Some Claim Android App Store Worse Than iPhone's
eldavojohn writes "If you think the iPhone app store is the only mobile game store suffering an exodus, some game publishers claim Android's app store isn't much better, for a different reason — it doesn't generate much revenue. In fact, French game developer Gameloft (which owes 13% of its profits to iPhone game sales), said, 'We have significantly cut our investment in Android platform, just like... many others. It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue. We are selling 400 times more games on iPhone than on Android.' So the trade-off seems to be more sales but an annoying approval process, versus a lack of sales promotions and no annoyance around approval. It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android. Or maybe someone will get it right one of these days?"
Surely releasing on both platforms is the way forward in that case.
I reject your reality and substitute my own.
It seems that those in it for money and distribution will opt for iPhone, and those in it for neither will opt for Android.
FTFY. But seriously, did these developers make ANY effort to size the market on each platform before making their decision?
I can totally understand why some developers have problems the iphone approval requirements. But its positively daft to make a business decision on only that basis and then be surprised later to discover that your prospective customers simply do not care. Surprise! They prefer a unified, tightly controlled, non-sucky smartphone experience even at the expense of some interesting apps.
Personally I'd go a step further. I would give up EVERY SINGLE THIRD PARTY APP not to have to go back to the Treo that my iPhone replaced. Maybe Android has come a long way since then but for the first time I am actually happy with my phone and not motivated enough to find out.
.. at the moment the difference in sales is due to market segmentation based on who is buying each type of phone?
If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??
I am Slashdot. Are you Slashdot as well?
But I still say eat which ever you personally like.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
Perhaps Android apps don't sell as well as iPhone apps is because there are a LOT less Android phones than iPhones?
I would think the vastly greater sales would be related to the larger number of iPhones on the street, and the length of time the app store has been around, but that's just me. I would also guess that Apple users would buy more games than Android users, just based on my generalized, uninformed perceptions of the user base.
It is not as neatly done as on the iPhone
It's not often that I complain that an article is too short, but it doesn't explain at all why the android market isn't as neatly done as the iPhone app store. I've used both and I haven't noticed the android market being inferior.
With the Droid out and the recent marketing push in terms of Verizon dollars behind it I think this might look a little different down the road a bit.
Right now the install base of iPhone is much bigger than Droid's. So the initial sales will be slower. But it will pick up eventually if the platform is a hit. When they come back they might find that their niche has been already filled by their competitor.
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
Who writes headlines like that anyway? Given a large enough, well distributed enough group it's highly likely that someone thinks it's awful ... and also someone who treats it as their god.
Now all my post's headline needs is a pic of domo-kun.
Who says you're supposed to make a bunch of money for developing a stupid little app? Could it just be that Apple is extorting the masses for something that is of little or no true value?
I just recently converted to android. Maybe I'm just late to the game, and we're on the tail end of this exodus now. My first impression, having been on the platform for a week, is that there has been almost no development, especially in making games, for android that is anywhere comparable to the iphone. I would posit that this "exodus" is made up. The market is still nowhere near as developed as the app store. Any discussion about a comparison of the two models is premature at best.
I got a catholic block.
What the developers do not get is that apple's approval process drives the store. Exclusivity adds value, and makes customers like the store more.
This is my sig.
will Windows Marketplace be the one to get it right?
Android has to work on multiple phones, with multiple interfaces. Not to mention, Android does not have a 40million strong customer base yet.
Iphone's appstore sucked horribly too, at the beginning.
Google needs to feed the AppStore and tend it like a gardener if they want the Android platform to succeed. As Apple and Microsoft have proven, apps sell a platform.
The main issue behind this would be that only a few countries world wide actually have access to the paid app section of the Android Market.
For example, we in the great white north can only get free apps. And there are ones - games even - I'd buy if i could
iPhone apps make more money because they all have advertisements perilously close to buttons you push to play the game, causing you to bring up the App store. At which point you say, "Screw this, I'll pay $3 to get the ad-free version." Developers, this is a shitty tactic and I won't put up with it any more.
Maybe if I actually saw an app worth paying for, in the android market, I'd buy it. Most apps are pretty dumb. How many fart, soundboard, and girly apps are there? There's a handful that I probably should make a donation to, like connectbot, gmote, andftp, and cyanogen, but other than I've not seen much that even looks worth $1. A huge amount of us jumped to android since it's a relatively open platform. Those of us that are used to open platforms are not used to paying for much. They do specifically mention gaming, though, and my G1 has a terrible interface for trying to play games on. Great for what I use it for, but not so good for games. The hardware on most is kind of slow compared to the iphone, as well.
