AND, due to the PS3 not having the same extra content I feel relatively safe in assuming this won't affect the rest of the game, it will be like having a billy stick instead of a baseball bat
I'm thinking additional missions, and maybe more vehicles. Possibly but not likely more areas, and a few other minor things like guns.
But just the thought if missions alone... Liberty City Stories wasn't enough to get me to shell out for a PSP, but I'll plunk down the discount cost for it for PS2 in a month...
Well, "Eye Toy" and Katamari Damacy are the only things I've said to myself "damn...Nintendo should have had that", given their attempt to reach out to beyond the choir.
And now with the controllers, there's obviously a load of potential there. Will it be fun? Too tiring? Gimmicky? THATS the $64,000 question
Yeah, I'm not crazy about the whole optional attachments thing (since they tend to be undersupported...like the Sony multitaps) but I don't regret being mostly a Nintendo fanboy for the last two generations at all, but maybe that's just because of my bias towards multiplayer games...
Teehee. Is it just me or does X-Box360 look as cool as "Ro-Bot"?
Re:Great! and in other news...
on
Spam Gets Personal
·
· Score: 2, Insightful
I get the feeling the response rates are so ridiculously frickin' low already that removing the last bit of idiot clicking is going to be an impossible task.
I'm not a big fan of realistic flight combat games.
A video game is never going to have the stakes (your life) that real combat has, nor the months of flight training. So it makes sense to distill a game into the "interesting bits"
Interestingly Gamers Quarter #2 had a review of Steel Battalion that seems to indicate it's taking this approach; about as "hard sci fi" as you can get, with that giant dashboard accesory, and then heightening it by having "real character death"... you can't restore if you get killed (and don't yank the memory...)
At the risk of taking all this way too seriously, There seems to be a growing market for stickers and labels for DS and GBA., and there's probably spaceships and laserbeams in their somewhere...
I know we all have our own gripes... I can kind of see the logic in "no moderate volume w/ vibrate" and not having a seperate switch. The former is 'cause they didn't think it would be used, the latter because they wanted to keep it on one physical switch continuum.
On this phone loud isn't all that loud for the ringer, really. I'd be happier w/ just ringer on/off, *possibly* with a "settings" menu option to change the volume... I don't think people want to always be finessing the fucking volume all the time.
My current favorite cellphone gripe: eight levels of volume. For the ringer. To go from "vibrate" to "as loud as possible, w/ vibrate just in case I'm not listening" is like 9 clicks. And of course, vibrate silently plus vibrate w/ maximum ringer should use the same icon.
DUH. DUH DUH DUH.
I swear, cellphone UI design must be done by retards.
From TFA "Without the luxury of a joystick in our hands, the viewer has no chance to make the incoherent on-screen antics any better - or worse. We just sit... and stare."
Okay, walking into a movie theatre, sitting down on the couch with a DVD, or even catching a game at the bar, we all experience Television or Movies in the same way. We can't control anything. People who go to a movie go there to see a story unfold.
That's an interesting quote from TFA. The thing about "the luxury of a joystick" is that a joystick is a damn primitive interface. Books and to a lesser extent Movies are able to delve ino the various layers and nuance of the human experiences in a way that games just can't now, and for the foreseeable future.
I don't 100% agree with him but I see where Ebert was coming from. Run, jump, shoot, throw, duck is just a very limited subset of what it means to be human. And w/o full blown AI, a "choose your own adventure" style game will tend to have less depth and meaning than a director-selected plotline. When we do get AI, gaming might end up looking more like LARP, live action roleplay.
I had the same kind of feeling. Pretty reasonable guidelines. Big questions about enforcability esp. internationality, but I think a fairly balanced request of webmasters.
Huh. Usually in semi-realistic autoracing games I find the primary issue to be controlling the car to avoid the obstacles I DO see.
I'm not much of a high-rez wonk; I'm sure they make HD projectors, but for me SVGA is fine, even blown up. I find a bigger picture more appealing than a super duper highrez one.
Despite all that, Xbox had very good quadrant support; most games where it kind of made sense to had it.
I might eat my words someday but I don't think LANing will ever be a major factor in console gaming. Too much lugging of TVs. Handhelds might have more of it though.
One of the reasons I first bought a large (for the time) 36" TV and now have a video projector is so that each player get s a nice healthy view. Sure, there's no "privacy", and some games struggle w/ the rendering, but it's very social.
Personally, I'd hate to be a developer who can't make the game I want because of a non-standard controller and sub-par hardware.
I agree with the assesment that this new controller might not be the end all and be all...it seems like it might get very tiring after a while.
But at the risk of sounding like that patent office guy who said we figure pretty much that can be invented has been, it seems like the only thing this "sub-par hardware" would cut back on is eye-candy. I can't think of too many things that the PS3 will be able to do that a "GameCube x 2" couldn't.
