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Ubisoft Has Windows-Style Hardware-Based DRM For Games

New submitter Man Eating Duck writes "Guru3D describes how the activation system in Ubisoft's RTS game Anno 2070 also tracks hardware changes: 'So yesterday I started working on a performance review. We know (well, at least we figured we knew), that the game key can be used on three systems. That's fair; the first activation is used on my personal game rig. The second we installed on the AMD Radeon graphics test PC and the 3rd on our NVIDIA graphics test PC. ... For the NVIDIA setup I take out the GTX 580, and insert a GTX 590. When I now startup the game, 'BAM', again an activation is required. Once again I fill out the key, and now Ubisoft is thanking me with the message that I ran out of activations.' Guru3D subsequently discovered that Ubisoft was less than helpful: 'Sorry to disappoint you — the game is indeed restricted to 3 hardware changes and there simply is no way to bypass that.' I, and many with me, will never buy games with such a draconian DRM scheme, as it's very likely that I'll swap out enough components to run into this issue. Even the Steam version includes this nice 'feature.' It's probably a good idea to let Ubisoft know why we'll pass on this title."

473 comments

  1. And they wonder why people pirate by elrous0 · · Score: 5, Insightful

    At least we don't have to put up with too much of this activation DRM hassle on the console versions...for now anyway. Of course, consoles do tend to follow on the heels of PC developments. And you can bet Ubisoft and other developers would love nothing more than killing off the secondary and rental market for consoles the same way they've killed them off for the PC market. I don't look forward to a day when I start up and console game and it saying "Sorry, you need an internet connection to activate this game," or the day when I can't loan a game to a friend or sell it (or buy it) used.

    I'm not a pirate, but I can definitely understand why some otherwise honest people might turn to it (in light of the way honest people get screwed these days).

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
    1. Re:And they wonder why people pirate by tripleevenfall · · Score: 5, Insightful

      I agree in principle. I don't think I have ever pirated a PC game, but I would never buy a game that I can't continue to use in perpetuity. I understand their efforts to prevent piracy, but this rises to the level of me paying full price for a game and only getting a temporary license for it. No thanks.

      At least if I buy a console game I can be sure I won't get zapped with a "Sorry, you have to pay for this game again" screen eventually.

      It doesn't seem smart at all for Ubisoft to alienate their best customers, power gamers who probably make more hardware chances than anyone.

    2. Re:And they wonder why people pirate by Xenkar · · Score: 3, Insightful

      Pirates don't pirate because of DRM. They pirate because it is easier than working for x amount of hours and then driving to the store, hoping it is in stock, only to be hit with DRM.

      Pirate version has a small chance of being infected with something that will destroy your system, versus a guaranteed 100% chance that the retail version will be infected with something that'll ruin your computer's performance and deny you access to what you have bought. Usually the Pirate Bay comments will include stuff like "don't download it is infected" and eventually the admins will delete it.

    3. Re:And they wonder why people pirate by omnichad · · Score: 3, Insightful

      Right. When I buy a game, I want to be able to use it for 20+ years, whenever I feel the desire. How many computers have you had in the last 10 years? If you count hardware changes as small as a swapped out graphics card, I'd say at least 5+ computers in the last 10 years.

    4. Re:And they wonder why people pirate by FalleStar · · Score: 4, Interesting

      It's getting to the consoles now as well. I was fully intent on purchasing Battlefield 3 for PC, but I'd already gone well over my gaming budget due to good Steam deals. Some friends and I went out and rented a copy of BF3 on Xbox 360 instead just to find out that you need to enter a one-time use code that comes with the game to access the multiplayer. I fully understand the used game market hurts the developers; however, would it really have been unreasonable to include a 3-7 day trial for renters like myself.

      I'm glad this happened though, after playing the single-player campaign instead I deemed the game not worthy of a purchase. EA had a definite sale with me and managed to mess it up, my how these DRM schemes save them so much money.

    5. Re:And they wonder why people pirate by MightyMartian · · Score: 1, Offtopic

      With a reasonably decent emulator like DOSBox, I can play 20+ year old games if I like.

      --
      The world's burning. Moped Jesus spotted on I50. Details at 11.
    6. Re:And they wonder why people pirate by Anonymous Coward · · Score: 5, Interesting

      I've downloaded many pirate versions or cracks for games I own and even bought on launch day because the DRM is an annoying piece of shit that interferes with my ability to play, and sometimes with other functions of my machine.
      These other functions have even included being able to make functioning system backups or the ability to burn cds.

      I've never tried to crack a game on Steam, because once it's installed and has had it's activation, I've never been annoyed by any Steam game. With the frequency of changing hardware and the occasional nuke & pave (something that happens when you test beta software), I'm sure I'd hit their fuck you, err, activation limit in 6 to 8 months.

      Am I not what you call a pirate? Doesn't matter, I'm what Ubisoft calls a pirate, and their antics are the exact kind of reasons I use cracks. Not too likely to be doing it with their software now, they really pissed me off last year and I've vowed to not buy their stuff again, until they back off of the screw the customer garbage, because that DRM B.S. doesn't stop the pirates, it only slows them down, often by less than a few hours.

    7. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      It's available on Steam, whats this "stock" you speak of? I was actually intrested in this game, but I was put off by the DRM scheme attached with it. I still play Baldur's Gate on occasion, I imagine that would be quite difficult if it had the same DRM scheme as Anno 2070.

    8. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      There's already a lock on most console games already. You CAN'T change the hardware at all. You upgrade to the next gen console ("modify the hardware"), more than likely you won't be able to run older games. They've already got draconian DRM on consoles; it's just implemented in such a way that people seem to pass off as okay.

      When's the last time you ran unsigned code (even for homebrew games) on a console that hasn't been hacked?

    9. Re:And they wonder why people pirate by omnichad · · Score: 4, Insightful

      I think you're missing the ENTIRE point of this being a thread on Windows DRM. I'm saying that as many computers as I've had in the last 10 years, there's no way I could buy a game today with this DRM and still be able to play it in 20 years, because of the DRM and count of hardware changes.

    10. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      That's not true. I know a number of people who buy games that they really want to play, but pirate games with overly restrictive DRM. While I may or may not agree with them, their reasons are:

      1) Philosophical. Companies should actually care about their customers, not abuse them.
      2) Security. Remember Sony's rootkit DRM? The one that eventually became a security hole?
      3) Economic. As mentioned above, the solution is to "buy another copy" as you get new video cards is just offensive and unfair. How to solve this? Get a pirated version.
      4) Resource management. How much supplementary stuff should you have to install that runs continually in the background just to play a game?

    11. Re:And they wonder why people pirate by teslafreak · · Score: 3, Insightful

      Pirates don't pirate because of DRM. They pirate because ..... only to be hit with DRM.

      So in other words... they pirate becuase of DRM.

    12. Re:And they wonder why people pirate by tripleevenfall · · Score: 3, Informative

      It's just 5 hardware changes across all devices you own worldwide, which is even more ridiculous. Those hoping to play the game on both a desktop PC and a laptop around the house or on the road are even worse off. (again, something Ubisoft's best customers are more likely to do than anyone else)

    13. Re:And they wonder why people pirate by tripleevenfall · · Score: 1

      Well, they didn't lock Castlevania to only one console serial number. I'm guessing in the future things might not be as simple...

    14. Re:And they wonder why people pirate by TFAFalcon · · Score: 5, Insightful

      You won't be able to play it in 2 years, when they shut down the auth servers and forget to release a DRM patch.

    15. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      Think i'll start putting in floors in apartments... max 3 objects allowed to be brought into the apartment before full price of the floor will be charged again...

    16. Re:And they wonder why people pirate by Amtrak · · Score: 1

      That's to bad, BF3 for PC is a great Multiplayer game and you really can't judge the game based on the Single Player either. EA really is shooting themselves in the foot by not doing what you suggested. Though I have to say the web based match making service pisses me off at times, and the lock into origin is annoying as well. Just what I need another large always running game service. I already have steam running all the time now I have to have origin too. Next thing you know someone is going to come out with some apps that merge my origin, steam, aim, yahoo chats all into one. It's the early 2000's all over again.

    17. Re:And they wonder why people pirate by RMingin · · Score: 5, Informative

      Quote: "I've never tried to crack a game on Steam, because once it's installed and has had it's activation, I've never been annoyed by any Steam game. "

      Be careful. Being on Steam only guarantees it has the light layer of Steam DRM, it DOES NOT prevent the publisher from requiring other, more obnoxious forms of DRM as well. I bought that Pitch Black game on Steam (super sale, looked entertaining), but have never been able to play it because it packs in a non-64bit compatible version of SecuROM as well.

      --
      The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
    18. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      I was just playing a super nintendo game this weekend on an emulator.

      Zombies Ate My Neighbors, a classic title I'm extremely happy to still be able to play.

      Played it with my brother in the 90's when I was growing up. Or what about Starcraft 1 from 1996? Games today will not last as long.

    19. Re:And they wonder why people pirate by jellomizer · · Score: 1

      Of course most of the people Pirate software because they can. I want it, so Ill pirate it for free, then they will use some ideology to justify it to themselves.

      That said DRM makes it worse because it only cuts on the casual piracy Eg. I buy a copy and I share it with my friend. But it doesn't effect the hard core pirates who will disable the DRM (By manipulating the program) and Mass distributing it over the internet to many people.

      The Casual Pirate is actually helpful to the company. Because the number of Purchase to users is low. 1 Purchase for 4 users. And those 3 users who got the free copy from a friend get to play it and if they like it they will return the favor and buy an other game (perhaps from that company because they liked the game) and share it with their friends.

      Back in the olden day me and my friend shared copies of Sierra Games, combined we probably bought more copies of Sierra Games then we would have if we didn't share them.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    20. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      Pirates don't pirate because of DRM. They pirate because it is easier than working for x amount of hours and then driving to the store, hoping it is in stock, only to be hit with DRM.

      Funny, that doesn't seem to be a problem with digital distribution. There must be some other reason...

    21. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      Actually, some do pirate because of DRM. I do, and only Ubisoft...ever since I bought a game from them, and the DRM would bluescreen my machine every time I ran it. The support tech closed the ticket because I doubted that something he wanted to try (flashing the BIOS...again...with the same version) would work. From that point onwards, Ubisoft never got another cent of my money, while I paid for every other game I played.

    22. Re:And they wonder why people pirate by Ihmhi · · Score: 4, Insightful

      Man, can you imagine? I bet 20 years from now we're going to have to do things like emulate false activation servers for DRM so we can actually play the games.

      It's ultimately a technical problem we've already solved. We would just end up running another specialized piece of software in a virtual machine like many of us have to do now with Windows 7 and playing games.

      Look at something like DOOM. No DRM really (at least not of the nastiest sort), but it can't exactly run natively in Windows 7. Instead, it gets run in DOSBox. I'd imagine that 20 years from now we'll have Starcraft II emulating Blizzard's older Battle.net servers so we can actually play it.

      That, or we can just use the cracks that exist now and then run it in the appropriate OS via a VM.

    23. Re:And they wonder why people pirate by Anonymous Coward · · Score: 5, Insightful

      Sure you will. Download a crack.

      These game companies are a joke. They'll never outsmart the cracking groups.

    24. Re:And they wonder why people pirate by Ihmhi · · Score: 2

      I've only ever been annoyed by two games I own on Steam.

      First is Beyond Good & Evil. You can't really config the controls to set up a gamepad properly (and it's a port from a console!), so I have to use XPadder (a wonderful program that lets you remap keys from one device to another, plus do cool things like macros and whatnot) to get a controller to work correctly.

      Secondly is Street Fighter IV. I bought it to enjoy it on my PC and play with my friends. I have to sign into that goddamned Windows Live service everytime. I'll definitely be more careful about buying games with this extra junk added on, and had I paid attention and known that I'd have to run the Windows Live service on top of running Steam just to play Street Fighter IV I probably would have never bought it.

    25. Re:And they wonder why people pirate by Uhyve · · Score: 1

      Steam have been known to run out of CD keys in the past... yes, seriously. Happens during the sales every now and then.

      On topic: We all know the solution, if you want to play one of their games, just pirate it. Are you so good of a person that you actually care about it being illegal? I'm sure as hell not, I've not resorted to it yet, but I'll do it without a second thought if Ubisoft release a PC game that I really want to play (Settlers 7 was almost the breaking point for me).

    26. Re:And they wonder why people pirate by ArhcAngel · · Score: 5, Interesting

      Try playing a Microsoft Games for Windows Live title. I was right in the middle of a big fight in Batman Arkham City when I got kicked out with a message telling me I had logged in to another PC. Turns out my wife had fired up the Xbox 360 to watch a DVD. It automatically signed me in and BAM!

      --
      "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
    27. Re:And they wonder why people pirate by 0123456 · · Score: 1

      Ha-ha. GFWL... not content with forcing you to reboot after installing a crappy like OS update, now Microsoft force you to exit and restart your game just so you can update the GFWL crap that you didn't want in the first place.

      After my experience with GTA4, I vowed never to buy another GFWL game. In fact, I don't buy any games on Steam any more if they have anything more than the basic Steam DRM.

    28. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      Uncharted 3 has an online activation code that can only be used once. If another user wants to play it online they need to purchase an online subscription for $15. Such a joke. I'm never buying the game again.

    29. Re:And they wonder why people pirate by NeutronCowboy · · Score: 5, Informative

      I fully understand the used game market hurts the developers;

      WRONG WRONG WRONG. I'm sorry, but you've been bamboozled. The used game market doesn't hurt the developer. The used game market is a secondary market that exists in parallel to the primary market, wherein owners exchange goods in return for money. Any time a game enters the used game market, the developer has already received money for the game. Furthermore, if it's a true used game market, the games in circulation are originals, and don't involve CD-Rs. Therefore, from the perspective of the developer, any game that is in the used game market is identical to a game that is sitting in the closet of the first buyer of the game.

      The argument that the used game market hurts developers is identical to the one that people who don't buy multiple copies of a game hurt a game developer, or who don't buy the same game every 6 months, or every 3 months. It is fundamentally based on the assumption that developers have a right to your money, and that you do not have a right to the product you're buying from them.

      It is absolut bullshit, and every developer who pulls this argument gets put on my personal do not buy list. Yes, I'm down to buying a few games per year, mostly from small time developers. I still buy the occasional big-budget title, but after ME3, I'm probably done for a long time.

      --
      Those who can, do. Those who can't, sue.
    30. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      "I don't look forward to a day when I start up and console game and it saying "Sorry, you need an internet connection to activate this game,""

      Stay away from indie games on the 360 then. IIRC they require an internet connection to run.

      There are also several PS3 downloadable titles that also require an internet connection while being a singleplayer offline game otherwise. (Final Fight being one of those iirc.)

    31. Re:And they wonder why people pirate by spire3661 · · Score: 2

      On a single player game like that just make a local GFLW account. And I agree that particular issue is very frustrating (Shame on netflix for allowing MS to put their service on the gold tier instead of free like the other 599 devices that can run netflix)

      --
      Good-bye
    32. Re:And they wonder why people pirate by CronoCloud · · Score: 1

      When's the last time you ran unsigned code (even for homebrew games) on a console that hasn't been hacked?

      I could do it right now. PS2 Linux kit, I has it.

    33. Re:And they wonder why people pirate by gorzek · · Score: 2

      Not to mention, some Steam games come with DRM like "Games for Windows Live", so while you may be able to install the same game via Steam any number of times, it has a finite number of GFWL activations to it.

      I buy a lot of games, but I've become very careful in my purchase choices over the past couple years because of this crap. Has there ever been any single-player game that was effectively prevented from being pirated? It's easy enough to track keys and so forth for multiplayer, but with SP it doesn't seem like they can ever fully prevent cracking. At this point, why even bother? Do they think they can fully thwart piracy at some point in the future? Good fucking luck.

      Just throw in a disc check for games on disc, and a Steam check for Steam games. Screw all this other crap. All it does is piss off customers and--more importantly--breaks things on their systems. Why the hell aren't they legally liable for that? I doubt a click-through EULA can be found to give them carte blanch to screw up your PC's functioning.

    34. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      I think the chances of infection are higher than you think. I think you put way too much faith in your AV software. I've seen this dozens of times and they always come back with a virus. Oh well, you're just another zombie and you don't even know it yet.

    35. Re:And they wonder why people pirate by Anonymous Coward · · Score: 5, Interesting

      I think Ubisoft needs to take the rose colored glasses off.

      If I go based on JUST the equipment in my room right now...
      8 PC's. These represent every PC I've used as my primary (excluding two) since 1997. I'm not going to rebuy a game a second time unless I REALLY loved it. I have physical copies of sierra games that don't work, so I bought the steam versions... which don't work(as in they don't work without tinkering.) This is what happens when the naive assumption of the existing hardware and operating system is used as a programming constant. I have physical copies of the Origin/Ultima/Wing Commander games, and I bought digital download versions where available.

      Some of these games I had obtained at some point as a pirated copy, back before CD-ROM, you used to have to make physical copies of everything, this was a behavior instilled by Binary Systems - Starflight, and the early AGI Sierra games. Always play from the play disk, and never the originals. We no longer have the option to backup games, it's all "in the cloud", which means that should that company ever go bankrupt, or in the case of Sierra, all the source code to the game is lost, there is absolutely no way to play a game. At that point, only the pirate copies survive.

      I'm actually rather fond of the "instruction manual" and "activation key" based installations, because you had to own the game at least once to install it. But after installing it, you still need to have the physical game to play it, not necessarily in the drive.

      What's the best form of light-DRM?

      Time-based activation IMO. Install the game with the code, give it 48 hours, and then the game tries to activate "online", or activates once multiplayer is engaged. Once activated, it only checks for simultaneous usage during multiplayer. This gives a wide enough window for people to try/rent a game, benchmarks, and swap out hardware to find the best working combination. As long as the "disc" is in the drive (or for download games, internet connectivity,) it resets the activation countdown to zero. If the game is already "in use" with that key, it just refuses to run without the disc (or until the other copy disconnects.)

      The point of light DRM, as opposed to heavy-handed DRM, is to discourage casual copying (eg borrow from a friend, and then play from the installed copy in perpetuity.)

      Heavy handed DRM assumes the user is a criminal and forces them to buy the software, or contact customer support again. Adobe does this with Photoshop, they write hidden sectors on the hard drive so that you can't casually hack the trial countdown. I've had to call Adobe no less than twice, and it's the only reason why I don't routinely reinstall the Windows OS anymore (I used to reinstall it every 6 months) because I have to call adobe and tell them I'm not running it on more than one PC.

      Let's put this in perspective. If you pay someone minimum wage, eg 10$/hr to just field "I can't activate" calls for your games. You increase your support costs by having this.

      Now I'm not saying that people don't pirate, because I've known more people who pirate PC games than I know people who never pirate. But there's behavior patterns that make it VERY easy to tell who's pirating the game, and that's a lot more cost effective to deny service to pirates. One way is to break the game so that pirate copies are effectively spoiled and useless. Put a timebomb in the game that is only triggered by skipping the activation step. Most "cracked" games simply NOOP instructions for doing the activation, they don't actually reprogram anything. So at some point in the game, something will look like a bug, but not positively identify that it's caused by piracy. The bug is then fixed by putting the original media or network connection in DDL versions back in the drive. Yes I'm aware that people make drive emulators, but that's not the point. It's actually an endless loop of having to install the unmodified game, patch, crack, reinstall, patch, crack to get past the timebomb.

      It doesn't need to prevent the piracy.

    36. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      Be careful on that. Some console games I have purchased will come with a CD key that can only be used once. Buying it used means you have to purchase (for $25 or so) a key to allow it to play multiplayer, or use DLC.

      Consoles are the dream for game companies. It is trivial to kill the used market by demanding games be bound to accounts (which can be easily banned forcing a gamer to re-buy everything). Not to mention all the DLC stuff.

    37. Re:And they wonder why people pirate by Mitreya · · Score: 0
      I fully understand the used game market hurts the developers;

      That is not really true. One theory I have heard is that game prices already include the intrinsic resale value of the item. Just like if I buy a car for $15K, I expect I can resell it for, say $5K in 3 or 4 years. If I knew that the car would be utterly worthless resale-wise, I probably wouldn't buy it for $15K.
      Once game sellers find a way to completely eradicate the used game market (to the point where 90%+ of the users will be aware of inability to resell), they will suffer the consequences. They just want to have their cake and eat it too.

    38. Re:And they wonder why people pirate by gorzek · · Score: 2

      I pirate either as a "try-before-you-buy" (and that means I delete games I don't end up buying), or use it for games I bought but the retail version is known to have some kind of nasty DRM in it.

      I have a couple games on Steam that have the godawful Games for Windows Live crap on them, and I assume it's just a matter of time before I'm not allowed to play them due to some SNAFU on Microsoft's part. I am fully prepared to pirate said games at that point.

    39. Re:And they wonder why people pirate by luis_a_espinal · · Score: 1, Funny

      Sure you will. Download a crack. These game companies are a joke. They'll never outsmart the cracking groups.

      Vicariously feeling cool bro?

    40. Re:And they wonder why people pirate by SuricouRaven · · Score: 0

      BG&E... I pirated that! Didn't use a gamepad though. I found it rather creepy, but for the wrong reason: Those anthropomorphic characters. I'm a furry, I like the idea, but... they were never acknowledged. They act human, they are treated as human, they sound human. Like there is this gigantic elephant in the room and no-one wants to acknowledge it. Not a single line references the fact that animals are walking around, talking and holding jobs. Even a throwaway joke about the problem of sitting in a chair with a tail would have helped. It feels as if the game was written for all-human characters, and then some joker swapped the 3D resources out.

    41. Re:And they wonder why people pirate by Mephistophocles · · Score: 3, Interesting

      5?? Hell, i've probably had 20. Especially if you count every single hardware change.

      I wonder how deep this protection goes, i.e. we know it works with video cards - how about monitors? What happens if I get a new keyboard (especially one that would require drivers, i.e. high-end gaming keyboards and the like)?

      Fortunately haven't bought this game (and now never will), but if I had I'd be demanding money back. Bad move, Ubisoft. Makes me not want to buy any of your products again, ever.

      --
      Deja Moo: The distinct feeling that you've heard this bull before.
    42. Re:And they wonder why people pirate by badboy_tw2002 · · Score: 2

      When you're talking about bits on a disc, you're completely right of course. There's nothing owed to companies and nothing you owe them. But in terms of an online service, there's nothing they owe _you_ in terms of allocating storage and bandwidth within the service for your online experience. There was no exchange of money, you're not their customer, etc. You aren't buying anything from them, so you don't have a right to anything from them.

      Whether that's a good business strategy of course is up for debate.

    43. Re:And they wonder why people pirate by sg_oneill · · Score: 5, Insightful

      No, he's making a point. This sort of shit penalizes people who buy the software whilst doing nothing against pirates, because lets be honest here: This game will be on pirate bay within a week of release and the version of pirate bay will have the DRM as severed as charlie sheens tv career.

      And thats whats so bizare. What rational consumer wants to PAY for a product that has judasware when they can download for free the same-product with the judasware removed.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    44. Re:And they wonder why people pirate by Renraku · · Score: 1

      I bought Section 8 and have played it all of twice because Games for Windows Live is a piece of shit that is down half the time, slow, likes to give random mysterious errors, and randomly brings up windows in the back ground that makes my full screen game minimize. I will never own another game that uses GFWL.

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    45. Re:And they wonder why people pirate by dow · · Score: 1

      I'm sure I'd hit their fuck you, err, activation limit in 6 to 8 months.

      Until December I used an 18 month old graphics card, then bought myself an early x-mas present to improve my BF3 experience. Within a few weeks it seemed to develop a fault so got RMA and put a spare card in (~4 years old) which could still play more than I thought. Anyway, on getting the new card back, this would have been my 4th change, (although back to an old hardware setting).

    46. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      I buy the game. Download the pirated version, install it (not the bought version) and play only the pirated version.
      Why? No DRM to fuck up my machine, pardon my English. No DVD constantly in the drive (getting scratched, noise, etc.), and an easier load, in general.

      Ubi, welcome to the history books. It's the only place you'll be seen in a few years if you keep this shit up.

      Ex Settlers player.

    47. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      True true, I've been playing Dr Mario for longer than a decade. I gave Donkey Kong Contry a quick run last year. Super Mario All stars is in my quick load list, despite the catridge resting peacefully in a box. Some games are just classics.

    48. Re:And they wonder why people pirate by Mephistophocles · · Score: 4, Informative

      I bet 20 years from now we're going to have to do things like emulate false activation servers for DRM so we can actually play the games.

      Maybe you will. I sure as hell won't, because I won't buy a game that uses DRM like that on general principle. I don't care how awesome it is - my life will not be duller or less meaningful if I never play it.

      This is one of the principles Ubisoft and others have forgotten. I don't have to buy your crap, and I sure as hell won't if I don't trust you. Ever. You aren't entitled to a sale, Ubisoft. You aren't entitled to anything. Show this kind of arrogance, and all you get is me utterly ignoring everything you do from now on.

      SOAPBOX
      These companies seem to think that all they really have to do is hype a title and then the mass of cattle-gamers will rush to the nearest store and buy 5 copies on release day, fearing their lives will end in dismal agony if they don't. Maybe that'll work for a while, but eventually people get wise to this sort of thing, and then you're screwed. I cite plummeting movie theatre attendance in the past 50 years as an example.
      /SOAPBOX

      --
      Deja Moo: The distinct feeling that you've heard this bull before.
    49. Re:And they wonder why people pirate by gorzek · · Score: 1

      The first GFWL game I was exposed to was BioShock 2. The very first time I ran it, it would not even let me play the game until I went through the stupid GFWL activation and was then forced to sit through a patch download (about 2 gigabytes, if I recall.) Though I have no doubt it's mainly about stopping piracy (even though they can't), the fact that they manage patches this way is just asinine. Maybe I don't want a fucking patch right now. But no, you don't get the choice.

    50. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      The more things change...

      There are Apple ][ games where the only versions still in existence are ones that have been cracked (with the logo of the cracking group appearing.)

      The difference is that old Apple ][ games were worth preserving. A lot of them were masterpieces in assembly language.

      Ubisoft games are not.

    51. Re:And they wonder why people pirate by kryliss · · Score: 1

      Until your console system goes out and you try to run the game on your new console.. then BAM... you have to buy it again... That's when the console will have lost it's value.

