Kid Racks Up $5,900 Bill Playing Jurassic World On Dad's iPad (pcmag.com)
theodp writes: For Mohamed Shugaa, the scariest Jurassic World creature is perhaps Apple CEO Tim Cook, not the Indominus Rex. That's because Shugaa discovered his 7-year-old son had managed to rack up a $5,900 bill playing the Jurassic World game on his iPad in six days. "Why would Apple think I would be spending thousands of pounds on buying dinosaurs and upgrading a game," Shugaa told The Metro. "Why didn't they email me to check I knew these payments were being made? I got nothing from them. How much longer would it have gone on for?" Shugaa discovered his son's 65 in-app purchases when a payment he tried to make to a business supplier was declined. His son had upgraded dinosaurs using the game currency 'Dino Bucks' without realizing it was charging his Dad in real money. The good news is that Apple has decided to refund the money, so the kid doesn't have to worry about Apple making him work 8,500 hours for $5,980 to settle the debt. Btw, before you developers get too excited about the possibility of using In-App Purchase to take kids to the cleaners at $6,000-a-pop, remember that Apple call dibs on the first $1,800!
You let your brat play unchecked with a credit card-enabled tablet, you deserve every bill you get.
Especially if you're too dumb to read the fine print and adjust your settings, so that these things can be avoided.
Knowing Apple, why not require that in app purchases have to actually provide you something of value beyond arbitrarily increasing counters in games?
stop forceing people to enter a password for free games or have some kind of need pin to buy some thing. Just think if a cable system needed a pin for each free VOD show. That a kid can also use to buy VOD movies / PPV events / etc.
Whenever the kids ask for a game on their tablets, as soon as it is installed, I log out of the itunes account so that they cant purchase anything more. It takes only seconds, and if this guy can't figure out how / cant be bothered to take that simple step, then he deserves to have to cough up the money. Its like they say, a fool and their money are soon parted.
I wish I had a good sig, but all the good ones are copyrighted
updates may need the account / password at least they do on the mac os app store and that is not the system password and it's need to update the build in apps.
the password is needed to install free stuff / maybe (some are forced) app updates as well.
Talk about naive. A seven year old absolutely needs to be supervised when using a mobile or any internet connected device. The most maddening part of this is that he seems to be expecting Apple to babysit his kid.
Brought to you by Carl's Junior.
TFA says kid knew Dad's ipad password and memorized Dad's iTunes password.
iOS needs a guest user mode where app purchases need two-factor authentication. Of course, said kid would probably make a mold of dad's fingerprint to get past touch ID.
From 2014: Apple to pay $32.5m over practice that let children make in-app purchases http://www.theguardian.com/technology/2014/jan/15/apple-practice-children-make-in-app-purchases
CEO Tim Cook says deal 'smacks of double jeopardy'
Federal Trade Commission to provide full refund to customers
“However, the consent decree the FTC proposed does not require us to do anything we weren’t already going to do, so we decided to accept it rather than take on a long and distracting legal fight,” Cook said.
As part of the agreement, Apple must change its purchasing process to ensure consumers give full consent when purchasing items in mobile apps. In-app items can range from 99 cents to $99.99 per item.
The FTC said Apple failed to inform consumers that they could be approving in-app purchases by entering a password on their device. After entering the password, users then had a 15-minute window where unlimited purchases could be made without further action taken by users.
iOS needs a setting that is do not ask for password to install free apps only ask to BUY SOMETHING THAT COSTS REAL $.
But then people would actually notice how much money they spend!
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
only if the arcade needed a CC to play a free game that also made it very easy to buy stuff that costs $$ that is not needed to play the free parts.
.
Instead, the Dad should take responsibility for letting a child use a device without knowing how and for what purpose that child is using the device.
This is nothing but a lack of parental responsibility.
Common App Rejections: "Misleading Users. Your app must perform as advertised and should not give users the impression the app is something it is not." Guess charging 7-year-olds $6 grand for in-app 'Dino Bucks' purchases doesn't constitute 'misleading users'. :-)
Missed the part that the same password was needed to get the free apps and there was a time where you needed a CC just to get a apple ID.
You realise that setting exists, right? Settings -> iTunes & App Store -> Password Settings.
