Star Wars: the Old Republic Launches
Today marks the official launch of Star Wars: the Old Republic, a new MMOG from BioWare, EA, and LucasArts. The game's population has been building throughout the week as players who pre-ordered were granted early access, but now the gates have been thrown open to everyone. By using the Star Wars universe and a 'story-driven' approach to MMO gameplay, BioWare hopes to draw in a new group of players who don't typically consider themselves MMO gamers. Since the game is still largely unexplored, comprehensive reviews have yet to be written, but Shack News has a write-up about the early game. An article at Eurogamer discusses whether this sort of game launch marks the end of an era for the MMOG industry — the game's budget is estimated to be as high as $100 million, and it relies on a traditional subscription model when many games are making the switch to free-to-play.
I'm not a hardcore gamer, but I've only had one subscription-based game and that was WoW.
I swear to God...I swear to God! That is NOT how you treat your human!
Its going to be too full of Star Wars fans. I learned my lesson from the Sony Star Wars MMO.
"Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
However, I'd still rather have just bought KoTOR III through X.
Insert self-referential sig here.
Played the beta. WoW Improved with lightsabers. Same old borefest. Yes, I know there are companions and mass effect style conversations. Things are slightly different and improved. Yay. Stop pretending it's this awesome new MMO experience. It's not.
Well, first the exciting news about the latest Kepler discovery, and now this. I suppose /. news are scheduled for better marketing impact...
Video of some good progressive thrash music
You see, I'd love to be playing this, but at 60 for the game and 15 a month, that's just too rich for my tastes.
I think the game itself should be free and downloadable, then charge a monthly fee for the online access. I'm going to wait for the cost of the game to come down :(
But damn, it's so tempting to buy ...
The title doesn't really fit....
My suggestions:
- Return of the Grind
- A new quest
- The sleep deprivation strikes back
Yours, Martin
It really just would not have worked out very well.
the game's budget is estimated to be as high as $100 million
What in the world could they have possibly spent that on? I'm struggling to figure it out. Even if 3/4 went to marketing and executive bonuses, that would still be a rather large sum of money.
"Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
Seriously? It's "Largely unexplored"? I was in beta for half a year and that was short compared to some. I had about half a dozen max level characters during that time and I've done quests that don't even exist in the current build (because they were removed with often unfixable bugs effecting players). Plenty of people who were in beta longer then me even have certainly explored SW:ToR pretty darn thoroughly. I think 'game reviewers' are the only ones who haven't played more than a single beta weekend and so haven't explored it much at all. Plenty of players have been there and done that repeatedly.
we are all invisible unless we choose otherwise
I've played beta. I won't be rushing out to buy this. As a previous poster said, it's WoW with Blasters/Light Sabers.
What a waste of Bioware talent and a Star Wars License. They would've been much better off using the Mass Effect 2 combat system as a basis. Instead, it's no different than the hundreds of WoW like clones out there ... EA wanted this game to cut into WoW... The sad thing is they will succeed because there are millions of people out there willing to play WoW with a Star Wars skin on it.
I'm disappointed to say the least. I anticipated much more from Bioware. If the game mechanics were anywhere near the quality of the cut scenes, I wouldn't be posting this. There seems to be very few gaming companies ready to break any molds in the MMORPG realm. EVE Online is one of few, and that game came out in 2003.
Hopefully I'm wrong, and my beta impression was due to limited time in the game. But I fear it's what it is, and what could've been a game I would be playing for years is one I'm just going to pass over.
Lots of other "big" titles that launched recently have since gone free-to-play. Star Wars Online and DC Universe Online are recent examples. I give SWTOR a year (more than the average due to the Star Wars name) before they start letting people in free. They might not call it "F2P" but at the very least they'll have playable trial accounts that expose 75% of the game.
Skip Franklin
It's always darkest just before it goes pitch black. -- despair.com
I've had access since last Tuesday. I'm currently at level 24 (out of 50) and so far the story has been enjoyable. It does not feel like a grind, in fact most missions to kill x # of creatures are just bonus quests that you can easily skip.
The game is not revolutionary and they did take most of the best features from WoW. I really enjoy it.
Right now the only thing negative I have to say about the game is the artifcial cap they put on every server. Almost every server had a 20+ minute queue to log in during peak hours last week. My brother said he had to wait 10 minutes at 10am this morning to log in. If I have to wait more than a couple minutes I will be raising hell.
"Action without philosophy is a lethal weapon; philosophy without action is worthless."
A story-driven MMO...this could be a "neverending story" that actually lives up to it's name!
