I've never seen Marine Boy but the other two absolutely count as anime.
Don't let elitist idiots confuse you... If it is a) a cartoon, b) made by a Japanese studio for c) a Japanese audience (that's a requirement because otherwise Batman: The Animated Series would be anime), then it is anime.
Here's the funny thing about people complaining about fansubs, anime viewership has just grown and grown, and there were fansubs from the very beginning of U. S. anime viewership.
I mean I can't complain about the amount of commercially available anime in the US, because when I started my interest there was almost nothing. Now, it is a huge business and people who were much smarter than me have made huge fortunes off of it. (Now pardon me as I sob quietly.)
First of all, I understand what is meant by calling polygonal based games "3D" and sprite based games "2D." Originally, the only advantage hideous polygonal models had over attractive sprites was the fact that within the world mapped by the systems processor, there was a 3D polygon based model modelled. In other words, you could view the object from any angle, and it would look like it was supposed to (well, for a poorly rendered 3D model).
However, the games still exist in a 2D environment, and you control them as such.
Now, certain types of games, namely first person shooters, could use this illusion of 3D to good effect. FPS games actually work in a semi-3D environment, as long as you don't have to do much jumping. That's because First Person Perspective games were always trying to generate the illusion of 3D anyway.
However, once the decision was made to go to "3D" in order to show off the "advanced" processing power of the new consoles, certain genres... the ones where making a 3D model out of polygons was a decided disadvantage... had to be done away with.
After all if you made a "Super Mario 3D Game" in which everything happened to be a polygonal model but that played according to the structural rules of 2D platformers that people had become used to on the Super Nintendo, people would be saying "This sucks! It's just an ugly version of an old Super Nintendo game, Nintendo sucks!"
So, Mario 64 had no link to the old Mario games, it was completely different, and was not, controlwise at least, a continuation of the game series that had begun way back with Donkey Kong. Metroid, Castlevania, Ninja Gaiden, Prince of Persia all eventually went this route, killing off the old control scheme... and spending a lot of time trying to make the... ugh.. 3D platformer.. or abandoning the old system as with Metroid Prime and going with the tried and true FPS format.
Unfortunately, that old control scheme that was killed off, except on Gameboy, was a great way to control a game on a 2D display. Try jumping in one of these 3D platformers, most of the time it is a horrible chore, not fun at all. Especially if they use bottomless pits.. shudder. (I notice games working toward getting around this with Prince of Persia's undo command or Wario World's pit area.) As bad as bottomless pits are in 2D games, they aren't the sould crushing nightmare they are in these feeble attempts to reproduce the 2D control scheme in a "3D" world.
This is not the case for ditchdiggers though, 10 ditch diggers probably are better than 1 really good one, so you can't see huge salary multiples for ditch diggers.
But not if the one really good ditchdigger is a backhoe.
I thought that a 'Death March' was a project that was doomed and couldn't be salvaged. Usually, there are political reasons for not shutting it down, so since management can't cut its losses, it just throws bodies and hours at the project until the last extremity is reached. At which point, the company has gone out of business or the people keeping the doomed project alive are fired and replaced.
Crunch time at EA doesn't fall into this category, because apparently the projects sell well enough to keep the most evil company in the history of gaming squatting on top of the market like some poisonous, evil toad infecting other companies with its toxic bile.
In fact, this shouldn't affect Sony's trademark at all, since Sony is tradmarking a portable media player, and they have trademarked an ecommerce solution. The trademarks don't overlap.
There's another problem here. The star system may work for movies, but nobody cares who is doing the voice over work for video games.(This mostly goes for cartoons, as well.) Nobody should put "Starring the voice of Vin Diesel on a video game" and expect it to sell better because of it. In fact... voice acting can be cut out of good video games entirely, and no one will care.
Don't get me wrong, games that rely heavily on cinemas can be enhanced by good voice acting, but it seriously has nothing to do with sales.
So, if this is successful, I expect to see a lot less use of voice in games, period.
