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For Mac Developers, Armageddon Comes Tomorrow

kdawson writes "David Gewirtz's blog post over at ZDNet warns of an imminent price collapse for traditional Mac applications, starting tomorrow when the Mac App Store opens. The larger questions: what will Mac price plunges of 90%-95% mean for the PC software market? For the Mac's market share? Quoting: 'The Mac software market is about as old-school as you get. Developers have been creating, shipping, and selling products through traditional channels and at traditional price points for decades. ... Mac software has historically been priced on a parity with other desktop software. That means small products are about $20. Utilities run in the $50-60 range. Games in the $50 range. Productivity packages and creative tools in the hundreds, and specialty software — well, the sky's the limit. Tomorrow, the sky will fall. Tomorrow, the iOS developers move in and the traditional Mac developers better stick their heads between their legs and kiss those price points goodbye.'"

429 comments

  1. Apples to Oranges Plus Fear Mongering by eldavojohn · · Score: 5, Interesting
    One of the key pieces to this argument is fallacious:

    The news for the traditional developers is not good:

    • Chopper 2 — iOS price: $4.99. Mac price: $4.99.
    • Air Hockey — iOS price: $0.99. Mac price: $0.99.
    • ReMovem — iOS price: $2.99. Mac price: $2.99.
    • Compression — iOS price: $2.99. Mac price: $3.99.

    These are all games and one did have a price difference between iOS and Mac, but it was a buck.

    Compare that with Mac games listed on Amazon today. $38.99 $19.99 $27.54 $29.35 $54.99 $24.38. These are traditional PC prices.

    As of tomorrow, games priced at $20-60 will be competing against games priced at 99 cents to $4.99. The most expensive iOS games are around ten bucks. In effect, game pricing will drop by 90-95% -- on average -- overnight.

    Question: Why didn't you list out those titles that you found at $20-$55 like you did with the iPhone titles? Oh, I know, it's because they're so far from similar it would be embarrassing to reveal that the heart of your argument is on shaky ground at best.

    I don't own a Mac. I don't own an iPhone. But I've seen people play games on both. From your suggestion of Amazon's bestselling Mac game titles let's look at the top page without duplicates: The Sims 3, Bejeweled 3, World of Warcraft, Civilization V, Nancy Drew, and Spore. With the exception of Bejeweled (and the other Pop Cap titles), I think you are comparing apples to oranges when you say that World of Warcraft is now going to have to compete with Air Hockey and that Blizzard should tuck its tail between its legs and run because the $40 price point versus $1 price point means they're going to die. And in the only applicable case (Pop Cap Games), they will be the ones moving their apps to the Mac Store. So they should be afraid of themselves?

    Here's how I see it: gaming on Mac has always been sort of unsupported. It's gotten a lot better recently but not all publishers see a value to it. Now, with this Mac Store, you're going to see the same publishers sell at their price point but gaming could explode on the Mac given this opportunity to transcend iOS and target OSX as well. I don't think that the applications and games that exist in the iPhone sphere are going to do much to the revenues of desktop counterparts because they're simply beefier applications. Furthermore, if they do modify those price points to compete, I'm of the opinion that the Steam Effect will take place and instead of selling 10k copies at $20 they're going to sell 100k copies at $4. The bottom line is that this software store will do little to traditional Mac sales and instead expand the subscriptions of the mobile games a bit.

    Your friends are also going to have to figure out how the input on a mac with a single mouse is going to handle those times when they were sensing two or more touch points on the device screen. So even if you're right, Armageddon is not tomorrow.

    Apple wins. Many of their very loyal developers will lose.

    The Rapture is upon us, repent now before it is too late. Steve Jobs is a ruthless and uncaring god! Seriously man, you're blowing this up into something it's not.

    --
    My work here is dung.
    1. Re:Apples to Oranges Plus Fear Mongering by CastrTroy · · Score: 2

      At the end of the day there is still a competition. I've bought way more $5-$15 WiiShop games than I have bought $60 titles that required I buy a physical disk. You are right, it's kind of odd to compare the two, as they are about as different as different gets. However, I have quite a few games for my Wii that only cost $10 that are about 100 times better than a lot of the stuff they used to for $30 or $20 in the bargain bin at Walmart. What it really means is that developers won't be able to charge a premium for crap games as they did in the past. Sure, top rated titles will still demand a high price tag, but games that require very little development and could be done by a couple of good developers in their spare time will no longer be able to sell for $30+. Which is probably a good thing for all gamers in the end.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Apples to Oranges Plus Fear Mongering by Dexter+Herbivore · · Score: 1

      Without going into too much depth, your counter-argument is also flawed. World of Warcraft doesn't just cost $40, it also costs a subscription per month and works off of a completely different pricing model. I'm not saying that that invalidates your argument... just that you should mention ALL of the facts.

    3. Re:Apples to Oranges Plus Fear Mongering by MoonBuggy · · Score: 2

      You hit the nail on the head, and it's not just gaming that the article is wrong about - I've been using Macs for a good few years, and I can categorically say that the assertion that "small products are about $20. Utilities run in the $50-60 range" is bullshit.

      Looking along my dock for non-bundled applications, I see Cyberduck (FTP), Skype, Firefox, NeoOffice (Mac-native port of OpenOffice), Adobe CS4, VirtualBox, SketchUp, Aperture, Steam, and Mathematica. Anything in that list that could remotely come under the heading of "small product" or "utility" was free. The games on steam cost exactly the same on either OS, although I do have a Windows partition for those that are unsupported on OSX. The only non-gaming applications that actually cost anything are the "big ticket" items - the Adobe suite, Aperture and Mathematica - and those of us who actually need to pay for them seem to be in the minority anyway, so I don't think any of those have anything to fear from $5 apps encroaching on their market.

      This theoretical market for minor applications, sold independently for $20+, simply does not exist in my experience. Sure, there's the odd thing out there, just like there is for Windows, but as you said, if anything they'll benefit from increased exposure.

    4. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      Isnt steam already available on macs?

    5. Re:Apples to Oranges Plus Fear Mongering by Sockatume · · Score: 1

      It's rather like the growth of Steam on the PC. It didn't kill big-price retail titles, but it did make it a lot easier for people to sell little titles like Popcap's games.

      --
      No kidding!!! What do you say at this point?
    6. Re:Apples to Oranges Plus Fear Mongering by cacba · · Score: 1

      you should mention ALL of the relevant facts

      fixed

    7. Re:Apples to Oranges Plus Fear Mongering by AmiMoJo · · Score: 1

      Can someone with knowledge of the system confirm what these OSX App Store products will be capable of? Are we talking a similar SDK to the iOS one or could you write a full blown desktop app without any restrictions?

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    8. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      Mac App Store will sell regular Mac OS X apps. There is no special SDK for the store apps.

    9. Re:Apples to Oranges Plus Fear Mongering by commodore64_love · · Score: 1

      >>>Why didn't you list out those titles that you found at $20-$55 like you did with the iPhone titles?

      Because that wasn't his point. If you read the NEXT paragraph (which I suspect you did not), he says the titles from "traditional" developers will continue to be 30-60 dollars but they will need to compete against those 1-5 dollar games, programs, et cetera from iOS competitors. Therefore the expensive titles will be largely skipped-over by customers looking for a bargain.

      Basically it's the "invisible hand" in action, driving down prices.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    10. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      Far from invalidating his argument, it reinforces it. How many millions of people are going to pay a monthly subscription of £15 or whatever to play the average iOS game? It seems to me the traditional desktop game has the ability to offer greater depth and therefore take advantage of this lucrative pricing model (why develop and sell two A list titles a year when you can develop one, make the money of ten and just keep rehashing expansions for five years?), while the average iOS game is fun for half an hour and is then either finished or repetitive. Ignoring that, his basic point is nonetheless valid, take any A-list desktop game and compare it to what's offered on iOS and you'll see the two are hardly comparable. That's not to say the iOS games can't compete on fun or you won't get the rare gem, but really you're comparing watching lolcats on Youtube to watching a blockbuster on IMAX - plenty of people watch lolcats because it's free, charge £7 a viewing like the average cinema and see how many people enjoy lolcats, conversely we still have blockbuster movies and bums on cinema seats even with all the free competition out there.

    11. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      Without going into too much depth, your counter-argument is also flawed. World of Warcraft doesn't just cost $40, it also costs a subscription per month and works off of a completely different pricing model. I'm not saying that that invalidates your argument... just that you should mention ALL of the facts.

      Well, those facts aren't really relevant to his point. The article is trying to claim that titles such as WoW and developers like Blizzard are going to have to lower their prices to compete against some overblown flash games which are going to start selling for a few bucks less than they were a week ago.
      So even if we completely ignore the subscription fee, and only look at the initial price of an off-the-shelf box of WoW, Blizzard is NOT going to drop it in response.

      The article is trying to claim that AAA grade titles are going to have to drop their price point at the risk of being outsold by a C grade game, which is plain and simple a pile of pig shit no matter how you look at it.

    12. Re:Apples to Oranges Plus Fear Mongering by arndawg · · Score: 1

      you should mention ALL of the implied relevant facts

      fixed

      Fixed

    13. Re:Apples to Oranges Plus Fear Mongering by oldspewey · · Score: 2

      If this were Microsoft, or Google, or just about any other company in the world, nobody would be making claims that $SERVICE_LAUNCH is going to change the economics of the entire software industry. It's because it's Apple, and these days people seem to work from the paradigm that Apple is the epicentre of technology - whether we're talking about devices, software, or services.

      --
      If libertarians are so opposed to effective government, why don't they all move to Somalia?
    14. Re:Apples to Oranges Plus Fear Mongering by VGPowerlord · · Score: 1

      At the end of the day there is still a competition. I've bought way more $5-$15 WiiShop games than I have bought $60 titles that required I buy a physical disk. You are right, it's kind of odd to compare the two, as they are about as different as different gets. However, I have quite a few games for my Wii that only cost $10 that are about 100 times better than a lot of the stuff they used to for $30 or $20 in the bargain bin at Walmart. What it really means is that developers won't be able to charge a premium for crap games as they did in the past. Sure, top rated titles will still demand a high price tag, but games that require very little development and could be done by a couple of good developers in their spare time will no longer be able to sell for $30+. Which is probably a good thing for all gamers in the end.

      Steam already offers this for the Mac. However, Steam also sells the beefier titles as well... sometimes for cheap. Steam also tends to have sales, including two back-to-back sales covering almost all of December.

      See: Steam's Mac section.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    15. Re:Apples to Oranges Plus Fear Mongering by larry+bagina · · Score: 1

      They are (or can be) full blown OS X Cocoa apps, but there are some restrictions on what's allowed -- eg, no PPC code running under rosetta, no Java, and some system utility type apps are banned.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    16. Re:Apples to Oranges Plus Fear Mongering by interkin3tic · · Score: 1

      Is there something about writing about videogames that makes logic fall out of people's heads? Seems like every month I see an article on the theme of "Oh god, cheap/crappy/casual/wii/motion controlled/sex video games are going to be THE ONLY VIDEO GAMES YOU'LL BE ABLE TO BUY AND IT WILL DESTROY GAMING!!!!" At least this one had an actual mechanism for how that would happen. Typically it's just along the lines of "Since the Wii came out, motion controlled games have increased 30000%. These trends WILL CONTINUE FOREVER! Say goodbye to food and water, because motion controlled games are taking over!"

    17. Re:Apples to Oranges Plus Fear Mongering by Ben4jammin · · Score: 1

      Well that is may be because that among publicly traded companies, Apple is second only to Exxon-Mobile in Market Cap, and is ahead of both MS and Google.

      http://techcrunch.com/2011/01/03/apple-300-billion/

      When you have $300 billion in market cap the possibility ALWAYS exists that what you do can be a game changer.

    18. Re:Apples to Oranges Plus Fear Mongering by BasilBrush · · Score: 1

      The very fact that these people bought Macs indicates that they are not necessarily looking for the cheapest stuff. They are prepared to pay more for quality products. If they want a game with the depth of WoW, they aren't going to make do with a flash/iOS type game instead just because it's cheaper.

      There are markets for games at a wide variety of price points.

    19. Re:Apples to Oranges Plus Fear Mongering by BasilBrush · · Score: 1

      Actually if it was Microsoft, and they had had an equivalent success to the iOS App Store behind them, then for sure there would be such questions/claims.

    20. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 1

      I spent way to much money on steam games last month. More then I intended to spend at the very least. Damn steam.

    21. Re:Apples to Oranges Plus Fear Mongering by surgen · · Score: 1

      This theoretical market for minor applications, sold independently for $20+, simply does not exist in my experience. Sure, there's the odd thing out there, just like there is for Windows, but as you said, if anything they'll benefit from increased exposure.

      You're right about this. I think the only reason many under $10 phone "apps" exist is because for those platforms, the free alternative didn't already exist. On windows and os x there is so much available for free that I think for the most part I think the majority of small utilities sales will happen either because a) the free alternative has either a terrible UI, or installation process that is outside of the grasp of the basic user or b) there is not (yet) a free version available from that installation vector and the user decides the small charge is worth it to avoid the hassle.

    22. Re:Apples to Oranges Plus Fear Mongering by 0racle · · Score: 3, Informative

      The Mac App store seems to have less restrictions then the iOS store as the Mac is a different platform then the iOS. The App Store is meant to be a place to easily get a hold of many Mac Apps. The Mac is a full desktop, this isn't supposed to be some nefarious scheme to change that. Demos aren't allowed, Apple recommends devs continue to use their own site to distribute them. Apps that shit all over the file system aren't allowed. It must use XCode tools and installer (WoW won't be in the store) and what not. I believe in app purchases aren't allowed (i.e. Steam is probably not allowed). It doesn't seem as if Apple is interested in making this the only place to get Mac Apps, especially with the recommendation that devs still use their own sites to distribute trials, just an easy place to get many Mac tools and apps.

      MacWorld article on the App Store

      --
      "I use a Mac because I'm just better than you are."
    23. Re:Apples to Oranges Plus Fear Mongering by jm007 · · Score: 2

      How does this guy post such a well thought out, cogent rebuttal -- with good grammar and spelling -- and done quickly enough to get first post?

      He must have an app for that.

    24. Re:Apples to Oranges Plus Fear Mongering by 0123456 · · Score: 1

      If they want a game with the depth of WoW, they aren't going to make do with a flash/iOS type game instead just because it's cheaper.

      'Rat Killer Deluxe' has as much depth as any MMO I've ever played.

    25. Re:Apples to Oranges Plus Fear Mongering by hjf · · Score: 1

      Not when you DON'T want to be a global player. Apple doesn't care about developing economies. They don't sell to Latin American countries, for starters. If you want to be a game-changer you HAVE to be able to sell to the entire world. But Apple doesn't care about non-first-world countries. So Apple computers here are white, shiny and pretty. With an ugly black power cord for our power sockets, because Apple doesn't make one for us.

      I don't know what's the deal with that. But hey, if Dell, Sony, HP/Compaq, Microsoft and even (formerly) Sun have entire office buildings in my country, but Apple doesn't even have a support line... well, fuck Apple.

    26. Re:Apples to Oranges Plus Fear Mongering by smash · · Score: 3, Insightful

      People buying sub $5 games on the iOS app store are NOT going to suddenly buy $5 games on the app store instead of proper computer-oriented titles at a higher price. Games/apps are cheap on the app store for 3 reasons: 1 - they're simple (and thus less complex to develop); 2 - the market is HUGE, there are over 100 million iOS devices out there; and 3 - the distribution and promotion is all handled through the app store.

      When full computer-based titles come to the app store, prices will drop due to the ease of distribution, but the complexity/development costs will not.

      You'll see a vast range of little utility apps be publicly available for cheap (probably at the expense of FREEWARE/SHAREWARE, but full price titles will not drop more than say 20%, is my bet.

      The market for full OS X software simply isn't big enough to make a killing selling full featured titles are $5 a pop.

      --
      I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
    27. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      Actually WoW validates the counter argument perfectly. You buy the exact same box for PC as well as Mac, so there is never a price difference. All Blizzard games support both formats without having to purchase a separate version. If somebody wants to take the time and effort to write an MMO and sell it for the mac only for a few bucks more power to them, I wouldn't invest in that company.

    28. Re:Apples to Oranges Plus Fear Mongering by Quiet_Desperation · · Score: 1

      I always thought so. I gave up reading reviews long ago. I read a recent one for Epic Mickey just to see how things are. The guy spent quite some time complaining about the camera and controls, and then gave the game a 9/10. Eff that. If my interface to the game world sucks, it could be a photorealistic miracle world full of elven maiden sex, but I'm still giving the game no better than a 5/10. Poor game journalism in the reviews are what made me finally get a Gamefly account and rent *everything* before buying. Too many 9 and 10 rated games with glaring flaws or just flat out broken concepts.

    29. Re:Apples to Oranges Plus Fear Mongering by bberens · · Score: 1

      Only tangentially related, but I gave up on having the latest and greatest PC hardware/games years ago. I buy my games *solely* from the $20 or less section in Target/Wal Mart. Particularly on the lower end of in-store games (the $10 bargain bin for time-wastey type times) you'll see price competition from the online stuff at less than $5. I doubt that $20 range will be impacted though. That will continue to be the games that were $50 1-2 years ago, and over time the price will drop to some lower bound before it disappears from the marketplace altogether.

      --
      Check out my lame java blog at www.javachopshop.com
    30. Re:Apples to Oranges Plus Fear Mongering by CastrTroy · · Score: 1

      What I'm saying is not that these small apps will supplant the top rated titles that actually require a lot of development time. What they will supplant is the stuff that generally sells with a high price tag that isn't anything more than a small utility. You mention small utility, but forget to mention that a lot of small utilities sell for quite high prices. WinZip current "starts at" $29.95. That's quite a bit for a product that for most people is just used to compress/uncompress files. Sure there are alternatives. But a lot of people don't realize it. WinRAR carries a similar price tag. There's a lot of "little utilites" that take almost no development, or haven't changed in 10 years, that cost $30 plus. This is the kind of thing that the app store on the MAC will hopefully get rid of.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    31. Re:Apples to Oranges Plus Fear Mongering by omnichad · · Score: 1

      Even more tangential, I buy my PC games for under $20 - usually under $10. My wife and I play adventure games together, which is a shrinking category. New, these games start at $40-50. Only the best ones are around long enough to be bought at discount prices at a mass retailer. I'll look at a game that might be good, and try to remember it 3 years later when it's at $10. Since the games take a huge investment of time, and we already have 4 or 5 games ready to play, we can buy them only when they're $5 and still never run out of games to play.

    32. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      Not only this but ... is some $2 photo editing app really going to affect sales of Adobe Creative Suite? No, because anybody who would buy the $2 app instead of the $1000 productivity suite has no reason to buy Adobe software in the first place. If they use it at all, they are using a pirated version.

    33. Re:Apples to Oranges Plus Fear Mongering by bberens · · Score: 1

      Exactly, we're basically in the same boat. My real point (which you strengthened) is that since there's a whole section of these types of games at mass retailers there's clearly a market. How big? I have no idea. But big enough to have a full sized shelf at big box stores.

      --
      Check out my lame java blog at www.javachopshop.com
    34. Re:Apples to Oranges Plus Fear Mongering by TheRaven64 · · Score: 1

      I bought a couple of Mac games but I don't anymore. The only one that's actually received any support is Diablo II - and I bought the PC version of that, it just happened to have the Mac version on the same disk. Others lost compatibility with newer OS X at various points, have irritating stuff like requiring the CD in the drive to work, and so on. Now, Mac games tend to be crappy ports of Windows ones with a 50% price premium. Oh, and they only run on Mac, while the Windows versions eventually run with WINE.

      I've actually bought quite a few games recently from gog.com - they're Windows games, but they're cheap and run perfectly under WINE on Mac. Games aren't like other apps. If another app doesn't integrate nicely with the rest of the system, it irritates me (and reduces my productivity when simple things like keyboard shortcuts are different from every other native app). With games, I don't want integration with the native environment, because it destroys the game's feeling of immersion. I want the game world to be different from the real world, so a native port is really unimportant to me.

      --
      I am TheRaven on Soylent News
    35. Re:Apples to Oranges Plus Fear Mongering by Raffaello · · Score: 0

      Apple sells premium products to the premium market. By definition, the third world is not a premium mass market.

      A premium vendor can ABSOLUTELY be a game changer, as Apple have been for decades. They change the game by redefining what is cutting edge, then the economy vendors imitate that and it eventually becomes mass market.

    36. Re:Apples to Oranges Plus Fear Mongering by XxtraLarGe · · Score: 1

      Yeah, I got the entire Civ IV series for $9.95 this summer. Too good to pass up, even though I already owned Vanilla & Warlords. With Steam I don't have to have the disc installed with the games to play them, unlike the hard copies I bought.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    37. Re:Apples to Oranges Plus Fear Mongering by metamatic · · Score: 1

      It doesn't seem as if Apple is interested in making this the only place to get Mac Apps

      Yet.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    38. Re:Apples to Oranges Plus Fear Mongering by mark72005 · · Score: 1

      I don't see this having a big impact. As previously pointed out, the apples or oranges comparisons in TFA are not applicable.

      Where this could have an impact is allowing a private developer to compete with the big software houses, lining up a competing product to that which the big boys are selling in boxes in the Mac store currently. The little guy can reach the whole Mac user base now, not just people they can get to surf to their website.

      I don't see this as being earth shattering though, because if you look at the top selling Mac software on Amazon, it's Turbotax, Photoshop, MS Office, Parallels, etc. I doubt we'll see homebrews that directly compete with Photoshop, and OpenOffice is already out there.

      It wont change the landscape, but it could bring the prices down on some consumer software.

    39. Re:Apples to Oranges Plus Fear Mongering by Kjella · · Score: 1

      To provide a counter point: Puzzle Agent is $10 on the PC - originally $20 - and $5 in the app store. Monopoly sells for $40 on the xbox/ps3/wii, $3 as an app. Of course I got both of these for $1 on a Christmas sale, w00t. At least for now it seems the successful formula is to give away a Lite app for free, and charge $1 for the real app. I mean, it's a buck. Nobody really has to think twice about that, at least not anyone carrying an iPhone in the first place. They dominate the top app list like Angry Birds, Cut the Rope, Fruit Ninja etc. and because they're at the top list they get a ton more sales. If you're not in the top 50 it's a damn lot harder to get sales.

      --
      Live today, because you never know what tomorrow brings
    40. Re:Apples to Oranges Plus Fear Mongering by oldspewey · · Score: 2

      Not sure what country GP is posting from, but many of the "third world" economies have an affluent and growing middle class, with lots of disposable income to toss at "premium" products. Apple ignores these markets at their peril. RIM was able to ride out some product misses and incomplete offerings in '09 and '10 by selling like hell in emerging markets, and ended up actually beating forecasts as a result. This gives them some breathing room while they figure out their R&D moves to compete with Apple and Android.

      --
      If libertarians are so opposed to effective government, why don't they all move to Somalia?
    41. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      As long as it moves the mac crowd away from the traditional model of computer usage then hopefully it will eat into their already rather dicey claim that their machines are serious tools for serious applications.

      I've nothing against the average apple fanboy - what does annoy me is their insistence on being taken seriously as computer users. Once the appstore model takes over their machines then even the cock-smoking mac users you find around here will be hard pressed to justify the assertion that their toys are anything but that - overpriced and rather fancy toys, but definitely not serious computers.

    42. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      Oho, I read your link and noticed that "beta" software isn't allowed. Do you figure that's a ploy to keep out Google? :)

    43. Re:Apples to Oranges Plus Fear Mongering by s73v3r · · Score: 2

      And Reynolds Wrap isn't interested in becoming the only thing you can make tinfoil hats out of. Yet

    44. Re:Apples to Oranges Plus Fear Mongering by s73v3r · · Score: 1

      If you want to be a game-changer you HAVE to be able to sell to the entire world.

      Says who? Mint.com was a game changer in the personal finance department, and yet, they only worked in the US.

    45. Re:Apples to Oranges Plus Fear Mongering by Bing+Tsher+E · · Score: 1

      Reynolds Wrap is aluminum, not tin. Though you might not understand the difference, it's important for those 'in the know.'

      To your larger point, though, Apple will jump and roll with the market. It's a company almost totally run by the marketing dudes, for goodness sakes.

    46. Re:Apples to Oranges Plus Fear Mongering by lgw · · Score: 1

      Steam is already there for Macs. There are hundreds of games on steam in the sub-$10 pricepoint, alongside games from the same developers at $40 (older version vs latest). The Mac store seems unlikely to make any more difference (at keast for games) than the Steam store.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    47. Re:Apples to Oranges Plus Fear Mongering by hjf · · Score: 1

      I'm GP. I'm from Argentina BTW. Middle class spends a lot of money in stupid things. Shopping malls are packed and in those place every store is "premium". Even a pair of no-brand briefs would cost you USD 30 there. Levi's jeans are "premium" and they go for USD100+
      Lots of people are migrating to iPhones, BlackBerries and Android smartphones. The "third world no-frills phone" never caught here.

      iPhones only arrived here because Claro, they operates in almost every country in latin america and managed to convince Apple. After that, Apple realized how good they were selling and allowed the rest of the operators to carry the iPhone

    48. Re:Apples to Oranges Plus Fear Mongering by hjf · · Score: 1
    49. Re:Apples to Oranges Plus Fear Mongering by oldspewey · · Score: 1

      Never heard of them. What game did they change?

      --
      If libertarians are so opposed to effective government, why don't they all move to Somalia?
    50. Re:Apples to Oranges Plus Fear Mongering by PopeRatzo · · Score: 1

      but gaming could explode on the Mac

      If I had a nickel for every time I heard that one...

      --
      You are welcome on my lawn.
    51. Re:Apples to Oranges Plus Fear Mongering by 0racle · · Score: 1

      OOOOOOOO. Oogy boogy

      --
      "I use a Mac because I'm just better than you are."
    52. Re:Apples to Oranges Plus Fear Mongering by jbengt · · Score: 1

      By definition, the third world is not a premium mass market.

      Not to be pedantic, but the third world is not defined by premiums or the lack thereof. By definition it is those countries neither aligned with the "Western" capitalist bloc nor the "Eastern" communist bloc of Russia and China (I know, they are not really communist and not really a bloc, at least not anymore)
      Developing countries, on the other hand, do have growing populations of people with disposable incomes that often want premium products.

    53. Re:Apples to Oranges Plus Fear Mongering by -noefordeg- · · Score: 1

      "the Steam Effect" gives us cheaper games?
      Never heard of that before. My opinion about Steam, is that on the release day I can get the game cheaper at a local store, than buying it from Steam. 3 months after a game is released, I can always find the same game at my local game store for 1/3 to 1/10 of the price at Steam.
      Electronic distribution is the worst thing that happened to gamers if you consider price an important factor. Suddenly vendors don't have any huge physical stock piles left in store, which they really want to get rid of. Only competition is between similar products, not similar retailers, so no incentive there either for electronic distributors to lower prices.
      How do you get to the point that "the Steam Effect" gives us cheaper products?

    54. Re:Apples to Oranges Plus Fear Mongering by Gilmoure · · Score: 1

      Wonder if I can get Sid Meier's Alpha Centauri for OS X on Steam. That'd ROCK!

      --
      I drank what? -- Socrates
    55. Re:Apples to Oranges Plus Fear Mongering by AvitarX · · Score: 1

      Alternatives like double click the zip file, or right click and "send to" compressed folder on a PC (since XP), or create archive on a Mac (since 10.3).

      And on the Mac it works better than stuff-it (for creating zips), which kills fonts in the process.

      Yet I still get .sitx files from people that have always been buying stuff-it since the beginning of time. Installing stuff-it kills the functional zip creation and expansion too (replacing it with theres that kills fonts).

      I hate that program.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    56. Re:Apples to Oranges Plus Fear Mongering by fyngyrz · · Score: 1

      If you want to be a game-changer you HAVE to be able to sell to the entire world.

