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When Virtual Worlds Collide

Wired is running an interesting article on the realization of past predictions with regards to online gaming and where we are headed for the future. The author predicts that the separation between online worlds like Ultima Online and World of Warcraft may be headed out of style, making your in-game persona as pervasive as an email address. From the article: "Because the current metaverse evolved largely out of videogames, it makes sense that it should be composed of fiefdoms - after all, you wouldn't expect a Grand Theft Auto crack dealer to drop in for a barbecue with the Sims. But there is reason to believe that the divided metaverse is merely a transitional phase, and that its component worlds will coalesce."

228 comments

  1. Yawn... by smoor · · Score: 3, Funny

    And those of us with jobs and lives will STILL not be a part of it...

    1. Re:Yawn... by everphilski · · Score: 3, Insightful

      ... and yet you post on /.

    2. Re:Yawn... by smoor · · Score: 1

      touche...

    3. Re:Yawn... by MindStalker · · Score: 1

      I'm sure there was a time when the average person thought the same thing of TV. And yes, there are still people who don't watch TV, but it doesn't mean the TV watches are antisocial bums... Well maybe they are..

    4. Re:Yawn... by Stripe7 · · Score: 1

      Interesting concept, however they would need to standardize a lot of things between these worlds before it would be possible. I guess an XML format for items, knives would work in fantasy and tech relams, guns would work in tech relams but not in fantasy, similarly with potions and magic items. Magic swords would turn into plain swords in tech. High tech cyberswords into plain swords in fantasy. Characters would have to be broken down to some kind of XML format as well that would be compatible between relams. There will probably be problems with people using the transfers to 'hack' their characters capabilites. If it is easier to level up a character in one metaverse, what happens if you move it to a harder metaverse? Biggest obstacle I see would be the companies running the metaverses not wanting their paying customers to move off their systems. Why make it easier for their revenue stream to switch to a competitor?

    5. Re:Yawn... by jgrahn · · Score: 1

      Yes, of course! Once again, XML saves the day! (And cures world hunger.)

    6. Re:Yawn... by Anonymous Coward · · Score: 0

      What a load of self-important bullshit. You must be really insecure to have to validate yourself by talking about jobs and lives in this context.

      Let me guess, your job pays you 200k a year, and you've got 12 Playboy playmates as your girlfriends, so you don't need those silly little video games...

      You're an asshole. A prolapsed, stinking asshole.

  2. Since we're headed toward 1 avatar by outcast36 · · Score: 1

    I call best swordsman.

    1. Re:Since we're headed toward 1 avatar by Guppy06 · · Score: 1

      Madmartigan got FP on you.

    2. Re:Since we're headed toward 1 avatar by Neologic · · Score: 3, Funny

      Sorry, I think Hiro Protaganist is one step ahead of you.

      --

      "I hate quotations. Tell me what you know." -Ralph Waldo Emerson

    3. Re:Since we're headed toward 1 avatar by Rodness · · Score: 1

      Outcast36 was too busy trying to FristPsot to consider that. But maybe he'll listen to Reason.

  3. Snow Crash by Nerdfest · · Score: 1

    Perhaps we could all drop by the 'Black Sun' and discuss our differences. It all sounds very much like Neil Stephenson and William Gibsons ideas.

    1. Re:Snow Crash by Anonymous Coward · · Score: 0

      It all sounds very much like Neil Stephenson and William Gibsons ideas.

      Oh yes, absolutely, speculation and fiction about virtual worlds began with those guys.

      And you are how old?

    2. Re:Snow Crash by 'nother+poster · · Score: 1

      Well, one of them did coin a word concerning them that became popular, so therefore they must have invented all of it. See. QED. ;)

    3. Re:Snow Crash by Anonymous Coward · · Score: 0

      Good book! That's the first thing I thought of, too.

    4. Re:Snow Crash by aniefer · · Score: 1

      Can I be the guy who writes the sword fighting code and as a consequence is nigh untouchable with a blade?

    5. Re:Snow Crash by decepty · · Score: 1

      Screw that, I want my Victorian house on tank treads, damnit.