One of my biggest beefs with the Android Market is that I can't browse the apps without an Android phone. I can see a very limited selection on the Market website, but to see all my options, I need an Android device (which I don't have). iPhone has iTunes and you can see every single option. Let me see what my options are and I'll be more likely to switch.
The other aspect of why - potentially - some app developers are able to sell more is the domino effect. And this is purely because of the sheeple nature of the iphone users compared to other phones.
(troll mod coming soon to this post)
No, seriously. I have seen an app getting a lot of hype on one or two websites, and from there, few iphone users download it and want to believe in the hype. The only way they would feel better is that other users too download the same app. So, they end up "Hey, did you check this out? Cool, isn't it?" to others. The others are no less sheeple than then the orignal sheeple and they HAVE to install the latest and greatest hyped up app.
If this is not true, then why are so many fart apps on iphone, and some of them so popular?
Underestimate the psychological aspect of marketing at your own peril.
Fact: It's worse. It's not as neatly done != It isn't much better.
Practically speaking, the public has only become aware of the Android-based phones with the introduction of the Motorola Droid phone. And haven't they only been advertising that for a month or so?
Android has only *barely* entered the market. Nobody has the phones, so nobody can buy apps.
Could it just be that Apple is extorting the masses for something that is of little or no true value?
What is "true value"? I don't think such a thing exists---the closest thing is, essentially, a very popular value.
We all value human life (our own the most, then our relatives, then our friends, acquaintances, compatriots etc., then any human being). Does that make it a true value? Lions don't value human life, and we're probably nutritious to them. The universe doesn't have a mind (AFAIK), so it doesn't think anything about "us pathetic humans" ;-) Hostile aliens coming to our world wouldn't value human life. Who are we to say they are wrong? We're free to disagree, but that doesn't by itself make them wrong.
Maybe $2 for a funny little game that lasts for half an hour isn't something that many people value greatly, but some people value it at more than $2 (or they wouldn't buy it, according to economic theory and a rationality assumption). Who are you to say they're wrong?
(I probably share your views on the worth of most phone applications. I don't recall purchasing any myself. But if they make other silly people happy...)
CNN Tech article on developing for Android: http://www.cnn.com/2009/TECH/11/17/android.wired/index.html Will developers get stuck building for the "least common denominator" of 'droid phones? Or develop for specific models / versions / capabilities? Throw in phone vendor and carrier OS customizations and the Android app marketplace could get hard to live with...
Congratulations! You guys just learned about freedom! Gold star to the both of you!
I live with an iPhone user and many of her friends. It's obvious why one would make more developing on that platform, because Apple users are willing to fork over more money for the Apple logo as well as a "simpler" type of user that doesn't want to be confused. I've seen people pay five bucks for an app that to randomly pick and display one of a handfull fo sayings. Once one friend got it they all had to have it. What did that take, 5 minutes for some guy to program. Apple customers are willing to pay extra for a limited device if it doesn't cause problems. I am interested in an Android phone because I can work with it and build my own apps, no approval needed. I am also less willing to fork over dollars for apps.
So an app developer has a choice of platforms; a group that pays more money for less complicated apps, or a group that is less willing to pay and wants more complex and configurable apps. The iPhones cult status gives developers more reasons to program on that platform when profits are involved.
First:
We are selling 400 times more games on iPhone than on Android.
Then:
It seems that those in it for money will opt for iPhone, and those in it for distribution will opt for Android.
I'm not sure this is the best example. Gameloft is both selling more games *and* earning more profit on the itunes store, right? I haven't seen any ads for the android app store, either.
I understand the walled-garden that is the itunes app store, but I don't understand what advantages come from developing solely for android. Less consumer exposure vs open structure?
If the typical slashdot comment is to be believed, the average joe demands ssh, skype, google voice, and voice-to-text. From that perspective, android will be an unqualified success. On the other hand- and this is just from my experience seeing people's iphones- the average joe wants to play games, take pictures, follow sports, and make their phone look like a lighter or a glass of beer.
If android is going to become succesful, it will need to have lots of simple games and novelty applications (like the fake beer). And once that happens, the developers who were complaining yesterday that their quality apps were being lost among the crap on itunes will complain about the same thing with android. Even more so, since apple's opaque approval process won't be there to weed out the worst.