"When information is power, privacy is freedom" - Jah-Wren Ryel
All the point by point comparisons I've seen of the two were blatantly one sides and obvious astroturfing.
Obviously if you focus entirely on browser features and ignore game elements.. the browser is going to come out on top...
Waiting queues on all early-access servers, up to 1:15 on the German servers at this time despite grand announcements that this will not happen to them. They are also claiming that they increased server capacities today, which, as far as I can tell was either by an insignificant amount or an outright lie.
I predict that this will either kill Bioware or at least bring them to the brink.
Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
The game is definetly worth checking out. Its not just he voice acting but that fact that you have choice that change the story mineutly. Do you shoot Little Billy's Daddy and send him to the Sith school or like about it and let them escape? You get a little cash stipend if you shoot the dad from the Sith. :p In Dungeons your choices actually change how the dungeon progresses. Do you shoot a Captain of a ship that disobeyed orders or let him live and let his expericance help the battle? Add that to the fact that every class has its own deep backstory that your pay out between the worlds, greatly increased the chance of you rolling another toon just to see the story.
Its differently enough that burnout will not set in for a while. Because lets be honest here who is really keeping their WOW suscription running a few months after the latest expansion? Everything just starts feeling the same with it no mattter how epic they try to make it. Im actually finding that the smaller stories built into Swtor with all the good voice acting are more rewarding most of the time. Like i said try it out its definatly worth a look.
With 20/20 vision and their nose pressed against the screen - as an adult I can apparently get lost - their interface is composed of a font so tiny that I can't read most of it which is a bit of a problem even though quests are spoken, you still need to read stuff... this is where the kids butt in and say you can adjust the chat font size - and I have to compose myself and point out, ITS THE WHOLE DAMN INTERFACE - tooltips, skill trees, subtitles, their 'codex' (and no, you can't just change resolution, they make sure to scale it so it remains at the same visual size regardless of actual resolution)
You'd think in this day and age the technology to adjust font size wouldn't be totally unheard of? Apparently Biowares programmers feel this is to abstract a concept, or perhaps they only want kids to enter their hallowed halls. The rest can bugger of back to WoW.
Well ok then.
If Google really cared they would fix Android Chrome to reflow text, instead of discriminating
So I guess it won't take that segment from WoW. Yes it may be small but it is growing and it must be profitable or Bliz wouldn't pay attention to it.
After my BF3 experience, with the game launched early to compete with MW3, I would never
buy another EA game again. Horrible cheating, crashing, clunky origin interface.
Time to starve the beast. Don't buy the games and make ea vanish as it should have ages ago.
No, YOU'RE welcome, unwashed console-gaming pesant.
I like it. I like WoW. I'm hoping that they could coexist with each other but all I hear on /. is people complaining about the publisher or comparing it to other titles.
Bioware already stated that EA had nothing to do with the release date. Prior to the release date being publicly stated they responded "When its ready." when asked "When will SWTOR be out?".
WoW has a strangle hold on the market because its familiar, it controls well and it appeals to a wide audience. The only thing working against it is time. People will eventually get bored of something on a long enough time frame and they'll want something new and refreshing. So how about letting the title breathe for a bit before casting it off as a failed experiment? It's only release day.
I have only heard bad things about Origin compared to Steam, how is the experience with Origin?
Humor must not professedly teach and it must not professedly preach, but it must do both if it would live forever. -Mark
I just got to level 10 and am looking for the advanced class trainers. The game so far is pretty decent, the game play is good, the interface is nice, the combat system doesn't make me nuts like their last one did. It's pretty polished and worth a good look. It will keep you home for the holidays and off the streets and roads.
Take the Red Pill.
Actually, as someone who's been there for a week or so now, I can tell you that you can hardly tell. I haven't run into much nerdiness about anything movie-related. If anything, it comes across more like a bunch of KOTOR fans, plus the occasional (and frankly expected) "OMG IT'S WOW WITH GUNS!!!111eleventeen" trolling.
A polar bear is a cartesian bear after a coordinate transform.
Also as someone who actually plays it, I think it's inexact. It's like calling Skyrim "Fallout 3 with swords."
The only similarity to WOW is that both are games in the same genre. So, yes, certain mechanics are going to be shared between the two, by necessity. Some because frankly, they're part of the whole MMO premise, and some because we have a decade and a half of figuring out what players like and what players don't like. In a new game you want more of the former and less of the latter.
And it's not even a bad thing. We had an attempt at ignoring everything that other MMOs showed that works or doesn't work. It was called Tabula Rasa. Yeah, Lord British thought he's so great that he can simply wipe the slate of everything that had been learned in a decade of MMOs and reinvent everything his way. It wasn't much fun to play for most people who've tried it and it bombed badly.
