, but they account for a very, very small number of the total.

    19. Re:Market share by 91degrees · · Score: 1

      That argument was used in favor of desktop Linux too. It's one factor in favor, there are many other factors against.

      I'm sure there are. But it's certainly worked for embedded Linux. The smartphone market is both similar to and different from both of these. It has a shot. It's an open marketplace at the moment.

      What, you think iPhone OS is the only established smartphone OS? Not true. In fact, it's something of a newcomer.

      Interesting. It does seem strange for Google to design an entirely new Linux based OS considering the maturity of Symbian. Still, all any OS needs to gain market share is to be seen as viable. Android appears to be viable.

    20. Re:Market share by fm6 · · Score: 1

      But it's certainly worked for embedded Linux.

      Did it? Embedded Linux certainly does well, but I don't see it dominating the marketplace. How many times have you passed a Jumbotron and seen a Windows error message instead of an ad? The lack of license fees for Linux is certainly a factor in the embedded market, but I don't see it as a deciding factor.

      I used to work at Sun, documenting servers. Nowadays, all Sun servers have little Service Processors for remote and "lights-out" management. The current generation of these are all ARM or PPC Linux systems. Linux is ideal for this kind of application: small, elegant, and it's easy to remove all the crap you don't need. But suppose Linux had not been ideal for this particular app? Suppose that some non-free OS could have been adapted with less development work on Sun's part. (Probably not Windows, but there are lots of embedded OSs out there.) It would make no sense then to use Linux just to save a $10 license fee. Even having to hire even a single extra programmer would eat up all the savings.

    21. Re:Market share by dean.collins · · Score: 1

      Motorola Droid rocks - the ketboard sucks compared to a htc but the benefits far out the negatives.

    22. Re:Market share by 91degrees · · Score: 1

      How many times have you passed a Jumbotron and seen a Windows error message instead of an ad?

      Never... bur I get your point. On the other hand, I have at least 2 embedded Linux based devices of my own. My parents probably have a couple as well. It doesn't need to dominate the market place. Android is popular because it's probably going to do well.

      Saving a $10 licence fee makes sense for some things. Right now I'm developing a system where the OS cost is insignificant. We're considering Linux or Windows or possibly even a mac. But that's a total saving of the cost of a windows licence. If we were churning out thousands of these, those thousands of $10's start to add up.

    23. Re:Market share by nine-times · · Score: 1

      When you buy one of these crappy Verizon phones, what's the application called that you install on your desktop computer, allowing you to sync and manage your MP3 files on your phone? And that application also has access to a store for more MP3s and applications for your phone?

    24. Re:Market share by Opportunist · · Score: 1

      All correct. Just that the average person does not think of Google when they think cellphone. Google is a search engine. Along to this logic, everyone should know Bing, after all everyone knows MS, but I guess we both know the answer when asking any person on the street what search engine they use (provided they know that "googling" means using one).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    25. Re:Market share by fm6 · · Score: 1

      Like I said, I'm sure license fees are a factor (especially when you're a small independent developer). I'm only saying that it's not a dominating factor.

  6. 400 times the sales by Nerdfest · · Score: 2, Insightful

    I would think the vastly greater sales would be related to the larger number of iPhones on the street, and the length of time the app store has been around, but that's just me. I would also guess that Apple users would buy more games than Android users, just based on my generalized, uninformed perceptions of the user base.

    1. Re:400 times the sales by Em+Ellel · · Score: 1

      The point is that developers feel like they are not making as much money on Android and that it is not worth investing in.

      I would say that it does not necessarily has to be a bad thing.

      Basically those who are using it to make money by selling useless apps (I mean how many fart apps do you need? I argue the number is less than one!) would fare much better in Apple land. Android is, at least so far, not being bought by the same audience that buys iPhones - the Android audience is not going to be excited by a fart app or any other throwaway app - at least not enough to shell out any money for it. On the other hand, the market for utility apps - like profile managers, alternate dialers, etc - would probably be much hotter at Android (well, its not a fair comparison, since these things are impossible to do on Apple AppStore). But as with all smartphones, this is a much smaller market, and will be more competitive as most people do not need more that a few of those utils. Android is trying to shift that a bit by making the platform much more popular than any existing smartphones, as well as adding AppStore-like centralized, easy to use repositories - but still, the market is only so big. Of course this depends on the demographics for iPhone vs Android staying the same, and everyone is trying to shift that (take Droid for example) - but meanwhile iPhone will generate more sales and be more attractive to mass apps makers - but Android will have the really useful(at least in my opinion) stuff.

      -Em

      --
      RelevantElephants: A Somatic WebComic...
    2. Re:400 times the sales by 1+inch+punch · · Score: 1

      You're replacing others' bias for one of your own. For every "fart app" that is not needed, how many "alternate dialers" or "profile managers" do you think the general public needs, or even cares about? This is classic developer featuritis. I don't need 50 ways to accomplish one thing. I only need one way to do it, but perform it reasonably well/fail gracefully.

    3. Re:400 times the sales by Em+Ellel · · Score: 1

      You're replacing others' bias for one of your own. For every "fart app" that is not needed, how many "alternate dialers" or "profile managers" do you think the general public needs, or even cares about?

      Erm, Wasn't that what i said??? Lets see:

      But as with all smartphones, this is a much smaller market, and will be more competitive as most people do not need more that a few of those utils.

      Yep, sounds pretty similar..

      This is classic developer featuritis. I don't need 50 ways to accomplish one thing. I only need one way to do it, but perform it reasonably well/fail gracefully.

      You are absolutely right - I DO only need one way to do things- the one way that works for ME. Unfortunately Apple's "one way" frequently "fails gracefully" for ME (and it often fails spectacularly.) And so on iPhone platform users are SOL if they don't like the one way they are told to think and do things. Here's one extremely basic example - why is it that I cannot have more than two ringer profiles??? Say how about "loud", "vibrate" and "silent" - sounds simple, every smartphone seems to have this sort of a capability? Please? Nope, you will only have two profiles and you will like it that way. But hey, don't fret - you CAN have literally hundreds of fart apps.

      But thats the point - for the crowd that does not care about having a real smartphone - which, face it, is the majority of the iPhone users, the fart apps are a big deal. So I think those developers are right to target them if they want to make money.

      My sole point was that I don't see this as a problem for Android until they actually start going after the fart app crowd. All the good stuff from big guys gets released on Android anyway and Android gets some stuff that iPhone users could only dream of. Things they do not care about. (well, until next iPhone OS release adds some a half-assed version of it - at which point everyone will be swooning over how clever Apple is)

      -Em

      --
      RelevantElephants: A Somatic WebComic...
    4. Re:400 times the sales by Anonymous Coward · · Score: 0

      The only thing more obnoxious than iPhone people is anti-iPhone people. You are creating a new 'type' of retard: the AndTard. You hate Apple just because. You hate everything the iPhone does just because. You probably hate the 'pinch' functionality just because Apple came up with it.

      You have lowered yourself to the level of those you hate, as haters so often do. But then you went a step further.

    5. Re:400 times the sales by Em+Ellel · · Score: 1

      The only thing more obnoxious than iPhone people is anti-iPhone people. You are creating a new 'type' of retard: the AndTard. You hate Apple just because. You hate everything the iPhone does just because. You probably hate the 'pinch' functionality just because Apple came up with it.

      You have lowered yourself to the level of those you hate, as haters so often do. But then you went a step further.

      LOL. You know, trolls are a lot less fun when they are AC.... but what are you going to do.

      For the record, I do not hate things iPhone does, nor I hate the iPhone people - I do hate the things iPhone doesn't do. iPhone does many things nicely and for many people thats enough -- which is again the point of my post above -- not everyone needs a real smartphone.

      As for Apple, I learned to hate them from owning their products - and not "just because" - but with a good reason. I hate their general attitude that their users are brainless sheep and that Apple always knows better what those sheep need and what they do not need. Now, I am not going to argue if they are right or wrong, but regardless I find that attitude warrants the dislike of them as a company.

      -Em

      --
      RelevantElephants: A Somatic WebComic...
  7. Could you be more specific? by HamburglerJones · · Score: 1

    It is not as neatly done as on the iPhone

    It's not often that I complain that an article is too short, but it doesn't explain at all why the android market isn't as neatly done as the iPhone app store. I've used both and I haven't noticed the android market being inferior.

  8. Lets see where this stands in 2 quarters by system1111 · · Score: 5, Insightful

    With the Droid out and the recent marketing push in terms of Verizon dollars behind it I think this might look a little different down the road a bit.

    1. Re:Lets see where this stands in 2 quarters by rsborg · · Score: 1

      With the Droid out and the recent marketing push in terms of Verizon dollars behind it I think this might look a little different down the road a bit.

      I will bet you the numbers don't change significantly. If anything, this is the 2nd start of Google's serious entry into the smartphone market and the first serious push for Andriod devices cross-marketing. Apple is surely taking them seriously.

      That said, I predict nothing much will happen market-share-wise in 2,3 even 6 months... other than perhaps more nails in WinMo's coffin. In a couple of years, yes, things will be different, but who knows how the Apple tablet and ChromeOS netbook strategy play into this... it's an exciting time to be a mobile device consumer.

      --
      Make sure everyone's vote counts: Verified Voting
    2. Re:Lets see where this stands in 2 quarters by system1111 · · Score: 1

      I guess my post was a little vague. Do I think the market share is going to drastically swing in that short amount of time? Probably not. But what I think is that the Droid will provide a platform to Devs to say, "Hey look at this phone, Android isn't a lost cause". That said I already know more then a few non techie friends that have picked up a Droid. At the very least I think Droid will stem Verizon's bleed and seriously make Apple rethink its AT&T exclusivity. I wouldn't want to be in AT&T's shoes when that 2010 contract expiry comes up.

