If it's the original, can we PLEASE get the automatic scene-pass-after-three-deaths turned off, or at least have the option of turning it off ourselves? That's really annoying. I know the creators of those games put it in because they knew people would be crowding around the game, watching it, and they wanted spectators to see as much game content as possible. But they should have at least put the ability to turn it off in the game settings.
Monkey Island 4 wasn't that bad. Granted that the 3D didn't really add anything to the gameplay, but I don't think it really took away anything either.
That said, I would love to see Monkey Island 1, 2, and 4 all redone in the style of Monkey Island 3.
The moment the new combined AOL/MSN portal goes online, it will generate a vortex of suck large enough to consume the entire solar system, leaving nothing behind but a cloud of waveforms and probabilities.
I agree that when cinematics absolutely need to done, they should be short, probably everyone agrees.
My question is, how do people feel about cinematic scenes done as pre-rendered movie clips vs (my preference) scenes done within the game engine itself, such as in KOTOR.
I noticed that KOTOR does use prerendered clips for cinematic scenes that don't feature the player's character.
Radio transmissions have been detected from an area in space outside of our galaxy that lies on the star's path. When decoded, a voice could be heard to say:
Just like Myst isn't actually an adventure game (it's a puzzle game with a plot), Star Wars isn't actually science fiction. It's classical mythology set in a sci-fi style environment. Read this to understand why that isn't a good thing.
They pretty much killed the adventure game genre. Before Myst, we had great adventure games from Sierra, LucasArts and a few other companies. Granted, they escaped the notice of the general population, but when Myst came along and became super popular, it became fixed in the minds of the populace as the definition of what an adventure game is supposed to be, and REAL adventure games were automatically regarded as 'too complex', and now it is nearly impossible to get them published (Sam & Max 2 and Full Throttle 2, anyone?)
I played about half of DS1. It was ok. I really liked the fact that there were no loading screens, just one long continuous environment. Eventually the pure hack'n'slash and spell/arrow slinging just got boring. It could have used more of a plot and could definatly have used some puzzles to break up the monotany. The closest I came to a puzzle was having to put some kind of bottle on an altar (it's been a while since I played it. It's possible I was told to put it there and just don't remember.). Different paths to choose from would have been nice too. If I had to choose, I'd pick puzzles though.
The majority of people out there still haven't even heard of Linux. The people who just use their computers for email and think that AOL is the internet. Have there ever even been any TV ads for any of the commercial linux distros? What the linux community needs to do is make a real ad campain. I realize it costs money, but with all the people out there that love linux with a furvor, there shouldn't be that much of a problem raising funds.
But many movie executives and industry experts are beginning to conclude that something more fundamental is at work: Too many Hollywood movies these days, they say, just are not good enough.
the advantages of using Opera over Firefox?
And some of us wouldn't want to even if we could.
Quantum Link was America Online?
Oh god. I feel so dirty now.
First Star Wars and now this. You people just won't be satisfied until my whole childhood is ripped to shreds, will you?
His trading partner would be Bubbles.
Personally, I think Bubbles would be getting the raw end of the deal.
Does anyone still even use Grokster?
If it's the original, can we PLEASE get the automatic scene-pass-after-three-deaths turned off, or at least have the option of turning it off ourselves? That's really annoying. I know the creators of those games put it in because they knew people would be crowding around the game, watching it, and they wanted spectators to see as much game content as possible. But they should have at least put the ability to turn it off in the game settings.
Not based on a comic, but remember Grim Fandango?
Monkey Island 4 wasn't that bad. Granted that the 3D didn't really add anything to the gameplay, but I don't think it really took away anything either.
That said, I would love to see Monkey Island 1, 2, and 4 all redone in the style of Monkey Island 3.
The moment the new combined AOL/MSN portal goes online, it will generate a vortex of suck large enough to consume the entire solar system, leaving nothing behind but a cloud of waveforms and probabilities.
The full Mario Rap lyrics
http://www.cfhf.net/lyrics/super-mario-bro.htm
Only the last part was sung Lou Albano, not the first two.
Reminds me of this
I agree that when cinematics absolutely need to done, they should be short, probably everyone agrees.
My question is, how do people feel about cinematic scenes done as pre-rendered movie clips vs (my preference) scenes done within the game engine itself, such as in KOTOR.
I noticed that KOTOR does use prerendered clips for cinematic scenes that don't feature the player's character.
Lack of games for Linux is the only reason I'm still using Windows (2000, btw. I refuse to get XP).
Does this mean that I actually have to root for Microsoft now?
*sitting down in the shower, screaming in anguish*
The dirt! It won't come off!
One of the most challenging things about it was figuring out what you were supposed to do, and whether you were in trouble or not.
I have an issue of Cloak & Dagger somewhere. Nice premise. It should make a very interesting movie if they do it right.
Radio transmissions have been detected from an area in space outside of our galaxy that lies on the star's path. When decoded, a voice could be heard to say:
"Bring out your dead!"
Just like Myst isn't actually an adventure game (it's a puzzle game with a plot), Star Wars isn't actually science fiction. It's classical mythology set in a sci-fi style environment. Read this to understand why that isn't a good thing.
But I have to say that I'm glad.
They pretty much killed the adventure game genre. Before Myst, we had great adventure games from Sierra, LucasArts and a few other companies. Granted, they escaped the notice of the general population, but when Myst came along and became super popular, it became fixed in the minds of the populace as the definition of what an adventure game is supposed to be, and REAL adventure games were automatically regarded as 'too complex', and now it is nearly impossible to get them published (Sam & Max 2 and Full Throttle 2, anyone?)
Did you perchance notice the big foot next to the article? Granted, it doesn't appear on the front page as it probably should, but it is still there.
Kind of like the book I had to get for one of my college english classes, the "Little, Brown Handbook"
'Little' and 'Brown' were the names of the authors of the first edition.
I played about half of DS1. It was ok. I really liked the fact that there were no loading screens, just one long continuous environment. Eventually the pure hack'n'slash and spell/arrow slinging just got boring. It could have used more of a plot and could definatly have used some puzzles to break up the monotany. The closest I came to a puzzle was having to put some kind of bottle on an altar (it's been a while since I played it. It's possible I was told to put it there and just don't remember.). Different paths to choose from would have been nice too. If I had to choose, I'd pick puzzles though.
The majority of people out there still haven't even heard of Linux. The people who just use their computers for email and think that AOL is the internet. Have there ever even been any TV ads for any of the commercial linux distros? What the linux community needs to do is make a real ad campain. I realize it costs money, but with all the people out there that love linux with a furvor, there shouldn't be that much of a problem raising funds.
Since african swallows are non-migratory, you wouldn't get any unless your office is in africa. So I guess european
But many movie executives and industry experts are beginning to conclude that something more fundamental is at work: Too many Hollywood movies these days, they say, just are not good enough.
They finally got it. Took them damn long enough.
You mean like the United States?