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Advergames

Anne_Nonymous writes "Here's an interesting story on the use of video games as advertising. They claim 'advergames could be a $1 billion industry by 2005'."

302 comments

  1. I don't necessarily see this as a bad thing... by addaboy · · Score: 5, Interesting

    hell it might bring the prices of games down to a more reasonable $20-$30 per game. I like it. I know we're already innundated with advertising everywhere, but this could save you money.

    1. Re:I don't necessarily see this as a bad thing... by alphaseven · · Score: 5, Insightful
      hell it might bring the prices of games down to a more reasonable $20-$30 per game. I like it. I know we're already innundated with advertising everywhere, but this could save you money.

      I doubt that, since increased product placement and additional commercials in movie theatres hasn't brought down ticket prices. Supply and demand determine prices. Considering how well video games are selling this year games will probably stay at the current price point.

      But, the money from product placement will help cover the budget and let companies spend a little more on the game.

    2. Re:I don't necessarily see this as a bad thing... by BESTouff · · Score: 1

      Well, do you think you pay less when you go to the cinema and there are ads all over your crap action movie ?

    3. Re:I don't necessarily see this as a bad thing... by Anonymous Coward · · Score: 2, Interesting

      I agree that it isn't necessarily a bad thing. However, I don't think that it will bring prices down, since most games are unique such that they aren't really competing with anything. You can't really go buy the Doom III competitor. Look for the extra revenue to go in the author's pockets.

      But in terms of advertising in general (*cough*change topic*cough*)- I think that it would be cool if the television providers (or even a TiVo feature) implmented a commercial rating button on the remote. If I give the commercial a zero, then I shouldn't ever have to watch it again. But if I give the commercial a high score (like slashdot moderation - funny, insightful, etc), then it should receive more air time and possibly a lower cost for the advertiser. This would create a pleasant environment for both the networks (who are currently scared of TiVo-like functionality) and the consumers.

      I would actually pay a couple bucks a month for a station devoted to the funniest commercials, if it were convenient and right there in my living room. You hear me TV-fat cats? Technology is your friend.

    4. Re:I don't necessarily see this as a bad thing... by nelziq · · Score: 4, Insightful

      Price is really not the problem with games. I consider myself an avid gamers and know many others like me who spent a vast amount of their high school/ college time playing games. If you look at the actual time spent in a one year period, most people will play at most 2-3 games for over 90% of their time. At one point a combination of starcraft, counter strike, everquest and baldurs gate and few others probably accounted for more gaming time than all other games combined. If you average it out, games that are actually purchased (as opposed to borrowed, demoed, or warezed) cost a gamer pennies on the hour. What a real gamer wants is _better_ games, not cheaper games. A bad game isnt even worth the time downloading from a warez site, but a great game is worth alot more than the $50 it costs retail. Thats why great games always come with expansions and the expansions always sell despite the fact that they cost almost as much as the game themselves.

    5. Re:I don't necessarily see this as a bad thing... by Tofuhead · · Score: 4, Interesting

      That's not a very strong endorsement for the idea. Besides being logically flawed, it just sounds to me like, "We're surrounded by crap, but more is always welcome."

      This article is about games developed for the sole purpose of being distributed as ads, not retail games that contain ads in them. I recommend at least skimming through it.

      Note, to add to this off-topic preach: Ads can help subsidize the cost of production, but it doesn't necessarily lower the cost of purchase for the end user. Regardless, would the idea of ads in games, movies, and books fly in the actual retail market for such items? My idealistic confidence in the American buying public wants me to say no, but I know that the answer, as demonstrated in part by your post, is actually "Yes, most likely." And society is worse off for that fact, IMO.

      < tofuhead >

      --
      It is still the dark of night.
    6. Re:I don't necessarily see this as a bad thing... by Anonymous Coward · · Score: 0

      Make sure you watch Reebok's Office Linebacker commercial. Funniest shit I have ever seen. "You kill the joe, you make some mo'!"

    7. Re:I don't necessarily see this as a bad thing... by Gleep · · Score: 3, Insightful

      My company develops online advergames and we've found that if a client can get a sponsor for the game that it becomes a much more attractive proposition.

      It works out very well for both the client and the sponsor because they both get lots of eyeballs on their brand for less money.

      Granted, the games we develop aren't console games or PC games but it's a similary concept. It reduces the price for the person who pays us to build the game instead of reducing the price for the end user.

      --
      get your dirty sig off me, you filthy APE!
    8. Re:I don't necessarily see this as a bad thing... by rot26 · · Score: 1

      I doubt that, since increased product placement and additional commercials in movie theatres hasn't brought down ticket prices

      Ticket prices have gone up (to the point that I don't see movies in theaters very often) BUT ticket prices sure haven't increased as fast as the COST of making movies has, so I'd guess the producers are just using whatever increased revenue they get from product placement (probably a lot of dough) to create a bigger-budget movie for an ever-more technically sophisticated audience who wants to see "shit git blowed up".

      --



      To ensure perfect aim, shoot first and call whatever you hit the target
    9. Re:I don't necessarily see this as a bad thing... by DrLazer · · Score: 1

      I doubt that, since increased product placement and additional commercials in movie theatres hasn't brought down ticket prices.

      On the other hand, home video releases with ads before the feature seem to bring down the prices (on VHS, anyway). Just depends on how it's handled, I guess.

      --DocL

      --
      If it wasn't for half of the people in this country, the other half would be all of them -- Col. Stoopnagle
    10. Re:I don't necessarily see this as a bad thing... by rpillala · · Score: 1
      I agree that it isn't necessarily a bad thing. However, I don't think that it will bring prices down, since most games are unique such that they aren't really competing with anything. You can't really go buy the Doom III competitor. Look for the extra revenue to go in the author's pockets.

      Most games are not unique. Doom III, I think, is a bad example of games in general. Even if the gameplay turns out to be poor, there are a lot of people who are highly committed to buying it as soon as they see a "preorder" button. It has a high profile because of the considerable technical accomplishment it represents.

      But take a less zowie game like Homeworld. It's spawned numerous wanna-be's (ORB, Hegemonia, Project Earth, Far Gate) which all have good intentions but can hardly be called unique. Many popular games set this kind of trend.

      I agree that the ad revenue is going to go into someone's pocket rather than bring the price down though.

      Ravi

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    11. Re:I don't necessarily see this as a bad thing... by 1nsane0ne · · Score: 1

      You guys need to RTFA. It's not about product placement as it appears to be. However it's about using a product as the centerpiece of a game. A game built around a product in other words. I really would have liked to see an article about product placement though.

    12. Re:I don't necessarily see this as a bad thing... by pmz · · Score: 1, Insightful

      ...price point.

      What, exactly, is a price point? Is it different than the price?

    13. Re:I don't necessarily see this as a bad thing... by Mark+(ph'x) · · Score: 1

      Agreed.... to my knowlege video games are approximately $80 over in the US... in Australia they are about $80 AUD... about $40 US, its just supply and demand.

      --
      those who control the past, control the future. those who control the present, control the past.
    14. Re:I don't necessarily see this as a bad thing... by Tink2000 · · Score: 1

      It's the difference between what you will pay for a good or service, vs what you won't pay. It's sort of like that old joke where the guy asks a girl if she will sleep with him for a million dollars. The girl says, "Sure!" He then asks, "Well, would you sleep with me for a dollar then?" and she replies, "What sort of girl do you think I am?" He says, "Oh, we've established that, now we are just haggling over the price."

    15. Re:I don't necessarily see this as a bad thing... by Tink2000 · · Score: 1

      Actually, I mis-worded that. The price point is where, if it's just a little more, you won't buy it. They want as much money out of you as they can get. If people thought that $5 was a fair price for a can of soda, all soda would be $5. As it is, the market only bears about 50-75 cents.

    16. Re:I don't necessarily see this as a bad thing... by Anonymous Coward · · Score: 0
      What, exactly, is a price point? Is it different than the price?

      Not really. "Price point" is a phrase that means the price compared to other possible prices, see here.

    17. Re:I don't necessarily see this as a bad thing... by Anonymous Coward · · Score: 0
      You guys need to RTFA. It's not about product placement as it appears to be.

      Shit, you're right. I'm sure glad the moderators didn't read the article either.

    18. Re:I don't necessarily see this as a bad thing... by fucksl4shd0t · · Score: 1

      Regardless, would the idea of ads in games, movies, and books fly in the actual retail market for such items? My idealistic confidence in the American buying public wants me to say no, but I know that the answer, as demonstrated in part by your post, is actually "Yes, most likely."

      Depends on the audience completely.

      Here's an example:

      The Destroyer #18,Funny Money. Published 1975. Action/Adventure. Kent cigarette ad in the middle.

      Mystic, by Lisa Jackson. Published 2002, near as I can tell. PUrchased brand new in 2002 anyway. Romance novel. I forgot what add it was, but I ripped it out when I reached it.

      Desperate Measures, by Kate Wilhelm. No publishing date either, but Copyright 2001. Purchased at the same time as the stupid romance novel. This one's about a lawyer, and it's in the old Perry mason style (actually a good book, surprised me). No ads within the text of the novel.

      Revolt in 2100/Methuselah's Children, both by Robert Heinlein. Published 1999. No ads in the body of the novel(s). (science fiction, obviously)

      So, the romance and action/adventure novels have ads (if these are representative, anyway) and have for many years. I have a newer Destroyer book but I couldn't find it for the comparison. Meanwhile, the lawyer book and the sci-fi book, both of which appeal to a smarter market, do not have ads.

      I should point out that within every book there's ads, still. The author's got a list of other books that publisher has published, plus a bunch of crap at the back. I'm talking about ads in the body of the novel itself.

      I wish I could cite some video games and movies as well, but I cannot at this time. SOrry. But I'd like to point out that the Stay-Puffed Marshmallow Man (Gozer) is not based on a real marshmallow company. Or rather, it is, but it's undergone a name change to avoid lawsuit. Soon after that movie came out, though, "stay-puffed marshmallows" appeared in stores briefly. That's irrelevant.

      Goodbye.

      --
      Like what I said? You might like my music
    19. Re:I don't necessarily see this as a bad thing... by A55M0NKEY · · Score: 1

      It selling adverts in games might generate enough hype to fool some investors into shelling out their dough to make some nice games, but once they money dries up and they look at the numbers, they'll see that the click through rates are awful. Ppl need to get creative and think of new ways to make free stuff for everyone by fooling rich investors into paying for it.

      --

      Eat at Joe's.

  2. Hmmm.... by Bendebecker · · Score: 5, Funny

    But don't the gunmakers already get free advertising from video games?

    --
    There's a growing sense that even if The Future comes,
    most of us won't be able to afford it.
    -- Lemmy
    1. Re:Hmmm.... by Skyfire · · Score: 3, Funny

      Yeah... but only if the sell a BFG 3000

      --
      Do not go gentle into that good night. Rage, rage against the dying of the light.
  3. Already done by BESTouff · · Score: 5, Funny

    My favorite game has already big advertisements all over it. I won't tell you what game it is, just that it's *very* addictive and I have quite a good score (Karma: excellent).

    1. Re:Already done by Anonymous Coward · · Score: 0

      dude, you suck.

    2. Re:Already done by Thatmushroom · · Score: 1

      You mean you can get a score in The Sims Online?

      --
      You zap the moderators with a wand of humor! The moderators resist!
    3. Re:Already done by cyber0ne · · Score: 1

      Let me guess... Super Monkey Ball for the Nintendo Game Cube. Sega and Dole make for some VERY strange bedfellows.

      Haven't played the sequel yet...

      --
      http://publicvoidlife.blogspot.com
  4. America's Army by BillFarber · · Score: 4, Insightful

    The article failed to mention the pretty decent video game put out by (I believe) the US Army call "America's Army".

    1. Re:America's Army by Anonymous Coward · · Score: 2, Funny

      Anybody who actually downloads and installs a 350MB binary that was written by the U.S. government permanently yields their right to complain about the Total Information Awareness project.

  5. Yeah, but by alaric187 · · Score: 2, Interesting

    if the games are all horrible, then it actualy hurts the company. Wait until Coke/Pepsi have cd's attached to the can with a horrible game on them. Guess what? It's not free, they raise the price to pay for stupid things like this. Every game like this = higher price on stuff. OTOH, America's Army is something I'd want my tax money spent on every time. ;)

    1. Re:Yeah, but by Anonymous Coward · · Score: 0

      Well now, see, that's just fucking retarded stupid of you to post something like that.

      How exactly are they going to attach a CD to a soda can, eh? Eh? You can't!

      So what the fuck are you talking about, then?

    2. Re:Yeah, but by Anonymous Coward · · Score: 0

      How exactly are they going to attach a CD to a soda can, eh?

      Oh, I'm sure AOL will find a method.

    3. Re:Yeah, but by alaric187 · · Score: 1

      Mmmm.. tasty Anonymous Cowards. Yeah, that's impossible! Like going to the moon, or flying through the air, or using proper grammar when you are obviously of below average IQ. Have you ever seen a business card/cd? Well maybe you haven't, but they exist. I'm sure that given money/time/evil, Coke/Pepsi will make people play their game before you can even drink the beverage.

    4. Re:Yeah, but by Anonymous Coward · · Score: 0

      You know, I feel sorry for you. It must be terrible having a brain the size of an apricot. How did you ever manage to survive this long?

    5. Re:Yeah, but by Talking+Goat · · Score: 2, Informative

      It's called a 12-pack. Cola and beer manufacturers have been putting the "credit-card" and other novelty-sized audio cd's and cd-roms in them for a few years now. I specifically remember a "Miller Lite" NASCAR disc I retrieved once, and subsequently discarded it. NASCAR? Sheesh... Your anonymous use of insults is rather silly, you know that right?

      --

      + G to tha Izzo, A to tha Tizee, Talking Giz-oat, Ya'll Bettah Feel Me... +
    6. Re:Yeah, but by FuzzyMan45 · · Score: 2, Interesting

      Wasn't there a mr. pibb or dr. pepper game that came out about 6 years ago that they distributed for free on a floppy. If i remember it was fps-ish with some pretty cool graphics (for the time.)

    7. Re:Yeah, but by Anonymous Coward · · Score: 0

      You have "issues".

      Get over yourself.

    8. Re:Yeah, but by ShinmaWa · · Score: 2, Funny

      "Miller Lite" NASCAR disc I retrieved once

      I love it! Virtual drunk drivers going 200 mph around a racetrack. Now that's my idea of big fun!