    3. Re:Lets see where this stands in 2 quarters by WiiVault · · Score: 2, Insightful

      Considering the tact Apple has shown becoming the most important player in mobiles in 2 years I would be willing to take the bet that they will be fine even without Verizon. Android will thrive, but the iPhone is gonna be just fine.

    4. Re:Lets see where this stands in 2 quarters by jmrives · · Score: 1

      As an Android game developer, I am hoping that this will be the case. There have been quite a few new Android fueled mobile devices both announced and released of late. I think it is safe to say that the Android platform will capture more of the market share over the next couple of quarters and through the coming year. How much is hard to say. I am also hoping that Google moves forward with making arrangements with more countries for paid apps.

  9. They will come back by 140Mandak262Jamuna · · Score: 2, Insightful

    Right now the install base of iPhone is much bigger than Droid's. So the initial sales will be slower. But it will pick up eventually if the platform is a hit. When they come back they might find that their niche has been already filled by their competitor.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
    1. Re:They will come back by Opportunist · · Score: 1

      That's basically what I wanted to write. The first to mark his turf will have it quite a bit easier to prevail when everyone starts to scramble when the sales pick up. But hey, if they want to leave the field, more power to them. The more established studios leave the 'droid as uninteresting, the higher the chance that a new studio can settle in and increase the competition fold. And that in turn can only be good for the customer.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:They will come back by WiiVault · · Score: 1

      Wait, since when is the Doid the only Android phone?

  10. Some claim iPhone store kills kittens by sarkeizen · · Score: 0

    Who writes headlines like that anyway? Given a large enough, well distributed enough group it's highly likely that someone thinks it's awful ... and also someone who treats it as their god.

    Now all my post's headline needs is a pic of domo-kun.

  11. Who says they didn't get it right? by 2obvious4u · · Score: 0, Flamebait

    Who says you're supposed to make a bunch of money for developing a stupid little app? Could it just be that Apple is extorting the masses for something that is of little or no true value?

    1. Re:Who says they didn't get it right? by cowscows · · Score: 1

      A "Bunch" of money is a relative term.

      But anyways, one of those little inconvenient realities of the world is that most people cannot afford to spend much time making things unless they get paid for it. If Google is trying to create an app marketplace where developers can't make a living, then that's their choice, but then they shouldn't expect many people to expend time and resources making apps.

      Don't be mad at Apple. They're not extorting anybody. They're offering lots of apps, a huge percentage of which are free, and most of the rest being pretty cheap. Could it just be that millions of people who have bought their phone also have a couple bucks to throw at some little games?

      --

      One time I threw a brick at a duck.

    2. Re:Who says they didn't get it right? by hax4bux · · Score: 1

      Agreed. I am hoping that w/the recent advertising push by Verizon (et al) that Android will be less of a geek fashion accessory and more of a viable market.

      However, for now... I am converting my Android apps to support AdMob advertising. Soon they will be "free" - hope the android community enjoys it.

      I started w/the idea that I would port all my iPhone apps to Android. Now that I have seen the response... well... it isn't quite the priority it used to be.

    3. Re:Who says they didn't get it right? by Anonymous Coward · · Score: 0

      One time I threw a brick at a duck.

      A HA , at last I found you, you son-of-a bitch! You're in deep doo doo now, mister...

      --
      The Duck

  12. Droid Owner by explosivejared · · Score: 3, Informative

    I just recently converted to android. Maybe I'm just late to the game, and we're on the tail end of this exodus now. My first impression, having been on the platform for a week, is that there has been almost no development, especially in making games, for android that is anywhere comparable to the iphone. I would posit that this "exodus" is made up. The market is still nowhere near as developed as the app store. Any discussion about a comparison of the two models is premature at best.

    --
    I got a catholic block.
    1. Re:Droid Owner by dagamer34 · · Score: 4, Interesting

      Ditto. Even the crappier looking iPhone apps are FAR more pleasing to the eye than some of the best Android apps because there's a standardized UI that just about every iPhone app must use (creating your own UI for iPhone apps is often discouraged in the iPhone developer docs unless it's a game).

    2. Re:Droid Owner by blackmonday · · Score: 3, Interesting

      Also, Android phones don't (yet) have dedicated graphics chips, AFAIK. I just got the Samsung Moment, and winced when I ran the included Bejeweled demo. It's one of my favorite games on iPhone, but it's a total joke on Android. You won't find AAA titles on Android, because they can't be run. Don't expect Trench Run or Tiger Woods on the Android or Palm Pre, because it's not a possibility at this moment.

      Actually, it's worse for the Pre, because it actually has the same CPU and Graphics hardware as the 3GS, yet the hardware currently does nothing. There's currently no way for a game dev to access it. Lame.

    3. Re:Droid Owner by OverlordQ · · Score: 1

      "My first impression, having been on the platform for a week, is that there has been almost no development, especially in making games."

      It's a god damn phone, why does it need games? Grab a paperback to read on the train/subway/etc or whatever you're playing games.

      --
      Your hair look like poop, Bob! - Wanker.
    4. Re:Droid Owner by jerk · · Score: 1

      I don't think anyone said it needed games, but they're sure a great time-waster. I'll get off your lawn, now.

    5. Re:Droid Owner by toriver · · Score: 1

      Actually, there is a more important rule: that you should not make the application look too much like one of Apple's. AppBox Pro, which basically is a cheap collection of functions that other devs hawk single-function apps for, has a very distinct look to its "menu", so that the user does not think they are looking at the "Home screen app" that is the iPhone's main menu.

    6. Re:Droid Owner by hey! · · Score: 1

      I'm a new Droid owner too. I agree about the games, but could not possibly care less.

      There are some design issues with Android, particularly on the Droid phone which only has 256MB of built-in storage, and executables for the time being have to be stored there. I've heard game developers complain about this, but what it means is you've got to split out code and data so the data can live on the SD card.

      In any case, I have *no* intention of every buying any games for Android. I'm more interested in developing enterprise apps for Android.

      I think that'll be the market segmentation in the near future. Media and games will be iPhone territory. "Serious" data management and enterprise apps on Android, where the platform is not controlled by some third party's apparachniks and you can take your java libraries with you to other platforms.

      --
      Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    7. Re:Droid Owner by SanityInAnarchy · · Score: 1

      Paperback... or I could use the phone for that, too, instead of wasting paper, bulk in my backpack, and muscle power lugging it around. Though I suppose that's a more compelling argument for textbooks than paperbacks.

      --
      Don't thank God, thank a doctor!
    8. Re:Droid Owner by Anonymous Coward · · Score: 0

      The droid has a dedicated graphics processor

    9. Re:Droid Owner by rtechie · · Score: 1

      Pre apps are basically JavaScript, which is not the most game-friendly language out there. Hopefully Flash for Palm Pre will change that a bit.

  13. The approval process drives the store by tjstork · · Score: 1

    What the developers do not get is that apple's approval process drives the store. Exclusivity adds value, and makes customers like the store more.

    --
    This is my sig.
    1. Re:The approval process drives the store by HamburglerJones · · Score: 1

      Welcome to Cartmanland, brought to you by the financial genius responsible for the "you-can't-come" technique.

    2. Re:The approval process drives the store by MobileTatsu-NJG · · Score: 1

      What the developers do not get is that apple's approval process drives the store. Exclusivity adds value, and makes customers like the store more.

      As if the masses have the slightest idea of the store's restrictions.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:The approval process drives the store by Anonymous Coward · · Score: 0

      What the developers do not get is that apple's approval process drives the store. Exclusivity adds value, and makes customers like the store more.

      No wonder the App Store has so many fart apps. The kind of people who feel the way you describe are also the kind who love the smell of their own farts.

    4. Re:The approval process drives the store by thePowerOfGrayskull · · Score: 1

      There's another factor here too, along the same lines: trust. As a cautious user, I don't install things I can't trust. In an environment in which there's no inspection and approval,t hat means I have to do my own inspection -- and that's something I don't have a lot of time for. Even though I'd probably give up on smartphones before owning a soft-keyboard iphone, I think that the method apple has chosen for distributing apps is very good in making people comfortable in downloading apps.

      You can go to the app store, /knowing/ that no matter what app you get, somebody has examined the software and can assure you that it won't Do Bad Things. Hell, if you're a parent you can even be assured that it won't Do Naughty Things to your Child's Mind. That's not an insignificant thing. (It also may not be accurate, but Apple gives that impression - which is all that counts.)

      This isn't enough to convince me I actually want an iphone, but I can definitely see a value for end users in a closed system such as apple runs.

    5. Re:The approval process drives the store by tjstork · · Score: 1

      As if the masses have the slightest idea of the store's restrictions.

      Of course they do. Apple's whole sales pitch is that they are proprietary, which in the consumer's mind means they are managing the whole production.

      --
      This is my sig.
  14. windows marketplace by bcong · · Score: 1

    will Windows Marketplace be the one to get it right?

    1. Re:windows marketplace by Darkness404 · · Score: 2, Insightful

      Lets see here, who (willingly) uses Windows Mobile? You have some Windows fanbois, businessmen who need some strange proprietary syncing with some obscure Windows application, people who want a cheap smartphone (yeah, now Android is becoming pretty cheap, but there still isn't any AT&T Android phone, and a year ago there really weren't many good Android handsets), and people who don't want to upgrade their phones. None of them are in the market for applications. The people who will pay money for the applications are teenagers who want "the latest thing", geeks who want to use their phone in different ways, etc. Most people who have Windows Mobile won't be huge customers of applications, especially now when Android, iPhone OS and even BlackBerry are advancing faster than stagnant, unstable Windows Mobile.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:windows marketplace by jimicus · · Score: 1

      The only person who I have ever met who seemed to like Windows Mobile is my line manager - and I'm 95% certain that's because of the association with Microsoft. (He's a sucker for a name he knows - even if it later transpires the product is a load of rubbish).