      --
      Be careful! Bears shouldn't consume large furry dogs.
  4. Games too? by MacDork · · Score: 5, Insightful

    So gaming worlds are going to coalesce just like instant messenger serviced did years ag... oh, nevermind ;-)

    1. Re:Games too? by IAmTheDave · · Score: 2, Insightful
      Too true. Proprietary information is too important. Heck, Blizzard sues the shit out of anyone even trying to interop. Thinking that they would allow their servers to host other game metadata, allow interoperability, or anything of this degree is pretty stupid.

      Although, "who needs more than 64k of RAM?" was uttered several times, so I could be completely wrong. I just don't see for-profit companies, who use and abuse every law on the books to protect their systems and intellectual property allowing this to come to pass.

      --
      Excuse my speling.
      Making The Bar Project
    2. Re:Games too? by Anonymous Coward · · Score: 0

      I think the point is that, as with the proprietary internet ala Compuserve, Prodigy, and to a lesser extent AOL demonstrated, at some point the public internet took over.

      Consider the parallels with games like Ragnarok Online, where it's entirely possible to run your own server.

      Perhaps this is what the discussed phenomenon will resemble, more than the utopian companies-suddenly-interoperate-because-they-love- us scenario.

    3. Re:Games too? by Yst · · Score: 1

      Interestingly, they seem to have done so within particular regions and cultures fairly completely. It seems that in much of the United States, AIM is the universal standard, and if one wants to speak to one's friends, one will need AIM. Here in Canada, I have never known a Canadian to use AIM. Virtually all use MSN, with some holdouts still sticking with ICQ. IM services seem to tend to gain monopolies in particular regions and cultures. It is merely thanks to the division of the world into a variety of for the most part non-interacting communities that no consolidation is necessary.

      --
      Karma: Chameleon (comes and goes)
    4. Re:Games too? by ADRA · · Score: 2, Insightful

      You're looking at the wrong companys to 'lead' a united approach. You will see The Microsoft and Sony (PS divison) leading the charge to 'join sonys metaverse! Be an orc today, tomorrow a jedi!' Its all a very slight variation on what Sony already has today with its universal pay scheme. The hook is that It'll also look a lot like MS live arcade.

      Basically, you'll pay for the service and be given unlimited access to all realms (verses) that the service hosts. MS will come up with some nifty lauch titles to make people go ooh and ahhh all over. They'll start building a player base. When 3rd party XYZ, a young budding startup wants to get into the MMO space, instead of building a market from scratch, they could opt into a contract with Microsft to host their service on the MS live-type service. Once hosted, MS will pay XYZ for the time and use that the players waste on that particular game. Thats just what I think the pay scheme'll look like. It seems pretty plausible to me. It benefits everyone pretty equally. Obviously MS gets the advantage cause their holding the player base. But, the little guys can scrape by and get some money for their development costs without worrying about 'where's our audience?'.

      Now how the in-game behaviour works is another question. Assuming the above example of the 'business of multi-versic games', we can assume MS would have a lobby-type area that you have some kind of common ground that all player base will reside in. It'll have crub like IM/Top score boards/Rankings/Game-entry areas/Mini-games/diverging visual themes depending on what genre we're going to log into.. portals, oh gods. There's so much that can get put into whats effectively the 'openning screen' that its too pointless to talk about all the cool things that could come from this.

      The drawback of course is that it takes away from the immersion of 'that' game so that you don't really relate to the in-game avitars in the same way you would in a stand-alone game. Also, having a multi-versic system will mean universal sign-ons and trying to come up with an original name in a virtual world of millions and millions of people will be an issue first and foremost. Maybe passport signon anyone?? *shudder*

      --
      Bye!
    5. Re:Games too? by emurphy42 · · Score: 1

      The other reason consolidation at the server level isn't necessary is that it's easy to consolidate at the client level, either by running multiple IM programs at once, or by running one multiple-IM program (Gaim, Miranda, Trillian, etc.). Meeting your friend on their turf is often easier than either convincing them to meet on yours, and most certainly easier than establishing a cross-IM gateway (unless the server has already done it, which IIRC has been done for ICQ and AIM).

    6. Re:Games too? by AlgebraicRing · · Score: 1

      I use trillian. As far as I'm concerned I have 1 unified chat.

      I think it would be nice to have 1 unified gaming front which interfaces particular games and manages my profiles and avatars.