And really, most of that stuff isn't even particularly specific to WoW. As someone who's played half a dozen MMOs before, I don't see why I should reduce a whole genre to one game. It's called MMO, not "WoW clone". You could just as accurately say it's Everquest 2 with lightsabers, or City Of Heroes with lightsabers, or, really, whatever.
The classes for example are not really clones of WoW, suprisingly enough. The companions mechanic is also not very WoW. Actually branching available quests based on what you did before (e.g., alignment) is also not very closely mirroring any WoW mechanic I can think of. Having a choice of how you want to end a quest is also not very WoW-like. Etc. The point is that it's different enough to feel different and interesting, and in the end that's all that matters.
As for what happens in a few months, meh, nothing is for ever. I bought a game, not entered a marriage and made a kid, you know? If it stops being fun to play in a few months, for whatever reason, I'll move on then. And hey, at that point I will have got a couple of months of fun. Am I right?
A polar bear is a cartesian bear after a coordinate transform.
Deluxe version still available of course!
And to think my attitude to EA had mellowed in recent years...
Sounds pretty much what is in "WoW" 4.x or Cataclysm. This is why I keep scratching my head when people say "TOR is completely different than WoW". Finding out who blew up the horde ship in "WoW" really doesn't appear to have big or critical impact than finding out who stole the ship in "TOR". Its great lore but actually clumsy play mechanics limited in a MMO engine.
The thing I think "TOR" gets wrong and "WoW" gets right about quests is that although you can refine the presentation its still a quest limited in the MMO structure. Lore is important but doing voice over to a "FedEx" quest (NPC wants you deliver X to NpcA) is nice but it turns out that beyond the first play through, many really don't care. So many players over value lore in quests when they instead want to play through the quest as fast as possible. No matter how many choices or cinematics or voice overs inserted, its still a "FedEx" quest. "WoW" goes to great lengths to make quest objectives clear and easy for anyone to understand independent of context (new player first character, old player 10th character) instead of trying to dress it up. Is that what "TOR" does instead? I am not sure that is entirely re-playable though when you are forced to watch the same scene unfold for the nth time because everyone voted for the popular option.
SWTOR has 8 distinct storylines from levels 1-50, and this doesn't count the light/dark choices available. While you happen to be on the same planet and in the same area as another player, your purpose for being there is completely different. This is completely revolutionary to MMO gaming. Traditionally you hop from city to city simply to obtain that 1 extra level and move on. In SWTOR your character is participating in a story to save the world, and has a distinct purpose for being there. This results in a level of attachment to your character, other NPC characters, and the world as a whole not seen in other MMOs.
I guarantee most players will level 1-50 with different classes simply to experience the other storylines. The writing in this game surpasses most Hollywood movies nowadays.
I hate how this site just buries the cowardly comments... Anonymous cowards are people too!
Some are very well done. D&D Online is an example of one very well done. So you basically have three choices on how to play:
1) Totally free. In this case, you have access only to a very limited subset of the content. There are many "premium" modules that you can't go in. Someone can give you a one time pass (that they have to buy) to get you in to them once if they want.
2) Subscription. In this case, you pay $15/month and get access to everything. The whole game is unlocked to you so long as you pay the monthly fee. You also get a stock of "points" each month for things in their online store, which are things like vanity clothes or the like, or things like passes for F2P players to get in to premium modules.
3) Purchasing points. In this case, you buy a stock of points to the store for a price, and you can use them to buy access to modules you like. Once a module is purchased, you can play it forever, no more fees.
Works real well. When I played it, I subscribed. $15/month is fine for me for a game I like. My friend who plays it does the points pack thing. He doesn't like monthly fees. He realizes he spends almost as much on points, but he likes it better that way.
There are some "booster" type items you can buy in the store, but nothing major. You can get some better starting weapons, some potions that make you get more experience, and so on, but nothing that makes you stronger end game or any of that thing.
So when done right, it can be a valid way of doing things. However yes, it can also be done in a very greedy fashion.
Charging $59.99 for a game which then relies on a $14.99/month subscription model.
The greed of EA is beyond the pale. This is probably the one game with a chance to dethrone WoW, and if they do, they're looking at making over $100 million a month and they want to jack the base price up $10 in that scenario?
Bioware has gone so far down hill.
I just don't know why they ever allowed themselves to be bought. They were one of the good guys and completely sold out.
You do realize you're talking to an advertisement bot that has this very same litany going on in every topic? It just changes some words according to the subject line, the rest of the ad is exactly the same word for word.
who have nothing to eat in India. Will they get to play for free?
