pre-production isn't about getting wiz-bang camera zooms. It's about getting the whole film from your minds eye to the screen so you can debug problems in story and structure before you encounter them on set, as well as giving everyone a good idea of what the director wants. This is just the digital equivalent of making good storyboards, and storyboards have been around forever. Alfred Hitchcock used to storyboard his movies and cut those boards down to the number of frames a shot should be. This technology just makes that process quicker and more intuitive.
So what happens when George Lucas gets digital actors to do exactly what he wants? That dinner sequence in Ep1 where Jar Jar sticks his tongue out at Qui Gon Jin. Let George stick to poorly directing actors instead of poorly directing CG actors.
I don't think that early adoption by techies is needed in order for a format to take off. Early adopters would buy pretty much anything that's slightly better than the current offerings such as laserdisc, minidisc, etc, but those formats never took off because the price never came down. People didn't buy it because it wasn't affordable, and then content companies didn't adopt it because not enough people had the players at home. I think the winner of the next gen format war will be the one that's cheapest and in the most homes, and that's looking to be HD-DVD. Plus, Sony has a bad track record with proprietary formats.
I think it's possible, just as an operating system can have 90% of the marketshare, I believe that a single company can come out with a "game" that incorporates different genres and experiences into a single world and take control of 90% of the marketshare for MMO games. Lot's of people seem to say this idea is an impossibility because companies won't reach a compromise and share their own technologies, which is true today. The way this would work though, is using the operating system analogy and having 1 company create the infrastructure and then having multiple companies creating programs and experiences for this world. It's happening already in Second Life, and would be very interesting when taken to new heights.
You give these "walk of ____" things too much credit. They're always about favoritism and buying in, instead of celebrating the people of the industry. Movie stars often get their stars on the Hollywood Walk of Fame to advertise their latest releases, such as Keanu Reeves getting his star right before Constantine came out. There are also stars for the Muppets and Lassie and other fictitious characters, so it's not just stars and directors.
You don't think this will be successful because many companies won't upload their important documents to an online site? That's pretty ridiculous. All of google's tools are geared for the most part toward desktop computers at home. As such, I'm going to use it because it's a great alternative to paying 600 bucks or however much Office costs for a word processor, and I'm sure that many other people will feel the same way.
Once the human mind can't tell the difference between a live actor and a computer generated one, you don't have to re-create that model over and over again from scratch. Just sell the model and let the indie director style it with a gui interface out of box.
I hate to have the Luddite opinion on this one, since I'm a CG animator and fear the "out-of-the-box" CG actor software, but I don't think this is going to happen. Do you realize how much work it is to make a CG character believable? It isn't just a technical issue, it's an artistic issue. Sure, once you have the model you don't have to create it again, but you'll ALWAYS have to create new animation if you want a decent performance other than the stock "look left then look right" that you see in video games. Creating a realistic performance for a human character is a herculean task, and one that hasn't even been achieved yet, because the more realistic a CG character gets, the more nuance that humans can pick up and automatically tell that "it doesn't look right."
You discount the importance of an original, good performance; something that will always require a good actor, either in front of the camera, at a computer.
Lots of people seem to be mentioning how poorly cast this is, so I figured I'd put this up for those who didn't RTFA
"We used regular actors, not so much for their resemblance - as you can't copy a bunch of yellow characters - but becuase you can easily identify with them."
well, yeah, I wouldn't trust him with those licenses either. It's just an example of games that have great storylines that would transfer well to film under the proper direction.
The real problem is that he doesn't even know why people hate him - which leads me to assume that he doesn't even read the criticisms and reviews of his movies. Well, I hope Uwe Boll reads this one, and it might clear it up for him. The problem is that he's obviously not a gamer. He doesn't seem to care about the game properties that he makes movies for, and he alienates the fans of those games, and all gamers in general. Gamers despise him because he seems to be hanging on to the coat tails of game licenses to make a quick buck and run - and he keeps doing it.