    7. Re:Games too? by MickDownUnder · · Score: 1

      Hey !!! Lets not let a little thing like economics and business rational get in the way of some really genuine pie in the sky thinking.....

    8. Re:Games too? by AnyoneEB · · Score: 1

      The most recent versions of ICQ and AIM both use the OSCAR protocal. That is, not only are they connected, they are the exact same service. I do not know exactly when the OCSAR version of ICQ came out, but it must have been several years ago.

      --
      Centralization breaks the internet.
  5. And why not? by Buckler · · Score: 5, Funny

    I think the GTA crack dealer would be a hell of a lot more fun at my sims bbq than, say, headcrabs.

    1. Re:And why not? by TripMaster+Monkey · · Score: 2, Funny


      And why would you say that? At my last Sims BBQ party, we had headcrabs with drawn butter, and they were a big hit!

      The trick to preparing headcrabs is proper tenderizing. A crowbar works best (thanks for the top, Gordon).

      The party would have been a total success, except for two things. Tommy Vercetti got drunk (again) and started mouthing off about how he 'owns this city' (again), and Sam Fisher refused to be sociable at all, instead insisting on hiding in dark corners of the yard, blowing out my tiki torches, and grabbing and 'interrogating' anyone who tried to relight them.

      Man, that guy has issues...

      --
      ____

      ~ |rip/\/\aster /\/\onkey

    2. Re:And why not? by Amouth · · Score: 1

      I saw that and thoguht about being the guy in GTA getting health back (you know how) at my freinds all lesbo sims house - yea that would be kinda weird

      --
      '...if only "Jumping to a Conclusion" was an event in the Olympics.'
    3. Re:And why not? by Aggrav8d · · Score: 1

      I just want to fire a bazooka at a Sim house while riding past on a giant bird (or whatever they get up to in WoW). Is that so much to ask?

      Hey, maybe if all the game converge then we'll find ourselves playing ReBoot. Then there won't be any new games to buy, you'll just keep shelling out every month to join in the OmegaGame! :P

    4. Re:And why not? by Anonymous Coward · · Score: 0

      I can't figure out how he can even stand to type it. Makes me want to get sick just thinking about it. At least it's not another first post, though. I am so sick of seeing this asshole making completely asinine first post comments and getting modded +5 karma-whore.

    5. Re:And why not? by Whiteox · · Score: 1

      Yeah! I can just imagine one of my kid's sims fighting some kind of battle on MP Wolfenstein......
      Or for that matter, seeing what a panzerfaust does to the living room!

      --
      Don't be apathetic. Procrastinate!
  6. Sims and GTA by phorm · · Score: 5, Funny

    after all, you wouldn't expect a Grand Theft Auto crack dealer to drop in for a barbecue with the Sims

    When I pictured this in my head, it was one of the funniest damn concepts I'd seen in awhile. I wonder if somebody could make such a similar game, where various groups work happily at creating little people and families and others play as the carjackers and dealers. Imagine that you log on onto to find that your car has been jacked by local online-gaming hoodlums, or perhaps your wife abducted, and you could persue a form of quest in which you have to hunt them down a-la hollywood style. This could be fun for both those playing the 'criminals' and those playing the 'citizens'.

    Perhaps one could through legitimate playing work up to the level of mayor or congressman, making you a target of the darker elements but also allowing you to hire bodyguards and/or accept bribes. Interesting ide.

    1. Re:Sims and GTA by MindStalker · · Score: 1

      And then you'd have players play police and jailers. You could then see this as a way to model real life attempts at stopping crime. Untill of couse its realized that jailed playrs simply quit playing or buy another character from some asian farmer (effectivly buying their way out of jail).. Oh yea.. guess it is like real life.

    2. Re:Sims and GTA by Anonymous Coward · · Score: 0

      Until somebody hunts you down in real life and kills you because you raped and smoked their on-line wife.

    3. Re:Sims and GTA by CheechBG · · Score: 1

      I am also curious to see how the social effect would play out. Let's say you had a neighborhood of moisture farmers growing food to trade for stuff (I don't play MMO's, so my terms could be way off) and next door someone arbitrarily sets up some miltary outpost or something that disrupts the activities of the group without causing them harm (like something a HOA would regulate in real life) Would the masses form something along the lines of a HOA and settle it civilly, or would they try to go after them in a video game style, hiring assassins or leet ninja warlocks to kill them?