You still need a credit card to update apps. Went over this over Christmas when my mother tried to update something on her iPhone only to discover her stored credit card had expired. Apple won't let you update anything without a valid credit card.
This arcade doesn't need a password for free games (see Settings -> iTunes & App Store -> Password Settings), and it doesn't make it very easy to then buy things (see Settings -> Enable Restrictions -> Disable In App Purchases).
The smart child had memorized his father's Apple ID password
A password was required to make an in-game purchase, and even if the father entered it himself, that only works for 15 minutes. How is it Apple's fault that the kid memorized the guy's password?
My question is why would hand a child a device to 'play' with that is tied to a system authorized to make payments? I realize all kinds of people do that every day but its still stupid. You would not hand your kid a wad of cash to used building a house of cards, why would you hand them a computer with credit information embedded?
Both IOS and Android can be set so you at least have to enter your Apple / Google password to make a purchase. If your device isn't set to lock itself with a short timeout or you ever hand it to anyone you can't trust entirely (like your spouse) then you absolutely should have the password for ordering functions on! It is true that the result is this also requires the password for free stuff, but there again if you can't be arsed to manage the entertainment software on your phone for your kid, you probably should get them their own device like maybe a PSP or their own phone with no credit card info associated.
Frankly this is an expensive lesson but this day should pay up and learn it well.
Repeal the 17th Amendment TODAY! Also Please Read http://www.gnu.org/philosophy/right-to-read.html
This is maybe the shittiest article I've seen posted to Slashdot in a long time, and that's saying something.
First, why does the blame fall to Tim Cook of all people instead of the developers of the game?
Second, Apple has already set up a Family Sharing system to prevent just this sort of thing. Never mind the fact that your have to give your kid your password to the account tied to a credit card for this to happen in the first place.
http://www.apple.com/icloud/fa...
To say nothing of the fact that in the article itself they said Apple refunded him the money. But yeah, they're assholes because he doesn't know not to give your kid access to your credit card.
Finally throw in a dash of globalization scare tactics and remind developers that they *only* get 70% of the IAP revenue, which they know about already, and you've got the Slashdot Shithead Trifecta.
Schnapple
Dad: "Hey VISA, I didn't authorize this. Charge back." There. Now it's someone else's problem.
Honest question: doesn't it work like this? If the app or the OS (whatever's in charge) is both storing the credentials and also not taking common-sense measures to authenticate people who try to use those credentials, I'd think chargebacks would be an extremely common occurrence. Isn't this happening? If not, why not?
As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
and hear what the man-children of Slashdot have to say about it!
Based on your comment history, Slashdot would be better without you. You call the people here children when it seems that your go-to move is to personally attack people. Go away.
Steam requires you to reenter your credit card CVC if you've been making a lot of purchases recently. Apple could do something similar.
First there's a way to adjust the password settings on iPads: Settings > iTunes and App Store > Password Settings. Set it to Always Require for paid apps and in app purchases and Do not require for free downloads. But that's all moot in this case because the kid did know the password and the account is linked to a credit card. It's like he gave his son key to the gun cabinet and later blame the gun manufacturer when the kid hurts himself. Bad bad parenting. The article also mentioned that he should received several email receipts for these purchases. That's Apple's way of reaching out to him and say "something is suspicious". What does he really want? A police officer knocking on his door telling him that there have been big charges on his CC?
In the end though, Apple did reimburse him all the money what else is left to grunge about? Had he given his kid an Android, the situation would have been the same: kids swipe the parent's CC clean. I have no doubt Google would promptly reimburse him, just like Apple did. However, this article was written only because it involved Apple.
First I heard of it. But I don't Facebook. Thanks Slashdot!
Two things can be inferred from this. Dad is pretty stupid. And the kid really sucks at that game.
Seven puppies were harmed during the making of this post.
Apple does not require a credit card to make free purchases. Its just the method to do so is obscure, and they would rather you not setup your apple id like that.
The source article said the kid had the father's password and used it to make purchases.
why can't people just stop giving their children hundred dollar gadgets? why can't he not tell his son his password and why does his son spend six days playing this game? go make your child play outside or read a book and you won't get a bill.
What, like this and this ? Via Settings > General > Restrictions
Then you could do a DoS attack on every iPad/iPhone you get into your hands.