      --
      The /. Effect: Thousands of users simultaneously accessing a site to not read its content.
    9. Re:Yeah, but by Camulus · · Score: 1

      You are a trolling ac, but I will answer any way. Open your cd/dvd drive on your computer. You see the second smaller circle in the middle? They have this "things" that are like cd's, just smaller. Guess where they go? Oh, and IIRC, they are small enough to fit on the bottom of a can of coke. The packaging might presents some issues, but still, you get the point. If there is a niche advertising market, technology will some how find a way to piss you off there.

    10. Re:Yeah, but by Anonymous Coward · · Score: 0

      a '12-pack' is not a 'can', moron. it's not even close to being the same word. the original poster was talking about cans, not boxes. get over yourself and learn to read.

      Sheesh... Getting righteous over anonymous comments is rather silly, you know that right?

    11. Re:Yeah, but by BigJimSlade · · Score: 1

      Wait until Coke/Pepsi have cd's attached to the can with a horrible game on them.

      Pepsi already did this in Japan. They released a game based on their Pepsiman spokesperson.

      DRINK!

    12. Re:Yeah, but by DEBEDb · · Score: 1

      Oh, I'm sure AOL will find a method. ... and apparatus... :)

      --

      Considered harmful.
    13. Re:Yeah, but by zaffir · · Score: 1

      I don't remember that one, but i do remember the Chex Wars or whatever, which was basically a shareware copy of Doom with different textures.

      And does anyone remember the old 7-UP Genesis game? Was a decent platformer, actually.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    14. Re:Yeah, but by ni5mo · · Score: 1
      yeah.. I was unfortunate enough to pick this up while overseas. It is completly arse, the worst psx game i've ever played.

      If the corps want this to work as a concept, the games actually have to be good.

    15. Re:Yeah, but by proj_2501 · · Score: 1

      The earliest instance of advertising in a game that I can remember is the NES version of Teenage Mutant Ninja Turtles II: The Arcade Game, which had Pizza Hut signs EVERYWHERE!

      In fact, the Foot knocks one billboard down and ambushes you from behind it.

    16. Re:Yeah, but by FuzzyMan45 · · Score: 1

      that's funny. i think the mr. pibb game was about the same of the chex game. i'm gonna go look for the floppy, i remember seeing it floating around my closet about 6 months ago

    17. Re:Yeah, but by Anonymous Coward · · Score: 0

      Like Pepsiman for the PSX. I believe it was a Japanese only release.

  6. US Army by jimmyCarter · · Score: 2, Insightful

    Who'd ever of thunk the US Army would be leading the charge into this realm.

    America's Amry is a great recruiting and training tool.

    --

    -- jimmycarter
    1. Re:US Army by The_Pey · · Score: 1

      It's better for the Army than the ASVAB to see who has great potential as a soldier. You don't think that they keep the stats on everyone just for fun do you?

      --
      Hmmm...
    2. Re:US Army by leviramsey · · Score: 1
      America's Amry [americasarmy.com] is a great recruiting and training tool.

      It certainly hasn't helped you learn how to spell "Army". ;o)

    3. Re:US Army by gruhnj · · Score: 5, Informative

      Americas army is not necesarily a great recruting tool. It is wonderful in terms of public exposure but I still doubt many of those in the Army would have signed up based on the game. For example, the game is all based on missions taken by infantrymen. Even infantry do not go on missions much. Much much more of the Army is spent on mindless detail or KP or barraks maintence. Not to mention lots of crap from your superiors. Also those that are playing this game probably have a higher GT score (110 or higher). Most high GT scores dont want to be 11B. This might help our IT problems, but it wont help much for 11B.

      For our 11B however, we do give out alot of bonus money. $20,000 for the most Hooah airborne ranger special forces guy. Id say thats much more apealing to 11 series rather than a cool game.

      PFC Gruhn
      MOS 74B (Computer Tech)
      U.S. Army, Fort Lewis, 1st Personnel Group
      Serve and Sustain

    4. Re:US Army by _ph1ux_ · · Score: 2, Interesting

      This is amamzing and very interesting to think about.

      The army provides "games" that are based on the army and its training, philosophy, operations, equipment etc.

      Through indoctrinating a nations technical youth at a young age - and getting them to learn realy tactics (from a thinking perspective) and a familiarity with the mechanics of the army, getting them familiar with the equipment they would use - you prepare (in a twisted sort of way) the youth of your technical nation for service in the army.

      You provide rewards in the game - and you drive the ego and encourage good performance on missions (performance==patriotic killing, what every soldier is for).

      You feed the interest and desire to be in the army and kill.

      Then when a player reaches a certain level of skill, you invite them to play against players of their skill level.

      Through this - you can attempt real contact with them - and encourage their gameplay and interest in the game, and offer a chance to try some of the weapons that are in the game in real life.

      "hey Joe - youve got one great shot there... and are doing a great job in the missions. How would you like to come on down to the base and get a look at the weapons you are using in that game for real. Maybe even get a chance to fire some?"

      Or you then offer some of the same training to them in real life. Maybe you have contests, and the winner gets to go to a special boot camp or some such.

      There are so many weird ways you could use gaming to train people from a young age for modern combat.

      BUT! there is one thing that will never be able to be conveyed - the permanence of Death.

      Imagine a country where their young are brouhgt up playing in virtual war games for their nations army. Over and over and over and over and over they have played the missions - fought, died, fought, died, and succeded at them.

      Imagine the reality check they get into when they are in REAL combat - with the REAL possiblity of Death - and they maybe see a friend fall. Forever.

      Imagine how many minds will be snapping and that point - because their whole life they have played Death as a game.

      Would make a great short story though huh..

    5. Re:US Army by Aquillion · · Score: 1
      Imagine a country where their young are brouhgt up playing in virtual war games for their nations army. Over and over and over and over and over they have played the missions - fought, died, fought, died, and succeded at them.

      Imagine the reality check they get into when they are in REAL combat - with the REAL possiblity of Death - and they maybe see a friend fall. Forever.

      Imagine how many minds will be snapping and that point - because their whole life they have played Death as a game.

      Would make a great short story though huh..

      You just keep telling them that it's a game. Don't let them know they've moved on to fighting the war until they've disintigrated the enemy homeworld.

      Then they can spend six or seven books after that moping about how much it sucks that you tricked them into committing genocide.

    6. Re:US Army by dfj225 · · Score: 1

      America's Army makes you want to be in the army until you realize that in real life you dont' get to respawn after you die. If I was ever in the actual army I would last for about 5 minutes then be dead. Plus the designers of the game didn't take into consideration that if everyone who played the game suddenly decided to join the army they would probably get a bunch of over-weight geeks who would pass out after the first minute of basic training.

      --
      SIGFAULT
    7. Re:US Army by cjsnell · · Score: 1

      Most high GT scores dont want to be 11B

      PFC Gruhn:

      You're not entirely correct, brother. 11B's are some of the Army's brightest, according to several senior NCO sources who I trust, and according to my own experience. Some say that the toughness of the 11B job is what attracts intelligent guys. (Note for non-Army people: I say "guys" because 11B is an all-male job title [MOS] in the US Army). As my E-7 mentor says, "any swingin' dick can go carry gas cans or pave sidewalks but it takes motivation to be an infantryman. Most dumbasses aren't very motivated".

      It also takes quite a bit of technical aptitude. If you don't believe me, have a look at field manuals 7-8 and 7-7J and the Bradley Gunnery field manual (whose designator escapes me at the moment). This is highly technical, highly tactical stuff. Prior to choosing a military career, I worked as a senior systems architect for one of the premier unix shops in the country. I've been programming for and sysadmining Sun, FreeBSD, and Linux machines since 1993. Hell, look at my /. userid. ;-) Why in the hell would I quit a high-paying and comfortable job to be in the Infantry? Simple: this is the life. The cameraderie and excitement are second to none. There's not a single day that I don't thank God for getting me out from behind a desk and putting me in what I think is the world's coolest job.

      I agree with you on the unrealistic aspects of America's Army, but do you think they would ever recruit anybody if the game was completely accurate? Who would play it if you had to PCS the HMMWVs and water buffalo before you went on a mission? "Sorry, soldier, but your vehicle is deadlined. You cannot leave the motor pool until the fuel pump wiring harness is repaired. Press F1 to request a new wiring harness from maintenance or F2 to "borrow" one from an unattended HMMWV in the lot next door".

      Cadet Snell
      TARNG, 1/141st Infantry (Mechanized), Camp Bullis TX
      U of TX @ San Antonio, Army ROTC

    8. Re:US Army by gruhnj · · Score: 1

      I am sure that there are very bright people that DO work as 11B, but my experence from watching them come through my personnel unit tells me that many of the 11B are not. For every bright 11B that I meet, I find plenty of others.

      I also do not doubt your E-7 mentor that some of them are the hardest workers in the world. However, it should be noted that only about 13% of them make it to E-7, 3.4% to E-8, and 0.07% to E-9(Army Times, 3 Feb, Page 15). If it was truely the best job in the world, NCO rates Army wide would not be so low.

      As for hard, by the same Army Times referance, it also shows that 36% of soldiers to not complete their initial enlistment. Maybe we are recruting the wrong people if initial failure rates are that high.

      Good luck with ROTC and your officer experence.

      PFC Gruhn
      MOS 74B (Computer Tech)
      U.S. Army, Fort Lewis, 1st Personnel Group
      Serve and Sustain

    9. Re:US Army by C0LDFusion · · Score: 1

      All I gotta say after all this is "I'm just fucking happy I'm joining the Air Force". Yes, we have AFSC's (Air Force Equivalent to MOS) that are similar to the Infantry positions in the Army, but seriously, when Rumsfeld is thinking "Who should I send in first?" I bet he's saying "Army Infantry" or "Marines [Period], and not "Air Force Security."

      Of course, I'm lucky enough to be going in as a Weatherman (For my "Guaranteed Job", I picked something with a "Cronically Critical Shortage" job).

      Godspeed to both of you gentlemen, and see you on the way.

      Someday to be [Insert Rank Here] Davis
      Future 1W0X1
      Oh, I'll just give it up now. This is pointless for me right now. :(

      --
      Only in slashdot are posts of solidarity modded at -1 Redundant, while posts of antagonism are modded as -1 Flamebait.
    10. Re:US Army by jimmyCarter · · Score: 1

      PFC Gruhn,

      Don't discount the reservists! I served in the USMC reserve while going to college and the unit nearest my college was an infantry unit. Sure in the fleet the grunts will reflect lower GT scores compared to the other occupations, but a lot of reservists are full time chemistry, medicine, engineering, etc. students.

      Having said this, I can also vouch for your point of "not going on many missions". There's some fun - a NATO exercise in Norway, 29 Palms CA and others - but a good amount of my time was spent cleaning my trusted weapon with CLP.

      Good points, but there's more to it.

      At ease, PFC..

      --

      -- jimmycarter
  7. I can't wait for Warcraft 4 by Anonymous Coward · · Score: 5, Funny

    As the Coke Human tribe slaughters the evil Pepsi Ogres.

    1. Re:I can't wait for Warcraft 4 by Hamster+Of+Death · · Score: 1, Funny

      Coke humans can be quite strong, however they are usually very paranoid and perpetually broke.
      (Character balancing)

      The Pepsi ogres being not as strong are usually well funded allowing better resource allocation and dispersal.

      It would be an intersting match alright!

    2. Re:I can't wait for Warcraft 4 by Uart · · Score: 1

      Don't Forget the 7up Elves and the Jolt Undead....

      --

      Opinionated Law Student Strikes Again!
    3. Re:I can't wait for Warcraft 4 by fucksl4shd0t · · Score: 1

      Or the Sprite, er, um, Sprites!

      --
      Like what I said? You might like my music
  8. We prefer the terrm... by Anonymous Coward · · Score: 5, Funny

    We prefer the term ADVERTAINMENT.

    1. Re:We prefer the terrm... by Anonymous Coward · · Score: 0

      The company I work for hands out samples in grocery stores. Instead of calling their services "Sampling" or something like that, they coined the phrase "Retailtainment". I just thought your term "Advertainment" was pretty funny. I should submit that to marketing and see if I get a bonus for the term.

      Maybe you work here??? ps... Yes, I know their website sucks. I didn't make it, or it wouldn't suck.

    2. Re:We prefer the terrm... by jaysones · · Score: 1

      I think they'd actually pick ENTERTAINVERTISING. It's more cumbersome.

  9. Neat Idea by Anonymous Coward · · Score: 0

    Make a GOOD product or provide a GOOD service. Advertise this QUALITY product/service without pissing off consumers or annoying them. People will buy it.

    Is there something I'm missing, or is it a "good idea" to sell CRAP and cram it down consumers' throats?

    1. Re:Neat Idea by Skyfire · · Score: 1

      Is there something I'm missing, or is it a "good idea" to sell CRAP and cram it down consumers' throats?

      Yes.

      --
      Do not go gentle into that good night. Rage, rage against the dying of the light.
  10. Is there anything that WON'T be $1B by 2005? by Anonymous Coward · · Score: 5, Funny

    Seriously, these "market analysts" are such one-trick ponies. I bet if I paid them enough they would say my penis will be a $1 billion industry by 2005.

    1. Re:Is there anything that WON'T be $1B by 2005? by MNJavaGuy · · Score: 5, Funny

      But it could! Haven't you been reading your spam lately?? ;)

    2. Re:Is there anything that WON'T be $1B by 2005? by Anonymous Coward · · Score: 0

      I can just see the press release about 'unprecedented growth' now, unfortunately.

    3. Re:Is there anything that WON'T be $1B by 2005? by khyron664 · · Score: 3, Funny

      This just in:

      Market Analysts predicting new business models will be $1 billion (or larger) industry by some date in the near future will be a $1 billion (or larger) industry sometime in the near future.

    4. Re:Is there anything that WON'T be $1B by 2005? by LinuxCumShot · · Score: 1

      Invest in my wang! It has got great growth potential!

      --
      -- OMFG = Oh My Floatse Goatse
    5. Re:Is there anything that WON'T be $1B by 2005? by Anonymous Coward · · Score: 0

      but that is a self fullfiling.
      See if you spent $1 billion on a study on your penis study it has become $1 billion industry studing your penis.

    6. Re:Is there anything that WON'T be $1B by 2005? by pmz · · Score: 1

      I bet if I paid them enough they would say my penis will be a $1 billion industry by 2005.

      Interesting, but I'd bet you won't have the first billion-dollar penis. What about the big (pun intended) porn stars who have been prominantly featured (pun intended) in many movies, some of which are re-released due to popular demand (John Holmes, etc.)?

      Would porn advertisements provide a whole new in-your-face (pun intended) gaming experience?

