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Developer Drops Game Price To $0 Citing Android Piracy

hypnosec writes with news of a curious way of fighting piracy. From the article: "Android based devices are being activated at the rate of million a day and users are downloading apps and games at a rate never seen before. Despite these promising stats, developers of Android based games and apps are not really keen on porting games and apps that have been successful on iOS to Android. Why? Rampant piracy on Android! Madfinger Games has joined the long list of developers who have recently turned their paid Android based game, Dead Trigger, to a free one. Originally priced at $0.99 on Play Store, the first person shooter game is now available for free . The iOS version of the game still costs $0.99 and hasn't been made free." Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.

433 comments

  1. Good news everyone! by crazyjj · · Score: 5, Insightful

    From Google:

    From Jelly Bean and forward, paid apps in Google Play are encrypted with a device-specific key before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.

    Well in about 5+ years, when developers can abandon earlier versions, that should really help out a lot.

    And they wonder why iOS stays on top. It's not just because of numbers of hipness, you know. It's also because, for developers, it means not having to deal with Google's sloppy, haphazard approach in Android to everything the Apple does so professionally in iOS (especially when it comes to the App Store vs. the Android Marketplace). This is just another example.

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    1. Re:Good news everyone! by Annirak · · Score: 5, Funny

      I need a +1 cranky mod option.

    2. Re:Good news everyone! by Tr3vin · · Score: 5, Funny

      Yes, because there is no piracy on iOS.

    3. Re:Good news everyone! by Anonymous Coward · · Score: 0

      Depends on how this is implemented. Somebody will manage to decrypt them...

    4. Re:Good news everyone! by Anonymous Coward · · Score: 0

      That sort of DRM will do nothing to prevent game copying. If it can be executed it can be copied.

    5. Re:Good news everyone! by johnlcallaway · · Score: 3, Insightful

      It's also because, for developers, it means not having to deal with Google's open, flexible approach in Android to everything the Apple controls with an iron fist in iOS (especially when it comes to the App Store vs. the Android Marketplace).

      There .. fixed that for you.

      --
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    6. Re:Good news everyone! by binarylarry · · Score: 1, Interesting

      Since when did iOS stay on top? Android steam rolled it in the smartphone market and is about to do the same to tablets.

      --
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    7. Re:Good news everyone! by myurr · · Score: 1

      Not only that but there's a relatively simple solution with today's tools. Allow people to play the game for a bit for free but then make a single in app purchase to play it through to completion. As long as you're very up front about this then you're effectively giving people a free trial, and putting a block on piracy. I'm sure it's not a fool proof block, just look at the problems on iOS right now, but hopefully it's at least another step that doesn't harm genuine users but makes it a bit more difficult for the pirates.

    8. Re:Good news everyone! by gnasher719 · · Score: 3, Interesting

      It's also because, for developers, it means not having to deal with Google's open, flexible approach in Android to everything the Apple controls with an iron fist in iOS (especially when it comes to the App Store vs. the Android Marketplace).

      More than three billion dollars paid to iOS developers. How much money has ended up in Android developers' pockets?

    9. Re:Good news everyone! by X0563511 · · Score: 5, Informative

      See that * next to crazyjj that you carefully omitted from your summary?

      That means he pays slashdot. So he can see such articles 10 minutes or so before they post. He had plenty of time to write that up.

      --
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    10. Re:Good news everyone! by Anonymous Coward · · Score: 2, Informative

      Maybe you didn't notice the star next to the username, indicating the person is a subscriber and can see articles earlier. But keep pushing a conspiracy theory, it's so fun to watch.

    11. Re:Good news everyone! by SomePgmr · · Score: 4, Insightful

      I've owned both, and a quick google search looks to overwhelmingly confirm my suspicions. iOS sales outnumber Android sales 9:1. Android apps on both platforms are pirated 2,300% more often for the Android version vs the iOS version. Meanwhile, Android users (by percentage) are consistently years behind on system software, so there's little reason to expect any of this to change soon.

      Of course, the list goes on. Let's not make stupid excuses for a bad market experience just because, as users, we like Android better.

    12. Re:Good news everyone! by TheRaven64 · · Score: 5, Informative

      Well, except in the whole old-style 'making money' sense. Apple devices still occupy the most profitable 10% of the market. I suspect that Google and Apple are both happy with this: Google wants lots of Android users so it can collect information about them for advertising and make money out of them, Apple wants the high-margin part of the market to make the biggest profit from direct sales.

      --
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    13. Re:Good news everyone! by DurendalMac · · Score: 4, Insightful

      And Apple is still making more from iPhones and the app ecosystem than the rest of the smartphone market combined. Yep, they sure got steamrolled!

    14. Re:Good news everyone! by P-niiice · · Score: 3, Informative

      Hyep, that would get cracked in about 43 seconds. Android crackers have cracked pretty much all in-app protections. We even have apps that crack other apps and remove ads from them.

    15. Re:Good news everyone! by Anonymous Coward · · Score: 5, Informative

      Of course, with IOS, unless your customers are jailbroken, all apps have to be sold through Apple. So there's 100% piracy, although Apple only steals 30%, like any successful parasite.

      Been working on a sales model that "tried" to take less than the 30%, however, when you start looking at the volume of product at $0.99 credit processing fees eat up most of that 30%. Now there are a lot of tricks to manage that (like how Apple will bundle purchases and do one transaction at the end of the day, but for the vast majority we just couldn't offer more than 70% on sales that less than $.99. Now for higher priced stuff, the credit fee percentage drops because most of it is tied in transaction fees which run around $.20 per transaction, so on a $10 purchase it is a much lower percentage.

      We are looking at alternative models like dwolla that don't charge for transactions under $10.00 but not enough people are on that platform to build a business model around it.

    16. Re:Good news everyone! by Anonymous Coward · · Score: 1

      Android phone is steam rolling anything. Android sales are on the decline and eventually all the major manufactures will stop making them or go out of business.

      http://www.tgdaily.com/mobility-brief/61070-android-suffers-first-ever-market-share-decline
      http://arstechnica.com/gadgets/2012/06/android-market-share-stalls-version-4-0-sees-a-7-percent-install-base/
      http://www.digitaltrends.com/mobile/is-androids-market-share-peaking/
      http://macdailynews.com/2012/04/25/googles-android-on-the-decline-as-apple-iphone-takes-59-share-of-u-s-top-three-carriers/
      http://www.information-age.com/channels/comms-and-networking/perspectives-and-trends/2101723/androids-tablet-market-share-in-decline.thtml
      http://www.forbes.com/sites/terokuittinen/2012/01/31/android-share-dive-aftershocks/
      http://www.zdnet.com/idcs-tablet-forecast-skips-rt-sees-android-decline-4010026409/

      http://www.gev.com/2012/07/the-bankruptcy-trifecta-nokia-rim-and-htc-following-palms-footsteps/

    17. Re:Good news everyone! by Dunbal · · Score: 1

      Derp.

      --
      Seven puppies were harmed during the making of this post.
    18. Re:Good news everyone! by HarrySquatter · · Score: 3, Informative

      You realize that Google takes a 30% cut fom paid apps, too, right?

    19. Re:Good news everyone! by Anonymous Coward · · Score: 0

      From Google:

      From Jelly Bean and forward, paid apps in Google Play are encrypted with a device-specific key before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.

      Well in about 5+ years, when developers can abandon earlier versions, that should really help out a lot.

      And they wonder why iOS stays on top. It's not just because of numbers of hipness, you know. It's also because, for developers, it means not having to deal with Google's sloppy, haphazard approach in Android to everything the Apple does so professionally in iOS (especially when it comes to the App Store vs. the Android Marketplace). This is just another example.

      Oh yes cause ios is so pirate free pirates conquered that ship long before android was even out. And 5+ year they could abandon them tonight if they wanted. All they have to do is stop one then release the new version with a 2 at the end of it.

    20. Re:Good news everyone! by Samantha+Wright · · Score: 2, Informative

      I'd guess somewhere between $750 million and $500 million... but both of those figures may be before tariffs—note that Apple makes off with a whopping 30% of each app sale.

      --
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    21. Re:Good news everyone! by Threni · · Score: 1

      > And they wonder why iOS stays on top.

      What do you mean? On top of what?

    22. Re:Good news everyone! by Samantha+Wright · · Score: 2, Informative

      ...as does Google.

      --
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    23. Re:Good news everyone! by mlts · · Score: 5, Interesting

      The only thing keeping iOS apps from being pirated is the "jail" system. JB an iPhone, slap on a certain app [1] via adding a shady repo to Cydia, and start leeching.

      Android is not built with just keeping people away from root as the single source of protection. Apps have the LVL functions to check if they are legit or not. In Jelly Bean, apps are encrypted per device and mounted via a loopback filesystem on the fly.

      The reason why iOS apps have a less pirate rate is because in some countries where piracy is rampant, Android is available on the inexpensive devices. Where piracy goes, malware goes, so that is why we heard about malware running loose in Asian markets before it ever reared its head on US or European shores. iOS tends to be on more expensive phones [2], so generally people who can afford the phone can generally afford apps.

      All and all, it isn't the OS that is the issue here. Android has a more robust security mechanism than iOS. However, Apple does a lot of work in being the gatekeeper, and ensuring their walls are high and stay high (especially with the fact that on newer iDevices that one can't save SHSH blobs on, all jailbreaks can be just one restore away from being gone and gone for good until a new one is made after Apple does an iOS update.)

      [1]: The Dev Team and most people who use JB functionality abhor the pirates, because there are a lot of legit uses for a jailbroken device and pirating attacks the JB ecosystem as a whole. If they could block the pirate apps, they would, but there will be someone who would "jailbreak the jailbreak", so it would be pointless.

      [2]: Expensive on a world basis. Just taking price comparisons in the US is different because in a lot of places, phones are not subsidized, so the user has to pay the entire cost. That is why the low end Huwei and ZTE phones are extremely popular.

    24. Re:Good news everyone! by Anonymous Coward · · Score: 0

      except that android apps need not be from google's store. the dev can sell them right from their own site.

    25. Re:Good news everyone! by Anonymous Coward · · Score: 1

      LOL.
      So Google copied that as well.

    26. Re:Good news everyone! by Anonymous Coward · · Score: 1

      I've owned both, and a quick google search looks to overwhelmingly confirm my suspicions. iOS sales outnumber Android sales 9:1. Android apps on both platforms are pirated 2,300% more often for the Android version vs the iOS version. Meanwhile, Android users (by percentage) are consistently years behind on system software, so there's little reason to expect any of this to change soon.

      Of course, the list goes on. Let's not make stupid excuses for a bad market experience just because, as users, we like Android better.

      You didn't cite a single source.

    27. Re:Good news everyone! by cheesybagel · · Score: 0

      There are a lot of people earning money with mainframes but I have never even seen any.

    28. Re:Good news everyone! by cheesybagel · · Score: 1

      If you think developers move en masse to a new platform overnight you are mistaken. However if there is a market the developers will follow... Which there is.

    29. Re:Good news everyone! by SimonTheSoundMan · · Score: 1

      Most of the 30%? Who do you bank with?

      Most will charge a couple of cent on a $1 transaction.

    30. Re:Good news everyone! by cheesybagel · · Score: 1

      All major manufacturers will stop manufacturing them and do what? They certainly cannot manufacture iOS devices now can they? There may be some cellphone vendor consolidation or not but you are sorely mistaken if you think Android will cease to be just because a couple of vendors cannot compete.

    31. Re:Good news everyone! by kaizokuace · · Score: 1

      another reason that helps apple get less pirated or have less security holes is because for the most part all the users upgrade to the new version of iOS upon release. Android does not do this. 90% of users are using 2.3.3 or older. ICS and JB users are like 6-7%. So all those nice security features in JB are only available to a small number.

      --
      Balderdash!
    32. Re:Good news everyone! by cultiv8 · · Score: 0

      That means he pays slashdot. So he can see such articles 10 minutes or so before they post. He had plenty of time to write that up.

      AND ASTROTURF

      --
      sysadmins and parents of newborns get the same amount of sleep.
    33. Re:Good news everyone! by pegasustonans · · Score: 4, Insightful

      Hyep, that would get cracked in about 43 seconds. Android crackers have cracked pretty much all in-app protections. We even have apps that crack other apps and remove ads from them.

      Cracking apps is unnecessary. You can block almost all ads with a properly updated hosts file.

      It's an elegant solution, which illustrates the difference between an open platform and a closed one.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    34. Re:Good news everyone! by cultiv8 · · Score: 0

      Note: I don't believe he was astroturfing, he has 677+ articles to his account, most of which have nothing to do with MS. My comment is just being a general over-the-top ass, nothing to do with what I believe. But isn't that most of the posts on /.? I digress...

      --
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    35. Re:Good news everyone! by Anonymous Coward · · Score: 0

      Google wants lots of Android users so it can collect information about them for advertising and make money out of them...

      But they won't buy! Oh, the irony.

    36. Re:Good news everyone! by nahdude812 · · Score: 4, Insightful

      I won't do in-app purchases even for free apps, and even for apps I would have gladly paid several dollars for retail. The reason is simple: If I restore my phone, get a new phone, or even just uninstall and reinstall, I lose credit for that IAP.

      IAP's need to be replayable for me to be willing to invest in them. I don't want to have to re-pay for your app each time I upgrade something or make room on my device. Some apps handle IAP replaying cleanly. Most do not. I'm not a gambling man, so if your model is IAP for a non-transient purchase, count me out.

      Of course I'm the very small minority, so...

    37. Re:Good news everyone! by marcosdumay · · Score: 1

      Yep, iOS gets the people with more disposition to spend, Android gets the people that don't want to overpay for a Apple device, or want control.

      That reflects at the markets, on iOS one can sell applications for a nice price, but for a limited number of people, while on Android one can sell to more people, but they won't pay as much (or at all). That probably also reflects on the actual apps that sell on each plataform, I bet iOS ones have a better look, while Android ones have more functionality (but I didn't look, that's speculation).

      All said, both are quite saturated markets, and people claiming being unable to make money on any of them due to piracy have to support their claim very well if they want anybody to belive them. More likely, their intented customers simply don't like their software or don't know about it.

      Or, succintly, TFA is BS.

    38. Re:Good news everyone! by nahdude812 · · Score: 4, Interesting

      Android apps on both platforms are pirated 2,300% more often for the Android version vs the iOS version

      Where do you get this figure? It sounds absurd on the face of it (and the number is cited in a way to sound bigger, "2,300%" is 23 times - which I still don't accept without a credible source). Jailbreaking is far more common among those I know with iPhones than rooting is among those I know with Android phones. I don't know anyone who is willing to admit to pirating Android apps, and I know several different personal circles who traffic in pirated iOS apps.

      I wonder if Android is either easier to figure out who pirated vs who didn't, or if something about the Android platform falsely inflates these "pirated" numbers. Most articles I've read that talk about Android pirating do nothing to describe how they meter this, so any reporting on it at all is specious as far as I'm concerned.

    39. Re:Good news everyone! by AbRASiON · · Score: 1

      So google have done something now but people still whine. They are clearly working on issues as evidenced in YOUR post.

      Ridiculous.

    40. Re:Good news everyone! by Anonymous Coward · · Score: 0

      Ha, if I was going by HTC I'd still be using 2.1 and so would many people. It's the manufacturers fault at not providing updates and Google's at not forcing them.

      The other thing is, how often do you see OLD iPhones? The older ones have trouble with newest iOS just as older Android phones have trouble with newer Android versions. The difference is, iPhone users tend to buy the new one.

      And then comes the issue of budget phones, that cannot even support ICS. Androids simply tend to get used longer and therefore there's still a large market of those phones.

    41. Re:Good news everyone! by funfail · · Score: 1

      They will make Windows phones. Or Bada. Just kidding, Samsung or HTC or LG or Sony do not have many choices than using Android.

    42. Re:Good news everyone! by paulatz · · Score: 1

      google allows in app purchases via third party platform, apple does not. apple will take the 30% of everything, forever

      --
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    43. Re:Good news everyone! by cpu6502 · · Score: 0

      >>>And they wonder why iOS stays on top.

      Might want to update your belief system:
      Androids sold - ~900 million
      iOS gadgets sold - ~100 million

      Basically Android controls the phone/tablet world almost as dominantly as Windows dominates the laptop/desktop world. And Apple only gets about 15% of the share.

      --
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    44. Re:Good news everyone! by Anonymous Coward · · Score: 1

      A couple of cents? Who do you bank with?

      Most will charge about a quarter per transaction plus some percentage of the transaction.

    45. Re:Good news everyone! by pegasustonans · · Score: 0

      Android apps on both platforms are pirated 2,300% more often for the Android version vs the iOS version.

      Where are the sources backing this up?

      a quick google search looks to overwhelmingly confirm

      A quick Google search also confirms tiny aliens were discovered in Siberia. Could we get some real references here?

      a bad market experience

      According to who, with what evidence and for what reasons?

      Piracy is an issue we have to deal with, and there are various strategies we can use. One strategy which is likely to be among the least effective is jumping to conclusions based on rumor and hearsay.

      All platforms have their strengths and shortcomings, and we always have the opportunity to acknowledge that and work with it based on solid evidence.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    46. Re:Good news everyone! by Anubis+IV · · Score: 2

      The $3B number cited represented the 70% that gets paid to developers, not the 100% from which Apple still has not yet taken its cut.

      Based on that, we can say that the 100% would be a very large pile of money.

    47. Re:Good news everyone! by Galestar · · Score: 2

      For fucks sake, citation needed. Include your sources or your comment is worthless.

      --
      AccountKiller
    48. Re:Good news everyone! by Grayhand · · Score: 4, Informative

      Everyone complains about the "whopping 30%" Apple takes but it's out of ignorance of how distribution and retail works. They are acting as both a distributor and retailer so 30% is excellent. Others tried charging 50% but most retreated because of the iTunes model. I'm working on self publishing books and 30% is a dream compared to traditional publishers. Considering what they bring to the table 30% isn't out of line in any way.

    49. Re:Good news everyone! by Archangel+Michael · · Score: 0

      Don't know how you got to "insightful" on what is clearly a TROLL and really erroneous.

      During first quarter, Samsung sold 38 million smartphones, compared to 33.1 million iPhones, decisively snatching back the top spot, according to Gartner. Meanwhile Samsung represented more than 40 percent of all Android smartphone sales, with no competitor topping 10 percent. Meanwhile, Samsung stole Nokia's crown, by becoming overall global handset sales leader.

      Samsung sold more Smartphones (Androids) than Apple, and is only 40% of Android sales. Link to article below.

      http://betanews.com/2012/05/16/smartphone-market-consolidates-around-apple-and-samsung/

      --
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    50. Re:Good news everyone! by Karlt1 · · Score: 3, Informative

      "google allows in app purchases via third party platform, apple does not. apple will take the 30% of everything, forever"

      http://arstechnica.com/gadgets/2012/03/new-android-market-rule-prohibits-apps-that-use-third-party-in-app-payment-services/

    51. Re:Good news everyone! by Anonymous Coward · · Score: 1

      Not that this is relevant to the fact that developers get 70%, but Google actually does not take the 30% the way Apple does. That 30% goes to your carrier - which I abhor, because there is no reason my phone carrier should be getting money for something they playe dno part in; especially since I use wi-fi so the download didn't even cross their cell network. This ongoing bribe to the carriers is probably a factor in why andorid spread so quickly, though.

    52. Re:Good news everyone! by Karlt1 · · Score: 1

      "

      So google have done something now but people still whine. They are clearly working on issues as evidenced in YOUR post.

      Ridiculous.
      "

      So s soon Google makes it easier for people to upgrade their OS without waiting for the OEM and the carrier you might have a point.....

    53. Re:Good news everyone! by Esteanil · · Score: 1

      >>>And they wonder why iOS stays on top.

      Might want to update your belief system:
      Androids sold - ~900 million
      iOS gadgets sold - ~100 million

      Might want some actual facts to back that up with:
      June 27th, Google I/O:
      "Google during its annual I/O Developer Conference in San Francisco on Wednesday unveiled that 400 million Android devices have now been activated and a total of one million new Andro
      id devices are activated each day. "

      March 7th, Apple Event
      "While we wait for the new iPad to officially take the stage in San Francisco, Apple CEO Tim Cook has just taken the opportunity to rattle off some impressive numbers for the company’s iOS devices. The company has sold a total of 315 million iPads, iPhones, and iPod Touches, with a full 62 million of those iOS-powered devices being sold in Q4 2011 alone."

      So Google is winning...? Maybe? Depends what Apple rattles off at the next IOS fanboy rapture event. Apple is certainly winning in profitability, although Samsung isn't doing so badly either.

      In the entire mobile phone market (a somewhat different market than Android VS IOS) in 2011, Apple made ~70% of the profit, while Samsung made ~20%.

      IOS device stats: http://techcrunch.com/2012/03/07/tim-cook-talks-ios-device-stats-315-million-sold-62-million-in-q4-alone/
      Android device stats: http://www.bgr.com/2012/06/27/1-million-android-devices-activated-each-day-400-million-total/
      Profits in mobile phone market: http://www.asymco.com/2012/05/03/the-phone-market-in-2012-a-tale-of-two-disruptions/

      --
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    54. Re:Good news everyone! by cbo100 · · Score: 4, Informative

      I won't do in-app purchases even for free apps, and even for apps I would have gladly paid several dollars for retail. The reason is simple: If I restore my phone, get a new phone, or even just uninstall and reinstall, I lose credit for that IAP.

      What? iOS handles this just fine. Got a new phone? Restore your backup from iCloud, most apps will just keep the purchases enabled. If you uninstall and reinstall the app then you just use "restore In App Purchases" button and they all re-appear.

