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AMD Radeon HD 7970 Launched, Fastest GPU Tested

MojoKid writes "Rumors of AMD's Southern Island family of graphics processors have circulated for some time, though today AMD is officially announcing their latest flagship single-GPU graphics card, the Radeon HD 7970. AMD's new Tahiti GPU is outfitted with 2,048 stream processors with a 925MHz engine clock, featuring AMD's Graphics Core Next architecture, paired to 3GB of GDDR5 memory connected over a 384-bit wide memory bus. And yes, it's crazy fast as you'd expect and supports DX11.1 rendering. In the benchmarks, the new Radeon HD 7970 bests NVIDIA's fastest single GPU GeForce GTX 580 card by a comfortable margin of 15 — 20 percent and can even approach some dual GPU configurations in certain tests." PC Perspective has a similarly positive writeup. There are people who will pay $549 for a video card, and others who are just glad that the technology drags along the low-end offerings, too.

174 of 281 comments (clear)

  1. This would be really cool... by Anonymous Coward · · Score: 2, Insightful

    ...if most PC games weren't just shitty console ports these days. If you spend over $150 on a graphics card you're an idiot.

    1. Re:This would be really cool... by Hatta · · Score: 5, Funny

      Hush. Those idiots finance the advance of technology.

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    2. Re:This would be really cool... by AngryDeuce · · Score: 1

      Hopefully the prices on the 5000 and 6000 series start dropping after Christmas. My 4670's are starting to show their age...

    3. Re:This would be really cool... by Anonymous Coward · · Score: 1

      You'll need a bit more than your average 150 dollar card to max out teh pretty on most "consolized"

      I'll admit, though, that your average GPU nowadays has a much longer life than they used to.

    4. Re:This would be really cool... by Lumpy · · Score: 5, Insightful

      Says the idiot that only uses a PC for gaming.

      Adobe After Effects will use the GPU for rendering and image processing.

      --
      Do not look at laser with remaining good eye.
    5. Re:This would be really cool... by jellomizer · · Score: 2

      I think it is an issue that most game graphics have reached a peak with the current rendering technology. Where you need exponential work (In man power) to get a linear improvement.

      Black and White text... All find and good until we need a graph.
      Back and White graphics... Now only if it could do color.
      CGA... What bad colors.
      EGA... Looking a lot better if only we could get some shading and skin tones.
      VGA... Enough visible colors to make realistic pictures. But a higher resolution will make it better.
      SVGA... (The first good peak) OK static images are looking good, we can watch movies, but game animation is limited and 3d is getting popular.
      3d cards. if we could get more polygons per second... More textures... Alpha Channels... Smoothing...
      That is where we are now. Right now we have reached a limitation where we can display what we want to display. However the next steps will require new rendering methods that make graphics easier to create.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re:This would be really cool... by LordLimecat · · Score: 2

      Arent you way better off with a workstation card for most workstation loads? From what Ive read, a GTX or ATI HD makes for a poor CAD or Adobe machine.

    7. Re:This would be really cool... by Anonymous Coward · · Score: 1

      Some of us use graphics cards for non-gaming purposes. For example, I develop CAD-CAM modelling and my programs rely on these math cop-processors which we call graphics cards to do thermal/structural analysis. Being able to rely on these 250€ worth of kit to do the job that it would take about 500€ of AMD processors and 2500€ of Intel processors, and all this wasting only a fraction of the energy and occupying a fraction of the volume, is an excellent good thing to have.

    8. Re:This would be really cool... by Endo13 · · Score: 2

      Not true. You just have to find the sweet spot of performance/$. My current card (I think it's a 6870 but I'd have to double-check to be sure) cost less than $150 a couple months ago and runs Witcher 2 quite smoothly with high settings. Haven't tried BF3.

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    9. Re:This would be really cool... by Lumpy · · Score: 4, Interesting

      Nope. Bang for buck this new card kicks the butt hard of the Workstation cards.

      --
      Do not look at laser with remaining good eye.
    10. Re:This would be really cool... by Baloroth · · Score: 1

      I was actually hoping they come out with a 7850 or similar soon. My 5770 is still pretty strong, but I wouldn't mind an upgrade soon, and I like to have all the newest features (I can do without the top speed).

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    11. Re:This would be really cool... by Anonymous Coward · · Score: 1

      What I hate are the console fanbois who ruin the gaming experience for everyone by refusing to play on anything except consoles, thus leading to most big games being developed for severely inferior systems.

      (P.S.: This post is a troll. The real PC gamers should know what I mean.)

    12. Re:This would be really cool... by Anonymous Coward · · Score: 1

      You're an idiot! I could/would/should use this GPU for "GPGPU" rendering using MATLAB. And then I would *still* benefit from using two or three of them in the same setup. Just because you're a gamer doesn't mean that everyone else is!

    13. Re:This would be really cool... by P-niiice · · Score: 2

      I'm a console gamer, but I would prefer more balance; it's too console-leaning right now and we haven't gotten any real advancement in gaming for a long time. Consoles keep the developers and publishers afloat, and great PC games would temper devs and force them to add more depth to games....although that didn't help Oblivion and Skyrim (I love those games, but they lost some of the nerd-appeal of Morrowind).

    14. Re:This would be really cool... by durrr · · Score: 2

      It's the fastest GPU in the known universe! surely it have to be worth something!

    15. Re:This would be really cool... by theantipop · · Score: 1

      You've been able to get a 6850 for darn near $100 for some time now. It's a pretty good deal unless you only buy high-end GPUs, which honestly seems like a waste anymore. My 4 year old 8800GT is just now starting to feel inadequate. I'm looking for the second coming of the 8800GT to emerge from this generation so I can hold on to it for another 4 years.

    16. Re:This would be really cool... by billcopc · · Score: 4, Informative

      Depends on the type of processing. GTX and Radeon cards artificially limit their double-precision performance to 1/4 of their capabilities, to protect the high-margin workstation SKUs. If all you're doing is single-precision math, you're fine with a gaming card.

      --
      -Billco, Fnarg.com
    17. Re:This would be really cool... by dasherjan · · Score: 1

      Hey. I need all the power I can get for spider solitaire!

    18. Re:This would be really cool... by Luckyo · · Score: 1

      Witcher 2 is a bad example anyway, because with ubersampling it will rape pretty much any modern graphics card when everything else is on ultra. You'll need SLI or the card above for that workload.

      That said, most modern 200ish cards will handle B3 high and W2 high just fine at sub-1080p. It's the best possible settings and very high resolutions where you need the high end offerings.

    19. Re:This would be really cool... by Luckyo · · Score: 1

      Still is. Granted I can't push the resolution beyond 1080p, but with everything maxed it, the fact that it's a console port is very visible. Because at that point the screen size is big enough that you start seeing the textures for what they really are - dirty smudges. You also start seeing them cheating on geometry in comparison to more PC-optimized offerings like BF3.

    20. Re:This would be really cool... by Bengie · · Score: 1

      For now anyway. MS is looking at Double Precision becoming the standard for some future DirectX. That's probably still a few years off.

    21. Re:This would be really cool... by Bengie · · Score: 4, Informative

      Ray Tracing!!!

      We're also capped right now because of too many single-threaded game engines. A given thread can only push so many objects to the GPU at a time. Civ5 and BF3, being the first games to make use of deferred shading and other DX11 multi-threading abilities, can have lots of objects on the screen with decent FPS.

      The biggest issue I have with nearly all of my games is my ATI6950 is at 20%-60% load and only getting sub 60fps, while my CPU has one core pegged. My FPS isn't CPU limited, it's thread limited.

    22. Re:This would be really cool... by Mitchell314 · · Score: 1

      I'm still working with integer* based rendering engines, you insensitive clod!


      *16 integers. None of this new fangled 32 bit garbage kids play with these days.

      --
      I read TFA and all I got was this lousy cookie
    23. Re:This would be really cool... by bhcompy · · Score: 1

      This is a pretty good deal for a real good card(5870). Faster than the 6870, but more of an energy hog.

    24. Re:This would be really cool... by Lumpy · · Score: 1

      And even that can be fixed. the limit is in the firmware. I have a PC ATI card in my PPC mac that is running a workstation firmware that unlocked some serious processing power. This was back when ATI video cards for the quad core G5 were anal rape robbery pricing and the exact same hardware for the PC was going for $199.00 That system utterly screamed running shake and after effects back in 2007-2008

      --
      Do not look at laser with remaining good eye.
    25. Re:This would be really cool... by anonymov · · Score: 2

      This small step up for texture dimensions won't give much impact on modern hardware, and from a bit of testing Skyrim seems to be mostly CPU/VS limited, not pixel shading limited, anyways.

    26. Re:This would be really cool... by hairyfeet · · Score: 1

      Actually if you look around you can get an HD4850 for around $60 these days and frankly its overkill for a good 75%+ of the games out there.

      Personally i'm kinda glad the consoles have long tails these days as some of us don't care for spending a $150+ every year just to be able to play the latest games. That's the way it was in the late 90s/ early 00s and frankly it seemed like just as I got my machine the way I liked it out would come games requiring a new card to run and there we go again. I've had my HD4850 for a couple of years now and frankly the graphics are plenty jaw dropping as it is. If I want to impress someone all I have to do is fire up Just Cause II and set some remote charges on the stacks and let them go. Seeing my character do the "Cool guys don't watch explosions" bit while the world crumbles behind him with all the smoke and particle effects is frankly pretty impressive.

      But don't worry there will ALWAYS be those 'must win teh benches!" types buying crazy priced cards and there will always be new features they can push us like 3D and Eyefinity. In the next year or so the new consoles will come out and I'll grab a 6850 when the price drops below $100 and I'll be set for another 3 or 4 years, hell of a lot nicer than sinking a couple of hundred a year on my GPU. With 2 boys that also game buying three cards at $150+ a piece gets pretty expensive so I'm happy with the way things are. Go AMD and keep cranking out good sub $100 cards please!