      Interestingly, his current phone is a blackberry and I don't recall being called upon to set up email on that.... yet we don't have BES.

    3. Re:windows marketplace by Nithendil · · Score: 1

      I like windows mobile 6.5, it is actually stable and fast IMO. What I despise is the UI, they actually took a step backwards compared to 6.0. However, after killing palm, like with IE they went stagnant, and now have to deal with a dead OS overshadowed by nearly anything else. If they would have "windows 7ened" their mobile OS in time for the win7 launch their mobile OS future might not be so dim. What I like about win mobile is the wide and open (compared to apple) variety of aps, I can install whatever browser or media player I want.

  15. Chicken and Egg issue by sabs · · Score: 1

    Android has to work on multiple phones, with multiple interfaces. Not to mention, Android does not have a 40million strong customer base yet.

    Iphone's appstore sucked horribly too, at the beginning.

    Google needs to feed the AppStore and tend it like a gardener if they want the Android platform to succeed. As Apple and Microsoft have proven, apps sell a platform.

    1. Re:Chicken and Egg issue by Anonymous Coward · · Score: 0

      Actually, Apple's app store did not suck horribly at the beginning. Apple has done some fine tuning, but the app store now is pretty much the same as it was at the start. Of course the iTunes store has been around for several years now and Apple has a significant level of experience in this area, while Google has pretty close to zero experience. If anyone could compete with Apple, it would be Amazon.

  16. Location, Location, Location by Anonymous Coward · · Score: 1, Insightful

    The main issue behind this would be that only a few countries world wide actually have access to the paid app section of the Android Market.

    For example, we in the great white north can only get free apps. And there are ones - games even - I'd buy if i could

  17. iPhone apps make more money... by jdpars · · Score: 1

    iPhone apps make more money because they all have advertisements perilously close to buttons you push to play the game, causing you to bring up the App store. At which point you say, "Screw this, I'll pay $3 to get the ad-free version." Developers, this is a shitty tactic and I won't put up with it any more.

    1. Re:iPhone apps make more money... by cowscows · · Score: 1

      If a game is enough fun that someone would pay $3 instead of deleting the free version and saying the hell with it, then the game is probably worth the money.

      --

      One time I threw a brick at a duck.

  18. Is your app really even worth $1? by DrHappyAngry · · Score: 2, Insightful

    Maybe if I actually saw an app worth paying for, in the android market, I'd buy it. Most apps are pretty dumb. How many fart, soundboard, and girly apps are there? There's a handful that I probably should make a donation to, like connectbot, gmote, andftp, and cyanogen, but other than I've not seen much that even looks worth $1. A huge amount of us jumped to android since it's a relatively open platform. Those of us that are used to open platforms are not used to paying for much. They do specifically mention gaming, though, and my G1 has a terrible interface for trying to play games on. Great for what I use it for, but not so good for games. The hardware on most is kind of slow compared to the iphone, as well.

    1. Re:Is your app really even worth $1? by PitaBred · · Score: 1

      Aye. My wife has a G1... it's neat, but it's not as fast as I'd want my phone to be. I'm waiting for the next generation of Android phones, stuff that'll run 2.0 and have a faster CPU and such.

  19. Show me the apps! by idrumgood · · Score: 1, Insightful

    One of my biggest beefs with the Android Market is that I can't browse the apps without an Android phone. I can see a very limited selection on the Market website, but to see all my options, I need an Android device (which I don't have). iPhone has iTunes and you can see every single option. Let me see what my options are and I'll be more likely to switch.

    1. Re:Show me the apps! by karolbe · · Score: 1

      The same is with iPhone as far as I know. There is no full web interface and iTunes does not work on Linux...oh wait this is Slashdot, all here use Windows ;-)

    2. Re:Show me the apps! by hawguy · · Score: 1

      I second this -- it is super annoying that the more "open" platform won't let me browse the app store unless I am using an Android phone. Even though I'm willing to use the app on my tiny device, I'd still like the ability to sit down at my full-size computer and search or browser the app store.

  20. It's the psychology..! by Anonymous Coward · · Score: 1, Funny

    The other aspect of why - potentially - some app developers are able to sell more is the domino effect. And this is purely because of the sheeple nature of the iphone users compared to other phones.

    (troll mod coming soon to this post)

    No, seriously. I have seen an app getting a lot of hype on one or two websites, and from there, few iphone users download it and want to believe in the hype. The only way they would feel better is that other users too download the same app. So, they end up "Hey, did you check this out? Cool, isn't it?" to others. The others are no less sheeple than then the orignal sheeple and they HAVE to install the latest and greatest hyped up app.

    If this is not true, then why are so many fart apps on iphone, and some of them so popular?

    Underestimate the psychological aspect of marketing at your own peril.

    1. Re:It's the psychology..! by Anonymous Coward · · Score: 0

      When I fart, I just say it was my phone and show them the neat app that does that. Isn't that why everyone has that fart app? Instantly plausible deniability. Especially if the newest app advertises an odor generator.

    2. Re:It's the psychology..! by c_forq · · Score: 1

      If this is not true, then why are so many fart apps on iphone, and some of them so popular?

      Don't have any young relatives, do you? I have a nephew in 7th grade. Him and all his friends have iPod Touches. What do you think they are more likely to buy, the $15 mobile office suite or the $1 fart app?

      --
      Computers allow humans to make mistakes at the fastest speeds known, with the possible exception of tequila and handguns
    3. Re:It's the psychology..! by shmlco · · Score: 1

      "If this is not true, then why are so many fart apps on iphone..."

      Because, like making a "flashlight" app, making a app that does little more than play a sound is dead simple. In fact, the developer site even has demo code for it.

      And it's not "sheeple" as much as it is that the iPhone is extremely popular among kids, students, and college types. Not exactly a high-brow audience, if you know what I mean.

      --
      Any sect, cult, or religion will legislate its creed into law if it acquires the political power to do so.
    4. Re:It's the psychology..! by mdwh2 · · Score: 2, Interesting

      Indeed - a classic example was this is someone who made a program that does nothing more than display an animated icon. And got nationwide advertising in the media ( http://news.bbc.co.uk/1/hi/8152338.stm , http://www.guardian.co.uk/technology/2009/jul/14/iphone-purity-pledge-apple ).

      I mean, it's ridiculous. I guess this is taking advantage of the hype bandwagon where anything "On The Iphone" gets instant media coverage. God knows why the licence-funded BBC is giving free advertising though, especially to a phone that's a minority player. I rarely see such stories about Nokia, who dominate the market.

      Who cares about 100,000 "apps" if they're involve paying money for trivial things that on any other platform would be available for free.

    5. Re:It's the psychology..! by mdwh2 · · Score: 1

      the iPhone is extremely popular among kids, students, and college types.

      Do you have a source for this? (As opposed to "A lot of my friends have one".)

    6. Re:It's the psychology..! by Lars+T. · · Score: 1

      You are of course right - nobody would publish a story the a ridiculous app gets published for Nokias (and blaming Nokia for it of course) - else the media would be full of those stories for over a decade now.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    7. Re:It's the psychology..! by RenderSeven · · Score: 1

      That's being a little pedantic I think. I love my G3 and think its a superior platform, but all I see around me are iPhones. My wife has 100 games on her iPhone and the kids play it as much as the Wii and PC games combined. I have maybe 3 games, and only one would I call well done. What the Android does it does well but the game developers are on the iPhone and thats what the non-geeks want. My kids have great MP3 players, but all I hear is iTouch iTouch iTouch because thats what the other kids have. I'm willing to accept it on faith and a stylistically small sample that the iPhone is indeed popular with kids and so on. Although I would rule out sheeple either.

    8. Re:It's the psychology..! by Jesus_666 · · Score: 1

      Well, it makes sense. The college crowd gets offer like Back to School, which gives you a huge mail-in rebate on an iPod touch (when I got my 8GB one it was ca. 88%) if you buy a Mac. Getting what amounts to a full-featured PDA for thirty-five bucks is very attractive.

      The iPod touch isn't the iPhone but it uses the same App Store. Therefore, B2S is relevant.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  21. Isn't much better than the iPhone AppStore by tyrione · · Score: 1
    Hey eldavojohn, spare us this false header?

    "It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue," Rochefort said.

    Fact: It's worse. It's not as neatly done != It isn't much better.

  22. Good grief. It's too early to say anything. by realmolo · · Score: 2, Interesting

    Practically speaking, the public has only become aware of the Android-based phones with the introduction of the Motorola Droid phone. And haven't they only been advertising that for a month or so?

    Android has only *barely* entered the market. Nobody has the phones, so nobody can buy apps.

    1. Re:Good grief. It's too early to say anything. by gblfxt · · Score: 1

      yes, its amazing even to compare the 2, it would be more accurate to compare the iphone 1.5 years ago.

  23. What is true value? by jonaskoelker · · Score: 2, Insightful

    Could it just be that Apple is extorting the masses for something that is of little or no true value?

    What is "true value"? I don't think such a thing exists---the closest thing is, essentially, a very popular value.

    We all value human life (our own the most, then our relatives, then our friends, acquaintances, compatriots etc., then any human being). Does that make it a true value? Lions don't value human life, and we're probably nutritious to them. The universe doesn't have a mind (AFAIK), so it doesn't think anything about "us pathetic humans" ;-) Hostile aliens coming to our world wouldn't value human life. Who are we to say they are wrong? We're free to disagree, but that doesn't by itself make them wrong.

