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Valve Announces Massive Steam Server Intrusion

SKYMTL writes "Valve has revealed that hackers have gained access to the Steam database and have pulled a variety of information. A statement from Gabe Newell reads in part: 'Dear Steam Users and Steam Forum Users, Our Steam forums were defaced on the evening of Sunday, November 6. We began investigating and found that the intrusion goes beyond the Steam forums. We learned that intruders obtained access to a Steam database in addition to the forums. This database contained information including user names, hashed and salted passwords, game purchases, email addresses, billing addresses and encrypted credit card information. We do not have evidence that encrypted credit card numbers or personally identifying information were taken by the intruders, or that the protection on credit card numbers or passwords was cracked. We are still investigating. We don’t have evidence of credit card misuse at this time. Nonetheless you should watch your credit card activity and statements closely."

325 of 434 comments (clear)

  1. Hey gabe by Anonymous Coward · · Score: 4, Interesting

    As a show of good will, how about something extra? We trusted steam, now they have our encrypted credit card info and billing addresses. Origin looks mighty tempting right about now.. with BF3 and all... =)

    1. Re:Hey gabe by kelemvor4 · · Score: 5, Informative

      Origin looks mighty tempting right about now.. with BF3 and all...

      Sure, if you don't mind handing over an inventory of everything on your PC and letting origin do what they want with the information... http://decryptedtech.com/index.php?option=com_k2&view=item&id=257:eas-origin-may-be-a-little-too-intrusive&Itemid=138

    2. Re:Hey gabe by ludomancer · · Score: 4, Insightful

      You're just being stupid for the sake of comedy right?

      Amazon.com looks good right now.
      Fuck, even Best Buy looks good right now.

      Origin looks like the exact same crap, but with a much less trustworthy company in charge of it. EA would sell all that personal information straight to the hackers if it meant they could turn a profit.

    3. Re:Hey gabe by Mashiki · · Score: 5, Insightful

      Even after this, I still trust Valve more than I trust EA. Hell Valve could kill kittens and use their blood to fuel their servers, and I'd still trust them more than EA. One only needs to look into the past and see how much EA has treated not only their customers as dirt, but their employees.

      --
      Om, nomnomnom...
    4. Re:Hey gabe by rahvin112 · · Score: 2

      The could require a ritual human sacrifice every time I start a game and I would STILL trust them more than EA.

      It would be better if they didn't have the database but encrypted info isn't much value as long as they didn't get the salt values or private keys with the data.

    5. Re:Hey gabe by Ant+P. · · Score: 5, Informative

      Yeah, so far Valve's credit card database has been stolen, but EA customers are the ones getting money stolen from their bank accounts.

    6. Re:Hey gabe by rapidreload · · Score: 5, Funny

      Hell Valve could kill kittens and use their blood to fuel their servers

      Wait... are you saying kitteh sacrifices are NOT part of standard server administration? Shit, I'm not quite sure what my boss is going to say when he finds out how I run things...

      --
      To all newcomers - people here are very close-minded and can't handle complaints about Linux. Keep this in mind.
    7. Re:Hey gabe by moderatorrater · · Score: 1

      Assume they got the salt values, since those are stored in the database with the hash almost every time.

      The encryption keys are more of a question mark, but if an attacker is able to get your databases and deface your site, it's probably a good bet that they got your keys as well.

    8. Re:Hey gabe by Bert64 · · Score: 1

      Just because the data was "encrypted", doesn't mean it's secure... The data has to be used somehow, so the keys necessary to decrypt it must be somewhere and if the data needs to be used online then the keys must be online too making it less encryption and more obfuscation... Basically only a matter of time and skill to work out where the keys are stored and how to use them.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    9. Re:Hey gabe by c0mpliant · · Score: 1

      That would be pretty stupid in fairness. Salt is used to feck up a rainbow table attack, even if they got the salt values they would need to generate new rainbow tables. If you followed password guidelines (long, complex) it should be ok, it takes too long to generate salt tables for anything beyond 9 characters I disagree with your assesment about the encryption keys, yeah its possible they have them, but its more likely they don't have them. There are any number of ways to get access to your databases and deface your site without them

      --
      There is no -1 disagree
    10. Re:Hey gabe by Xest · · Score: 1

      I hate to defend EA but that article sounds like a complete load of paranoid bollocks.

      What EA say is:

      "EA may also use this information combined with personal information for marketing purposes and to improve our products and services."

      What the article says is:

      "Now, many companies collect hardware and peripheral data along with the installed version of the OS for a customer, but to actually say that a userâ(TM)s personal information can be used for marketing is a little bit much."

      Sorry what? EA hasn't said anything about extracting personal information from your computer or anything, they've just said they may combined the technical information (i.e. your hardware specs) with personal information for directed marketing. Now, I don't like this but this is nothing new, this is what Valve do too. Certainly on the evil scale I don't even think it's any worse than tracking cookies on the internet using my habits to personalise advertising too me yet people let that happen day in day out without a flinch.

      That article seems to sell this EULA as some evil new thing, that's absolutely horrendous and terrible, but it looks to me like every other software EULA I've seen in the last few years - there's certainly nothing in there that you haven't accepted if you've played many other games in the last decade.

      The article even quotes this bit:

      "âoeEA will never share your personal information with third parties without your consent. We may, however, share anonymous, non-personal, aggregated and/or public information with third parties."

      Which they then turn into this:

      "The hitch here is that by clicking on the âoeI agreeâ check box you are giving your consent."

      Sorry, no, you're agreeing to the EULA, not giving your consent to pass on your data to a 3rd party.

      Again I hate to defend EA, by that URL is pure 100% paranoid FUD. It's like the person that wrote it has just figured out that EULAs contain some bad shit or something - well duh, yeah, they have, for a long long time.

      But hey, they got their page hits now I guess, that's all that matters. Oh, and just ignore the tailored banner ads powered by tracking cookies and benefiting from the on page Facebook and Twitter integration that link in your personal details with your page visit and ad views, none of which you were even warned about in an EULA before you visited the page will you?

    11. Re:Hey gabe by inasity_rules · · Score: 1

      I wouldn't worry. He'd be too scared to say anything. Just smile and wave....

      --
      I have determined that my sig is indeterminate.
    12. Re:Hey gabe by LoudNoiseElitist · · Score: 1

      Did you seriously just make a remark about private and sensitive data and then fucking mention Origin?

      No, surely you didn't.

      Oh wait. You did.

    13. Re:Hey gabe by snemarch · · Score: 1

      Better if they sacrifice attractive males - more virgin females for the rest of us.

      --
      Coffee-driven development.
    14. Re:Hey gabe by WarlockD · · Score: 1

      I trust my dog not to poop in my kitchen more than I trust EA with any of my information.

      Doesn't mean I am going to toss out my dog or not buy BF3:P

    15. Re:Hey gabe by Anguirel · · Score: 1

      From what I understand, the data is used in an encrypted form, and there is no way to decrypt it (at least, not on the server directly). It's a one-way encryption function, and they never need to manipulate or view the data so encrypted after they've stored it. When you type in your password, they run the same encryption function on what you typed and see if it (now encrypted) matches the stored encrypted data.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    16. Re:Hey gabe by moderatorrater · · Score: 1

      I think you mistake what a salt value is. The salt value should be different for every password stored in the database so that a rainbow table can't be generated at all. It forces the attacker to crack each password in the database separately.

      As for the encryption keys, again, as soon as they have access to the database they have the hash values for the admin users and can start acting as an admin on the site. Once that happens a good attacker can leverage that to even greater access to the system, either by cracking the admin user's passwords and seeing if they used the same one on the servers or by leveraging admin tools, which often have less security than the front end.

      So, like I said, the salt values are probably on the database table since they have to have one salt per user, and the encryption keys are less likely to be compromised but the safest assumption would be that they have been since they now have some damn good leverage to continue exploiting the servers.

    17. Re:Hey gabe by I+Read+Good · · Score: 1

      You just linked to a reddit post of a screen shot from 4chan. Are you retarded? How is that informative?

    18. Re:Hey gabe by Mashiki · · Score: 1

      I dunno. EA shitting on the living room rug is a high possibility. :P

      --
      Om, nomnomnom...
  2. Proper back end hashing and encryption? by Anonymous Coward · · Score: 5, Insightful

    Awesome. Sounds like they were doing things right.

    1. Re:Proper back end hashing and encryption? by ackthpt · · Score: 5, Funny

      Awesome. Sounds like they were doing things right.

      Yeah, sounds like they did better than most businesses *cough* Sony *cough* who probably kept everything in a big ol' text file.

      which was named readme.txt

      --

      A feeling of having made the same mistake before: Deja Foobar
    2. Re:Proper back end hashing and encryption? by pixelpusher220 · · Score: 5, Funny

      please, they aren't that stupid.

      They called it 'dontreadme.txt'

      --
      People in cars cause accidents....accidents in cars cause people :-D
    3. Re:Proper back end hashing and encryption? by muon-catalyzed · · Score: 5, Insightful

      ..until some external auditor confirms this better start the identity theft ritual (credit cards pull etc.)

    4. Re:Proper back end hashing and encryption? by BenJCarter · · Score: 1, Funny

      "People in cars cause accidents....accidents in cars cause people" Sorry for off topic. Sig made me lol!

      --
      For in politics, as in religion, it is equally absurd to aim at making proselytes by fire and sword. - Publius
    5. Re:Proper back end hashing and encryption? by X0563511 · · Score: 2

      All my cards already got compromised. Whee. I think some merchant somewhere was doing exactly what the PCI-DSS council says not to do.

      Fortunately they all have 'zero liability' - wonder how long that will last? In my case, the best the hackers got were deactivated card numbers and a password that just became useless.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    6. Re:Proper back end hashing and encryption? by hairyfeet · · Score: 2

      Exactly, as long as they used good solid encryption (after all technically encryption could include ROT13 so we can't judge by simply saying its encrypted) along with salting one shouldn't have anything to worry about, although it does make me feel a little better about never having them save my CC numbers for future purchases.

      But frankly they'll have to do a lot worse to run me off, because between Steam, GOG, and Amazon I don't have to deal with irritating retail anymore which makes me VERY happy. Steam also makes it easy to just gift games to my nephews without any hassle, and frankly where else is there to go? Origin? I wouldn't trust EA any farther than I can throw their fattest CxO, looking at their EULA it pretty much reads as "We can do what we want, when we want, tough shit". The second i start seeing 'third party" in the EULAs I start backing away as IMHO the usually ends up being a code phrase for "We sell your info to anybody with a dollar". No thanks, Steam "just works".

      --
      ACs don't waste your time replying, your posts are never seen by me.
    7. Re:Proper back end hashing and encryption? by Zaphod+The+42nd · · Score: 1

      please, they aren't that stupid. They called it 'dontreadme.txt'

      If I could mod this 6 Funny I would.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    8. Re:Proper back end hashing and encryption? by Imrik · · Score: 1

      I think people would be more inclined to read dontreadme.txt than readme.txt, people are funny like that.

    9. Re:Proper back end hashing and encryption? by icebraining · · Score: 3, Informative

      Uh, no. Sony stored over 1M password in cleartext.

      http://www.troyhunt.com/2011/06/brief-sony-password-analysis.html

    10. Re:Proper back end hashing and encryption? by MagusSlurpy · · Score: 3, Informative

      Don't forget the 12,700 credit card numbers stored in cleartext. But that's no biggie, because only a thousand of them were still active Sony customers.

      --
      My sister opened a computer store in Hawaii. She sells C shells by the seashore.
    11. Re:Proper back end hashing and encryption? by Mitchell314 · · Score: 1

      If only they just named it EULA.txt, nobody's information would have been stolen. :P

      --
      I read TFA and all I got was this lousy cookie
    12. Re:Proper back end hashing and encryption? by Sycraft-fu · · Score: 1

      Zero liability will last until the law is changed. The reason they all have it is they are required to by law. You are not responsible for any unauthorized purchases on a credit card.

    13. Re:Proper back end hashing and encryption? by mobby_6kl · · Score: 1

      I don't see why you trust Steam then, seeing as how you couldn't throw their fattest CEO very far either.

    14. Re:Proper back end hashing and encryption? by ZeRu · · Score: 1

      Far more likely it was named passwords.txt

      --
      If you post as an AC, don't expect me to spend a mod point on you.
    15. Re:Proper back end hashing and encryption? by Canazza · · Score: 2

      yes, but with gabe you can use portals to fling him.

      --
      It pays to be obvious, especially if you have a reputation for being subtle.
    16. Re:Proper back end hashing and encryption? by hairyfeet · · Score: 2

      Because Gabe strikes me as the type of guy you could go get a beer with while the CxOs at EA strike me as the kind that would skip out while you were taking a piss just to stick you with the tab.

      Call me weird but attitude and how you treat those around you counts for something with me and old Gabe has always seemed like a pretty straight shooter. Plus when Steam actually has a sale its a SALE, with EA it has always been "hey we're giving you a dollar off, its a whole dollar!". Last Steam sale I picked up the FEAR 1&2 series, 5 games for $6.79. Now be honest can you EVER picture EA allowing even ONE game much less FIVE to be sold for less than $7?

      I'm just glad I got my boys on Steam as I fricking HATED dealing with Xmas shopping for them,as everything they wanted always seemed to be back ordered. Now they are counting down to the Steam sale to see how many games they can score. Go Steam!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    17. Re:Proper back end hashing and encryption? by heathen_01 · · Score: 1

      No thanks, Steam "just works".

      Steam may not be as bad as EA, however it is still DRM, and "Steam just works" is demonstrably false.

    18. Re:Proper back end hashing and encryption? by X0563511 · · Score: 1

      Most of these standards are created by non technical people who don't really understand the implications.

      Rather, they seem to be implemented by non-technical people who don't really understand the implications. When this is NOT so, you find that well secured systems tend to be 'naturally' compliant.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    19. Re:Proper back end hashing and encryption? by pixelpusher220 · · Score: 1

      whooosh

      --
      People in cars cause accidents....accidents in cars cause people :-D
    20. Re:Proper back end hashing and encryption? by wjousts · · Score: 1

      Because Gabe strikes me as the type of guy you could go get a beer with

      Beer? You sure that ain't cool-aid?

    21. Re:Proper back end hashing and encryption? by michelcolman · · Score: 1

      I just tried to change my Steam password after reading this article. First I got a window "busy", then a second window "Steam cannot process your request at this time, try again later". Wonderful.

    22. Re:Proper back end hashing and encryption? by X0563511 · · Score: 2

      Didn't have any trouble myself.

      Sounds silly, but try changing your download location first in the settings, you might have better luck connecting via a different 'path'

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    23. Re:Proper back end hashing and encryption? by Pence128 · · Score: 1

      From an above post: A brief Sony password analysis.

      --
      404: sig not found.
    24. Re:Proper back end hashing and encryption? by cbsmth · · Score: 1

      Awesome. Sounds like they were doing things right.

      To be blunt and brutish: No, no and *no*. Until not that long ago, I too believed that hashing and salting was the Right Way, but it seems Moore's Law got us on that one as well. As this article explains, most general-purpose hashing algorithms - like SHA2 and (the hopefully obsolete) MD5 - are designed for speedy computation, not for password security. Salting adds a layer of security indeed, fighting the much clamored rainbow tables, but it turns out CPU cycles are easy enough to come by now to crack truly *vast* amounts of "bad" hashes in nominal time. If you currently rely on SHAx or MD5, suspect you might one day need to design a password storage system, or simply have an interest, do read that article right away, then do some more research.

