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Celebrating '21 Things We Miss About Old Computers' (denofgeek.com)

"Today, we look back at the classic era of home computing that existed alongside the dreariness of business computing and the heart-pounding noise and colour of the arcades," writes the site Den of Geek. An anonymous reader reports: The article remembers the days of dial-up modems, obscure computer magazines, and the forgotten phenomenon of computer clubs. ("There was a time when if you wanted to ask a question about something computer related, or see something in action, you'd have to venture outside and into another building to go and see it.") Gamers grappled with old school controllers, games distributed on cassette tapes, low-resolution graphics and the "playground piracy" of warez boards -- when they weren't playing the original side-scrolling platformers like Mario Bros and Donkey Kong at video arcades.

In a world where people published fanzines on 16-bit computers, shared demo programs, and even played text adventures, primitive hardware may have inspired future coders, since "Old computers typically presented you with a command prompt as soon as you switched them on, meaning that they were practically begging to be programmed on." Home computers "mesmerised us, educated us, and in many cases, bankrupted us," the article remembers -- until they were replaced by more powerful hardware. "You move on, but you never fully get over your first love," it concludes -- while also adding that "what came next was pretty amazing."

Does this bring back any memories for anybody -- or provoke any wistful nostalgic for a bygone era? Either way, I really liked the way that the article ended. "The most exciting chapter of all, my geeky friends? The future!"

467 comments

  1. I miss software that works. by mcmonkey · · Score: 5, Insightful

    Any old 8 or 16-bit software from decades past, if we have any of that software around today, it still works. And all we'd need to run it was the appropriate hardware.

    Software you buy today, might not work in 6 months. It almost certainly, like 99.99% certain, won't work in decades. And if it even works today as you buy it, it only works when it can connect to some authorizing server. So we have no idea, literally no idea what is required for current software to run. You have the software, the hardware, an internet connection, and some mysterious something out there on the other end of the wire.

    So what do I miss? I miss software that works.

    1. Re:I miss software that works. by Rosco+P.+Coltrane · · Score: 5, Interesting

      Hmm, I think memory is failing you here. I clearly remember many, many programs randomly crashing and taking the entire OS with it - and losing hours of work in the process, having to fiddle with hi memory and extended memory in DOS for hours to get some half-assed program to work, installing version after version of certain buggy drivers and goofing around with interrupt jumpers to get a somewhat stable system, etc etc etc. And the worst thing was trying to figure it all out on my own, without any internet forum to help me out.

      It was fun at times, but mostly frustrating. I sure ain't missing those days...

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    2. Re:I miss software that works. by Anonymous Coward · · Score: 0

      And yet, your complaints are all hardware related.

    3. Re:I miss software that works. by rfengr · · Score: 1

      Uh, memories. Though I remember the 1st full 32 bit program I had was Comanche helicopter simulator. No fucking with DOS or memory. Just boot off a floppy. Pretty amazing game.

    4. Re:I miss software that works. by WalrusSlayer · · Score: 1

      So what do I miss? I miss software that works.

      That works where? On an original Commodore Green-Screen? An Apple-II? A TRS-80? A Commodore 64? A VIC-20? An Atari? One of those Sinclairs with the hex keypad?

      I hear ya, but remember that back then it was just a given that software worked only in one environment. The ultimate walled garden. The notion that software would run on anything else beside what it was written for was all but science fiction.

      And as another person pointed out, we're talking the days when memory mapping was non-existent. I personally wasted hours of my life trying to track down a stray pointer gone awry in my code, since the goddamn DOS machine would just simply corrupt memory and then eventually fail in code that was thousands of lines away from where the actual problem was. I sure as hell don't miss that.

    5. Re:I miss software that works. by Anonymous Coward · · Score: 0

      Not really. Very few home computers of the era had memory protection. For example Amigas had a fully mutlitasking OS with a preemptive scheduler, but had no protection from one process trashing another, or even bringing the entire OS down. They could be moderately stable if you were really careful, but any bug in any program was likely to guru on you.

      DOS / early Win PCs had no multitasking, but were still susceptible to crashes from buggy software.

      Ditto with early Macs, and Ataris.

      There were a lot of great things about those days, but stability was not one of them. My modern Debian desktop will stay up for a year without troubles even running complex 3D games and any and all kinds of desktop software.

    6. Re:I miss software that works. by Anonymous Coward · · Score: 0

      It looks to me that they are related to DOS being designed around the 8088, so it took workarounds to handle more memory than 1MB. So it's both software-related (DOS was shit) and hardware-related (the original IBM PC was shit). But mostly DOS was shit.

    7. Re:I miss software that works. by Rosco+P.+Coltrane · · Score: 3, Interesting

      No, I'm saying software back then was buggier than it is today overall - either shoddily coded, taking certain OS settings for granted, or using undocumented system calls - in an environment where any old rogue program could do anything it wanted or take down the entire system. Anybody who remembers software working better back then remembers wrong.

      Incidentally, to the credit of Microsoft, Windows was a masterpiece of backward compatibility for a long time, considering the amount of badly coded 16-bit and 32-bit shit programs it had to run properly.

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    8. Re:I miss software that works. by epyT-R · · Score: 1

      If you ran winNT, OS/2, or linux on a 386/486, you had those things.

    9. Re: I miss software that works. by Anonymous Coward · · Score: 0

      I don't remember such problems on Commodore or old PCs.

    10. Re:I miss software that works. by Anonymous Coward · · Score: 1

      If you ran winNT, OS/2, or linux on a 386/486, you had those things.

      But those are quite new things. None of them existed in the early days of home computing, which started around 1977 +/- a few years. Linux (early, difficult to use forms without much software) came a full 15 years later, and 7 years after the Amiga 1000. Different era. The early home computing days had no memory protection for the vast, vast majority of systems people owned personally.

    11. Re:I miss software that works. by ShanghaiBill · · Score: 1

      I clearly remember many, many programs randomly crashing and taking the entire OS with it

      Me too. I remember not just rebooting, but power-cycling, several times per day. Software is way more reliable today. I am typing this on a Macbook with 57 days of up-time, and the last reboot was for a software upgrade, not a bug.

      I sure ain't missing those days...

      Me either. I'll take a 2.7GHz i5 with 16GB of RAM over a 4.77 MHz 8088 with 64KB anytime.

    12. Re:I miss software that works. by Anonymous Coward · · Score: 0

      You don't understand his complaints.

    13. Re:I miss software that works. by epyT-R · · Score: 1

      Yes, that's true, but I included up to the pre 2000 era because I think even in the 90s there was plenty of 'it should run forever' ethic in the software world.

    14. Re:I miss software that works. by rtb61 · · Score: 4, Insightful

      Memories, WTF, what I miss most is digital freedom. The POS state of affairs with corporations and governments spying on everyone all of the time is fucking bullshit. Can not trust hardware, can not trust software, can not trust the network, is has all become a digital steaming pile of bullshit. Digital rights is a joke foisted upon as by the pigopolists, rather than being the rights of individuals and their digital freedom, it is the right of corporations to fuck over individuals, this fucking shit has got to stop!

      --
      Chaos - everything, everywhere, everywhen
    15. Re:I miss software that works. by Anonymous Coward · · Score: 0

      I think you're looking a decade newer than the rest of us.

    16. Re:I miss software that works. by Anonymous Coward · · Score: 0

      Can not trust hardware, can not trust software, can not trust the network, is has all become a digital steaming pile of bullshit

      Yeah :(. What can we do though? The teeming masses put up with it and don't even think that anything is wrong. They keep buying the stuff that's the problem and won't use the stuff that isn't, because it hasn't an ad campaign behind it to tell them what to do.

      We didn't get here in one step. We got here in a million little steps, and each one required people to make it succeed in the marketplace. I don't think they're going to stop now. The future is fucking bleak.

    17. Re: I miss software that works. by Anonymous Coward · · Score: 0

      I don't remember such problems on Commodore or old PCs.

      Commodore computers were among the best f the era. I still have my Commodore VIC-20 and related peripherals

    18. Re: I miss software that works. by Anonymous Coward · · Score: 0

      We're talking pre-msdos. We're talking Apple dos 3.3 or prodos.

    19. Re:I miss software that works. by Anonymous Coward · · Score: 0

      FPGA computer/console/arcades are the accurate re-implementation of the core hardware (basically the only non-real bits tend to be the storage, since ancient floppy and casettes are fragile, if not difficult to fix.)

      There are several such projects. The best current commercial 8-bit system re-implementation is the Analogue NT Mini ($500) which is an accurate replication of the NES hardware in a FPGA, and has HDMI output. Jailbreak the firmware and you can emulate many more 8-bit console systems.

    20. Re:I miss software that works. by mykepredko · · Score: 3, Informative

      And yet, your complaints are all hardware related.

      No, Rosco's complaints are regarding a computer system that wasn't [fully] defined.

      "High" and "Extended" memory were two different things that resided in the same space. "High" was up to 384k that resided above the 640k standard memory limit. "Extended" memory was additional memory which also resided above the 640k standard memory limit but was paged and could be much larger than 384k. Some programs could access additional "High" memory while others accessed "Extended" memory.

      Things got more complicated when you had to make allowances for the BIOS memory that may take up the entire top 128k (IBM and other PCs with GWBasic) or 64k or, in some limited cases 8k as well as video memory that took up different spaces depending on whether or not a monochrome or colour adapter (or both) was installed and how much memory space they took up as well as whether or not they had their own BIOS chips. I worked on a few systems that had less than 64k available in this space which meant that "High" memory was basically useless, but you maybe able to get some value out of "Extended" memory for some applications (like Lotus 1-2-3). '286 PCs could simulate High and Extended memory with very buggy drivers.

      Then there were the IO port and interrupt selection switches and often you would have to deal with hardware that used interrupts which were already "allocated" (which meant they were listed as having a specific meaning in the "IBM Technical Reference Manual") and then redefine how other hardware interfaced to the processor. Sometimes you might have driver code which chained the interrupt handlers, allowing multiple devices to request interrupts on the same line.

      At the time students and other young'uns were given the task of configuring PCs and we usually had a book listing the configuration of the various options of different people's PCs and what they were running along with the PC tech refs and adapter manuals - it was department level IT and incredibly frustrating when a new version of software came in, somebody wanted to add a card (for a scanner, CD drive, new display, etc.) which meant figuring out the new memory, IO port and interrupt configuration and updating and testing the machine.

      NOT good times.

    21. Re:I miss software that works. by lucm · · Score: 3, Insightful

      I sure ain't missing those days...

      Me either. I'll take a 2.7GHz i5 with 16GB of RAM over a 4.77 MHz 8088 with 64KB anytime.

      Agreed. I remember the days before the ZIF socket. You'd put in a new CPU and either bend a pin, or worse, applied just a tiny bit too much pressure, and the computer wouldn't boot because something had cracked on the motherboard.

      Or you'd install a big software package that came on a bunch of floppies; only one of the floppies would be bad and the whole thing would be useless.

      No I don't miss any of that.

      --
      lucm, indeed.
    22. Re:I miss software that works. by Anonymous Coward · · Score: 1

      This. To be more specific, I miss computers that can keep up with my typing. Modern Windows even on my desktop with 64 GB of RAM, RAID 0 SSDs, and Xeon CPU sometimes can't keep up with my typing. My new MacBook can't either at times when it shows the spinning beach ball of death. My iPhone even has trouble sometimes, and I can't type that fast on it. I never had that problem on my C64 or Timex Sinclair computers which were the first two computers I used for a living.

    23. Re: I miss software that works. by Anonymous Coward · · Score: 1

      I disagree. We didn't have the "ship now, patch later" mentality driving design. So what shipped was usually pretty damn stable compared to today.

    24. Re: I miss software that works. by Anonymous Coward · · Score: 0

      I had a customer who was a professor at UNL. He had an IBM PC with an ega video card, a multi io board, a 4 input serial adaptor, an RLL hard disk controller and he just couldn't understand why it didn't ask work together.

      Something about 5 usable interupts, and 6 addresses didn't mean anything to him. His research Grant didn't give him enough money for a new computer and his days gathering. I had to make it work!!

    25. Re:I miss software that works. by gl4ss · · Score: 1

      ..crash the os? what os?

      what I miss is when I could buy a set of cds with linux on them and it would support all my hardware 100% - even the passive isdn card.

      and shit would just run, no need for internet either.

      what I miss is when something simple as a WORD PROCESSOR was at it's peak - all the menu options visible under dropdowns, nothing hidden - no magic gestures, except the standard single, double and triple click which were taught in school(in 4th grade I think. seriously, go ask some younging or even a fucking cs graduate what triple clicking on a piece of a text should do).

      what I miss is when people understood why some selections were double click to execute and BUTTONS were a single click. what I miss is when user interface CLEARLY noted which were buttons, which were multiple option choices and which were a single choice out of many options. I miss when operating system manufacturers wouldn't make colored text a hidden link in an effort to drive the user to click the choice they want - instead simply all the options were presented to the user clearly as they were.

      In short, the mouse driven graphical user interface was already researched to it's prime in 2000 - then they (ubuntu, gnome and microsoft) FUCKED it UP - microsofts case is particularly sad because they had actual research to back it up . now they have moved a little bit back to it in windows 10 from windows 8 debacle, but I still can't change all colors and texts to be accessible _to_ _me_ like I could in windows 98 or 2000.

      do you know why active desktop and widgets and shit has been tried sooo many times? there's always some fucker wanting to make a full day career out of a clock widget because he has no imagination and doesn't fucking understand that the fucking screen has already fucking at least one other place to see the current time!

      --
      world was created 5 seconds before this post as it is.
    26. Re:I miss software that works. by Anonymous Coward · · Score: 0

      Yet you could actually do and control multiple things with both the hardware, software, and OS. Today, not so much. Cannot control all the different 'non-primary' files, dll's, java scripts, drivers, etc nor clearly differentiate between different versions. Today you at the mercy of it it doesn't work, upgrade to latest everything and try again---if that fails you are screwed.

    27. Re:I miss software that works. by dwywit · · Score: 2

      Well, when your application software is allowed to talk directly to hardware, there's going to be some less than desirable results.

      OTOH, people got a *lot* of work done using programs like Wordstar, WordPerfect 5.1, Lotus 1-2-3, dBase III/IV, and so on.

      --
      They sentenced me to twenty years of boredom
    28. Re:I miss software that works. by justthinkit · · Score: 3, Insightful

      Progress has never been connected to one generation of hardware over another.

      I worked on an amazingly elaborate and Internet-preceding...TRS Model III BBS.

      I did all kinds of things on 8088s. And 80286/80386s. And 486s, Pentiums, K9, Core 2's & quads. etc.

      At no time did I wish I was only working with one generation of machine. Or one era of software, for that matter.

      Celebration is all about "what were you up to". I've always been up to all kinds of things, and computers of all eras simply helped me do that.

      The Internet routes around dictators and control freaks.

      Geeks route around crap hardware and/or software.

      If you want to celebrate something, celebrate computer geeks. If it wasn't for several generations of them, we all wouldn't be having this ole chat.

      --
      I come here for the love
    29. Re: I miss software that works. by Miamicanes · · Score: 1

      Except, OS/2 needed 16mb to *really* run every winapp in its own instance of WinOS2 without slowing everything to a crawl... which, circa 1993, meant chucking the 8x1mb SIMMs you had, and spending about $700 on 4x4mb SIMMs. Been there, did it. :-(

    30. Re:I miss software that works. by Anonymous Coward · · Score: 0

      You were 20 years late to the party talking about extended memory and shit like that. It took fancy bank switching to even deal with 128KB. Noobs, every one of you.

    31. Re:I miss software that works. by Anonymous Coward · · Score: 0

      emacs added spook.el 'a library for adding some "distract the NSA" keywords to every message you send.' Was released in August of 1988. It's been almost 30 years since anyone could reasonably think the "digital freedom" utopia you described existed (it never did).

    32. Re:I miss software that works. by Anonymous Coward · · Score: 0

      > "High" and "Extended" memory were two different things that resided in the same space.

      In the same sense that New York City and North America "reside in the same space", sure.

      > "High" was up to 384k that resided above the 640k standard memory limit

      No, that was the BIOS. In real mode, the x86 could actually address a tad over a megabyte, because of how it added its segment and offset together. This was a result of the address lines of the register.

      https://en.wikipedia.org/wiki/High_memory_area

      The upper memory area is the 384k you are talking about. When presented with a chip that could address a megabyte of RAM in a world where almost nobody had that much RAM, IBM made a PC spec that included the 640 RAM limit with the remainder 384 for ROM, memory mapped dudes, and later stupid expanded paging crap.

      https://en.wikipedia.org/wiki/Upper_memory_area

      Extended memory was the term for all the RAM you couldn't even address in real mode, and had to be in protected mode.

    33. Re:I miss software that works. by zephvark · · Score: 1

      Dude. The Microsoft DOS days made me considerable cash on FIXING all of the things that were completely wrong with the existing software. I'd make your EMS or XMS memory look like convenient RAM or a file system. It was a good time to be slicy-sharp in the computer industry. Watch me replace your display code with something that updates instantly. See my telecom code, fax engines, crypto, .ZIP handling, graphics.

      Those computers were slow and nasty. They were immense fun and modestly profitable.

      These days, I am not so much interested in being "pinball wizard". I'm bored.

    34. Re:I miss software that works. by Anonymous Coward · · Score: 0

      My parents upgraded to MS-DOS 6.00 (I'll never know how, likely a friend came with floppies and did it), conventional memory was the only thing we worried about and that was the case already with 5.0. With 6.00, memmaker worked great. You merely had to type 'memmaker', run it and maybe hit enter or a keyboard letter to confirm, then hit ctrl-alt-del and get > 600K after boot. We had a config.sys menu still, as a game launcher (or Windows, or nothing with memory options). We only had basic hardware though (VGA, floppy, hard drive, serial, PC speaker). On the next PC we had a sound blaster 16 and a CD drive, the sound blaster didn't need a driver.

    35. Re:I miss software that works. by Anonymous Coward · · Score: 0

      In not-USA land modems were rare and expensive. Even in the mid-90s spending a day or less online would have netted the equivalent of a $100 phone bill.

    36. Re:I miss software that works. by bickerdyke · · Score: 1

      or using undocumented system calls

      To their defense: The chances of a kernel update for the C64 that would remove, break or in any way modify those undocumented features were more than slim.

      --
      bickerdyke
    37. Re:I miss software that works. by Bert64 · · Score: 1

      A lack of memory protection actually did however encourage people to write better code, i found application software on the amiga tended to be quite stable or at least application software specifically written for the amiga and not ported from another platform.

      Unix however did exist in those days, it just ran on very expensive hardware compared to the home computers of the day.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    38. Re:I miss software that works. by Bert64 · · Score: 1

      All of that pretty much comes from the x86 architecture being poorly designed, other processors (eg m68k) and the platforms using them didn't have these problems.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    39. Re:I miss software that works. by Bert64 · · Score: 1

      The OS is much more reliable today, because of memory protection...
      The application software likely is a lot less reliable, you just notice it less because you only have to restart the crashed application and not the whole system.

      Memory protection was a thing back then too, it just required expensive highend hardware... Old unix, mainframe and vms systems from those days are probably still more stable than anything available today.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    40. Re:I miss software that works. by Anonymous Coward · · Score: 0

      You're too young. With DOS, the age of Microsoft crap had already begun.

      On the old computers, Microsoft was only the usually unnamed supplier of the BASIC interpreter.

    41. Re:I miss software that works. by Anonymous Coward · · Score: 0

      Even the C128 was almost perfectly compatible with every undocumented feature of the C64.

    42. Re:I miss software that works. by grumbel · · Score: 2

      Any old 8 or 16-bit software from decades past, if we have any of that software around today, it still works.

      You are kind of ignoring the gap that existed back then between computer architectures. All your C64 programs wouldn't work on an Amiga. You couldn't read the data that you saved on 5.25" floppies in your 3.5" drive either. Each new computer generation essentially meant that you had to start all your computing from scratch, neither programs nor data could be carried over. The easy data transfer via USB or the Internet just didn't exist back then.

      It took decades until we had working emulation and data formats and media that you could make work between different computer architectures.

      Also if you just stick to the same hardware and OS, your software will still keep running even in the modern day. Windows XP might no longer be supported, but it runs just as fine as an old Workbench on an Amiga. There is some software that wants to be online activated, but patches for that exist in most cases and it's not that big of a deal unless you try to play a MMORPG where most of the computation happens server side.

    43. Re: I miss software that works. by Anonymous Coward · · Score: 0

      This. If you're not approaching 50 there's no way you remember the beginnings of home computing.

    44. Re:I miss software that works. by ls671 · · Score: 1

      A lack of memory protection actually did however encourage people to write better code...

      What are you guys talking about? I had protected memory back then since I always installed a padlock on the computer case.

      --
      Everything I write is lies, read between the lines.
    45. Re: I miss software that works. by Anonymous Coward · · Score: 0

      And Linux on a 386 or 486 was free of SystemD. Those were the days.

    46. Re:I miss software that works. by Waccoon · · Score: 2

      While my Amigas had their problems, I never had anywhere near as many issues with those computers as I have today.

      For example, I've had the same installation of OS 3.0 on my Amiga 1200 for the last 25 years. It still works every time I boot it up, and never bitches about having to do maintenance service or does mysterious things in the background. I did copy the OS installation to a new hard drive without modifying anything, and the OS didn't scream at me to retype a license key or otherwise accuse me of piracy. Hell, most of the OS was on a ROM chip, but you could still patch it to the latest version by running the latest "setpatch" executable. The OS didn't needlessly touch or write files every second, so if a crash did happen, it wouldn't leave you with corruption or force you to do a complete filesystem check like Windows and the Mac did.

      I recently recaped the A1200 motherboard, and everything still works as well as the first day I bought it. I still use it regularly, and recently dug my A1000 out of storage for restoration. To hell with nostalgia syndrome -- they're still as enjoyable as I remember, and I still love them to bits.

      I used Windows at home once Commodore bit the dust, and used Macs extensively at my school. They were never the same, and they just got worse and worse over time, especially after Win2K. Even Linux, which always sucked, has never gotten to the point where is "just works".

    47. Re:I miss software that works. by Anonymous Coward · · Score: 0

      I remember trying a game demo and it hosing the filesystem causing me to reinstall WinME, which I did not mind doing, only it wiped my project I had just finished before trying the demo and had yet to submit.

    48. Re:I miss software that works. by zifn4b · · Score: 1

      Hmm, I think memory is failing you here. I clearly remember many, many programs randomly crashing and taking the entire OS with it - and losing hours of work in the process, having to fiddle with hi memory and extended memory in DOS for hours to get some half-assed program to work, installing version after version of certain buggy drivers and goofing around with interrupt jumpers to get a somewhat stable system, etc etc etc. And the worst thing was trying to figure it all out on my own, without any internet forum to help me out.

      It was fun at times, but mostly frustrating. I sure ain't missing those days...

      GP is not referring to DOS (see 8-bit). He's referring to much older computer like C64, Atari, TRS, Apple II's and stuff like that. GP is correct, these were more reliable. However, the reason why is because the hardware in all of these types of computers were standard. DOS, on the other hand, was for IBM PC Compatible computers which could have very diverse hardware (motherboards, video cards, sound cards, chipset, CPU, etc.) General purpose operating systems that could be hooked to unknown hardware that was supposed to conform to any number of standards to guarantee predictable operation is what made things very tricky. It is still quite tricky to this day. That particular computing problem is very difficult to solve in the general case.

      --
      We'll make great pets
    49. Re:I miss software that works. by AmiMoJo · · Score: 1

      Back then there were far fewer configurations too. In fact, a lot of software targeted exactly one configuration, say an Amiga 500. As such it was a lot easier to make software work reliably, especially games.

      Back then we didn't even notice the bugs sometimes. I had Double Dragon II for DOS, and early copies didn't give you any credits. You could start the game with 3 lives, and that was it. Managed to get all the way to the last boss, but could never beat him. Years later found out that other versions gave you 5 credits. On top of that there were bugs I did know about, like one enemy who could grab you and cause the game to crash.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    50. Re: I miss software that works. by Anonymous Coward · · Score: 0

      Also, fuck systemd.

    51. Re:I miss software that works. by TheDarkMaster · · Score: 1

      I think you did not understand the point of the mcmonkey. The question is not whether the software is stable, the question is whether it will works: Many of the current applications will not work in the future because they can not communicate with authorization servers that will no longer exist, to stay in one example.