House of the Dead the game was about a HOUSE infested with zombies, and some detective type people going in and shooting zombies - not a great or original premise, but that's the game. That's what he should have worked around to create a better plot. House of the Dead the movie, though, was about a bunch of college kids who go to a rave on an island with zombies. How is that anything like the slim plot that was already in the game?
Alone in the Dark the game had a similar plot to House of the Dead in that there's a HOUSE and there's zombies - except this one had more potential to make a decent horror film, as even the name implies. But, Uwe Boll again scrapped everything that made the game what it was - except for zombies and monsters, and he made it into more of an action film.
In the interview, Uwe Boll complains that games aren't known for their stories anyway. Maybe he should play them once in awhile instead of hunting for the cheapest license he could sink his fangs into. Maybe get a license for Grim Fandango, or Beyond Good and Evil, or Pandora Directive, or Gabriel Knight instead of some mindless shooter, and he'll have more material to work off of. However, as his history has shown to not follow the source material at all (however slim that material may be), I wouldn't trust him with those licenses either.
If someone took Harry Potter and turned it into a teen comedy road picture taking place in the US, people would be pissed. So Boll shouldn't be surprised that fans are pissed that he doesn't stay true to his source material.
Woohoo! More buzzwords! As others have pointed out, there are lots of adult-themed uses of the word "game," such as "Hey honey, you know not to bother me when I'm watching the game." I don't think it's the name that's halting adoption of video games to the masses, I think games just aren't intuitive to newcomers and have a high barrier to entry such as having to purchase a $400 piece of equipment and then spend hours trying to get good at a game.
Working people don't have that type of time. I know because I used to be a gamer, but since I've gotten out of college and into work, I haven't had time to sit down and learn how to play new games, or the time to learn how to get competitive in them in online play. Sitting down and watching tv requires little to no interaction from the audience perspective besides flipping the channels. Games are very different and will have a much harder time finding mainstream acceptance.
Yeah, because kids really care about DRM and rights issues when they could download a game right now as opposed to waiting to go to the store. The consumer won't fight back. The consumer will take what's given to them, because they'd rather have the DRMed product with an efficient delivery system than no product at all.
And Blu-Ray very well may be the winner in the adult film realm.
BluRay format seems like overkill for porn, since most porn is shot on NTSC res DV cameras these days. Unless a porn film is shot on HD or film cameras, which is a rarity now, there's no point to releasing porn on BluRay. I'm not saying BluRay isn't going to be supported, I'm just asking what's the point? Getting the cost lower has always been a goal of the porn industry, which is why they were early adopters of video in the first place.
And then there's always the original poster who responds to the responder and blah blah blah, etc, ad nauseum.
What is your definition of "groupthink?" Is that a bunch of people with similar interests coming together on a message board and having, surprisingly, similar opinions on the topics that affect them? Oh the horror!
I'm sure you'd have a very different opinion if the "groupthink" favored your way of thinking, but maybe not.
"If there is anything the nonconformist hates worse than a conformist, it's another nonconformist who doesn't conform to the prevailing standard of nonconformity." -Bill Vaughan
Oh please. Every time a google or MS article comes up, there's always a couple of people with comments just like yours - "Boy, you/. crowd are so predictable, I came here and got just what I expected; MS bashing and google loving."
How about you read other comments besides the ones that only go with your preconceived notions before bashing the/. community of which you as a reader and poster are a part of?
There are lots of positions that you could look for online at any time of the day or night. Why not just look for the job after hours and send off your resume by e-mail then? You're going to have to take a day off or something for the interview, but that's even if you're not working overtime.
Isn't the XBos360 the first available HD-DVD player?
pre-production isn't about getting wiz-bang camera zooms. It's about getting the whole film from your minds eye to the screen so you can debug problems in story and structure before you encounter them on set, as well as giving everyone a good idea of what the director wants. This is just the digital equivalent of making good storyboards, and storyboards have been around forever. Alfred Hitchcock used to storyboard his movies and cut those boards down to the number of frames a shot should be. This technology just makes that process quicker and more intuitive.