Just download as much apps as you can: memory full, no mails can be received anymore, data plan wrecked ... etc.
No idea why so many people always think: the default way how Apple is running stuff is wrong (same idiots who always complain that programming Java is to complicated because Sun 'invented' to many Exceptions)
Cost free eBook I read (by iBook/Kobo/Amazon/ObookO/Gutenberg etc.): "The Green Odyssey" by Philip Jose Farmer.
I feel IMHO should be banned on any game targeting an audience below 12 years old. At the very least in-app purchases above a certain amount or accumulated amount should require external authentication, to prevent this exact scenario.
As for the 'in-app purchase are evil' subject, it is because you'll frequently get a free app and then find it goes on to nickel-and-dime the whole experience. What is the real price of a free app with in-app purchasing? Here we saw it was potentially well above $5000. At that price $60 console games look cheap.
Jumpstart the tartan drive.
The real WTF is that you can possibly run up a bill that large in just 6 days with a free to pay game.
Every other news outlet covered it days ago. Slashdot is lucky to post stories within a week of them breaking.
Only the State obtains its revenue by coercion. - Murray Rothbard
Why would you post all of that, and why did anyone mod you up insightful??
All of your questions are answered in the article.
Also your suggestion of having a password is incorrect as a solution. It did have a password to the store. The child memorized his fathers password and typed it in each time to make these purchases.
At least Apple has a decent refund policy for kids inappropriately incurring charges. On the other hand, Microsoft does not allow refunds for its X-Box games. I say "kudos" to Apple, and "Blahh" to Microsoft.
Know what your kid is doing on the computer/tablet/etc. It's not a trained babysitter.
Yet as a parent, I get it. We're fairly conservative, we limit screen time but it's a HUGE magnet for kids and it's easy for non-technical parents to not realize their kids can spend real money or how to block it, and kids aren't stupid, they can guess passwords. Our son figured out my wife's password (observing her typing) and ran up $90 on iTunes before we caught it. Kids are impulsive.
That being said, we paid it and made him pay us back through extra chores accounted on a big sign on the fridge and a loss of access to the iPad. We didn't ask for a refund because we owned the problem and of course getting the refund would be a time consuming headache in and of itself.
That being said, in-app purchases are bullshit. They degrade the quality of all apps by masking their true cost and lack of basic quality. Apple's controls are really weak, especially for parents, and there should be a way to set spending limits that protect the parent and the kids.
The $6k refunded by Apple is bullshit compared to the thousands of parents who have paid the $90 like us, and I'm sure Apple just knows a lot of people eat $$$ in unwanted in-app purchases and it's part of the model. They don't *want* more controls.
I'd like to see Apple eliminate in-app purchases completely. Developers should price their apps up front, release multiple versions if they want multiple price points. Shitty apps and especially games that do nothing without a ton of in-app purchases should die. I don't even bother with games at all anymore because they're all rigged to be mostly unplayable without upgrades, and I tend to avoid apps of any kind that flog upgrades via in-app purchases. It's a crappy racket.
Thanks for the apple bait - it wouldn't be 2016 if you hadn't started this. Next troll please...
Frankly this is an expensive lesson but this day should pay up and learn it well.
It may be hard for some of us here on Slashdot to understand, but not everybody out there is a technology expert, skilled in the configuration and handling of their devices. So while some of us might like the idea of an ignorant dad being tarred and feathered for his lack of technical expertise we have to ask ourselves is that really the society we want to live in? Should we all be subject to fines for lacking technical expertise in various fields? I don't know about the rest of you, but I for one am not an expert on everything and I'd prefer not to live me life vicariously as a giant game of "gotcha". If a game is going to have in app purchases there needs to be an admin password to enable them each time the game is run and an ability for the admin to set limits, either by session or time period, on purchases when allowed. In fact, Apple should want to do this because it would help them to further centralize and control payments through their Apple Pay service.
There is no story here. This happens all the time. Apple will refund your money no questions asked. People are trying to make this out as a security issue, but it isn't as long as we're talking about Apple devices. Again, they will refund your money no questions asked. Who cares. As much as I hate the company they have great customer service from what I hear from other people.