      No, you really don't. You can change the game for the 300 or so million people right here, and to the extent that you are concerned about it, the game will have indeed changed. I'm afraid reality has different parameters than "all societies must be treated equally." That may not be comfortable for you, but it is a fact.

      --
      I've fallen off your lawn, and I can't get up.
    57. Re:Apples to Oranges Plus Fear Mongering by AvitarX · · Score: 1

      There were speculations about a few Google products.

      Certainly Android was speculated by some. I think Gmail did indeed alter the economics for the industry. Google applications for your domains seriously dropped some industry changing (where I work we paid $5/month/user for an inferior account).

      Wave had a lot of retarded hype too.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    58. Re:Apples to Oranges Plus Fear Mongering by jo_ham · · Score: 1

      And the government hasn't put mind controlling chemicals in free school milk...... yet.

    59. Re:Apples to Oranges Plus Fear Mongering by jo_ham · · Score: 1

      I have steam and have many games on it. The most expensive one cost me £8 or something. I only buy during the (frequent) sales if I happen to be on the lookout for new games.

      This Christmas, for example, they were running a gigantic sale with 75% to 90% off many titles - I picked up the entire Killing Floor bundle with all the expansions and download packs for the cost of a cup of coffee.

      Sure, you can buy the games at their high price point if you like - especially around release - but they almost always come down in a Steam sale. Civ V was selling on Steam for full retail around the time of its launch (and in pre order leading up to the launch), and yet over Christmas it was 25% off, with extra content bundled in. I didn;t buy it (computer doesn't meet specs), but it won;t be the only time it's available at a discount, and next time it's likely to be even cheaper.

    60. Re:Apples to Oranges Plus Fear Mongering by BasilBrush · · Score: 1

      Huh? How would a particular game being more expensive on OSX disprove my point?

      But you bring up a pointless comparison. Age of Empires is a Microsoft product, and whilst the original releases were made on both PC and Mac, more recent cheaper bundles have only been released on the PC. That's the pricing and bundling discrepancy - original SKUs versus newer cheaper SKUs on for PCs only.
      Who knows what Microsoft's reasons for that are. But it says nothing about the Mac software market in general. In general the Mac games market is getting better served by software publishers, not worse.

    61. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      "One of the key pieces to this argument is fallacious"

      Just one?

    62. Re:Apples to Oranges Plus Fear Mongering by node+3 · · Score: 1

      What you've described was very true until the last year or so. Steam really made a huge difference here. All the Mac games I've bought through Steam are native, not simply Cider wrappers. I have Civ V, but haven't installed the Mac version yet, so I don't know how well the port is.

      Also, Blizzard has always treated the Mac as a first-class platform with excellent native support, and id software supports the Mac well, too (although Doom 3 does require the disc in the drive--very annoying, but it's like that on Windows too, so I don't see how that's a differentiating feature).

      EA has been porting games, but as far as I know, they use Cider.

    63. Re:Apples to Oranges Plus Fear Mongering by BasilBrush · · Score: 1

      In summary: some people purchase utilities rather than use free ones because the commercial ones tend to be better than the free ones.

    64. Re:Apples to Oranges Plus Fear Mongering by BasilBrush · · Score: 2

      He's a paid subscriber, so he get's to see the article 10-20 minutes before the rest of us.

    65. Re:Apples to Oranges Plus Fear Mongering by BasilBrush · · Score: 1

      Smartphone apps were a tiny niche until Apple came along with their iPhone and App Store. Then the market exploded. iOS is now certainly the largest mobile games platform by far and perhaps even the largest games platform of all.

      The Mac App Store certainly has the potential to be a catalyst to create a huge games market for the Mac. Whatever your handful of nickels says.

    66. Re:Apples to Oranges Plus Fear Mongering by Peeteriz · · Score: 1

      In summary: some people purchase utilities temporarily while the market isn't yet saturated by free utilities.

    67. Re:Apples to Oranges Plus Fear Mongering by BasilBrush · · Score: 1

      No. Some people still purchase utilities even when there are plenty of free versions. It's not a quantity issue, it's a quality issue.

      For example, in my experience, many and possibly most free utilities have a help option on the menu that brings up a dialog that says "There is no help". The coder has neither provided a help file, nor removed the menu item for a feature than isn't there.

      The trouble with free utilities is that they are written by people who either like coding for fun, or had a need for the utility themselves. In both cases, important but boring work like providing help is put off till last, and then remains undone as the coder moves on to a new itch they want to scratch.

      And it's not just help files. It's decent installers and uninstallers, UI design, a web site that gives confidence in the quality of the utility, bug fixes. (Some free utility developers are good with bug fixes, but most free utilities are pretty much abandoned.)

      If time is money, and or you don't like tinkering with computers for fun, a few dollars on a utility can be a better idea than sifting through piles of freeware crap.

    68. Re:Apples to Oranges Plus Fear Mongering by mikes.song · · Score: 1

      You have to realize that the article is talking about small independent software vendors, and not companies like Blizzard who have billions in market capital that can be used for advertising.

      I am an independent publisher of software on another platform, and I make a good living selling discount software at $40 a copy. If overnight I had to worry about others discounting that software to $5 a copy, I'd have trouble.

      That being said, my software is for a very limited group of people, and I doubt I'd see much competition, but who knows?

    69. Re:Apples to Oranges Plus Fear Mongering by Peeteriz · · Score: 1

      In PC utility market, at least for the dozen types of utilities that I use, the #1 spot in quality seems to be taken by free utilities, all the popular niches seem to be segmented into a free leader or three, a big pile of paid crap and a big pile of free crap. And sometimes, but not everywhere, a really good but expensive (not 'app' or 'utility' prices) commercial option, for example pro digital audio software packages.

      And google searches return a lot of crap products that may look shiny to clueless buyers, but are quite obviously shoddy and just distributed to make a quick buck - if you don't know what you're looking for, then you have to sift through piles of crap both in freeware and costly software, only in the latter case often trying costs you money.

      The fact that they are charging you a few dollars doesn't really mean that it's somehow going to be better quality, better maintained or even in any way useful; The categories of 'good vs. bad products' and 'free and non-free products' don't have a strong correlation.

    70. Re:Apples to Oranges Plus Fear Mongering by ScrewMaster · · Score: 2

      Reynolds Wrap is aluminum, not tin. Though you might not understand the difference, it's important for those 'in the know.'

      Correct. Mind-control satellite radiation passes through metallic tin almost unimpeded.

      --
      The higher the technology, the sharper that two-edged sword.
    71. Re:Apples to Oranges Plus Fear Mongering by martin-boundary · · Score: 1

      The Rapture is upon us, repent now before it is too late. Steve Jobs is a ruthless and uncaring god!

      Hah, I knew it all along! Steve Jobs is a Goa'uld!

    72. Re:Apples to Oranges Plus Fear Mongering by toriver · · Score: 1

      Civ V for the Mac is sadly the DirectX 9 PC version wrapped in Wine, courtesy of Aspyr.

      Blizzard do the right thing and stick with OpenGL for graphics, and so they can just plug in some native libraries for the rest. (DirectX has the advantage that it covers more bases than just 3D graphics - music, sounds, controllers, networking(?), 2D and 3D wrapped into one set of libraries.)

    73. Re:Apples to Oranges Plus Fear Mongering by toriver · · Score: 1

      My good man: When a ten-year old boy dreams about owning a car, is he more likely to dream about a cheap Fiat 500, or an expensive Ferrari model? Hm?

      The low end of the PC market is a zero-profit business, subsidized by those more expensive machines. Apple have healthy profits because they stay out of that tar pit.

      (De Beers sell diamonds. You would think that with experience in selling rocks to people they would also sell gravel, but they do not...)

    74. Re:Apples to Oranges Plus Fear Mongering by toriver · · Score: 1

      I can take you up on that: I have a case full, from getting one every time someone said "this will be the year of Linux on the desktop".

    75. Re:Apples to Oranges Plus Fear Mongering by toriver · · Score: 1

      But we need to ally with him to fight the robotic Replicators coming out of the Redmond system...

    76. Re:Apples to Oranges Plus Fear Mongering by PopeRatzo · · Score: 1

      and perhaps even the largest games platform of all

      I don't think so.

      --
      You are welcome on my lawn.
    77. Re:Apples to Oranges Plus Fear Mongering by mabhatter654 · · Score: 1

      There's no way those companies are going to make "just apps" anyway... they won't give up putting crap all over the system just like on Windows, so it's not a big deal. (a few apps like Parallels simply can't follow the App store rules in any meaningful way... but the valid use of those apps I could probably count on 1 hand) You'll notice all those apps are very important... but they're apps people buy because they NEED from the same giant software houses Apple is trashing right now.

    78. Re:Apples to Oranges Plus Fear Mongering by mabhatter654 · · Score: 1

      that leads to an interesting question. Will Apple support "in app" payments on the Mac App Store? It could be a big break for the next gaming apps if they don't have to compete for credit card numbers and recurring charges... folks only can handle so many after all. If you can just buy "iTunes" cards that opens up software to a whole new crowd... the kind that shops at Target. I know plenty of folks that have iPads and never connected them to their computer other than to register them. That you can do the same with a Mac... buy a card at the store and download the apps at KoffeeWorld opens up many, many of the core Mac apps and utilities to a huge crowd that can't get them now.

    79. Re:Apples to Oranges Plus Fear Mongering by hjf · · Score: 1

      I'm not saying they should make cheaper computers. They should SELL them here. They just don't!

    80. Re:Apples to Oranges Plus Fear Mongering by hjf · · Score: 1

      Let me clarify: they should sell the computers they already make. They don't do that. Apple doesn't have official support or warranty here, they do through a couple of "authorized" importers but they're not Apple itself. As opposed to HP, Dell, etc. Those do have official reps here.

    81. Re:Apples to Oranges Plus Fear Mongering by 4phun · · Score: 1

      I agree this is FUD.

      But when you think about it all of a sudden the purchase of a Mac becomes far more compelling compared to another Windows PC.

      I have both and I am very interested in this new Mac development. I already love the ease of buying decent software for the iPad/iPhone from the Apple app store.

      One thing I regret was the purchase of Civilization 5 for the PC in Sept for $50 from Amazon.com. What a time wasting POS.

      I own virtually every version of Civilization back to Civ2 on windows.

      I had purchased the iPhone version of Civ Revolution before I got an iPad.
      When the iPad version Civ Rev came out at $14 I decided to pass but I like that game a lot and often play it on Deity to pass a couple of hours.

      On New Years eve I decided I would pop for the iPad version since I play Civ Rev so much. I generally hate software designed only for the iPhone on the iPad.
      Wow! That iPad specific version of Civ Rev is much better over all and easily worth the $14 to me. If I had to drag out to a store or go through the pain of buying from Amazon.com I probably would not have ever purchased the improved version of Civ Rev for the iPad.

      I can buy an awful lot of software for an Apple product for every $50 I blow on crap for windows. I have over 850 iPad apps on the iPad right now. Many of them are jewels. Some that were rough a few months ago have been improved dramatically in the last quarter in updates.

      I can shut up any car load of kids by handing them that iPad and telling them to knock themselves out.

       

    82. Re:Apples to Oranges Plus Fear Mongering by s73v3r · · Score: 1

      You are technically correct. The best kind of correct. I suppose my joke kinda falls apart due to the fact that I can't name a major provider of tinfoil off the top of my head.

    83. Re:Apples to Oranges Plus Fear Mongering by toriver · · Score: 1

      That does seem strange, yes... there should be no reason not to export to Latin America unless the countries insist on rules that Apple refuse to follow.

      Then again, I live in Norway which has a small-ish market (but big enough for Apple to sell directly :) ) where e.g. Nintendo have chosen not to be represented (Nintendo products are imported by the Norwegian branch of a Swedish company)...

    84. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      Could make non-gaming Mac users buy more games.

    85. Re:Apples to Oranges Plus Fear Mongering by hjf · · Score: 1

      The only rule applying to electronic products here in Argentina is that anything running with over 24V needs a special permit. It should be tested and certified by a local lab (Bureau Veritas, UL, TÜV Rheinland, etc). The certification process costs about ARS 2000 (USD 500) and it's a destructive process for 1 (one) power supply. It's good for two months and then they have to re certify it.

      The problem with being represented by just an importer is that they give you the warranty they want. By law they're required to give you a 30-day warranty, but most give you 6 months. Brand-name machines come with 1 or 2-year warranties. Philips monitors come with 3 years. That, and the marketing behind it. Sony officialy imports the PS3 (at 4x the US price...) but they do lots of marketing. Movies, giant signs, TV and magazine ads, etc. That can't be expected by a small "niche" importer".

    86. Re:Apples to Oranges Plus Fear Mongering by Anonymous Coward · · Score: 0

      if I buy a PS3 game (yes, on a disk), I can re-sell it to a friend or swap it for a new game. With the exception of photoshop serial numbers, re-sale value of downloaded software is exactly zero. Price of downloads should reflect this.

  2. Oranges and...well...Apples by elrous0 · · Score: 5, Insightful

    Comparing some $2 iPhone/iPad game and a full-blown Mac game like The Sims 3 or World or Warcraft, as if there is parity just because they're both "games," is fucking retarded. These are "apps" not "applications."

    Some young hotshit programmer designing a great little mini-game isn't going to drive down the price of Call of Duty 4, for Christ's sake.

    Some start-up's simple photo editor isn't going to drive down the price of Photoshop (anymore than GIMP or any of a hundred other free photo editors did on the PC).

    Serious development still costs money. And the more complex your application, the more you generally have to charge for it. What sells on the iPhone/iPad for a few bucks will probably sell for a few bucks on the Mac too. But no one is going to look at these little apps as replacements for more serious software (the kind that costs $20+). Apple isn't going to look at some iVideoEdit app and say "Well, we'd better lower the price of Final Cut Pro down to $5."

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:Oranges and...well...Apples by jedidiah · · Score: 2

      On the one hand, the cheap mini-apps could drive down demand for "the real thing". On the other hand, the crowd interested in the mini-apps probably would never buy "the real thing" anyways.

      Photoshop is an apt example. That bugger is expensive. Most people will never even see it unless they pirated it.

      Gaming on PCs is a little dire and it's made worse on the Mac by the fact that you can't upgrade your GPU. Mac gaming has that "platform fragmentation" that everyone likes to rag on Android for.

      A good number of Mac users are only capable of running the "cheap little games".

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:Oranges and...well...Apples by Anonymous Coward · · Score: 2, Informative

      Indeed. Go look at Steam where PC games at price points between $3 and $70 happily co-exist. Even the cheapest "serious" titles are $15-$20 and I expect the same to happen here. Yes, there are small indie games sold at cheap price points and you get what you pay for.

      The only situation where I could see a case for change is with small utilities - PC/Mac utility software is usually sold at between $10-$50 with $20 being often quoted. This may erode for smaller utilities but again, I expect the price to reflect the complexity and usefulness of the software.

    3. Re:Oranges and...well...Apples by jedidiah · · Score: 1

      ...and BTW. There are cheap cut-rate EA games for the iThing available in the Apple Store.

      So, the same thing could crop up for the Mac.

      Although it would mainly be replacing the robust secondary games market that Windows has but Macs don't.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    4. Re:Oranges and...well...Apples by wjousts · · Score: 4, Insightful

      But wait, I can play dumb flash games over the web for free. Clearly Call Of Duty 4 should now be free too!

      The real question is how do people manage to charge $0.99 for an iPhone game when they are much closer to the free flash games available on the web or even the free games available on the iPhone.

    5. Re:Oranges and...well...Apples by NevarMore · · Score: 1, Insightful

      But wait, I can play dumb flash games over the web for free. Clearly Call Of Duty 4 should now be free too!

      The real question is how do people manage to charge $0.99 for an iPhone game when they are much closer to the free flash games available on the web or even the free games available on the iPhone.

      Because theres no Flash on the iPhone?

    6. Re:Oranges and...well...Apples by dvdx · · Score: 1

      This is bullshit.

      The same was going around a few years ago when web-based `applications' were emerging and started competing with desktop applications. Back then some naysayers claimed they well apps will never reach the same level of functionality and use comfort as desktop apps.

      What has happened is Zoho, ThinkFree competing successfully with Google, Microsoft, and their apps becoming pretty much the right stuff. Zynga bringing in 600mln revenue in 2010 from *Farmville*. DuckDuckGo having 820.000 daily pageviews and returning results more relevant than Google -- all that being one guy startup.

      Apples can, and should, be compared to oranges, when we're talking about startups going against incumbents and innovating.

      Watch the small, dynamic developers and their apps growing and eating into marketshare of incumbents.

    7. Re:Oranges and...well...Apples by robthebloke · · Score: 3, Interesting

      Photoshop is targeted quite squarely at the professional, and therefore it really isn't an 'apt' example as you say. I imagine there are many of people out there who use a pirated version at home. I also imagine adobe doesn't lose too much sleep over them. If photoshop was uncrackable, how many of those users would buy a legit license? None of them! They'd all resort to buying adobe elements, using the software bundled with their digital cameras, or resort to free alternatives such as paint.NET or gimp.

      Photoshop with it's £550 price tag is a professional product, aimed at the professional user - a user whom it's assumed will be audited at the end of the year, and therefore can't avoid paying for the product. The app-store will do nothing to change that, and certainly will not harm photoshop sales in the slightest....

    8. Re:Oranges and...well...Apples by Bert64 · · Score: 2

      The problem with photoshop is that its seen as "the thing to have", and is therefore used (usually pirated) by many people who simply have no need for its features and could do what they need with many of the alternatives, most of which are free or very cheap.

      I know someone who use photoshop for resizing and cropping pictures, yes literally just resizing pictures, nothing fancy whatsoever... He won't even consider using any of the many free programs that would do the job, and his reason was "they're not professional", so instead he uses a pirated photoshop.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    9. Re:Oranges and...well...Apples by oldspewey · · Score: 5, Insightful

      the professional user - a user whom it's assumed will be audited at the end of the year, and therefore can't avoid paying for the product

      I've known a few freelancers who didn't buy the full product for fear of an audit - they bought the full product because they didn't want to feel like a smalltime crook every time they turned on their workstation to do some design work for a client. It's a state of mind thing: if my skills and professionalism are solid enough to land me a 5-figure design gig, I'm going to do that work using professional equipment, none of which is stolen.

      --
      If libertarians are so opposed to effective government, why don't they all move to Somalia?
    10. Re:Oranges and...well...Apples by John+Betonschaar · · Score: 4, Insightful

      The real question is how do people manage to charge $0.99 for an iPhone game when they are much closer to the free flash games available on the web or even the free games available on the iPhone.

      1. Because not every iOS game is also available as a Flash game, not even remotely so
      2. Because Flash games are usually made for kb + mouse control, which you don't have on an iPhone
      3. Because the iPhone doesn't support Flash anyway
      4. Because even if the iPhone did support Flash, the gaming experience and battery life playing Flash games on it would be terrible. Android has Flash but I don't think many people use it for gaming.
      5. Because $0.99 is actually dirt cheap???

      You could say the same about buying a hotdog, a carton of milk, or going to a movie theatre. Why pay for that if you can also find someones leftovers in the trash can, you can also drink water from the tap, or you can also watch regular TV at home?

      As a spare-time iOS developer I always get a little sad reading stuff like this. We've come to the point where you can pick up nice games for the ridiculously low price of $0.99, games that took hundreds of hours of development, games that are often a lot better in every way and contain a lot more content than games you used to pay $20 or more (remember NeoGeo? $250 for a some games!) for 10 years ago, and yet, people all still complaining. Now it should all be free... People really have become cheap-ass bastards... :-S

    11. Re:Oranges and...well...Apples by Creepy · · Score: 2

      There is an enormous difference between costs of digital distribution and costs of traditional distribution. With traditional distribution, you have printing costs (e.g. manual), media costs, box art costs, print marketing, physical shipping costs, reclaims costs (damaged media), and pay a cut of profits to the developer, publisher, and point-of-sale. Worst of all is dealing with availability issues where a publisher's goal is to have zero items in a warehouse

      In the end, the publisher typically gets the lion's share of profits, but they also absorb most of those costs. Contracted to an indie developer working for a major publisher in the 1990s, I think heard in the end they took in maybe 10-15% of total profits (not sales...), and the owner of that company's self-published download only software (what was called crippleware back then - you played a 10% of the game for free and paid $15-30 to unlock the rest) made more than the commercial game they were contracted to make ever did. I haven't talked with the owner of that company in years, but they went mobile after that debacle - first to Nintendo DS games and then to iPhone games, both of which are fairly lucrative, but for different reasons (iPhone uses digital distribution and DS uses a cost recoup marketing model with overpriced software and cheaper hardware).

      With digital distribution the model is much simpler - developer and distributor (optimally directly to Steam - if a publisher is involved because of boxed games also being sold, they will likely take a large cut), and marketing (digital). There are minimal warehouse costs (data warehousing), the software is always available, no printing costs, no shipping costs, and far fewer mouths to feed. As long as there are new titles added, the bandwidth costs for distribution should never be an issue. In fact, it would not surprise me if the developer makes more money on a $5 downloadable game than they would on a $30 traditionally published game.

    12. Re:Oranges and...well...Apples by icebraining · · Score: 2

      Zynga bringing in 600mln revenue in 2010 from *Farmville*.

      But that was not accomplished by taking players from the existing AAA games, but by reaching to non-gamers, effectively expanding the games market.
      The average "social player" is a 43-year-old woman, which is a completely different person from the teenager/young-adult male that plays WoW or buys CoD4.

      The "small developers" are not eating into the established developers' market share, they're making their own market.

    13. Re:Oranges and...well...Apples by wjousts · · Score: 1

      Yeah, you're missing the point. I'm well aware the iPhone doesn't do flash. The point is why should I pay $0.99 for a game when most of them aren't much better than the ones I can get for free (including all the free ones on the iPhone AppStore).

      If, as TFA claims, $0.99 Mac apps are going to put a downward pressure of traditional $50 Mac apps, then how do $0.99 (or $1.99 or $2.99) apps exist in the world of free apps? Or how do those $50 Mac apps exist in the first place, in a world of FOSS? In other words, I doubt we're going to see a sudden collapse. It's apples and oranges, as the person I was replying to said.

    14. Re:Oranges and...well...Apples by wjousts · · Score: 1

      Because my point wasn't about Flash. Besides, your comment just begs the question, "so why would I use an iPhone then?".

    15. Re:Oranges and...well...Apples by Anonymous Coward · · Score: 0

      Right.... Mac hipsters playing Call of Duty ?

      Next thing you're going to try and tell me is that Canada has a military

    16. Re:Oranges and...well...Apples by Raffaello · · Score: 1

      I know someone who use photoshop for resizing and cropping pictures, yes literally just resizing pictures, nothing fancy whatsoever... He won't even consider using any of the many free programs that would do the job, and his reason was "they're not professional", so instead he uses a pirated photoshop.

      1. The plural of "anecdote" is not "data."

      2. The core of Adobe's professional market is not composed of people as dopey as your friend. It is composed of people who make a living using Adobe's software. For these people, the many free/low-cost image editors just don't cut it - most likely because the vast majority of them do image manipulation significantly more complex than simply cropping images (who'd have thought?!).

      3. If there existed a professional quality image editing suite fully feature equivalent with Photoshop but half or a quarter the price, don't you think professionals who do this sort of thing 8 hours a day, 200+ days a year for a living might have heard about it and already be using it?

    17. Re:Oranges and...well...Apples by NevarMore · · Score: 1

      Because my point wasn't about Flash. Besides, your comment just begs the question, "so why would I use an iPhone then?".

      Because it has Apps?

    18. Re:Oranges and...well...Apples by wjousts · · Score: 1

      Because you have circular logic?

    19. Re:Oranges and...well...Apples by Bassman59 · · Score: 2

      the professional user - a user whom it's assumed will be audited at the end of the year, and therefore can't avoid paying for the product

      I've known a few freelancers who didn't buy the full product for fear of an audit - they bought the full product because they didn't want to feel like a smalltime crook every time they turned on their workstation to do some design work for a client. It's a state of mind thing: if my skills and professionalism are solid enough to land me a 5-figure design gig, I'm going to do that work using professional equipment, none of which is stolen.

      EXACTLY. The professional who uses Photoshop as part of his/her workflow is creating intellectual property that is ultimately no different from Photoshop itself. "well, I used a cracked version of Photoshop to create the design that I want to sell" would just make that person a hypocrite.

      Not that hypocrites don't exist -- just look at all of the record producers who on one hand complain about pirating and illegal downloads, but on the other hand they use cracked versions of DAW software and plug-ins to make the products they want to sell!

    20. Re:Oranges and...well...Apples by Kjella · · Score: 1

      All valid points but I think the grandparent was an answer to the implicit question "Why does everybody and their grandmother feel the need to pirate Photoshop?" It's also the answer to "Why does the people you talk about for some mysterious reason become pros on a very expensive tool." Everybody gets Photoshop because it's "the" tool to get, then naturally if you expand from consumer to prosumer to professional you invest more and more hours in that tool. Finally when it comes down to purchasing time, it's either plunking down for Photoshop or throwing away the thousands of dollars' worth of time you've spent learning it in and out, possibly but not certainly reaching the same level of productivity (because everybody "knows" its best, obviously no other tool can be more effective). It's a pretty easy choice, even easier if you're an employer and you start talking training costs instead of self-study cost.

      --
      Live today, because you never know what tomorrow brings
    21. Re:Oranges and...well...Apples by Anonymous Coward · · Score: 0

      Talk for yourself...

    22. Re:Oranges and...well...Apples by stewbacca · · Score: 1

      Photoshop is expensive because it is an industry standard and can charge whatever it wants.

      No mini-app is going to replace it because professionals who use Photoshop NEED Photoshop for its features, not some lame Photoshop Express iApp that adds cute borders to a picture or changes your iPhone picture to sepia.

    23. Re:Oranges and...well...Apples by stewbacca · · Score: 1

      The problem with photoshop is that its seen as "the thing to have", and is therefore used (usually pirated) by many people who simply have no need for its features and could do what they need with many of the alternatives

      This is a problem with pirate culture, not Photoshop.

    24. Re:Oranges and...well...Apples by Anonymous Coward · · Score: 0

      Everybody gets Photoshop because it's "the" tool to get, then naturally if you expand from consumer to prosumer to professional [...]

      Kjella, if you would be so kind, a humble request from a simple AC:

      Please don't ever use that abortion of a word "prosumer" again or the English language will crack your skull open with an emdash.

    25. Re:Oranges and...well...Apples by noidentity · · Score: 1

      Grandparent wasn't arguing that they should be free, but using that as a rhetorical device to show that the article's conclusion is erroneous.

    26. Re:Oranges and...well...Apples by H0p313ss · · Score: 1

      You could say the same about buying a hotdog, a carton of milk, or going to a movie theatre. Why pay for that if you can also find someones leftovers in the trash can, you can also drink water from the tap, or you can also watch regular TV at home?

      I couldn't have said it better. This is the fundamental problem with kdawson's argument, comparing the $1 to $5 iOS apps with professional software applications is like comparing a street vendor hotdog to a $25 steak dinner.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    27. Re:Oranges and...well...Apples by tnk1 · · Score: 3, Interesting

      I also think that pros know on an almost instinctual level that if they don't buy the software that they rely on, it won't be there for them in the future, at least in terms of support and critical improvements. And even if the app that I bought is bug-free and needs no training or support to operate, perhaps I want to know that they are there to add features later on, or at the very least, they will continue to target my profession with tools that make my life easier.

      I think that's a component of the feeling of "rightness" that you get when you see the box on your shelf or have the serial number for the legit copy stored away somewhere.

    28. Re:Oranges and...well...Apples by Anonymous Coward · · Score: 0

      People really have become cheap-ass bastards... :-S

      This is less about cheapness, and more about people finding an excuse to complain no matter how good you make it.

    29. Re:Oranges and...well...Apples by PopeRatzo · · Score: 1

      These are "apps" not "applications."