    55. Re:Good news everyone! by Corporate+T00l · · Score: 4, Informative

      Are IAPs really that transient on Android? I must admit that I don't currently own any Android devices, but on my iOS devices, in-app purchases apply at the iTunes account level and are not only persistent, but also apply (without any extra purchase) to all instances of that app across different devices set to the same account. The iOS behavior where purchases are tied to your account and not to any particular device has made buying both apps and upgrades much more appealing to me than I originally thought would be the case.

    56. Re:Good news everyone! by Anonymous Coward · · Score: 3, Interesting

      In the spirit of anecdotal evidence, at work there is a cluster of Android geeks. They each spend a couple hours each day talking about this torrent with all the latest software, hacked so you can sideload it for free. In one to one conversations with this group, they all admit that they NEVER once paid for an App. They feel that they are entitled to install as much non-refundable software as they can.

      My little circle of iPhone users, only one has jail broken his phone, and he still buys a lot of apps.

    57. Re:Good news everyone! by drunkennewfiemidget · · Score: 1

      I think it's adorable you think iOS is 'on top'.

    58. Re:Good news everyone! by CHIT2ME · · Score: 1

      Apple is only cool because the Great Huckster told you it is. The Great Hukster (The wicked witch of the east) is dead! Long live Android!!!!

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    59. Re:Good news everyone! by Anonymous Coward · · Score: 0

      Bullshit: iOS has 23% smartphone marketshare, 63% tablet marketshare, and nearly 100% of whatever category iPod Touch falls into.

      And, as long as you toolbags keep thinking of this as Windows vs. Mac circa 1991, you're going to wrong about your conclusions.

      http://www.engadget.com/2012/05/24/idc-q1-2012-world-smartphone-share/
      http://www.newsfactor.com/story.xhtml?story_id=10100CJ4VFI4

    60. Re:Good news everyone! by robmv · · Score: 1

      Exactly, it will only make difficult for normal users to play their games when they buy a new device and the developer is not working on the game anymore and never flags the application as compatible with another device. That happened to me, I wanted to play a game on my Xoom but the developer never updated the game to be able to run on it but the old one for phones worked perfectly, So I sideloaded it on my Xoom. As always DRM will punish honest users like me

    61. Re:Good news everyone! by Xenx · · Score: 2

      The method used by the developer determines how flexible it is. If they tie the purchases to the phone, then you're SOL. If they tie it to your google account, or some other account that can be migrated between devices, than it should be fine.

    62. Re:Good news everyone! by Anonymous Coward · · Score: 0

      i dont know anybody who jailbreaked their iphone, so my anecdote trumps yours. actually, i know one guy, but he's a real douche.

    63. Re:Good news everyone! by Anonymous Coward · · Score: 0

      I'm pretty sure that you're an idiot.

    64. Re:Good news everyone! by cheesybagel · · Score: 1

      Yeah. Windows. Well hopefully it will be more profitable for them than for Nokia which seems to be tethering on the edge of bankruptcy. Assuming Microsoft does not decide to do the manufacturing themselves which is hardly unprecedented. At least even if Google tried to pull a stunt like that the vendors still had the current version of Android FLOSS as a base to work on.

    65. Re:Good news everyone! by msauve · · Score: 2

      "You realize that Google takes a 30% cut fom paid apps, too, right?"

      You know that Google doesn't force sales to be via their store, right? That's the developer's choice - unlike IOS. There are independent stores, or they can sell directly.

      --
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    66. Re:Good news everyone! by SomePgmr · · Score: 4, Informative

      You didn't cite a single source.

      I thought I was pretty up-front about where those came from, and I don't think I presented it as my own, comprehensive research into the market intricacies of mobile platforms.

      But if you wanted my search terms, I think it was something like, "piracy ios vs android" or "developer ios vs android". Going a little further for those who don't want to look...

      First one was probably: http://www.diasks2.com/post/20172033158/ios-vs-android-a-comparison-for-first-time
      or maybe
      http://www.guardian.co.uk/technology/appsblog/2012/jun/10/apple-developer-wwdc-schmidt-android
      or maybe
      http://www.lifehacker.com.au/2012/05/android-app-sales-piracy-matters-seasons-dont/

      There are about a billion more if you care to read them.

      Second was probably: http://www.develop-online.net/news/38848/Android-app-pirated-2300-more-than-iOS-edition
      Though here's one that says 90% - http://keyeslabs.com/joomla/blogs/i-think-im-becoming-an-android/136-android-the-perfect-piracy-storm
      and one that says they had 83%, if you prefer - http://www.wired.com/gamelife/2012/05/wired-uk-android-game-piracy/

      Third was something like: http://www.businessinsider.com/chart-of-the-day-ios-vs-android-fragmentation-2012-6
      or
      http://opensignalmaps.com/reports/fragmentation.php

      Of course there are another 8 gazillion results for each of these. I said only what I saw.

      That aside, many of these are topics we've covered extensively here on Slashdot. If you think it's all FUD, you're obviously welcome to discuss and I'll be interested to see it. I have no real vested interest in the results besides being a user.

    67. Re:Good news everyone! by Anonymous Coward · · Score: 0

      Every app or upgrade in an app that i've ever purchased is attached to my account and not to the device. I went from an EVO 4G to a Samsung Galaxy S3 and added a Galaxy Tab 2 10.1 to my devices and all of my previous purchases on the Evo were available for both of my new devices.

    68. Re:Good news everyone! by Anonymous Coward · · Score: 1

      Do you have a different option if you want to sell your items to iOS users other than going through iTunes? With Android, you do.

    69. Re:Good news everyone! by nahdude812 · · Score: 1

      just use "restore In App Purchases" button

      Some apps have that and handle that just fine. Other apps do not. It's not in the developer's best interests to let you replay IAP's, they get absolutely nothing from a replayed IAP. Some IAP's are for transients ("100 bonus turns today" or "one month with ads disabled" kind of thing), so it doesn't make sense that all IAP's are necessarily replayable. It's totally up to the developer, and most do not choose to spend much if any effort on that.

    70. Re:Good news everyone! by shutdown+-p+now · · Score: 3, Informative

      One crucial difference is:

      "A key difference, however, is that Google offers exceptions for retailers of physical and virtual goods (including ebooks)."

      Which is why Kindle for Android still lets you buy books directly from the apps, while Kindle for iOS is just a reader now.

      All that said, it's pretty ironic - given that Win8 does not restrict in-app purchases to its store and does not mandate the 30% fee, that actually makes it more open than Android in some sense. Though on Android the rules only apply to those apps that are published through the store, and you can always sideload...

    71. Re:Good news everyone! by Anonymous Coward · · Score: 0

      >note that Apple makes off with a whopping 30% of each app sale

      Look, I have a rabid hatred of Apple fanboys as much as the next intelligent, open minded person ... but seeking the truth is more important ...

      Who pays for the 20-25% discount I get on Apple iTunes cards, or the retailer's markup on iTunes cards? I'd be surprised if the developer shared in this "loss of profit". If my guess is correct, Apple don't make 30% profit on the iTunes store - most probably closer to 10%.

    72. Re:Good news everyone! by Anonymous Coward · · Score: 0

      Android IAPs are also permanently recorded at Google per account. The restoration of said payment is stupidly simple for the dev to implement. Any lack or restriction-to-device of restoration of said payment is strictly done by the developer.

      For example, games like Radiant Defence (by Hexage) will restore your purchases on request.

    73. Re:Good news everyone! by Anonymous Coward · · Score: 0

      From Google:

      From Jelly Bean and forward, paid apps in Google Play are encrypted with a device-specific key before they are delivered and stored on the device. We know you work hard building your apps. We work hard to protect your investment.

      Well in about 5+ years, when developers can abandon earlier versions, that should really help out a lot.

      And they wonder why iOS stays on top. It's not just because of numbers of hipness, you know. It's also because, for developers, it means not having to deal with Google's sloppy, haphazard approach in Android to everything the Apple does so professionally in iOS (especially when it comes to the App Store vs. the Android Marketplace). This is just another example.

      Maybe you shouldnt be posting the very second you get up in the morning.

      Either sound like a cranky cynical ass that bitches about everything, or a apple fanboy. Either way, your response is lazy, pretentious and ill informed. But hey as long as it "sounds good to you" then everything else be damned.

    74. Re:Good news everyone! by Anonymous Coward · · Score: 0

      Both companies want your personal information for advertisements. It was even a major "feature" announced at their yearly pep rally.

      You think they keep tracking you even with location services off for giggiles? No, that was intentional.

    75. Re:Good news everyone! by Anonymous Coward · · Score: 0

      A whopping 30%!?! As an indie developer I almost creamed my pants reading it was that low! Prior to that you had those big casual gaming companies giving YOU 30% of revenue.

    76. Re:Good news everyone! by Anonymous Coward · · Score: 0

      uumm iOS - is by far a second place OS world wide.
          Not to mention studies Show iOS apps crash more.
      Not to mention studies show more people are moving to android.

      Plus - I dont know anyone pirating Android apps - even people who pirate MS stuff. Methinks its all a bit of a Troll. Mind you - Im not in the USA - so maybe the USA is unlike the rest of the world trends.

    77. Re:Good news everyone! by psiclops · · Score: 1

      I believe he's referring to App sales not phone sales.

      --
      i spent five minutes thinking and all i got was this crappy sig
    78. Re:Good news everyone! by Anonymous Coward · · Score: 0

      A lot. I'm one of them. My app isn't even a game and i'm raking in about $400 a month. Also they're getting pirated because the developers aren't taking advantage of security measures available or they don't have expertise in writing secure code. None of my apps have been pirated ever, and trust me i've looked around.

    79. Re:Good news everyone! by Sancho · · Score: 2

      True, but then Google doesn't make the majority of Android phones. Some Android phones have come without the ability to sideload.

      Android is a platform to build a phone on--it's well out of Google's hands now, and while they've been trying to rein it in, I don't think it's clear yet whether or not they will be successful.

    80. Re:Good news everyone! by Anonymous Coward · · Score: 0

      Its up to the developer, they can create purchases that are tracked by Google market or create one offs that the developer would be responsible for tracking.

    81. Re:Good news everyone! by Gumbercules!! · · Score: 1

      It's a good thing no one has lately been abusing poor security in the Apple App store to download paid apps, for free....

    82. Re:Good news everyone! by oakgrove · · Score: 1

      What is it with Apple fans that they take so much pride in lining Apple's coffers more than the competitions' users do? Not a story goes by without Apple-ites crowing about how much money Apple makes. Its like some kind of sick reverse materialism.

      --
      The soylentnews experiment has been a dismal failure.
    83. Re:Good news everyone! by oakgrove · · Score: 1

      You're happy that Apple rips you off. And people wonder why Apple is seen as a cult.

      --
      The soylentnews experiment has been a dismal failure.
    84. Re:Good news everyone! by Anonymous Coward · · Score: 0

      Yeah, I sure want 20 customers each paying me $10,000,000 rather than 200,000,000 customers each paying me a dollar, 'cause I can always ask the 20 to double what they pay, as opposed to asking the 200,000,000 to fork over another buck. Yep!

    85. Re:Good news everyone! by Lincolnshire+Poacher · · Score: 1

      Cracking apps is unnecessary. You can block almost all ads with a properly updated hosts file.

      Easier solution: don't use apps which show ads.

      It's an elegant solution, which illustrates the difference between an open platform and a closed one.

      Err, hang on.. one has to root an Android device before being able to update the hosts file. That's not a trivial matter* and it is also directly contrary to the principles of an open platform.

      An open platform would come with a check-box on the setting page labelled "Super-user access".

      * For example my phone proved resilient to all the "one-click root" tools out there and eventually I had to install a custom ROM.

    86. Re:Good news everyone! by Bert64 · · Score: 1

      There is plenty of piracy on iOS too...

      What they should really do, is consider the number of sales and ignore the pirates, and then consider if the sales numbers alone make android worth supporting. If you make a thousand sales, and ten thousand people pirate the app that's still a thousand sales, not to mention ten thousand eyeballs who are now aware that you exist.

      Another thing to consider, is that iOS only runs on high end phones, while Android runs on a whole range of handsets. Users of high end handsets are more likely to have disposable income and thus buy apps.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    87. Re:Good news everyone! by gnasher719 · · Score: 1

      And 30% is the difference between the advertised price and the cash that the developer gets. Now buy a $50 iTunes store giftcard. Do you think Apple gets $50 for it? Of course not. Stores wouldn't sell gift cards if they didn't make money. So when you use that card to pay $10 for an app, the developer gets $7, but Apple didn't ever get the full $10.

    88. Re:Good news everyone! by Eightbitgnosis · · Score: 1

      *looks down at my jailbroken iphone*

      Nope....All cleanish here

    89. Re:Good news everyone! by Rhaban · · Score: 1

      Exept when unlockable content just doesn't work:
      http://gamedevcoder.wordpress.com/2012/07/22/monstaaa-development-summary-part-3/

      In short, this guy made a game where you have the first few levels for free, then you can pay to unlock many more levels. Despite the game having great reviews on most websites and great ratings in google play, it has more than 11k downloads, and has been unlocked 22 times in three weeks of existence.

    90. Re:Good news everyone! by Nephrite · · Score: 1

      Doesn't always work, some apps show default or cached ads.

    91. Re:Good news everyone! by St.Creed · · Score: 1

      The need for humans to associate with the perceived "winner" is a very old psychological mechanism.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    92. Re:Good news everyone! by TheRaven64 · · Score: 1

      What is it with people claiming that everyone who draws attention to Apple's market placement is an Apple fan? For the record, I own an Android phone...

      --
      I am TheRaven on Soylent News
    93. Re:Good news everyone! by doconnor · · Score: 1

      Other distributors and retails have vast networks of warehouses, stores and employees. Apple provides some internet hosting and bandwidth (of course the customer pays for their share of the bandwidth). Apple's cost are a small fraction of the cost of transitional retailing.

      On the other hand Apple is a monopoly distributor for iOS apps, so they can change anything they want, as long was developers are still willing to sell their apps.

    94. Re:Good news everyone! by Anonymous Coward · · Score: 0

      IOS users are less skilled and have more money, therefore there will be less piracy on IOS. All other things are essentially equal in the market demographic - the devices are converging on a common set of abilities and a common interface, it's only the user base that are different.

    95. Re:Good news everyone! by Anonymous Coward · · Score: 0

      Developers! Developers! Developers!

    96. Re:Good news everyone! by Anonymous Coward · · Score: 0

      As an ex-Android developer, I can confirm piracy destroyed my business.

      Of course, every time its rarely mentioned here, it typically gets censored very quickly.

      If only a fraction of the people who stole me had purchased it, I'd still be doing Android development today - and likely have several employees. I'm not alone. I've spoken with many other developers who were forced out of Android development specifically because pirates are destroying income and losing jobs.

      Lessons learned from my very expensive venture was that pirates are lairs and that their conventional propaganda is nothing close to reality. Can't tell you how many people begged to have an alternate payment method. Many pirates actually contacted me and told me if I supported alternate payment methods, specifically paypal, they'd be happy to puchase a copy. So I spent development time to offer paypal on the website. Number of paypayl purchases? Zero. Exactly zero.

      The Entitled Generation absolutely is damaging the economy and destroying jobs. Larger companies can likely absorb some level of piracy and in some ways it may ultimately be benefitial. But for small players like me and other Android developers, its the kiss of death and absolutely does destroy jobs.

    97. Re:Good news everyone! by Anonymous Coward · · Score: 0

      "The reason is simple: If I restore my phone, get a new phone, or even just uninstall and reinstall, I lose credit for that IAP."

      No you don't.

      Do you even own an iPhone?

    98. Re:Good news everyone! by s_p_oneil · · Score: 1

      As a developer who has written at least one game (and multiple apps) for each platform, I think the opposite is true. I think it's higher than 23 times, but either way it can't be tracked accurately.

      The reason I say that is that you don't need to root your Android phone to install pirated apps. Just go into the settings and put it in development mode, and you can go crazy installing apk files (which are just zip files containing the app binaries) from all over the world (many of which are cracked or had no DRM in their earlier versions). Pirating on Android is completely easy and painless (just go into Settings and check a box), but pirating on iOS can be scary and painful. And unfortunately if you make stealing easy and painless, tons of people will do it. I would say it's primarily kids/teens with no money or credit cards, but I know too many adults with plenty of money that have enormous amounts of pirated music, TV shows, movies, etc.

      The flip side of that is that Apple's iOS is a real pain in the ass to develop for in some ways. You can't just check a box on your iPhone and start pushing your own development builds to it to test. Everything is locked down very tightly. Apple seems to be equally paranoid of developers and users abusing their platform, though in many ways that paranoia has paid off - like when it comes to developers getting paid (which Apple takes a sizable chunk of), and when it comes to users feeling safe installing apps from the store.

    99. Re:Good news everyone! by scot4875 · · Score: 1

      There are two types of in-app purchases on Android: managed and unmanaged. The developer of the app gets to set what each type of purchase is when they add it to their Google Play listing.

      Managed purchases are tracked by Google. You can only purchase these once -- you either have it or you don't. This would be useful for something like buying game expansions or extra costumes or whatever. These can be restored by the app when it gets reinstalled on any device.

      Unmanaged purchases aren't tracked. Google Play just sends your app a notice that says "hey, someone just bought this" and it's up to your app to keep track of these. These are for things like consumables that someone might want to buy repeatedly. If you have no way of backing up these purchases, they will disappear when you wipe your phone.

      I believe that iOS has pretty much the same thing available. My girlfriend has Apple hardware and when she's had to reinstall (so far twice on her 4S and once on her iPad) she's lost any "unmanaged" type purchases made, and in a couple of cases lost things that seem like they should be managed -- so the situation really isn't any different on iOS.

      --Jeremy

      --
      Jesus was a liberal
    100. Re:Good news everyone! by santiagoanders · · Score: 1

      You said, "Android apps on both platforms are pirated 2,300% more often..." The article says that a single app, Facefighter, was pirated that much more often. So this is saying "what you saw?" That's pretty disingenuous.

      --
      "There can be little doubt that union activities lead to continuous and progressive inflation." F. A. Hayek
    101. Re:Good news everyone! by GrimDanFango · · Score: 1

      There are two types of in-app purchase: a transient unmanaged one (eg for buying consumable items in a game) and a managed one (for buying content such as levels, etc which you would want to persist). I've worked on an Android game before that was a free download with some free levels, and minimum cost for extra levels. This uses the Android in-app purchase system which ties the purchase to your Google/Marketplace account. If you do the in-app purchase of a managed item, then uninstall and reinstall the app, it syncs up with the Marketplace and unlocks your existing purchases again. If you follow the examples from Google (http://developer.android.com/guide/google/play/billing/billing_overview.html), it just works, so there should be no loss of purchase problems.

    102. Re:Good news everyone! by Anonymous Coward · · Score: 0

      This is a gross overestimation. Here's the article you're referencing, which you've misrepresented:

      http://www.develop-online.net/news/38848/Android-app-pirated-2300-more-than-iOS-edition

      "Android Piracy rates for Appy Entertainment’s Facefighter game were 2,330 per cent higher than on its iOS counterpart, according to studio exec Steven Sargent."

      That's one app. Not a whole industry. Please read your sources before citing them erroneously.

    103. Re:Good news everyone! by nullchar · · Score: 1

      What about wifi only devices, like tablets? Google sends the 30% back to the Dev or they pocket it?

  2. Just wondering by Anonymous Coward · · Score: 5, Insightful

    one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.

    Wonder all you want, the answer is no.

    1. Re:Just wondering by Sir_Sri · · Score: 2

      That's the case with most mobile development (by number of titles). Mobile is low investment, low risk. If your game completely fails and you sell 5000 copies you're only out a few tens of thousands of dollars or small hundreds of thousands, which can be recouped by a single title doing very well. Make 20 games for 100k each and hope one makes you 2 million dollars sort of thing.

      Part of game development is the creative exercise of trying to tell a story or come up with a compelling mechanic. The risk of open source is that everyone wants to be the guy who decides the story, or the gameplay etc. and why not just make your own game for next to nothing that you sell in the app store for next to nothing in that scenario?

      But yes lots of mobile games are basically shitty flash games that seem like student projects, because a lot of them are. The school I'm at produces 2 or 3 student project games a year, plus we do part of the university mobile app etc.

    2. Re:Just wondering by dattaway · · Score: 4, Interesting

      Sure would be nice to have a "tip jar" donation button. *click* *click* *click* I sure would be sending quarters by the dozens...concept has been around for decades...

    3. Re:Just wondering by Anonymous Coward · · Score: 1

      +1 Insightful

      I created an Android application for an online community out of boredom, having come across a conversation where people said how cool it would be if such an application existed. It has just over 4000 users, and I have people in public forums begging me to develop an iOS version. Since I don't have a Mac or an iOS device, I put a donate button in the application, citing the desire to shore up money for an iOS version of that application. After four months in the field, I've received a whopping $2.

    4. Re:Just wondering by Shikaku · · Score: 1

      Make a mini kickstarter then, if you still care about it. Say "Anyone who donates more than X dollars gets a free copy of the iOS version and helps release it."

    5. Re:Just wondering by Anonymous Coward · · Score: 0, Insightful

      Yeah, because people who refuse to pay $0.99 up-front are totally likely to "click click click" for dollars worth of donations after the fact. I'm sure a "tip button" is going to totally subvert piracy on Android.

      Logic has been around for millennia. Perhaps you should try applying that.

    6. Re:Just wondering by vlm · · Score: 1

      Sure would be nice to have a "tip jar" donation button. *click* *click* *click* I sure would be sending quarters by the dozens...concept has been around for decades...