      --
      Religion: The greatest weapon of mass destruction of all time
    52. Re: I miss software that works. by Anonymous Coward · · Score: 0

      What??? How much did you spend editing .bat and .sys files to fix memory settings, irq and dma? If you haven't than you are clearly not old enough.

    53. Re:I miss software that works. by GNious · · Score: 1

      Even back then, PCs were shite :)

      Meanwhile, my C= Amigas ran nicely and always did what I wanted them to do :p
      #Rosetinted

    54. Re:I miss software that works. by klubar · · Score: 3, Interesting

      Memory protection is not a new invention...

      Many computers from more than 20 (or 30, or 40) years ago had memory protection. Even some of the PDP-8 with it's 12 bit words had memory protection and could run effective cloud computer (aka, timesharing) back in 1973. Lots of other machines of that era including the PDP-11 had memory protection. In addition, many of the mainframes had memory protection and would run VMs in their own memory space (VM370, and I think some of the 360). You could even run VMs in VMs down 10 levels deep.

      Now you kids get off my lawn.

    55. Re:I miss software that works. by Chris+Mattern · · Score: 1

      Any old 8 or 16-bit software from decades past, if we have any of that software around today, it still works. And all we'd need to run it was the appropriate hardware.

      Heck, if you've got a decent emulator, you don't even neeed that.

    56. Re:I miss software that works. by Anonymous Coward · · Score: 0

      Oh, give me a break. Hours? Really? You're the one with a bad memory.

    57. Re:I miss software that works. by thegarbz · · Score: 1

      I miss software that works.

      I would miss that too if we ever had it.
      I mean we're getting there. At least these days when software doesn't work it doesn't nuke the entire system like it did in the past.

      I mean I would PRINT 10 "Hello World" But I'm not sure if I'm going to run out of memory or if I need to load himem.sys or whatnot.

    58. Re: I miss software that works. by Anonymous Coward · · Score: 0

      And if you think that's what the article is about, you are clearly too YOUNG.

    59. Re:I miss software that works. by Anonymous Coward · · Score: 0

      PDP-11 had an excellent memory architecture, which included (as you mention) memory protection. 48bit memory words if I remember correctly.

    60. Re: I miss software that works. by Anonymous Coward · · Score: 0

      Before that I was waiting in line to process my punch cards... Anyone pining for that age is a tool.

    61. Re:I miss software that works. by grimr · · Score: 2

      Actually, the 384k at the top of the 1meg address space was called the upper memory area (UMA). Confusingly enough the commands to load things there were called LOADHIGH and DEVICEHIGH, most likely because the high memory area wasn't "invented" when these commands were created.

      The high memory area (HMA) was the first 65520 (65536-16) bytes past the 1meg normal address space. It's 16 bytes less than 64k because the segment used to address it was FFF0. The program would have to turn on the A20 address line to address this memory and turn it off after. The reason for this is that some BIOS code expected the memory to wrap at 1meg like it did on the 8086. Eventually DOS could make use of this area as well for it's own code and data.

      Extended memory (XMS) was the stuff above 1meg. Unfortunately you had to copy data between extended memory and conventional memory which slowed things down. Because of this some programs used a trick of the 386. Someone noticed that the Intel documentation for the 386 said to set the segment limits back to 64k before switching from protected mode back to real mode. Why would you need to do this when the hardware could have enforced this? Turns out you didn't need to do it. You'd then be in real mode with 4GB segments instead of 64k segments. Any 32 bit instruction could then access all memory in the system. My favourite name for this mode was unreal mode as it's a word play on real mode.

      Then there was Expanded Memory (EMS) which was an add in board for the 8086 which paged extra memory into a 64k window in the upper 384k address range. On a 386 system you could emulate this using extended memory by using the page tables for those programs that needed it.

    62. Re: I miss software that works. by Gr8Apes · · Score: 1

      In 93 I had 64MB RAM and 2 1GB disks. It ran OS/2 2.11 very very well. Don't ask how much that cost....

      --
      The cesspool just got a check and balance.
    63. Re:I miss software that works. by Gr8Apes · · Score: 1

      Yes, that's true, but I included up to the pre 2000 era because I think even in the 90s there was plenty of 'it should run forever' ethic in the software world.

      Sun, IBM, Tandem, Cray, SGI, DEC, the list is long. What they all had in common was they did not run MS OSes. They also were not exactly home computers, even the smaller Sun/SGI boxes.

      --
      The cesspool just got a check and balance.
    64. Re:I miss software that works. by Anonymous Coward · · Score: 1

      Double Dragon II for NES also had no credits, you made do with three lives and the game was fairly unwinnable unless you were really good at platforming in the later part of the game. Did ancient Chinese castles really have disappearing platforms, pits and deadly spikes? Who ever thought installing conveyor belts that only send you falling to your death was a good idea?

      There was a trick tho, start the game in two player mode and beat the crap of your non-moving mate, stealing all his lives.

    65. Re:I miss software that works. by mykepredko · · Score: 1

      Thanx for the clarification - I mixed up Expanded Memory and Extended Memory.

      It's been a long time.

    66. Re:I miss software that works. by grimr · · Score: 1

      I have to disagree. The 8086 was well designed when you realize that backwards compatibility was a primary design consideration. It is assembly language backwards compatible with the 8080.

      Now the 80286 in my opinion was the poor design. They should have dropped the segmented memory model in protected mode and gone flat 32-bit address space. They fixed this in the 80386 (among other design mistakes) but it still retained the stupid segmented architecture in protected mode most likely for backward compatibility with the 80286.

      It wasn't until AMD with x86-64 that eliminated the segmented architecture in 64 bit mode (the FS and GS segment registers are still there in a reduced form as operating systems used them for thread related information).

    67. Re:I miss software that works. by Anonymous Coward · · Score: 0

      Argh! I was living a contented, peaceful life having forgotten all that stuff.

      Now I'm going to have nightmares and end up back in therapy. :(

    68. Re:I miss software that works. by MooseMiester · · Score: 1

      In the PC world definitely. In the PDP-11 mini-computer world where I spent my days definitely not. If one found a bug in the operating system, or compiler, or vendor supplied tool it was a VERY BIG DEAL. Today we accept crappy software as normal.

      --
      Murphy was an optimist
    69. Re:I miss software that works. by Anonymous Coward · · Score: 0

      I remember trying to install new hardware back in the old DOS days and you were instructed to assign it an IRQ interrupt that was free and available. Are you kidding me? What free IRQ, it doesn't exist!

    70. Re:I miss software that works. by thinkwaitfast · · Score: 1

      celebrate computer geeks

      It used to be about this. Now it's about some business leader, political movement or environmental outrage.

    71. Re:I miss software that works. by Anonymous Coward · · Score: 0

      "High" and "Extended" memory were two different things that resided in the same space. "High" was up to 384k that resided above the 640k standard memory limit. "Extended" memory was additional memory which also resided above the 640k standard memory limit but was paged and could be much larger than 384k. Some programs could access additional "High" memory while others accessed "Extended" memory.

      Close, but not quite.

      There was "expanded memory", "extended memory" and "high memory".

      Expanded memory was memory that was outside of the normal address space, and typically resident on a memory card plugged into the expansion bus. To access the memory, you had to map something called a "page frame" that was reserved address space between 640K and 1024K. The controller for the memory card would map a view of memory into the page frame where it could be accessed by software. Early versions of expanded memory required exactly one 64k page frame. Later versions could have a variable size page frame made up of 16k pages.

      Extended memory was resident memory beyond 1MB in the address space. This memory is addressable on 80286 and later processors when the CPU is in extended mode or virtual mode (virtual mode is 80386 or later). MS-DOS ran in real mode, which made extended mode unusable for most software. Some software would put the system into extended mode for direct access to extended memory. Also, Windows could access extended memory directly. Finally, there were expanded memory emulators that could create a page frame and map extended memory for use as expanded memory in real mode, without the need for an expanded memory card.

      Finally, "high memory" is a quirk of the segment offset/addressing that the x86 processors use in real mode. The amount of addressable memory with segment/offset leaves a 16K chunk right at the top of the 1MB address space that can't be reached. Later versions of MS-DOS had the ability to load a portion of the OS into that 16k space, thus freeing up a bit of memory in the lower address ranges.

      Oh, and everyone thinks of the "640k limit". The hardware actually supported 1MB. Limiting the address space for normal software to 640k, left 384k for use by hardware expansion cards (like the expanded memory cards, above). When software grew to the point that 640k was a painful limitation, that's when all of the fiddling with expansion memory, extended memory, and high memory came about.

    72. Re:I miss software that works. by grimr · · Score: 1

      You also mixed up high and upper as well. :)

    73. Re:I miss software that works. by whitroth · · Score: 1

      Oh, you mean like Lotus 1-2-3, where I had to unload *everything* else to fit into 640k?

    74. Re:I miss software that works. by Anonymous Coward · · Score: 0

      I'm saying software back then was buggier than it is today overall

      Is that why my son has to wait 30 minutes after he buys a newly released game for his xbox for a patch to download and install?

    75. Re: I miss software that works. by Anonymous Coward · · Score: 0

      You're a tool. This about microcomputers, not mainframes.

    76. Re:I miss software that works. by Marxist+Hacker+42 · · Score: 1

      I agree, you're looking a decade newer than the rest of us. We're talking 1977-1986 era, you're talking 1986-1996 era. By then, OS had gotten so complex it had to be loaded off of disk instead of stored in Rom. 1977-1986 era had an entirely different type of memory protection- the Operating System, including the primary programming language, was stored in ROM and thus could simply NOT be overwritten by a rogue program. It also only allowed one software program other than the operating system to run. Add in software that was delivered on cartridge ROM itself, to better utilize small ram sizes for DATA (my first machine was 16kb maximum RAM size, unless you wanted to spend over $1000 to up that to 48kb) and there was no need for any other memory protection.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    77. Re:I miss software that works. by Reziac · · Score: 1

      I suspect it's the other way around -- software today is buggier, but the OS it runs on is more forgiving, and far less likely to be taken down entirely by the software.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    78. Re:I miss software that works. by walterhpdx · · Score: 1

      Until I started writing professionally, I wrote everything I ever wanted to share/publish/etc with vi. And until elm finally went by the wayside, I used it for email. Kinda miss those days.

    79. Re:I miss software that works. by mykepredko · · Score: 1

      You know what they say, memory is the second thing to go.

      And I wish I could remember what the first one is.

    80. Re: I miss software that works. by Slider451 · · Score: 1

      Yes. I bought a Gateway in Jan. 95. Pentium 90, 16 MB RAM, 1 GB hard drive. I was the first of my friends and co-workers who had a 1 GB drive for a home computer.

      If you had 64 MB and two 1 GB drives in 93 you definitely spent some $$

      --
      Nostalgia isn't what it used to be.
    81. Re:I miss software that works. by Rakarra · · Score: 1

      having to fiddle with hi memory and extended memory in DOS for hours to get some half-assed program to work

      Yeah, on the IBM PC world, from around the mid-late 80s to mid-90s were a dark age in terms of memory management. Once programs started really needing more than 512kB of memory and you had to mess around with extended memory managers.

      Or you had programs like Ultima 7 which you had to cold-boot into a plain dos session because the game came with its own memory manager and conflicted with anything that was running.

    82. Re:I miss software that works. by Anonymous Coward · · Score: 0

      In between 5.25" and 3.5" floppies - I had both in my machine when I decided to migrate my data to 3.5". No problem - after all my 5.25" floppies were copied over, I retired the lot. Programs were in BASIC to begin with - which was directly translatable (as long as you weren't poking and peeking memory locations - in which case you also had to do a bit of integration/modification work to make it edible by the new hardware). As the years moved on, and DOS and Windows, and then other binary formats took hold - the strategy turned to emulators or virtual machines as the solution. I have VMs running Windows and DOS that I use to run binaries for those old applications and games.

      As for data, early on I decided that I wanted to keep critical files in a common format that I knew would be readable in the future. I started off with ASCII - and had no problems moving files from one machine to the next in that format, then I moved to .RTF format. Today I've taken that a step further and new files are kept in XML format. In any case, I have files from my early years still readable today.

      Vint Cerf has been championing the idea of 'Digital Vellum' - technologies to preserve our software and data for the future so data doesn't loose meaning because there is no machine to run its program on - what he refers to as the Digital Dark Age. Here is Mr. Cerf talking about it on youtube, and here is a document and abstract on the concept.

    83. Re: I miss software that works. by Gr8Apes · · Score: 1

      It was a Gateway, 486. EISA motherboard. Absolute cluster attempting to run Windows with Smartdrive on that thing. Smartdrive would wipe the EISA configuration on startup. Installed OS/2 and never looked back. Win NT 3.1 was an unusable mess. Win NT 3.5 was almost as bad. OS/2 2.0 wasn't awesome either. Yes, I went through more than 1 round of fun with those systems.

      --
      The cesspool just got a check and balance.
    84. Re: I miss software that works. by Gr8Apes · · Score: 1

      Well, it was less than half the cost of just one of the SGI XZ (or Elan? long time ago) graphics cards that was on the same purchase. We got a deal because we bought 2 systems plus 2 cards - $25K per card. Then again, everything was bulk buy on the 486s too. The 486 was a work computer, but wow did it totally skew my expectations for my home systems for years.

      --
      The cesspool just got a check and balance.
    85. Re:I miss software that works. by armanox · · Score: 1

      Oh G-d...Office 95, on 28 floppy disks. I think I have a Windows 95 floppy set around here somewhere too (plus a couple of DOS 6.22 (3 floppies) and Windows 3.1/3.11 (4/8 floppies)). And I have some old Mac sets, like FileMaker Pro and ClarisWorks if I dig for them too.

      --
      I'm starting to think GNU is the problem with "GNU/Linux" these days.
    86. Re:I miss software that works. by lucm · · Score: 1

      a couple of DOS 6.22 (3 floppies)

      Those were great because it was easy to change the installation message. Mine was saying "Please sit down and relax while we're installing your illegal copy of MS-DOS."

      --
      lucm, indeed.
    87. Re:I miss software that works. by Anonymous Coward · · Score: 0

      Yeah, on the IBM PC world, from around the mid-late 80s to mid-90s were a dark age in terms of memory management. Once programs started really needing more than 512kB of memory and you had to mess around with extended memory managers.

      Yeah, the problem is they designed the PC in such a hurry, they didn't "future-proof" it. The huge 640k limit was thought to be sufficient for any future needs. They didn't plan for what would happen when megabytes of memory became cheap and plentiful.

      Kind of like how Apple didn't "future-proof" the Mac against full 32-bit processors and color. Both of those developments required stupid hacks to make software backward-compatible, and they never did get virtual memory right until Mac OS X came along.

    88. Re:I miss software that works. by bshell · · Score: 1

      Nailed it. Absolutely correct.

    89. Re:I miss software that works. by Anonymous Coward · · Score: 0

      Software you buy today, might not work in 6 months. ...

      Software you buy today, might not work out-of-the-box.

      There, FTFY.

    90. Re:I miss software that works. by Anonymous Coward · · Score: 0

      Uh, no, that' wasn't high memory... high memory was the 64k page above the FFFF0 location, which was a quirk in the architecture exploitable with the A20 address line ( original 8088 had only up to A19 ) - the page architecture allowed for access to a 64Kb page anywhere in the 1mb region, however if there was extra ram installed above the 1Mb region ( through creating mapping through the DRAM controller ) then this could be accessed by setting the index to FFFF and then only the first 16 bytes of high memory existed below 1Mb (the only memory overlap ) and the remainder existed above 1Mb....

      Like I said, an architectural quirk, but as device drivers became more common, and DOS got larger, it make playing some games and applications which used up to 580 or even 600kb difficult - so HMA ( High Memory Area ) became a common way for protected mode applications to gain an additional 65522 bytes of memory - and this was either used by a single device driver, or by MSDOS, thus adding up to an additional 64k or thereabouts to the available memory.

    91. Re:I miss software that works. by wwphx · · Score: 1

      I remember the PITB of trying to squeeze out that 384k of memory from Compaqs, and IIRC, HPs. I loathed their computers then, and I loathe them now. Loved QEMM-386, though. When I bought my first 386, that was perhaps my first purchase.

      --
      When you sympathize with stupidity, you start thinking like an idiot.
    92. Re:I miss software that works. by wwphx · · Score: 1

      I remember the joy of switching from Windows 3.whatever to NT 3.1 and Access going from crashing every couple of hours to crashing never. That was such a wonderful thing and showed precisely where the problem was.

      My wife is an astronomer, and their computer room is entirely linux, so almost all of their front-end computers and worker laptops are Mac. I switched about ten years ago, and it is SO NICE having the increased reliability. One day at work many years ago my micromanaging pinhead of a boss was bugging me at lunch while I was trying to work (I took late lunches). I had my MacBook Pro sitting next to me, I used it as a music player. He was giving me a ration of shit about Macs, I turned around, ran uptime on it, then said "Yeah, you're right, Don. Macs are absolute garbage. This one's only been up for 57 days without a reboot." He left without another word.

      I generally don't get more than two months of uptime, for one reason or another (laptop battery crash, etc.) Still, it is so nice not having to reboot seemingly every other day due to a driver or other software update. It's better now under Win 7 and 10, but I have no plans to go back. (typed on 2015 27" iMac)

      --
      When you sympathize with stupidity, you start thinking like an idiot.
    93. Re:I miss software that works. by Anonymous Coward · · Score: 0

      The point OP is trying to make isn't that "all software was rock solid! YAY!" It's more, you could buy a game, play it, put it down for years and years, and pick it back up and it will work exactly the same. These days, you buy a game, play it, put it down for years and years, pick it back up, and it won't work because the authentication server has been taken offline.

    94. Re:I miss software that works. by Anonymous Coward · · Score: 0

      Hear hear!

      Some of the difference, I think, can be determined by asking the question, "who made your software?" If the software was made by people who are computer users and enthusiasts themselves (as was so often the case on the Amiga), then you're going to enjoy your time computing. If it was made by people who simply entered the field to make money, then you're going to lose out.

  2. What I miss about computing of yesteryear by Rosco+P.+Coltrane · · Score: 5, Insightful

    No sonofabitch was trying to monetize my data, watch what I do on my computer or online (when there was an online to speak of), or force-feed me advertisement.

    --
    "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    1. Re:What I miss about computing of yesteryear by Anonymous Coward · · Score: 2, Insightful

      Word.

      I miss the days when every computer on the market was YOURS after you bought it.

      About now someone will chime in with "but just do this...", and that's all true, but doesn't matter to the vast majority of the public who are not techies.

    2. Re:What I miss about computing of yesteryear by Anonymous Coward · · Score: 1

      I didn't really notice the people trying to monetize the web until around 2006, when the local radio station started running an ad where the opening line was something like: "Have you heard of this new thing called the Internet? It's a place where you can make money!"

      At the time, I just thought it was a stupid ad. The intenet wasn't "new", it wasn't a "place", and it wasn't designed to "make money". But I didn't realize that this ad represented the mindset with which an entire generation would approach the web.

    3. Re:What I miss about computing of yesteryear by Rosco+P.+Coltrane · · Score: 1

      Not quite true: software that's "licensed" to the user (as opposed to "owned" by the user) has been there for decades. It's just that if you wanted to resell it, or more likely crack it and copy it to give to your friends, nobody could do much about it.

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    4. Re:What I miss about computing of yesteryear by Anonymous Coward · · Score: 0

      But I didn't realize that this ad represented the mindset with which an entire generation would approach the web.

      Tragic... but you're not wrong. The ethos that existed in the early days was not destroyed - it still exists here and there - but it became a drop in an ocean of content monitization and surveillance.

    5. Re:What I miss about computing of yesteryear by Austerity+Empowers · · Score: 1

      They were trying to monetize the web way before that, in 1995 I worked for some company whose entire business was about charging people for access to their repository of technical manuals. And needless to say AOL and Prodigy made sure your ad exposure was as much as relatively primitive displays would allow (whereas compuserve was frequently more pay as you go).

      It's probably true that ad revenue on the world wide web became a noticeable force somewhere around 2000 (mostly clickbait adds and that "punch the monkey" nonsense), and google probably turned it into an institution a few years later. But the legions of desperate entrepreneurs all saw money in this from the very start, it's just that this dubya dubya dubya thing was not ideal: they couldn't own it from the top down in any practical sense, they felt a lot of value was destroyed in its existence. It took a few years before they found a way to monetize it in a workable way.

    6. Re:What I miss about computing of yesteryear by Anonymous Coward · · Score: 0

      They were trying to monetize the web way before that, in 1995 ...

      Sure, but up until around 2006 I could ignore the people trying to monetize the web. I could just laugh at all the silly companies that crashed when the dot-com bubble burst in 2000, and the average Joe Sixpack construction worker still didn't know what the internet was. I joined Facebook in 2005, but it wasn't monetized yet, either. This is because it was only open to college students. Facebook didn't open to the general public until 2006, and at that point it started being monetized. Still, there were a lot of clueless "older adults" who didn't know what Facebook was until the movie Social Network was released in 2010.

    7. Re:What I miss about computing of yesteryear by Gadget_Guy · · Score: 1

      I didn't really notice the people trying to monetize the web until around 2006

      We have had ad-blockers since the 90s, so people were definitely out to make money (or at least to cover their costs). When Google AdWords was launched in 2000, I thought that this was a worthy step forward as they could be just simple text ads rather than the bandwidth-hogging graphic ads that had been the norm. At the time I was quite happy to leave those sorts of advertisements unblocked to support sites that didn't waste my precious data allowance. Sadly, these days we have to contend with bloated websites that use up our bandwidth and CPU cycles, as well as erode our privacy.

    8. Re:What I miss about computing of yesteryear by TapeCutter · · Score: 3, Insightful

      I didn't really notice the people trying to monetize the web until around 2006

      What do you think caused the 2000 dot com crash?

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    9. Re:What I miss about computing of yesteryear by ckatko · · Score: 2, Insightful

      I miss the days of being able to Google/Infoseek/Altavista/whatever whatever the hell I wanted, and not even REMOTELY or subconsiously worry about someone finding out about it and:

      1 - Blackmailing me

      2 - Government agents knocking on my door

      All that mattered was finding information to satisfy curiosity. Now, my freaking TELEVISION is a permanently-on microphone being used to sell everything about me (per their own ToS!) to the manufacturer, to "business partners", and "third-party affiliates" and everyone else under the sun.

      Remember when you first read the Anarchists Cookbook, as a kid? It didn't mean you were gonna blow up a school. It was just cool, stupid stuff to read. But now, you might as well be asking for a visit from federal agents. And it's been statistically proven that I'm no edge case, and that people aren't searching a variety of topics they used to.

      https://motherboard.vice.com/e...

      We've passed from the Information Age of citizens using nearly infinite information to better themselves, into the age of Big Data wherein ALL INFORMATION no matter how conceptually small, must be tracked and exploited by billion dollar corporations and shady governments. And with every sensor and internet connection shrinking in price, the cost of tracking our every biometric data, every thought, every action, everything is now quickly becoming registered in a database... and we're just supposed to "trust" and have "faith" that these gigantic actors won't abuse their power, or, accidentally LEAK that same data.

      It's no damn coincidence that hackers are worth big money now. Information is literal power. And any information that you take from citizens, the more valuable, the more likely someone will steal it--just like any valuable physical object. So our governments may not "abuse" tracking our every move, but SOMEONE will. If you build it, they will come. You can't stack untold amounts of valuable information into a single vault, and not expect a robber to sneak in during the night.

    10. Re:What I miss about computing of yesteryear by Anonymous Coward · · Score: 0

      Not quite true: software that's "licensed" to the user (as opposed to "owned" by the user) has been there for decades.

      Yeah, to corporations.

      Oh, guess what. That's still how it is here in Europe (as long as you don't buy online[1]). Something about "smells like a sale, quacks like a sale", combined with the fact that a "contract after the fact" (aka. EULA) is not valid.

      [1] Online they often present the license up front. Except the "additional license" many games on Steam come with, which are still only presented after the money has changed hands, and thus invalid.

    11. Re:What I miss about computing of yesteryear by Anonymous Coward · · Score: 0

      As another data point that the massive monetization didn't start until around 2006, I'd like to point out that smartphones weren't widely used by the general public before 2006. In particular, the first iPhone was released in 2007, and the first Android phone was released in 2008.

    12. Re:What I miss about computing of yesteryear by rsmith-mac · · Score: 1

      What do you think caused the 2000 dot com crash?

      Flooz.

    13. Re:What I miss about computing of yesteryear by 110010001000 · · Score: 1

      Google/Infoseek/Altavista/whatever have been logging searches from the beginning. You guys are just naive.