      --
      Truth isn't Black and White, it's HSLA.
  3. Hilarity by OverlordQ · · Score: 2, Insightful

    Valve gets hacked, account details likely stolen, account information hashed and salted, Gabe still praised.
    Sony gets hacked, accounts details stolen, account information hashed and salted, Sony ran through the ringer.

    Love to see the hivemind at work.

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:Hilarity by Anonymous Coward · · Score: 5, Insightful

      The difference is in part due to how the attacks were handled by the respective companies, and in part due to the fact that Sony is run by gigantic cocks while Valve isn't.

    2. Re:Hilarity by mr_da3m0n · · Score: 4, Insightful

      I think it may have to do with Gabe being honest about it and immediatly going "Yeah it happened, here's what they got, terribly sorry about that :(" Also given the man's track record, I'd personally be more forgiving, when comparing to Sony's track record.

    3. Re:Hilarity by Gravatron · · Score: 1, Insightful

      Sony announced it rather quickly, brought the network down till it was fixed, and gave everyone free games and a year of ID theft protection. What, exactly, was Sony's major problem in how they handled things?

    4. Re:Hilarity by ewanm89 · · Score: 4, Informative

      Well steam fundamentally different from sony:
      1. No-one told you you had to store credit card details in steam, they support paypal which prevents this being an issue.
      2. At least they told their users in a prompt manner.
      3. It sounds like the information was properly encrypted and stored, this did not sound true with Sony.

    5. Re:Hilarity by gman003 · · Score: 4, Informative

      There was much miscommunication last time - a Sony executive said the credit card info was unencrypted. Which immediately launched a massive wave of "WTF?" from everyone with even a passing knowledge of security.

      There's also the fact that the intrusion targeted the Steam forums, which have distinct accounts from Steam itself. People probably use the same password on both (I think I might've), but it's still slightly better.

      And you can't forget the main difference - people can still play their games. During the Sony hacks, people were locked out of online play for quite some time. And people (being stupid) care more about getting their CoD on than not getting their credit cards stolen.

      Still not unforgivable, but the fact that Valve is immediately going "we fucked up, we're trying to fix it, here's exactly what's going on" rather than Sony's "We are aware of outages but won't even say that we got hacked for several days". Honesty counts for a lot.

    6. Re:Hilarity by Gravatron · · Score: 1

      CC info was indeed encrypted on Sony's end, it was personal details like address that was not.

    7. Re:Hilarity by ewanm89 · · Score: 5, Insightful

      Shall we go into how they fired their whole network security team the week before, or the fact the attacks on Sony were orchestrated as a retaliatory strike on them for certain lawsuits (I'm not saying it's right) just there were lots more factors to those specific attacks than just "we were hacked".

    8. Re:Hilarity by ewanm89 · · Score: 1

      The forum account password and the steam account password are linked.

    9. Re:Hilarity by somersault · · Score: 1

      No-one told you you had to store credit card details in steam

      Did somebody tell you to store your credit card details on PSN?

      --
      which is totally what she said
    10. Re:Hilarity by Moheeheeko · · Score: 5, Interesting

      The fact that all evidence suggests that all credit card info was unencrypted on the Sony server. And no, Sony didnt announce shit until the network had been down for 2 weeks, up until that point they just claimed "matinence"

    11. Re:Hilarity by bloodhawk · · Score: 1, Funny

      The guy has just admitted they stuffed up. they had a responsibility to protect your data that they force you to provide. This is the equivalent of being raped in a police station and then being happy that the cops admitted it happened and are very sorry about it.

    12. Re:Hilarity by Anonymous Coward · · Score: 5, Interesting

      Couple of big differences in this case and the Sony case, though. So far, Valve is far ahead of Sony. In order to be on Sony's level, Valve would have to:

      1. Completely shut down the service for a week with no explanation.
      2. Keep the service offline for an additional month after admitting that they had been compromised.
      3. Claim that passwords were stored unencrypted, then when called on that, claim that they meant hashed. But not salted.
      4. Allow unencrypted credit card data to be stolen. (PSN users reported suspicious activity on their cards, and I know my bank sent me a new card due to the breech.)
      5. In order to make up for the outage, offer a "free month" of "premium" service that A) is a limited time offer and B) requires a subscription fee to continue to use any content accessed during that time.
      6. Later have it determined that the vulnerability was caused by an Apache server that was left unpatched for over two years.

      I think that about covers the differences.

    13. Re:Hilarity by gman003 · · Score: 2

      Yes - but some Sony exec stated otherwise, which caused no end of confusion even after they corrected the statement.

    14. Re:Hilarity by Stan92057 · · Score: 1

      It Sounds Like?? That doesnt make me feel any safer.

      --
      Jack of all trades,master of none
    15. Re:Hilarity by Local+ID10T · · Score: 3, Insightful

      The guy has just admitted they stuffed up. they had a responsibility to protect your data that they force you to provide. This is the equivalent of being raped in a police station and then being happy that the cops admitted it happened and are very sorry about it.

      If you think this situation is anything like being raped -you do not know what rape is...

      --
      "You want to know how to help your kids? Leave them the fuck alone." -George Carlin
    16. Re:Hilarity by Kenja · · Score: 1

      And of course the large number of CC fraud reported by Sony customers right after the event lends some credence to the idea that the numbers where not encrypted, or at least not encrypted well.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    17. Re:Hilarity by Gravatron · · Score: 1

      Citation needed? I remember them saying the CC info was indeed encrypted. And they announced it sooner then that I believe.

    18. Re:Hilarity by Joehonkie · · Score: 2, Insightful

      Yes, this is exactly like being raped. At a police station. Exactly the same.

    19. Re:Hilarity by Gravatron · · Score: 1

      Who cares? A exec misspeaking doesn't suddenly mean it was all in clear text.

    20. Re:Hilarity by Kenja · · Score: 3, Informative

      Unless you disabled the security checks, you can not log into steam from an untrusted computer. If you try to do so, you will be asked to enter a code that is emailed to the account holder.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    21. Re:Hilarity by Baloroth · · Score: 2

      Ummm, no? Unless you mean something weird by "linked", forum and Steam accounts are separate.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    22. Re:Hilarity by Anonymous Coward · · Score: 4, Funny

      Yeah... it's more like getting roofied, and then being told about it 4 days later.

    23. Re:Hilarity by Cyberllama · · Score: 4, Informative

      Well, let's start with the fact that PSN intrusion was just one of 23 separate incidents for Sony within a time frame of just a couple of months.

    24. Re:Hilarity by Anonymous Coward · · Score: 2, Informative

      You see i'm a bit bitter about entitlement complexed hackers stealing my info because sony wouldn't let them pirate games.

      Then you'll be pleased to know that this is not in fact what happened.

    25. Re:Hilarity by Daetrin · · Score: 1

      In the period between when the exec, a reasonable authority figure in this case, said the credit card info was unencrypted and when it was confirmed that it actually was encrypted it was entirely reasonable for everyone to be worried and pissed off at Sony. Finding out the truth later is a pretty good reason to stop worrying (as much) but it provides an entirely different reason to be pissed off at Sony.

      --
      This Space Intentionally Left Blank
    26. Re:Hilarity by Gravatron · · Score: 1

      Do you have a citation for the exec part btw, I honestly don't remember that. And again, in the end the info was properly secured. I don't see why people keep bringing it up as a bash against them over, and over again. Hell, it's been mentioned several times in this thread alone.

    27. Re:Hilarity by X0563511 · · Score: 2

      Ignoring the rape comparison, I would be happy they admitted it. Would you prefer they pretend it didn't happen, and go "la la la la we didn't see it"?

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    28. Re:Hilarity by X0563511 · · Score: 1

      Yea, and how many people you think probably use the same password? Not everyone knows of such things as keepass.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    29. Re:Hilarity by Kenja · · Score: 1

      The password doesn't mater. You cant log into Steam from an untrusted computer without access to the email account.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    30. Re:Hilarity by Kenja · · Score: 1

      Think I understand what you're saying, what if they use the same password for gmail etc. That's an issue to be sure. Especially if you used the same gmail account to register with steam.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    31. Re:Hilarity by Sitnalta · · Score: 4, Insightful

      Yes, but Sony stored customer data as PLAIN TEXT. Their security was a joke and they deserved all the bad press they got.

      Valve on the other hand had all sensitive data encrypted. Which means that the hackers likely got nothing but useless gobbledygook.

    32. Re:Hilarity by LordLimecat · · Score: 1

      Because when Sony was hacked, NOT ONLY were they offline for a month, and NOT ONLY were their restoration estimates wildly inaccurate, but additionally they were storing data either unencrypted or weakly encrypted, so that the upshot was 62+million records were compromised.

      In this situation, the data seems to have been well protected so that they simply need to make sure no "gifts" were left by the intrusion, and run an audit on their network. They dont need to, for example, buy 1 year of crappy credit protection for all of their customers.

      Incidentally, I think Sony's followup to the hack was pretty good, though it doesnt really excuse the mess they caused. Compensation for downtime? Check. Credit protection (albeit only for a year)? Check. Free games, and other goodies? Check.

      In a lot of ways, these scenarios show the worst, and the best, of capitalism. Sometimes it leads to short-sighted cost-saving; but at the end of the day the corporation is beholden to its customers, and as we saw (with sony) and are seeing now, the corporations will work REALLY hard to win back your favor if they screw up. And in this situation, I dont think theres evidence yet to suggest endemic lax security at valve-- it could very well be an admin whose password was weak or who wrote it down.

    33. Re:Hilarity by CastrTroy · · Score: 1

      Did they really "force" you to provide that information? Do they "force" you to buy games off them? If you don't like the terms of service, then don't buy from them. Personally I don't use my credit card at any online store that doesn't expressly state that the information isn't saved on their servers. There's no reason they should need to maintain this information. I have no problem entering the information each and every time I want to purchase something. For many sites I'll use Paypal, so that they don't even have access to my credit card number in the first place.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    34. Re:Hilarity by Gravatron · · Score: 1, Informative

      Well, they stored passwords and CC info as encrypted, but so did Sony. It's just FUD that Sony stored everything in clear text.

    35. Re:Hilarity by Unoriginal_Nickname · · Score: 3, Interesting

      Be warned, the following is only hearsay:

      The CC info was encrypted in the database, and Sony used a separate internal-facing server to handle credit card transactions. The problem is, the transaction server wasn't configured properly; unencrypted credit card numbers and billing information were being recorded in Apache logs.

    36. Re:Hilarity by cheekyjohnson · · Score: 1

      Analogies don't exist, I guess.

      --
      Filthy, filthy copyrapists!
    37. Re:Hilarity by Anonymous Coward · · Score: 1

      My question is if everyone else seems to know something you don't, why don't you just go look it up.

      You are the one making claims against the norm. Why don't you go get a link and prove everyone wrong and get some +1 Informative. Cause you sound like a fucking apologist.

    38. Re:Hilarity by Charliemopps · · Score: 5, Insightful

      It's amazing what being generally nice to your customers, delivering what you promise and not trying to ass-rape them at every turn can get you when you finally do screw up isn't it?

    39. Re:Hilarity by ProfanityHead · · Score: 1

      The forum account password and the steam account password are linked.

      Only if you are stupid.

    40. Re:Hilarity by artfulshrapnel · · Score: 2, Interesting

      Well, the PSN network requires you register a credit card to make any real use of it (like playing games online, for example). This card must be registered directly with Sony.

      Steam, by contrast, accepts PayPal, which is a financial institution with appropriate levels of security for such storage.

      So yes, they did tell you to store your credit card details with them.

    41. Re:Hilarity by AsmordeanX · · Score: 1

      Trust this man, he speaks from experience.

    42. Re:Hilarity by Baloroth · · Score: 4, Interesting

      In fact, this is why I have decided not to change my Steam password. If I get a notification that someone tried to access it, I know the password were compromised, and can act accordingly.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    43. Re:Hilarity by hairyfeet · · Score: 1

      Frankly I don't care if the exec said it was protected by Shaka Zulu, what I DO care about is how many reports of people immediately after that said 'Hey somebody used my CC number!"

      Remember ROT13 is still considered encryption, its just useless encryption. Considering how many pissed off customers were popping up saying their CC got used i'd say Sony got the heat they deserved because whatever they used was obviously piss poor.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    44. Re:Hilarity by Anonymous Coward · · Score: 1

      It seems you're trolling and obviously lack basic reading comprehension (it's OK if you're a retard, we'll help you out), but:

      Valve salted/hashed the passwords and encrypted stored card data. So the attackers got encrypted data. BFD unless they can decrypt it. That's the whole point of encryption in the first place: if someone does get it they can't do anything with it.

      VS

      Sony apparently had it all in plain text.

    45. Re:Hilarity by tomstockmail · · Score: 4, Informative
      Then screw heresy, here's the actual source.

      One other point to clarify is from this weekend’s press conference. While the passwords that were stored were not “encrypted,” they were transformed using a cryptographic hash function. There is a difference between these two types of security measures which is why we said the passwords had not been encrypted. But I want to be very clear that the passwords were not stored in our database in cleartext form. For a description of the difference between encryption and hashing, follow this link.

    46. Re:Hilarity by Anonymous Coward · · Score: 2, Insightful

      Passwords != CC info... Passwords you want to be hashed, it is better than encryption. CC info, by contrast, can't be hashed because you need to reproduce it for the CC company and thus you have to settle for encrypting it. Don't confuse these 2 things, the security needs are quite different.

    47. Re:Hilarity by jmhysong · · Score: 2

      Wrong on number two. Valve did not tell its Steam users about this intrusion. They did not send out any emails or Steam IMs to their members, they didn't mention this on the Steam news page, and in fact they didn't mention it anywhere on Steam at all. The only place this intrusion is mentioned is on the forum. They're happy as punch to tell me through Steam that I can buy freaking Wallace and Gromit for 66% off but they don't inform me that all that my personal information has been compromised? That is shameful.

    48. Re:Hilarity by DarwinSurvivor · · Score: 3, Informative

      Our family plays on PSN regularly and we have NEVER given Sony any CC numbers. We even bought a couple games later on, also without cc (7-11 gift certificate).

    49. Re:Hilarity by mgiuca · · Score: 1

      They didn't support Paypal when I first started using Steam in 2004, so any sufficiently old user did have to store credit card details AFAIK. (I certainly have, and I don't think I would have if there was another alternative.)

    50. Re:Hilarity by Daetrin · · Score: 4, Informative

      It took about 5-10 minutes of searching to find the exact reference, but here you go.

      So technically speaking the passwords _weren't_ encrypted. I remember when that bit of news came my friends and i were all very curious to know what kind of salt (if any) they were using, but we're all geeks at a software company so we're a bit more clued in about such things. In fact i don't remember if the salt question ever got answered.

      As for why it keeps getting brought up, especially in this thread, it's because people keep asking why Sony was treated more harshly than Valve seems to be getting treated now. The answer is that Sony took forever to say anything about what was going on and the made a habit of releasing partial bits of information, some of which were confusing or misleading. The encryption issue is just one of those bits the handling of which upset people.

      PSN was hacked between April 17th and 19th. It took a day or three before they shut down the servers without saying a word. It was three more days before they admitted there had been a data intrusion, and another three days before they admitted that user data had been compromised and days more before they admitted that personally identifiable information had been compromised.

      If Valve starts dribbling out more bits of previously unrevealed information over the next few weeks (not just details on the aspects they've already confirmed) then the amount of goodwill currently being displayed will erode very fast.

      Most of us don't feel that it's possible to prevent all security intrusions, but it is possible for companies to be responsible and forthright about it when it happens.