      Its called in game advertising. If you know you cannot make money in the app store on "sales" you can make money selling ad space.

      Its not that big of a deal, either. So the first big money grab was done by people selling in the ITMS. That doesn't mean every money grab for the rest of history has to also be there.

      --
      "Science flies us to the moon. Religion flies us into buildings." - Victor Stenger
    7. Re:Just wondering by Mystra_x64 · · Score: 1

      >an Android application
      >donate button in the application
      >for iOS version

      Well, duh.

      --
      Quick way to get 30% Funny 70% Troll: defend Opera browser on /.
    8. Re:Just wondering by Anonymous Coward · · Score: 0

      I thought about that, and didn't really feel comfortable about taking money up front. Between my job and misanthropy sometimes I can't bring myself to work on something I'm not interested in, and I might not find a port of an application I've already done to a device I don't use very interesting.

    9. Re:Just wondering by Anonymous Coward · · Score: 0

      >Do you enjoy this application?
      >How about donating so other people can enjoy this application?

      Gods forbid you do something that benefits anyone other than yourself.

    10. Re:Just wondering by Anonymous Coward · · Score: 0

      I put a donate button in the application, citing the desire to shore up money for an iOS version of that application.

      So that proves iOS users are cheap bastards who won't pay to have a great application ported to iOS. Or perhaps there is some other reason.

    11. Re:Just wondering by seepho · · Score: 1

      I haven't ruled out the idea that the application is of poor quality, although I don't think it would have users in those numbers if people hated it. I'm not good at judging my work, since I always come to the conclusion that what I've done sucks.

    12. Re:Just wondering by marcosdumay · · Score: 1

      I refuse to pay up-front, and would be willing to donate after playing.

      The reasons I refuse to pay aren't linked to the price ($0.99, what difference does that make), but to the DRM system of Android, that gives you a huge headache if you install any paid app.

    13. Re:Just wondering by spoco2 · · Score: 1

      What rubbish are you talking about? Huge headache if you install any paid app????

      Huh?

      I've bought quite a lot of games and apps on my Android phone. When I got a new phone they all downloaded to that one no problems.

      I have never come up against and form of annoying DRM. What ARE you talking about?

      Or you just making excuses for not paying for things?

    14. Re:Just wondering by Anonymous Coward · · Score: 0

      Agreed. It's funny to even suggest that $0.99 is too much to pay and that giving the product away for free and hoping for a donation would somehow be more profitable.

      Seriously - people are pirating the game when it's only $0.99. How many of those same pirates would just laugh at the donation suggestion?

    15. Re:Just wondering by Esteanil · · Score: 2

      I've bought quite a lot of games and apps on my Android phone. [...]I have never come up against and form of annoying DRM. What ARE you talking about?

      If you don't have an internet connection on your Android* for a while and use certain programs (that verify Android DRM almost every time), you will certainly experience what Android DRM is all about...

      (* Like, if you use prepaid and run out of data, you fall outside your carrier's 3g network, you only use your wifi at home to download programs and use your android mostly for games on the bus... In these cases you will, eventually, run into the DRM system in a head-meets-wall kind of way that won't let you use the program/game until you reestablish a connection to the Internet.)

      --
      I'm a dreamer, the world is my playpen. But hey, I'm a serious person, I can't dream all the time.
    16. Re:Just wondering by Anonymous Coward · · Score: 0

      I refuse to pay up-front, and would be willing to donate after playing.

      Yes, you'd "be willing." And how many times have you actually done it? How many times have you pirated an app, liked it, and said, "Okay, I guess I'll buy a copy to make this all legal"?

      My guess is you're batting close to zero in that regard, just like nearly every other Android user I've ever met. It's real easy to say "I'd totally be willing to..." it's another thing to actually do it, champ. Talk is cheap.

    17. Re:Just wondering by Anonymous Coward · · Score: 0

      Sure would be nice to have a "tip jar" donation button. *click* *click* *click* I sure would be sending quarters by the dozens...concept has been around for decades...

      Wait a minute! I just had a great idea! A "virtual Tip Jar on mobile" apps!! .... filling out patent application....

      concept may have been around, but this is on the internet, ... err, I mean on mobile devices!

    18. Re:Just wondering by Anonymous Coward · · Score: 0

      People don't code donate buttons anymore because it's just silly to write code that no one ever uses.

    19. Re:Just wondering by Mystra_x64 · · Score: 1

      There is no god. Also, those who pay for overpriced things can afford to buy their programs just fine. That's what they want after all.

      --
      Quick way to get 30% Funny 70% Troll: defend Opera browser on /.
    20. Re:Just wondering by Anonymous Coward · · Score: 0

      I've tried the tip jar approach on Google Play. A large number of people download the tip jar app, but relatively few actually put anything in. However, those who do put something in tend to be very generous -- not quite enough to make up for those who don't, but enough to make it not worth the effort to replace the system with something better.

    21. Re:Just wondering by metacell · · Score: 1

      I can't speak for the GP, but I'm a member of Flattr, which means I put at least 2 Euros / month in the tip jar.

      Or... I would, if more sites had a Flattr button so I could tip them. Most months, my 2 Euros are just transferred automatically to charity.

  3. SOPA is coming back by Anonymous Coward · · Score: 1, Funny

    This is Lamar Smith, I'm in your Secret internet club and I am using this as evidence to bring back SOPA. I am also forcing nerds to be evicted from their basements and force them to shave their neckbeards. Also I'm making sure Half Life 3 is only released on Origin.

    1. Re:SOPA is coming back by bky1701 · · Score: 1

      "I am also forcing nerds to be evicted from their basements and force them to shave their neckbeards. Also I'm making sure Half Life 3 is only released on Origin."

      You have no idea the ancient evil you have just unleashed upon the world!

    2. Re:SOPA is coming back by Esteanil · · Score: 1

      This is Lamar Smith [...] Also I'm making sure Half Life 3 is only released on Origin.

      You think YOUR petty Congressman can make MY Valve Corporation release their own game not on their OWN Steam network but only on the cesspit-from-hell-that-is-EA's awful platform!?

      Screw Net Neutrality, screw internet surveillance - THIS would actually get the geeks revolting! ;-)

      --
      I'm a dreamer, the world is my playpen. But hey, I'm a serious person, I can't dream all the time.
  4. Why? by Anonymous Coward · · Score: 1

    I don't get it. He chose to drop his revenue from low to nothing, and argues that he *had* to do it?

    Anyone else smell bullshit?

    1. Re:Why? by Sir_Sri · · Score: 1

      Makes sense. He's figuring that he's making no money on this version. Better to buy your way into marketshare and hope the next version sells for something. That might be a terrible plan that will fail horribly, but much bigger companies have tried strategies of losing money to get marketshare (AMD for example).

      For whatever he was getting before, which was probably in the single thousands of dollars, he has gotten free press on the android version (more players = more potential buyers of the next version), and he's made iphone sales for a few thousand blogger/journalist types who want to be able to talk intelligently about what the game actually is but only have iPhones (and after all, who cares about a dollar, so rather than walking all the way to the end of the hall to pick up a droid for testing you can just download this and go).

    2. Re:Why? by X0563511 · · Score: 2

      Explanation:

      1. You "buy" the app and it can phone home all your juicy details
      2. You pirate the app and it doesn't phone home.

      So, if he drops the price to "free" then more people will get it via legitimate means than via piracy, so while he loses out on sale revenue, he gets all the data he was digging for instead.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    3. Re:Why? by greentshirt · · Score: 2

      free app + google ads, which seems to have been lost in the panicked summaries

    4. Re:Why? by Andy+Dodd · · Score: 5, Informative

      He didn't... Dead Trigger is a "freemium" app - given how critical in-app-purchases (IAPs) are for that game, it should never have had an initial purchase price assigned to it.

      90%+ of their revenue was from IAPs to begin with.

      They're blaming it on piracy - but plenty of other developers are having no issues with piracy. The fact was they put in a perfect recipe to drive people towards piracy - not making your app worth the money paid for it. Dead Trigger's reliance on IAP meant that the initial purchase price did nothing but anger users.

      --
      retrorocket.o not found, launch anyway?
    5. Re:Why? by Andy+Dodd · · Score: 2

      More specifically - Even when it cost $1, 90% of the revenue from the game was in-app purchases.

      No other game on Android that I'm aware of had an initial purchase price set when combined with the heavy pushing of IAPs post-installation.

      You can have an initial purchase price, or you can push IAPs heavily - but you can't do both and have users accept that.

      --
      retrorocket.o not found, launch anyway?
    6. Re:Why? by tlhIngan · · Score: 1

      I don't get it. He chose to drop his revenue from low to nothing, and argues that he *had* to do it?

      Anyone else smell bullshit?

      Nope, there's an easy explanation because it happens on iOS as well.

      The app goes free - but now is ad-supported. It happens on iOS too - apps that were paid now become ad-supported and free (which kinda screws over those who paid).

      So his revenue doesn't go to zero, it goes much higher since he's getting all sorts of analytic data, and other stuff he can grab from your phone. Heck, he may have been ethical before but some of those permissions can allow a lot more access than was used (Android's permission system isn't too fine grained, annoyingly - some permissions are pretty broad like SD card access and the like).

    7. Re:Why? by Belial6 · · Score: 1

      It's even more BS when you consider what percentage of Android users actually pirate apps. I am sure that it is done, but I don't know anyone that does it. In fact, I would say that out of every platform I have seen all the way back to the Atari 2600, Android is the single platform with the least amount of piracy I have ever seen.

      Given that most Android users don't pirate software, the question becomes, "Why don't any of those people want his software?"

    8. Re:Why? by spoco2 · · Score: 2

      Exactly, it's a terrible, terrible game.

      Well, actually the game seemed ok from what I played of it. And then it got to the store, and the way to buy things was to complete various things out of the game, like visiting websites or completing offers... OR you could pay to advance.

      So yes, it was the lowest of crap types of apps, the Freemium. I HATE these apps with a passion and wish the whole concept would die.

      Provide a free 'trial' version of a game so you can see how it plays on your device, then charge a fee for the full game.

      THE END. I've bought plenty of games on my Android phones, PLENTY. But this crap game got uninstalled after about 10 minutes of play.

    9. Re:Why? by Anonymous Coward · · Score: 0

      He didn't... Dead Trigger is a "freemium" app - given how critical in-app-purchases (IAPs) are for that game, it should never have had an initial purchase price assigned to it.

      90%+ of their revenue was from IAPs to begin with.

      They're blaming it on piracy - but plenty of other developers are having no issues with piracy. The fact was they put in a perfect recipe to drive people towards piracy - not making your app worth the money paid for it. Dead Trigger's reliance on IAP meant that the initial purchase price did nothing but anger users.

      Are you really complaining that much about one dollar? How big of a firecracker can you buy for a dollar? How nice of a cheeseburger? How many minutes of entertainment do you really think a dollar should fetch?

      I can't believe how cheap you people are, do you know what the price of coffee or coke is right now?

    10. Re:Why? by Anonymous Coward · · Score: 0

      It's even more BS when you consider what percentage of Android users actually pirate apps.

      Oh yeah? What percentage is that? Its trivial for app makers to calculate piracy rate for apps which contact their servers and they can co-relate it with sales - and they do just that. Some developers have even released their data to their public e.g. Radiant - http://static6.businessinsider.com/image/4c56f45d7f8b9a4a0b470300-392-614/radiant.jpg

      Given that most Android users don't pirate software, the question becomes [..]

      What given? You have to first demonstrate that its true..

    11. Re:Why? by Inda · · Score: 1

      I went looking for this game last night... on the 'pirate' download sites *arrrgh Jim-lad*. Not because I wanted to download - it's not my sort of game - because I wanted to see the piracy with my own eyes.

      One forum is handy because it shows page views. Those page views for this crap game were no higher than any other game. In fact, just like all the other games, page views were less than a couple of hundred.

      Unless I'm missing something, and with my 15 years of warez experience I doubt it, I don't see piracy on Android as a big issue. I have a few gigs of warez on my phone, only a bluetooth transfer away, and yet people aren't that interested. With rapid bug fix releases, pirating on Android is actually a pain in the arse (pirated versions don't connect to Play to update automagically).

      99% of the apps on my phone are ad-supported or free. Let's keep it that way.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
    12. Re:Why? by St.Creed · · Score: 1

      You're right. What happened was the app gets a lot of revenue (most of it, actually) from in-app purchases. After recouping the original investment they decided to go FTP - with a huge outcry as result a few days ago, from all the original purchasers who got shafted both ways: they bought the app but now everyone else gets it for free, however the original buyers don't get anything back in return and still have to make in-app purchases,

      This whole "we did it because of them piratez!" just stinks of PR spin.

      --
      Therefore, by the (faulty) logic you're using, you're just a cow with a keyboard - osu-neko (2604)
    13. Re:Why? by PCM2 · · Score: 1

      Even more specifically, the free advertising he's getting from this bullshit non-news story is worth ten times his entire marketing budget this year.

      --
      Breakfast served all day!
  5. How Apple's phantom taxes hide billions in profit by Anonymous Coward · · Score: 0, Offtopic

    On Tuesday, Apple is set to report financial results for the second quarter. Analysts are expecting net income of $9.8 billion. But whatever figure Apple reports won't reflect its true profit, because the company hides some of it with an unusual tax maneuver.
    Apple Inc., already the world's most valuable company, understates its profits compared with other multinationals. It's building up an overlooked asset in the form of billions of dollars, tucked away for tax bills it may never pay.
    Tax experts say the company could easily eliminate these phantom tax obligations. That would boost Apple's profits for the past three years by as much $10.5 billion, according to calculations by The Associated Press.
    While investors might rejoice if Apple suddenly added $10.5 billion to its profits, unilaterally erasing a massive U.S. tax obligation could tarnish its reputation as a relatively responsible payer of U.S. taxes. Instead, the company is lobbying to change U.S. law so that it can erase its liabilities in a less conspicuous fashion. The issue has become part of the presidential campaign.
    Like other companies, Apple typically keeps profits on overseas sales in overseas accounts. When someone buys an iPad in Paris or Sydney, for instance, the profit stays outside the United States.
    Apple may pay some corporate income taxes on that profit to the country where it sells the iPad, but it minimizes these by using various accounting moves to shift profits to countries with low tax rates. For example the strategy known as "Double Irish With a Dutch Sandwich," routes profits through Irish and Dutch subsidiaries and then to the Caribbean.
    When it comes to using creative tax techniques, Apple is no different from other multinational corporations, says Robert Willens, an independent accounting expert.
    And just like other corporations, Apple leaves cash overseas. If it brought it home to the U.S., it would have to pay federal income taxes on the money (though it would get a credit for foreign taxes already paid). In Apple's case, those overseas accounts have grown to a staggering $74 billion — equal to the market value of Citigroup Inc.

  6. Because, you know... by JustAnotherIdiot · · Score: 4, Insightful
    --
    What do I know, I'm just an idiot, right?
    1. Re:Because, you know... by HarrySquatter · · Score: 1

      That's about getting free in-app purchases not downloading paid apps for free.

    2. Re:Because, you know... by Anonymous Coward · · Score: 0

      Most likely due to the jail break requirement piracy stays lower on IOS. While it is pretty easy to jail break the device if you know what you are doing it is a bit hairy for some noob. As far as I am concerned Installous is better than the App Store on IOS and I actually buy apps on Android more than on IOS because I don't have a pretty interface to pirate the dollar apps/games.

    3. Re:Because, you know... by bhlowe · · Score: 4, Interesting

      That wasn't said-- but comparatively, Android users are MORE UNETHICAL and SPEND LESS MONEY*. Part of that is Apple users have more disposable income.. but also jailbreaking is not widespread. Most jailbreaks on newer hardware are tethered, meaning you need to be near your computer if you want to restart your phone for any reason--not worth it for most. *Disclaimer, not all Android users are cheap, bastards of low moral character. Some restrictions apply.

    4. Re:Because, you know... by Gilmoure · · Score: 1

      So... Freetardanism is only for a select few? Who gets to choose?

      --
      I drank what? -- Socrates
    5. Re:Because, you know... by Hatta · · Score: 1

      That wasn't said-- but comparatively, Android users are MORE UNETHICAL and SPEND LESS MONEY*.

      You can't make that conclusion without knowing to what extent they're actually using the apps. This data is also consistent with a situation in which Apple users are unhappy with 90% of the apps they buy causing them to buy another app to replace the one they don't like. How common is shareware on iOS?

      --
      Give me Classic Slashdot or give me death!
    6. Re:Because, you know... by thetoadwarrior · · Score: 1

      I don't know who should get to choose but clearly it doesn't work when most people don't want to pay. The sad thing is it's not like they can say they can't afford it. It's $1. You can hardly buy anything decent for $1 these days so imo there's very little justification for pirating something so cheap.

    7. Re:Because, you know... by Anonymous Coward · · Score: 0

      That wasn't said-- but comparatively, Android users are MORE UNETHICAL and SPEND LESS MONEY*. Part of that is Apple users have more disposable income.. but also jailbreaking is not widespread. Most jailbreaks on newer hardware are tethered, meaning you need to be near your computer if you want to restart your phone for any reason--not worth it for most.
      *Disclaimer, not all Android users are cheap, bastards of low moral character. Some restrictions apply.

      Horseshit. There are simply more Android users than Apple users. Now, consider, Android users exist in a diverse hardware/software ecosystem which encourages savvy users to root their phones (how else are you going to get the latest software?).

      It's not about ethics, it's about ease of corruptibility. Android users aren't more corruptible than Apple users, they simply have greater incentive to hack their phones (for reasons entirely unrelated to piracy).

      In other words, once a user roots their phone for a software upgrade, it's far easier to take the next step to piracy (plenty of rooted users, of course, don't take this step). Apple's ecosystem, on the other hand, discourages jailbreaking.

      I'd also dispute certain developer bias against Android due to piracy. The PC is a very successful platform, I don't buy "the pirates ate my homework" argument there either.

    8. Re:Because, you know... by bhlowe · · Score: 2

      Here is a story that says iOS Apps generate 6 times the revenue of Android Apps, not due to downloads or unit sales.. Perhaps this is due to lower app quality on Android, but more likely it is simply LESS BUYING and MORE PIRATING.

      So unhappy iPhone users and poor quality apps is what drives iOS app sales? Have you looked at Apple's customer satisfaction numbers??

      Take a look at in-app purchases of iOS vs. Android.. Fewer than 2% of Android users are likely to get off their wallet and spend a little cash online.

    9. Re:Because, you know... by marcosdumay · · Score: 1

      Android users aren't more corruptible than Apple users, they simply have greater incentive to hack their phones (for reasons entirely unrelated to piracy)

      Not to say about all those nice backup apps and improvements you can get for Android once you root your phone. It is not only for device compatibility.

      And yes, some of those apps sell for reasonable high prices (like $10) and seem to have no problem with piracy. There is no reason at all to belive that most people unlock their phones for running pirated software.

    10. Re:Because, you know... by Belial6 · · Score: 1

      Which is why the vast majority of people don't do it.

    11. Re:Because, you know... by Anonymous Coward · · Score: 0

      unless there is no free/trial version. I am not paying any money for anything i cant try first, at least for a minute, i just want to make sure it installs and works as described, or see if it has a working feature im looking for, if that one feature doesn't work then i wont buy it, if it does i do. If its a game i just want to make sure it installs and is playable, then ill buy i don't need a lot of time just a 5 minutes of use (if that). But if i cant try it, then i go right by it, $1 or not. It may not be a lot to some people, but it adds up. This is thing i am constantly harping to my gf about, sure its only a cheap matinee, its only the dollar store, but if you add up all the dollars and cents you waste on shit you don't need simply because hey its cheep ill give it a try, at the end of the year its a pocketful of cash.

    12. Re:Because, you know... by Belial6 · · Score: 1

      Total BS. There is no way that piracy could account for 6x the revenue. That would require 80% of Android users be be pirating their software. Of course, your analysis is exactly what people say happens when people vote with their wallets. The lower revenue gets attributed to piracy. In my experience, systems with easier piracy tend to sell more software. Having met many people that pirate on iOS, and none that pirate on Android tends to fit with the trend that has existed since the days of the Atari 2600.

    13. Re:Because, you know... by Hatta · · Score: 1

      Thanks for providing additional supporting data for your conclusion.

      --
      Give me Classic Slashdot or give me death!
    14. Re:Because, you know... by Karlt1 · · Score: 1

      "Not to say about all those nice backup apps and improvements you can get for Android once you root your phone. It is not only for device compatibility."

      So you have to root your phone just to back it up and you don't see that as a problem?

    15. Re:Because, you know... by Anonymous Coward · · Score: 0

      So like a typical nigger you're pulling shit out of your ass...

    16. Re:Because, you know... by Anonymous Coward · · Score: 0

      Make people fucking pay your development costs before you give anyone a copy; then let everyone have it for free. See: kickstarter.

      Of course, the clowns trying to get rich in mobile don't like this, because they have this fantasy that their next game will be "the big one" with millions of sales. Given the chance to make their costs back (including salary), but no windfall profits from additional sales, they reject a comfortable life now for a dream of fabulous wealth later. Fools, worthy of nothing but scorn.

    17. Re:Because, you know... by shutdown+-p+now · · Score: 1

      That wasn't said-- but comparatively, Android users are MORE UNETHICAL and SPEND LESS MONEY*. Part of that is Apple users have more disposable income.. but also jailbreaking is not widespread. Most jailbreaks on newer hardware are tethered, meaning you need to be near your computer if you want to restart your phone for any reason--not worth it for most.