My eldest son recently got a paid xbox live account, and his son racked up about a thousand bucks of charges in one day before my son even had a chance to set up the parental locks on the device.
He got a refund after telling them what had happened... it was still was a bit an eye-opener for him though. Really, I think that the biggest reason that things like this happen is because while it is obvious to the parent that it costs real money, it might not as obvious to the child, and it also may not be obvious that permission was even needed unless this is explicitly clarified ahead of time.
File under 'M' for 'Manic ranting'
Frankly this is an expensive lesson but this day should pay up and learn it well.
You don't need to pay to have the lesson well learnt. A serious near miss is enough to change a behaviour, and getting a fat bill in the mail can very quickly make people realise they were financially left open.
But the parent does have a point. While it's their own fault having their credentials handed over even a bank or a credit card company often has the ability to prevent out of pattern transactions, and quite frankly suddenly blowing $5900 on small in game purchases in a single game should trigger some kind of anti-fraud action.
the kid memorized his dad's itunes password
Snowden and Manning are heroes.
It seems only fair. It will protect consumers from excessive charges while allowing companies to make some money.
And if Apple and Google refuse to do it voluntarily, we can always force them to do it with laws. (Screw them, they tried to stagnate wages via a conspiracy as well as cause a flood of visa workers.)
People can do the same type of "DoS attack" by watching Youtube videos and recording pointless video.
WHO demanded fee-to-play (they certainly aren't free) games? Nobody I know fucking did, and most I know hate it.
First they took local LAN play, so you could only play when online.
FTP is basically just a scam to hide the real cost of a game, be it free install or otherwise.
On tablets etc, games didn't *require* paying of course, unless your actually wanted to progress beyond a certain point.
Meanwhile on PC/console, we got unlockable "achievements", which was kinda cool until those became necessary to unlock items in the game.
Then off course, came the ability to "pay" for unlocks, so you had the ability to play 10,000h for a sniper scope or pay in order to compete with the fucking rich kids who bought them at $50
Back to tablet, oh now we're not charging you money, you get game "credits" (which of course your can purchase) to obfuscate the cost of things further.
Lastly, let us not forget DLC. What used to be legitimate add-ons a year or so after release became 0-day nickel-and-dime cash grabs to get a full game.
Tell me, when did we ask for this shit? Because it seems to me that as soon as the industry see dollar signs, every fucking game went there. EA was the biggest sell-out, but with them and other big names buying out any game studio that produces a decent product, your choices are pretty much limited to whose dick you want to take up your ass, and with how much lube (lube available in micropayments of $5/application).
He should pay $6000 for 6 DAYS of use by a 7 year old?
What opportunistic bottom feeding scum you in-app micro-millionaire psychologically predatory game writing ogres you are.
And I suppose if he doesn't or can't pay up, he should fork over the kid so you can eat him in you pie?
Well, he did get his money back, and learned a lesson. Fair? Oh and now also he's forever known on the internet as an inattentive parent.
EDIT: Had to type a security word just to say this post, at least make the process more secure than that when money is involved.
On newer Android versions, you can have multiple accounts on a device. Personally, what I'd like to see in general is a "restricted" account that is tied to a master.
In the restricted accoint, kids etc can see and play their games. If they want to install something, it sends a request to the master detailing "Timmy2005 wants to install game 'Jurassic Pork' on device 'family tablet'. Rating PG. Cost $0" or "Timmy2005 wants to make a purchase via app 'Jurassic Pork' for $50, details: upgraded tyrannosaurus"
At that point, little Timmy can't complete the transaction until dad authorizes it via his account/device (with password etc).
"Why didn't they email me to check I knew these payments were being made? I got nothing from them."
Why exactly is it any company's problem that they check up on whether you are an idiot or not ? You agreed to bought the device, agreed to terms and conditions , and gave them your credit card. Now they much check if you weren't being a drooling imbecile when you did all that ?
Entia non sunt multiplicanda praeter necessitatem.
The details in this article make absolutely no sense when one actually reads them with a little attention.
But then again, nobody cares about the details since the devil is in them, and there is no money to be made on truth except when there has already been an abundance of lies, and then it is just to soften up the pain and drain which it is causing.
point is, once it is broken, let it die, and let those that broke it die with it.
