Super Puzzle Fighter II Turbo is coming out for the Gameboy Advance on March 31st (note: I don't make any money off that link... feel free to buy it elsewhere). One of my favorite games coming out on one of my favorite systems! (I picked up my platinum GBA:SP on Friday) If you've never played the game before and like puzzle games *at all*, you should definitely try it out.
I don't know about the rest of the world (or the rest of the US) but the CostCo near my house has NWN for $22. I'm not much of an RPG player or I would've picked it up myself. (For those who don't know, CostCo is a members-only discount warehouse)
That's really beside the point though. Serious Sam is the exception, not the rule. And I wouldn't really want to play FPS with a joystick instead of a keyboard. If I wanted that, I would go out and get one of the new consoles. I don't see the PC (as we know it, anyway) having a "standard" controller. Microsoft tried that with the Sidewinder, which I really liked. It didn't catch on. Oh well, most of the games that enjoy better gameplay from a pad I already have for a console, and for those that I don't I have a USB-> PS2 converter. Play Smash TV or Robotron 2084 via MAME with a PS2 Dual Shock sometime. It's wonderful.
is the story of Indrema a prophesy? Is Infinium just vapor? Is there any other solution?
First of all, don't look to consoles as the solution. Any consoles. ESPECIALLY not vaporware consoles.
Consoles are closed platforms with a high entry cost. Even if you can meet that entry cost, there's still the matter of getting picked up by a publisher (you as an independent developer have 0% chance of getting your game on the shelves at EB or Best Buy).
I think your best bet as an indie developer is to develop for a computer platform (PC, Mac or Linux... preferably develop in a manner that it's easy to port to any of the 3). On the PC a developer, if so inclined, could:
develop the game using free or lower cost tools
publish the game themselves (either via online distribution or burning CDs themselves and mailing them out
The Underdogs has a manifesto that discusses developing "scratchware" games; games developed by a small team of enthusiastic developers dedicated to getting a quality product on the market with a small budget that can sell for under $25. The Underdogs even has a store where they sell games developed in this manner.
Developers: don't go into this with dollar signs in your eyes. Go into it with a solid idea for a game and a like-minded group of developers. I think you will be successful.
More companies do release arcade hardware similar to their home hardware. I think just about every console going back to the NES has had an arcade equivalent. Naomi, for example, was Sega's hardware platform that was very similar to the Dreamcast. Sony teamed with Namco to do an arcade version of the PSX, and I believe there's also a PS2 platform as well.
This site does a good job of going over hardware platforms used by Sega, Namco and Konami. I think there may be info on the XBox platform if it's being used by any of those companies.
My wife and I were talking about this very topic over the weekend (she is a graphic designer) Her main gripe with open source software is that the names are not very consumer friendly. The GIMP is her least favorite of the bunch. When posed with the choice of Photoshop and GIMP, which sounds more likely to help you touch up your photos?
I'm glad to hear that FilmGIMP is called CinePaint now. It may be a little bland, but at least it gives a better impression of what the program does to the general public (and yes, I know the chances of the general public using a film frame retouching program are slim to none)
If you really want to use it up, try using FLAC. Lossless compression at around a 2:1 compression rate. That'll fill up your drives quick. And while you're at it, copy the VOB files off your DVDs and watch them just like you would off the original disk.
I'm really looking forward to building a big storage box on my network to use with the PC hooked up to my TV. DVD/CD jukebox with a custom interface <slobberslobber>
Did you have many problems getting VMWare up and running on your LFS system? I'm gonna try the demo with Slackware 8.1 tonight and see if it works with that, but it seems they only "support" the major RPM-based distros.
It sounded to me like this was more of "if you're not here for the meeting and there's a problem in your feature, your feature is not going to be in the next release". And I would imagine that if their compensation stems partially from getting those features in, that could be quite a blow for the team.
It's a little out of date, but it looks like the links still work. A guy named Charles Doty programmed most of the demos. Most replace an existing game in Mame (or Raine, Callus, etc) rather than adding a new driver for it. Tools for compiling are there too. There was a Yahoo Groups page for arcade development (link on the site, check it out) but the last post was in August.
There is also a Pong clone for the NeoGeo that is not directly supported in Mame, but works with a hacked in driver. The developer had box art for it and everything. Unfortunately, I lost the link to the developer's web site.
Could this explain the sudden flood of Sega exclusive games?