    14. Re:What I miss about computing of yesteryear by Second_Derivative · · Score: 1

      People weren't trying to "monetize" the web, they were trying to sell goods and services over the internet and got overly exuberant about it.

      Today, if you want to sell physical goods over the internet you pay Amazon a cut for access to their market place. Entertainment media you can sell yourself if you have pockets deep enough to produce it, but even that is a market that Amazon is muscling in on.

      Everybody else has some sort of spying-based business model, where the average internet user is not the customer but the product being bought and sold, and that is a new development.

    15. Re:What I miss about computing of yesteryear by Anonymous Coward · · Score: 0

      That's a complicated subject, but basically ever SINCE dot-bomb, companies have been trying to monetize the web (i.e. turn it into a profit center) when they discovered that their attempts to do business over the web were costing them more money than they made through that channel.

      So now we have the Google/Facebook model. Sell eyeballs instead of products.

    16. Re:What I miss about computing of yesteryear by Gr8Apes · · Score: 1

      That's actually still in question. If it's purely licensed, then as long as I hold the license, the vendor is obligated to provide me a working copy. If that's not true, then it's a copy PLUS the license to use it, in which case it's more like a padlock and key - I own both parts and am free to do with those parts what I will.

      Now a *subscription* actually does what you say. That's a whole different mechanism that doesn't need historical revisionism.

      --
      The cesspool just got a check and balance.
    17. Re:What I miss about computing of yesteryear by Anonymous Coward · · Score: 0

      The dot com crash happened because there was no business model - yet.

    18. Re:What I miss about computing of yesteryear by mr_mischief · · Score: 1

      Nah. It'd have to have had some impact to be the cause of anything.

  3. No bloatware by edx93 · · Score: 5, Insightful

    'nuff said.

    1. Re:No bloatware by Rosco+P.+Coltrane · · Score: 4, Insightful

      Maybe before Windows came about. But Win 95 was absolutely chock-full of useless shit. The first thing everybody with any sense did back then was clean up the freshly-installed OS to have more disk space and speed things up.

      --
      "A door is what a dog is perpetually on the wrong side of" - Ogden Nash
    2. Re:No bloatware by Anonymous Coward · · Score: 0

      Win95 isn't old... oh, wait... dammit, now I feel old!

      When I think old I think 8 bit, basic ROMs, BBSs, the early days of dos, maybe win 3.whatever at a stretch. Windows 95 (at least once they added winsock) just looks like modern windows minus the cycle-devouring graphical bits and the unfortunate recent regressions (the heinous attempt to reinvent windows 3.1 in windows 8, for example) to my eyes.

    3. Re:No bloatware by Z00L00K · · Score: 4, Interesting

      That - and I also miss being in control of my system. This is something we have lost with all those magic processes running in Windows or elusive ghost problems caused by Systemd.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    4. Re:No bloatware by Anonymous Coward · · Score: 0

      maybe win 3.whatever at a stretch.

      Nope, when we are talking about the GOOD old days, it's by definition before the whole Microsoft DOS monopoly.

    5. Re:No bloatware by AmiMoJo · · Score: 2

      Remember those "Windows error fixer" programs? I had Norton System Works, a supposedly reputable company with Mr. Norton's renowned technical knowledge.

      Well, run Norton System Works on a fresh install of Windows 98 and it will find hundreds of "errors". In particular it would find hundreds of "broken" registry entries that pointed to non-existent files. The best part was that if you "fixed" these "errors" it would actually make the system highly unstable, as apparently the services and apps that used them could cope with the file not being there but exploded if the registry entry itself was missing.

      Plug & Play was a complete disaster too. Often had to clear out the 7 additional graphics cards that Windows had installed for me, because it saw some IRQ number or something change and assumed it was a new card, but the driver was telling it that the old card was still working so the user must obviously have installed two, or five, or sixteen...

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    6. Re:No bloatware by thegarbz · · Score: 1

      elusive ghost problems caused by Systemd

      Anyone complaining about elusive ghost problems clearly never compiled their own kernel, had to unravel the mess that was memory management in DOS, or generally fiddled with their system in any meaningful way.

    7. Re:No bloatware by Anonymous Coward · · Score: 0

      Maybe before MS-DOS arrived on the scene. Incredibly bloated OS. Might gobble up more than 64 KB or RAM on its own.

    8. Re:No bloatware by painandgreed · · Score: 1

      Maybe before Windows came about. But Win 95 was absolutely chock-full of useless shit.

      Yep. I distinctly remember MS people bitching about having a GUI and mouse and how it just sucks up resources and was a stupid direction to take to Mac people like me.

    9. Re:No bloatware by Rakarra · · Score: 1

      Remember those "Windows error fixer" programs? I had Norton System Works, a supposedly reputable company with Mr. Norton's renowned technical knowledge.

      As long as we're going down Nostalgia Lane, I do remember when Norton earned the great name it had (before it was acquired by Symantec in 1990). One of my favorite Dos utilities was the Norton Commander (pre-windows). It made dos file/directory management/navigation so damned easier, probably still easier and faster than modern file managers, as well as program execution. And early (I must stress "early") versions of Norton Utilities for Dos were excellent too. The disk checker and defragger were particularly useful back then.

    10. Re:No bloatware by AmiMoJo · · Score: 1

      Remember when defragging your drive was a perilous activity that could under no circumstances be interrupted? I don't miss that.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    11. Re:No bloatware by Anonymous Coward · · Score: 0

      That - and I also miss being in control of my system. This is something we have lost with all those magic processes running in Windows or elusive ghost problems caused by Systemd.

      This is going to sound a little blasphemous on a site such as this, but I think it needs to be said - total control over a modern operating system is not feasible anymore. Modern operating systems do so, so much more than the ol' Amiga Workbenches of the day and there are too many resources to juggle, too many services that do too many things that even a pro user cannot be expected to understand the finer details of. Even Linux is guilty of this, regardless of Systemd. I think a veteran Debian developer once wrote a blog post stating how he didn't understand how the system worked anymore due to all the interconnected services running on a modern machines these days

      At some point one has to come to terms with this fact and just let the OS do its thing. Don't worry about disabling services that aren't clear as to their purpose, because odds that due to interdependence with other services you'll just cause side effects that you'll have trouble tracking down the source. Don't worry about tweaking this or that more than is reasonable, because you'll just cause programs that expect a user's system to have a base config similar to everyone elses to freak out and malfunction. You can still exhibit some control with modern systems (yes, even on Windows 10), but total control is a lost cause and it's easier to just accept this as a sign of our times... and move on.

  4. BASIC by Anonymous Coward · · Score: 5, Insightful

    I miss BASIC. Seriously. I miss the days when the built-in command prompt was so easily accessible and so easily programmed that a 6 year old child could learn how to write "Hello World" within a few seconds, and could begin exploring the computer on his own after that. (That's exactly how I started, by the way.)

    1. Re:BASIC by MillionthMonkey · · Score: 1

      Kids today don't seem to appreciate 8-bit machines quite like previous generations. I learned to program a Sinclair ZX81 in assembler because I could read BASIC faster than its interpreter. I got it to count to 65536 in less than a second which was so amazing that I was bragging to all the other kids. They thought I was lying.

    2. Re:BASIC by Megane · · Score: 2

      I don't. It was slow as hell back in the day and harder to maintain than modern C code, but assembly language was a pain to use because we still had to run some kind of development environment on the same slow 8-bit computer, with 48K and one or two floppy drives. Either way we were screwed. People who wrote arcade video games had cross-assemblers on Vaxen and such, much less annoying to develop on.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    3. Re: BASIC by Anonymous Coward · · Score: 0

      8bit dev was a fucking text editor you goddamn poser.

    4. Re: BASIC by Megane · · Score: 1

      And it magically stores your code in the middle of the cloud? And then the cloud rains machine code?

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    5. Re:BASIC by Anonymous Coward · · Score: 0

      It was slow as hell back in the day

      Really? I don't remember it being to bad, especially taking into account that you were basically running code on an interpreter in a 3MHz-ish machine with less memory than your average wrist-watch. And if you wanted speed, you could always use inlined...

      assembly

      ...poked into whatever free bits you could find in the memory map (off-screen screen ram, REM subroutines, that sort of thing).

    6. Re:BASIC by Anonymous Coward · · Score: 0

      Really? I don't remember it being to bad,

      I do. Remember how long it took an 8 bit machine to compile PASCAL code? Remember the floppy disk switching in mid compile because the whole compiler didn't fit on the same floppy, so they put different passes on different floppies and you had to switch mid compile? Remember having to exit the text editor each time you wanted to compile because that was the only way to run the compiler, and floppy drives were too expensive to afford more than one?

      The edit run cycle could be really long in real time.
       

    7. Re:BASIC by Anonymous Coward · · Score: 1

      Kids today don't seem to appreciate 8-bit machines quite like previous generations.

      Actually, watching that video, I think that the kids are reacting the same way that we reacted in the 1980's. Did you notice the part in the video where they type their names just to see them printed on the screen? That's exacly what we did back in the 1980's. From there, we would progress to filling the entire screen with characters to create ASCII art. And from there, we would begin writing small programs...

    8. Re:BASIC by Anonymous Coward · · Score: 0

      I miss BASIC. Seriously. I miss the days when the built-in command prompt was so easily accessible and so easily programmed that a 6 year old child could learn how to write "Hello World" within a few seconds, and could begin exploring the computer on his own after that. (That's exactly how I started, by the way.)

      The easiest coding language I've learned is likely still Labview. The nice thing about labview is drag and drop goodness, and excellent debugging tools. I learned basic at some point and then forgot it for the most part. Same with fortran. Never learned ada, though work may force me someday. Java I think may be easier than C#. Then C and C++ I suppose.

      As far as hello world, well in linux it is a 3 line program, including stdio. Nano works well, or any other editor, then gcc whatever.c and ./a.out. Now the last may not be particularly intuitive, but there are lots of examples online. That being said, I'd hate go code anything non trivial without an IDE these days. My newest best friend for java is likely gradle. Sure it is a bit of a pain to learn, but at least dependencies become someone elses problem, for the most part.

      Then again in the old days you did not have a list of dependencies that may stretch for pages. That I do miss, which is part of the reason Labview is again kind of nice. Just donate about six thousand to national instruments and get the good license with all the libraries at your fingertips. Of course if you want the program to scale, and want to work on a large code base, well Labview does fail there.

    9. Re:BASIC by arth1 · · Score: 2, Funny

      From there, we would progress to filling the entire screen with characters to create ASCII art.

      Screen? You never had a life sized Samantha Fox printed out on 132-column tractor feed paper?

    10. Re:BASIC by Anonymous Coward · · Score: 0

      TRS-80 LVLII My first.

    11. Re:BASIC by TapeCutter · · Score: 1

      Today's equivalent - right click in a web browser and start hacking. Curiosity is the driver, the tools you use are all but irrelevant.

      --
      And did you exchange a walk on part in the war for a lead role in a cage? - Pink Floyd.
    12. Re:BASIC by umafuckit · · Score: 1

      The easiest coding language I've learned is likely still Labview. The nice thing about labview is drag and drop goodness, and excellent debugging tools.

      Interesting, I've had completely the opposite experience of LabVIEW. I fnd it clunky to program in, and hate debugging it.

    13. Re:BASIC by Anonymous Coward · · Score: 0

      The OP is clearly referring to instant on and simple programming, and you know it. Wind in your neck, you'll look less of a sanctimonious know-it-all prick.

    14. Re:BASIC by Waccoon · · Score: 1

      Honestly, I hated BASIC. Even from the onset, it was obvious that line numbers, gotos everywhere, and the lack of functions/procedures was a nightmare.

      I did a lot of work in AMOS Basic on the Amiga, and the only reason why I did is because the free C compilers had no documentation whatsoever, commercial compilers cost more than the machine itself, and I couldn't stand the idea of having to manage pointers everywhere just to open a damn screen or window. Secretly, what I wanted was AMOS libraries with C syntax. BASIC was always an abomination and obviously horrible after the novelty of "Hello World" wore off.

    15. Re:BASIC by Drethon · · Score: 1
    16. Re:BASIC by swb · · Score: 1

      It was accessible to program and I think the fact that all it did was boot to a command prompt made it tempting to program, versus the endless distraction of a graphic/web environment of today.

      Plus you could get down to actual programming logic immediately, without endless distractions of display management in a GUI.

    17. Re:BASIC by Anonymous Coward · · Score: 0

      Umm. Ever try EMACS? Scratch-buffer. ELISP? Just type in your code and hit control-J...

    18. Re:BASIC by Anne+Thwacks · · Score: 1
      You might want to press CTRL-f2 and then type:

      > sudo apt-get install gwbasic
      > gwbasic

      You won't even need a flux capacitor!

      --
      Sent from my ASR33 using ASCII
    19. Re:BASIC by Anne+Thwacks · · Score: 1
      and floppy drives were too expensive to afford more than one?

      Assembling paper tape programs often took more than 12 hours on early 8008 systems.

      And Installing a new OS on my PDP11/60 (with dual 40MB hard disks) typically took 24 hours. I admit that is because most of the device drivers had to be assembled and linked, but it was still over 20 hours from when it said:

      > now would be a good time to go and make a cup of tea or coffee (time zone dependent)

      until it printed the next prompt. And all that time, the washing machine sized disk drives were rocking around like mashing machines on a spin cycle, and the whole machine consumed over 10kw.

      When running, it theoretically had about the power of a 486, but supported up to 12 people using dumb terminals for data entry, and writing the results to 1/2" tape.

      It was gradually replaced by PCs running the same Fortran data entry program on DOS, and an 11/34 to copy the 8" floppy disks to 1/2" tape. Which cost about the same as the (second hand) PDP11/60, but used a lot less electricity,

      --
      Sent from my ASR33 using ASCII
    20. Re:BASIC by Anonymous Coward · · Score: 0

      With the current year's calendar.

    21. Re:BASIC by aicrules · · Score: 1

      And 10 minutes later AC will realize he/she didn't really miss BASIC all that much lol. I only have fond memories of it because it was the first programming language I learned. Line numbers be damned. And all those peeks and pokes to do anything really interesting...no thanks. Limited interrupt support in QuickBASIC was nice but always left me wanting even though ditching line number procedural for function based modules was certainly a relief. I got a QuickBASIC emulator a couple years ago and within a couple days I deleted it. I don't do much coding myself anymore, and what I do I'm perfectly happy to use javascript and the browser DOM to not have to worry about writing my own character by character input processor or mouse driver. Good riddance!

    22. Re:BASIC by meta-monkey · · Score: 1

      Yup, that's how I started. And I miss going to the computer section of the department store when I was 10 and typing

      10 PRINT "HELP I AM BROKEN CALL THE REPAIR MAN!!!!"
      20 GOTO 10
      RUN

      and then thinking I was so clever and that stupid adults were going to think the computer was actually broken.

      --
      We don't have a state-run media we have a media-run state.
    23. Re:BASIC by thinkwaitfast · · Score: 1

      I liked peeks and pokes so much, I learned how hardware worked and grew up to be an electrical engineer.

    24. Re:BASIC by thinkwaitfast · · Score: 1

      Depends on what you are trying to program and the goals.

    25. Re: BASIC by Miamicanes · · Score: 1

      I remember how unbearably slow Commodore's Macro Assembler was on a c64 prior to Epyx Fastload. It took SEVERAL MINUTES just to assemble & link about 3 screens' worth of sourcecode. I remember being in total *awe* by how much it was sped up by Epyx Fastload. With Fastload, 4 minutes of build time turned into ~10-20 seconds.

    26. Re:BASIC by umafuckit · · Score: 1

      You're right, of course. I think I'm biased against LabVIEW because I really hate programing in it: pretty much everything about the experience annoys me. In addition, it's too easy to write shit code in LabVIEW. If you work with people who aren't disciplined programmers and you give them LabVIEW, horrible things happen. If you give those same people Python or MATLAB the consequences are less disturbing. I can see that LabVIEW would be amazing for knocking up a quick GUI to get something done, but it's not for me. Thankfully there are DAQmx wrappers that allow people like me to use the NI hardware in a variety of languages without resorting to LabVIEW.

    27. Re:BASIC by Anonymous Coward · · Score: 0

      Same here. From a strict programming point of view they're ugly, but they also provided a nice bridge between the abstractions of programming and what's going on under the hood. So you might copy out a program that does graphics using progammable characters and ask "what the hell does all this poking have to do with graphics?"... bit of reading and experimenting later and you start to understand how the screen architecture works, which leads to an understanding of logic circuits, the CRTC and what the graphics cable is actually doing in terms of voltages, sync lines and the like, and before you know it you're doing hardware mods and controlling motors and LEDs from the parallel port.

  5. It was a more interesting time by Anonymous Coward · · Score: 1

    When only nerds were online and cared about computers. The general population ruined it for us.

    1. Re:It was a more interesting time by Anonymous Coward · · Score: 0

      When only nerds were online and cared about computers. The general population ruined it for us.

      I think the same thing a lot.

      And then I think that it's really elitist.

      And then I think that it's true even if also elitist.

    2. Re:It was a more interesting time by Anonymous Coward · · Score: 0

      I don't mind sharing. I do mind all the effects that come from the footsteps of giants. It's not "merely" coexisting if the eternal september tries (unconsciously) to mutate the meta, the market, the status quo.

      This is the natural lifecycle of any overexposed niche. On the plus side, being flooded by the masses results in optimized products, tools, increased scope. On the downside, being flooded by the masses results in... overoptimization, for one.

      I can't tell if my displeasure ultimately traces back to the natural motions of capitalism "leveraging" opportunity, seeping into anything it can eat, or if it's more about the bleaching, dulling, graying effect of inundation.

      Either way some artist gets to/must desperately fuck around with your GUIs to justify his paycheck. If you're lucky, stuff only got shuffled around the menus, not removed.

    3. Re:It was a more interesting time by Anonymous Coward · · Score: 0

      I do so miss those days. Conversations were educational. Now it's just dribble about scandals, celebrities, politics. True people shared those thoughts. However the main topic always was around computers and technology. Of bygone protocols. I miss gopher the most.

    4. Re:It was a more interesting time by Anonymous Coward · · Score: 0

      I think you mean "drivel". Consider yourself educated.

    5. Re:It was a more interesting time by thinkwaitfast · · Score: 1

      What's wrong with being elitist? It's taken me most of my life and a lot of work to get to that point.

  6. Chicken lips by Anonymous Coward · · Score: 0

    I'm not going to say I miss "guru meditations," but whenever I interacted with the machine it would stop whatever it was doing and respond to me. I miss that.

  7. Apple ][+ by fluffernutter · · Score: 2

    On my Apple ][+ there were no loading progress bars for games on 5.25" floppies but you could usually tell where you were in the loading sequence by the pattern of grunting that the hard drive was making.

    --
    Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    1. Re: Apple ][+ by Anonymous Coward · · Score: 1

      Really? You had a hard drive on an Apple II+? The only one of those I ever saw was twice as big as the computer, had 5 megabytes, and cost over 5 thousand dollars!

    2. Re: Apple ][+ by Anonymous Coward · · Score: 0

      I have an Apple II hard drive in a box somewhere. It fit on a slot card. It was not very big (maybe 20MB).

    3. Re:Apple ][+ by Anonymous Coward · · Score: 0

      Actually the hard drives was not making those noises - it came from the speaker, so I read!

      I had a BBC model B with 5 1/4" floppies, and they were a lot quieter in operation.

    4. Re: Apple ][+ by drinkypoo · · Score: 1

      I have an Apple II hard drive in a box somewhere. It fit on a slot card. It was not very big (maybe 20MB).

      Must have been a late example. The original Apple HD was the size of the flat part on top of the Apple II's case so that it could stack between the machine and the monitor.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re: Apple ][+ by Headw1nd · · Score: 1

      I had to do some research on this, because in all my time with Apples I had never seen such a thing. Turns out they were made in '89 or so by Zip technologies. 20MB wouldn't have been bad at all for the time. I certainly wish I would have had one for my IIgs.

    6. Re: Apple ][+ by fluffernutter · · Score: 1

      Lol, I meant floppy drive, but I did have a friend with that hard drive.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    7. Re: Apple ][+ by fluffernutter · · Score: 1

      The one my friend had was around the size of a half-height bread box and it was that Apple case beige plastic color if memory serves me correct. I always thought it was 1Mb but it could have been 5Mb.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    8. Re:Apple ][+ by fluffernutter · · Score: 1

      The apple floppy drives were pretty loud. Could hear them easily in a quiet room.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
  8. Rose Tint by Anonymous Coward · · Score: 1

    Since we have the ability, I've tried several times to go back and relive the nostalgia of some of my best remembered old home computer games. It turns out that by modern standards most were frustrating with bad controls and limited gameplay, and yes there were bugs. However, the simplicity and purity of some of the game concepts is what made them so enjoyable (Jet Pac, Boulderdash, Chaos etc). My preferred approach these days is to play 8 bit themed modern indie games from VVVVVV through to Terraria and Stardew Valley, the better ones have that same gameplay purity, get a nostalgia kick, and benefit from vastly improved controls, and expanded gameplay and possibilities. The best of both worlds. And yes, I realise some of these are getting older now too.

    1. Re:Rose Tint by aicrules · · Score: 1

      I enjoy the Sierra series like Kings Quest 1. If they had a good story, they can hold up, even if the input controls are antiquated. GET COIN FROM WELL. I don't see COIN FROM WELL here. GET COIN. I don't see COIN here. LOOK WELL. I think I see a coin in the well. FUC@$()&*@#)%*@!#(*&!@!(%*#

    2. Re:Rose Tint by Anonymous Coward · · Score: 0

      Which is the reason why point and click graphical adventures like the Monkey Island series took the place of text based adventure games. Still frustrating at times, though. Apart from the Monkey Island/Grim Fandango remasters there are some great modern revivals like, say, Broken Age, The Cave and many others.

  9. Old computers presented you with a prompt by frovingslosh · · Score: 1

    Old computers typically presented you with a command prompt as soon as you switched them on

    Oh you lids.That's not true at all. Old computers, both commercial and hobby, looked at you stupidly and waited for you to toggle in a bootstrap loaded on the switches and lights before they would even consider giving you a prompt.

    Eventually some hobby computers did gain a prompt through built in ROM. I remember the SWTP 6800 computer that would give you an * prompt if you got everything right. If you got the baud rate wrong, the "*" became a "fu".

    --
    I'm an American. I love this country and the freedoms that we used to have.
    1. Re:Old computers presented you with a prompt by sit1963nz · · Score: 1

      I hand coded, hand assembled a very basic printer driver for a Heathkit 6800 system for one of my classes . Had to punch in the HEX codes by hand. It had to take a piece of text over the serial port and send it to the parallel port while checking line length,CR,LF + underline and a couple of other quirks in the text file.
      Fun times....

    2. Re:Old computers presented you with a prompt by dbIII · · Score: 2

      looked at you stupidly and waited for you to toggle in a bootstrap loaded on the switches and lights before they would even consider giving you a prompt.

      It's not old, but one of the in-jokes in a Stargate SG-1 episode was where they had recovered from a power outage in the middle of an emergency and had something like thirty seconds to get the computer controlling the gate running or they are all going to die. Then there is a cut to a screen showing Solaris starting up.

      With so many system checks and so many other things going on it's typically minutes and never less than 30 seconds. People called it Slowaris for that reason. It's not a flaw when it's something you shutdown every year or two and you want those checks done some time anyway, but it's the nature of the thing.

    3. Re: Old computers presented you with a prompt by Anonymous Coward · · Score: 0

      Just be quiet and watch the blinkinlites

    4. Re:Old computers presented you with a prompt by sjames · · Score: 1

      One stormy night, I had a good laugh when power glitched at the TV station and they actually broadcast the Solaris boot. I'll bet they wanted it to boot faster that night.

  10. Owning the computer! by Anonymous Coward · · Score: 0

    Given things like Windows 10, tablets and phones that have 90 percent of their use in apps on the Internet, web-based everything, constant updates that break more than they fix that you can no longer refuse, restrictive EULAs that do nothing but cripple you, and firmware designed to always let the company in and lock you out...

    You don't own the hardware you paid for anymore, and the companies are working hard to make sure it stays that way by crippling alternatives. I miss this already, but everyone will probably miss it in the future when it's done and impractical to change it. Worst thing is that I don't think most people will care until then.

    1. Re:Owning the computer! by Anonymous Coward · · Score: 0

      everyone will probably miss it in the future when it's done and impractical to change it.

      I kind of doubt it. There's the idea of "normalization" - people get used to how things are really quickly. Not that many people remember the days where computer ownership was the default thing, rather than an exception granted only to a few who go out of their way to find it.