I would be happy to, considering what I know and have seen.
Proof once more that karma is a bitch that only cares about her own pleasure when it suits her.
I agree with everyone saying "stupid Dad" for giving his kid access like that but I don't have to spend anywhere near that to get a fraud alert from my credit card.
It happens every once in a while. They call me and leave a message saying "Call the fraud department as soon as possible". I call the main number on the back of my card (in case it's a phishing call), they transfer me to the fraud department and go through the questions:
"Do you still have the card in your possession?"
"Did you make this charge? This charge? This charge?"
Last time they went through about 5 charges, 3 of which were valid (and usual), 2 of which were fraudulent.
They cancel the card and I receive a new one the next day. The only "inconvenience" is I couldn't use that card for about 24 hours."
Simple and it limits fraudulent charges. The bank and I are both happy.
https://support.apple.com/en-u... You have two password options to choose from with paid and in-app purchases: Always Require: When you make a purchase, you'll always be asked to enter your password, even if you're signed in with your Apple ID. Require After 15 Minutes: When you make a purchase, you'll be asked to enter your password only every 15 minutes. You can turn off password protection for free items on your iOS device or computer if you don't want to enter your password when downloading free songs or apps, but you can't completely turn off password protection for paid items.
It's also bullshit that you MUST provide a credit card when creating an Apple ID to use the App store - even if the only thing you're ever gonna do is get iOS updates and FREE apps that are advertising supported like the Weather Channel's or even XCode.
I got around it by creating an ID with a desktop computer on the Apple website. I don't know if one can still skip providing a payment method there.
Apple has left a very bad taste in my mouth regarding their products and business practices.
Because the kid has the iPad with an email client set up. So when the query comes through from the fraud department, the kid just answers, "All is well. Pay it."
Have gnu, will travel.
You can buy "prepaid" cards to load finds for purchases made via their respective "stores".
I cannot imagine any situation where you would register a real world credit card to allow direct charges with either of them.
It's sad that people blindly accept that giving a service provider direct access to their credit card or bank account number is a suitable way to pay anything, and its what leads to situations just like this one.
My son has an iPhone. It has a preloaded balance. It CANNOT spend anymore than that. If he runs low he can ask me for a another iTunes card.
I have an Android phone. Same setup - preloaded balance that it CANNOT exceed. It does not have the ability to use anymore than the balance that I have loaded, which I (and ONLY *I*) can replenish as needed
For any service that will not bill any way OTHER than to a credit card, or for any online purchase, I use this:
https://www.bankofamerica.com/...
They probably should, just for PR reasons. Then the next time this happens, they can put out a statement saying essentially "Don't look at us. This moron told his kid his password AND told his kid his credit card number."
What gets me is the number of purchases: "65".
Which means these are worlds away from normal micro-transactions. The average payment was somewhere around $100.
Troll is not a replacement for I disagree.
A couple of years ago Google definitely did NOT ask for a password by default. (and that after Apple has lost a case in court on remembering passwords).
So wonderful "clouds and ships" game my kid was playing managed to charge me 9.99 Euro within minutes after I've bought something from an app store USING MY BLOODY PC.
I hope his father kills him. Too bad it's not summer, because I'd lock him in the car under the sun and let el turdo cook to death.
It has one. Just change the logged in store account to the kid's account. Problem solved.
$6000 dollars and that probably didn't even buy the full version of what amounts to one of the cheapest games out there to produce (a craptacular low resolution iPad game for Christ sake)..
They are scamming people to death and this guy was just the latest and greatest victim.
Its in the league of the phone company trying to Bill someone multiple grand for text messaging or data usage which used to be a thing. When text and data don't cost hardly anything. With no warning to the consumer their Bill was sky rocketing with every use of their device.
ob.com
Google Play had this Year's End promotion thing, and you could get Minecraft Story Mode for 0.99EUR. However, that was only episode 1 out of 5. There was no indication how much it costs to get the complete package from the storefront. There were only some user comments in the store pointing out it was around 30.00EUR. If you want to watch the whole story, you need to pay for the complete package, I am afraid.
And all you write really means that people like you NOT asking for refunds are you huge issue. You financially support Apple's questionable behaviour and real scammers, directly and financially.