    7. Re:Is there anything that WON'T be $1B by 2005? by Erik+Hollensbe · · Score: 2, Funny

      Or alternatively,

      Market Analysts predict that Market Analysis will be a $1 billion industry in the neat future.

    8. Re:Is there anything that WON'T be $1B by 2005? by fucksl4shd0t · · Score: 1

      That post would have been a lot easier to read if the poster had posted assuming the reader (me) would have a modicum of intelligence and QUIT POINTING OUT THE FUCKING PUNS TO ME.

      --
      Like what I said? You might like my music
  11. Sims Online? by SoCalChris · · Score: 4, Insightful

    Didn't the Sims Online do this by including a McDonald's kiosk? By eating at the McDonalds, your happiness goes up, or something like that.

    As I recall, having the advertising in the game certainly didn't make it any cheaper. Having the movies full of advertisements doesn't make them any cheaper for me to see either.

    So while this might not really be a bad thing, I don't see how it could be that good of a thing either.

    1. Re:Sims Online? by micromoog · · Score: 4, Insightful
      So while this might not really be a bad thing...

      It's a bad thing. It causes writers/developers to add things to their work not because they add to the quality or enjoyment, but because they can make extra cash. Such things cause a work to seem dated just a few years later when sponsors go out of business or change their logos.

    2. Re:Sims Online? by Guppy06 · · Score: 1

      "Didn't the Sims Online do this by including a McDonald's kiosk? By eating at the McDonalds, your happiness goes up, or something like that."

      Yes, but did they allow you to go French socialist and blow the place up? That right there would make the game wortwhile in and of itself.

    3. Re:Sims Online? by leviramsey · · Score: 3, Insightful

      RTFA

      This isn't about product placement. This is about advertisers creating games to advertise their products and distributing the games for free or at low prices. Jeep for instance has made a game that features taking various Jeeps out to the mountains (because most Jeep buyers will never do it IRL, I guess...)

      This isn't that new... I remember Frito-Lay creating a video game for the Sega Genesis about 10 years ago that was a platformer starring Chester Cheetah with Chee-tos as power-ups. It was actually a good game... the writing was excellent, even if the graphics weren't much beyond your typical Sonic game.

    4. Re:Sims Online? by PepperedApple · · Score: 4, Interesting

      There was a lot of backlash against the inclusion of McDonalds, including talk of picketing the in-game kiosks

    5. Re:Sims Online? by qoncept · · Score: 3, Interesting
      It's a bad thing. It causes writers/developers to add things to their work not because they add to the quality or enjoyment, but because they can make extra cash. Such things cause a work to seem dated just a few years later when sponsors go out of business or change their logos.

      I asked my high school government teacher, who was telling us how important it is that everyone vote, "If I don't take the initiative to vote, I probably haven't followed the election and have no clue what is going on. Do YOU want me voting?"

      Point being, if someone is willing to have advertisements put in their art, it probably isn't of much artistic value to begin with.

      --
      Whale
    6. Re:Sims Online? by Anonymous Coward · · Score: 0

      This has been going on for ages!! I think some shitty UK company did it first, typically. As if their bloated FMV crap during their ridiculously slow loading times wasn't bad enough. Yes, i`m talking about psygnosis. How did you guess?

    7. Re:Sims Online? by David+Gould · · Score: 1


      If I don't take the initiative to vote, I probably haven't followed the election and have no clue what is going on. Do YOU want me voting?"

      Yes. I want you to ask me for advice, and then go vote as I recommend. Because I know better than you what's best for the common good.

      --
      David Gould
      main(i){putchar(340056100>>(i-1)*5&31|!!(i<6)<< 6)&&main(++i);}
    8. Re:Sims Online? by micromoog · · Score: 1
      Point being, if someone is willing to have advertisements put in their art, it probably isn't of much artistic value to begin with.

      It's a continuum from pure commercial to pure art, with almost everything falling somewhere in-between. For example, I probably would have enjoyed "Minority Report" more, even though it's far from "art", if I weren't constantly inundated with ads. Oh well . . . money talks, artistic merit walks.

      As for your voting question . . . sure I want you voting, if you're voting for my candidate! ;)

    9. Re:Sims Online? by hudsonhawk · · Score: 1

      And don't forget that Othello-clone 7-UP Spot game (Cool Spot, I think) for the NES. IIRC there was a Noid game as well for the Nintendo. Oh yeah, and that free, send-away kool-aid man Atari 2600 Game. Which, y'know, was pretty gay.

      I guess what's different here is that these are free browser games (like all the advergames on zone.com) or free downloads (America's Army, anyone?).

      Scott

    10. Re:Sims Online? by leviramsey · · Score: 1

      Gap also gave out a CD containing either a collection of cross-platform (I'm going to say Shockwave) games (ie Windows & Mac) a few years back.

    11. Re:Sims Online? by Forgotten · · Score: 2, Insightful

      Point being, if someone is willing to have advertisements put in their art, it probably isn't of much artistic value to begin with.

      This ignores the reality of how our entertainment economy actually works. What's more likely to happen is that a particular model becomes entrenched, and that becomes the only way to make and market a game. There are a few good TV shows on the air, for instance - their creators may not want TV ads in there (and thus little pre-break mini climaxes every fifteen minutes in the storyline, etc), but it's not like they have a real choice (something like PBS isn't a realistic choice). The same would eventually apply to games if a product-placement finance model took root.

      Granted, one always has to compromise one's ideal creative vision to make it work in the real world - the mitigating factor could be gravity and tensile strength of a sculpture rather than ad-supported television. However, the ad-supported economyis particularly odious because it's a continual drain on those people who want to do real work and actually create things of value in the world. The ad economy is just money chasing around in a circle (this is nowhere clearer than with web banner ads). The ads themselves are by necessity designed to be throwaway, so there's a drain on creativity as well as money. In this respect I do agree with your thesis, since the eventual result of all this is that all media becomes advertising, and thus hopelessly compromised throwaway trash. Patronage of the arts taken to a horrible extreme.

      btw no one seems to have RTFA and noticed that it wasn't really about product placement in games - it was about the creation of one-off games specifically as an advertising medium. It's not actually a new idea - I remember a golf game for the Mac from Buick circa 1990, and there were retailored versions of "Test Drive" before that. But it's just one more way to pointlessly drain money.

  12. Ugh by dledeaux · · Score: 1, Insightful

    So you pay $50-$60 bucks for a game, and then you're inundated with advertisements on top of that? Isn't the money that you're spending on the game revenue enough?

    1. Re:Ugh by gmuslera · · Score: 2, Insightful

      Sometimes it gives more "reality" to the game, like the Sims Online someone else posted.

      And, of course, there is never enough money.

    2. Re:Ugh by Corporate+Troll · · Score: 1

      Or think of advertisements on the track of racing games. Gran Turismo for example...

    3. Re:Ugh by micromoog · · Score: 1
      Sometimes it gives more "reality" to the game, like the Sims Online someone else posted.

      It's for the money, only. Otherwise they could use fictional companies and save themselves the trouble of getting permission.

    4. Re:Ugh by generic-man · · Score: 2, Informative

      Read the article. The games being described are freely distributed. They are made to be used as promotional tools.

      --
      For more information, click here.
    5. Re:Ugh by nakedbonzai · · Score: 2, Funny

      It's called greed.

    6. Re:Ugh by Anonymous Coward · · Score: 0

      To the mod that moderated this off-topic:

      I have meta-moderated you "unfair." This lessens the chance you will moderate in the future. Next time you do get the opportunity, which shouldn't be for some time now, thanks to me, please take a moment to read the message and/or the moderator guidelines.

      Thanks,
      anonymous Meta-Mod

      ----------
      QWERTYUIOP
      ASDFGHJKL
      ----------

  13. Carmack's head by Anonymous Coward · · Score: 1, Interesting

    I think you can find Carmack's cut off head lying hidden under a stair in one of the maps of Quake3Arena. Does that count as subtle marketing?

    1. Re:Carmack's head by rela · · Score: 1

      Nah, that's just tradition. You remember John Romero's head on a stick?

  14. Open Source to be a $1 billion industry by 2050 by Anonymous Coward · · Score: 0

    Geez, come on!!! Let's get some real news around here. I'm bored to tears. By Allah, even Mortal Kombat is a billion-dollar industry.

    My navel is more interesting than this story.

  15. Yeah, by MrEd · · Score: 0, Troll
    After playing a few hours of Counter-Strike I just can't wait for a cold, refreshing Pop-Dog.


    Pop dog!

    --

    Wah!

  16. America's Army by The_Pey · · Score: 1

    Interestingly enough, it's not just companies that this kind of thing applies to. With the release of America's Army, interested gamers take a "test drive" at what its like being in the Army. Maybe they'll even like it so much that they enlist!

    --
    Hmmm...
  17. Chex Doom! by AndyChrist · · Score: 1

    Anyone remember a REALLY lame Doom (I'm pretty sure thats what it was, but it was a while ago) conversion that was included in boxes of Chex some years back?

    If memory serves, it involved shooting Chex at space aliens (?)

    Anyhow, I can't imagine even a substantial majority of such games being beyond that level of inanity.

    1. Re:Chex Doom! by Anonymous Coward · · Score: 0

      I've got an even better one from you. Remember the Domino's Pizza Game? AVOID THE NOID!!! Now that was classic.

    2. Re:Chex Doom! by Anonymous Coward · · Score: 1, Informative

      It was called "Chex Quest". I believe you played as a giant piece of Chex cereal and had to shoot plasma beams at giant nose goblins. One of the close-range weapons was an electrified spork.

    3. Re:Chex Doom! by EverStoned · · Score: 1, Funny

      I loved Chex Quest! Especially the way it ate my hard drive that one time. But remember the big spoon gun on level 3? That was sweet.

  18. Willy Wonka by kwoo · · Score: 3, Informative

    I once downloaded an advergame for a Willy Wonka candy of some sort. It was a LodeRunner-like game where you had to run around and grab pieces of candy.

    The one drawback to it was that every time you grabbed a piece of candy, a half-screen ad would pop up and the game would halt for a few seconds. I wasn't expecting much (you have to be bored to download such a thing in the first place), but I ditched it after five minutes because the halting was so darn annoying.

    If they want to make an industry of this, they'll have to get it through their heads that people won't put up with that. Especially not kids, with their shorter attention spans.

    1. Re:Willy Wonka by Corporate+Troll · · Score: 1

      You also had Cool Spot advertising for 7Up. Not sure, thought they actually sold that game.

    2. Re:Willy Wonka by Fluid+Truth · · Score: 1

      There was this old first person "shooter" from the makers of Mr. Pibb. You had to go around your school, burping on zombies to turn them back into students. You got Mr. Pibb cans to "power up" and, iirc, when you did, it would yell the Mr. Pibb slogan, "PUT IT IN YOUR HEAD!"

      I tried to play it many years after it had come out and the newer, faster computer was too much for it, or something. And I found a bug that put me into no clipping mode, but it was still relatively entertaining for a short while...

      --
      Apparently, of the rich, by the rich, for the rich.
    3. Re:Willy Wonka by suraklin · · Score: 1

      There was a somewhat free NES Cool Spot game. If you sent in UPC barcodes and S&H you received a go-like game featuring Cool Spot.

    4. Re:Willy Wonka by andrew_0812 · · Score: 1

      IIRC, there was also a Sega action 2d scroller that featured cool spot.

    5. Re:Willy Wonka by God!+Awful+2 · · Score: 1


      If they want to make an industry of this, they'll have to get it through their heads that people won't put up with that. Especially not kids, with their shorter attention spans.

      Based on my experience with kids, they'll like it so long as you make it so that they'll always win.

      -a

  19. Although in reply to my own earlier post.... by addaboy · · Score: 1

    I do hate all the damn advertising before a movie these days. If I pay $7 to see a movie, I shouldn't have to watch commercials. Why is it ticket prices went up even though they added commercials? In reality, the prices of games will probably not go down.

    1. Re:Although in reply to my own earlier post.... by Anonymous Coward · · Score: 0

      If I pay $7 to see a movie, I shouldn't have to watch commercials. Why is it ticket prices went up even though they added commercials?

      Well, this is technically off topic, but the answer to this question is that movie theaters get to keep a very small percentage of their ticket revenue (typically something like 90% of the opening weekend gross goes to the distributor, not the theater) but they do get the money from selling ad time. The ads before movies are income for the theater, not for the people who actually get the ticket price money. Hence the ads didn't affect ticket prices.
  20. Free Games by nuggz · · Score: 2, Insightful

    Read the article.

    I think it is good, very straightforward for the cars & trucks.

    It demonstrates the product for you, and builds excitement over it. It's an interactive way to learn about the product, and it is something you WANT to do. I don't want to watch TV ads or read billboards. But I do want to drive sports cars.

    1. Re:Free Games by Satoshi+Harada · · Score: 1

      I remember a really old game called 'Ford Sim' or something like that, that let you take out a Ford vehicle on a 'vacation'. You checked out your vehicle from the Ford showroom (which had all the specs on all the vehicles, and why they were so great...), bought a map, and drove from city to city to your destination...

      Of course, no cool sports cars there :(

      --
      Error: .Sig fault
  21. What a backwards concept... by Whatsthiswhatsthis · · Score: 2, Funny

    Now, instead of games with advertisements, we are going to get advertisements with games.

    And how does anyone suspect it can be a $1 billion/year industry? I don't see how playing McQuake IV and blasting away the Hamburgler or helpless French fries could be considered fun.

    But hey... How about iQuake: You're Steve Jobs as you battle for aesthetics against Bill Gates, Michael Dell, and their evil minions.

    Of course, the real aesthetic enemy in the axis of ugly is Linux, but I digress (for fear of being modded flamebait).

    1. Re:What a backwards concept... by Rayonic · · Score: 4, Funny

      I don't see how playing McQuake IV and blasting away the Hamburgler or helpless French fries could be considered fun.

      Hey, this would be a great opportunity to put retired mascots back to work -- like the Hammurderer or Shakes McJunkie. Parents can't complain if they're in an M-rated game! (Well, they 'll complain anyway, but it gives a good legal cover.)

      And besides, those little "Fry Guy" bastards have it coming.

  22. But is it false advertising? by use_compress · · Score: 2, Insightful

    the Jeep Wrangler Rubicon he was test-driving up the slope. He flipped a switch to lock in four-wheel drive, and the sport-utility vehicle clambered to the top.

    I wonder if they included the Wrangler's poor handling in the video game. If they didn't, perhaps someone would get the idea that they could take a sharp turn at 50mph and not go flying off the road. Of course the game probably has a disclaimer that renders it useless in actually evaluating the vehicle's performance.