      --
      This Space Intentionally Left Blank
    51. Re:Hilarity by Kalriath · · Score: 4, Informative

      Not entirely true - some credit card merchant gateways permit you to tokenize the credit card info and re-charge them without ever re-sending (or storing) the details. In these cases, the merchant only ever sees your details once - when they send them in to be tokenized. And the token is also usable only by the original merchant - so the worst a hacker could do with it is forcibly give your money to the merchant.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    52. Re:Hilarity by Kalriath · · Score: 1

      *checks email*

      Nope, Valve didn't tell me about it at all. Sounds like Valve fails as hard as Sony on point two. In fact worse, since Sony at least sent me an email.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    53. Re:Hilarity by Kalriath · · Score: 1

      Actually, technically Valve still haven't told their customers about it. I see no email in my inbox informing me about the breach. Steam is running on my machine and I see no "update news" informing me about the breach. From what I understand, you'd only know about it if you read their forums. To me, that doesn't count as "informing the customers".

      So Sony told customers "x" days after it happened, and thus far Valve still haven't.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    54. Re:Hilarity by xero314 · · Score: 1

      Do you have a link to the "large number of CC fraud reported"? From what I recall no fraud has ever been linked to the sony hack. The total number of reported cases are lower in percentage than in the general populous.

    55. Re:Hilarity by tomstockmail · · Score: 1

      >Passowrds != CC info... Then here's the source where they say the Credit Cards were encrypted (I probably should have linked this one). >Q: Was my personal data encrypted? A: All of the data was protected, and access was restricted both physically and through the perimeter and security of the network. The entire credit card table was encrypted and we have no evidence that credit card data was taken. The personal data table, which is a separate data set, was not encrypted, but was, of course, behind a very sophisticated security system that was breached in a malicious attack.

    56. Re:Hilarity by ThatsMyNick · · Score: 1

      Well according to sony they did not encrypt the password, but they did hash the passwords. They also refused to comment on whether they salted the hashes or not. Salting makes a biiiiig difference, and I would say Valve and Sony's security are different.

      And its not FUD, sony initially said that credit card information was encrypted and the rest were not. People simply assumed the passwords were not hashed. Sony came back and said, well, they are not encrypted, but they were, indeed, hashed. Unless Sony planned this FUDs themselves, I dont think these stories are FUD.

    57. Re:Hilarity by X0563511 · · Score: 1

      My point is some people use the same password for their email.

      Even worse, those of us who have really old accounts? Our steam sign-in name _is_ our email address... and having talked to support in the past, changing the name of an account is a large pain in the ass. You basically have to take a full inventory of your account and any relevant product keys...

      My meaning is that there must be a percentage of users where the attacker has their email address AND password, and so could log right in and clean up the email chain behind them.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    58. Re:Hilarity by Bert64 · · Score: 1

      While i don't especially like paypal, their transaction method is far more suited to online use than credit cards.... Infact, the whole card idea is fundamentally flawed.
      Your effectively walking around with a huge bundle of cash, and every time you want to buy something you hand over the entire bundle and trust the retailer (or any strangers that get close enough) to only take the amount you want them to and give you back the rest.
      You wouldn't conduct cash transactions in this way because that would be totally stupid and yet thats exactly how credit/debit cards work.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    59. Re:Hilarity by flimflammer · · Score: 1

      The analogy is exaggerated as fuck but he's got a point. They force you to give them personally identifiable information for not much good reason. It sells game items, why does it have to know a user's real name home address, phone number etc, etc.

      The billing address is for billing, obviously, and is also likely potentially related to game regions. Some credit cards require this information for online purchases. Some only require small bits (zip code, etc), some don't require anything at all. You don't have to supply your phone number. At least it was never required when I set things up.

      Also, I'm not sure why you seem to think this but you don't need to keep your credit card number stored on the site. At all. Ever. Not at one point in time was this ever required. You need to provide the information at purchase but they don't need to hold onto the information. It can be removed from their service instantly after purchase. It's mere convenience to allow them to keep it. The odds of having your information stolen in the small window of time at each individual purchase is much smaller than you being lazy and allowing them to keep the information.

      I'm also fairly certain you can buy prepaid visa/mastercards and fill them for use on Steam. I used one once before years ago. I have no idea if this is still possible. If so then the idea of buying prepaid steam cards is somewhat moot, but I would still like to see steam specific gift cards at some point in time.

    60. Re:Hilarity by flimflammer · · Score: 1

      This is honestly the most insightful thing I've heard all night.

    61. Re:Hilarity by Chucky_M · · Score: 2

      Wrong on number two. Valve did not tell its Steam users about this intrusion. They did not send out any emails or Steam IMs to their members, they didn't mention this on the Steam news page, and in fact they didn't mention it anywhere on Steam at all. The only place this intrusion is mentioned is on the forum. They're happy as punch to tell me through Steam that I can buy freaking Wallace and Gromit for 66% off but they don't inform me that all that my personal information has been compromised? That is shameful.

      When you start steam it provides you this message in the main popup box where they normally try to sell you preorder crap.

    62. Re:Hilarity by Kugrian · · Score: 1

      [quote]2. At least they told their users in a prompt manner. [/quote]
      The hack happened 5 days ago, and this is the first statement even confirming it happened. That's a long time on the internet.

    63. Re:Hilarity by somersault · · Score: 1

      Well, the PSN network requires you register a credit card to make any real use of it (like playing games online, for example)

      No, it doesn't.*

      *source: played many PS3 games online, never had to pay to play any of them in 4 years.

      --
      which is totally what she said
    64. Re:Hilarity by GauteL · · Score: 1

      "This is the equivalent of being raped in a police station and then being happy that the cops admitted it happened and are very sorry about it."

      No. Nothing like that. One of the cases you are talking about is a forgiveable error or misjudgement. The other is rape. I have no idea how you thought that was an acceptable analogy, but your use of the analogy was in itself a forgiveable error or misjudgement. So how others should react to it, depends on how you deal with your error. The correct way would be to apologise, correct the error and take better precautions the next time.

      If people deal with mishaps in this way, I see no problem in forgiving them and moving on.

    65. Re:Hilarity by Ginger+Unicorn · · Score: 1

      If it wasn't about rapists, I would put this as my .sig.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    66. Re:Hilarity by heathen_01 · · Score: 1

      This technology has been arround for a long time. I don't understand why gateways still allow merchants to store CC details.

    67. Re:Hilarity by inasity_rules · · Score: 1

      That is why I never reuse my email password and made it a long complicated sentence.... So, I might reuse the password from steam on something else, but the email is unique and (hopefully) secure...

      --
      I have determined that my sig is indeterminate.
    68. Re:Hilarity by wjousts · · Score: 2

      in part due to the fact that Sony is run by gigantic cocks while Valve isn't.

      So Valve is run by tiny cocks? I feel sorry for Gabe's wife.

    69. Re:Hilarity by Cato · · Score: 1

      Another big difference - SteamGuard is an opt-in feature of the Steam client authentication (not the forums) that emails you a verification code any time a new browser or PC is used. For those who have enabled this, it makes the theft of a password almost a non-event - to such an extent that Gabe Newell actually gave out his password when they announced this (which he may live to regret, but it shows confidence in their setup).

    70. Re:Hilarity by Cato · · Score: 1

      After the Sony hacks, some countries were down for many weeks - in Japan it was something like 2 months before PSN services returned, I think.

    71. Re:Hilarity by badran · · Score: 1

      You do not have to store the info on their server, you can just enter every time you want to make a purchase.

    72. Re:Hilarity by Isaac+Remuant · · Score: 1

      I'd probably shorten it to "having a positive image" but yeah, I completely agree.

      --
      "Science can amuse and fascinate us all, but it is engineering that changes the world. " - Asimov.
    73. Re:Hilarity by man_the_king · · Score: 2

      Well, the PSN network requires you register a credit card to make any real use of it (like playing games online, for example). This card must be registered directly with Sony

      Ah, a lie from someone who has never played a game on PSN. Not sure if you are a 360 fanboy or just your standard /. Sony-hater, but FYI, Sony does NOT require you to register your CC for playing games online.

    74. Re:Hilarity by man_the_king · · Score: 1

      Except that the person above was asking about a citation for the CC info on PSN being unencrypted, NOT the passwords.
      Nice of you to so NEATLY sidestep that particular question and go off onto your Sony-bashing tangent. Good (troll)work.

    75. Re:Hilarity by man_the_king · · Score: 1

      Valve would also have to do the following "to be on Sony's level":
      7. Offer up to 4 free games
      8. If Valve had anything like a premium subscription offering, offer their customers up to 2 months of free premium sub.
      9. Offer a month of free movie and music service.
      10. Offer a year of free ID Theft protection.

      Nice of you to forget all that though.

    76. Re:Hilarity by man_the_king · · Score: 1

      On Slashdot, all you have to do to be modded up is go off on a rant of Sony-bashing.
      Guaranteed positive Karma
      Most of /. = Bunch of hypocrites

    77. Re:Hilarity by gman003 · · Score: 1

      I don't recall opting in to that particular feature. I think it's actually an opt-out feature - I know it can be disabled, but (annoying as it sometimes is) I don't see why you would.

    78. Re:Hilarity by Anguirel · · Score: 1

      No, you're effectively walking around with blank IOUs. You hand one over as a transaction and trust the retailer to write down the correct amount, and trust that no one else standing around is making copies of the IOU. Then when you get your statement, you can say "Hey, someone wrote the wrong number for this IOU," and have the Credit Card company revert the transaction, paying nothing until the matter is resolved, either directly or by the courts, or you can say "Hey, I never handed out that IOU, someone made an illegal copy," and the Credit Card company reverts the charge and contacts the appropriate police agency to track down the offender to recover the illicitly obtained cash. Additionally, many of the elements of these transactions are recorded, making tracking of such problems significantly easier to track.

      I can see how you might be confused, especially as people have lost confidence in most credit and financial institutions, but I'd say that credit card transactions remain, on average, safer for the average consumer than cash, albeit with no real possibility for anonymous transactions or arbitrary non-retail transactions.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    79. Re:Hilarity by Anguirel · · Score: 1

      Since you've posted this multiple times -- do you have a Steam Forum account? From what I've read, that's the only set of accounts that was compromised, and thus it doesn't affect the majority of Steam users. I don't know anyone who actually uses the Steam Forums, so I don't know if those people have been contacted directly or not.

      Additionally, I've seen 4 notices, directly from Steam, in the past 2 days. Every time I log in (twice at work, twice at home) I get a pop up with the current offers -- the first page of this has been the "Sorry, this hack thing happened" message from Gabe.

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    80. Re:Hilarity by Yvan256 · · Score: 1

      I check my emails every day. I start Steam maybe twice a month when I have time to play a game.

    81. Re:Hilarity by Zebidiah · · Score: 1

      I found out through Steam. I finished playing a game and closed the game down. At this point Steam brings up some advertisements about the latest releases or deals in a separate window, instead this time it had a message fro Gabe explaining what had happened.

    82. Re:Hilarity by Kalriath · · Score: 1

      Hmm. It's possible I might not. I was under the impression from the text of the announcement as posted here and so forth that a Steam database had also been breached - specifically

      We learned that intruders obtained access to a Steam database in addition to the forums. This database contained information including user names, hashed and salted passwords, game purchases, email addresses, billing addresses and encrypted credit card information.

      If that is just the forum users then it does not affect me which might explain the lack of an email. However, they should still be notifying all customers even if only to say that "at this time we believe that your account was not among those compromised".

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  4. d'oh by terrox · · Score: 1

    and I just joined Steam recently.. damn.

  5. In comparison with Sony? by Commontwist · · Score: 1

    Sounds a bit quicker (once they discovered the problem) and sincere from what I remember of Sony's 'efforts' when PSN got hacked.

    1. Re:In comparison with Sony? by IronSight · · Score: 2

      TBH Valve wouldn't have found the intrusion if the forums weren't defaced. If the hackers were smart they would have left the site unscathed. Who knows how long they had all of our info. Kinda scary really.

    2. Re:In comparison with Sony? by Gravatron · · Score: 1

      Keep in mind, Said defacement was on the 6th, and we are just now finding out about the stolen data on the 10th. Sony was hacked on 4/19 and everything was known, officially, on the 26th, but some info like they admitting the hack was known a few days before. We still don't know the date someone first hacked into Steam.

  6. DRM rocks! by Anonymous Coward · · Score: 4, Insightful

    Thank god I had to sign up to STEAM and give out my personal information to play a game I had already purchased otherwise I might never have become a victim of identity theft...

    1. Re:DRM rocks! by Spad · · Score: 5, Insightful

      As opposed to Xbox Live? GFWL? The Rockstar Social Club? Origin? Any MMO ever? Any website you've ever purchased anything from? etc.

      Let's face it, there's no shortage of places that have some, part or all of your personal information these days; Steam is just one of many.

    2. Re:DRM rocks! by Khyber · · Score: 1

      When you bought HL2 on disc, you had to make a Steam account.

      This was back in the days of, what, the GeForce 6 series?

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    3. Re:DRM rocks! by cheekyjohnson · · Score: 1

      I don't see why you'd have to do it for Steam, though (especially for a game you've already bought).

      --
      Filthy, filthy copyrapists!
    4. Re:DRM rocks! by Baloroth · · Score: 2

      Because these days it seems like it's either Steam or Securom (or *shudder* worse). I'll take Steam, TYVM.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    5. Re:DRM rocks! by MacGyver2210 · · Score: 1

      Thank god I had to sign up to STEAM and give out my personal information to play a game I had already purchased otherwise I might never have become a victim of identity theft...

      The easier solution would have been not to provide any real information. If you already bought the game, you don't need credit card info for anything. Unless it was a subscription MMO, in which case you know exactly why you needed to provide your info. Even when you need to pay for things, use PayPal instead of giving them your information directly.

      Considering what they got from their servers, they can't use your information, and most likely can't even read it. Identity theft implies they can read your identity. Chill out.

      --
      If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    6. Re:DRM rocks! by artor3 · · Score: 3, Informative

      Liar. If you try to start Steam without an internet connection, it pops up a window with two options "Retry" and "Start in Offline Mode". You absolutely do not need to go into offline mode ahead of time. Did you really think no one would catch that lie?

    7. Re:DRM rocks! by Squiddie · · Score: 2

      You still have to make a Steam account if you buy some retail games. It's just DRM, and while less intrusive than most, it's still horrible. I can't even give my old games away, which is crap, since I have friends that would usually take my old games, now they don't get squat.

    8. Re:DRM rocks! by Billlagr · · Score: 1

      You still have to make a Steam account if you buy some retail games

      Fallout NV being one of the offenders

    9. Re:DRM rocks! by mgiuca · · Score: 1

      Not saying the other DRM services are right either... And yes, lots of other websites have your personal info, but they all need it. Clearly, if I buy a game in a box and I am forced to give my personal details out over the Internet just to play it, that is an unnecessary storage of my personal info. Ideally, you want to tell things like credit card numbers to as few people as possible.

    10. Re:DRM rocks! by zigmeister · · Score: 4, Informative

      No he's probably not lying. I've had the exact same problem. I'll explain it as best I can (I don't know why it happens):

      Your computer is connected to the 'net with steam running. You shut down steam, disconnect from the internet completely, then restart steam. Then steam does all kinds of weird shit like it claims it's updating itself or "connecting"... after a while it finally pops up and says I can't connect to to a steam server what would you like to do? 1) Retry 2) Start in Offline Mode. Select option 2 (obviously) then steam says it's "connecting" (sigh) again, then it says something like could not connect to a steam server at this time. The only option is to close the window.