That's just my opinion as of right now; if the playing field changes I'll buy an android phone the minute my current contract expires.
-b
No offense, but I've stopped responding to AC's.
It would seem to me that games in general just aren't profitable on these phones. What people seem to want are other type apps, such as location-based, be it a restaurant finder, people finder, or some other type.
And come to think of it, riding the train, I RARELY see anyone playing any type of game. They're usually involved in some facebook/myspace/twitter goings on or jut listening to music.
I know on my Blackberry, that's the cae for me as well.
Games tend to be fairly time consuming, so I just can't see many people using these device for gaming, at least after the initial novelty wears off.
Hopefully Palm will get this one right as their App Catalog evolves. Palm is trying to walk a fine line by supporting both self-signed apps outside the App Catalog and official, reviewed apps inside the catalog. It will be interesting to see if the developers begin looking at webOS as a viable distribution platform. I think the benefit is that, like the iPhone, webOS customers (Pre & Pixi) will be willing to pay for apps. The downside, of course, is that the self-signed apps will have to develop their own payment platform. The WebOS Internals folks have done a fantastic job of developing a feed system for homebrew applications and patches for webOS. Ill have an interview with Rod Whitby, founder of WebOS Internals on my blog later this weekend: http://pre101.com/
Roy
Author of Enyo: Up and Running from O'Reilly Media
And apparently, Google was totally unable to prevent piracy on Android.
The Android warez scene is alive and kicking, and cracked Android apps are all around, including almost every commercial game and GPS application.
It looks like it's even easier than it is on the iPhone, without any need to jailbreak the device.
This is really bad for developers.
I'm not surprised: on the Canadian app store you can't actually buy anything. At all. As in "there's no way for them to take your money, so all you can pick a free apps." I wonder how many other countries are in this state.
--srj/mmv
The android market is a lot newer and there are many fewer devices sold. Complaining about not having as much revenue through that stream is asinine. Article author is a whiner and has nothing to contribute but bile. Either that or this is just a thinly veiled bit of Apple propaganda. Either way: BBBBOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!
These posts express my own personal views, not those of my employer
You mean an app market whose sole audience is made up of people who have already resigned themselves to shelling out more money than other people will generate more revenue? Mind. Blown.
There are multiple different approaches to solving a problem and the choice to do one, the other or both is left up to individual entities in the marketplace and can be based on ease of use and revenue.
This is a pretty awesome concept.
I hope both continue so we can evolve the best of both.
Actually, I think the approval process is decent - at least as a consumer. I get age-appropriate ratings (sort of), cheap apps, and generally don't have many issues with lockup and the like.
I said no... but I missed and it came out yes.
I wonder how much of this is due to lack of app discoverability? The Android Marketplace website is pretty much useless, and who wants to use their phone for shopping? I know the techies might love that you can download Android apps off the web and install them on memory cards, but the rest of society doesn't think this way. They want an Android version of iTunes to sync their phone with music, video, photos and apps. That's why the App Store for the iPhone works. That's also why Napster was so popular, despite the availability of free MP3s elsewhere like IRC and newsgroups.
Suprise! There are many more iPhones, therefore more money in developing software for it. And whether the developer's perspective of the iTunes store is that it sucks, I think the vast majority of iPhone owners find the store polished, well organized and the software there to be of superior quality to that of the wild west of other smartphones. Nobody yet has come up with a compelling example where android or windows mobile or palm OS is flat out superior to what is possible in the iPhone ecosystem. Until then, the developers will follow the users.
As an Android G1 user for about a year I have to say... I HATE the market place!!! It is getting better, but it does not lend itself to finding quality apps that would suit a need. There needs to be a web based interface for a users to browse to find an app beyond the interface on the phone. As more garage developers make myfart 2.0 it get harder to separate the wheat from the chafe. And I'd gladly pay for apps ( I have in the past) but the current interface makes it nearly impossible. I HATE it!!!
Lets use simple math...the App Store has been open for how long? the Android App Store? Ok then...STFU until the Android App store has had time to mature.
Keywords for the NSA overthrow oppressive regime true believers marathon Manhatten the financial district blueprints I
If you are a trendy game player you are buying the iPhone and games for it, but if you are an Android user you care less for games and more about being "free" ??
Another thing to consider: iPhone is to Android phone as iPod Touch is to what?