      I think that horse dun left the barn. People simply do not know or care, because they want computing devices to be like TV sets, except to deliver Instagram, Facebook, and WhatsApp.

  11. Guys like us we had it made by Anonymous Coward · · Score: 5, Funny

    Didn't need no welfare state, everybody pulled his weight.

    Gee, our Apple ][ ran great.

    Those were the days.

    1. Re:Guys like us we had it made by Anonymous Coward · · Score: 0

      Didn't need no welfare state, everybody pulled his weight.

      Gee, our Apple ][ ran great.

      Those were the days.

      Bravo! Great reference from the appropriate era.

    2. Re:Guys like us we had it made by Anonymous Coward · · Score: 0

      We had manuals but never read em.

    3. Re:Guys like us we had it made by Anonymous Coward · · Score: 0
      Hey, I read many of the manuals; but, now days I really do NOT read the terms of service very often. Tim S.

      We had manuals but never read em.

  12. I miss Privacy! by Anonymous Coward · · Score: 1

    Back in the day, ....
    MY data was SAFE on MY computer.

    I miss off-line Privacy.

    1. Re: I miss Privacy! by Anonymous Coward · · Score: 0

      And was stored on tragically flimsy media. The cloud is a blessing.

    2. Re:I miss Privacy! by Anonymous Coward · · Score: 0

      You could always disconnect the computer from the network.

      Problem solved?

    3. Re: I miss Privacy! by Anonymous Coward · · Score: 0

      And was stored on tragically flimsy media. The cloud is a blessing.

      Until Kodak decides to close down their photo storage service and you don't know how to move your data to a new place in the cloud. I would argue that people are now losing data more often and in greater numbers than they ever did with "tragically flimsy media". Of course they are producing magnitudes more data as well.

    4. Re: I miss Privacy! by Anonymous Coward · · Score: 0

      This. Everyone always knew that floppy disks were tragically flimsy, so anyone with any sense backed up their important stuff onto another disk. Now, people seem to think that "in the cloud" == "safe" for some reason.

  13. Electric Sheep by Anonymous Coward · · Score: 0

    I ran a BBS for a MUG (Macintosh Users Group) for 19 years. It was called Electric Sheep and it ran SoftArc's FirstClass software. Had that badboy up to 10 dial-in lines at one point and a 256k Internet connection! (I was glad to shut down the UUCP mail gateway...)

    (FirstClass was really groupware software, but it made a great BBS.)

    It was a great community of people, many of whom knew each other in meatspace. It would have been just a diversion if it weren't for the people who made up the community, helped each other, produced a magazine together, met frequently, and generally were real friends.

    It's been years since we had to shut it down - membership had dropped off and it was hard to justify the time to maintain when it dropped to fewer than 75 regular users. (at its height, we had 600+ users, most of whom paid $1.50/month to help pay for the lines.)

    A far cry from an impersonal, corporate-owned and defined online experience.

    1. Re:Electric Sheep by paratek · · Score: 1

      I ran a Wildcat BBS back in the day and later combined my efforts with another board to form a FirstClass system. Fun times!

      --
      Nobody expects The Spanish Inquisition!
    2. Re:Electric Sheep by ArchieBunker · · Score: 1

      What did those 10 incoming lines cost you back then?

      --
      Only the State obtains its revenue by coercion. - Murray Rothbard
    3. Re:Electric Sheep by Lord+Kano · · Score: 1

      I ran a Hermes II BBS for a couple of years. I miss BBS days.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  14. For other things it can be like that by Great+Big+Bird · · Score: 1

    These days, I know a few people like myself that are invested in 3d printing. It can be great to go out to see other people and compare notes on what they are doing with their printers.

    1. Re:For other things it can be like that by LesFerg · · Score: 1

      And in line with old-age computers, they aren't even network enabled; I have to copy a file to a SD card and physically take it to my printer and insert it! oh the humanity.

      --
      If I had a DeLorean... I would probably only drive it from time to time.
  15. Th best of days by sit1963nz · · Score: 4, Insightful

    I started with a Dick Smith Systems-80 (A TRS-80 M1 Clone), and I still own one (as well as a bunch of others)

    It was probably the peak time for interesting hardware, hundreds of different hardware designs, processors, I/O, DOSs, etc etc etc.
    Variations of Basic (And even FORTH on the Jupiter Ace), the advent of colour and sound, joysticks, light guns.

    The Magazines were useful, they had construction articles, software articles, how-to articles, the adverts were even useful for information.
    It was like evolution on steroids, new and interesting designs were thrown out there to see what worked and what didn't

    Todays computing landscape in comparison is pretty bland in its sameness and Magazines articles are really just advertorials.

    Discussions back then were useful and people did not care what you used, it was new , it was interesting , now they degenerate into flame bait Mac/Windows/Linux sucks rants.

    So much good was lost.

    1. Re:Th best of days by adam.voss · · Score: 1

      It was like evolution on steroids, new and interesting designs were thrown out there to see what worked and what didn't

      In other words, it was like the web programming world of today.
      *ducks*

    2. Re:Th best of days by Anonymous Coward · · Score: 0

      I started with a Dick Smith Systems-80 (A TRS-80 M1 Clone), and I still own one (as well as a bunch of others)

      Ah yes: my cat eats apples!

    3. Re:Th best of days by sit1963nz · · Score: 1

      Yeah, but without the DRM.

      "TRS-80 Basic decoded and other mysteries" has the ROMs disassembled and commented.
      I have the full service manuals for the TRS-80s and others, you could buy them.

      There were all sorts of sanctioned "mods" (double density, numeric keypads,etc etc etc)

      And it was all documented, explained and available.

    4. Re:Th best of days by phantomfive · · Score: 1

      The web programming world is all Javascript. Wake me up when someone builds a web page out of FORTH.

      --
      "First they came for the slanderers and i said nothing."
    5. Re:Th best of days by sit1963nz · · Score: 1

      something like this https://bernd-paysan.de/httpd-... ?

    6. Re:Th best of days by phantomfive · · Score: 1

      No that's backend and kind of low-level. Cool though.

      --
      "First they came for the slanderers and i said nothing."
    7. Re:Th best of days by AntiSol · · Score: 1

      Yup. I called commodore once because I wanted to mod my C128. They didn't even ask me to pay the postage on the schematics they sent me.

    8. Re:Th best of days by AmiMoJo · · Score: 1

      Back then information and software was really valuable. You couldn't just hop on the internet and look stuff up or download an entire OS. Piracy was limited to the people you knew too... I remember when my brothers started to copy Playstation games rented from Blockbuster, they often spent more time burning the CD than playing the game because if it wasn't instantly great they'd just move on to the next one.

      These days I find I just don't have the inclination to put in hours and hours on some game that needs learning or which takes ages to get good, or to learn some bit of software and really explore what it can do beyond my immediate needs. Most articles on the internet get skimmed, if that, where as I'd read and re-read every page of every magazine, even the adverts, because there was nothing else coming until next month and I wanted to get every drop of knowledge out of them.

      I miss when things were precious, rather than disposable.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    9. Re:Th best of days by Anonymous Coward · · Score: 0
    10. Re: Th best of days by Miamicanes · · Score: 1

      Believe it or not, for a brief period circa 1997, installing ActivePerl on a Windows PC enabled Perlscript as a first-class IE4 scripting language equal to Javascript & vbScript. Except its sandbox was shockingly broken, so ActiveState disabled Perlscript a few months later (though, for a few years, you could STILL enable it by inserting a key into the registry like, "I_AM_TRULY_INSANE" = 1)

    11. Re: Th best of days by phantomfive · · Score: 1

      That is actually fascinating.

      --
      "First they came for the slanderers and i said nothing."
  16. The Big Red Switch by Cornwallis · · Score: 1

    Honestly, the ability to turn the computer off with a real on/off switch, is what I miss most. I'm so sick of holding the faux-power button for 10, 20, 30, 40, 50, 60 seconds and still never being sure if the god damned thing is off.

    1. Re:The Big Red Switch by Jetstream · · Score: 0

      Most power supplies (desktop anyway) still have manual switches on them. You operating system will probably not thank you for using it. But it's there.

    2. Re:The Big Red Switch by dottrap · · Score: 1

      That's the other thing I miss: just being able to kill the power without an OS shutdown phase (like with MS-DOS).

    3. Re:The Big Red Switch by lucm · · Score: 1

      That's the other thing I miss: just being able to kill the power without an OS shutdown phase (like with MS-DOS).

      And deprive yourself of the joy of seeing "Installing updates (6 of 239)"? Always a joyful experience, especially on a laptop while the cab is waiting for you.

      --
      lucm, indeed.
    4. Re:The Big Red Switch by Mal-2 · · Score: 1

      So it's a smaller red switch, or perhaps black now, but it's still there on the back of the power supply.

      Oh, you have a machine that didn't provide one? Don't blame "the times", blame the manufacturer.

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
    5. Re:The Big Red Switch by Anonymous Coward · · Score: 0

      You just pull the plug when you need it to shut down fast. That still works.

    6. Re:The Big Red Switch by Anonymous Coward · · Score: 0

      That's the other thing I miss: just being able to kill the power without an OS shutdown phase (like with MS-DOS).

      Didn't you type "PARK" before shutdown (prior to all hard disks having auto-park)?

    7. Re:The Big Red Switch by Anonymous Coward · · Score: 0

      Honestly, the ability to turn the computer off with a real on/off switch, is what I miss most. I'm so sick of holding the faux-power button for 10, 20, 30, 40, 50, 60 seconds and still never being sure if the god damned thing is off.

      What kind of shitty-ass computers are you using?

    8. Re:The Big Red Switch by thinkwaitfast · · Score: 1

      Pull the power cord. Works every time, except on laptops. Then remove the battery.

    9. Re:The Big Red Switch by Anonymous Coward · · Score: 0

      Only if you were planning on picking up the computer and moving it around. Otherwise the risk was minimal.

  17. Found the LUDDITE! by Anonymous Coward · · Score: 0, Troll

    Only LUDDITES like using LUDDITE software on LUDDITE computers! Modern app appers only app the appiest app apps on Appdows 10 Cloud!

    Apps!

    1. Re:Found the LUDDITE! by Anonymous Coward · · Score: 0

      Y'know, it's really pathetic how you have nothing better to do with your life than continuously post this brainless jackassery on every thread...

    2. Re:Found the LUDDITE! by realkiwi · · Score: 1

      He doesn't have one. A life I mean...

      --
      realkiwi
    3. Re:Found the LUDDITE! by Rakarra · · Score: 1

      I mean... is there anyone out there that finds this to be funny? Anyone?

  18. Going to the arcade as a group by HockeyPuck · · Score: 5, Interesting

    I miss going to the arcade (or bowling alley) with a group of people. It wasn't just about playing the games but the social aspect of it. Lining up quarters on the SF2 cabinet as to who "had next". Now I see kids staying home, each on their own xbox/Playstation and connected via VOIP with their friends.

    Even LAN parties were better than what we have now from a social interaction standpoint.

    1. Re:Going to the arcade as a group by Jetstream · · Score: 1

      Definitely miss Asteroids at the local bowling alley. I even have a copy of it I still enjoy playing occasionally (MS Arcade). And I'm not even a "gamer" at all in the current sense of the word.

    2. Re:Going to the arcade as a group by Megane · · Score: 1

      Asteroids? Pleb. Gravitar was the ultimate evolution of Asteroids. I remember being able to play 45 minutes on 2 quarters. There was also Joust (pity the ports never seemed to scale the gravity properly) and Spy Hunter. And Gauntlet too, gotta get the high score by pumping quarters into a second character and playing two-handed!

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    3. Re:Going to the arcade as a group by Scarletdown · · Score: 4, Funny

      My big Asteroids memory was at our local truck stop. I was never very good at it, but I did frequently go ahead and enter initials when someone else would finish and not notice they made the high score board.

      I just hope that in the future, some interstellar military talent scout doesn't find out that I was the one who would sign the abandoned boards as FUK, and then insist that I must join other 80s greats, like ASS, DIK, CUM, TIT, and CNT to save the world against an imminent combined asteroid bombardment and flying saucer attack.

      --
      This space unintentionally left blank.
    4. Re:Going to the arcade as a group by Anonymous Coward · · Score: 0

      Pong, brother. I didn't appreciate then how much money a quarter was, when the pinball games were a dime a piece. But it excited the hell out of my Analog magazine reading little child brain.

    5. Re:Going to the arcade as a group by meta-monkey · · Score: 2

      Gauntlet

      Fastest way to lose 3 friends. "DAMNIT WHY ARE YOU ALL OVER THERE I can't reach the teleporter now!!!!"

      --
      We don't have a state-run media we have a media-run state.
    6. Re:Going to the arcade as a group by thinkwaitfast · · Score: 1

      Only rich kids were about to afford video games. The rest of us had to be content as spectators.

    7. Re:Going to the arcade as a group by Anonymous Coward · · Score: 0

      This is still alive and well in the form of barcades.

  19. The 21 Things by Anonymous Coward · · Score: 1

    (quoting from the article)

    1. Loading games off tape
    Why we miss it: Ah, soothing...
    2. Low res graphics
    Why we miss it: Left a few things to imagination, and it was drenched with character.
    3. High scores and extra lives
      Why we miss it: Simpler times.
    4. Playground rivalry
      Why we miss it: Friendly combat. Happy days.
    5. Computer clubs
      Why we miss it: The camaraderie and the refuge from the slings and arrows of the ordinary world.
    6. The sounds
    Why we miss it: Always something new to amaze our ears.
    7. Learning to program
      Why we miss it: A rewarding activity that taught us a lot.
    8. Attribute clash
      Why we miss it: Because it’s a cute little limitation.
    9. Playground piracy
      Why we miss it: Don't miss this one so much.
    10. The demo scene
      Why we miss it: It amused and sometimes amazed us.
    11. Memory limitations
      Why we miss it: It fostered creativity and was something to be overcome.
    12. Buying the wrong computer
      Why we miss it: All part of the game.
    13. The 16 bit era
    Why we miss it: The first really big upgrade of the classic era.
    14. Early 3D
    Why we miss it: Our first look into a virtual world.
    15. Text adventures
      Why we miss it: An adventure into another world, and a workout for our typing skills.
    16. The mags
    Why we miss it: They plugged us into the world of computers while entertaining and informing us.
    17. Getting a modem
      Why we miss it: Our first taste of being connected to the world.
    18. Buying upgrades
      Why we miss it: It was a game played in real life, with your real money.
    19. Old controllers
      Why we miss it: They were weird and wacky, and generally, simple.
    20. Platformers
      Why we miss it: Escapism into a surrealistic world and jumping around, like an Amstrad owner at the school disco. What’s not to like?
    21. The end of the era
      Why we miss it: A bittersweet farewell that led to other things.

  20. Manuals! by Anonymous Coward · · Score: 4, Insightful

    More specifically manuals not intended for drooling imbeciles. I'm talking computer manuals that described the hardware in detail. Long before I finished high-school I taught myself about computer architecture, assembly programming, even hardware hacking using mostly the manuals that came with my first (Microbee 32k) and subsequent computers. Those things were encyclopedic! Long descriptions of the system, why they chose design x, possible gotchas, a sprinkling of the history/evolution of the system, detailed information about ports and memory maps, circuit diagrams, even things like suggested mods to add battery backups, more memory, switchable ROM banks etc and hints for repairers. As a teenager I devoured that stuff!

    The glossy, inaccurate combo token screenshots and poorly-translated dot-points in today's manuals just makes me miss the old manuals more.

    1. Re:Manuals! by jandrese · · Score: 1

      Absolutely this. Manuals that included a section on programming the computer are a gateway drug. Of course I also miss computers that came with a programming environment, even if it was as simple as ROM BASIC. The C64 manual even came with sections on how to program the sprite generator and sound chip, even though the built-in BASIC didn't include a sensible extension for doing so.

      It's kind of a shame that today's UEFI BIOSes are many megabytes and still they can't find any room for a tiny BASIC interpreter anywhere in there.

      --

      I read the internet for the articles.
    2. Re:Manuals! by lucm · · Score: 1

      Absolutely this. Manuals that included a section on programming the computer are a gateway drug. Of course I also miss computers that came with a programming environment, even if it was as simple as ROM BASIC.

      Totally agree. I remember copying lines of sample BASIC code included in the TRS-80 user manual and trying to change things ever so slightly. Never achieved something as cool as those racing horses but to this day I can still remember the feeling of pressing those tiny keyboard keys and hoping for the best when I would type CLOAD.

      --
      lucm, indeed.
    3. Re:Manuals! by Anonymous Coward · · Score: 0

      Also a good number of those manuals came with schematics. Giving you the option to repair it or tweak it. No need to jmp mega-chain-store, to get a replacement or the over hyped new model that replaced the old one that just came out 6 months ago.

    4. Re:Manuals! by Deadstick · · Score: 1

      My first PC came with a three-ring binder holding an assembly listing of the BIOS.

    5. Re:Manuals! by Anne+Thwacks · · Score: 1
      manuals came with schematics

      and the source code for the BIOS.

      --
      Sent from my ASR33 using ASCII
    6. Re:Manuals! by Anonymous Coward · · Score: 0

      You can write your own UEFI code.

      http://x86asm.net/articles/uefi-programming-first-steps/

    7. Re:Manuals! by jandrese · · Score: 1
      You missed the point:

      To go on with UEFI development, you will need two development packages: EFI Development Kit (EDK) and EFI Toolkit.

      In the old ROM BASIC days all you had to do was turn the machine on without the floppy disk in the drive. The fallback on a boot failure was a BASIC interpreter.

      --

      I read the internet for the articles.
    8. Re:Manuals! by Gamer_2k4 · · Score: 1

      How about manuals written like the developers actually enjoyed and appreciated their product? I remember Maxis and MicroProse manuals that not only told you how to play, but included historical information, humorous comics, and plenty of other content that added nothing to the game but plenty to your own understanding of what they were trying to simulate. Look at the original manuals for Railroad Tycoon, Colonization, Civilization, SimAnt, SimFarm, SimLife, etc., and you'll see they're much different from what we've got now.

  21. You can have any case color along as it is... by __aaclcg7560 · · Score: 1

    Beige. Seriously, I missed the beige PC boxes. Especially the InWin beige boxes.

  22. 86 286 zZzZz by pigsycyberbully · · Score: 0

    I really miss typing faster than the computer could cope with. I really miss waiting ages for a program to load. I also miss the tape loading programs and listening to all the I pitch noises and then hoping it did not crash when it says please switch over to side two. I really miss dialling those BBS boards with Zmodem to download a little program that took so long they could have sent it by post faster. I miss people asking me "is it broken" and me replying no it takes a little while to start up. I really miss Amstrad BASIC, Amiga BASIC, PC BASIC,
    10 print "hello world"
    20 goto 10
    hello world
    hello world
    hello world
    hello world
    hello world

    I miss sitting in a cold room with a PC "Homebase" because they get too hot in a warm room.
    And I really miss looking at a green screen.

    And then later the floppy disks I think MS-DOS come with 7 floppy disks for the "state of the art" Olivetti computer.

    1. Re:86 286 zZzZz by LesFerg · · Score: 1

      I liked walking into a computer store and typing in a short loop poking color values etc into the video RAM on a C64. Back then I could remember the fun memory locations for such things.
      Prolly get arrested these days for endangering epileptics.

      --
      If I had a DeLorean... I would probably only drive it from time to time.
    2. Re:86 286 zZzZz by thinkwaitfast · · Score: 1

      I learned to program standing in department stores. The local mall had three so I could move to the next one after I got kicked out, though I could usually spend a lot of time there if i made some nifty graphics demo to run (being my hobby at the time).

  23. New and exciting by Jetstream · · Score: 0

    Like anything, it was a lot more fun when computers and the internet were new and exciting. Now, it's all so routine that it's almost boring. My current systems aren't anything special, but they're heads & tails above the first "real" computer I had - a 386DX16 (?). And my first internet account was just a Unix shell. But that first computer and (dial-up) shell account were more exciting that what I've got now.

    1. Re:New and exciting by Anonymous Coward · · Score: 0

      You're wrong of course. The internet is even more exciting now than it ever was. Just to post this comment I'm pushing a message through two proxy servers and bypassing a captive portal and piercing a firewall that corrupts frames larger than 1000 octets. The very fact that I can contact you at all is amazing. Not that you will care because you've lost your sense of wonder. What happened to make you so dull?

    2. Re:New and exciting by thinkwaitfast · · Score: 1

      What happened to make you so dull?

      I wrote a firewall and a few proxy servers, a couple of wimp guis and half a dozen real-time operating systems. I was never fond of event driven setups (beyond timers of course).

  24. Instant ON by Proudrooster · · Score: 1

    The Commodore 64 had 64K and a BASIC ROM and a 1 Mhz CPU. You flipped the power switch and BAM, it was ready to use. Now, we have 4.1GHz CPUs, M.2 SSDs and the boot is anything by instantaneous. Ain't no one got time to wait for Windows 10 to install patches and reboot. Let's go go go!

    1. Re:Instant ON by Anonymous Coward · · Score: 0

      I (still) adore my 64! My Commodore 64!

      https://youtu.be/T3_0qD1WAwM

    2. Re:Instant ON by jandrese · · Score: 1

      Assuming what you wanted to use it for was to start programming some BASIC from scratch. If you wanted to load a program off of the severely braindamaged 1541 disk drive that was another 8 minute wait.

      --

      I read the internet for the articles.
    3. Re:Instant ON by Wraithlyn · · Score: 1

      That's why everyone had an Epyx Fastload Cartridge, reduced that 8 minute delay to more like 3.

      Oh but I forgot...

      Disk drive? LUXURY! Try waiting 30 minutes with a cassette drive, you damn kids.

      --
      "Mind, as manifested by the capacity to make choices, is to some extent present in every electron." -Freeman Dyson
    4. Re:Instant ON by PhunkySchtuff · · Score: 1

      Dunno about you, but with a 4 GHz i7 CPU and a M.2 PCIe SSD, my PC gets from power on to Windows 10 login in about 10 seconds. Isn't that fast enough?

    5. Re:Instant ON by thinkwaitfast · · Score: 1

      Is that booting or resuming from a saved state?

    6. Re:Instant ON by Anonymous Coward · · Score: 0

      I had a Texas Instruments TI 99-A - which was equivalent to the Commodore for the most part (booted from ROM into BASIC) --- I connected an audio phono jack from the computer to my boom box to save and read programs to/from cassette tape. Fast to boot - but somewhat slow to get a saved program loaded - depending on the complexity of the program.

      A bit later on in the Mid-to-Late '80s - Toshiba came out with the T-1000 Laptop - with removable batteries, the first back-lit supertwist LCD screen (you could view the screen from the side rather than being stuck in front of it - graphics were CGI 4 color - 3 shades of blue and clear 'white'). It had 'instant on' in the form of booting MS DOS 3.X from ROM as soon as you powered it up (unusual by that time for DOS machines). It ran an 8088 processor, and you could get it with a hard drive and 3 1/2 inch floppy, or two 3 1/2 inch floppy drives. The keyboard on that machine was very similar to the IBM Model M keyboard in its feel and function. I used that through college - and until the wheels came off of it (battery died and replacement was too expensive at that time for me). I never had a machine I liked as consistently as that Toshiba before or since.

  25. piracy by Anonymous Coward · · Score: 0

    Fast Hackem

  26. TL;DR: by Anonymous Coward · · Score: 1

    TL;DR: "Remember back in the day when everything was terrible? Boy that was great."

    Actual things to miss:
    - When games had no detectable load times and you could go from turning on the console to navigating the menus to actually playing the game in a couple seconds.
    - When the idea that you owned your hardware and everything installed on it wasn't a sad fantasy.
    - When computers and software were self-contained and didn't collapse into a pile of uselessness without an internet connection.
    - When there weren't 20 layers of abstraction and emulation between you and your hardware and you were free to take direct low-level control of (and completely ruin, half the time) your entire system.

  27. Trading games and tips by Snotnose · · Score: 1

    Early 80's, Scott Adam's Adventures for the TRS-80. A co-workers wife was as addicted to these as I was. We not only traded tips on how to solve a puzzle, we made sure we bought different games and traded them as we bought em.

    Also miss "debugging" games. I don't know how many hours I "wasted" stepping through Z-80 assembly to find out where a game stored "something that took a while to generate". Learned a lot of Z-80 assembly that way, as well as how to use a debugger. This was a good year before engineering found out I could program and made a lowly electronics tech a software engineer writing 8086 assembler.