So what happens when George Lucas gets digital actors to do exactly what he wants? That dinner sequence in Ep1 where Jar Jar sticks his tongue out at Qui Gon Jin. Let George stick to poorly directing actors instead of poorly directing CG actors.
I don't think that early adoption by techies is needed in order for a format to take off. Early adopters would buy pretty much anything that's slightly better than the current offerings such as laserdisc, minidisc, etc, but those formats never took off because the price never came down. People didn't buy it because it wasn't affordable, and then content companies didn't adopt it because not enough people had the players at home. I think the winner of the next gen format war will be the one that's cheapest and in the most homes, and that's looking to be HD-DVD. Plus, Sony has a bad track record with proprietary formats.
I think it's possible, just as an operating system can have 90% of the marketshare, I believe that a single company can come out with a "game" that incorporates different genres and experiences into a single world and take control of 90% of the marketshare for MMO games. Lot's of people seem to say this idea is an impossibility because companies won't reach a compromise and share their own technologies, which is true today. The way this would work though, is using the operating system analogy and having 1 company create the infrastructure and then having multiple companies creating programs and experiences for this world. It's happening already in Second Life, and would be very interesting when taken to new heights.
If I could work on my own project for a year for $50k, I'd take a paycut
You give these "walk of ____" things too much credit. They're always about favoritism and buying in, instead of celebrating the people of the industry. Movie stars often get their stars on the Hollywood Walk of Fame to advertise their latest releases, such as Keanu Reeves getting his star right before Constantine came out. There are also stars for the Muppets and Lassie and other fictitious characters, so it's not just stars and directors.
When cocaine is present, the aptamer tightly hugs a cocaine molecule and leans over so that a metal tag can touch the gold surface.
Sounds kinky. Makes me regret not listening during chemistry class.
You don't think this will be successful because many companies won't upload their important documents to an online site? That's pretty ridiculous. All of google's tools are geared for the most part toward desktop computers at home. As such, I'm going to use it because it's a great alternative to paying 600 bucks or however much Office costs for a word processor, and I'm sure that many other people will feel the same way.
Once the human mind can't tell the difference between a live actor and a computer generated one, you don't have to re-create that model over and over again from scratch. Just sell the model and let the indie director style it with a gui interface out of box.
I hate to have the Luddite opinion on this one, since I'm a CG animator and fear the "out-of-the-box" CG actor software, but I don't think this is going to happen. Do you realize how much work it is to make a CG character believable? It isn't just a technical issue, it's an artistic issue. Sure, once you have the model you don't have to create it again, but you'll ALWAYS have to create new animation if you want a decent performance other than the stock "look left then look right" that you see in video games. Creating a realistic performance for a human character is a herculean task, and one that hasn't even been achieved yet, because the more realistic a CG character gets, the more nuance that humans can pick up and automatically tell that "it doesn't look right."
You discount the importance of an original, good performance; something that will always require a good actor, either in front of the camera, at a computer.
Lots of people seem to be mentioning how poorly cast this is, so I figured I'd put this up for those who didn't RTFA
"We used regular actors, not so much for their resemblance - as you can't copy a bunch of yellow characters - but becuase you can easily identify with them."
I'm not gonna be alive when it hits, so I'll just let my children handle this one.
well, yeah, I wouldn't trust him with those licenses either. It's just an example of games that have great storylines that would transfer well to film under the proper direction.
The real problem is that he doesn't even know why people hate him - which leads me to assume that he doesn't even read the criticisms and reviews of his movies. Well, I hope Uwe Boll reads this one, and it might clear it up for him. The problem is that he's obviously not a gamer. He doesn't seem to care about the game properties that he makes movies for, and he alienates the fans of those games, and all gamers in general. Gamers despise him because he seems to be hanging on to the coat tails of game licenses to make a quick buck and run - and he keeps doing it.
House of the Dead the game was about a HOUSE infested with zombies, and some detective type people going in and shooting zombies - not a great or original premise, but that's the game. That's what he should have worked around to create a better plot. House of the Dead the movie, though, was about a bunch of college kids who go to a rave on an island with zombies. How is that anything like the slim plot that was already in the game?