      As far as I can tell the workaround to play in offline depends on the game. For all games this was required: start steam with a working internet connection, select go/restart into offline mode while connected to the internet, then quit steam, then disconnect from the internet completely, then start steam in offline mode normally at your leisure. That worked for most games but it was also incredibly annoying; the buddies I LAN with don't have a 'net connection and I forgot to go through this process before going over once or twice.

      For some games (The Orange Box falls into this category) I had to have the game updated, then start the game while connected to the internet IF it had been updated since it was last played, then go through all the normal stuff I listed above. If I didn't do all of this the game would not start in offline mode even if steam would. Yet more games completely refused to start and I never figured out how to workaround that (none of the above worked.)

      For the GPs sake: I managed to fix the issue by uninstalling steam then nuking the contents of the steam folder on the drive. But it still does some weird shit but w/e. Also I haven't bothered reporting or complaining because I have heard that Valve ignores complaints about offline mode not working so...

      --
      Failure formatting five FAQs of financial facts.
    11. Re:DRM rocks! by Kalriath · · Score: 1

      The number of times I've tried that only to be told by Steam that I cannot enter offline mode and offered only the option "Quit" is astronomical. Steam is not perfect, and for all intents and purposes it isn't even good.

      You can also only enter offline mode for a limited time even if it does work by the way... and 4 days exceeds that. So the GP would have been gameless for at least 1 day.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    12. Re:DRM rocks! by flimflammer · · Score: 1

      This being modded +5 Insightful is shameful. Not only do you not need to input any personal information to create an account for an already purchased game, but you never need to leave said personal information on the Steam servers when you do decide to purchase something directly through Steam. It can be removed immediately after the purchase of a product.

      Hating DRM is fine, folks. We all do. But try to actually read what was written before you go blindly agreeing with the first guy who has a bone to pick with DRM.

    13. Re:DRM rocks! by HopefulIntern · · Score: 1

      Was going to say something like this. As far as annoying DRM goes, Steam is not the worst. All of my Steam games have been purchased offline, in a shop. I did have to sign up to Steam to play them, but all they need is an email address, of which I have many.
      What *does* annoy me is that when I get a spare 30 mins to play a game and Steam isn't working or available for some retarded reason, and all I want is to play the single player campaign for a game. Why do I need their permission to play games I already bought?

    14. Re:DRM rocks! by sammyF70 · · Score: 1

      same problems here, which is why I avoid Steam as much as possible. A working internet connection is *NOT* a given, and when you decide you want to play some single player game and just can't because Steam acts like that you are entitled to be pissed off and call it a smegging piece of garbage (which it is).

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    15. Re:DRM rocks! by Necreia · · Score: 1

      Let's face it, there's no shortage of places that have some, part or all of your personal information these days; Steam is just one of many.

      People or companies doing stupid or restrictive things en mass does not somehow make it right.

      Purchasing a single-player game and having to tether it to a registration system is idiotic for the reason in the main article here. This continuing push to centralize all data in these private hubs is starting to show the flaws.

    16. Re:DRM rocks! by swingerman · · Score: 1

      While it may be the case that these inherently online services have our personal information, the original commentor's post voices a viable concern. Why should I be forced to give *another* online outfit my personal information just so that I can play a game:

      1. (1) that I purchased from a brick-and-mortar store;
      2. (2) that either has no online component or where I do not plan to use any such component; and
      3. (3) where the requirement that I provide my personal information to such an online outfit is not clear until *after* I have opened the package and tried to install the software from the CD or DVD that I hold in my hot little hands and *after* I have eliminated my ability to return the game to the store for a refund!

      I should be free to choose with whom I share my personal information *before* being committed to providing that information or being out the money I paid for the game. That is a dichotomy which should not exist. That said, now that I have been bitten by the infernal catch-22 once, I am closely scrutinizing every single game that I consider buying and if I see "Steam" or "Valve" anywhere on the writing on the outside of the box it goes back on the shelf. I may be disappointed, but "Steam" is *not* getting any of my business and no retail establishment will benefit from receiving any money from me for any games infected with the "Steam" requirement.

  7. Way to keep us informed? by feidaykin · · Score: 5, Insightful

    Funny that I had to read about this on Slashdot. You think they could send out a mass email to everyone with a Steam account, especially when credit card numbers are involved (even if they're encrypted). I hate inbox clutter as much as the next guy, but Gabe himself says to watch your credit cards for suspicious activity (which is never a bad idea), but how are Steam users supposed to know to do so if we don't read the Steam forums, or read Slashdot? Seems like they kinda dropped the ball on the whole communication thing here...

    --

    "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    1. Re:Way to keep us informed? by The+MAZZTer · · Score: 1

      The funny thing is the HACKERS sent out a mass e-mail to everyone with a steam forums account, advertising some steam hacks (either they are stupid and were advertising themselves or they were framing another group). Also I never actually got Gabe's email, I only read about THAT on Joystiq first.

    2. Re:Way to keep us informed? by Kral_Blbec · · Score: 1

      No kidding. I didn't get any email about this. Posting it on the forums is half-assed at best. Still better than Sony's no-ass attempt though.

    3. Re:Way to keep us informed? by Anonymous Coward · · Score: 2, Interesting

      Funny you should say that - I just logged into steam and had that message pop up as the first thing it did, good luck getting any cash out of my account though - I max it the day I get paid :-D

    4. Re:Way to keep us informed? by Gravatron · · Score: 2

      Sony was quite public about it, what are you talking about? I got emails about it, and they sent out press releases about it IIRC.

    5. Re:Way to keep us informed? by Kenja · · Score: 1

      Only forum account information was lost. If you try to connect to the forums you are told and forced to change your password.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    6. Re:Way to keep us informed? by Rockoon · · Score: 2

      My guess is that they are sending out emails, but since they literally have tens of millions of regular users (and certainly tens of millions of users that havent connected in a long time), that might takes some time.

      --
      "His name was James Damore."
    7. Re:Way to keep us informed? by cstdenis · · Score: 4, Insightful

      It sounds like they are. The article says "...below is the full email from Gabe Newell to Steam members."

      Keep in mind Steam has a hell of a lot of members. It can easily take several hours to send out that many emails.

      --
      1984 was not supposed to be an instruction manual.
    8. Re:Way to keep us informed? by Ihmhi · · Score: 1

      Steam has the ability to push out news to everyone, as well as updates. I am well aware of this as every time I close out a Steam game I am bombarded with a multi-page post of the latest deals and new releases. I'm also notified when the client has to update.

      I'm pretty sure that they have a way to push out a notice to everyone - I'm just wondering why they haven't done it yet.

    9. Re:Way to keep us informed? by IICV · · Score: 4, Informative

      The announcement also pops up after you stop playing a Steam game. Normally there's some ads when you do that, but currently the first thing that shows up is the text that Slashdot posted here. It's actually quite effective, because normally you get pictures and ads and things instead of a wall of text, so it stands out.

    10. Re:Way to keep us informed? by Anonymous Coward · · Score: 1

      two weeks AFTER it happened

    11. Re:Way to keep us informed? by pete_p · · Score: 1

      You can disable the annoying ad when you leave a game, btw. It's the "Notify me (with Steam instant messages)..." checkbox in prefs under interface.

      But yeah, they probably should have pushed a notice through Steam.

      --
      Insert wit here.
    12. Re:Way to keep us informed? by Mashiki · · Score: 1

      Funny. From the time Sony was hacked to the time I go an email on an account that was a one-time use for something particular it took them nearly 3 weeks to send out an email.

      Valve took their forums offline on the 7th, reported that they were attacked the same day. And reported today exactly what had been taken. I dunno 3 days, all the major gaming sites covered it...

      --
      Om, nomnomnom...
    13. Re:Way to keep us informed? by koolfy · · Score: 3, Interesting

      Of course they did.... two weeks after downing PSN claiming it was for maintenance.

      They HAD to do so eventually, but the point is they went into denial mode for weeks before admitting the fuckup.

      --
      Segmentation Fault in "Life, Universe and Everything" at line 42. Don't Panic.
    14. Re:Way to keep us informed? by X0563511 · · Score: 1

      They did? I never got that one myself.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    15. Re:Way to keep us informed? by X0563511 · · Score: 5, Informative

      as every time I close out a Steam game I am bombarded with a multi-page post of the latest deals and new releases.

      Sounds like you don't like this.
      1. Steam Menu
      2. Settings
      3. Interface Tab
      4. Uncheck the "Notify me..." box near the bottom

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    16. Re:Way to keep us informed? by DnaK420 · · Score: 1

      i got an email. so gabe just does not like you.

    17. Re:Way to keep us informed? by watermark · · Score: 1

      I just got a notice from the Steam client with pretty much the exact wording above.

    18. Re:Way to keep us informed? by HiThere · · Score: 1

      O? Not the way I remember the stories.

      I seem to recall around a week for claims that it was maintenance, or something. (I'm not real clear, as I won't buy anything with the Sony name on it, but that's my memory.)

      The shame is that Sony was one a prime company. Of course, so was HP. I haven't quite gotten around to deciding to never do business with HP again, but I'm getting lots closer with various succeeding stories.

      This story didn't make me decide not to do business with Steam. What decided me on that was the entire "We'll rent you access to merchandise that you purchase. When we stop bothering to host it, you're hosed" model. If you think that's an acceptable deal, then I can't really complain. It's your choice. I don't find it acceptable.

      So I'm rather biased against Steam, and it still sounds like they pretty much did things right. Quite as opposed to Sony (though I'll admit that half my memories are from their root kit fiasco). Sony has in the past exhibited constructive malice towards their customers, so I don't see any reason to cut them any slack at all. And if an official spokesman for Sony says that credit card info was released in clear text, I'm going to take his word for it. If someone else who is also an official later denies it, there's been a huge number of people put to a tremendous amount of inconvenience, so I don't decline to blame Sony. These are the people who hired contractors to put a root kit on audio CDs. And then removed it so sloppily that your system would be wide open to any web site you visited it. And *THEN* refused to pay for the damages.

      --

      I think we've pushed this "anyone can grow up to be president" thing too far.
    19. Re:Way to keep us informed? by Gravatron · · Score: 2

      you mean 7 days. Hack occurred on the 19th and the full disclosure of what was taken was on the 26th iirc.

    20. Re:Way to keep us informed? by Rossman · · Score: 1

      Um, if you use the Steam client, it pops up a window with the statement from Newell....I'm not sure they can do much better than that!

    21. Re:Way to keep us informed? by Anubis+IV · · Score: 5, Informative

      Sony was quite public about it, what are you talking about?

      They may have been public about the fact that there was a breach, but they were incompetent in their handling of it. And based on my e-mail archives, they never fully informed their customers of the extent to which the intruders compromised their servers. Specifically, Sony only sent out two e-mails related to the PSN outage to all of their customers: one on April 28th to say that accounts had been compromised, but that there was no evidence of credit cards having been compromised at that time, and another on June 5th to announce the Welcome Back package. From what I can tell, there was NEVER a mass e-mail to inform their PSN customers that credit card information had, in fact, been stolen, nor did they ever send out a mass e-mail to announce their identity theft protection program (or maybe I just didn't get it because I signed up for it before they sent it?).

      Here's a complete timeline including other announcements besides e-mails:
      January or February 2011 - Sony is told by security experts specifically why their server security sucks
      Early April - Various PSN outages, some because of planned Anonymous DDoS attacks
      April 17th-19th - PSN compromised (source: Sony's April 28th e-mail)
      April 21st - PSN goes down as Sony realizes something is up
      April 23rd - Sony blames outage on external intrusion; makes no mention of compromised accounts
      April 24th - Sony starts "rebuilding" PSN after attack; still no mention of compromised accounts
      April 26th - Sony admits that someone may have some account information for their 77M accounts
      April 27th - Sony confirms that some data was stolen
      April 28th - First e-mail to customers gets sent; says there is no evidence yet of credit cards having been compromised
      May 1st - Sony confirms that 10M users had credit cards compromised; promises PSN up by week's end (spoiler: it didn't happen); doesn't send an e-mail
      May 2nd - SOE goes down after they realized it was compromised too
      May 3rd - Sony admits 24.6M SOE accounts were compromised
      May - Lots more drama as Sony makes promises to have PSN up but then reneges on them repeatedly
      June 2nd - PSN finally comes back up
      June 5th - Second e-mail to customers gets sent; tells them that the Welcome Back package is now available; makes no mention of credit cards, identity theft, or how to sign up for their free identity theft protection program

      I'd hardly call it a model to follow, and I'm still hoping that Valve will make a point of e-mailing their users in the next few days. It's fine to take a few days for something like this while you track down the details, but it does need to get done properly at some point. Sony never did it properly.

    22. Re:Way to keep us informed? by Mashiki · · Score: 1

      Sounds about right. The first email I got from them was on May 4th.

      Reply-To: no-reply@soe.com
      MIME-Version: 1.0
      Message-ID:
      Subject: [Bulk] Important Customer Notification
      Date: Wed, 04 May 2011 15:05:17 -0700
      To: xxxxxxx
      From: "Sony Online Entertainment"

      --
      Om, nomnomnom...
    23. Re:Way to keep us informed? by captjc · · Score: 2

      It is also interesting to note that the daily deal on Steam today is "Day of Defeat." Coincidence or message?

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
    24. Re:Way to keep us informed? by Anubis+IV · · Score: 1

      Yeah, I forgot to note that I'm not an SOE customer, so I didn't know what e-mails they sent your guys' way. What all did they say in that message?

    25. Re:Way to keep us informed? by bluemonq · · Score: 1

      Not only are they sending emails out, it also appears as the first item in the Steam News window.

    26. Re:Way to keep us informed? by Mashiki · · Score: 1

      This is the canuck version but here ya go:

      May 4, 2011
      Dear Valued Sony Online Entertainment Customer:

      Our ongoing investigation of illegal intrusions into Sony Online Entertainment systems has discovered that hackers may have obtained personal customer information from SOE systems. We are today advising you that the personal information you provided us in connection with your SOE account may have been stolen in a cyber-attack. Stolen information includes, to the extent you provided it to us, the following: name, address (city, province, zip, country), email address, gender, birthdate, phone number, login name and hashed password. Customers outside the United States and Canada should be advised that we further discovered evidence that information from an outdated database from 2007 containing approximately 12,700 non-Canadian customer credit or debit card numbers and expiration dates (but not credit card security codes) may have also been obtained - we will be notifying each of those customers promptly.
      There is no evidence that our main credit card database was compromised. It is in a completely separate and secured environment.
      We had previously believed that SOE customer data had not been obtained in the cyber-attacks on the company, but on May 1st we concluded that SOE account information may have been stolen and we are notifying you as soon as possible.
      We apologize for the inconvenience caused by the attack and as a result, we have:
      1. Temporarily turned off all SOE game services;
      2. Engaged an outside, recognized security firm to conduct a full and complete investigation into what happened; and
      3. Quickly taken steps to enhance security and strengthen our network infrastructure to provide you with greater protection of your personal information.
      We greatly appreciate your patience, understanding and goodwill as we do whatever it takes to resolve these issues as quickly and efficiently as practicable.
      For your security, we encourage you to be especially aware of email, telephone, and postal mail scams that ask for personal or sensitive information. Sony will not contact you in any way, including by email, asking for your credit card number, social security number or other personally identifiable information. If you are asked for this information, you can be confident Sony is not the entity asking. When SOEâ(TM)s services are fully restored, we strongly recommend that you log on and change your password. Additionally, if you use your Station or SOE game account name or password for other unrelated services or accounts, we strongly recommend that you change them, as well.
      To protect against possible identity theft or other financial loss, we encourage you to remain vigilant, to review your account statements and to monitor your credit reports.
      We are committed to helping our customers protect their personal data and we will provide a complimentary offering to assist users in enrolling in identity theft protection services and/or similar programs. The implementation will be at a local level and further details will be made available shortly in regions in which such programs are commonly utilized.
      We thank you for your patience as we complete our investigation of this incident, and we regret any inconvenience. Our teams are working around the clock on this, and services will be restored as soon as possible. Sony takes information protection very seriously and will continue to work to ensure that additional measures are taken to protect personally identifiable information. Providing quality and secure entertainment services to our customers is our utmost priority. Please contact us at 1-866-436-6698 (Monday to Friday 15:00 to 22:00 GMT excluding holidays) should you have any additional questions.
      Sincerely,
      Sony Online Entertainment LLC
      ***These emails are being sent by Innovyx, our third party email distributor, and will contain either 'soe.innovyx.net' or 'soe.sony.com' in the sender field. If you have any questions conc

      --
      Om, nomnomnom...
    27. Re:Way to keep us informed? by Ihmhi · · Score: 1

      Addendum: Responses to my post seem to have gotten the impression that I don't like this, but I guess my humor doesn't always translate well across the Interwebs. I actually don't mind hearing about the latest games and deals. d:

      Also, one or two friends I've notified have said that they had gotten such a notice pushed out to them today, but I haven't seen it. It might be because Steam crashed when my computer pooped it's brains today (I had to force-quit). Oh well, I've changed my password and I've informed all of my friends.