      --
      --- If the bible proves the existence of God, then Superman comics prove the existence of Superman.
    52. Re:And they wonder why people pirate by Cinder6 · · Score: 2

      I have to take issue with the idea that the used game market hurts developers. It might, but I don't think we have enough evidence to support it. How many used game sales are lost new game sales? It's similar to the argument that each pirated copy represents a lost sale--some used sales do represent a lost new sale, while others don't. Some people simply can't justify spending $60 on a game.

      There's also the fact that people who sell used games often turn around and buy new ones. Again, not a 1:1 ratio, but it's not so cut and dry as "used sales hurt the industry." Books, movies, and music have all gotten along with used sales. The car industry would be a fragment of what it is today without used sales. And games have done just fine with them in the past.

      Also, if you want to take a look at "good" DRM, look at The Witcher 2. Retail copies had DRM, online copies didn't. Two weeks after release (so after they'd gotten all the launch money by making pirating slightly more difficult), CDPR sent out a patch that removed all DRM from all versions.

      --
      If you can't convince them, convict them.
    53. Re:And they wonder why people pirate by rockman_x_2002 · · Score: 3, Insightful

      I don't think it's quite the same. You see, with a console, you know what you're getting into when you buy it. You know that the console you purchase today will be the same 10 years from now, 20 years, etc. And the only way to "upgrade" the hardware is to buy the next console that comes out. Most who do this, but want to play the older games too, will keep the older machine laying around. In doing so, you're able to continue to play the older games you like on your old console for as long as you want. You also know that in buying a new console, unless the new console is backwards-compatible with the older console, your game won't work on it. But for consoles, this is a given, and has been so since game consoles were invented.

      PC gaming, however, is a different animal. Every PC is, at heart, based on the same hardware and software (generally speaking) as the generation before. Therefore, there should be no conceivable reason why software that currently runs on my machine now can't run in the future if I make a simple upgrade to the same machine (more memory, bigger HDD, different graphics card, etc.). Likewise, if I buy a newer machine, there's a high likelihood that, if I'm running the same base OS (usually Windows), it should still work with little to no extra configuration necessary. PC gamers have relied on this for years, and is one reason dedicated PC gamers who do not own consoles specifically choose not to own a console. It hasn't been until recently that we've had to deal with DRM do the degree that it basically locks a PC gamer into his or her current hardware configuration without the possibility to transfer to another machine (games purchased over Steam excepted).

      Perhaps the biggest thing that makes the difference between PC gamers and console gamers is that console gamers can (and do) have multiple consoles in the house. Being smaller in size than a PC gaming rig, gamers will tend to occasionally keep the old boxes to play the old games that the new machines will not play. PC gamers, on the other hand, tend to only have one PC rig in their house, and maybe two if they have the room. That rig then gets updated over time, or eventually replaced. We know that on a hardware and software level, these upgrades or a full replacement should not render the old software inoperable (there are certain cases where it might, but these situations are becoming far and few between). It's just things like DRM that tend to stand in the way.

    54. Re:And they wonder why people pirate by gorzek · · Score: 2

      I'm convinced GFWL is the most massively retarded online profile/DRM bastard child ever devised.

    55. Re:And they wonder why people pirate by bruno.fatia · · Score: 4, Funny

      DRM patch is usually released before the games hit the shelves anyways thanks to our Razor1911 friends :)

    56. Re:And they wonder why people pirate by NeutronCowboy · · Score: 1

      That's true, but I'm not talking about multiplayer. And even that is mostly just p2p - and in the case of XBLive, I ALREADY pay for the online service. The problem isn't companies taking down multiplayer servers for which they aren't getting paid. The problem is companies preventing owners (sorry, licensees) of software to actually use the game they bought.

      --
      Those who can, do. Those who can't, sue.
    57. Re:And they wonder why people pirate by KDR_11k · · Score: 1

      You get the choice in some games and just can't play online without the patch but having to keep the game running and unusable (because the GFWL overlay blocks it) just to download a patch is a fucking stupid idea that should have been thrown out the moment it came anywhere near a PC. That's the biggest failure of GFWL, it's designed for a console-like experience which doesn't make any fucking sense on a multitasking system like the PC. Say what you will about Steam but at least it's designed for the PC.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    58. Re:And they wonder why people pirate by KDR_11k · · Score: 1

      Yeah, GFWL is a goddamn scourge and I have no idea why developers poison their games with it. Is there any benefit for them? Money hats or so? I've even seen cases where developers of GFWL games were having trouble with GFWL (certification, patch limits and stuff) and yet they still used GFWL for their next game.

      Seriously there is not ONE good thing about GFWL that's apparent to me, even the ugly logo on the game box is a downside.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    59. Re:And they wonder why people pirate by KDR_11k · · Score: 1

      I didn't have that problem with Batman, my GFWL version was outdated and I simply refused to let it patch itself (I think I tried to allow it once, the update failed) so the thing forced me into offline mode.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    60. Re:And they wonder why people pirate by KDR_11k · · Score: 1

      MS specifically required Netflix to be gold-only. That's their way of justifying the 60$ per year, simply force stuff that's free everywhere else onto the subscription plan.

      I'm letting my gold account lapse, not worth paying money for. If I want to play multiplayer I'll just do it on the PC, I can get the shitty listen servers for free there.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    61. Re:And they wonder why people pirate by CyberSaint · · Score: 1

      Actually, I have quite a few games I own a legitimate copy of and still downloaded the pirated version, specifically because the DRM annoyed me. Just like I haven't actually used a disk to load a game in years, that's what virtual drives are for. Your gross generalization of all pirates as bums looking for a free lunch is patently false and offensive. Free lunch pirates are a trivial minority in the pirate ecosystem.

    62. Re:And they wonder why people pirate by janeil · · Score: 1

      I fully understand the used game market hurts the developers;

      WRONG WRONG WRONG. I'm sorry, but you've been bamboozled. ..

      But, if I go out with the intention of buying a certain game, and my choices are to buy it new or used, it would seem that buying it used is exactly identical to the developer NOT receiving money for one new game off the shelf. Granted, a used game is usually older, and most buyers would only consider paying for a used (cheaper) copy, but his statement isn't all that wrong.

    63. Re:And they wonder why people pirate by brainzach · · Score: 1

      The DRM isn't the cause of piracy. It is just a futile effort to stop it which can ironically make it worst.

      PC games are pirated so often because it is so easy to do so. Just go online download a torrent and crack it at little risk.

      It is much harder to pirate games for consoles, which usually requires sketchy hardware or software modifications that the average user is afraid to do. With a PC, you just download the crack and you are done.

      It is no surprise that console games sell much more than PC games and why game companies are more reluctant to continue supporting PC gaming. The only real defense against piracy is online play.

    64. Re:And they wonder why people pirate by hairyfeet · · Score: 5, Interesting

      Shouldn't we really just call TFA "Hey guess what? Ubisoft is again proving they are douchebags" and call it a day though? Lets face it whenever we hear of a company leading the way in assraping the customers it is ALWAYS Ubisoft. They destroyed DVD burners with Starforce, they were the first that i know of to burn customers by making their games have an always on internet connection, now they are the first to have NASTY hardware based customer screwing. When it comes to being giant pricks ALWAYS count on Ubisoft.

      BTW if any of the Valve guys are reading this? We need to talk bro. I want, nay DEMAND that you put an easy to see mark that lets me know without clicking on the main page and scrolling to the bottom some sort of sign that a game contains DRM above what Steam has so i can avoid it. The whole point of Steam is ease of use yet you are letting the publishers fuck that up by hiding the "this game contains extra DRM" shit at the bottom of the main page. i don't want to go to the main page when I'm browsing sales, okay? So far in the past month and a half i got stuck with GFWL and TAGES by not having an easy way to spot that shit when browsing the sales. if I have to go click on every. single. link with NO way to open new tabs in your client? my purchases are gonna go waaaay down dudes. So fix that shit, come up with an icon that says "This has extra DRM, maybe a red and white stop sign looking thing, just to let your customers know. I'm sure the publishers will bitch but you know what? let 'em. Remember these same douchenozzles would be happy to see you go under and just go to Origin and its your CUSTOMERS you need to be watching out for, not pricks like Ubisoft.

      Also make a way for me to "ban" publishers from my view. There were several games during the Steam sale i got excited about only to click on it and find out its a Ubisoft game with extra DRM shit so I wasted my time, time i could have been looking at titles that i would actually buy. I don't want any Ubisoft, i won't buy any Ubisoft, so why not make a simple preference page that lets me banhammer them from my purchasing pages? Remember Valve the ONLY reason you are rolling in swimming pools filled with cash is that you made Steam easier than piracy, but if you make it a royal PITA to buy games there its not like we don't have PTB where we don't have to deal with phone home and other horseshit.

      BTW for all the complaints and comparisons to Windows activation? I have NEVER had MSFT refuse an activation on a legit key EVAR. Hell the machine I'm typing this on is a Win 7 HP I installed in OCT 09 when i built the thing and I have changed out every. single. piece. of the hardware, and I do mean EVERY piece. the HDDs, the RAM, the graphics card,the PSU, the motherboard, and the CPU. The ONLY original piece left is the case yet I've only had to reactivate ONE time and that was when i switched out the ECS motherboard and quad CPU for an Asrock and 6 core Thuban. it took less than 5 seconds and went without a hitch. Working at my little shop I've had to call MSFT plenty of times when someone royally boned their PC and installed multiple times trying to "fix it" (Lord save us from those that know just enough to be dangerous) and it took me less than 5 minutes in every case. i'd say "The guy messed up his install and kept trying to fix it himself before bringing it to the shop" and the person on the line would be "Okay,put in this code" and that was it. No hassles, no bullshit, no muss nor fuss.

      But I won't have a game that i can't switch hardware with so i don't care if this game is the second coming it won't be coming anywhere near my PC.How much you want to bet this will be in the top five of PTB downloads, along with Diablo III? After all Ubisoft thought that they'd have piracy stopped cold with the always on Assassins Creed and it took the Fairlight guys less than a month to have a 100% functional version. just more proof that often the pirate version is the better version as they don't have to deal with this horseshit.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    65. Re:And they wonder why people pirate by Ihmhi · · Score: 4, Insightful

      like there is this gigantic elephant in the room

      Ha!

      (Ironically, I don't believe there are any elephant people in the game.)

      Not a single line references the fact that animals are walking around, talking and holding jobs.

      Have you considered this is a good thing?

      Think about it. The camera shows the species have been given latin classifications. Note that there's also very few "wild" animals that are anything like ours today. A possibility is that our wild animals evolved to sentience (eventually).

      The fact that no one says anything about it says a lot. They are accepted as normal and living side by side with their fellow sentients. How is this in any way a bad thing?

      Let's put it another way. Say a game has a homosexual male character in it. If they made the occasional gay joke, it might offend some people and some people might laugh. But if they don't make any jokes whatsoever, what does that tell you? It tells you that no one cares about that person's status as a homosexual, and therefore it is so commonly accepted that no one even thinks to say something about it. This is a good thing.

    66. Re:And they wonder why people pirate by g0bshiTe · · Score: 1

      While vicariously feeling cool there, the AC has a point. I have yet to see a game released even on Steam that wasn't cracked by some group.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    67. Re:And they wonder why people pirate by g0bshiTe · · Score: 1

      I love Razor releases, they are some of the best.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    68. Re:And they wonder why people pirate by g0bshiTe · · Score: 4, Insightful

      I cite the entire Madden series as a counter argument to people getting wise.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    69. Re:And they wonder why people pirate by xded · · Score: 4, Interesting

      paying full price for a game and only getting a temporary license for it.

      I remember a game development manager of Ubisoft being asked about piracy some years back during a talk at my university. He said something along the lines of:

      The 70% of sales of a single game are made during the first week after the release. The current goal of copy protection mechanisms is not to prevent piracy forever but to gain time.

      That made sense.

      Now this DRM scheme does absolutely nothing to gain time but only harms legitimate owners on the long run. What is the logic behind this?

    70. Re:And they wonder why people pirate by NeutronCowboy · · Score: 1

      would seem that buying it used is exactly identical to the developer NOT receiving money

      You're exactly right. Developers - or more exactly, publishers - are complaining that they are NOT receiving the money they think they deserve. Except in the case of used games, they have ALREADY received money for the game.

      Furthermore, here is where they are shooting themselves in the foot: someone who buys a game and sells it used later essentially bought a game at a terrific discount (well, less terrific if you go to Gamestop to sell it). But the publisher received the full amount on the initial purchase. If Econ 101 holds true, a lower price for an item means higher demand. In essence, is someone can buy a game new and resell for less, the publisher will get MORE than if people only buy it for the full price. Why? Because the used game sellers are taking advantage of the market that exists for the game at a lower price.

      In short, killing the secondary market is actually going to reduce the amount of money that publishers make. For anyone pointing at WoW: that's not a game, that's a continuously updated Skinner Box. Slight difference.

      --
      Those who can, do. Those who can't, sue.
    71. Re:And they wonder why people pirate by Lashat · · Score: 2, Funny

      Not to split hairs, but Charlie Sheen has a new TV show currently in production.

      --
      For every benefit you receive a tax is levied. - Ralph Waldo Emerson
    72. Re:And they wonder why people pirate by doug141 · · Score: 1

      Are you sure it was Pitch Black? Just searched the steam store and didn't find it.

    73. Re:And they wonder why people pirate by g0bshiTe · · Score: 1

      I've got the entire Riddick game collection never had issues installing it or playing on 64 bit before.

      I think you need a program called YASU to get it to work.

      --
      I am Bennett Haselton! I am Bennett Haselton!
    74. Re:And they wonder why people pirate by hairyfeet · · Score: 3, Informative

      Did you try getting those games on GOG? I've found for older funky games you really can't beat good old games, out of the nearly 50 titles I've bought so far from them, going back to the early 90s, that there was exactly ONE game that didn't work and i knew from having owned it previously what I was getting into. Apparently whomever coded i76 had its timing based around the Pentium chips that were out then because anything faster screws up the scripted events, but thanks to the excellent GOG community I was able to slap on a patch they cooked up and get the game up and running. Considering my main OS is Win 7 HP X64 the fact that all these games will run just shows how much work the GOG guys put into their releases as many were released before 64 bit computing was even a thought, hell some of them like BLOOD and Redneck Rampage were even before Win9x becoming the dominant game platform. So give them a try, they even have 3 or 4 free games you can download once you sign up just to give it a spin, they are really great at getting funky older games to run.

      As for TFA the sad part is even though I haven't bought a single Ubisoft game since Butcher Bay I'm sure they'll just put down any losses to piracy and bribe the politicians for ever more draconian measures. Its what i call "PPT math" in that they'll look at console sales and bring their bribed congress critters a PPT and say "See if you'll look at this slide it says we sold X on consoles which means we should have sold X+Y counting PCs and since we didn't it must be teh ebil pirates ZOMFG!" while ignoring the fact many of us simply won't touch ANYTHING by Ubisoft no matter if you sold it for a buck. me personally I've had to change out too many new DVD burners because the customer got Starfucked and the burner was thrown into PIO mode and fried. That kind of bullshit along with Ubisoft being the absolute worst when it comes to screwing their customers have simply made sure i won't buy nor pirate a single Ubisoft title, I won't allow that trash on my system.

      But I'm sure thanks to PPT math i'll be listed as a pirate along with anyone else that doesn't buy this so it'll be used as an excuse to push even nastier laws. Its one of those "too big to fail, heads i win tails you lose" kinda things and it sucks, but we've seen it time and time again, companies that think their shit don't stink and no matter how badly they treat their customers if they don't get the sales they believe they are entitled to it MUST be those ebil pirates.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    75. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      The "problem" with the used game market is that the concept defies every other "used thing" market.

      If you're buying a used car, it won't last as long as a new car, it will lack certain bells and whistles of the new model, and it will depreciate in value even further as you use it.

      If you're buying a used game, it's functionally identical to the brand new model that's sitting next to it for twice as much, and when you go to sell it back, Game Stop doesn't care if the game has 3 hours on it or 3,000. You'll get the same price.

      There needs to be an incentive to buying new, not a counter-incentive for buying used. Punishing the pirates is the wrong answer. We should reward the "good" people who are excited and buy their game shiny and new on launch day, or whatever. Heck, my local coffee shop hooks me up with every 5th cuppa jo for free. I'm pretty sure the AAA studios can come up with something to boost new game sales, if they think really hard.

      Just keep in mind, it's not your customers who are screwing over the big studios. Even the ones who pirate or buy used aren't the problem that AAA studios should target. It's gamestop, and other used-game-retailers. Their entire business model is built around leeching off someone else's hard work. The studios just need to find a way to curb that, without screwing over their paying customers.

    76. Re:And they wonder why people pirate by badboy_tw2002 · · Score: 1

      Apologies, original poster had talked about Battlefield 3 and a one-time use code, but could still play single player. I agree whole heartedly that DRM preventing used game sales for offline play is wrong.

    77. Re:And they wonder why people pirate by SuricouRaven · · Score: 1

      That did occur to me, but I find it hard to believe the game is supposed to be campaigning for nonhuman-sentient equality. That isn't really a big issue in today's society. There would also be certain practical issues - furniture would need to be slightly adapted, species would be a major issue in sport. But there just isn't even a mention.

      Evolution to sentience would take far longer than the time the game is set, and produce creatures quite unlike humans in many ways. A more plausible explanation is uplifting - some well-meaning Mad Scientists thought it'd be good idea to genetically modify animals to human-like ability. Or it might be just that we are hugely overthinking this and the real reason is a game designer at a meeting one day says 'We need to increase our appeal with the younger demographic. Add cute animal characters.'

    78. Re:And they wonder why people pirate by kcbnac · · Score: 3, Insightful

      Exactly this. You put that much crap into your product, and I just ignore you as a vendor entirely. I won't pirate it, I won't play it, I won't buy it. Ever.

      Ubisoft is dead to me.

      If I'm not wanting to buy the game (whether I can afford it or not) - I'm not willing to pirate it either.

      There are so many other publishers out there that are producing good product and not crippling it with such crud that I'm not missing anything - I don't have enough time to play all the games I pick up on Steam over the Christmas sale to have beaten them all by the time the next year's sale comes around.

      Ubisoft, you put landmines in the playing field. I'm taking my ball and going to someone else's park, and I'm not coming back.

    79. Re:And they wonder why people pirate by DanielRavenNest · · Score: 4, Interesting

      This game will be on pirate bay within a week of release and the version of pirate bay will have the DRM as severed as charlie sheens tv career..

      It already is: http://thepiratebay.org/search/Anno%202070/0/99/400

    80. Re:And they wonder why people pirate by thePowerOfGrayskull · · Score: 1

      People pirate because they don't want to pay for shit that they feel entitled to have (for whatever reason). To me, the answer is a little simpler: if the terms and conditions associated with a purchase are not to my liking, I do without it. I don't *need* the product.

      But I will agree that these kind of idiotic DRM schemes will give a subset of people a thin justification for their decision to not pay for shit.

    81. Re:And they wonder why people pirate by dissy · · Score: 1

      it would seem that buying it used is exactly identical to the developer NOT receiving money

      How exactly do you think it is possible for a game to become USED if it was never purchased NEW?
      When it is purchased new, the developer got paid. One copy, one sale, one lump of money. What happens to that game afterward is none of the developers business.

      Using your logic, you are a dirty thieving pirate, because you only bought ONE copy of the game new, instead of 45 copies of the same disc new.
      The developer requires your money for those other 44 copies after all, and it's your fault for not buying the extras that the developer only got one payment, which you say is not enough.

    82. Re:And they wonder why people pirate by scot4875 · · Score: 1

      At least we don't have to put up with too much of this activation DRM hassle on the console versions...

      Publishers have already been doing this same thing with one-time activation DLC codes that come with the game. If you buy a used copy, you'll have a degraded experience unless you pony up the cash for another code.

      --Jeremy

      --
      Jesus was a liberal
    83. Re:And they wonder why people pirate by oneblokeinoz · · Score: 5, Insightful

      A PC is like my grandfathers axe: It's had 3 new handles and 2 new heads, but it's still a great axe. And there is still only one of them!

    84. Re:And they wonder why people pirate by Travelsonic · · Score: 1, Flamebait

      Hmm, seems to me you are taking the time to justify the fact that you have nothing more than gross generalizations and hollow arguments to make. Where's the "-1 moron" moderation when you need it?

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    85. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      Except for the online validation that they can just shut off.

      It's already out there on games.

    86. Re:And they wonder why people pirate by Culture20 · · Score: 1

      The support tech closed the ticket because I doubted that something he wanted to try (flashing the BIOS...again...with the same version) would work.

      The fact that he thought that would work (or was in his script) means that their DRM was planting BIOS hooks. That's pretty nasty.

    87. Re:And they wonder why people pirate by cheekyjohnson · · Score: 1

      Pirates don't pirate because of DRM. They pirate because it is easier than working for x amount of hours and then driving to the store, hoping it is in stock, only to be hit with DRM.

      Depends on the pirate.

      --
      Filthy, filthy copyrapists!
    88. Re:And they wonder why people pirate by kurzweilfreak · · Score: 1

      You needed a one-time use code that came with the game to access the Back to Karkand expansion that you got if you preordered the limited edition version of the game, but I've never heard of anyone needing a code just to play the basic multiplayer. You do need an EA account linked to your XBL gamertag though, which I do agree is fucking retarded.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    89. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      You really should not leave your Xbox in the kitchen dude.

    90. Re:And they wonder why people pirate by cheekyjohnson · · Score: 1

      People pirate because they don't want to pay for shit that they feel entitled to have (for whatever reason).

      What's with the generalizations, anyway? You can't possibly know the motivation of every pirate in existence.

      if the terms and conditions associated with a purchase are not to my liking, I do without it.

      Why? It's not at all like stealing a physical object. If you pirated it when there was no way you'd buy it otherwise, they don't even lose a potential sale (actually, they did lose a potential sale whether you pirated it or not... when they implemented their DRM).

      --
      Filthy, filthy copyrapists!
    91. Re:And they wonder why people pirate by yukk · · Score: 2
      Well, the difference is that in theory they could have made another sale to the person who entered the secondary market. In practice though, that person is in the secondary market for a reason; usually price. So in order to capture that sale the company would have to drop the price after a short intro period, and likely keep dropping the price to hit the thresholds of those (in, say, Australia) who don't want to pay $99.99 (~$US104) for a game but are willing to pay, maybe $40 for a used copy of a game that costs $50 in the U.S.

      The companies can't be bothered doing this though, so they try DRM. Luckily Steam has a lot of sales and I guess that's good enough for the publishers.

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
    92. Re:And they wonder why people pirate by RMingin · · Score: 2

      http://store.steampowered.com/app/9860/

      I did misremember the copy protection, though. It's Tages, not SecuROM.

      The Steam page states that you get three activations, and after 30 days, they regenerate. This is completely incorrect, you get three activations period, for life, no exceptions.

      --
      The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
    93. Re:And they wonder why people pirate by RMingin · · Score: 1

      YASU is for bypassing SecuROM's blacklisting of virtual drive software. Not a correct solution, unless you meant to point out how the DRM doesn't slow down the pirates.

      --
      The preceding comment is my own, and in no way construes an opinon of the Emperor of Mankind.
    94. Re:And they wonder why people pirate by spongman · · Score: 1

      A PC is like my grandfathers axe: It's had 3 new handles and 2 new heads, but it's still a great axe. And there is still only one of them!

      Wow, that's either the silliest thing I've ever heard, or it's quite profound.

    95. Re:And they wonder why people pirate by Evil+Pete · · Score: 5, Insightful

      The irony is that the pirated version would then actually be worth buying.

      --
      Bitter and proud of it.
    96. Re:And they wonder why people pirate by blahplusplus · · Score: 1

      " because I won't buy a game that uses DRM like that on general principle"

      But many people will sadly. The free market doesn't work because human beings don't work like the enlightenment thought they did.

      http://bit.ly/dYaWUc

    97. Re:And they wonder why people pirate by Tarkhein · · Score: 1

      if I have to go click on every. single. link with NO way to open new tabs in your client?

      In that mode, Steam is just a browser that automatically logs into your account. Just switch to your normal browser, log in and now you can browse and buy with multiple tabs. It's not exactly elegant but it's what we have to make do with until Valve decide to integrate multiple tabs.

    98. Re:And they wonder why people pirate by Elldallan · · Score: 4, Insightful

      That is very true there is no logic behind it if that is the goal but the goal with DRM schemes like that is something completely different it's to cripple the second hand market for games.
      The companies want you to buy a brand new copy of their game from which they will earn a profit and not a used second hand game from which they earn zilch.

      This way they get profit from the early adopters who is willing to shell out a lot to be first to play a game and then they can milk more profit when the retail price goes down and regular people starts buying the game, previously the early adopters could sell their copy when they were through with their game to regain some of the overprice they paid to be first, now that wont work anymore.

    99. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      How about the 5 games I have skipped 'ubisoft oh yeah the DRM dicks'. EVEN from steam I will not buy it. So they moved it over to steam too. Are they nuts...

      I will not buy an ubisoft game ever again or until they pull their heads from their ass's. Sure they do not loose much. But I am also someone who *BUYS* 20-30 games a year.

      *MOST* games have a shelf life of about 6-8 months. Most are just simply not that good. Past that if you are not coming out with something new in that time your screwed in the game market.

    100. Re:And they wonder why people pirate by hairyfeet · · Score: 1

      Well in my case its more like "fire up browser, disable security settings, log in, find game buy" which makes more than a little inelegant, it makes it a royal PITA. And its not like having tabs is some rare and hard to do thing ya know, hell even IE has middle click open new tab now and has had it for a couple of versions. If they want us to keep buying they have to above all make it EASY, the easier the better, and that is NOT easy, its irritating. Gabe said it best when he said to the effect that "pirates are your competitors offering a better product" but if he doesn't watch it the non Valve publishers are gonna ruin Steam and take away the sole reason for going to them over TPB, and that's ease of use. I want to be able to just go down the sale list, slap any game i see in the cart and NOT have to worry about getting Starfucked or GFWLed or some other nasty. Having a simple icon that indicates there is third party DRM isn't too much to ask for, is it?

      --
      ACs don't waste your time replying, your posts are never seen by me.
    101. Re:And they wonder why people pirate by Fallingcow · · Score: 2

      Crippling the secondhand market by requiring another purchase to unlock content and/or tying games to hardware cultural theft, and it is not in the spirit if copyright law.