      So Android users aren't really "more unethical", it's just that more of them are in that area where the inconvenience of pirating outweighs the cost of buying, due to how much easier buying is on Android.

    18. Re:Because, you know... by Anonymous Coward · · Score: 0

      Alternative interpretation: iOS users are more likely to be spendthrifts.

      When you look at the iPad and developers charging more for an "HD" app, it's hard to disagree...

    19. Re:Because, you know... by bhlowe · · Score: 1

      I said it was the combination of the two--pirating and less spending, and didn't venture to guess which factor was the most significant factor for lower Android sales. I also mentioned higher disposable income of iOS users, which may be the primary reason. But the higher satisfaction levels of iOS users may also contribute--people love their iPhones and are happy to pay a little to see what can extend that level of satisfaction. It could also be a demographics thing where piracy is more prevalent.

    20. Re:Because, you know... by pegasustonans · · Score: 1

      "Not to say about all those nice backup apps and improvements you can get for Android once you root your phone. It is not only for device compatibility."

      So you have to root your phone just to back it up and you don't see that as a problem?

      Backup is a loose term here. I believe the grandparent was suggesting you have to have root access to do a custom backup (specific apps; specific settings; exclude system files; etc...)

      Of course, you don't need root access if all you want to do is create a non-custom mirror backup or backup files from your home folders or media folders where non-elevated users have r/w privileges.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    21. Re:Because, you know... by TummyX · · Score: 1

      Of course that vulnerability is only a problem if useless developers don't bother to validate the signatures on Apple's receipts for in-App purchases.

    22. Re:Because, you know... by scot4875 · · Score: 1

      Have you looked at Apple's customer satisfaction numbers?

      It's a pretty well-known psychological effect that people who buy a luxury product (and for many people, a $200+ smartphone is definitely a luxury product -- particularly one with a famous logo on it) will do everything they can to rationalize their purchase. I can't tell you how many times I've heard someone talking about how they had to take their iDevice into the Apple store to have it fixed, but then turn around and talk about how great Apple products are because nothing ever goes wrong with them.

      I'm not saying that all Apple owners are rationalizing, but many will -- and those customer satisfaction numbers will reflect that. The adjusted customer satisfaction numbers for Apple probably are still higher than most other manufacturers, but it's not nearly as cut-and-dried as it appears.

      --Jeremy

      --
      Jesus was a liberal
    23. Re:Because, you know... by Belial6 · · Score: 1

      Or, it could be that there is less piracy on the Android, but your fandom makes you WANT there to be more piracy.

  7. Sad by Sez+Zero · · Score: 3, Insightful

    The number of "I want my dollar back" post at that Facebook link is really sad.

    1. Re:Sad by Vintermann · · Score: 5, Informative

      Sometimes it's appropriate. I bought Early Bird for Android. Later they made it free, which I'm OK with. What's not OK is making the free version (which I was automatically "upgraded" to) have intrusive ads.

      --
      xkcd is not in the sudoers file. This incident will be reported.
    2. Re:Sad by thetoadwarrior · · Score: 2

      The game was worth more than $1 anyway but their reactions just show why, imo, mobile gaming is bound to die. People expect something for nothing and maybe that's fine when you're making pacman clones but the effort put into mobile games is going to reach the same as full games at some point and continuing to expect free games or even $1 games that are worth playing is just not going to happen.

      I certainly wouldn't want to gamble my personal finances on it.

  8. could have had activation as in app purchase by gl4ss · · Score: 1

    could have had activation as in app purchase. but stats show people are more likely to download and pirate a game that has an upfront cost(so you get wider circulation).

    they got in-app purchases afaik in the game. that's why they're doing this free giveaway. and no they're not giving in-game gold to those who paid for it.

    --
    world was created 5 seconds before this post as it is.
  9. *Correction by redemtionboy · · Score: 5, Insightful

    Developer drops game price to $0, failing to cite that it was a really shitty game that charged for upgrades.

    1. Re:*Correction by Anonymous Coward · · Score: 0

      Developer drops game price to $0, failing to cite that it was a really shitty game that charged for upgrades.

      And look how many Apple fans chimed in, right on queue, ready to trash Android and how horrible Android users are, etc...

      Long story short, Android is a fine platform if you're a decent developer. Developers of shovelware are poison on any platform and should fuck off and die.

    2. Re:*Correction by spoco2 · · Score: 2

      Exactly, exactly, exactly.

      I uninstalled this terrible money grabbing game as soon as I got to the store and found all the 'money' I'd collected in game was worth next to nothing, but I could get credits for weapons and other useful things if I just went and completed things on some websites, or I could just pay real money to get in game credits.

      A horrible system, and nothing to do with piracy, all to do with a game designed PURELY to pull money out of people to progress.

      Make a good game, charge up front and BE DONE WITH IT.

  10. Oh yeah, that'll show them. by Anonymous Coward · · Score: 0

    How dare you pirate my game, I'll make it free now so that I'll be 100% certain to get no income.

    1. Re:Oh yeah, that'll show them. by bky1701 · · Score: 4, Insightful

      More like they sell things in-game, and this was just a publicity stunt.

  11. Company you've never heard of changes pricing by i+kan+reed · · Score: 4, Insightful

    Reports today indicate a small developer you've never heard of, has altered how they will finance a product you've never heard of. The pricing cited factors commonly referenced in the field the product competes in, but no supporting data was provided. Tune in at 11 for detailed analysis about how free products differ from open source ones, with a panelist who barely understands economics or copyright law.

    1. Re:Company you've never heard of changes pricing by jedidiah · · Score: 1

      Specifically went out of my way to side load the Amazon Store on my Android phone so I could buy a certain ad-ware-free version of a particular game. The Android market only had the free version and I found the ads quite annoying.

      Of course everyone's heard about this game.

      Never heard of the one with the whiney developer.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:Company you've never heard of changes pricing by arkhan_jg · · Score: 2

      Well this particular app looks like a standard freemium app - in order to progress, you have to buy in-app purchases to get decent weapons and equipment. They start you out with a proper gun, then take it away on the third level - but of course, you can buy it back with real money. And they had the gall to charge a fee for the game in the first place? Not to mention in game ads for their other games, plus the usual obnoxious pop ups to get you to 'get free gold'.

      Frankly its a rip off even now it's 'free'. And since they didn't bother to implement the check against the play store to see if you'd bought it, this seems much more a marketing trick to get headlines rather than a decent Dev getting ripped off.

      Un installed.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    3. Re:Company you've never heard of changes pricing by Anonymous Coward · · Score: 0

      I don't get ads on free android (apps) games since I turn off any internet connection before playing/starting app/game. Saves me money!

    4. Re:Company you've never heard of changes pricing by Lank · · Score: 1

      And ninety-seven percent said, "Who the hell is MOOP?"

      http://www.southparkstudios.com/clips/154153/metallica-joins-the-strike

      --
      Gotta get me one of these!
  12. So..buy Android, right? by rastoboy29 · · Score: 0

    All I'm getting from this is I should buy and Android phone if I want free games.

    1. Re:So..buy Android, right? by BitZtream · · Score: 0

      Yes, you are, and you are incredibly naive. What kind of games do you expect if NO ONE pays for them?

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    2. Re:So..buy Android, right? by gestalt_n_pepper · · Score: 1

      Which is the prevailing attitude around here. Look, if nobody makes money on software. Nobody's going to write much of it, other than the basement kids who will stop maintenance the day they have their first child and need to get a real job. I'm sure you want your business to depend on that.

      --
      Please do not read this sig. Thank you.
    3. Re:So..buy Android, right? by Anonymous Coward · · Score: 0

      The ones I see all over the Apple App Store?

      Seriously, have you guys looked at that crap?

    4. Re:So..buy Android, right? by Krneki · · Score: 1

      And you got a nice proof that piracy lower the games cost.

      --
      Love many, trust a few, do harm to none.
    5. Re:So..buy Android, right? by cheesybagel · · Score: 1

      The cool thing about basement kids is that as the old ones retire, new ones keep showing up!

    6. Re:So..buy Android, right? by DaveV1.0 · · Score: 1

      And what do they do? They reinvent the wheel and that app you have been using becomes yet another piece of abandoned FLOSS crapware.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    7. Re:So..buy Android, right? by shutdown+-p+now · · Score: 1

      Yes, you are, and you are incredibly naive. What kind of games do you expect if NO ONE pays for them?

      Looking at Android, the answer would seem to be "ad-supported ones".

    8. Re:So..buy Android, right? by Anonymous Coward · · Score: 0

      I don't need customers to buy my apps. I am a scientist. I write software and give it away for free. I get paid with grant money.

    9. Re:So..buy Android, right? by cheesybagel · · Score: 1

      In my experience it is quite the opposite. Because there is no source code available it is more likely that a closed source product will cease to be maintained and if anyone ever picks the idea up again they have to recode it from scratch. This is especially noticeable in games which seldom get updates in closed source software but are constantly updated in FLOSS. The new guys do pick up the torch. I have seen lots of FLOSS projects which are now on their 4th generation of developers.

    10. Re:So..buy Android, right? by rastoboy29 · · Score: 1

      lol I've actually made a fairly extensive game for no money.

      Love for it to be ad-supported, though.  Solves the piracy problem, too (within reason)

    11. Re:So..buy Android, right? by DaveV1.0 · · Score: 1

      It is not about closed source. It is about all those "basement kids" wanting to write updates to someone else's code. Instead, they reinvent an open source application that is often a reinvention of a closed source product.

      Oh, and for the record, constant updates is a sign of crappy, unprofessional code.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    12. Re:So..buy Android, right? by cheesybagel · · Score: 1

      It is not about closed source. It is about all those "basement kids" wanting to write updates to someone else's code. Instead, they reinvent an open source application that is often a reinvention of a closed source product.

      The closed source developers copy as much as everyone else. Otherwise we would still be using Wordperfect and Visicalc.

      Oh, and for the record, constant updates is a sign of crappy, unprofessional code.

      No it just means that there are interested users and developers for the product. A piece of software is only finished when people decide to stop working on it. There is always something else you can add or fix in any piece of software. There are plenty of buggy messes released by closed source vendors which never got properly fixed at all. Google Chrome is one of the most frequently updated pieces of software I have seen so far. Does it seem buggy and crappy unprofessional code to you?

  13. Which is why streaming software is the way to go by gestalt_n_pepper · · Score: 1

    As in, executables that run in a browser (e.g. spoon.net). Less piracy. At this point, there's no way I'd mess with a phone app, or an old fashioned installible. Either one will be pirated by a bunch of giggling teenage basement hackers in seconds.

    Yes, I could go broke by releasing my stuff as open source instead. You first.

    --
    Please do not read this sig. Thank you.
  14. I'm glad by Anonymous Coward · · Score: 3, Insightful

    I don't know about you guys, but many I know say things like this to me, "Hey you're a programmer. You should develop an iPhone or Android app and make a lot of money!"

    When I try to explain to them the reality, I just get trite responses back or their eyes glaze over.

    There's plenty of demand for your product when it's free. Like when you help them with their computer problems (for free) and they say, "You should do this for a living!"

    1. Re:I'm glad by funfail · · Score: 1

      So, are you suggesting that nobody can make a living writing apps or fixing computers?

    2. Re:I'm glad by Anonymous Coward · · Score: 0

      So, are you suggesting that nobody can make a living writing apps or fixing computers?

      No, he's saying we should dismantle civilization and go back to living under rocks.

      Absolutism, FTW!

  15. Re:Which is why streaming software is the way to g by bky1701 · · Score: 2

    "Less piracy. At this point, there's no way I'd mess with a phone app, or an old fashioned installible."

    At no point have I ever, nor do I ever intend to, depends upon programs which I do not control. The "we control your data" model is bound for a big crash as soon as it causes a billion dollar lawsuit.

  16. There is - far less by SuperKendall · · Score: 5, Insightful

    The article mentions the piracy rate for iOS, the rate is orders of magnitude smaller.

    Everyone expects some piracy, but when 90+% of your "sales" are piracy you cannot support any app - especially so if there is any server component, or any support load at all.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:There is - far less by Dunbal · · Score: 5, Insightful

      If random people with illegitimate copies are allowed to use your servers to patch or for gameplay, then you are doing it wrong.

      --
      Seven puppies were harmed during the making of this post.
    2. Re:There is - far less by poetmatt · · Score: 5, Insightful

      usually if you want to claim that nobody's paying for your app you usually want to look at why. In this case, it's being a jackass dev and trying to force customers to pay for things in-game along with a paid app.

      Is it that hard to figure out that your fans aren't as stupid as you'd like to treat them?

    3. Re:There is - far less by Anonymous Coward · · Score: 1, Funny

      If random people with illegitimate copies are allowed to use your servers to patch or for gameplay

      And if they're not allowed to use your server, Uniloc will sue you!

    4. Re:There is - far less by amicusNYCL · · Score: 5, Informative

      The article mentions the piracy rate for iOS, the rate is orders of magnitude smaller.

      Unless you're reading a different "the article" than I did, no it doesn't. It doesn't say anything about the piracy rate on iOS and the word "magnitude" does not appear in the article text. The only claim it makes in terms of numbers, for either platform, is this paragraph:

      If we go by piracy ratio, developers have come up with some rather starling figures. Korea based com2uS has said that some games have seen piracy rate as high as 90%. Appy Entertainment have seen piracy to the ratio of 70:1 i.e. for every 70 illegal installs, there in only one genuine purchase.

      Also, if the piracy rate on iOS was in fact "orders of magnitude" smaller, with "orders" being plural, then that would assume a worst-case piracy rate of 0.9%. Various statistics floating around, like these, show iOS piracy rates between 25% - 75% for various types of apps. Various developers, when they actually disclose these numbers, refer to worst-case rates at between 50% to 90%.

      In other words, you're talking out of your ass. I guess you're strictly correct, though. The iOS piracy rate is zero "orders of magnitude" smaller than the Android piracy rate. So yeah, it's orders of magnitude smaller. Zero orders. It's also zero orders larger.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    5. Re:There is - far less by LifesABeach · · Score: 3, Insightful

      I was thinking along the lines of, "My app doesn't suck, people are pirating it!" One has to love the irony.

    6. Re:There is - far less by TedTschopp · · Score: 1

      My guess is that piracy is orders of magnitude lower on the iOS because iOS is targeted at the stereotypical American mom who has no piracy skills, while Android is targeted at the stereotypical Slashdot user who probably has several orders of magnitude of pirating skills more than the stereotypical American mom.

      --
      Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    7. Re:There is - far less by funfail · · Score: 2

      Also note that installing a pirated application in Android only requires ticking a checkbox, wheres in iOS it needs jailbreak, which is a frightening word for some.

    8. Re:There is - far less by Anonymous Coward · · Score: 0

      That's my guess as well. Most of the people I know that are rabid fans of the iOS ecosytem wouldn't know the first thing about pirating an app and installing it on their phone. Hell, most of them can't even manage to figure out how to download an album without doing it through iTunes, even if they wanted to pirate it.

      Posted AC because, well, saying anything negative about Apple in any way, shape or form brings out the whiners and crybabies.

    9. Re:There is - far less by cpu6502 · · Score: 5, Interesting

      People must be F'in cheap if they aren't willing to spend 99 cents. If I see a Kindle book for 99 cents I just grab it; I'm not wasting time trying to find a free pirate version. (shrug). So much for the "We would buy your product if it were cheap enough" excuse. It's been officially debunked.

      --
      My AC stalker: " I personally agree with your posts most of the time, but that won't keep me from modding you troll"
    10. Re:There is - far less by icebike · · Score: 5, Insightful

      If random people with illegitimate copies are allowed to use your servers to patch or for gameplay, then you are doing it wrong.

      Or, you are doing it INTENTIONALLY.

      The game in question supports In-App-Purchases, and in fact, to play the game to conclusion, most users will spend more money
      for in-app-purchase of weapons etc than the game's initial purchase price. The game calls home.

      These purchases can't (yet) be hacked like the reported hacking of IOS in-app purchases.

      Its widely suspected that this was Madfinger Games monetization plan all along.

      They planned to release at 99 cents, gain a quick couple hundred thousand downloads, recovering all of their development costs. (This isn't their first game, and they already had their game engine in the can from earlier games).

      Then, magnanimously, when it became clear that you needed to make in-app-purchases, they planned to make it free.

      They go so much flack for making it free after charging about a quarter of a million people 99 cents, that they decided to play the victim card.

      But ALL THE TIME their game had been calling home for authorization at install, and ALL THE TIME they had allowed these pirated installs because they were intending to make their money on In-App-Purchases, and really didn't give a rip about piracy.

      Its a suckers play, and most of the mainstream press as well as bloggers who should know better are falling for it.

      --
      Sig Battery depleted. Reverting to safe mode.
    11. Re:There is - far less by pegasustonans · · Score: 1

      Also note that installing a pirated application in Android only requires ticking a checkbox, wheres in iOS it needs jailbreak, which is a frightening word for some.

      And even less is required to pirate for PC.

      So, why does the PC gaming market still exist? For some reason, I don't think it has to do with DRM.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    12. Re:There is - far less by r1348 · · Score: 1

      Android sales numbers deny your claim. /. just WSHES it had as many usrs as Android...

    13. Re:There is - far less by TedTschopp · · Score: 1

      Part of the skill of piracy is the ability to find a pirate copy of said game. My guess is that finding those apps is also something that most people don't have.

      --
      Fantasy remains a human right; we make in our measure and in our derivative mode... -- JRR Tolkien
    14. Re:There is - far less by iamhassi · · Score: 0

      People must be F'in cheap if they aren't willing to spend 99 cents. If I see a Kindle book for 99 cents I just grab it; I'm not wasting time trying to find a free pirate version. (shrug). So much for the "We would buy your product if it were cheap enough" excuse. It's been officially debunked.

      article says iOS selling well at 99 cents, much less piracy.

      Problem with Android is they make it far too easy to steal. I've had an iPhone for years and I've never bothered to jailbreak it because it's just not worth saving the 99 cents some app costs. If I could just go to some website and steal iOS games like you can with Android I probably would.

      Doesn't matter if you have the best selling phone, if 90% of your customers steal apps, you won't have developers making apps, and who wants a smartphone just to make phone calls on?

      "Free game!" might sound great for Android, but really this is great for iOS, means developers will flock to iOS to make $$$$, leading to more quality games on iOS.

      --
      my karma will be here long after I'm gone
    15. Re:There is - far less by Anonymous Coward · · Score: 1

      "AAA" PC Gamers tend to be older Generation X types who grew up with Doom etc. This group has money and finds it more efficient to buy things rather than muck around with Pirate Bay bullshit.

    16. Re:There is - far less by Anonymous Coward · · Score: 0

      Did you ever stop to consider that perhaps it's easier to control in-app purchases than it is to prevent the initial pirated version from being installed?

    17. Re:There is - far less by Anonymous Coward · · Score: 0

      www.google.com ... OMG. I gave out a tool used for finding pirated material!

    18. Re:There is - far less by exomondo · · Score: 1

      The article mentions the piracy rate for iOS, the rate is orders of magnitude smaller.

      Where? I didn't see that in the article anywhere.

    19. Re:There is - far less by Taco+Cowboy · · Score: 4, Insightful

      People must be F'in cheap if they aren't willing to spend 99 cents.

       
      To you it may be merely 99 cents but to someone in India it may mean the income of half a day of laborious work
       

      --
      Muchas Gracias, Señor Edward Snowden !
    20. Re:There is - far less by Dunbal · · Score: 1

      You are completely missing the point. GP argues that an app being "pirated" is especially costly if it's using up server bandwidth or support. The "initial pirated version" is presumably downloaded somewhere other than the official site. Now if you're pushing updates and features to app users even when they fail authentication, then you deserve to have no bandwidth.

      --
      Seven puppies were harmed during the making of this post.
    21. Re:There is - far less by icebike · · Score: 5, Insightful

      Did you ever stop to consider that perhaps it's easier to control in-app purchases than it is to prevent the initial pirated version from being installed?

      I considered this for about 37 seconds, then realized it was not germane.
      So what if people are emailing the .apk all over the world? The were still able to bank all the sales reported in the Google Market.

      They had around a quarter of a million PAID downloads at the time they declared it free.

      Regardless of being pirated or purchased, the money flow from In-APP will be the same. They knew this going in. Like I said, its not their first trip to the bank with games. If you can earn a quick quarter million in under a month, why make it free? Just keep your mouth shut about the piracy and bank the legitimate sales along with the in-app money.

      --
      Sig Battery depleted. Reverting to safe mode.
    22. Re:There is - far less by shutdown+-p+now · · Score: 1

      So, why does the PC gaming market still exist? For some reason, I don't think it has to do with DRM.

      It exists because there are still enough people buying games for PC, even with extremely high piracy rates. And the other thing is that hardcore PC gamers tend to buy more games than e.g. console gamers, especially since the advent of Steam.

      That said, it's pretty hard to not hear all the game dev whining about piracy on PC and how consoles are so-much-better.

    23. Re:There is - far less by Anonymous Coward · · Score: 0

      Citation Needed.

      What you say may be true, but it sounds like you're having a go at a developer - and there's no proof to back it up.

      I know bucket loads of people who pirate IOS games, so the great, great, great grand parent poster who was modded 4:Insightful should have been modded full-of-shite (or fanboy) - but it doesn't detract from the fact that developers have a right to earn money ... and 99c for an App is pretty damn cheap if it's a good App, regardless of InApp purchases.

    24. Re:There is - far less by ZosX · · Score: 1

      So you are saying that if you could steal and get away with it, you would. Wow. Maybe you should reevaluate your moral standards or lack thereof!