    28. Re:Way to keep us informed? by Cl1mh4224rd · · Score: 5, Informative

      They did? I never got that one myself.

      I did. I had completely forgotten about it until I read The MAZZTer's comment. I kind of shrugged it off as the usual email spoofing, but it still seemed odd at the time that it made it through Google's spam filter.

      The email, with redactions by me:

      Subject: Come join [redacted], a gaming resource community
      From: webmaster@steampowered.com

      Ever wanted to dominate the servers you play on with guaranteed results, but you were too afraid to cheat because of ban risks? Visit [redacted]. It's safe, secure and undetected.

      Along with hacks, we've also got some general discussion sections, hacking tutorials and tools, porn, free giveaways and much more. This site has been conditioned to meet all your needs in terms of resources so be sure to take a look and tell us what you think.

      Thanks again,
      the [redacted] team.

      --
      People will pass up steak once a week, for crap every day.
    29. Re:Way to keep us informed? by mjwx · · Score: 1

      It is also interesting to note that the daily deal on Steam today is "Day of Defeat." Coincidence or message?

      It's also Remembrance day. A vast conspiracy indeed.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    30. Re:Way to keep us informed? by shutdown+-p+now · · Score: 1

      I'm pretty sure that they have a way to push out a notice to everyone - I'm just wondering why they haven't done it yet.

      They did - that's precisely how I found out. But those things pop up only after you close a game you've been running, or restart Steam, not at any random moment (which kinda makes sense).

    31. Re:Way to keep us informed? by CronoCloud · · Score: 1

      Yep, direct e-mail on the 26th, I just checked it.

    32. Re:Way to keep us informed? by CronoCloud · · Score: 1

      Was it a station SOE account?, IIRC they weren't certain those were affected so they sent those accounts information later, after the PSN users

    33. Re:Way to keep us informed? by Splab · · Score: 1

      Odd, I haven't gotten a mail nor does anything in the steam client I have indicate they have had any kind of trouble.

    34. Re:Way to keep us informed? by JohnnyBGod · · Score: 1

      Nope, never got it.

    35. Re:Way to keep us informed? by tibman · · Score: 1

      I did too. But right after playing a game of DOW2, blam! a message from Gabe.

      --
      http://soylentnews.org/~tibman
  8. Re:Encrypted by cheater512 · · Score: 1

    Cause the encryption key would also have to be on the server?

  9. How hard are the passwords to crack? by Galaga88 · · Score: 2

    I'm not worried about my Steam password, I can go change it when I get home, it was fairly complex, and it's not a reused password anywhere else, but how hard would it be to crack these?

    For those of us who aren't cryptography experts, does cracking one of the easy passwords (love, password, money) then help crack the more complex ones (m4sT3rm!nd)? I'm guessing this is crypto 101 stuff.

    I am glad I no longer store credit card information with steam, and only used PayPal (and have an authentication card attached to my PP account.)

    1. Re:How hard are the passwords to crack? by Kenja · · Score: 1

      Keep in mind, you cant log into a steam account from an unregistered computer (assuming you didn't turn the security checks off). If someone tries, they need to enter a code that gets emailed to you. So I'm having a hard time figuring out what anyone can do with the information other then build a list of email addresses to try and use for phishing scams. Granted, if you stored your CC number in steam you may have a problem.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    2. Re:How hard are the passwords to crack? by Beryllium+Sphere(tm) · · Score: 4, Informative

      No, each one is an independent problem.

      None of the weaknesses that have been discovered in common hashes allow reversing them (which is in general impossible anyway since an infinite number of inputs could lead to the same hash, it's just infeasible to find them).

      The "crack" is just high-speed testing of possible passwords. Modern cracking software is actually fairly sophisticated about trying substitutions on dictionary words.

      Use a passphrase unless there's some stupid limit on password length.

    3. Re:How hard are the passwords to crack? by Spad · · Score: 1

      General rules are: Mixed case/numbers/symbols all make them hard to crack but not as much as making them longer.
      Cracking simple encrypted passwords will not help you crack any more complex ones unless Valve have done something horribly wrong in terms of encrypting them.

    4. Re:How hard are the passwords to crack? by Anonymous Coward · · Score: 1

      Of course people stored their CC numbers in steam. Steam gamers buy alot of games.. and they trusted Valve. So yes, alot of people are screwed. including this anonymous coward.

    5. Re:How hard are the passwords to crack? by alcourt · · Score: 2

      Knowing one password does not materially help attacks on other passwords. However, depending on the algorithm used, it may be possible to brute force the password. For example, if the old Unix crypt(3c) algorithm is used, then most passwords can be brute forced in reasonable time now. Recent advances have led to use of the graphics card on your system to perform those attacks.

      Longer hashes like MD-5 are significantly harder as they support a much longer search space, but few people use a password over twelve characters. Certainly, any password under seven characters should be considered vulnerable, regardless of algorithm used to salt/hash them.

      Assuming (big if) they are using standard password hashing algorithms, long (at least 15 characters long) passwords that are pasted, not typed because they are completely randomly generated is your best protection in such cases.

      Passwords are just evil though.

      --
      "I may disagree with what you say, but I will defend unto the death your right to say it." -- Voltaire
    6. Re:How hard are the passwords to crack? by mug+funky · · Score: 1

      gabe says the passwords are salted.

      this means random strings of text are added to your password before hashing.

      this is extremely difficult to crack - leaves you having to bruteforce it, as rainbow tables become nearly useless.

    7. Re:How hard are the passwords to crack? by Kenja · · Score: 1

      I am a steam customer, I buy a lot of games, I dont store my credit card information any place other then my wallet. And keep in mind, the CC numbers them selves may not have been taken. They are in a separate table and s the email says, they have no evidence that it was touched.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    8. Re:How hard are the passwords to crack? by LordLimecat · · Score: 1

      General rules are: Mixed case/numbers/symbols all make them hard to crack but not as much as making them longer.

      Wrong, unless you are talking really short passwords, in which case youre REALLY wrong.

      For starters, lower case, 5-character passwords have 11million possibilities. A 4 character, mixed case alphanumeric has 14million. As you add characters, the difference widens.

      And for the SHORT passwords, there are already rainbow tables for lowercase-only up to 7 characters widely available. Mixed alphanumeric are harder to find and generate, and if you add symbols, rainbow tables start to become worthless. Additionally, when you have that short of a password, it is generally HIGHLY susceptable to dictionary attacks if it is single case alpha-only.

      You want a good password? Go for one or two characters shorter (assuming you have more than 8 characters), and add one or two character classes instead-- preferably a non-standard symbol like alt+15 or alt+21 (which work in most scenarios, and are unlikely to be in a hacker's scope).

    9. Re:How hard are the passwords to crack? by Spad · · Score: 1

      Sorry, poorly phrased.

      What I meant was that if your password is "password" (i.e. 8 character lowercase) then it's one of ~208 million possibles. Making it "Pa55w0rd" (mixed case + numbers) ups that to ~218 billion, whereas adding just one character and making it "passwordd" ups it to ~5 trillion and is arguably much easier to remember.

    10. Re:How hard are the passwords to crack? by Spad · · Score: 1

      Ugh, sorry, my math is way off, you need to add 3 letters to get higher complexity than adding mixed-case + numbers but it's still generally easier for people to remember 3 extra letters than a random combination of case and numbers.

    11. Re:How hard are the passwords to crack? by Zaphod+The+42nd · · Score: 1

      Just enable Steam Guard, which requires additional authentication from unknown IPs. Boom.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    12. Re:How hard are the passwords to crack? by Anonymous Coward · · Score: 2, Informative

      The passwords are hopefully stored in one way non-reversible hashes, not encrypted. There is no decrypt, even with the salt. To compare a password, you would compare a hash of the entered data with the hash that's in the database and see if they match.

      To get the password, you'd have to find a same grouping of letters that creates the same hash as the password, which takes forever as they aren't reversible (We're also assuming the passwords aren't hashed using a compromised hashing algorithm). Rainbow tables are generated to provide a quick way around this; they're basically a list that says this password = this hash. So they can just look up the hash in the table and grab the password. Adding a salt makes those common rainbow tables useless as the hashes won't match the ones in the database, so the hackers would have to generate their own tables. This is very time consuming, even if they had the salt. In addition, as a 3rd level of complexity, even if the salt was stored right next to the password in the database, but unique for each account, the hackers would need to create a rainbow table for each account to retrieve a matching hash.

      Those devs aren't (always) dipshits.

    13. Re:How hard are the passwords to crack? by LordLimecat · · Score: 1

      Yes, it was.
      8-length mixed alphanumeric=2.18 *10^14 (218 trillion)
      8 length lower case= 2.08 * 10^11 (208 billion)
      9 length lowercase = 5.4 * 10^12 (5 trillion)

      You are correct, as was I-- for just 2 characters, mixed case + numbers provides more security. Adding 3 characters rather than mixed case theoretically is better-- but if it results in a dictionary word, it is far far worse. Numbers + mixed case help mitigate dictionaries quite a bit.

      Additionally, lowercase only rainbow tables are going to be more common than mixed-case, since mixed case tables are much larger (2^n larger where n is length).

    14. Re:How hard are the passwords to crack? by zippthorne · · Score: 1

      m4st3rm!nd isn't nearly as complex as you think. It's barely more secure than "password" excepting that password is the first password in the password dictionary...

      DId you not read the xkcd a few weeks ago about this very subject?

      --
      Can you be Even More Awesome?!
    15. Re:How hard are the passwords to crack? by laffer1 · · Score: 1

      A common approach is to make a long list based on a dictionary. Some software will generate the list and also add numbers to it. Then the hashes are computed for each word and tested against the hashed password. They don't actually need to match the word just something that hashes equivalently to it. So there's actually more than one "answer" that works.

      The program is that you can generate a list in a few days and using modern graphics cards, crack quite a few things in a short amount of time. Some websites make it harder by combining something unique with each password before it's hashed. That way one table won't work for every password to test.

    16. Re:How hard are the passwords to crack? by Splab · · Score: 1

      How do you suppose steam charges your credit card without storing the CC?

      If you have used a CC, they have it on their books and it might be compromised.

    17. Re:How hard are the passwords to crack? by jgtg32a · · Score: 1

      I'm about 99.99% certain if they did that it would be a massive violation of PCI

    18. Re:How hard are the passwords to crack? by gajop · · Score: 1

      Aside from a single crypto class I had at my university, and a friend who's an expert at these things, I don't know much.

      However, from what little I could grasp from the summary, they were using salts (and hashes, which is the bare minimum) to save passwords.
      The main idea of salts is to prevent people using rainbow tables (precalculated password -> hash mappings), and just doing reverse lookups to obtain a password from hashes.
      However, it still doesn't mean any real security if they didn't use at least something as good as bcrypt for hashing (bcrypt actually encrypts salts with hashes iirc), MD5 and SHA can be cracked fast enough on todays computers.

      I'm much more worried about credit card information, how exactly have they been encrypting it (remember, they had to access it themselves)? They had to keep the keys for decryption somewhere, and it's worrying if those keys are compromised.

    19. Re:How hard are the passwords to crack? by Just+Some+Guy · · Score: 1

      Use a passphrase unless there's some stupid limit on password length.

      I use 1Password to generate and store unique passwords for every site and service I use (but any other secure generator would do as well). Assuming a site uses hashes correctly, good luck cracking passwords like "rdLRslj67aqJ".

      --
      Dewey, what part of this looks like authorities should be involved?
    20. Re:How hard are the passwords to crack? by Ash+Vince · · Score: 1

      I am glad I no longer store credit card information with steam, and only used PayPal (and have an authentication card attached to my PP account.)

      I have been meaning to update the credit cards I have stored on my steam account for ages. Both of them have been cancelled recently as they got cloned when I was visiting Prague.

      Hope whoever stole the customer data has lots of fun when they try and use them :)

      --
      I dont read /. to RTFA, I read /. to offend people in ignorance.
  10. Re:Fuck people. by Anonymous Coward · · Score: 1

    I hate you too.

  11. hah by geekoid · · Score: 4, Funny

    Secretly stabbed in the back, huh Valve? See Spies are overpowered and DO indeed, SUCK. Jerkwads.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    1. Re:hah by Bobfrankly1 · · Score: 3, Funny

      Secretly stabbed in the back, huh Valve? See Spies are overpowered and DO indeed, SUCK. Jerkwads.

      You're just upset *backstab* because you have difficulty *MEDIC!!!! backstab* spy-checking as a *backstab, cloak* pyro. Perhaps if you stopped standing in one place *backstab, backstab, miss, backstab* and developed your pyro techniques, you would find spies to be *sapper, backstab, die from being on fire* easy prey.

  12. Re:Fuck people. by geekoid · · Score: 1

    You could learn about bias confirmation and statistics,. Then you would realize that the vast majority won't do something like that.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  13. This is Valve's fault by Liambp · · Score: 1

    I'm a fan of Steam but I am a mad as hell that they let this happen. It is not as if they weren't an obvious target given the number of game companies that have been hit before.This is Valve's fault. They screwed up big time and a limp apology from Gabe Newell doesn't make me feel any better.

    1. Re:This is Valve's fault by Ihmhi · · Score: 1

      To be fair, they could be the best company in the world and it would still take time for them to figure out what exactly happened and how they are going to remedy it. Give them some time. Accidents happen, mistakes happen, and there's really no way of knowing what the end result will be until they've had time to investigate further and decide on a solution. The fact that Steam got this information out so quickly is a good sign in my eyes.

    2. Re:This is Valve's fault by Spad · · Score: 4, Insightful

      Until we have real information about how they were hit, it's difficult to make any assumptions about how badly Valve may have screwed up.

    3. Re:This is Valve's fault by f()rK()_Bomb · · Score: 1

      How exactly did they screw up? It seems to me they did everything right. Encrypted, salted, hashed passwords and data. Having a break in is not a screwup, it's virtually impossible to make a computer connected to the Internet invulnerable. You seem to think valve handed a hacker the keys like Sony did, which we don't know, but seems unlikely considering how careful valve were about encrypting the data.