    Maybe $2 for a funny little game that lasts for half an hour isn't something that many people value greatly, but some people value it at more than $2 (or they wouldn't buy it, according to economic theory and a rationality assumption). Who are you to say they're wrong?

    (I probably share your views on the worth of most phone applications. I don't recall purchasing any myself. But if they make other silly people happy...)

    1. Re:What is true value? by Opportunist · · Score: 1

      2 bucks for half an hour of entertainment? The average movie costs more to see, and the value of the entertainment is highly debatable.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:What is true value? by Anonymous Coward · · Score: 0

      true value is a hardware store.

  24. CNN on Android developer fears by maiken2051 · · Score: 4, Informative

    CNN Tech article on developing for Android: http://www.cnn.com/2009/TECH/11/17/android.wired/index.html Will developers get stuck building for the "least common denominator" of 'droid phones? Or develop for specific models / versions / capabilities? Throw in phone vendor and carrier OS customizations and the Android app marketplace could get hard to live with...

    1. Re:CNN on Android developer fears by Delwin · · Score: 2, Insightful

      Sounds like the PC market...

    2. Re:CNN on Android developer fears by 4phun · · Score: 1

      CNN Tech article on developing for Android: http://www.cnn.com/2009/TECH/11/17/android.wired/index.html Will developers get stuck building for the "least common denominator" of 'droid phones? Or develop for specific models / versions / capabilities? Throw in phone vendor and carrier OS customizations and the Android app marketplace could get hard to live with...

      It has already happened to small developers who find they are overwhelmed by twelve different Android phones already. Their applications have to be tweaked for each one.

      No one says what will happen when Google, the carrier, or the vendor changes the firmware with an update for anyone phone. It has become a developer's nightmare.

  25. app store too restrictive? andriod store too open? by Anonymous Coward · · Score: 0

    Congratulations! You guys just learned about freedom! Gold star to the both of you!

  26. It's obvious why if you know an iPhone user by jeffc128ca · · Score: 1

    I live with an iPhone user and many of her friends. It's obvious why one would make more developing on that platform, because Apple users are willing to fork over more money for the Apple logo as well as a "simpler" type of user that doesn't want to be confused. I've seen people pay five bucks for an app that to randomly pick and display one of a handfull fo sayings. Once one friend got it they all had to have it. What did that take, 5 minutes for some guy to program. Apple customers are willing to pay extra for a limited device if it doesn't cause problems. I am interested in an Android phone because I can work with it and build my own apps, no approval needed. I am also less willing to fork over dollars for apps.

    So an app developer has a choice of platforms; a group that pays more money for less complicated apps, or a group that is less willing to pay and wants more complex and configurable apps. The iPhones cult status gives developers more reasons to program on that platform when profits are involved.

    1. Re:It's obvious why if you know an iPhone user by tomhuxley · · Score: 2, Informative

      Maybe you missed it but it's been a while since developers were allowed to build their own apps without requiring Apple's approval. Yeah there is a cap, but I'm sure 100 copies will fill your need.

      Ad Hoc Distribution

      The Standard and Enterprise Programs allow you to share your application with up to 100 other iPhone or iPod touch users with Ad Hoc distribution. Share your application through email or by posting it to a web site or server..

    2. Re:It's obvious why if you know an iPhone user by AgentGibbled · · Score: 2, Informative

      Yeah, and I only have to pay $99 for the privilege of being in the "Standard Program" so that I'm allowed to do Ad Hoc distribution.

    3. Re:It's obvious why if you know an iPhone user by toriver · · Score: 2, Informative

      Oh, $99, what a fortune. I mean it's a whopping 15% of the cost of Photoshop CS4! For that you get code signing certificates, which for a Windows Mobile developer only cost $250 from Verisign!

      If you cannot afford the $99/year to develop iPhone apps, do something else like searching trashcans for food scraps...

    4. Re:It's obvious why if you know an iPhone user by zoidy · · Score: 1

      Brilliant post!!! Couldn't agree more.

  27. Wait, what? by greyhueofdoubt · · Score: 1

    First:

    We are selling 400 times more games on iPhone than on Android.

    Then:

    It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android.

    I'm not sure this is the best example. Gameloft is both selling more games *and* earning more profit on the itunes store, right? I haven't seen any ads for the android app store, either.

    I understand the walled-garden that is the itunes app store, but I don't understand what advantages come from developing solely for android. Less consumer exposure vs open structure?

    If the typical slashdot comment is to be believed, the average joe demands ssh, skype, google voice, and voice-to-text. From that perspective, android will be an unqualified success. On the other hand- and this is just from my experience seeing people's iphones- the average joe wants to play games, take pictures, follow sports, and make their phone look like a lighter or a glass of beer.

    If android is going to become succesful, it will need to have lots of simple games and novelty applications (like the fake beer). And once that happens, the developers who were complaining yesterday that their quality apps were being lost among the crap on itunes will complain about the same thing with android. Even more so, since apple's opaque approval process won't be there to weed out the worst.

    That's just my opinion as of right now; if the playing field changes I'll buy an android phone the minute my current contract expires.

    -b

    --
    No offense, but I've stopped responding to AC's.
    1. Re:Wait, what? by SanityInAnarchy · · Score: 1

      the average joe wants to play games, take pictures, follow sports, and make their phone look like a lighter or a glass of beer.

      If that were true, one has to wonder why they bothered with an iPhone? The Verizon phone that came free with my contract, a crappy little motorola flip-phone, can do all of the above except the lighter and the glass of beer -- are the last two really worth an extra couple hundred dollars?

      And once that happens, the developers who were complaining yesterday that their quality apps were being lost among the crap on itunes will complain about the same thing with android. Even more so, since apple's opaque approval process won't be there to weed out the worst.

      Or less so, since the store will have an API. (Or if it doesn't, competing stores can easily crop up which will have APIs.) Thus, the store will be able to filter exactly as well as we want it to -- or, again, we'll use the API to make it happen.

      One could easily make a store that filters things by their combined ratings on various review sites, for example.

      Contrast this to the iPhone store, where we're pretty much limited to whatever Apple gives us as far as filtering the apps. (As far as I know -- I don't have an iPhone. Maybe there really is an app for filtering through all the apps.)

      And even with the app store, that doesn't seem to really be filtering on quality, but on sheer randomness.

      Regardless, that flood of apps will certainly be no worse than the PC, or the Mac, for that matter.

      --
      Don't thank God, thank a doctor!
  28. I think it's games in general... by IANAAC · · Score: 1
    Of all the people I know that either have an iphone or an android-based phone, none of them are really interested in games.

    It would seem to me that games in general just aren't profitable on these phones. What people seem to want are other type apps, such as location-based, be it a restaurant finder, people finder, or some other type.

    And come to think of it, riding the train, I RARELY see anyone playing any type of game. They're usually involved in some facebook/myspace/twitter goings on or jut listening to music.

    I know on my Blackberry, that's the cae for me as well.

    Games tend to be fairly time consuming, so I just can't see many people using these device for gaming, at least after the initial novelty wears off.

  29. Hopefully Palm will get this right by El+Royo · · Score: 1

    Hopefully Palm will get this one right as their App Catalog evolves. Palm is trying to walk a fine line by supporting both self-signed apps outside the App Catalog and official, reviewed apps inside the catalog. It will be interesting to see if the developers begin looking at webOS as a viable distribution platform. I think the benefit is that, like the iPhone, webOS customers (Pre & Pixi) will be willing to pay for apps. The downside, of course, is that the self-signed apps will have to develop their own payment platform. The WebOS Internals folks have done a fantastic job of developing a feed system for homebrew applications and patches for webOS. Ill have an interview with Rod Whitby, founder of WebOS Internals on my blog later this weekend: http://pre101.com/

    Roy

    --
    Author of Enyo: Up and Running from O'Reilly Media
    1. Re:Hopefully Palm will get this right by Hast · · Score: 1

      Honestly, and kind of sadly, I think Palm is already "dead company walking".

      They haven't managed to get their SDK out yet. They haven't launched in all of Europe yet. I'm sure that they'll be able to get a small market but they'll have a really hard time growing beyond the fringe. Consider that Palm is already a pretty small company and they have to take on all the other phone manufacturers together (since they run Android, besides Nokia and Apple).

      Palm's problem is that while Nokia and Apple are hugely successful, they are not. And while Nokia and Apple have been making a lot of money the last few years, they have not.

      Honestly I think the best they can do is to offer a WebApp app for Android and hope it takes off that way. That way they can get people to make neat little apps and widgets easily and still get a big market (Android) while Palm gets some apps for their devices as well.

    2. Re:Hopefully Palm will get this right by CodeInspired · · Score: 1

      I'm with you on this. I not really sure why Palm always gets left out of these types of discussions. They have done a fantastic job with WebOS and their App Catalog (now that it supports paid apps) is about as simple as it gets. Allowing the homebrew apps mixed with the App Catalog is exactly what everyone is looking for. I can't figure out why palm is not getting more credit for this. Thanks for the blog link. I look forward to reading it.

  30. Android warez scene by Anonymous Coward · · Score: 0

    And apparently, Google was totally unable to prevent piracy on Android.

    The Android warez scene is alive and kicking, and cracked Android apps are all around, including almost every commercial game and GPS application.

    It looks like it's even easier than it is on the iPhone, without any need to jailbreak the device.

    This is really bad for developers.

  31. It would be nice if I could buy something by sarhjinian · · Score: 1

    I'm not surprised: on the Canadian app store you can't actually buy anything. At all. As in "there's no way for them to take your money, so all you can pick a free apps." I wonder how many other countries are in this state.