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    27. Re:This would be really cool... by hairyfeet · · Score: 1

      Not really, I've set several Radeon cards up for guys using CAD and programs like Solidworks and frankly they work just fine. it all comes down to making sure the GPU supports the same OpenGL that the application supports since all those CAD and engineering programs use OpenGL, but as long as that matches up you're good to go.

      BTW if anyone is wondering SolidWorks seems to play nice with any Radeon HD46xx or better and flies on the HD4850 which can be had dirt cheap. Really takes a load of the CPU when you have a lot of little pieces in an assembly to have the rendering done by the GPU.

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      ACs don't waste your time replying, your posts are never seen by me.
    28. Re:This would be really cool... by hairyfeet · · Score: 1

      Is that USD? Because I just looked in both Google and yahoo shopping and all the HD6850s I'm seeing are nearly $200. Personally I'm hoping for another steal like the HD4850s which i got at $60 a piece over a year ago, but I'd happily pay $100 for a 6850 if i could find one but that doesn't look to be the case.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    29. Re:This would be really cool... by hairyfeet · · Score: 1

      Is that so? Frankly I haven't pirated in years and neither has anyone I know, since the triple score of Amazon+GOG+Steam makes games cheaper than the bandwidth and hassle of pirating anymore. Hell I've even been buying up old games i pirated back in the day simply because its less hassle to have them all loaded in Steam.

      I mean when you can buy games like Just Cause II with ALL the DLC for $7 on Steam, Max Payne I & II for $3, and I got all the HL:2 series for $5? Why would you bother pirating, dealing with cracks, worrying about possible malware, losing MP, what's the point?

      Frankly the only piracy I see (other than the numbers publishers pull out their ass to ask for more draconian policies) is the kids that are too broke to buy squat and those that are making a statement like what happened with Spore and Assassins Creed over their frankly insane DRM. Everybody else just seems to be hitting the big 3 I just listed and have more games than they know what to do with for less than a meal for 4 at the Mickey D's.

      Oh just FYI the biggest pirates i know have hacked X360s they got off CL. they have the hacked one loaded with pirated games and keep their real X360 for the few they want to play online. Considering how badly the consoles get screwed on price compared to PC gamers I'm really not surprised, you aren't buying 3 or 4 good games for $5 for a console anywhere but a yard sale.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    30. Re:This would be really cool... by tyrione · · Score: 1

      ...if most PC games weren't just shitty console ports these days. If you spend over $150 on a graphics card you're an idiot.

      This idiot needs those parallel units for OpenCL/OpenGL and it's many applications with Mechanical Engineering.

    31. Re:This would be really cool... by AmiMoJo · · Score: 1

      There are two differences between consumer and workstation cards. Firstly the driver artificially limits the double float computational performance since all games use single point and only CAD type stuff uses double. You can fix that with a driver hack.

      The second difference is that workstation cards are guaranteed to give correct output. They actually test that they render the correct colours, that the analogue output is right and so on. With games it doesn't matter if there are slight inaccuracies here and there, but for cad and image editing on a calibrated monitor it might. I say might because the reality is that for most DTP and CAD stuff it probably won't, so a hacked driver and consumer grade card is more than adequate.

      --
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      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    32. Re:This would be really cool... by Bengie · · Score: 1

      Unfortunately ATI/AMD has not implemented the required DX11 methods in their drivers for multi-threading. The Civ5 devs had a screenshot of a nVidia card with proper drivers, and a 12 core AMD cpu running about 80% load on each core. My ATI/AMD drivers only use about 4 of my cores, yet alone 12 cores.

      From what I've read, there really aren't many games that support DX11 threading(I think just those 2), so neither ATI nor nVidia had much of anything to test with until very recently. Even nVidia had a hard time working the Civ5 team to get threading to work.

  2. Only once have I splurged like that by halivar · · Score: 1

    I rebuild my machines every two years. My previous rig couldn't do Crysis as max settings so my latest system has dual 5870's that I got for $400 a piece. I'll never splurge like that on video cards again. Then again, 2 years later, I still max out the sliders on every game I get. It's great to have that kind of computing power... but maybe I should have waited 6 months? Those cards are going for $150 today.

    1. Re:Only once have I splurged like that by Moheeheeko · · Score: 1

      Pretty sure most systems cant run Crysis perfect at max settings, simply for the fact that Crysis is one of the worst optimized games ever developed.

    2. Re:Only once have I splurged like that by atrain728 · · Score: 1

      Any new machine with a graphics card can. It's an old game at this point.

    3. Re:Only once have I splurged like that by billcopc · · Score: 3, Interesting

      Pretty sure today's mid-range PCs trounce 2007's high-end with ease.

      Just for shits, when I got my current rig just a couple years ago, I played through Crysis again. On a single GTX260, it was butter smooth at 1680x1050. When I switched to quad-SLI 295's, it was butter-smooth in triple-wide surround.

      People who continue to claim Crysis is an unoptimized mess are:

      - not programmers
      - not owners of high-end hardware

      Could it be improved ? Sure. Is it the worst optimized game of the 21st century ? FUCK NO, not even close, and subsequent patches greatly improved the situation.

      --
      -Billco, Fnarg.com
    4. Re:Only once have I splurged like that by Luckyo · · Score: 1

      In perfect honesty, it's better to buy a single powerful card (to avoid early problems in games) for 200-250 range, and upgrade every couple of years. Cheaper and you should be able to max or near max all games that come during lifetime of the card.

      Obvious exceptions are the extreme resolutions, 3D vision and multi-monitor gameplay.

    5. Re:Only once have I splurged like that by Talderas · · Score: 1

      Dwarf Fortress is pretty ugly about memory usage.

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    6. Re:Only once have I splurged like that by arun84h · · Score: 1

      The PC version of GTA IV.

      *shudders*

    7. Re:Only once have I splurged like that by rmdyer · · Score: 1

      The original Crysis game (CryEngine2), combined with mods like Real Lifesys (or other extreme tweak mods aka Photoreal), combined with HD textures, and all viewed on 1920x1200 or above res display devices (especially combined with multi-monitor setups), will make your jaws drop.

      You really need pure GPU and CPU power to push this stuff over 50 FPS. Whoever tells you otherwise simply hasn't done it.
      See...

      http://www.youtube.com/watch?v=PivoSi2VvqA

      http://justsitback.deviantart.com/?title=Videogame%20Environments%20Realtime%203D&rssQuery=gallery:MadMaximus83/25304347

      http://www.facepunch.com/threads/714112-Photo-Realistic-Crysis-mod-AKA-Real-Life-sis-Orgasmic-Crysis

      http://www.youtube.com/watch?v=RPCJh8tYri0

      Granted, Crysis has it's problems, but it is far and away better graphics-wise than anything console, or console ported to PC, and it's almost 5 years old now. Console ported games by comparison look a bit "cartoon'ish", even the strange changes they made in the CryEngine 3 to port Crysis to consoles (reduced res and color textures, etc). I'm one of the guys who purposely didn't buy Crysis 2 because I didn't think the graphics were any better than the original Crysis. I've also skipped Skyrim, for the graphics (poor), but also because slaying dragons (and every other creature in the woods that wants to do you in) all day does get old. Why can't Skyrim graphics look as good as this? ...

      http://www.youtube.com/watch?v=M7I6EBc4mRc
      or,
      http://www.youtube.com/watch?v=kTuAw_i7ngI

      I'll tell you why. It's because Skyrim was made for the CONSOLES that came out 5 years ago!

      Personally I am a high-end enthusiast. I do run SLI and 1920x1200. I do have an overclocked 4.1 GHz machine. I do upgrade my graphics about every 2 to 3 years. I use my money to push the industry along. I honestly believe that if people quit buying high-end, then the state of the art in GPU/CPU will slow down dramatically and we will never reach pure photorealism as soon. Console designs will also suffer because of it. For example, the nex-gen consoles had better be coming with DX11 capable GPUs and 4+ Gig mem, or for this day in age they would fair poorly. I am the reason that this new AMD graphics card even exists.

      I'm the type of person who would buy this...

      http://proavmagazine.com/projectors/high-resolution-projector-digital-projection-dvis.aspx

      http://www.digitalprojection.com/BrowseProjectors/SeriesList/ProjectorList/ProjectorDetail/tabid/87/ProjectorId/170/MarketTypeId/10/Default.aspx

      ... just to game on cold nights in the winter, so I can hang out on a Crysis style beach projected on my living room wall.

      Sure, arguments can be made that the "game" is more important than the graphics. That is not entirely true, but it is why I still love a game of the now 11 year old Quake 3 Arena multi-player on occasion. But what I have been craving all my life is pure immersion. I'm an adult, and as such I'm looking not so much for a

    8. Re:Only once have I splurged like that by loosescrews · · Score: 1

      Have you tried the PC version of L.A. Noire? It makes GTA IV good like pretty good port. Some highlights are that it is capped at 30fps, requires admin rights to even launch, and crashes instead of exiting. And that is just the beginning...

    9. Re:Only once have I splurged like that by billcopc · · Score: 1

      Dear AC: go fuck yourself.

      Optimized, in this usage, means the game engine scales with upgraded hardware. There are numerous games that simply cannot use hardware efficiently, where throwing it 4 times more GPU power results in perhaps a 50% increase in rendering speed. There are even more games that chug as soon as you exceed 1280x1024 or some other token resolution. Crysis is not one of those offenders, because it can take advantage of those extra GPUs and deliver jaw-dropping graphics on displays that exceed its original design specs fourfold. The more power you give it, the more it impresses you with its capabilities. This, to me, as a programmer, says the engine is very well designed and efficiently coded. This ain't no goddamned Gamebryo shit show.

      Take any other game from 2007, run it on dream machine, and compare it with Crysis. Even the fanfared Bioshock and Stalker show very cruel signs of aging while Crysis could very easily pass for a current-gen title, while delivering higher framerates and greater photorealism than just about any 2011 release. Yes, even that mediocre CoD knockoff they call Battlefield 3.