      Wait, isn't this all covered in Sims 2?

    4. Re:Sims and GTA by jammindice · · Score: 1

      you wouldn't expect a Grand Theft Auto crack dealer to drop in for a barbecue with the Sims

      Funny i didn't picture anything like the parent, i was wondering what kind of happieness boost you would get by making your sim do crack? i mean friendship would go up from doing it with friends obviously... and probably sleep less, letting you work out longer to get better strength.... maybe a few other little bits, but helth drops quicker or someting as a result....

      Would be interesting to be able to play both sides of the fence though, all of these happy-go-lucky games are kinda making me sick.

      Not to bring up a token star-wars reference, but there was a jedi game that you could play as the good side or the dark side, depending on choices you make throught the game, that was cool. I played that a couple times through, different every time, made it alot more interesting...

      --
      - My uid ends in 69...
    5. Re:Sims and GTA by shawn(at)fsu · · Score: 1

      guess it is like real life
      Nah the graphics engine for Real Life(tm) sucks, this proposed game would have much better special effects and the FPS would be higher too. Also the physics engine in Real Life(tm) is to "real" and does not allow for effects we've come to love in video games.

      --
      500 dollar reward for tip(s) leading to the arrest of the person(s) who stole my sig.
    6. Re:Sims and GTA by Slider451 · · Score: 1

      There has to be a reward for everybody to allow PVP to work in this context. Games are supposed to be fun, afterall.

      It's almost an axiom that nobody wants to roleplay the victim, unless it's a plot device to facilitate an eventual victory. And 'evil' roleplayers are rare. It's more likely the thieves are just griefers who won't continue playing when their characters are eventually caught, thus denying the victims a reward (justice).

      --
      Nostalgia isn't what it used to be.
    7. Re:Sims and GTA by databyss · · Score: 1

      I think you look into the telescope until the aliens come, and then you hire them to take over the army base.

      Hope they have the KillSoldiers Gold Badge.

      --
      Hmmm witty sig or funny sig? Maybe elitest techy sig!
    8. Re:Sims and GTA by sesshomaru · · Score: 1
      I'm not a huge Sims fan, but I remember my character (in they Sims the brought out for Linux) was doing pretty well on the Life of Crime career track. I think he was a low level soldier for a Mafia orginization by the time I gave up. He was also having an affair with the wife of a local neighborhood guy, and I think he had a pinball machine...

      Those were good times... good times... sigh...

      --
      "MIT betrayed all of its basic principles."
    9. Re:Sims and GTA by Anonymous Coward · · Score: 0

      That isn't melding genres. That's the crime drama with "real" victims.

      And the person that is going to want to play a "normal family" for months ISN'T going to be the one that wants to suddenly switch over to a late 80s Revenge Drama in the 3rd act.

      And that's the whole problem, in miniature, of this idea.

      There are plenty of people who will not want to play/fool around in a world say, if they've come up with a WW2 virtual reality, where suddenly an elf in full plate shows up and starts casting magic missiles at people.

      You can hear the cries of "OMG THATS BULLSHIT" from here in the past.

      Seriously, this guys idea of "Oh, it'll all blend together into one gigantic Q-Link Habitat Style MISHMASH" makes mostly no sense. I'm sure they'll be such a thing again, but saying that all virtual worlds will develop this polyglot sort of attitude is dumb. Its about the same as saying "In the future, all novels will be mystery/sci-fi/romance/historical/techno-thriller/ contemporary/fantasy stories, and all the protagonists will be named 'Billy.'

      Um, no.

    10. Re:Sims and GTA by elrous0 · · Score: 1
      You rich guys and your high-falutin' "houses". You want to come to a REAL barbeque, head on over to my trailer. You can join me, Postal Dude, Gary Coleman, Leisure Suit Larry, and some of the chicks from the C64 version of "Strip Poker" in a little paaaarteee.

      And I know what you're thinking. Yes, some of those Strip Poker chicks might be a little past their prime. But let me tell you, once you get past the stretch marks and wrinkles, they're still not bad. And if you give them a little meth they'll do a lot more than just strip, brother!