      IMO, this is one case where the companies engaging in it deserve no copyright protections whatsoever and people who crack these sorts of games to repair the damage for future generations actually are the kind of heroes of posterity that Slashdot stereotypically paints pirates as being.

      If they don't want people to be able to play the game after they decide to (or have to, if the money runs out) stop permitting it, they shouldn't publish. If they want copyright protection, they better not keep control of a switch that can steal their works back from those who paid from them, and from society which permits them those protections primarily so that the works may enter the public record, indefinitely.

      Think of it this way: if, say, Twain or Dickens or Dostoevsky some other major author had been able to lock out parts of their stories to those who bought them second hand, and as a consequence those parts had been lost, how would we look on someone who broke the law to preserve them if we discovered their illegal stash today?

      They'd be fucking heroes of the arts and of humanity in general, and whoever dreamed up the scheme would be considered some degree of monster on par with book-burners and civilization-razing barbarians.

    102. Re:And they wonder why people pirate by bartoku · · Score: 1

      DRM keeps coming back and failing as well...

    103. Re:And they wonder why people pirate by Kalriath · · Score: 1

      Frankly, if your choice is between buying it new or buying it used at Gamestop/EB, you're better off buying it new.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    104. Re:And they wonder why people pirate by Kalriath · · Score: 1

      Only the original owner can access multiplayer without a key. Subsequent owners need to purchase a $20 "Online Pass" in order to access any multiplayer whatsoever.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    105. Re:And they wonder why people pirate by oneblokeinoz · · Score: 1

      My PVR has had 3 mother boards, 5 disc drives (in a case that holds only 2), 4 tuner cards, 3 graphics cards, and 2 DVD drives (ok, last one was because the new mother board doesn't have IDE).

      But it's still the same PVR.

    106. Re:And they wonder why people pirate by psiclops · · Score: 1

      there are 4 scenarios(that i can think of) that are relevant to this situation.

      1. Person A purchases a new game. They re-sell games or trade old games for a new one.
              - There are more new sales to this person in a system with used game sales due to them having more disposable income that they assign to purchasing games. ignoring what happens to the games he trades in or re-sells there is a positive effect on new game sales

      2. Person A doesnt trade in old games for newer games, and doesn't really re-sell them. they are short on cash or just clearing up space and decide they might as well sell their old games they dont play.
            - this increases the pool of used games with no new sales (if they were to use this money to buy new games they should really be in category 1)

      3. Person B goes into a purchase a game and when offered a used copy at 10% discount he opts for that.
            - There are less new sales to this type of person as they may just buy the used game over the new game. ignoring purchasing decisions of the games before they were originally returned this has a negative effect on new game sales.

      4. Person B has $X they like to spend on games a month. they generally look in the used games bin because they are cheaper.
            - this has a negative effect on new game sales.

      Your economic theory on used games and their effect on the new games market seems to only take into account Scenario 1.
      I'm not trying to argue that publishers deserve these extra sales. I dont plan on doing the reasearch to figure out the net effect of all these scenarios. but you'r argument that used game sales does not hurt publishers is weak and most likely incorrect.

      --
      i spent five minutes thinking and all i got was this crappy sig
    107. Re:And they wonder why people pirate by dolphinlover · · Score: 1

      Try downloading the 64-bit drivers from Tages' website. I had this problem with a different game in the past where only 32-bit were bundled.

      http://www.tagesprotection.com/main.htm?page=minimum.htm

      At least then you can play the game you paid for.

    108. Re:And they wonder why people pirate by Reservoir+Penguin · · Score: 2

      I agree, this is beyond evil. I can maybe live with always on internet requirement but this?? I still play 10+ y/o games, x-com, ja, moo series. Considering I go through a full upgrade cycle once in 1.5 years and frequently swap components between upgrades, this scheme is completely unacceptable for practical reasons alone.

      --
      US-UK-Israel: The real Axis of Evil
    109. Re:And they wonder why people pirate by UnknownSoldier · · Score: 1

      Which Apple ][ games? I work on an emulator in my spare time and tend to collect old games... :)

      Still can't find a copy of Empire II: Interstellar Sharks and Empire III Armageddon ... :(

    110. Re:And they wonder why people pirate by Reservoir+Penguin · · Score: 1

      As I got older I stopped pirating games because fussing with cracks, then updates, then cracks for updates, was not worth my time. But if they continue making it harder to manage a legitly acquired games I may have to revert back to piracy.

      --
      US-UK-Israel: The real Axis of Evil
    111. Re:And they wonder why people pirate by Luckyo · · Score: 1

      Cracked version is also a bit gimp, because it lacks some campaign features. These are available only with internet connection always on in legit copies, and if your connection ever goes off, you lose these features in legit copy as well. It's basically the "new" version of ubi's old assassins's creed's "lose connection, lose your game" DRM with a twist. They had the same thing in HOMM6.

      Both anno and homm are simply too small-time for crack groups to work on server emulation or disabling of the code that blocks the additional online-only features, so you get the "offline" version only with cracked one. At least I haven't seen a crack for those (not that I have looked though, HOMM6 was pretty damn horrible to even care, and anno is just not my thing).

    112. Re:And they wonder why people pirate by ShakaUVM · · Score: 1

      >>It doesn't seem smart at all for Ubisoft to alienate their best customers, power gamers who probably make more hardware chances than anyone.

      I haven't bought a Ubisoft game since they started all this DRM nonsense, and there's been a *lot* of games I was going to buy before I saw who made/published them.

      They can all burn in hell, for all I care.

      I haven't pirated software in a really long time, either. So they really are losing sales from this nonsensical DRM business.

    113. Re:And they wonder why people pirate by Peristaltic · · Score: 4, Informative

      It's the axe of Theseus.

    114. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      As it turns out, the only pirated games I have are UbiSoft games, specifically because Ubi DRM locked me out in the middle of playing a legit copy of a single-player game on my own PC. Not just once, but every time I played it, after 20-60 minutes of gameplay. It will be quite a while before that is forgiven and forgotten. Meanwhile I pirate whichever of their titles I would otherwise buy. Their absurd DRM isn't preventing piracy. It's causing piracy.

    115. Re:And they wonder why people pirate by hitmark · · Score: 1

      Their basic across all the entertainment industries is that they, thanks to public domain and similar, are their own competition. They have churned out so much content that if it actually enters public domain, and so becomes usable and convertible for the foreseeable future, there is no real need for the coming generations to buy anything new.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    116. Re:And they wonder why people pirate by NorQue · · Score: 1

      Why didn't you link to Wikipedia? It's explained much better there, IMHO.

    117. Re:And they wonder why people pirate by crossmr · · Score: 1

      My pirating depended initially on employment. If I was working, I bought games, if I wasn't, I pirated them.

      Now that I'm older with steady income, pirating depends on user reviews. If I want something, I buy it. If I hear a loud chorus of "OMG stay away from this its awful" then I'll download it to see if it is really that bad. Like say Stronghold 3.

      This has gone on for..a very long time.. back to BBS days, but at that time I was a junior high student and had zero income, so it was all pirating.
      Someday I'll get around to buying a copy of exile: escape from the pit..Actually I was copying floppies before that too. I remember using a program called "copyright" to strip the protection off floppies to copy them.

      Given that long history, I can almost certainly state that you'd have to be an idiot to get malware from a pirated game. This is nothing more than ghost stories told by the software industry to scare people off. This is probably..hmm.. 25 years of pirating and not one virus from a floppy, bbs file, torrent, etc Especially torrents. Unless the industry goes ahead and tries to seed a tainted copy of their own game, it is pretty rare that you'd run across someone trying to put a virus in a scene release.

    118. Re:And they wonder why people pirate by ogdenk · · Score: 1

      I quit buying new PC games period, specifically because of overzealous copy protection and DRM. Usually the DRM BS won't function under WINE and even causes issues under Windows. Hell a lot of games won't run without a net connection for authentication/DRM which doesn't work for me in rural SC. I even stopped buying new console games but I pick up the occasional used PS2 or Wii game. When I buy a copy of a game, my future grandkids should be able to play it too when I pull it out of a dusty box. I didn't rent the right to play it on one internet-connected computer that I never upgrade often.

      The sad thing is I really liked the IL2 series but won't buy Cliffs of Dover or Wings of Prey because they are DRM-laden and/or tied to Steam. You can't even host your own net game server anymore last I checked. You have to use their servers which will likely be shut down 5 years down the road.

      We are basically being forced into another dark ages to pad a few douchebags pockets. And it's backed by law. Personally, I'm done. Let Rome burn. If they don't want a couple hundred bucks a year from me because I exercise my rights, whatever, f**k'em. They need me more than I need them.

    119. Re:And they wonder why people pirate by Rogerborg · · Score: 1

      Testify! I was poised to buy the Dead Space bundle when I scrolled down and read "This game requires an internet connection and... [anal lube]". No. No. It's not going to happen. I'll go without, or get it elsewhere.

      --
      If you were blocking sigs, you wouldn't have to read this.
    120. Re:And they wonder why people pirate by JosKarith · · Score: 1

      I recently bought Dead Space 2 on the 360 second hand - the manual has an activation key for online content. I haven't tried it yet but I betting that it's now tied to the account logged in at the time it was used. That made me think - is the next step of "bundled DLC enhancements" going to tie in to your accounts. You buy a game, install it and pull down the DLC and enjoy. Your wife/flatmate/sibling then logs into their account and finds that the version they can play is effectively a crippleware ad for the game and to get the full thing they'll have to either play as you or buy a second copy...

      --
      'Don't worry' said the trees when they saw the axe coming, 'The handle is one of us.'
    121. Re:And they wonder why people pirate by Anonymous Coward · · Score: 1

      Considering I am a longtime member of one of the oldest and most well respected cracking groups in the world, there isn't anything vicarious about it.

    122. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      When something like SOPA passes fixing software and hardware you own is going to be much harder.

      The price for a 5 yrs+ old game will be low but you will be coerced into buying it over and over again.

      Have no illusions if the network is the United States and legislators need campaign donations SOPA will mutate and pass on the 1,001st try.

    123. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      It's not just DRM; I sometimes play a somewhat elderly Jowood game. I recently installed it on a fresh XP installation, to discover that apparently it only works with SP1. The only place I could find the patch that Jowood had released years ago was on a crack site; they no longer offer it on their own website. Because keeping a 500K file available would be a major inconvenience to them, I assume.

    124. Re:And they wonder why people pirate by 1arkhaine · · Score: 1

      Check out the Spiderweb Software page. The guy who created Exile just released his second remake of the game (at present Mac only), and it looks and plays pretty nice. It's called Avernum now.

      Cheap, too.

    125. Re:And they wonder why people pirate by L4t3r4lu5 · · Score: 1

      BTW for all the complaints and comparisons to Windows activation? I have NEVER had MSFT refuse an activation on a legit key EVAR. Hell the machine I'm typing this on is a Win 7 HP I installed in OCT 09 when i built the thing and I have changed out every. single. piece. of the hardware, and I do mean EVERY piece. the HDDs, the RAM, the graphics card,the PSU, the motherboard, and the CPU. The ONLY original piece left is the case yet I've only had to reactivate ONE time and that was when i switched out the ECS motherboard and quad CPU for an Asrock and 6 core Thuban.

      Go read the terms of the licensing agreement; "One PC" is defined as a specific set of components (motherboard, cpu, hard disk, memory, graphics card etc). Changing any more than 3 of these requires that you purchase a new license for Windows 7.

      Don't ever think that Microsoft is a good example of how to be good to your customers. Yeah, they might not send the Stasi around because you upgraded your rig, but you're still technically breaking those (now legally enforceable in the US) shrinkwrap Ts and Cs.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    126. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      SOPA will take care of that. By then, we'll be sending drones to bomb data centers in "rogue nations."

    127. Re:And they wonder why people pirate by N1AK · · Score: 1

      You've just bought a $60 game. You complete it and want to get another but only have $20. The 2nd hand market allows you to sell the first game for say $40 and then buy another new game for $60 (another $60 going to a game developer).

      The 2nd hand car market doesn't harm automotive manufacturers. They know that only a proportion of the market is going to buy cars new. They accept this, market new cars to that segment and re-buy/sell used cars through their dealerships. The revenue made by selling games 2nd hand is often re-invested in buying new games. The money spent on buying used games may or may not have been spent on buying new games.

    128. Re:And they wonder why people pirate by crossmr · · Score: 1

      Yeah, I tried the demo. to be honest I preferred the originals. The art style of the remakes just never grabbed me.

    129. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      Tell that to the creators of World of Goo, a totally unencumbered game. No licence code, no DRM. It cost fuck all, and was great. Piracy rate was huge.

    130. Re:And they wonder why people pirate by Dal+Platinum · · Score: 1

      There's a GFWL patch easily available for GTA4. It's the first thing I did after getting it on Steam.

    131. Re:And they wonder why people pirate by t0rkm3 · · Score: 1

      One presumes that the "first" sale was allocated a specific amount of infrastructure based on estimates of performance when extrapolated out to the number of distributed copies, therefore that infrastructure is attached to the physical media. If the first owner sells the physical media then the "mineral rights" should also be transferred.

    132. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      "which don't work(as in they don't work without tinkering.) This is what happens when the naive assumption of the existing hardware and operating system is used as a programming constant. I have physical copies of the Origin/Ultima/Wing Commander games, and I bought digital download versions where available."

      I'm able to run Wing Commander and Privateer on Linux under Wine. More fine-grained control of effective speed (a setting saying "run as a 486-66DX") would be useful, but I can get it going fine enough to play.

      This, though, is the reason why binaries were NOT supposed to be copyrightable. Because when the game gets to the PD, you can't learn anything from it. Heck, you can learn how an author wrote good prose from a book even if it's under copyright, but you can't learn how they wrote good code from a game.

    133. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      Except that you can't read it today on Wikipedia as they are curtailing my freedom to read it.

    134. Re:And they wonder why people pirate by 1arkhaine · · Score: 1
      I actually agree.

      Couldn't get into Avadon, either. But I did like Geneforge.

    135. Re:And they wonder why people pirate by bkcallahan · · Score: 1

      s/a week/the same day

    136. Re:And they wonder why people pirate by ifrag · · Score: 1

      Look at something like DOOM. No DRM really (at least not of the nastiest sort), but it can't exactly run natively in Windows 7.

      DooM is a somewhat interesting example because id released the source for it, effectively making the engine free at least. The only piece of it that is not free at this point is the content (which can still be purchased legally). I'm almost certain one of the dozens of source ports will run Win 7 native. You can even find ones that use DirectX or OpenGL rendering. So as far as commercial software goes, id software is a bit of an oddity (a good one) compared to the rest of the industry.

      Far as I recall there wasn't any DRM on it at all. The disks it shipped on were just normal floppies, and diskcopy didn't choke on them or anything.

      --
      Fear is the mind killer.
    137. Re:And they wonder why people pirate by Catnaps · · Score: 3, Informative

      Because Wikipedia's blacked out?

    138. Re:And they wonder why people pirate by Ginger+Unicorn · · Score: 1
      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    139. Re:And they wonder why people pirate by L4t3r4lu5 · · Score: 1

      It's the Broken Glass fallacy again. The game dev already has his payment for the game, so he's square. Buying a used game instead of a new one does three things directly; It gives the store owner revenue to prop up his business and keep his people employed, it gives the person who bought the game originally more disposable cash to spend, potentially, on a new game, and it gives the person who bought the second hand game more disposable income (by buying the second hand game at a lower price) to pay for, potentially, a different new game.

      Society benefits from a second hand market. Individuals may be worse off, but they probably won't. They're just greedy fucks.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    140. Re:And they wonder why people pirate by thePowerOfGrayskull · · Score: 1

      People pirate because they don't want to pay for shit that they feel entitled to have (for whatever reason).

      What's with the generalizations, anyway? You can't possibly know the motivation of every pirate in existence.

      if the terms and conditions associated with a purchase are not to my liking, I do without it.

      Why? It's not at all like stealing a physical object. If you pirated it when there was no way you'd buy it otherwise, they don't even lose a potential sale (actually, they did lose a potential sale whether you pirated it or not... when they implemented their DRM).

      If I want something that's for sale, and I think it's worth the price, I pay for it. If it's not worth the price, by what right am I entitled to the product that others have spent significant time and money creating? You'll do what you want (assuming you're in the camp of 'take what I want' based on your argument) - but don't feed me the standard line of how it's not actually stealing. Theft of services is still theft.

    141. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      -----
      Maybe you will. I sure as hell won't, because I won't buy a game that uses DRM like that on general principle. I don't care how awesome it is - my life will not be duller or less meaningful if I never play it.
      -----

      That's quite an extreme position to take - I take the more moderate view that I will buy it only once there is a DRM-free version available to download. In fact, I have a number of PC games where I bought the game but it remains in its cellophane wrapper, because I never actually installed it from the DRM-ridden DVD. I would never buy a Ubisoft game, for example, unless there was a working, DRM-free version available online.

      In terms of false activation servers, you don't need to wait 20 years because that already happens, e.g.
      http://arcemu.org/ - world of warcraft
      http://www.runuo.com/home/ - ultima online
      http://segs.sourceforge.net/ - city of heroes (in development)
      http://site.swgemu.com/forums/index.php - star wars galaxies
      http://www.eqemulator.org/ - everquest
      http://sourceforge.net/projects/evemu/ - eve online

      http://forum.ragezone.com/f168/ - many more

      In fact, I put something like that together myself for a small indie game that required internet access to run. Monitored requests / responses, replicated the functionality of the server locally and just redirected the server address to localhost using the hosts file. Didn't even need to read any assembly language.

      Important note: depending on your jurisdiction, contributing to the development of or even using some or all of the above server emulators may be illegal / against the terms of service for the relevant game.

    142. Re:And they wonder why people pirate by lsatenstein · · Score: 1

      Eventually the games will be distributed on smart cards, or the games will make use of the TPM chip that many manufacturers provide on the motherboards of your favourite gaming hardware.

      --
      Leslie Satenstein Montreal Quebec Canada
    143. Re:And they wonder why people pirate by NeutronCowboy · · Score: 1

      Your scenarios 3 and 4 require that someone put a new game into the used game market. As a result, you cannot look at them independently of 1. Furthermore, your scenario 4 is wrong - or at least, not as clear cut as you make it out to be. Anyone who buys used games because of budget constraints is only going to look to new games if there is no used game market. As a result, there is no or little negative impact on new game sales, because these people are shopping at a point on the demand curve below the price point at which new games are being put on the market.

      The key part here is that the devil is in the detail - i.e., the numbers, because it is the net effect that is important. Why? Because publishers are using this argument to kill the entire second hand market and changing games from something you own to something you rent. I find that personally repugnant.

      --
      Those who can, do. Those who can't, sue.
    144. Re:And they wonder why people pirate by Magada · · Score: 1

      Well, that should give you a clue which you seem to be lacking. The anti-piracy measures are about milking the honest/technically-inept customers, not about stopping piracy.

      --
      Something bad is coming when people are suddenly anxious to tell the truth.
    145. Re:And they wonder why people pirate by badboy_tw2002 · · Score: 1

      I don't think you can make that claim wholesale, unless there's some mechanism to eliminate users who have done the transfer. Generally arbitrarily deleting user content to free up space is a Bad Thing. (Think "video uploading" or something of that nature). You do have a point when it comes to things like net bandwidth - if I no longer have a game I'm not using the server - but the burden would be on the seller to officially relinquish rights to their account, etc. before transfering the game.

      Its not impossible, of course, and I think companies (esp. services like Steam) should be trying to support the behavior of legitimate customers doing a legitimate transaction, not make it so difficult that they give up or pirate.

    146. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      BTW if any of the Valve guys are reading this? We need to talk bro.

      That ship sailed. Don't install Steam DRM.

    147. Re:And they wonder why people pirate by Cederic · · Score: 1

      Sure, but even after changing all that shit, it's still the same PC, with the same copy of Windows on it.

    148. Re:And they wonder why people pirate by Cederic · · Score: 1

      I don't own Dragon Age 2 because my Steam installation of Dragon Age: Origins continually and repeatedly failed to connect to the authentication server that would enable the DLC (that I got as part of the 'Ultimate Edition').

      Although I eventually completed the game (literally weeks later than I should, due to periods of being unable to play it) I refuse to pay good money to repeat that experience, no matter how great the game might be.

    149. Re:And they wonder why people pirate by Cederic · · Score: 1

      When I buy an online game, I'm paying with that purchase price for access to the online services.

      If I sell that game second-hand, why shouldn't that access to those online services be part of that sale? It's the same game, with the same online capability.

      The developers gain a game sale, and need to support online services for a single game copy. Who uses that game copy is fucking irrelevant.

      Publishers destroying the used game market through nefarious means (and I'm including locking games to Steam accounts here) is one reason I've stopped buying games on release. I wait for the price of a new game to drop to second-hand game price levels before I buy. So I don't pay any more, but the developers are now missing out on the original purchase revenue.

      Fuck 'em. It's an expensive world out there and I have limited funds.

    150. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      This is why I buy my games from Impulse (http://impulsedriven.com/). It's now owned by gamestop, but originally it was owned by Stardock, which made it a point to have as part of every game's summary the DRM scheme used, and the EULA. Imagine that, getting to read the EULA /before/ you buy the game...

      I only hope that GameStop keeps up Stardock's good morals...

    151. Re:And they wonder why people pirate by infinitelink · · Score: 1

      Yes you can. If you go to a page of wikipedia besides its home page and then stop the page loading right after the page content appears, the black-out screen does not take over. : )

      --
      Intelligent idiots are we. | Evil men do not understand justice.
    152. Re:And they wonder why people pirate by rk · · Score: 1

      True. Some car companies even market the idea that their cars retain more value on the used market to bolster the new sales, and there's truth to that. If you find two new cars you like for $25k, and all other things being equal, in three years one will sell for $10k on the used market and the other will sell for $12k, which one will you buy if it's your intention to replace it then? And now, that company with the higher resale value figures out a way to put some kind of owner-based ignition block so that you can't sell that car anymore. Now which one are you going to buy? Why people who specialize in creating games can't figure out how to play this game that the car companies have down pat is a mystery to me. Their position is made even more precarious because their industry is like the car industry, but people have a way of duplicating the car for free if doing business with them is too onerous.

    153. Re:And they wonder why people pirate by Anguirel · · Score: 1

      Interesting. You first talk about how you dislike this particular type of DRM, then talk about how you purchased several games via Steam (which inherently has DRM, albeit a fairly loose form of it). Do you find that DRM in principle is acceptable (e.g. your games are account-bound disabling any ability for trade, barter, borrowing, or sale; internet required to activate; internet required to play or at least switch to offline modes), and it is just this specific format (hardware locked) that is offensive?

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
    154. Re:And they wonder why people pirate by cheekyjohnson · · Score: 1

      by what right am I entitled

      By what right are you entitled to do anything at all? Depends on where you think rights come from, and whether you agree with them or not. The government? The magical rights fairy? To a pirate who probably disagrees with such laws, their lack of 'right' (according to the law) probably doesn't matter to them.

      but don't feed me the standard line of how it's not actually stealing. Theft of services is still theft.

      This is how I see it: a copyrighted work was downloaded without permission, and a loss of potential profit may or may not have happened. I don't see any theft there. I lose potential opportunities all the time, but I would never claim that they're theft. The pirate didn't steal the artist's time, either. That time and effort was already lost, and it was the artist's sole decision to use it up. The pirate didn't have anything to do with that.

      Likewise, I suggest not claiming (if that's what you did) that your opinion about the subject is the be-all and end-all of arguments.

      --
      Filthy, filthy copyrapists!
    155. Re:And they wonder why people pirate by hairyfeet · · Score: 1

      That is like saying "And and and...they could possibly maybe burn down your house ZOMFG!" when in reality I've had to call MSFT more times than i can count from customers that thought they could 'fix it on their own" and ended up reinstalling a bunch of times and NEVER was a bit of hassle involved. Frankly the fine print could say you have to watch Steve Ballmer do a nekkid dance but that don't matter, what matters is what actually happens when you activate and frankly I have NEVER had a single legal key rejected by them, not ever.

      If they suddenly start rejecting keys THEN you'll have a point, but what the EULA says don't mean shit if they don't actually enforce which as i've seen time and time again they don't. Hell I even saw an interview with Ballmer once where he said something like "I couldn't care less about some kid passing a copy of Windows XP, what i care about is that boat coming from Malaysia with counterfeit WinXP boxes so good i can't tell them from our product". So if he feels that way about pirates I REALLY doubt he's gonna suddenly tell the guys on the phones to be douchebags to the people that are actually buying their product. Hell I even called them once for a machine a guy brought in that had an XP key yet wouldn't activate, turned out some brainiac put on a copy of XP Corporate. they gave me a good key and just told me to tape the new number over the old XP sticker so it would be there for ID, easy peasy.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    156. Re:And they wonder why people pirate by kcbnac · · Score: 1

      Yes, Steam is DRM. But, I find the limitations (I have to have the Steam client installed, and logged in to play, offline play also works - I've tested it) acceptable. No limits on how many installs I can have. (games that have this restriction get ignored by me) The lack of ability to resell the games I take into account - and have had to for awhile, as the used PC games market has pretty much been killed off before this. So the game is worth less to me. I very rarely will pay full retail ($50-$60) for a game. I pay attention to what looks good - and wait for it to go on sale. Usually 50% off or more. Steam's Christmas sales are in the 66-75% off range for most things.

      $10-$20 for a game I cannot ever resell is reasonable. $60 usually isn't, unless I KNOW I will get my money's worth out of it.

      Single-player-only games (Fallout for example) there is no rush to pick it up - as I'm not playing with friends. Also by waiting the game becomes more stable over time (patches) and expansions (DLCs) come out - eventually being bundled together. I picked up Fallout: New Vegas and all the DLCs in November of 2011 for about $16 total. That is a price I find acceptable, as I know I'll get (and have already gotten) many hours of enjoyable play out of it.

    157. Re:And they wonder why people pirate by L4t3r4lu5 · · Score: 1

      Sure, but even after changing all that shit, it's still the same PC, with the same copy of Windows on it.