      --
      -Billco, Fnarg.com
  3. Overpowerful. by unity100 · · Score: 4, Interesting

    Due to console gaming retarding pcs.

    im on single radeon 6950 (unlocked to 6970 by bios flash), and i am doing 5040x1050 res (3 monitor eyefinity) on swtor (the old republic), all settings full, and with 30-40 fps on average, and 25 fps+ on coruscant (coruscant is waaaaaaay too big).

    same for skyrim. i even have extra graphics mods on skyrim, fxaa injector etc (injected bloom into game) this that.

    so, top gpu of the existing generation (before any idiot jumps in to talk about 6990 being the top offering from ati ill let you know that 6990 is 2 6970s in crossfire, and 6950 gpu is just 6970 gpu with 38 or so shaders locked down via bios and underclocked - ALL are the same chip), is not only able to play the newest graphics-heavy games in max settings BUT also do it on 3 monitor eyefinity resolution.

    one word. consoles. optional word : retarding.

    1. Re:Overpowerful. by parlancex · · Score: 4, Insightful

      ... 30-40 fps on average, and 25 fps+ on coruscant (coruscant is waaaaaaay too big). same for skyrim...

      Looks like PCs isn't the only thing gaming consoles have been retarding. Most PC gamers would have considered 25 fps nearly unplayable, and 30-40 FPS highly undesirable before the proliferation of poor frame rates in modern console games. There are still many of us that are unsatisfied with that level of performance, but are unwilling to compromise graphics quality.

    2. Re:Overpowerful. by LordLimecat · · Score: 1

      Consoles support 5040x1050? Color me suprised.

    3. Re:Overpowerful. by Warma · · Score: 2

      This is highly a matter of preference. I feel that 25fps is just flat out unplayable and anything under 60 is distracting and annoying. I believe that most gamers would agree. I always cut detail and effects to get 60fps, even if this means the game will look like shit. Framerate is life.

      So no, based on your description, the top of the previous generation is NOT able to play those games in the environment you defined. You would need around twice the GPU power for that. The benchmarks suggest that 7970 won't cut it either.

    4. Re:Overpowerful. by rodrigoandrade · · Score: 2

      Yes, it's really a shame that 30 fps became an acceptable framerate for games nowadays, thanks to crappy underpowered consoles.

      Funny, however, is that back in 1999 (Dreamcast days) any console game that didn't run at a solid 60 fps was considered a potential flop.

      This framerate crap is one of the many reasons I'll never go back to console gaming.

      Times change, no?

    5. Re:Overpowerful. by Jeremi · · Score: 1

      This is highly a matter of preference. I feel that 25fps is just flat out unplayable and anything under 60 is distracting and annoying.

      It's partially a matter of what you are accustomed to. I remember playing Arcticfox on a 386/EGA at about 4FPS and thinking it was awesome, because compared to the other games available at the time it was.

      --


      I don't care if it's 90,000 hectares. That lake was not my doing.
    6. Re:Overpowerful. by Warma · · Score: 2, Insightful

      No need to use strong language and unbacked opinions. You are simply incorrect.

      Put two FPS players of similar skill in front of a computer. Configure the computers so that the other shows 30fps and the other shows 60fps (easy to do in Quake and most other shooters). No matter what you may hope for the truth to be, the player with the 60fps display will have an enormous advantage.

      It is extremely easy to test this yourself, just go play a game and record your performance by some metric while alternating the frame rates. I am willing to test it with you, if you wish.

    7. Re:Overpowerful. by anonymov · · Score: 1

      Not really.

      First, different people have different perception, so 20 may be enough for some and 60 just right for others.

      Second, fast motion on low framerate requires some amount of motion blur to be perceived as "smooth". When shooting a film, this blur is already there thanks to the nature of filming. When rendering, developers have to care about it, and as it can be costly it's often dropped.

    8. Re:Overpowerful. by unity100 · · Score: 1

      then bring here ONE research that 'people with different perception' can perceive difference in between 30 vs 60 fps. one is enough.

    9. Re:Overpowerful. by Charliemopps · · Score: 1

      There is a difference, a very obvious difference. But your television most likely runs at 30fps, and your monitor at 60, if you're lucky. Get an old CRT capable of 200hrz, run some old 3D game like decent that a modern card would make easy work of so you can hit 200fps and marvel at the difference. It really does make a huge difference.

    10. Re:Overpowerful. by Junta · · Score: 1

      His point being that game developers are conservative about pushing graphical complexity such that they don't even produce a workload that remotely challenges modern top-end cards. He attributes this to developers targeting weaker consoles. I think it's just because they want to perhaps have a slightly larger market than those willing to shell out $600 a year in graphics cards *alone*, regardless of game consoles. Now to push framerates down to a point where it looks like things matter, they have to turn up the complexity settings to max *and* break out three monitors at 1920x1080 a head *and* turn up things like AA to ludicrous values to show a meaningful difference for game playing.

      I personally look forward to a 'midrange' Northern Islands card that can pull off the 1920x1080 with basically all the settings cranked up without AA or multihead. I know I could get one already with either southern islands or fermi, but holding out for one more generation for just that much less power draw. My 8800GT just can't keep up with some of the new releases without turning a lot of settings down, despite the GP post opinion.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    11. Re:Overpowerful. by anonymov · · Score: 4, Interesting

      You keep talking about "research", may be _you_ care to provide a research that shows "24 fps should be enough for everyone"? (hint: it's not, and it's the reason for current studies for 50p/60p/72p film and television).

      Why, you can just go here http://frames-per-second.appspot.com/ and tell us "I don't see any difference". And then we'll just tell you to visit your eye doctor.

    12. Re:Overpowerful. by unity100 · · Score: 1

      yes, and hence, therefore people have the biology to be able to perceive the difference in between 30, 40, 60 fps.

      just because there materialized a percentage of gamers that think they do.

    13. Re:Overpowerful. by Kjella · · Score: 1

      Well, I'm sorry you're an idiot. You're somewhat right, actually the eye just takes 18-20 fps to feel smooth if the scene is motion blurred. Reality doesn't have frames, during that 1/20th of a second everything moves. A rendered screen is not motion blurred and will seem extremely stuttering. Yes, perhaps if you rendered at 60 fps and averaged down to 24 fps you wouldn't notice the difference, but having a graphics card that can only render at 24 fps is clearly insufficient. You should go see an optician if you don't notice it.

      --
      Live today, because you never know what tomorrow brings
    14. Re:Overpowerful. by Jerome+H · · Score: 1

      I can see when a CRT is set at 60Hz and even a faint flickering at 70Hz.
      Same as these LED lights blicking everywhere.

      --
      int main() { while(1) fork(); }
    15. Re:Overpowerful. by Warma · · Score: 1

      HDMI is for passive entertainment, not twitch action games. The dynamics and requirements are entirely different, yet you're using them just the same. The standards also exists because of legacy reasons concerning existing video material, processing speeds and data storage limitations of existing media. Compromises to provide best image quality with certain limitations for consumer use. Perhaps you would want to investigate what kind of framerates and response times the US army uses in their remote feeds and huds etc.

      You can do a double-blind test with your friends. Normalization can be done between having them use 30 vs 30, 60 vs 30 both ways and 60 vs 60. If you can wait until January (when I have time), I can help. If you really think the results will be news, you may want to publish, but I fear they are not.

    16. Re:Overpowerful. by Anonymous Coward · · Score: 1

      You are using research as doctrine, which is foolish and dangerous. You are unwilling to perform the simple experiment that other people ask, why? Because you know you are wrong when faced by the evidence. We do not need research to know we are right, because we have done it ourselves. If you did it, you would find that your statements are bullshit as well. Stop spouting research as if its the be-all-end-all source for knowledge. That is dangerous thinking and not what scientific thought is meant for.

    17. Re:Overpowerful. by billcopc · · Score: 1

      Depends on the game.

      Back in the 90's, many top-selling PC games ran at 30 or even 15 fps, and were perfectly playable. I played the fuck out of Doom and Quake at then-acceptable framerates, which today would be considered slideshows. I sometimes play WoW on my laptop, where it can drop to 20-25 fps during intense fights, and it's just fine.

      The only place where absurdly high framerates are mandatory are fast-paced shooters like Quake 3/4, Call of Duty, Team Fortress etc. Racing titles also benefit from a steady 60fps to enhance realism, but are otherwise perfectly manageable at 30.

      When I'm looking at graphics upgrades, I don't want higher framerates, I want better post-processing quality or increased resolution.

      --
      -Billco, Fnarg.com
    18. Re:Overpowerful. by unity100 · · Score: 1

      and you are not able to see a lcd/led set at 60 hz. why.

      the fact that your eye can send 60 hz flickering light on/off situation to your brain does not mean that your brain is able to interpret the picture in front of you at the same rate.

      and still, where is the research backing that 60 fps proposition ?

    19. Re:Overpowerful. by Luckyo · · Score: 1

      False. The human eye's focus is indeed typically incapable of sensing more then 24 frames every second. On the other hand, peripheral vision can in some cases distinguish over 100 images every second. This was very visible back in CRT days when monitors caused headaches as peripheral vision saw the blinking on the crappy 60hz and sometimes 75hz monitors stressing the hell out of your eyes.

      The issue dates from the way out eye evolved, the way it processes the image, compresses it and sends it to the brain via optic nerve. Our peripheral vision is almost purely light intensity based and designed to track movement, while focus is mostly color-based, far more populated with receptors then peripheral and designed to accurately access objects deemed important. As a result, when passively watching TV from long distance, you can usually fit entire image into focus = 24 fps is enough. When playing on a big screen near you and actively tracking movement over entire screen, 60 fps can be insufficient in some cases.

    20. Re:Overpowerful. by anonymov · · Score: 1

      So it seems you don't have a research on hand to show us that 24 fps is totally enough for synthetic images without temporal smoothing.

      And you was talking so confidently, I almost believed you talk from knowledge :(

    21. Re:Overpowerful. by unity100 · · Score: 1

      that is not a research. it is some website saying the same thing. do you know what a 'research' is ?

    22. Re:Overpowerful. by Bengie · · Score: 2

      I use to play software rendered Quake @ 320x200 8bit color and sub 20fps.