Even if it is Sega, this isn't the reason. Sega has long had various R&D groups. AM2, AM3, Sonic Team, etc. They all underwent a name change/reorganization a few years ago. Anyway, Sega seems to be focusing certain games on certain hardware. Very few Sega games have been released recently that are multi-platform. Those X-Box only titles seem to be titles that benefit from the added graphical processing power that the X-Box has (Panzer Dragoon Orta and Shenmue 2 in particular). Other games have been Game Cube and PS2 exclusives (ie: Sonic Mega Collection and Super Monkeyball 1 & 2 on the Game Cube)
I look forward to the day when there is no more Flash
You may be waiting for something else then. While SVG supports animated vector graphics, there isn't anything in the spec for syncing audio to the graphics. I believe Adobe's plug-in has extensions for adding a sound clip, but still no way of syncing this up with what's happening in the animation.
Again, if you'll read some of the other posts, the large icons are not actually so large when you get up in the 1600x1200+ resolutions. When you start getting into huge resolutions like this, having scalable icons are really nice. You get the increased resolution, but your icons can visually stay the same size. Yes, you can do this with bitmapped graphics, but scaling vectors will be a lot smoother.
All my data and software are backed up on crackers computers.
Did you mean to say "All your backups are belong to crackers"?
My predictions for this:
on
Advergames
·
· Score: 2, Interesting
My prediction? If this happens, maybe we'll see another great videogame crash! Can anybody say "Chase the Chuckwagon"? Advertising based games that had no gameplay were one of the factors that lead to the big '84 video game crash.
- Posts criticizing other posts that try to summarize all posts for a given Slashdot discussion.
I hope you'll keep this in mind for the future.Super Puzzle Fighter II Turbo is coming out for the Gameboy Advance on March 31st (note: I don't make any money off that link... feel free to buy it elsewhere). One of my favorite games coming out on one of my favorite systems! (I picked up my platinum GBA:SP on Friday) If you've never played the game before and like puzzle games *at all*, you should definitely try it out.
The US Postal Service is already PLANNING TO DO THIS. This must be stopped at all costs! Please forward to all your friends! URGENT!
</sarcasm>
I don't know about the rest of the world (or the rest of the US) but the CostCo near my house has NWN for $22. I'm not much of an RPG player or I would've picked it up myself. (For those who don't know, CostCo is a members-only discount warehouse)
.... when I can copy it myself in the privacy(or not) of my own home?
I'm sorry... I thought you said that you could copy it in the piracy of your own home. My mistake.
Does the Half-Life engine support more than one keyboard or more than one mouse on one machine? Does it support split-screen?
No, but Serious Sam does.
That's really beside the point though. Serious Sam is the exception, not the rule. And I wouldn't really want to play FPS with a joystick instead of a keyboard. If I wanted that, I would go out and get one of the new consoles. I don't see the PC (as we know it, anyway) having a "standard" controller. Microsoft tried that with the Sidewinder, which I really liked. It didn't catch on. Oh well, most of the games that enjoy better gameplay from a pad I already have for a console, and for those that I don't I have a USB-> PS2 converter. Play Smash TV or Robotron 2084 via MAME with a PS2 Dual Shock sometime. It's wonderful.
First of all, don't look to consoles as the solution. Any consoles. ESPECIALLY not vaporware consoles.
Consoles are closed platforms with a high entry cost. Even if you can meet that entry cost, there's still the matter of getting picked up by a publisher (you as an independent developer have 0% chance of getting your game on the shelves at EB or Best Buy).
I think your best bet as an indie developer is to develop for a computer platform (PC, Mac or Linux... preferably develop in a manner that it's easy to port to any of the 3). On the PC a developer, if so inclined, could:
The Underdogs has a manifesto that discusses developing "scratchware" games; games developed by a small team of enthusiastic developers dedicated to getting a quality product on the market with a small budget that can sell for under $25. The Underdogs even has a store where they sell games developed in this manner.
Developers: don't go into this with dollar signs in your eyes. Go into it with a solid idea for a game and a like-minded group of developers. I think you will be successful.
I'm surprised more companies don't do it
More companies do release arcade hardware similar to their home hardware. I think just about every console going back to the NES has had an arcade equivalent. Naomi, for example, was Sega's hardware platform that was very similar to the Dreamcast. Sony teamed with Namco to do an arcade version of the PSX, and I believe there's also a PS2 platform as well.
This site does a good job of going over hardware platforms used by Sega, Namco and Konami. I think there may be info on the XBox platform if it's being used by any of those companies.