      Some young hotshit programmer designing a great little mini-game isn't going to drive down the price of Call of Duty 4, for Christ's sake.

      You're right, of course. I don't think there is danger in the new Apple Application Store for Mac from price pressure. That's not to say there isn't danger.

      I'd like to get some people on record saying the Macintosh is never going to become a walled garden. "But the applications will be cheap!" does not make me feel better. My Mac Pro (my third) is now almost two years old. It's been an integral part of my DAW and of all my computing chores (along with Windows and Linux machines), as has every Mac I've owned for decades. Except for a period in the 90's when they were licensing the OS and allowing clones and Apple quality was off, this is only the second time I've been hesitant about buying a new one, all because of my discomfort over the direction they're going.

      --
      You are welcome on my lawn.
    30. Re:Oranges and...well...Apples by PopeRatzo · · Score: 1

      Most people will never even see it unless they pirated it.

      I don't know about that. I know plenty of mac users who paid full price for Photoshop multiple times. Lots of casual users who use Nikon DSLRs for taking snapshots on vacation. As mac users, they already show less sensitivity to price than users of other platform and more consciousness about brand names, and even if they only use Photoshop for the most common tasks, ones that would be possible in many lower-cost applications, they want Photoshop for the same reason they want Apple. Brand consciousness is brand consciousness.

      But let's see how much longer Adobe and Apple stay friendly enough that you'll be able to run Photoshop on your mac. And let's see how long you'll be able to run any non App Store app on your Mac without jailbreaking it. For good or ill, the direction Apple is taking is quite clear. Don't think for a second that after the success of the iPhone that they hold any sacred place for personal computing that will prevent them from putting Macs behind a wall. As a long-time owner of Apple stock, and user of Macintosh computers, this is something that figures into my decision about holding or selling the stock and buying any new Macs.

      --
      You are welcome on my lawn.
    31. Re:Oranges and...well...Apples by oldspewey · · Score: 1

      it won't be there for them in the future, at least in terms of support and critical improvements.

      I've seen something related to this happen with disastrous results. I knew a guy who was a freelancer, and he liked to run cracked versions of everything. What's more, he would habitually seek out the latest releases of everything so he was constantly reinstalling new cracks. He was working on a big design job when his workstation went completely fucking nuts. Among other things, it was emailing invitations to a greeting card website to everybody in his address book (including me) - so you can only imagine what kinds of fun stuff he had installed along with those cracks.

      One of the people who received a virus-ridden e-card was his client, who got pissed off and then got worried. The client phoned him and asked that he bundle up everything he'd been working on to date, and send it to him so he could do a status check. Since the machine was going fucking haywire he couldn't do it right away, and had to spend the next couple days trying to to hunt viruses and eventually reinstalling everything from scratch.

      The client lost patience and simply yanked the job and gave it to another freelancer. It was a pretty nice job too, worth somewhere north of $15K IIRC. I remember sitting at a pub with this guy and three other associates of ours as he recounted his story. He was really upset - not at himself or at the website where he got his virus-riddled cracks, but at his client for yanking the work - and he was considering suing the client for breach of contract. The opinion around the table was basically "do you really want to get yourself into a courtroom somewhere and have to defend the fact you were completing (or attempting to complete) all this work with stolen software?" He let it go, but he never changed his habits. Last I heard, he was still installing the latest crack of everything on his workstation.

      --
      If libertarians are so opposed to effective government, why don't they all move to Somalia?
    32. Re:Oranges and...well...Apples by greymond · · Score: 1

      I actually agree with the AC...I'm not seeing the correlation between someone using pirated Photoshop to create artwork for profit is being a hypocrite...I mean if someone stole some paintbrushes and a canvas from an art store and sold the painting, how is that a hypocrite?

      They could only be a hypocrite if the painting or artwork was stolen and they complained about that.

      The music analogy makes more sense at least, especially with how most musicians today are just covering or sampling old songs with pirated software and complaining about making a million bucks instead of several million bucks for what took them a month while being stoned to create.

    33. Re:Oranges and...well...Apples by ColdWetDog · · Score: 1

      That's OK. If Adobe drops out of creating OS X applications AND Apple lets the Mac Pros wither away nothing will happen for a while. CS3 / 4 / 5 will still work. The MacPros will buzz along for another couple of years.

      Then, when CS 12 comes along (Now with 3D puppet warp! And the same friggen bugs as CS 1!) and the MacPro goes to recycle heaven, we'll go buy a 12 Core Intel i747 with 128 terabytes of RAM and Windows 16). Or maybe Adobe will wise up and port things to Linux. Folks will just deal with the changes.

      --
      Faster! Faster! Faster would be better!
    34. Re:Oranges and...well...Apples by chrism238 · · Score: 1

      "4. Because even if the iPhone did support Flash, the gaming experience and battery life playing Flash games on it would be terrible." Did Steve Jobs ask you to say that?

    35. Re:Oranges and...well...Apples by St.Creed · · Score: 1

      The analogy isn't about stealing stuff. You don't "steal" Photoshop, you copy it.

      So do you like to be paid for your work? Yes. You are a business, you are there to make money of the stuff you create. So do the Photoshop developers. That's the analogy, and if you are demanding money for your work you are a hypocrite if you refuse to pay those that enable you to earn it in the first place.

      That being said: I don't think I have a big issue with the people using a cracked version at home for their holiday snapshots. Even though I use Paint.NET + plugins for it, I don't particularly care about others using better software (it would be nice if Photoshop had a free version for non-professional home use, though, even if it's just for stuff like lens correction and RAW to JPG conversions).

      But seriously: if you're a professional making money using tools, just BUY them. Or give your own stuff away for free as well. Anything less is, IMO, hypocritical.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    36. Re:Oranges and...well...Apples by ColdWetDog · · Score: 1

      this is only the second time I've been hesitant about buying a new one, all because of my discomfort over the direction they're going.

      Do you really think that one day you will wake up and find out that you can't buy OS X applications from whomever, only from His Jobness? It will take years for that transition to occur (if it ever does, which I doubt). Hell, if you had to stay at OS X 10.6.5 (the current version) for the rest of your machine's useful life, would that be too hard?

      I suspect, if anything, Apple will just let OS X just fade off into irrelevance. People will have plenty of time to make the change. Personally, I think that Linux may be grown up enough to take over at that point. All that really would take is to have Adobe (who appears to have no love for Apple anyway) to port the Creative Suite to Linux. I suspect that most of the hardcore Apple folks in the graphics industry will just move over to yet another flavor of Unix. Hell, you could keep your own hardware, dual boot and run Parallels if you like. Many, many options.

      --
      Faster! Faster! Faster would be better!
    37. Re:Oranges and...well...Apples by oldspewey · · Score: 1

      It isn't about hypocrisy so much as a person's sense of inner worth. Think of it this way: there are some people out there who are highly competent professionals, but they wouldn't feel that way if they rolled into the office parking lot every morning in a rusty 1989 Nissan Pulsar with a blown muffler. But why? It makes no sense. Their performance in the workplace has nothing to do with the tool (the car) they used to get themselves there, yet somehow internally, that '89 Pulsar creates a conflict - they don't feel like a professional being seen in that car. They would never in a million years offer to drive their colleagues to lunch.

      --
      If libertarians are so opposed to effective government, why don't they all move to Somalia?
    38. Re:Oranges and...well...Apples by Stregano · · Score: 1

      How do you know the battery life of an iPhone when Flash is used when it is not supported?

      --
      The world is how you make it
    39. Re:Oranges and...well...Apples by PopeRatzo · · Score: 1

      we'll go buy a 12 Core Intel i747 with 128 terabytes of RAM and Windows 16

      Yeah, I'm OK with that, too.

      Since I bought my last Mac Pro, I also built an i7/1366 that's at least as powerful as the most powerful Mac Pro (with far better graphics). But still, when the last Mac goes behind the wall, something important will be lost from personal computing.

      --
      You are welcome on my lawn.
    40. Re:Oranges and...well...Apples by PopeRatzo · · Score: 1

      Do you really think that one day you will wake up and find out that you can't buy OS X applications from whomever, only from His Jobness?

      I do.

      I suspect that most of the hardcore Apple folks in the graphics industry will just move over to yet another flavor of Unix.

      Or, like many of us in the graphics, video and music industry, we'll just move to Windows. I spend a lot of my time in recording studios and post-production houses. A lot of them have replaced their macs with Windows computers.

      --
      You are welcome on my lawn.
    41. Re:Oranges and...well...Apples by fyngyrz · · Score: 1


      You don't "steal" Photoshop, you copy it.

      Right. What you're stealing is empowerment from the photoshop developers: They created something that they agree to share for a particular return, which in turn you may use to empower yourself.

      If you take without recompense, you have chosen to take that empowerment without providing the return.

      If every user did this, all the effort of the developers would be taken with no return, and the developers would lose the entire income stream that is pendant upon selling that empowerment. If half the users did this, the developers lose only half the income stream, but they still lose. If only a few users do this, then the developers lose still less - but they still lose. If no user does it, then there is no loss.

      That's why piracy is theft. Not because "copying isn't stealing a unique object." But because you take someone's work product without paying. That work product - which cost real money, I'd like to remind you - only has repayment value to the developers in the transaction from them, to the user. If the value is taken out of that transaction without the agreement of the developer, that's theft.

      --
      I've fallen off your lawn, and I can't get up.
    42. Re:Oranges and...well...Apples by fyngyrz · · Score: 1


      If there existed a professional quality image editing suite fully feature equivalent with Photoshop but half or a quarter the price, don't you think professionals who do this sort of thing 8 hours a day, 200+ days a year for a living might have heard about it and already be using it?

      No. Photoshop, while a superb program, has close competitors in many areas and has had for years. Some of them are better than it is, or were, in many areas. The reason they didn't rise to the level Photoshop did is marketing and consequent user perception. Examples: PSP had (may still have) a much better brush engine. WinImages had (may still have) a much more powerful layering engine. Corel had (may still have) much better painterly effects. I'm only pointing at single features because they managed to stick in my mind; that's not to say there aren't others. But what these apps don't have behind them is marketing at anywhere near the level Adobe does. Consequently, the assumption you make is false: There are professional quality tools out there that attempt to compete with Photoshop, and no, most professionals aren't even slightly aware of them -- they don't go hunting for such things, and the manufacturers really haven't managed to get them right in front of them. And it isn't just a matter of being an all-in-one knife, either - most pros will use other tools when they find them worthy. But if they don't know about them or remain unconvinced because of the marketing of other companies... well, that's the end of that. And why? primarily because marketing is both an art an a very expensive undertaking. And because of luck. Never underestimate the power of luck.

      --
      I've fallen off your lawn, and I can't get up.
    43. Re:Oranges and...well...Apples by fyngyrz · · Score: 1

      Or maybe Adobe will suffer company-wide brain tumors and port things to Linux

      There, fixed that for ya. My pleasure. :)

      --
      I've fallen off your lawn, and I can't get up.
    44. Re:Oranges and...well...Apples by jo_ham · · Score: 1

      I doubt it - anyone who has used Flash on OS X would be able to tell you that from personal experience. Flash performance on OS X is simply terrible, and not for any of the reasons Adobe likes to trot out (like 'no access to hidden APIs' or other such nonsense) - other plugin apps that do a similar job to Flash work perfectly well, like Microsoft Silverlight of all things, and On2's built in Flash emulator that was part of their encoding suite back when it was all a separate app and could create standalone Flash videos.

      Adobe's Flash code on OS X is just woeful, and for one reason: the previous maintainers, and then Adobe themselves, completely neglected it and are now playing catchup as fast as they can (the 10.1 release is considerably better and saw a 20-25% drop in CPU use, but that still leaves a 2Ghz Core 2 Duo at 65% CPU use playing simple Flash content. This isn't even including anything to do with hardware H.264 decoding (which is supported on OS X now).

      iOS is a customised version of OS X running a similar kernel and base system with a custom graphics layer on top, and a ported version of Flash would suffer the same performance problems as it does on OS X. The only issue is that they can't "hide" those performance issues by throwing a Core 2 Duo's full power at them, so your little flash game looks like it's performing ok... at near 90% CPU use. There's just no excess horsepower to throw at it on a mobile phone. Maybe when we have dual core 2Ghz phones - those aren;t actually far off.

      I wish Flash performed better on OS X all the time - I've got no serious axe to grind with Adobe (other than wanting open web standards ultimately), so I wish they'd fix it. HD content on BBC iPlayer via the flash player drops frames and stutters on my iMac. The exact same flash stream played by XBMC on the same OS purrs along nicely at 35% CPU with no playback issues at all. Tell me, what are the XBMC devs doing that Adobe is not? Perhaps Adobe could ask them?

    45. Re:Oranges and...well...Apples by jo_ham · · Score: 1

      Extrapolate the Flash performance on OS X, of which iOS is a close relative (kernel and base system are pretty much the same). Also looking at the the flash performance on other mobile devices like Android, which have not been all that great.

      See my post above for OS X issues.

      Fucking shitty slashcode won't let me paste today. Soem days it works, some days it doesn't. Comment ID is 34769404, attached to a reply to the GP.

    46. Re:Oranges and...well...Apples by BigSes · · Score: 1

      ...contain a lot more content than games you used to pay $20 or more (remember NeoGeo? $250 for a some games!) for 10 years ago, and yet, people all still complaining.

      The only reason Neo*Geo games were that expensive was the cost of high capacity memory chips inside of the cartridge, necessary to store the large amount of megabits of large and/or super detailed sprites and artwork compared to the more run-of-the-mill home systems (Neo*Geo was 24-bit). Similarly to how some large NES/SNES/Genesis games such as Final Fantasy 3 or Phantasy Star 2 retailed for about $10 to $15 more than a "regular" game, to cover the cost of manufacture, more than anything. They had more content, so they needed more space to store it. Its pretty much the sole reason that physical cartridges have disappeared as a viable gaming medium for anything other than portable systems. You never know, this may change again.

    47. Re:Oranges and...well...Apples by fyngyrz · · Score: 1

      Hell, if you had to stay at OS X 10.6.5 (the current version) for the rest of your machine's useful life, would that be too hard?

      Actually, my Mac Pro (8 core, 3 GHz, 8 GB, Intel - my daily driver machine) is at 10.5[.8] (like about 70% of other Mac users IIRC) and I expect it to stay there; 10.6 just broke way too much stuff, and, at least so far, hasn't offered me any significant reason to discard those apps.

      Personally, I think that Linux may be grown up enough to take over at that point.

      Linux's problem isn't - and has never been - that it isn't "grown up" enough. It's a superb OS, and the day it allows turning off its greedy filesystem cache behavior, it'll be a nearly perfect OS. I could port to it fairly easily if I were willing to pony up for a GUI, careful to avoid GPL entanglement, and willing to try to deliver and support across the fragmented series of platforms that is Linux today. I'm not, BTW.

      The problem is that the Linux world is massively unfriendly to the vast majority of commercial development models, and with the very occasional exception of a visionary/lunatic, most commercial developers simply won't go there. That unfriendliness covers multiple bases; outside of X (which sucks) no standard GUI graphics (and pay models for what unencumbered GUI libraries there are additionally put off small developers); the GPL is about as anti-commercial as it can be, it is literally dangerous to most commercial development models; and OS fragmentation - the zillion linux variants - makes it about impossible to say "works under linux." Software may want to be free, but developers want to make house payments, and guess which one takes priority in most developer's minds?

      All that really would take is to have Adobe (who appears to have no love for Apple anyway) to port the Creative Suite to Linux.

      Well, yes. And do you actually think this is a likely outcome? I can't see it happening. Not as long as linux is... well, linux.

      Hell, you could keep your own hardware, dual boot and run Parallels if you like. Many, many options.

      I already do this - if I want to work in linux, well, there it is, cooking away in Parallels. And I have projects that require linux. Likewise XP. So if something comes up I need to use on a particular OS, I just... use it. No need for anyone to port in any particular direction. The only trick to this is keeping XP off the net so it can't screw itself into the ground with adware and the like, but that's no problem at all, really, with two other OSs that are significantly safer out on the net right at hand. All on hardware that at the moment, is pretty powerful as compared to the general level of hardware out there, powerful enough to not make me wait, which is my primary criteria these days.

      --
      I've fallen off your lawn, and I can't get up.
    48. Re:Oranges and...well...Apples by BasilBrush · · Score: 1

      But let's see how much longer Adobe and Apple stay friendly enough that you'll be able to run Photoshop on your mac.

      It's financially advantageous to both companies that Photoshop runs on the Mac. The same was not true of Flash.

      And let's see how long you'll be able to run any non App Store app on your Mac without jailbreaking it.

      And not a single one of you exposing that idea over and over again has ever come up with a single profit motivation for Apple doing it. Only stupid "Apple is evil" motivations.

      As a long-time owner of Apple stock, and user of Macintosh computers, this is something that figures into my decision about holding or selling the stock

      The implication here is that you know these things would be bad for Apple stock. Which implies it's the wrong thing for Apple to do. So it's not just that you can't think of profit motives for Apple doing these things, you know the profit motivation is there for them not to do them.

      Bottom line is either you aren't capable of logical thought, or you're trolling.

    49. Re:Oranges and...well...Apples by ScrewMaster · · Score: 1

      I think that's a component of the feeling of "rightness" that you get when you see the box on your shelf or have the serial number for the legit copy stored away somewhere.

      I agree. But in this day and age, with product activation and remote runtime authentication becoming more and more common, the availability of a cracked copy is good insurance.

      --
      The higher the technology, the sharper that two-edged sword.
    50. Re:Oranges and...well...Apples by ScrewMaster · · Score: 1

      Last I heard, he was still installing the latest crack of everything on his workstation.

      Not too bright, is he? It's one thing to make a mistake ... it's entirely another when you keep repeating it.

      --
      The higher the technology, the sharper that two-edged sword.
    51. Re:Oranges and...well...Apples by ScrewMaster · · Score: 1

      People really have become cheap-ass bastards...

      Consumers have always been cheap-ass bastards. Software development is just one of many industries that have been hard hit by a complete unconcern for anything but price.

      --
      The higher the technology, the sharper that two-edged sword.
    52. Re:Oranges and...well...Apples by dudeman500 · · Score: 1

      Why is it sad prices have reduced? Volume can make up for the lower margins. Considering the marginal cost of an additional sale is practically zero.

    53. Re:Oranges and...well...Apples by toriver · · Score: 1

      No, piracy is unlicensed copying. The product is not stolen, the developers are not raped, or whatever other laden words you could employ. Their State-granted monopoly of providing copies is violated. They do not actually lose anything but nor do they gain the income a paid license would bring.

      Using license-based software without a license is illegal, and stealing is illegal, but two things being illegal do not make the two things the same.

      There are cheaper alternatives (if one cannot afford Adobe's abhorrent prices), most of which employ the same user interface semantics (seeing how they have become a de facto standard). Personally I stick with Pixelmator, a shareware product for the Mac.

    54. Re:Oranges and...well...Apples by toriver · · Score: 1

      Yes, I bet Adobe would drop 1/3 of their revenue in a hissy fit. (Mac users have already been bitten by Adobe, though, when Premiere was dropped and they had to switch to Apple's Final Cut product line...)

    55. Re:Oranges and...well...Apples by ColdWetDog · · Score: 1

      Well, yes. And do you actually think this is a likely outcome? I can't see it happening. Not as long as linux is... well, linux.

      It might... That's what I meant about 'growing up' (Linux is perfectly fine in many venues already). You could set it up to run under Red Hat or other distro, you could even make it run under several. Yes, I'm arm waving and likely smoking something, but it's not too ridiculous to imagine a scenario where Apple moves entirely into the appliance space and software companies might want to hedge their bets. Probably won't happen, everyone will eventually run Windows 14 on the desktop, iOS 6 on their iThingy and Linux in the background along with a scattering of Androids blithering back and forth but what the heck.

      Hell, Jobs might even make an expandable mini tower and floor us all.

      --
      Faster! Faster! Faster would be better!
    56. Re:Oranges and...well...Apples by Anonymous Coward · · Score: 0

      I use Photoshop to shoop the nipples off of the ladies in porn pics and then post them to /b/ in order to troll basement dwellers desperate for fapping material.

      Pirated photoshop is the premier tool for the job because of their healing brush and their content-aware fill tools, which you just can't get on more basic image editors.

      Professional software is the only thing that will live up to the standards of /b/tards everywhere. I don't see why your mentally challenged friend should resize images using anything less than the average /b/tard.

      captcha: dissent

    57. Re:Oranges and...well...Apples by PopeRatzo · · Score: 1

      And not a single one of you exposing that idea over and over again has ever come up with a single profit motivation for Apple doing it.

      Apple's decision to put the iPhone behind a wall worked out pretty well for them financially.

      I'm not saying that it would be bad business for Apple to put the Mac behind a wall. Just that it would be bad for personal computing, which is not the same as saying it would be bad for Apple stock.

      I took some profit off the table with my Apple stock in 2010, but kept most of it. We'll see where it is at the end of March and I might dip my toe in again on the long side.

      --
      You are welcome on my lawn.
    58. Re:Oranges and...well...Apples by BasilBrush · · Score: 1

      Apple's decision to put the iPhone behind a wall worked out pretty well for them financially.

      They've done extraordinarily well from selling the iPhone. Profits from the App Store are minimal.

      Even if Apple was fixated on getting it's cut from app sales, they still don't need to mandate it. Most active app developers will choose to release on the app store anyway. It's where the volume will be.

      Again, Apple has nothing to gain from stopping non-App Store apps running on the Mac, and plenty to lose. They wont do it.

    59. Re:Oranges and...well...Apples by Builder · · Score: 1

      And the fact that you had to spell that out makes me weep :(

  3. Optional by gilesjuk · · Score: 5, Insightful

    You don't have to use the App Store to sell software.

    I don't imagine for one minute that large professional applications will ever be sold this way for the time being.

    1. Re:Optional by qpqp · · Score: 1

      You're wrong. It's an additional sales channel for (almost) free. Also, it is perfectly possible to put (almost) any price-tag you want. http://developer.apple.com/programs/mac/distribution.html

    2. Re:Optional by Dexter+Herbivore · · Score: 1

      Steam... anyone?

    3. Re:Optional by Dysproxia · · Score: 1

      I don't imagine for one minute that large professional applications will ever be sold this way for the time being.

      Never say never, for the time being.

    4. Re:Optional by Anonymous Coward · · Score: 1

      Ever! ... For the time being.

    5. Re:Optional by iniquitous · · Score: 1

      You don't have to use the App Store to sell software.

      True, but isn't it obvious were the Mac App Store will lead? Why would the average Mac user ever want to buy software from any other source when the App Store is immediate and convenient? Why trust n-many other payment systems, continually handing out credit card numbers on various websites, etc when they can just trust Apple, which they already know and are comfortable with? Why bother with finding download links on different websites and other installation processes when they can just perform the familiar one-click "Install"? And won't it go without saying that apps on the Mac App Store are naturally more trustworthy than apps in the wild?

      Mac developers should get ready to immediately suffer profit loss and vaguely defined restrictions in order to get their applications in the App Store, where they must be in order to survive.

    6. Re:Optional by Haedrian · · Score: 1

      Yet.

    7. Re:Optional by noidentity · · Score: 1

      Inconceivable! There's no way one could sell an app before the App Store. Thus, this app store opening is a huge thing. Huge!

    8. Re:Optional by afidel · · Score: 1

      30% of revenue is almost free to you?!? You're either in a business with *really* high margins or you've never run a business.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    9. Re:Optional by SpryGuy · · Score: 1

      Inconceivable!

      I do not think that word means what you think it means.

      --

      - Spryguy
      There are three kinds of people in this world: those that can count and those that can't
    10. Re:Optional by Rudeboy777 · · Score: 1

      I don't imagine for one minute that large professional applications will ever be sold this way for the time being.

      Well which one is it? "ever be sold this way" or "sold this way for the time being"??

      --

      From hell's heart I fstab at /dev/hdc

    11. Re:Optional by PopeRatzo · · Score: 1

      I don't imagine for one minute that large professional applications will ever be sold this way for the time being.

      Then you will be caught by surprise, friend. What makes you think there is something sacrosanct about "large professional applications" that will prevent Apple from taking the Mac "app store only"?

      --
      You are welcome on my lawn.
    12. Re:Optional by andre1s · · Score: 1

      Given it gives you 1) Distribution channel and advertising opportunities 2) payment processing for indy developers this is really good deal

    13. Re:Optional by jo_ham · · Score: 2

      And you seem to have no idea how expensive it is to run a 24/7 (ish) distribution system and micropayment collection system.

      Developers have welcomed it as a pretty reasonable fee to eliminate the hassle of handling all that stuff themselves, leaving them free to work on what actually matters to them: the apps themselves.

  4. Price points? by Anonymous Coward · · Score: 0

    Goddamn! Every time I hear someone utter "price point" I want to stab them in the face. Just say "price."

    1. Re:Price points? by Anonymous Coward · · Score: 0

      I AGREE!!

    2. Re:Price points? by heptapod · · Score: 1

      Price point refers to MSRP, manufacturer's suggested retail price. It's a suggestion and retailers do not need to adhere to that guideline. For example there are those tall cans of Arizona tea which have 99 printed right on the can but some places will sell it for higher prices. Price is what is determined by the retailer which will return an acceptable profit for a product.

    3. Re:Price points? by BasilBrush · · Score: 4, Funny

      Price points are not the same as prices. Prices are every numerical price from 0.01c to the most expensive thing you can imagine. Price points are attractive numbers that products tend to retail at. 95c, 99c, $1.95, $1.99, $2.95, $2.99 etc.

    4. Re:Price points? by Anonymous Coward · · Score: 0

      "X is every X..." and this dingus gets modded up to +3?

      This is the cancer that's killing slashdot.

    5. Re:Price points? by seebs · · Score: 2

      Wrong! This is a real distinction with semantic content.

      People don't experience prices linearly. They experience prices in a somewhat disjoint manner, where crossing a particular arbitrary line makes a large difference in peoples' perception of prices.

      Wikipedia on price points.

      Now, the "factual accuracy of this article is disputed". So it may be false. But even if the theory is wrong, the term "price point" is not just a synonym for "price".

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    6. Re:Price points? by vandamme · · Score: 1

      My price point is pretty low, since I've spent $10 on software in the last ten years, not counting operating systems I was forced to buy with computers.

  5. Competition by tepples · · Score: 1

    You don't have to use the App Store to sell software.

    But if you don't, your would-have-been customers will likely buy your competitor's close substitute from the App Store instead of your software from your web site.

    1. Re:Competition by Anonymous Coward · · Score: 0

      There won't be a close substitute for, say, WoW or MsOffice at the App Store.

    2. Re:Competition by Winckle · · Score: 1

      I don't know about WoW but Apple are putting their iWork suite up there day 1.

    3. Re:Competition by BasilBrush · · Score: 1

      Why not? In fact I won't be surprised to see WOW and/or MS Office themselves available on the Mac App Store. Why not? If it's like the iOS App Store, or Fairplay Songs, it'll have reasonably good DRM, and wide distribution at a 30% markup. Compared with the retail channel, that means the developers will take much more of the retail price. Are you aware just how little of the retail price a developer normally gets?

    4. Re:Competition by varcher · · Score: 1

      Put NeoOffice on the App Store, and see how close a substitute it is.

    5. Re:Competition by Anonymous Coward · · Score: 0

      Why not? In fact I won't be surprised to see WOW and/or MS Office themselves available on the Mac App Store. Why not?

      what he said was

      close substitute

    6. Re:Competition by jonbryce · · Score: 1

      And OpenOffice / Neo Office are pretty good substitutes as long as you don't need Outlook/Entourage. Access and Visio aren't available on Mac, so the lack of substitute for it isn't an issue.