You need to have developers, artists, and musical score people to make a video game... but actors are irrelevant. (In fact, there are plenty of games that I think would be improved by the elimination of voices, even when the voices are done by actual famous people.. they usually get to be annoying!) So, while developers are replacable, actors are expendable. Just put in some voice like sound effects and subtitles... people mostly skip cinemas anyway.
Me niether, and I'm actually surprised that it took me until this generation to actually put a human name on everything I hate about Sony, considering I turned against them during the Playstation I era. He's obviously got a higher profile now...
Have you ever played a RTS on a console? I have (Goblin Commander). It was like falling into Hell, and not in a good way. Though I suppose it would be possible on the Nintndo DS... and maybe on Revolution, depending on what this super secret controller is (ta da... it's a mouse! Yay! Dawn of War for the Revolution...)
But the GameCube is technologically superior to the Playstation 2. Sony has been the one relying on massive quantities of good games this generation, not Nintendo.
In finance speak, the term for what UbiSoft is looking for is a White Knight. Basically, a White Knight is a company (or rich financier, like Warren Buffet) who comes in and saves your company from being taken over by someone who you find unpleasant. There can be lots of reasons for this, such as a fear of change in the corporate culture or a fear by major investors that the people trying to take over will run the comapny into the ground.
Of course, the "white knight" can turn out to have a black heart, but in this case, UbiSoft sees the movie studios it is courting as far preferable to being taken over by EA (or as I like to call it The Destroyer).
You just didn't like him because he was French. Like all the times he would order his favorite French beverage, "Tea, Earl Grey, Hot," in that snooty French accent.
For Valentine's Day I bought my girlfriend a pink iPod (which she loves, by the way).
Now, my girlfriend had recently confided to me that she wanted one of those smartphones, like the Blackberry although it was a different brand.
I did not consider buying her one for her birthday, it didn't make sense to try to buy the thing without a plan, it was too expensive.
Moral of the story? I believe that there will always be a market for a standalone MP3 player, and as long as Apple makes the best one their position is safe.
The thing about the midichlorians is that that whole concept was stolen from Parasite Eve!
I mean it not only wasn't original, but it was ripped off from a Japanese science fiction series that had been made into a moderately popular video game....
As it happens, I was just at my Buddhist temple yesterday, talking to some other Buddhists about the origin of the universe. I didn't even bring the subject up. The consensus was "Big Bang/Big Crunch" repeated over and over again, forever. So, not intelligent design, though we do have thousands of gods.
This was considered to be consistent with the Buddha's statements on the origin of the universe.
Re:My wife is already a gamer...
on
10 Gateway Games
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· Score: 1
No, you need the gameboys, unfortunately. If you are looking for an action RPG for Gamecube that you can play cooperatively, I'd suggest "Hunter: The Reckoning."
Don't let elitist idiots confuse you... If it is a) a cartoon, b) made by a Japanese studio for c) a Japanese audience (that's a requirement because otherwise Batman: The Animated Series would be anime), then it is anime.
Here's the funny thing about people complaining about fansubs, anime viewership has just grown and grown, and there were fansubs from the very beginning of U. S. anime viewership.
I mean I can't complain about the amount of commercially available anime in the US, because when I started my interest there was almost nothing. Now, it is a huge business and people who were much smarter than me have made huge fortunes off of it. (Now pardon me as I sob quietly.)
I wonder how Prince of Persia does over there...
However, the games still exist in a 2D environment, and you control them as such.
Now, certain types of games, namely first person shooters, could use this illusion of 3D to good effect. FPS games actually work in a semi-3D environment, as long as you don't have to do much jumping. That's because First Person Perspective games were always trying to generate the illusion of 3D anyway.
However, once the decision was made to go to "3D" in order to show off the "advanced" processing power of the new consoles, certain genres... the ones where making a 3D model out of polygons was a decided disadvantage... had to be done away with.
After all if you made a "Super Mario 3D Game" in which everything happened to be a polygonal model but that played according to the structural rules of 2D platformers that people had become used to on the Super Nintendo, people would be saying "This sucks! It's just an ugly version of an old Super Nintendo game, Nintendo sucks!"