    1. Re:Trading games and tips by Anonymous Coward · · Score: 0

      I remember those! Adams' stuff was great, but I always thought his parsers were not really up to snuff compared to the state of the art at the time. Zork seemed a lot more advanced to interact with.

    2. Re:Trading games and tips by Snotnose · · Score: 1

      Yeah, I remember the first one I bought, something about pyramids. Options were N E S W, so I kept entering NE thinking who knows what. I won't mention how long I spent NE into that game before realizing it wasn't getting me anywhere.

      I was 18, cut me a break.

    3. Re:Trading games and tips by Anonymous Coward · · Score: 0

      It can be hard to tell, in a maze of twisty passages, all alike.

    4. Re:Trading games and tips by Anonymous Coward · · Score: 0

      I've played Emacs dunnet so many times, I've memorized the maze, and twenty cabbages are making me thirsty.

  28. Nope... by Anonymous Coward · · Score: 0

    I don't miss any of those terrible things.

  29. Good keyboards by Anonymous Coward · · Score: 0

    Well, okay, I don't miss them, since I actually bought a mechanical keyboard. But nowadays most people don't have them. Back in the day, when you got a PC, you'd get a good, solid, and wonderfully noisy keyboard. Of course, PCs used to cost a fortune, so you'd expect that. Nowadays they're quite cheap, so it's not viable for manufacturers to toss in anything but a $5 rubber dome. But folks, trust me on this: a good mechanical keyboard is worth every dime.

    Also, trackballs. Once you get the hang of it, you won't go back to a mouse.

    1. Re:Good keyboards by Jetstream · · Score: 1

      I respectfully disagree, sir (ma'am?). I have gotten used to using a trackball on my laptop (don't care at all for touchpads), but I still prefer a mouse any time I have the choice.

  30. Can't take it serious.... er, "peak"... wtf? (nt) by Anonymous Coward · · Score: 0

    WTF? [Obligatory text I am forced to enter even though I've made my point in the subject]

  31. Creating my own S100 computer by mykepredko · · Score: 4, Interesting

    Wire wrapped, Z80 processor board. Motorola 6845 (using the design of the IBM Monochrome Adapter from the original PC) board. Single 8" drive running CP/M (I think I bought an S100 drive controller board but I can't remember where it came from - the disk drive came from IBM, where I was working at the time as a student). Surplus S100 rack ordered from "Radio Electronics". The power supply was hand made by one of my roommates that wanted to design his own switcher (it actually worked quite well). Keyboard was a surplus Ti-99 keyboard I bought at Active Surplus in Toronto. Monitor was an old portable TV I drove composite video into directly after removing the tuner.

    Good days.

    1. Re:Creating my own S100 computer by Anonymous Coward · · Score: 0

      My first computer was a KIM, not bought as a kit, but built from parts. Then it was S100 and CP/M for a long time, some decades of MS Windows, and finally the last two decades of Linux. Built my own PCs from board level components until off-the-shelf fully-built was just as good.

    2. Re:Creating my own S100 computer by Rick+Schumann · · Score: 1

      After the CDP1802-based system, expanded on from a 1976 Popular Electronics article to include 8kB static RAM, a serial interface, and integer BASIC in ROM (2708 EPROMs no less) all running on a ASR33 TTY (I/O for the BASIC loading from paper tape, I wrote the I/O myself, it loaded from the paper tape reader), there was the POLY88 system, then the IMSAI8080, and finally the Morrow Designs system, the DSDD 8" half-height drives, the Shugart SA4000 14" HDD, the various VDTs connected to it, and CP/M 2.2. Wrote all kinds of stuff in BDS C, and even a RAMdisk to use the 256kB memory board I had plugged in. Later I had a video card, which I had to write a BIOS driver for, RTC, and a few other things I can't even remember now. All this is what I refer to as 'when computers were still fun'. Then there were the knock-off XT clone motherboards, MSDOS, and so on.

      These days? It's just work. Everything is monetized to within a micrometer of it's life, locked down with DRM, everything spies on you, everything tracks you, and you can't really effectively 'build' anything yourself, it's all Tinker Toys you just bolt together, load OS and software that 10000 people wrote and is too complex to ever do yourself, and there's no point in even bothering to write anything for yourself. Sure, there's RPi and microcontrollers and such, but the magic is all gone, there's nothing left to discover. These days when I come home from work I don't tinker with electronics or writing software, I go ride my bike. That's still fun at least.

    3. Re:Creating my own S100 computer by Anonymous Coward · · Score: 0

      There's plenty of magic still in inventing. Think LAN of Things. Arduinos rock - I have Nanos in my walls. All carefully firewalled of course.

  32. Beating the Apples by Anonymous Coward · · Score: 0

    I miss bashing the Mac kids before anyone started calling you homophobic.

  33. On a small computer you knew everything by cant_get_a_good_nick · · Score: 1

    I had the "Mapping the C64" book. Said every address on the computer. Now, good luck knowing 5% of what's happening on your box.

    Also, cassettes sucked. Slow, and head alignment issues meant you weren't always able to share tapes.

    1. Re:On a small computer you knew everything by Rick+Schumann · · Score: 1

      Now, good luck knowing 5% of what's happening on your box.

      It's worse that that, friend. These days, you try to 'reverse engineer' something, and they catch you, you're slapped with infringement, sued, fined, or perhaps labeled a 'cyberterrorist', because 'you're violating our IP' and you're 'hacking our DRM, which is ILLEGAL'. But you're also right. The number of registers in your typical SoC or CPU and chipset, if printed in even 8 point font, would fill volumes, and that's just the listings, not the descriptions of what they are. And, again, most of it is proprietary, and you'll get your life ruined for trying to suss it all out. No fun allowed anymore!

    2. Re:On a small computer you knew everything by thinkwaitfast · · Score: 1

      Now, good luck knowing

      True, but it's all the same, just different numbers. Except the GPU, those things are weird.

  34. I must be old, but current computing isn't fun... by antdude · · Score: 2

    Privacy, complications, buggy, bad usability and experiences, etc.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  35. Being able to understand the whole stack by williamyf · · Score: 5, Informative

    Being able to understand the computer top to bottom, that's what I miss about that era.

    Yes, it was frustrating to try and make it stable and configure it. But the HW, and the OS and the SW were so simple that, if you were so inclined, you could deeply understand the whole stack...

    Nowadays, not anymore...

    --
    *** Suerte a todos y Feliz dia!
    1. Re:Being able to understand the whole stack by OzPeter · · Score: 1

      Being able to understand the computer top to bottom, that's what I miss about that era.

      Having printed manuals that explained the whole stack.

      --
      I am Slashdot. Are you Slashdot as well?
    2. Re:Being able to understand the whole stack by Anonymous Coward · · Score: 0

      Yep. The first few computers I owned I understood (and messed with) basically everything from the hardware up. These days I have a vague "in principle" understanding of many parts of it and feel reasonably confident I could understand the detail given time, but it's not the same. It probably doesn't help that old computers basically invited you to explore where new computers actively try to prevent you from looking past the GUI.

      (Actually I should probably note that the generation before me understood a level further down. I won't pretend I understand the solid state physics that underlies transistors - despite doing a few token units on it at uni - whereas I get the feeling that people working with valves had a much clearer picture of how they worked).

    3. Re:Being able to understand the whole stack by Anonymous Coward · · Score: 0

      It probably doesn't help that old computers basically invited you to explore where new computers actively try to prevent you from looking past the GUI

      So much this. I always wonder whether it's hurting the younger generation, or whether the easy availability of programming environments makes up for it. But even with that easy availability, you're waaaay more removed from the machine now. You talk to it through umpty-two layers of abstraction.

    4. Re:Being able to understand the whole stack by dwywit · · Score: 1

      Staring in awe at the boxes and boxes of IBM manuals that came with 'my' first AS400 in 1989.

      Systems administration, user command reference, programming reference, APIs, and more.

      --
      They sentenced me to twenty years of boredom
    5. Re:Being able to understand the whole stack by Anonymous Coward · · Score: 0

      > Having printed manuals that explained the whole stack.

      Direly underrated comment. This is the big deal: there was a massive push to have access to documentation that could take you from any point to the points above and beneath it. It's a full time job to just find PDFs of that nowadays.

    6. Re:Being able to understand the whole stack by lurker412 · · Score: 1

      Yep, even the BIOS code was published by IBM back in the beginning. Microsoft discouraged going to the BIOS directly as it could lead to creating software that competed with Microsoft's. Nothing prevented it, though. Hardware resources were limited, but with a little effort you could understand how things worked and take that into account when designing programs that performed well.

      I learned to program with FORTRAN IV on mainframes. While I was impressed with the power of abstraction, the process was so tedious (punch cards, turn the deck over to the operators, wait 24 hours to get the first syntax error back and repeat over and over) that I never considered becoming a professional. That all changed when I got my hands on my first microcomputer. It was all mine and completely under my control. The feedback was immediate. It completely changed my experience and led to a long and mostly happy career in IT.

    7. Re:Being able to understand the whole stack by Waccoon · · Score: 1

      I learned a lot about the Amiga just by dicking around. Ramscans were tons of fun, as you could actually see the OS and programs running in memory. I could listening to random blocks of memory play out the speaker and guess what kind of data it was. Actually seeing bitplanes move around and learning about planar graphics taught me a lot about how the computer actually used memory. I wrote a program to sort the graphics display and could see the sort working in realtime and how different sorts compared to each other. I followed the traces on my motherboard and learned it only took 9 address lines to access all the memory in a 512K chip. I build all kinds of custom cables to hook up peripherals that were never meant to be Amiga compatible.

      Such fond memories of when you were even able to understand how the computer worked, let alone ALLOWED to.

    8. Re: Being able to understand the whole stack by Miamicanes · · Score: 1

      Another double-whammy with modern documentation: extraordinarily poor use of screen space, and no real "editing" to speak of. Like Google's Android docs, with oceans of empty whitespace around maybe 12-16 lines of actual text content, half the screen's width consumed by sidebars, and hyperlinks to hyperlinks to still-more hyperlinks (ok for reference, but awful for learning how to do something for the first time when what you *really* need is a coherent & complete start-to-finish explanation of the topic.

  36. Re:rich kids 'member by Stormwatch · · Score: 1

    A $10,000 home computer? What's that, a goddamn Apple Lisa? Most home computers of old were far cheaper than that.

  37. Config.sys & autoexec.bat by p51d007 · · Score: 1

    I use to be able to write config.sys & autoexec.bat files on the fly...just to get a little more low DOS memory for games that had to have over 600k. Rewriting modem AT commands on the fly, for certain BBS's. Screwing with IRQ's to knock down problems, and who can forget messing with soundblaster configurations.

  38. Holy cow by JBMcB · · Score: 1

    Forgot all about FirstClass. Did that require a GUI client, or did you use Zterm/Red Ryder?

    --
    My Other Computer Is A Data General Nova III.
    1. Re:Holy cow by paratek · · Score: 1

      If I recall correctly, you could connect with ZTerm/similar and download the FirstClass Client, but you couldn't do much else, much like TeleFinder.

      --
      Nobody expects The Spanish Inquisition!
  39. Anti-Commodore Demo by CanEHdian · · Score: 1

    How much fun it was to blast a new Anti-Commodore demo on the Atari 800XL (Atari's were on one side of the room where the monthly computer club meetings were) all the way to the other side (where the Commodore owners were sitting).

    --
    When the copyright term is "forever minus a day", live every day like it's the last.
    1. Re:Anti-Commodore Demo by Anonymous Coward · · Score: 0

      So, how's your NUFLI demos on the A8 coming along? Oh there are none? ;)

    2. Re:Anti-Commodore Demo by Anonymous Coward · · Score: 0

      Only good thing about the XL and so on was the scrolling. Archer Maclean made a big deal about it when he ported DropZone to the C64.The Atari worked the same was as the Amiga as opposed to the C64 scroll register allowing a pixel scroll up to the 7th bit (0-7) and then you'd have to do a memcpy (in software) to redraw the screen for 60fps.

      I actually *never* figured out how to turn the XL on and get it to load something. At least the C64 booted up into basic (and had better sound ;-))

  40. Updates by JBMcB · · Score: 1

    When you bought a game and you didn't have to wait ten minutes for it to install, then another twenty for it to download, basically, an entirely new copy of the game called an "update" before you could "play" it.

    --
    My Other Computer Is A Data General Nova III.
  41. Re:rich kids 'member by Anonymous Coward · · Score: 0

    Yes that's right, a goddamned Lisa, named after the bastard daughter of a giant asshole who died of ass cancer.

  42. Flat Monitor Tops for Secretaries by mykepredko · · Score: 1

    Not completely computer related but I remember when I first started working full time at IBM and was in a product status meeting for the 3180 terminal (http://oldcomputer.info/terminal/ibm3180/index.htm) and how excited everybody was about the orders coming in for it.

    The reason? It had a completely flat top which secretaries could put plants on. No other terminal top had a flat surface with no cooling holes like that monitor.

    I guess this would be considered sexist now.

    Looking at my Acer flat screen monitor with my little "Deadpool" character two-sided taped to the top, I can certainly see the attraction of a completely flat monitor top.

    1. Re:Flat Monitor Tops for Secretaries by dwywit · · Score: 1

      I loved the 3180 - it could display 27x132.

      --
      They sentenced me to twenty years of boredom
  43. Write-protect tabs by dottrap · · Score: 5, Insightful

    I miss the hard physical write-protect tabs we had on floppy disks.

    Nowadays, if you plug in a USB stick or external hard disk, you have to trust that the OS won't write or screw up your data in any way. Ignoring bugs and and "helpful" OS's who try to reformat if they don't recognize the filesystem, with viruses and other malware, you can't trust software to enforce read-only modes.

    1. Re:Write-protect tabs by Anonymous Coward · · Score: 0

      And punching holes with a paper punch so you could use both sides.

    2. Re:Write-protect tabs by Waccoon · · Score: 1

      This ended when OSes decided they had to update the access time every time they read a file, so reading date requires writing data. How sad.

    3. Re:Write-protect tabs by AmiMoJo · · Score: 1

      Get one of those minimal SD card readers and use the physical write protect tab on the card you insert. Not all SD card readers pay attention to the position of the switch, but if you find one that does it is pretty much equivalent to the floppy write protect tab in that it's implemented by the card reader firmware and the OS can't bypass it.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:Write-protect tabs by chispito · · Score: 1

      I miss the hard physical write-protect tabs we had on floppy disks.

      Nowadays, if you plug in a USB stick or external hard disk, you have to trust that the OS won't write or screw up your data in any way. Ignoring bugs and and "helpful" OS's who try to reformat if they don't recognize the filesystem, with viruses and other malware, you can't trust software to enforce read-only modes.

      Just use a CD or DVD. Problem solved.

      --
      The Daddy casts sleep on the Baby. The Baby resists!
    5. Re:Write-protect tabs by samwichse · · Score: 1

      https://www.newegg.com/Product...

      Just buy USB sticks with a write-protect switch on them.

      You don't even have to spend a lot (although Kanguru makes nice gear)
      https://www.newegg.com/Product...

  44. My list? by lord_mike · · Score: 3, Informative

    1. Instant on. Turn on the switch ad the computer's booted. On some machines, you might have to wait for your DOS to load, but it was typically quick. No more waiting minutes (or sometimes hours in the case of Windows XP) to boot up.

    2. As noted upthread, BASIC. Yeah, it was a crappy programming language. The microcomputer versions were pretty bad--line numbers, single letter variables, no structured programming constructs, lack of hexadecimal notation for POKEs, and slow speed. Debugging was nearly impossible as the language was prone to spaghetti code and it was hardly self documenting (who is going to waste precious memory on a REM statement?). Regardless, it was very straightforward to use and allowed novices to create something that worked. It forced people to learn how to code, as even the most basic of commands, like "LOAD "*",8,1 was a BASIC statement. If you wanted to do anything with the machine, you had to do something in BASIC. It was good for people to learn.

    3. Games. The games were fun and didn't require investing a part of your soul and all of your spare time to play them. I still play some of them in emulation when I have some time to kill. they were unique, and there is nothing like them today.

    4. Modems. Yeah, they were slow, but you had to love that handshake/connect sound!! It's amazing how much juice they managed to get out of them near the end. There is something very primal about connecting a computer via phone line. I miss it. I read recently that modems don't really work on VOIP lines, which is what most remaining land lines consist of. That's a big bummer...

    5. The Atari Joystick Standard. I have a very hard time playing with a modern game controller with it's millions of buttons. Give me a one (I'll be generous, two) button joystick any day over these modern monstrosities.

    6. Babbages. Yes, that came later, but a store devoted to computer gaming? Heaven! I had a friend who was a manager there. They were allowed to take home and "test drive" the software. I was so mad when he quit that job!!!

    7. The simplicity and closeness to hardware. You can't manipulate hardware nowadays like you used to. Everything was easy to get to via software. The software itself was simple and straightforward. You don't get that today.

    The things I don't miss:

    1. Tape loading... who would be crazy to name that as a good thing? That was awful. There's a reason why everyone switched to floppies if they could.

    2. Lack of access to information about your computer. The books and magazines were great, but getting the right book or back issues of the right magazine were often difficult to find... There was no access to code libraries or helpful info if you ran into a problem programming or using your machine.

    3. Getting software. It could be tough finding retail outlets that sold your stuff, and very few things came at a discount. That was another good reason to learn how to program.

    4. Single tasking. We are spoiled nowadays with our ability to run multiple programs at the same time. Back then, on some computers, just loading up a DOS file directory would cause you to lose all your work. Thanks to multitasking, we can emulate our beloved old computers at the same time we can do something else.. so overall, we certainly are better off today than before... but I still miss the old times.

    1. Re:My list? by Mal-2 · · Score: 1

      1. Instant on. Turn on the switch ad the computer's booted. On some machines, you might have to wait for your DOS to load, but it was typically quick. No more waiting minutes (or sometimes hours in the case of Windows XP) to boot up.

      Booting DOS from a floppy disk took about as long then as booting my laptop into Windows 10 does now -- fifteen seconds or so. Actually loading something useful after that takes about the same amount of time as it did then, or less. Lotus 1-2-3 did not load in 1.5 seconds like Excel does for me.

      3. Games. The games were fun and didn't require investing a part of your soul and all of your spare time to play them. I still play some of them in emulation when I have some time to kill. they were unique, and there is nothing like them today.

      Except there is something like them today -- them. I won't argue about the quality, as there's obviously a reason emulators exist to run them, but it's not like they just went away. If you're saying you want new games like that, you'll have to go digging. They're being made, but the market for them is small so they don't get promoted.

      4. Modems. Yeah, they were slow, but you had to love that handshake/connect sound!! It's amazing how much juice they managed to get out of them near the end. There is something very primal about connecting a computer via phone line. I miss it. I read recently that modems don't really work on VOIP lines, which is what most remaining land lines consist of. That's a big bummer...

      I don't miss modems at all. Only being connected to one resource at a time, and having a time limit there, and having to disconnect to check somewhere else (and quite possibly getting a busy signal) -- that all sucked. So did being bumped off by Call Waiting.

      7. The simplicity and closeness to hardware. You can't manipulate hardware nowadays like you used to. Everything was easy to get to via software. The software itself was simple and straightforward. You don't get that today.

      Sure you do, if you want to work on hardware of that level. It's still produced, and it's still in service. If you want to write for embedded systems, go right ahead. There's a need for it.

      The things I don't miss... 4. Single tasking. We are spoiled nowadays with our ability to run multiple programs at the same time. Back then, on some computers, just loading up a DOS file directory would cause you to lose all your work. Thanks to multitasking, we can emulate our beloved old computers at the same time we can do something else.

      And yet I still need two computers.

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
    2. Re:My list? by Miamicanes · · Score: 1

      Totally agree about problem #2 (lack of info). I remember my year of frustration (circa 1991) trying to learn how to use 32-bit protected-mode assembly language on a 486DX. With the information resources I had available to me at the time, it was pretty much hopeless.

      * Finding an affordable assembler that could use linear addressing and orthogonal registers? Hard.

      * Finding a book that coherently explained 32-bit x86 protected mode assembly langugage? Harder.

      * Finding a book that explained how to do useful things (read the keyboard, read a joystick, use VGA, etc) without having the BIOS available? Utterly and completely fucking hopeless. I now know that books about the topic DID (sort of) exist... but finding them back when it meant special-ordering expensive books sight-unseen based on nothing besides the title, author, and page count (and waiting weeks for them to arrive) was almost impossible.

      Making matters worse, all the books about programming for OS/2 (which, in theory, COULD have supported things like disk i/o from protected-mode assembly) didn't even HINT that it was possible to call system routines from assembly... in stark contrast to the Amiga realm, where most books documented the register conventions alongside the C syntax). OS/2 (or at least, books about it) had such a total fetish for object-oriented programming, if you didn't understand OO, you were pretty much dead in the water and couldn't even make it to "hello world".

    3. Re:My list? by AmiMoJo · · Score: 1

      The Atari Joystick Standard. I have a very hard time playing with a modern game controller with it's millions of buttons. Give me a one (I'll be generous, two) button joystick any day over these modern monstrosities.

      I find modern left-handed joysticks very difficult too. Joysticks from the 8 bit days were operated with the right hand, with the left holding the base and pressing the fire button. At some point arcade systems and home consoles like the NES went the other way, with the left hand used for direction control and the right hand for buttons.

      I can manage with left handed pads, but a proper right handed stick gives me so much more control.

      Lack of access to information about your computer

      Back then the manuals often had register addresses and schematics... At least a BASIC guide. These days computers don't have manuals.

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    4. Re:My list? by DarthVain · · Score: 1

      While I wouldn't call it something I miss, more of an observation:
      I found that computer games rarely just "worked". You had to in many cases reconfigure your system each time specifically for the game you were trying to play. Adjusting memory settings, and trying eek out whatever you could from your hardware to play Curse of the Azure Bonds or whatever. This usually involved things like boot disks, and making batch files. I recall building a shell specific to running a number of different batch file configurations for various games. Bottom line, having to do all that sort of BS is what got me into computers in the first place, and ultimately led to my education, and career. Never mind all the BBS type stuff prior to any really access to the "internet". Today everything more less just works, I'm not sure what would inspire kids today.

      Though I recall one funny instance, where I bought a copy of Microsoft Flight Simulator 4 (I think it was 4), and my 286 didn't have a CD-ROM at that point, so I had to search around a bit to find a copy that had the 3.5in floppies... Only to find that there was a good reason, in that it involved installing it from 30 or 40 floppy disks... I remember that was a PITA! Heh, Just had a memory of the Red Baron which was super fun also...

    5. Re:My list? by wildstoo · · Score: 1

      5. The Atari Joystick Standard. I have a very hard time playing with a modern game controller with it's millions of buttons. Give me a one (I'll be generous, two) button joystick any day over these modern monstrosities.

      This is something that always bugged me, but in the opposite direction. The C64 hardware supported 3 joystick buttons but they stuck rigidly to the Atari joystick design.

      Arcade conversions that had 2 or 3 buttons in the arcade always lost something in the translation to one button - being able to jump while looking down and firing at the same time, for example. Pushing forward on the joystick to jump, or worse, to accelerate in a driving game is just plain awful. I still remember having a sore wrist for days (fnarr!) after playing Pitstop II for hours on end.

      I swear if they had made even 2 buttons the standard from the outset, there would have been so much more variety in the design of many games on 8-bit computer systems. The first gamepad was a stroke of absolute genius from Nintendo.

    6. Re:My list? by Anonymous Coward · · Score: 0

      What is it with you kids and all your "DOS" comments? We're talking about pre-PC, pre-MS-DOS computers here! When he said "instant on", he meant "instant on!" So, knock of your feeble attempts to bash old computer using PCs and DOS. It's an Fing straw man.

    7. Re:My list? by Anonymous Coward · · Score: 0

      Sigh. Again: we are talking about the pre-DOS era. You're a decade too late.

    8. Re:My list? by Anonymous Coward · · Score: 0

      I do miss the game port on IBM PC compatibles (while wishing the PC also had Atari joystick inputs when I still had a game port)

      It doesn't require a driver, or a small CPU in the joystick or gamepad to implement USB. I miss having a cheap analog two axis, two button or four button joystick (w/ sometimes a simple throttle as the third axis).
      At some point, I got an old digital joystick that had some mechanical switches like those of a keyboard, it was simple and cheap still but well made - I could play a few old things like Jazz Jackrabbit, Game Boy emulator (impressive on an old 486 SX) and others. That was great - most joysticks were analog and thus weren't usable for that.