Because in Poland there are no paid apps in the market too...:-)
Seriously, gaming on phones is and probably always will be shit and it's hard to compete with thousands of shitty apps flooding either app store.
I would really like to develop an Android app but I feel I might as well do it for free than think I will get money. I'd be better off developing a decent internet app that can be used via a PC or phone.
Lets be real. The app market is going have an adjustment just like the net did during the dot com days. Apps are frivolous time wasters unless they are actually useful. Apps that tell you the tube schedule..apps that tell you what restaurants are available in your location...these apps makes sense..I'll toured the iPhone and Android's marketplace and really, who gives 2 shits about 99% of the apps there?
This market will adjust. Apps will b value added to platforms and will cost nothing just like the Android phone (HTC Dream) that Rogers offers in Canada. Like the phone? Buy it, Search for an App...like it? Download it...99.9% of apps from the maket place are free apps in Canada. The gold rush will end...
The iPhone is nice because it's all tied to one account. All your music purchases, your app store purchases are all done through one account. This makes it very easy, especially on a mobile device, to simply purchase without having to perform tedious tasks to get the items. With Android it's very different, most people don't have a google account with their credit card info, the same goes for music, the default which is amazon, most people might not have an amazon account.
Weasel words. 1 would be some.
i hate the iPhone interface, the way it dials a number when i touch it, instead of just selecting it. Therefore: Some IT professionals hate the iPhone interface.... WHAT IS APPLE DOING WRONG??? OH TEH NOES!
Maybe we can be forgiving of early generation products. How long has Android selling vs. iPhone? What is an appropriate grace period?
Can we get some numbers? Maybe constrain/express them in a meaningful way.
Earlier this week there was headline saying Bing gained 10% market share. The problem was that they HAD 10% market share, what they actually gained was 2% (over the given time frame). Stats can be tricky. 2% can be expressed as "25% gain!! OMG".
Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
there are less Android phones out there than iPhones and iPod Touches
That is the case and is a factor, probably 30x more iPhone devices (20-30 million? Probably many more by now). So then how to account for 400x greater sales?
and the Android Market does not have paid apps available in every country, including Canada, Sweden, Finland, Mexico, Belgium, Greece, Ireland, South Korea, China, Brazil, India and Russia.
Look at sales figures for any application and I assure you the lot of those countries combined hardly touches a percentage of the U.S. and U.K app sales (from talking to other people with apps localized and in all regions).
So what is the reason? The real reason is that it is WAY easier to pirate stuff on Android phones, and for whatever reason more Android users seem to pirate. On the iPhone you have to have a jailbroken phone to pirate - AdMob has done studies on apps running on pirated vs. non-pirated phones, and I think there were around 2-3 million jailbroken phones.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
It is because the only way to find apps is to browse them on the darned phone. Don't get me wrong, I love my Droid. But a 3.5" diagonal screen is not the place I want to be sorting through thousands of almost identical task list apps and trying to find the best one. I hesitate to buy any apps because I never know if I have actually looked through the entire list. We need a real web site with better access to reviews and an easier way to down-rank all those apps that essentially spam. I have run into at least 20 apps with identical descriptions but different names and icons. When Google cleans up that mess, then maybe I will be willing to spend some money in there.
Isn't Android just starting to make its appearance? I mean, how many phones out there use it, and how long have they been available. This is like selling special seat covers for a BMW that just started selling a few weeks ago. There hasn't been much time, it's not a kind of product that really has first-day rushes, like movies and games and such, and it's not necessarily the most affordable thing ever to just run out and buy.
archos 5 internet tablet
(looks it up) Good find. Thank you.
zii egg (dev edition but I would suspect a future creative consumer edition is in the works)
When it is, let me know.
any unlocked smartphone (you dont HAVE to have a phone plan....)
In the United States, home of Apple, Google, Slashdot, and myself, it's hard to buy a new unlocked smartphone, and I'm still paying for a mobile phone radio that will go unused.
the stories we hear about john doe that made $10,000,000 on a stupid cigarette lighter app are in the past. the app market, both android and iphone are completely saturated. there are so many developers at this point that any new (simple) idea will be infinitely copied to the point that no one makes anything.
the apps that will make money today are carefully crafted, large scale games and productivity apps. the type of apps that you need to put significant $$$ into to get something back. this isn't the type of thing john doe can build in a few hours in the evening after his day job.
so yes, the stories of easy app money are dead for both iphone and android. have fun and build your cigarette lighter app, but don't expect someone to pay for it when there is 10 other apps that do the same thing that are free.