    1. Re:But is it false advertising? by Anonymous Coward · · Score: 0

      "Of course the game probably has a disclaimer that renders it useless in actually evaluating the vehicle's performance."

      As it should. Want to evaluate a vehicle's performance? Take a test drive, ask someone who already owns one.

      Anyone who thinks a video game is going to tell them all they need to know about something deserve every bit of what they get when the shit hits the fan.

  23. Kraft Foods Inc. Advertainment by Talking+Goat · · Score: 3, Funny

    A great game in store for us now: A fully realized virtual environment in which you sit at a table and eat a bowl of Macaroni 'n' Cheese. You can even wash out the bowl and put it in the dishwasher when you're done!

    --

    + G to tha Izzo, A to tha Tizee, Talking Giz-oat, Ya'll Bettah Feel Me... +
    1. Re:Kraft Foods Inc. Advertainment by goon+america · · Score: 0
      I think I would just start eating the game

      mmmmm macaroni and cheese game

  24. So? by govtcheez · · Score: 2, Insightful

    If it's unobtrusive and maybe drops the price of the game some, I don't see a real problem with this. Sports games have been doing this for awhile already - Tony Hawk has ads all over the place, racing games might as well be car commercials (sure, it's cool to see someone driving a Porsche on TV, but when I can do it in surround sound, that's something else), and there're even authentic equipment labels on some other games. It's nothing new.

    1. Re:So? by Anonymous Coward · · Score: 0

      The problem is that it does NOT drop the price of the game any, and it continues the capitalistic tradition of giving corporations totally free reign to create our society and culture.

      I am always surprised when I see people react to the 24/7 saturation level of billboards, radio spots, television ads, telemarketing, spam, junk mail, and companies and government agencies* selling customer information to each other with nothing but a shrug of the shoulders and a "seems ok to me". Corporations do not care about quality of life, culture, or even your health or well-being - they are driven solely by the desire to profit. Do you really want a bare minimum of restraints on how corporations are permitted to shape your thoughts and desires and those of your children?

      We've gotten to the point where corporations have more legal rights than an individual. Intellectual property, copyright, property rights, financial and criminal liability caps, even privacy rights all favor the entities that don't even have a nose to punch.

      Sorry, but I do see a problem with this. It is obtrusive and there's no way it'll drop the price of a game. I'm a hell of a lot more concerned about my kids being exposed to the subtle message that repeatedly eating at McDonalds increases one's happiness level than I am with their exposure to the over-the-top silliness of giant breasts on bulemics and handheld rocket launchers with 84 rockets in them and red pixels and heads bouncing off the walls.

      Cheers

      * many state's dept of vehicle licensing sells driver license data (names, addresses, phone numbers, vehicle makes, license #s) to insurance companies and parking lot owners

  25. No they won't by hikousen · · Score: 1

    1) People are sick of advertising

    2) 95% of retail games lose money

    3) Even the top sellers don't sell in sufficient quantities to compete with other forms of advertising, like television.

    I'm sure, however, in conference rooms across the game industry, egotistic, nasal-voiced "gurus" are convincing game companies to spend millions to force people to watch ads in order to continue playing the sequel they are paying a monthly fee + $200 for the console + $80 for the box to play.

    sigh... hooray for the game industry...

    --
    LadyStar - Your Magical and Mysterious Adventure Awaits
  26. Advertising in games by phorm · · Score: 4, Insightful

    Although the idea of simulated cars doesn't quite seem right to me (do they similate when your Ford truck goes haywire because the steering box gets loose), it sounds like not such a bad idea... and not really a new one either.

    A lot of games use realistic/lifelike locations, etc. Movies incorporate subliminal advertising, so why not do this to game. Example, Duke Nukum Never finally comes out, due to being funded by advertisers. Throughout the game, virtual billboards have advertisments for Coke or Pepsi (there's already game billboard anyways). This could apply to any shooter game, or a racing game etc.

    Next, we step on to the simulations/etc. The Sims already has a MacDonalds... so it's been done.

    I can't really see a use for this in Strategy games though, unless perhaps Starcraft 2 has a few shelled out Macdonalds buildings (hey, they're going to be everywhere in the universe in the future, you know it).
    It could be a good thing, if slapping a few pepsi-like billboards in doom3 makes it come out under $50, I'd have no problem. Such subliminal messaging often works best, so they're not a need for huge and obvious advertising (you'll just get a craving for a nice cold drink whilst next fragging Cacodemons).

    1. Re:Advertising in games by Mr+Fodder · · Score: 1

      > I can't really see a use for this in Strategy games though.

      If I'm not mistaken Syndicate Wars had billboards with Ghost in the Shell clips on them, no reason games in a similar setting couldn't do the same. You just have to get a bit creative.

  27. If I had a nickel... by revision1_1 · · Score: 4, Funny

    ...for every time I head about the next "billion-dollar industry", I'd have a shit-ton of nickels.

    1. Re:If I had a nickel... by GreyyGuy · · Score: 4, Funny

      So would that make getting a nickel for every time you heard about the next "billion-dollar industry" istelf be a billion-dollar industry? :)

    2. Re:If I had a nickel... by Anonymous Coward · · Score: 0
      ...I'd have a shit-ton of nickels.

      Oh, that sounds painful.

    3. Re:If I had a nickel... by sean23007 · · Score: 1

      That's right folks, the next billion dollar industry is... wait for it... getting nickels for every time someone mentions the next billion dollar industry!

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    4. Re:If I had a nickel... by ferkelparade · · Score: 1

      By the year 2005, certainly.

      --
      frotz grue
    5. Re:If I had a nickel... by Nordberg · · Score: 1

      Didn't anyone tell you? That's the next billion-dollar industry!

      --
      *Splort*
  28. Welcome to 1982 by jason99si · · Score: 4, Insightful

    This sounds vaugely familliar to something 20 years ago. Granted, we have shifted to advertisements IN games, instead of advertisements AS games.

    • Remember the Kool-Aid man video game for Atari?
    • Anyone else have that CGA Avoid the Noid game from Domino's Pizza for the IBM PC?
    I'm sure there are other gems out there as well.
    1. Re:Welcome to 1982 by Anonymous Coward · · Score: 0

      I also remember a Game Boy game featuring the red spot in the 7-Up logo.

    2. Re:Welcome to 1982 by frozenray · · Score: 2, Informative

      Pushover, a 1992 release for the IBM PC was full of advertising for a potato chip brand. I remember paying full retail price for the game based on a positive review in a computer magazine (they didn't mention the ads) and soon ditching the game because of the obnoxious advertising. I never bought a game from that publisher again.

      --
      "There are already a million monkeys on a million typewriters, and Usenet is NOTHING like Shakespeare." - Blair Houghton
  29. On the planet Zorkros... by Anonymous Coward · · Score: 0

    ... *all* the restaurants are Taco Bell.

  30. Not so bad by mccrew · · Score: 4, Insightful
    I think a lot of the reactions here are off the mark. Fellow slashdotters are complaining about buying a game and then having "advertisements forced down our throats."

    Anyone with small children and a computer is probably familiar with the either free or nominally-priced games featuring Hot Wheels, Barbie, Buzz Lightyear, Tonka Trucks, and other well-recognized properties. These are games that are fairly fun for the kids to play, where the product is a major component of the game, and there are sometimes links to the websites of the products.

    The games I have seen in the genre tend to be lightweight, but get the kids excited enough about it to want to go home, install it, and play it.

    I believe that the market size of 1 billion would be primarily bourne by the companies who want to place their products as part of their promotions budgets, and not on the end-consumer.

    --
    Hey, Windows users, there is no such thing as "forward" slash, there is only slash and backslash.
    1. Re:Not so bad by Anonymous Coward · · Score: 0

      I believe that the market size of 1 billion would be primarily bourne by the companies who want to place their products as part of their promotions budgets, and not on the end-consumer.

      Uh, who do you think provided the money for the promotions budget? All you describe is another form of "bundling" - you get to pay for the doll and the "moderately entertaining" adgame whether you want to or not.

      Honestly, I think a lot of people's main concern with the illusion of choice is that it be a nice convincing one...

    2. Re:Not so bad by gotw · · Score: 2, Interesting

      Fair enough ... it looks like some people saw "advergames" in the article and leaped with either joy or anger and posted a comment before reading the article. But this is part of a wider issue. The example you use is quite a choice one ... giving children games to get them to pester their parents around them. This is a pretty base form of advertising, you can construct virtually any image you like with a computer game, custom to the (in this case very vulnerable) audience you are targeting.
      Increasingly there is no escape from advertising. Adverts on taxis, on the back of motorcycle couriers, all over squares such as picadilly circus and time square, television, newspapers, graffitid on pavements and all over any blow up high street that I care to name. Brand image is everywhere. "You have your choice" they say, but so many people think they do not fall for advertising and brand image .. but millions (of whatever currency you care to name) are spent on these brand images. These organisations are not into spending money on something that dosn't work, they don't like risks. A brand image is thousands of hours of thought condensed into an advert, a game, a sign on the street. And wheres the contest if no resistance is put up by the general public anyway.
      These practices are not about "letting you know the product exists" it's about associating ideas, lifestyle, feelings and gut reaction to a product. To cut as much thought out of consumer behaviour as possible.
      I could talk about selling cigarettes in brown paper bages. But I will leave it there. Think before you buy .. resist

  31. Is anyone really surprised by this? by Anonymous Coward · · Score: 0

    "America's Army" anyone? Seriously, though, this could have a good side. Consider the blocky, bulked-up stick-figures that populate many of today's popular 3rd person games. Now imagine what will happen when Ralph Lauren gets into it and has someone write a game that looks picture-perfect (you know, to show off those virtual mode^H^H^H^H clothes), and then releases that to the world, or at least to the guys in charge of Tombraider XXI. Or consider the update to physics engines in car racing games once Ford's SVT and Mercedes' AMG groups start "Advergaming." Just like the guy with the Jeep, they'll want the most realistic physics possible so that johnny-come-latelies will be excited but the old-timers who've been driving their cars for years won't cry foul. I just hope Heckler and Koch decide to make ab Advergame. It just might cure me of my Counter-Strike addiction.

  32. Jeep Offroad Challenge by DaBunny · · Score: 1

    Back when I worked for FASA (1991, I think?) they modified the software for the BattleTech pods to make a Jeep Race simulator. We took them around to all the auto shows to let people "test drive" Jeeps.

    Okay, people mostly let their kids play while they went to look at the real cars, but the idea of a "virtual test drive" was still there.

  33. Neopets.com by Anonymous Coward · · Score: 0

    is a pretty good example of gamevertising that has been around for a while.

  34. Interactive ads vs Product placement by doormat · · Score: 3, Insightful

    This seems to be the key difference to me. If an advertisement uses a interactive means to get me interesting (keep me oocupied?) to learn about their product, then I dont expect to pay anything for it. Why? Because I'll be damned if I have to start paying twice to buy something (once to learn about it, and once to buy it).

    Product placement in videogames has been around for a while, the most recent example I'm framiliar with is Tony Hawk 4. Ads dont dominate and they are just billboards. I dont get extra points for completing a 900 while drinking my mountain dew.

    Then there is the middle ground. This is where game companies whore out themselves to advertisers, a la Sims Online, where eating at McDonalds increases your happiness (which is an absolutely horrible message to send to youth). I hope the gaming community doesnt support these titles.

    --
    The Doormat

    If you're not outraged, then you're not paying attention.
    1. Re:Interactive ads vs Product placement by Sandcastle · · Score: 1
      where eating at McDonalds increases your happiness (which is an absolutely horrible message to send to youth

      I'm really stuck with how to feel here... on one hand we have the whole corporate sellout stuff, the advertising invading everything we do, and the problem of saying "McDonalds makes you happy". Then we have the problem of should we really be reacting agressively to this message? Isn't that what all advertising is about? Making people think they're better off with the product? McDonalds might not be healthy, but we all choose to swap our money for their product (let's not argue about childrens ability to make these choices etc.)...

      Besides, which way does this work? If it's meant to be art imitating life, then for a lot of people eating McDonalds does bring some amount of joy. If it's life imitating art, we have bigger things to worry about.

      --
      The fact that a fish swims in water does not make it an expert in fluid dynamics. GogglesPisano (199483)
  35. Do not fold, spindle, or mutilate Happy Fun Ball.. by Lodragandraoidh · · Score: 1

    A potential in-game AD, from the 'Happy Fun Ball' department:

    "Notice how that can of green beans is impervious to your death-ray! Canned to last, and tastes fresh as the day they were picked, snapped, rolled, cleaned, irradiated, bleached, and de-acidified at our nature-friendly packing plant..."

    --

    Lodragan Draoidh
    The more you explain it, the more I don't understand it. - Mark Twain
  36. Other combined advertising by Alric · · Score: 1

    This topic reminds me of Nelly's newish song, "Air Force Ones." (Or something like that.) This song is so ingenious. He is singing about shoes, a commodity in which the majority of his target audience probably has some interest. He probably gets a kickback from some shoe manufacturer. I even saw him in a commercial for Foot Locker or Foot Action, singing his song and doing sporty things. I guess this has been a trend in rap music for a while, going back to RunDMC and Adidas, but I was just so amazed that Nelly is making money off of a song about shoes, using that song to sell shoes, and even does formal commercials with that song for shoe stores. Is it art? Is it advertisement? Does anybody care anymore?

    This post is a little off the topic of "Advergames," but it does speak on the blurring lines of advertising and art.

    1. Re:Other combined advertising by Anonymous Coward · · Score: 0

      Why are you bringing this up? Are you trying to invoke the "Want some shoes?" troll?

    2. Re:Other combined advertising by Talking+Goat · · Score: 1

      "I even saw him in a commercial for Foot Locker or Foot Action, singing his song and doing sporty things." It was actually an ESPN spot. Ran during the Superbowl and whatnot. Not exactly blatantly in the pocket of show manufacturers, but you can be sure there is a good deal of palm-greasing going on with such obviously manufactured marketing drivel. Nelly's gotta pay for that bling-bling somehow!

      --

      + G to tha Izzo, A to tha Tizee, Talking Giz-oat, Ya'll Bettah Feel Me... +
    3. Re:Other combined advertising by Alric · · Score: 1

      Very true. I am completely ignoring every citizen's inalienable right to Bling Bling.

  37. Chex Quest by PepperedApple · · Score: 2, Funny

    I think Chex Quest came free with a box of Chex cereal and it was advertised as a non-violent video game because you didn't kill the aliens, only zapped them back to their own dimention.

    Zapping seemed to leave a lot of slime puddles however.