    --
    --srj/mmv
    1. Re:It would be nice if I could buy something by loconet · · Score: 2, Informative

      Many. These are the countries that currently accept paid apps: http://www.google.com/support/androidmarket/bin/answer.py?hl=en&answer=143779

      --
      [alk]
    2. Re:It would be nice if I could buy something by mjwx · · Score: 1

      I'm not surprised: on the Canadian app store you can't actually buy anything. At all. As in "there's no way for them to take your money, so all you can pick a free apps

      This is due to your Telco, not Android. We have the same thing in Australia as Android phones on one of our three telco's (Optus) cannot purchase paid apps where as android users on the other two telco's can (Vodaphone/Hutchinson and Telstra).

      So you need to blame Canada's telco's.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  32. Mod article troll by syousef · · Score: 1

    The android market is a lot newer and there are many fewer devices sold. Complaining about not having as much revenue through that stream is asinine. Article author is a whiner and has nothing to contribute but bile. Either that or this is just a thinly veiled bit of Apple propaganda. Either way: BBBBOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!

    --
    These posts express my own personal views, not those of my employer
    1. Re:Mod article troll by simplexion · · Score: 1

      I was about to post almost the exact same response. This is just an idiotic article.

  33. What a shocker. by MBoffin · · Score: 1

    You mean an app market whose sole audience is made up of people who have already resigned themselves to shelling out more money than other people will generate more revenue? Mind. Blown.

  34. Very interesting by bill_kress · · Score: 1

    There are multiple different approaches to solving a problem and the choice to do one, the other or both is left up to individual entities in the marketplace and can be based on ease of use and revenue.

    This is a pretty awesome concept.

    I hope both continue so we can evolve the best of both.

  35. As a consumer... by Panaflex · · Score: 1

    Actually, I think the approval process is decent - at least as a consumer. I get age-appropriate ratings (sort of), cheap apps, and generally don't have many issues with lockup and the like.

    --
    I said no... but I missed and it came out yes.
  36. Android needs an iTunes? by jinushaun · · Score: 1

    I wonder how much of this is due to lack of app discoverability? The Android Marketplace website is pretty much useless, and who wants to use their phone for shopping? I know the techies might love that you can download Android apps off the web and install them on memory cards, but the rest of society doesn't think this way. They want an Android version of iTunes to sync their phone with music, video, photos and apps. That's why the App Store for the iPhone works. That's also why Napster was so popular, despite the availability of free MP3s elsewhere like IRC and newsgroups.

    1. Re:Android needs an iTunes? by Lord+Grey · · Score: 1

      I wonder how much of this is due to lack of app discoverability? The Android Marketplace website is pretty much useless, and who wants to use their phone for shopping? I know the techies might love that you can download Android apps off the web and install them on memory cards, but the rest of society doesn't think this way. They want an Android version of iTunes to sync their phone with music, video, photos and apps. That's why the App Store for the iPhone works. That's also why Napster was so popular, despite the availability of free MP3s elsewhere like IRC and newsgroups.

      Apple's App Store is better than the competitions' but it still has a ways to go. The biggest problem, I think, is that the App Store is really a distribution mechanism, not a marketing tool, but everyone believes it to be one. The App Store was a marketing tool when it was shiny and new and there were few applications. The tiny tools Apple provided the customer (Top 25 Free and Paid categories, limited searching, etc.) actually worked, and developers used them to garner more downloads. But now, with 100K applications, thousands of developers and millions of customers, those tiny tools just don't scale.

      What iPhone users need -- what all smartphone users need, really -- are sites dedicated to marketing mobile applications. Central distribution of the apps in one corner and marketing in another. Separate, but linked. A single marketing site could cater to iPhone and Android apps both, and Blackberry, too. Track sales, provide feedback, the whole thing. Customers could actually find what they need, developers deal with marketing tools actually designed for the job, and whoever is hosting the apps could just concentrate on keeping their infrastructure alive.

      --
      // Beyond Here Lie Dragons
    2. Re:Android needs an iTunes? by CharlyFoxtrot · · Score: 1

      There are already several iPhone app review sites, most are crap. I usually end up buying apps though either "word of mouth" (a blog will mention some app or other) or an old fashioned web search (app devs too lazy to make a decent web site need not apply.)

      --
      If all else fails, immortality can always be assured by spectacular error.
  37. Suprised? by mac84 · · Score: 1

    Suprise! There are many more iPhones, therefore more money in developing software for it. And whether the developer's perspective of the iTunes store is that it sucks, I think the vast majority of iPhone owners find the store polished, well organized and the software there to be of superior quality to that of the wild west of other smartphones. Nobody yet has come up with a compelling example where android or windows mobile or palm OS is flat out superior to what is possible in the iPhone ecosystem. Until then, the developers will follow the users.

  38. my experience by Anonymous Coward · · Score: 0

    As an Android G1 user for about a year I have to say... I HATE the market place!!! It is getting better, but it does not lend itself to finding quality apps that would suit a need. There needs to be a web based interface for a users to browse to find an app beyond the interface on the phone. As more garage developers make myfart 2.0 it get harder to separate the wheat from the chafe. And I'd gladly pay for apps ( I have in the past) but the current interface makes it nearly impossible. I HATE it!!!

  39. It hasn't been opened for long by gVibe · · Score: 0

    Lets use simple math...the App Store has been open for how long? the Android App Store? Ok then...STFU until the Android App store has had time to mature.

    --
    Keywords for the NSA overthrow oppressive regime true believers marathon Manhatten the financial district blueprints I
  40. Android without a phone plan? by tepples · · Score: 3, Insightful

    If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??

    Another thing to consider: iPhone is to Android phone as iPod Touch is to what?

    1. Re:Android without a phone plan? by Cederic · · Score: 2, Insightful

      Nokia n800?
      Archos PMP?
      How about an Android netbook, an Android tablet device, the other 87 Android phones currently in development or already released?

    2. Re:Android without a phone plan? by Zargg · · Score: 1

      If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??

      Another thing to consider: iPhone is to Android phone as iPod Touch is to what?

      iPod touch is to Android non-phone.... archos 5 internet tablet, zii egg (dev edition but I would suspect a future creative consumer edition is in the works), any unlocked smartphone (you dont HAVE to have a phone plan....). Android is just now opening up to devices that don't have the phone features so there are more to come I'm sure

    3. Re:Android without a phone plan? by kostmo · · Score: 1

      iPhone is to Android phone as iPod Touch is to what?

      HTC Tattoo

  41. Don't forget Poland! by karolbe · · Score: 1

    Because in Poland there are no paid apps in the market too...:-)

    1. Re:Don't forget Poland! by Anonymous Coward · · Score: 0

      That's funny, the only apps I have purchased for my S60 phone came from Poland

  42. Phone apps are the fail anyway by thetoadwarrior · · Score: 1

    Seriously, gaming on phones is and probably always will be shit and it's hard to compete with thousands of shitty apps flooding either app store.

    I would really like to develop an Android app but I feel I might as well do it for free than think I will get money. I'd be better off developing a decent internet app that can be used via a PC or phone.

  43. Its a dying market anyways by Anonymous Coward · · Score: 0

    Lets be real. The app market is going have an adjustment just like the net did during the dot com days. Apps are frivolous time wasters unless they are actually useful. Apps that tell you the tube schedule..apps that tell you what restaurants are available in your location...these apps makes sense..I'll toured the iPhone and Android's marketplace and really, who gives 2 shits about 99% of the apps there?
    This market will adjust. Apps will b value added to platforms and will cost nothing just like the Android phone (HTC Dream) that Rogers offers in Canada. Like the phone? Buy it, Search for an App...like it? Download it...99.9% of apps from the maket place are free apps in Canada. The gold rush will end...

  44. Buying Model by Anonymous Coward · · Score: 0

    The iPhone is nice because it's all tied to one account. All your music purchases, your app store purchases are all done through one account. This makes it very easy, especially on a mobile device, to simply purchase without having to perform tedious tasks to get the items. With Android it's very different, most people don't have a google account with their credit card info, the same goes for music, the default which is amazon, most people might not have an amazon account.

  45. Some? by AP31R0N · · Score: 1

    Weasel words. 1 would be some.

    i hate the iPhone interface, the way it dials a number when i touch it, instead of just selecting it. Therefore: Some IT professionals hate the iPhone interface.... WHAT IS APPLE DOING WRONG??? OH TEH NOES!

    Maybe we can be forgiving of early generation products. How long has Android selling vs. iPhone? What is an appropriate grace period?

    Can we get some numbers? Maybe constrain/express them in a meaningful way.

    Earlier this week there was headline saying Bing gained 10% market share. The problem was that they HAD 10% market share, what they actually gained was 2% (over the given time frame). Stats can be tricky. 2% can be expressed as "25% gain!! OMG".

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  46. You missed the real reason by SuperKendall · · Score: 1

    there are less Android phones out there than iPhones and iPod Touches

    That is the case and is a factor, probably 30x more iPhone devices (20-30 million? Probably many more by now). So then how to account for 400x greater sales?

    and the Android Market does not have paid apps available in every country, including Canada, Sweden, Finland, Mexico, Belgium, Greece, Ireland, South Korea, China, Brazil, India and Russia.

    Look at sales figures for any application and I assure you the lot of those countries combined hardly touches a percentage of the U.S. and U.K app sales (from talking to other people with apps localized and in all regions).