      This is what it feels like to play on consoles, when coming from PC. Flat lighting, crappy models, poor special effects, and a FPS that makes it feel like I'm roller skating with a strobe light.

    23. Re:Overpowerful. by unity100 · · Score: 1

      http://web.cs.wpi.edu/~claypool/papers/fr/fulltext.pdf

      some dudes' master thesis counts as research now ?

      a study which polled the other gamer dudes in their department, and ASKED them whether they were able to perceive stuff by the way. yeah.

      if i do the same in an overclock forum, i can assure you that i can come up with higher than 100% percentage testimonies to that regard.

      that doesnt make it anything scientific. does not modify their biology/physiology either.

      im still waiting for the research to prove the bullshit. apart from some gamer dudes polling some other gamer dudes and submitting it as master thesis.

    24. Re:Overpowerful. by unity100 · · Score: 1
      are you aware that the wikipedia article you linked gives NO reference to the SAME claims that are made by gamers in the below form ?

      However, this question also does not have a single straight-forward answer. If the image switches between black and white each frame, the image appears to flicker at frame rates slower than 30 FPS (interlaced). In other words, the flicker fusion point, where the eyes see gray instead of flickering tends to be around 60 FPS (inconsistent).

      where is the reference ?

    25. Re:Overpowerful. by anonymov · · Score: 1

      So you can't trust your own eyes? You only want to read smart words, experimental proof is too lowly for you?

    26. Re:Overpowerful. by unity100 · · Score: 1

      the fact that you are looking at a 60 hz led/lcd monitor and being comfortable with staring at it, whereas you were uncomfortable using a 60 hz crt monitor back 10 years ago, should be explicative enough for you.

      'synthetic images with temporal smoothing' -> oh yeah.

    27. Re:Overpowerful. by Jamu · · Score: 1

      Fairly easy to do if you wave your hand in front of the screen. It's noticable too, if you rotate your view in a 3D computer game. This makes it noticable in first-person shooters. I've not seen much research into it, although John Carmack did some for Rage I believe. He found 60 fps crisper than 30 fps, but little difference between 60 fps and 120 fps. This agrees with what I've found while playing games. 30 fps is playable, 60 fps is very smooth. It's easy enough to research this yourself.

      --
      Who ordered that?
    28. Re:Overpowerful. by unity100 · · Score: 1

      Why don't you link research showing the contrary? Or at least research validating your opinion of "24 fps, the magic number"

      you gave your answer in your retort to hdmi point below your post. rationalizing it like 'because film has been like that forever' is one step away from rationalizing it as 'film has been like that forever because it was the minimum frame rate that humans were able to interpret moving images forever'. not 5 fps, not 10 fps, but 24 fps.

    29. Re:Overpowerful. by Luckyo · · Score: 1

      It doesn't rebuke HDMI specification. The reason for 24 fps being the typical video speed is hidden in the fact that our brain stop perceiving individual images and starts perceiving concurrent frames as motion around that number.

      It doesn't mean that eye and brain are incapable of distinguishing or things in motion across the screen being "jerky" (i.e. tell that it's separate frames) without either significant smoothing effects typically used in movie industry or other similar methods.

    30. Re:Overpowerful. by unity100 · · Score: 1

      yeees. and where is the research that shows humans are biologically capable of interpreting 60 fps again ? nowhere ? i thought so.

    31. Re:Overpowerful. by YojimboJango · · Score: 1

      Here's a good one http://www.100fps.com/how_many_frames_can_humans_see.htm
      "So the conclusion is: To make movies/Virtual Reality perfect, you'd have to know what you want. To have a perfect illusion of everything that can flash, blink and move you shouldn't go below 500 fps."

      Also from Wikipedia to debunk the 24fps recording thing:
        Judder is a real problem in this day[when?] where 46 and 52-inch (1,300 mm) television sets have become the norm. The amount an object moves between frames physically on screen is now of such a magnitude that objects and backgrounds can no longer be classed as "clear". Letters cannot be read and looking at vertical objects like trees and lamp posts while the camera is panning sideways have even been known to cause headaches. The actual amount of motion blur needed to make 24 frames per second smooth eliminates every remnant of detail from the frames. Where adding the right amount of motion blur eliminates the uncomfortable side effects, it is more than often simply not done. It requires extra processing to turn the extra frames of a 120 FPS source (which is the current recording "standard") into adequate motion blur for a 24 FPS target. It would also potentially remove the detail and clarity of background advertising. Today, devices are up to the task of displaying 60 frames per second, using them all on the source media is very much possible. For example, the amount of data that can be stored on Blu-ray and the processing power to decode it is more than adequate. Though the extra frames when not filtered correctly, can produce a somewhat video-esque quality to the whole, the improvement to motion heavy sequences is undeniable. Many televisions now have an option to do some kind of frame interpolation (what would be a frame between 2 real frames gets calculated to some degree) using technologies like Trimension DNM. Sophisticated algorithms can utilize motion compensation information to achieve a very high degree of accuracy with few artifacts.

      Balls in your court now.

    32. Re:Overpowerful. by unity100 · · Score: 1

      yes ok and now link the biology/neuroscience research that shows human eye-brain is capable of interpreting 30, 40 and 60 fps.

    33. Re:Overpowerful. by Warma · · Score: 4, Informative

      Human eye does not see in frames per second. It has a certain data transfer speed, and the way brains process the information is also not as discrete as you might want to wish.

      For example, the flicker fusion point (inability to distinguish alternating black and white images) is somewhere around 60fps and the army has done experiments on showing images for a very short time to see whether they could be identified by pilots. The shortest intervals were way less than those postulated even by the flicker fusion point. It also matters greatly how large amount the object moves in your absolute field of vision between frames for your brain to understand motion and simulate smooth movement. Your brain has interpolation algorithms that piece together information streams to form smooth motion.

      This has some information, but not many references: http://www.100fps.com/
      Wikipedia has more stuff and it's a starting point to look for research. Here's some by BBC on fast-moving objects in sports: http://downloads.bbc.co.uk/rd/pubs/whp/whp-pdf-files/WHP169.pdf

      Also, you can test the difference of 30 and 60 fps here: http://frames-per-second.appspot.com/
      At least to me, it is blatantly evident.

      You were wrong, and acted like an ass over it towards me and other posters. Will you please apologize and shut up?

    34. Re:Overpowerful. by anonymov · · Score: 1

      Yes, and I used at least 100Hz capable CRT monitors for that exact reason.

      But wait, so you agree that 60Hz flicker is still noticeable and that's the reason non-flickering LCDs are better?

      And I thought that it had to flicker at 24fps for it to be noticed by the eye, right, right?

    35. Re:Overpowerful. by anonymov · · Score: 1

      Oh, and what did you mean by:

      'synthetic images with temporal smoothing' -> oh yeah.

      Some unfamiliar words? Don't be shy, ask if you don't understand something.

    36. Re:Overpowerful. by Bengie · · Score: 1

      I can tell when my games drop below 60fps all the time. Fast movements get "choppy".

      Try making fast movements. 1080p monitor has 1920 horizontal pixels. If an object moves across your screen in 3 seconds, that means it transverses 640 pixels per second. At even 60fps, that means the object is skipping ~11 pixels every frame. That is NOT smooth.

      When you're playing an FPS games, objects can move across your screen MUCH faster than 3 seconds. When something takes 1 second to cross your screen, it's hard to aim when it's skipping 32 pixels at a time.

      Back when I played Counter-Strike, I got to play on a 100hz monitor for a few hours. I actually found it easier to aim during *fast action* with the 100hz monitor than my 80hz monitor, because objects moved smoother across the screen. And yes, the video card was able to handle more than 100fps on average.

      I've been stuck on a 60hz lcd for a long while and can't wait for 120hz to come down because I miss the smoothness of 80+hz

      I would also like to point out "30fps is enough" is like the "24bit colors is enough" argument. Yes, it supports 16.8mil colors, but I see color banding any time there's a gradient, which is quite often. "but the human eye can't perceive that many colors". What ever. Obviously not measuring the same thing. The real world doesn't update in frames, it's fluid. The human eye may update an average of 30fps, but it's probably an analog update. Screen refreshes are a digital update (on or off)

    37. Re:Overpowerful. by Luckyo · · Score: 1

      Your assumption that everyone has a handful of conveniently placed online research papers to back up their knowledge is rather intriguing. I studied from dead tree books, and that's what they said.

      Considering that you're alone with your disagreement I would suggest that you instead present research that human eye cannot perceive more then 24 frames per second. Or you can go what I did - get an university education that touches on these things.

    38. Re:Overpowerful. by BlackSnake112 · · Score: 1

      There are many people who can tell the difference between 30 fps and 60 fps when playing a game. If the game changes fps while playing it is more noticeable. If the game is constant 30 (everywhere) you would not notice. That is the issue. There are fps changes. If you can get a GPU that keeps the fps around 60 you will have a better playing experience. The fps will drop in the really intense areas, but they will still be smooth to your eye. If you get a GPU that drops to the mid to low 20s in intense areas, you will notice this. That can affect your game play. The thinking is keep it around 60 fps everywhere. So if it drops a little, we will not notice.

    39. Re:Overpowerful. by andydread · · Score: 1

      I would take that performance at 5040x1050 res What performance are you getting at that resolution?

    40. Re:Overpowerful. by Jerome+H · · Score: 1

      Well I see the rainbow effect when looking at such projectors http://en.wikipedia.org/wiki/Digital_Light_Processing.
      And I also see the new cars backlight LED flickering which can be quite annoying while driving.

      --
      int main() { while(1) fork(); }
    41. Re:Overpowerful. by squizzar · · Score: 1

      I would have put it as a convenience feature - there's plenty of 24fps source material out there and cross-conversion is tricky. One interesting point to note is that cinema screens tend to double- or triple-expose each frame (e.g. the light is flashing at 48 or 72Hz, the film frames are changing at 24Hz) to reduce the perception of flicker. So quite probably the point at which smooth motion is perceived and the point at which flicker is perceived (or irritating) is very different. Makes me think of strobe lights: there's a point at which the movement is no longer jerky, but the flashing is still very apparent.