My wife and I were talking about this very topic over the weekend (she is a graphic designer) Her main gripe with open source software is that the names are not very consumer friendly. The GIMP is her least favorite of the bunch. When posed with the choice of Photoshop and GIMP, which sounds more likely to help you touch up your photos?
I'm glad to hear that FilmGIMP is called CinePaint now. It may be a little bland, but at least it gives a better impression of what the program does to the general public (and yes, I know the chances of the general public using a film frame retouching program are slim to none)
So long as they don't bring back that stupid robot dog, it might be okay
Also staring Aibo(tm) as the Robot Dog
(Aibo(tm) appears courtesy of Sony(tm) Entertainment)
If you really want to use it up, try using FLAC. Lossless compression at around a 2:1 compression rate. That'll fill up your drives quick. And while you're at it, copy the VOB files off your DVDs and watch them just like you would off the original disk.
I'm really looking forward to building a big storage box on my network to use with the PC hooked up to my TV. DVD/CD jukebox with a custom interface <slobberslobber>
I think you mean "Micro BSD is dead".
Dad hides those magazines under a loose floorboard in the closet, not under the bed where you keep looking *just in case*.
Hopefully you'll see this...
Did you have many problems getting VMWare up and running on your LFS system? I'm gonna try the demo with Slackware 8.1 tonight and see if it works with that, but it seems they only "support" the major RPM-based distros.
It sounded to me like this was more of "if you're not here for the meeting and there's a problem in your feature, your feature is not going to be in the next release". And I would imagine that if their compensation stems partially from getting those features in, that could be quite a blow for the team.
Ask and ye shall recieve:
Arcade Development Central
It's a little out of date, but it looks like the links still work. A guy named Charles Doty programmed most of the demos. Most replace an existing game in Mame (or Raine, Callus, etc) rather than adding a new driver for it. Tools for compiling are there too. There was a Yahoo Groups page for arcade development (link on the site, check it out) but the last post was in August.
There is also a Pong clone for the NeoGeo that is not directly supported in Mame, but works with a hacked in driver. The developer had box art for it and everything. Unfortunately, I lost the link to the developer's web site.
Could this explain the sudden flood of Sega exclusive games?
Even if it is Sega, this isn't the reason. Sega has long had various R&D groups. AM2, AM3, Sonic Team, etc. They all underwent a name change/reorganization a few years ago. Anyway, Sega seems to be focusing certain games on certain hardware. Very few Sega games have been released recently that are multi-platform. Those X-Box only titles seem to be titles that benefit from the added graphical processing power that the X-Box has (Panzer Dragoon Orta and Shenmue 2 in particular). Other games have been Game Cube and PS2 exclusives (ie: Sonic Mega Collection and Super Monkeyball 1 & 2 on the Game Cube)
I look forward to the day when there is no more Flash
You may be waiting for something else then. While SVG supports animated vector graphics, there isn't anything in the spec for syncing audio to the graphics. I believe Adobe's plug-in has extensions for adding a sound clip, but still no way of syncing this up with what's happening in the animation.
Lindows however who MS saw as a marketing threat since their sort of trying market and sell something that looks and souncs like Windows
As usual, this reminds me of the old Simpsons episode where they go to the discount store to get a new TV... nobody makes a better TV than Sorny.
Again, if you'll read some of the other posts, the large icons are not actually so large when you get up in the 1600x1200+ resolutions. When you start getting into huge resolutions like this, having scalable icons are really nice. You get the increased resolution, but your icons can visually stay the same size. Yes, you can do this with bitmapped graphics, but scaling vectors will be a lot smoother.
The same thing happened to me, but that's far from the only bad engrish in the game. My personal favorite was "The truck have started to move."
Here are some other quotes from Metal Gear (skip over Silent Scope 2), from a great video game-only Engrish site called Whazzat!?!
All my data and software are backed up on crackers computers.
Did you mean to say "All your backups are belong to crackers"?
My prediction? If this happens, maybe we'll see another great videogame crash! Can anybody say "Chase the Chuckwagon"? Advertising based games that had no gameplay were one of the factors that lead to the big '84 video game crash.
Wait until Coke/Pepsi have cd's attached to the can with a horrible game on them.
Pepsi already did this in Japan. They released a game based on their Pepsiman spokesperson.
DRINK!
Geez, this is what passes for INFORMATION on Slashdot anymore?
Maybe they hate it as much as everyone else seems to, and were just hoping to slashdot the site?