It just is. The only people demanding Android phones are right here, on /.
Symbian is 50% of the market, and most of that is Nokia (e.g. http://store.ovi.com./
http://en.wikipedia.org/wiki/Smartphone
Deleted
I don't understand why Slashdot stories act as if the only choices in the market are the Iphone and Android, when these are both minority players in the market. It's a false dichotomy. If I was a developer, I'd look at say Nokia (with about 40% of the market), or any of the other major players. Even Blackberry has more of a market share than the Iphone, last time I looked. Don't get me wrong, Android looks interesting (as an open platform - unlike the Iphone).
Of course I'll probably get modded down because these facts don't fit in with an Apple fan's worldview, but that doesn't change what's true - the reality of the mobile market is not decided simply by who has mod points today.
The original app store for the Android is pretty poor. Apparently it's improved with Android 2.0, but the one that came on my HTC hero doesn't feature screenshots, for example. The search is extremely limited and all you get to see of the app is the icon and a small paragraph of text. Sometimes you can find out a little more from the user comments, but it's not much to make a decision from.
Having said that, if you don't like an app you can uninstall it and get a refund with 24 hours.
My guess is that with a better featured store (screenshots, a better search etc) the android store will start to become profitable as more and more handsets appear. Next year I imagine you'll get Android handsets for less than £100 on Pay-As-You-Go contracts. Once handsets at that kind of price start appearing, the user base will *explode*. Also, I imagine sometime next year you'll be able to make payments directly through your phone bill rather than needing a google checkout account. Even though the average user won't spend as much on the store as the average iPhone user would (as they won't have as much money) the sheer volume of purchases will start to make a difference.
It's also entirely possible that the difference between iPhone and Android owners means Android owners (likely OSS enthusiasts) may not be as willing to purchase software.
This guy says it best : "So programmers continue to develop iPhone apps, even though Apple continues to maltreat them. [...] Can anything break this cycle? No device I've seen so far could. Palm and RIM haven't a hope. The only credible contender is Android. But Android is an orphan; Google doesn't really care about it, not the way Apple cares about the iPhone. Apple cares about the iPhone the way Google cares about search."
If all else fails, immortality can always be assured by spectacular error.
You cannot sell paid Android apps in the majority of markets. Kind of narrows down the potential income unless you opt for free+ads.
Or maybe the Droid was only released with Android 2.0 three weeks ago and it will take a few more days to build an installed base of people to sell your neat applications to. Earlier Android phones were cool and all, but the Android 2.0 platform and the hardware enhancements of the new platforms are what's going to build the market for these apps. Giving up at this point is just silly.
Help stamp out iliturcy.
When is someone going to open up a multiplatform mobile appstore? Ex. http://iphone.mobileappstore.com/ and http://windows.mobileappstore.com/ If a particular manufacturer wanted something they could set up http://samsung.mobileappstore.com/ what do you think? Cheers, Dean
This is hilarious! They sell ONLY 400 times more apps on IPhone than Android? And what is the ratio of iPhones to Andriod phones? It HAS to be more than that
Anybody?
but Google was a major contributor in getting people comfortable with trading their data for "free" usage.
On the other hand, Apple customers generally do not mind paying for a perceived level of quality. Look at the Mac shareware market, although small in size there are companies that have existed and even prospered in this niche for years.
Essentially the people who actually buy iPhone apps do not mind paying that $1 or however much the developer wants for it, despite the fact that piracy is quite rampant by most measures.
This is not actually an insane proposition when you consider that the iPhone or iPod Touch is also a reasonable alternative to existing handheld game consoles like the DS, PSP etc, especially when you factor the price of the games.
Anyone else daydream of having the completed Haiku OS running on a smartphone? No crappy windows mobile stuff, no fascist Apple overseeing your every move, and hopefully no laizess-faire style google completing it's product and then ignoring almost anything like active support.
I recently picked up a Droid (after having had iPhones for the previous two years).
It appears to me that Gameloft's offerings for Android are poorly executed. The market reviews for this developer are quite low. Looking at the reviews for their paid games, you'll commonly see comments along the lines of "looks like an NES game", and it's easy to see why from the screenshots.