I understand not wanting to bother for 90 dollar, but you very much are part of the problem.
Because the game's developers didn't write the code that handles in-app purchases.
Yes they did, you have to write a fair amount of code to support in-app purchases - Apple has an API but that doesn't do much of the messaging you need to do around making purchases or restoring them.
There is in the end a gateway where a dialog is pretty clearly presented saying you will be charged real money...
My question is why is it not really the fault of the kid? No way with the alerts that pop up did that kid not know he was spending real money, no matter how the game tries to obscure that fact.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
The whole iOS phone and tablet market is a time- and money-wasting machine. The new opiate for the masses. There is nothing cool or hip about it.
Why is it their job to police adults? What happened to taking responsibility?
( and before you said ' it was the kid ', its still his account.. )
Yea, you're totally right. Taking responsibility for your actions, and those of your children is a problem.
The problem is that assholes like you think that its someone elses responsibility to parent for your children.
Grow up and be responsible for your actions, twit.
Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
This is the main reason that I believe Microsoft went to the tile/app Metro interface with Windows 8 and kept it in the Start menu in Windows 10. They really really want to make extra change with Store apps. While refunds occur when idiot kids charging excessively, it's still easy money and a shame for the big three to push freemium apps that can autocharge you.
Does iPad let you have two separate user accounts, like Android and Windows? As in a separate account for adult and child?
The people who are complaining loudest have probably never used an IOS device, this is just a case of Apple Bashing by people who choose to be deliberately dishonest/ignorant.
The incident that caused us to worry about these (and enable passwords for everything) was an in-app subscription to Pandora. It was a PITA to figure out how to cancel it and trying to get a refund turned out to be a complicated process. I got it, but the time I spent sorting it out was definitely a money loser.
I think the $90 was spread over a half-dozen different apps and several in-app purchases, I can only imagine it would have been hours worth of work to try to get refunds for all of it.
It's just like every other systemic ripoff in life, "they" rig it for maximum complexity and frustration just to keep people from obtaining refunds. Me wasting 3-4 hours trying to get refunds for my $90 really wouldn't change the system at all.
I think what actually might would be a kind of a subterfuge campaign of deliberate multi-thousand dollar iTunes bills made public as part of a publicity campaign to demonstrate how close to a scam in-app purchases really are, especially games and especially games oriented towards kids.
It's mostly Whales. Obsessive compulsive types with mental issues. A large percentage of the revenue free to play makes comes from these folks. I think the point the Grandparent was getting at is that these games survive by taking advantage of people with varying degrees of sanity. As a society we like to think that we protect those kind of people. We don't.
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
i played that game anything that cost money is clarly labeled so. the kid knew what he was doing.
Why didn't they email me to check I knew these payments were being made? I got nothing from them
Your own fault. If you set up a family group with your children, you'll get a request to authorise any purchase your kids attempt to make. Works fine, reasonably easy to set up. Stop blaming others for your own incompetence.
have some dignity. why let apple parasites get a cut. let the fuckers die and wait for an open app ecosystem.
Apple's job isn't to enable a marketplace for entrepreneurs to build apps including facilitating in-game purchases. No, Apple's job is to watch your unsupervised kid's behavior so you aren't hurt by your unsupervised kid using your stored credit card and your enabled in-game purchases on your iPad that you gave him so you didn't have to talk to him, teach him anything, or throw a ball in the backyard.
It's kind of hilarious to hear all of this handwringing over this so-called debt, since the child, as a minor, lacks the legal capacity to contract for the upgrades/charges and can simply walk away from the bill with no recourse by Apple/the game publisher. If Apple already had secured the money and refused to pay it back, then Shugaa would have an action against them for fraud.
This is first year contracts law stuff
Last Summer we had our cousin and her two kids stay with us for a week. The boy at some point asked my wife to buy him something on his Android phone for $5, so she plugged in her payment info. He apparently saved it or she saved it accidentally. Two weeks later she noticed numerous $49.99 charges to Google Play totaling just shy of $2,000.
When I saw the amounts, I assumed it was in pesos. How the fuck could the game rack up that much over just 65 transactions? In-app purchases all up in the 65 pound range for a free app? Wtf?