Alone in the Dark the game had a similar plot to House of the Dead in that there's a HOUSE and there's zombies - except this one had more potential to make a decent horror film, as even the name implies. But, Uwe Boll again scrapped everything that made the game what it was - except for zombies and monsters, and he made it into more of an action film.
In the interview, Uwe Boll complains that games aren't known for their stories anyway. Maybe he should play them once in awhile instead of hunting for the cheapest license he could sink his fangs into. Maybe get a license for Grim Fandango, or Beyond Good and Evil, or Pandora Directive, or Gabriel Knight instead of some mindless shooter, and he'll have more material to work off of. However, as his history has shown to not follow the source material at all (however slim that material may be), I wouldn't trust him with those licenses either.
If someone took Harry Potter and turned it into a teen comedy road picture taking place in the US, people would be pissed. So Boll shouldn't be surprised that fans are pissed that he doesn't stay true to his source material.
Woohoo! More buzzwords! As others have pointed out, there are lots of adult-themed uses of the word "game," such as "Hey honey, you know not to bother me when I'm watching the game." I don't think it's the name that's halting adoption of video games to the masses, I think games just aren't intuitive to newcomers and have a high barrier to entry such as having to purchase a $400 piece of equipment and then spend hours trying to get good at a game.
Working people don't have that type of time. I know because I used to be a gamer, but since I've gotten out of college and into work, I haven't had time to sit down and learn how to play new games, or the time to learn how to get competitive in them in online play. Sitting down and watching tv requires little to no interaction from the audience perspective besides flipping the channels. Games are very different and will have a much harder time finding mainstream acceptance.
Yeah, because kids really care about DRM and rights issues when they could download a game right now as opposed to waiting to go to the store. The consumer won't fight back. The consumer will take what's given to them, because they'd rather have the DRMed product with an efficient delivery system than no product at all.
And Blu-Ray very well may be the winner in the adult film realm.
BluRay format seems like overkill for porn, since most porn is shot on NTSC res DV cameras these days. Unless a porn film is shot on HD or film cameras, which is a rarity now, there's no point to releasing porn on BluRay. I'm not saying BluRay isn't going to be supported, I'm just asking what's the point? Getting the cost lower has always been a goal of the porn industry, which is why they were early adopters of video in the first place.
Well, I think Apple is expecting the person to give them away. Then there's 9 more iTunes customers.
And then there's always the original poster who responds to the responder and blah blah blah, etc, ad nauseum.
What is your definition of "groupthink?" Is that a bunch of people with similar interests coming together on a message board and having, surprisingly, similar opinions on the topics that affect them? Oh the horror!
I'm sure you'd have a very different opinion if the "groupthink" favored your way of thinking, but maybe not.
"If there is anything the nonconformist hates worse than a conformist, it's another nonconformist who doesn't conform to the prevailing standard of nonconformity." -Bill Vaughan
Oh please. Every time a google or MS article comes up, there's always a couple of people with comments just like yours - /. crowd are so predictable, I came here and got just what I expected; MS bashing and google loving."
/. community of which you as a reader and poster are a part of?
"Boy, you
How about you read other comments besides the ones that only go with your preconceived notions before bashing the
There are lots of positions that you could look for online at any time of the day or night. Why not just look for the job after hours and send off your resume by e-mail then? You're going to have to take a day off or something for the interview, but that's even if you're not working overtime.
Did you read the post? Of course he doesn't do online banking from his DS... it doesn't support WPA yet!
Working in a job they love in what has to be a relaxed, comfortable atmosphere doesn't hurt either, I'd guess.
And with their $1 salaries, if they're caught slacking they could always use the excuse "Well shit, maybe if you paid us more!"
'You know what? Why the **** should we even try anymore?'
When do they even try anymore? There hasn't been any innovation in the industry in years.
So are you, in essence, saying that
"In Korea, only old people buy cell-phone tickets?"