It really did many things right; I think the controllers were the best from that generation, or at least after the "giant hands" oopsie got fixed.
And it was a terifically powerful system, and I'm so glad that they're landbreaking moves into online multiplayer didn't stop them from giving full-hearted 4 player support...Sony dropped the ball on both of those, with ad hoc per-game network support, and only 2 controller ports w/o a multitap.
On the other hand, even from the outset...the form factor was terrible. The sucker was a beast...one of the reasons why the GC is my "travel" system. The original controllers, though some people dig 'em, were also beastly, and didn't you need to buy a remote if you wanted to watch DVDs? That kind of sucked.
Despite generally having somewhat superior ports of the mainstream games, Xbox relied on its "Killer App" Halo more than the other systems. I enoyed odd PC ports like Crimson Skies and oddball one offs like Fuzion Frenzy...
Also the grandparent post misses the way that truly standardized hardware makes it significantly easier for Apple to make its lovely software.
There are a few things here and there I'm not crazy about w/ my G3 iBook, like the single mouse button, and some other thins that probably because of over exposure to Windows I'm not comfortable with, but overall it's a much more well tuned experience, and I love that the hardware doesn't bake my lap...
Hmm. I'm not sure if they'd want to share one of their Mario "proper" games, but I believe that many of the Marioverse games, like Mario Party, Smash Brothers, Tennis, etc, are all done by "second parties". (This is off the top of my head, but I know it's the case for Smash Bros. and Tennis.)
AND, due to the PS3 not having the same extra content I feel relatively safe in assuming this won't affect the rest of the game, it will be like having a billy stick instead of a baseball bat
I'm thinking additional missions, and maybe more vehicles. Possibly but not likely more areas, and a few other minor things like guns.
But just the thought if missions alone... Liberty City Stories wasn't enough to get me to shell out for a PSP, but I'll plunk down the discount cost for it for PS2 in a month...
I thought there was talk of some extra contollers, that would be more likely to be gimmick...
less of an issue if the nunchuk controller is bundled/standard, but yeah, most games that require optional controllers end up in a bit of a ghetto...
Well, "Eye Toy" and Katamari Damacy are the only things I've said to myself "damn...Nintendo should have had that", given their attempt to reach out to beyond the choir.
And now with the controllers, there's obviously a load of potential there. Will it be fun? Too tiring? Gimmicky? THATS the $64,000 question
Yeah, I'm not crazy about the whole optional attachments thing (since they tend to be undersupported...like the Sony multitaps) but I don't regret being mostly a Nintendo fanboy for the last two generations at all, but maybe that's just because of my bias towards multiplayer games...
What's your sig all about?
Teehee. Is it just me or does X-Box360 look as cool as "Ro-Bot"?
I get the feeling the response rates are so ridiculously frickin' low already that removing the last bit of idiot clicking is going to be an impossible task.
I'm not a big fan of realistic flight combat games.
A video game is never going to have the stakes (your life) that real combat has, nor the months of flight training. So it makes sense to distill a game into the "interesting bits"
Interestingly Gamers Quarter #2 had a review of Steel Battalion that seems to indicate it's taking this approach; about as "hard sci fi" as you can get, with that giant dashboard accesory, and then heightening it by having "real character death"... you can't restore if you get killed (and don't yank the memory...)
Yeah, the bigger and more generic the box the more likely I am to take decorating it into my old hands.
And you can always glue on fins.
I still think the GameCube was the best design for a release-generation console I've seen. Xbox and PS2 were both very pedestrian relative to it.
At the risk of taking all this way too seriously,
There seems to be a growing market for stickers and labels for DS and GBA., and there's probably spaceships and laserbeams in their somewhere...
Oh wait, you were being ironic.
Sorry I only read the first paragraph.
Gameboy is a slant pun on Walkman.
Playstation is a slant pun on Workstation.
Hrrm.
Then there's XBOX, which has the best name for a console since Super Nintendo. Plus, the thing's black.
Your one of those people who slap on sunglasses and fold your arms RunDMC style when you want to look "cool", aren't you...
Xbox was a giant honking mammoth piece of hardware with ugly ass ridges that didn't even look that great when sported by the original Atari 2600.
I know we all have our own gripes... I can kind of see the logic in "no moderate volume w/ vibrate" and not having a seperate switch. The former is 'cause they didn't think it would be used, the latter because they wanted to keep it on one physical switch continuum.
On this phone loud isn't all that loud for the ringer, really. I'd be happier w/ just ringer on/off, *possibly* with a "settings" menu option to change the volume... I don't think people want to always be finessing the fucking volume all the time.