      The only thing I will "steal" anymore is ancient games made by out of business companies or companies that see no value in reselling a game. I already have a pretty vast collection, so all my game acquisitions lately have been through steam or google play. I must admit I stopped buying music years ago, but in my defense, I refuse to see any of my money to go companies that will sue people for infringement and yet not pay their own artists what they are owed. The RIAA is a scam and a cartel. I've paid good money for games though. I want people to keep making them.

    25. Re:There is - far less by ZosX · · Score: 1

      I second this. I downloaded this game and while it is a decent shooter, I really hate how so many android games are moving towards the free to play model. I would rather just pay $10-15 for a game and be done. Here's the other problem. If your game doesn't work because they didn't optimize it for your device, you are probably out of whatever you payed after you download the whole thing. The refund window is a measly 15 minutes. Too many people download a whole game to find out they've been beat out of $5 and usually have no way to get that money back and are left with a broken game. I did pay $15 for FFIII, and it was a good buy. GTA3 for $5 was really about the right price though IMO.

    26. Re:There is - far less by Anonymous Coward · · Score: 0

      This.

    27. Re:There is - far less by rockout · · Score: 2

      I don't think he's saying that at all - he's just stating the obvious, that if the vast majority of people "can steal and get away with it", they do. I'm not saying it's right, but it's obviously true. Harumphing about the moral high ground you hold isn't going to change anything.

      The really hilarious thing about your comment is that right after you tell him to reevaluate his lack of moral standards, you tell us you download music for free and give us a rationalization for YOUR downloading! "It's not okay to download stuff for free - except for the stuff that I say it's okay for." Gimmie a break.

      --
      I've learned that they're worthless, so I don't read AC comments anymore.
    28. Re:There is - far less by rockout · · Score: 1

      On the other hand, not keeping your mouth shut about the piracy, and suddenly announcing you're giving your game away because of all the "piracy" may get you some publicity that will increase your in-app income by even more than continued sales would have done. It's possible, and obviously it's what these guys are banking on.

      --
      I've learned that they're worthless, so I don't read AC comments anymore.
    29. Re:There is - far less by icebike · · Score: 4, Interesting

      On the other hand, not keeping your mouth shut about the piracy, and suddenly announcing you're giving your game away because of all the "piracy" may get you some publicity that will increase your in-app income by even more than continued sales would have done. It's possible, and obviously it's what these guys are banking on.

      And the beauty of that is there doesn't have to be any real level of piracy for this ploy to work.

      Their refusal to reveal actual piracy numbers pretty much lends credence to this possibility.

      --
      Sig Battery depleted. Reverting to safe mode.
    30. Re:There is - far less by Bengie · · Score: 1

      Single data points are king in arguments.

    31. Re:There is - far less by EdIII · · Score: 1

      and ALL THE TIME they had allowed these pirated installs

      I understand the spirit of your argument, but they don't have control over those pirated installs.

      Lucky Patcher will remove the Google License Verification check from any app 99% of the time. I use it to remove advertisements as well and rarely have used it to evaluate a game before purchasing.

      Granted, that does require root, but I think a high percentage of people installing apks manually are also rooted at the same time.

      On that note, I have not purchased any games either. Permissions on Android are a clusterfuck of stupid. There is no way in hell I am going to give 99% of the permissions to a game app that they want. Especially, the contact permissions. That's why on the stuff I really use I forcefully remove those permissions with a permission unlocker.

      As a result, I am not even downloading or playing that many free game apps either. To me, the whole Android system is broken, and I would sooner masturbate with broken glass and gasoline before I became an iTard. No offense Apple Fanbois, I just can't take the whole happy happy joy joy walled garden stuff regardless of how cool, shiny, and allegedly pleasant the UI is.

      I would participate in the market a little bit more, but they need to fix their shit first. Break down the permissions a heck of a lot more and have native support (without rooting!) to grant or revoke permissions.

      The developers are not going to dictate to me that they have full access to my contact list and can send it back home. Not happening.

      What I think is really interesting is if that developer would release how much money they received for all the in-app purchases from both legitimate and illegitimate running copies.

    32. Re:There is - far less by PixetaledPikachu · · Score: 4, Funny

      People must be F'in cheap if they aren't willing to spend 99 cents.

      To you it may be merely 99 cents but to someone in India it may mean the income of half a day of laborious work

      Something is inherently wrong with the society when a person with USD2 a day income is even considering to spend half of his daily income on fruit ninja

    33. Re:There is - far less by Anonymous Coward · · Score: 0

      Are you sure it's not 'That'? Seriously, you should seriously consider 'That'. Or 'Qaferipolui'. It's equally meaningless.

    34. Re:There is - far less by Anonymous Coward · · Score: 1, Interesting

      That's exactly what is happening here. Madfinger just "makes" (they use Unity, so they didn't make anything) shit games and they are trying to blame their lack of sales on piracy.

    35. Re:There is - far less by TranquilVoid · · Score: 1

      Won't sombody please think of the third-world children with their app-less smartphones?

    36. Re:There is - far less by ZosX · · Score: 1

      I fully realize this. We all decide to greater and lesser degrees what is ok and what is not. I'm probably a hypocrite. FWIW, even when I bought music, I could only ever afford used CDs. So after acquiring thousands of CDs over the years (and losing them), not much of that money ever went to an artist. Was I stealing the music then? I mean, the only one that was benefiting was the store owner. I'm pretty poor now even. Spending $16 on an album so someone can make less than a buck in the end for recording it, while the RIAA and studios lines their pockets seems like a real waste of my money if you ask me. Trent Reznor had it right. Music has no inherent value anymore. It might as well be free. Feel free to point out further contradictions. :)

    37. Re:There is - far less by hairyfeet · · Score: 2

      But the problem is they are marketing it wrong. Look at it THIS way, do you think anybody would have bought the "I Am Rich!" app on Android? they did on iOS. whether the Apple people want to admit it or not a LOT of the appeal is fashion and the ability to feel superior. Nothing wrong with that, Nike makes a mint off of Air Jordans that way and so do many other top brands.

      But a good reason why you'll see less piracy on iOS is it ruins the whole effect. It would be like having Air Jordans held together with duct tape, it just takes away from the point of having an Apple device. Sure the average user wouldn't be able to tell but a lot of the appeal is "I have money see? i have Apple" so you won't see the piracy you do on Android, same as i bet piracy is lower on OSX than it is on Windows, its part of the mindset.

      Frankly if it weren't for appstore restrictions it'd be easy to solve, you could just sell the android one for 25c and throw some extra bit into the iOS version so they could feel superior and that is the end of that. Maybe they should do like Steam and get together with other devs and offer bundles? After all during the Steam summer sale the Indie bundles stayed in the top 20 pretty much the entire run.

      But its obvious that Android users simply won't pay the same price as iOS users and in a perfect world the devs could try different prices until they found the "sweet spot" but thanks to Apple's policies its same price or nothing.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    38. Re:There is - far less by shentino · · Score: 1

      If they wanted to make a point of it they should have performed a boycott.

      Pirating it says that you like it but just want to be a cheapskate and not pay for it.

    39. Re:There is - far less by Anonymous Coward · · Score: 0

      People must be F'in cheap if they aren't willing to spend 99 cents. If I see a Kindle book for 99 cents I just grab it; I'm not wasting time trying to find a free pirate version. (shrug). So much for the "We would buy your product if it were cheap enough" excuse. It's been officially debunked.

      Not necessarily, I "pirate" every single game on my iPhone / iPad. Why? Because Apple just don't distribute games in my country's app store.
      Absolutely no games, nothing, nada. So I pirate them, would I pay for them if I could, without a doubt! I am a developer as well so I know what goes
      into coding them.

    40. Re:There is - far less by Rangelus · · Score: 1

      People must be F'in cheap if they aren't willing to spend 99 cents. If I see a Kindle book for 99 cents I just grab it; I'm not wasting time trying to find a free pirate version. (shrug). So much for the "We would buy your product if it were cheap enough" excuse. It's been officially debunked.

      I can't buy apps in my country. Only free ones are available here. Not everyone pirates because they are too cheap.

      I love apps that have in-app purchases to enable the full app. These actually work here.

    41. Re:There is - far less by Bert64 · · Score: 1

      99 cents may not be a lot to you, but to some people it's still a sting... Especially for those in third world countries where that could be a whole day's wages...
      And 99 cents may not seem like much on its own, but it soon adds up... Buy a game for 99 cents and don't like it, or don't get much entertainment out of it and you end up buying another, and another, and another.... Eventually you've spent a quite sizeable amount of money.

      Also iOS simply doesn't cater to the lower end of the market, while Android does, thus you will find that the average iOS user has far more disposable income than the average Android user.

      The fact is piracy occurs on both platforms, and will continue to do so irrespective of what technical measures anyone implements. Android may make things easier out of the box, but there are so many places you can take your iphone to and have it cracked assuming you lack the knowledge to do it yourself.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    42. Re:There is - far less by Anonymous Coward · · Score: 0

      Your math is woefully naive.

      70:1 illegal installs == 98.6% piracy rate.

      Two orders of magnitude below 70 is 0.7. Let's not quibble about the fact that 1.6 can reasonably be pluralized.

      0.7:1 illegal installs == 41.2% piracy rate.

      Wouldn't you say 41.2% is very much in line with 25-75%?

    43. Re:There is - far less by Bert64 · · Score: 1

      He never said he downloads music for free illegally, he just said he doesn't buy music... Maybe he downloads music which is intentionally released for free, or doesn't download music at all.

      In fact, he openly states that the only thing he downloads illegally are old games which are no longer available to buy (ie abandonware)...

      Abandonware is a pet hate of mine, in that i have a collection of classic computers but some software for them is hard if not impossible to find. I have even contacted former publishers offering to buy software and they've refused to supply it to me at all.

      Given that old software is generally small, it would cost them virtually nothing to add it to a corner of their web store for a token price and allow users to download it. They could even release it for free, or open source it as some companies have done.

      The idea that software which was once on open sale and heavily promoted, is now being locked up where it is doing noone any good whatsoever is ridiculous. There should be a law that causes copyright to automatically expire when a product is no longer available to purchase.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    44. Re:There is - far less by Anonymous Coward · · Score: 0

      People must be F'in cheap if they aren't willing to spend 99 cents. If I see a Kindle book for 99 cents I just grab it; I'm not wasting time trying to find a free pirate version. (shrug). So much for the "We would buy your product if it were cheap enough" excuse. It's been officially debunked.

      There are a shitload of apps available for $0.99. The line of thought your are prescribing, namely the "oh, it's only $.99", is why my teenage daughter managed to jack up my cell phone bill by about $75 last month.
      I looked at what they had advertised about this game, and decided it's not interesting enough to me to be worth the time to download it for FREE. It's got nothing to do with being a cheapskate at all.
      Yes, the Google store has issues, but those issues are that it's hard to figure out what is quality and what is shit. It's got nothing to do with piracy on the Android platform, and it's got nothing to do with the apps costing too much. You never know if what you're buying is really legit, or just a clever knock-off. The decision to not have a section for fully vetted applications and a section for the wilds of indy developments was the biggest mistake they made, and the sole reason why the Apple store does well.

    45. Re:There is - far less by NorQue · · Score: 1

      Don't have a credit card, so I can neither obtain Books for Kindle, nor Apps from Google Play Store. Schizophrenic thing is, I can obtain anything from Amazon.de with my debit card easily, but I can't buy Kindle books with it. I guess I'm the minority, but since I don't want to deal with credit cards (long story, I just don't) I have no means of obtaining said books or software other than by piracy. Which I have to admit I don't do very often... my Kindle collects dust in some corner since I noticed that I rather like real books made from real paper and there's very little stuff in the Android Market that I need that isn't free.

    46. Re:There is - far less by Corbets · · Score: 1

      People must be F'in cheap if they aren't willing to spend 99 cents.

      To you it may be merely 99 cents but to someone in India it may mean the income of half a day of laborious work

      And how many of those 40-dollar-per-month earners are using fancy Android phones, let alone any iOS device?

    47. Re:There is - far less by Anonymous Coward · · Score: 0

      They wouldn't, just as you wouldn't pay $300 for it.

    48. Re:There is - far less by kill-1 · · Score: 1

      I've bought Kindle books from Amazon.de without a credit card for ages. You should have the same payment options as for any other Amazon article.

    49. Re:There is - far less by Anonymous Coward · · Score: 0

      To someone in India with, for instance, a Galaxy S2? I DOUBT IT. Personally, I'm sick of people having $500 phones and not willing to spend 2 bucks on my app.

    50. Re:There is - far less by Anonymous Coward · · Score: 0

      Then how about their spending half of their TIME on fruit ninja? I bet that doesn't strike you as oh-so-wrong...

    51. Re:There is - far less by Anonymous Coward · · Score: 0

      My guess is that piracy is orders of magnitude lower on the iOS because

      ... because you didn't bother to read the post you replied to. It's ZERO orders of magnitude lower. As in, you're talking out your ass.

    52. Re:There is - far less by asdf7890 · · Score: 1

      People must be F'in cheap if they aren't willing to spend 99 cents.

      Some studies have shown that many people are more likely to pirate something that is cheap. The act feels less damaging because you are depriving someone of 99p not £9.99 op $19.9 or £99.99. I assume the thought it "who is going to miss my single payment of $0.99?" and the situation doesn't register as important enough for other parts of their personality to take note (if they did they might jump up to question "hang on, have we fully considered the implications of that?").

      If I see a Kindle book for 99 cents I just grab it;

      I know some people wish their kids didn't think this way when they get the phone and credit card bills each month...
      (then again, my answer to that is they little brats shouldn't have such free reign yet!)

      I'm not wasting time trying to find a free pirate version. (shrug).

      A lot of piracy is more passive than that - a real friend or an online contact (it could just be some random person on a forum) passes a copy (or a link there to) and says "this is the thing we talked about the other afternoon" or just "here, try this". They are not hunting the pirate copy, it is handed to them on a platter.

      Some people are members of forums specifically for this purpose which is a grey area on this point: they make the general effort (they are a member of and at least occasionally log into that group) but don't make any specific effort to pirate that particular game/book/what-ever (they were on the group anyway, and had the few minutes spare at the time to click download and wait for it to install).

    53. Re:There is - far less by rjstanford · · Score: 4, Insightful

      Although an amazingly large number of people in the US will happily spend half their annual income on a car that far outstrips their needs - often spreading that payment out over half a decade or more to do so. People aren't logical.

      --
      You're special forces then? That's great! I just love your olympics!
    54. Re:There is - far less by AmiMoJo · · Score: 1

      Strange because there seem to be more iOS app torrents and posts on warez forums than Android ones.

      My guess is they just don't know about most of the iOS piracy. Your phone has to be jailbroken so isn't communicating as much with Apple, and the apps themselves either seem to be cracked (and thus prevented from reporting piracy to the developers) or come with instructions to block their internet access. Android warez are often just the raw unmodified .APK which most likely does ping back to the developer, making them aware of how much they are being ripped off.

      If their server allows pirate copies to connect then they have failed. Again, check the warez forums, there are loads of Android pirates complaining that their pirate apps don't connect to the server or flag them as pirates as soon as they do.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    55. Re:There is - far less by Luckyo · · Score: 1

      Hell no. Out of sight, out of mind is the way of the land.

    56. Re:There is - far less by AmiMoJo · · Score: 1

      The lack of a free demo version drives a lot of people to it. They want to try the game before handing over cash, but once they have the pirate version why bother paying?

      It isn't unique to games. Movies put out free trailers, music gets played endlessly for full on the radio. People borrow from friends, watch on YouTube and so forth... App demos are pretty much mandatory if you want to sell.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    57. Re:There is - far less by NorQue · · Score: 1

      Really? I got my Kindle six months ago and I couldn't find a way to pay for a ZEIT subscription without credit card. TBH, that was the only worthwhile thing I saw back then. Was thoroughly surprised by The Magic Catalog of Project Gutenberg that contains searchable Links to all the Project Guttenberg books in one E-Book. Once the novelty wore off I realized that electronic reading isn't for me, though.

    58. Re:There is - far less by Anonymous Coward · · Score: 0

      Agreed. Greedy fucks. The entire lot of them. If they couldnt turn a profit with a quarter million downloads, they spent WAY too much "developing" this tiny indie game. If that is their business model, they deserve to fail.

    59. Re:There is - far less by Anonymous Coward · · Score: 0

      rtfa, they aren't paying for it...

    60. Re:There is - far less by AmazingRuss · · Score: 1

      If you worried less about what other people think about it, you might find that iOS is pretty good.

    61. Re:There is - far less by Anonymous Coward · · Score: 0

      So how'd they get the fucking phone then?

    62. Re:There is - far less by CastrTroy · · Score: 1

      People are F'in cheap. That's the bottom line. I've paid for all my Android apps (except the ones that are actually free anyway). Probably cost me around $30 for all the apps I have. People will readily spend $2 a day on coffee instead of making it at home themselves for pennies, but they can't be bothered to spend $0.99 on an app. I think the problem is, is that people just want to have everything. They aren't happy with just 10 games on their phone, they want 100. Most people I know with smart phones either have never bought an app, and just use it for Facebook and Twitter, or they pirate every app they own.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    63. Re:There is - far less by EdIII · · Score: 1

      It would not matter if it came with blowjobs.

      Principles are what keep me away from Apple. I can't own my own hardware and I disagree, vehemently, with the very idea of a walled garden.

      Apple in many ways is superior. It's just terrible that you have to sacrifice freedom to enjoy their products. What is a tragedy is the number of people agreeing to do so.

    64. Re:There is - far less by V+for+Vendetta · · Score: 1
      Don't have a credit card, so I can neither obtain Books for Kindle, nor Apps from Google Play Store.

      easy solution (if you want one for those purchases): Get yourself a virtual one, i.e. WireCardBank.com. Bonus benefit: it's a prepaid credit card. A scammer therefore can't rip off more from you than you keep on that card.

    65. Re:There is - far less by scot4875 · · Score: 1

      Those 'numbers' from the article smelled a lot like ass-pulls to me. No context, no data, nothing supporting them whatsoever except "90%" and "70-to-1" (which is a lot more than 90%). Sounded like a lot of Android FUD.

      And there's already a licensing service built in for paid apps that developers can use if they want. I've got apps on the Google Play market, and while it's obvious that people are cheapskates, there's nothing that leads me to believe that there's an abnormally large amount of piracy going on.

      --Jeremy

      --
      Jesus was a liberal
    66. Re:There is - far less by centre21 · · Score: 0

      If you're only making $1.98 a day, you're not using a smartphone. And if you're only making $1.98 a day, you should spend more time getting an education (especially if it's studying for your Citizenship exam) and making yourself a more marketable employee than playing Angry Birds.

    67. Re:There is - far less by omglolbah · · Score: 1

      The Google Play store accepts my DNBNOR Debit card just fine. It is a fairly standard VISA card.

    68. Re:There is - far less by mcgrew · · Score: 1

      Everyone expects some piracy, but when 90+% of your "sales" are piracy you cannot support any app - especially so if there is any server component, or any support load at all.

      If your game is being pirated but not sold, your game just sucks. People are installing it, making a face, and getting rid of it.

      Piracy helps sales of a quality product, and hurts sales of crap. If piracy hurt publishers, the public library would have put bookstores out of business long ago, and iTunes would have been a flop.

    69. Re:There is - far less by Anonymous Coward · · Score: 0

      and how much was that android device they bought?

    70. Re:There is - far less by mcgrew · · Score: 3, Interesting

      Buy your music from independant artists and labels, not the RIAA goons and their "artists". You can support music without supporting the RIAA.

      Pirating RIAA music doesn't hurt anyone, but buying non-RIAA music hurts the RIAA. They aren't really against piracy, they full well know that piracy doesn't cost them anything. Their faux battle against piracy is because file sharing is the independants' means of getting their music in front of the public. The RIAA has radio, they don't. The fight against piracy is really a battle against their competetion. If you buy two indie CDs, that's money you don't have to buy an RIAA CD.

      I didn't RTFA, but these devs seem clueless. If they're going to pirate rather than paying a buck, either they're all dirt-poor (unlikely) or the legit version is in some way inferior to the paid-for version.

      Giving it away "because of piracy" when some have actually PAID for a few is absolute idiocy. That said, Apogee made a similar mistake when they put DN1 and DN2 bundled with DN3D. I was pissed off, and wrote them abouut it. I'd already paid for 1 and 2! I was getting less value than those who hadn't bought 1 and 2.

      It's easy to blame piracy, piracy makes a good scapegoat for poor sales of a crappy product, or poor sales after you've angered your paying customers.

    71. Re:There is - far less by Anonymous Coward · · Score: 0

      Don't discount "We would buy your product if it were cheap enough" excuse, I actually do pirate games only to buy them later when the price drops within my means. Though I do have to admit games that go as cheap as mobile games do, I'd never pirate in the first place given their relatively low price during launch.

    72. Re:There is - far less by adumonit · · Score: 1

      exactly!... they are not spending

    73. Re:There is - far less by Anonymous Coward · · Score: 0

      This is probably one of the biggest things that stop me from just buying apps (or a lot of PC games, for that matter). I hope Google changes that market one day to allow for all programs to be downloaded for free, then require an activation in-app. The developer could determine the conditions of the free use (required activation after a certain time, limited functionality before activation, etc.) This type of of demo/shareware system along with some form of DRM (even if it just involves encrypted tracking code in the program to trace the source downloading account) would go a long way in getting people to purchase. It would even help to clear out a lot of the repeated apps in the store (one free with limited functionality, one pay).

      This could even help developers beyond getting paid. The store could offer exit ratings/comments for people who don't decide to pay for the app to help the developer improve it/offer desired features.