So, Mario 64 had no link to the old Mario games, it was completely different, and was not, controlwise at least, a continuation of the game series that had begun way back with Donkey Kong. Metroid, Castlevania, Ninja Gaiden, Prince of Persia all eventually went this route, killing off the old control scheme... and spending a lot of time trying to make the... ugh.. 3D platformer.. or abandoning the old system as with Metroid Prime and going with the tried and true FPS format.
Unfortunately, that old control scheme that was killed off, except on Gameboy, was a great way to control a game on a 2D display. Try jumping in one of these 3D platformers, most of the time it is a horrible chore, not fun at all. Especially if they use bottomless pits.. shudder. (I notice games working toward getting around this with Prince of Persia's undo command or Wario World's pit area.) As bad as bottomless pits are in 2D games, they aren't the sould crushing nightmare they are in these feeble attempts to reproduce the 2D control scheme in a "3D" world.
It didn't ruin the original Dawn of the Dead, which is what actually inspired the game.
The link that says DC vs. NCSoft actually links to an article about Marvel vs. NCSoft.
I'm not really sure which is worse, but I know which I'd choose if it were me.
Crunch time at EA doesn't fall into this category, because apparently the projects sell well enough to keep the most evil company in the history of gaming squatting on top of the market like some poisonous, evil toad infecting other companies with its toxic bile.
PSP® E-Commerce
In fact, this shouldn't affect Sony's trademark at all, since Sony is tradmarking a portable media player, and they have trademarked an ecommerce solution. The trademarks don't overlap.
Don't get me wrong, games that rely heavily on cinemas can be enhanced by good voice acting, but it seriously has nothing to do with sales.
So, if this is successful, I expect to see a lot less use of voice in games, period.
You need to have developers, artists, and musical score people to make a video game... but actors are irrelevant. (In fact, there are plenty of games that I think would be improved by the elimination of voices, even when the voices are done by actual famous people.. they usually get to be annoying!) So, while developers are replacable, actors are expendable. Just put in some voice like sound effects and subtitles... people mostly skip cinemas anyway.
Me niether, and I'm actually surprised that it took me until this generation to actually put a human name on everything I hate about Sony, considering I turned against them during the Playstation I era. He's obviously got a higher profile now...
Have you ever played a RTS on a console? I have (Goblin Commander). It was like falling into Hell, and not in a good way. Though I suppose it would be possible on the Nintndo DS... and maybe on Revolution, depending on what this super secret controller is (ta da... it's a mouse! Yay! Dawn of War for the Revolution...)
I quite liked Brave Soul but more for the 16-bit style action RPG content than the X-Rated parts.....
A plumber comes to a man's house to fix his plumbing. After a few minutes he bangs on some pipes, and the plumbing starts working again.
Plumber: "That'll be $100.00 please."
Man: "But you only banged on some pipes."
Plumber: "The charge for banging on the pipes is only $5.00, the other $95.00 is for knowing where to bang."
This is why Nintendo used to hire demonstrators, they should do that again this Christmas.
But the GameCube is technologically superior to the Playstation 2. Sony has been the one relying on massive quantities of good games this generation, not Nintendo.
Of course, the "white knight" can turn out to have a black heart, but in this case, UbiSoft sees the movie studios it is courting as far preferable to being taken over by EA (or as I like to call it The Destroyer).
You just didn't like him because he was French. Like all the times he would order his favorite French beverage, "Tea, Earl Grey, Hot," in that snooty French accent.
Virgin Mobile: live without a plan.
Now, my girlfriend had recently confided to me that she wanted one of those smartphones, like the Blackberry although it was a different brand.
I did not consider buying her one for her birthday, it didn't make sense to try to buy the thing without a plan, it was too expensive.
Moral of the story? I believe that there will always be a market for a standalone MP3 player, and as long as Apple makes the best one their position is safe.
Haven't you ever watched or read Inu Yasha?
I mean it not only wasn't original, but it was ripped off from a Japanese science fiction series that had been made into a moderately popular video game....
I thought a rapist was a sex offender.
This was considered to be consistent with the Buddha's statements on the origin of the universe.
No, you need the gameboys, unfortunately. If you are looking for an action RPG for Gamecube that you can play cooperatively, I'd suggest "Hunter: The Reckoning."