My current favorite cellphone gripe: eight levels of volume. For the ringer. To go from "vibrate" to "as loud as possible, w/ vibrate just in case I'm not listening" is like 9 clicks. And of course, vibrate silently plus vibrate w/ maximum ringer should use the same icon.
DUH. DUH DUH DUH.
I swear, cellphone UI design must be done by retards.
From TFA "Without the luxury of a joystick in our hands, the viewer has no chance to make the incoherent on-screen antics any better - or worse. We just sit ... and stare."
Okay, walking into a movie theatre, sitting down on the couch with a DVD, or even catching a game at the bar, we all experience Television or Movies in the same way. We can't control anything. People who go to a movie go there to see a story unfold.
That's an interesting quote from TFA. The thing about "the luxury of a joystick" is that a joystick is a damn primitive interface. Books and to a lesser extent Movies are able to delve ino the various layers and nuance of the human experiences in a way that games just can't now, and for the foreseeable future.
I don't 100% agree with him but I see where Ebert was coming from. Run, jump, shoot, throw, duck is just a very limited subset of what it means to be human. And w/o full blown AI, a "choose your own adventure" style game will tend to have less depth and meaning than a director-selected plotline. When we do get AI, gaming might end up looking more like LARP, live action roleplay.
I had the same kind of feeling. Pretty reasonable guidelines. Big questions about enforcability esp. internationality, but I think a fairly balanced request of webmasters.
Huh. Usually in semi-realistic autoracing games I find the primary issue to be controlling the car to avoid the obstacles I DO see.
I'm not much of a high-rez wonk; I'm sure they make HD projectors, but for me SVGA is fine, even blown up. I find a bigger picture more appealing than a super duper highrez one.
Despite all that, Xbox had very good quadrant support; most games where it kind of made sense to had it.
I might eat my words someday but I don't think LANing will ever be a major factor in console gaming. Too much lugging of TVs. Handhelds might have more of it though.
One of the reasons I first bought a large (for the time) 36" TV and now have a video projector is so that each player get s a nice healthy view. Sure, there's no "privacy", and some games struggle w/ the rendering, but it's very social.
Personally, I'd hate to be a developer who can't make the game I want because of a non-standard controller and sub-par hardware.
I agree with the assesment that this new controller might not be the end all and be all...it seems like it might get very tiring after a while.
But at the risk of sounding like that patent office guy who said we figure pretty much that can be invented has been, it seems like the only thing this "sub-par hardware" would cut back on is eye-candy. I can't think of too many things that the PS3 will be able to do that a "GameCube x 2" couldn't.
Did you miss the part where I said "he original controllers, though some people dig 'em..." ???
yes, some people found 'em great, but you gotta admit that there was a wide perception that they were oversized.
Fuzion Frenzy ain't bad.
Crimson Skies ain't a FPS, really.
KungFu whatever isn't saying so much.
Plus there have been some arcade retro packs.
Alright, not that much in all. But I'm still glad it's 4 ports
Xbox was an interesting lesson in a lot of ways.
It really did many things right; I think the controllers were the best from that generation, or at least after the "giant hands" oopsie got fixed.
And it was a terifically powerful system, and I'm so glad that they're landbreaking moves into online multiplayer didn't stop them from giving full-hearted 4 player support...Sony dropped the ball on both of those, with ad hoc per-game network support, and only 2 controller ports w/o a multitap.
On the other hand, even from the outset...the form factor was terrible. The sucker was a beast...one of the reasons why the GC is my "travel" system. The original controllers, though some people dig 'em, were also beastly, and didn't you need to buy a remote if you wanted to watch DVDs? That kind of sucked.
Despite generally having somewhat superior ports of the mainstream games, Xbox relied on its "Killer App" Halo more than the other systems. I enoyed odd PC ports like Crimson Skies and oddball one offs like Fuzion Frenzy...
Bingo. I was going to say something like that.
Also the grandparent post misses the way that truly standardized hardware makes it significantly easier for Apple to make its lovely software.
There are a few things here and there I'm not crazy about w/ my G3 iBook, like the single mouse button, and some other thins that probably because of over exposure to Windows I'm not comfortable with, but overall it's a much more well tuned experience, and I love that the hardware doesn't bake my lap...
Hmm. I'm not sure if they'd want to share one of their Mario "proper" games, but I believe that many of the Marioverse games, like Mario Party, Smash Brothers, Tennis, etc, are all done by "second parties". (This is off the top of my head, but I know it's the case for Smash Bros. and Tennis.)
Heh.
Yeah I'm not sure how this is supposed to make for any kind of compelling viewing.
Slackjawed focused players moving just their mouse and keyboard hand and sometimes cursing doesn't make great footage.
On the other hand if they had espeically hacked versions of games, with Gods' Eye views and what not...that could be cool again.