I have only tried Gameloft’s (free) Solitaire, but if that product is representative, it should come as no surprise why their Android sales are extremely poor. This games is so horrid that I wouldn't have it on my phone if you paid me to. It appears to be a port from some lesser-spec device.
When playing the FreeCell game, there is a man in the lower portion of the screen who looks around, nods his head, and emits little “Z” graphics if you take too long to move, i.e., indicating that he is tired. Who is this guy? Are they familiar with the fact that Solitaire is a single-player game? It is, after all named a derivative of the word “solitary”. And it does not help that the graphics in this game appear to use a 256-color palette, and textures that were originally intended for a non-smartphone with a screen resolution of about 160x160.
I'm currently annoyed that there aren't many good games for Android. I'd pay $10 without blinking for a well done solitaire game. I've even emailed Solebon suggesting that they port their iPhone product. But if the only offerings available are crap, I'll stick with the free sudoku and my SNES and Genesis emulators.
What has *science* done?!? -- Dr. Weird (ATHF)
Anyone have anything to say about the Maemo OS that is coming out on the Nokia N900? I would think with the ./ crowd that a debian based phone OS is automatic.
And that is when I start seeing those cheap Chinese knockoff cases, screen protectors, and other dodads at swap meets. That means that whole huge supply force over in China has decided that there's enough demand here to make those items and ship them over here. If China doesn't care about the phone, then I doubt enough publishers have either.
0- Eamonman Proud member of DNRC
"Some claim that..."? Who? You can always find someone to claim anything you want. It's a shallow rhetorical trick often employed by FOX News, but I am shocked! SHOCKED! to witness such a lack of editorial rigor on the pages of the esteemed Slashdot - the very paragon of journalistic integrity. Rue the day.
I am a G1 user and while I am generally quite happy with my phone, there is no doubt in in my mind that objectively the applications are still of lower quality compared to the iPhone. The iPhone's approval process guarantees at least some minimal quality - developers have to test their applications at least a little before submitting them.
On my Android phone I get dozens of application updates every week. It is annoying as hell. Don't these people test their applications before they publish them? Don't they plan at least a little ahead? Just because you can publish anything anytime on the Android Market, doesn't mean that you have to.
As a user, it feels like there is more "crap" on Android, and as a result I am less inclined to pay for the expensive apps; I expect stuff for free. The iPhone feels more polished and more "commercial" to me. That said, I have purchased several Android applications and they are quite good. I hope that as the market grows it will balance itself out.
http://www.androlib.com/
First thing I recommend installing is the bar-code reader app. Those 2D barcodes displayed on the pages can be scanned by the phone's camera to initiate an upload/install. That way you don't have to browse twice, once on the Big Screen (desktop computer) and again on the phone.
The desktop website has the ability to display screenshots, so it's worth it just to be able to see what the app looks like.
http://www.coolforsale.com/ Christmas is around the corner: And old customers can also enjoy the gifts sent by my company in a can also request to our company. Gifts lot,Buy more get the moreOnly this site have this treatmentOur goal is "Best quality, Best reputation , Best services". Your satisfaction is our main pursue. You can find the best products from us, meeting your different needs. Ladies and Gentlemen weicome to my coolforsale.com.Here,there are the most fashion products . Pass by but don't miss it.Select your favorite clothing! Welcome to come next time ! Thank you! http://www.coolforsale.com/productlist.asp?id=s76 (Tracksuit w) ugg boot,POLO hoody,Jacket, Air jordan(1-24)shoes $33 Nike shox(R4,NZ,OZ,TL1,TL2,TL3) $35 Handbags(Coach lv fendi d&g) $35 Tshirts (Polo ,ed hardy,lacoste) $16 free shipping competitive price any size available accept the paypal Thanks
I think this is simply a snap decision. I think that google has a significantly longer view than many other companies, and I think that they are building a wireless inventory that is VERY important to them. Actually, I think that google will spend time and money on both of these things. I would argue that Google sees mobile, as a whole, to be the most important thing going for them. But, unlike apple, they see this as a decades long issue. This is the future of the net, and they are moving methodically. We'll know in a while...
So if you think about this they are saying its worth putting up with the annoying process for 400% more sales but not worth going through no head aches for what would be 20% of their sales =\
I mean if you sell 4 times more.. then 1 sale on android = 4 sales on iphone and thats 20% per sale average and thats suppose to be a small number?
as an android developer i have run into the occasional moron that says that my games should be free, but the vast majority of comments are helpful and positive.