    74. Re:There is - far less by Meski · · Score: 1

      For 99c, I expect most eBooks to be unedited and badly written. Occasionally, one hits you and you wonder what the author is doing selling it for 99c. Amazon could make a killing doing a 'pulp' style book for around 5-8 dollars, with a number of books in it, and an editor that's read and fixed the more glaring errors. Or maybe they could alter the Kindle app to allow readers to highlight and upload fixes to errors to the authors.

    75. Re:There is - far less by Anonymous Coward · · Score: 0

      so to paraphrase... you're really pissed off that somebody somewhere got something for free that you arguable did not even want (since you already own the games)? that's pretty sad.

    76. Re:There is - far less by Anonymous Coward · · Score: 0

      To say that they do not "make" a game because they use Unity is just stupid. That's like saying Bioware did not "make" Mass Effect because it uses the Unreal engine.

      No comment about Madfinger or the quality of their games though.

    77. Re:There is - far less by Anonymous Coward · · Score: 0

      Unity isn't just an engine like Unreal, it's an entire game creation system. It's no different than using any of those game maker programs.

    78. Re:There is - far less by jp10558 · · Score: 1

      What's illogical about buying a car that's $23k (roughly half of the roughly average income I've seen reported)? That some people pay $3k to finance it over 5 years?

      It doesn't seem illogical to me to buy a new car that is half way decent. Maybe it's not rational, but buying a new car for 1/2 your annual income could be perfectly logical - depending on your starting premises.

      The arguments for not buying a car that I can think of are the following:

      Use Mass Transit (well debunked in hundreds of slashdot stories)

      Buy used - Hassle, difficulty finding features, design, cleanliness, brand, model wanted for enough of a savings. For instance, I like Subarus (hell, I'm to Subarus what many are to Apple products). I can get a new one for X or a 4 year old one with 70+k miles for X-$3k or so in my area. Does that really make sense? Or I can get a 10 year old one needing major repairs for $5k... Still doesn't make a lot of sense to me.

      Alternatively, I could buy a used car I don't like. That may be a rational choice if the *only* concern is cost. Otherwise, why buy something I don't like? Not, I'm not talking Subarus only, I'm saying how does it make sense to buy something you dislike to save some money?

      And there's the crux. For most people I've ever talked to, cost is not *the only* factor that matters for transportation for them. For those that it is, they make many compromises, living either "trapped" in a metro area and not having a car, or driving "junkers" that no one else even would want - and constantly putting money into them to fix them while missing work etc to go to the shop.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    79. Re:There is - far less by Anonymous Coward · · Score: 0

      It's official! Cpu6502 will pirate everything priced at least 1$.

    80. Re:There is - far less by poetmatt · · Score: 1

      Pirating as it were, is a very specific communication from the "pirate" to the producer. It says "you are not meeting our needs". Typically this is an access issue. DRM for example guarantees people won't purchase. Treating your customers like crap is also not meeting their needs. Regardless of whether the producer thinks their product is gold or a flaming turd, they simply are not listening to their own customers. If they did, they would know what the issue is.

      It's a sign of the old way of thinking.

      Pirating is not at all to do with a cheapskate. That is the old way of thinking and guess what? Leads to more piracy. If you want to stop it, you need to address the painful issues and swallow the ego and fix whatever shit wasn't fixed.

    81. Re:There is - far less by HapSlappy_2222 · · Score: 2
      Depreciation the moment you drive it off the lot? There is absolutely nothing logical about that, financially. A car is not an investment, it is a purchase. The way way to justify purchasing a new car is if you are willing to pay a very high price to (as you say) avoid hassle, find features, design, cleanliness, brand, model wanted, etc, in addition to all the other reasons people buy expensive things.

      I'd also argue that things like avoiding hassle and finding features you want isn't a guarantee at a dealership, either, even if you're willing to pay for them. High pressure sales is not something most people like to deal with - spending the time to find and buy a well-loved used car (2-3 years old, or 10, depending what I'm looking for) is an order of magnitude more satisfying to me than driving a new shiny off the lot, losing 10 grand the moment I do. Maybe it's because my uncle and grandfather owned and ran a Ford dealership in Idaho, where I got to see some inside stuff, but I just don't trust them very much.

      Your mathematical formula of New_Subaru == 4_Year_Old_Subaru + $3000 doesn't appear to be true. The average yearly depreciation of a car is $3392 (http://www.buyingadvice.com/featured-car-articles/ownership-survey/). Subaru may hold value better than most cars, but I'd be surprised if deprecation was only $800 year, and the first month you own a car is the bitchslap anyway.

      For most people I've ever talked to, cost is not *the only* factor that matters for transportation for them.

      This is the key. There are benefits to buying new, in terms maintenance, freebies that come with it, status of owning brand new, and just general pride in your new purchase. Most people have to be at a comfortable income level to decide these benefits are worth the loss. I always find it interesting that people who buy new cars don't simply lease more often; it's all the major benefits of owning a new car, with the ability to trade in for a new shiny every few years.

    82. Re:There is - far less by jp10558 · · Score: 1

      I may have exaggerated a little, but the asking prices for used Subarus in Upstate NY is amazing. Now I could turn it into a trip, but as I said, I looked at the entry level Imprezas and it almost never saved you money buying used. Sometimes you can find sales on new cars that are straight equal to other dealers in the area for 2-3 year old Imprezas !!!

      Leases never make sense out here where people drive on average 40 - 80 miles a day for their commute. We drive 15 - 20k a year and lease mileage overages are a bitch also.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
    83. Re:There is - far less by vidnet · · Score: 1

      There are 500,000 apps, and at most 5000 of them have any value to anyone (and this estimate includes fart apps). That means that if buying indiscriminately at 99c, each usable app costs you $99 -- not counting loss from SMS scam apps.

      I'll buy $12 apps of known quality without thinking, but I'll agonise over buying some 99c app because I don't want to support people who make a living writing garbage, spamming fake reviews, and posting pirate versions with malware or their own ads.

    84. Re:There is - far less by rockout · · Score: 1

      I'm probably a hypocrite.

      "Probably" seems like it's not a strong enough word in this sentence.

      --
      I've learned that they're worthless, so I don't read AC comments anymore.
    85. Re:There is - far less by tycoex · · Score: 1

      As some other posters have said, pretty much all of those stores (Google play as well as Amazon) accept debit cards just fine. I do not and never have had a credit card, but I buy stuff online all the time with my debit.

      There's nothing special about my debit card either, it's just a regular plain old debit card issued from the bank. Well, credit union actually, if that makes a difference.

    86. Re:There is - far less by Anonymous Coward · · Score: 0

      If 99 cents is 'half a day of laborious work'
      How many years did that person work to save for the telephone?

    87. Re:There is - far less by Phasma+Felis · · Score: 1

      How the hell does a dude who makes ~$2/day have an Android phone?

    88. Re:There is - far less by rjstanford · · Score: 1

      And there's the crux. For most people I've ever talked to, cost is not *the only* factor that matters for transportation for them. For those that it is, they make many compromises, living either "trapped" in a metro area and not having a car, or driving "junkers" that no one else even would want - and constantly putting money into them to fix them while missing work etc to go to the shop.

      Yup. And the response I was replying to was:

      Something is inherently wrong with the society when a person with USD2 a day income is even considering to spend half of his daily income on fruit ninja

      In other words, the stated issue was that us spending money on things that bring us pleasure makes sense. Other people spending money on different things that bring them pleasure is "inherently wrong". That was what I was referring to.

      --
      You're special forces then? That's great! I just love your olympics!
    89. Re:There is - far less by jp10558 · · Score: 1

      I missed what you were targeting with that comment, hence mine. I would also argue that there is a bit of a difference between a video game and transportation, even to the extent that the transportation device (car) was chosen for some level of "fun value".

      I don't really judge what people do with their own money that they earned. If it makes them happy and they can pay for it, it's probably not my place to tell them how they should live.

      I may disagree with their choice, but it's their choice and not mine. I sincerely hope they are happy.

      --
      Opera, Proxomitron-Grypen,GPG 0x0A1C6EE3
  17. A donate option couldn't hurt by B33RM17 · · Score: 1

    I've seen many apps, not just games, that were offered for free on Android and in many reviews the user said they would pay for the app. Now you can't say that means they would go back and pay now, but it seems to me, if people are given the option to donate instead of being forced to pay upfront, they will opt to put forth some cash for what they consider good work. Haven't music artists done this to some success with making their music available online?

    --
    My blood hurts...
  18. funny by Anonymous Coward · · Score: 0

    Funny because there game is unplayable on jelly bean and that had been the original reason they lowered the price on the game. Also funny how people have the realty distortion field over apple being uncrackble in the way of piracy

    1. Re:funny by EGSonikku · · Score: 1

      I don't recall anyone here claiming that iPhone piracy doesn't exist. All anyone has said is that it is much more common on Android, and that developers in general make more money selling on iOS than Android. These are facts.

      --
      - "Scientia non habet inimicum nisp ignorantem"
  19. Re:Which is why streaming software is the way to g by cheekyjohnson · · Score: 1

    They just want to take away what remaining ownership you have over the software. That's all. Is that so bad?

    --
    Filthy, filthy copyrapists!
  20. Re:Which is why streaming software is the way to g by gestalt_n_pepper · · Score: 1

    There's controlling your data and controlling your application. It's quite possible to make a web app that stores files locally. I control the app. You control your data.

    --
    Please do not read this sig. Thank you.
  21. Re:Most of my friends who use Android don't buy ap by SuperKendall · · Score: 1, Insightful

    I do not like paying for apps. I've never paid for apps and never will pay for apps.

    And that's why I don't develop for Android.

    Enjoy your "free", generally ad-laden apps.

    Developers should find other business models.

    They are, it's called "develop for platforms where you get paid".

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  22. iOS had it's flaws too by r6_jason · · Score: 1

    This news is coming hot on the heels of Apple's iOS in-app purchase fix. http://www.zdnet.com/hacker-on-apples-ios-in-app-purchase-fix-game-is-over-7000001409/

  23. Re:Which is why streaming software is the way to g by bky1701 · · Score: 2

    Yeah, and what do I do with the data if it is only readable by your program? What if I need to access it without internet? I am not at all interested in this new scam.

  24. It's not piracy by Cyko_01 · · Score: 1

    your game just sucks

    1. Re:It's not piracy by Andy+Dodd · · Score: 5, Insightful

      Dead Trigger is fun until you reach the point where it pushes you to buy ingame cash with real money.

      TFA leaves out a critical aspect of Dead Trigger - It was one of the only examples of a "freemium" game that relied HEAVILY on in-app purchases, which also had an initial purchase price.

      Note that they're not citing any piracy problems with their more expensive (but not "freemium" in their payment structure) games.

      The way the article is written, it makes it sound like the developer is hurting and this has dropped their revenues to zero - which is bullshit. 90% of Dead Trigger's revenue was from IAPs to begin with. Dropping the purchase price to zero helps them by exposing more users to their IAP push.

      --
      retrorocket.o not found, launch anyway?
    2. Re:It's not piracy by Anonymous Coward · · Score: 0

      marketing stunt!

  25. Re:Which is why streaming software is the way to g by gestalt_n_pepper · · Score: 1

    "They" just want to take away what remaining ownership I have over the software I've written. That's all. Is that so bad?

    Yes, if you're in business, it is. If I made cars, you wouldn't get them for free either.

    --
    Please do not read this sig. Thank you.
  26. Why ask such silly questions when posting these? by BitZtream · · Score: 0

    If OSS with a donation worked as well currently EA, Blizzard, Valve, ID and every other developer on the planet would do the same. Why do you propose such silly questions when it clearly doesn't work to generate more revenue since the greedy bastards aren't doing it.

    Its far more profitable to get money up front, then get some more for DLC so the game actually feels complete. You certainly don't give out the source, someone else could make a better version and give it away for free until it becomes more popular and then start charging. Hence the price will always go to 0 as someone out there will make some mods for free, there are plenty of kids who are more than capable and live at home with no costs and plenty of time. They just can't create a really coherent work of art like a game from scratch in the limited time they have.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  27. Ripp off! :-( by Impy+the+Impiuos+Imp · · Score: 2

    Information wants to be free. Why should programmers get a pass when musicians and moviemakers don't?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  28. Re:Which is why streaming software is the way to g by gestalt_n_pepper · · Score: 1

    And I wouldn't blame you if that was the case. Look, there's no reason to do that. It pisses people off and there are pretty standard formats for most things. There's also no reason to save data to "the cloud" either. Who needs that kind of liability? I'd rather you save it locally, in RTF or csv, preferably.

    --
    Please do not read this sig. Thank you.
  29. Re:Most of my friends who use Android don't buy ap by spire3661 · · Score: 1

    Just...wow. We are never going to get nice things on the platform if idiots like you are too cheap to pony up $.99 to at least give TOKEN support to developing stuff. Do i love paying for an FTP app? no, but at the same time, its $.99 and if it doesnt work there are 10 more out there, im sure one will.

    --
    Good-bye
  30. Re:Most of my friends who use Android don't buy ap by Anonymous Coward · · Score: 0

    Shouldn't you be out occupying a park and shitting in a bush?

  31. Re:Which is why streaming software is the way to g by cheekyjohnson · · Score: 1

    What does that have to do with anything? Cars have little to do with the subject of copyright and the like!

    "They" just want to take away what remaining ownership I have over the software I've written.

    I don't believe you own the copy someone bought. The one on someone else's hard drive. Well, it's a good thing I can refrain from using things I think are garbage (like "The Cloud," where I lose all local access to the data, but that really only works for games).

    --
    Filthy, filthy copyrapists!
  32. Re:Most of my friends who use Android don't buy ap by X0563511 · · Score: 1

    Do you have any justification as to what makes you entitled to pirate the applications? Just because you can?

    --
    For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
  33. Re:Which is why streaming software is the way to g by bky1701 · · Score: 1

    Good for you, then. That's not how the majority of this new wave of "online app" programs work, though. Even then, there is still the question about using it offline and having to depend upon external resources which might go down, both of which are in my mind prohibitive to any serious consideration.

  34. Free advertising on Slashdot by dmesg0 · · Score: 5, Insightful

    1. Create a game with in-app-purchases, but sell it for 1$ instead of for 0$
    2. Drop the price to 0 and get free advertisement on Slashdot
    3. Profit! (from in-app-purchases)

    But where's the ??? part?

     

    1. Re:Free advertising on Slashdot by SeinJunkie · · Score: 1

      I think you're spot on with this. I hate that it's getting positive press. I wrote up the quick bit of research I did into the assertions about piracy.

      In a case that makes the Android platform needlessly look like a demon, all of the piracy allegations are red herrings in this story.

  35. Re:Which is why streaming software is the way to g by gestalt_n_pepper · · Score: 1

    The market will take care of apps that lock in too much. IBM tried that in the 80s with personal computers. It didn't work out so well.

    --
    Please do not read this sig. Thank you.
  36. Re:Which is why streaming software is the way to g by TheRaven64 · · Score: 1

    It's possible to do that. Creating a web app that stores the data locally in a form that is useful even if the web app becomes inaccessible, however, is far more difficult. I can still access spreadsheet files created on my Psion Series 3 that I dumped on a hard disk 20 almost years ago in their native format by running the Series 3a emulator in DOSBox and exporting them in some other format (although CSV is the only one that I can open directly, but I can use an old version of another spreadsheet as an intermediate for better preservation of formulae. Good luck doing that with a web app...

    --
    I am TheRaven on Soylent News
  37. Re:Most of my friends who use Android don't buy ap by BitZtream · · Score: 0

    Developers ARE finding other business models and you aren't hearing them. You've got your fingers in your ears, eyes closed and you're screaming 'I can't hear you!'

    When you open your eyes next time what you'll have no paid apps to pirate.

    Read the freaking story title for fucks sake.

    Why support the people who scream 'give me for free!!' when instead you can support people that are happy to blow money on fart apps.

    I can't help but think this will teach you exactly what 'you get what you pay for' actually means.

    Informative is such the perfect mod for your post, I hope other developers find your post as informative of Android users line of thought as I have.

    --
    Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
  38. Gimmick? by DaFallus · · Score: 3, Informative

    This developer is shady. Check the reviews for this game on Google Play. Apparently you can't get very far in the game without buying weapons/upgrades that cost real money. There are a fair number of complaints from people spending $5 for in-game credits, not receiving the credits, and getting no response from the developers.

    --
    No one cares what your captcha was

    Houston TX, USA
    1. Re:Gimmick? by P-niiice · · Score: 1

      Shadowgun is amazing but I'm to a part that is literally impossible to do on a freaking phone. I want to bash in the skull of this developer. Game is fun though.

    2. Re:Gimmick? by Anonymous Coward · · Score: 0

      This developer is shady. Check the reviews for this game on Google Play. Apparently you can't get very far in the game without buying weapons/upgrades that cost real money. There are a fair number of complaints from people spending $5 for in-game credits, not receiving the credits, and getting no response from the developers.

      Thank you! And I've noticed comments like that for.many apps. This is a case of the dev wanting to draw attention to his game, then get your "in app purchase" money. Having said that... These app stores are still in the "wild west" phase, not mature and not reliable enough yet to trust putting my credit card # out there. Maybe in a couple years when this new business has shaken out a bit more, but I can't trust this system as it is today.

    3. Re:Gimmick? by DaveV1.0 · · Score: 1

      That is because people actually want to make money for their work.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    4. Re:Gimmick? by R3d+M3rcury · · Score: 3, Interesting

      I don't know if Google's store does this, but when you look at an App that uses in-store purchases, it shows you the most popular purchases. This has helped me find those sorts of games and apps (ie, the "free" apps that are not really free) and steer clear of them.

  39. Re:Ripp off! :-( by bky1701 · · Score: 1

    Because some people are hypocrites, and others are just idiots. Logical answers often seem more so afar than they do when their implications reach you. On the other hand, some people try to actually practice what they preach and use open source or similar, and if they are programmers, find ways to make money without having to resort to DRM and other shady means of controlling information.

  40. Re:Which is why streaming software is the way to g by gestalt_n_pepper · · Score: 1

    What does that have to do with anything?
    Ow. Stupidity hurts! It has to do with ownership and property rights. Heard of them. They're what keeps people from wandering into your house and taking your XBox games off your kitchen table and taking them back to their house because they figure that they're entitled to them because.... just because.

    --
    Please do not read this sig. Thank you.
  41. Re:Which is why streaming software is the way to g by cheekyjohnson · · Score: 1

    Heard of them.

    Not sure what they have to do with this case, though. I mentioned how The Cloud essentially removes ownership of local copies from the end user, and then you brought up cars.

    because they figure that they're entitled to them because

    Yes, but this is about software.

    --
    Filthy, filthy copyrapists!
  42. Re:Ripp off! :-( by gestalt_n_pepper · · Score: 1

    OK, so I'll go to your house and take your XBox games, your books and your checkbook, because "information wants to be free" and all that's information, right? Even money.

    --
    Please do not read this sig. Thank you.
  43. Re:Which is why streaming software is the way to g by gestalt_n_pepper · · Score: 1

    Yes, but this is about software.?No, it's about property rights. If I make a sculpture, or a machine, it's mine and I can sell it and nobody has the right to take it and use it or give away copies for free, but somehow it's different for software. Please explain, ethically and legally, why that is?

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    Please do not read this sig. Thank you.
  44. Re:Most of my friends who use Android don't buy ap by Anonymous Coward · · Score: 0

    You shouldn't try to troll with this account on the topic of Android, as it has a clear anti-Google history.
    Maybe use another account or post AC?

  45. Re:Which is why streaming software is the way to g by cheekyjohnson · · Score: 1

    No, it's about property rights.

    Not my comment about The Cloud. If anything, it's about "intellectual property" rights. And I was talking about local copies.

    it's mine and I can sell it and nobody has the right to take it and use it or give away copies for free

    If only you could make copies of cars without removing the original and give them away for free... You'd become quite famous, and you could quite possibly solve world hunger. Too bad that you can't.

    ethically

    The simple answer would be that the person in question believes it is so (if you're talking about morality). I'm not sure how to get in contact with magical moral fairies to find out if that's a valid answer, but we'll figure it out. Someday.

    legally

    Legally, it isn't. I'm pretty sure copyright infringement isn't legal in most countries.

    --
    Filthy, filthy copyrapists!
  46. More great Slashdot editing by wonkey_monkey · · Score: 4, Funny

    Madfinger Games has joined the long list of developers who have recently turned their paid Android based game, Dead Trigger, to a free one.

    Just how many developers have written this one game, then? Oh, and it should be "into a free one."

    The iOS version of the game still costs $0.99 and hasn't been made free.

    Thanks for clarifying that, because when you said it still costs $0.99 I thought it might also be free.

    --
    systemd is Roko's Basilisk.
    1. Re:More great Slashdot editing by wonkey_monkey · · Score: 3, Funny

      It's minutiae.

      --
      systemd is Roko's Basilisk.
  47. Re:Ripp off! :-( by dingen · · Score: 1

    Because programmers have no concert halls or theaters to perform at.

    --
    Pretty good is actually pretty bad.
  48. It's called ShareWare by Anonymous Coward · · Score: 2, Insightful

    >Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.

    Yes, this has been around since the early 1980s and it died out around 1995. It was called Shareware, and huge amounts of software were released this way. Very few people ever "donated".

    1. Re:It's called ShareWare by Robert+Zenz · · Score: 1

      Shareware IS NOT free/opensource software with donation. Shareware was a dumbed down version of a program which is handed around for free and you need to pay for the real thing.