    1. Re:Chex Quest by Anonymous Coward · · Score: 0

      The manual actually said something like "the weapons work more like camcorders than guns".

    2. Re:Chex Quest by Anonymous Coward · · Score: 0

      then they weren't weapons, they were cameras

  38. Totally off-topic, but while I'm here... by zaren · · Score: 0, Offtopic

    yeah, while I'm here and actually able to interact with the site...

    has anyone else been having problems getting to slashdot the past few days? I've been totally unable to access the site for the past few afternoons, with traces stopping dead at a router inside OSDN land.

    Is anyone clued as to the nature of the problem, or is it just me? Well, I know it's not just me, I know someone else having problems getting here...

    --
    Come to the University of Mars! Classes starting soon!
    1. Re:Totally off-topic, but while I'm here... by Anonymous Coward · · Score: 0

      yeah, i've been having problems as well connecting to the main site.

    2. Re:Totally off-topic, but while I'm here... by corsec67 · · Score: 0

      Maybe we are finally /.'ing /. It had to happen, right?

      --
      If I have nothing to hide, don't search me
    3. Re:Totally off-topic, but while I'm here... by z_gringo · · Score: 1

      Its not just you.

      Actually, Ive had problems with the site ever since they moved from the east coast host to the west coast.

      --
      -- -- Warning. Do not stare directly at the sun.
  39. advertising vs. licensing by duckpoopy · · Score: 1

    It's funny how in many games the publisher often has to pay for the rights to use a particular brand. For example, automobiles in a racing game. It would be interesting to see the pendulum swing the other way, and have publishers/developers reimbursed for the publicity.

    --
    word.
    1. Re:advertising vs. licensing by milkman_matt · · Score: 1
      It's funny how in many games the publisher often has to pay for the rights to use a particular brand. For example, automobiles in a racing game. It would be interesting to see the pendulum swing the other way, and have publishers/developers reimbursed for the publicity.

      I've often wondered about this too.. It's funny how say, Need for Speed or Gran Tourismo probably has to dish out unholy amounts of money to use the cars they're allowed to use. I don't know the figures, hell, it could be cheap, but either way, who does this benefeit more?

      Does the game company benefeit from it because people will buy a game with real cars in it over a game with cars that just look like them but lack their name? I know I always liked GT and NFS for their use of realism in a simulation of their particular thing, in this case, cars.

      Or does the car company benefeit from it more because it's free advertising, especially in this sense, where it's pairing up your kickass cars with lesser ones?

      Who should be paying who here?

  40. Cola Wars! by Ransak · · Score: 1

    Now you can play as your favorite beverage!

    Choose either Coke or Pepsi and wage war on the competition by throwing stacks of cash at cookie cutter pop stars, tacky Olympic tie ins, and carbonation powered rocket launchers in a sugar powered frenzy!!

    Act now and receive the bonus pack - Programmer Addiction! Keep packs of strung out programmers coding longer by fueling their caffeine addiction! See how long YOU can keep them alive before their hearts collapse!!!11!
    --
    "Powers. I have them."
  41. Not too far a stretch by sckienle · · Score: 1

    Heck it is already being done on TV and Films; even in books, although I don't know if the author really gets a kick back in that case. I' really surprised it has taken this long.

    At least it may be less annoying than pop-up adds!

    --
    I don't see things in black and white; I see the gray. Heck, I actually see in color, which makes things more difficult
  42. Here's a couple more. by Blaede · · Score: 3, Interesting

    7-UP had their "Cool Spot" game for Genesis(?) back then. It essentially was one big advertisement for 7-UP. There a small sub-industry that caters to building niche games for companies who want their products placed in them, from the online based Flash games to full CD based installed versions.

    Of course you also have my favorite gaming genre, racing simulations From open wheel (F1, CART, IRL) to fendered cars (NASCAR, Trans-Am, etc). the entire foundation of the real sport depends on advertising, from the car textures to the track graphics. The players of these games go to great lengths to make sure the correct advertising in in the game. There is almost no other genre where having advertising as part of the experience is important.

    1. Re:Here's a couple more. by shadowcabbit · · Score: 1

      There was an Othello-like game released for the NES called simply "Spot". I believe its biggest drawing points were that it was one of the few four-player games out there that did not require the 4-player adapter, and also that 7-Up gave it away free at one point ("free" meaning once you'd bought about fifty gallons of 7-Up, you'd send in the coupon and UPCs and get the game three months later). It was actually halfway decent.

      "Cool Spot" was released on the Genesis and the SNES... I believe there was more than one version of each. Additionally, the developer (Virgin Interactive, IIRC?) was also famous for several McDonald's advertismentainments. One on the Genesis got some surprisingly good reviews... I think...

      --
      "Why Subscribe?" Good question...
    2. Re:Here's a couple more. by greglemond · · Score: 1

      One Word. Tapper.

  43. Greeeaaaaattt... by swasson · · Score: 3, Interesting

    The Getaway (PS2) is already doing this kind of thing. They got licenses to use brand names for cars (BMW, etc). and there's a billboard type thing in the game that has Samsung, McDonalds, Sanyo, TDX, and Coca Cola plastered all over it.

    Screenshot can be viewed here

    --
    "Facts are meaningless. You could use facts to prove anything that's even remotely true!" -- Homer Simpson
    1. Re:Greeeaaaaattt... by Lodragandraoidh · · Score: 1

      That is Picadilly Circus in London. I have actually been right there where the character is standing for real (spent two years in England during the cold war - 'nuff said). Its not quite as clean as it is in that picture, and the buildings are actually a bit more brooding (darker colors).

      Kind of surreal, seeing a place in your memory so well executed in a game.

      I know this is off topic, but the picture triggered an intense sense of deja-vue when I saw it... :)

      --

      Lodragan Draoidh
      The more you explain it, the more I don't understand it. - Mark Twain
    2. Re:Greeeaaaaattt... by Anonymous Coward · · Score: 0

      They may have gotten licenses for the cars but all the ads are there because they are there the real life London. Not because they were paid to put them in.

      British Telecom is even thinking about seuing the makers of the game because the player uses a BT truck to drive to a police station then to wear a BT overall and infiltrate the station to assasinate a prisoner. Which will off course lead into a significant bloodbath. They've never given permission to use it so thats why they can seu.

  44. Ugh. by Anonymous Coward · · Score: 0

    The day I start getting barraged with advertisements *in the actual game itself* is the day I stop playing games. (I am referring to product placement, pure and simple.) And that says a goddamn lot considering I haev rather, er, high stacks of cds, 3 1/2" and *5 1/4"* disks containing them. Now I don't really mind it when the publisher/developer pimps his own stuff, as long as it's inobtrusive/entertaining, but..

    I am sorry. I am barraged by advertisements every. single. goddamn. day. I am tired of it. Maybe if it weren't for the fact that marketers are generally completely clueless and do not actually understand the target audience (Okay folks, raise your hands if you think there's going to be all kinds of lame idiocy for advertisements here. Are you a rad hip gamer who needs 1337 crap?), maybe if it weren't for the fact that they only see me as a consumer drone who exists only to spend money...

    No. No freaking more.

  45. Skyworks Tech by Immrama · · Score: 1

    David Crane, Garry Kitchen,Alan Miller and Bill Wentworth run this company that makes these types of games. I was always a fan of David and Garry, they put out great stuff for the 2600 and C-64. Why not mobile phones and free java games? This is not a new thing in gaming, remember Chase the Chuckwagon for the Atari 2600? You got it for redeeming coupons or something. Now you can play them for free, you just give up some demographic info. I wouldn't do it, but if you are just a kid, why not? Skyworks Tech

  46. What about the fake adds? by rela · · Score: 1
    It would be too bad if this became a trend (although I'm sure it will) because of the fake adds that game makers now put into games. Take GTA3, for example, and all the "god that's a crude joke but I can't stop laughing!" fake advertising on the radio loops and on buildings and such...

    I've always found fake advertisements much more amusing than real ones, though maybe that's just me? Perhaps people really would rather have had the walls in early parts of Half-Life decorated with McDonalds and Disney adds rather than the interesting BMRF propaganda.

    1. Re:What about the fake adds? by Anonymous Coward · · Score: 0

      Yeah, that is really funny. I will always remember the ones from Carmegeddon 2. Things like 'Urine!' With a picture of a woman holding a glass of urine. Funny as hell

  47. Maybe this could help get Duke 4 out sooner... by grimsweep · · Score: 3, Funny
    Just change up some of those 'classic' Duke quotes.

    "Heh heh, what...a...mess.... good thing *I* have Mop n' Glow."

    "Go ahead, make my day...with a refreshing Vanilla Coke!"

    "Pizza Hut...Who doesn't want some?"

    "D***... I forgot to use 10-10-220."

    "Nobody steals our Eggos...and lives."

    "D***, I'm lookin good... with LA Looks Hair Care Products!"

    ...On the other hand, the revision of content might just push the game back yet another ten years.

  48. Game included with car purchase... by wikthemighty · · Score: 1

    The Welcome Kit that came with my 2001New Beetle came with a copy of Midtown Madness.

    (Was like an expanded version of the demo with the Beetle drivable...)

    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
    1. Re:Game included with car purchase... by Anonymous Coward · · Score: 0

      congrats on being a big enough fag to get a beetle

  49. Advertainment by serutan · · Score: 1

    I'm sitting here drinking a Starbucks double mocha latte, made with 100% real Darigold whipping cream, thinking how great it would be if there were no commercials. I could enjoy quality entertainment on Fox Network, MTV or the WB on my Sony 54" plasma screen without committing theft of programming with Tivo, or even reaching for the MUTE button. On the other hand, people who work at places like Microsoft (NASDAQ:MSFT) consume large amounts of complimentary Coca-Cola Classic, A&W Root Beer and Earl Grey tea. They might need the commercial time to commit theft of programming and go to the bathroom. It's a dilemma worthy of a MacGiver or a Matlock.

  50. I hope.. by grub · · Score: 2, Funny


    I sure hope RealDoll comes up with something like this!

    --
    Trolling is a art,
  51. Advertisements _as_ games by Slightly+Askew · · Score: 1

    Actually, one of my favorite games as a teenager was the 7UP dot game. It was basically Othello, but had cool dancing "Spot" who would break dance and shuffle his way around the board. Not very difficult, but an entertaining twist on an old strategy game.

    When a new game comes out based on a major motion picture at the same time the movie is released--is this advertising for the film, or the game-maker capitalizing on the film's success?

    "Slap a turkey neck and it's hanging from a pigeon wing...get a parking violation and a maggot on your sleeve...shave your face with some mace in the dark" -- Beck's "Loser", the 90s version of "Blinded By The Light".

    --
    Public use of any portable music system is a virtually guaranteed indicator of sociopathic tendencies. -- Zoso
  52. Atari 2600 games... by wikthemighty · · Score: 2, Informative
    --
    "There are people who do not love their fellow human being, and I _hate_ people like that!" - Tom Lehrer
  53. Anyone remember "Cool Spot" ? by delus10n0 · · Score: 1

    The genesis/snes cart? That was an advertisement if I've ever seen one.

    --
    Not All Who Wander Are Lost
  54. Max Payne 2 by grimsweep · · Score: 5, Funny

    The bitter wind plastered the snow to the asphalt, turning blacktop into white death for joyriders. I had a hole in my arm, a half-empty ammo clip, and three thugs waiting within open arms and loaded weapons around the corner. It's at times like these I wondered when this crazy ride started. Good thing I had Advil. *Max holding a box with a wry grin* "Advil: The Pills That Ease the Payne!" (Recommended by 9 out of 10 ex-cops seeking vigilante justice!)

    1. Re:Max Payne 2 by Anonymous Coward · · Score: 0

      Wow, that was creative and quite humorous. It is for posts such as this that I scroll through the other 99% of crud here to get to.

    2. Re:Max Payne 2 by Anonymous Coward · · Score: 0

      Me Too!

      It's doubleplus good.

  55. Are you blind ? by BESTouff · · Score: 2, Informative

    Look better, it's written from the america's-army dept. just under the title ...

    1. Re:Are you blind ? by Anonymous Coward · · Score: 0

      I guess I'm blind too =( Sure, it's bold, but it's such a small font! Time to get my eyes checked.

      -Berj

    2. Re:Are you blind ? by Anonymous Coward · · Score: 0

      So? The *article* didn't mention it. Who cares what the /.-editor puts in the dept tagline?

  56. Re:Advertising in games - What I don't get is... by Mockura · · Score: 1
    I RTFA'd, so maybe I'm just being dense, but...

    At the beginning of the article we had somebody who liked how the Rubicon handled in a game. He then proceeds to buy one based just on that?!? He even said he only test drove it after he signed the paperwork!

    I mean, you could make a game where a Yugo goes Mach 5, but that doesn't mean it will!

    (The only reason I think I may just be dense is because it doesn't look like anybody else has pointed this out yet.)

    --
    Drink blood - 50 trillion mosquitoes can't be wrong.
  57. Nitto 1320 Challenge by eviljolly · · Score: 2, Insightful

    I recently started playing the Nitto 1320 challenge, which you can download at http://www.nittoracing.com/

    It is a very addicting game; sort of like a Gran Tourismo 3 for drag racing, with far inferior graphics, but it's in flash....give em a break. This game is free, and does the job of advertising quite well without cluttering the game with ads. Perhaps advergames will take this same track towards their development. Remember in Duke Nukem how they had the posters up on the walls in some rooms, what if you could dynamically replace those with advertisements. This wouldn't take away from gameplay in my opinion, because it's not something you have to pay attention to if don't want to. Companies could pay per day/week/whatever to advertise within games, without interfering with the game itself. Another place they could put ads would be at the end of first person shooter rounds. This could provide money for top notch servers, and they could simply put a little "This server is sponsored by..." somewhere noticable, but not intruding, within the screen. I don't think I would mind these methods, but if companies start putting ads up and making you watch them before you can play again, then you can count on the cracks to start rolling out.

    1. Re:Nitto 1320 Challenge by Anonymous Coward · · Score: 0

      I believe this is one of the planned features of Valve's 'Steam' engine.

      http://www.steampowered.com/

  58. Gran Turismo Anyone? by xianzombie · · Score: 1

    i still have this overwhelming desire to take my car out on Laguna Seca :)

    someday...oh yes...someday...

    Aside from having bought my MR2 due to the game, and a larger intrest in auto racing (err..real, racing)...and intrest in the physics, practice, and hobby, and....

  59. Yawn.. by Anonymous Coward · · Score: 0

    Who cares about your shitty karma?