      You should probably search Google for "Trigger's Broom". Remember, we're talking about legal documents, not logic.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    158. Re:And they wonder why people pirate by fractoid · · Score: 1

      Anything more than 10 years old gets run in DOSBox or similar anyway. If this kind of DRM becomes commonplace, I'll just run all my games in VMs with static 'hardware'. That, or someone will develop an equivalent of DAEMON Tools which lets you spoof an entire hardware setup and not just optical media.

      --
      Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
    159. Re:And they wonder why people pirate by thejynxed · · Score: 1

      Their hardware detection scheme tracks anything that requires drivers and by internal hardware ID code. It's programmed to ignore peripherals such as keyboards, mice, printers, etc, but anything internal like soundcards, videocards, cpus, etc will cause it to red flag.

      --
      @Mindless Drivel: 100% of Twitter posts ever Tweeted.
    160. Re:And they wonder why people pirate by Anonymous Coward · · Score: 0

      Heavy handed DRM assumes the user is a criminal and forces them to buy the software, or contact customer support again. Adobe does this with Photoshop, they write hidden sectors on the hard drive so that you can't casually hack the trial countdown. I've had to call Adobe no less than twice, and it's the only reason why I don't routinely reinstall the Windows OS anymore

      Funny, I've never had that problem with my pirated copies of Adobe software.

    161. Re:And they wonder why people pirate by JobyOne · · Score: 1

      I just bought Arkham City on Steam, and it took me nearly 45 minutes and no less than three reboots to get GFWL installed, signed in and patched, so that I could play the damn game.

      I should have pirated it...it would have been much more user friendly.

      I had the same experience with Arkham Asylum, and after Arkham City putting me through it again I've resolved to NEVER, EVER buy another game that relies on GFWL.

      --
      Porquoi?
    162. Re:And they wonder why people pirate by hairyfeet · · Score: 1

      Nice to see i wasn't the only one that happened to. there were several bundles where I was like 'That many games for THAT price? Sweet!" only to get to the page and find at the bottom "This game requires you assume the Goatse pose' and said "no thanks, fuck off" and that was time wasted i could have been buying games. My gamer box also does video trancoding and analog to digital conversions for clients so i'm not gonna have it drug down by 50 damned always on POS DRM craplets running in the background which is why i went to Steam and GOG in the first place yet if Valave don't watch it they are gonna make steam suck as much as GFWL.

      The sad part is once again it proves it don't do shit for piracy, just burns legit customers. i'll give an example, Bioshock II. Both the store boxed and Steam version require GFWL crap yet the Razr1911 version has a hacked GFWL that only runs just long enough to fool the program then drops out, no muss no fuss no hassle. But since i grabbed Bioshock II in one of those daily deals i'm stuck with GFWL when i could have had the GFWL free Razr1911, same as i'm stuck with TAGES because one of my boys didn't know and saw Riddick: Dark Athena along with Butcher bay HD on sale for $5 and snatched a copy for himself and gifted me a copy because he thought I'd like it. Its a nice game but if I'd have had the choice i wouldn't have taken it because i wouldn't add that TAGES shit.

      Which brings me to another missing feature in Steam: There ought to be a setting in preferences that tells my friends if they try to purachase a game as a gift for me that "This person requests that you don't gift games that contain non Steam DRM" because you don't want to hurt their feelings by saying "I don't want that shit, take it back' but at the same time you don't want it on your system.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    163. Re:And they wonder why people pirate by Elrond,+Duke+of+URL · · Score: 1

      I've been burned by Ubisoft in the past. When IL2-Sturmovik was originally released some years back, it would always crash on my then PC. I actually tried customer service, who were no help at all. Turns out it was the CD copy control being used. A crack removed that and it worked fine after that. I then told this to customer service, but they just closed my tickets twice without even a reply.

      I bought, and generally enjoyed, the last two Anno games... but there is no way I will buy this one. I'm sure a crack will remove it, but I can't give Ubi money for this until they remove it on their own. And probably not even then.

      --
      Elrond, Duke of URL
      "This is the most fun I've had without being drenched in the blood of my enemies!"-Sam&Max
  2. PC gaming by bonch · · Score: 0, Insightful

    I really have to wonder the point of bothering with PC gaming anymore. Most PC games today are now just unoptimized console ports, and there is restrictive DRM from companies like EA and Ubisoft. I do consider Steam to be a bright spot, and its DRM is so invisible that I've never actually encountered it in practice, but then again, Steam is already moving to consoles as well, and Blizzard seems to be dipping its toes in the water.

    I just think integrated platforms, like consoles and mobile devices, always win out in the long-term. I certainly don't want to maintain graphics card drivers or other PC-related issues anymore. It's boring and takes time away from playing games. Consoles today practically are PCs, but without all the headaches.

    1. Re:PC gaming by Jaysyn · · Score: 5, Insightful

      The ability to mod games & to use a mouse & keyboard are the main reasons I'll never bother with a console.

      That being said, I swore off Ubisoft sometime after they ruined the Might & Magic franchise.

      --
      There is a war going on for your mind.
    2. Re:PC gaming by Anonymous Coward · · Score: 0

      Many of those brought up on PC games, such as myself have difficulty moving from the Keyboard and mouse to the controller - My ability at call of duty drops massively between keyboard and mouse and gamepad. Also the Game in mention, is an RTS so does not play well on a gamepad (also Anno is a PC only tittle). Another point is that a console is just a PC where the hardware is fixed from the day of fabrication and with software (spyware) installed on to stop you using it for other purposes. Steam for example will auto update your graphic card drivers for you making it as user friendly as consoles in many respects.

    3. Re:PC gaming by Hatta · · Score: 2

      That's kind of the point. They're trying to kill PC gaming and get everyone to move to locked down consoles. Thankfully the PC is open, and as long as its open there will always be games for it. They're likely to be better games than the mass market console stuff too.

      --
      Give me Classic Slashdot or give me death!
    4. Re:PC gaming by AdamThor · · Score: 4, Insightful

      Indy gaming is why to stick with the PC. It's inexpensive and user-centric, compared to $60+ DRM'd AAA titles.

      --
      -- "Oh. This guy again."
    5. Re:PC gaming by Jaysyn · · Score: 1

      Steam for example will auto update your graphic card drivers for you making it as user friendly as consoles in many respects.

      More recent versions of Nvidia's Windows drivers will do this as well.

      --
      There is a war going on for your mind.
    6. Re:PC gaming by Anonymous Coward · · Score: 0

      Ummm .. cause game consoles get dated and cant be upgraded so easily as a PC?

      Have you looked at how craptastic Skyrim is visually on the Xbox and PS3? It PALES in comparason to what it looks like on a half decent gaming rig with a GTX460!

      And you can still play with your precious gaming controlers ./end rant

    7. Re:PC gaming by Baloroth · · Score: 2

      Exactly. Ubisoft just doesn't get it: anyone can make PC games, people aren't forced to buy the shovel-loads of crap they make, and you don't need a license from Nintendo/MS/Sony to do so. When they declared a while back they were going to stop making PC games because of piracy, they obviously thought that was a threat. In reality, no one gave a fuck, because there are other, better developers out there, and there always will be. Anyone who wants to can make a PC game, and a fun one at that (Terraria, Minecraft, Braid, etc). That cannot happen with the console: if a developer moves away from one, the platform suffers. PC gamers just shrug and go "meh."

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    8. Re:PC gaming by Yunzil · · Score: 1

      but without all the headaches.

      You were doing well right up until this.

    9. Re:PC gaming by Enderandrew · · Score: 4, Insightful

      Would I ever purchase Skyrim on a console when the PC version allows mods, better graphics, etc? No.

      Would I ever purchase Madden on the PC and play with mouse and keyboard rather than on my PS3 and big screen? No.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    10. Re:PC gaming by bonch · · Score: 1

      I agree, and it's the biggest reason I still play shooters on the PC. That said, upcoming console shooters are finally starting to adopt mouse and keyboard controls, so that may remove the last reason I had for struggling to get my PC to play the latest shooter.

      The fixed hardware of the console is one of its biggest advantages. It's much easier to develop for, and therefore much easier to optimize. Most PC games today are now just console parts, and they lack optimization effort (e.g., Skyrim).

      However, your statement about spyware on the console to stop you from using it for other purposes is a little silly. If I want to do other tasks, I just won't use my console, because it's not good at those other tasks anyway. I guess it's just not a big issue for me in practice.

    11. Re:PC gaming by Ameryll · · Score: 1

      Amen :-) I played Dark Messiah for exactly 5 minutes.

    12. Re:PC gaming by Anonymous Coward · · Score: 0

      Attach PC to big screen, connect controller to PC, PS3 useless

    13. Re:PC gaming by Jaysyn · · Score: 2

      Not that I play Madden, but my PC is attached to a 46" HDTV & I have a USB connector for a PS2 gamepad (to play Shank as of late), so I'm not sure where you were trying to go with your reply.

      Is Madden console exclusive now?

      --
      There is a war going on for your mind.
    14. Re:PC gaming by kesuki · · Score: 1

      I really have to wonder the point of bothering with PC gaming anymore. Most PC games today are now just unoptimized console ports, and there is restrictive DRM from companies like EA and Ubisoft. I do consider Steam to be a bright spot, and its DRM is so invisible that I've never actually encountered it in practice, but then again, Steam is already moving to consoles as well, and Blizzard seems to be dipping its toes in the water.

      I just think integrated platforms, like consoles and mobile devices, always win out in the long-term. I certainly don't want to maintain graphics card drivers or other PC-related issues anymore. It's boring and takes time away from playing games. Consoles today practically are PCs, but without all the headaches.

      the problem is what we claim one thing can do. a qr code v40? that is less than what one cga adapter could modulate. frame size frame rate? do you realise how much data can be wrangled by a modern gpu? http://www.tomshardware.com/charts/2011-gaming-graphics-charts/Mafia-2-Enthusiast,2670.html
      at 1080p with 16x anisotropic filtering and 118 fps that means it can modulate 9.279897e+9 worth of data symbols(frames) and modifies the frames 16 passes (or pretends to based on it's drivers) and you kids wonder why your toys break!

    15. Re:PC gaming by Jaysyn · · Score: 1

      I was referring to Heroes of Might & Magic V specifically, but Dark Messiah was a complete abortion too.

      --
      There is a war going on for your mind.
    16. Re:PC gaming by Talderas · · Score: 1

      Would I ever purchase Skyrim on a console when the PC version allows mods, better graphics, etc? No.

      Would you buy Skyrim on the PC over Console if Bethesda announced they would not release a devkit for user mods?

      --
      "Lack of speed can be overcome. In the worst case by patience." --Znork
    17. Re:PC gaming by Anonymous Coward · · Score: 0

      > I played Dark Messiah for exactly 5 minutes.

      So you beat it then?

      Kick, kick, kick, kick ... Pretty sure you can win the game without ever drawing a sword.

    18. Re:PC gaming by dcherryholmes · · Score: 1

      Different strokes and all that, but as a long-time HOMM fan, 5 was my favorite. I thought 4 was the abortion. I haven't played 6 yet, so I'm not sure where it fits in. I think everyone agrees that 3 was a high-water mark, but I thought the much finer-grained skills progression with the heroes more than made up for a few deficiencies 5 had compared to 3.

    19. Re:PC gaming by Anonymous Coward · · Score: 0

      PC rigs typically render graphics at FULL HD resolutions... Whereas your typical Xbox or PS only renders the game at mediocre resolutions and UPSCALES them. Besides, I've been able to play games on my PC using console controllers for years now.
       
        Have you been living under a fucking cave?!

    20. Re:PC gaming by rockman_x_2002 · · Score: 1

      Actually that raises a valid point. If that's indeed what they're trying to do, however, there might be another simpler way for them to do it: cease making PC games and go strictly to consoles.

    21. Re:PC gaming by KDR_11k · · Score: 1

      Clash of Heroes is a quality spinoff but unfortunately Ubisoft is still involved.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    22. Re:PC gaming by KDR_11k · · Score: 1

      More importantly there's a healthy indie scene on the PC offering loads of games that you simply cannot get on the consoles while the number of console-only games has been much lower this generation than ever before.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    23. Re:PC gaming by Lotana · · Score: 1

      I actually enjoyed Dark Messiah. Maybe because throughout the entire game not once have I used the kick button.

    24. Re:PC gaming by Radical+Moderate · · Score: 1

      I enjoyed it a lot. Kick was not as bad as everyone complains. If you spam it, you run out of stamina pretty quick, and then no more kicks for a while. The game had its faults, but fun combat. yes, even kicking enemies off cliffs occasionally.

      --
      Never let a lack of data get in the way of a good rant.
    25. Re:PC gaming by Anonymous Coward · · Score: 0

      Speaking just for myself but I wouldn't buy it at all then. Half the fun of the Elder Scrolls series of games (and Fallout 3) is everything you can do with all the mods. I can't imagine playing them on console with no mods because it would feel like a huge part of the game is missing. What's the point of a "sandbox" game that can't be customized?

    26. Re:PC gaming by Anonymous Coward · · Score: 0

      Would I ever not hook up my PC to my big screen? No. (In fact, I use my 40" as my main screen for gaming. When I bother to get a larger screen I'll use that instead.)
      Would I ever throw away the two USB gamepads I own that are cross-compatible between the PC and PS3 or the PS3 controller I own that's also cross-compatible, both over Bluetooth or USB? No.

    27. Re:PC gaming by Anonymous Coward · · Score: 0

      your pc can run skyrim, so it can probably use your big screen.
      you have a ps3, dual shock 3 works with pc via USB or Bluetooth.
      why use the ps3 again?

    28. Re:PC gaming by mister_playboy · · Score: 1

      2008 was the last Madden game released on PC.

      --
      Do what thou wilt shall be the whole of the Law ::: Love is the law, love under will
    29. Re:PC gaming by Emetophobe · · Score: 1

      Bad example. Users have been releasing mods since Skyrim came out, and the Creation Kit hasn't been released yet. Users will find a way to mod a game with or without the developer's assistance.

  3. gamers changes hardware a lot by Anonymous Coward · · Score: 1

    This is really insane! 3 times, and that's it? Can you even buy the same game on Steam twice with one account? Hah!

    1. Re:gamers changes hardware a lot by firex726 · · Score: 4, Informative

      To answer your question, no you cannot buy the same game twice; even if bought retail you cannot register two keys to the same account.

      You would have to make a second account for the second key/copy.

    2. Re:gamers changes hardware a lot by Baloroth · · Score: 1

      Actually you can buy the game twice, you just get it as a gift to send to whatever account you please. I discovered that over Christmas when I forgot I already owned a game that was on sale... (it was only like $3, but I still felt like an idiot).

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    3. Re:gamers changes hardware a lot by Anonymous Coward · · Score: 0

      Corel used similar 3 activations scheme on the Designer. After I discovered that the customer service phone numbers were non-functional, I was running to the forgiving lap of the open source software as a result and have never again bought Corel products. Designer is $1000 product currently.

    4. Re:gamers changes hardware a lot by The+MAZZTer · · Score: 1

      Steam will not let you purchase a game you already own. Occasionally it screws up and does not display "You already own this game" in the cart, but even then it will let you know it screwed up and you actually do own something in your cart if you try to continue.

      The only way it will give it to you if you own it is if you explicitly tell it you want it as a gift. And then it will ask you how you want the gift deliverted (to a Steam account, an e-mail address, or your Steam inventory to gift later). Otherwise the purchase only goes through if you don't own the games.

      Methinks you clicked through too fast without reading or thinking. :( I personally bought a ton of games over the winter sale and Steam politely informed me when I added games I forgot I owned to my cart, and would not let me purchase them. When I bought gifts I was given an extra screen that let me decide to save them for later and deliver them at my leisure (a feature I have wanted for a long time).

    5. Re:gamers changes hardware a lot by Baloroth · · Score: 1

      Hmm, I think it might have messed up because I originally got the game (Frozen Synapse BTW) through the Humble Bundle. I'd have to double check for other games I got that way. I don't even remember there being a message about me already owning it on the store page (but I thought that was just me not noticing). Oddly, it also recorded my purchase as a "double pack" even though I only bought one copy. I'd thought it worked like you describe too, so maybe I just found an odd glitch.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    6. Re:gamers changes hardware a lot by BertieBaggio · · Score: 1

      Oddly, it also recorded my purchase as a "double pack" even though I only bought one copy. I'd thought it worked like you describe too, so maybe I just found an odd glitch.

      When you buy Frozen Synapse you get two copies :)

      --
      If all you have is a grenade, pretty soon every problem looks like a foxhole -- MightyYar
    7. Re:gamers changes hardware a lot by Baloroth · · Score: 1

      Oh. Wow. Definitely did not know that. Everything makes sense now. Well, almost: it must not record activating a game via key from the Bundle as "owning" then. Now I actually feel less like an idiot. More ignorant, but less like an idiot.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
  4. Someone said it on slashdot in an earlier case by unity100 · · Score: 5, Insightful

    When some idiot from ubisoft execs or something told that 'Game demos are a thing of the past' a year or so ago - when ubisoft was again throwing around drm stuff and accusing demos for piracy or this or that :

    "As long as razor1911 has anything to say about it, we will have game demos..."

    i think that applies to this situation as well.

  5. There are already cracks for this specific game by Karmashock · · Score: 5, Insightful

    the effort to control game piracy through DRM is futile.

    The only thing that might work is if you keep the game online either by not releasing the server code for a multiplayer game or keep the the whole thing on line by using a system like OnLive to keep the whole game code in the cloud.

    Short of that... it will be pirated.

    --
    I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    1. Re:There are already cracks for this specific game by Anonymous Coward · · Score: 0

      Not so, DRM is the dog's bollocks. Not.

    2. Re:There are already cracks for this specific game by Anonymous Coward · · Score: 0

      That still does not work, ever play World of Warcraft on a free server?
      https://www.google.com/search?aq=0&oq=wow+fre+server&gcx=c&sourceid=chrome&client=ubuntu&channel=cs&ie=UTF-8&q=free+wow+servers
       

    3. Re:There are already cracks for this specific game by subanark · · Score: 1

      You want to make a DRM that is really hard to break? Simple, just add a hardware usb device that contains a chip which handles some of the instructions of the game. Emulating that would take a while.

      Or, you know, just make it online only and put all the AI logic on the server like most MMOs.

    4. Re:There are already cracks for this specific game by ThatOtherGuy435 · · Score: 1

      Actually, that would probably take even less time than software hacks. There are an... enormous number of hardware debuggers out there that could pull everything off that chip. Rule #1 of security: If they have physical access, you're screwed.

    5. Re:There are already cracks for this specific game by Renraku · · Score: 1

      Piracy is a socioeconomic problem, not a technological one.

      Piracy exists for several reasons. One is that games are just too damn expensive and throwaway for some people. If I pay $60 for something I expect it to bring me at least $60 in value. Often times in the past I've bought a game for $60 that doesn't provide even HALF that, either due to bugs, or it just being a shitty game. I'm now very reluctant to pay $60 for a game I haven't seen the reviews on, but will happily pirate a game to try out and then go buy it if it doesn't make me put it down after ten minutes due to being a piece of shit or nto even running right.

      Another is that games are released in different places at different times. Why should people in England have to wait three months after a game is released here in America for reasons of bureaucratic bullshit? Now the people can sidestep all that bureaucracy and get what they want NOW rather than whenever someone decides to stop piddlefarting around and port a game to the same goddamn language.

      Yet another reason for piracy is someone not making enough money to play a game, but they want it anyway. This isn't necessarily as harmful as game companies think, since 90% of these people wouldn't be buying the game anyway. If anything, it HELPS them in the long run because it establishes brand value. How would Starcraft had done as a competitive game if it hadn't been massively pirated overseas?

      --
      Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
    6. Re:There are already cracks for this specific game by Karmashock · · Score: 1

      people pirate games even when they cost a dollar.

      anyway, it doesn't matter... the drm doesn't work. The game they cited had a crack released for it almost as soon as it hit shelves. So whatever they think they did it wasn't effective.

      If you want to keep it secure then you need to keep critical game code off their machine. Force them to log to play the game.

      One idea is to not provide game AI to the local machine and force them to log in to get access to AI. AI would be for all sorts of things. Pathing, targeting, NPC AI, economic AI, whatever is relevant to the game. There are certain calculations that have to be made in real time or the game doesn't work that don't involve graphics or sound. Off load portions of that a centralized server. Using very little bandwidth such a server could process AI instructions for hundreds or thousands of players. This would require that they log into the internet to play but that's going to be required for any strong DRM.

      The trick will be to offload enough to make it difficult to emulate but not so much that running the server is burdensome.

      When the game is no longer being supported or the company doesn't want to host the server anymore... release that code. Ideally just patch people's games so they don't need it. But worst case just give them the server code so they can run it locally on their machines and alter a host file or something to link to it.

      Short of that, you have to do an OnLive solution where the game is just held entirely on remote systems to which the user never has physical access.

      --
      I've decided to stop wasting my time responding to AC trolls/sockpuppets... so if you want a response from me... login.
    7. Re:There are already cracks for this specific game by Anonymous Coward · · Score: 0

      Sure, it's a shitty, miserable experience.

    8. Re:There are already cracks for this specific game by subanark · · Score: 1

      You don't put data on the chip, you put logic. Something along the lines of...
      Computer asks device: "Player moves rook to h7. What is the AI's response?"

      In this case you would have to take the device apart to figure out how it operates, making it roughly as hard to pirate as moding a game console. Likewise, updates to the chip's firmware can be done though a signed code package.

    9. Re:There are already cracks for this specific game by perryizgr8 · · Score: 1

      You don't put data on the chip, you put logic.

      you do realize that data and 'logic' both are just data, right? if i can pull data out of the hw usb thingy, i can pull out the 'logic' of how the ai responds to a particular move.

      --
      Wealth is the gift that keeps on giving.
    10. Re:There are already cracks for this specific game by subanark · · Score: 1

      Logic can expand to data, yes. But that would require asking the chip all possible questions and recording them which could be quite large and not practical. Just like my chess example, you can store the logic of how an AI plays into a small space, but unless you asked it every possible response to all positions on the chess board, you would never know its true strategy.

  6. That's funny... by Anonymous Coward · · Score: 5, Insightful

    When I pirated the game, it didn't have that restriction.

  7. Is it in the terms? by Anonymous Coward · · Score: 5, Interesting

    If this isn't made clear to consumers before purchasing -- or licensing, I guess -- the game, this is a great opportunity to make DRM even less profitable for Ubisoft:

    1) Buy game. Keep receipt and copy of terms.
    2) (Legitimately) Update/change your hardware more than 3 times over the course of a a year or two
    3) When the game stops working, ask for an activation
    4) When they decline, ask for a refund
    5) When they decline, sue in your local small claims court. It's usually free to do
    6) Let Ubisoft either issue thousands of refunds or defend thousands of small claims cases

    (Note that if the issue is described but is buried in fine print or displayed as grey-on-black, it's likely still arguable as such a material condition that hiding it is itself deceptive).

    1. Re:Is it in the terms? by firex726 · · Score: 5, Interesting

      EULAs are not as binding as many would think.

      In part due to how way the transaction is handled. I am expected to hand over my money and buy the game THEN get to see the terms, if I do not agree to them I am still out my money with no recourse.

      Look at any other agreement and the terms are known up front, even if in legalese.
      Taking out a loan? You'll see the terms before you sign.
      Singing a lease? Again you get to see the terms.

      In both cases you can walk away with no harm done.

    2. Re:Is it in the terms? by Baloroth · · Score: 1

      There are usually means of returning the game if you reject the EULA, or so I have heard. No one actually does this, of course, but legally speaking it is possible. You have to go to the game publisher to do so, not the retailer, so like I said, no one actually does.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    3. Re:Is it in the terms? by El_Muerte_TDS · · Score: 1

      But I didn't buy it from the publisher, I bought it from the retailer. The receipt is proof of a sales agreement between me and the retailer, it has no legal binding between me and the publisher.

    4. Re:Is it in the terms? by Anonymous Coward · · Score: 0

      In the UK an item supposed to continue working up to 6 years after purchase (within reason eg. an ice cream wouldn't be expected to last that long, but a TV would). There's no reason for a game to become faulty over time, so you could get replacements from the retailer for that long if it broke constantly - and it'd be up to the retailer to claim that back from ubisoft (or more likely their distributor).

      Would be fun to push it - small claims would come down on the side of the consumer every time in a case like this... which would cost retailers a lot of money in costs, and lead to them ceasing to stock ubisoft products.

      Also, contract conditions can only be agreed to prior to establishment of the contract (this is obvious - you can't sign something then have one side randomly add bits). In a retail sale the contract is made as money changed hands.. if they haven't let you read the EULA beforehand then it's not enforceable - Many titles these days get around that by printing it on the packaging (which makes it legally valid, even if you choose not to read it).

    5. Re:Is it in the terms? by hort_wort · · Score: 1

      Obligatory comic:
      http://xkcd.com/501/

    6. Re:Is it in the terms? by gl4ss · · Score: 1

      you open the box, have access to the key == non refundable and for a semi-good reason too(if they key is potentially in the hands of someone, it's worthless. so..).

      a bit of a catch 22. yeah, it's a clear consumer rights problem right there.

      --
      world was created 5 seconds before this post as it is.
    7. Re:Is it in the terms? by Kjella · · Score: 1

      Look at any other agreement and the terms are known up front, even if in legalese.

      Trying calling up an airline and ordering a ticket. Are you going to hear the full terms & conditions covering your flight? No. I do remember reading a Supreme Court decision regarding EULAs and they discussed this at length and made quite a few examples that customers were bound to some form of agreement without actually having it presented to them. As long as the terms fell under what was customary for the product in question, they did not fundamentally have a problem with this. And there you don't get to say "I don't agree to your terms and conditions, cancel my ticket and issue me a full refund" later either. Basically, the courts are divided and it can go both ways.

      I don't think you'd win anything this way, if it conclusively was decided that EULAs were invalid because they were presented after the fact, then very soon webshops would include a EULA link and enforce that you click "Agree and add to cart" instead of just "Add to cart". Nobody would bother to read tens of pages of legalese anyway but hey, the terms were offered up front. If you really wanted to solve this problem of obnoxious licenses, I think you'd have to make some kind of law that if it acts, talks and walks like a sale it's a sale like with a book where you don't get to write "license-like-a-sale plus strings attached minus consumer rights" licenses.

      --
      Live today, because you never know what tomorrow brings
    8. Re:Is it in the terms? by Anonymous Coward · · Score: 0

      Except with Airline tickets you also have the option of walking away and getting a refund if you do not like their terms.