      --
      "The space elevator will be built about 50 years after everyone stops laughing." - Arthur C. Clarke ~1980
  14. Re:Encrypted by ewanm89 · · Score: 1

    well, technically it could be on a separate server to the database server or the webserver, but generally once one has access to one of the three they have enough access to the other two if they were segregated.

  15. PCI Compliance by Anonymous Coward · · Score: 1

    Why does Valve store Credit Card numbers? I thought this was a big no-no.
    Before you respond, credit card profiles (name, address, cc#) can be stored by the secure merchant gateway rather than your local database. You only store a unique key like a GUID that can only be used by your merchant account.

    1. Re:PCI Compliance by X0563511 · · Score: 2

      Yep. That's called a reference transaction. Someone needs to go do some homework before continuing to accept credit cards.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  16. Re:SO thankful right now by grantek · · Score: 1

    I (no sarcasm) love Steam, and didn't expect a large-scale intrusion like this, but after the fun and games around the PSN intrusions, I removed my CC details from my Steam account.

    It was so easy to buy games with a couple of clicks, and I do miss that, but I must admit a little smugness now over my decision...

    I just hope Paypal is on top of their security, because by design they're more heavily linked into people's finance.

  17. Re:Encrypted by Firehed · · Score: 1

    Because it's highly impractical if you want your audit logs to be in any way useful (also if you don't want your key rotation to take months). It's also pointless overhead when it comes to non-sensitive data. Get a name and city, and there's a good chances you can get phone number, full street address, and more from whitepages.com (and similar sites). Several years ago, people got this same info from things called phone books.

    I'm disappointed to hear this happened, but assuming they're correct in their belief that the encryption keys were not compromised I'm not worried. I don't think anything was compromised that isn't about four seconds worth of Googling away, with the exception of the list of games I've bought (oh, no!)

    --
    How are sites slashdotted when nobody reads TFAs?
  18. Accidental irony by Shillo · · Score: 5, Funny

    Today's daily deal on Steam is: Day of Defeat.

    Couldn't have made a better choice myself.

    --
    I refuse to use .sig
    1. Re:Accidental irony by RobDollar · · Score: 1

      Brilliant observation! Also, the original DoD is a great game, worth picking up if you don't mind your details being published to the internet.

  19. Re:Prevention by Bobfrankly1 · · Score: 1

    SQL Injection? Come on Valve. Get your Database Specialist some training.

    Where are you getting SQL injection from? Database access != SQL injection.

  20. Re:Fuck people. by mark_elf · · Score: 1

    In this thread, bias confirmation and statistics prove that people are good. Don't hate them!

  21. Re:Dear Bethesda by ADRA · · Score: 1

    Its either that or you have antiquated schemes from the likes of EA where you still (in this day in age) keep the disc in the drive for the entire time playing the game. I'd hate doing that today and I'm pretty bad at jumping between games in a given sitdown.

    --
    Bye!
  22. Re:SO thankful right now by Baloroth · · Score: 1

    And this incident hasn't added to that count at all! Unless you know something we don't, a) steam accounts weren't compromised, b) CC numbers weren't compromised, and c) pretty much everything important that was compromised was either hashed and salted (forum passwords only, separate from Steam accounts) or encrypted.

    Of course, if someone did break into your house and steal your game collection, you would have nearly zero chance of getting it back. With Steam, you almost certainly could.

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  23. Whew! by Bobfrankly1 · · Score: 5, Funny

    Good thing I just followed the e-mail that just arrived and changed my password then! I'm fortunate to have found it in my junk mail. Weird that Steam is requiring social security numbers to change passwords now.

    1. Re:Whew! by the_Bionic_lemming · · Score: 1

      I would of liked to have an email instead of finding out a week later on Slashdot.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
    2. Re:Whew! by Jorl17 · · Score: 1

      I don't think you got the joke ;)

      --
      Have you heard about SoylentNews?
    3. Re:Whew! by the_Bionic_lemming · · Score: 1

      I got the joke, and realized at the same time the joke was on us.

      Getting an email a week ago would of allowed me to actually start changing passwords before there was a chance of financial loss.

      A post on a forum that I seldom visit means jack shit to me when an email saying "you might have problems" would be a better heads up. Maybe even letting me know when I go into steam to play my games would of been cool.

      If it hadn't been for slashdot, I'd still be exposed to credit fraud.

      --
      _ _ _ Go for the eyes Boo! GO FOR THE EYES!
  24. This is why I don't by s.petry · · Score: 1

    I trust no company to hold my data on the internet, plain and simple. I hope I'm not alone in stating that quality and security on the Net took a back seat long ago to IP law, and profit margins. If you put it on the Interwebtube, expect that a bad guy has it. It's a sad reality, but still a reality.

    And yes, shame on Steam for not notifying users the day they discovered the problem. Finding out 4 days later, from an external company is not excusable. I'm sure they will blame a 3rd party for the break in claiming it's not their code or design that's the problem too.

    --

    -The wise argue that there are few absolutes, the fool argues that there are no probabilities.

    1. Re:This is why I don't by artfulshrapnel · · Score: 1

      They sent out an email the day the incident occurred. I have in my inbox archive right now.

      If your email is out of date, or you've told it to treat Steam notifications as spam mail, that's not their fault.

  25. Re:Encrypted by koolfy · · Score: 1

    Then how do they manage the credit card numbers ?
    They cannot simply hash them, they need access to the actual cleartext data at some point.

    My bet is on one or several servers containing one or several decryption keys.

    So the question remains. Why not encrypt EVERYTHING ?

    --
    Segmentation Fault in "Life, Universe and Everything" at line 42. Don't Panic.
  26. PCI standards by Coolhand2120 · · Score: 1, Interesting

    Like most other "too big to obey rules" companies Valve just ignores PCI standards of keeping credit card information. PCI standards require that adherents not keep credit card information in a digital format, making it impossible to steel. Of course Valve can't be bothered to allow the annoyance of filling out a credit card form to break the urge to buy their [another persons] software. Now if you've ever used steam your credit card data is most likely compromised.

    It sounds to me like they don't have a clue how many servers were compromised so I'll just go ahead and assume the hackers have the encryption key for the CC data and salt for the hashes. Now a simple rainbow table is required and then the hackers have your password/email - hope you don't use the same password on your banking site! Valves way of saying "thanks for using Steam".

    1. Re:PCI standards by Coolhand2120 · · Score: 1

      You clearly have no idea how or what a rainbow table is used for.

      From Wikipedia: Rainbow Table

      A rainbow table is a precomputed table for reversing cryptographic hash functions, usually for cracking password hashes.

      I design software that stores password hashes. It uses the same cryptographic hash functions to store passwords (SHA1 probably). If you have the salt you can use a rainbow table to figure out the hash. That's the only reason rainbow tables are used, so clearly you don't know what you're talking about.

      I would rather my CC be encrypted in a database someplace then have it written down on a piece of paper in the clear for the garbage man to find when they are taking out valves trash.

      That's right, you would rather suffer from a hypothetical problem that hasn't and probably would never happen, than suffer from the problem that actually did happen, again and again to numerous large companies. You can lock up your building enough to prevent garbage men from taking your un-shredded trash, but can you lock up your computers enough? Wait. That's a rhetorical question, the answer is no.

    2. Re:PCI standards by Coolhand2120 · · Score: 1
      Maybe you should read the PCI guidelines before you shove your anonymous foot in your coward mouth. From the doc:

      Investigations after compromises consistently show common PCI DSS violations, including but not limited to:

      Storage of magnetic stripe data (Requirement 3.2). It is important to note that many compromised entities are unaware that their systems are storing this data. I could find Requirement 3.2 but I'm pressed for time right now.

      Read the all the docs here:
      https://www.pcisecuritystandards.org/security_standards/documents.php?category=saqs

      Make sure you're right before you tell other people they are wrong.

    3. Re:PCI standards by alcourt · · Score: 2

      PCI DSS does not prohibit storing the full payment account number (PAN) electronically, as long as it is encrypted. The note on PCI DSS 3.2.1 specifically talks about retaining the PAN in the normal course of business. PCI DSS 3.2.2 does prohibit storing the security code printed on the back, or the full magnetic track data. PCI DSS 3.4's requirement to render the PAN unreadable when stored makes it clear that storing that credit card number is permitted, if it is properly protected. The definition of properly protected is given.

      I read the announcement as saying that the same database that housed some of the forum data also housed PAN data, but that they were claiming that table of the database was encrypted and thus don't believe it compromised.

      One could argue that PCI DSS 2.2.1 (implement only one primary function per system) as violated, but that is debatable based on the few details publicly available.

      There is too little available to gauge the incident at this time and guess specific PCI compliance failures.

      --
      "I may disagree with what you say, but I will defend unto the death your right to say it." -- Voltaire
    4. Re:PCI standards by alcourt · · Score: 1

      PCI DSS 3.2 refers to the types of data that are not permitted to be stored. This does not necessarily include the actual credit card number. The original statement of payment account numbers not being permitted to be stored digitally is false. That does not refer to the magnetic track data or the card verification code (the number on the back of the card).

      PCI DSS 3.4 discusses the requirements if PAN data is stored. One option, and a frequent subject of discussion in PCI certifications in my experience, is the encryption of such data and protections around ensuring all such data is encrypted and that the encrypting key is itself encrypted with a separate key that is independently protected.

      The common failure is to accidentally store the magnetic stripe data or the CVV code. Even in encrypted form, that is prohibited.

      --
      "I may disagree with what you say, but I will defend unto the death your right to say it." -- Voltaire
    5. Re:PCI standards by alcourt · · Score: 1

      No law degree required, just fairly straightforward computer security for the most part. There are subtleties, but if people actually read the entire thing, it is amazing how clear much of it is.

      --
      "I may disagree with what you say, but I will defend unto the death your right to say it." -- Voltaire
    6. Re:PCI standards by Kalriath · · Score: 1

      Uh, the rule is that you may not store the data in the magnetic strip - not that you may not store the credit card number. If you'd bothered looking up requirement 3.2 rather than declaring that you're too busy, you would have looked less silly. Requirement 3.2 clearly states:

      Do not store the full contents of any track (from the magnetic stripe located on the back of a card, equivalent data contained on a chip, or elsewhere). This data is alternatively called full track, track, track 1, track 2, and magnetic-stripe data.
      Note: In the normal course of business, the following data elements from the magnetic stripe may need to be retained:
      * The cardholder‘s name
      * Primary account number (PAN)
      * Expiration date
      * Service code

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    7. Re:PCI standards by flimflammer · · Score: 1

      Now if you've ever used steam your credit card data is most likely compromised.

      Bullshit. You can remove credit card information at any time. You don't need to allow Valve to hold onto it for you. Unless you really think Valve holds onto the information for spite even after you click the link they have always provided for them to remove it from their servers.

    8. Re:PCI standards by flimflammer · · Score: 1

      Wow, coming from the guy suggesting people be sure they are right before they call others wrong, you are a hypocrite. You are absolutely wrong. There is nothing in the PCI guidelines that suggests you cannot store credit card numbers. Try actually reading 3.2 which you claim to be too busy to read and your entire premise is blown entirely out of the water.

    9. Re:PCI standards by Stray7Xi · · Score: 1

      If you have the salt you can use a rainbow table to figure out the hash.

      No you can't. 1-8character alphanumeric SHA1 rainbow table takes up 160GB. Add even 12bit salt and that becomes 640TB. You know what used a 12bit salt, legacy unix systems. Modern salts are effectively immune to rainbow tables. I'd wager the salt has more entropy then most peoples passwords.

      I design software that stores password hashes. It uses the same cryptographic hash functions to store passwords (SHA1 probably).

      SHA1 is unsuitable for storing passwords, use bcrypt. SHA1 is designed to be a fast algorithm and is vulnerable to moore's law. Fast hashing algorithms are a weakness for password databases because it makes bruteforce cracking faster. A modern laptop can churn out more then 100k sha1 hashes per a second. Bcrypt is designed with a cost parameter that you can tweak how difficult the hash operation is. As computers get faster, you raise the cost and then the next time person logs in you store the more secure hash.

      Just because you're writing security software doesn't mean you're doing it right. I refer you to Schneier's Law:
      Anyone, from the most clueless amateur to the best cryptographer, can create an algorithm that he himself can't break.

    10. Re:PCI standards by slater.jay · · Score: 1
      From the same article you quoted:

      A rainbow table is ineffective against one-way hashes that include salts. For example, consider a password hash that is generated using the following function (where "." is the concatenation operator): saltedhash(password) = hash(password.salt) or saltedhash(password) = hash(hash(password).salt).

      The salt value is not secret and may be generated at random and stored with the password hash.

      Which software is it you design? I'd like to know so I can avoid it at all costs in the future.

  27. Steaming pile by Culture20 · · Score: 2, Insightful

    I reiterate for posterity: I will never buy any game that requires Steam or any other DRM that prevents me from installing it twenty years from now or forces me to give up personally identifying information (especially CC numbers).

    1. Re:Steaming pile by Akzo · · Score: 2

      You don't have to enter any personally identifying information to make a steam account; Username, email and password is all it takes and seeing how there are already methods of bypassing Steam when loading games I doubt you would have any Steam related trouble playing games in 20 years.

      --
      Sig is for Signature, so you don't have to manually sign every post.
    2. Re:Steaming pile by PowerCyclist · · Score: 1

      I don't hate the idea of DRM, just the common implementation. For me, it seems a necessary evil in order to ban bad players who hack or exploit the game, however, there's no reason this can't remain anonymous and I don't want to get email about games -EVER. Finally, DRM on the game media itself is a fracking abomination for which it's creators should be drawn and quartered. If I want to make a backup copy of my game because CD media is horrifically fragile, that should be my right.

    3. Re:Steaming pile by quietwalker · · Score: 1

      That's just close-minded thinking.

      Just wait till the crack comes out, like normal people who don't like DRM do.

      Funny story: The 'help' team associated with steam don't understand when you ask what servers and ports you need to block to ensure your machine doesn't access their systems by accident. They sent me help for opening holes in my firewall.

    4. Re:Steaming pile by artor3 · · Score: 4, Insightful

      You don't need to give up your CC number (or any personal information) unless you are buying a game with your CC. How, exactly, do you think they should handle credit card purchases?

    5. Re:Steaming pile by Ash-Fox · · Score: 2

      How, exactly, do you think they should handle credit card purchases?

      They should be using a laser and an artificial satellite.

      --
      Change is certain; progress is not obligatory.
    6. Re:Steaming pile by gman003 · · Score: 1

      I use Steam. I'm anonymous save for my credit card info - had I cared, I could have paid via Paypal or one of the other methods (they actually have Steam ATMs in Russia - you can pay in cold hard cash), but just giving them the card directly was easier. I don't ever recall handing over my name or address, although I may have forgotten (aka [citation needed]). I'm comfortable with the level of privacy I have with Steam - you may not be, and that's fine.

      The only emails I've ever gotten from Steam are the security "we've detected activity on a new computer, here's the verification code you need to authorize it". Since that's a security measure focused on my security, not theirs, I see no problem with it (and it can be disabled anyways). Think of it as DRM that gives you access to the kill switch as well.

      Oh, and there is a backup copy system in Steam - Steam->Backup and Restore Games. If you really, really want, you can even host your own Steam Content Server (provided you meet certain hardware and business requirements).

    7. Re:Steaming pile by Culture20 · · Score: 1

      Do you spend your time today playing 20 year old games?

      Yes. You don't?

    8. Re:Steaming pile by Ash-Fox · · Score: 1

      I reiterate for posterity: I will never buy any game that requires Steam or any other DRM that prevents me from installing it twenty years from now or forces me to give up personally identifying information (especially CC numbers).