  60. Pepsi is already being pimped.. by ashayh · · Score: 1

    this is an game from india Yoddha (warrior). It sucks.
    A quake rip off, it is also littered with the pepsi logo all over..

  61. BANG! by RetroGeek · · Score: 2, Funny

    Good.

    Now I can shoot that damn battery bunny.

    --

    - - - - - - - - - - -
    I am a programmer. I am paid to produce syntax not grammar. Deal with it.
    1. Re:BANG! by fucksl4shd0t · · Score: 1

      Now I can shoot that damn battery bunny.

      Not gonna work, I tried to shoot Steven Tyler in that shoot 'em up game that had Aerosmith plastered all over it.

      --
      Like what I said? You might like my music
  62. NOOOOO by _ph1ux_ · · Score: 1

    Dear God NOOOOOOOOO!!!!

    Leave the games alone. We do not need advertisments in games.

    Imagine a whole psycology around ADventure games.

    They give you the game for free - they get you to play the game they make so that you are constantly pumped with advertising for the companies - they make the products essential parts of the plot of the game - aside from just the billboards on the virtual walls of city buildings.

    "Joe, you need to go to the Pepsi building, here - take the keys to my new Chrysler Gozumma 2000. It has advanced handling and speed that will get you there much faster."

    This should be fucking OUTLAWED.

  63. Americas Army by lamp77 · · Score: 2, Interesting

    I'm really surprised America's Army wasn't listed, that's a huge advergame.

  64. Found Avoid the Noid by jason99si · · Score: 3, Informative

    I found it! Along with a treasure trove of old DOS games:

    List: http://bhs.broo.k12.wv.us/files/games.htm
    Direct: http://bhs.broo.k12.wv.us/pub/ibm/GAMES/ANOID.ZIP

  65. Worked for me by KurdtX · · Score: 4, Interesting

    After playing the origninal Gran Turismo, I became fixated on the Mitsubishi Eclipse as a relatively affordable performance car that matched my driving and personal style. Enough so that a year out of college (when I had the $$) I dropped it on one of them (0%/$0 down/$0 for a year helped as well). And anyone who knows me knows I drive it just like the video game - I can't imagine driving anything else in it's price range.

    Right now, I'd say it's the best way (for manufacturers or consumers) to compare head-to-head dozens (hundreds) of cars in different conditions (and not get kicked out by the dealer) - given that the game does not falsely favor one car over others. Hey, if they make it real enough, it might replace illegal street racing (big problem here in San Diego) to an extent. I know among my friends we've settled whose car is better with a few sessions of GT. Needless to say, I am not happy to see that the Eclipse was left out of GT3.

    --

    Kurdt
    I'm not anti-social. Just pro-technology.
    1. Re:Worked for me by Aquitaine · · Score: 1



      Yeah, except the RSX-S kicks your Eclipse's ass. Speaking of the Eclipse's ass, it's a little big for my taste.

    2. Re:Worked for me by Dr+Caleb · · Score: 2, Informative
      It must have cost quite a bit to put your car in that game. For some reason, quite a few cars were changed from GT2 to GT3. The eclipse was left out, but so was the Evolution.

      Notice there is only 1 BMW in GT3. And who races Mercedes CLK's? I watch quite a bit of rally and track racing, and I've never seen a Mercedes on the track. For the past few rally seasons, the Peugeot 206 has owned the rally circuit, but the fastest rally vehicle is a Subaru Impreza WRC prototype. Wonder how much that cost. No Audi's, no Porsche, No Ford Falcons - but there's a Tickford. Tickford?

      Ferrari owns the asphault track, but there isn't 1 Ferrari in the game. And what the hell is a Zonda? Never heard of it before GT3.

      I think GT3, besides being a really fun game, is just 1 big advertisment.

      --
      "History doesn't repeat itself, but it does rhyme." Mark Twain
    3. Re:Worked for me by Magius_AR · · Score: 1
      After playing the origninal Gran Turismo, I became fixated on the Mitsubishi Eclipse as a relatively affordable performance car that matched my driving and personal style

      Heh, I felt the same way about the 3000GT
      (especially with a stage 3 turbo!!!)

    4. Re:Worked for me by Moofie · · Score: 1

      Well, the Pagani Zonda was on the cover of Sports Car International last month. (And if you don't read SCI, shame on you! Go to your newsstand and edify yourself. Beats the HELL out of any other car rag.)

      The Mercedes-Benz CLK GTR competes in (surprise) the GTR sports-car racing circuit, including I believe a showing at Le Mans. I don't know if there is still a factory team, but it's used by several privateers. I think MB is concentrating on Formula 1 racing (You know, guy named Hakkinen, big silver car), but that may have been last year's strategy. I am not current.

      As far as Audis, I'm looking right now at the Audi S4 available for purchase in GT3. Porsche and Ferrari wouldn't permit GT to use their license, because they each had their own games that had (I guess) already secured exclusive licensing (EA's NFS: Porsche Unleashed and Sega's Ferrari 355 Challenge). You might notice that all the RUF Porsches are included, but none of them refer to "Porsche".

      When I watched last year's rally season, the Peugeots were very good, but the WRX was also extremely competitive. Don't know quite what your grouse is here.

      I'd sure love to see more Australian race cars. Hell, I'd love to buy a Falcon! But Australia is its own automotive universe.

      GT3 is a GREAT game, but I don't see how it's an advertisement when the developer had to (in some cases) buy the rights to include certain cars.

      As far as the above poster who thinks the Mitsu Evolutions are not included, they're crazy. I'm owning the track with one right now. : )

      I believe BMW also gave only a restricted license to GTA.

      --
      Why yes, I AM a rocket scientist!
    5. Re:Worked for me by Anonymous+Hack · · Score: 1
      I'd sure love to see more Australian race cars. Hell, I'd love to buy a Falcon! But Australia is its own automotive universe.

      The single best thing about Australia :-) Rear-wheel drive V8 sedans. I've looked around for something similar to a Falcon or Commodore in the States, and it really doesn't seem to be there. However, this might change very soon. About six months ago i saw something about Ford planning to release a new "luxury" Mercury, which i believe was a RWD V8. They had images on the site, and even samples of the engine sound, if i recall. I'd go check again now but i'm at work hehe.

      --
      I got a sig so you would remember me.
    6. Re:Worked for me by Anonymous Coward · · Score: 0

      thats the dumbest thing ive ever heard

    7. Re:Worked for me by Moofie · · Score: 1

      I /theenk/ that the new Cadillac CTS is V8 and right-wheel drive. And there might be a new Chrysler with their new Hemi motor.

      Hope springs eternal. : )

      I thought it was a crime when they put the name Impala on something with a V6. Bleh. That, and it was pfugly. Most American sedans have been two-baggers for a long time.

      --
      Why yes, I AM a rocket scientist!
    8. Re:Worked for me by Anonymous+Hack · · Score: 1
      I thought it was a crime when they put the name Impala on something with a V6. Bleh.

      Course here in Aus they have a "Nova" which bears absolutely no resemblance to the trusty stoner car of old :-(

      --
      I got a sig so you would remember me.
    9. Re:Worked for me by hmccabe · · Score: 1

      Likewise, after I saw how the VW new Beetle handled in GTA3's Beetle Cup, I vowed to never buy one. Probably not what VW had hoped for, but at least it helped me narrow down the car choices a little.

    10. Re:Worked for me by Dr+Caleb · · Score: 1
      Ford planning to release a new "luxury" Mercury

      I think you are refering to the Mercury Marauder. I just bought one, and I must say it ROCKS. based on the Grand Marquis, but 300 hp, 310f/lb aluminum V8. A sleeper car that'll give a Mustang a run for it's money. (over short distance!)

      Traded in my Crown Victoria Interceptor - another really fast car, but hard on transmissions. Not a lot of people tailgate when they see the little badge on the back - "Police Interceptor" :-)

      --
      "History doesn't repeat itself, but it does rhyme." Mark Twain
    11. Re:Worked for me by Anonymous+Hack · · Score: 1

      Yep, that's the one. Absolutely schweet-lookin. Not too desperately expensive either. Now if the original poster slapped a fin on the back you'd pretty much have Australia's Ford Falcon. Mmmm can hear the V8 rumblin away in the distance already :-)

      --
      I got a sig so you would remember me.
  66. Advergames OK, Product Placement NOT by Anonymous Coward · · Score: 1, Insightful

    I don't have a problem with a company producing its own advertising, but if I pay money for a game and discover attempts to hawk products to me embedded in the game, I consider that shifting the costs of advertising onto my shoulders (much like spam) and I won't buy the placed products.

  67. advertainment by gauntlet420 · · Score: 3, Informative

    Look at companies like NStorm, who offer freely downloadable Macromedia games that are 100% advertainment (i.e. Elf Bowling 2 for CDNOW, Elf Bowling 3 for TechTV).

    Instead of having the end user pay for the game, the advertiser ponies up and their name is attached to what can be a fiendishly addictive little pastime. The end user gets something for essentially nothing, and may or may not notice the corporate name attached to the game.

    I would expect that the population will have to be slowly weaned into seeing advertising in 'commercial' games, much like how TV producers and filmmakers have been slowly weaning product placements into their products. Too much at once would promote a backlash.

    Striking a balance between the advertising content and the 'game' content will prove tricky as well. It seems to me that video games that have been 100% advertiser-based have been niche titles at best, and certainly not at the top of anyone's best game list. Games like 7UP Cool Spot, the old Chuck Wagon game for the 2600 VCS, McKids ... all forgettable titles that were relatively uninspiring and far from groundbreaking.

  68. If you can... by karlandtanya · · Score: 1
    patent "one-click-shopping", you can certainly patent this!

    So who's got the patent?

    Nobody?

    Quick, go patent it. In fact, go patent all the things that piss you off. Then sue whoever does those things.

    "Method of raising blood pressure in automobile operators" ... (too many to list)

    --
    "Reality is that which, when you stop believing in it, doesn't go away." - Philip K. Dick
  69. What the fuck is wrong here? by Anonymous Coward · · Score: 1, Funny
    No one has mentioned:

    STEP 1: Write an advergame.
    STEP 2: ???
    STEP 3: Profit!!!

  70. Shut up. by Anonymous Coward · · Score: 0

    Any thing that quotes this crappy site should be modded like those who link to goatse.

    1. Re:Shut up. by wizarddc · · Score: 1

      My signature and I rese[nt|mble] that remark!

      --
      Th
  71. Chase the Chuckwagon. by Anonymous Coward · · Score: 1, Funny

    That is all I have to say. Advertisements make crappy games.

  72. Re:Advertising in games - What I don't get is... by phorm · · Score: 2, Insightful

    Yeah, I read that too. That's why I was mentioning the simulated cars. Even if they simualated performance and handling... they're not going to cover the fact that when vehicle XX climbs up a cliff, the low exhaust gets torn off by a rock. Or after 30 days of playing, the radio goes on the fritz, etc.

    Anyone buying a car based mainly on the simulation seems a bit cukoo to me.

    P.S. Where did a Yugo get it's name?
    "Yugo buy one, 'cause I'm sure as heck not going to"

  73. Dupe... by KlausBreuer · · Score: 1

    Well, well.

    The linked article itself might not be a dupe, but the topic certainly is (sorry, can't find the first /. article at the moment).

    Back then I claimed that I am *so* sick of adverts, that I would never buy a game like that. (I already refuse to watch TV or listen to the radio).

    And now I'm saying it again. Go away, advertisers, you piss me off.
    Games have gotten more and more expensive. By now it is so bad, that I've returned to writing my own - not because they're soooo good, but because it's more fun to write them than to play others.

    Cheaper, too. Why should I pay $50 for something which quickly becomes boring? Especially if the handbooks are now so lousy that you're forced to spend another $20 on a guide book (hey, thanks EA, for the SimCity4 'manual').

    Feel free, game companies, to push out more-of-the-same, buggy, boring brainless trash. Add some ads, too.
    Don't forget to complain about piracy when your sales drop.

    Ciao,
    Klaus

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  74. For those reading just the comments by rnelsonee · · Score: 5, Insightful

    Okay, every comment I've read so far is talking about product placement in videogames. A fun topic, sure, and I like talking about it, but I would those who haven't done so to just skim the short article. It talks about entire games whose primary aim is to sell a product. So, instead of having McD's in The Sims, we're talking about car companies putting out games (often for free) that let you drive around in their new cars. A nifty little article, and I'm wondering if people think this will take off...

    1. Re:For those reading just the comments by BancBoy · · Score: 1

      Back when Prodigy was still NAPLPS based (80's). I remember they helped distribute (by disk, I believe), a FORD driving "game." It wasn't that cool, but it served no purpose other than to sell their product.

      --
      [UID-HeinzIntel]
    2. Re:For those reading just the comments by CleverNickedName · · Score: 1

      Thanks for the heads up. This is not really product placement anymore than the word "Lego" printed on every lego brick is.


      And yes, as it happens. I am too lazy to read the article.

      --


      Unfortunately, I am not Wil Wheaton
    3. Re:For those reading just the comments by Penguinoflight · · Score: 1

      Hey, the US army just started this recently. In the case of "Americas Army", it's a solid game (based on UT2003), and I think it will eventually catch on. This could turn out good, at least in a few cases, but it might just die out like free ISPs did back a few years ago.

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
  75. Re:Anyone remember "Cool Spot"-The 7up Game? FUN!! by tj500 · · Score: 1
    You beat me to it. Out of all the examples I seen, this was actually a pretty fun game with nice graphics for 1994.

    I played this for hundreds of hours on the SNES.

  76. MOD PARENT UP by Anonymous Coward · · Score: 0

    This is one of only two posts so far that mention the distinction between "advergames" and product placement.

  77. Avoid the NOID: advergames in 1989 by neurojab · · Score: 2, Informative

    This is an old concept. Back in the heyday of shareware gaming, there was Avoid the Noid, which was an "advergame" put out by Domino's pizza. Basically you had to scramble through a building with a pizza while the noid tried to foil you by blowing you up in various ways. Man it was cool. I need a pizza.

    Anyway the point: It didn't take off then, so why would it take off now that PC gaming is in some ways past it's prime?

  78. A small pitfall by mrleemrlee · · Score: 1

    An automotive site had a fiendishly addictive little Flash puzzle game on their site tied in with a sweepstakes a couple of years back. Unfortunately, when the sweepstakes ended, the game disappeared. I e-mailed the company to inquire whether it could be found anywhere, and was basically told to buzz off. I got the impression that they thought I was joking and/or crazy to care about the silly little game.

    And I decided that I would never patronize the site again. I realize that serving games isn't their business, but the attitude I received when I inquired about it put me off entirely.