      You do not get the same protection from a game purchase.

      Furthermore their terms are readily available online from the Airlines site, whereas the EULA is not. For the actual site there is, but for the actual game you have to shell out $50 to then be able to see it.

  8. so glad by Anonymous Coward · · Score: 0

    I am so glad I did not buy that game. I got steam so I could play MY games on ANY OF MY computers. Then again. If you legally purchased it once. You can then pirate it beyond the 3 hardware changes.

    1. Re:so glad by Anonymous Coward · · Score: 5, Interesting

      I'm surprised that Steam allows the additional DRM scheme on top of the Steam system. It totally wrecks the value of Steam. Now we have to research which titles are draconian before a Steam purchase. I haven't really worried about it up to this point.

    2. Re:so glad by Baloroth · · Score: 3, Informative

      If by "research" you mean "check the Steam Store page", then yes, you do. Case in point:Anno 2070. Specifically says "3rd party DRM Solidshield Tages SAS 3 machine activation limit"

      Yes, I do love Steam.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    3. Re:so glad by Sabriel · · Score: 1

      Sadly, "3 machine activation limit" is misleading, as the Guru3D reviewer in TFA discovered when he swapped video cards to benchmark it.

      It should be described as "3 hardware changes activation limit".

    4. Re:so glad by Anonymous Coward · · Score: 0

      Unfortunately only checking the Steam Store page of the item you are considering for purchase is not sufficient. For example: Borderlands Game of the Year Edition has two of the four DLC items with Securom but it is not listed on the GOTY edition page.

      Now I always check the Steam Third Party DRM List before any purchase.

  9. ImpulseDriven by Luthair · · Score: 1

    This was where ImpulseDriven (Steam competitor started by Stardock) was nice, it would show the DRM used prior to purchase. Unfortunately this doesn't seem to be case since GameStop bought them out.

    Personally I don't buy DRM'd games, which unfortunately means most PC games.

    1. Re:ImpulseDriven by MattW · · Score: 1

      Steam shows this as well under game details. Anno's says:

      "3rd-party DRM: Solidshield Tages SAS, 3 machine activation limit"

      This came up back the first time we saw a story about the activation limit... which I think was SPORE, and then people freaked out when they realized it was going to apply to Mass Effect also, and I think the activation limit was removed.

      There's a lot about this here: http://steamdrm.flibitijibibo.com/the-big-drm-list/

    2. Re:ImpulseDriven by Jaysyn · · Score: 1

      I read on the Elemental forums that Stardock will be remaking Stardock Central (the precursor to Impulse) to distribute their future games. Kinda an odd move I thought.

      --
      There is a war going on for your mind.
    3. Re:ImpulseDriven by Kalriath · · Score: 1

      It makes sense, given the scathing feedback Brad Wardell got over selling out to those bottom-feeding bloodsucking scumbags at Gamestop. Within days of their official takeover, they have pretty much unravelled all of the trust Stardock had built up in Impulse (e.g. by not showing DRM schemes reliably and by altering the Terms of Service to prevent refunds, give them permission to give your personal details to whoever the fuck they want, and to revoke all your purchases at any time for any or no reason). Since Stardock was Impulse-exclusive (naturally) many people swore never to buy another Stardock product again until they were available on Steam. Hence, Stardock products are now on Steam.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    4. Re:ImpulseDriven by geminidomino · · Score: 1

      unravelled all of the trust Stardock had built up in Impulse (e.g. ... give them permission to revoke all your purchases at any time for any or no reason).

      Not that I'm a fan of Gamestop, but why would that be so unacceptable for them to do, but perfectly OK for Steam to have the exact same term?

    5. Re:ImpulseDriven by Kalriath · · Score: 1

      It's not really acceptable in either - but Steam has had that provision since the start while it was never there with Impulse and Gamestop unilaterally altered the contract with Impulse customers to add it.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
  10. If it's already on steam... by Anonymous Coward · · Score: 0

    Why not just pay Valve the extra few dollars and make it a steamworks game to handle the DRM issues. Sure, it's not foolproof but it would technically provide the piece of mind the investors want while being tolerable to PC Gamers

    1. Re:If it's already on steam... by Jaysyn · · Score: 1

      You mean it isn't just using both types of DRM?

      --
      There is a war going on for your mind.
  11. Gabe Newell should treat them to lunch... by MetricT · · Score: 4, Interesting

    These guys are walking billboards highlighting the value of Steam vs the crap DRM-ware of Ubi, Origin, MS Games, etc.

    I was stuck at the office very, very late one night. Nothing to do. So I logged into Steam, downloaded a game I owned ("Bloody Good Time", excellent FWIW), and played a while until I could get of there.

    The MBA's at Ubu/EA/MS would explode at the very concept. And it is why I will be spending my money at Steam.

    (And Gabe, if you read this, I can haz HL2e3/HL3 now plz?)

    1. Re:Gabe Newell should treat them to lunch... by sqlrob · · Score: 2

      These guys are walking billboards highlighting the value of Steam vs the crap DRM-ware of Ubi, Origin, MS Games, etc.

      Not enough of a value obviously. FTFA: Even the Steam version includes this nice 'feature.'

    2. Re:Gabe Newell should treat them to lunch... by Anonymous Coward · · Score: 0

      Reading the summary is too tricky for the average PC gamer, clearly.

    3. Re:Gabe Newell should treat them to lunch... by elrous0 · · Score: 1

      Except this DRM applies to Steam versions of these games as well.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    4. Re:Gabe Newell should treat them to lunch... by Anonymous Coward · · Score: 0

      Except this DRM applies to Steam versions of these games as well.

      Steam IS a DRM system. The fact that some assholes slap a second layer of very unfriendly DRM on top of that doesn't affect Steam itself.

      If you buy something from Steam, make sure you look for the little "contains 3rd party DRM" warning in the system requirements panel of the store page. That's pretty much a "don't buy this, it'll fuck you" warning.

    5. Re:Gabe Newell should treat them to lunch... by CanHasDIY · · Score: 1

      (And Gabe, if you read this, I can haz HL2e3/HL3 now plz?)

      First rule of HL3: DON'T TALK ABOUT HL3!

      It's just too damn depressing...

      --
      An enigma, wrapped in a riddle, shrouded in bacon and cheese
    6. Re:Gabe Newell should treat them to lunch... by spire3661 · · Score: 1

      Valve is milking the fuck out of it. The only thing i can think of now is they are going to tie it to hardware somehow. Be it when the new consoles launch or steam rolls their own hardware ( this i what i think the secret 5 year valve plan is)

      --
      Good-bye
    7. Re:Gabe Newell should treat them to lunch... by yukk · · Score: 1

      These guys are walking billboards highlighting the value of Steam vs the crap DRM-ware of Ubi, Origin, MS Games, etc.

      I don't know if it's changed, but I heard Valve was working on a reputation based discount system. Maybe not quite what we're discussing here, but who knows, maybe if you say "Steam Rocks - buy games there because of X" and people do, at the next sale you'll see a coupon for lunch :)

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
    8. Re:Gabe Newell should treat them to lunch... by shutdown+-p+now · · Score: 1

      I think his point was that there are plenty other games on Steam. And it warns you about DRM (other than Steam itself) in no uncertain terms when you purchase the game.

    9. Re:Gabe Newell should treat them to lunch... by Anonymous Coward · · Score: 0

      Just because there's something worse, doesn't change the fact that Steam still is crap.

      I regularly can't (well, couldn't, I now avoid any game that requires that junk) play because some part of Steam is offline/under maintenance. Not to mention that it's bloatware, adware and spyware combined in one. It's completeley unnecessary to play games and it's a pointless additional burden. Fuck that.

  12. Three hardware changes? by PCM2 · · Score: 5, Informative

    People bitch about Windows activation, but on the few occasions I've experienced where Windows needed to be re-activated because of a hardware change, the process was completely painless. As in, "I'm helping out my mom on Christmas Eve and dinner is going to be served in a half hour" painless.

    The first couple of times I called, I spoke to an Indian man who asked me a few questions and gave me a code. More recently, it was a fully automated system. I don't think the process has ever taken as much as five minutes from beginning to end. It seems to me the for individual users, Windows Activation is more of a way to scold you than anything else: "You do know you're only allowed to use this copy of Windows on one computer... right?"

    Now, if Ubisoft is really claiming that you get three activations and after that your software is useless, well, that seems like something else entirely.

    --
    Breakfast served all day!
    1. Re:Three hardware changes? by Hatta · · Score: 0, Troll

      You've been lucky. I've witnessed a retail version of windows XP be refused activation after a hardware change. Calling microsoft was unproductive.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Three hardware changes? by Anonymous Coward · · Score: 0

      Now, if Ubisoft is really claiming that you get three activations and after that your software is useless, well, that seems like something else entirely.

      You do realise that Microsoft did the same thing with Flight Simulator X almost 7 years ago ?
      After 2-3 activations you're out of luck. No more codes, you basically have to buy a new game.
      Ubisoft is just catching up that's all.

      The only difference is that Ubisoft considers hardware changes for games, Microsoft for FS X did not, they only considered the total number of activations. And furthermore, Microsoft uses hardware based activation for windows. Change hardware too many times and kiss your windows licence goodbye.

      Proprietary software companies are shit. With the internet that manged to sell the concept of cusotomers "buying" the software but in reality you're really renting it. We decide when its ok to deatcivate what you legally purchased.
      Thieves, they are nothing more than thieves.
      Thieves for thieves, its better to be a pirate. At least you keep the software. Ironic isn't it ?

    3. Re:Three hardware changes? by ceoyoyo · · Score: 1, Funny

      That's great. Installing any other OS on new or changed hardware a) doesn't involve a phone, b) doesn't involve talking to an Indian man or a computer and c) doesn't involve getting scolded.

    4. Re:Three hardware changes? by Anonymous Coward · · Score: 0

      While it was less than painless I even screwed up the whole "Upgrade copy" thing and the MS rep both gave me some software to override that requirement and took my word that I'd paid for the copy used (I did, it was legit second hand copy). It took way too long for the first issue but that one was my fault (I blew away the partitions on the hard drive, not realizing it would care, since I knew the upgrade copy contained all of Win 7 anyway).

    5. Re:Three hardware changes? by NJRoadfan · · Score: 1

      The irony is MS plans to release Flight for free.

    6. Re:Three hardware changes? by Anonymous Coward · · Score: 1

      The irony is MS plans to release Flight for free.

      Nope, free is just one island (not even the whole of Hawaii) and one plane.
      After that its only DLC (and only through the ingame store) and no freeware allowed.
      So they went from bad to fucking worse.

    7. Re:Three hardware changes? by Baloroth · · Score: 1

      More than that, Windows 7 seems to simply not care about most hardware upgrades. I've switched out the graphics card/motherboard on one occasion, and then the CPU and added RAM on another. Neither time did it de-activate. I was surprised. For Ubisoft to de-activate after only a graphics card change, well, I wouldn't buy their games before this, but this gives me yet another reason not to.

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    8. Re:Three hardware changes? by sexconker · · Score: 4, Informative

      You've been lucky. I've witnessed a retail version of windows XP be refused activation after a hardware change. Calling microsoft was unproductive.

      I call bullshit.
      The only reasons a key is blacklisted from the installer (ISOs and retail discs get updated with new installers and key blacklists) or from the activation program are:

      1) Key is fake.
      2) Key is a volume/site license key that has been deactivated or has reached its maximum number of installations.
      3) Key is a single-installation or limited-time key, such as a demo/beta/preview key, or an MSDN-AA key (cheap/free Windows through your school).
      4) Key has seen an exorbitant amount of use and has been flagged as a pirated key. Typically these are the keys that pirates insert into the .nfo release notes, or keys that you can find via google when some idiot or some management software posts a public log that contains it.

      Manually activating with a valid key (none of the above situation apply) is as simple as calling the number (24/7, toll free in every country that matters) and keying in the code it displays on screen. An automated system, or a live person, will then ask you how many PCs the copy of Windows is installed on, and you will say "1", and then they will give you a key to type into the box, and you're done.

      You can reformat and change your hardware every fucking week if you want.

    9. Re:Three hardware changes? by Rockoon · · Score: 2

      You've been lucky. I've witnessed a retail version of windows XP be refused activation after a hardware change. Calling microsoft was unproductive.

      The retail licenses do not have activation limits, but do require phone activation after the 5th.

      My guess is that this person activated on a new rig/setup, but then later on booted up an older rig/setup that had already been using the same license, flagging that license as violating. The only ways this can happen without an actual license violation is if the person upgraded some hardware, reactivated, but then later on downgraded back to the same original hardware; or the license is now being misused by others.

      --
      "His name was James Damore."
    10. Re:Three hardware changes? by Hatta · · Score: 1

      No bullshit. This was a retail copy of XP that my GF had bought for an old Gateway that came with some version of 9x. This wasn't the first time we changed hardware on that PC and had to re-activate. The first time we tried to re-activate it went exactly as you say, so I'm pretty sure the key is legit. After switching to another PC, the same key was refused activation over the phone.

      I'm sure that 99.9% of the time it's as easy as you say. But not always. And if you're unlucky, there's nothing you can do about it.

      --
      Give me Classic Slashdot or give me death!
    11. Re:Three hardware changes? by RyuuzakiTetsuya · · Score: 2

      Installing any other OS ... b) doesn't involve talking to an Indian man or a computer

      I take umbrage to this on two points.

      First, upgrading to Lion required me to take a journey deep into my soul as I was guided by a Lakota man in a Nike jogging suit.

      Second off, I'm pretty sure my MacBook Pro WAS involved.

      --
      Non impediti ratione cogitationus.
    12. Re:Three hardware changes? by wanzeo · · Score: 1

      I agree, Microsoft and Steam are probably the most professional abou their DRM.

      For instance Steam doesn't care how many scores of PCs I have my games installed on simultaneously, as long as I only play on one at a time.

      Now while it does bother me that an application phones home at launch, I would much prefer a quiet check to verify that I am not logged in on another machine over the technically backward and uncaring approach that Ubisoft always takes.

    13. Re:Three hardware changes? by Anonymous Coward · · Score: 0

      That's great. Installing any other OS on new or changed hardware a) doesn't involve a phone, b) doesn't involve talking to an Indian man or a computer and c) doesn't involve getting scolded.

      What 'other OS' are you talking about, exactly? Windows 7 handles activation MUCH better than 98/XP/etc. Does that count as a different OS? How about OSX? *snorts* You'd be fucking retarded to even TRY to explain around that one - hardware chip DRM on the mac shitware, essentially. Thus , the 'hackintosh'. And Linux? Does it count as an OS if it's only used by hobbyist nerds and in the occasional server back rooms? Sorry, but the fact that the ol' Tux has NEVER been ABLE to make an entry to the Desktop marketplace is exactly what makes it a useless comparison to almost anything else. It's never been a retail grade OS, thus it's never had to deal with being USABLE at an END USER level, which is where problems like this usually reside. Activation issues don't exist on macs because of massive lockdown and don't exist on Linux because no one would steal that shit even if it WAS worth paying for in the first place.

    14. Re:Three hardware changes? by Riceballsan · · Score: 1

      I don't think the BS is on the call that activation was required on the 5th hardware change, but I have dealt with microsofts activation numerous times and in general a 5 minute call with very little explaining needed is all it takes to get that 5 activations reset. I've never had a unproductive "sorry too bad" response from MS.

    15. Re:Three hardware changes? by Anonymous Coward · · Score: 0

      I'm going to pirate it out of habit.

    16. Re:Three hardware changes? by Anonymous Coward · · Score: 0

      And yet if you pirate it.

      You don't even have that painless process to deal with at all. You run a little exe. Wait 30 seconds. And you're done. No phonecalls. No screwing around.

      Piracy. Still easier. Cheaper. Faster.

    17. Re:Three hardware changes? by Travelsonic · · Score: 1

      So? If it meets the textbook definition of an operating system, IT'S A FUCKING OPERATING SYSTEM regardless of who uses it or not, or any %s you throw - oh wait, if you had an iota of intellect, you'd already know that.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    18. Re:Three hardware changes? by zixxt · · Score: 1

      Why would anyone sane go though such a process to make something you brought and supposedly own work? It would be like me calling the builder of my home for permission to change my living room around.

      --
      ---- GENERATION 26: The first time you see this, copy it into your sig on any forum and add 1 to the generation.
    19. Re:Three hardware changes? by crepe-boy · · Score: 1

      Not bullshit. I had a Dell/Alienware PC with WinXP suffer motherboard failure. I replaced the board with the OEM version (almost identical format). No other hardware was changed. A call to Microsoft resulted in them telling me (politely) that a motherboard switch wasn't allowed. If you search their website there's actually an early illustration for the product (re)activation process where they use a motherboard replacement as an example. When I pointed this out to the telephone support people I was told that this was "out of date" and not official policy. Please buy a copy of Vista...

    20. Re:Three hardware changes? by PCM2 · · Score: 1

      And yet if you pirate it.

      You don't even have that painless process to deal with at all. You run a little exe. Wait 30 seconds. And you're done. No phonecalls. No screwing around.

      Piracy. Still easier. Cheaper. Faster.

      I dunno, in my experience that's getting to be more difficult. I've seen machines with pirated serials that ran well for six months or a year suddenly decide they are not activated. Also, a lot of keygens carry Trojan payloads these days. (When I want to test antivirus software, I usually head straight for Usenet and download a few random keygens.)

      "Cheaper" gets to be relative when you have to waste time screwing around with stuff like this. If you're a high school student who really has no money, OK maybe. But if you work, Windows really isn't all that expensive for an individual machine (in fact, your copy may have come bundled with your PC). If you're the type of person who just likes to dick around with computers and you want to install Windows on a bunch of machines and VMs so you can play with Microsoft software, a TechNet subscription is dirt cheap ($200 up front, $150 per year to renew, and licenses are perpetual even if you let your subscription elapse). If either has anything to do with work, it's a tax write-off. But maybe I'm just getting old.

      --
      Breakfast served all day!
    21. Re:Three hardware changes? by black3d · · Score: 1

      You can reformat and change your hardware every fucking week if you want.

      Alas, this isn't the case as much as people think. I do monthly reinstalls, usually from Clonezilla images. Every few months I'll do a complete reinstall from scratch and create a new Clonezilla image for the coming reinstalls. Sometimes (depending on my workload in a particular month) I'll reinstall multiple times in a single month. Around the 15th reinstall (from scratch, not from images), Windows 7 stopped activating. I rang the Microsoft line and automated phone activation didn't work, so I had to speak to an operator. I explained to him that I was reinstalling on the same system I'd started with and that no hardware had changed, and he gave me a reactivtion code.

      I asked him why it didn't automatically activate considering my hardware hash hadn't changed, and he responded that there was a soft limit to the number of activations allowed and each time I wanted to reinstall from now I would have to call the Microsoft activation line and speak to an operator. The fact that a soft activation limit is coded in at all to a personal copy of Windows purchased retail and only ever activated from a single IP is concerning. I could understand the key being flagged if it was being used from multiple locations, but not from my static IP.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    22. Re:Three hardware changes? by Anonymous Coward · · Score: 0

      5) Key is so-called "OEM", like on virtually all retail PC's, they have decided they want to gouge you some more and, oh so accidentally, there is no corresponding windows install available that will work with that "OEM" key.

      None of your so-called "keys" apply in almost all of the real retail world. And please, no nonsense about "special" "OEM" pricing. It's not special, it's routine market manipulation by a monopoly.

    23. Re:Three hardware changes? by SuiteSisterMary · · Score: 1

      Why do you do monthly reinstalls?

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    24. Re:Three hardware changes? by Alioth · · Score: 1

      I think there is also a timeout. I've had the same copy of XP since I bought it in 2002. Due to a hardware failure I had to reinstall it for the 3rd time in quick succession once, and that required a phone call. But after not reinstalling for some years (or indeed using Windows at all, it wasn't even installed anywhere between about 2005 and 2009), I installed it on a virtual machine because I had a need to test a Windows build of something - that time the activation was purely automatic. Now it's on a virtual machine, hopefully I should never need to reinstall it, I can just move the VM.

    25. Re:Three hardware changes? by lee13se · · Score: 1

      I call bullshit.

      No, I have seen it too. I tried to virtualize a laptop (VMware has a really nifty tool to do this), but after booting the image in in the VM Windows thew a fit and would not let me log in without activating, again. Calling MS was pointless; it is a completely automated system.

    26. Re:Three hardware changes? by sdnoob · · Score: 1

      replacing a dell motherboard with another from the same model line, or at least just from the same "era" in most cases, should NOT affect the oem pre-activated state of the original factory-installed windows xp... in addition, it should also still allow the dell-branded winxp install media (or recovery partition) to install using its built-in pre-activated key (i.e. no key needed, no activation required after install)...

      if you reinstalled winxp from non-dell media and used the key on the coa, then yes, reactivation is needed on a hardware change as significant as the motherboard (which normally contains a network adapter, which is a major piece of the activation puzzle).. but i've only ever had to actually talk to a live person ONE TIME in the 100s of re-activations we've done here at the office... the automated phone method has worked every other time the online method failed (and that ain't very often.. even using keys on coa's of pre-activated systems (dell, hp, etc).. which are supposed to be blacklisted from online activation)

      telephone reps for activation often make stuff up when the call goes off-script. just try again on another shift... never mention the motherboard.. you are simply "reinstalling after virus infection" offer no other information. so long as the key you're using hasn't been used for many activations and is the one stuck to the system in question), they should never even ask for anything other than a simple confirmation of how many systems the key is used on (always answer 'one', the one you're trying to activate).

      and microsoft's policy on motherboard swaps on systems bundled with oem-licensed software.. same or equivalent manufacturer's replacement is fine... something 'close' if not those aren't available.. can't technically "upgrade" to newer technologies.. (sticking with same cpu socket and memory type should be 'close enough')....

    27. Re:Three hardware changes? by Elshar · · Score: 1

      If it's windows 7, why are you even bothering to register/activate it seeing as you're just going to reload from an image? FWIW, I've had my son's computer running win7 pro for 6 months without activating it. (Because he was tending to get viruses from "free game" websites, arg). No usability problems at all. Unless you count MSSE not working a problem. Nothing a reload wouldn't fix anyways.

    28. Re:Three hardware changes? by black3d · · Score: 1

      Absolutely, indeed - when I reinstall from the images I don't have to reactivate. It's just those times when I do a fresh install.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    29. Re:Three hardware changes? by cas2000 · · Score: 1

      right. 0.000001% or less of car drivers own a Lamborghini. Therefore IT IS NOT A CAR.

      You're an idiot.

  13. Boycott! by Anonymous Coward · · Score: 0

    Sorry but you had it coming for not boycotting Ubisoft already.

  14. Wow, you are stupid by SmallFurryCreature · · Score: 2, Interesting

    So rather then dealing with the easily cracked DRM of the PC, you accept the complete and total DRM of the console? That is like saying you hate the eroding freedom in the west and move to North-Korea.

    Ah but you are trolling because you suddenly draw in drivers which have nothing to do with DRM anyway. Oh and if consoles are PC's now, you don't mind donating your PC and reading the net from your console from now on do you? Oh, thought so.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:Wow, you are stupid by sqlrob · · Score: 4, Insightful

      Consoles aren't general purpose, they're game appliances.

      DRM on the console won't interfere with my ability to do other things that aren't related to games.

    2. Re:Wow, you are stupid by Luthair · · Score: 1

      You can still sell console games and (as long as you have the hardware) you can continue to play them indefinitely (though multiplayer might go away)

    3. Re:Wow, you are stupid by Baloroth · · Score: 4, Interesting

      DRM on the console won't interfere with my ability to do other things that aren't related to games.

      You mean like installing Linux?

      --
      "None can love freedom heartily, but good men; the rest love not freedom, but license." --John Milton
    4. Re:Wow, you are stupid by Overly+Critical+Guy · · Score: 1, Insightful

      Yes, because installing Linux is the reason people buy a Playstation 3.

      --
      "Sufferin' succotash."
    5. Re:Wow, you are stupid by Artraze · · Score: 1

      DRM on the console simply isn't the same because it's part of the platform. Crack it once, and it's cracked forever. Emulate it, and it works for all games forever.

      On the PC, however, DRM is ad hoc. It isn't a secure platform so DRM has to wreck the system in order to function. The result is that your gaming system looks like a virus infested system because it basically is, with multiple competing root kits installed on it monitoring what you do. I, frankly agree with the GP... I don't know how anyone can have a gaming computer that's usable as a general purpose device. I ultimately game up and went console too (with the plus side being able to give up Windows as well).

      You North Korea analogy is extremely poor, because the west _is_ more free than North Korea. Any freedom on the PC is a total illusion... A better analogy would be moving from a police state with inattentive but randomly abusive enforcers to a well managed authoritarian state. Sure, it might be harder to break the law in the latter, but you are more free because you can at least live your life free of free (provided you obey). Same with consoles: Sure you can't pirate games, but you aren't abused by the games you buy either.

      > Oh and if consoles are PC's now, you don't mind donating your PC and reading the net from your console

      Who's stupid and trolling, exactly? That, like this entire discussion, was clearly in the context of games.

    6. Re:Wow, you are stupid by Anonymous Coward · · Score: 0

      You say that as if it somehow invalidates his point.

    7. Re:Wow, you are stupid by kiwimate · · Score: 1

      That's a bit of an overreaction to a sensible and logical post. Why insult the guy?

      Consoles and PCs represent two loosely-related tools with differing advantages and disadvantages.

      A console is a purpose-built system which has well known and consistent specifications and thereby allows the game designer to extract the maximum performance from it. The disadvantage is it's a very narrowly focused piece of hardware and not designed to run a spreadsheet or a word processor.

      A PC is a very generic system which can have a wide spectrum of specifications, with wildly varying specifications for CPU(s), hard drive performance, graphics performance, number of background processes, peripherals, sound output, screen resolution, etc., etc. This means a lot of compromises for a game designer - they either design to the lowest common denominator or accept a reduced target audience (and even then face problems of compatibility). But a PC can run a much wider range of software.

      You might just as well make a silly comparison between motorbikes and SUVs and say

      So rather then dealing with the easily loaded up luggage space of the SUV, you accept the complete and total absence of luggage space of the motorbike?

      SUVs aren't going to get the MPG of a motorbike, motorbikes can't transport as much stuff as an SUV. SUVs give you cover when it rains, motorbikes are more zippy and fun to throw around a corner.