    7. Re:Competition by AHuxley · · Score: 1

      Try http://download.cnet.com/mac/
      Set to Purchase and have a look at the shareware.
      All the $10-$40 options to do or save in, convert or work out ect some ~ small Mac task thats standalone or feeds into a larger set of tools.
      Thats the fear. WoW or MsOffice are safe for now on the Mac.
      12,000 downloads for a $10 app that might exist on ios for a few $.
      The Mac software cartel is over. Its time for the $99 basement code app that phones home a bit too much :)

      --
      Domestic spying is now "Benign Information Gathering"
    8. Re:Competition by Winckle · · Score: 1

      That's interesting because Apple might not let OpenOffice or NeoOffice into the store. Does oo.org still have Java components to it?

    9. Re:Competition by Sloppy · · Score: 1

      Why would your customer do that? Buying from your website: no middleman. Buying your competitor's product from Apple: middleman. Assuming you and competitor's other costs are equal, you can offer your product at a lower price than your competitor's Apple Store price, with the same margin. You win.

      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    10. Re:Competition by Bassman59 · · Score: 1

      You don't have to use the App Store to sell software.

      But if you don't, your would-have-been customers will likely buy your competitor's close substitute from the App Store instead of your software from your web site.

      To extend to the larger world of professional applications, I don't expect to see a professional PCB layout tool or a VHDL simulator in any kind of app store. Professional software that costs real money will continue to be sold through the usual channels.

      Users who have real work to do don't just select what's in an "app store."

    11. Re:Competition by ProfessionalCookie · · Score: 1

      How visible is your app? How visible is his?

    12. Re:Competition by Anonymous Coward · · Score: 0

      OmniGraffle: Better than Visio, and it imports Visio files.

      The Omni Group will be releasing their apps on the store.

    13. Re:Competition by fyngyrz · · Score: 1

      OmniOutliner Pro - my favorite, most powerful application for day to day use on the Mac. My whole life is inside OmniOutliner - I've got a timeline in there from the day I was born right to today, just as one example of how pervasive the thing becomes. What a great product. And no, not connected to them, except as a very happy customer.

      --
      I've fallen off your lawn, and I can't get up.
    14. Re:Competition by Bing+Tsher+E · · Score: 1

      Buying from your website: obscure website with no proven track record. Making payment to an unknown business entity.

      Buying from Apple's website: known entity, billing arrangements already set up in advance.

  6. How long will it be optional, though? by Anonymous Coward · · Score: 0

    Apple doesn't have a good track record of providing open systems. As a vendor, will you always be allowed (yes, allowed!) by Apple to sell software through other channels? As a user, will you always be allowed (yes, allowed!) by Apple to install software from some other channel?

    1. Re:How long will it be optional, though? by Americano · · Score: 2

      Considering Apple has explicitly stated that they have zero plans to force people to use the app store, perhaps the better question would be why you consider it even remotely likely that they will?

      You're right, Apple doesn't have a good track record of providing "open" products, but Apple also doesn't have a track record of *ratcheting down restrictions on what you can do with your device after you've purchased it.*

      Please cite examples of where Apple has "taken away" the ability to do something with a product after it was released that would lead you to conclude that this is not only possible, but likely?

    2. Re:How long will it be optional, though? by Anonymous Coward · · Score: 0

      Keep in mind that Apple is a company that dictated what programming languages developers could use to develop software for one of its platforms. Do you realize how absurd that is? Do you realize how absolutely wrong it is?

      Even Microsoft never stooped to that level. Hell, Microsoft's .NET goes a long way towards making it easy to use a diverse range of programming languages within a single application.

      I lost all trust in Apple when they put that restriction into play. That was a game-changer for me. I recycled all of my Apple hardware at that point, and I've since moved back to using Windows and Linux on a real PC.

    3. Re:How long will it be optional, though? by BasilBrush · · Score: 5, Insightful

      Apple doesn't have a good track record of providing open systems.

      What precisely do you mean by open systems in this context? If you mean ability to install/run any executable you want, they have a track record of more than 25 years of that on Mac systems. That's certainly a good track record.

      They don't allow it on phones because malware is a far bigger threat on phones than on PCs.

      Now think! If Apple created a version of OSX where you could no longer install software that wasn't available from the App Store, then most of their customers would not upgrade to it, because their existing off the shelf apps would no longer be installable. It'd have an adoption rate even lower than Vista. So why the fuck would Apple do it?

      Apple think things through better than you do.

    4. Re:How long will it be optional, though? by John+Betonschaar · · Score: 4, Insightful

      Keep in mind that Apple is a company that dictated what programming languages developers could use to develop software for one of its platforms. Do you realize how absurd that is? Do you realize how absolutely wrong it is?

      No, in fact I don't realize that, maybe you can elaborate? How is this different from about *every freaking other* integrated consumer electronics product on the market? Can I program Java on WP7? Can I program C# on Android? Can I program Java on the Nintendo DS? Can I program Visual Basic on Blackberry?

      Here's the thing: Apple created an operating system, a buttload of frameworks, devices that run them, and a set of development tools, the latter of which you can even get for free. All of this was designed and implemented with a number of technologies in mind that fit the hardware and the platform. In terms of programming languages that's Objective-C, C, C++, Fortran. In terms of application and UI frameworks that's Cocoa, UIKit, etc. In terms of development tools (including packaging, provisioning, code signing, and submission to the application store) that's XCode. It's actually all pretty complex, and probably took a lot of time and millions of investment to get everything together. Because Apple provides both the hardware and the retail channel for applications running on the hardware, it is very important for them that applications use the features the platform offers as much as possible, because a crap user experience will hurt the perception of their own products. Which is why they spent a lot of time on the SDK and the development toolchain. Ask any iOS developer and they will tell you that they did in fact do a pretty good job.

      Now how absurd and wrong is it that they don't allow every idiot who knows some random programming language to distribute their stuff via the iOS app store? If you want to program Haskell on your iPhone, go ahead, nobody is stopping you, but don't expect Apple to put your work in the app store, just like Microsoft will not allow you to publish a GW-BASIC program on the Xbox 360, or Sony will allow you to distribute a Java application through PSN. Other companies also provide SDKs that you have to use to publish on their platforms, there's nothing absurd or wrong about that. Stop seeing a phone platform as some kind of hobbyist playground that should allow you to do everything with it you desire.

      When was the last time you complained you can't reprogram the scaler in your HDTV, or write a Java program for your car ECU?

    5. Re:How long will it be optional, though? by Creepy · · Score: 1

      Not sure about app distribution, but for games if Apple doesn't allow selling through other channels, they will likely lose ground to Steam, which does. On Steam, the publisher sets the price, so they can keep the price artificially high so that it doesn't affect retail sales (and reap mad profits due to much lower overhead, a win-win for the publisher). Apple doesn't set the price on the app store (though they may refuse it or try to leverage the price down), so I don't see that as a problem.

      The other option would be to yield to Steam for major games distribution and stick to applications, tools and maybe indie and smaller games. To give up this cash cow would be a foolish thing for Apple to do IMO, but I've seen them do stupid things in the past.

    6. Re:How long will it be optional, though? by John+Betonschaar · · Score: 1

      Exactly...

      One thing I always wonder is why the *** people come up with this 'prediction' every time, except because they are regurgitating some paranoid internet meme about Apple restricting everything, everywhere, using only closed and Apple-approved stuff for everything, trying to put brain control on you, and trying to lock out applications just for fun, out of pure evilness. It's fascinating, especially if you consider that of all the commercial operating systems from a single vendor, OS X is probably the most 'open' one you can get, except for the UI layer and the Objective-C frameworks in the SDK, about everything in OS X is based on open-source software, and the list of source packages on developer.apple.com/opensource has about 2500 entries.

      My question is always this: "What does Apple have to win by locking down OS X the way they locked down iOS?". Even a single good argument would surprise me. The only thing people can come up with is 'make more money by selling applications through the Apps store'. Meanwhile Apple barely breaks even on the iOS app store, while they make billions selling hardware and selling music (DRM free, by the way). Somehow it doesn't really make sense introducing reasons for people not to buy Apple hardware, such as restricting what they can install on it. For a phone, there are good reasons to do so, something Microsoft figured out after WM tanked, and Google will soon find out after Android becomes such a big mess no developer will know what they're developing for. For a desktop OS, everybody would lose by deliberately gimping it.

    7. Re:How long will it be optional, though? by Americano · · Score: 1

      I see. So you can't cite the ability of Apple "taking away" the ability to do something, just the fact that Apple didn't support all of the programming methods that you wanted to be able to use, starting the day the product was announced?

      In fact, Apple *opened up* the iOS platform after it was announced, and allowed people to write native apps. Remember "web apps is all you get"? I do.

      In fact, Apple *opened up* the iTunes store by pushing for no DRM on the music. Remember "can't play the songs I bought on iTunes on any device that's not an iPod?" I do.

      In fact, Apple consistently pushes for *open standards* (which may not necessarily be the same as "free / FOSS" standards) in technology. Remember "HTML5 is a better standard than the proprietary Flash?" I do, and I'm damn sure you do too.

      In fact, you're simply trolling, and have no answer to my request for a single citation where Apple has "locked down" a device further after its release. Remember where I asked you to provide a single one, and you couldn't? I do.

    8. Re:How long will it be optional, though? by metamatic · · Score: 1

      Considering Apple has explicitly stated that they have zero plans to force people to use the app store, perhaps the better question would be why you consider it even remotely likely that they will?

      Apple also said:

      • ...they had zero plans for a native SDK for the iPhone, and that people should develop web apps
      • ...that Java was a first-class programming environment for OS X, with full Cocoa support via Cocoa-Java
      • ...that Carbon would go 64 bit

      and so on.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    9. Re:How long will it be optional, though? by Anonymous Coward · · Score: 0

      Also, the IIe I bought back in 1984 came with complete system schmatics and a complete listing of ProDos.

    10. Re:How long will it be optional, though? by Raffaello · · Score: 1

      My question is always this: "What does Apple have to win by locking down OS X the way they locked down iOS?". Even a single good argument would surprise me. The only thing people can come up with is 'make more money by selling applications through the Apps store'. Meanwhile Apple barely breaks even on the iOS app store, while they make billions selling hardware and selling music (DRM free, by the way). Somehow it doesn't really make sense introducing reasons for people not to buy Apple hardware, such as restricting what they can install on it.

      People made the same argument you're making about dumping Classic (i.e., dumping Classic effectively restricts what can be installed on a Mac OS X machine), but Apple did it anyway. They did it to force user base migration to the new technology (i.e., Mac OS X).

      Apple wants to move most or all of its user base to a unified OS that is more like iOS than Mac OS X. We know this because of what Apple themselves have called "Back to the Mac," i.e., bringing features of iOS, such as full screen apps, a home screen like the iOS home screen with app buttons, and an App Store to the next version of Mac OS X (a.k.a. Lion).

      Why do they want to do this?

      Because over the past decade, Mac OS X product revenue has gone from 90+% of Apple's revenue to less than 30%, and Apple sees this trend continuing. Like it or not, iOS is now the dominant Apple platform, not Mac OS X, and Apple would like to move as many customers as possible to iOS. They'll transition them by making Mac OS X more like iOS, then they'll unify iOS and Mac OS X. Most customers will buy iPads or variations thereof; others will buy iBooks running iOS not Mac OS X; only a few dinosaurs and developers will continue to run Mac OS X.

      The Mac App Store is not a plot to take over the Mac software market, though it will be a small profit center for Apple. The Mac App Store is part of a long term plan to accustom Mac OS X users to using iOS, because in the future, they will mostly be iOS users, not Mac OS X users.

    11. Re:How long will it be optional, though? by Americano · · Score: 1

      1) The release of the iOS SDK is an example of Apple *opening up* their platforms & devices with new features after the point of sale. This simply underscores my point.

      2) And there *was* full Cocoa support with the Cocoa-Java bindings. They were extraordinarily underused, and so Apple made the decision to deprecate them.

      3) You never had the option for 64-bit Carbon to begin with, they didn't "take that away" from you, they decided not to deliver that to you because they felt the time and money spent on that would be better spent elsewhere. There is a difference, and it's very important.

      Unless you want to sit here and claim that you've been betrayed by every piece of software and library call that has ever been deprecated due to no use or obsolescence, none of these points have anything to do with Apple "exerting more control over a device you've already purchased just for the hell of it."

    12. Re:How long will it be optional, though? by bonch · · Score: 1

      Apple doesn't have a good track record of providing open systems.

      Other than the Mac since 1984? Basically, the "track record" you're referring to is a single example, iOS, and that's on mobile devices where it makes sense to control what's installed.

    13. Re:How long will it be optional, though? by seebs · · Score: 1

      I guess I don't see the big deal. The API is in that language, and you can't trivially translate to that API from any other language. What do you want them to do? Provide a bunch of C wrappers all of which do nothing but translate C idioms to Objective-C idioms? That'd be wasteful of memory and CPU time, both of which are expensive for the iPhone/iPod target.

      I seem to recall Android's done in Java, and I'm not aware of any support for using Objective-C for Windows XP, Windows 7, Windows Phone 7, Android, or...

      Yeah, whatever. If I want to target an API that is built closely around the design and capabilities of a language, the code that talks to that API has to be in that language.

      If you want to write tiny little C wrapper stuff in Objective-C, then talk to everything else from C, you're welcome to.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    14. Re:How long will it be optional, though? by Anonymous Coward · · Score: 0

      Here's how it's different. Microsoft didn't create a Java interface for WP7. But they will not block you from doing it if you want to. Google didn't create a C# JIT Compiler for android, but they aren't blocking you from doing it.

      Apple has already tried to put in the EULA that all projects had to be produced with XCode. This is VERY different than what the other companies have said you can and cannot do.

      It's the difference between not being given the tools to do something, and being sued if you try to create those tools. Microsoft, Google and Nintendo didn't provide the tools, but won't stop you from creating them. That's fine, a company shouldn't be required to do that, it's expensive and difficult to do. But Apple on the other hand has already tried to sue you if you tried to create the tools. Fortunately it caused such an uproar that they were forced to reverse their decision.

    15. Re:How long will it be optional, though? by metamatic · · Score: 1

      Whether there were good reasons for the decisions or not, they were all examples of Apple changing its mind--saying one thing would be the case, then suddenly turning around and doing something else. Just because you agreed with them doesn't mean Apple won't change its mind on something you (or I) disagree with.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    16. Re:How long will it be optional, though? by Americano · · Score: 1

      We're not talking about Apple "changing their mind" - any business that doesn't "change its mind" as the competitive landscape changes is moribund.

      What we are talking about is Apple's track record of *behaving in the manner you fear they will*. Specifically, where is their history of "locking down" a device that they've already sold you so that something you were previously able to do with that device is no longer possible? I'd say their history there is actually in the opposite direction - expanding the capabilities of the device from its initial state as they release new software.

      If "I could, conceivably, change my mind on a whim" is the only measure we use to determine whether or not something will happen, then RMS could decide to abandon GNU and the FSF tomorrow, and Linus could decide to abandon Linux and work on Windows 8. Your devoted wife of 20 years could decide she wants to murder you tomorrow. That's all *possible*. The question is, is it *likely*? Is there a *reason* to expect that this outcome is likely, or at least more likely than some other alternative?

      And if you can't cite a pattern of activity that makes you think this outcome is likely, then you're simply declaring somebody guilty and hand-waving away your burden of proof. It's paranoia, not a prediction.

    17. Re:How long will it be optional, though? by shutdown+-p+now · · Score: 1

      Microsoft will not allow you to publish a GW-BASIC program on the Xbox 360

      If you write a GW-BASIC compiler targetting .NET & XNA, and use it to write your game, Microsoft will happily allow you to publish it. Apple won't. Therein lies the difference.

    18. Re:How long will it be optional, though? by BasilBrush · · Score: 1

      People made the same argument you're making about dumping Classic (i.e., dumping Classic effectively restricts what can be installed on a Mac OS X machine), but Apple did it anyway. They did it to force user base migration to the new technology (i.e., Mac OS X).

      Your comment makes no sense. No one was using the "Classic Environment" unless they had already migrated to OSX. Classic was provided in the first place to enable migration to OSX. It wasn't removed until 7 years later, by which time it had performed it's function. The reason for removing it is that Macs were transitioning to x86 processors, and it made no sense to put work into porting it.

      Apple wants to move most or all of its user base to a unified OS that is more like iOS than Mac OS X. We know this because of what Apple themselves have called "Back to the Mac," i.e., bringing features of iOS, such as full screen apps, a home screen like the iOS home screen with app buttons, and an App Store to the next version of Mac OS X (a.k.a. Lion).

      Apple is bringing OS elements that make sense back to the Mac, in cases where they add something useful. That doesn't mean they are making a unified UI. The Cocoa Touch UI is designed specifically for touch screens, and makes no sense on a mouse or trackpad controlled UI. Nor is it suitable for professional/office tools of the type people run on Macs.

      The Mac UI will remain distinct from the iPad UI, just as the iPad UI is distinct from the iPhone UI.

    19. Re:How long will it be optional, though? by Anonymous Coward · · Score: 0

      They don't allow it on phones because malware is a far bigger threat on phones than on PCs.

      If that were true, they would only be rejecting apps that were malware. They want to control the content available on the phones and (probably most importantly) they want a cut of every sale.

    20. Re:How long will it be optional, though? by metamatic · · Score: 1

      The idea is that they might decide that unsigned code is deprecated on consumer machines, the way they decided Java code was deprecated and Carbon was deprecated.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    21. Re:How long will it be optional, though? by Americano · · Score: 1

      Yes, and the idea that they would do what you're suggesting is foolish for lots of technical and business reasons.

      RMS has said that he doesn't object to people making a living off of software. Do we jump from there to saying that he fully embraces proprietary software and thus has abandoned the FSF, GNU, and the GPL? It could happen TOMORROW!

      And that's just about as likely as your Apple Doomsday scenario.

      The problem is, you are *fundamentally misunderstanding* Apple's products. The iPad is *meant* to be an appliance. The iPod is *meant* to be an appliance. The AppleTV is *meant* to be an appliance. The MacBook and iMac and Mac Mini and Mac Pro lines are *meant* to be general-purpose computers.

      They are two different sets of products for two complementary needs.

      But I'm not surprised that, on Slashdot, where everything with a processor and memory MUST be 'open' and 'hackable,' that this nuance is completely lost on someone with a hate-on for Apple.

      And as far as "java code being deprecated", that's bullshit and you know it. They decided they weren't going to continue supporting Java bindings for their UI frameworks because *almost nobody* was using them.

      Java is alive and well on the Mac if you want to use it - In fact, I can and do run Eclipse just fine, javac works just fine, and a host of JNLP-based apps work just fine as well. Does it make your life harder than ObjC with native bindings? Perhaps. But how much time and effort should they be expected to expend on making sure that an unused part of their OS is kept up to date? Dev hours & budget are a limited resource.

    22. Re:How long will it be optional, though? by slycrel · · Score: 1

      While I mostly agree with what you're saying in this thread, apple did specify that they were porting the carbon API to 64 bit and then the next year told everyone (again at WWDC) that carbon would never be 64 bit and they should rewrite using the cocoa APIs. This didn't go over well for a number of developers (adobe was a big one IIRC). As a mac developer myself, not caring about 64 bit carbon I heard about it from a number of sources. Granted, this didn't make it to release, but it wasn't one of apple's better moments with it's 3rd party developer community.

      That said, I agree with their decision to go cocoa only and understand it. However it was handled very poorly.

    23. Re:How long will it be optional, though? by Bing+Tsher+E · · Score: 1

      Now how absurd and wrong is it that they don't allow every idiot who knows some random programming language to distribute their stuff via the iOS app store? If you want to program Haskell on your iPhone, go ahead, nobody is stopping you, but don't expect Apple to put your work in the app store, just like Microsoft will not allow you to publish a GW-BASIC program on the Xbox 360, or Sony will allow you to distribute a Java application through PSN. Other companies also provide SDKs that you have to use to publish on their platforms, there's nothing absurd or wrong about that. Stop seeing a phone platform as some kind of hobbyist playground that should allow you to do everything with it you desire.

      When was the last time you complained you can't reprogram the scaler in your HDTV, or write a Java program for your car ECU?

      Did you cut and paste all that out of an iPhone discussion thread? Because here, we are talking about MacOS, on Mac computers, which are closed, but not anywhere near as closed as their cell phones and music players.

    24. Re:How long will it be optional, though? by Anonymous Coward · · Score: 0

      Keep in mind that Apple is a company that dictated what programming languages developers could use to develop software for one of its platforms. Do you realize how absurd that is? Do you realize how absolutely wrong it is?

      No, in fact I don't realize that, maybe you can elaborate? How is this different from about *every freaking other* integrated consumer electronics product on the market? Can I program Java on WP7?

      I can't find any references on anyone actually trying it, but IKVM.NET should let you run Java apps on WP7. J# would be an alternative solution, although it's not really Java.

      Can I program C# on Android?

      Well, not yet, that's what the MonoDroid project is working on. It looks like it is not ready yet.

      Can I program Java on the Nintendo DS?

      It does not look like anyone has tried it, but, gcj with ARM as the target should be able to compile Java code such that it will run on the Nintendo DS.

      Can I program Visual Basic on Blackberry?

      Hmmm... that sounds difficult. It looks like Blackberry uses J2ME which is rather limited and I am not aware of any free implementation of Visual Basic which could be hacked to output J2ME code.

      You are intentionally ignoring the point, but the siblings have already covered that.

    25. Re:How long will it be optional, though? by Zebedeu · · Score: 1

      If you write a GW-BASIC compiler targetting .NET & XNA, and use it to write your game, Microsoft will happily allow you to publish it. Apple won't. Therein lies the difference.

      Same on Android. If it runs, you can publish it.
      Hell you can publish it even if it doesn't run, but don't expect good reviews (and it'll probably get delisted).

      The only reason you can't program Android apps in C#, or any other language, is because no one has made the development tools for it. Yet.

    26. Re:How long will it be optional, though? by metamatic · · Score: 1

      The problem is, you are *fundamentally misunderstanding* Apple's products. The iPad is *meant* to be an appliance. The iPod is *meant* to be an appliance. The AppleTV is *meant* to be an appliance. The MacBook and iMac and Mac Mini and Mac Pro lines are *meant* to be general-purpose computers.

      You need to study Apple history. Steve Jobs always meant the Macintosh to be an appliance. It's the word he used right from its introduction.

      And as far as "java code being deprecated", that's bullshit and you know it. They decided they weren't going to continue supporting Java bindings for their UI frameworks because *almost nobody* was using them.

      Java is alive and well on the Mac if you want to use it

      Except that you are prohibited from distributing Java applications via the Mac App Store. That's what I mean by deprecated.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    27. Re:How long will it be optional, though? by Americano · · Score: 1

      Then perhaps the "appliance" term isn't quite the best fit. Let's try this: Stand-alone. iOS devices aren't intended to be *standalone* devices - they are designed to be companions, almost peripherals, to a general-purpose computer, which would be the Mac. If you can't look at the product lineup, and see that they are targeting very different use cases with Mac OS X and iOS, then again - you've fundamentally misunderstood their product lineup.

      Also, there's a world of difference between "you can't install it this way" and "deprecated."

      The Java-Cocoa bindings were deprecated back in 2005? 2006? The Java install is an *optional* install, because it's not controlled, developed, or released by Apple. As such, they can't guarantee that the package (or some specific version of that package) is installed on a given Mac, and as such, it's not suitable for distribution in the App Store.

      You want to write Java Apps on a Mac? Go for it. You can, and it looks like Oracle is committing to continue maintaining Java on the Mac, so you will probably have a reasonable guarantee of being able to run it. The java apps run, and they run fine. They look a little clunky if they have a graphical UI, and that's about the only thing you'd notice that would tell you it's not a standard Cocoa app.

      Deprecated means "going to be phased out and won't work in a future release," not "you can't distribute it via our app store."

    28. Re:How long will it be optional, though? by tepples · · Score: 1

      Microsoft's .NET goes a long way towards making it easy to use a diverse range of programming languages within a single application.

      But not including C or C++, the languages in which software being ported from other platforms is written. Sure, there's C++/CLI, but standard C++ fails to compile in C++/CLI's verifiably type-safe mode (/clr:safe), and verifiably type-safe C++/CLI fails to compile on a standard C++ compiler because the syntax for arrays and pointers is different. So if you want to target Xbox Live Indie Games or Windows Phone 7, it's rewrite time.

    29. Re:How long will it be optional, though? by metamatic · · Score: 1
      The Mac could only allow code signed by Apple, and still work perfectly well with iOS devices.

      Deprecated means "going to be phased out and won't work in a future release," not "you can't distribute it via our app store."

      Which is exactly the point. Like many Mac users, I worry that the Mac store will become the only source of allowed Mac applications for non-pro Macs, with a token OS X Pro kept around at $500 for graphic arts pros and others who absolutely need to run software from anywhere, and a locked OS X for everyone else. I hope I'm wrong, though, as I just bought a new Mac...

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    30. Re:How long will it be optional, though? by shutdown+-p+now · · Score: 1

      The only reason you can't program Android apps in C#, or any other language, is because no one has made the development tools for it. Yet.

      They're working on it.

  7. App store VS repository by maroonhat · · Score: 0

    Wow, it just occurred to me that after this, as far as a user is concerned the app store might as well be a software repository... If anything apple will allow to be tinkered with is available, and installs with a click or two... I'm not sure if i think this is good or bad. 1) Apple controls what gets in the repository 2) Macs ship setup to get software from it... ... 4) Profit!

    --
    The more I learn about Windows the more I am surprised it runs at all
  8. Awful by JBMcB · · Score: 5, Interesting

    What a terrible article. Does he interview any actual developers? Does he talk to software resellers? Does he talk to iPhone developers considering the move to the app store? Does he have any statistics at all? No, he did his research by looking at Amazon and MacConnection. He came up with a whole bunch of scary sounding analogies, though - I guess that should drive traffic to his site.

    I think that, in the short term, the App store is going to compete with the traditional shareware market, which has always been pretty active in the Macintosh community. The solution for those developers is simple: make their products available on the app store. It will probably help them in the long run.

    --
    My Other Computer Is A Data General Nova III.
    1. Re:Awful by BlueBoxSW.com · · Score: 1

      Of course he doesn't. That would a) require research, b) end up being less inflamitory, an c) decrease the chances of being on slashdot. ;-)

  9. Gaming = Representative of all Apps? by FatalChaos · · Score: 1

    Other people have already begun pointing out the problems of comparing iOS games like Air Hockey with full blown, more "traditional" games like WoW. Here's my question though: How the hell does this translate over to other apps, ie: the ones people normally use. The articles only real mention of productive apps is photoshop, which he says "Sure, Photoshop might still be expensive. But how many under-$5 photo editing programs are their for the iPad? Answer: too many to count." But hey, there's GIMP for Mac OS too, and as far as I can tell Photoshop for Mac has been pretty successful despite the fact that GIMP is free. Office for Mac and other office suites? Neooffice is free, and so is Google Docs, MS Office Online, Zotero, etc. In the end, I highly doubt I bunch of apps meant for smartphones and iPads are going to compete with the traditional stalwarts.

    1. Re:Gaming = Representative of all Apps? by delinear · · Score: 1

      That raises a slightly more interesting point. Maybe instead of driving down the price of traditional desktop apps, the app store will drive up prices overall, because you submit that app you developed in your spare time and were giving away free on your 50 visitors a month website to the store and suddenly, through larger exposure, you're making a little pocket money from it. I wonder if more lone developers will be tempted down that path when previously they might have given their stuff away for free or run a tip jar.

    2. Re:Gaming = Representative of all Apps? by AHuxley · · Score: 1

      We did have Bungie (as in Mac supporting), other firms, a strong PPC/Intel game porting flow.
      Some open, shareware efforts.
      Its more you could keep that $5 photo editing program at $25-40 on OS X. Nobody selling would out cheap you and it would then be review based eco system. Did the file save, covert, is it fast ect.
      Nows its a Windows world. Price and its low. MaciOSmart has arrived in eWorld and retail trade in small town Mac OS X is going to be....? Sweatshop code.