Something doesn't compute.
haven't we moved beyond the point where people can even rack up bills this high? It feels like rather than going forward one year we're going back 5-6 years. Games shouldn't be able to take this much money in the first place. This is the design of the "mobile game" that's "poised to takeover the video game industry" i keep hearing about? No game should ever be able to take more than $100 dollars anyway. Why should anyone spend 500 much less 1000 dollars on Candy Crush. It's insane.
For one.... wtf? How do you spend $6k on a game? What kind of money grubbing whore develops a game designed to suck that much out of kids? What the fuck does a person actually get after spending 6k? The idea that a game is so heavily monetized and aimed at children says a lot about the people who developed it. Scumbags.
Don't tell me they have every right, I don't disagree. However, I have every right to judge them based on what they do with their right, and they are fucking scumbags.
Secondly, this is what you get with these walled gardens. The entire "app store" mentality which puts monetization first and foremost leads directly to this bullshit. It may drive content, but it drives shitty derivative content that does little more than provide metrics to sell the app store to new victims.
If you want your software developed by scumbags, you want an app store. If you want good developers to be drowned out by abusive copies intended to extract every last dollar from every drop of creativity out there....you want a fucking app store.
"I opened my eyes, and everything went dark again"
Look on the bright side: the kid obviously has a bright future as a politician in the Demoncrap party.
Never save credit card info on a device intended to be shared with a child.
I don't even have a credit card and I've been able to download free apps... Are you sure?
iOS *has* a setting for that. And it even has the option for it to be no password for free apps for a short period of time after the password is entered, never, or always.
Miracles are also common (and hard to find.)
It's why you believe in the Christian God? Right? Right?
Documented evidence or STFU please.
This is precisely how Google Play works. No idea why the other app markets haven't figured this basic principle out...
Solid have set it up to require a password for all transactions. Or does Apple allow that? That's what I do on Android
I think there should be a verification before the in-game purchase withdraw money. I don't know how but there is a lot of options the developer can accomplish that task before the purchase made. Anyway thanks to Apply for refunded the father because it's a hug amount of in-game purchase never made before from a kid.
the password is needed to install free stuff / maybe (some are forced) app updates as well.
Updates are NEVER "Forced" on iOS.
Passwords are ALWAYS required on iOS for interactions with the App Store. The only exception is if you have already entered your Password within the past 15 minutes, AND you have changed the Default setting in iOS (the Default is to Require a Password EVERY. SINGLE. TIME.).
Does iPad let you have two separate user accounts, like Android and Windows? As in a separate account for adult and child?
iOS doesn't have separate user accounts; but the App Store DOES.
The problem here was that the Parent gave up HIS Password to his kid.
Parent was entirely to blame, period. Apple was just nice enough to give him his money back.
So rather than being responsible, he gives his password to his son. Then he bitches when his son uses the password.
Sounds like a problem that is easily solvable: don't give your password to your son, and instead monitor what he is doing. Note, this applies to many things outside the scope of this conversation - it's called "responsible parenting."
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
Probably patented =-P
Slashdot still doesnâ(TM)t support Unicode after it was added to the HTML standard in 1997.
AFFLUENZA !
And that changes what? I bet you $1000 the kid knows the freakin' password. (even if he's not supposed to.)
I don't know how their Apple account is setup, but mine emails me receipts of every "purchase" (even for $0.00)
It's a business model. The dad was able to get the money back - what about all those who don't realize, till too late, what they are getting into. Pay 2 Win is a game available on Steam for $4.99 - or you can just check out the YouTube review here https://www.youtube.com/watch?v=C4XZwfV2lT8&ab_channel=xxSnEaKyGxx.
While I agree with you that this was a stupid thing for the parents to do, I think you may want to consider that much of our society is technologically ignorant. My teacher way back in elementary school used to say "you can give a monkey a calculator, but that doesn't mean he can do math." I feel much of our society is that monkey with a calculator, they know what buttons to hit to get what they want, but they do not understand how/why it works and even fewer understand the deeper implications of their actions. This isn't due to a lack of intelligence, but a lack of needing to know and a lack of interest. My guess is the parents don't think of the power of the "toy" they hand off to their kid, because to them it is just a tool of convenience and at that moment the most convenient use is to pacify their kid.