      Hi, I have a game called on Steam called "Commander Keen", it's over 20 years old now and it works on my 64bit Windows 7 computer.

      --
      Change is certain; progress is not obligatory.
    9. Re:Steaming pile by Culture20 · · Score: 2

      20 years from now there is a good chance that such an old game would be incapable with what ever computer your running it on.

      I can run a full emulator on current hardware that I still need to slow down for older games. Twenty years from now, I'm betting it will be similar.

    10. Re:Steaming pile by shione · · Score: 1

      Personally identifying information - use prepaid CCs

      You can go into offline mode, backup your hard drive and run that image using virtualization in 20 years time.

    11. Re:Steaming pile by Anonymous Coward · · Score: 1

      How about by NOT storing the CC details? Or any other personally identifiable information. They can take whatever information that they need at the time to make the payment, then DELETE IT unless I specifically ask them to hold on to it.. And make deleting the information the default action. And warn people about the possible security implications if they do decide to trust a third party to hold all of their details.

      There's simply no need for them to have all of your details, except maybe for some sort of marketing-related intelligence gathering exercise.

      This kind of thing is happening way to often, and until there's enough of an incentive (legal or otherwise) for these companies to put real effort into securing our data, they will continue with the lax attitude to security that they have. It's just not on.

    12. Re:Steaming pile by geminidomino · · Score: 2

      Do you spend your time today playing 20 year old games?

      More time than I spend playing 2 year old or younger games, yes.

      Currently replaying the original Final Fantasy using the "Duane and Brand0" party.

    13. Re:Steaming pile by Anonymous Coward · · Score: 1

      simple. they set up a third party competent at handling secure cc information, like Pay Pal.

    14. Re:Steaming pile by PowerCyclist · · Score: 1

      I was complaining more generally. I too don't mind the STEAM security steps much, but my argument stands that providing an email address at all greatly lowers your anonymity. I do love that STEAM will let you install your game on another computer by simply logging in and downloading a new copy. However, Culture20's argument: "...DRM that prevents me from installing it twenty years from now..." still stands as after STEAM dies off, all of it's games will cease to activate and allow you to play -unless they're unusually nice and release tools for people to mimic their activation servers. Myst Uru did that. When they shut down the multiplayer servers they released software allowing fans to recreate them. This requires faith in the game's company as well as any company that may buy out that company from the time you buy the game until the time the servers are shut off.

    15. Re:Steaming pile by qwak23 · · Score: 1

      I would trust Valve to do that so long as they remain a private company run by Gabe. When they change leadership (unless Gabe is immortal, they will have to at some point), I will reevaluate based on the new leadership. If they ever go public, I may consider "liberating" the games I purchased through steam.

    16. Re:Steaming pile by flimflammer · · Score: 1

      You don't even need to give them your credit card information at all. You can go through PayPal. You can also remove your info at any time (including right after purchase) if you do give it to them.

    17. Re:Steaming pile by rapidreload · · Score: 1

      Nope. I tried playing Doom in a source engine port (Doomsday Engine) recently. It was nice to use modern features such as mouse look and jumping with an OpenGL renderer, but ultimately I got bored because I've moved on from the old stuff. I can still enjoy games like Deus Ex 1 though, but game which are too old generally don't age well when you've become accustomed to modern graphics and gameplay.

      --
      To all newcomers - people here are very close-minded and can't handle complaints about Linux. Keep this in mind.
    18. Re:Steaming pile by sammyF70 · · Score: 1

      but what do you do in the meantime?

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    19. Re:Steaming pile by shione · · Score: 1

      Run it in offline or online mode.

      OP was concerned about how he could play his games in 20 years time if steam disappears. My suggestion was he could back it up when its in offline mode and play that in 20 years time.

      In 20 years time though if steam was gone I think one of several things will happen:

      1. Steam will release the games under public pressure.
      2. You can rebuy these games at gog drm-free for $1 per bundle.
      3. Someone will run a virtual steam authentication service.
      4. Computers will be powerful enough to run in virtual mode an image of your steam games in offline mode.

    20. Re:Steaming pile by Joehonkie · · Score: 1

      They have that.

    21. Re:Steaming pile by ErikZ · · Score: 1

      Good luck with that. I've found Steam to be the best solution for managing/installing my game collection.

      --
      Democrats or Republicans. They are both taking us to the same place and they are not afraid of us anymore.
    22. Re:Steaming pile by tibman · · Score: 1

      You may find it interesting that i have been installing (and reinstalling) steam games for almost a decade now :)

      You also have to pay with CC for any online purchase. If you don't like that situation, you can use pre-paid cards and only reload them with your gaming budget for each month. PII is used for billing and to identify and authenticate you as the owner of your games (so random people can't claim your game keys and other bad things). Because after all, your house could burn to the ground and everything in it.. but you could reinstall all your games on a new computer the very next day.

      --
      http://soylentnews.org/~tibman
  28. Hat? by jjshoe · · Score: 4, Funny

    Do I get a hat for having to go through this?

    --
    -- botsex is {grep;touch;strip;unzip;head;mount} /dev/girl -t {wet;fsck;fsck;yes;yes;yes;umount} {/de
    1. Re:Hat? by Anonymous Coward · · Score: 1

      they should give a tinfoil hat

    2. Re:Hat? by webheaded · · Score: 1

      You laugh. Watch, there really WILL be a hat and I'm not even kidding. :p

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
  29. Re:Dear Bethesda by phrostie · · Score: 1

    I'd rather use the disks

  30. Oblig Half-Life 3 delay... by dstyle5 · · Score: 5, Funny

    I wonder how long this will delay the release of Half-Life 3? Or Half-Life 2 Episode 3? Left 4 Dead 3? Portal 3?

    /oblig game delay post

    Hmm, thats alot of 3 games Valve could be working on....

    1. Re:Oblig Half-Life 3 delay... by RobDollar · · Score: 1

      Dota 3 is coming in 2017, then we get HL3, as far as I can tell. It's will be a 5 minute long mobile flash game where you have to collect jewels.

  31. Re:Prevention by X.25 · · Score: 1

    SQL Injection? Come on Valve. Get your Database Specialist some training.

    And you know it was an SQL injection because ... ?

  32. Well, I feel lucky by OverZealous.com · · Score: 1

    I won't have to worry about my credit card information being stolen, since my credit card has already been compromised since the last time I used Stream!

    ...

    Twice.

    Hooray for the credit card system! And the dependency on stupid companies to maintain this information!

    (And no, I don't shop around on "suspicious" websites or anything. But, because they'll never tell me who compromised my information, I can't determine which merchants to no longer use.)

  33. Re:SO thankful right now by LordLimecat · · Score: 1

    I really love Steam. I can't recount the number of times someone broke into my house, stole my entire game library, AND my credit card, and then used my credit card to buy tons of other games on it,

    Are you saying thats happened? The article doesnt mention that. They mention an intrusion where nothing seems to have been taken, things were properly salted and encrypted, and the issue was noticed quickly.

    If you have contrary evidence, Im sure it would make a good news story, you should probably report it.

  34. This sounds familiar by ScuzzMonkey · · Score: 1, Interesting

    You might have thought that getting burned badly once already might have lead to a renewed emphasis on security and a commitment to best practices in securing important data. Huh. I guess the "can't happen here" clock must have reset already (as well it might have, since I only see one other comment here on Slashdot, of all places, indicating that anyone else remembered the kerfuffle over the Half-Life 2 source theft).

    --
    No relation to Happy Monkey
  35. Re:Dear Bethesda by Nidi62 · · Score: 1

    Actually, now EA makes you use their version of steam, plus have to go through a web browser to play single player or multiplayer (BF3)

    --
    The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
  36. Re:Encrypted by Cley+Faye · · Score: 1

    with the exception of the list of games I've bought (oh, no!)

    Not even a google away (it's only a guess) : http://steamcommunity.com/id/firehed/games/?tab=all

  37. Re:Encrypted by Baloroth · · Score: 1

    Yeah, and the list of games is about 2 seconds away on steam anyways. Wait, less than 2 seconds. Lets hope Valve is right that their encryption is secure (also, it sounds like they think the hackers might not have gotten a chance to download the information.)

    --
    "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  38. Unencrypted passwords by phorm · · Score: 5, Interesting

    All you need to see about EA's security is how they deal with "lost passwords"

    Last time I did a lost password request with EA, they happily sent me my password in email. No, not a "password reset request", but my actual password.
    This tells me that:
    a) They're dumb enough to send passwords in plaintext via email
    b) They're dumb enough to store plaintext-retrievable passwords instead of doing a hash comparison.

    FAIL!

    1. Re:Unencrypted passwords by The+Mr.K · · Score: 1

      People seem unaware of the fact that email is sent in plaintext. They figure since you log in to get it, it must be secure!

    2. Re:Unencrypted passwords by webheaded · · Score: 1

      Fuck me. I'm going to have to change my Origin password to something completely different now. I have a bad habit of using the same passwords at places because I have a nice secure one and I'm not a robot...I forget things. I might have to start using some sort of...system or something. Ugh. I'm so tired of this shit.

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
    3. Re:Unencrypted passwords by phorm · · Score: 1

      Try this:
          http://keepass.info/

      Works in Linux, Windows, and I believe OSX

      I believe it also is available as part of portableapps
          http://portableapps.com/

      You can save encrypted databases of passwords. You need the master PW to access the database, from which you can then save/load a list of URL's, userid's, passwords, etc.

  39. Saving CC #'s by phorm · · Score: 1

    There are many companies that allow you to save your card for later use. I personally find this dumb and avoid doing such as a rule, but I'd imagine that if they have the ability to do so, there must be some rule which allows them to do so under certain conditions.

    1. Re:Saving CC #'s by Coolhand2120 · · Score: 1

      PCI doesn't make rules, they make guidelines that people can follow if they want to be called "PCI Certified". Some companies will not purchase commerce software unless it has PCI certification.

  40. Re:Dear Bethesda by cheekyjohnson · · Score: 1

    Or they could just... not do any of that.

    --
    Filthy, filthy copyrapists!
  41. My account was among those compromised. by JakFrost · · Score: 5, Interesting

    Got hit with this one!

    On the morning of Nov 7th I started getting e-mails from Steam Support with confirmation codes when someone was trying to change my password and e-mail. Reinstalled Steam after a year or more of non-usage only to find that someone has been playing TeamFortress 2 on it, the same day. Changed my passwords. That evening received a number of angry e-mails from a Russian guy ( [www.crazy_denis@mail.ru]) demanding that I put the passwords back so he can use the account he bought and paid for. Used Google Translate into Russian sometimes Ukrainian to string him along through 12 short e-mails and got him to reveal and confirm that he actually had my username and password in clear text. Opened up a support case with Steam and forwarded the entire e-mail chain to them to start investigating. Got a form letter back, replied again asking them to check their systems for intrusion... today Slashdot story breaks about Steam being compromised. I wasn't the only one I guess!

    PasswordMaker - Storage-less and per-site unique hash based password scheme

    Changing all my passwords now to a PasswordMaker scheme for unique passwords for every single site based on a storege-less system that uses a master password + URL + other info you choose -> MD5 sum -> alpha-numeric symbols -> length limit to generate a unique password for every site and account based off your own single or multiple master passwords. You have to remember your own password and the settings you used and generate the same password every time that is unique and there is no secret data file to steal from you or for you to lose on a USB disk or upload to the net. This way your password is already hashed when you submit it to a site, it is unique per site, you don't have to store a list of passwords in any file, and you can regenerate your password on any browser, mobile phone, programming language since this app has been ported to practically everything.

    I was thinking of something simpler such as "echo MyPassword69! slashdot.org|md5sum" and then "aaa53a64cbb02f01d79e6aa05f0027ba" using that as my password since many sites will take 32-character long passwords or they will truncate for you. More generalized than PasswordMaker and easier to access but no alpha-num+symbol translation and only (32) 0-9af characters but that should be random enough, or you can do sha1sum instead for a little longer hash string.

    Here's the conversation for all of you.

    From: [mailto:www.crazy_denis@mail.ru]
    Sent: Monday, November 07, 2011 11:03 PM

    Crazy Denis: You bitch Give me my account is steam which I bought yesterday! will not come back you will have problems moshenik fucking

    JakFrost: I would kindly suggest you go and get another account from the source before you lose more than just money. To understand each.

    Crazy Denis: How do I get another account?

    JakFrost: Ask a guy who you got this one and get another one. This account is off limits.

    Crazy Denis: I wrote to him he was going to do nothing to write tehpoderzhku said there had already written an answer waiting for 24 hours
    damn well bring back pliz account you do what it's worth it

    JakFrost: What's the password for that account so that I could find one for you?

    Crazy Denis: Login: MyUsername Password: ********

    JakFrost: (No Reply)

    Crazy Denis: Well, I found?

    JakFrost: That is correct user name and password, but that account is currently blocked by Steam support of a security breach. I can not use it either, so it ruined for us both.

    Crazy Denis: Yes, all right there!, Today began to go wrong is led pishel password or an account is not suschustvuet

    JakFrost: I do not know, I get an error that the password is incorrect or the account has not been found.

    Crazy Denis: A registered on your soap the same account?

    JakFrost: No, it does not work.

    Crazy Denis: clear, damn well feel sorry for you and I were left wi

    1. Re:My account was among those compromised. by HopefulIntern · · Score: 1

      I don't speak Russian, but I know "dosvidaniya" (I would have translated it from cyrillic to roman slightly differently) means "good bye". :)

    2. Re:My account was among those compromised. by sammyF70 · · Score: 1

      If I read this correctly, now you are unable to play the games you ~rented~ from Steam because *they* got hacked? And nobody sees anything wrong with that picture?

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    3. Re:My account was among those compromised. by nitehawk214 · · Score: 1

      Didn't TF2 go free to play a while back? The guy who bought a hacked account just to play TF2 is a moron.

      --
      I'm a good cook. I'm a fantastic eater. - Steven Brust
    4. Re:My account was among those compromised. by sammyF70 · · Score: 1

      Considering Steam's EULA it is not far fetched to assume compromised accoutns will be banned.

      --
      "DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
    5. Re:My account was among those compromised. by AdamJS · · Score: 1

      Pretty sure you can paste in it, but I can't check ATM.

      Might as well use the "remember info" checkbox. Anyone who gets control of your laptop is probably going to do far worse things than buy games on Steam (especially since they're rather quick on banning any accounts that receive gifts from stolen accounts).

    6. Re:My account was among those compromised. by AdamJS · · Score: 1

      Free accounts have limits on the,.
      But it's all of $5 to remove all those limits completely and permanently. Well, actually, $5 but the minimum deposit is $5 (and anything you'd want to do with a full access TF2 account would involve paying money anyways so that doesn't matter...)

    7. Re:My account was among those compromised. by Just+Some+Guy · · Score: 1

      I was thinking of something simpler such as "echo MyPassword69! slashdot.org|md5sum" and then "aaa53a64cbb02f01d79e6aa05f0027ba" using that as my password since many sites will take 32-character long passwords or they will truncate for you. More generalized than PasswordMaker and easier to access but no alpha-num+symbol translation and only (32) 0-9af characters but that should be random enough, or you can do sha1sum instead for a little longer hash string.

      DO NOT DO THIS. I don't mean this disrespectfully, but you don't know what you're doing. That's OK! People not named "Bruce" generally suck at secure algorithms. Crypto is hard and has unexpected implications until you're much more knowledgeable on the subject than you (or I) currently are. For example, suppose that hypothetical site helpfully truncates your password to 8 chars. By storing only 8 hex digits, you've reduced your password's keyspace to just 32 bits. If you used an algorithm with base64 encoding instead, you'd get the same complexity in only 5.3 chars.