      --
      Domestic spying is now "Benign Information Gathering"
    3. Re:Gaming = Representative of all Apps? by JBMcB · · Score: 1

      *THIS*

      They are different markets. Smartphone apps need to be simple and uni-tasking. Try to do too much and it becomes too complicated for the limited I/O of the device. People expect more from desktop applications, and are willing to pay more if a free app doesn't cover their needs.

      I'd spend a few bucks for an app that let me do simple photo editing on an iPhone. I wouldn't spend a few bucks for a similar app on a desktop machine, because there are plenty of free apps that do the same thing. I *would* spend a few hundred on something more powerful if needed.

      --
      My Other Computer Is A Data General Nova III.
  10. Photoshop Elements by tepples · · Score: 5, Insightful

    Some start-up's simple photo editor isn't going to drive down the price of Photoshop (anymore than GIMP or any of a hundred other free photo editors did on the PC).

    Without NeoPaint, Paint Shop Pro, GIMP, and other second-string image editors, Adobe likely wouldn't have made Photoshop Elements. Likewise, startups trying to compete with Final Cut Pro (to take your example) may encourage Apple to add features to iMovie.

    1. Re:Photoshop Elements by iroll · · Score: 1

      Wrong, wrong, wrong. Without massive piracy of Adobe's extremely expensive professional software, Adobe likely wouldn't have made Photoshop Elements. They were competing with free copies of their own stuff, not with 'second string image editors.'

      --
      Repetition does not transform a lie into the truth. - FDR
    2. Re:Photoshop Elements by vgerclover · · Score: 2

      Without massive piracy of Adobe's extremely expensive professional software, Adobe likely wouldn't be as successful as it is. The free copies made the pool of professional users larger, making it a must have in any design shop that does pay.

    3. Re:Photoshop Elements by buzzn · · Score: 2

      Some start-up's simple photo editor isn't going to drive down the price of Photoshop (anymore than GIMP or any of a hundred other free photo editors did on the PC).

      Without NeoPaint, Paint Shop Pro, GIMP, and other second-string image editors, Adobe likely wouldn't have made Photoshop Elements. Likewise, startups trying to compete with Final Cut Pro (to take your example) may encourage Apple to add features to iMovie.

      You're speculating. Elements, and now Photoshop Express, are not designed to compete with other products, but to extend the brand to the masses. More brand awareness leads to more sales of Photoshop.

      --
      Join the window installer's union, where prosperity is a brick throw away!
    4. Re:Photoshop Elements by iroll · · Score: 1

      And Adobe figured that if they had a product with a lower price point, there'd convert some of those free users to paid users. That's all. Your mom doesn't need Adobe's professional suite to make LOLcats. She's either going to spend $50 on the 'home' version, or she's going to spend $0 and get you to pull down a copy of the full version from a torrent site.

      --
      Repetition does not transform a lie into the truth. - FDR
    5. Re:Photoshop Elements by vgerclover · · Score: 1

      My mother uses GIMP and Inkscape under Ubuntu :)

    6. Re:Photoshop Elements by Bassman59 · · Score: 1

      Without massive piracy of Adobe's extremely expensive professional software, Adobe likely wouldn't be as successful as it is. The free copies made the pool of professional users larger, making it a must have in any design shop that does pay.

      No, the features that Photoshop gives to the professional users make it a must-have in any design shop that pays. Does the casual user need color-separation generation or half-toning? (Does the casual user even know what they are?)

      The low-end and free products don't offer features that people who do pre-press production actually need. Photoshop does, and does it well, which is why it's still the choice of people who use it for a living.

    7. Re:Photoshop Elements by vgerclover · · Score: 1

      Did Photoshop always have those features? It, for example, didn't have multiple undo until '98.

    8. Re:Photoshop Elements by Bing+Tsher+E · · Score: 1

      My mother doesn't do it any more, but she used to 'splice' graphic images into mimeograph stencils using a razor blade and tape. She also did text centering and simultaneous right-and-left margin justification, on an IBM Selectric.

    9. Re:Photoshop Elements by dwandy · · Score: 1

      You're speculating. Elements, and now Photoshop Express, are not designed to compete with other products, but to extend the brand to the masses. More brand awareness leads to more sales of Photoshop.

      Now you're speculating.
      But I'm going to go ahead and partially agree with both of you.
      I'm going to speculate that most companies who have a defacto-standard product (like Windows, Photoshop, Oracle DBMS) make a cheap version of their product in order to allow them to continue to sell the high-priced version at full pop to those that find the value in the full priced product while not losing sales to those who find a lesser product meets their needs. In the long run they hope that if you ever need a more powerful product you will be used to their way of doing things, and will therefore be inclined to purchase their version over a competitor. It's basically an anti-competitive* move, using their dominant market position to make it harder on new entrants. But it is the new entrant that causes them to make the intro-level product.

      (*not in an legal anti-trust way necessarily, but it is intended to make it hard on their competitor, which is possibly a good thing in that it forces the new guy to be really innovative in order to survive)

      --
      If you think imaginary property and real property are the same, when does your house become public domain?
    10. Re:Photoshop Elements by ColdWetDog · · Score: 1

      Ancient versions of Photoshop didn't do a lot of things, but that was mostly a problem with old hardware. I'm not sure how old you are, but us geezers fondly recall those days when RAM was measured in megabytes and when hard drives were finally getting into megabytes range we were in computing Nirvana (and financial hell).

      I recall starting an Unsharp Mask filter on a 640 x 480 pixel, 8 bit image - and then going to lunch. Now, please ask the nurse to get me my morning meds. And get off my shuffleboard court. And pull your pants up.

      --
      Faster! Faster! Faster would be better!
  11. If it means less bloat, then YAY! by zerofoo · · Score: 4, Insightful

    I've noticed something wonderful about the whole "app" phenomenon, something I haven't seen in a decade of working in IT.

    Lightweight apps. Apps that get right to the point, and don't require lots of time to install and configure. After spending an hour installing Adobe's Master Collection and another half hour patching it, I say the desktop app revolution can't come soon enough.

    Yes, I realize that "fat apps" will not be replaced anytime soon by "thin apps", but it could force people to really decide if the fat app is worth the headache and expense.

    Finally, I understand the financial needs of developers - but the app store should allow devs to get more eyeballs on their product, and make distribution of their product easier. Sure the margins may be smaller, but the volume will probably make up for it.

    -ted

    1. Re:If it means less bloat, then YAY! by gstoddart · · Score: 2

      I've noticed something wonderful about the whole "app" phenomenon, something I haven't seen in a decade of working in IT.

      Lightweight apps.

      I couldn't agree with this more -- small, simple apps that do one thing. Do it exceedingly well, and do it quickly is a huge thing. I've got more apps installed on my iPad than I typically do on my Windows machines -- largely because they're small, and I've only been downloading the free ones so there's no real cost to test drive something to see if it might be fun/useful/cool.

      Yes, I realize that "fat apps" will not be replaced anytime soon by "thin apps", but it could force people to really decide if the fat app is worth the headache and expense.

      And, the small apps aren't really a substitute for the fat apps. For me, gaming left me behind years ago. I have neither the patience, nor the manual dexterity to operate a modern game which needs 15+ buttons and all of that. However, on my iPad,I have a fairly large amount of small, easy (and largely goofy) games that keep my attention. I play them for a little bit and put them down. I'm not investing hundreds of hours in them (OK, Pocket Frogs so far might be up into that range), I'm not doing a level grind, and if I stop playing it or give up on it -- I'm not really out anything.

      If instead of needing bleeding-edge hardware, gobs of diskspace, and way too much investment of time and money we are going to get stripped down apps, which focus on simple play/actions/whatever, and getting by with much more basic interfaces ... well, like you, I'm all for it.

      There is always going to be special purpose software, which has big requirements and you simply can't do without. However, there's definitely a parallel (or lower-end) market for these kinds of things.

      --
      Lost at C:>. Found at C.
    2. Re:If it means less bloat, then YAY! by TaoPhoenix · · Score: 4, Insightful

      Thing is, you have seen those apps - but they were called Shareware. Everyone was saying there was real trouble selling them. But now they're called Free and Premium Apps and suddenly they're hotcakes.

      I am starting to think it's the Mall sales experience of the App Stores (plural) making a difference.

      --
      My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
    3. Re:If it means less bloat, then YAY! by gad_zuki! · · Score: 0

      Well, these limitations are imposed by the simple nature of mobile phone OS's. You could say the same of any firmware-based software. Its simple and gets right to the point. There is not enough excess memory, processing power, or diplay to do anything more.

      On a dual core OSX machine, the sky is the limit. Users will demand features, bloaty crap, eyecandy, etc and developers will deliver to be competitive. The market is dictated by the wants of the lowest common denominator users. Yes, there will be fart apps for OSX, but they will probably show animated assess delivering farts instead of just making the sound. There is no revolution here. In fact there is a regression here as now we have a monopoly store as opposed to all sorts of vendors fighting it out using all sorts of sales channels. Apple, Inc now dictates prices, margins, selections, censorship, etc.

    4. Re:If it means less bloat, then YAY! by Bert64 · · Score: 1

      This has been the case for quite some time already...

      Compare something like the official AIM or Yahoo clients vs Pidgin or Adium...
      The latter gets straight to the point, and provides useful functions like being able to connect to multiple networks from a single client... The former clients are usually plastered with ads, and tend to be much bigger than the third party clients.

      The only thing Apple brings to the table, is recognition for some of the smaller lightweight apps.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    5. Re:If it means less bloat, then YAY! by joh · · Score: 1

      Thing is, you have seen those apps - but they were called Shareware. Everyone was saying there was real trouble selling them. But now they're called Free and Premium Apps and suddenly they're hotcakes.

      I am starting to think it's the Mall sales experience of the App Stores (plural) making a difference.

      The trouble with Shareware is and was the fact that as a developer you can't get the word out, you have to set up your own licensing and money handling infrastructure (or to trust your users...), users aren't that willing to hand money over to some unknown guy... in the end you just don't make much money.

      Having Apple handle the distribution, licensing and money handling and getting in a big store can help to make money while offering your software for cheap. The whole iPhone/iPad App Store has proven that small, simple apps for a few bucks is something people are actually prepared to BUY. I think this is a good thing for all involved.

    6. Re:If it means less bloat, then YAY! by geekoid · · Score: 1

      They all use to be like that, the 90
      s brought in a lot of crappy developers, and the industry shows it. Now that every tom, dick, and Jane that enters he industry sole to make a quick 100 bucks an hour after reading a VB for dummies book is gone, the industry is starting to get back to good ideas, design and engineers. albeit way too slow for my tastes.

      Every app should be specific to a task, every app should be in a self contained directory tree, and every app should ONLY use a registry for shared info, never info it needs to run.

      Computing would be much simpler, easier to maintain, more secure, and more reliable.

      Most margins are already tight, but people in the industry seem to suffer from some delusion that all software is massively over priced, regardless of it's actual price.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:If it means less bloat, then YAY! by Anonymous Coward · · Score: 0

      Wow a whole decade in IT. You somehow missed the fact this is what Unix has been doing from the beginning. Lightweight apps that call other apps if and as needed.

    8. Re:If it means less bloat, then YAY! by Anonymous Coward · · Score: 0

      Macs.. we have games for old people!!

      Sorry couldnt resist. I shall remove myself from your lawn.

    9. Re:If it means less bloat, then YAY! by stewbacca · · Score: 1

      I use Adobe Master Collection. With the exception of the fluff, those tools are big and unwieldy for a reason...they do big unwieldy things. No "app" is going to be able to replace the functionality of After Effects for professionals who require a tool as powerful as After Effects.

      The problem with the "app" mentality is that people who like them are generalists/hobbyists that don't realize there are entire industries that need behemoth programs like inDesign/Flash/Premiere et. al. Adobe doesn't make big giant programs that do tons of stuff just because nobody needs it to. They make them because our jobs and contracts require them. Generally speaking, there aren't many competitors either, so big bad Master Collection + 5 hours of patching it is!

      To your point, though, I can see things like PowerPoint and Word being diminished. I already use Google Docs for 100% of my personal work and as much of my professional work as my company will let me.

    10. Re:If it means less bloat, then YAY! by Anonymous Coward · · Score: 0

      It be that after half a century of brain-washing with all sort of advertisement all over the places, new generations are simply less critic when deciding what to buy i.e. more compulsory shopping is done in general and yes it's pretty much what happens in Malls.

    11. Re:If it means less bloat, then YAY! by harl · · Score: 2

      small, simple apps that do one thing. Do it exceedingly well, and do it quickly is a huge thing.

      This is exactly what UNIX has been doing for the last 40 or so years. It's nice to see some other OS finally pick up on it.

      --
      I find being offended by me offensive.
    12. Re:If it means less bloat, then YAY! by shutdown+-p+now · · Score: 1

      Shareware games of old didn't have ads in them, but many "free" apps on both iOS and Android do.

    13. Re:If it means less bloat, then YAY! by Darinbob · · Score: 1

      Many aren't even up to the standard of shareware. Many are just collections of URLs. So you buy a file that redirects you to a web URL, and maybe reformats the page slightly, and the guy who made it goes around saying "I are a programmer!"

    14. Re:If it means less bloat, then YAY! by BarryJacobsen · · Score: 1

      Shareware games of old didn't have ads in them, but many "free" apps on both iOS and Android do.

      The apps that have ads in them wouldn't have been free in the first place if they couldn't put ads in them (or they would be functionally limited demos if they were free).

  12. What about steam and impulse? by vlm · · Score: 3, Interesting

    The author must have worked very hard to avoid examining the history of steam and impulse on the PC, where a wide range of prices happily coexist.
    Either that or hes one of those "I've never used a PC" people.

    --
    "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    1. Re:What about steam and impulse? by Spad · · Score: 1

      Or even Steam on the Mac, come to that.

    2. Re:What about steam and impulse? by SilverJets · · Score: 2

      Steam works on Mac now, with a fair number of games available. But he probably didn't think to look there when writing this crappy article.

  13. Re:Drive down the price by TaoPhoenix · · Score: 2

    Free Call of Duty 4 when you buy Angry Birds!

    --
    My first Journal Entry ever, in 8 years! http://slashdot.org/journal/365947/aphelion-scifi-fantasy-horror-poetry-webzine
  14. Once Flash is no longer in your cache by tepples · · Score: 4, Interesting

    But wait, I can play dumb flash games over the web for free.

    Not on your MacBook on the bus/train/carpool unless you pay $60/mo for mobile broadband. Locally installed applications are more often designed to work offline. Does Adobe Flash Player even support anything like HTML5's CACHE MANIFEST?

    1. Re:Once Flash is no longer in your cache by Anonymous Coward · · Score: 0

      not every country gouges Mobile Broadband like the US does.

      I'm on a 3(uk) deal. 15Gb for £15.00 per month. I use a Dongle or the 'mifi' unit. Works a treat where I am and on my journey into work.

      $60/month? I'd reject mobile BB if that were the cost here.

    2. Re:Once Flash is no longer in your cache by Anonymous Coward · · Score: 0

      As of about seven years ago, yes, you can run flash applications offline.

    3. Re:Once Flash is no longer in your cache by afidel · · Score: 1

      Yes, it's called Adobe AIR, not that I've ever seen it used for a Flash game (unless that's how the desktop version of Bejeweled works).

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    4. Re:Once Flash is no longer in your cache by Anonymous Coward · · Score: 0

      Yeah, it's called a Flash file. It's the same thing your browser loads up when you access it online.

    5. Re:Once Flash is no longer in your cache by tepples · · Score: 1

      Yeah, it's called a Flash file. It's the same thing your browser loads up when you access it online.

      Unless the SWF file loads other SWF files as a way to make sure you're online (and can see the absolutely latest advertisements). If you want the Adobe AIR version, you might have to pay for it, and Apple won't list AIR apps.

  15. Might this balance out? by gstoddart · · Score: 1

    I wonder if this might not balance out somewhat -- before you had to make physical boxed copies, and put it into as many stores as possible. People had to go out looking for it (or order it) and all that.

    The App Store seems to provide you with a larger possible base, lower distribution costs as you don't need to make the physical boxes, and a ready distribution model.

    Not saying this will help all software, but the App Store seems to give you a better chance at Economies of Scale than before. Hell, I see software on the App Store for iPads that runs $49.99 or $99.99, possibly even more. Specialty software will always run you a fair bit, but for some software shops, they could have a far larger market using this.

    --
    Lost at C:>. Found at C.
  16. Good! Apps from Adobe (example) are... by Oflife · · Score: 1

    ...massively overpriced, which is why there exists such a huge community of pirates. How many of you have spent some time on Pirate Bay seeking torrents for CS5 because whilst you're honest, there is no way you can afford $$$$.$$ for your tools? Hmmm? This will force greedy publishers to produce better more reliable software - just as the iOS and Android developers have done. This is not Armageddon, it is the way forward. @oflife

    1. Re:Good! Apps from Adobe (example) are... by couchslug · · Score: 1

      "This is not Armageddon, it is the way forward."

      According to the Bible, the two are not mutually exclusive. :)

      --
      "This post is an artistic work of fiction and falsehood. Only a fool would take anything posted here as fact."
    2. Re:Good! Apps from Adobe (example) are... by alen · · Score: 1

      adobe sells a lite version of photoshop called elements for $80. people just want the real thing to play around with

    3. Re:Good! Apps from Adobe (example) are... by gstoddart · · Score: 1

      How many of you have spent some time on Pirate Bay seeking torrents for CS5 because whilst you're honest, there is no way you can afford $$$$.$$ for your tools?

      And how many of you who have gone out of your way to download CS5 really need it? I'm betting most people who think they "need" this are just downloading it because they want it -- you could probably use Inkscape or GIMP for most everything you do. If you're a business, buy the damned thing and write it off on your taxes ... if you're playing with it because you think it's fun or cool, well, that doesn't mean you're entitled to it.

      This will force greedy publishers to produce better more reliable software

      This isn't about "greedy publishers". Special purpose software used for very heavy lifting is expensive to develop, and has a relatively small legitimate market, so the cost is going to be higher because there's fewer people likely to ever be buying it. Things which take years of development and millions of dollars to produce aren't cheap or free because you want them to be.

      Small, lightweight software which does one or two things well and in a small footprint is an entirely different animal. However, what people are discovering, is they didn't really need to have the big honking general purpose software for many things.

      This is the way forward, but not because it's going to make specialized software like CS5 cheap -- but because it's going to make small, useful utilities cheap and available.

      --
      Lost at C:>. Found at C.
    4. Re:Good! Apps from Adobe (example) are... by s4m7 · · Score: 2

      Adobe knows damn well that something like 85% of their users are pirates. But the 15% that aren't are mostly corporate users who are part of volume license agreements and therefore won't be using the app store anyway. It works out well for Adobe: amateurs pirate the software, learn to use the app well enough to produce professional work, and end up paying retail when they start making money from it. The piracy essentially locks any significant competition out of the marketplace.

      --
      This comment is fully compliant with RFC 527.
    5. Re:Good! Apps from Adobe (example) are... by delinear · · Score: 1

      CS5 caters to too specialised a market to sell it cheap enough to take advantage of economies of scale. Instead it relies on being pricey, being the go to tool for professionals and getting the vast majority of its revenue from selling business licenses (since most businesses would rather pay the $$$ price tag than the $$$$$ fine). How cheap would they have to make it in order to generate enough interest to return the same profits? Even at a tenth of the price it's not going to catch much of the casual, curious market (I tried to show my mum Photoshop once, her eyes glazed over about five seconds in). At 100th of it's price it's about the same as a coffee, still more expensive than the average App Store application, and they'd have to shift huge volumes of their software at those prices just to maintain the status quo - I just can't see this ever happening. The real issue is that CS lacks competition, but their customers are pretty well locked in which keeps competition locked out (if you're in the industry already all your files are in Adobe formats and you already have rolling licenses, if you're new to the industry good luck succeeding with a an alternative whose files are unsupported by all your clients, competition, third part publishers, etc). The App Store isn't going to change any of that.

    6. Re:Good! Apps from Adobe (example) are... by hjf · · Score: 1

      I do. I use Adobe Lightroom. I'm a photographer, I shoot on Nikon RAW. Guess what? Not even Nikon's own RAW processor is free.
      But I'm an amateur photographer doing it just for fun. I'm not getting any benfefit from my work. I'm not paying several months salary to Adobe just to have fun with my camera from time to time.

  17. I see howvit is.. by n_djinn · · Score: 1

    a sky is falling story, really?

    --
    I do not play in the middle of the road
  18. Not a good comparison by kellyb9 · · Score: 1

    Although I have no experience with Mac development, how can you possibly compare a desktop game to a game written for an iPhone? It's like comparing a game written in flash to World of Warcraft. I'm not saying the flash game isn't good, but it's not going to replace desktop gaming anytime soon. The article assumes that one game is interchangeable with another. Devs just need to keep putting out quality products at reasonable prices and they should be fine.

    1. Re:Not a good comparison by delinear · · Score: 1

      Not to mention desktop systems lack the locked down environments of phones, so there are already lots of free games - this isn't going to be App Store applications competing with the A-listers, it's going to be App Store applications competing with free. I suspect they'll still do reasonably well because of the novelty factor combined with relative cheapness, but Armageddon for traditional desktop applications is just dreaming.

  19. GNUstep, here we come by tepples · · Score: 1

    As a vendor, will you always be allowed (yes, allowed!) by Apple to sell software through other channels?

    That'd alienate a lot of smaller developers. It might even promote more contributions by businesses to GNUstep, a free clone of Cocoa on GNU/Linux, *BSD, and Windows.

    As a user, will you always be allowed (yes, allowed!) by Apple to install software from some other channel?

    If future Mac OS X were to refuse to run applications that were designed for 10.6 (Snow Leopard) before the App Store came to be, this would hurt businesses that depend on such applications.

  20. things to come? by Anonymous Coward · · Score: 0

    If this app store works out for the desktop it may well do 2 things:

    - fundamentally make b&m stores even more irrelevant for software
    - increase software competition. The small developers will have a more level playing field re distribution.

    Watch this carefully...if it works and is a game changer MS may well be forced into following suit and providing a forum for competition against their own very high cost products.

    Disruptive technologies are pretty cool, especially if they are implemented correctly. Apple seems to get these sort of right more so than others. As much as I'm a hater Apple has to be given kudos for actually pushing the envelope.

    1. Re:things to come? by VGPowerlord · · Score: 1

      Watch this carefully...if it works and is a game changer MS may well be forced into following suit and providing a forum for competition against their own very high cost products.

      You are aware that Microsoft already has the infrastructure in place to do this?

      Besides which, if MS had such a store on the PC that was bundled with the OS, they would still have control over what goes into said store, just like they do on the Games for Windows Live and Xbox Live marketplaces.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    2. Re:things to come? by delinear · · Score: 1

      MS make most of their consumer profits from their OS and Office offerings. Office has already had competition from free packages like OOo and Google docs for a while, it's not changed their market dominance. For everything else (games for Windows licensing and whatnot) there is already a mountain of free competition out there, it's clearly still viable or they'd have stopped doing it. I don't see how penny pincher apps will change that - if anything it'd be another revenue stream for MS if they had their own version of the App Store and took a slice off each sale. Much as I'd love to see Windows and Office selling for pocket money prices, I really don't see this happening as a result of a new distribution channel for (largely cheap independently produced) applications.

  21. Why? by wolrahnaes · · Score: 1

    I can see the small utility app market having a market correction, since a lot of those are fairly overpriced on the Mac platform compared to their counterparts on other platforms, but aside from those and possibly games of the same class as a smartphone game I wouldn't expect much change. Steam's been out for years and has millions of satisfied users, yet all the titles on it have regular prices within $10 of, if not matching, retail. They tend to go on sale more often and with deeper discounts, but that's in my opinion more related to the significantly reduced overhead of online versus retail allowing for much greater dips while maintaining the same profit margin.

    Basically anything that is significantly impacted price-wise by the App Store was likely overpriced to begin with.

    --
    I used to get high on life, but I developed a tolerance. Now I need something stronger.
  22. ...are non-smooth parts of the demand curve by tepples · · Score: 2

    Goddamn! Every time I hear someone utter "price point" I want to stab them in the face. Just say "price."

    The Wikipedia article about price points states that "price point" refers to the sharp change in quantity demanded at specific prices. These changes appear as "points" on the demand curve.

    1. Re:...are non-smooth parts of the demand curve by ezzzD55J · · Score: 1

      True, but it seems to me that it's overused, as I often read 'price point' when the distinction isn't relevant. I always suspect the author of just wanting to sound fancier without knowing what the difference is.

      What similarly drives me nuts is the use of 'mark,' as in "At the <bla> <dollar/second/mile> mark." Mostly just sentence stuffing; the opposite of good writing. Certainly the opposite of pleasant reading.

  23. Full versions on the computer vs. mini versions by Targon · · Score: 1

    Most applications designed for smartphones(iOS, Android, WebOS, etc...) are fairly small applications that do not have a lot of complexity compared to applications designed for a computer. This means that except for the casual games you find from Popcap or Shockwave, there isn't a direct apples to apples comparison. The Sims 3 for a mobile device or even a console will tend to be a lower end or cut rate version of what is available for a normal computer.

    So, there will be price cuts for the casual games, which currently sell for $20 or so, but for anything else, you still have the issue where you won't see the price of ANYTHING drop unless it is very low end.

  24. iFart and iVomit on the Mac? by billrp · · Score: 1

    My wife will be thrilled...

  25. Armageddon? by Frequency+Domain · · Score: 1

    Armageddon tired of these apocalyptic prophesies. Price is the intersection of supply and demand, nothing more, nothing less. If you think you can't sell your app unless it's at a $1 price point, then you're admitting that it offers only a trivial benefit to your users or that it's a piece of crap. Either improve it to where it's worth what you'd like to make, or drop out of the competition.

    1. Re:Armageddon? by mcgrew · · Score: 1

      If you think you can't sell your app unless it's at a $1 price point, then you're admitting that it offers only a trivial benefit to your users or that it's a piece of crap. Either improve it to where it's worth what you'd like to make, or drop out of the competition.

      That's not how business is done these days. It doesn't matter that your app is either a piece of crap or offers trivial benefit so long as your marketers can make it look like the best thing since sliced bread. "Sell the sizzle, not the steak."

      Take Pontiac's old slogan, for example: "We build excitement". Good way to sell a car with shitty handling and drum brakes.

      Or Chevy's "like a rock". I guess it won't start?

      Back when the Japanes were eating Ford's lunch they came up with the slogan "quality is job one", which actually was an admittance that their cars lacked quality, yet it was spun as them actually having quality.

      To businessmen today, there's a sucker born every minute, and truth is for chumps. Why sell a superior product when the idiots will buy any kind of crap, at a premium price, if your marketers are good enough?

  26. Article doesn't make sense by Anonymous Coward · · Score: 0

    But somehow I find it compelling and cool anyway

  27. 95% off of Zero is still zero by stokessd · · Score: 1

    All the apps I've built for the Mac platform have been free:

    http://quadesl.com/macApps.html

    They are not amazing, but losing 95% of my revenue of zero dollars won't keep me up at night...

    Sheldon

  28. Total FUD by X_Bones · · Score: 4, Interesting

    For decades the Mac has had a viable shareware scene where you download apps and, if desired, pay a modest fee to upgrade to a full or non-crippled version. I don't see how anyone could possibly argue that a Mac App Store will be the end of the world unless they're a clueless analyst who thinks the only programs people run on Macs are Photoshop and Office.

    1. Re:Total FUD by greed · · Score: 4, Interesting

      I could see it being the end of the world for Kagi....

      Ahhh, the numerous Kagi e-mail receipts for Mac shareware I've got archived. Dating back to System 7.5.3 on a Performa 6300CDAV. It's amazing I still use Macs after that one.