      It's not difficult to understand. But apparently you just wanted to be angy for some reason.

    8. Re:Wow, you are stupid by spire3661 · · Score: 3, Informative

      It was a non-insignificant factor in my decision to drop $600 for the device. To me, at least $100 of the purchase price was justified by it being able to run linux. I was really hoping we would get RSX access in Linux eventually. Considering how pretty hands-off they were about PSP, I dont think anyone thought Sony would go to the nuclear option about it.

      --
      Good-bye
    9. Re:Wow, you are stupid by blueg3 · · Score: 1

      It depends on why you really dislike the DRM. If it's a matter of principle, sure, the console is worse. If it's a matter of wanting to not pay for the game, sure, the console is worse.

      If you want to play a game without worrying about someone shutting down the activation servers, hardware changes invalidating your registration, losing your original install disk / registration code / whatever random token you need to register, or the DRM messing with your system, then the console DRM is pretty good. It tends to always work without any nasty surprises -- much more so than PC DRM.

    10. Re:Wow, you are stupid by Anonymous Coward · · Score: 0

      It was a non-insignificant factor in my decision to drop $600 for the device.

      (emphasis mine)

      And there's your problem. You are not most people. Despite it being a non-insignificant factor in your decision, your opinion is a demonstrably-insignificant one in Sony's sales figures, as they haven't looked back on that decision and they're not exactly hurting for it.

    11. Re:Wow, you are stupid by guises · · Score: 1

      Console games don't require activation, or at least most of them don't. That's the real key here - yes they're DRMed to the gills, but you still retain control of your purchased games. As long as you don't want to play online anyway. And as long as you buy things on disc and not through the online store.

    12. Re:Wow, you are stupid by Hatta · · Score: 1

      Fraud is illegal, whether you defraud one of your customers or all of them.

      --
      Give me Classic Slashdot or give me death!
    13. Re:Wow, you are stupid by Dr_Barnowl · · Score: 4, Interesting

      Sony put Linux on the PS3 solely to avoid EU taxes that apply to consoles, by pretending that it's a general computing device.

    14. Re:Wow, you are stupid by Anonymous Coward · · Score: 0

      It was, until it was no longer an option.

    15. Re:Wow, you are stupid by sqlrob · · Score: 1

      Point. I have the slim though, so that was never an option.

      This generation has been closer to general purpose than any before it, so there's going to be some friction there.

    16. Re:Wow, you are stupid by WhoBeDaPlaya · · Score: 1

      WTF are you going on about? All you need to do is flash your X360 DVD drive, download ISOs and play away. WAY simpler than dealing with half-functional PC cracks.

    17. Re:Wow, you are stupid by spire3661 · · Score: 1

      Did you have a point? I know Im an outlier, how does this have any bearing on the injustice of the situation? Im not as mad at Sony as I am my government for allowing such a thing to occur with not even a token penalty.

      --
      Good-bye
    18. Re:Wow, you are stupid by Sabriel · · Score: 2

      Does that mean Sony, having removed linux capability on the PS3 via firmware update, should now owe the EU a large chunk of back-taxes?

    19. Re:Wow, you are stupid by Nimey · · Score: 1

      Wouldn't that be delicious? I'm kind of surprised nobody at the EU's brought that up yet.

      --
      Hail Eris, full of mischief...

      E pluribus sanguinem
    20. Re:Wow, you are stupid by Dekonega · · Score: 0

      Well, PS3 works fine as a server here. I haven't downgraded it with firmware 3.21 and I'm still running 3.15. It's general PC device no matter how you look at it. But now that they don't ship new units with it any more it would be ideal for somebody to make a court case in EU against SCE.

    21. Re:Wow, you are stupid by Anonymous Coward · · Score: 0

      The PS3 isn't even WORTHY of Linux. I don't see why people are so upset about that. Put Linux on devices that are actually engineered properly; ie, not a Sony product.

  15. Shocking by FalleStar · · Score: 1

    Anyone who thought the idiotic DRM schemes from Ubisoft were really going to stop was delusional. I've been boycotting Ubisoft ever since their "always on Internet connection" DRM for Assassin's Creed 2 was introduced. Once they pulled that move I trashed all my Ubisoft products (of which I had many) and haven't so much as touched a demo from them ever since.

    I suggest any of you who like to play your legally purchased games how/when you want to should do the same. And to those of you who say to just go pirate the game, you're simply treating the symptom & not the problem. Let them know that they can't pull these sorts of things or it'll catch on to other developers soon enough (I'm looking at you EA).

    1. Re:Shocking by Anonymous Coward · · Score: 0

      Damn it, you almost make me feel guilty for purchasing that latest Assassin's Creed.

      Also, demo, you say? They don't make this kind of thing anymore...

  16. Reviewer's sweet revenge by K.+S.+Kyosuke · · Score: 5, Funny

    "Sadly, all four games from Ubisoft used in our benchmark failed to work on six out of our nine configurations."

    --
    Ezekiel 23:20
    1. Re:Reviewer's sweet revenge by PIBM · · Score: 5, Insightful

      I was about to suggest the same. I just hope all the reviewers start doing this for games in general, so that any review published will be tanked so low that no one will buy them in the first place when DRMs are encountered =)

    2. Re:Reviewer's sweet revenge by elrous0 · · Score: 1

      Movie reviewers are doing something similar now when studios refuse to screen a movie before it's released (usually the sign of an awful movie). Instead of just not reviewing it, they're hitting back by by highlighting the fact that the studio didn't offer advance screenings and reminding people that this is usually a bad sign.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    3. Re:Reviewer's sweet revenge by Kenja · · Score: 0

      Reviewers are sent copies of the games by the game companies. Bet you a doughnut that they send DRM free versions to be reviewed.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:Reviewer's sweet revenge by Hatta · · Score: 1

      Reviewers getting early copies of games has at least the appearance of impropriety. Someone should start an independent review site. Buy all your games at retail and review them without any input from the publisher. Such a site would get a lot of attention I think. Of course, it would have to find an audience patient enough to wait for a review a while after release.

      --
      Give me Classic Slashdot or give me death!
    5. Re:Reviewer's sweet revenge by Anonymous Coward · · Score: 1

      I'll take that bet, and raise you a cookie that you did not RTFS

    6. Re:Reviewer's sweet revenge by raydobbs · · Score: 1

      Problem with your plan - how are you going to pay for more games? How are you going to pay for your reviewers? Staff? Bandwidth? Server storage? 'Selling ad copy' only gets you so far, then you have to rely on the charity of either your subscribers (What? You don't force people to pay for your reviews? Bad decision there...) or the publishers of the games - instant conflict of interest.

      Even if you could keep up with it without all these things - since you have to purchase all of your games retail - you'd be reviewing a few days after the initial hype and purchase rush, and since your not independently wealthy - you will only be able to review a few games at a time, limiting your site's appeal.

    7. Re:Reviewer's sweet revenge by Anonymous Coward · · Score: 0

      I have high hopes for the review site the Penny Arcade guys are supposedly creating: http://penny-arcade.com/2012/01/16/exclusivity

    8. Re:Reviewer's sweet revenge by Anonymous Coward · · Score: 0

      There is a little organization called Consumer Reports that does just this. They don't get freebies, and they're setup as part of a non-profit. When people subscribe to their magazine or website, they're really donating.

  17. Ubsisoft is ... ubisoft. What did you expect ? by Anonymous Coward · · Score: 0

    I'm so happy I gave the finger to the videogames industry 6-7 years ago.
    Couldn't care less nowadays how they fuck their customers to be honest. I've got over 60 games not one of which requires internet or hardware based drm. No remote kill switch of any kind. I can enjoy those classics for decades to comes, I can install them on virtual machines etc... Its all good.

  18. "simply is no way to bypass" by Anonymous Coward · · Score: 0

    lol. how do you explain my pirated copy? i can install it as many times as i want without calling anyone, for free. if a semi-professional hardware and game review website can't even get Ubisoft to bend the rules for THEM, then why the fuck should I even think about buying a game from these idiots?

  19. Is "Anno 2007" Correct? by Anonymous Coward · · Score: 0

    Did the submitter mean to type "Annoy 2007"?

  20. Oh boy by Anonymous Coward · · Score: 0

    "there simply is no way to bypass that"

    Here we go again...

    1. Re:Oh boy by Anonymous Coward · · Score: 0

      there simply is no way to bypass that

      Challenge accepted.

  21. UbiSoft never seems to get a clue by Ameryll · · Score: 4, Interesting

    The worst is they never seem to respond to the customers needs. I have Heroes VI (one of the games with the always networked DRM of horribleness). I bought it for christmas and there was a period of 36 hours straight where the server was down. There were three separate days where it was down for at least an hour. And this primarily a single player game. The reviews for Heroes VI on Amazon almost all complain about the DRM and it has 2.5 stars as a result. At this point, there seems to be nothing to do except to refrain from purchasing from them until they go belly up.

  22. Doesnt effect me in the slighest by Osgeld · · Score: 4, Insightful

    I dont bother with ubisoft games anymore, I wont even waste my time pirating them because THEY NO LONGER EXIST outside of the fact that people should know that Nazisoft is a worthless shit company who blames all their problems on piracy and not the fact that 99% of their games suck donkey dick.

  23. STOP REVIEWING THEIR GAMES, duh by cavtroop · · Score: 5, Insightful

    The article has an update:

    Update monday Jan 16 - 2012: We have been contacted by bluebyte over the weekend, the company that developed the Anno series. Our key has been pretty much unlocked allowing us to properly work on this article. To be continued ....

    Uh, NO, NO, NO! Ubisoft and other vendors will continue this trend of archaic stupid DRM until it hits them in the wallet. The 'review' industry should take a stance - no reviews, no press, nothing, until Ubisoft (and any other vendors that do this kind of shit) stop the excessive DRM.

    Do you really think the developer of the game will give out an 'unlocked' code to anyone OTHER than a high-profile website reviewer? What if you ran into this at home, which with a grand total of 3 registration attempts, is easy to do over the course of a short period of time: "When contacting Ubisoft marketing here in the Netherlands, their reply goes like this: 'Sorry to disappoint you - the game is indeed restricted to 3 hardware changes and there simply is no way to bypass that. We also do not have 7 copies of the game for you'.:"

    THATS what average joe-user will get, a simple 'tough shit'. STOP REVIEWING THEIR GAMES

    1. Re:STOP REVIEWING THEIR GAMES, duh by hurfy · · Score: 1

      So they are no longer reviewing the copy of the game i would get!

      Not sure i want much to do with the reviewers either then :O

      If they can't review a retail copy give it a 0 or a pass and move on to the next game......
      I don't give a hoot about reading reviews of versions i can't get.

    2. Re:STOP REVIEWING THEIR GAMES, duh by ohnocitizen · · Score: 3, Interesting

      This. Review the games, but make it a short review. "Worked great until we decided to upgrade the video card to benchmark it." Or perhaps alter the listed game price to reflect repurchases. So there is a "initial price tag", a "5 year price tag" and a "10 year price tag" for games with this kind of system. $50 to play for a year. $100 if you want to play it for 5 years, $150-$200 if you want it for 10 (depending on how many times you upgrade).

    3. Re:STOP REVIEWING THEIR GAMES, duh by Anonymous Coward · · Score: 0

      Or add a 'consumer usability' element to the review which would inevitably reduce the score on sites such as metacritic due to invasive and restrictive DRM.

  24. Why not just pirate it? by pclminion · · Score: 1

    Pirates don't have to deal with that stinky DRM shit, they just bypass it. Why'd you pay money for something that's crippled? Was your brain turned off?

    1. Re:Why not just pirate it? by Anonymous Coward · · Score: 0

      Because by pirating the game you just show Ubisoft that you would have bought the game, had you no option to pirate it. Maybe that's not true, but this is what the bean counters tell to the shareholders.

      That said, I feel no pity for people who get screwed by this. Ubisoft has long been known for breaking their games with DRM. Think of this when you consider buying DRM ridden software again.

    2. Re:Why not just pirate it? by sexconker · · Score: 1

      Bullshit reason - from people who will actually pirate the game anyway:
      To take some sort of stand.

      Real reason - from people who didn't care about the game until they heard about the DRM:
      Because the pirated version is single player only.

      Real reason - from the morons who enable this sort of shit:
      I NEED MY STEAM ACHIEVEMENTS

    3. Re:Why not just pirate it? by Travelsonic · · Score: 1

      Yeah, 'cause you're the absolute arbiter of what reasons are real or not, right. *rolls eyes*

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    4. Re:Why not just pirate it? by sexconker · · Score: 1

      Yeah, 'cause you're the absolute arbiter of what reasons are real or not, right. *rolls eyes*

      Prove me wrong. Oh wait, you can't.

  25. I won't be purchasing that game. by consumer_whore · · Score: 1

    And I doubt I'll be purchasing any Ubisoft game in the near future.

  26. Just dont buy the stuff. by Kenja · · Score: 3, Informative

    You can live without the game. If a company acts like this, stop buying their products. I will no longer buy Eidos games after they stuck Star Wars blu-ray advertisements in Dues Ex. Likewise I will not buy Ubisoft games because of the DRM. I am staunchly against piracy since I write software for a living and am not a hypocrite, if companies see no sales and no torrents of a title they may start to wonder why that is.

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Just dont buy the stuff. by Anonymous Coward · · Score: 0

      Yeah, just don't buy the stuff. Except, they never listen. Anyone who buys Ubisoft products gets exactly what they deserve. Ubisoft has been pulling this shit for ages, yet every time people act totally surprised that Ubisoft did it again. People want shiny. They'll cry bloody murder over DRM, but they will still buy.

    2. Re:Just dont buy the stuff. by Anonymous Coward · · Score: 0

      Thank you. I fully agree with you. You have my applause.

    3. Re:Just dont buy the stuff. by Robert+Zenz · · Score: 1

      I totally agree. But as a fellow software developer, I can tell you this has one major problem (like every other software has): The average computer user.

      Dumb, blind and willing-to-pay-for-shiny-stuff lemmings.

      We can sit on Slashdot all day and say we won't buy that crap anymore...unfortunately, despite the fact that Slashdot is large, it is only very small compared to the market. But I agree that this starts little, and *we* should at least think and stop.

  27. The game key can be used on three systems. by Anonymous Coward · · Score: 0

    "...that the game key can be used on three systems. That's fair; ..."

    and he is surprised?

    That to me screams do NOT purchase this game.....

  28. Seriously? by fallen1 · · Score: 4, Interesting

    THIS. This shit right here is what _creates_ people who pirate software. Not because it is "free", but because it is FREE OF RESTRICTIONS on what I can do with the software that I (would have) legally paid for and own.

    Hey, Ubisoft employees! Start thanking your bosses now for the loss of your jobs, especially those in the PC gaming section. I have a business idea for you: Start a new gaming company with the best and brightest among you and put out your games for the PC market WITHOUT DRM of any kind. Skip the major distributor route (no EA, no Ubisoft, no Company X). Put it on Steam. Put it out at a good price (_not_ $59.99 US). Put in GOOD game play with replayability. We will fill your coffers with gold and jewels.

    Those that ultimately pirate your title? Well, fuck em because they were never going to pay for it anyway. They aren't a lost sale, they are just lost.

    --

    Dream as if you'll live forever.
    Live as if you'll die tomorrow.
    ~Anonymous~

    1. Re:Seriously? by Anonymous Coward · · Score: 0

      I have a business idea for you: Start a new gaming company with the best and brightest among you and put out your games for the PC market WITHOUT DRM of any kind. Skip the major distributor route (no EA, no Ubisoft, no Company X). Put it on Steam. Put it out at a good price (_not_ $59.99 US). Put in GOOD game play with replayability. We will fill your coffers with gold and jewels.

      Hear, hear. There were so many fun games on the Atari 8bit and later the Amiga that I just grabbed every time again and again (yes, I sometimes plugged my Atari back in so I could play Star Raiders (1979), Pitfall II: The Lost Caverns, and a whole bunch of others). I don't need a graphics extravaganza. I'd love to see a great game to play that I will continue to load up every now and then even after a few years, just because it's fun.

    2. Re:Seriously? by Anonymous Coward · · Score: 0

      The concept of 'Lost Sale' is a marketing term anyways.

      No matter how much statistics someone backs it up with, you can't quantify a sale as being lost due to 'copyright infringement' because there is no certainty that the infringer would have ever given money out for it to begin with.

      If anything, the only real metric is 'legitimate sales'. People who actually paid for your product. That, however, differs from people 'using' your product. This of course, is a different metric, which every media and company under the sun LOVES to blur against the former.

    3. Re:Seriously? by Roogna · · Score: 1

      No see, prove how stupid you think this idea is by NOT PLAYING THEIR GAMES.
      Seriously, once Ubisoft announced always on DRM I -stopped buying or playing their games-.

      I don't buy the PC ones. I don't pirate them. I don't buy the console games.

      Suggesting that DRM creates pirates is feeding right into their own feedback loop that they might be able to convince you to pay if they make it impossible to pirate. Instead you need to prove that treating their customers, and potential customers, like this is simply not acceptable. Do not use their products in any fashion.

    4. Re:Seriously? by Anonymous Coward · · Score: 0

      put out your games for the PC market WITHOUT DRM [...] Put it on Steam

      I laughed heartily.

      Let's see:
      - games are bound to an online account
      - requires online connection
      - non-transferrable games
      - mandatory bloatware
      - adware
      - spyware

      I have a hard time understanding how Steam is no DRM. If you look past the fanboism, Steam is actually one of the worst offenders.

  29. DRM overtop DRM? by Anonymous Coward · · Score: 0

    So now Ubisoft is adding their own DRM activation restriction overtop of Steam DRM activation? I can't imagine that's going to make the folk at Steam very happy.. They've worked very very hard to be known as the on-line store with DRM done right (as in, doesn't get in legitimate customer's way.)

    1. Re:DRM overtop DRM? by elrous0 · · Score: 2

      I can't imagine that's going to make the folk at Steam very happy.

      I think Valve has the most to lose here. If people encounter DRM problems with these titles, they're probably going to blame Steam--not Ubisoft. Not sure why Valve would even agree to something which could really hurt their brand like that. The whole point of Steam was to avoid shit like this.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:DRM overtop DRM? by spopepro · · Score: 1

      I don't think that will happen. The way that secondary DRM is handled in Steam makes it clear that it isn't about Steam. When you launch titles with secondary DRM (EA, Bethesda, Ubi... etc.) you get a special overlay notification saying "This game may require special activiation. Here is your CD code: " All the different parts of Steam still work the same. I think the only way that someone might be confused is if they *never* play any game that doesn't require special activiation. Anyone who has played a Valve game will very likely know exactly who's at fault here.

  30. Slashdot never seems to get a clue by Anonymous Coward · · Score: 1

    Everyone around here knows that Ubisoft has draconian DRM. So the solution is simple: don't buy the games. It probably isn't worth the time to review their games either, after all it is just giving them undeserved advertising. (Remember, the biggest problem for any business is brand recognition. Some people will still buy stuff that receives bad reviews, but they won't buy stuff that they never heard of.)

  31. Another Sale Lost by Riddler+Sensei · · Score: 3, Interesting

    This game was actually on my radar (on my Steam "Wish List" and all). I was planning on picking it up when the price had gone down a bit or when Steam had a special on it. Now no. Never. You lost a sale. Hell, I'm not even going to pirate it. Fuck. You.

    1. Re:Another Sale Lost by rahvin112 · · Score: 1

      Add me to that list as well. It was on my wish list. I took it off the wish list after reading the article and I WON'T be purchasing it. Looked good Blue Byte, too bad your publisher screwed you over. You really shouldn't associate with UbiSoft.

      I blacklisted Ubisoft fully at this point, it was only a partial black list before in that I avoided the bad DRM games, I'd thought they'd learned their lesson but it appears that Steam just moved the warning and I hadn't noticed. Thanks to this article I know where to look now and what games to avoid. And more importantly, no more UbiSoft ever again. Fortunately the Indie market is finally taking off, for those that aren't aware games like Orc's Must Die are fantastically fun. I look forward to the day UbiSoft and EA both go under.

  32. Last ubisoft game you purchased? by shawn(at)fsu · · Score: 3, Interesting

    So I had to google search a list of Ubisoft games to find out what the last one I bought was. I had to go all the way to the M's before I found one I owned. Funny enough once i got past the Myst series I didn't see any more games that I bought. So you just keep in spitting in to the wind Ubisoft.

    --
    500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    1. Re:Last ubisoft game you purchased? by guises · · Score: 1

      Prince of Persia (2008) was released on the PC completely DRM free. When I heard that I bought it immediately and then emailed Ubisoft to let them know why. They never responded. There was a statement by someone from Ubisoft at the time as well, "This way no one can make any excuses." (I'm paraphrasing, I don't remember it exactly.)

      Shortly after that is when they started experimenting with their ridiculous DRM. Really wish they had released the sales numbers, and whatever piracy data they have, for this and their other games. There doesn't seem any compelling reason to keep it secret and being able to actually do some real analysis could go a long way towards addressing the problem.

      Of course, that assumes that it's really about piracy. I think DRM is really about control, but that's a separate issue.

    2. Re:Last ubisoft game you purchased? by Anonymous Coward · · Score: 0

      Oh that's easy: The 2008 Prince of Persia reboot.

      It was a good game and it had no DRM!

      Ubisoft still won't release their sales data for that game (They publicly bet that it would have very low sales due to piracy due to it not having any DRM, but when sales were no worse than their flagship DRM'd games and considerably better than their crap DRM'd games they clammed up :P)

      And they turned around and screwed us PC customers by taking out features (e.g. the Classic PoP easter egg halfway through the game which only the console versions have, and also the 'true' ending DLC which only consoles can get)

      I've stopped caring tho'; The mainstream PC games industry is going to wither due to DRM and greed and mutate into an Apple-style walled-garden ecosystem with Steam taking the place of the AppleStore.

      Non-mainstream stuff will probably thrive tho' so I guess it's not all bad. I for one would welcome a throwback to games coded by small teams, and games that had decent music and gameplay and not just ridiculously ostentatious graphics that cost as much as a block-buster movie to make!

  33. Restricted Install Games by CFBMoo1 · · Score: 2, Informative

    I bought one game that had a restricted number of installs and that game was Bioshock back in the day. Much as I had fun going through it I've not bought anymore games that have restricted installs. I've also avoided companies that have a reputation for nasty DRM in their games. Ubisoft is at the top of my "Don't Buy" list.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  34. Sigh, Ubisoft by Anonymous Coward · · Score: 0

    I gave up buying their games years ago because of their odiotic behaviour. I will not stand this kind of invasive DRM. And i do not pirate games. Ever. So to have the false sense of protecting yourself against pirates Ubisoft, you will not see the colour of my money.

  35. Not Windows style DRM by wagnerrp · · Score: 4, Informative

    Rant and rave about Windows DRM all you want, but the way Windows activation was designed, it actually appears intended to stop piracy. You activate once, and store that hardware key on their validation servers. It doesn't repeatedly poll the server to ensure validation, it only gets used during updates, and it will only block a new update until you re-activate. If you change hardware after a certain amount of time, it will allow you to validate a new install, invalidating and blocking updates on the old install. If you do so before that certain amount of time, all you have to do is call a number, claim you replaced hardware, and replace the existing validation. They're not going to care unless you start doing that multiple times each month.

    This, you get three times, period. There is no expiry period. There is no way to call and flush out an old install. Three times, and then the product is dead. This sounds more like a mechanism to prevent resale of games, rather than a way to prevent piracy. How dare someone else get to play the game without paying them additional money! Just wait until they start requiring a webcam, so they can perform facial recognition and ensure you are the only one playing the game.

    1. Re:Not Windows style DRM by Anonymous Coward · · Score: 0

      Heh. I ran into this problem on my workstation at work. Contacted them about it, after several hours bouncing between microsoft and dell tech support, I was finally told I'd need to switch to the "pay" tech support to resolve it.

      No thank you.

      I reinstalled that workstation with one of our mass licensed copies of Windows that isn't tied to hardware. Must suck for people who don't have that option though.

      Fortunately I rarely have to use the Windows partition anyway.

    2. Re:Not Windows style DRM by wagnerrp · · Score: 1

      Was that a retail copy of Windows, or something that came pre-installed by Dell? They may give you more trouble with OEM copies.

    3. Re:Not Windows style DRM by rastoboy29 · · Score: 1

      lol...you really think Windows activation stops piracy?

      Go search for "Windows" on the piratebay, or any other torrent site you like.

    4. Re:Not Windows style DRM by Tom · · Score: 1

      it actually appears intended to stop piracy.

      I'm sure Vietnam was intended to be won, but that doesn't make it so.

      --
      Assorted stuff I do sometimes: Lemuria.org
    5. Re:Not Windows style DRM by wagnerrp · · Score: 1

      No. I have no misguided belief that Windows Activation does much of anything to stop piracy. At best, it makes it more of a hassle to keep illegal copies fully patched. What I was saying was that Windows Activation is largely painless and unobtrusive to the paying customer, and the only ulterior motive I could see for it is some sort of data collection on how often users upgrade. On the other hand, Ubisoft's DRM seems more like a thinly veiled mechanism to eliminate the used games market.

    6. Re:Not Windows style DRM by wagnerrp · · Score: 1

      I'm not saying it works, I'm just saying the only thing I could potentially see it used for, besides preventing unlicensed reuse, is some form of benign data collection on its users. On the other hand, a limit of three hardware profiles effectively terminates the used game market. If the only way to play the used game is to crack it, most people won't bother and will just pirate it instead. They've made physical product non-transferable.

    7. Re:Not Windows style DRM by Tom · · Score: 1

      I question your assumption on intention. Intention is such a misleading word - our mental concept of it involves one unified mind, but that's not how the real world works. Not only are our individual minds seldom unified, but in the development of anything even remotely complex, many people are involved.

      There's developers, managers, outside contractors, distributors and then there are snakeoil salesmen telling them they need new/strong/bla DRM (which, incidentally, they are selling), and many more people involved.

      Most evil does not spring from a single mind, but from a bad collection of good intentions mashed together in an stupid way.