    Although ... I still occasionally Google the name of the game, just to see if it exists elsewhere.

  79. Neopets by CrazyClimber · · Score: 1

    Neopets is an extremely successful website which creates games with a sponsor's product and includes products as items within the game. Most of the games are not product or sponsor related, but you get a little advertisement in the sidebar every time you refresh the page. It advertises both the sponsor games and the non-sponsor games.

  80. This happens in Japan a lot by Anonymous Coward · · Score: 0

    they even made a pepsi man game for the Playstation

    http://www.pepsinut.com/PepsiMan.htm

  81. Tuxracer by AnonymousCowheard · · Score: 1

    Tuxracer is chock-full of advertising

    I've always enjoyed the quick-play of tuxracer. Many Linux distributions come with tuxracer and it is a cool advertising engine for the various companies that have contributed to the Opensource revolution.

    Currently in the limitations of tuxracer, you are Tux (a penguin) and race using gokarts with various abilities (missiles, magnet-grab, rocket-booster) against "Geeko" (the SuSE linux mascot lizard), a computer with an "angry face" (Apple maybe?), and a penguin with a bow on its head. Anyways, as you race on "Tux Tollway", there is just a huge assortment of advertisments for VA Linux, Sourceforge, Slashdot, openGL, Mesa3D, GIMP, and others.

    The game is fun, but is still limited and serves a good way to benchmark your hardware. Nice controlls...it'll make a verry fun multiplayer game once it gets into orbit.

    --

    But I'm sure you already Gnu that.
    1. Re:Tuxracer by damiam · · Score: 1

      That's tuxkart you're talking about, not tuxracer. They're two completely different games. Get them straight.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    2. Re:Tuxracer by AnonymousCowheard · · Score: 1

      Haha!

      I'm willing to accept my mistake as being correctable by PROOFREADING, only if CmdrTaco and Michael agree to do the same. I bought TuxRacer from a computer store for $29.99 the other day and was thinking of the word "tuxracer" as I typed this. If you check my URL, it pointed to tuxkart's homepage (http://tuxkart.sourceforge.net). /me petitions CmdrTaco and Michael to hold hands with me and join "Proof-Readers Anonymous"

      --

      But I'm sure you already Gnu that.
  82. Oddworld by umofomia · · Score: 2, Informative

    This isn't out of the ordinary. The Oddworld game on XBox features Sobe beverages, which didn't really detract from the game at all. As long as game designers don't put the ads in your face, I don't see a problem.

  83. Huh? This has happened since the 90's by SyFryer · · Score: 2, Informative

    I remember games on my Amiga featuring ad's and still being full retail price, the adverts were fairly unobtrusive.

    Jaguar XJ220 - Jaguar and CVG (magazine) boards.
    Pushover - Walkers Crisps
    Lotus - Lotus boards by trackside

    There were also many more.

    And the games were good too, I'd hate to pay for new shit games with advertising that get good reviews thanks solely to the advertising hype.

    I just read the comments not the FA

  84. Movie: Demolition Man by Anonymous Coward · · Score: 0

    Please join me for a dinner at: Sizz..erm...Taco Bell!

    And the food is...uhm...scrumptious; like the stuff that came with a barbie easy-bake oven.

  85. Don't Mind by Apreche · · Score: 4, Insightful

    I don't mind if they put ads IN the game. If I'm driving on the highway in a new racing game I'd rather see McDonalds bulleting boards that "burger co." It makes the game feel more like I'm on earth and not in a weird video game world.
    It's a different story if the ads effect gameplay negatively. Like if I have to stop, watch an ad, then return to play.
    As for games that ARE advertisements themselves. Like that Ford racing game. If the games are good, then it will be a good ad, and I wont mind. As long as it doesn't have ads that effect gameplay. If coke makes a coke game that sucks, they're just paying for negative advertising against themselves.
    It's the same as movies. If you buy product placement in a shitty movie it sucks for you. Imagine a really crappy movie about a guy who works in a Coke factory. Not going to go well for the soda man.

    --
    The GeekNights podcast is going strong. Listen!
  86. Perfect Example by AskedRelic · · Score: 1

    A perfect example of this is CandyStand.com. They have lots of simple games for amusement that entertain you for a little but leave a mark. They're really popular with the kids, everywhere I see little kids playing the games on there.

  87. Support independant games if you don't like ads. by GMOL · · Score: 2, Insightful

    Like this one

  88. Three words: by Anonymous Coward · · Score: 0

    Avoid.

    The.

    Noid.

  89. electrified spork by Anonymous Coward · · Score: 0

    I gotcher "spork" right here...

  90. Fantasy Games by ackthpt · · Score: 2, Funny
    I think it is good, very straightforward for the cars & trucks.

    Yeah. So it's a minor step from the Driving simulators we used to get for free.

    Perhaps showing what people can expect (or would like to believe really happens) when they drive along in such and such car or truck.

    You drive along and all heads turn to watch you drive along. Ego=+5

    You drive along and no warning lights ever come on advising you to shift up for better gas mileage. Comfort=+5

    You put to a stop and a beautiful model sauntures up and gives you a "do me" look. Lust=+5

    What you never actually do in the game:

    Pull into a gas station and watch the dollars drain from pocket.

    Fail to get it started in a dark parking lot in a bad part of town at 11 PM

    Have take it in for routine maintenance and remember your first car cost less than the hourly charge and any part costs more than your enter first full-time paycheck.

    You find a nut or bolt lying on the carpet and you can't figure out where it came from and if it's important.

    --

    A feeling of having made the same mistake before: Deja Foobar
  91. Useless vehicle by YrWrstNtmr · · Score: 3, Insightful

    from the article:
    For Pert, the demands of caring for two preschoolers often means he only has time to go four-wheeling via computer while his $25,000 Rubicon sits in the driveway.
    ``Sometimes when the girls are asleep I sneak off to play,'' he said.


    This, from an owner in Kansas. Kansas which is flat as a pancake. If he's not going offroading, why shell out $25k for a Jeep , when any number of regular cars would better suit a family with 2 little kids.

    And they say advertising does not work.

    1. Re:Useless vehicle by Bernie+Fsckinner · · Score: 1

      How much does it snow in Kansas?

    2. Re:Useless vehicle by bellings · · Score: 1

      How much does it snow in Kansas?

      Thats a good point.

      If it never snows, he's probably ok with the jeep. If it snows at all (or, god forbid, the roads get icy), the 4-wheel-drive system is basically just begging for a roll-over.

      --
      Slashdot is jumping the shark. I'm just driving the boat.
  92. But how realistic is the game? by MadHatter75 · · Score: 3, Funny

    Does it have a cell phone that you can talk on while you are driving on the freeway.

    Hey that might be kind of fun having a networked game with a cell phone in the car that you can talk on it will make you feel just like you are driving down the road in an SUV.

  93. My predictions for this: by BigJimSlade · · Score: 2, Interesting

    My prediction? If this happens, maybe we'll see another great videogame crash! Can anybody say "Chase the Chuckwagon"? Advertising based games that had no gameplay were one of the factors that lead to the big '84 video game crash.

  94. Racing Games advertising cars by jake_boeckx · · Score: 1

    4x4 Evolution, Grand Turismo, all those racing games that let you drive an actual car. It's been going on for a while. GT3 was the only advertising platform for the Subaru Impreza, and after 2 years it began to sell in the U.S. and Europe. GO get 'em
    full text

    --
    To each his own as long as I've mine
  95. You might be a loser if... by Anonymous Coward · · Score: 0

    You might be a loser if... the article linked above seems anything but sill.

  96. Re:Advertisements _as_ games by Anonymous Coward · · Score: 0

    It was basically not othello. Although the goal was the same, to cover the board with your color pieces, it was an entirely different game, with entirely different rules.

    Othello, you converted pieces by "surrounding" your enemies set of guys, on 2 sides.

    In Spot, you converted pieces by spawning a piece of your own next to an already existing piece of your own, converting any adjacent enemies pieces to your color. OR, you could "jump"...but we'll not get into that.

  97. Article in Washington Post by Isaac-Lew · · Score: 1
  98. Expect Piracy To Rise by Anonymous Coward · · Score: 0

    The morons pushing this are consultants, people with no experience of selling advertising (just like all those Internet sites back in 95-00), and people whose games don't sell enough copies to be profitable (enough), and perhaps a few game company greedy for more revenue.

    I don't mind advertising round the edge of pitch in soccer games because it's: 1. realistic, 2. unobtrusive, 3. doesn't affect game play

    Obviously 2+3 run against the game for effective advertising (I can ignore it too easily), so this will eventually be changed.

    Also nobody would want to advertise on Vice City (and I prefer the joke ads anyway) at least in the current form (so the game needs to be redesigned - you can't rob PizzaHut/Dominos any more, or shoot people when delivering pizzas)

    Once they start f--king up games in this way, sales will fall.

    The losers whose games are not profitable will be even less profitable. People who will buy less games and find something else to occupy the time. ...And before you know it, the same game companies will start complaining about "piracy" cut into sales of their crap.

  99. I can see it now... by Maul · · Score: 2, Interesting

    We'll start seeing racing games in which the Ford Focus can outrace a Ferrari, fighting games in which the characters that smoke are highly overpowered, and DDR-clones in which you always get better scores when you dance to RIAA-sanctioned music as opposed to that "indy" crap.

    Yay.

    --

    "You spoony bard!" -Tellah

  100. Here's an example... by StevenMaurer · · Score: 1

    Take a look at neopets. They're a kids gamesite which offers games, many of which are little more than thinly disguised advertisements. For example, this Disney 101 Dalmations game (you won't be able to play it directly unless you create a login).

    A multi-billion dollar market? Not likely. However, it does look multi-million dollar market is in the bag.

  101. On-One had one of these by durkie · · Score: 1

    Those crazy singlespeeders over On-One had one of these games made by a friend or something like that. It supposedly brought them a lot of business, or at least a lot of website hits.

  102. Remember Snowcraft? by artemis67 · · Score: 3, Interesting

    For those that don't know, Snowcraft was a really cute little Shockwave game that came out around 1997, I believe. The object was, simply, to win a snowball fight against the opposing team. The game was distributed as a standalone app, and was emailed EVERYWHERE. When you lost the game, a message came up that said, "Merry Christmas from..." (sorry, forgot the name of the web design company that produced it), along with an email link.

    That design firm got swallowed up by a bigger web design firm less than a year later. I've tried to guess at what they spent to produce the game ($15k, maybe?), and this was right at the time that Shockwave and Flash were becoming hot properties, but the talent was in short supply. No doubt they recovered their investment many times over, especially when they principals sold out the business.

    Online advertainment has been around for a long time, it's funny that it's just now getting recognition.

    1. Re:Remember Snowcraft? by Aquillion · · Score: 2, Insightful
      When you lost the game, a message came up that said, "Merry Christmas from..." (sorry, forgot the name of the web design company that produced it), along with an email link.

      Then it sounds like it wasn't as successful as you think. Just because an ad is being seen doesn't mean it's actually working; if the company name didn't stick in your brain than the whole thing was a waste of money.

      That could be a larger problem with this whole ad-driven-game idea. One of the big myths of the early Internet economy was that eyeballs automatically translated to money; apparently, that myth is still around.

    2. Re:Remember Snowcraft? by artemis67 · · Score: 1

      Then it sounds like it wasn't as successful as you think. Just because an ad is being seen doesn't mean it's actually working; if the company name didn't stick in your brain than the whole thing was a waste of money.

      Actually, the reason I didn't remember the company name is that I haven't played the game in years. However, I still remember the game, and if I really wanted to, I could go to Google and find it.

      Also bear in mind that I was not in the target audience at the time. If I had been looking to add Flash or Shockwave to my Big Commercial Site back in 1997, and I received that game in the email, you better believe I would have been on the phone with those people in a hurry. But again, I wasn't in the target audience, so it didn't really matter what I thought.

      Personally, I think the advertainment thing has gotten really old, really fast. There were a few games that came out early on that were memorable (anyone remember the IBM banner ad with the race car game written in Java?) simply by virtue of being first, but now it's really, really overdone. It kind of mirrors the game industry in that the cute little games that can be produced on a shoestring budget just don't cut it anymore, you have to dump some serious money into the production of an advertainment game these days.

  103. In game advertising by t-maxx+cowboy · · Score: 1

    Personally I would be all for it. As long as it meant the games I want to play are Free ($0), or next to nothing. As long as we are not talking about pop up or advertising that gets in the way of the game play, why not. But if we are talking about having to watch an ad or something in the middle of critical game play, then forget it. Plus we would have to watchout for people putting ads in between screens, i.e. loading the next section of a game. They may be delaying the game loading longer than it would normally take.

    --
    Regards,

    Ryan Pritchard
    Fun Extends All Basic Life Expectancies
  104. ONE WORD: SPOT by waspleg · · Score: 2, Informative

    anyone remember the 7-up red spot game? it was a side scroller for sega as i recall

  105. Crap like this killed the game industry by Anonymous Coward · · Score: 0

    In 1983 worthless games like the koolaid man and other similar things destroyed the whole industry. People stopped buying game consoles and games because they were perceived as crap and started buying crappy computers instead because they were educational. People thought gaming was dead. It took nintendo about 2 years later to bring back the industry.

  106. there's also... by darkgreen · · Score: 1

    the 7-up CoolSpot game on one of the older consoles, IIRC... from what i hear, it wasn't horribly bad.

    --
    You don't need Geeksintraining if you're on Slashdot.
  107. hmmm by bonezed · · Score: 1
    i can't see this succeding. Although with the number of younger players out there it might.

    Your seasoned/mature gamer prob won't play the game much, unless its extremely high quality.

    --
    ---- Put Sig here:
  108. Yes! Yes! But only if we can blow it up by EvilStein · · Score: 1

    you know, my favorite part of Half-Life is running around in the tutorial and blowing up the vending machines.

    If I could run around in a video game and blow an Arby's to smithereens, I'd be all for "product placement."

    "Place" them right in my sights and let me at it. Muah!..

  109. Shit Ton? by Bios_Hakr · · Score: 2, Funny

    Is that a Canadian measurment? More or less than than a metric ton?

    How many "Library of Congress" units is in a shit ton?

    --
    I'd rather you do it wrong, than for me to have to do it at all.
  110. Duke Nukem' by beta21 · · Score: 1

    If this was say...a scene after blasting baddies then Duke Nukem' opens up a nice ice cold coke to refresh his health bar..then hey thats fine as long as Duke Nukem' Forever comes out.