    2. Re:Total FUD by seebs · · Score: 1

      Kagi spammed me recently. :( They grabbed an address I'd used with one particular program, and used it to send me promotional mailings about another. Meh.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    3. Re:Total FUD by toriver · · Score: 1

      Visibility has been an issue: The MacHei$t and MacUpdate bundles that appear a couple of times a year with shareware + commercial software for a low total price has almost been the primary channel for a while now.

      This store will make it easier to reach customers, manage payments (probably via the iTunes store) and all without having to sacrifice as much of their revenue as in the bundle case. They probably will need to rewrite all that license stuff they use today, though, and replace the use of the "de facto" standard for updating with Apple's mechanism. But all in all I'd say it's a boon for them.

  29. GNUstep is a lost cause. by Anonymous Coward · · Score: 0

    GNUstep has had many, many years to make something of itself, but it clearly hasn't been able to do so. The only reason it's not a long-forgotten dead project is because of Cocoa.

    Part of the problem is that they've gone out of their way to keep the UI totally unlike anything else used on Linux or Windows. While the OpenStep appearance has its place and its benefits, the GNUstep developers' attitude and resistance has totally prevented it from being adopted.

  30. In other news... by itsdapead · · Score: 3, Informative

    Apple's iWork suite (Pages, KeyNote and Numbers) is rumored to be coming out at $20 per application, c.f. the current version at $80 for the bundle. That's a significant price drop but hardly a collapse (and could be self-compensating if it leads to more sales) - and Apple are probably in a position to price that as a loss leader to promote the store.

    Something like Plants vs. Zombies (excellent casual game) is $3 on the iPhone, $7 on the iPad vs. (currently) $20 for the mac, which is a bit more of a price drop (I think the Mac version has a few extras, but there's an awful lot in the iPad version). Note that there's already a precident for charging more for iPad versions, so there's no expectation that Mac versions will match the iOS price. PvZ for Mac has already been on offer on Steam for less, at times.

    Then there's things like CoPilot and TomTom at (UK) price points like £19.99, £39.99, £59.99 for iPhone - Probably not good candidates for a Mac version, but they give the lie to the idea that everything on the iOS app store costs $0.99. (Apologies for the currency mixing - but this is Apple so $1 and £1 aren't a lot different...)

    --
    In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    1. Re:In other news... by marcosdumay · · Score: 1

      Notice that Plants vs. Zombies for computers (Mac and PC) is different from the version available for phones.

    2. Re:In other news... by Ungrounded+Lightning · · Score: 1

      Apple's iWork suite (Pages, KeyNote and Numbers) is rumored to be coming out at $20 per application, c.f. the current version at $80 for the bundle. That's a significant price drop but hardly a collapse (and could be self-compensating if it leads to more sales) ...

      Also: a significant chunk of the price of an application is the cost of packaging (media production, artwork, packaging and manual printing, package assembly, ...), order processing, shipping & handling, middle-man profit margins, and the like. Replacing this with electronic distribution and only one middle-man to pay off results in a much larger share of the per-unit price going to the application provider. So the price can drop considerably before it starts cutting into his per-unit gross. Combined with possibly larger sales due to the lower price point, along with the app store's access to a broad market, and he might make out like a bandit.

      Losers: Existing retail outlets, wholesalers, and the rest of the support network those costs paid for.

      A bigger hazard for the existing software providers is that electronic distribution drastically lowers the up-front sunk costs of bringing a product to market. This could result in increased competition from less-established and less-funded small developers.

      Winners: Small developers and customers. And the app store, of course. B-)

      --
      Bantam Dominique roosters crow a four-note song. Once you've heard it as "Happy BIRTHday" you can't NOT hear it that way
    3. Re:In other news... by itsdapead · · Score: 1

      Also: a significant chunk of the price of an application is the cost of packaging (media production, artwork, packaging and manual printing, package assembly, ...), order processing, shipping & handling, middle-man profit margins, and the like

      True. However, I'd have thought most Mac developers were shifting to online sales anyway. Most software I've bought in the last few years has been via downloads: its Apple themselves who have been stick-in-the-muds for not offering iWork/iLife and OS upgrades online.

      The "innovation" here is the introduction of a one-stop App store rather than online sofware sales per. se.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
  31. End of Mac Developers? by MogNuts · · Score: 1

    i have to say, this will be the most interesting thing to watch and i'm dying to know the outcome. i don't think many people realize the gravity of this situation.

    usually, the idea of an app store on Mac/PC's is the worst idea ever. as with digital distribution, u don't see prices automatically decline over time. example, take bf:bc 2. it's now selling for like $10. u won't see that. it'll stay at 60, maybe now it would be $40-50 (8 mo. later), and they would do a special for a week (that most likely u'll miss) for like $20.

    BUT...

    in this case, there are so many apps that have competition, and the trend of the app store that if it's over $4, no one wants it (or for big apps, over $10 and no one wants it), it will keep prices beneficial for the consumer. also, i think the idea of a software repo that actually works (sorry Linux, apt and yum will always have dependency problems and there will always be a few pieces that won't be in the repo and you can't get because it won't work compiling from scratch), is brilliant.

    That's one big thing. Now here is the other big thing. I'm curious to see what actully happens. Unless it's for promotional sake, or promo'ing the brand (like say netflix, just getting it on as many platforms as u can), or someone huge (like adobe), every developer that has made a complex and useful program will just pack up and leave. There will be a mass exodus to windows. MS was considering an app store. They might see developers flood to windows for that reason. And since MS's strategy is to support devs, it will actually can the idea of an app store. Yes, they may not make money on them, but it strengthens window's hold because no one wants to develop for Mac.

    Yes, there will be tons of developers. But for once, I feel bad for the prices they charge. How do you make a living selling a DTP app that you spent years making for $2? You can't run a business like that. The only ones left will be small one-man shops. Because certainly no business can run on those kind of revenues. And the problem will be just that. You won't see a full featured complex app because the only ones able to make it are businesses and they all left because they couldn't make money.

    I really am dying to see what happens.

    1. Re:End of Mac Developers? by itsdapead · · Score: 1

      and the trend of the app store that if it's over $4, no one wants it (or for big apps, over $10 and no one wants it)

      I think you are confusing "no one buys" with "sells less copies than Angry Birds at £0.99".

      On the UK iOS store, #2 on the "top grossing" list is TomTom, at £39. The "Top 200" grossing list includes titles at £5, £7, £9, £18, £37.

      There aren't that many "serious" apps on the iOS store because (a) who would want (say) a full-blown DTP suite on an iPhone and (b) the iPad, which is suitable for slightly more heavyweight apps, hasn't been around for a year yet. I'd expect the Mac store to accumulate rather more upmarket Apps - if its full of cheap crap which will run just as well on an iPod its not going to be a success in the long term.

      --
      In a survey of 100 programmers, 111111 thought that duck-typing was a good idea.
    2. Re:End of Mac Developers? by Spad · · Score: 1

      Steam is currently selling BF:BC2 for £19.99; when it was released back in May it was £39.99, so while it's going for £12.99 on Amazon & Play, it's still halved in price on Steam since its release (and it was available for under a tenner during the Christmas sales).

      I guess it's a trade-off; on the one hand, you get slightly higher prices on new-ish games unless you're willing to wait for special offers (though to be fair Steam usually do pre-order discounts on new titles), but to counter that you get cheap access to older games that simply wouldn't be sold in traditional stores because it's not profitable to keep copies lying unsold around just in case someone wants it.

      That said, one of the most useful "features" Steam have added of late is automatic notification if any of the games on your wishlist are on sale - it makes it much harder to miss special offers on things you want.

    3. Re:End of Mac Developers? by VGPowerlord · · Score: 1

      Steam is currently selling BF:BC2 for £19.99; when it was released back in May it was £39.99, so while it's going for £12.99 on Amazon & Play, it's still halved in price on Steam since its release (and it was available for under a tenner during the Christmas sales).

      Before someone claims this is an isolated case, every single one of Valve's games has done the same thing. The only exceptions that I can think of are the ones they originally offered in packs, where the pack has dropped in price while the standalone game hasn't (barring sales).

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    4. Re:End of Mac Developers? by geekoid · · Score: 1

      IF steam is any example, you will see big budget games drop in price. In some case pretty dramatically.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    5. Re:End of Mac Developers? by slyrat · · Score: 1

      i have to say, this will be the most interesting thing to watch and i'm dying to know the outcome. i don't think many people realize the gravity of this situation.

      usually, the idea of an app store on Mac/PC's is the worst idea ever. as with digital distribution, u don't see prices automatically decline over time. example, take bf:bc 2. it's now selling for like $10. u won't see that. it'll stay at 60, maybe now it would be $40-50 (8 mo. later), and they would do a special for a week (that most likely u'll miss) for like $20.

      BUT...

      in this case, there are so many apps that have competition, and the trend of the app store that if it's over $4, no one wants it (or for big apps, over $10 and no one wants it), it will keep prices beneficial for the consumer. also, i think the idea of a software repo that actually works (sorry Linux, apt and yum will always have dependency problems and there will always be a few pieces that won't be in the repo and you can't get because it won't work compiling from scratch), is brilliant.

      That's one big thing. Now here is the other big thing. I'm curious to see what actully happens. Unless it's for promotional sake, or promo'ing the brand (like say netflix, just getting it on as many platforms as u can), or someone huge (like adobe), every developer that has made a complex and useful program will just pack up and leave. There will be a mass exodus to windows. MS was considering an app store. They might see developers flood to windows for that reason. And since MS's strategy is to support devs, it will actually can the idea of an app store. Yes, they may not make money on them, but it strengthens window's hold because no one wants to develop for Mac.

      Yes, there will be tons of developers. But for once, I feel bad for the prices they charge. How do you make a living selling a DTP app that you spent years making for $2? You can't run a business like that. The only ones left will be small one-man shops. Because certainly no business can run on those kind of revenues. And the problem will be just that. You won't see a full featured complex app because the only ones able to make it are businesses and they all left because they couldn't make money.

      I really am dying to see what happens.

      The problem with your assumptions is that there is already precedent for this. Just look at Steam. It is already on mac along with pc and games still sell for $50 along with plenty of indie games closer to the $5 or $10 range.

    6. Re:End of Mac Developers? by Anonymous Coward · · Score: 0

      If you think your app is worth $200, then you can put it up on the app store for $200. The article's FUD aside, you can charge whatever you like; nobody is forcing you to sell your app for $2.

      Now, if a competing app shows up on the app store for $2, then it might cut into sales of your $200 app. But in that case, your $200 app probably wasn't worth $200, was it?

      And if you don't want to be on the app store, you can still sell your app on DVDs or through your own site. Nobody is forcing you to sell your app on the app store.

    7. Re:End of Mac Developers? by MogNuts · · Score: 1

      I agree with you 100% on that there aren't many serious apps on the App Store. But the thing is, I wouldn't dare spend $39 on TomTom. On the App Store I wouldn't *ever* spend more than $10-15 for a full app, unless it's an insanely out-of-this-world program. You have to be really incredible to get me to buy a $40 app on the App Store. More so than if it was a $40 software package sold through traditional means.

      My point for this particular item is that the trend has been set for the App Store. It's going to be pretty tough to change it.

      But hey I hope I'm proved wrong. I hope that all apps, even great complex full-featured ones are all brought down to cheap prices, and I think the idea of an actual working software repository works out.

    8. Re:End of Mac Developers? by MogNuts · · Score: 1

      Yes that's my point. It should be $13 at all times now on Steam. I had that problem recently. I bought MoH for $60 when it was selling for $45 retail. I wanted the simplicity of auto-updates and no need to worry about CD's though. It stayed at $60 and still is at $60 even though it's now $35-40 new. Yes they had a one day sale during Xmas for $30, but one could have easily missed it.

      However, that I didn't know. I have to check that out. That is an incredibly useful feature to let you know when games are on sale. That might eliminate a lot of the problems. Half the time I miss sales. I don't want to be checking steam every weekend or Wednesdays to see what the sales are. It's dangerous because I always end up half the time buying what's on sale. :)

    9. Re:End of Mac Developers? by MogNuts · · Score: 1

      Steam is actually a pretty bad example. They keep the price higher than market price for months longer than it should. Yes they give sales that bring it down to market price or slightly lower, but that's only if you wait for the sales AND you catch the sales. If I wait 3 months for a game to drop from $60 to $35, I shouldn't have to wait 2 months more to get it at the price for a weekend/mid-week sale.

    10. Re:End of Mac Developers? by MogNuts · · Score: 1

      Well Steam is kind of an odd example. I don't think you can include Steam in this. It's such a niche service and they provide such a different service, for that niche, as opposed to overall PC software. I may be wrong, but Steam is so different than the App Store when you think about it, I don't think one can be compared to the other.

      1. Steam provides a service for gamers. The problem with PC games is that every installer is different, you always need a DVD, and half the time you need to have the DVD in the computer to run it. Then most games don't have built in auto patching. You have to hunt them down (biggest problem IMHO because you can never find them) AND keep on top of when a new version comes out. The driver and hardware problems are pretty much streamlined now, but these other problems still plague PC gamers. Steam fixes all this. However, in the normal PC software industry, everything can already be downloaded from the internet, run on your HD, and most have built-in auto-updates. Steam provides a desperately needed and useful service. I couldn't live without Steam now that I've used it for so long. I *could* live without an App Store for the PC.

      2. Steam never changed the price points of games. The App Store has changed the price points for everything mobile. And people will carry these assumptions to the desktop App Store. So, maybe not to the degree of what the Flamebait original article states, but it will squeeze prices. That's the difference. Steam never had a earth-shattering effect. The App Store has, and will. So you can't compare the two.

    11. Re:End of Mac Developers? by MogNuts · · Score: 1

      But that's the whole problem. You just illustrated the entire point.

      No one is forcing you to--except they are. You can charge $200, but the customers and the marketplace won't bear it. So it IS forcing you to lower it. You don't have to, but if you don't, you go out of business. So you are forced.

      And as for not selling it on the App Store, please be realistic. This is Apple we're talking about. Apple users act like sheep, have no qualms about pissing away tons of money, and will always follow whatever is trendy at the time. They will all hop onto the App Store or develop for it, get used to it (because a working software repository really is awesome IMHO), and then after a year or two never look for software outside the App Store again.

      You have to be realistic here.

    12. Re:End of Mac Developers? by MogNuts · · Score: 1

      Why is my post modded down?

      Whoever did doesn't realize the gravity of the whole situation. This is probably the biggest, most earth-shattering, think to happen in the software industry. And for once no one can predict what can happen--it's all so unknown.

    13. Re:End of Mac Developers? by seebs · · Score: 1

      I don't buy it. I don't think this will prevent people from paying larger prices for things larger than the stuff in the app store. Wouldn't bother me, anyway, although it might provide effective competition. Which we need.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  32. Unless they restrict mac app sales... by syousef · · Score: 0

    ...to the mac store, it's not going to matter. Once they do that I'll personally have 1 more reason never to buy another Apple product.

    iPad and iPhone and iPod apps are cheap because they are small and lame, not because they're sold on the app store. If anything they'd be cheaper if sold in a less restricted market place.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Unless they restrict mac app sales... by drinkypoo · · Score: 1

      If anything they'd be cheaper if sold in a less restricted market place.

      So, where is that marketplace? The flea market? If you go to a Bricks-and-Mortar establishment, or to Amazon they will promote some goods over others and refuse to carry some goods. The app store permits competition and that's why it's been a race to the bottom of the profit margin barrel. The only thing between you and the app you want is the rafts of crap.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Unless they restrict mac app sales... by syousef · · Score: 1

      If anything they'd be cheaper if sold in a less restricted market place.

      So, where is that marketplace? The flea market? If you go to a Bricks-and-Mortar establishment, or to Amazon they will promote some goods over others and refuse to carry some goods. The app store permits competition and that's why it's been a race to the bottom of the profit margin barrel. The only thing between you and the app you want is the rafts of crap.

      This is still less restricted than an app store that has zero alternative if your app is not approved or is pulled after the fact. You can always go to another brick and mortar store, set up your own web site etc. If sales are restricted to an app store there is no such option.

      --
      These posts express my own personal views, not those of my employer
    3. Re:Unless they restrict mac app sales... by drinkypoo · · Score: 1

      I guess my point is not that the App store isn't restricted, but that it is only differently restricted, not less restricted than other options.

      I refuse to play in the walled garden, but that doesn't mean it's inherently more restrictive than any other individual option, only as compared to all other options combined. Fortunately, there are alternatives to the app store already.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  33. Make it up on volume by SHP · · Score: 1

    Seriously, the lower price points will allow many more people to purchase many more titles. It could be a definite shift in the market, but the impact will be similar to the impact of $0.99 song downloads, which obviously killed the music industry.

    1. Re:Make it up on volume by Anonymous Coward · · Score: 0

      Although I think the author is comparing two things that aren't even remotely comparable and his conclusions are therefore deeply flawed, you're doing the same to a certain extent with your music price comparison. £0.99 songs (I'm going UK prices as I don't know the US equivalents but I bet they're not far out) weren't a huge drop compared to song prices before. CD singles would be around £3 on launch (and you'd generally get 4 songs on a single, at least two originals and a remix of the lead track or two), and once they started to fall down the charts they'd drop to £1-2. Outside the charts they'd be in the £4-5 price range so even there reasonably comparable with the online price. Same deal with albums - physical price was around £7-8 for an album, online price is around £6.50-£7.50 so only marginally cheaper (and minus sleeve art, etc which have value to some people). If albums used to cost £40 and suddenly online albums were selling for £4 then you'd be making a fairer comparison to the situation with apps. I still think it won't affect the market, but using a bad comparison to argue against a bad comparison isn't helpful.

  34. Price vs volume by Bert64 · · Score: 1, Interesting

    Software is simply overpriced, vendors have been getting away with charging ridiculous amounts for years because they're greedy. Software sales are 99% profit, which is why developers on iOS can sell their apps for $5 (with a big cut going to apple) and still make a profit.

    With lower prices comes higher volume and reduced piracy.

    Software really is a penny bazaar product, sold dirt cheap or given away despite proprietary vendors trying to artificially inflate prices so they can get away with 99% profit margins.

    It's the natural end result, for years hardware has been getting cheaper and cheaper and its now down to a point where the profit margins are extremely small but there is a limit with hardware and other physical products, software on the other hand has a much lower price limit as proven by the huge amounts of free software available.

    --
    http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    1. Re:Price vs volume by gstoddart · · Score: 4, Informative

      Software is simply overpriced, vendors have been getting away with charging ridiculous amounts for years because they're greedy. Software sales are 99% profit

      Horseshit. Pure horseshit.

      Having worked as a professional developer for 13 years before my current job, unless you have a stable codebase which nobody is changing, you have expenses for developers, QA, documentation and tech writers, sales, marketing ... plus you have to pay the accountants, lawyers, admin staff, IT staff, office costs, and executive bonuses.

      There is no freaking way that software sales are 99% profit -- nowhere close. Building commercial software is an expensive, and resource intensive task. Anybody saying otherwise has likely never done it.

      Just because some people can afford to/are willing to give away their labors for free (and I'm certainly a fan of free software) doesn't mean there isn't a cost associated with it. These people are either doing it because it's fun, or because they're students. In either case, they still need to pay their bills and couldn't afford to write free software if they weren't getting paid from something else (or had nothing better to do with their time).

      --
      Lost at C:>. Found at C.
    2. Re:Price vs volume by geekoid · · Score: 0

      "Software is simply overpriced,"

      And what do you base the delusion on?

      Have you studied business? have you compared software total cost for the entire pipeline to PROFIT? have done anything but make stupid false assumptions?

      "Software sales are 99% profit"
      haha, no. I mean, I wish..but no.

      "software on the other hand has a much lower price limit as proven by the huge amounts of free software available."

      that proves no such thing.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Price vs volume by MikeBabcock · · Score: 1

      Software is definitely over priced in some markets (and not in others).

      Bulk consumer software at one time targeted the few thousand, then few million people with access to computers. One estimate I've seen puts the number of PCs in use worldwide around 1 billion, and I don't feel like looking up real stats but given that small software development costs have remained mostly constant, prices should have dropped substantially as the market grew.

      Even pro-shop apps like Autocad, Photoshop and Illustrator to name a few have much larger markets now than they did five or ten years ago, and as far as I know, only Autocad has reduced its price substantially since then.

      This is just competition. As the barrier to entry becomes lower (app stores are easier to sell on than brick and mortar stores), the big guys will face actual competition. Good stuff.

      PS then they'll buy out the upstarts, raise the price and move on ;-)

      --
      - Michael T. Babcock (Yes, I blog)
    4. Re:Price vs volume by hsmith · · Score: 0

      99% profit? You think salaries, benefits, buildings, equipment are all free? Please. Only a person that lacks any experience in the real world thinks the software industry enjoys a 99% profit margin or anywhere close to that.

    5. Re:Price vs volume by joss · · Score: 1

      Software sales are 99% profit.

      Creating software is difficult and expensive unless you can get highly skilled and sought after developers to work for free. This happens more often than one would expect but only if there is something in it for them, such as fun, kudos or a promise of future profits. The fun bit is a lot easier to manage on some types of software than others which is why you will find 1000 decent free mp3 managers but a lot less in the way of good free time and attendance systems with all the necessary tedious business process integration working properly. If you think software is stupidly expensive you are free to create it and sell it more cheaply if you such a genius, but after you've sunk a few million dollars in software development you might have more sympathy for the 'proprietary vendors trying to artificially inflate prices'. How do they do that exactly anyway ? The only thing they can do is offer it for a certain price, if you don't want to buy it, you don't have to.

      --
      http://rareformnewmedia.com/
    6. Re:Price vs volume by Anonymous Coward · · Score: 0

      You will find the majority of major Linux kernal contributors are paid professionals tasked with the duty. As are several members of the OpenBSD project.

    7. Re:Price vs volume by jo_ham · · Score: 1

      You realise that a large number of people here on slashdot make their living writing software? 99% profit? Nonsense, unless you consider their salary to be part of that "profit".

      It costs time, and by extension, money to write good software. Not all software can exist in the OSS space where the time given (which is considerable) is donated for free by the developers - at some point they need to be paid for their work, either by writing commercial software, or by working for companies that develop OSS software and raise money to pay for it in other ways.

      I am not a software developer, and in fact am struggling as we speak to write a simple (2x2) * (2x1) matrix multiplier in C, but I am aware that software doesn't just appear ready compiled and packaged, ready to be dropped onto a CD or into an online store and sold for vast profits.

    8. Re:Price vs volume by Anonymous Coward · · Score: 0

      Are you on crack? What kind of investor would invest in anything else if software were 99% profit? I would sell my house to live in a tent as of now, so i could invest it all in software, if it were to give me 100$ for every 1$ i invested. Who wouldn't?

      More of the opposite, software development is getting more and more expensive, because software is getting more and more complex, with better and better graphics, sounds and even controllers. Nowadays, a major (non-independent) game is getting so expensive to produce, only major houses can manage to get them out. And frequently lose money.

      The reason iPhone software is cheap is because that software is usually two orders of magnitude simpler than desktop equivalents, so it costs two orders of magnitude less money to develop. In fact, a lot of phone 'apps' are really very simple desktop gadgets, with the only feature of pulling an RSS from a URL and show it with trendy graphics; nobody would ask a penny for its desktop counterparts, because nobody would pay for something as feeble as that.

    9. Re:Price vs volume by rgviza · · Score: 1

      That's right! The software faeries develop it, compile it, and package it. That's why there's a 99% profit margin on software. /sarcasm off

      --
      Don't kid yourself. It's the size of the regexp AND how you use it that counts.
  35. From Anonymous Coward by Anonymous Coward · · Score: 0

    On the other hand, for many of us it is difficult to shop for Mac software, yes you can buy online a bunch but it is not always safe to input your credit card digits all over the net. To me it will facilitate to buy software -which could be bad for my finances but good for developers- with confidence and much less troubles. my 2 cents

  36. Really? by macshome · · Score: 1

    People must be thrilled that Adobe will drop the price of Photoshop to $0.99 tomorrow!

    The prices will only spiral down if the developers do it. Notice that they have not made the same mistake on the iPad. There we haven't seen the same race to the bottom like on the iPhone/iPod apps.

  37. No way adobe photoshop will be in this with out so by Joe+The+Dragon · · Score: 1

    No way adobe photoshop will be in this with out some big changes.

    No way adobe will yet buy photoshop 1 time and run it on 5 systems.

    No way adobe will give 30% of the price of photoshop + $99 year to apple just to be in the store.

    Also the app store may not like phototshop plug in system.

  38. Say good buy to user maps , mods , and more on app by Joe+The+Dragon · · Score: 1

    Say good buy to user maps , mods , and more on app store games.

  39. Cheap games by digitaldc · · Score: 1

    As of tomorrow, games priced at $20-60 will be competing against games priced at 99 cents to $4.99. The most expensive iOS games are around ten bucks. In effect, game pricing will drop by 90-95% — on average — overnight.

    HOORAY! Now when do I have time to actually play any of these games?

    --
    He who knows best knows how little he knows. - Thomas Jefferson
  40. Free software? Steam? by AC-x · · Score: 1

    Has the plethora of free software available already for the mac ruined the market for paid for utilities and professional apps? Has Steam, which is probably the closest thing to the app store you can get for PC games and where you can get plenty of indie games for a couple of dollars each, ruined the game market for big professional developers?

    No.

  41. Re:No way adobe photoshop will be in this with out by drinkypoo · · Score: 1

    I could see Adobe selling a light edition through the store, though...

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  42. Don't get your panties in a wad ... by LoudMusic · · Score: 1

    Wow there are a lot of explosive emotional comments on this - WAY more than typical Apple posts on Slashdot. Lets review the posting, shall we?

    "David Gewirtz's blog post over at ZDNet warns of ..."

    I think that's all we need. You can see where the problem is.

    It's an opinion article, not journalism. Simmer down folks. And quit clicking on links to blogs. You're embarrassing yourselves.

    --
    No sig for you. YOU GET NO SIG!
    1. Re:Don't get your panties in a wad ... by jarbrewer · · Score: 0

      Don't even need to get that far...

      kdawson writes

  43. Re:Say good buy to user maps , mods , and more on by pablo_max · · Score: 1

    User maps are often times free, and thus a very "Good buy" as you say. Perhaps you mean to say "Goodbye"?

  44. No MMORPGs in the Mac App Store by tepples · · Score: 2

    In fact I won't be surprised to see WOW and/or MS Office themselves available on the Mac App Store. Why not?

    As I understand it, Apple requires that applications in the Mac App Store MUST NOT "require license keys or implement their own copy protection" or "present a license screen at launch". Furthermore, Apple rejects applications "containing 'rental' content or services that expire after a limited time". This appears to rule out any application designed solely to connect to a proprietary network, such as a Netflix player or any MMORPG client.

    In addition, applications in the Mac App Store MUST adhere to the Macintosh Human Interface Guidelines, MUST "use system provided items, such as buttons and icons", and MUST NOT "change the native user interface elements or behaviors of Mac OS X". A lot of full-screen video games violate this on purpose; instead, they have a set of customized buttons and icons that match the game's setting and tone.

    Furthermore, applications in the Mac App Store MUST NOT use "deprecated or optionally installed technologies" such as Flash, Java, Carbon, X11, or Wine. A lot of ports of applications from other platforms use these. This means that at least the front-end (the "view" in model-view-controller or the "presentation" in three-tier) has to be written from the ground up in Cocoa. And if the back-end isn't written in Objective-C++, that involves a line-by-line rewrite by hand, introducing the complication of manually maintaining two parallel copies of the same program with the same behavior.

    Apple appears not to like common in video games, rejecting applications that contain "realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured".

    Even an FTP server or web server could be considered to "enable illegal file sharing"; I saw no provision for substantial noninfringing use along the lines of Sony v. Universal.

    1. Re:No MMORPGs in the Mac App Store by Waffle+Iron · · Score: 0

      Geez, that stupid 1984 Mac ad gets more ironic every day.