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    11. Re:Sims and GTA by R3d+M3rcury · · Score: 1

      Actually, I had a similar thought.

      I was thinking, though, that you're in the middle of your Lord of the Rings style quest to get to Elfendale or wherever when, suddenly, an Imperial Storm Trooper and a Halo Master Chief show up in their 4x4 Evolution 2 SUVs and offer to give you a lift. Of course, during the trip, these Carmageddon guys show up...

      Of course, I have weird taste in comics, too, so that probably explains these thoughts...

    12. Re:Sims and GTA by Lord_Dweomer · · Score: 1
      But why stop at a mashup of GTA and the Sims? Lets throw in a little EVE, WoW and Lineage! Now lets say your family of Sims finds someone jacking their car....nothing a little Meteor Swarm can't handle! Upcoming spellbattle with a rival gang-banger? Get the edge and surprise him by bringing your Battleship to the show for a little orbital bombardment!

      Personally I'd love to see a turf war between the Crips and an army of several hundred Korean power-gamers from a clan I can't pronounce.

      Come to think of it...I would easily pay $50 bucks + $15/mo for this game. EASILY. Someone needs to make a humorous MMO like this. Now.

      --
      Buy Steampunk Clothing Online!
    13. Re:Sims and GTA by flyingsquid · · Score: 1

      A home owner's association for video games? What leaps to mind is a Dark Wizard with a towering Impregnible Fortress of Suffering, encircled by a moat of molten lava, guarded by skeletal demons and fiery red dragons, all surrounded by a blasted landscape of wasted desert and thorn trees... and then right next to it, some asshole goes and builds a ranch-style home complete with a garage, a minivan in the driveway, and a well-tended lawn and COMPLETELY ruins the neighborhood...

    14. Re:Sims and GTA by Chris+Mattern · · Score: 1

      "And, oy, his WIFE...some of my orcs went over to complain to her about their dog always doing his business RIGHT ON blasted thorny heath--do you know how hard it is to make those come in right?--and now they're afraid to even leave the Cavern of Eternal Torment..."

      Chris Mattern

    15. Re:Sims and GTA by Mr.+Shotgun · · Score: 1

      Yeah, but imagine power-leveling a hooker.
      MA rating here we come.

      --
      Of all tyrannies, a tyranny sincerely exercised for the (supposed) good of its victims may be the most oppressive
  7. no it won't by Joseph_V · · Score: 5, Insightful

    Analogy: I'm going to wear my DnD gear to work because of my persistant avatar. I'm going to be a professional lawyer even though I have a degree in medicine because of persistant avatars.

    This is stupid, different people have different ways of escaping, and just because it COULD happen (which would require a level of industry cohesion that will likely never exist) doesn't mean it will.

    1/10 for being a bad idea and not even being funny.

    1. Re:no it won't by Anonymous Coward · · Score: 0

      With the Croquet Project something like this could actually happen. The thing is that in Croquet, you'll eventually be able to make Croquet Spaces that are just as different as the different virtual worlds are now. For some worlds you could have persistent avatars if you wanted to, and entirely different ones with others.

    2. Re:no it won't by ricky-road-flats · · Score: 1
      Good analogy, and good point - but 1/10 for persistent misspelling of persistent.

      Sorry, 2 bottles of red wine after a hard work week made me do it.

  8. "There is reason to believe..." by raehl · · Score: 4, Insightful

    Translation:

    I've made up a few reasons while ignoring all the reasons it won't happen. By not giving you a source of the reasons, you might buy this as being anything other than attention whoring.

    1. Re:"There is reason to believe..." by Robotech_Master · · Score: 1

      I don't even think he gave any real reasons why it would happen. He just more or less said it would because it would be nice.

      Someone get out the anti-aircraft rockets and shoot that pie out of the sky.

      --
      Editor Emeritus and Senior Writer, TeleRead.org
    2. Re:"There is reason to believe..." by brundlefly · · Score: 2, Interesting

      Exactly right.

      I used to work at Wired, and the ways in which these types of stories come to light are highly suspect. In this case, somebody probably has a friend who used to play Everquest and now plays World of Warcraft. The author finds out that half of this guy's Everquest guild migrated to WoW, and suddenly we have a feature-length article about how walls between virtual worlds are bound to dissolve.