  111. Movies are cheaper today by freeweed · · Score: 1

    Maybe this is a local phenomemon, but it costs $8 to see first-run movies here (Winnipeg, Canada). This is in large, staduim seating, THDoblySurroundWhatchamajigger theatres. In 1991 I paid about $7 to see T2 in what amounts to a small box - what we used to think of as mall multiplexes. Shitty sound, shitty screen size, 3 inches of leg room.

    12 years of inflation, a theatre so much better that it makes the old ones look like watching my 14" tv in the subway, and it's a whopping $1 more.

    Maybe it's just me, but movies in the theatre are one hell of a good deal these days (assuming you actually like anything that's playing). I've heard tickets go for as much as $15 usd (could be higher for all I know), but that still seems a lot cheaper than any major (or even minor) leaque sporting event, concerts, plays, clubs, dinner excluding McDonalds, you name it.

    Again, some people seem to hate every movie released, so YMMV.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Movies are cheaper today by Andrewkov · · Score: 1

      That certainly is a local phenomon .. Anywhere in the Toronto area it is $12-$14CDN for a newish cinima, and a popcorn and 2 cokes will set you back about $15. When I take my wife to a movie, it usually comes to around $40, not including dinner. At these prices it really irritates me that I have to watch 30 minutes of commercials before the movie starts. Now we'll be doing the same thing in video games? Home DVD's are heading this way too, some already won't let you skip the copyright info and previews.

  112. Sonic graphics were the best. by Inoshiro · · Score: 1

    " even if the graphics weren't much beyond your typical Sonic game."

    This comment is inaccurate. The Sonic series on the Genesis were the best looking games available for it. Team Sonic was able to do amazing things with that console, while other people's projects (MK2 anyone?) had bland, washed out colours and a much smaller seeming pallete.

    Sonic games are the standard for excellence, not the lackluster "normal" level you imply.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  113. Global Gladiators on Genesis! by pommiekiwifruit · · Score: 1

    A complete game based on (non-core) McDonalds characters, years ago. I think Dave Perry (Earthworm Jim/Aladdin/etc. etc.) wrote that.

  114. It worked for me... by anonymous+loser · · Score: 1

    I joined the US Army after playing America's Army. If they hadn't added that "picking up $4 hookers in the Phillipines" mod I probably wouldn't have done it, though.

  115. Cool Spot by pommiekiwifruit · · Score: 1

    Written by Dave Perry and published by Virgin in 1993 I think. He wrote Global Gladiators (McDonalds) as well...

  116. The Best Use by felonious · · Score: 1

    I play mostly FPS's and that's what my comment is referring to. If the game involves walking around cities and such, i.e. GTA, etc., then why not make it look like an actual city with real businesses, franchises, chains, billboards, etc., depending on the setting? This would make the most unobtrusive use of advertising. I hate advertising with a passion but using it in this manner instead of making me eat at McDonalds as part of the game wouldn't bother me a bit.

    In the new postal game you can actually piss on things so advertise like crazy and I'd have fun pissing all over it. Now that I think about it put actual McDonald's characters in the game like Grimace, Mayor McCheese, the Hamburgler, Burker King, Wendy from Wendy's, The Taco Bell dog, and let me torch them all with flame throwers, chainsaw them into pieces and mix up the parts for a tasty and delightful new "samich"!!

    --
    You aren't free to do anything, until you've lost everything.
  117. Not all crappy... by Anonymous Coward · · Score: 0

    Anyone play Kingdom Hearts?

    Pretty good game...

    But it feels like one big ad for the Disney DVD collection. I wonder how many get sold due to the popularity of this game...

  118. Crazy Taxi by MikeFM · · Score: 3, Informative

    Crazy Taxi is full of advertisements but it actually helps game play. A Pizza Hut building is easier to spot than Joe's Pizza Place would be. As long as advertising doesn't hurt the game I really don't care if they include it. The same rules as with movies, tv, and magazines really.

    Example of advertising that was to much: Inspector Gadget the movie. The movie was already pretty bad and the advertising just broke the camels back.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  119. Cool SPot! by SaxMaster · · Score: 2, Insightful

    7UP did these "advertainment" games YEARS ago with the incredible Cool Spot game!

    --
    "Dancing is the vertical expression of a horizontal desire" --Robert Frost
  120. Already here by saintm · · Score: 1

    This is something that is already happening (ie games based on a company, rather than just having say, a Sony TV rather than a generic TV in a FPS)

    America's Army anyone?

  121. I made one of these once by kreyg · · Score: 1

    A 32-bit DOS-based platform game called Scramble for Humpty's Restaurants in Canada.

    I don't recall getting a reasonable percentage of $1B though. :-)

    --
    sig fault
  122. How would you know if the game was exaggerating? by netjeff · · Score: 1

    For this particular form of advergame (driving the vehicle in your computer), I wonder what kinds of liberties they take with the physics? Allowing the Jeep in the game to drive straight up a cliff would be a dead giveaway, but what if they tweak the traction up by 20%? So you buy the Jeep thinking that it has great traction. But of course in the real world, you'll probably never drive the Jeep that hard, so you never see the deception... Even if a hardcore driver ever noticed the discrepancy in the real world, the advergame maker could probably chalk it up to an unintentional aspect of the physics in the simulation.

  123. modded up to 5? by Anonymous Coward · · Score: 0


    this is modded up to 5, funny? uuhhh..ok. whatever.

  124. a little correction by Anonymous Coward · · Score: 0

    I often hear this easter egg attributed to John C's person, but it is infact the likeness of Eric Webb - id software development assistant, as drawn by Kenneth Scott - id software artist. Trust me on this.

  125. Level up? by cprincipe · · Score: 2, Funny

    Please type the UPC code from a bottle of Michelob Ultra to proceed to the next level....

    --

    bun-fhuinneog agam!

  126. Art versus Advertisement by pkinetics · · Score: 1
    This brings up an interseting point, if a game is no longer a piece of art, but an advertising medium, is it protected by DMCA?

    Also, since it is advertising does it have free speech rights that art has? Can I copy the game to make a parody of it?

    Instead of Quake featuring big nasty monsters, it would be Pepsi monsters, ie Britney Spears.

    But with all the ads inserted into a game, doesn't it date the game. No jokes about gamers and their dating lives please.

    Example, references to Tab. How many people get the humor out of it? Only the few who know that Tab was a softdrink and not a button on the keyboard.

    By driving the game with ads, it becomes a one hit wonder. If its really well designed, then it might become a cult classic.

  127. Not really anything new... by Junior+J.+Junior+III · · Score: 1

    The "Chase the Chuckwagon" and "Kool-Aid Man" games for the Atari 2600 are worth a lot to collectors... and they're at least 20 years old now.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
  128. $15 per time consumer sees product in a tv ad??? by kisrael · · Score: 1

    Development costs for the games are as little as 99 cents for each time a product appears on the screen, less than the $15 per time a consumer sees a product in a television ad, said Joel Schlader, the executive in charge of Auburn Hills, Michigan-based Chrysler's computer-game effort.

    $15 per time, per consumer? That seems like a lot. Anyone know how this kind of number is figured?

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  129. Coming soon to a console near you... by natet · · Score: 1

    Mike Tysons punch the monkey...

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    IANAL... But I play one on /.
  130. What If It's the Only Way? by Myriad · · Score: 2, Interesting
    Point being, if someone is willing to have advertisements put in their art, it probably isn't of much artistic value to begin with.

    As someone who dabbles in this sort of thing let me add my two cents:

    What if it is the only way? Games cost money... or at least time. Lots of time, even for a simple one.

    Sure, I can say I'll develop a game for the fun of it (it IS fun), but strictly fun is not going to pay my mortgage. And without doing that I'm not going to be writing much of anything... it's cold outside!

    On the other hand, if I make the game involve a product or promotional concept, then someone might be willing to pay me to have the fun of writing a game!

    Works all 'round, I have fun writing it, people have fun playing it, I get $$, the client gets increased sales. It's pretty well win win.

    Would I rather be able to just write what I want? Sure, I'd also like a Ferrari, and a Jacuzzi, while we're at it.

    (actually I do write some things for the heck of it from time to time. Help me stress test one I'm writing right now :) Blockwars .
    It's a 1-10 person elimination style multiplayer game)

    --
    "They do not preach that their god will rouse them, a little before the Nuts work loose." Kipling, 'The Sons of Martha'
    1. Re:What If It's the Only Way? by fucksl4shd0t · · Score: 1

      What if it is the only way? Games cost money... or at least time. Lots of time, even for a simple one.

      what better way to get the GNU/Linux gaming market off the ground than by free software projects selling ad placement in their distributions! Sure, someone could make the same game ad-free, but who'll bother? Especially if it's worked into the game?

      As much as I hate the idea, I've found quite a few nice little websites that were able to exist by selling ad space, and did useful stuff. (I don't remember any of them right off hand, though) Games are an ideal place to do ad placement, really. Because the ad can be worked into the gameplay and turned into a much better ad than anything you see on tv, or a billboard, or in a movie, for that matter.

      I get sick of hearing people talk about "art". Ask them to tell you what art is before they knock what you do. (well, you'll actually have to wait 'till they knock it so you know it's time to ask) I've yet to find someone who can define "art" for me in certain terms. I'm starting to believe "art" doesn't exist.

      --
      Like what I said? You might like my music
  131. Plug by endquotedotcom · · Score: 1

    I work at a company that makes a lot of these. It's a good time.

  132. Journey The Video Game by wideBlueSkies · · Score: 1

    Anyone remember this one from the Arcades?

    It was a crappy game, and was basically an advertisement for one of Journey's albums (Escape? Frontiers? whatever.

    This was 1983 or 84 I think.

    --
    Huh?
    1. Re:Journey The Video Game by Anonymous Coward · · Score: 0

      It's called Journey. MAME supports it, and i'm pretty sure someone would easily have it. It's not like anyone would claim rights to it anyway.

  133. Example... by anethema · · Score: 1

    As someone has mentioned, the article isnt about product placement in games, but a whole game who's focus is selling a product. Hasnt this been done in a way in America's Army? It is not to promote a product, but to promote recruiting, but same idea. I am not sure how many people have joined the army because of this game, but i do know a lot of people who play. So their message is getting to the target audience.

    Also, take a hint in the fact that this game is free. If i am going to play games, they might as well be free.

    --


    It's easier to fight for one's principles than to live up to them.
  134. Ads in games? by rommi · · Score: 1

    Great idea! Then there will be all those anti-ad mods. Replacing those "textures" with "an ad woz ere" ones. Goooooooooooooooooooooooood.

  135. Free (adware) games. by neibwe · · Score: 1

    I wonder if we'll see large budget adware games in the future. Considering the 400billion to Trillion[1] dollar expenditures on direct and indirect advertising along with the increased popularity of ad-blocking software and consumer electronics, creative --foolhardy?-- ad producers might see piggyback ads as a way to micro-target consumers.

    Some modern ad examples: Kazaa makes (millions) off of their file sharing service. We see product placement ads in movies Happy Gilmore (Subway sandwitch), tv shows Drew Carey(Aqua Java drink) nowadays. Some oneline chat (MMORPG) "There.com" (Levis/Nike)

    Former FTC Chairman Robert Pitofsky projected online advertising revenue to projected to increase. From 3E8$ to 2E9$ to 11 billion dollars by 2003[2]. If advertisers aren't seeing good returns from banner ads, they might after making their "ads" more entertaining by bundling some entertainment... =)
    _____________
    [1]COMMUNICATION FROM THE UNITED STATES: Advertising and Related Services (2001 July). World Trade Organization notes (?)
    [2]Opening Remarks, FTC Chairman Robert Pitofsky, Public Workshop on Online Profiling, November 8, 1999. Volume XIX. Issue 22. November 15, 1999. Page 5-8. [see hyperlink]. --the linked article is some sort of critque of Pitosfsky's policies.

  136. Wipeout XL/2097 was a good example by mesusha · · Score: 1

    In Whipeout 2097, the advertising worked and fitted the context. Billboards with a hip energydrink brand where position next to the track, telling you you could up youre score with it, due to higher concentration.

    I still think of it during a long drive cross the state. Ok, I bought it only once, but hey!

  137. troll? by Anonymous Coward · · Score: 0

    me thinks somebody haven't been playing their counterstrike.

  138. Target audience by Anonymous Coward · · Score: 0

    Isn't the goal of advertizers to reach as wide an audience as possible? Gamers are a rather limited one.

    With advergames they wouldn't reach me at all, so as far as I'm concerned all spammers can change over yesterday.

  139. Cool by oliverthered · · Score: 1

    Now All I need is one of These to remove the adverts.

    No Radio, No Papers, No TV, No Computer Games, No Flash, No images what next, how can I get away from the advertising hellll......

    --
    thank God the internet isn't a human right.
  140. Commercials by Angram · · Score: 2, Insightful

    I would actually pay a couple bucks a month for a station devoted to the funniest commercials, if it were convenient and right there in my living room.

    Are you high? You would pay for ads? True, most ads have nothing to do with their products, so they're more like 30-second special effects or quasi-humorous spotlights, but they're still designed to sell you something. There's a reason so many people are disgusted by the industry practices that incorporate paying for ads (cable TV, movies, internet access). Industries/companies shouldn't get both, it's greed at the clear expense of the consumer. Either they give it to you for free with ads, or you pay and don't have to watch them. A few good internet sites do this, but most don't.

    --

    GL
  141. with a sprig of irony on the side by fendel · · Score: 1

    That wasn't too bad. The game and its instruction manual, IIRC, poked fun at the product placement... and Sobe was enough of an offbeat brand to fit in with the personality of the game. Besides, the stuff in the machines within the game didn't match actual Sobe products (unless they really make something called eXpresso that makes you run really really fast...).

    On the other hand, if they had littered the landscape with Pepsi machines and skipped the nudge-nudge-wink-wink references to product placement... Ugh.

  142. Advergames by ronfar · · Score: 1
    Umm.... sort of like.. Mick and Mack Global Gladiators(McDonalds) the game where Ronald McDonald uses his evil, clown powers to sent two kids into a hellish comic book universe where they must collect McDonald's logos and avoid being covered in slime?

    Or how about Cool Spot where you play the spot on the front of the 7-Up can?

    Oh, and if you are Japanese, you might enjoy the "Pepsi-man Game."

    This of course ignores games that have advertising placed in them, like Nike or Red Bull ads.

    --
    All the creatures will die, And all the things will be broken. That's the law of samurai. (Jubai, 1605)
  143. Last Post! by alpg · · Score: 0

    Live never to be ashamed if anything you do or say is
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    -- Messiah's Handbook : Reminders for the Advanced Soul

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