    42. Re:Overpowerful. by willy_me · · Score: 1

      The human brain can perceive objects at 30fps. Great, but one has to generate the signal at twice the frequency in order to create an accurate reproduction for the human brain. Look up "Nyquist frequency" if you want some more technical details. Even higher frequencies are better but have little effect.

      While intuitively 30fps should be sufficient, the generated images are not "synced" to the brain. This is not a digital to digital transfer, information is lost. To accommodate for this images should be displayed at 60fps. The brain might only perceive 30fps but displaying images at 60fps ensures that the brain processes the correct information.

      There is a reason why Apple runs their iOS interfaces at 60fps. It does make a difference.

    43. Re:Overpowerful. by jeffreyrollins · · Score: 1

      I'll play. In On Frame Rate and Player Performance in First Person Shooter Games by Kajal Claypool and Mark Claypool the authors perform a study which includes measuring the performance and perception of players while they play a first person shooter game at varying fps. The perception difference is is slight and not statistically significant (figure 19) but I would like to point you to figure 17 where they evaluate the score of the players vs fps. Players playing at 60 fps significantly outscored players playing at 30 fps.

      It does not invalidate your argument about perception, but instead provides a strong rationale to exceed 30 fps.

    44. Re:Overpowerful. by parlancex · · Score: 1

      Actually, what you're thinking of 24 continuous frames per second, ie. what you see in most films. It looks smooth to the eye because each frame actually consists of the accumulated light during the 1/24th of a second duration between that frame and the next frame. The resulting "motion blur" can give the illusion of a higher frame rate than what there actually is. I can still EASILY tell the difference between 24 motion blurred frames per second and a higher frame rate, but I'll grant you that it is more subtle.

      Now, in video games we don't have this luxury. Although some modern games implement some form of motion blur no game that I know of would actually attempt to render the "sub-frames" required to achieve a kind of continuous motion blur, and even if you could, why wouldn't you just display those frames you rendered then? In video games each frame you are shown is an an exact point in time which is why you need a much higher frame rate to achieve perceptibly smooth animation.

    45. Re:Overpowerful. by nschubach · · Score: 3, Insightful

      The argument for 60fps isn't about genetically engineered people. It's about spikes. If you are running your game at 30FPS, you'll turn a corner or some monsters spawn in the next room that drop your FPS below that. The reason people want high frame rates is because of these spikes.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    46. Re:Overpowerful. by ponos · · Score: 3, Interesting

      You silly newb. HDMI uses 24fps for compatibility reasons and the initial decision was probably based on an quality-cost tradeoff back in the days when actual film was used and the NTSC/PAL specifications were defined. Using 60fps would mean that the tape would last half the time, for example. There is the famous "notion" that eyes cannot see over 24fps, but in fact eyes are very sensitive to some kinds of motion, colors and contrast and less sensitive to others, so you cannot generalise that 24fps is "enough" for all kinds of motion, image and people (ye, people are different too). Furthermore, even if the above were not true, in fact you need an average of at least 50-60 fps in most games to ensure that the MINIMUM will not go below 30fps, which is not only visible but also implies a between-frame reaction time of 30ms (plus ping, plus input lag, plus keyoard lag etc). In hardcore-land this mean PWNAGE for you and your silly rig.

    47. Re:Overpowerful. by sydneyfong · · Score: 1

      and in response, could i tell them 'you can simply do this experiment' ?

      Yes.

      Why not?

      If you had a solid and repeatable experiment that shows the existence of ghostwhisperers, and easily doable using common tools and apparatuses, why wouldn't (some) people be interested in trying it out?

      Alternatively, you could point me to "research" published by cultists and snake oil merchants. Guess which argument is more convincing?

      --
      Don't quote me on this.
    48. Re:Overpowerful. by amorsen · · Score: 1

      If you think 24fps is smooth you haven't watched the beginning of Lord of the Rings in a cinema. I'll never forget that slideshow.

      --
      Finally! A year of moderation! Ready for 2019?
    49. Re:Overpowerful. by froggymana · · Score: 1

      there is no difference in between 25 fps, or 30 fps or 40 fps to the human eye playing a game. other than the counter fraps shows. there wasnt any difference in between these with respect to human physiology and eye-brain connections either. we were still perceiving 24 fps as smooth, and anything over 30 fps as very smooth. thats why hdmi standard used to mandate 24 fps.

      You gereralize way too much there... It depends greatly on what is being displayed. Please read : http://www.100fps.com/how_many_frames_can_humans_see.htm

      --
      "To prevent this day from getting any worse, I'll just read ERROR as GOOD THING" 1GJU8xLuDKDxEs4KLf8fAGyptoDsqvEsBT
    50. Re:Overpowerful. by amorsen · · Score: 1

      Stunt Car racer on the Amiga would go below 3fps on some tracks. It was perfectly manageable. That doesn't mean I'd ever go back to that kind of frame rate, and I would gladly have sacrificed visual quality to get better frame rate. Unfortunately there was not much visual quality to cut. I suppose they could have switched to wireframes to save on the Z-ordering, but that's about it.

      --
      Finally! A year of moderation! Ready for 2019?
    51. Re:Overpowerful. by tompaulco · · Score: 1

      It must suck to have to watch TV or movies then. Especially cartoons. Most movie theater films are shown at 24 FPS, and cartoons are often shown at 24 FPS, but they show the same frame twice in a row, and sometimes three or even four, so you are only really getting as little as 12 or even down to 6 changes per second. I am not sure if any of the high resolution digital cable channels are yet using 1080p. They are mostly, if not all 1080i, which effectively means the whole picture only changes 30 times per second, but it looks more fluid because they change have the screen lines 60 times per second.

      --
      If you are not allowed to question your government then the government has answered your question.
    52. Re:Overpowerful. by UnknownSoldier · · Score: 1

      > there is no difference in between 25 fps, or 30 fps or 40 fps to the human eye playing a game.

      Just because YOU can't see a difference, doesn't imply that everyone else is just as blind. I can CLEARLY tell a difference between 30 Hz and 60 Hz gaming, and so can many gamers.

      1. You NEED 60+ Hz framerate so that you can GUARANTEE the _worst_ framerate stays ABOVE 60 Hzm such as when explosions/smoke, etc. is shown.

      2. Average FPS is a useless number compared to MININUM framerate as it completely masks problems.
      http://techreport.com/articles.x/21516/1

      Maybe you should try reading up on Micro Stuttering before looking like an idiot.
      http://www.tomshardware.com/reviews/radeon-geforce-stutter-crossfire,2995.html

    53. Re:Overpowerful. by hairyfeet · · Score: 1

      Sorry but I CAN tell the differences between say 32FPS and 40. Now on 40 up things are smooth but at 25-35 for me at least there tends to be a noticeable pop and jerk as i call it where things don't scroll smoothly. Watch a game like Just Cause II at 29-32FPS and you'll see little jerks and pops where things just don't "flow" for lack of a better word. But with my HD4850 I'm getting 60FPS with a min of 43FPS when there is a lot of fire and I can really tell the difference.

      its the whole immersion thing, the smoother the world moves the easier it is to suspend disbelief....well at least until I hookshot into the ground from a burning chopper and walk away without so much as a limp but hey, its a game right? Now if you'll excuse me I got the DLC on the Steam sale and I think I wanna see how quickly villagers get out of the way of my new monster truck. "Up on the sidewalk... bonk bonk bonk" sometimes you just gotta stop and smell the senseless death ya know?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    54. Re:Overpowerful. by aaron552 · · Score: 1

      there is no difference in between 25 fps, or 30 fps or 40 fps to the human eye playing a game.

      That's really strange, because I'm sure that BluRay movies @ 1080p/24Hz look horrible on long, fast pans. And that's movies. Games are noticeably worse at the same frame rate dues to the high amount of similar motion (eg. fast mouselook in FPS games). 30fps is a bare minimum, barely playable. 60+fps is ideal.

      --
      I had a sig once. It was lost in the great storm of '09.
    55. Re:Overpowerful. by cheekyjohnson · · Score: 1

      Will you please apologize

      What would the point of that be?

      --
      Filthy, filthy copyrapists!
    56. Re:Overpowerful. by inasity_rules · · Score: 2

      Actually the flicker on those monitors was often traceable back to the flicker from the lights; when the 50/60hz mains '0' coincided with a scan rate, the flicker becomes obvious. It wasn't so much the refresh rate, but the fact that there was an interference pattern. At higher frequencies, the phosphor had less time to fade, so the dip in brightness became less obvious(except at low ambient light levels...). Remember a LCD has no fading effect,so much lower frequencies are now acceptable.

      However, he is wrong. The human eye can perceive all sorts of things. Often you won't be able to say what it is, but it is annoying and can cause headaches. 24fps can be compensated for in various ways - immersion, and using synced sound to distract the brain from the flicker. If the person is talking and the sound comes at the right time, your brain will smooth it out for you...

      --
      I have determined that my sig is indeterminate.
    57. Re:Overpowerful. by Billly+Gates · · Score: 1

      The graphics on a console blow the PC away. My son laughs at World of Warcraft as his Little Big Planet on his PS 3 is nearly photo realistic. Many games on the PS 3 are thanks to crappy intel integrated video chips (not real video cards) sold in 80% of all PCs. Even the xbox 1 from 2002 has better GPU performance than most PCs. Surprise, the games then are optimized for the crappy cards as the developers prefer the power of a console that has real 3d dedicated hardware where it does not have to interrupt the CPU and wait 1,000 cycles to access the system ram.

      Finally AMD is fixing it with the AMD llano but it still is not caught up with the 2007 era PS 3 by a long shot.

    58. Re:Overpowerful. by bemymonkey · · Score: 1

      For an RPG or RTS game, 30FPS minimum (not average) is absolutely no problem. Looks completely smooth.

      For shooters, of course, anything under 60 is pretty much unplayable... but that's not because of stutter or lack of smoothness, but because it induces mouselag.

    59. Re:Overpowerful. by sonicmerlin · · Score: 1

      Also what's wrong with 3 monitor setups that run at full speed? I think that's pretty awesome. If consoles are allowing that to be done without spending a fortune then awesome.