      I even remember a magazine article about making your own steering wheel. It looked a bit junky (in the article's photo) but looked easy to make, it's not much more than wiring a potentiometer into the game port.
      Again, not even a driver is needed. The port was also possibly usable for crude data acquisition.

      I didn't make use of the parallel port until we got a junky (but great the rare times it worked) color printer. That's another port that lets you wired random junk in if you wish (but a bit scary, with a warning that when plugging a printer in, either the printer or PC should be turned off). Now I still have it on modern PCs but I never use it for anything.

    9. Re:My list? by Anonymous Coward · · Score: 0

      > 2. Lack of access to information about your computer. The books and magazines were great, but getting the right book or back issues of the right magazine were often difficult to find... There was no access to code libraries or helpful info if you ran into a problem programming or using your machine.

      Didn't you just disassemble someone else code? I sure did.

    10. Re:My list? by Anonymous Coward · · Score: 0

      You could run 2 programs at once, alt-tab was a shareware utility to switch way back when :)
      I miss my dual-monitor multi-tasking AT computer :) One could also run one B&W monitor and one VGA with a utility to lock a doc on one screen while you modify the other. Not even sure my current computer handles that ;O
      Picking it up, not so much. Maxxed out everything on it, that beast weighed a ton.

    11. Re: My list? by Miamicanes · · Score: 1

      The best point of PC joysticks was when they moved the reading logic into a microcontroller running inside, but used the old SB joystick port as a MIDI-speed serial port. Near-instant response, without soaking up 5-10% of the CPU just to repeatedly poll the goddamn USB port to ask the gamepad, "do you have anything to tell me?" hundreds of times per second.

      A pox on the bastards at Intel who decided USB should be 100% PIO. In theory, USB 3.0 added an IRQ line, but AFAIK, it's still generally ignored & unused by HID drivers & devices.

    12. Re:My list? by BancBoy · · Score: 1

      I don't miss modems at all. Only being connected to one resource at a time, and having a time limit there, and having to disconnect to check somewhere else (and quite possibly getting a busy signal) -- that all sucked. So did being bumped off by Call Waiting.

      *70, was your friend.

      --
      [UID-HeinzIntel]
    13. Re:My list? by Anonymous Coward · · Score: 0

      1 - we've gotten pretty close to instant on again. I have both windows 10 and windows 8.1 boxes that start up in about 5 seconds, as long as they don't have to perform any updates. Phones and tablets don't really need to ever be turned off or restarted.

      3 - you just need to look around more. You can still find a ton of great games that are easy to get in to.

      4 - you're insane ;)

      Otherwise, I pretty much agree.

  45. Closed Source crap by Anonymous Coward · · Score: 1

    Everything is better now everything is open source.

  46. Demoscene by HalAtWork · · Score: 1

    I miss demoscene entries that actually ran on the bare hardware and exploited its quirks... Nowadays it's mostly watching videos because you're lucky if you can actually get a release to run properly without barfing out to the desktop for some missing library or it just doesn't agree with your GPU

    1. Re:Demoscene by Anonymous Coward · · Score: 0

      It used to be so easy. It was enough to just have the right video- and soundcards (and not much any other devices whose irqs would conflict), at least 650000 bytes of free dos memory without emm386 (because of course you need to be able to write to cr0 directly despite most of the demo running in real mode), cpu of exactly right speed (due to delay loop overflow, framerate dependent code and that pesky one frame that divides by zero and needs to be skipped) and lowres truecolor support with linear flat frame buffer (via univbe since nothing supported that natively).

      Why does everything have to be so complicated these days?

    2. Re:Demoscene by Anonymous Coward · · Score: 0

      There are tons of new oldschool demos that are still made to work on the bare old hardware and exploit its quirks.

      However, modern viewers often do not appreciate such feats nearly as much, because youtubes can run any platform whatsoever with zero time investment and because firing up an emulator (never mind the actual hardware) is too much to ask nowadays.

    3. Re:Demoscene by HalAtWork · · Score: 1

      All I needed was a 368, VGA, and SB Pro, and a config.sys with [menu] section to run emm386 or not, it really was simple. The last 15 years 4/5 times a demo fails when running it in Windows. Who knows if it's a driver version, GPU type, GPU RAM, system RAM, CPU brand, sound brand or EAX etc supported or not, DirectX version supported, resolution supported or maybe it does/doesn't like Windowed mode... Wtf

    4. Re:Demoscene by Anonymous Coward · · Score: 0

      I try to find them but mostly end up with dead links, I browse pouet.net and scene.org mostly, any better places?

  47. What I don't miss... by Anonymous Coward · · Score: 0

    My ASR-33 Teletype and my MITS Altair 8080. I so badly wanted that 6MB hard disk costing $6K
    Fortunately after I had spent $765 for the 16K RAM board I was flat broke...

  48. The good old days sucked by John+Jorsett · · Score: 1

    I built my first computer by populating an S100 board with an 8080 and discrete logic and wirewrapping it myself. Had a pair of 8-inch floppies for storage, and a kit-built Heathkit H19 for a terminal. Ran CP/M on it. I don't miss that thing one bit. I love what I'm able to build these days with much more integrated components, and I love the enormous functionality I can buy off-the-shelf for, effectively, peanuts if I don't feel like building it. Particularly via AliExpress (just got a sweet component tester that can give transistor or diode parameters, or the values of passives. Twenty bucks. Could never have had anything like it back in the day.) Not to mention what the internet has wrought in terms of instantly-available information. No nostalgia here.

  49. Circuit Diagrams! by McLae · · Score: 1
    AT the back of the IBM PC manual was the ROM code and circuit diagram. Several times I used those to figure exactly what a specific command was doing. In the hardware.

    With so many layers of API, IDE, 4g languages, who the hell knows what is happening underneath?

    Stop holding my hand so hard, let me figure things out myself.

  50. My old Amiga by Ol+Olsoc · · Score: 4, Interesting
    While I started out like so many people, on a Commodore 64, My computing life really took off when I bought one of the Commodore Amiga 500's.

    Keeping in mind the time, this thing had it all over the typical IBM PC of the day. Those little disks, actual multitasking, nice built in graphics. I had a nice little side business doing weddings after I bought an Amiga 2000, and the necessary camera and editing equipment. Eventually I talked my main work into a 3000 and frame buffer, and showing them what I could do in making 3-D animations in Imagine, and their use in science. I did all this with my A3000, which was my favorite Amiga of all. My last Amiga was the 4000, with a video Toaster and Lightwave. The old Deluxe Paint 2, 3, and 4 were in constant use. The machines were just plain fun to use. I was making 3-D animations and videos with frame buffers and VTR control software, while my Microsoft based colleagues were all excited when they got the right escape codes to print landscape.

    But Commodore was a badly run company, and the promise that the A4000 had went away when they went belly up. Fortunately, this was around the time when non-linear editing and computer and video speed were catching up to the Amiga, and My next system was a Mac Pro. I continued to use Lightwave, in part because the 3-D learning curve is steep as hell, and fortunately NewTek makes it for Mac.

    Those were some pretty heady and fun days, to grow up with the computing revolution. I still enjoy it, but no where near as much as with the old Amigas.

    --
    The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    1. Re:My old Amiga by Stormwatch · · Score: 1

      What was that joke again? If Commodore tried to sell fried chicken, they would advertise it as dead warm bird.

    2. Re:My old Amiga by Anonymous Coward · · Score: 0

      this thing had it all over the typical IBM PC of the day.

      Yeah they did. When the A1000 shipped it was head and shoulders above anything else a normal person could get access to in their home. Sadly, though it did not maintain its lead past the early 90's or so. By about 1994 it was all over and x86 PCs had caught up or passed them in capability (although it took a while past that before they became halfway as nice to use). Still a really interesting and fun decade or so.

    3. Re:My old Amiga by Ol+Olsoc · · Score: 1

      What was that joke again? If Commodore tried to sell fried chicken, they would advertise it as dead warm bird.

      That's spot on. The technology behind the Amiga was so far beyond the other personal computers, with the custom chipsets, that the computers feel responsive even now. I remember a fellow at work who was all excited about Windows 3.1 and had me sit down with it. What a joke.

      Byte magazine in 1994 had a interesting article on the Amiga in part:

      "The Amiga was so far ahead of its time that almost nobody—including Commodore's marketing department—could fully articulate what it was all about. Today, it's obvious the Amiga was the first multimedia computer, but in those days it was derided as a game machine because few people grasped the importance of advanced graphics, sound, and video. Nine years later, vendors are still struggling to make systems that work like 1985 Amigas.

      —Byte Magazine, August 1994

      Those of us who did know what it was about surely could articulate what it was about. I was doing "PowerPoint Presentations" in the early 1990's. Except I wasn't using PowerPoint.

      I can only imagine where Personal computing would be today if Commodore had a competent marketing department.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    4. Re:My old Amiga by Anonymous Coward · · Score: 0

      I was user #79 (stamped in the info book) of Sculpt 3D for my Amiga 1000. One day I'll try to start up that old machine.

    5. Re:My old Amiga by Anonymous Coward · · Score: 0

      Early '80s my machine was a TI 99-A - typical 8bit processer with built-in BASIC as your interface to the machine. So much fun learning programming and saving my noddy programs to cassette tape on my boom box. Later on I got access to an IBM PC-XT (8088) and an Amiga. Once I was able to leverage multiprocessing on the Amiga, I spent a lot of time trying to find similar alternatives... looked into IBM OS2 / Warp - but too costly. Then along came Linux in early '90s - and the rest, as they say, is history.

      A standout machine from that era I loved was the first laptop I ever owned: Toshiba T-1000. It ran MS DOS 3.14 on ROM - so would boot almost instantly to command line. You could also configure a ram disk by segmenting off some of the 1 Megabyte of RAM for that purpose. I didn't have enough money to get the version with a hard drive, so I opted for 2 three and 1/2 inch floppy disk drives instead; 1 for holding my apps, and the other for holding data. Keyboard had large keys that had more travel and 'clickiness' than the keyboard I'm using on this desktop now. Worked like a charm for college. I was one of a very small number of people with portable computers on campus at the time. I would carry the laptop, a mini-cassette recorder for taking notes and keeping my schedule updated.

      Today I think the equivalent kind of experience can be gained through the Raspberry Pi, and similar small project devices. You can also use simulators/emulators of those early systems if you really want to experience the joy of limited RAM, slow processors, single processing, and managing peripheral devices directly.

    6. Re:My old Amiga by Ozeroc · · Score: 1

      I feel the exact same about the Atari ST/Falcon 030 systems. I'd run graphic demos on those that would blow clone-PC guys away.

      --
      ...
    7. Re:My old Amiga by Ol+Olsoc · · Score: 1

      I feel the exact same about the Atari ST/Falcon 030 systems. I'd run graphic demos on those that would blow clone-PC guys away.

      They had a nice niche as a music machine too.

      --
      The shepherds did so well protecting the flock that the sheep no longer believed that wolves existed.
    8. Re:My old Amiga by Stormwatch · · Score: 1

      Yes, because they had MIDI ports, which was unique. Nowadays an USB/MIDI adapter costs less than $10 on eBay.

  51. Mechanical disc eject by sims+2 · · Score: 1

    I greatly prefer the mechanical disc eject mechanisms

    The os has no need to decide for me when it's safe to remove the disc.

    I don't care if it is burning a disc it's been stuck at 100% for the last half hour.

    --
    Minimum threshold fixed. Thanks!
    1. Re:Mechanical disc eject by Mal-2 · · Score: 1

      There is still a mechanical disc eject, it just requires the Emergency Repair Tool to activate. This has been an ongoing joke since the first Mac.

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
  52. Who you kidding? by PopeRatzo · · Score: 1

    I miss rotary dials on phones. And polio.

    --
    You are welcome on my lawn.
    1. Re: Who you kidding? by Anonymous Coward · · Score: 0

      I can get you a Model 500 or a Model 554 if you want it wall-mounted.

      I could see about infecting you with poliomyelitis, but it might be easier just to shove you in an iron lung.

    2. Re:Who you kidding? by Anonymous Coward · · Score: 0

      I miss rotary dials on phones. And polio.

      lol - I actually own a rotary dial just for fun. It's connected to the NBN (Australian fibre network) through a dial-gizmo (google it) that converts pulse to tone dialing. So I can make a call using 1940s tech using a 1980s standard (tone dial) via the voip on my fibre modem. And as an added bonus its very existence *really* irritates certain "hyper-rational" people.

    3. Re:Who you kidding? by lord_mike · · Score: 1

      LOL! Me too, although I never invested in the converter (thought about it, but didn't go for it). I have an old portable radio shack touch tone pocket dialer if I need it... and, yes, it really annoys some people that I still have such a phone and still use it.

    4. Re:Who you kidding? by Mal-2 · · Score: 2

      Thanks to anti-vaxers, you just may get your beloved polio back.

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
    5. Re:Who you kidding? by Anonymous Coward · · Score: 0

      " using a 1980s standard (tone dial) v"

      Errr...

      https://en.wikipedia.org/wiki/Dual-tone_multi-frequency_signaling

      " and became known under the trademark Touch-Tone for use in push-button telephones supplied to telephone customers, starting in 1963"

    6. Re:Who you kidding? by Anonymous Coward · · Score: 0

      A cheap ($20) ATA connected to an Asterisk server works too.

  53. I'm sure I'm looking through rose-colored glasses by SensitiveMale · · Score: 1

    but my favorite OS was Windows Server 2003. The Windows 2k interface on top of NT. It wasn't easy finding hardware with drivers for it, but it never ever crashed.

    My favorite monitor was an SGI 1600SW monitor. I swear, that pixel density was like looking at a piece of paper.

  54. Depth of control! Top to bottom was possible by shanen · · Score: 3, Insightful

    Well, a barely insightful comment there, but seriously disappointed by the lack of "funny" comments on this target-rich topic. Or is my memory fooling me about how much fun and laughter we had back then?

    However, the one that was missing from the article and so far not here in the Slashdot comments is something I would call "depth of control". In the days before magic black boxes we could actually understand how our computers worked from top to bottom. One example I remember involved debugging an application program. Can't even remember if it was 8 or 16 bits (though it was running on an S-100 system that had two CPUs and could actually run both), but I remember my debugging actually went into the OS and I wound up "fixing" it by replacing one OS call in the application executable with a closely related call. I think the rise of the black boxes began with the Mac but didn't triumph until Microsoft went mousing along ca Windows 95 or 2000.

    Might be I've lost my marbles or intestinal fortitude, but I wouldn't even try it with any of the machines I'm using these days. Not even the tiny harmless-looking little smartphones.

    Black boxes to the right of them,
    Black boxes to the left of them,
    Black boxes in front of them...

    Apologies to Lord Tennyson.

    --
    Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
    1. Re:Depth of control! Top to bottom was possible by fwarren · · Score: 1

      Totally agree with this.

      Back in the day on my VIC-20 and then Commodore-64 I had the handbook that mapped every memory location. You could make what would amount to BIOS calls to system routines. Also things were conceptually simpler. The 6502 CPU had 6 items to track. Accumulator, X, Y, stack-pointer, address-counter, and status. WIth status have 7 bits worth looking at. That is 12 items max you had to track.

      It was possible to mentally track all the registers and what the code was doing as well as understanding any system calls a programmer used.

      Good time.

      --
      vi + /etc over regedit any day of the week.
    2. Re:Depth of control! Top to bottom was possible by shanen · · Score: 2

      Hmm... I guess I was hoping to see more "sea stories" like your [fwarren's] reply. More evidence that the old timers have left the Slashdot [building]?

      Maybe that's related to the generally non-constructive attitude of today's Slashdot? I'm too focused on SOLUTIONS for the problems, but today's residual Slashdotters just want to grouse and vent spleen? (However I still think there are some paid trolls practicing or even trying to perfect their craft here.)

      Anyway, I did remember a few more details of my own sea story. I was actually porting a 8-bit CP/M program from the S-100 box to a Kaypro. The underlying problem was that the S-100's had apparently been patched to prevent a certain kind of polling, but the Kaypro would get paralyzed by the busy waiting. So I wound up tracing into the code to find where the system call was and replaced it with the other call that wouldn't loop while polling.

      Oh well. The topic has died by now, but I'll take one more look for "funny" comments...

      --
      Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
    3. Re:Depth of control! Top to bottom was possible by shanen · · Score: 1

      Typo there:

      s/S-100's had/S-100's OS had/

      --
      Freedom = (Meaningful - Coerced) Choice != (Speech | Beer^2), and sad sock puppets' bad mods avail them naught.
  55. I miss the innovation by Anonymous Coward · · Score: 0

    Lets face it we were working with some seriously under rated hardware. 1Mhz processors and 16Kb of ram led to you having to actually be creative as well as have a rather good understanding of maths and assembler.

  56. Security by ka9dgx · · Score: 2

    In the MS-DOS / floppy disk days, you had far more security. Your entire operating system was write-protected, and you could make a copy of it, and test that copy, all in less than 10 minutes.

    These days, you can't even clone your hard drive and have reasonable assurance that all your apps will work without being re-authorized.

  57. it has come to this by lucm · · Score: 4, Insightful

    So what do I miss? I miss software that works.

    That works where? On an original Commodore Green-Screen? An Apple-II? A TRS-80? A Commodore 64? A VIC-20? An Atari? One of those Sinclairs with the hex keypad?

    I hear ya, but remember that back then it was just a given that software worked only in one environment. The ultimate walled garden. The notion that software would run on anything else beside what it was written for was all but science fiction.

    I agree with you, but that model kinda worked. I've been involved in three different projects replacing legacy software that had worked for 15, 20 years, and in all three instances the bleeding-edge upgrade left the companies with less value, and two of them went through a full rewrite within 2-3 years.

    For instance, take an "obsolete" inventory management system running on HP3000 PowerHouse and replace it with a state-of-the-art J2EE marvel running on WebLogic and Oracle. A few millions later champagne was flowing during the Go Live, but users could no longer search the inventory by packing slip number or get daily list of slow moving SKUs so they could optimize the floor layout. Or take a shop floor data collection system based on COPICS and running on S/370, and replace it with a fantastic ASP web app running on IIS and Access (no shit), later replaced with a XML-powered piece of shit WebMethods implementation that was so slow that foremen could get their numbers faster by walking around and counting stuff with a handheld mechanical clicker like some fucking doormen.

    In enterprise world at least, hardware has improved a lot but software has gone downhill. I'm not saying an ember screen is sexier than an iPhone app, but ERP/MRP used to work and now they don't. Geez, for 30+ years Readers' Digest has successfully managed the most amazing CRM in history - so advanced and reliable that USPS was contracting them to double-check their postal data - on an old mainframe running a piece of software created before a man set foot on the moon; then they tried to "upgrade" to a stinking pile of garbage based on Affinium (now NetInsight) and Ab Initio, and after ten years the migration was still not completed.

    Yeah, we now have BDDs and DSLs and BPELs, we have SPARQLs and RDDs, we have ORMs and NoSQLs and microservices, but somehow we can't get enterprise software that work better than decades-old programs punch-carded by people who looked like Marty Mcfly's father. What's up with that.

    --
    lucm, indeed.
    1. Re:it has come to this by njvack · · Score: 1

      Yeah, we now have BDDs and DSLs and BPELs, we have SPARQLs and RDDs, we have ORMs and NoSQLs and microservices, but somehow we can't get enterprise software that work better than decades-old programs punch-carded by people who looked like Marty Mcfly's father. What's up with that.

      Survivorship bias.

      Today, most software is crap. Back in the day, most software was crap, too; it's Sturgeon's Law: "90% of everything is crap." That old, crappy software got phased out a long time ago, replaced and changed and eventually abandoned or made non-crappy. And the old software that *wasn't* crappy? That survived (and often survives) to this day. The only old software you see operating today is *good* old software — software that actually helps people and serves some real business need.

    2. Re:it has come to this by Toshito · · Score: 1

      I'm not saying an ember screen is sexier than an iPhone app

      Sometimes and amber screen is all you need. We're not talking about games here, most of the times the client needs a tool. A tools doesn't needs to be pretty and sexy, it needs to be reliable, durable, and fast.

      We have and old COBOL CICS application with a DB2 database behind it, and recently we've shown the users a web application that could replace it. Their answer? Don't touch our current application. It's fast, reliable, and we have all the information and features we need. You should see them use it, barely watching the screen as they type and tab from one field to the other. On the web app they need to use the mouse, scroll up and down, click on buttons, and the pages takes 1 or 2 seconds to display, while the mainframe version is near instantaneous. And since I've been working here (6 years) this application never crashed, not once.

      I'm currently working on a batch application at the same company, with programs dating back to the mid 80's, some of them haven't been touched in the last 15 years. And this batch runs 365 days a year, without any problem.

      Hell we have daily reports that comes from programs written in assembly language, from the 70's, and they are critical for the company. In one of those programs the last modification dates back to when I was in kindergarten. And I'm in my mid 40's... Again mission critical stuff for a bank.

      --
      Try it! Library of Babel
  58. Buying Software and Getting the Source Code by Anonymous Coward · · Score: 0

    One side effect of BASIC was that if you bought software written in it you got the source code. At least from Radio Shack. Result was a bookkeeping package on tapes that was easy to modify to run in overlays once I got floppy disk drives and LDOS. It actually worked, had only one bug that ever affected me (easily patched), and was actually well structured - looked like it had been written by somebody in their corporate IT dept.

  59. modem noises by BigDukeSix · · Score: 1

    seriously am i the only person who remembers listening to the handshake noises that your modem used to make? it was the confirmation that you were connected to the world outside your own! i specifically miss the ker-shploink noise of the V.42 modems, which occupy a spot in my heart right next to zmodem

  60. mixed memories by gravewax · · Score: 1

    many memories, thankfully most of them I am happy to leave behind
    half a day wasted configuring and diagnosing friends PC's before we can start our LAN party
    waiting half an hour for a tape to finish loading only to error and have to start again
    finding my expensive 14.4k baud modem couldn't maintain connections above about 4800 due to poor line quality meaning many many hours to download games from those Warez sites.
    tuning the load order and memory usage of drivers to ensure you have enough contiguous memory to load a game.
    Those low res graphics at the time were fine as they were awesome for their time, games were new and original rather than just rehashes like today.

  61. Side scrolling? by Anonymous Coward · · Score: 0

    "...when they weren't playing the original side-scrolling platformers like Mario Bros and Donkey Kong at video arcades"

    Mario Bros. and Donkey Kong were platform games, but neither was a side-scroller, FWIW.

    The side-scrollers I remember liking best were Jungle King, Moon Patrol, Scramble, Defender, Zaxxon, Vanguard...

  62. One thing I miss is the ads from the old magazines by shoor · · Score: 2

    There were all these companies out there before the big shakeout. Trying to think of names I come up with "Smoke Signal Broadcasting" which I think sold a Motorola 6800 based system. Somebody sold a system based on the Cosmac Elf. There was the Kim 1 with 256 bytes of memory (yes bytes) and a 6502. Most systems were Intel 8080 or Zilog Z80 based. North Star and Cromemco are 2 names I remember. Somebody sold a system based on the Signetics 2650 CPU (very short lived.) Heathkit had an LSI 11 based system. Radioshack a 6809 system, the Coco or color computer.

    There were also disc drives, keyboards, simple display setups, gadgets to operate IBM selectric typewriters as printers. I'm trying to remember now, but it's fuzzy, and I can't remember prices (which changed rapidly anyway.) One Byte or Creative Computing or Dr Dobbs from that time would bring clarity just from reading the ads.

    --
    In theory, theory and practice are the same; in practice they're different. (Yogi Berra & A. Einstein)
  63. Re:rich kids 'member by Stormwatch · · Score: 1

    I recall watching an interview in which Jobs explained why the Lisa cost so much. Remember that Apple hired a bunch of PARC people back then? That's the thing, their fatal mistake was that they retained a Xerox mindset. They thought their clientele was still upscale offices for whom a $10,000 workstation was a very reasonable expense.

  64. Has there been much progress since 2000? by walterbyrd · · Score: 3, Interesting

    Hardware has improved, but software bloat just eats that up anyway.

    The Windows 2000 interface was better than anything MS has come up with so far.

    MS-Office is not much better.

    Ubuntu has been going downhill since 10.4.

    I suppose there has been some progress, but not much.

    1. Re:Has there been much progress since 2000? by thegarbz · · Score: 1

      Hardware has improved, but software bloat just eats that up anyway.

      I prefer to call it "user bloat". There's nothing all that bloated about software that causes slowdowns. But let's face it if we were able to draw 3D graphs shading in real time based on continuously updated excel data from a pivot table in the 90s we'd be doing it back then.

