Besides that, I have the creeping sensation that this will just be used to further proprietise the US cellular communication system, pushing interoperability even further away. Company X uses expanded protocol Z that uses band ranges Y and so on, making it harder for customers to switch providers.
Not just that, but you could consider it a franchise given that Max cameo'd _everywhere_ in LucasArts games. There's a map in one of the dark forces game shaped like Sam's head, and in BallBlazer Champions' practice mode, the in cockpit view had Sam's head dangling from your rearview mirror like fuzzy dice.
Hell, even a mech in one of the battletech books (forget which) was drawn with a Max head decal on the side.
And that's only the Max heads I've seen firsthand. I'm sure he's elsewhere.
Actually, I'd be horribly insulted if we were only 1 state, besides the fact that it would be patently unfair. Keep in mind that small states in the USA get a disproportionally large amount of power thanks to the Senate. Canada would be the 51st through 64th states, going 1-to-1 provinces/territories to states.
That's because upstate NY does look a lot like Canada. However, you may or may not have noticed, upstate NY does not look like USA. So really, shouldn't you be "The Stars and Stripes province"?
This widget is for input - not display. Its a one way street. Of course, that's also a weakness. Need some sort of HUD implanted into your cornea to make it a complete platform.
People keep talking about it being for gamers. Fsck that - imagine its real life applications. If you lived in a bluetoothed environment and had it wired to a bluetooth controller, it'd be like being telekinetic! Fuck the clapper, "think on, think off" your house lights, your garage door, your stereo. Never reach for the remote again. Add a crypto key to your external storage and use it for keyless entry. Then, if it catches on, imagine people to bluetooth-enable other things - like the elevator at the office building. Combine this with some sort of HUD implant into your cornea, and we've got the invisible cybernetic PDA.
Its like friggin' Cyberthalamus Lite.
Re:Ruby seems on the right track.
on
RAD with Ruby
·
· Score: -1, Flamebait
Clear and succinct XML - is that like the joke about the smart blonde, the dumb blonde, and Santa Claus being in a car wreck?
XML is a verbose and ugly monstrocity and I am continually perplexed that an ostensibly intelligent and self-motivated industry like the opensource software world could get taken in by the hype machine.
Compare to projects like YAML or even a friggin.INI file, which are functionally the same as 99% of the uses I see of XML.
Yes, Python managed to be just as mutch a kludgefest as Perl, just with a more human-readable syntax. Its still an inconsistent mess.
Ruby, to my mind, is an ugly smash-up between Python and Smalltalk, but unfortunately isn't focused on claiming the merits of either - it isn't half as legible as Python, and not half as consistent as Smalltalk.
Still, the fact is that for a modern language to catch on, it has to have a popular free implementation, a massive robust system scripting library, etc. This is why languages like Perl and Python catch on - not because they're the best, but because they "just work" batteries included, and have a lot of people pushing them. Smalltalk didn't have that - at least, not in the free implementations.
Actually, I think they did a good job with the first Mortal Kombat movie. They took a completely ludicrous storyline and wrapped a movie around it, kept most of the characters and gameplay elements, and some reasonably entertaining action. All in all, I considered it a success. Not Shakespeare, but a decent popcorn action flick that was reasonably faithful to the game.
a) not set on mars b) aliens infected with super virus, not demons c) not about "space marines" but more SWAT team members. d) character named "Pinky" in cybernetic wheelchair. e) BFG is "Bio Force Gun".
so, this movie has what to do with DOOM exactly? 1st person perspective? Wow, because there aren't other games with that perspective.
I think its a terrible tragedy that Nintendo has the console with the pointing device - Nintendo wouldn't know what to do with a pointing device if it was shoved up their ass, meanwhile Sony would have bought out Blizzard already by now if they had a good console for Diablo and StarCraft (which have been shitty on consoles up until now due to the lack of pointing devices).
DS will be the better console, have an extensive library of utterly fascinating and innovative games that get boring after five minutes, and about 4 games worth playing long term. The PSP will have fourty thousand games, but a signal-to-noise ratio of 5%, and none of their games will be better than those top 4 Nintendo games - but they'll have an endless library of "pretty good" games to play the hell out of.
In short - PSP = better games, DS = better console. Yeah, I'm calling it now.
After reading the article on Firefox, the same sort of browser I use to read Slashdot, I found that the best part of the article were the apparently random and inexplicable links. But the best part was how it obsessed over a theoretical far-off pie-in-the-sky technology of pure holography instead of focussing on the up-and-coming developments in 3d display.
Actually, yes. I'm very firmly against the anti-nuke NIMBYism exemplified by granola-humping hippies. I've spent my whole life living within a kilometer of a small research-oriented nuclear reactor, and am quite used to the idea.
No, Woody Allen said it best: "People say I want to achieve immortality through my work. I don't want to achieve immortality through my work, I want to achieve immortality through not dying!"