    60. Re:Overpowerful. by Shadow99_1 · · Score: 1

      Well the 24 fps playback of movies is dictated by a classic term called 'Critical Flicker Fusion' and is one reason movies used that rate for a very long time (the modern media uses different rates, such as blue rays output rate of 29.XX fps and many movies are now recorded in high digital fps). A lot of early research showed that an series of images only needs to reach this rate before the human perception is of motion and no longer catches the flicker (like one would see in a flip book).

      That isn't to say people cannot see a difference between fps rates, it's just a note on the rate between 'frames' were the effect occurs.

      --
      we are all invisible unless we choose otherwise
  4. I'll wait till it's $50 by na1led · · Score: 1

    This is good news for many who are looking for bargain Video Cards. I recently purchased a GT240 on Newegg for $40 which performs as well as a Geforce 8800 sold for $600 a few years ago.

    --
    -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    1. Re:I'll wait till it's $50 by drinkypoo · · Score: 1

      I paid $100 for one of those (with 1GB) when I built my system almost two years ago. It's 75% of the performance of a GT250 at 50% of the power and (at the time) just over 50% of the money. It's a great card, or family thereof.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Does GMA still stand for Graphics My ___? by tepples · · Score: 1

    and others who are just glad that the technology drags along the low-end offerings, too

    Has the advance of high-end NV and AMD GPUs dragged along the Intel IGP in any way, shape, or form?

    1. Re:Does GMA still stand for Graphics My ___? by yincrash · · Score: 1

      not by much, but it does mean that $50 for an amd and nv card will get you more power.

    2. Re:Does GMA still stand for Graphics My ___? by na1led · · Score: 1

      Intel IGP has the fastest encoding of all other GPU's if you have software that support Quick Sync. Intel has come a long ways but it's mostly geared for HD video not gaming.

      --
      -- By all means let's be open-minded, but not so open-minded that our brains drop out.
    3. Re:Does GMA still stand for Graphics My ___? by LordLimecat · · Score: 1

      Intel Sandy bridge graphics are enough for most things, and Ivy Bridge, is supposed to increase its performance by another 20%.

    4. Re:Does GMA still stand for Graphics My ___? by jandrese · · Score: 1

      Assuming you're willing to run at lower resolutions and framerates, yes.

      --

      I read the internet for the articles.
  6. Bitcoin by Anonymous Coward · · Score: 5, Funny

    Yes yes.. Rendering yada yada. How many Mhash/s does it average when bitcoin mining? And what is the Mhash/Joule ratio?

    1. Re:Bitcoin by Guppy · · Score: 1

      I've never been interested in Bitcoin mining, but as it becomes less worthwhile, I'm hoping it will depress prices on the used graphics card market, as former miners liquidate their rigs.

    2. Re:Bitcoin by Statecraftsman · · Score: 1

      Not to speculate too much but we've probably passed the peak of mining hardware being listed for sale. Due to difficulty decreases and recently increasing prices, you may see increasing prices on GPUs in the next month or two.

    3. Re:Bitcoin by Kjella · · Score: 1

      Sadly I know the answer to this as it appeared someone asked in all seriousness. The new GCN architecture is better for compute in general, but worse for BitCoin as they switch from VLIW to a SIMD architecture. But please buy one and eBay it for cheap afterwards all the same ;)

      --
      Live today, because you never know what tomorrow brings
    4. Re:Bitcoin by Kjella · · Score: 1

      Also, I'm rather confused as to how VLIW4 can be superior to SIMD for just about any workload - the entire point of the switch was that VLIW4 had dependency limitations that prevented its compute power from being fully utilized at all times, whereas SIMD is closer to full utilization.

      BitCoin is one of the few algorithms that didn't run into those limitations. So SIMD is much better for computing in general, but actually a drawback for BitCoin.

      --
      Live today, because you never know what tomorrow brings
  7. Linux Driver State? by chill · · Score: 5, Insightful

    What is the state of Linux drivers for AMD graphics cards? I haven't checked in a few years, since the closed-source nVidia ones provide for excellent 3D performance and I'm happy with that.

    But, I'm in the market for a new graphics card and wonder if I can look at AMD/ATI again.

    No, I'm not willing to install Windows for the one or two games I play. For something like Enemy Territory: Quake Wars, (modified Quake 3 engine), how does AMD stack up on Linux?

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Linux Driver State? by Anonymous Coward · · Score: 1

      I find the proprietary AMD graphics driver more than satisfactory. I run a compositing desktop, one 3D game and sometimes a bit of CAD or modelling software, on a Radeon HD 5700. Very smooth, utterly reliable, no problems at all, except that because the driver apparently conflicts with the GPL my distro vendor no longer provides it, so I have to rely on another repository. But that's okay.

      Frankly, I'm willing to use non-GPL-friendly drivers for a video card. Yes, it would be nice if they'd show more respect for the GPL and FSF, but one has to be pragmatic.

    2. Re:Linux Driver State? by Anonymous Coward · · Score: 3, Insightful

      They suck just like they always have. But don't feel left out, they suck on Windows as well.

      ATI/AMD may at times make the fastest hardware but their Acillies Heel has and apparently always will be their sucky drivers. The hardware is no good if you can't use it.

      They need to stop letting hardware engineers write their drivers and get some people that know what they are doing in there. They need solid drivers for Windows, Linux, and a good OpenGL implementation. Until then they can never be taken seriously with their broke-ass software.

    3. Re:Linux Driver State? by LordLimecat · · Score: 1

      Quake3 probably doesnt need a top of the line graphics card. Go with an nVidia, for years that has been the best move if you think you may use Linux at some point.

      $30 should get you a card that maxes out anything quake3.

    4. Re:Linux Driver State? by simcop2387 · · Score: 1

      I've personally had stability issues with the AMD drivers for my laptop. But this seems to be because they only try to support ubuntu and all the versions that they use, anything else it's hard to get a fix for until ubuntu either updates to your version or you find a work around in the community. The open source drivers aren't as performant but they are much more stable for me.

    5. Re:Linux Driver State? by chill · · Score: 1

      Bah! My mistake. It is a heavily modified id Tech 4 engine, which is Quake 4/Doom 3 -- not Quake 3. No $30 card will max that out.

      My fault.

      --
      Learning HOW to think is more important than learning WHAT to think.
    6. Re:Linux Driver State? by drinkypoo · · Score: 2

      The almost-but-not-quite-latest card is generally fairly well-supported by fglrx. If your card is old enough to be supported by ati then it may work but it probably won't support all its features. You're far better off with nvidia if you want to do gaming.

      Every third card or so I try another AMD card, and wish I hadn't immediately. Save yourself.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:Linux Driver State? by div_2n · · Score: 2

      The closed drivers have serious quality issues with major regressions seemingly every other release.

      The open drivers are making great strides, but the performance isn't there yet for newer cards. If you are using a pre-HD series card, you'll find pretty decent performance that often beats the closed driver.

      Based on the progress I've seen over the last year, I would expect the performance for this new series of cards to be acceptable in a year or so for the simple fact that as they finish the code for older cards, much of the code base will help improve performance for newer ones.

      http://www.x.org/wiki/RadeonFeature

    8. Re:Linux Driver State? by saint0192 · · Score: 1

      I run Debian and Scientific Linux, and have used the Driver installer from AMD's page to configure the proprietary driver on both with no problems. My home desktop has an ATI 5770 running triple headed on Debian Squeeze and has been flawless and stable for over a year. The drivers are fine, IMHO.

    9. Re:Linux Driver State? by karolbe · · Score: 3, Informative

      State of ATI/AMD drivers on Linux is rather poor, much worse than nVidia. My recommendation is to stay away from AMD GPUs if you plan to use Linux. If you are looking for more details about AMD & Linux read this article on Phoronix: http://www.phoronix.com/scan.php?page=article&item=amd_ayir_2011&num=1

    10. Re:Linux Driver State? by makomk · · Score: 1

      They suck about the same amount as NVidia's Linux drivers in my experience, though it's compensated for slightly by software developers being more willing to work around NVidia driver bugs than AMD ones.

    11. Re:Linux Driver State? by makomk · · Score: 1

      It's probably more accurate to say that when NVidia break something it doesn't make Phoronix or get negative attention in the same way as when AMD do. For example, part of the reason I switched to ATI cards in the first place was because on several occasions NVidia managed to break their driver so that it caused system lockups on dual-core systems with the card I was using and then dragged their feet on fixing it. The final straw was their buggy rendering acceleration that made KDE 4 unusable - it took so long for them to fix it that I basically gave up and switched to the open source Nouveau driver before eventually buying an ATI card.

    12. Re:Linux Driver State? by LS · · Score: 1

      Fuck AMD. I specifically bought an HP D4-3011TX notebook due to it's relatively powerful Radeon HD 6750, and as it turns out the douchebags at AMD aren't going to put out a Linux driver that supports it. Their standard Windows driver doesn't even support it - you've got to use the old one from HP. And I DID do my research on this before purchasing. I couldn't find anything anywhere that stated that they wouldn't support it, and in fact everything on their site indicates that their drivers support the 6750. The laptop happens to also have an intel graphics processor, and AMD won't support chipsets that switch between two graphics processors. Assholes. I have to buy a new laptop because of this.

      --
      There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
    13. Re:Linux Driver State? by tyrione · · Score: 1

      The closed drivers have serious quality issues with major regressions seemingly every other release.

      The open drivers are making great strides, but the performance isn't there yet for newer cards. If you are using a pre-HD series card, you'll find pretty decent performance that often beats the closed driver.

      Based on the progress I've seen over the last year, I would expect the performance for this new series of cards to be acceptable in a year or so for the simple fact that as they finish the code for older cards, much of the code base will help improve performance for newer ones.

      http://www.x.org/wiki/RadeonFeature

      Ah yes, the great myth of myths. The Open Source version with zero 3D acceleration, OpenCL support and much more are great! The proprietary version with all support SUCK! This is getting very old.