    So what is the reason? The real reason is that it is WAY easier to pirate stuff on Android phones, and for whatever reason more Android users seem to pirate. On the iPhone you have to have a jailbroken phone to pirate - AdMob has done studies on apps running on pirated vs. non-pirated phones, and I think there were around 2-3 million jailbroken phones.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  47. Why I don't buy much from the Android Market by GrantRobertson · · Score: 3, Interesting

    It is because the only way to find apps is to browse them on the darned phone. Don't get me wrong, I love my Droid. But a 3.5" diagonal screen is not the place I want to be sorting through thousands of almost identical task list apps and trying to find the best one. I hesitate to buy any apps because I never know if I have actually looked through the entire list. We need a real web site with better access to reviews and an easier way to down-rank all those apps that essentially spam. I have run into at least 20 apps with identical descriptions but different names and icons. When Google cleans up that mess, then maybe I will be willing to spend some money in there.

    1. Re:Why I don't buy much from the Android Market by hax4bux · · Score: 2, Informative
    2. Re:Why I don't buy much from the Android Market by Anonymous Coward · · Score: 0

      so basically you want google to use more control over the app store...lol

      oh the hypocrisy

    3. Re:Why I don't buy much from the Android Market by GrantRobertson · · Score: 1

      Why in the world would wanting Google to redesign their Android Market web site equate to wanting them to take more control over what apps can be sold?

      Oh, the insanity of people who will imagine anything they can just so they can pretend to be better than others.

    4. Re:Why I don't buy much from the Android Market by GrantRobertson · · Score: 1

      To those who gave helpful replies:

      Thank you very much. I will take a look at those web sites.

  48. Someone is impatient... by billsayswow · · Score: 1

    Isn't Android just starting to make its appearance? I mean, how many phones out there use it, and how long have they been available. This is like selling special seat covers for a BMW that just started selling a few weeks ago. There hasn't been much time, it's not a kind of product that really has first-day rushes, like movies and games and such, and it's not necessarily the most affordable thing ever to just run out and buy.

    1. Re:Someone is impatient... by jerk · · Score: 1

      The first Android handset to be released in the US was the G1, which has been available on T-Mobile for over a year now. Android has been available for a year prior to that (so that's two years now). We've been waiting for the rush of Android handsets for at least a year, and that's finally coming to light.

    2. Re:Someone is impatient... by billsayswow · · Score: 1

      Ah, I knew there had been a couple out there for a little while, just not that many, and not on many networks (T-Mobile has some coverage up here, but doesn't allow customer signups from many areas here.) Of course, that's starting to change, I'm seeing more of them pop up, including the Droid and its saturation of commercials.

  49. Archos 5: Thank you. by tepples · · Score: 1

    archos 5 internet tablet

    (looks it up) Good find. Thank you.

    zii egg (dev edition but I would suspect a future creative consumer edition is in the works)

    When it is, let me know.

    any unlocked smartphone (you dont HAVE to have a phone plan....)

    In the United States, home of Apple, Google, Slashdot, and myself, it's hard to buy a new unlocked smartphone, and I'm still paying for a mobile phone radio that will go unused.

  50. the app goldrush is over ... by farble1670 · · Score: 1

    the stories we hear about john doe that made $10,000,000 on a stupid cigarette lighter app are in the past. the app market, both android and iphone are completely saturated. there are so many developers at this point that any new (simple) idea will be infinitely copied to the point that no one makes anything.

    the apps that will make money today are carefully crafted, large scale games and productivity apps. the type of apps that you need to put significant $$$ into to get something back. this isn't the type of thing john doe can build in a few hours in the evening after his day job.

    so yes, the stories of easy app money are dead for both iphone and android. have fun and build your cigarette lighter app, but don't expect someone to pay for it when there is 10 other apps that do the same thing that are free.

    1. Re:the app goldrush is over ... by Singularity42 · · Score: 1

      I haven't heard about john doe making $10,000,00 on a cigarette lighter app. I do, however, hear a lot of people trying to be clever by first assuming that we've all heard of something like that. Despite showing polish and usability, some apps are selling well.

    2. Re:the app goldrush is over ... by farble1670 · · Score: 1

      thanks for the input i'll try to "dumb down" my posts from now on to cater to people that haven't heard of the most popular iphone apps ever written. it's pretty much impossible to have not seen this app if you've ever browsed the app store on your phone.

  51. The real reason is the Android market is tiny by Colin+Smith · · Score: 1

    It just is. The only people demanding Android phones are right here, on /.

    Symbian is 50% of the market, and most of that is Nokia (e.g. http://store.ovi.com./

    http://en.wikipedia.org/wiki/Smartphone
     

    --
    Deleted
  52. Why not neither? by mdwh2 · · Score: 1

    I don't understand why Slashdot stories act as if the only choices in the market are the Iphone and Android, when these are both minority players in the market. It's a false dichotomy. If I was a developer, I'd look at say Nokia (with about 40% of the market), or any of the other major players. Even Blackberry has more of a market share than the Iphone, last time I looked. Don't get me wrong, Android looks interesting (as an open platform - unlike the Iphone).

    Of course I'll probably get modded down because these facts don't fit in with an Apple fan's worldview, but that doesn't change what's true - the reality of the mobile market is not decided simply by who has mod points today.

    1. Re:Why not neither? by toriver · · Score: 2, Insightful

      Which Nokia is that? Symbian 40? Symbian 60? Symbian 90? Maemo? Java Micro Edition? Which profile? Ovi? Which channel will you use to distribute it? The average download site which lets you keep 20% after they and the carrier have taken their cuts? The Ovi store which is the only channel for the latter (with a beta SDK)?

      iPhone or Android development it is, then.

    2. Re:Why not neither? by Dominic_Mazzoni · · Score: 2, Insightful

      The thing is, most people with a Nokia phone never install a 3rd-party app.

    3. Re:Why not neither? by Anonymous Coward · · Score: 0

      The funny thing is the same is true for the iPhone, it is only a few downloading all the apps

    4. Re:Why not neither? by Anonymous Coward · · Score: 0

      Because people with money to burn buy an iphone. They're cash cows. End of story. Move along please.

    5. Re:Why not neither? by friedmud · · Score: 1

      Why do you think that?

      I don't know a single person with an iPhone that doesn't have at least a dozen extra Apps. Even my wife (whom isn't terribly tech savvy...) browses the App Store weekly and grabs new and interesting stuff (usually having to do with gossip mag type junk... but whatever).

      EVERYONE downloads Apps.

    6. Re:Why not neither? by Anonymous Coward · · Score: 0

      I know that because I have read reports that state it, and let's see, you personally know every person in the world that has purchased an iPhone/iPod touch and know what they have downloaded and installed? Using some simple calcuations you can work out the average amount of downloads per device, and that means there are some people that are not downloading any apps at all.

    7. Re:Why not neither? by Anonymous Coward · · Score: 0

      I've had an iPhone since they day they came out 2.5 years ago and I don't download apps. I'm still using OS 1.1.1 My phone is also paired to a computer I don't have anymore and I don't feel like writing down all my damned numbers because there is no way to switch over to my current computer without blowing everything away. Fuck You Apple.

      I also have been a Cocoa developer for 18 years (NeXT developer camp in summer '91) and have won a Macworld "Eddy" for one of my apps. I could/would make iPhone apps if Apple wasn't an anticompetitive, greedy asshole.

      My parents haven't downloaded any apps on their iPhone either.

      Not everyone downloads apps.

    8. Re:Why not neither? by Anonymous Coward · · Score: 0

      Quitcher cryin'

  53. 1st Iteration Android store is rubbish by EnglishTim · · Score: 2, Interesting

    The original app store for the Android is pretty poor. Apparently it's improved with Android 2.0, but the one that came on my HTC hero doesn't feature screenshots, for example. The search is extremely limited and all you get to see of the app is the icon and a small paragraph of text. Sometimes you can find out a little more from the user comments, but it's not much to make a decision from.

    Having said that, if you don't like an app you can uninstall it and get a refund with 24 hours.

    My guess is that with a better featured store (screenshots, a better search etc) the android store will start to become profitable as more and more handsets appear. Next year I imagine you'll get Android handsets for less than £100 on Pay-As-You-Go contracts. Once handsets at that kind of price start appearing, the user base will *explode*. Also, I imagine sometime next year you'll be able to make payments directly through your phone bill rather than needing a google checkout account. Even though the average user won't spend as much on the store as the average iPhone user would (as they won't have as much money) the sheer volume of purchases will start to make a difference.

    1. Re:1st Iteration Android store is rubbish by 4phun · · Score: 1

      The original app store for the Android is pretty poor.

      Next year I imagine you'll get Android handsets for less than £100 on Pay-As-You-Go contracts. Once handsets at that kind of price start appearing, the user base will *explode*.

      NEXT YEAR?

      The Droid has today seen a price cut to $149 on Amazon and $119 at the Dell Store. That huge price cut is just three weeks after it's release.

      Why do that if anyone is lining up to buy one?

    2. Re:1st Iteration Android store is rubbish by EnglishTim · · Score: 2, Insightful

      Those prices are the subsidised, monthly contract prices though, aren't they? I expect when they release the droid over here in the UK you'll be able to get it free if you go for something like a 2-year £45/month contract.

      My point is that most android phones at the moment are still 'premium' phones but I think that's about to change. There'll still be high-end Android phones, but it's also a cheap way for handset manufacturers (and telecom companies) to provide smartphone-y aimed at the lower end.

  54. User Demographics by Anonymous Coward · · Score: 0

    It's also entirely possible that the difference between iPhone and Android owners means Android owners (likely OSS enthusiasts) may not be as willing to purchase software.

  55. It's not their core business by CharlyFoxtrot · · Score: 2, Insightful

    This guy says it best : "So programmers continue to develop iPhone apps, even though Apple continues to maltreat them. [...] Can anything break this cycle? No device I've seen so far could. Palm and RIM haven't a hope. The only credible contender is Android. But Android is an orphan; Google doesn't really care about it, not the way Apple cares about the iPhone. Apple cares about the iPhone the way Google cares about search."