Yes it costs money to buy the game itself - which gives the developer incentive to make expansions. Yes, it costs money each month to play the game, but given the amount of time you can play it in a month - and which many players will play it in a month - its a very cost effective form of entertainment. If I buy this game - and I am still on the fence, although I liked it in beta - I will likely play it rather casually, say 5-10 hours a week. Thats 20-40 hours a month, so thats between $0.75 and $0.375 an hour. Put another way, I could spend the same money on a few coffees at Starbucks over the course of that month, and get far less entertainment value out of it.
MMOs are pretty decent value for the money, and by paying the subscription fees you ensure they have the money to maintain the servers, pay the developers and artists, writers etc a wage to generate new content and new expansions etc.
"The first time I got drunk, I got married. The second time I bought a chimpanzee, after that I stayed sober" Arian Seid
My foray into Play4Free became very bitter yesterday. I have played BattlefieldPlay4Free for a while now; I purchased a gun forever with real money. Yesterday they upgraded the game, instead of 360 bullets I get 120, and the gun is not as good.
I have spent maybe 10 euros, other customers have spent over 100 euros, thousands are unhappy, thousands want refunds.
Play4Free is designed to remove as much money from your wallet as possible and those who did not think about it as they jumped in are now thinking about it after being burned.
It's only a label.
Bioware have stated explicitly (in the description of RP servers) that there will be zero RP enforcement of names or behaviour.
So there's nothing to stop people, as they already are, running around with names like EliteLightSabreDood.
There are no RP servers.
Bad analogies are like waxing a monkey with a rainbow.
Not really. Because I couldn't have played it with my wife.
And actually I quite like the social aspect of grouping up with a bunch of strangers now and then.
For me SWTOR has got the balance right- lots of solo play, but with a society around me, and enough multi-player content that I can dip into it when (and if) I want to.
Bad analogies are like waxing a monkey with a rainbow.
You're mistake is that you're looking at dual-specs, which are a solution to a basic flaw in WoW that some specs are really hard to solo (holy healing priest for example).
If a game doesn't have that flaw then it doesn't need the fix either. I'm playing a jedi sage (dps-healer, specced as healer) and I can easily solo and during the Flashpoints I spend most of my time dps-ing as it's only really on the bosses that I need to heal.
Which is great!
And does mean I dont have to worry about kludges like WoW's dual-speccing. I can dps and heal from the one spec.
Bad analogies are like waxing a monkey with a rainbow.
Why are you looking at me? I didn't steal your ship, I don't steal and anyway, I killed that guy so you can't be him. Unless you are a force ghost. Eat flame thrower!
(Bounty Hunter quest line)
The game is WoW with light sabers... YES! That is like saying your girlfriend is like a supermodel japanese school girl with red hair and green eyes with super model friends she insists on inviting over for the night AND day. Where is the bad?
Oh yeah, she keeps begging me to stop playing swtor and join her and her friends in what she calls a horizontal dance. As if!
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
I suspected as such, yes ;p
I made the comment more for my own humor than as an attempt to actually argue against such a silly point.
Interestingly the fact that my reply got an AC response along the same cadance implies there is at least some human involvement.. which is neat.
Note the general universality of the answer - it's fairly likely that bot is configured to post that very same, non-committal answer to the reply after a certain interval. They just adjust the single word used in reply according to topic and voila - perfect answer.
My disclaimer: I started playing yesterday and only have hit level 6. But I'm loving it. It may not last forever (the love part), but it brings me back to when I first played KOTOR the single player game. It's VERY MUCH like that. And I really like that. What really hit me like a ton of bricks was how much I actually started caring about the story just from watching the opening movie and then the movie that starts up as you play your first character. I felt I was watching a movie that I cared about the characters on the screen (even though it was just a freaking movie). And then when that scene ended, I realized I now wanted to be part of that fight that was taking place, and then boom, I was. THAT alone is exactly what so many MMORPG players have wanted for years. I remember a sense of this when I first started playing Tabula Rasa (caring about the world from watching the opening movie), but then the game became a simple grind, but that was mainly because the developers seemed to stop caring more than they had done something wrong. My other disclaimer: I play WOW all the time, and I still will. There's nothing that says I can't enjoy two games at the same time.
Sarbonn's blog: http://www.sarbonn.com/blog
Stop posting "This." you asshole!
I'm one of a few players annoyed that the game requires admin privileges. I had the same problem with WoW, but moving it out of the Program Files folder seemed to solve it. Unfortunately, it doesn't work with SWToR and posting about it on the game's forums seems to elicit few helpful responses and more responses from people who willfully don't understand why someone would have UAC on in the first place.