      Yet another reason I stopped reading the mag. Their neato factor is in slow decline, and their relevance is long dead. Too bad, because in the beginning it was a great rag.

  9. First Contact! by bohemian72 · · Score: 1

    I can't wait to fly my big ass freighter ship from Vendetta-Online into the World of Warcraft. Maybe I'll knock down a couple of those nasty spidery things with my afterburners. ;-) I'd probably crash though as I doubt the Linux client would work anymore in that world.

    --
    The greatest thing you'll ever learn is just to love and be loved in return.
    1. Re:First Contact! by shawb · · Score: 1

      Forget that... I want the cap.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    2. Re:First Contact! by bohemian72 · · Score: 1

      Well, that would be nice too, but it's not available to players yet. The Trident should be before too long though.

      --
      The greatest thing you'll ever learn is just to love and be loved in return.
  10. Croquet by Anonymous Coward · · Score: 0

    The Open Source Croquet Project is the future. It's a platform that is will be very well suited for creating virtual worlds of all kinds when it's a bit more functional. It is very flexible and extendable. Objects can be coded in OpenGL and the graphics engine is very extendable and new features and support for vendor specific extensions can be added. The networking capabilities is still pretty early in development. Currently you have to use a VPN if you want to connect to other people over the internet, and the content servers are only in experimental betas.

    1. Re:Croquet by Anonymous Coward · · Score: 0

      Each Croqet Space can have it's own user interface and other elements that makes it possible to make entirely different virtual worlds inside different Croquet Spaces. A user can have different permissions for different object inside each Croquet Space and moving from one Croquet Space/Virtual World to another is a simple matter of walking through a portal that will embed the new user interface etc. Anyone who is interested in helping with getting this working can do so. Croquet is written in the Squeak dialect of Smalltalk. There is also a wikipedia page.

  11. Theme by Anonymous Coward · · Score: 1, Funny

    Just how well will my futuristic soldiers from Star Wars Online or AO fit into some MMO like WoW or DAoC?

    Well, I guess if we throw theme totally out the window, it's managable.

    Besides, it might be fun to take laser weapons and force fields into the past and pwn those n00bs using pitiful swords and bows...

    1. Re:Theme by engagebot · · Score: 2, Interesting

      Hmm, so now your ranking comes not from your skill at a game, but which game you play. I mean, a Command and Conquer player comes over to the WoW world? A big swarm of humvees and nuclear fallout could change the landscape pretty quickly. Or how about a character from the Matrix moving over to a counterstrike server?

      --
      Han shot first.
    2. Re:Theme by WilliamSChips · · Score: 1
      A big swarm of humvees
      Humvees? I think you mean Mammoth Tanks.
      --
      Please, for the good of Humanity, vote Obama.
  12. hmm by engagebot · · Score: 3, Insightful

    "making your in-game persona as pervasive as an email address"

    I think the closest we'll get to this is the kind of thing MS does with the Xbox gamertag. Maybe you have the same gamer id for all games, but that doesn't mean the game universes will all intertwine.

    --
    Han shot first.
    1. Re:hmm by TobyWong · · Score: 1

      Have you checked out XFire?

      www.xfire.com

      It's along the same lines as the Xbox gamertag but for PCs. Will show what game you are currently playing, allowing your friends to join you in game, IM you in-game, voice chat, share files, etc.

      --
      - Toby
  13. I can't wait by Anonymous Coward · · Score: 0

    I'm going CT.

  14. Not Geocide? by eviloverlordx · · Score: 1

    I thought this was about practicing to destroy planets

    --
    'Loose' is when your pants are three sizes too big. 'Lose' is when you misuse 'loose'.
  15. More accurate title... by Hamster+Lover · · Score: 5, Funny

    "When basement worlds collide".

    Ah, that's better.

  16. Hopefully we still we have some separation by ffnogoodnik · · Score: 1

    I do different things with my SWG char then my WOW char. As an example, I have been playing SWG since launch and have never joined ro were interested in joining a guil, in WOW I am going to join a guild and experience what that is like. Hopefully people will not have to think if I do something evil in this game I will end up paying for it in another.