      Despite what you claim, you're really much better off using a secure storage app that generates truly random passwords for you and stores them in a securely encrypted file. In another post here I mention that I use 1Password, but really any reputable app will get you the same protections. Your algorithm is a "security by obscurity" system; if someone knows your algorithm, gaining your master password gives them full access to every account you have. Contrast with a password locker where you can change your master password before the attacker gets access to the secret store, and in the worst case scenario provides you with a list of accounts you need to change.

      I haven't used PasswordMaker but I'd apply the same criticisms to them. If an attacker knows that you use PasswordMaker, they can narrow down the search space based on the very few things you can vary:

      • URL (the attacker will have this)
      • character set (dropdown gives you 6 choices)
      • which of nine hash algorithms was used (actually 13 - the FAQ is outdated)
      • modifier (algorithmically, part of your password)
      • username (attacker will have this or can likely guess it easily)
      • password length (let's say, likely to be between 8 and 20 chars, so 13 options)
      • password prefix (stupid idea that reduces your password's complexity)
      • password suffix (stupid idea that reduces your password's complexity)
      • which of nine l33t-speak levels was used
      • when l33t-speak was applied (total of 28 options: 9 levels each at three different "Use l33t" times, plus "not at all")

      My comments about the modifier being part of your password? Basically you're concatenating those strings together to create a longer password in some manner. There's not really a difference, and that's assuming you actually use the modifier.

      So, back to our attack scenario where a hacker has your master password, username, and a URL they want to visit: disregarding the prefix and suffix options, they have 6 * 13 * 13 * 28 = 28,392 possible output passwords to test. That should keep them busy for at least a minute or two. Oh, and when you've found out that your password is compromised? Hope you remember every website you've ever used PasswordMaker on!

      Seriously, please don't do this stuff. I'd much rather see you using pwgen to create truly random passwords and then using something like GnuPG to store them all in a strongly-encrypted file.

      --
      Dewey, what part of this looks like authorities should be involved?
    8. Re:My account was among those compromised. by Cato · · Score: 1

      Most likely someone guessed your password, broke into your account, and sold it on a dodgy forum. Unlikely this is anything to do with a mass hack - this sort of account takeover happens all the time with Gmail and others, but it's easier to sell a Steam account as it has games attached, and there are sometimes legit people wanting to sell Steam accounts (which is against Steam rules but still happens).

    9. Re:My account was among those compromised. by JakFrost · · Score: 1

      I understand the issue with truncation causing 32-character password to be pared down to 8-characters effectively shrinking the entropy to something easily guessable that is a serious problem. Base64 encoding is better than Hex but still can be truncated.

      I do have my reservations about PasswordMaker or the simplistic md5sum method I described but I am also equally concerned about fully unique password stores in a file that has a single master password. That file is golden, and if you lose it or have it compromised even if someone doesn't know your master password they effectively defeated that security system because you can't be sure if they have or will compromise the encrypted file. File management also becomes an issue if you have to access those accounts from a mobile phone, work laptop, on vacation, in an emergency where you don't have access to your own computer or USB stick, etc.

      I also agree that all the options in PasswordMaker doesn't really make much sense if your master password is good already, they just try to add complexity to the hashing algorithm which is unnecessary since the hashing function has a good entropy already. These settings are just to create security by obscurity for any would-be holders of the master password but like you said the total permutations of choices is really limited and not so useful. I think the character set alpha-num+symbols, password length, and hashing function are more than enough.

      My plan is to use different master passwords for different types of sites and also different security level desired so that throw-away forum logins wouldn't share game account password wouldn't share e-mail account passwords, and so on and so on. If one password got compromised only that site's account would be compromised and no other. If one master password got compromised then only that group of sites would be compromised.

      Multiple login attempts to online sites usually get met with verification schemes, time-outs, lock-outs slowing down the password guessing process. However, brute force breaking of a password file can happen without limitation on farms of botted computers.

      Both solutions offer the same thing, unique passwords per site so that insiders cannot use your password to login to other sites and accounts. One is storage-less one is storage-based.

      The truly unique password stored in the file are stronger since they are truly random so at first this sounds like a great idea until the reality of management of the password file surfaces and you end up with all your eggs in one basket, that can be copied.

      The algorithmically based passwords are not nearly as strong since they can be reversed if the master password or passwords are known but you don't have to manage any files, except maybe the preference file showing the settings you used for special sites that don't accept certain characters or lengths that you normally use.

      Password management is a difficult task, especially when we have to manage dozens if not hundreds of accounts by now all using their own authentication system instead of using OpenID or Google APIs or Microsoft .Net.

      Right now, I like the idea of storage-less unique password management better than trying to guard a password file in the world of Windows machines and vulnerabilities.

    10. Re:My account was among those compromised. by Just+Some+Guy · · Score: 1

      Given a good master password, I'm not sure how an attacker could compromise the key store on a properly-implemented [1] password manager.

      In the common-secret system (as shorthand for the PasswordMaker idea; I don't know what else to call it), your master password is only as secure as the weakest website you use it on. Given that the algorithm is published and easy to implement, if an attacker steals the login database of some unpatched phpBB system, they have a very short list of tests to run against each potential master password you might be using. Assume they control a botnet of more than 30,000 machines they could crack your "protected" password roughly as easily as a single machine could crack the un-PasswordMaker'ed original.

      Sure, password managers involve putting all your eggs in one basket, but that basket is protected by MILSPEC encryption. I don't worry about using DropBox to sync it between my laptop and my iPhone because I don't have to trust any of the intermediaries - my data is encrypted at the endpoints.

      And last, I'm at least as confident of my password manager as I am of any random Windows box not to have a keylogger installed.

      [1] Yeah, I know: big assumption.

      --
      Dewey, what part of this looks like authorities should be involved?
    11. Re:My account was among those compromised. by JakFrost · · Score: 1

      your master password is only as secure as the weakest website you use it on

      Perhaps I am misunderstanding what you're trying to say or you misunderstood PasswordMaker's one-way hash based idea.

      The master password is used as a seed plus the URL + other funky info for a hashing function to create the password. The password that any website sees is derived from the one-way hashing algorithm used (MD5, SHA1, RIPEMD, etc.). The hashed password cannot be reversed. Only thing that can be compromised is your password for that one single site which is useless for any other site.

      The best attack you can do is create multiple rainbow tables each, per site, per hashing algorithm used, per length of password, per character set, per each funky info chosen leading to thousands of rainbow tables due to algorithm permutations you're trying to catch.

      It would be easier to use a key logger sniffer trojan on my computer to grab my master password and also the settings file for PasswordMaker to figure out what settings I used to generate it. If you can do this then all my passwords are compromised no matter if I used PasswordMaker, md5sum, or storage-based password app like GPG, etc.

      Or could could just beat me with a $5 pipe wrench until I tell you my settings scheme and master password so you can post snaky comments on forums using my accounts.

      PS: Anytime you say something is MILSPEC then I know that you can't be serious because MILSPEC is largely an inside joke to people who know.

  42. How do we know? by Joepat · · Score: 1

    How do we know this is Gabe? It could be that the hackers took over again and wrote it like they were Gabe. Maybe Valve never even regained control of the forums! They could still be in control at this instant!

    1. Re:How do we know? by AdamJS · · Score: 1

      You're joking, right?

    2. Re:How do we know? by Joepat · · Score: 1

      No..... I have been told by my friends that I seem paranoid, though.

  43. Do unto others... by mjwx · · Score: 2

    Valve gets hacked, account details likely stolen, account information hashed and salted, Gabe still praised.
    Sony gets hacked, accounts details stolen, account information hashed and salted, Sony ran through the ringer.

    Valve = Valuable contributor to healthy, competitive market. Cares about customers.
    Sony = Anticompetitive lockdown ensures that a great many games are unplayable as they take a month to sort out the problem. Doesn't give a shit about customers.

    Why is the concept that people will treat companies in the same way that those companies treat them such a strange and unusual concept to some people?

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  44. Could be bad by MobyDisk · · Score: 1

    This is breaking news so the details are not all there. What if they also got to the databases that push updates? I would like to know the definitive answer to that because Steam is one of the few things that I allow to send me automatic updates. I sure would hate to get a virus via steam. Fortunately, Steam runs as a non-administrative user but it still has write access to all the binaries in my steam folder, so that is still a lot of potential damage.

  45. Re:Dear Bethesda by geminidomino · · Score: 1

    OR they could just stop being tossers about it at all.

    But that would require admitting that three decades' plus of copy protections/DRM schemes were a complete waste of resources, so yeah, I agree with parent. At least with the ancient "disc required" I know I can reinstall the damn game on my new laptop, or a few years down the line after a system crash, or whatever.

    Until Valve either takes out the "we can close your account whenever the fuck we want" clause from the T&Cs, or changes the "option" to "guarantee" that they will provide standalone copies of purchased software, Steam can rot and they can blow me. I don't care if they're everyone's darling compared to EA (not saying much). "They wouldn't do that" doesn't hold much credibility as long as they feel the need to keep the ability to "do that" in reserve.

  46. I'm safe by Baloo+Uriza · · Score: 1

    Good thing my Steam password is unique to my Steam account, and the credit card associated won't work because I changed banks...

    --
    Furries make the internet go.
  47. No email to me so far by cvtan · · Score: 1

    Since I never understood the need for Steam in the first place, maybe I'm not worthy of a notification.

    --
    Sorry, but gray text on gray background is making my eyes bleed.
    1. Re:No email to me so far by Smigh · · Score: 1

      I don't know if they're sending emails at all, I didn't get one. This information was shown in a popup after you close a game, inside Steam's software. That's where I got to know about it.

  48. Re:Encrypted by laffer1 · · Score: 1

    Performance. If you encrypt everything, you have to decrypt on every web page request to their forums. That is going to take a lot of CPU type if it's a decent algorithm. Most likely it wouldn't be in order to make it work at all.

    Also, if you encrypt everything, it's impossible to search. You would have to decrypt ALL THE DATA to do a search or it would have to be stored unencrypted in an index. It just doesn't make sense.

    Finally, as you pointed out the server would have to have the decryption key. If they root the web server, they can get access to the key and then use it to decrypt everything anyway.

  49. Re:Prevention by laffer1 · · Score: 1

    This comment makes absolutely no sense. Let's say it was SQL injection, then it would be a programmer's fault.

  50. Or steal your money when you buy rehashed pork by G3ckoG33k · · Score: 1

    Or steal your money when you buy rehashed pork

    Here is a gem - http://www.youtube.com/watch?v=b5dsOn06w1s

    EA is weird

  51. Fraudulent transaction on my credit card by gregrah · · Score: 4, Informative

    Not sure if this is a coincidence, but the credit card that I had on file with Steam got billed with a fraudulent charge on Nov 6. Any other steam users experiencing anything like this?

  52. I've been wondering... by jones_supa · · Score: 2

    At the times when Half-Life 2 source was leaked, the cracker said that along spectating the development process he actually made some small changes to the code. Is it possible that some of these made their way to the final product or if there is even some hidden malicious code included? Paranoid, but interesting.

  53. Re:Skyrim DRM by flimflammer · · Score: 1

    Probably perfectly fine because anyone who purchases Skyrim in shops doesn't need to enter any personally identifiable information in order to create a Steam account. The only requirement is a throwaway email address.

  54. Re:And yet by flimflammer · · Score: 1

    I received a notification just fine when launching steam.

  55. Re:Credit Card numbers... by ledow · · Score: 1

    You've always had the ability to not store credit card numbers on Steam, or remove stored ones. You've also always had the possibility to pay by things like Paypal etc.

  56. Re:Encrypted by kyrre · · Score: 1

    That is not true. Credit card companies offer a token, a hashed edition of your credit card number, that can be used for subscriptions or stored credit cards at their servers. The hash is combined with the merchant id making it useless outside of the single merchant. Encryption cabbot ptevent credit card numbers from being copied, Hashing does.

  57. And you really believe that? by Travoltus · · Score: 1

    EA hands you that glass of purple kool-aid and you just drink it without a second thought?

    Given what these corporations have done in the past you HAVE GOT to be drinking the kool-aid to believe they won't sell any information they get, to third parties. They may even do so illegally.

    "The illegal we do immediately; the unconstitutional takes a little longer." - Henry Kissinger. And it applies to Corporations, too.

    Never, ever give sensitive information to anyone you do not trust. Always monitor every app you use and know fully what information it transmits. Paranoia? Hardly. It's the most basic law of survival.

    --
    --- Grow a pair, liberals... stop letting the Republicans bully you!
    1. Re:And you really believe that? by Xest · · Score: 1

      I think you missed the point, I'm not saying I like the EULA or say anyone should accept it, I'm pointing out that it's no different to any other EULA. The linked article seems to imply it's some ultra-nasty new EULA that we've never seen anything like before. That's completely false, it looks just like any other EULA.

      I agree all EULA's like this are unacceptable, but that it's pretty fucking hypocritical to single this one out when the poster has probably accepted many other similar EULAs in the past, and more importantly, when the very site he's posted it on does exactly what he's complaining about even without a EULA.

      I'm not commenting on whether they will or wont sell you're data on, I'm just saying that the EULA in question doesn't give them any more or any less legitimacy in selling it on than any other similar EULA bundled with most other games on the market nowadays.

    2. Re:And you really believe that? by The+Mr.K · · Score: 1

      Unfortunately, just clicking the checkbox counts as accepting. EULAs are meant to cover the company's ass in every possible way, so they're pretty painful sounding. Everything written in the EULA isn't necessarily something that will happen.

  58. MBNet by Smigh · · Score: 1

    I don't know how things work in other countries but all banks in Portugal allow you to link your account to a service called MBNet, which allows you to create a virtual CC number with the balance that you need to make a purchase and it expires in 2 days or after it's used.

    Ever since I got to know about it, I don't use anything else and I don't know why someone would. You don't even need a CC, it's linked to your bank account.

    So every time you need to make a purchase, you create a CC number on the fly, with the spending limit of the purchase you want to make and this CC information will be useless after you complete the purchase.

    That's all hackers will ever get from me, a bunch of useless CC numbers.

  59. Dammit. by DaVince21 · · Score: 1

    This has been annoying the shit out of me. I've been meaning to check the forums to see if other people have problems running SEGA Genesis & Mega Drive Classics, and I simply can't. Forums are always the quickest and easiest ways to solve these kinds of problems, but I guess I'll just contact SEGA support or whatever.

    Thanks, intruders.

    --
    I am not devoid of humor.
  60. drm vs personal information by executeGlobal · · Score: 1

    Interesting how we have drm on the games to protect game rights / data, but when it comes to consumer data there isn't much concern for our information's protection.

  61. Can we at least give credit where credit is due? by Vrtigo1 · · Score: 1

    Valve say that passwords were salted and hashed in the db and CC info was encrypted. It sounds like they followed best practices in storing this info. Can we at least give them some kudos for doing this? It would be a lot easier for them to store that info in clear text, so it seems like the least we can do is thank them for taking appropriate security precautions.

  62. The difference by AdamJS · · Score: 1

    The difference is that EA would have hidden it, and unlike Sony they would have been successful in doing so. Then they'd probably lock down their forums after banning anyone questioning such actions.

  63. Re:Can we at least give credit where credit is due by Opportunist · · Score: 1

    Well, so far we have Valve's word. And while I don't question their word on principle, I'll hold my kudos 'til some audit came and went and confirms that.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.