      Software does more now. It does so because we have the hardware for it.

    2. Re:Has there been much progress since 2000? by Anonymous Coward · · Score: 0

      But let's face it if we were able to draw 3D graphs shading in real time based on continuously updated excel data from a pivot table in the 90s we'd be doing it back then.

      I take it you never heard of OpenDoc?

      I watched an OpenDoc demo video in 1997 which showed the software doing exactly that.

    3. Re:Has there been much progress since 2000? by Anonymous Coward · · Score: 0

      If that was true there'd be no such thing as big data. The processing power now is huge compared to a couple of decades ago. Yes there's some bloat in anything with a UI, but it isn't that bad. Stop being grumpy and enjoy your shiny new toys.

  65. Also LOGO! by antdude · · Score: 1

    LOGO on Apple 2s.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  66. Fish disks by Anonymous Coward · · Score: 0

    Fred Fish! (Any Amiga owners from the '80's would recognize the reference.) He was, in fact, a real person. We were in the same division within Motorola Computer Group at one time, though I knew of him from the Amiga world well before I met him in person.

    1. Re:Fish disks by Trax3001BBS · · Score: 1

      Fred Fish! (Any Amiga owners from the '80's would recognize the reference.) He was, in fact, a real person. We were in the same division within Motorola Computer Group at one time, though I knew of him from the Amiga world well before I met him in person.

      Yes, Fred Fish disk were eagerly awaited. He started collecting programs for his monthly Amiga meetings and it took off from there.

      A glaring difference between an Amiga and a Beamer user, was a Beamer would always ask how much they owed you if you gave them a program.

  67. Turbo Switch! by freeze128 · · Score: 1

    The Turbo Switch!

    Also, seven-segment displays on the front of the PC showing the Mhz of the processor.

    1. Re:Turbo Switch! by Anonymous Coward · · Score: 0

      While you're at it, the Reset switch is something we could use (and is still practical, even if they're hardly ever included even in custom setups these days).

    2. Re:Turbo Switch! by Anonymous Coward · · Score: 0

      I remember being amazed when I discovered that the number showing could be anything you wanted and hadn't anything to do with the actual processor speed.

    3. Re:Turbo Switch! by laie_techie · · Score: 1

      The Turbo Switch! Also, seven-segment displays on the front of the PC showing the Mhz of the processor.

      Beware the turbo switch for certain games! Centipede couldn't handle 12MHz (safer to stay at 8MHz).

  68. I miss the imagination by Dr.Saeuerlich · · Score: 1

    I miss playing games like Ultima, or the Bard's Tale where you had to use a lot of your own imagination, because there was no voice over and no fancy graphics. Don't get me wrong, movie like experiences like The Witcher 3 are awesome, but it's not quite the same.

    1. Re:I miss the imagination by Quirkz · · Score: 1

      I know how you feel. I didn't just make up stories to flesh them out, sometimes I even dreamed about those games. Eventually I even turned it into a novel.

      Apologies as I shill my own product, but if you're nostalgic for the old games, you may enjoy The Eight-Bit Bard by Aaron Rath.

      https://www.amazon.com/Eight-B...

      Second recommendation (not my product): The CRPG Addict. He's playing through lots of old RPGs, documenting and commenting on the experience.

  69. Two Unforgivable Errors by Scarletdown · · Score: 3, Informative

    From TFA...

    "It was at this point that the entire industry moved over to 3D rendering. Sega failed to anticipate this, with its Saturn console, while the Sony Playstation and Nintendo 64 excelled in this area. Subsequently, Sega never made a console again."

    BZZZZZT! How can he not remember the actual final console Sega made? The Dreamcast, not the Saturn, was their last; and it did do 3D.

    "Mario Bros, an arcade game that was later ported to the home platforms. This first Mario game has most of the elements that we now think of as intrinsic to platform games as it’s a scrolling game world made up levels to be traversed to completion."

    Again, BZZZZZZZTTTTT!!! Mario Brothers was not a side scroller. It was a nonscrolling platformer (and I believe the first to introduce Luigi). The game the author is describing is Super Mario Brothers. I would bet he thinks Mario didn't get named until then either (I think in Donkey Kong Jr., he got renamed from his original Jumpman moniker from DK, to Mario, where he was the "villain."

    Those two errors do a lot to destroy any credibility this guy has as a writer on classic video game and computer history.

    "Game over. Press Redo or Back." (Always thought the gal who did the female voice for TI-99/4a Speech Synthesizer games sounded hot.)

    --
    This space unintentionally left blank.
    1. Re:Two Unforgivable Errors by Anonymous Coward · · Score: 0

      "It was at this point that the entire industry moved over to 3D rendering. Sega failed to anticipate this, with its Saturn console, while the Sony Playstation and Nintendo 64 excelled in this area. Subsequently, Sega never made a console again."

      BZZZZZT! How can he not remember the actual final console Sega made? The Dreamcast, not the Saturn, was their last; and it did do 3D.

      To be fair on him they did skip that entire generation and only came back with the Dreamcast for the next generation (Playstation2, XBox, Gamecube) so he's correct in the first part. And I don't think it's as simple as failing to "anticipate this" - I'll bet the problems were much more financial. Absolutely inexcusable that he claimed they "never" made another though, that's basic knowledge/research.

  70. Single exe's by Anonymous Coward · · Score: 0

    With MAYBE a cfg file.
    None of this installer shite.

  71. Netscape navigator by wolfheart111 · · Score: 1

    The old browser Netscape I really liked, it took an entire day to download and was really slow but that animated old ship wheel was really appealing, it felt like I was actually sailing of to different part of the planet.

    --
    [($)]
    1. Re:Netscape navigator by k6mfw · · Score: 1

      I have a Mac G3 with OS9, and Mosiac! Few years ago I ran that browser and was surprised how fast some websites load up even with this G3 using dialup. I assume Mosiac has no means to interpret scripting so it does the html blinding fast. However, few weeks ago tried to run it and most websites would not come up (it seems many are heavy scripting or something besides html).

      --
      mfwright@batnet.com
  72. Early Computers? No. Early Consoles. by drinkypoo · · Score: 1

    What I loved about early computers (well, early to me anyway) was that I was computing at all. It wasn't that they were objectively great. It's that they were physically present.

    On the other hand, I really loved early game consoles. You'd just slap a game in and play it. You might have to wait a couple of seconds here and there while the devs did something tricky to get around small storage space.

    Actually, I did love something about some of my early computers, one family to be precise: The Amigas. They whipped the living crap out of competition which cost multiples of the price. But those days are gone.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  73. Things I'd fix if I could go back in time... by Miamicanes · · Score: 3

    1. The Amiga 1000 would have shipped with a 68010 from day one. It only cost a few dollars more than a 68000, and would have ensured that 98% of all the good games that came out for the next 5 years wouldn't crash, burn, and die a horrible death on anything with a 68020+ due to the copy protection using MOVE SR, <ea>.

    2. I would have BEGGED Jay Miner for a "semi-chunky" 4-bit graphics mode that used a byte per pixel, but read either the high or low nybble (set by a register bit). So you could write the low nybbles, display them, update the high nybbles, switch to them, update the low nybbles, switch to them, etc. And had a graceful update path for ECS to make it a true 8-bit mode.

    3. I would have tied up the CEO of Gravis and beat him with a rubber hose until he agreed to let the engineers add a SB-compatible FM and DAC to it (for perfect compatibility with SB-only software, instead of endless fucking misery with SBOS that never really worked right). Or at least, could take a daughterboard with SB-compatible chips (so they could keep the lower price point without permanently gimping it). Or even just had a fucking 1/8" stereo jack for input from a second soundcard that got mixed 50/50 with the GUS's native audio (enabled with a jumper), so you could have both a GUS and a SBpro without having to switch cables or spend a hundred bucks on an external mixer.

    4. I would have leaked the whole story of HP's CD-R design debacle to the media before they had a chance to ship (ie, HP's engineers *knew* beyond doubt that shipping a CD writer without a dedicated RAM buffer was GUARANTEED to turn at least 1 in 4 discs into a coaster, but HP's management ignored their protests).

    5. I would have made an equally made a big stink in the media about PC-CHIPS's fake "WRITE-BACK cache" circa 1993 (literally, bars of plastic with metal pins soldered to the motherboard, and a BIOS that flat-out LIED about it).

    1. Re:Things I'd fix if I could go back in time... by lord_mike · · Score: 1

      Since you brought up Jay Miner of Atari, could it have killed them to add 4 bits to the Atari 2600 VCS address bus to allow it to address the full 64K instead of 4K on the cartridge? I mean, how much money did they save, really? It would have saved a lot of time and money in the future not to have weird bank switching schemes. I'm sure they never expected their device to be viable for the 15 years that it was, but still... how cheap can you get?

    2. Re:Things I'd fix if I could go back in time... by Waccoon · · Score: 1

      How about a manager deciding to remove the high-speed serial port on the C64, without the engineers' knowledge, because he didn't know what it was for? That resulted in the floppy drive being a hundred times slower than it should have been, since it had to be plugged into the C64's slow serial port instead. Untold hours of peoples' lives were wasted due to that braindead cost-cutting measure, made by someone who had no clue how hardware worked.

    3. Re:Things I'd fix if I could go back in time... by wildstoo · · Score: 1

      Um, I might be misremembering what I read, but I thought it was a bug in the IO chip that caused that slowdown, and not some MBA randomly removing motherboard traces.

    4. Re:Things I'd fix if I could go back in time... by Waccoon · · Score: 1

      More information about this can be found in Brian Bagnell's book, "Commodore: A Company on the Edge." The original engineers talk quite a bit about how the hardware worked and was developed.

  74. TRS-80 III password security by Trax3001BBS · · Score: 1

    Best I've seen, it not only allowed a backspace it removes the previous character that remained as part of the password.

  75. mac plus by Anonymous Coward · · Score: 1

    mac os 6.08 graphics, resedit, and hypercard. nothing will ever be as magical as that world.

    1. Re:mac plus by realkiwi · · Score: 1

      Sure, the SE30 was even more magical! That was the most awesome black and white Mac I ever owned, probably one of the fastest computers I have owned.

      --
      realkiwi
  76. Windows 7 / XP UI? by no1nose · · Score: 1

    Realistically, I miss the Windows 7 and XP UIs the most. Very natural and easy compared to Windows 8.x and 10.

  77. I miss my Atari 520 STF by realkiwi · · Score: 1

    And the bootleg Macintosh emulator! Painting with 32 colours (and not being able to print in anything but black and white). The noise of the keyboard and the floppy drive (I can still do a fair imitation of that).

    --
    realkiwi
  78. Computers need rowa of blinking lights by kevmeister · · Score: 2
    I miss front panel debugging. Having a row of about 20 switches that allow you to modify memory and read out the program counter in lights as well as halt, step, examine, and continue the computer and step it through the program. I programmed vector graphics that way on a paper tape OS. You put lots of NO-OPs in so you could add instructions as you debugged. You really learned how the computer and the graphics worked.

    I also liked core memory. You halted the system and turned it off. An hour or a week later, you turned it on and pressed "Continue" and you were right where you left off.

    --
    Kevin Oberman, Network Engineer, Retired
    1. Re:Computers need rowa of blinking lights by Anonymous Coward · · Score: 0

      Some things are coming full circle. RAM is being replaced by other alternatives of non-volatile memory - such as MRAM. Virtual Machine state is being held on drive (now more and more solid state drives) - in either case allowing the previous state of the machine to be restored upon startup.

      Front panel debugging could be emulated either through display graphics, or via peripheral devices on kit computers (e.g. Raspberry Pi).

      Today we have many options, some would say too many. All good in moderation.

    2. Re:Computers need rowa of blinking lights by Rakarra · · Score: 1

      Blinking lights were pretty sweet.
      Then I moved into a small apartment in college and had my computer in my bedroom and I got sick of loud fans and blinking lights pretty quickly.

    3. Re:Computers need rowa of blinking lights by Rakarra · · Score: 1

      I also liked core memory. You halted the system and turned it off. An hour or a week later, you turned it on and pressed "Continue" and you were right where you left off.

      Also, I was a little surprised to find out this is how Final Fantasy XV on the PS4 works. Turn on the console, open the game, from start to finish I'm back where I was in the game in about 15 seconds... which is good because the game is so big that loading it from cold boot takes 5 minutes.

  79. BASIC by sgunhouse · · Score: 1

    What I really miss ... after the "hobby computers" - the ELF and VIP and so on - they all came with a programming language, generally BASIC. Mind you, they were all different in some small details, but be it the Apple II, the VIC-20 and C-64, the Atari, the Spectrum or even the early IBM PCs you could sit down and write simple to moderately complex code and run it immediately. Not that it was all that fast of course, but it gave you a sense of being able to do something yourself. These days a computer comes with a bunch of bundled software - most of which you either don't want or would have to activate (pay additional money for) or both - but nothing that lets you say "I did this myself".

  80. The things I miss by Anonymous Coward · · Score: 1

    I miss being the customer and not the product. I miss being the owner of the things I buy. I miss having schematics of my hardware. I miss software without ads. I miss software without a due date. I miss having printers that were printers instead of a DMCA scheme designed to get my money. I miss being able to purchase something and being able to give it to a friend later.

    I even miss underpowered computers with non-standard operating systems. Mostly because programmers had to try harder, and all the standard operating systems we have today, well, suck.

  81. Fascinating era by freedom4us · · Score: 1

    After years of C64 with casette and then a 5.25floppy, with an add on cartridge to freeze games to edit hex numbers to try to find and edit the number of gold I had in the game, I still remember the amusement I had when I saw a 80286 Packard Bell PC of my cousin with a harddrive and loading a game called "Flight Simulator" :) with a few blinks of a yellow light on its case. When it accessed harddrive it made few low pitched sounds, like magic! And I said WOOOW !!! After a year of asking my dad bought me a PC, a 80386DX40, 2MB ram, 64KB cache, WOOOOW. I would die for it, And I remember when I paid a lot for a magazines first issue, "Boot" magazine. And my first 3dfx card for 300bucks. The excitement of each generation of hardware and software was like going to another galaxy. Now I have some employees, early 20's. Their games like outrage etc dont look any more improved than 10 or 15 years ago. I feel they missed the best years of computer and software evolution.

  82. Old computers by ledow · · Score: 1

    When they did what you told them, and nothing else.

    I miss the days of DOS where you knew the only program running was the stuff that you'd set to run.

    I also miss when GUI's were nothing more than GUI's. You have no idea how blazingly responsive a Windows 3.1 GUI could be on an early Pentium with 8Mb RAM. It flew. Because all it was doing was drawing boxes.

  83. Locksmith 5.0 + Apple //e by Anonymous Coward · · Score: 0

    DOS 3.3 disk-2-disk copy took forever, Locksmith took about 15 seconds and could recognize half-tracks, thus defeating a common copy protection scheme. And the assembly for it was about 2k.

  84. Get off my lawn ... by ei4anb · · Score: 2

    Those are not what I would call very old :-)
    The first computer I learned to program was originally built in 1966 and later donated to our university in the mid '70s http://2eo.blogspot.ie/2007/12...

    1. Re:Get off my lawn ... by Anonymous Coward · · Score: 0

      I taught myself programming in JOSSI on an IBM 1410/1440 timesharing system back in 1964. Then I taught myself IBM 1401 assembly language, followed by FORTRAN-II on an IBM 1620. Then I got access to an IBM 360/40 and taught myself APL\360. I didn't get my own computer until 1976 - it was the development system for the electronic music system I was writing software for in FORTH and 8080 assembly language. I've written several real-time operating systems, both for electronic musical instruments and industrial process control. I stopped counting languages I've worked in back in 1980 when the count got up over 60 - including Java, C, FORTH, FORTRAN (II, IV, 77), APL, CAL\APL, Coursewriter, PL/I, PL/M, BASIC, JOSSI, SNOBOL-IV, TRAC, ALGOL, COBOL, RPG-II, PIL/L, IPL-V, WATFOR, AED-0, SIMULA, and Simscript (there are probably a few others I can't remember...). I've got to admit, I liked being able to debug things from the front panel switches (remember those?), but on some of the machines I've worked with the only switches were power and IPL. I've been designing and implementing hardware and software professionally since 1965, on everything from micros you can lose in the carpet to mainframes you can party in the middle of (I've done both), and there's still nothing like the joy I get from firing up a system for the first time and having it work right. Old computers were a lot more fun, hardware-wise, and "rolling your own" operating system was often part of that. Modern systems aren't nearly as much fun - just much more powerful. By the way, the oldest machine I ever worked on was an IBM 7090, but it was a "closed shop" system - you handed cards to an operator and they ran the machine - I never did get used to that - I prefer a more hands-on approach. I still have my old 8080 development system, and it still runs the real-time O/S I wrote.

  85. The good, the bad, and the ugly... by Ashtead · · Score: 3, Interesting

    Maybe I mostly remember the slings and arrows -- these so-called BASIC program listings that were about eight lines of actual readable (and thus re-writeable) BASIC code and the rest of the page or pages being DATA statements with numbers. Then the PCs came, and we could, if sufficiently masochistic, type in similar listings to use with DEBUG.EXE. Later, as software grew larger, there soon came the need of faffing about with config.sys and autoexec.bat so that available memory was maximized. In the late 1980s onwards, there were the expanded memory nonsense too and more and more options and things in config.sys. There there would be jumper settings so DMA channels, port-addresses and interrupt lines on the various plug-in cards in the PCs. This continued well into the 1990s, then that got replaced by something called Plug-and-play which maybe, maybe not, did work, thus everyone called it "Plug-and-pray". And all on the original 640K plus whatever High memory had been put into place. I do not miss any of all this. TFS mentions the dreariness of business computing. they are absolutely right!

    But I might not be typical -- I started with learning FORTRAN, then after that BASIC seemed primitive (no functions? and thus no data hiding? i have to make sure I don't re-use any of the variable-names anywhere else? and only one letter? at least FORTRAN allowed me to use six! bah) but the PC-compatible had Turbo Pascal, and there was also the assembler and later, Turbo C, so that became a nice set-up, with direct control of the pins on the parallell and serial ports, and even some DIY card with A-D converters! Yay!

    Then there were the wonderful Unix systems, HP-UX and AIX back around the mid-1980s, where you could actually do more than one thing at a time without the machine crashing. And even if your program decided to hang, or accessed some memory out of bounds, it would say "bus error" or "segmentation fault" and stop, but the rest of the system, including other programs, would continue happily along as if nothing had happened. These even had networking so we could have programs on one machine talk with programs on another machine.

    Of course this didn't last. Those Unix systems were way too expensive. Instead, Windows NT happened, and a form of multitasking and even eventually a useful networking system (TCP/IP is useful, all the other weird and wonderful variants turned out not to be so) and the access to the parallell port vanished, while the support for the serial ports became increasingly wobbly. ISA, EISA, Micro Channel, and MS-DOS became dinosaurs soon after; parallell and serial ports followed on as being branded "legacy". And like the dinosaurs, some of their descendants are still around now: RS-232 serial ports never really went away completely. USB came, but turned out to not be as hacker-friendly as those serial ports -- there is a reason everyone today runs (RS-232 style) serial via USB using a pl2303 or FTDI or similar chip to talk and listen to the UART in their SBC or microcontroller board.

    There was a sort of dark age, of PCs running klunky MS-DOS or slightly less klunky Windows, until the late half of the 1990s, when Linux distros became easily available, and so good that they actually worked right on some reasonable random PC hardware that would be available, and all the good old Unix ways of doing things finally became economically feasible, intially on PCs, many of them second-hand. Around the middle of the 2000s the first single-board computers started showing up, and some of these are now becoming as understandable and documented as those old 8088 PCs with their MS-DOS once were.

    To some extent we are in a golden age right now.

    --
    SIGBUS @ NO-07.308
    1. Re:The good, the bad, and the ugly... by Anonymous Coward · · Score: 0

      That was my experience of the 1980's / mid 1990's as well. Atari 800 with a couple of floppy disk drives - no more saving and loading/losing data to cassette. That lasted me until I started university, and it was onto the first 4.77MHz IBM PC clones with CGA/EGA boards. Around 1988, it was another jump to VGA/SVGA and flat-screen CRT's. I invested in a Hercules Graphics Station Card, a SVGA board with programmable 2D acceleration along with the first Adlib Sound Blaster board.
      We had a variety of UNIX workstations in the labs. The good thing was that they were solid, but they were so expensive that on some systems, students had to share login accounts. Oh the fun, when people kill the wrong zombie process by mistake.

      Around 1994, Microsoft did a local "Microsoft arcade" and it was just all the 2D games running on Windows 3.1 . It was 1995, that Microsoft adopted the "UNIX is legacy, Windows NT is the future" strategy and just kept banging that drum. At the same time, PC's were just about becoming powerful enough to have useful 3D acceleration for running 3D Studio Max, that startup VFX companies were just building clusters of PC's to make render farms rather than buying SGI workstations. Then SGI just saw all their market segments disappear like fog. PC's have been more or less the same now for the last decade; SLI/Crossfire gaming rigs with flat-screen, but all the time, every PC application is being increasingly "integrated" with the Internet. I have absolute no clue what information is being sent where; everything seems determine to get your data uploaded onto a cloud server somewhere.

    2. Re:The good, the bad, and the ugly... by strikethree · · Score: 1

      You really missed a part of computing history by not having an Amiga. It was 10 years ahead of anything IBM/Microsoft were putting out. Literally. I used my Amiga 500 exclusively until 1998. The Amiga 500 was released in 1987.

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
    3. Re:The good, the bad, and the ugly... by TheStickBoy · · Score: 1

      Thanks for taking the time to write this, it was a nice trip down memory lane (no pun intended) and a good, short history lesson.

    4. Re:The good, the bad, and the ugly... by Anonymous Coward · · Score: 0

      Yup, the Amiga had a real multitasking graphical OS 20 yrs before Windows '95. Compared to it, MS-DOS was a joke. Just imagine what computers would be like if Amiga had become mainstream instead of the IBM PC/MS-DOS crap.

    5. Re:The good, the bad, and the ugly... by Anonymous Coward · · Score: 0

      > Yup, the Amiga had a real multitasking graphical OS 20 yrs before Windows '95.

      Try 10 years.

  86. FM download by Anonymous Coward · · Score: 0

    Definitely: "downloading" recording games from FM radio on a tape and being able to play them on the C64

  87. Linux still does this by TeknoHog · · Score: 3, Insightful

    It presents you with a command prompt, ready to be programmed on. You can do things like shell one-liners to automate pieces of your work as you go on, without entering any special programming modes. And when you need to do more serious programming, there are no artificial barriers. In short, it doesn't enforce any unnecessary separation between users and developers.

    --
    Escher was the first MC and Giger invented the HR department.
    1. Re:Linux still does this by shutdown+-p+now · · Score: 1

      This is still light years away from DOS, where not only you had programming tools, but you had the entire system immediately exposed to those tools (because of complete and utter lack of concepts such as process isolation or protected memory). While it wasn't good from stability perspective, it did enable extremely low-level hacking - e.g. interfacing directly with graphics hardware - with no effort required other than knowledge of that interface. You didn't have to know how to write a kernel driver etc - you just wrote bytes to hardware ports and flipped bits in memory.

      A friend of mine had his hard drive messed up in a brownout, and wrote a little piece of software that recovered some of the data by working directly on the file allocation table. He had to learn what FAT32 looks like in the process (and it was doable because it is pretty simple). We were in 9th grade then.

  88. Related: Knowing what your computers was doing by bradley13 · · Score: 3, Informative

    Related to understanding the whole stack: You also knew exactly what your computer was doing. Why is the disk thrashing? Because you just started a program to do X. There was a very direct relationship to what you asked the computer to do, and what the computer did. Programs and activities had rhythms to them (visual and aural). If you saw/heard something unexpected, this was an immediate indication that something was wrong.

    Nowadays: Why is my disk busy? No idea. What program is sending crap across the network? No idea. WTF are those 1000 or so threads doing in the background? No idea on at least half of them...

    --
    Enjoy life! This is not a dress rehearsal.
  89. pedantry by Anonymous Coward · · Score: 0

    [...] the original side-scrolling platformers like Mario Bros and Donkey Kong at video arcades.

    Donkey Kong is not a side-scroller....

  90. Simplicity by houghi · · Score: 5, Interesting

    I used to have (under Linux) a thing that did something and another thing that did something else.
    Now I have a PC with a bios that tries to do everything, starting a bootloader that tries to do everything, running a desktop manager that tries to do everything to launch a browser that tries to do everything, to visit a site that tries to do everything.