  17. the future! by destroygbiv · · Score: 1

    in the future, all drugs will be the same drug!

  18. Time To Revise the Employee Handbook by u16084 · · Score: 1

    You shall NOT wear Composition Armor while on company property, All Rifles including the T-21 are to be left in your Bank/Storage Compartments. You agree you shall not Sell / Trade or purchase additional armor componenets while on company time.

    --
    -- I Dont Deserve A Sig I Have Bad Karma
  19. The Open Source Virtual World Platform by Peter+Amstutz · · Score: 2, Insightful

    Project Interreality - Virtual Object System (VOS)

    http://interreality.org

    1. Re:The Open Source Virtual World Platform by Anonymous Coward · · Score: 0

      How does this compare to The Croquet Project?

    2. Re:The Open Source Virtual World Platform by InsertCleverUsername · · Score: 1

      Yes! This is more like it.

      It seems pretty unlikely you're going to leave the gated community of the Sims for a daytrip to City 17, but why not develop standards for creating objects (inanimate and maybe even animate) that can be used in any 3-D virtual world? All we need is a framework that lets content creators specify the materials/composition, properties (e.g. density, dimensions, etc.), destructibility hints, and other things.

      Create once, blow up everywhere.

      --
      Ask me about my sig!
  20. Lack of imagination by Anonymous Coward · · Score: 0

    So games have become so unimaginative that you may aswell play the same character in each game, or at least the same two legged, two armed, mammal like creature.

    It's like 50's sci-fi all over again, where every monster was a man in a rubber suit or a girl in a bikini.

  21. Too much Snowcrash by winkydink · · Score: 4, Informative

    Yet another person who needs to spend less time re-reading Snowcrash and more time in the real world.

    --

    "I'd rather be a lightning rod than a seismometer." -Ken Kesey

    1. Re:Too much Snowcrash by tsm_sf · · Score: 1

      Yet another person who needs to spend less time posting on Slashdot and more time re-reading his Philosophy 101 textbooks.

      --
      Literalism isn't a form of humor, it's you being irritating.
  22. Ah, don't forget the eternal question by hey! · · Score: 3, Funny

    Federation of Planets vs. Star Wars Empire.

    --
    Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
    1. Re:Ah, don't forget the eternal question by cdrdude · · Score: 0

      The answer is the Star Wars Empire. The answer is still the Star Wars Empire against the entire star trek galaxy. See this site that I ran into the other day for details, forums and a bunch of other stuff that I haven't completely read.

      --
      This sig is neither interesting, nor humorous. Including meta-humor.
  23. Hi, my examples disprove my theory! by raehl · · Score: 2, Funny

    What's amusing is the article cites examples of "convergence" like 80's PC platforms, and then uses that to say online games will "converge" so you can migrate from one to the other.

    Anybody freely moving software from their Amiga or Commodore to their PC?

    Yea, didn't think so. MMORPG's won't converge - at best many will simply die and one will "win".

    This article is nothing but "Need to write something for this issue to keep my job. Hrm, how about baseless random future predictions?"

    1. Re:Hi, my examples disprove my theory! by smellsofbikes · · Score: 1

      While you're basically completely right, I do have an amiga emulator for my PC and mounted my old amiga HD (upgrade, of course) in a linux box to move all the text and graphics over. It was surprisingly easy, but as far as programs go, would be unsurprisingly pointless.

      --
      Nostalgia's not what it used to be.
    2. Re:Hi, my examples disprove my theory! by Infoport · · Score: 1

      "The logic of convergence may be even stronger in the metaverse. The cost of switching from Windows to, say, Linux is just annoyance and expense: You have to buy applications and port data to the new OS. But if you view your avatar as an extension of yourself, moving from EverQuest to World of Warcraft is like volunteering for a lobotomy. You have to surrender the skills you've cultivated, along with all your (other)worldly possessions."

      Perhaps he should have said "The cost of switching from Linux to, say, Windows is just annoyance and expense". How many home users BUY a whole new set of applications for Linux?

      As has been pointed out, it does not mean that current products would evolve, but that evolution of products might produce a new product that filled a demand, IF there is a demand. Unsatisfied Windows users produce Linux users-- they change because of a need/desire/demand.