    --
    If all else fails, immortality can always be assured by spectacular error.
    1. Re:It's not their core business by Zero__Kelvin · · Score: 2, Interesting

      Google doesn't care about Android the way Apple cares about the iPhone, because the iPhone is a hardware platform owned by Apple which runs proprietary code and Apple makes money when it sells, while Android is NOT a Google platform and Google doesn't sell any handsets. Google shouldn't care about Android as much as Apple, but I assure you that they don't need to since they are but one member of The Open Handset Alliance. The OHA member companies care very much about the software platform Android, which again, is not a Google platform despite overwhelming misinformation suggesting it is here on Slashdot.

      The iPod runs a closed source OS that doesn't even support multitasking , while Android is Open Source, multi-tasking, and exposes a much richer API to the developer with access to much more under the hood, including ways to extend and replace core functionality. My guess is that people with Androids are getting real use from their devices, while iPhone users are getting less real use. In either case, when trying to impress their peers and people around them in the nightclub, iPhone users have to do it with a single application rather than showcasing the way 7 different apps work together, so iPhone users want games and Android owners see games as a much less impressive way of impressing people than real world use, and that games merely squander their platforms true capabilities. I doubt iPhone users buy games to make much real use of them, since anyone who can afford an iPhone and really wants to play games on such a limited form factor could surely buy a handheld gaming platform.

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    2. Re:It's not their core business by Anonymous Coward · · Score: 0

      Actually Google cares about ads. Search and Android are just ways for them to sell more ads.

    3. Re:It's not their core business by Andreas+Mayer · · Score: 1

      The iPod runs a closed source OS that doesn't even support multitasking

      Of course the iPhone OS supports multitasking.

      It's just that Apple decided that third party developers are not allowed to let their applications run in the background. That is not a deficiency of the OS.

    4. Re:It's not their core business by Zero__Kelvin · · Score: 1

      "It's just that Apple decided that third party developers are not allowed to let their applications run in the background. That is not a deficiency of the OS.

      Applications run on Operating Systems, so if the OS I run my application on doesn't allow me to run in the background then that is a limitation of the OS. The limitation may be technical in nature, or a matter of policy. Why that restriction is there, and how the limitation is imposed is moot. The iPhone doesn't support multi-tasking in the (3rd party) application domain, and that is the domain we were discussing. You'll note that I didn't say it is incapable of multi-tasking, I said it doesn't support it, and it doesn't, which makes your "Of course the iPhone OS supports multitasking" statement false.

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    5. Re:It's not their core business by CharlyFoxtrot · · Score: 1

      doesn't even support multitasking

      I wasn't going to respond to this rather insulting rant (ragging on Apple users, how original) but since someone modded you up I'm just going to link to this video of an iPhone application switcher.

      --
      If all else fails, immortality can always be assured by spectacular error.
    6. Re:It's not their core business by Zero__Kelvin · · Score: 1

      I wasn't "ragging on Apple users"; I compared ways in which a given Apple user and an Android user would show off their phones capabilities. You would have been able to figure that out if you weren't an Apple user ;-)

      Being able to switch applications isn't multi-tasking. Running several processes in the background is multi-tasking. It helps to know the terms and what they mean before you throw them around (but thanks for playing anyway; it's been great)

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    7. Re:It's not their core business by Anonymous Coward · · Score: 0

      Oh please! The iPhoneOS totally supports multi-tasking. But only for OS activities and Apple developed applications, such as email and iPod. For most (normal) people, multi-tasking is a useless concept. They can't effectively manage the scarce resources of their devices. At least with Win95 and onwards, it was pretty easy to see what programs were running and close ones that you weren't using any more.

      Most apps don't do things while there is no user input, with streaming radio and IM being the biggest exceptions. And sure, there are some plugins that might be neat to have that would run in the background. Apple solved the IM-type of multi-tasking w/ their push notification server.

      In any case, due to complaints about poor DROID battery life, Verizon is advising its customers to install "Advanced Task Killer", which provides features similar to the Windows Task Manager. My wife's old WinMo phone (Sprint Mogul) was notorious for running out of resources and spawning background tasks. We'll see how Android and the Pre fare.

    8. Re:It's not their core business by CharlyFoxtrot · · Score: 1

      Being able to switch applications isn't multi-tasking. Running several processes in the background is multi-tasking. It helps to know the terms and what they mean before you throw them around (but thanks for playing anyway; it's been great)

      The application switcher is keeping the applications running in the background, also the iPhone OS is a cut down version of Darwin (OSX), a UNIX which everyone knows is a multitasking OS. The default GUI itself already is capable of running apps in the background but does this but only for the included Apple apps eg. Mail checking for email or starting apps while using the phone. The switchers (there are several) just offer an option to move non-Apple apps into the background.

      I do know what the terms mean, I thought you would be able to figure all of the above out by yourself (being a smartypants Android user and all.) Now if you'll excuse me I'm off to try to impress people at the club with my iPhone nightclub gaming skills.

      --
      If all else fails, immortality can always be assured by spectacular error.
    9. Re:It's not their core business by Zero__Kelvin · · Score: 1

      "The switchers (there are several) just offer an option to move non-Apple apps into the background."

      You linked to a video demonstrating Multifl0w, and "Multifl0w is a not-yet-released app that promises a different and very promising looking approach to app switching on a jailbroken iPhone." [emphasis added] So what you are saying is that if you hack root on the iPhone you can get it to do whatever you want. No shit sherlock. I'm talking about a stock iPhone and what the platform supports . Apple doesn't support it . Obviously, the OS is capable of multi-tasking.

      "Now if you'll excuse me I'm off to try to impress people at the club with my iPhone nightclub gaming skills."

      Good plan! (just don't try to impress them with your ability to read and understand English, as your track record hasn't been very good in that department lately)

      --
      Guns don't kill people; Physics kills people! - John Lithgow as Dick Solomon on Third Rock From The Sun
    10. Re:It's not their core business by Anonymous Coward · · Score: 0

      So it seems the average Android user is an obnoxious ass.

      Putting people off an OS by being a dick is what makes Linux the syphilis of the OS world. Linux is fine. The fanbase are such huge dicks that the quality of the software is forgotten in a rush to get away from the userbase.

  56. Mod parent clueless by toriver · · Score: 1

    You cannot sell paid Android apps in the majority of markets. Kind of narrows down the potential income unless you opt for free+ads.

  57. OR Maybe.... by symbolset · · Score: 1

    Or maybe the Droid was only released with Android 2.0 three weeks ago and it will take a few more days to build an installed base of people to sell your neat applications to. Earlier Android phones were cool and all, but the Android 2.0 platform and the hardware enhancements of the new platforms are what's going to build the market for these apps. Giving up at this point is just silly.

    --
    Help stamp out iliturcy.
  58. Multiple MobileAppStore? by dean.collins · · Score: 1

    When is someone going to open up a multiplatform mobile appstore? Ex. http://iphone.mobileappstore.com/ and http://windows.mobileappstore.com/ If a particular manufacturer wanted something they could set up http://samsung.mobileappstore.com/ what do you think? Cheers, Dean

  59. Maths anyone? by Anonymous Coward · · Score: 0

    This is hilarious! They sell ONLY 400 times more apps on IPhone than Android? And what is the ratio of iPhones to Andriod phones? It HAS to be more than that

    Anybody?

  60. I know this is Slashdot and all... by 1+inch+punch · · Score: 1

    but Google was a major contributor in getting people comfortable with trading their data for "free" usage.

    On the other hand, Apple customers generally do not mind paying for a perceived level of quality. Look at the Mac shareware market, although small in size there are companies that have existed and even prospered in this niche for years.

    Essentially the people who actually buy iPhone apps do not mind paying that $1 or however much the developer wants for it, despite the fact that piracy is quite rampant by most measures.

    This is not actually an insane proposition when you consider that the iPhone or iPod Touch is also a reasonable alternative to existing handheld game consoles like the DS, PSP etc, especially when you factor the price of the games.

  61. Different OS by Anonymous Coward · · Score: 0

    Anyone else daydream of having the completed Haiku OS running on a smartphone? No crappy windows mobile stuff, no fascist Apple overseeing your every move, and hopefully no laizess-faire style google completing it's product and then ignoring almost anything like active support.

  62. Gameloft's problem is Gameloft. by ChangeOnInstall · · Score: 1

    I recently picked up a Droid (after having had iPhones for the previous two years).

    It appears to me that Gameloft's offerings for Android are poorly executed. The market reviews for this developer are quite low. Looking at the reviews for their paid games, you'll commonly see comments along the lines of "looks like an NES game", and it's easy to see why from the screenshots.

    I have only tried Gameloft’s (free) Solitaire, but if that product is representative, it should come as no surprise why their Android sales are extremely poor. This games is so horrid that I wouldn't have it on my phone if you paid me to. It appears to be a port from some lesser-spec device.

    When playing the FreeCell game, there is a man in the lower portion of the screen who looks around, nods his head, and emits little “Z” graphics if you take too long to move, i.e., indicating that he is tired. Who is this guy? Are they familiar with the fact that Solitaire is a single-player game? It is, after all named a derivative of the word “solitary”. And it does not help that the graphics in this game appear to use a 256-color palette, and textures that were originally intended for a non-smartphone with a screen resolution of about 160x160.

    I'm currently annoyed that there aren't many good games for Android. I'd pay $10 without blinking for a well done solitaire game. I've even emailed Solebon suggesting that they port their iPhone product. But if the only offerings available are crap, I'll stick with the free sudoku and my SNES and Genesis emulators.