Nonsense. Many Niven stories cover characters who're far older than 300. One story discusses an obsessive schizophrenic who, by virtue of his intense self-care regimen, lives over 10 000 years on an endless space-chase.
Niven admitted himself - he wants to live a long time, so he likes writing story about old but healthy people - wasn't Louis Wu 200 years old in "Ringworld"?
I suspect Niven's reasoning is also the reason that so many characters in the Bible last so long - everyone would like to think that it's possible.
And for people who think "no, people really used to live that long"...
My opinion is this: we're talking 15,000 people here. As I understand it, the safety violations were out in the open and painfully obvious to every floor worker and every manager.
It's not like there's any shortage of blame to go around. It's not like there's a finite limit to the punishment you can dole out. String 'em all up.
Guilt by criminal negligence is still guilt. Terrorists killed people because of their beliefs. The men who piloted those planes thought they were doing good, and believed in it enough to die with their targets. Monstrous, but true. Plus, their supporters and organisation were properly punished for it (except, of course, the conspicuously free mastermind).
Those 15,000 Indians were not killed for any such passionate reasons - they simply weren't worth enough to bother protecting. They were killed for money, for the price of a few intelligent safety measures. The perpetrators of that crime not only didn't die in its commission, they haven't been punished.
This is, of course, Blizzard's stock and trade. Blizzard doesn't make spectacularly innovative titles, they just do the same thing Bungie did with Halo: they take a tired, crowded genre, make a game, and then polish the everloving crap out of it so hard that it becomes the first and last word in the universe on the subject. They don't do much that's mindblowingly original save for a few inventive tweaks here and there, avoiding alienating the player with new unusual features.
They just make really, really good games out of the crap other people have been doing over and over again.
Speaking of which, Thunderbird's IMAP support, while pretty, has one idiotic fault: there's no built-in way to purge deleted email messages. If you do manual purges with the purge button extension, you can't use the "move to deleted items folder" mode.
The "move to deleted items folder" doesn't actually remove the deleted messages from the inbox, just flags them as deleted. This sucks if your IMAP system is ever accessed from anywhere else (which is the whole freaking point of IMAP) because when you log in, you find that all the junk-email and deleted items are still sitting flagged right in your inbox.
Besides that, I have the creeping sensation that this will just be used to further proprietise the US cellular communication system, pushing interoperability even further away. Company X uses expanded protocol Z that uses band ranges Y and so on, making it harder for customers to switch providers.
Not just that, but you could consider it a franchise given that Max cameo'd _everywhere_ in LucasArts games. There's a map in one of the dark forces game shaped like Sam's head, and in BallBlazer Champions' practice mode, the in cockpit view had Sam's head dangling from your rearview mirror like fuzzy dice.
Hell, even a mech in one of the battletech books (forget which) was drawn with a Max head decal on the side.
And that's only the Max heads I've seen firsthand. I'm sure he's elsewhere.
Actually, I'd be horribly insulted if we were only 1 state, besides the fact that it would be patently unfair. Keep in mind that small states in the USA get a disproportionally large amount of power thanks to the Senate. Canada would be the 51st through 64th states, going 1-to-1 provinces/territories to states.
That's because upstate NY does look a lot like Canada. However, you may or may not have noticed, upstate NY does not look like USA. So really, shouldn't you be "The Stars and Stripes province"?
This widget is for input - not display. Its a one way street. Of course, that's also a weakness. Need some sort of HUD implanted into your cornea to make it a complete platform.
People keep talking about it being for gamers. Fsck that - imagine its real life applications. If you lived in a bluetoothed environment and had it wired to a bluetooth controller, it'd be like being telekinetic! Fuck the clapper, "think on, think off" your house lights, your garage door, your stereo. Never reach for the remote again. Add a crypto key to your external storage and use it for keyless entry. Then, if it catches on, imagine people to bluetooth-enable other things - like the elevator at the office building. Combine this with some sort of HUD implant into your cornea, and we've got the invisible cybernetic PDA.
Its like friggin' Cyberthalamus Lite.
Clear and succinct XML - is that like the joke about the smart blonde, the dumb blonde, and Santa Claus being in a car wreck?
.INI file, which are functionally the same as 99% of the uses I see of XML.
XML is a verbose and ugly monstrocity and I am continually perplexed that an ostensibly intelligent and self-motivated industry like the opensource software world could get taken in by the hype machine.
Compare to projects like YAML or even a friggin
Yes, Python managed to be just as mutch a kludgefest as Perl, just with a more human-readable syntax. Its still an inconsistent mess.
Ruby, to my mind, is an ugly smash-up between Python and Smalltalk, but unfortunately isn't focused on claiming the merits of either - it isn't half as legible as Python, and not half as consistent as Smalltalk.