** tip. if you have a program or game to sell, dont charge .99 for it, go for 4.99. you will get MANY more customers. i did.
I've yet to play a game from the android store that I'm willing to pay for. Most of them are simply terrible. A few are fun for a couple of minutes, then they get uninstalled. I'll consider buying a game when it's actually fun, has a decent UI, and doesn't make me vomit when I look at it.
On Symbian 60, you actually have to manually reinstall all your third-party apps after an OS update, even a minor one. The Nokia PC software doesn't help one bit with the process. It just reflashes the whole phone. You could say that it's the more developer-hostile than Android or iPhone, since that basically limits your market to hobbyists.
This is cancelled out by this.
You seem to throw around the word FACT a lot but you don't actually provide a single fact, link or corroborating evidence. Nothing, no link, not even a dubious link, all you've done is capitalise the word "fact" in the hopes of making your anecdotal tripe sound authoritative and frankly it doesn't work.
Allow me to explain why a US$0.99 app is not successful on the Android marketplace, because the functionality provided by the vast majority of $0.99 applications is barely worth the price tag. This isn't the killer though, the killer is that there is for every 1 US$0.99 application there are 3 free applications that provide the same functionality. If you want to look at success in the Android marketplace look at things like the exchange client "Touchdown" by Nitrodesk. This application is US$25 to buy but they are targeting business users (who are more likely to pay as its easier an they have more disposable currency) and they provide a product that is vastly superior to anything else on the market.
Here this thing, I'm going to say it again "and they provide a product that is vastly superior to anything else on the market". This is the best way to get ahead in any market, be better, be worth the price you're asking as the majority of paid applications are not worth the price they are asking. But it seems easier to blame the bogeyman called piracy then admit that your program is not worth what you're asking for it. The simple fact is that Android users don't really need to pirate anything as there is almost always a free app that provides the same level of functionality.
Just because you call your opinions fact doesn't make them facts.
Calling someone a "hater" only means you can not rationally rebut their argument.
My favorite is neapolitan, you insensitive clod!
*Some* is the magic word here. Too vague to be taken seriously...
move along...nothing to see here...
I bought several relative expensive games from the Apple Store for my iPod Touch: Duke Nukem Forever, Wolfenstein 3D. SimCity, Doom Resurrection and several others. I find they just aren't any fun on the tiny 3.5" screen. The touch controls are awkward and lack precision. Pinching and spreading the screen rapidly gives my hands cramps. In short.....I barely last 15 minutes and it all becomes too hard. I haven't touched them for months now. Meanwhile, iTunes shackling me to one PC on the planet for getting music and video and podcasts on and off my iPod Touch became ever more annoying. I can't even delete a file without trekking home the ONE PC and using iTunes to delete it. When it save pics from web pages, the quality is crap by default. One day. after an iTunes update, iTunes crapped itself and decided my $100+ worth of music didn't need to be on my iPod after all......or in my library...and it wiped all of it out. No problem for the songs I'd ripped from my CDs......but the ones I'd paid for from the iTunes store were gone....and the store told me to buy them again or cancel. That experience (and many others) was enough to convince me I did not want to 'upgrade' to an iPhone. The iPod Touch was awesome.....but too much about the vendor and not enough about what I want. So I bought an HTC Magic (MyTouch3G in the US) android phone. I still won't be buying any games, but I can move any file I want on or off at any time and all files are available to all apps. I can run an FTP server on my phone! (SwiFTP) or an FTP client (AndFTP).....or both at the same time. Because Android multi-tasks. I regularly have 5 - 10 apps running at the same time.....streaming Internet radio over wifi while tweeting via Twidroid and someone is FTPing a file up to my phone from the lan. Estrongs File Manager lets me access windows / samba shares on the LAN and freely copy files to and from every PC in the house. If you want to use your phone and your files the way YOU want to, then Apple simply isn't an option. With nealry 20,000 apps now on Android (Up from 10,000 in July).....there is a lot of choice there in most app areas. There will be more. I've bought over 80 android apps since mid-October. No games, though......for the reasons given above.
Only boring people are ever bored.
Android commercials have finally just hit. Most people still don't even know what it is. The iPhone has been out for awhile now and has a large user base. This guy is surprised that Android isn't doing well yet? I'm sorry, but he seems like a moron.
Support a great indie game: http://www.abaddon360.com