    --
    What has *science* done?!? -- Dr. Weird (ATHF)
    1. Re:Gameloft's problem is Gameloft. by LinuxLuver · · Score: 1

      I found gaming on the small screen to be too annoying to endure. on my iPod Touch all that pinching and spreading quickly gave hand cramps and I rarely lasted more than 15 minutes at any game. I haven't touched them for months....and when I went to android for my phone, I ddn't even think of buying games. They are much better on a PC or console. I like android because it multasks and lets me access any file, anywhere, anytime. No iTunes shackled to the one PC on the planet I'm allowed to sync with. In the Apple world....I can't even delete a song or video from my iPod Touch without using iTunes and ONE PC.

      --
      Only boring people are ever bored.
  63. Maemo by relaxinparadise · · Score: 1

    Anyone have anything to say about the Maemo OS that is coming out on the Nokia N900? I would think with the ./ crowd that a debian based phone OS is automatic.

  64. I know when I'll buy apps for my Droid by eamonman · · Score: 1

    And that is when I start seeing those cheap Chinese knockoff cases, screen protectors, and other dodads at swap meets. That means that whole huge supply force over in China has decided that there's enough demand here to make those items and ship them over here. If China doesn't care about the phone, then I doubt enough publishers have either.

    --
    0- Eamonman Proud member of DNRC
  65. Is this FOX News? by Anonymous Coward · · Score: 0

    "Some claim that..."? Who? You can always find someone to claim anything you want. It's a shallow rhetorical trick often employed by FOX News, but I am shocked! SHOCKED! to witness such a lack of editorial rigor on the pages of the esteemed Slashdot - the very paragon of journalistic integrity. Rue the day.

  66. Not surprising by cecom · · Score: 1

    I am a G1 user and while I am generally quite happy with my phone, there is no doubt in in my mind that objectively the applications are still of lower quality compared to the iPhone. The iPhone's approval process guarantees at least some minimal quality - developers have to test their applications at least a little before submitting them.

    On my Android phone I get dozens of application updates every week. It is annoying as hell. Don't these people test their applications before they publish them? Don't they plan at least a little ahead? Just because you can publish anything anytime on the Android Market, doesn't mean that you have to.

    As a user, it feels like there is more "crap" on Android, and as a result I am less inclined to pay for the expensive apps; I expect stuff for free. The iPhone feels more polished and more "commercial" to me. That said, I have purchased several Android applications and they are quite good. I hope that as the market grows it will balance itself out.

    1. Re:Not surprising by LinuxLuver · · Score: 1

      You'll notice you get a lot of app updates after a new version of Android comes out (as has happened over the past 2 months in most countries, going from Android 1.5 to 1.6). But also each time a major new phone comes out, like the Droid, employing new hardware now supported that wasn't before (bigger screens, etc)....then the devs do add support for these additional features / functions to their existing apps to take advantage of the new android users coming to the market. The Droid sold over 650,000 devices in the US alone.....so the apps are revised and well get updates. On the upside, when i move to a Sony Xperia10 - or whatever - the apps will support me on that new coolness just as they now do on my HTC Magic. I dont' mind updates. You don't have to install them.

      --
      Only boring people are ever bored.
  67. The way to find Android apps by Anonymous Coward · · Score: 0

    http://www.androlib.com/

    First thing I recommend installing is the bar-code reader app. Those 2D barcodes displayed on the pages can be scanned by the phone's camera to initiate an upload/install. That way you don't have to browse twice, once on the Big Screen (desktop computer) and again on the phone.

    The desktop website has the ability to display screenshots, so it's worth it just to be able to see what the app looks like.

  68. Re:Why not both?Pre-Christmas gift,shoes,handbag by coolforsale116 · · Score: 0

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  69. Not so sure... by Anonymous Coward · · Score: 0

    I think this is simply a snap decision. I think that google has a significantly longer view than many other companies, and I think that they are building a wireless inventory that is VERY important to them. Actually, I think that google will spend time and money on both of these things. I would argue that Google sees mobile, as a whole, to be the most important thing going for them. But, unlike apple, they see this as a decades long issue. This is the future of the net, and they are moving methodically. We'll know in a while...

  70. Confused by Anonymous Coward · · Score: 0

    So if you think about this they are saying its worth putting up with the annoying process for 400% more sales but not worth going through no head aches for what would be 20% of their sales =\
    I mean if you sell 4 times more.. then 1 sale on android = 4 sales on iphone and thats 20% per sale average and thats suppose to be a small number?

  71. anonymous coward by Anonymous Coward · · Score: 0

    as an android developer i have run into the occasional moron that says that my games should be free, but the vast majority of comments are helpful and positive.

    ** tip. if you have a program or game to sell, dont charge .99 for it, go for 4.99. you will get MANY more customers. i did.

  72. Maybe your games just suck by Anonymous Coward · · Score: 0

    I've yet to play a game from the android store that I'm willing to pay for. Most of them are simply terrible. A few are fun for a couple of minutes, then they get uninstalled. I'll consider buying a game when it's actually fun, has a decent UI, and doesn't make me vomit when I look at it.

  73. Symbian apps by 200_success · · Score: 1

    On Symbian 60, you actually have to manually reinstall all your third-party apps after an OS update, even a minor one. The Nokia PC software doesn't help one bit with the process. It just reflashes the whole phone. You could say that it's the more developer-hostile than Android or iPhone, since that basically limits your market to hobbyists.

    1. Re:Symbian apps by Anonymous Coward · · Score: 0

      No you don't, if you back your phone up before flashing it, you can restore the apps again.

  74. How this tripe get modded up is beyond me. by mjwx · · Score: 3, Insightful

    Granted, what I'm saying is also anecdotal

    This is cancelled out by this.

    That's called anecdotal. It doesn't prove anything

    You seem to throw around the word FACT a lot but you don't actually provide a single fact, link or corroborating evidence. Nothing, no link, not even a dubious link, all you've done is capitalise the word "fact" in the hopes of making your anecdotal tripe sound authoritative and frankly it doesn't work.

    Allow me to explain why a US$0.99 app is not successful on the Android marketplace, because the functionality provided by the vast majority of $0.99 applications is barely worth the price tag. This isn't the killer though, the killer is that there is for every 1 US$0.99 application there are 3 free applications that provide the same functionality. If you want to look at success in the Android marketplace look at things like the exchange client "Touchdown" by Nitrodesk. This application is US$25 to buy but they are targeting business users (who are more likely to pay as its easier an they have more disposable currency) and they provide a product that is vastly superior to anything else on the market.

    Here this thing, I'm going to say it again "and they provide a product that is vastly superior to anything else on the market". This is the best way to get ahead in any market, be better, be worth the price you're asking as the majority of paid applications are not worth the price they are asking. But it seems easier to blame the bogeyman called piracy then admit that your program is not worth what you're asking for it. The simple fact is that Android users don't really need to pirate anything as there is almost always a free app that provides the same level of functionality.

    Your refusal to accept fact doesn't change the facts.

    Just because you call your opinions fact doesn't make them facts.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  75. Re:Some claim chocolate ice cream better then vani by Anonymous Coward · · Score: 0

    My favorite is neapolitan, you insensitive clod!

  76. Re:Some claim chocolate ice cream better then vani by NeoStrider_BZK · · Score: 0

    *Some* is the magic word here. Too vague to be taken seriously...

    move along...nothing to see here...

  77. Games suck on tiny screens by LinuxLuver · · Score: 1

    I bought several relative expensive games from the Apple Store for my iPod Touch: Duke Nukem Forever, Wolfenstein 3D. SimCity, Doom Resurrection and several others. I find they just aren't any fun on the tiny 3.5" screen. The touch controls are awkward and lack precision. Pinching and spreading the screen rapidly gives my hands cramps. In short.....I barely last 15 minutes and it all becomes too hard. I haven't touched them for months now. Meanwhile, iTunes shackling me to one PC on the planet for getting music and video and podcasts on and off my iPod Touch became ever more annoying. I can't even delete a file without trekking home the ONE PC and using iTunes to delete it. When it save pics from web pages, the quality is crap by default. One day. after an iTunes update, iTunes crapped itself and decided my $100+ worth of music didn't need to be on my iPod after all......or in my library...and it wiped all of it out. No problem for the songs I'd ripped from my CDs......but the ones I'd paid for from the iTunes store were gone....and the store told me to buy them again or cancel. That experience (and many others) was enough to convince me I did not want to 'upgrade' to an iPhone. The iPod Touch was awesome.....but too much about the vendor and not enough about what I want. So I bought an HTC Magic (MyTouch3G in the US) android phone. I still won't be buying any games, but I can move any file I want on or off at any time and all files are available to all apps. I can run an FTP server on my phone! (SwiFTP) or an FTP client (AndFTP).....or both at the same time. Because Android multi-tasks. I regularly have 5 - 10 apps running at the same time.....streaming Internet radio over wifi while tweeting via Twidroid and someone is FTPing a file up to my phone from the lan. Estrongs File Manager lets me access windows / samba shares on the LAN and freely copy files to and from every PC in the house. If you want to use your phone and your files the way YOU want to, then Apple simply isn't an option. With nealry 20,000 apps now on Android (Up from 10,000 in July).....there is a lot of choice there in most app areas. There will be more. I've bought over 80 android apps since mid-October. No games, though......for the reasons given above.

    --
    Only boring people are ever bored.
  78. ummm by brkello · · Score: 1

    Android commercials have finally just hit. Most people still don't even know what it is. The iPhone has been out for awhile now and has a large user base. This guy is surprised that Android isn't doing well yet? I'm sorry, but he seems like a moron.

    --
    Support a great indie game: http://www.abaddon360.com