Still, the fact is that for a modern language to catch on, it has to have a popular free implementation, a massive robust system scripting library, etc. This is why languages like Perl and Python catch on - not because they're the best, but because they "just work" batteries included, and have a lot of people pushing them. Smalltalk didn't have that - at least, not in the free implementations.
Actually, I think they did a good job with the first Mortal Kombat movie. They took a completely ludicrous storyline and wrapped a movie around it, kept most of the characters and gameplay elements, and some reasonably entertaining action. All in all, I considered it a success. Not Shakespeare, but a decent popcorn action flick that was reasonably faithful to the game.
Mod parent funny, not insightful. Look what its replying to.
Lets see:
a) not set on mars
b) aliens infected with super virus, not demons
c) not about "space marines" but more SWAT team members.
d) character named "Pinky" in cybernetic wheelchair.
e) BFG is "Bio Force Gun".
so, this movie has what to do with DOOM exactly? 1st person perspective? Wow, because there aren't other games with that perspective.
I think its a terrible tragedy that Nintendo has the console with the pointing device - Nintendo wouldn't know what to do with a pointing device if it was shoved up their ass, meanwhile Sony would have bought out Blizzard already by now if they had a good console for Diablo and StarCraft (which have been shitty on consoles up until now due to the lack of pointing devices).
DS will be the better console, have an extensive library of utterly fascinating and innovative games that get boring after five minutes, and about 4 games worth playing long term. The PSP will have fourty thousand games, but a signal-to-noise ratio of 5%, and none of their games will be better than those top 4 Nintendo games - but they'll have an endless library of "pretty good" games to play the hell out of.
In short - PSP = better games, DS = better console. Yeah, I'm calling it now.
Holy shit, you're not kidding are you?
After reading the article on Firefox, the same sort of browser I use to read Slashdot, I found that the best part of the article were the apparently random and inexplicable links. But the best part was how it obsessed over a theoretical far-off pie-in-the-sky technology of pure holography instead of focussing on the up-and-coming developments in 3d display.
Actually, yes. I'm very firmly against the anti-nuke NIMBYism exemplified by granola-humping hippies. I've spent my whole life living within a kilometer of a small research-oriented nuclear reactor, and am quite used to the idea.
No, Woody Allen said it best:
"People say I want to achieve immortality through my work. I don't want to achieve immortality through my work, I want to achieve immortality through not dying!"
or something like that.
Nonsense. Many Niven stories cover characters who're far older than 300. One story discusses an obsessive schizophrenic who, by virtue of his intense self-care regimen, lives over 10 000 years on an endless space-chase.
Niven admitted himself - he wants to live a long time, so he likes writing story about old but healthy people - wasn't Louis Wu 200 years old in "Ringworld"?
I suspect Niven's reasoning is also the reason that so many characters in the Bible last so long - everyone would like to think that it's possible.
And for people who think "no, people really used to live that long"...
this is what you sound like.
Indeed. Every other medium has to guess advertising value by dead reckoning - ultimately, the intarweb must do the same.
My opinion is this: we're talking 15,000 people here. As I understand it, the safety violations were out in the open and painfully obvious to every floor worker and every manager.
It's not like there's any shortage of blame to go around. It's not like there's a finite limit to the punishment you can dole out. String 'em all up.
Guilt by criminal negligence is still guilt. Terrorists killed people because of their beliefs. The men who piloted those planes thought they were doing good, and believed in it enough to die with their targets. Monstrous, but true. Plus, their supporters and organisation were properly punished for it (except, of course, the conspicuously free mastermind).
Those 15,000 Indians were not killed for any such passionate reasons - they simply weren't worth enough to bother protecting. They were killed for money, for the price of a few intelligent safety measures. The perpetrators of that crime not only didn't die in its commission, they haven't been punished.
This is, of course, Blizzard's stock and trade. Blizzard doesn't make spectacularly innovative titles, they just do the same thing Bungie did with Halo: they take a tired, crowded genre, make a game, and then polish the everloving crap out of it so hard that it becomes the first and last word in the universe on the subject. They don't do much that's mindblowingly original save for a few inventive tweaks here and there, avoiding alienating the player with new unusual features.
They just make really, really good games out of the crap other people have been doing over and over again.
Hmmph. I eagerly await the invention of the "auto-compact folder" option.
Know any cheap ones for .ca?
Well, my fave has always been johnkerryisadouchebagbutimvotingforhimanyway.com
Speaking of which, Thunderbird's IMAP support, while pretty, has one idiotic fault: there's no built-in way to purge deleted email messages. If you do manual purges with the purge button extension, you can't use the "move to deleted items folder" mode.
The "move to deleted items folder" doesn't actually remove the deleted messages from the inbox, just flags them as deleted. This sucks if your IMAP system is ever accessed from anywhere else (which is the whole freaking point of IMAP) because when you log in, you find that all the junk-email and deleted items are still sitting flagged right in your inbox.
This is a serious pisser.