    14. Re:Linux Driver State? by tyrione · · Score: 1

      The big Pile of Crap in the equation is X-Windows/XOrg Server. It's junk and it's mainly due to it being ductaped with functionality well beyond it's design thus the need for Wayland.

    15. Re:Linux Driver State? by drinkypoo · · Score: 1

      fglrx is great for newer cards. But the older stuff is better supported by the "plain jane" x.org radeon/radeonhd drivers. Bother yourself with fglrx as a last resort.

      The machine I'm using right now has R690M and I run Vista on it because the graphics drivers for every other OS are garbage. 7 will run with a Vista driver but only resume from suspend once, on the second try you get a free reboot. The free ati driver trashes the display even with renderaccel disabled and fglrx doesn't support the hardware at all, nor did it when it was released. I'm done with ATI forever, thanks.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  8. That FERMI fire... by Anonymous Coward · · Score: 1

    ..keeping you nice and warm in the winter?

  9. Re:Yeah but compatibility... by Tr3vin · · Score: 1

    The only difficulty I have had with my 5870 was during the first week that Rage was out. It was a terrible mess. Once the drivers and game were patched, everything worked fine. I have never had issues with any Indie games though. "Compatibility" is typically measured in the number of patches made to the drivers to work around the various developers' interpretations of OpenGL or DirectX.

  10. Re:It's too bad... by jiriw · · Score: 1

    Well .. PC Perspective had to benchmark this card with some sort of drivers... Guess what; those probably were written by AMD personell. It's already faster than the competitors offering. If it had any major defects they surely would have mentioned it in the article. So if that's total garbage, it can only improve, no?
    I'm not that afraid the cards will be usable only as badly designed space heaters. Because apparently that's something they do badly... having a similar thermal envelope as the previous gen cards. The developers of high power PSUs will be the least pleased with this new product :P

  11. What bugs me most by Psicopatico · · Score: 3, Interesting

    Why card manufacturers utilize (rightfully) new manufacture processes (28nm transistors) only to push higher performances?

    Why the hell don't they re-issue a, say, 8800GT with the newer technology, getting a fraction of the original power consumption and heat dissipation?
    *That* would be a card I'd buy in a snap.
    Until then, I'm happy with my faithful 2006's card.

    --
    Mastering the English language is fucking easy: all you have to do is to put an f* word in every fucking sentence.
    1. Re:What bugs me most by jandrese · · Score: 4, Insightful

      The problem is that speed is only one part of the equation. that 8800GT only supports DX10.0. DX10.1 games may run, but you'll find them crashing after awhile unless the developer was very careful (they were not). DX11 games won't work at all.

      You're much better off with a modern card that just has fewer execution units if you want to save money. They won't be out right away (the first release is always near the top end), but they will eventually show up. Since you're worried about saving money/power, you don't want to be an early adopter anyway. Oftentimes the very first releases will have worse power/performance ratios than the respins of the same board a few months down the road.

      --

      I read the internet for the articles.
    2. Re:What bugs me most by bemymonkey · · Score: 1

      There are a few cards out there that have relatively low power consumption. The 8800GT idles at about 50W and uses about 110W under load... mid-range ATi cards like the 6670 or 6750 use 12-16W idle and less than 90W (70W in the case of the 6670!) under full load.

      My next card will probably be either a 6750 or one of the midrange 7 series cards (provided there's one that uses significantly less than 100W under full load)... should cut my power consumption nicely (currently running an 8800GT).

  12. But can it run Unity without lag? by captrb · · Score: 2

    But can it run Unity on two screens without lag? I suspect that whatever video card I buy, the modern Linux dualhead display will feel slower than it did in 2005 :-/

  13. Re:It's too bad... by Dr.+Spork · · Score: 4, Insightful

    Which version are you having trouble with? Are you sure that you're not just mindlessly repeating a 7 year old meme? Are you also one of the people who switched to Chrome because "Firefox uses too much memory" when simple tests show that Chrome uses more? I know it feels like you're a part of the club when you repeat what you hear from the other club members. But don't confuse groupthink with truth - especially when it comes to the quickly-changing world of tech.

  14. yes. 60 fps. by unity100 · · Score: 1

    because, there is at least ONE research that shows human physiology and senses are able to perceive differences in frame rates above 24 fps as smooth ?

    no. the question is rhetorical. there isnt one single research that shows humans are able to perceive a difference in between 40 fps and 60 fps. its total bullshit.

    hdmi specification requires 24 fps. not 60 fps. because, 24 fps is scientifically backed, whereas the only thing backing 'i can perceive 60 fps' is the self-propagated bullshit from gamers. nothing else.

    1. Re:yes. 60 fps. by unity100 · · Score: 1

      yeah please link me one of the papers that say people can distinguish in between 30 fps, 40 fps and 60 fps and therefore 60 being the 'necessary norm' for pc gaming. im waiting.

    2. Re:yes. 60 fps. by unity100 · · Score: 1
      im going to just slap the same response :

      yeah please link me one of the papers that say people can distinguish in between 30 fps, 40 fps and 60 fps and therefore 60 being the 'necessary norm' for pc gaming. im waiting.

    3. Re:yes. 60 fps. by Your.Master · · Score: 1

      If humans can perceive at most 24fps then you need to display at a minimum rate of 48fps (Nyquist rate) in order to reliably convey that information to a human; else you'll jitter.

      But humans don't actually take frame-like snapshots. The flicker fusion threshold for black & white is about 60fps with noticeable variation between individuals. Human beings can reliably identify an object flashed in from of them for only 5 milliseconds: effectively 200fps for one frame. Even though they cannot distinguish the same video played at 200fps and 100fps (the latter one skipping alternate frames to keep the same pace).

      HDMI was 24 fps because film is traditionally 24fps. Film gets away with 24fps because of motion blur. Somewhere around 60fps is pretty decent for images that aren't blurry.

    4. Re:yes. 60 fps. by unity100 · · Score: 1

      yes. im an idiot. and where is the research that supports the proposition that humans are able to perceive 60 fps again ?

      cant hear you ?! where ?

      nowhere i guess. other than subjective propositions and perceptions. 'i can see this i can feel this bleh blah'.

    5. Re:yes. 60 fps. by Luckyo · · Score: 1

      While I can't "link you papers" as I've studied from actual dead tree books back in university, the structure of human eye can be accessed pretty well just by looking at wikipedia. You have focus in the center, highly populated with slow and data-heavy color-sensitive receptors, and periphery highly populated with intensity-sensing fast receptors. Peripheral vision is designed by evolutionary process to track movement, and as a result is capable to distinguish a lot more images every second then focus.
      Another part of the reason why focus is largely incapable of tracking faster movement is because optical nerve compresses raw data extremely efficiently before it's sent to the brain. Much of the compressions is related to the "smoothing of movement" (and many of the so called "optical illusions" you can see on paper are usually a result of this compression). Nature is essentially saving on resources where they're not judged as necessary for survival.

      I'm not sure where you're getting the info that human eye can't track over 24 images per second when pretty much any doctor, or person who studied usability in terms of human perception will be able to tell you you're wrong. There are a couple of ways in which you can test it yourself on yourself if you're doubtful, such as looking at a 50hz CRT television with your focus, and then peripheral vision and noting how you begin to be able to tell that image is in fact blinking as it shifts to peripheral vision.

    6. Re:yes. 60 fps. by unity100 · · Score: 1

      The flicker fusion threshold for black & white is about 60fps with noticeable variation between individuals.

      FLICKER fusion threshold. not image interpretation threshold.

      which is why we are comfortable with 60 hz lcd/led monitors, as opposed to being uncomfortable with 60 hertz crt monitors.

    7. Re:yes. 60 fps. by Luckyo · · Score: 1

      The intentional blurring is a part of it, yes, but it's just a part. There is also the issue of how we as humans process the visual data (i.e. over 24 pictures per second gets interpreted as continuous movement).

    8. Re:yes. 60 fps. by chrisG23 · · Score: 1

      Show me a study. No I am serious. My understanding is that around 24 fps is necessary to trick the human eye into seeing continuous motion, hence movies are shown at 24 frames per second, but also using blurring on individual frames. In other words if you look at a single frame of a scene in a movie where the action is happening quickly, the single frame will not be a static image, it will have blurring artifacts. If the single frame was a sharp static picture and was in between other sharp static pictures, the movie would look really weird playing at 24 fps whenever there was a lot of motion happening on the screen.

      I can see the difference in a game running at 30 fps and 60 fps. Both look like they are moving pictures and not a series of still images being constantly redrawn, but there is a distinction i can make between the two. You probably can too. Setup a blind seeing test if you want to find out.

      I also prefer games at a constant 60fps over games at a constant 30fps. I notice the difference. I like the 60fps ones more.

  15. Re:It's too bad... by drinkypoo · · Score: 1

    When I brought home my R690M-chipset-based netbook ATI had already abandoned the X1250 graphics in it and dropped them from fglrx (assuming they were ever in there) and they apparently haven't given the folks making the ati driver enough information to support it properly despite their claimed commitment to open source (IME intel has made good on this in more cases than AMD) so it craps all over my system if I try to run Linux, even with RenderAccel disabled.

    ATI Rage Pro stuff is the only ATI stuff that seems to work flawlessly under Linux for me... but how old is that? And how bad were the windows drivers for those cards when they were new?

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  16. Re:It's too bad... by Reverand+Dave · · Score: 1

    I'm speaking as a technician that works in a shop that uses almost exclusively ATI cards and having experienced many many problems caused DIRECTLY by shitty ATI drivers.

    --
    I got here through a series of tubes
  17. My NVIDIA driver died when I hit the comments page by kaychoro · · Score: 1

    Ironically, when I started reading people's comments, my driver failed and had to be reloaded in Windows 7 for my year old NVidia card.

    --
    //TODO: create a signature
  18. Re:It's too bad... by Dr.+Spork · · Score: 1

    Yeah, but you know very well that the policies back then (many years ago) don't apply to ATI practices with new hardware, which is what this article is about. For starters, it's a different company now. Also, their relationship with the OSS community has changed a lot. Maybe they're not going back and fixing 7 year old problems, but that doesn't mean that their new stuff has the same problems. I'm not saying that everything is peachy now with the drivers, but I'm saying that I see too many people base their conclusions on what they know to be outdated reasons.