      --
      Assorted stuff I do sometimes: Lemuria.org
  36. I'm out by DerCed · · Score: 5, Insightful

    I've actually spent quite some money recently on games produced by EA and Ubisoft. When I learnt about the bad behaviour of the Ubisoft activation scheme, I stopped playing the game immediately and reinstalled my workstation to clean up. Shortly afterwards I wanted to sell an EA game and got told on the hotline that there is no way I can transfer the activation key to another Origin account (Steam à la EA, with lots of privacy issues). I told them they have just lost a customer who paid lots and lots of money for their games. Because of the privacy issues I again reinstalled my system and I will not buy games from large producers anymore. I will either choose DRM free indie games, or ... well you know what the other option is.
    Video game industry, you can thank EA and Ubisoft for not getting any money from me anymore.

    1. Re:I'm out by Anonymous Coward · · Score: 0

      I've bought and finished each and every need for speed titoe ever made on rlease date until they put them on origin.

      My pc was already screwed once by bad drms (and t still feeezes 30sec after login while all rootkit initialize)

      My blacklist now include ea, ubisoft, sony. It's a shame because Some titles I'd like, such as battlefield, and it's faulty because they own all kind of game studious (bought payday: the heist thinking it was indepndent).

  37. It is the desire for a 100% conversion by SmallFurryCreature · · Score: 4, Insightful

    In the adult industry the trick of the trade is to show just enough free content to convert people who want to see more without giving them to much. The to much is very simple, if they "come" before they join, they don't join.

    Conversion ratios are very low, 1% would make many an adult web site owner cream his pants. But the idea that you can get 100% if only you do X has yet to take hold although companies that sell anti-piracy scams sure are trying.

    PC gaming has a LOT of "gamers" who want to try a game, or have zero budget. They are the equivelant of kiddies watching the scambled porn channel for just enough signal to "get off". People with ancient PC's downloading games they can't play or afford. There is no way to convert them to paying customers but the anti-piracy scam industry, the makers of DRM or the anti-piracy lawyers, sell the idea that those 1 million downloads from brazil where computers are 486's for the rich can be turned into paying customers for Crysis 2.

    The proof? I got none EXCEPT that completely and utterly crap games or very early releases that barely work or 3D CAD software only people with engineering degrees can use are STILL downloaded in their millions. I am not saying piracy doesn't have an effect, I myself pirate games I once would have bought because the companies behavior disgusts me (Bethseda, fuck you and your horse armor) but its total effect is over-rated. A game like Anno 2070 has a niche appeal, a lot of the people downloading it just don't really want to play it, they are not even trying it out as a demo, they just want the "street cred" for having had it, played an hour or so and then discard it. Ubisoft might be having a wet dream that if there is no option to pirate it, then they would pay full price for it, but that just isn't there.

    If piracy goes away, the sales might double, that sounds amazing but Ubisoft is dreaming of a 1000% increase, remember that they think every illegal download is a missed sale. But with DRM sales actually decrease because for a lot of people, they just got to many bad experiences. Like me and Betsheda game.I am not even bothering with a single player RPG anymore until it latest "expansion" pack has been announced and someone wrapped it all up with some user made bug fixes and released it. The pirate experience both in DRM and in getting the "whole" game has become fastly superior to the bought experience. Smart move Betsheda in limiting certain starter packs to certain regions, gods knows RPG players are not known for being completionists who want to experience everything and so you force them to pirate sides to get content already included in the game but withheld from them because they bought it at store X instead of store Y. That is like forcing a good kid to get his coca-cola from the coke dealer because you don't want them to know about drugs. No that makes no sense and neither does region restricted content in the modern age.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:It is the desire for a 100% conversion by Anonymous Coward · · Score: 1

      For a limited amount of proof. I pirate. I've pirated a LOT. Everything I pirate was/is for real use. Not because "I want to have it".

      From the early P1 time to the late P4 time I didn't have much money, no real money to spend on games. So I pirated everything. I didn't care, I loved playing those games. Now, fast forward to today, I still love games, and I do have money. So my steam game list is quite large (94 games), because it's easy to buy games this way and I can support the developers with my money now. So the piracy during my early times caused me getting hooked on games, and now I can pay for them. Piracy improved sales in the long run!

      However, I still pirate. What do I pirate? The heavy DRM games (the extra DRM scheme is listed on steam, but it's hidden near the features on the side) are a no go for me. And the expensive software packages, like 3D studio max and autocad. I simply cannot afford those for hobby use. (Paying 20$ for a game is one thing, paying 3600$ for a 3D tool I sometimes use is another)

    2. Re:It is the desire for a 100% conversion by Anonymous Coward · · Score: 0

      In the adult industry the trick of the trade is to show just enough free content to convert people who want to see more without giving them to much.

      This is essentially the model that's working for Zynga. From NBC's new Rock Center new show last night, paying customers make up only 3% of the total users; the rest pay the free versions of their games.

      - T

    3. Re:It is the desire for a 100% conversion by Anonymous Coward · · Score: 0

      So you purchased morrowind, but then pirated the horse armor and the two expansions, and then refused to play or purchase oblivion and skyrim?

      Or you took their 'lets test the waters with this DRM thing' mishap as an excuse to pirate a game from one of the few (huge) companies that does not insist on draconian DRM (Seriously, skyrim has a.... CD check and/or steam login, which is still annoying, but at least tolerable) to pirate games that you sunk 50+hours into?

      I'm not shooting down piracy- I did a lot of it when I was younger and had no money (I still could not buy nearly as many games as I pirated years ago, but a side effect of having to work a lot means that I don't have enough time to play that many games; so the few that catch my fancy I can buy); but be honest with others and yourself about what your doing though.

      As for the 'not buying until the expansions are out'; that's a valid approach and will likely save you money if your not chomping at the bit to play the 'next big thing' the instant it's available, but most companies (EA excluded) actually do produce the expansion AFTER the game was released, so its not like they are withholding anything from you.

  38. We? by Cragen · · Score: 3, Interesting

    You keep using this term "We". I do not think it means what you think it means.

    1. Re:We? by Barefoot+Monkey · · Score: 1

      You keep using this term "We". I do not think it means what you think it means.

      I was under the impression that, by "we", Hilbert is referring to himself and his colleagues at Guru3D.

  39. Boycott Ubisoft! by thexile · · Score: 1

    Never ever buy Ubisoft games! The draconian DRM is getting worse and worse. Boycott Ubisoft!

    1. Re:Boycott Ubisoft! by UnknownSoldier · · Score: 1

      Agreed. Myself and 3 of my RB6:LV2 buddies will not be buying the next RB6

      The issues we've run into ...

      - bullshit login server stops us from playing. We all have reached Elite status and unlocked all guns. We don't give a shit about levels, unlocks, XP anymore anymore --we just want to _play_.
      - no map editor
      - retarded decision when hosting a game you are dumped into the game instead of the game lobby
      - host can't force force "Ready"

      Goodbye Ubisoft. Your Rainbow Six games used to be good.

    2. Re:Boycott Ubisoft! by UnknownSoldier · · Score: 1

      Forgot a few more:
      - no more then 4 player coop. It's not 1990 anymore -- allow us that run servers to decide what the max players are.

      Forgivable, but extremely annoying
      - only 8 terrorists spawn at any one time
      - the AI cheats -- spawns right behind you when you've cleared the area

    3. Re:Boycott Ubisoft! by black3d · · Score: 1

      Indeed. I started my Ubisoft boycott after some always-on DRM measures a couple of years ago.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    4. Re:Boycott Ubisoft! by shutdown+-p+now · · Score: 1

      no more then 4 player coop. It's not 1990 anymore -- allow us that run servers to decide what the max players are.

      You may find this useful.

      - only 8 terrorists spawn at any one time
      - the AI cheats -- spawns right behind you when you've cleared the area

      It's because Vegas and Vegas 2 are really "arcade" titles in the series - there ain't much realism there, it's mostly run and gun, with the ability to hide behind corners (and peek out without actually subjecting yourself to bullets - heh!). Even on "Realistic" difficulty. Not to mention the BS health recovery system.

      If you want something more realistic, try Raven Shield / Athena Sword. A much better assortment of guns (it's got M16, M4, AK-47 and AK-74, just to list a few) with no need to "unlock" them, and less restrictions on modding the guns. All enemies spawn as soon as map starts, so if you cleared the room, it stays clear (unless they flank you, which they know how to do). No BS damage - either the bullet glances your armor and doesn't damage you, or you get crippled, or you die; no health recovery. If you want to peek out from behind the corner, you can do so - but it's still done in first person, and you still have to actually peek out, and may catch a bullet in the process. Some gorgeous wide open area maps, like Peaks. Oh, and it's available on Steam, no DRM...

  40. I know... by MetricT · · Score: 4, Interesting

    I was talking about games that use Steam DRM, vs just the Steam store. The only two non-Steam games I have are Fallout 3 and Arkham Asylum. Past that, if you don't use Steam DRM, I don't buy it. Respect your customer, or you won't have customers.

    1. Re:I know... by guises · · Score: 1

      Steam activation is better than Ubisoft activation, but it's still activation. It's still a negative feature. There are plenty of good games that don't use Steam DRM, or any DRM, that you might consider.

      The Humble Indie Bundle said that their most requested feature was Steam support. It just blew me away that people would be so dependent that they would be asking for DRM.

    2. Re:I know... by trdrstv · · Score: 3, Insightful

      The Humble Indie Bundle said that their most requested feature was Steam support. It just blew me away that people would be so dependent that they would be asking for DRM.

      Because it isn't SOLELY DRM for the publisher, it's a service to the costumer as well. It's convenient to have an account with all your games and potentially cloud saves wherever you go, and be able to install on any machine you own on a whim without worrying about having the cd's, codes or any of that. The reason Steam WORKS at ALL for customers is because most people are inherently lazy. Valve offered a system to manage all the games you own, install on multiple pc's, cloud saves, auto-patching (even when idle, but logged in), an "offline mode" (which is increasingly disappearing from PC games), no "CD checks" (which is great for us net book owners) and achievements.

      Steam IS DRM, but it provides a service, which is why I support it. I will however not buy any game over Steam that uses any additional form of DRM as it would only offer complications and aggravation.

      I also understand that the DRM free games from HiB contain many of these features but not all. Personally I've been a big HiB supporter from the beginning and have something like 7 or 8 "download pages" all registered to the same email address. If I want to install one of those games I would rather boot steam than jump to each of those sites until I guess/ grab the right one. Once again, Steam keeps things simple.

    3. Re:I know... by aXis100 · · Score: 1

      Because steam offeres excellent features (no-cd, multiple installs, on demand installs, auto updating, convenient purchasing, lower prices) in return for very mild DRM. From the customer perspective is an overwhelmingly positive experience.

    4. Re:I know... by geminidomino · · Score: 1

      Until I bought HB4[0], the only games on my Steam account were TF2 and Portal (from the giveaway weekend). Since I have access to my games outside of steam, I added my steam keys to the account for giggles. Turns out, the "steam support" in most of them is iffy at best. Many achievements don't work right or at all, few of them support the "cloud saves" (worked around with spideroak) feature, etc...

      I still won't buy games from them though (with one exception, solely to get a buddy to STFU), not until they revise their TOS that says they can cut me off from my purchases whenever they want and might give me standalone copies of what I bought, but only if it suits them. But I'm not sure if the HB games just had Steam support tacked on or if that's indicative of the overhyped, underdelivering nature of the platform (Magicka has similar problems, so I'm leaning toward the latter)

      [0] Which I then found to contain an EA game. I was not happy, but that's another rant.

    5. Re:I know... by Anonymous Coward · · Score: 0

      You seem to be misunderstanding something about Steam. Implementing the API does not necessarily mean that the game needs to require it. Several of my Steam games which otherwise implement the API can be started directly from their executables even when Steam is not running.
      Very useful for people like me who use Windows as a glorified game launcher as Steam takes forever to start regardless of how powerful your machine is.

  41. Destroying The Legacy Of Their Own Games by Anonymous Coward · · Score: 0

    The problem with all these games is what happens when the company stops selling the game. Even if Ubisoft would do manual activation if you ran out they would stop doing that when they stopped selling the game. This means that 10 years from now our games could be unplayable. I still have a lot of fun on Halo CE but that will probably be impossible with new DRM systems. As much as the games Ubisoft produces are high quality I am never buying anything from them again until they learn that all DRM does is drive away actual consumers.

    When they eventually stop making PC games because no one is buying them we all know what they will blame. Piracy.

  42. Bring back the Code Wheel Copy Protection by Anonymous Coward · · Score: 0

    You want to be sure that your users aren't copying the discs and only paying once? Include some sort of difficult Code Wheel device with a built in challange/response in game. It'll either take someone really dedicated to reverse engineer the code wheel or to duplicate it so you'll be able to recoup the cost.

    1. Re:Bring back the Code Wheel Copy Protection by Nadaka · · Score: 1

      Those are no longer used because the executable can be easily hacked to automatically approve any code.

  43. non-free software sucs- itt is YOUR fault it exist by Anonymous Coward · · Score: 0

    it is your own damm faults fo continueing to buy this shit. I stopped buying games back in 1993. I stopped buying copies of Microsoft Windows in 1998. If I had known back then what I know now I wouldn't have touched propritary software to begin with.

  44. Of course they do by Brain-Fu · · Score: 5, Informative

    Many pirates pirate because of DRM. Some also pirate out of an interest in trying the game before buying it, some because they feel entitled to their license even though the CD got scratched, some because they have no disposable income of their own (or no room in their budget for it), and some out of sheer sloth/greed.

    But to say that DRM doesn't create pirates is to completely fail to grasp some of the most basic principles that drive human behavior.

    1. Re:Of course they do by Anonymous Coward · · Score: 0

      Pirates don't pirate because of DRM. They pirate because they really badly want the game enough to break the law to get it, but they don't want to pay for it. DRM is the excuse they use.
      At best, DRM can be one of the many reasons why a person won't buy a particular software product. The leap from "not buy" to "pirate" is an unnecessary choice that some individuals make that lessens the impact of their boycott.

    2. Re:Of course they do by Anonymous Coward · · Score: 0

      Saying that DRM causes piracy is like saying kittens cause murder.
      Because lots of people don't like kittens and decide not to enter a pet store because of that; but a certain portion of those people have decided the best cause of action to protest against the existence of kittens is to kill pet store owners.
      A normal person wouldn't make this miraculous leap from "not buy a kitten" to "kill pet store owners". You'd have to have serious mental issues to make that leap.

      In fact some might say that those people are so mentally deranged that they would probably kill people anyway even if kittens didn't exist, and that kittens are just being used as an excuse to justify their actions, could easily be substituted with something else like "puppies", and that this kind of illogical behaviour totally destroys any legitimate argument one could have against the existence of kittens because, let's face it, these people are psychotic and really shouldn't be paid attention to.

      And then you come along and say "no, I totally see their point, kittens are evil, and if you don't agree with the crazy murderers you fail to understand...blah blah blah".
      Without stepping too much into Godwin's law you could easily change "kitten" to "Jew". Or basically anything really, there's no limit to what actions you can justify against a thing by saying you don't agree with some attribute that thing sometimes has.

    3. Re:Of course they do by jp10558 · · Score: 1

      I think there's the price / convenience ratio. Many people I know who pirate also have Netflix. Why? Netflix is cheap enough for them that the ease of getting DVDs in that method or simple streaming is worth it over dealing with the hassle of piracy.

      However, DVD DRM or Netflix streaming DRM isn't likely to break your DVD Player / set top box or TV. The crap in PC games are likely to break your PC.

      DRM has killed games on the PC for me, except for some indie games that don't have any DRM and OSS non DRM games. I've mostly given up playing games, but do have a PS3 - it's far cheaper than a known broken gaming PC. I've just figured that it's mostly Consoles for gaming now.

      That said, the pricing leaves me playing only games I really really want like Uncharted 3, that I often get as gifts (hey, not overly expensive Christmas Presents!) as there aren't a lot that come out yearly.

      Anyway, back on target here - if you want to compete with free, you need to be a better experience than the freeloaders get. This is often the case with first run movies (Till the DVD comes out), books and breaks even with TV shows... But DRMed games basically punish the paying customers, and that rarely works out in the long run.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
  45. Not fair by Brain-Fu · · Score: 2

    Despite what the article says, a three machine activation limit for a game is NOT FAIR. It is an utterly unreasonable restriction of my use of the product, and I refuse to buy games that have such a restriction.

    Of course, I don't pirate them either (out of a near OCD-level desire to keep my nose clean), I just buy other games instead.

    I won't touch Ubisoft's products with a ten foot pole.

    1. Re:Not fair by KDR_11k · · Score: 1

      The 55€ MSRP isn't helping either.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  46. Speaking of trolling by bonch · · Score: 0

    First off, thanks for calling me "stupid."

    Second, the DRM of a console has never affected my ability to play its games. I never notice the DRM. I can even sell used console games without issue. Notice that I praised Steam on the PC for its non-intrusiveness.

    Third, I mentioned drivers because I was explaining why PC gaming is a maintenance chore compared to consoles and why consoles are such an appealing target for both developers and gamers. That is not "trolling."

    It sounds like you got extraordinarily angry over the idea over criticism of the PC platform and the suggestion that consoles might be better at something. Some people are so attached to their PCs, so bitter at the rising popularity of consoles and mobile devices, that they lash out at anyone making a valid point. As for reading the net, most people today do that from their mobile phones! Frankly, if you still think PCs are the paragon of consumer computing, you're living in some prior decade and refusing to accept the reality of the world around you.

  47. Thankful for the DRM Crackers by pwileyii · · Score: 2

    I once had a DVD drive that didn't support the disc check that was done to ensure you had an authentic disc in the drive. I tried to fix this via Internet searches and posts on the game makers support site, but without success. I'm thankful for the people that cracked this kind of DRM because without it I wouldn't be able to play my legally purchased games. Plus, since I had opened the package, the stores wouldn't take it back and the game maker wouldn't help me either assuming that I was trying to do something nefarious. Saying this, the DRM for this game will be cracked and we will be free to play it on any computer we want without worrying about hardware changes. The worse the DRM, the harder the hacking community will work to bypass it. In my opinion, when DRM becomes noticeable to the consumer it has crossed the line.

    1. Re:Thankful for the DRM Crackers by djdanlib · · Score: 1

      Got any tips? I had the same problem because I had a DVD writer... see the other post I made in this thread if you want to know. Boy, they were hostile on the phone.

    2. Re:Thankful for the DRM Crackers by Anonymous Coward · · Score: 0

      Plus, since I had opened the package, the stores wouldn't take it back and the game maker wouldn't help me either assuming that I was trying to do something nefarious.

      I don't understand this. All you need to do is take the game back to the shop and tell them that when the EULA asked you if you agreed with the terms, you clicked "No" and now you can't play the game, so it is not fit for purpose. It helps a LOT when you pay with a credit card.

    3. Re:Thankful for the DRM Crackers by Anonymous Coward · · Score: 0

      I had this with the NWN1 Diamond Edition DVD. In fact, my drive couldn't even read the disc!

      I had to find a friend whose drive could read the drive, ISO it onto a USB stick, install it via Daemon tools and then, and this is the kicker, install the latest patch *THAT REMOVED THE COPY PROTECTION ANYWAY*

      That was maaany years ago. But the situation has not improved.

  48. You have a choice. by Tyr07 · · Score: 1

    The DRM free version that functions perfectly, quick and hassle free, or to purchase one with DRM that will hassle you.

    As a consumer, I'm concerned with just getting the product. It's up to the distributors to ensure they're licensed to distribute the product. If given the choice to spend 50$ on the DRM free version that just works and gives me no problems versus 50$ for one that has special r-tard DRM in it..it's simple.
    I'd buy the product that works without any problems - it's the superior product.

    You would think the pirated version should be riddled with issues, not the legitimate purchased copy. Never mind the fact that the pirated version is free. Tough sell ubisoft.

  49. Write an Amazon review to air your grievances by Anonymous Coward · · Score: 0

    Follow the link below to leave a review for the game. I never leave off-topic reviews for items on amazon, but this DRM issue should be brought to the forefront, and what better way than to make our voices heard on the Amazon reviews for the game.

    http://www.amazon.com/review/create-review/ref=cm_cr_dp_wr_but_right?ie=UTF8&nodeID=468642&asin=B00657AVMO&store=videogames

  50. This is one reason piracy exists. by JustAnotherIdiot · · Score: 2

    If I give you money, fuck off, the game is mine.
    If you say otherwise, then I'm going to pirate it.
    That way, we both agree that the game isn't mine, but I'm playing it anyway.

    --
    What do I know, I'm just an idiot, right?
  51. You're crazy by Overly+Critical+Guy · · Score: 2

    Dude, what is wrong with you? You sound like every stereotypically angry PC gamer I've ever met. Drivers really are waste of time on PCs, and someday, the idea that people manually updated drivers and defragmented hard drives and all the other crap they do will seem as archaic as hand-cranking to start a Model T.

    I think the cause of reactions like yours is that some people don't have control in their lives, so they seek it in PCs, because mastering the upkeep required for a PC gives you that missing feeling of control. Having that feeling taken away from you by non-PCs threatens you on a core level, reminding you of the lack of control in your real life, so you snap back to protect it. Maybe that's not you, but damn, there are a lot of people like this.

    --
    "Sufferin' succotash."
    1. Re:You're crazy by shutdown+-p+now · · Score: 1

      Drivers really are waste of time on PCs, and someday, the idea that people manually updated drivers and defragmented hard drives and all the other crap they do will seem as archaic as hand-cranking to start a Model T.

      I haven't manually updated drivers on my PC ever since I installed Win7 on it back in 2009. Since then, it automatically downloads and installs those from Windows Update overnight. The only remaining annoyance is an occasional reboot (though, interestingly enough, it can install video drivers without rebooting).

    2. Re:You're crazy by GreatBunzinni · · Score: 1

      For a headsup, the bonch account and Overly Critical Guy accounts are sockpuppets operated by the same organization. See this post and a previous post I've made here for evidence that these user accounts are used to push the same script, sometimes even copy/paste versions of it.

      --
      Slashdot, fix your code or at least hire someone who is competent at it to do it for you.
  52. Too late.... Game was released nov 17th. by Sir_Sri · · Score: 1

    Sadly, this should have been said Nov 15 2011. The game released nov 17, no one is going to buy the game anymore anyway, this business is a first, day, first week, first month sort of business, beyond that, no one cares unless a miracle occurs. Sure, it's a largely European game, with european audience, which might give it a slightly longer tail, but it's still 50 bucks, so I can't imagine they're moving a lot of copies. The damage has been done, and we've already bought it if we were going to get it.

    It's still on the 'top sellers' page on steam, either because they're paying for a spot there (god forbid Ubisoft would ever do anything so dishonest), or because steam sales this week/day/hour whatever are so anemic it's a statistical anomaly.

    1. Re:Too late.... Game was released nov 17th. by Sabriel · · Score: 1

      Count me as one of the people who hadn't yet bought it - and certainly won't now because of its DRM being brought to my attention.

  53. Industry Wide Issue - Not just games by Dark_Optiplex · · Score: 1

    A few Symantec products such as Norton Internet Security suite have this issue as well. Real world example: Hardware DRM doesn’t work for MacOS users running Parallels. In the Mac OS, Parallels can “temporally” virtualize the natively installed Windows (a.k.a. BootCamp) partition. A benefit of virtualizing hardware in this manner is faster disk access for Windows. The MacOS BIOS switches to legacy mode (133Mb/s hard drive access) when booted natively into a non-MacOS environment, rather than (3Gb/s drive access). Innovation is being stifled by hardware DRM. My advice is to not limit yourself and avoid all software with hardware DRM.

    1. Re:Industry Wide Issue - Not just games by jonwil · · Score: 1

      Yet another argument in favor of boycotting ALL Symantec/Norton products in favor of any of any of the good quality free-as-in-no-cost alternatives.

  54. This will hurt pirates! by Anonymous Coward · · Score: 0

    I'm pretty sure this new program will hurt pirates. In which way this new program will hurt pirates? UBISOFT?

  55. "update" by MattW · · Score: 1

    Guru3D subsequently discovered that Ubisoft was less than helpful: 'Sorry to disappoint you — the game is indeed restricted to 3 hardware changes and there simply is no way to bypass that.' I, and many with me, will never buy games with such a draconian DRM scheme, as it's very likely that I'll swap out enough components to run into this issue.

    UPDATE: We have been contacted by bluebyte over the weekend, the company that developed the Anno series. Our key has been pretty much unlocked allowing us to properly work on this article. To be continued ....

    Hilarious. Ubisoft and EA are both on my "verify exactly how the DRM works before spending the money".

  56. Bait and switch by KingSkippus · · Score: 1

    It was an advertised feature. As such, yes, there probably were people for whom being able to run Linux on the console WAS a reason they bought it. Was it THE reason they bought it? Probably not, but have you ever heard of XBMC? It was originally written for the Xbox console to provide an HTPC interface to users' media that isn't necessarily delivered compliments of Redmond.

    Given a choice beween, say, and Xbox on which you have to install third-party software to get this functionality, and a PS3 which allowed it right out of the box, the allowing it right out of the box was undoubtedly a big factor in several users purchasing a PS3 instead of an Xbox. And now, those users are not only screwed, but they would have been better off if they had just gotten an Xbox instead.

    Maybe you don't think it was a big deal, but to a lot of users, it was a bait-and-switch. They sold them one thing, and then after the fact, deliberately gimped it so that it didn't suit their purposes.

  57. Ubisoft execs, I can turn this around for you by Anonymous Coward · · Score: 3, Funny

    ubsoft peeps-

    I got connections all over the place. I know the Editor N Chief of Kotaku , IGN , Engadget I’ll be meeting them later today to discuss your situation. I'll get you attention you need pax east pax west , e3 , CES , Gamer Con , SSXW ,Comic Con, Germany I’m all over the place. I'll leverage my relationships with my main distribution arm landing us in GameStop , fry’s , Myers , Best buy , Activision , MLG , play N trade and a lot more.

    Dont worry about those complete morons on slashdo tpissing and moaning about drm. I say Welcome to the Internet. I'm 38 I wwebsite as on the internet when they were a sperm in their daddys balls and before it was the internet. I'll get this shit straightened out...

    Gimme a shout.
    Paul Christoforo, Ocean Marketing

  58. De-activation by Anonymous Coward · · Score: 0

    Do they offer a deactivation tool of any sort, or are you just shit out of luck?