  49. Re:Which is why streaming software is the way to g by Anonymous Coward · · Score: 0

    Congratulations, you just designed an application that presents the worst of both worlds! I still need internet access to use my data, because if it was simple for humans to use the plain text, they would. I also no longer get the transparent data backup and replication (as potentially flawed as those things are) that having a web app gives me.

    Yipee! You've just designed some software that's great for a developer, horrible for the user. I suppose I shouldn't be surprised.

  50. Lost sales by Anonymous Coward · · Score: 1

    I wonder how many of those who download pirated apps would have bought the app from the Play store had it not been possible to pirate it. Clearly, to go through the hassle of locating an unofficial copy, downloading it, installing it, locating updates, running the risk that it will contain malware, etc., all to save less than a dollar, one must have a very, very low ability to pay and/or put a very low value on their time. Even if I had no moral qualms about pirating software, I certainly wouldn't do it to save a dollar. Seems like pointless waste of time.

    That being said, what these developers are saying is not all B.S. Piracy is a red herring, but not low sales. Android is now found in cheap low-end devices whose owners might not have much cash to spend on games. And, with market fragmentation being as bad as it is, it already takes a lot of effort to develop games that will work on enough devices to be worth it.

  51. Valve should be paying attention by Anonymous Coward · · Score: 0, Interesting

    Linux users tend to be more technically skilled, and cheaper than regular Windows users. I bet the piracy rate with the Linux client will be much higher than the Windows version.

    1. Re:Valve should be paying attention by jkflying · · Score: 1

      Linux users tend to be smarter than regular Windows users. I bet the piracy rate with the Linux client will be much higher than the Windows version.

      FTFY

      --
      Help I am stuck in a signature factory!
    2. Re:Valve should be paying attention by grnbrg · · Score: 1

      The payment breakdowns for the Humble Bundle packages disagree with you.

  52. Re:Most of my friends who use Android don't buy ap by Anonymous Coward · · Score: 0

    I'll admit that I pirate apps that I believe are too expensive or I don't think I'll use. Many times I've found myself purchasing them on sale or when I realize I'm really utilizing them. This includes games as well.

  53. Re:Which is why streaming software is the way to g by prezkennedy.org · · Score: 1

    Except that if someone takes a copy of your software, you still own it and still have your original copy. It's a poor analogy because no one has actually taken anything from you except your right to sell your hard work. Punishing those who actually do pay for your hard work by locking them in with draconian measures will cause them to slip through your grasp.

    --
    It started back in Team Fortress Classic
  54. Re:How Apple's phantom taxes hide billions in prof by Anonymous Coward · · Score: 0

    Keep beating that dead horse....

  55. The Google Play store has poor app discovery by Suddenly_Dead · · Score: 2, Insightful

    One thing I've noticed, which may or may not be affecting how little Android app developers are getting for their apps, is that the Google Play store is useless for discovering new apps. Totally useless. They display ads for a small number of high-profile apps, most of which would get a bunch of purchases regardless, and they rarely cycle those ads out. There's "Editor's Choice" apps, but those are the same high-profile apps and again are rarely added to. Otherwise, the only methods of discovery are looking at the top lists (which rarely change), or searching.

    Most of the apps I have installed I had to discover elsewhere, including some terrific games (even terrific free games, which you'd think cheap Android users would really go for) which only have on the order of 1000 or so downloads at most, making them totally invisible as far as a user browsing the store is concerned.

    1. Re:The Google Play store has poor app discovery by Anonymous Coward · · Score: 0

      One thing I've noticed, ... is that the Google Play store is useless

      Precisely.
      My device isn't even supported. Not a single product by the manufacturer of my device is supported. No "you can have a go, but don't come running to us if it doesn't work" option, just... nothing.
      That sort of stupidity driving up demand for plain .apk downloads from dubious websites can hardly be helping.

    2. Re:The Google Play store has poor app discovery by R3d+M3rcury · · Score: 1

      Most of the apps I have installed I had to discover elsewhere [...]

      Actually, Apple's store and various others have the same problem.

      One thing the developers have been "sold" on is that these App Stores will allow people to find your app, which is why they are better than doing everything yourself. After all, running a website and handling the payments and everything else is a lot of work. By having one central repository, so the story goes, people can go there and find your app and buy it and you don't have to do anything but write your app! Bliss!

      Of course, the reality is that you'll get a week or two in the "Just Added" section and, after that, it's up to you. That's all the promotion you're going to get, so you'd better have a plan for afterwards.

      But let's try to be part of the solution: How would you suggest that Google improve "discoverability"?

    3. Re:The Google Play store has poor app discovery by Anonymous Coward · · Score: 0

      The vast majority of Android devices that people buy either include Google Play access, or have their own store (Kindle Fire). And it takes no time at all to get Play on those unsupported devices anyways. It's Google's store, and this is the only mechanism they have for ensuring some sort of minimum specifications in Android devices. So what the hell type of excuse is that? Stop being a cheapass.

    4. Re:The Google Play store has poor app discovery by Suddenly_Dead · · Score: 1

      It's hard to say, but the Recent and Trending sections don't seem to work (the same things stay in there for weeks), the scoring needs some sort of adjustment to kick incumbents out more quickly. Beyond that, even just adding to and highlighting new Editor's Choice apps more often really couldn't hurt.

      I haven't really spent much time with Apple's store, so I've no idea how it compares.

    5. Re:The Google Play store has poor app discovery by Anonymous Coward · · Score: 0

      The vast majority of Android devices that people buy either include Google Play access, or have their own store (Kindle Fire)

      Nope. Mine gives me access to getjar. Which is a joke.

      And it takes no time at all to get Play on those unsupported devices anyways

      Tell me more...

      It's Google's store

      How does that preclude me from criticising how they run it?

      and this is the only mechanism they have for ensuring some sort of minimum specifications in Android devices.

      Yet, strangely, when you do get a dubious .apk from somewhere, it seems to work anyway.

      So what the hell type of excuse is that? Stop being a cheapass.

      I don't think I've offered anything as any sort of an excuse - I'm just criticising Google for creating demand for non-Play downloads of apps distributed exclusively on Play. I like being a cheapass - it means I have more money to spend on other things.

  56. Re:Ripp off! :-( by Anonymous Coward · · Score: 0

    as long as you make exact copies, the xbox games and books should be just fine.

  57. Re:Ripp off! :-( by gestalt_n_pepper · · Score: 1

    And your checkbook, cash, medical records (Sorry about that herpes thing), insurance statements and personal letters. I mean, they'll all be exact copies. Should be no problem then, eh?

    --
    Please do not read this sig. Thank you.
  58. YES! DONATIONS WILL DO IT! by l0ungeb0y · · Score: 1

    Because they couldn't be bothered to pay $0.99 at the App Store, they'll be teaming like gang busters to DONATE that dollar.
    Look there's a damn good reason why Linux fails as a Mainstream OS -- because the core user base are those who think that everything should be free and would rather spend DAYS OR WEEKS trying to pirate something than pay anyone a dime.

    Funny how Linux's main core of developers think that developers who make software they like should be made to code in the gutter like paupers -- or go "get a real" job and do their Linux App coding as a "hobby". The fact is every mainstream App that has come to Linux HAS LEFT in short order.

    So go rail on about how it's an evil conspiracy between the hated Apple and M$ that keeps the killer Apps away while you go on pirating the works of anyone who develops for your "free and open" platform who tries to do so while paying the rent.

    1. Re:YES! DONATIONS WILL DO IT! by phorm · · Score: 1

      Why wouldn't they? There's plenty of stuff out there that I wouldn't drop a dime on regularly - mainly because I don't know if it'll be a waste or not - but if I happen to start using it regularly then I'm more than happy to donate.

      A buddy recently described a certain movie in theatres: "it's a renter"
      Basically, he felt that the price he paid did not meet the expectations of the movie.

      I've had similar experiences with apps, *especially* the ones that have down download a whackload of extra content (which usually means I've exceeded my "return" period by the time I get there).

    2. Re:YES! DONATIONS WILL DO IT! by Belial6 · · Score: 1

      Except that Linux hasn't failed as a Mainstream OS. It is incredibly popular. Most people are running at least one device on Linux if not more.

    3. Re:YES! DONATIONS WILL DO IT! by wzinc · · Score: 1

      It seems like, unless Dell, HP, etc take Linux seriously by putting it on their machines and advertising it on the front-page of their stores, Steam will meet the same fate. Lots of companies have tried porting games to Linux, but I don't think anyone is buying.

      http://www.lokigames.com/
      http://www.tuxgames.com/

      Microsoft keeps trying to get people to switch to Linux; maybe, Metro will finally push some over the edge.

  59. I wonder? by Anonymous Coward · · Score: 1

    ...one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.

    Radiohead says no.

  60. Re:Most of my friends who use Android don't buy ap by Majik+Sheff · · Score: 1

    That is a remarkable sense of entitlement you have! I admit I admire your honesty about your dishonesty.

    It is obvious, however, that you have either never produced a single item of worth, or you are 14 (which would imply the first item).

    --
    Women are like electronics: you don't know how damaged they are until you try to turn them on.
  61. Re:Ripp off! :-( by gmhowell · · Score: 1

    They can sell documentation and services. The toe-cheese eater even said so.

    --
    Jesus was all right but his disciples were thick and ordinary. -John Lennon
  62. Re:Ripp off! :-( by wierd_w · · Score: 1

    This is a tricky problem that invariably gets lots of people mad at me, but I will chip in anyway. Internet opinions are a dime a dozen. If you don't like mine, I'm sure you'll find one you do somewhere else.

    That said:

    I don't think programming, making music, or creating artworks are valid "occupations". Good hobbies, even hobbies that could produce income, but not "Occupations". I personally think that anyone who seriously thinks they can make a reliable income on any of those needs their heads examined. They all rely on apparent vaue instead of objective value. A car has objective value. The mona lisa has apparent value. There is no denying the vaue of even a horribly ugly car. There is tremendous argument over the value of an unpleasant painting. What is "ugly", and what is "unpleasant?" Those are both subjective metrics, which the artist or engineer do *NOT* have authoritative say in. That "ugly" car can have undeniable value: obscene top speeds, out of control fuel economy, long engine life, etc. Selling the ugly car might impact the price, but no-one will say that the ugly car is worthless. The mona lisa on the other hand: some people may say that it is trite; formulaic and boring in subject matter. Well rendered, but dull. There's any number of similar items created in art schools by very talented people. They end up in the dumpster regularly. That it was painted by davinci is its only outstanding value. (This is not my opinion, btw. Just a made up one that is plausble.) It is only valuable to a collector, of which the person is not one, and they therefore would not buy the painting at any price. No amount of shouting "It's a priceless masterpiece!" In their face will change their opinion, and the apparent value of the work.

    The same is true for software. A developer could write pure gold in the form of completely typesafe, unexploitable loops and routines-- and still have people hate it because the app is "trite", or even "ugly." The app could be a developmer masterpiece that does radically amazing things, but people would treat it with indifference, because they don't see nor ascribe to such forms of value. This is why programming is not a valid choice as a primary occupation.

    Throw into the mix that most software does not solve a particular, life changing need (outside of embedded systems and the like anyway..) and the objective value of a programmer becomes painfully and dismally clear. The plumber is more valuable for keeping the sewerage out of the kitchen, and for keeping the water running, tha a programmer making angry birds is, at leas on the objective sense.

    Same with the garbage man, or the janitor.

    Any time where there is a disagreement on value, regardless of type, if one party tries to force the hand of the other, an equitable arangement simply cannot be made. It's axiomatically impossible. If both parties cannot come to an equitable agreement on value, then there is no basis for an economy for that product. Not a sufficiently reliable one anyway. This is what happened to the buggywhip makers. They made a product that suddenly had no real purpose as people moved away from horse drawn vehicles. No amount of wrangling and price fixing will force the other side of the arrangement, the consumer, to purchase the product at the demanded price, and at the demanded volume. The market for the product ceased to exist. The same is true for software. If no one is willing to buy the software, no amount of wrangling, price fixing, and litigious behavior will make it a viable market. Arguing that this will result in the precipitous drop in availability of software, much like the historic drop in buggywhip manufacture, is tangental. The fact that the market cannot endure is still clearly evident.

    If you are a professional software dev (IE, it is your primary source of income), my advice to you is to seek alternative employment with a consistently traded value for the labor, and do software as a potentially lucrative hobby on the side.

    Same goes for music and art. You won't see me cry for your plight as the market abandons you, and you suffer a tech bubble burst. The writing is on the wall. Don't ignore it.

  63. Did you read your links?! Stop making shit up by rgbrenner · · Score: 4, Informative

    Did you read the links you posted? The first link has NO FIGURES at all. The second says this:

    This year alone, the iOS App Store has provided developers with $3.4 billion in revenues, while the Android Market has delivered only $240 million to its developers.

    That's way off from your "750 million and 500 million".

    Why bother posting links if you're just going to make up the numbers anyway?!

    1. Re:Did you read your links?! Stop making shit up by Samantha+Wright · · Score: 1

      I was just headline skimming—I saw "apps generate six times the revenue" and divided by six, not factoring in the difference in app numbers. The other one says 'four times'... and blithely links the first one, which implies that the article's author thinks Android apps have indeed $850 million dollars. Not the greatest methodology, I know, but not completely made up. (Also, not a partisan in this holy war. Calm down.)

      --
      Bio questions? Ask me to start a Q&A journal. Computer analogies available for most topics!
  64. Re:How Apple's phantom taxes hide billions in prof by Anonymous Coward · · Score: 0

    And what is the problem here exactly?

    Because I'm sure you are a fool with your money, right?

  65. Re:Most of my friends who use Android don't buy ap by spongman · · Score: 1

    Keep Android free please!

    you mean 'free of apps, please' ?
    that's the way to do it...

  66. problem with the developer by khipu · · Score: 1

    I can't imagine that piracy makes more than a few percent of potential Android purchases; most people just don't have the time, and the prices are too low to make it worth it. I suspect this is a marketing gimmick. As I recall from the reviews, this game already used to be free, but was constantly bugging people about in-app purchases.

  67. just by PopeRatzo · · Score: 1

    Madfinger Games: free and worth every penny.

    --
    You are welcome on my lawn.
  68. I don't trust the numbers by fa2k · · Score: 1

    I find it hard to believe that any significant number of people pirate apps on mobile. I have rooted my Nexus S, one of the devices that Google intentionally makes it easy to hack, and it was *not* trivial (easy for computer geeks, but some command-line stuff required). Even allowing for things that hackers re-flash their OS more and install multiple times, and pirates can install all games for free, there's no way there will be more hacked games than legit ones (unless the game really sucks). So let me know when they find the bug in their "piracy rate" software...

    1. Re:I don't trust the numbers by fa2k · · Score: 2

      Bah. Correction: you don't need to install a new rom on it to pirate I suppose (e.g. http://www.youtube.com/watch?v=4bat86GeYTU with 750k views)

    2. Re:I don't trust the numbers by jrumney · · Score: 1

      You don't need to root an Android device to install a pirated game, only to extract the game to upload/seed it.

    3. Re:I don't trust the numbers by Inda · · Score: 1

      You're still correct. A significant number of people do not pirate apps on Android.

      --
      This post contains benzene, nitrosamines, formaldehyde and hydrogen cyanide.
  69. No by Tridus · · Score: 4, Insightful

    "Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs."

    Seriously? $0.99 is too much so they pirate it, but if you open source it they'll give you money instead of just playing the free version?

    Not a chance. These people are just cheap. They'll take the cheap option. Open source is not some magic fairy dust that is going to fix that.

    --
    -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
  70. Re:Ripp off! :-( by spongman · · Score: 1

    I do programming as a lucrative hobby - it's my job and I like it. I do it well and people who need programming done pay me to do it.

    It's called trade - two people need something each other have and they swap. It's been done like that for ever. Except when you have fucking crazy asshats in power that think they have a different idea about how things should be done.

    If you think the only valuable professions are those that don't require any significant training then you're basically suggesting that we should go back to the stone age. But don't even bother getting into stone carving - that bubble's bound to burst soon...

  71. Another theory by Kyusaku+Natsume · · Score: 2

    would be that iOS have less piracy because more users value the programs they use and with a sane pricing scheme that keep honest people honest only assholes will pirate. I work in a Data Center and admin around 150-200 servers running Windows, Solaris, Linux and AIX, but I don't pirate despite I have the knowhow because I value my job, and value the job of the developers that make the apps that I enjoy.

    --
    Mexico: 100% conservative's America now!
    1. Re:Another theory by amicusNYCL · · Score: 1

      I don't pirate despite I have the knowhow because I value my job, and value the job of the developers that make the apps that I enjoy.

      That's the same reason I don't pirate applications, and as a developer I prefer Android.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
    2. Re:Another theory by Anonymous Coward · · Score: 1

      I can't speak for others, but only for myself. I buy a fairly frequent number of apps, and I consider the .99 cents a trivial amount. If an app is good, I'll buy it. I believe these developers should earn money for their work.

      That said, I tend to avoid in-app purchases like the plague unless they too are a sane price for a sane value. For example, if an add-on add's another 50 levels or something similar, then I would consider that a decent purchase for .99 (assuming the original game was good that is).

      Android reminds me a lot of the MP3 craze in the 90's. It was so insanely simple that there was simply no guilt associated with it. It almost felt justified because it was so easy. I'm not sure if my attitudes have changed as a result of getting older, or because I value the word done more, but if I was an app developer, I would have to choose an OS that values that work.

      I see people in here blaming the developer (blame the raped, not the rapist sort of approach). Although one could argue that some developers deserve what they get, asking 99 cents for an app is hardly what I would call excessive It's a little shameful that /. of all sites, has so little respect for people who write code for a living.

    3. Re:Another theory by Anonymous Coward · · Score: 0

      would be that iOS have less piracy because more users value the programs they use and with a sane pricing scheme that keep honest people honest only assholes will pirate. I work in a Data Center and admin around 150-200 servers running Windows, Solaris, Linux and AIX, but I don't pirate despite I have the knowhow because I value my job, and value the job of the developers that make the apps that I enjoy.

      No.

  72. Re:Which is why streaming software is the way to g by Belial6 · · Score: 1

    You sound like the kind of person that would drive across town to get a 50% discount on a $4 burger but wouldn't want to take the trouble to drive the same distance to get a 10% discount on a $1000 television. After all, 50% is more than 10%, right?

    The number of people who pirate your app is irrelevant, as is the percent of people that pirate it. What is relevant is the number that buy it.

  73. Re:Most of my friends who use Android don't buy ap by Anonymous Coward · · Score: 0

    This reply chain is hilarious. In 10+ years I can't recall Slashdot ever condemning piracy of video games, windows apps, music, or movies.

    I guess now that they see how piracy has directly lead to Android's shit ecosystem, they're singing a different tune.

  74. I think this is reverse news by BumpyCarrot · · Score: 1

    App developer reads on Slashdot about how the Ouya will bomb because of the Android pirate demon, wants some free publicity, cites piracy as reason for batshit policy on app I've never even heard of.

    --
    Do you see what I did there?
  75. Re:Ripp off! :-( by wierd_w · · Score: 1

    I believe I pointed out that the problem was with percieved value. If you think your widget is worth X, but the public at large thinks it is worth Y, (where Y is any integer, including 0 and negative integers.) You will not sell very many widgets.

    That is exactly what is happening here. Software devs say "My app costs X". The public says "your app is worth Y". The dev tries to force the issue with DRM, and the public tries to force the issue wit piracy. Equitable exchange is fundementally broken.

  76. Silly developers by future+assassin · · Score: 1

    thinking everyone with a large screened phone actually cares about the programs in the app store.

    --
    by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
  77. I quit buying Android games by vjlen · · Score: 1

    No Android phone I've owned has the battery to support gaming. I've bought a few titles, but they collect dust now. I have an iPad, and that's where I do any sort of mobile gaming, because the battery doesn't melt under the load as fast.

  78. Re:Ripp off! :-( by spongman · · Score: 1

    so you're saying that whenever the buyer thinks a good is too expensive and they're unable to just steal it, the whole concept of trade is invalid?

  79. RE: "Its a suckers play ... by Anonymous Coward · · Score: 0

    ...and most of the mainstream press as well as bloggers who should know better are falling for it."

    The majority of us (those that understand that computer games are a huge waste of time, effort, and money in the first place) already don't fall for it.

    You just don't hear from us because we rarely waste time explaining this to suckers^H^H^H^H^H^H^H gamers.

  80. I call bullshit by Anonymous Coward · · Score: 0

    Not denying the existence of piracy. But I have both iPhone and Android, and I don't have even ONE paid app (pirated or otherwise) on either of them.

    Could it be, perhaps, that the game was shit and that's why nobody bought it? That, plus Apple users in my opinion probably more inclined to pay for shit programs.

  81. Regional payment processing by tepples · · Score: 1

    People must be F'in cheap if they aren't willing to spend 99 cents.

    That or they live in a country without paid applications. When Google Play Store first launched as Android Market, paid applications were available only in a few countries, and developers who wanted any sort of audience needed to either A. make their applications ad-supported or otherwise free or B. offer application downloads through their own web site to users who have enabled applications from unknown sources. This set up a price expectation of $0.00 that remained even after Google expanded payment to more countries.

  82. Re:Most of my friends who use Android don't buy ap by Anonymous Coward · · Score: 0

    Fuck off. NOBODY should be giving ANY support, token or not, to goddamn pay-to-win "freemium" shit. Especially not stuff like this where the "freemium" IS NOT EVEN FREE -- it's just pay-to-play; pay-more-to-win!

  83. Did you mean APK or APK? by tepples · · Score: 1

    You can block almost all ads [in Android apps] with a properly updated hosts file.