  19. Re:switched to radeon, not thrilled. by jandrese · · Score: 2

    Those freezes are probably the driver crashing and resetting itself. It used to be that a driver crash brought down your whole system, but now they can do it in the background silently and all you'll notice is some stuttering (or a short freeze).

    I suspect that ATI and nVidia have been able to use the silent-restart feature to sell more defective cards. If your system totally locks up every half hour when playing a game, you're going to return the card. If it freezes but then resumes silently you may be annoyed but not pin the blame on the card, and not be annoyed enough to actually take action. It could be the disk, motherboard, or something else too, you don't get an indication that it was a video card problem. The very first revisions of this feature used to pop up a box telling you what happened, but that doesn't seem to be the case anymore.

    --

    I read the internet for the articles.
  20. Re:It's too bad... by Reverand+Dave · · Score: 1

    Read below before you start going all fan boy. I routinely have problems with that shitty catalyst software on a wide numbers of computers in the shop I work. It's experience talking. So I guess you could count your trolling as unsuccessful.

    --
    I got here through a series of tubes
  21. I don't get it. by pablo_max · · Score: 1

    How is this modded as insightful?
    What have Linux driver to do with this card? How are Linux users in any way the target market for a high end enthusiast GAMING graphics card?

    Perhaps once you can purchase BF3 or the like for Linux, then ATI and NV will spend more time writing drivers for Linux.

    I cannot imagine that anything more than an older HD48xx series will help you in any way.

    1. Re:I don't get it. by chill · · Score: 5, Insightful

      Because it was a question that people other than just me were curious about?

      Did you read the entire post? Or did your head just explode when seeing "Linux" in a gaming thread?

      nVidia already spends time on quality Linux graphics drivers. They run fine on both 32-bit and native 64-bit Linux systems. I was wondering if the AMD/ATI stuff had matured as well is all.

      Take a valium and go back to getting your ass n00bed by 10-year-olds on BF or MW.

      --
      Learning HOW to think is more important than learning WHAT to think.
    2. Re:I don't get it. by Korin43 · · Score: 1

      Linux people play games? I thought this was still the 90's!

  22. yes yes. by unity100 · · Score: 1

    its THAT obvious, THAT well known, THAT common, THAT normal, and yet among the approximately 6 people who called me 'idiot' in this thread after i asked them where was any research that showed people can perceive 30, 40 and 60 fps, have yet to still bring ONE research.

    oh, one of them linked to a random website/blog that says the same thing, from some dude's mouth tho. thats what they understand from 'research'.

    1. Re:yes yes. by anonymov · · Score: 1

      And you're yet to deliver a research showing 24 fps is enough, don't forget that.

    2. Re:yes yes. by epine · · Score: 1

      Let me be number seven: you're an idiot.

      Since when is the HDMI standard is a good reference point for arguing human perceptual limits? Furthermore, many things which are quite obvious have no supporting research. Research is like open source, except that the itch has to be even bigger to successfully fund the project. Where's the incentive for pouring research dollars into quantifying the trench between 24 fps and 60 fps? Celluloid is not getting cranked above 24 fps for mainstream productions due to cost reasons (it was tried and failed more than once), and digital playback devices are standardized at 60 Hz already, which poses hardly any cost barrier just a few years down the road. For every paper on the fundamentals of visual motion perception, Google returns a hundred patents on motion estimation and interpolation devices screaming to be monetized.

      I've read several excellent papers over the years on the trade-offs in human acoustic perception (which the margins of my generosity are too small to fish up) where the golden ears demonstrate different trade-offs between fine pitch/duration perception, but always along the same contour.

      From Judder-Induced Edge Flicker in Moving Objects

      In natural scenes, smooth pursuit stabilizes or reduces the temporal rate of motion of a moving image on the retina. Smooth pursuit of a sequence of momentarily stationary images, however, produces a geometric shearing of the image on the retina

      This paper is talking about degradation. For my purposes, if I can discriminate degradation at 30 fps vs 45 fps, then I can perceive something valuable in one that the other lacks.

      In many theatres, I find the judder so severe in a rapid pan I can almost count the frames. Back in the day, 45 fps was the break point in many games where my motion estimation starts to feel creamy enough to nail a snap spin frag. I could image a small additional improvement all the way up to 60 fps, if you're after that last one percent advantage.

      Strangely, there in an ethos is science (which I generally laud) where many researchers tune out the ridicule and devote themselves to proving the obvious nevertheless. Perhaps the definitive paper you are seeking will make the cut on next year's Duh! list.

      From Duh! The Most Obvious Scientific Findings of 2010

      Guys also indicated that even with hook-ups (which are meant to be string-free), they feared their casual-sex partners would seek a relationship. Women indicated the opposite, wanting a relationship and worrying about becoming too attached to a noncommittal other. Who knew?

      Sometimes it is THAT obvious. And now, in 2011, we have a paper to cite.

  23. Re:switched to radeon, not thrilled. by Shippu · · Score: 1

    I had a similar problem with my nvidia 7600gt, where I would get lock ups every 10 minutes or whatever in most games, which was apparently caused by a hardware bug. There were also green dots and lines that would appear on the screen. Like they would start as dots and turn into lines if i scrolled down a web page for example.. So this type of shit isn't limited to ati/amd.

  24. Re:switched to radeon, not thrilled. by Shatrat · · Score: 2

    I'd recommend using OCCT to run a stability test on the card, and also note the temperatures and system voltages it hits when fully loaded.

    What you're describing could also be an overheating issue or a power supply shortage. If the temperatures are approaching boiling, that's a problem. If the voltage drops significantly when your CPU and GPU scale up, that's also a bad sign.

    Alternatively, yeah it could be crummy drivers.

    --
    09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
  25. Re:My NVIDIA driver died when I hit the comments p by Mashiki · · Score: 1

    Well nvidia just released a new beta driver the other day it seems to be stable and I haven't had a TDR since yesterday with it.

    Win7/vista 32
    Win7/vista 64
    XP
    XP 64 server and 2003 64 server
      The TDR problem has been on going with the 280 release and all that the 275.33's were the last stable release, it looks like the 290's are finally stable. Only took them 6mo.

    --
    Om, nomnomnom...
  26. Re:It's too bad... by keith_nt4 · · Score: 1

    Which version are you having trouble with? Are you sure that you're not just mindlessly repeating a 7 year old meme? Are you also one of the people who switched to Chrome because "Firefox uses too much memory" when simple tests show that Chrome uses more? I know it feels like you're a part of the club when you repeat what you hear from the other club members. But don't confuse groupthink with truth - especially when it comes to the quickly-changing world of tech.

    Well there's been a few version changes in firefox since this time but at my last job 6 or so months ago I had to run chrome because the employer-issued laptop simply couldn't run firefox or couldn't anything *besides* firefox... Chrome on the other hand ran perfectly on this pathetic laptop. So chrome is taking up less of something. If not memory than...something else? All I know is on a laptop with very limited resources Chrome ran great and FF ran crap.

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  27. I'll bite. by pepty · · Score: 1

    there is no difference in between 25 fps, or 30 fps or 40 fps to the human eye playing a game. other than the counter fraps shows. there wasnt any difference in between these with respect to human physiology and eye-brain connections either.

    Cite?

  28. What is science? by Warma · · Score: 1

    Did you actually read that thesis? The author defined his methods and subjects well, and created test situations with clear, measurable metrics in addition to just user perception. He then shows the data he got and you can do your own conclusions. I cannot understand, how that paper would somehow not count as research.

    You see, the point of science is not to about WHO did something and what were their credentials. That's the whole point. Only truth matters, and how you approach it. Not only did the author of said thesis postulate something, he actually tested it by meticulous experiment and proved his case. This is what SCIENCE is.

    After reading that paper, if you disagree, you really have to have something to show for it. Either do your own study or present us with a critique of the paper, because that undergrads just completely destroyed your position.

  29. Bitcoin by Rinisari · · Score: 2

    What's the Bitcoin Mhash/sec?

  30. Crysis *is* an unoptimized mess. by Anonymous Coward · · Score: 1

    My high-end hardware doesn't run it right, and my hardware is better than yours and more expensive than yours.

    Likewise, ioDoom3 will be coming out soon with integrations from Doom3_Voodoo2 Patch and FastVoodoo so that you can see how shitty an engine truly is when all it's eye-candy are shutoff so that the Owner/player can experience the engine with the logical controls and quicker primitives. Whatever it takes to win is what proves how non-efficient an engine truly is, and Crysis is worse than Doom3.

  31. Nice to be able to turn it off by BlueCoder · · Score: 1

    I like the prospect of turning off the graphics card. I could use a KVM to switch to built in graphics. It's a shame they didn't actually put a low end chip with built in memory that could run on a couple watts. Seems short sighted to me.

  32. Re:It's too bad... by drinkypoo · · Score: 1

    Yeah, but you know very well that the policies back then (many years ago)

    No, less than two years ago. AMD is the same company it was then, since that's post-merger. You're full of shit, and you don't know what you're talking about, and if you had looked the chipset I was talking about up with WIkipedia you would know that this was depressingly recent. You may comment again when you have done the requisite homework. Or, you know, when you stop working for AMD, you astroturfing tool.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  33. Where have all the by uninformedLuddite · · Score: 1

    bitcoin comments gone?

    --
    The new right fascists are bilingual. They speak English and Bullshit.
  34. Re:switched to radeon, not thrilled. by toddestan · · Score: 1

    From what I have heard, the crashes come from the card clocking the memory speed up and down. This also can cause corruption and flicking on the screen when it happens too. The 'solution' is to go into AMD's overdrive utility and fix the memory clock to some value. I don't know what this does to the power consumption, and in some cases it doesn't seem to help either.

    I must say I don't really care for either ATI's or nVidia's products, but when your only other option is Intel's integrated graphics you've got to pick on.