  59. Went to their heads by Renraku · · Score: 1

    The problem is that this licensing shit went to their heads. Instead of it just being, "This is a license for you to install this game and play it." it went to, "This is a license for you to install this game and play it, here are a bunch of terms you have to agree to above and beyond copyright laws.", and then, "This is a license for you to install this game and play it, here are a bunch of terms you have to agree to above and beyond copyright laws, and also you're limited to only a few activations and playing the game while you're online."

    Some corporate software has been licensed and tied to specific hardware, and Ubisoft wants to get in on the action. Honestly, if it were up to software vendors, we'd be paying $10/hr just to play their games, and probably additional fees if we wanted to see the ending or use multiplayer.

    --
    Job? I don't have time to get a job! Who will sit around and bitch about being broke and unemployed then?
  60. how do I find out what DRM a game has by Anonymous Coward · · Score: 0

    There has been a lot of discussion about only buying games with minimal or no DRM. When I see a game I might be interested in, how do I find out what DRM it has? It's generally not something that's advertised on the front of the box (physical or virtual). Is there a site / wiki / database I can consult? I have learned about the DRM scheme of quite a few games in these comments...

    1. Re:how do I find out what DRM a game has by 0123456 · · Score: 1

      Wait until the game has been out for six months and see how many people complain about the DRM problems they've been having.

      The bonus is that by then you'll be able to buy it for $5 in a Steam sale.

  61. These are the people who get rich by GameboyRMH · · Score: 4, Funny

    That kid you knew in pre-school who, when the square peg didn't fit in the round hole, first tried to force it in until his fingers were bloodied and then finally hammered it in with his forehead? He grew up to be the CEO of Ubisoft.

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
  62. You must still research by Brain-Fu · · Score: 1

    Steam is notorious for not posting the 3rd party DRM disclosure until a good month or two after the game's release.

    In some cases, they mention the DRM under "system requirements" instead, and never post it in the usual place.

  63. This is part of why the CP game market is dying by asdf7890 · · Score: 1

    This is part of why the CP game market is dying.

    In the past I've completely replace my main PC about every three or four years, with small upgrades (more RAM, an extra drive, maybe a graphics card upgrade (though that is more rare)) in between as needed. The only upgrade I've made since the last rebuild is an extra drive. My little server is in need of replacement though (it has cut out under heavy load a couple of times, I suspect the CPU is about to burn something out) and so I'm planning a rebuild of the desktop and putting the server's drives into the old one.

    Here is my quandary: a large part of the build cost is games related (a fancy pants graphics card and a Windows license: neither of which are cheap), and stories like this make me wonder why I'm bothering with that. I could just do without this sort of game (it isn't like I have much time to play them anyway at the moment) and spend that cash on something else entirely. I'm never likely to buy a console, so it isn't like companies like gaming related companies or Microsoft are going to make their money back off me that way. Without considering games I could get a far cheaper GFX card (I'm only planning on replacing the perfectly serviceable card I have now because I want something that supports three or more monitors, not because the current card isn't up to playing the games I have - there are far cheaper cards that have three independent outputs) and drop Windows completely at home.

    Decisions decisions: drop Windows and my back catalogue of games now, or give in this time around and do that next time (by when hopefully games will have been forced to be more cross-platform, operating via browsers using WebGL instead of OS specific graphics stacks)...

  64. Par for the Ubisoft course by djdanlib · · Score: 1

    I've been bitten by Ubisoft's DRM before. Never again am I buying Ubisoft products.

    I bought Raving Rabbids once with a gift card, given to me by my girlfriend's family. I had a DVD writer in the cutting-edge (at the time) computer that I'd built. Nowhere on the box or any other literature including Ubisoft's website was it mentioned that DVD writers would trigger the DRM. It installed, but then wouldn't play. The startup error was caused by the DRM, as was stated by a great many forum posts around the Internet. No solutions were anywhere to be found other than removing the drive. The disc is required to be present in order to play. Writers are standard on most store-bought computers. So I spent an hour on hold then had a 45 minute phone call with a tech support guy who got progressively angrier with me (???!!!) as the problem turned out to be unfixable, who told me that next time I need to check the hardware requirements on the box before purchasing a product then hung up on me when I asked to talk to a manager. I never did get to play that game... and couldn't return it, because the store manager was very adamant that it was against the law to take returns on software.

    With products and customer support like this, how are they still in business? Why must people perpetuate this mess by giving them money?

    1. Re:Par for the Ubisoft course by jimicus · · Score: 1

      There is only one way to deal with this sort of customer abuse (and that's what it is).

      Make it substantially less painful for the person on the other end to refund you. And if that means letters to the CEO, phone calls every 10 minutes, walking into the store and supergluing your hand to the counter - so be it.

    2. Re:Par for the Ubisoft course by djdanlib · · Score: 1

      It's not worth getting arrested over, or having someone serve me with court papers. Really, I have too much else going on in my life to do that to prove a point.

  65. Ubisoft is batshit insane for a long time now by ElusiveJoe · · Score: 1

    But they keep amazing me every time their managers come up with a new, even more insane DRM. Seriously, is there still a game behind all this crap? Well, if there is, I suggest that ubidroids do not ship any game next time, only DRM which will require your autopsy results for authentication. That's how they can keep piracy level at ZERO!

  66. Anno 1404 was good. by tibman · · Score: 1

    I liked the Anno 1404 series (Dawn of Discovery). Would play it a few hours each night with some friends. It was very disconnect tolerant too, unlike every other RTS out there.

    2070 looked great but i was going to wait for the price to drop some. But now? I know i'd burn up the 3 installs in as many years :( Seems silly for an install limit on top of steam.

    --
    http://soylentnews.org/~tibman
  67. Cut off the nose to spite the face! by Dinghy · · Score: 1

    While it may be admirable to see some reviewers give failing ratings due to DRM, what that really does is make them a single-point reviewer. That will be the place to go to find out if it has DRM. However, most people are actually looking for a review of how the game will perform on their hardware, and thus they will leave that reviewer and find one that does actually find a way to provide a review.

    I certainly think the DRM should be called out, but I think that it shouldn't serve as a litmus test for the review.

    1. Re:Cut off the nose to spite the face! by Jeng · · Score: 1

      True, instead every reviewer should start off with.

      If you change any hardware in your computer 3 times this game will no longer work. This isn't a technical issue with the game itself, but is instead a limitation the publisher has included to this game so that..um...... actually the publisher does not have a single good reason to to do this. None, none at all.

      DO NOT BUY THIS GAME UNLESS YOU ARE READY FOR IT TO NEVER WORK AGAIN IF YOU UPGRADE YOUR COMPUTER MORE THAN THREE TIMES.

      So yea, just giving it a flat 0 wouldn't really get the message out, but perhaps this will.

      --
      Don't know something? Look it up. Still don't know? Then ask.
    2. Re:Cut off the nose to spite the face! by ohnocitizen · · Score: 1

      Good points, or alongside cost and rating, have a neat little DRM graphic with (DRM Cost (factored over 10 years) and a DRM Rating).

  68. I'm amazed Ubisoft is still in business. by JustNiz · · Score: 1

    Given Ubisoft name has over the last few years become synonymous with the worst kind of f**k-the-user DRM, I'm amazed there's still enough (uninformed) people buying Ubisoft products to keep them in business.

    It also amazes me how many companies will never admit they made a stupid decision and reverse it even if the decision ultimately makes their whole company fail.

    1. Re:I'm amazed Ubisoft is still in business. by geminidomino · · Score: 1

      I'm amazed there's still enough (uninformed) people buying Ubisoft products to keep them in business.

      It's not a matter of being uninformed. It's a matter of not caring. Seriously, pick a gaming forum and, if your mind can stand it, look for any one of the thousands of "used games are piracy" threads, or just search for DRM.

      There are masses of people who not only KNOW about this stuff, not only ACCEPT it, but even DEFEND it against their own interests (though admittedly, UBI has far fewer frothing fanboys than, say, Blizzard and D3's always-on internet DRM) You can usually identify them within the first two lines of their posts by the use of certain shibboleths painstakingly gleaned from whiny publisher fluff pieces, like "entitled gamers," "we're in a golden age of gaming," etc...

  69. Or you could... by KingSkippus · · Score: 1

    Or you could, you know, just not play the game. You got burned once, and thank goodness, you were able to get past it. Why in the world would you volunteer to get burned again? I'm of the weird opinion that I shouldn't have to crack my games. If I know or strongly suspect that I'd have to, I simply don't buy it. That way, not only is the company out potential income, they're also out my word-of-mouth advertising since I don't talk to anyone about games I don't own.

  70. Punishing Purchasers Promotes Piracy - by Anonymous Coward · · Score: 0

    I would say that if you're going to treat your customers like thieves, then you deserve to be robbed; but that implies that piracy is theft in the first place.

    Ubisoft doesn't deserve your money.

  71. Ironic by JustNiz · · Score: 1

    Ironically, this kind of DRM makes me MORE likely to just get a pirate copy rather than buy it.

  72. Steam ver just says Internet Connection: Temporary by Joe_Dragon · · Score: 1

    The store pages does say hardware locked.

    So does the steam ver not have this?

  73. Most gamers won't notice by jweller13 · · Score: 1

    DRM in general and this heavy handed DRM approach in particular irritates the heck out of me. However it seems to me the vast majority pc gamers don't change hardware enough, if at all, for this threshold to affect them. My point being it's unlikely it will generate enough ire for them to change the practice. If anything I see DRM on games more than ever.

  74. A good game is a good game, regardless of age... by Anonymous Coward · · Score: 0

    My favourite game is still M.U.L.E. on the c64, I still play it with VICE.

  75. If you want to play this game, pirate it. by Anonymous Coward · · Score: 0

    Im not a proponent of piracy nor do I encourage it but in instances like this I will pirate the game before I actually play it. Its a shame that people who will pirate and steal this game will be able to play hassle free. Course thats the way all games are anymore because if you steal a game then you crack it in some fashion and you never are hassled with activations, online connection required, cdkeys, cd checks, registration, specific number of activations and so on because you crack the game and play it without a bit of trouble. While that is going on people who actually buy the game will then have to jump through hoops and have headaches trying to play the game they paid for.

    What game companies dont understand is the more you hassle your legitimate customers trying to keep your game from being stolen the more people will steal it. Invasive drm will drive more people to piracy. Especially today when games are costing more and more to play with quality getting lower and lower when coupled with invasive drm of course people will steal your product.

    Ubisoft, if you want more people to give you money then you need to earn it from them and treat your paying customers well. You release better quality of games, you stop with this drm bullshit and lower your prices a little and you will find more gamers will flock to you for treating them well.

    Example: Sins of a solar empire. It was a pc game that had little marketing but sold like gangbusters, it was in top 10 game sales for the pc for like 6 months despite the fact it didnt have any activations, didnt have even a cdkey, it didnt even have a cdcheck so you could install 1 disc on a thousand pcs, no registrations, no nothing. Why? Because it was a good game, because it had a affordable price point and because stardock didnt hassle their customers with bullshit drm.

    Im done with ubisoft and I wont buy their games anymore because Im tired of them releasing shit games, ass's creed every year and hassling customers with this drm stuff. So if I want to buy their games Ill get them used off ebay so they dont get any of my money.

  76. The problem is console kiddies... by Grog6 · · Score: 1

    They apparently Will buy anything.

    I've skipped the last few Ubisoft games; thankfully, they have an idiot at the company that told us how bad Crysis2 would suck.

    I haven't bought anything from them since Crysis; looks like the company would have done well, if they hadn't gone all George broussard on us.

    --
    Truth isn't Truth - Guliani
    1. Re:The problem is console kiddies... by DanielRavenNest · · Score: 3, Informative

      Crysis is made by Crytek, and distributed by EA games, not Ubisoft. Also, Crytek distributes their game engine as part of an SDK for free, so you can mod their games or create your own from scratch: http://www.crydev.net/

  77. It's time to remind them they need customers by JSBiff · · Score: 1

    An appeal: Don't pirate Ubisoft games. Don't buy them either. Just completely ignore them. Don't be their bitch. If you pirate the game, you will distract their ADD-addled minds from the fact that their DRM is alienating their customers. What they see instead, if they have evidence of a lot of piracy is "We have a lot of people who like are games, we gotta make it harder for them to pirate so they'll pay", and so the DRM just gets worse, and worse, and worse.

    If people start refusing to both buy and pirate the games, then what they are forced to face is "all our games are failures - even ones that got great critical reviews; why are all our games failures", then maybe, maybe, they will eventually reach the conclusion, "Because our customers absolutely hate our crappy DRM, and we've driven them away".

    1. Re:It's time to remind them they need customers by Jiro · · Score: 1

      "Don't buy their games" doesn't work, because if you actually avoid their games enough that the sales go down, they'll blame the loss in sales on piracy anyway and use that as an excuse for more draconian DRM.

    2. Re:It's time to remind them they need customers by JSBiff · · Score: 1

      Until they go out of business. Problem solved. They can try to blame piracy, but if they don't actually have any data to back it up (which they most definitely do, right now; they can definitely find quite a bit of piracy out there if they look), it doesn't matter.

      What matters is if you *do* pirate their products, you make them right, in a way.

  78. Tired by dasherjan · · Score: 1

    I don't pirate anything. If I want a game I buy it. That said, I'm to the point where I don't buy the new games coming out because of the DRM. Too bad because there are a lot of games that look fun. On the bright side I'm catching up on other things. :)

  79. Consumers... by Anonymous Coward · · Score: 0

    The sad thing is that most consumers will have no idea and will be out the cost of the game.

  80. Why not sell disks that only work once by Anonymous Coward · · Score: 0

    yet again they make a game with more features when pirated

  81. Re:Steam ver just says Internet Connection: Tempor by Anonymous Coward · · Score: 0

    The Steam page says on the right:

    3rd-party DRM: Solidshield Tages SAS
    3 machine activation limit

  82. This is why I no longer buy PC games by DNAgent · · Score: 1

    Shenanigans like this are only among the worst, but hardly unique. Because of these types of schemes, I no longer buy PC games.
    I have pirated games in the past, but I don't even bother with that any more since most PC games are just bad Xbox ports any more. The upside is that giving up PC games has liberated me of the one reason I have kept (my paid for - licensed and legit copy of) Windows on my PC, now I can run Linux on my desktop 100% of the time instead of dual-booting.

    So, from my perspective the game companies aren't just slitting their own throats, but Microsoft's as well. Well done.

  83. solution by Tom · · Score: 1

    Solution: Get the pirated version. It comes with all the features of the paid version, but without the pesky DRM.

    Ten years from now, they'll finally figure out that making your version not only more expensive but also less useful is not exactly what will drive customers towards it.

    --
    Assorted stuff I do sometimes: Lemuria.org
  84. Re:Steam ver just says Internet Connection: Tempor by Joe_Dragon · · Score: 1

    a video card is not a machine.

  85. Pretty fair by Anonymous Coward · · Score: 0

    "That's fair"? No it isn't! How on earth is it fair? The game costs 50 dollars!

  86. No way to bypass that... riiiight. (Link inside) by Anonymous Coward · · Score: 0

    http://btjunkie.org/torrent/Anno-2070-CrackOnly-RELOADED/43581f08b876b00b1b52e8fdee821a27e6dd8c00f6a6

    Problem, Ubitards?
    I hope you go bankrupt.

  87. Steam is DRM already... by GoldAnt · · Score: 0

    Steam guarantees no piracy if bought through that medium, including something like this is asking to get boycotted (again?).

  88. we need hardware configuration spoofing by Anonymous Coward · · Score: 0

    Wouldn't a hardware profile mask solve this problem? The principle has been used elsewhere -- MAC addresses can be spoofed, and User Agent Switcher can fake browser configurations, for example.

    Present such a DRM scheme with a mask that remains the same through multiple hardware changes, and it will never be aware of the first hardware change.

  89. try GOG.com instead by 2cb · · Score: 1

    Good Old Games, and some new (like Witcher) and never any DRM

  90. Re:Steam ver just says Internet Connection: Tempor by rahvin112 · · Score: 1

    They Moved the warning. Right side,game details box, directly under languages:

    3rd-party DRM: Solidshield Tages SAS
    3 machine activation limit

  91. Dont buy it by Kunax · · Score: 0

    Just do not buy ubisoft software or any other product from a source you do not like, it is that simple.

  92. class action anyone by reasterling · · Score: 1

    I am not a gamer, but I have often wondered on threads like this why no one talks about sueing the offending company. This seems to be a perfect example of delibratly sabotaging a product.

    --
    "For I desired mercy, and not sacrifice" -- God
  93. Ubisoft just cann't make a functional DRM system. by blanks · · Score: 1

    Ubisoft has been trying to use DRM in their games for years and has failed at every attempt at a functional DRM that dosen't limit the person who "purchased" the game.

    I recently bought Heroes of Might and Magic VI not realizing it was owned by Ubisoft. I was unable to play the game right after I downloaded it (their Authentication system was down to login to). After waiting several hours I was finally able to login and play. After about 2 hours of play I was disconnected again because the connection to their DRM server was lost. This meant I couldn't continue my game (and all saved data was lost too). After waiting a day it was finally back up. And on weekends you deal with the same problem.

    Plenty of other games, systems, etc have been able to do very simple and very easy DRM on games. Look at battle.net and all of blizzards games. Their DRM management is so effective you don't even realize your dealing with any type of DRM or license authentication.

    Gamers are willing to deal with DRM if it allows them to play their damn games they bought (forever) and have to deal with very little when dealing with the DRM. Ubisoft hasn't realize this and it will (and should be) the death of the company.

  94. Indeed by aepervius · · Score: 1

    In many country with customer protectuion it would be neigh impossible to uphold an EULA, and have the following 3 things happens in store :
    1) not being able to get a refund for box opened game
    2) not being able to use the same game due to refusing EULA
    3) not being able to see the agreement you sign to before purchase

    All 3 together are fully unsustainable with customer protection. Either you can get refund, OR you can still use the game because the EULA is NIL, OR the publisher must make the EULA available to read before the purchase , on the box, in a readable form. Since in practice 3) and 1) are not available, all customer protection law in my country automatically make EULA invalid.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
  95. "buying" and paying developer by Anonymous Coward · · Score: 0

    Is there any way to "buy" a copy from TPB and pay blue byte directly for a license? Putting up with ubi's crazy drm is simply unacceptable

  96. 10 years? by LostMyBeaver · · Score: 1

    I am currently on my gaming laptop (which I also use for work) which is nice for using on a table or desk. When I'm out and about or I go to play games with friends, I use my Samsung Series 7 Slate which is a tablet, but I bring a wireless keyboard if I need it or just a game pad. When I'm laying on the couch, I use my HTPC connected to a projector with a 110" screen. Though, sometimes my son displaces me and makes me play using the game PC connected to the projector with a 85" screen on the perpendicular wall. That's 4 computers I use to play games many times all in the same day. Of course, I sometimes play Lego games hooked up to the Mac Mini connected to the living room TV. My son might decide to play on either his laptop or the mac mini connected to the screen in his bed. My daughter might play on the mac book or on the HTPC connected to the TV in her bedroom or we can play on the HTPC connected to the TV in our bedroom. My wife and I have laid in bed playing lego harry potter like that often enough.

    Altogether, when I buy a game, if it has restrictive DRM, it should at most limit the number of PCs it can be played on at a time. Maybe make it so you can only access the online portions of the game from one PC at a time per license. But since I have 10 PCs just in my house which are often used for gaming.. and another 5 notebooks I keep around for having friends over for game nights, I can't be bothered with stupid things like trying to figure out which PC I want to play a game on.

  97. What if they put a time release on each 'count' by Anonymous Coward · · Score: 0

    The DRM seems quite transparent as it is now - as in it doesn't hassle the user unless it hits the limit.

    So what if they put say a 6 month limit on each hardware install count - like point on your drivers licence?
    I'd say it is highly unlikely you go through 3 devices in that time frame, and it would certainly cover the 'peak interest' period of the pirates [of course they would crack it easily anyway but still some smoke and mirrors for the publisher is needed]

    Would that make people happy as a middle of the road solution?

    1. Re:What if they put a time release on each 'count' by DrSkwid · · Score: 1

      > 0Would that make people happy as a middle of the road solution?

      No, it still Fs you in the A.

      Anti-user patterns only harm users.

      DRM is doublespeak.

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    2. Re:What if they put a time release on each 'count' by Cederic · · Score: 1

      You think it's unreasonable for me to replace my laptop and upgrade my desktop in a six month window? All by itself that would make the game unplayable on at least one of those devices.

      I think it's unreasonable to constrain my use of easily replicable software that I've purchased in such an arbitrary, punitive, unnecessary and above all pointless manner.

      So I'm not going to buy it. Ubisoft and EA have both already lost revenue from me due to their DRM policies, and will fail to gain further revenue if they persist in refusing to let legitimate customers access the games they've paid for.

  98. It isn't solely DRM for the publisher of this game by Anonymous Coward · · Score: 0

    It isn't solely DRM for the publisher of this game either. You see that shiny thing with the DRM on it? That's called a "DVD". It's a distribution method. However, having that shiny medium in your hand allows you to install, and since this may not be the legitimate owner trying to install, they have to put DRM on it.

    So, in what way, exactly, is Steam DRM different from this DRM in what it's for?

    In no way, as far as I can tell.

  99. Ubisoft explained by Anonymous Coward · · Score: 0

    http://qdb.us/306931
    Quote:
    " The best way for a baker to prevent his delicious cakes being stolen would be to cover them in dogshit and broken glass, but in doing so he would also kill his sales. Ubisoft are currently that baker."

  100. Well, let's look at how they supported Anno 1440 by Tomsk70 · · Score: 1

    Game purchased on Steam.

    Game works for three months.

    Game stops working.

    "Tough, nothing to do with us" say Steam.

    "Sorry, can't help you" say Ubisoft.

    Lots of complaining leads to "The game wasn't designed for Windows 7, it's your fault for buying it" from Ubisoft.
    "But...but....it worked when I bought it! I've been playing it for months! How hard can it be to patch something that people are still paying for?"
    "Tough"

    So....will I trust this series of games again? No, I'll just go on playing Skyrim. And Ubisoft will no doubt claim that, if it doesn't sell, piracy killed their market.

    Nothing to do with Steam/ Ubisoft not giving a fuck once they've got your money. Nothing at all.

  101. And be a criminal by Anonymous Coward · · Score: 0

    Now, if you're going to be a criminal (for downloading the crack) anyway, why did you bother buying in the first place? Just download the pirated version from the off.

    1. Re:And be a criminal by Cederic · · Score: 1

      Morally I feel the need to reward people that make my life better. With games developers that tends to be through financial means.

      So if I acquire a game and enjoy it and play it a lot then I'm going to buy it.

      If I can't buy and run a game because some fuckwit broke it with DRM, that fuckwit deserves none of my cash - but I just wont play it, I wont pirate it. I've got too many games bought in Steam sales that I haven't played yet to spend time downloading and playing hacked games.

  102. Not worth my time or money... by Anonymous Coward · · Score: 0

    I install my steam games onto 4 computers pretty much as a standard. Steam prevents me from using more than one at any given time. Had I foolishly purchased Anno 2070, I would have demanded a refund in the first day due to their DRM. I agree to the implied "one user per time" limitation of Steam. I will not accept any hidden limitations making it more strict than that.

  103. Surely many pirates pirate because they can? by Sits · · Score: 1

    I don't like the argument that many are pirating software as some sort of protest against draconian measures. A few sure, but they are the exceptions.

    I say this because even the Humble Indie Bundle sees piracy and that has no DRM.

    Many pirates are doing it because they dislike the price/find it more convenient to pirate/want to share something cool with friends.

  104. Agile/Modular/Interchangeable Dark Age by Anonymous Coward · · Score: 0

    This make me angry. This basically kills the ideas of agile hardware platforms, interchangeable parts, and modular systems. Upgrade your video card (or some other part) X times and oops, you're locked out of the game. DRM systems like this begin to push all the interchangeable/modular hardware advancements in the opposite direction. This DRM is regressive. Given enough time, and greed, ideas and systems like this will pull us into a modular hardware 'dark age'.

  105. Isn't it wonderful... by rally2xs · · Score: 1

    that there are games that don't require a computer at all, and have been enjoyed unchanged since ancient times? Chess.

    As for computer games, FPS jones is fulfilled by Quake III which amazingly still works on Win 7, without a key CD being in the drive. I play it multiple times per day and have done so for years. New game? We don't need no steenkin' new game...

  106. EA down, now Ubisoft. by Anonymous Coward · · Score: 0

    I had stop buying EA game after the "online require" scheme.

    Now, I will stop buying Ubisoft game.

    I guess I will leave Pc Gaming with the next gen console release.

    When I buy a game, I usually reinstall it 5 years later to play again. I did with many nineties title and I can't do that with the new Ubisoft scheme to "screw" their customer base.

    Voila.

  107. Punishing Good Behavior by Seupsut · · Score: 1

    Yet another way they punish you for purchasing their game. This is the reason I won't buy a Bethesda game either. The "always online" DRM for single player games makes no sense to me. Even Gabe (of Valve not Penny Arcade) says that DRM is one of the main reasons people pirate a game and I tend to agree.

  108. Indie Devs FTW by Kal+Zekdor · · Score: 1

    Yeah, I've been kind of disgusted with major game companies for the past few years as well. The only games I buy any more are developed by Indie devs. Gotta love the Humble Bundle. DRM like this always costs the company more by pissing off legitimate customers than it could ever hope to regain by preventing piracy. In order to profit by preventing piracy, you not only need to stop an individual from pirating the game, but convince them to buy a legitimate copy of the game.

    First off, it's effectively impossible to completely prevent piracy. You can make it more difficult, but it will always still be possible if the pirates are determined enough. There are in general three types of people who play PC games. Those that refuse to pirate anything (let's call them Consumers), those who will sometimes purchase games, or sometimes pirate them (Casual Pirates), and those who never pay for games (Hardcore Pirates). Those Hardcore Pirates are inherently lost. No matter what the company does, they will not gain any profit from them.

    The optimal solution is to stop Casual Pirates as well as possible, while not losing any of the Consumers. DRM like Ubisoft is pushing is going at it backwards. They need to incentivize purchasing rather than attempting (futilely) to prevent piracy. The old-school method of having an activation key tied to your install, and simply preventing the same key from playing multiplayer at the same time worked well in my opinion. It wasn't an onerous burden on legitimate users, and those who pirated did not have full usage of the software.