    I don't get it. Are you talking about APK (Android package format) and APK (staunch advocate of hosts files) at the same time?

  84. Re:Ripp off! :-( by Anonymous Coward · · Score: 0

    wooosh. the parent was being a d!ck on purpose. don't feed the trolls!

  85. Not in all countries by tepples · · Score: 1

    So what should developers in countries still without Google in-app payment do? Or developers who want to reach users in countries still without Google in-app payment?

  86. Best practice for making money from FLOSS game? by tepples · · Score: 1

    some people try to actually practice what they preach and use open source or similar, and if they are programmers, find ways to make money without having to resort to DRM and other shady means of controlling information.

    So what's the standard "way to make money" for a freely licensed video game that is not massively multiplayer?

  87. Piracy as a trial? Nine times by tepples · · Score: 1

    How many times have you pirated an app, liked it, and said, "Okay, I guess I'll buy a copy to make this all legal"?

    I count at least nine: Balloon Fight, Rockin' Kats, Bionic Commando, M.C. Kids, Mega Man 2, Balloon Kid (GB), On the Ball (SNES), Super Smash TV (SNES), and the first WarioWare (GBA). Granted none of them are Android apps; most of them are NES games.

  88. Published vs. unpublished works by tepples · · Score: 1

    Identification documents, such as a passport, a driver's license, a checkbook, or a utility bill, are credential tokens used to prove one's identity to gain access to a system. Medical records and personal letters are likewise not published works and are thus subject to privacy laws such as trade secret. One's Xbox games and books, on the other hand, are exact copies of published works.

  89. Arcades by tepples · · Score: 1

    Because programmers have no concert halls or theaters to perform at.

    They used to.

  90. Re:Ripp off! :-( by wierd_w · · Score: 3, Interesting

    Not a specific person; the public as a whole.

    If I sa my truckload of dirt costs a million dollars, and the public at large says it is worth at most 100 dollars, there is no way I can equitably sell my dirt. If I sell it for 100 dollars, I feel cheated, and consider the deal unequitable.

    The cost to dig the dirt is inconsequential. The dirt could very well have cost a million to dig. It could be fabulously rich in platinum ore or something. The problem is the perception of value. If your product is percieved as cheap, and of little value, you will never reach equity in the transaction.

    There are two things you can do:

    1) don't sell high value dirt for 100 dollars. (High value games at .99 dollars.)

    2) seek to improve public awareness so that people understand what they are getting, and why your dirt costs what it does.

    If the second option incurs a cost sufficient that it negates any tangible value in getting the equitable price accepted, (yes, you start selling dirt for a million dollars, but it costs trillions of dollars to educate the public, making the effort wasted) it is completely absurd economically as an option, leaving only option #1. Don't sell high value dirt. Only sell cheap dirt, because it is all people will buy.

    See for instance, my own views about the price of games.

    I am completely unwilling to pay 60$ for a game. I will pay at most 45$, and that had better be epic in every sense of the word. I hold this assertion because:

    I make 30k a year. This tabulates out to around 14$/hr. The equivalent of my life I expend to obtain your game is a little over 4 hours. Is your game worth 4 hours of my life? I don't believe it is. You might invest weeks or months of your life to produce the game-- no contest. The question is if it is equitable to demand 4hrs of average time spent working from the thousands of people you intend to sell it to. For the sake of argument, let's say you spent 2 years making it. (Straight up, nonstop, no sleep, total time spent == 2 years.) That is 17520 hours. At 4hrs per person, you would break parity at 4380 buyers. The average game sells millions of copies. At 1 million copies sold, that is a markup over parity for your time of 228%. Unless there are that many people involved in production, (which I don't see in the end credits...) that price is inflated. Usually games with the 60$ price point sell far more than that. Usually in the 5 to 6 million unit numbers. That comes closer to 1140 people spending 2 years of their life, nonstop, to necessitate that price, assuming equal exchange of time.

    It is important to note: I do not consider your time to be more expensive than mine. I am angineer, who works in avionics. I am simply not union. My wage is equitable. If your rate of pay is necessary to be higher to have a decent quality of living, it is because your local economy suffers higher inflation than mine. By demanding the higher price as a flat rate instead of pricing for the local economy, you are expecting me to accept a bad deal. End of discussion on that point. If you had developed it locally, you would not have been paid as much for your time. Demanding that I subsidize your higher cost of living is unethical. My money is worth more to me than yours is. I expect to compartively more for it than you do. If you make 60k a year (twice what I do) you should adjust the price you think your game is worth against my pay grade and local economy's buying power. You will find that for the same equity you are demanding, you would have to be paying 120$ for your games. If you feel this is unequitable, congratulations. Now you know why I won't pay that price.

    I am happy to pay at most 45$. To your buying power, that is a 90$ game. It had better be damned good.

    Blanket price setting sets unrealistic prices, which people refuse to pay. Their refusal to pay that price is NOT unreasonable. The blanket pricing *IS*.

    I don't care that your home costs a million dollars. Your home here, of comparable v

  91. Nothing wrong with paid software by vingilot · · Score: 1

    Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.

    I would rather pay a dollar for a high quality game than have a dumb ad supported model. There is nothing wrong with people wanting to be paid for software they have written. What is wrong is people stealing it. Worse stealing it when it only costs a dollar.

  92. Where is the developer getting their piracy stats? by Anonymous Coward · · Score: 0

    I cannot find any info on where this developer is basing this statement of rampant piracy costing them. Surely it exists but I often wonder how they are detecting numbers, not to mention what they constitute as piracy. For myself, I purchased this app, downloaded it onto an android device, played some, restored the backup onto another of my devices...wiped and flashed a new rom on that device...you get the idea. Who knows if they count restored versions of apps, reinstalls on different ROMS (which even google play often recognizes as a new device, so can easily cause confusion), or what? Nobody seems to be saying.

  93. Correction - iOS use dropping - lets Troll by Anonymous Coward · · Score: 1

    This is a troll - pure and simple

    Apple users are moving to Android slowly and new users are more often choosing Android. In part because you can DO more with them.
            Some of my friends want to move to android but dont because they have too much invested in content and apps. Those on Android - just go with a different manufacturer so they ALREADY have choice.
        There are good things and bad things on both sides but in General - no one has shown me anything significant on apple - I cant do on my Android - but I can also visit my flash sites, I can listen to my FM radio while I walk my dogs. I can put my own content onto my phone and listen and watch it when how and where I want. I can put custom updates into the OS. They are the choices I want. I choose that because of ethics. My phone is recyclable and that was an ethical decision. I dont Pirate apps - I always pay for Apps. I dont use Apple for ethical reasons - they control content and that is not appropriate for a company. NONE of my friends or family bother pirating Android apps - and the nice thing with that is when you get a new phone - it all loads down again. Simple, easy - elegant. Possibly there are some hackers out there - that do pirate but I guarantee thats not a significant percentage of the market. Most people dont want the bother or the hassle. In Android there are multiple ways to handle the security. This is more about someone not understanding the platform - or deliberately wanting to make the platform look bad - rather than a real flaw in android. If I choose to program in C++ using COBOL techniques - I will get interesting results. It you choose to program Android using iOS techniques - you will have issues. Thats a reality of technology. It doesnt make android bad. There are far more android users out there and the number is growing. More and more people are disliking the walled Garden approach and disliking the iOS rigid control. Some people will always stay with Apple (there are some who still believe the earth is flat also and there are still DOS users out there - and I love cutting MVS / JCL myself ) but the market is moving to Android. This guy would be better to work out how to program android properly than to chuck a tantrum.

  94. Re:Most of my friends who use Android don't buy ap by Anonymous Coward · · Score: 0

    You seem oblivious to the fact that what you are doing is illegal. Do you realise that you could actually be criminally charged for piracy? Your behaviour baffles me.

  95. Rubbish.. by anomaly256 · · Score: 4, Informative

    Who pirates a 99cent game? I'm betting no one. More likely, they just realised they could get more revenue per install with an ad-supported + spyware model and knew Apple wouldn't let them put spyware in the app store. Lets do a quick test... android market.. dead trigger.. permissions.. Oh look, "READ PHONE STATE AND IDENTITY - Allows the app to access the phone features of the device. An app with this permission can determine the phone number and serial number of this phone, whether a call is active, the number that call is connected to and the like." and "RETRIEVE RUNNING APPS - Allows the app to retrieve information about currently and recently running tasks. Malicious apps may discover private information about other apps." and "AUTOMATICALLY START AT BOOT Allows the app to have itself started as soon as the system has finished booting. This can make it take longer to start the tablet and allow the app to slow down the overall tablet by always running. Allows the app to have itself started as soon as the system has finished booting. This can make it take longer to start the phone and allow the app to slow down the overall phone by always running." ...... Yep, nothing suss here, a FRACKIN VIDEO GAME totally needs those permissions.

    Keep your 'free' crap. And next time, at least TRY to mask your dishonesty a bit better. This bullshit isn't fooling anyone.

    1. Re:Rubbish.. by Anonymous Coward · · Score: 0

      A lot of people. We're not talking about one person going out of their way to hunt down how to pirate one 99 cent app. We're talking about pirate sites that offer the same search capability as the app store itself. So instead of searching Google Play they search Free Pirate Apps and download it for free. Heck sometimes even downloading a torrent with 1000 apps in it. Remember, once pirated, its just as easy to provide pirated downloads as it is legitimate ones. At my last job I worked with tons of people who insisted they would never "pay" for an app. Spend $200 on the latest Droid #, but 99 cents for an app! no way! And these were software developers. I'm proud to say I don't work with such scum and villany anymore.

  96. Agree, Android Apps Are More Easily Pirated by ibic00 · · Score: 1

    On Android, once you cracked the *.apk file successfully, you can distribute it to any Android device owners, and they will be able to run it.

    On iOS, the scenario is different: Even you cracked the *.ipa file, other iOS device owners can't simply copy it and run, they have to _jailbreak_ their iDevices first. Since Apple has put so much effort in preventing their iDevices from jailbroken, I think the majority of the latest iDevices are not jailbroken. For these un-jailbroken iDevices, it's plain simple: There is _no_ way you can pirate _any_ apps on these iDevices.

  97. Is piracy such a problem? by 91degrees · · Score: 1

    I'm reasonably techologically competent, and I've no idea where to get pirate android apps from. Nor have I ever felt the need to buy an app. For my needs there's always already a perfectly competent free version.

  98. Re:Which is why streaming software is the way to g by shentino · · Score: 1

    Marginal cost of production.

  99. Re:Ripp off! :-( by gnasher719 · · Score: 1

    If you are a professional software dev (IE, it is your primary source of income), my advice to you is to seek alternative employment with a consistently traded value for the labor, and do software as a potentially lucrative hobby on the side.

    My company pays me a very nice salary every month for being a professional software developer thank you very much.

  100. maybe by Tom · · Score: 1

    Zero-cost, but certainly not Free Software; one has to wonder whether Open Source games with a "donation" build in the store would do better than proprietary games with upfront costs.

    They might, but it has nothing whatsoever to do with Open Source or Free Software.

    I've tried this experiment a few years ago and sold a tool I made for Unity 3D for four different price points, telling people to pay whatever they thought was the fair price. It was an interesting experiment. Around 60% of the people picked the lowest price. That's surprisingly few. It taught me that people are willing to pay for something they consider worthwhile. You just have to make it easy for them.

    So I'm sure if you make a good game, post it for free and include an in-app purchase for, well basically nothing, maybe a bling-bling in-game item or something, you would certainly get some money.

    If more or less than upfront, I can't say. But from my experience I would suggest to give it a try.

    --
    Assorted stuff I do sometimes: Lemuria.org
  101. Source/methodology of the stats you quote? by Kergan · · Score: 1

    I looked at the stats you quote a bit and, according to them, there is more piracy in the US than there is in China. In my own country, piracy would also be rampant... I'd be willing to be bet that their methodology is absolute garbage.

    I'll double check, but in my own sample, I can only name one friend who jail broke his iPhone. This would mean that any and all apps on other relatives' iDevices would be legit.

    There likely is a different consumption pattern, however. Whereas the jail broken iPhone in question may have seen thousands of pirated apps over time, most normal iDevices might see zero or a handful of legit apps.

    On aggregate, I can picture this leading to stats like mtiks.com's, along with the completely wrong impression and conclusion.

    Ask around. Friends, family, work colleagues. For each, ask how many apps they tried, and how many apps they pirated. I'd wager you'll get the same impression I'm getting: that the dev in the article is full of shit (he's looking for free press coverage), and that the stats you quote are garbage.

    1. Re:Source/methodology of the stats you quote? by amicusNYCL · · Score: 1

      It's a company that sells anti-piracy software for iOS, so take it for what it's worth.

      --
      "Our two-party system is like a bowl of shit looking at itself in a mirror." - Lewis Black
  102. please tone down the smugness just a tad by chilvence · · Score: 1

    Haha, hillarious, just as much a waste of time as cave paintings, ancient stone carvings, historical sculptures, skin drums, modern musical instruments, written stories, paintings, plays, symphonies, operas, movies, television series.... yes its all a waste of time, why people, why the hell did you bother to make all of this stuff, since the beginning of recorded history, what purpose does it serve?

    [fun game! : spot the question that answers itself]

  103. Pirating on Android? by Anonymous Coward · · Score: 0

    I've never pirated an app for Android, but a jailbroken iOS + Installaous == piracy made so mindblowingly easy that I don't see how this same complaint can't be made against iOS.

  104. Re:Which is why streaming software is the way to g by Anonymous Coward · · Score: 0

    Sure, if your time is worth nothing, and you don't buy any third party components, and you don't market or advertise, or answer the phone, and don't have any employees and their benefits, or pay for the hardware, or space, or electricity and water and taxes and insurance on that space, then yeah, costs are pretty low.

    Never run a business, have you?

  105. So if the same game gets released on 2 different.. by nhat11 · · Score: 0

    platforms one on droid, the other on the ipad and the ipad version does better (same pricing too and same exact game and performance). What factors made the ipad version sell better than the droid version?

  106. Re:Ripp off! :-( by sydneyfong · · Score: 1

    You're simply using a few thousand words to describe something that even high schoolers know: if supply meets demand, there is trade in the free market. And a few more thousand words to show that you clearly don't understand the basic concepts of economics.

    Duh.

    By the way, I get paid for more than 30k a year as a software developer. Do you think I should still heed your advice and resign from my "hobby" to take up plumbing or whatever, with "real", "objective" value? Heh....

    Seriously dude, you know nothing about this world... If you did, you probably would have earned much more than 30k a year...

    Here's some reading for you: http://en.wikipedia.org/wiki/Law_of_one_price (That's just one of the many things that you seem to think you're better than all the experts in the field in the world....)

    --
    Don't quote me on this.
  107. Google all but forces piracy with "play" store by netsavior · · Score: 1

    The supported list of devices for legit android "play" is a small fraction of the android devices out there. I have 5 android devices... (I know I have a problem)... NONE of them can use the play store. All of them can use Amazon app store though, you know because amazon supports android and google doesn't.

    So basically if your app is not in the amazon store, I can't pay you for it. Also applies to free apps like facebook, I have to "pirate" it. I can't even sideload stuff from "Play" because it won't let me buy an app because I don't have any android devices associated with my account (because it won't let me).

  108. Android Developer here by Anonymous Coward · · Score: 0

    Just to add some facts and data.

    I am the developer of "Notify My Android". And last time I checked out statistics we had for every 3000 paying users we had 6000 pirate users (not paying). We had to implement server side validation of the Android License and some other mechanisms to greatly drop that piracy rate.

    Of course, most of the methods we implemented only works because our application relies on data sent from our servers. I can see it been really hard or close to impossible to completely avoid piracy on a rooted (or jailbroken for that matter) device for games or standalone applications. Other than limiting access to updated contents that the user have to download from your servers. Stand-alone apps are pretty much a dead end, it's just a cat and mouse game.

  109. Profit vs. Loss by Anonymous Coward · · Score: 0

    What is the Profit vs Loss for the game? What was the profit goal for the game/company? What audience was the company trying to target with their game(s)? What is the competitor/competition product from other companies? Was there a trial-period/demo version? "Millions of Androids is being activated every day times 52 weeks. Hence, most gaming companies turns their products into free downloads after making $millions of dollars with their games. And, there is also other types of business models with free-game-downloads."

  110. Oh really? by Anonymous Coward · · Score: 0

    I must admit I do pirate a lot of programs for Windows and even a lot of games for consoles too, but I have not yet ever installed a pirated game or app on my android phone as there are way to many free programs that work for what I need or want.

  111. Re:Ripp off! :-( by wierd_w · · Score: 1

    From your own link, under the "Where it does not apply" section:

    The Balassa-Samuelson effect argues that the law of one price is not applicable to all goods internationally, because some goods are not tradable. It argues that the consumption may be cheaper in some countries than others, because nontradables (especially land and labor) are cheaper in less developed countries. This can make a typical consumption basket cheaper in a less developed country, even if some goods in that basket have their prices equalized by international trade.

    Also from that article, but as an interpretation, the one just before that one:

    The law also need not apply if buyers have less than perfect information about where to find the lowest price. In this case, sellers face a tradeoff between the frequency and the profitability of their sales. That is, firms may be indifferent between posting a high price (thus selling infrequently, because most consumers will search for a lower one) and a low price (at which they will sell more often, but earn less profit per sale).

    This is *EXACTLY* what I was talking about.

    DRM such as regional protections and the prevention of the second hand marketplace actively prevents the customer from finding the good at the more appropriate price for their regional economy. While the US may have a single economy on paper (a single currency), the buying power of that currency varies wildly between the states. That means the first quoted exception rules the day; it is exactly the same as if you were doing business internationally. Where I work and live, 30k is an equitable wage. Where you live it is not.

    This is no different than saying somebody in Kenya may earn only 2k a year. That 2k can get them all their food and supplies. Good luck doing that here. Their money buys more things for them, and they need less of it. Demanding a price tailored to OUR market, in THEIR market is unethical. We would be asking for over a week's wages at a 60$ price point. That's the point.

    For you, a 60$ game is worth under 2hrs of work. For me, it is worth half a day. The difference in value is quite large. YOUR price is inflated for MY market. I want you to reduce your unit price, and sell more units, to match the actual VALUE of your product, when selling it in MY marketplace.

    THAT IS EXACTLY WHAT YOUR QUOTED LAW SAYS TO DO. (See the second quote.)

    Attempting to force me to pay the higher price by removing my options (preventing me from having knowledge of better alternatives) and by demanding that your work is worth more than my max price (your product is not sellable in my market) as the reason for it, is TWO out of the three excemptions to your vaunted "One price" law!

    Sorry fucker, but I wont pay it.

  112. Re:Ripp off! :-( by wierd_w · · Score: 1

    That's all well and good, but when the prevailing market pressures driving down the costs of software make your paycheck impossible, dont come crying to me.

    THAT is what I was getting at.

  113. There is very little "Free Software" in the world. by Anonymous Coward · · Score: 0

    Even the software sold as Free Software is usually bound by a licence (like GPL) and is there for NOT Free.

  114. FUD ALERT! by WOOFYGOOFY · · Score: 1

    "Android based devices are being activated at the rate of million a day and users are downloading apps and games at a rate never seen before. Despite these promising stats, developers of Android based games and apps are not really keen on porting games and apps that have been successful on iOS to Android. Why?

    The link provided to support the above otherwise unsupported assertion is nothing other than the story subject's own story as told by that subject. In other words, it's not an additional supporting link about the alleged problem of high rates of piracy on Android. and especially it's not any kind of independent measure of the relative frequency of app piracy iOS vs Android.

    It must hurt Apple to see Google's tablet being sold out so quickly

    http://tech.slashdot.org/story/12/07/23/123257/16gb-nexus-7-sold-out-on-google-play-store

    Sorry, Apple. Me personally, I think your products are cool enough, but the whole walled-in garden thingy just leaves me cold.

  115. Re:Which is why streaming software is the way to g by shentino · · Score: 1

    Those count as costs, btw.

  116. Re:Ripp off! :-( by sydneyfong · · Score: 1

    Where I work and live, 30k is an equitable wage. Where you live it is not.

    You even know where I live :) I'm in a mood to pick stupid fights with idiots on the internet, now, so here I go..

    Demanding a price tailored to OUR market, in THEIR market is unethical

    So you think the "law of one price" should be abolished, either by DRM (as you mentioned) or by limiting information from consumers.

    That means, if I'm selling my crap for a $0.01 in Kenya, I'm ethically obliged to withhold the information from you, and tell you that you must pay $1, and I am further ethically obliged to tell you this is the best price you can get.

    OK, at least you're consistent about it.

    Sorry fucker, but I wont pay it.

    Thanks for your feedback, as if I have anything at all to sell you.

    Seriously though, if you have anything to sell at all, I'll buy it from Kenya. You'll always be willing to sell it for a pittance, right?

    PS: Oh well, it seems like the mods agree with you. Such is slashdot... where anything besides hard core IT (which doesn't include computer science) is wrong :)

    --
    Don't quote me on this.
  117. Re:Ripp off! :-( by wierd_w · · Score: 1

    I believe you have read what I said backwards on purpose.

    Either that, or your reading comprehension skills are abysmal.

    In either case:

    I said that if your app costs .99 dollars in wherever USA, and you sell it in kenya for the same .99 USD price, and enforce that price with DRM, you are breaking your own law.

    I was pointing out that fair market prices for say, cupertino CA-- is not consistent with the fair market price for the exact same item in say, Enid OK. Using DRM, and other methods to halt second hand sales, and other shennanigans to prevent the 60$ MSRP being violated is exactly the same thing.

    But whatever.

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