      If I really wanted to live under the protection of a Nanny Corporation like this, I'd just move myself into Disney World.

    2. Re:No MMORPGs in the Mac App Store by Duradin · · Score: 2

      I know. How dare they give us another optional method of getting software! It's the tyranny of choice! Down with tyrants!

    3. Re:No MMORPGs in the Mac App Store by gnasher719 · · Score: 1

      As I understand it, Apple requires [scribd.com] that applications in the Mac App Store MUST NOT "require license keys or implement their own copy protection" or "present a license screen at launch". Furthermore, Apple rejects applications "containing 'rental' content or services that expire after a limited time". This appears to rule out any application designed solely to connect to a proprietary network, such as a Netflix player or any MMORPG client.

      Just adding: There is, however, Apple sample code available that lets the developer check with a few lines of code whether the application is running on the Macintosh on which it was downloaded. Apparently you can download on more than one Macintosh, but you cannot take an app from one Macintosh to another if the developer doesn't want it. Yes, the developer would _not_ require license keys, and would _not_ implement _their own_ copy protection.

      Furthermore, Apple rejects applications "containing 'rental' content or services that expire after a limited time". This appears to rule out any application designed solely to connect to a proprietary network, such as a Netflix player or any MMORPG client.

      I think a Netflix player wouldn't _contain_ any rental content. The way I interpret it, an app that gives you free access to all Netflix movies for a month would not be accepted. But an app that lets you rent Netflix movies for a month, where the app itself works forever, that should be accepted.

    4. Re:No MMORPGs in the Mac App Store by Waffle+Iron · · Score: 0

      Choice is right: You can choose to ignore my advice and choose to be a sheep. I won't.

    5. Re:No MMORPGs in the Mac App Store by Anonymous Coward · · Score: 0

      Partially true. But it's not true that everything has to be written in Cocoa. Carbon is allowed, and code can be written in any language: C, C++ or whatever, as long as it runs natively on 10.6 (no Java or other VMs, hosts or emulation layers allowed).

    6. Re:No MMORPGs in the Mac App Store by TheRaven64 · · Score: 1

      MUST NOT "change the native user interface elements or behaviors of Mac OS X".

      So, iLife and Final Cut won't be in the Mac App Store? Who wants to bet that these rules are not consistently enforced.

      MUST NOT use "deprecated or optionally installed technologies" such as Flash, Java, Carbon, X11, or Wine

      WINE does not count here, because it's a third-party tool rather than an optionally-installed thing. There's nothing preventing you from linking a Win32 app against WineLib and bundling it with a Cocoa front end (or, if it's a game, just shipping it with a .app wrapper).

      --
      I am TheRaven on Soylent News
    7. Re:No MMORPGs in the Mac App Store by Duradin · · Score: 1

      And in the 1 in a (number-greater-than-all-atoms-in-the-universe)^2 chance Apple does something that boneheaded I won't use Apple. Or is an Apple conspiracy to control all computers and governments part of your paranoia?

    8. Re:No MMORPGs in the Mac App Store by Waffle+Iron · · Score: 1

      And in the 1 in a (number-greater-than-all-atoms-in-the-universe)^2 chance Apple does something that boneheaded I won't use Apple.

      How boneheaded? I was commenting on the laundry list of Micky Mouse rules that they're *already* enforcing. Rules worse than anything that IBM was doing with the PC in 1984, when Apple was glad to use hyperbole to compare IBM to a totalitarian government. (In contrast, I merely compared Apple to the rather less malevolent Disney World.) The irony here seems to be totally lost on you.

    9. Re:No MMORPGs in the Mac App Store by Duradin · · Score: 1

      Sorry, from your rhetoric I assumed you were one of the "Apple is Big Brother and will control all" nutters so I will now put you in the "merchants have no right to control what wares they sell in their own store" nutters bin.

    10. Re:No MMORPGs in the Mac App Store by tepples · · Score: 1

      code can be written in any language: C, C++ or whatever

      By "Objective-C++" I was referring to Objective-C++ or one of its subsets, which are C, C++, and Objective-C.

      as long as it runs natively on 10.6 (no Java or other VMs, hosts or emulation layers allowed)

      How would a program in a "managed" language like C#, Java, or Python be compiled directly to native code?

    11. Re:No MMORPGs in the Mac App Store by BasilBrush · · Score: 1

      As I understand it, Apple requires [scribd.com] that applications in the Mac App Store MUST NOT "require license keys or implement their own copy protection" or "present a license screen at launch". Furthermore, Apple rejects applications "containing 'rental' content or services that expire after a limited time". This appears to rule out any application designed solely to connect to a proprietary network, such as a Netflix player or any MMORPG client.

      We already have the iOS App Store to look at. It has similar (mostly the same) guidelines. And there are plenty of Netflix apps and MMORPGs.

      MUST "use system provided items, such as buttons and icons"

      No. *IF* they use them, they must be used correctly. But apps such as games are perfectly OK to create their own interface. It says as much in the HIG, and again we already have the fact that games with their own UIs in the iOS App Store as evidence.

      Furthermore, applications in the Mac App Store MUST NOT use "deprecated or optionally installed technologies" such as Flash, Java, Carbon, X11, or Wine. A lot of ports of applications from other platforms use these.

      No. Most ports of applications require nothing more than C and/or C++, which is perfectly fine. The Cocoa wrapper for a C++ game for example is minimal.

      Apple appears not to like common in video games, rejecting applications that contain "realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured".

      Apple loves and encourages games. Games don't require any of the things you list. Maybe you're confusing them with snuff movies.

      Even an FTP server or web server could be considered to "enable illegal file sharing"; I saw no provision for substantial noninfringing use along the lines of Sony v. Universal.

      Your FUD get's weaker and weaker as you go.

    12. Re:No MMORPGs in the Mac App Store by jo_ham · · Score: 1

      post hoc, ergo propter hoc, eh?

      I thought slashdot liked to yell and froth about how this logical fallacy was overused by pretty much every article where it appears, and yet here you are.

    13. Re:No MMORPGs in the Mac App Store by jo_ham · · Score: 1

      So, they are not allowed to set the rules for what is sold in their store?

      They should somehow be a special case, different from every other store owner in existence.

      Gotcha.

    14. Re:No MMORPGs in the Mac App Store by jo_ham · · Score: 1

      I think Apple are amending their interface guidelines to include the full screen behaviours of their newest version of iLife. At least, that seemed to be the inference during the keynote.

    15. Re:No MMORPGs in the Mac App Store by Waffle+Iron · · Score: 1

      Where did I say they couldn't set the rules? All I said is that with rules like those, you should choose to patronize them only if you're a meek follower, too timid and incompetent handle actual computer programs.

    16. Re:No MMORPGs in the Mac App Store by jo_ham · · Score: 1

      So, if you choose to patronise the Mac App store at all, even if you also get software from other sources, you are a "meek follower" and "too timid and incompetent to handle actual computer programs".

      Interesting. How very black and white your world is.

      For the record, I watch the BBC, where swearing is not allowed before 8pm. Does that mean I'm too meek and incompetent to handle swearing?

      I believe the term is "cutting off your nose to spite your face".

    17. Re:No MMORPGs in the Mac App Store by tepples · · Score: 1

      How dare they give us another optional method of getting software!

      It's optional now. But given Apple's track record with iOS, it's unclear how long Apple intends that the Mac App Store remain optional.

    18. Re:No MMORPGs in the Mac App Store by Duradin · · Score: 1

      You might want to check your tinfoil hat, it looks like it's on too tight.

    19. Re:No MMORPGs in the Mac App Store by Anonymous Coward · · Score: 0

      And the rest of us will put you in the "can't read or make a reasonable point, so resorts to ad-hominem insults" bin.

  45. Welcome to Capitalism by doconnor · · Score: 1

    In my economics class I learned that the lack of consumer information keeps prices higher then they would in a perfectly competitive marketplace. These apps stores greatly improve consumer information allowing them to easily compare all available products and are nearly a perfectly competitive marketplace.

    Another thing I learn is that in a perfectly competitive marketplace profit approaches 0.

    1. Re:Welcome to Capitalism by Anonymous Coward · · Score: 1

      Another thing I learn is that in a perfectly competitive marketplace profit approaches 0.

      Have they also fessed up to the fact that there is no such thing as a "perfectly competitive market" -- never has been, never will. Same goes for a "free market".

      It's a nice theoretical model, but in practice, it doesn't mean a goddamned thing. Of course, don't tell the Libertarians ... they've built everything around everything working out perfectly according to theories that don't work in the real world.

    2. Re:Welcome to Capitalism by geekoid · · Score: 2

      Yes, it's just that simple~

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    3. Re:Welcome to Capitalism by marcosdumay · · Score: 1

      "Another thing I learn is that in a perfectly competitive marketplace profit approaches 0."

      And that sentence is right, by the theory, in a perfectly competitive market profits approach 0. What, of course makes the entire theory wrong, as you can easily see, on nearly all markets profits are bigger than 0.

      Now, that part about lack of consumer information keeping the prices hight is right some times. Other times it is wrong. The same applies to lack of producer information keeping prices low.

    4. Re:Welcome to Capitalism by amliebsch · · Score: 1

      That doesn't invalidate the theory at all, it simply implies that real-world markets are never perfectly competitive, which is utterly surprising in an imperfect world. (Good thing, too, because improving the world's imperfections is what makes business possible.) The theory simply states that as they approach perfect competition, profits approach zero, even if they never reach it. Think of it as an asymptote. The theory describes a relationship to competition and profits, that's all.

      --
      If you don't know where you are going, you will wind up somewhere else.
  46. Remember EGCS? by tepples · · Score: 1

    In the GCC 2.8 days, the "developers' attitude and resistance" led to an experimental fork called EGCS, which eventually became GCC 3. Should Mac OS X and Mac hardware become locked down as tightly as iOS and iPod touch hardware, I imagine that a coalition of ex-Mac developers might fork GNUstep in a similar manner to allow migration from Cocoa.

    1. Re:Remember EGCS? by TheRaven64 · · Score: 1

      The grandparent is spreading FUD. GNUstep has theme support and the project leader spent Christmas working on a GNOME theme that mimics the currently-selected GTK theme and puts the menu bar in the same place GNOME users expect. There is also a Windows theme that does something similar with the UXTheme API from XP and newer versions of Windows. See the screenshots on his blog.

      Unrelated WTF: Why can I no longer paste into Slashdot text boxes? Is this some kind of anti-troll thing? It makes it a bitch to add links. I would have linked to the related posts directly, but I can't be bothered to type them in. The relevant dates are March 16, 2010 (Windows theme, showing native file panels) and December 29, 2010 (GNOME theme, showing GNOME-like menus, buttons, and so on).

      In Étoilé we've had theme support for GNUstep for a while, and we're currently in the process of pushing all of that stuff upstream.

      --
      I am TheRaven on Soylent News
    2. Re:Remember EGCS? by smallfries · · Score: 1

      I can paste into replies quite easily. Check your browser.

      Unrelated WTF: Why can I no longer paste into Slashdot text boxes? Is this some kind of anti-troll thing? It makes it a bitch to add links. I would have linked to the related posts directly, but I can't be bothered to type them in. The relevant dates are March 16, 2010 (Windows theme, showing native file panels) and December 29, 2010 (GNOME theme, showing GNOME-like menus, buttons, and so on).

      --
      Slashdot: where don knuth is an idiot because he cant grasp the awesome power of php
    3. Re:Remember EGCS? by Anonymous Coward · · Score: 0

      I can't paste with Safari and I think I've heard Chrome has pasting problems, too. It's not just pasting, right-click spell correcting doesn't work . Actually, I can paste... but only when the text field is fresh and has no other text in it. I'd like to blame slashdot, but it's probably a webkit bug that only affects slashdot.

  47. You are paid what you charge by SuperKendall · · Score: 3, Interesting

    The thing with both the Mac and the iPhone app store is, you are paid what you charge.

    That is to say, a lot of developers have chosen to charge very little. But some software developers built impressive applications that really were worth more, and charged for it.

    This was reflected in top GROSSING apps usually being on the expensive side.

    Also, another aspect of Mac store pricing is this - most "good" iPad apps are $10. So I'd expect serious mac apps to be at least $15-$20.

    Also the whole story is way to games focused, Games have a whole different ecosystem than just about any other kind of application.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  48. The Elephant In the Room by damn_registrars · · Score: 1

    The summary is overlooking Adobe completely. I see no reason to expect that they are going to drop their sotware prices by 90% tomorrow. Being as they are the most important software company for the Mac today, that is a huge player who won't be in the game. They go out of their way to prevent piracy, they certainly aren't about to start distributing their top titles as downloadable applications for $5 a pop.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:The Elephant In the Room by geekoid · · Score: 1

      But they also wont' see it on the mac app store...unless they make some dramatic changes to their license.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:The Elephant In the Room by Anonymous Coward · · Score: 0

      Adobe still makes applications for the mac?

    3. Re:The Elephant In the Room by 99BottlesOfBeerInMyF · · Score: 1

      The summary is overlooking Adobe completely.

      True.

      I see no reason to expect that they are going to drop their sotware prices by 90% tomorrow.

      This is a strawman argument. No one but you claimed Adobe is going to make an immediate change. Rather, it seems likely that Adobe may feel more competitive pressure as the result of the App Store. Instead of relying upon smaller players to have no marketing clout and little way to get their app in front of potential buyers, Adobe now has to compete on price, features, and performance. Suddenly users are going to be aware of competitors like the much cheaper, faster, but slightly less featureful Pixelmator and potentially even free, open source apps like GIMP. This will likely pressure Adobe to make their products better and/or cheaper one way or another.

      Being as they are the most important software company for the Mac today...

      You're living in the past man. Macs have not been just niche computers for graphics geeks for a long time. There are a lot more sales of WoW or the Sims than there are of photoshop on the Mac. Macs are first and foremost targeted at the home user, their main demographic.

      They go out of their way to prevent piracy, they certainly aren't about to start distributing their top titles as downloadable applications for $5 a pop.

      Ha! Clearly you don't know folks at Adobe. They go out of their way to prevent piracy among corporations, but rely upon piracy among individual developers to promote their products to those who can pay. I doubt they'll ever drop to the $5 price point for Photoshop, but if home users and small shops start adopting alternatives that will start to bleed over into the corporate market where they do care, and you'll see some serious changes.

    4. Re:The Elephant In the Room by damn_registrars · · Score: 1

      I see no reason to expect that they are going to drop their sotware prices by 90% tomorrow.

      No one but you claimed Adobe is going to make an immediate change

      I made no such claim; actually I suggested they would make no immediate change.

      Adobe now has to compete on price

      I would be shocked if they suddenly felt that to be true

      Suddenly users are going to be aware of competitors like the much cheaper, faster, but slightly less featureful Pixelmator

      Of only slight importance, really. Because no matter how much people might think that to be a great program, it still isn't Photoshop.

      potentially even free, open source apps like GIMP

      Of pretty well zero importance to Adobe.

      While I use Gimp regularly, professionals will continue to turn their noses up at it. My wife is a graphic designer and wouldn't consider using Gimp for her work, regardless of how expensive Photoshop is. And I'm quite sure she's never even heard of the program you mentioned earlier - she knows of Gimp because I use it all the time for my work where I don't need all the features and compatibility of Photoshop.

      Being as they are the most important software company for the Mac today...

      You're living in the past man. Macs have not been just niche computers for graphics geeks for a long time.

      Funny, I don't seem to recall alleging that they were ... oh, yeah because I didn't say that.

      I was talking about the importance of a software company, which comes down to a lot more than just unit sales. If that was all we were talking about than clearly Apple would be the most important software company for Macs, since they sell a copy of OS X for every system that they sell. But that wouldn't really be a useful measure, would it?

      There are a lot more sales of WoW or the Sims than there are of photoshop on the Mac.

      Again not important to my argument. Consider how many copies of WoW you need to sell just to reach the cost of a single seat for CS5... And consider for how many macs that CS5 license is absolutely critical...

      Macs are first and foremost targeted at the home user, their main demographic

      I don't know where you live, but I can tell you that my wife's employer has more macs in their building than the total number of new macs that have been sold for home use in their county. Sure, Apple is marketing to the home user, because they realized they have a new market there. But at the same time, they have an existing relationship with professionals - in more than just graphics - that keeps the company going.

      And guess what software is most important to those professionals? Almost without exception, that software is made by Adobe.

      They go out of their way to prevent piracy, they certainly aren't about to start distributing their top titles as downloadable applications for $5 a pop.

      Ha! Clearly you don't know folks at Adobe. They go out of their way to prevent piracy among corporations, but rely upon piracy among individual developers to promote their products to those who can pay.

      In your very strange reply, that may be your strangest comment yet. You are saying that Adobe wants people to pirate their software, as if it would not be well known otherwise? In case you haven't noticed, Photoshop and Illustrator are the standards for their applications, and InDesign is quickly displacing Quark for its own application as well. So no, Adobe has no need to "rely upon piracy".

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    5. Re:The Elephant In the Room by 99BottlesOfBeerInMyF · · Score: 1

      I see no reason to expect that they are going to drop their sotware prices by 90% tomorrow.

      No one but you claimed Adobe is going to make an immediate change

      I made no such claim; actually I suggested they would make no immediate change.

      You set up the argument no one had made and then attacked it. This is called a "strawman argument". It is an argumentative technique that is logical fallacy. Don't tell me you read Slashdot and you've never heard it used before.

      Adobe now has to compete on price

      I would be shocked if they suddenly felt that to be true

      Not suddenly, no, but as they see market share of competitors grow in the home market and then start in the business market. It will likely take several years.

      Suddenly users are going to be aware of competitors like the much cheaper, faster, but slightly less featureful Pixelmator

      Of only slight importance, r

    6. Re:The Elephant In the Room by 99BottlesOfBeerInMyF · · Score: 1

      Hmm, looks like my post only made it halfway. I've never seen that before. Here's a retry of the complete post.

      I see no reason to expect that they are going to drop their sotware prices by 90% tomorrow.

      No one but you claimed Adobe is going to make an immediate change

      I made no such claim; actually I suggested they would make no immediate change.

      You set up the argument no one had made and then attacked it. This is called a "strawman argument". It is an argumentative technique that is logical fallacy. Don't tell me you read Slashdot and you've never heard it used before.

      Adobe now has to compete on price

      I would be shocked if they suddenly felt that to be true

      Not suddenly, no, but as they see market share of competitors grow in the home market and then start in the business market. It will likely take several years.

      Suddenly users are going to be aware of competitors like the much cheaper, faster, but slightly less featureful Pixelmator

      Of only slight importance, really. Because no matter how much people might think that to be a great program, it still isn't Photoshop.

      That's just the refrain every market leader parrots, but no one stays on top forever. WordPerfect probably thought the same thing. Name recognition is lot of what carries Photoshop, but this is an opportunity for more recognition for other products. Imagine in a few years a user who found a competitor through the Apple store, bought it because it fit their budget and now does not like Photoshop at work because it is not what they are used to. This is exactly Adobe's strategy coming back at them.

      potentially even free, open source apps like GIMP

      Of pretty well zero importance to Adobe.

      How do you figure? I've already worked in places where GIMP and Illustrator were used in lieu of Adobe products. One of the main things holding them back from growing in market share is that they do not cost money and are thus not seen as legitimate (something being in the App store will solve) and that no one has heard of or has experience with them (again things the app store addresses by providing a free venue to advertise it and getting people to try it). Now neither product is a 100% replacement for Adobe's tools in all market segments, but it can definitely start to lose Adobe sales permanently to a competitor they will never be able to beat on price.

      While I use Gimp regularly, professionals will continue to turn their noses up at it. My wife is a graphic designer and wouldn't consider using Gimp for her work, regardless of how expensive Photoshop is.

      Then she is a poor graphic designer. GIMP is superior to photoshop for certain automated workflows and a few types of filtering and anyone who isn't willing to evaluate new tools and apply them where appropriate is a lousy professional.

      And I'm quite sure she's never even heard of the program you mentioned earlier - she knows of Gimp because I use it all the time for my work where I don't need all the features and compatibility of Photoshop.

      You're probably right that she's never heard of Pixelmator, which is its biggest problem. It is a very well put together Mac only photo editor that surpasses Photoshop in some areas and is much, much faster in every way. I own a copy of Photoshop, but I still use Pixelmator for about 80% of my graphic editing simply because it is so much faster and easier to use. Now,

    7. Re:The Elephant In the Room by 99BottlesOfBeerInMyF · · Score: 1

      Hmm, looks like my post only made it halfway. I've never seen that before. Here's a retry of the complete post.

      I see no reason to expect that they are going to drop their sotware prices by 90% tomorrow.

      No one but you claimed Adobe is going to make an immediate change

      I made no such claim; actually I suggested they would make no immediate change.

      You set up the argument no one had made and then attacked it. This is called a "strawman argument". It is an argumentative technique that is logical fallacy. Don't tell me you read Slashdot and you've never heard it used before.

      Adobe now has to compete on price

      I would be shocked if they suddenly felt that to be true

      Not suddenly, no, but as they see market share of competitors grow in the home market and then start in the business market. It will likely take several years.

      Suddenly users are going to be aware of competitors like the much cheaper, faster, but slightly less featureful Pixelmator

      Of only slight importance, really. Because no matter how much people might think that to be a great program, it still isn't Photoshop.

      That's just the refrain every market leader parrots, but no one stays on top forever. WordPerfect probably thought the same thing. Name recognition is lot of what carries Photoshop, but this is an opportunity for more recognition for other products. Imagine in a few years a user who found a competitor through the Apple store, bought it because it fit their budget and now does not like Photoshop at work because it is not what they are used to. This is exactly Adobe's strategy coming back at them.

      potentially even free, open source apps like GIMP

      Of pretty well zero importance to Adobe.

      How do you figure? I've already worked in places where GIMP and Illustrator were used in lieu of Adobe products. One of the main things holding them back from growing in market share is that they do not cost money and are thus not seen as legitimate (something being in the App store will solve) and that no one has heard of or has experience with them (again things the app store addresses by providing a free venue to advertise it and getting people to try it). Now neither product is a 100% replacement for Adobe's tools in all market segments, but it can definitely start to lose Adobe sales permanently to a competitor they will never be able to beat on price.

      While I use Gimp regularly, professionals will continue to turn their noses up at it. My wife is a graphic designer and wouldn't consider using Gimp for her work, regardless of how expensive Photoshop is.

      Then she is a poor graphic designer. GIMP is superior to photoshop for certain automated workflows and a few types of filtering and anyone who isn't willing to evaluate new tools and apply them where appropriate is a lousy professional.

      And I'm quite sure she's never even heard of the program you mentioned earlier - she knows of Gimp because I use it all the time for my work where I don't need all the features and compatibility of Photoshop.

      You're probably right that she's never heard of Pixelmator, which is its biggest problem. It is a very well put together Mac only photo editor that surpasses Photoshop in some areas and is much, much faster in every way. I own a copy of Photoshop, but I still use Pixelmator for about 80% of my graphic editing simply because it is so much faster and easier to use. Now, it has a chance to be put right in front of a huge number of users when they are considering graphics software. You don't think that's likely to put some pressure on Adobe?

      Being as they are the most important software company for

    8. Re:The Elephant In the Room by damn_registrars · · Score: 1

      In spite of your own demonstration of your lack of reading comprehension, I was going to reply to you and continue this discussion because you almost said a few things that were worthwhile - or at least worth replying to.

      Then, I reached the point where you insulted my wife. At that point you showed yourself to not be simply a poor reader (and generally misinformed) but an asshole to boot.

      You're no longer worth my time. Go take your shitty assumptions and lack of reading ability and shove it up your own ass

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    9. Re:The Elephant In the Room by 99BottlesOfBeerInMyF · · Score: 1

      Then, I reached the point where you insulted my wife.

      I'd say you insulted your wife, by claiming she would not even consider the merits of tools in her field, insinuating that she is close minded and unprofessional... but hey you run with that emotional response there.

      Go take your shitty assumptions and lack of reading ability and shove it up your own ass

      Golly, how persuasive. You sure did convince me and everyone else that your arguments are convincing, rational, and well thought out.

    10. Re:The Elephant In the Room by damn_registrars · · Score: 1

      It's no small wonder that an asshole like yourself with such terrible reading abilities to boot has such an extensive freaks list. Are you an asshole professionally, or is it just a hobby of yours? I haven't known anyone who can make money doing it, but you do have that talent honed.

      But hell, you didn't want to actually discuss anything with me anyways. We both know that from the first reply you wrote to me.

      --
      Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  49. Re:No way adobe photoshop will be in this with out by VGPowerlord · · Score: 1

    Photoshop's "lite edition" still has an MSRP of $99.99... Amazon sells it for $70 (not counting the $20 MIR ending today).

    --
    GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  50. It's all about the business model by joeyblades · · Score: 1

    Well, I don't know if Mac application prices are going to fall radically, but the business model for applications will change radically, which may 'allow' prices to come down. The app store model ensures that users of software closely correlates with purchasers of software. In the current environment a developer has to assume that some (high) percentage of users did not actually purchase the software. Therefore the purchase price for legitimate copies is necessarily higher.

  51. Re:Say good buy to user maps , mods , and more on by BasilBrush · · Score: 1

    Why?

  52. Just to point out by Anonymous Coward · · Score: 0

    This is a submission from from troll editor kdawson. Thanks Taco.

  53. yes goodbuy apple lock down is big on IOS by Joe+The+Dragon · · Score: 1

    yes goodbuy apple lock down is big on IOS and what stopping from mac os store being the same!

  54. Hilarious assumption by Anonymous Coward · · Score: 0

    This all seems to be based on the idea that without a Mac App Store, the market for Mac software has always been crippled, unable to achieve the level of efficiency that allows developers to sell software for $3 -- but then the Mac App Store changes all that, making what used to be impossible, possible.

    This guy reads like an Apple flamer, but actually he's got his nose all the way up Jobs' ass, buying into the idea that an Apple store increases efficiency rather than being just another middleman to skim off profit while also adding (judging from how things went on the mobile devices) a bunch of ludicrous restrictions that work against the user and therefore give users a disincentive to use the store instead of traditional markets.

    Or maybe he's saying the IOS developers are all supermen, that this "horde" is just plain more competitive. Riiiight, the birthplace of the idea of a for-sale "Fart App" is where great productivity and creativity comes from. Uh huh.

    Apple reducing the margin that software developers can get on selling their wares, isn't going to lower prices. If a developer has to charge $n to break even when selling directly to users, then the app store price is going to have to be more than $n, because Apple is going to want something. Failing to wet their beaks isn't how Apple has become so profitable. Wake up, dunderheads. Apple is all about skimming and reducing efficiencies. Prices don't go down when the market has such a destructive force siphoning from it.

  55. Other way around. by jythie · · Score: 1

    I actually predict pretty much the opposite. iOS developers are able to charge what they can for their tiny apps because of the locked down device that doesn't allow you to install whatever you want.... their competition is each other. When you start talking desktop, you can go out and grab open source software for many of the same games and tasks or play flash versions. iOS developers will probably not be able to get away with charging such a high premium for their apps when people can go get free ones that do the same job. Traditional developers will probably be unaffected.

    1. Re:Other way around. by Anonymous Coward · · Score: 0

      I regularly browse the app store and see items and am left to think, "$4.99 for a black jack game? WTF? There are dozens of these things, of much higher quality, available for free on Mac or PC."

  56. Hey, it's kdawson! What a surprise! by swordgeek · · Score: 1

    I don't frequent /. as much as I used to. It's good to see, though, that kdawson's inflammatory "sky is falling" articles (which usually--like in this case--link to an idiotic opinion disguised as reporting) are still um...

    Actually, it's not good at all. kdawson is one of the two main reasons I don't bother with /. most of the time. (the other is the idiotic new posting window with dog-slow preview.)

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  57. Market forces by __aazsst3756 · · Score: 1

    "Tomorrow, the iOS developers move in and the traditional Mac developers better stick their heads between their legs and kiss those price points goodbye."