    And when _I_ try to do anything, it breaks and when I ask for help, they all point to others because their software is perfect.
    And do not even try to change settings in a human readable file, because if you are lucky, it will be overwritten by who knows what and that would be the best outcome.

    And asking questions on how to do that, the RTFM is not available and the FAQ is something not even the writer or the developer can understand and all other documentation just says : you need X, Y and Z and the versuon you run is not the correct one and if you install the correct one, 7 other programs will break and will never work again.

    So all you can hope for is to install something, hope it works and never do any upgrades, because that will break the system.

    So what will I really miss? Being the boss over my own PC with tools that are usable by a human of average intelligence, not just by some Linux Guru who is only interested in his small little world, just so I can use it how I like it.

    This fredom has been taken away by removing simplicity.

    --
    Don't fight for your country, if your country does not fight for you.
    1. Re:Simplicity by Shark · · Score: 1

      Pffft, simple system with a 'complicated' interface. This is the age of lowest common denominator: 'simple' interface with a over-complicated, bloated system to drive it is the name of the game. Abstraction for the sake of abstraction in an ever-increasing number of layers.

      --
      Mind the frickin' laser...
    2. Re: Simplicity by pD-brane · · Score: 1

      Now I have a PC with a bios that tries to do everything, starting a bootloader that tries to do everything, running a desktop manager that tries to do everything to launch a browser that tries to do everything, to visit a site that tries to do everything.
      This feels familiar. For all the meddling between the BIOS and web sites, I think that OpenBSD may solve this. Everything in OpenBSD is doing what it is supposed to do; or at least this is my experience, and it is in line with their principles.

    3. Re:Simplicity by strikethree · · Score: 1

      And when _I_ try to do anything, it breaks and when I ask for help, they all point to others because their software is perfect.
      And do not even try to change settings in a human readable file, because if you are lucky, it will be overwritten by who knows what and that would be the best outcome.

      And asking questions on how to do that, the RTFM is not available and the FAQ is something not even the writer or the developer can understand and all other documentation just says : you need X, Y and Z and the versuon you run is not the correct one and if you install the correct one, 7 other programs will break and will never work again.

      So all you can hope for is to install something, hope it works and never do any upgrades, because that will break the system.

      The first thing I thought of when reading this was Grub2. Am I a bad person?

      --
      "Someone needs to talk to the tree of liberty about its ghoulish drinking problem." by ohnocitizen
  91. Synchronous Error Handling and Core Dumps by Anonymous Coward · · Score: 0

    My first 'personal' computer was a Heathkit DEC PDP11/03, a 16bit machine with 4k of memory -- adequate to run Focal off of paper tape. But saving programs on punch tape was a stone drag. And come to think of it, so was the boot process -- toggle in the octal code for the primary bootstrap to read the absolute loader from the tape reader. Then you could load your program. Didn't take too long before the joy of having a punch bind and wreck a long save really got on your nerves. So scrape together the money to get the Heath dual " floppy and (of course) more memory. Eventually ending up with a 60" rack and a pair of surplus RK05 hard drives ... oooh, 3.5megabytes of hard disk. It was a beast and with a startup surge of over 100amps you knew when it was booting. But was it every reliable... and RT11 was a decent operating system. Lightyears ahead of DOS -- when it came out later.

    One thing that helped, and I really miss, is when something went wrong, the error message traceback took you to the line of code that was wrong -- divide by zero, undefined variable, etc. And when stuff got weird, a crash dump that could be walked through using a debugger would tell volumes. None of this pipelined execution that quickly loses locality of problems. Recall walking through a huge dump of a Vax with 50 people on it where the application would hang and everything would cascade to a stop... weeks of crawling through buffers and up and down call stacks. But found and fixed the problem.

    On the other hand, its nice to be a user now and just not have to care anymore. But when something screws up my thought is 'sloppy programmer' rather than that expletive computer. But in the rush to get to the future, rock solid reliability and the clarity it required got left at the roadside. The true miracle is that anything works at all.

    1. Re: Synchronous Error Handling and Core Dumps by Anonymous Coward · · Score: 0

      Haha cool story granpa now go shit in diapers haha

    2. Re:Synchronous Error Handling and Core Dumps by Anne+Thwacks · · Score: 1
      Lucky you. I had to make do with an ASR33 connected to a remote Multics system connected by 300 baud acoustic coupler - which I repeatedly crashed for the whole 60+ userbase - by declaring a Fortran array with the name "ARRAY"!

      It took several weeks for the operators to realise:

      a) it was me doing it
      b) that the name "ARRAY" for an array was not only illegal, but was not documented as such, so was not caught by the compiler, and brought the entire machine down by generating illegal (but not documented as such) opcodes.

      I had assumed it was only my own instance that was dying each time I ran the program, and I got no diagnostics back other than

      PXZ/*^%$....<no carrier>

      which is not really very helpful, but was fairly typical of 1972.

      And it was uphill both ways

      --
      Sent from my ASR33 using ASCII
  92. Comment removed by account_deleted · · Score: 2

    Comment removed based on user account deletion

  93. Funny to see folks thinks the 90s are old by TheGoodNamesWereGone · · Score: 1

    It's funny to see people here reminiscing about the 90s. I reminisce about that decade too, but the fondest memories I have are of my Sinclair ZX-81, and CoCo 2, and TRS-80 Model III, back in the 80s.

  94. Right to Repair by Anonymous Coward · · Score: 0

    Nuff said.

  95. Remember when by Anonymous Coward · · Score: 0

    Coding involved a chisel and a stone tablet.
    And the Ten Commandments, remember?

  96. Procedural programming by walterbyrd · · Score: 1

    I think object oriented works better in theory than in practice.

    1. Re:Procedural programming by EzInKy · · Score: 1

      Why? The concept of Things (data) doing Stuff (function) makes perfect sense to me. Things (data) that don't do Stuff (function) most certainly take Exception (function) when asked to do Stuff (function).

      --
      Time is what keeps everything from happening all at once.
  97. BBS Culture by Tank · · Score: 2

    Of all the things I miss most about the era of "old computers" (for me this means early 80's), it's the culture of BBS systems that I miss the most. Operating under a pseudonym was extremely liberating, and by separating the individual from existing notions of age, gender, race, etc, the discourse could focus almost exclusively on the ideas being presented. The fact that the medium was entirely text-based during this period was a benefit, as it supported the stripping away of elements outside of the ideas. While the user base was smaller and more segmented, introduction of FIDONet helped expand interaction between sub-communities.

    Looking at the evolution of online communities, and specifically the advent of social media, I personally find that we've moved in an absolutely contrary direction where social media environments create a focus on crafting an _image_ of a particular individual through photos, videos, and streams highlighting characteristics of the poster (irregardless of whether they actually apply to the posting user) and de-emphasize any true interaction around the core ideas being applied. It looks to me less a medium for discourse and discovery of new ideas, and more one for finding pockets of support and self-validation for ideas already held.

    That's how I see things now, but perhaps it's just because I'm getting old and curmudgeonly...

    On the other hand, I don't miss the XModem file transfer protocol (with it's stupid extra bytes at the end) at all. :-)

    1. Re:BBS Culture by GTRacer · · Score: 1

      Same here! I also loved the occasional "BBS Parties" where the sysops would host get-togethers. Was so neat to meet the people behind the aliases and see how your favorite boards were run!

      --
      Defending IP by destroying access to it? That makes sense, RIAA/MPAA. Go to the corner until you can play nice!
  98. My First Game by Artagel · · Score: 1

    The first computer game I spent substantial time on was the text game adventure.demo on a Honeywell Sigma 6. I was taught to program on that computer on Hollerith Cards, but after a couple of years at college they hooked up some user terminals. Going to the computer lab to play the game gave me a chance to talk to actual computer geeks and get started with my knowledge of computers.

    1. Re:My First Game by MooseMiester · · Score: 1

      You are in a maze of twisty passages, all alike.

      Adventure was what dial up modems were invented for. We were banned from playing during the day :-)

      --
      Murphy was an optimist
  99. I miss the hurdle of technological sophistication. by Anonymous Coward · · Score: 0

    This is where Eternal September comes in as a more general concept.

  100. I miss duct taping the memory module to the back. by choovanski · · Score: 1

    Honestly, discovering that a few inches of duct tape could keep the memory expansion pack from wiggling and dumping all of the work that I'd keyed into my ZX81 is by far my fondest computer memory. The sheer JOY of realizing that I'd only have to pound a program into that hellish little keyboard once...

  101. Being able to make money on simple stuff by RogueWarrior65 · · Score: 1

    The golden-age/wild-west days of computing when you could charge stupid amounts of money for relatively simple bits of code.

  102. Ambiance by thunderclees · · Score: 1

    The perfume of warming discrete hardware and ozone.
    The feeling of release as the dot matrix hammered out a final copy.
    The surprisingly entertaining 8 bit music emanating from apps like Phoneman.

  103. Oh yeah, I remember... by mark_reh · · Score: 1

    trying to manually assign interrupts to different pieces of hardware in a computer, then juggle all of them again if anything changed. Those were the days!

  104. Security by TomGreenhaw · · Score: 2

    I miss the days when computer viruses and hackers were not a threat. Back in the late 70's and early 80's the systems were so primitive the was no way for external users to get into your systems.

    Maybe this is part of the attraction I have for the Arduino.

    --
    Greed is the root of all evil.
  105. Ready, Fire, Aim by k6mfw · · Score: 1

    Back in the days I see some BASIC program in Byte magazine so immediately type it in and run it. I then go back and read the article of what this program is supposed to do which typically does something I don't care/know or there is something missing like Mat(A) command or some weird thing I have no idea. But now this is the 21st century where we diligently plan and do proper project management to avoid costly overruns and schedule delays (oh wait, we still to that now).

    --
    mfwright@batnet.com
  106. Best thing about old computers is by Anonymous Coward · · Score: 0

    Instant off. When you hit the power button, it flipped off. None of this "Please wait while shutting down" nonsense for 5 minutes.

  107. "Turbo" button.. by e432776 · · Score: 1

    I miss the feeling of extra power that gave on my family 386/66. Though I know that, more accurately, it was there for deliberate slowing down (to 33MHz in my case!) when it was off.

    loading programs from cassette I don't miss one bit. "IO Error" was more common that an actual load on my old CoCo!

  108. I miss the Innocence..... by grep+-v+'.*'+* · · Score: 1

    Colonel David Winthrop of World Power Systems. (I had to go and look it up!) He sold interesting, inexpensive, and miraculous hardware to unsuspecting customers. And it WORKED!

    Well, the sale did, anyway. Nothing like advertising a little and having the money pile up for free! All you have to do is keep pushing out the delivery time a bit more.

    Oh, that was also the time I first got burned with a floppy? manufacturer at a computer shop. We'd call the vendor to hear "You're the only one having that problem, it must be you" and believe them, and then try to fix it ourselves. A year or so later, found out that they were telling that to EVERYONE that called.

    The Beginning of The End of Innocence -- at least for me. Now I'm just an old cynical bastard who still wants to believe but can't. (Yet I still try occasionally.)

    --
    If the universe is someone's simulation -- does that mean the stars are just stuck pixels?
  109. Showing off by meta-monkey · · Score: 2

    I miss the one Apple IIe in the back of every classroom that no one else knew how to use. "Computers are the future, and so we need them in the classroom!" and our school system bought one Apple IIe for each classroom, that sat there, unused.

    In the 4th grade we had to do some project about the different types of biomes (tundra, desert, deciduous forest, rain forest, etc). So most people made a diorama or something. I wrote a quiz game in BASIC called "Name That Biome!" I included 20 questions from the textbook about the different biomes, and the program would pick 10 at random, ask them to the user, the user would enter their multiple choice answer, and then it would tell if you got it right or not, and then give you your score at the end. This was wizardy to the teacher, so I got a 100. And after that every year up through high school there was some project or another in one of my classes where I could just swap out the questions and the game became "Name That State!" "Name That Napoleonic Wars Battle!" Took only a few minutes and got an A every time. Good times.

    --
    We don't have a state-run media we have a media-run state.
  110. C64 by Anonymous Coward · · Score: 1

    I miss the assember, SID chip, VIC chip, Expert Cartridge, Rob Hubbard, Sensible Software, border sprites, Mules Music Demo, catching the raster to do sprite multiplexing... *sigh*

    Recently bought a second had C64C off e-bay and got a device that allows me to load games off a SD card. Wizball still sounds great. DropZone still looks amazing.

    Developing C++ on Linux for multi-threaded server applications is no where near as interesting/taxing.

  111. 15. Text adventures by grimr · · Score: 1

    > 15. Text adventures

    I had to laugh at this one as I have Zork on my iPad.

  112. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  113. Re:I'm sure I'm looking through rose-colored glass by Anonymous Coward · · Score: 0

    I had installed Server 2003 32bit, w/o paying for it. It could run another desktop in a window (with RDP). That was really cool but software licensing would lock it out after a few months. Drivers were dead easy as it ran the 2K/XP ones for everything, because 32 bit version. (only the xbox 360 controller driver refused to install but you could extract it from the .exe archives and install it in device manager)

    I eventually moved to XP SP2 but 2k3 was really great. It taught me how to use and set up XP, actually. It is a version of XP, you install it and boot into a desktop that runs all the games that XP did.
    My regret is not upgrading from Windows 7 32bit to XP 64bit, what a pile of ugly dog slow version 7 was.

  114. The forgotten phenomenon of computer clubs... by Anonymous Coward · · Score: 0

    Hardly. The Hobby Computer Club (Holland and Flanders) is going strong after 40 years.

  115. My list by MooseMiester · · Score: 1

    1. Front panels. Real computers had front panels with blinking lights and switches.

    2. Being the only person for miles around that had a computer in their house

    3. Hacking wasn't hacking. We'd program modems to call every number in our LEX and log the ones that were computers. The computers we found we'd try to identify, and if they were PDP-11's or VAXes we'd login and leave them a friendly message. This wasn't considered bad activity at all - we were doing them a FAVOR by letting them know they were insecure.

    4. Physically touching big iron. Mounting heavy disk packs, hanging tapes, loading diagnostics from paper tape. Data Centers were cool places and only the super cool people got to work in there. It destroyed my hearing but it was worth it.

    5. Relying on a wall of notebooks that contained absolutely everything you ever needed to know about the hardware and software. If you needed answers they were there.

    6. The relaxed work pace, It took 20 minutes to log in. We'd sign up for compiles, maybe get two a day. Loading the editor, 20 minutes. Saving your code, 20 minutes. Compiling took an hour. During those times the programmers would drink coffee, share tricks, learn from each other.

    7. Leaving the office at 5:00, going home to work on your home computer, and never, ever getting called from work.

    8. Upgrading from 1200 baud Kansas City Standard leaderless cassettes to Micropolis hard sector floppies. My first home hard drive, a Shugart SA-1000 that distorted the TV picture of every TV within 500 feet so I could only use it late at night. The beautiful wood case on my Northstar Horizon. My first TIL from scratch in z80 assembler. "Inventing" the idea of a DLL.

    9. My second year as a programmer we got lower case chips in our Lier Siegler ADM-3's, but we could only print in upper case. We thought "Wow you could actually write someone a letter on this thing wouldn't that be cool"

    10. Explaining to non computer people how many telephone books we could store on a disk drive. In those days a telephone book was big data.

    11. Writing one's database from scratch, or fixing bugs in the Borland Database Toolbox.

    What I don't miss:

    1. Staying up all night hanging tapes because backup boy called in sick.

    2. Soldering RS-232 connectors

    3. Terminals that used paper, like the ASR 43 or the LA120 DecWriter

    4. Programmers in "Data Processing" typically worked behind glass windows with the machine behind a glass window inside the room we worked in. Management would give tours and we always felt like moneys in a cage.

    5. Pascal, Fortran, and COBOL

    6. ALL programmers smoked and drank tons of coffee. I had a 12" wide ashtray on my desk.

    --
    Murphy was an optimist
  116. Nobody knows... by martinfb · · Score: 2

    Chances are that Millenials and XGen-ers have no clue what it was like back in the day when times were simpler.
    Some folks do yearn for those days.

    I remember enjoying the times, yet also being excited about the possibilities and promises of the potential future.

    The thing I miss the most is the general 'honesty' and openness of the industry back then.
    Now a days, it has all become a matter of capitalistic profits.

    I miss integrity, responsibility, and honesty of working for a harmonious society.
    Now, it seems that we have armed monkeys with a machine gun; and corporate inhuman entities with potentially insurmountable oppressive methods.
    Let's get educated and use those tools to better society as a whole.

    --


    Self-importance and self-indulgence is the root of ALL evil.
    1. Re:Nobody knows... by thinkwaitfast · · Score: 1

      GenXer here. It was all very much about profits and money. Back then people celebrated Gates and how much money he had. And from what I've read about the early days of Atari - coke parties.

    2. Re:Nobody knows... by TheDarkener · · Score: 1

      Getting involved with an open source project will help swing the pendulum back away from money being the sole factor in getting involved with technology. There is money in making open source software, maybe not as much as being a commercial startup billionaire, but that's akin to starting a band for the sheer love of playing music instead of becoming a "rock star". What's more worth it in the end?

      --
      It is pitch black. You are likely to be eaten by a grue.
    3. Re:Nobody knows... by Anonymous Coward · · Score: 0

      You realize Gen X starts at 1967, right? Sure, things were "harmonious", if you looked and thought just like everyone else. God forbid if you were a different color or had different beliefs.

    4. Re:Nobody knows... by clonehappy · · Score: 1

      Found the SJW!

    5. Re:Nobody knows... by TheDarkener · · Score: 1

      I found a troll...but you have no axe! Where's your bloody axe, troll?

      --
      It is pitch black. You are likely to be eaten by a grue.
  117. What do you people expect? by Anonymous Coward · · Score: 0

    Really? Things have changed significantly and we get it. Less control over something much more complex is a given. It's not just with computers. Heck, take a look at cars. I feel like we'd still be using the Strowger Switch if some of the cavemen here were the leaders of tech.

  118. Kids... by Anonymous Coward · · Score: 0

    The comments here seem to be in two groups. People reminiscing about how awesome the microcomputer age was, and kids who think this is about the time of PCs and MS-DOS, going "nu-uh!" Kids, you're about 10 years off.

  119. Blinkenlights by vanyel · · Score: 1

    It's amazing the things you could tell about a computer by looking at the patterns the lights on an IMSAI 8080 when it was running, not to mention just being pretty.

  120. simplicity by karlandtanya · · Score: 1

    tl;dr bitch bitch bitch--but to be honest--keep doing what y'all are doing; it's working.

    Abstractions of abstractions of abstractions....you can't even see the first turtle from the top.

    Yes, I understand we get some functionality for the price we pay--but it seems to be the way of the rocket--90% of your fuel is expended just accelerating your fuel.
    I've got (lemme see...) 12 VMs on my laptop right now--just because things don't play nice with other things or customers want development in specific versions.
    So--yeah--I have no illusions the complexity is going away.

    But, for all the fancy crap, the functionality is basically the same: Operator touches the screen. Conveyor starts running and knife starts chopping.
    I click "send". Couple seconds later my Dad gets an email.
    Things were so much simpler back then, and we don't seem to have any real advance in function.

    Of course, I don't have to install a separate print and screen driver for each program.
    And spend hours tweaking the EMM386 stuff in config.sys.
    and...and...and...

    Well, that's the thing about nostalgia--some of our fondest memories never happened.

    --
    "Reality is that which, when you stop believing in it, doesn't go away." - Philip K. Dick
  121. Kind of wish I was born earlier by alphaomega325 · · Score: 1

    To tell you all the truth I wish that I was born earlier so that I can experience the things that everyone on this comment section experienced. However I know that there are things that I am experiencing that I wouldn't experienced in the 80s. Like the opportunity to get a boyfriend or to have much greater computing power at my fingertips allowing me to write much more complex programs that only a 80s mainframe can run.

    1. Re:Kind of wish I was born earlier by Anonymous Coward · · Score: 1

      The extra computing power is doing you no good, if your complex program, is built on layers and layers of badly coded frameworks. Essential slowing your complex program down to speeds of the early, single digit MIPS systems.

  122. Good read by TheDarkener · · Score: 1

    As I sit here next to my Commodore 64 and Double Dragon arcade cabinet, remembering the days of being a teenager calling local BBSes to chat with friends, dreading the next school day where I'd be away from my computer for a good 8 hours, having to deal with real-life social situations like avoiding jocks wanting to push me in the hallway.

    At least we have Linux, it seems that the golden age of computing has all but turned into commercialism and dominant players squashing the little guys who actually care about the technology first, and money second.

    --
    It is pitch black. You are likely to be eaten by a grue.
  123. There is Always My Empire Game by tmjva · · Score: 1

    Been running text games on various addresses for over a dozen years.

    Latest Tournament game regenerated Yesterday:

    To connect, use Telnet or VT to: empire.openmpe.com
    The log on command is HELLO PLAYER.EMPIRE4

    Game parameters are:
    - 599x599 sector grid
    - 99 islands, starting island is random
    - build and movement points accumulate every 60 minutes
    - 0 starting time units
    - ship movement is updated every 6 hours
    - 255 Player limit
    - Player identification is created on first log on
    - Game is always open, no sign ups required
    - Normal information hiding

    This message generated by a batch job on the Empire machine. (Cut and pasted manually.)

    --
    Tracy Johnson
    Old fashioned text games hosted below:
    http://empire.openmpe.com/
    BT
  124. "Modern" bloated and slow UI by Disoculated · · Score: 2

    You know what I miss? I miss being able to type text input as fast as my hands could go, without an hourglass or hanging pause. And it's not like I type any faster now than I did on a C64.

  125. It's all just too easy nowadays... by doccus · · Score: 1

    There's no challenge anymore. No mods permitted anymore, and no mod sites. doesn't matter if it were mac or pc, although usually we all had both, and often a third OS running on (usually) a pc.. although I had BeOS on a mac.. No thrill of successfuly connecting via dialup to a BBS, etc etc. It feels a bit of a loss.It's all just too easy nowadays...

  126. The days before fans by tailgunner_050 · · Score: 1

    I had a Commodore 64 and an Amiga, both totally fanless systems. Although the Amiga 2000 and on came in tower cases which would have been good for cooling compared to a keyboard computer. It was either the 386 or the 486 that introduced the need for fans with their turbo modes, then everything just went downhill :p

    1. Re:The days before fans by Anonymous Coward · · Score: 1

      It was either the 386 or the 486 that introduced the need for fans with their turbo modes

      Huh? The original IBM PC in 1981 had a fan.

      Even the Altair 8800 had a fan.

  127. everything around it changed by sad_ · · Score: 1

    computing itself is still pretty much fun these days, whatever you miss from the old days you can fire up an old machine or emulator just as easy.
    what has changed, and probably will never come back is the culture around it, which was very different.
    a simple example is a book store, if you were lucky and the book store had a computer section, it was filled with cool high tech books. walk into a book store now and find useless bs like masterin your iphone, photoshop mastery in 24h, internet explorer unlocked, surfing the world wide web.

    --
    On a long enough timeline, the survival rate for everyone drops to zero.
    1. Re:everything around it changed by Anonymous Coward · · Score: 0

      > what has changed, and probably will never come back is the culture around it, which was very different.

      I miss the old Mac culture of the late '80s to mid-'90s, when it was more playful.

      Something has been lost there. Apple removed the giant MacPaint icons from their lawn about the time Steve Jobs came back. :(

  128. Re:I'm sure I'm looking through rose-colored glass by Anonymous Coward · · Score: 0

    Windows 2k was an NT kernel. The home line went from 95 to 98 to ME; NT4 became 2k which grew to 2003.

  129. Simplicity by Gamer_2k4 · · Score: 1

    I miss the simplicity of it all. Sure, everyone pines for "simpler times" no matter what era they're from, but there's a striking difference in simplicity between computers of the 90s and computers of today. The biggest change is internet access and the requirement for it. Back on Windows 98 and Windows XP (and even, to some extent, Windows 7), things just worked. Sure, you could have an "active desktop" that displayed web content, but it wasn't a requirement. The only DRM was software keys or manual lookups ("what's the word on page 93"), and we could physically manage our disks and documentation. Single-player games could be played without an internet connection, and usually the first releases of applications were actually stable, with no Day 1 patches or DLC.

    These days, I hope either Windows 7 is supported forever, or Microsoft releases another OS that I actually like. Windows 8 and 10 just don't do it for me, and I have little hope that their successors will, either. I don't know. I think, somewhere along the way, I just got stuck in 2010 and now I want to stay there forever.