    One of the primary market forces is the sheer number of developers. Even if many developers jump over there will still be far fewer developers for the mac than the iPod. In my opinion there still are not enough Mac developers.

    Another big market force is number of possible sales. There simply is not the number of Macs in use as there are iPod/pad/phones. To make the same profit you will have to charge more.

    It might have a small effect on prices with competition in certain categories, but there are still far fewer choices for the Mac compared to Windows for example. I really don't see a problem here.

  58. The app store isn't new by BitZtream · · Score: 1

    Seriously, just the easy of access to it by developers.

    There has been an Apple ran 'Mac App Store' on Apples website for at least a year (didn't own a mac before that so I don't know how long its been there).

    The only change is now they've documented and made public access the requirements for getting an app on there.

    Guess what? You've been able to buy all sorts of Mac apps on it ... including iWorks ... The price didn't even change.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  59. If you really need CS5 by Quila · · Score: 1

    You are most likely making money off of it.

    You're the lumberjack who doesn't think he should have to buy an axe.

  60. Panic, panic, panic! by Anonymous Coward · · Score: 0

    this is the same "problem" that the music vendors and movie vendors have, if they don't make some huge number of [currency] per "unit" they will be ruined! What BS.

    These are digital bits, it doesn't cost you a fraction of a penny to make another sellable copy. If you had one customer at fifty bucks a "unit", hey, if your typed up crap is that good, maybe you can now sell your precious to ten people at five bucks a "unit", or a hundred at 50 cents!

    Stop fixating on "per unit" pricing, and start thinking that there are six billion people on the planet as potential customers instead, and new copies of your stuff to sell can be made so close to zero that it might as well be.

  61. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  62. price ? what's a price ? by Anonymous Coward · · Score: 0

    I can't believe people are still paying for softwares.

    wake up guys !
    donate to open source project you love, dont pay for software you might use.

  63. I think Slashdot just got Trolled by greymond · · Score: 1

    Seriously, did anyone actually read the article before this got posted? Huns, Romans, Star Trek and not one actual fact, just gross speculation that somehow $1 iPhone games is going to make Adobe Creative Suite and World of Warcraft cost $2...um...no.

  64. You dingbats are all missing the point by waives · · Score: 1

    Noone thinks that this App Store is going to replace traditional distribution for things like Photoshop or AAA games.

    But the Apple market for small utilities and indie games is still very similar to the old PC shareware market of the early 90s and this is what will be changed by an influx of cheap app developers.

    Pretty much any utility which has a freeware equivalent on Windows or an open-source counterpart on linux has some guy (sucessfully!) charging money for it on the Mac.

    Just as the default expectation of a linux app is that it is open-source, the default expectation on the Apple side is that it will cost you upwards of $20. This has been possible because the developer pool lacks competition and Mac buyers are used to paying a premium. This is what the App Store will hopefully provide some price pressure on.

  65. Marginal losses offset by volume, reduced costs by Anonymous Coward · · Score: 0

    Sure, the margins go down. But so should the costs (perhaps reduced logistics and marketing costs). And volumes will likely go up. Things are changing, but that doesn't mean developers won't be able to benefit from the new system.

  66. Totally transparent by eyenot · · Score: 1

    This author was barely even tricky or clever.

    They are taking the opposite stance for the purpose of subverting an opinion.

    They aren't trumpeting in the arrival of cheaper, higher-quality software. Did anybody else pick up on this? He was a Mac developer himself.

    He's trying to build justification for iOS devs to start charging like off-the-shelf software does, id est 8~15* more. He doesn't *want* to see the prices drop as he charges, that's why he makes it sound so horrible.

    The only reason why he would promote his theory with such confidence is to use that confidence as leverage to change the market opinion. So he's not making a prediction, he's making a bull racket.

    That kind of behaviour is what I'd expect from shifty, overweight people who snort oxycontin. Maybe even for sedentary, has-been developers who don't want to change-up or find a second leg to stand on.

    But I don't consider it news and I don't think it was a very professionally composed attempt to subvert the market opinion. If you're going to social hack, get some composure, first. Guard your integrity.

    I don't even know why I'm typing this here, I should send it to the fruitbasket who wrote tfa.

    Anyways, his position is so wildly overstated as to make it incredible.

    Inherent *in* his position is a dichotomy distinguishing between two different qualities of not only development but of product.

    The producers in both camps know exactly where they stand and how they're viewed. There's no illusion to shatter.

    And it's very likely that prices will drop somewhere between 5% and the 13.5~18.5% range, but there's no justification for dropping more than the traditional markdown to markup. The only reason anybody drops more than 50% is clearance and the software companies have no reason to clear house at this point. They just opened up a new point of sale -- if anything their market hold just got stronger. The only reason to drop below 75% is a firesale or closeout. Again, companies aren't going out of business over this, if anything they just got a whole new vista of opportunities to fill for relatively little effort.

    Whereas ten employees could work a year designing the update to one app, the same ten can in their spare time each design one or two tiny apps of less function and lower quality, a piece. The ten to twenty apps selling at a buck a piece equate to the same twenty bucks for a powerful, robust app running on a more powerful structure. So it comes out the same, and in the meantime even less effort was spent, fewer programmers were needed so the entire process of organizing an overhead structure for the code project never even occurs, you end up with 10-20 coders instead of 30-200 (oh wow, don't even have to outsource, whaddayaknow) and so the profit margin increases wildly. It's lucrative. It's quick and decent. People eat it up. And best of all, you don't have to charge rock-bottom one-dollar for your myriad of tiny apps because you're a reputable company with something "real" to offer. You get to charge two bucks or maybe... three. Damn... five bucks. Before you know it, you're multiplying profits a million times.

    That's great, that's fine. That's why that model continues to work. It has no bearing, no relevance on the world of software that has to be developed using a giant code-sharing framework, with tons of employees specialising in different layers or functions of various parts of the code, and with a whole dev team just to get it off the drawing board. And nobody *thinks* it does, not even the person who wrote the article.

    So if anything, opening the store means companies will want to hold prices steady to firmly demonstrate the difference between the two tiers of software quality apparent in the dichotomy, considering neither one threatens the other in any way, shape, or form.

    God, what a terrible article.

    --
    "Stratigraphically the origin of agriculture and thermonuclear destruction will appear essentially simultaneous" -- Lee
  67. Lag != FUD by tepples · · Score: 1

    The grandparent is spreading FUD. GNUstep has theme support and the project leader spent Christmas working on

    Christmas was less than two weeks ago. I prefer to assume good faith: not having checked on a long-standing situation in the past two weeks is lag, not FUD.

    a GNOME theme that mimics the currently-selected GTK theme [...] There is also a Windows theme that does something similar with the UXTheme API

    Good steps.

    Unrelated WTF: Why can I no longer paste into Slashdot text boxes? Is this some kind of anti-troll thing?

    The JavaScript used on idle.slashdot.org and *.slashdot.org/story/ is defective. Google Chrome won't let me paste into a "Reply to This" textarea on a /story/ page unless it's empty. You can try editing the entire comment in Notepad or Gedit and then paste it once it's finished. The JavaScript used on comments.pl works better; try opening a comment ID (e.g. #34766084) in a new window before you click "Reply to This", and pasting into a textarea will work fine. Or under Firefox, you can middle-click "Reply to This" to get the pre-D2 comment interface.

    1. Re:Lag != FUD by TheRaven64 · · Score: 1

      Christmas was less than two weeks ago. I prefer to assume good faith: not having checked on a long-standing situation in the past two weeks is lag, not FUD.

      The GNOME theme work was over Christmas. GNUstep has had in-window menus for about five years and generic themes for several years (previously they required the Camaelon bundle, now they are part of the core. The Windows-specific theme is almost a year old.

      The only new bit is that GNUstep will now try to mimic GNOME apps when running in a GNOME desktop. The original poster claimed:

      Part of the problem is that they've gone out of their way to keep the UI totally unlike anything else used on Linux or Windows.

      This is not true - GNUstep has worked hard to integrate with other environments and it is considered an important priority by the GNUstep developers. Claiming that GNUstep actively tries to avoid integration is FUD. A few of the GNUstep developers (not any of the project maintainers) prefer the OPENSTEP look, and it's still the default, but take a look at the default GTK look sometime and you'll see something similarly dated, which is why everyone uses a theme.

      The GNUstep theme engine has improved a lot over the last year, and now provides hooks for things like common dialog boxes, so on Windows (and, eventually, on GNOME and other systems), GNUstep apps will show the native open / save / font / print panels instead of the GNUstep ones. Since I can paste URLs into this text field, here are some screenshots of Bean, a Cocoa word processor:

      • Running on OS X, where it was originally written (requires OS X 10.4 or newer).
      • Running on Windows, using GNUstep and the UXTheme engine. Note that the menus and open dialog are draw using the native Win32 APIs, not by GNUstep's internal drawing code.
      • Running in GNOME, with the (work-in-progress) GNOME theme. The horizontal in-window menu is drawn by GNUstep this time, but the theme tries to mimic the GTK look (still some bugs).
      • Running in a NeXT-style desktop using WindowMaker, with something that's not quite the default GNUstep theme, but almost.

      By way of comparison, here are some screenshots of GTK on Mac and on Windows. The Windows port has improved a lot since I last used Windows and looks pretty close to native (although that screenshot doesn't show a file chooser - last time I ran GIMP on Windows it used the GTK NeXT-like file chooser instead of a Windows-like one), but the Mac port still has in-window menus and doesn't look even a bit like a native app.

      --
      I am TheRaven on Soylent News
    2. Re:Lag != FUD by Anonymous Coward · · Score: 0

      I like Objective-C, and I like the OpenStep/Cocoa framework, but those screenshots are horribly disappointing. They just look horribly amateurish. I'd feel ashamed putting my name or my company's name on any software that looked that horrible, even if under the hood it was fantastic.

    3. Re:Lag != FUD by TheRaven64 · · Score: 1

      Care to be a bit more specific? What about those screenshots looks amateurish? The OS X screenshot is using the Cocoa implementation, not GNUstep, so blame Apple for that one. The Windows one looks ugly in the same way all Windows apps do, and the GNOME theme is work in progress. Or are you just trolling?

      --
      I am TheRaven on Soylent News
  68. Backdooring a kdawson post by Anonymous Coward · · Score: 0

    So, you set preferences to exclude any drivel posted by kdawson, and what happens? CmdrTaco posts it for him. Nice, thanks, Taco.

    To make this post on-topic: The meat of the article also explains why free software like Gimp, OpenOffice, and Linux have forced the corresponding commercial tools to be available for free...wait...nevermind, this story should have been aborted.

    - T

  69. Example of such costs by tepples · · Score: 1

    Buying from your website: no middleman.

    A software firm can run its own web site, take payment itself, develop its own system to distribute copies of a program to users, develop its own technology to measure whether running copies are authentic, and make sure the program is listed on popular lists of applications. Or it can concentrate on its core competency and hire Apple for the rest.

  70. No Kama Sutra in the iOS App Store by tepples · · Score: 1

    I think a Netflix player wouldn't _contain_ any rental content.

    I'd advise against construing "contain" so narrowly. Consider that Apple rejected the Project Gutenberg app that didn't "contain" the Kama Sutra but allowed the user to download and read any of a large set of books, one of which was the Kama Sutra.

  71. Why is kdawson still here? by mr.dne · · Score: 1

    I kill-filed kdawson so I wouldn't have to listen to his inflammatory sensationalist drivel. Yet here he is, still on my front page. It vexes me. I am terribly vexed.

    1. Re:Why is kdawson still here? by Anonymous Coward · · Score: 0

      It vexes me. I am terribly vexed.

      Touching story.

  72. Pricing correlates with screen size by jjohnson · · Score: 1

    On the iPhone, apps are toys that make the phone more interesting, so people are willing to pay $0.99 for them but not much more. On the iPad, you expect greater functionality, or at least better interface, because the screen is bigger and it's a more apparently useful device on which you can do more, or do the same more easily. The Mac is just the next rung on that ladder, and will command higher premiums for a better experience.

    If Harbormaster offers the identical version on the iPhone, iPad, and Mac, it'll cost the same. But what we've already seen is that the Ipad version is bigger and better, and costs more. Any app with a more enriched Mac version will carry a price premium for it, quite appropriately, and people will pay more for it.

    The glut of devs and available apps will create some downward price pressure, but anyone offering anything that takes advantage of the greater capabilities of the Mac will still get a higher price for it. The iPad didn't get trapped in the iPhone's price swamp; the Mac won't get caught in the iPad's.

    --
    Anyone who loves or hates any language, platform, or manufacturer, doesn't know what they're talking about.
  73. Good! by stalky14 · · Score: 1

    More than $15 for most utilities is a ripoff.

  74. Not all apps are written in C or C++ by tepples · · Score: 1

    Most ports of applications require nothing more than C and/or C++

    Not all apps are written in C or C++. A lot are written in Java or C#.

    The Cocoa wrapper for a C++ game for example is minimal.

    What does the Cocoa wrapper for a C# app or game originally written for WPF or XNA look like?

    1. Re:Not all apps are written in C or C++ by BasilBrush · · Score: 1

      Not all apps are written in C or C++. A lot are written in Java or C#.

      That's why I used the word "most" rather than "all".

      What does the Cocoa wrapper for a C# app or game originally written for WPF or XNA look like?

      If developers originally coded for those platforms they did so with no regard for future porting to non-Microsoft systems. It's re-write time. But that has nothing to do with with guidelines for the Mac App Store.

    2. Re:Not all apps are written in C or C++ by tepples · · Score: 1

      If developers originally coded for [XNA] they did so with no regard for future porting to non-Microsoft systems.

      Then how would one make a game for both Xbox Live Indie Games and Mac App Store? Xbox Live Indie games runs only .NET IL, and Mac App Store doesn't run .NET IL.

    3. Re:Not all apps are written in C or C++ by BasilBrush · · Score: 1

      Why did you snip "It's re-write time. But that has nothing to do with with guidelines for the Mac App Store." off the end of your quote? It answered your question.

    4. Re:Not all apps are written in C or C++ by tepples · · Score: 1

      It has everything to do with guidelines for the Mac App Store. Mac can run IL in Mono, but the Store guidelines prohibit it. As for rewrite time, I thought the whole idea of MVC was to avoid rewrites of the model when requirements for the view changed. But what killed MVC was platforms supporting disjoint sets of languages.

    5. Re:Not all apps are written in C or C++ by BasilBrush · · Score: 1

      It has everything to do with guidelines for the Mac App Store. Mac can run IL in Mono, but the Store guidelines prohibit it

      Quote the rule that prohibits it.

      As for rewrite time, I thought the whole idea of MVC was to avoid rewrites of the model when requirements for the view changed.

      Yes. That's why developers with portability in mind tend to write their model in C.

  75. Stand by puckering by base_chakra · · Score: 1

    "the traditional Mac developers better stick their heads between their legs and kiss those price points goodbye."

    Where are these price points exactly?

  76. And that's a problem because why? by King_TJ · · Score: 1

    All your argument does is prove that piracy can act as free marketing for a product.

    The same crowd that would use a pirated Photoshop when free or cheap shareware alternatives would have served them just as well are the ones perpetuating the idea that Photoshop is a "superior product" worth having. (At the same time, they obviously aren't the target market for Photoshop sales, and wouldn't resort to shelling out many hundreds of dollar for a legal license if it was forced upon them. They'd just make do with those cheaper or free alternatives.)

    If only a small segment of true professionals ever installed and used Photoshop, I'd say Adobe would have to spend far more on advertising (cutting into their profits) to keep up the level of name recognition and respect they've gotten for free from all the "wanna be" users praising and passing around pirated copies.

  77. 99% is exaggeration, but ... by King_TJ · · Score: 1

    There's a lot of validity to it, too. Most of the software you see for, say, an iPhone or iPad, is relatively small in size and developed by a single person or very small team. When these same individuals decide to port it over to sell for OS X in the Mac online store? They're just re-using the same codebase with modifications for screen resolution and input devices, in most cases. (In fact, they may have even started out designing it to handle the larger screen resolution of a Mac anyway, if they were "future proofing" the iOS app for HD displays that might come along down the road.)

    You're comparing this type of project to large commercial undertakings .... Two vastly different scenarios.

    And in some of the big commercial projects? I'd argue that a lot of money is wasted, too. I've said before, for example, that too much money on modern game development is wasted on licensing "name brand" soundtracks. When I go to play the latest EA Sports title on my PS3, I don't need it to have a whole CD's worth of music tracks from bands like Nickelback or Fallout Boy on it. I'd rather have the game for $5-10 less, and just have original or royalty-free background music tracks in the thing. It doesn't have any effect on the quality of the gameplay itself. And documentation? That's almost laughable, considering practically ALL the software I ever purchased that I have real books or printed manuals for are 10+ years old now! Basically, as programs got more advanced and expensive, they tossed out the idea that good documentation was worth including. These days, they want you to basically figure it out on your own with the aid of built-in help dialogs, and to pay for training/support (often from the software vendor themselves) for help beyond that!

  78. Silly by Anonymous Coward · · Score: 0

    For most of the type of apps you see on phones and iPads, the Mac (or PC) equivalent are available for FREE.

  79. shareware returns as apps by pbjones · · Score: 1

    What this means is there will be a way for solo developers of shareware to be able to put stuff into the marketplace and actually see a return, instead of seeing only 1 in 10000 users actually pay their shareware fee. ...about 10 years too late for me.

    --
    There was an unknown error in the submission.
  80. Another day, another "The Mac is doomed" article by Cid+Highwind · · Score: 1

    Breaking news: sky blue, grass green, water wet, predictions of looming macpocalypse drive clicks, ad revenue. Details tonight at 10.

    --
    0 1 - just my two bits
  81. These guys have always been around... by cenobyte40k · · Score: 1

    Most of the stuff in the iphone store I wouldn't pay for at all on a windows or linux box. They are not as easy to find I guess as an app store but I am not sure easy to find makes it work an infinite amount more money. While there is a world of difference between the price point of games on the iphone and the PC/Mac, there is also a world of difference is quality. If you compare similar products you will find that they are of similar prices.

  82. Hilarious by dr.banes · · Score: 1

    This article has so many holes that swiss cheese is jealous. I'm not sure if it was sarcasm, a joke or something else. This App store may turn out like Ping. This may help a few developers but are people going to pay .99 for Air Hockey when some free Flash version resides on some website? I'm not sure if this will even drive gaming on the Mac, We'll take a "wait and see" approach with the Mac "App Store"

  83. MacSilly by scurvyj · · Score: 0

    God DAMN this is a silly article. Nothing more to add really, sorry, it doesn't need it.

  84. Not all platforms can run C code by tepples · · Score: 1

    Mac can run IL in Mono, but the Store guidelines prohibit it

    Quote the rule that prohibits it.

    "Apps that use deprecated or optionally installed technologies (e.g., Java, Rosetta) will be rejected"

    I mentioned this rule against "deprecated or optionally installed technologies" in another comment. I imagine that any rule using the JVM as an example would likewise apply to the similar CLR.

    That's why developers with portability in mind tend to write their model in C.

    I understand the reason behind this. But some interesting platforms cannot run third-party C code at all, such as BlackBerry, Windows Phone 7, and Xbox Live Indie Games.

    1. Re:Not all platforms can run C code by BasilBrush · · Score: 1

      I imagine that any rule using the JVM as an example would likewise apply to the similar CLR.

      No. The examples of Java and Rosetta are clearly because Apple used to ship them both with OSX, but has stopped shipping Rosetta, and has deprecated Java in order to stop shipping it with the next release. These reasons don't apply to Mono. Mono was never shipped with OSX and thus are not deprecated. And "optionally installed" doesn't apply if the app bundles the Mono runtime with the app.

      The guideline is clearly there because any app relying on them won't work on currently shipping Macs or near future Macs without installing something else first. If Mono apps don't have that issue, then there's no problem. If they do have that problem, then they don't deserve to be in the App Store. One of the major points of the App Store is to make app installation a trivially easy and consistent experience.

  85. Right, New Shareware Model by alexhmit01 · · Score: 1

    The Windows Shareware market died a long time ago... the market filled up with mostly free knock offs, and the quality dropped. There is some try-before-you-buy demoware, and some nagware, but no real "shareware" except a handful of IT Applications that old time IT guys are happy to buy.

    Meanwhile, the Mac Shareware market has been doing alright. Versiontracker.com was THE source for Mac Shareware applications, but now it is as distributed and messy as the Windows one. The funny thing is, I have bought a couple of $20 - $40 utilities on my Mac, and small sized applications, and the process is annoying.

    As a result, lots of shareware level software for the Mac has sold through Apple resellers and now the Apple store in boxed format. If you ever go to a Staples/Office Depot/Office Max, you'll see rows of that for the PC, the market still exists, we just ignore it because it doesn't cater to techies.

    If I can setup a simple account with Apple - or use the one I use at home for ordering prints of the kids for great grandparents, etc., then I might buy a bunch of $1 - $10 utilities.

    And that's great for the Mac ecosystem.

    Will prices drop, probably.

    When I see a program in an Apple Store for $50 (also available on their website for $50, probably contractual obligation), how much of that goes to the actual developer? $15-$20? (guessing retail + distribution channel grabs a lot).

    If the developer puts it on the App Store for $30, he probably gets the same $20, and sells a lot more units because the price is lower.

    This is going to be a HUGE boon for Apple developers.

  86. Separation of model and view by tepples · · Score: 1

    What do you want them to do? Provide a bunch of C wrappers all of which do nothing but translate C idioms to Objective-C idioms?

    Ideally, it'd be an Objective-C front-end and a back-end in some other language, using model-view-controller or some other multitier architecture. But some platform gatekeepers dictate what languages can be used even for the back-end, encouraging development of a new application from the ground up over porting an existing application from another platform.

    I seem to recall Android's done in Java, and I'm not aware of any support for using Objective-C for Windows XP, Windows 7

    GNUstep is a free clone of Cocoa for GNU/Linux and Windows.

    Windows Phone 7

    This is because Microsoft provides no way to P/Invoke native code or load unsafe IL on Windows Phone 7. Objective-C includes C as a subset, and C does not map well onto the CLR.

    Android

    DroidStep is a free proof-of-concept clone of Cocoa Touch for Android NDK, based on GNUstep.

  87. Apps that use ... Java ... will be rejected by tepples · · Score: 1

    The iPad is *meant* to be an appliance. [...] The MacBook and iMac and Mac Mini and Mac Pro lines are *meant* to be general-purpose computers.

    Apple has chosen not to make a low-end netbook; instead, it makes the iPad. So people looking for an Apple product below MacBook Air are forced to either choose an appliance instead of a general-purpose computer or drop Apple.

    The iPod is *meant* to be an appliance. The AppleTV is *meant* to be an appliance.

    What alternative to the iPod touch or Apple TV should I choose if I want a general-purpose computer?

    And as far as "java code being deprecated", that's bullshit and you know it.

    From page 3: "Apps that use deprecated or optionally installed technologies (e.g., Java, Rosetta) will be rejected"

    1. Re:Apps that use ... Java ... will be rejected by Americano · · Score: 1

      Apple has chosen not to make a low-end netbook; instead, it makes the iPad. So people looking for an Apple product below MacBook Air are forced to either choose an appliance instead of a general-purpose computer or drop Apple.

      Are you daft? If you need a cheap netbook, then get a cheap netbook. There are dozens of models available - if you need a cheap netbook, and you refuse to get one because you "must buy an Apple computer, and Apple doesn't offer one," then you're an idiot. It's really that simple.

      What alternative to the iPod touch or Apple TV should I choose if I want a general-purpose computer?

      This question doesn't even make sense. iPod touch and Apple TV are not general purpose computers. If you want a general purpose computer, get a general purpose computer. If you want an iPod touch or an Apple TV, get an iPod Touch or an Apple TV. There are general purpose computers that can do everything that the Apple TV and iPod touch can do; Apple TVs and iPod Touches cannot do everything that those general purpose computers can do. Some people prefer the flexibility and power of the general-purpose computer; Others prefer the simplicity and ease of a purpose-built device. Ain't the free market grand?

      From page 3 [scribd.com]: "Apps that use deprecated or optionally installed technologies (e.g., Java, Rosetta) will be rejected."

      Yes, Java is an... wait for it... optionally installed technology. Java is alive and well on the Mac if you want to use it. They *deprecated* the Java-Cocoa bindings a few years back because barely anybody was using them, and it wasn't worth the effort of maintaining them. Java itself is an *optionally installed* package - one which they will not guarantee is on the system. Apps which require it are, therefore, not allowed in the app store. If you want to write & run a java app, go download the JDK package (updates will be coming from Oracle), write the code, and install and run your new Java app. You can put it up on a web site, sell DVDs, or create your own app store (or use something like appbodega.com) to distribute it. There are more ways that you CAN distribute your java app to a Mac OS system than there are that you *can't*.

    2. Re:Apps that use ... Java ... will be rejected by tepples · · Score: 1

      iPod touch and Apple TV are not general purpose computers. If you want a general purpose computer, get a general purpose computer.

      Please allow me to rephrase: What handheld general-purpose computer is recommended? And what set-top general-purpose computer is recommended?

      If you want to write & run a java app, go download the JDK package (updates will be coming from Oracle), write the code, and install and run your new Java app.

      Good luck fitting Oracle JRE and your app into a reasonably sized install package.

    3. Re:Apps that use ... Java ... will be rejected by Americano · · Score: 1

      Please allow me to rephrase: What handheld general-purpose computer is recommended? And what set-top general-purpose computer is recommended?

      I'll ask again: Are you daft?

      You seem to be suggesting that, if Apple doesn't sell a particular product, it doesn't exist, or people have to choose the "closest thing that sort of works how they want it to." This is a patently stupid claim. If Apple's products don't address your needs, then don't buy an Apple product. The Nokia N900, from all the stuff I read about it here on /., seems to be a ridiculously powerful handheld computer that runs Linux. A small system (hell, buy a refurbed or used Mac Mini - attractive case, quiet, compact) running Linux & MythTV works quite nicely as a general-purpose set-top computer. Apple doesn't sell refrigerators, either... so I bought my refrigerator from GE instead, rather than let all my food spoil, which seems to be the approach you're suggesting as the only option.

      Good luck fitting Oracle JRE and your app into a reasonably sized install package.

      The fact that Oracle produces a large JRE has no bearing on whether or not Java is "deprecated" on the Mac. If you want (or need) to write your code in Java, then you need to deal with the fact that it's an optional technology on the Mac, which means that you need to do one of the following:
      1) provide the JRE to your users as part of your install package;
      2) provide instructions to your users about how to find & install the JRE;
      3) leave it up to your users to figure out what they need and let them find it;

      Either way, Apple is not preventing, or even discouraging you, from running Java apps on your Mac.

  88. Really? by Celestialwolf · · Score: 1

    Mac software has historically been priced on a parity with other desktop software. That means small products are about $20. Utilities run in the $50-60 range. Games in the $50 range. Productivity packages and creative tools in the hundreds, and specialty software — well, the sky's the limit. Tomorrow, the sky will fall. Tomorrow, the iOS developers move in and the traditional Mac developers better stick their heads between their legs and kiss those price points goodbye.

    Yeah, because that's exactly what's happened on the PC (read: Windows, not Mac) since there are thousands and thousands of open-source and cheap apps competing against traditionally-sold software--wait. No, it isn't like that at all.

  89. "...or drop Apple." by tepples · · Score: 1

    If Apple's products don't address your needs, then don't buy an Apple product.

    Which is very close to what I meant by "or drop Apple".

    The Nokia N900, from all the stuff I read about it here on /., seems to be a ridiculously powerful handheld computer that runs Linux.

    I just wish the N900 were available in my city to try in a store, as opposed to having to ship one in to Fort Wayne, try it, hope I like it, and pay return shipping and a 15 percent restocking fee if I end up not liking it. Somehow Apple managed to get into stores where Nokia failed.