      BTW, Nethack has had a small connection with the real world in mail delivery for a long while. In many Unix systems, when you receive mail while playing Nethack, a gnome delivers a Scroll of Mail. But this is just a cute feature and does not really allow the game to interact with the "real email world"-- no game elements go back out.
      In this way, I can see games using EXISTING standard protocols (like email) to interact, but not to share game features. People in games might give a demand for communication such as this, but probably WON'T care to bring Jedis in to slaughter primatives with bows. (how long does GOD cheat-mode in a game REALLY interest you huh??)

      William

    3. Re:Hi, my examples disprove my theory! by powerlord · · Score: 1

      I suppose it all depends on the MMORPG.

      I could easily see a MMORPG system based around G.U.R.P.S. Yes, it could technically be multiple "play worlds" each devoted to a specific genre (magic and sorcery, cyberpunk, space fantasy), but the underlying mechanics could be set up so that a character COULD transfer between them (although it might be painful as prized skills might now be useless due to technology ... or lack there of).

      Yes, it would require co-ordination (perhaps at an unprecedented level), but its not all that outrageous. Perhaps rules could be worked out regarding 'swapping out skills' ... perhaps for a modest 'handling' fee that allows you to transition between worlds?

      Perhaps there is a central avatar and all other are merely 'local' partial identities (similar to Passport) where certain features are universal, and others are only local to a virtual environment, with certain things in any environment kicking back to the central avatar and therefore out to the other environments.

      Yeah ... I don't expect it to happen tomorrow, but there are a fair amount of interesting ideas there.

      (yeah, I did RTFA, I'm quite convinced the article itself is crap though :) )

      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    4. Re:Hi, my examples disprove my theory! by Jaysyn · · Score: 1

      "how long does GOD cheat-mode in a game REALLY interest you huh?"

      I can play the AW7 Mod for Postal 2 for *hours* in god mode. Man that is a fun FPS / Stress Reliever.

      Of course I beat it without cheating first...

      Jaysyn

      --
      There is a war going on for your mind.
    5. Re:Hi, my examples disprove my theory! by Queer+Boy · · Score: 1
      Anybody freely moving software from their Amiga or Commodore to their PC?

      As with all software, it requires the developer to implement that feature.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
  24. Where do they get these writers? by brucifer · · Score: 3, Insightful

    Its great to post speculative articles and all, but seriously, I'm not buying into using the word "metaverse" no matter HOW many times you use it in one paragraph.

    1. Re:Where do they get these writers? by engagebot · · Score: 1

      Remeber that Jet Li movie The One? Jeez, they had a 'multiverse', and that was way back in like '01.

      --
      Han shot first.
    2. Re:Where do they get these writers? by DigiShaman · · Score: 2, Funny

      They've been taking notes from John C. Dvorak most likely.

      --
      Life is not for the lazy.
    3. Re:Where do they get these writers? by generic-man · · Score: 2, Funny

      Dude, the blogosphere is all over the metaverse. Didn't you read that JaMoBlog post that got pingbacked on HuPo? It made MeFi's FP yday.

      --
      For more information, click here.
  25. Hes Not.. by u16084 · · Score: 1

    But virtual reality has failed to conform to forward-looking visions in one crucial respect. We don't live in the Matrix, but in the matrices Hes Not ready to be unplugged... Looks like he took the blue pill.

    --
    -- I Dont Deserve A Sig I Have Bad Karma
  26. They have that game. by raehl · · Score: 5, Funny

    It's called Real Life. Graphics and sound are EXCELLENT.

    There's a lot of time spent mindlessly earning gold though, and the biggest problem with it is the lack of a save feature.

    1. Re:They have that game. by acvh · · Score: 3, Funny
      "biggest problem with it is the lack of a save feature."

      actually, there IS a save feature, it's just that no one in the US knows how to use it.....

    2. Re:They have that game. by Soul-Burn666 · · Score: 2, Informative

      MMORPGs don't have a save feature either.
      The main point is permadeath. If you die, you lose the character.

      --
      ^_^
    3. Re:They have that game. by Captain+Splendid · · Score: 1
      It's called Real Life. Graphics and sound are EXCELLENT.

      Except it's a little low on consequence-free shooting sprees, dungeon-raids and sword fights.

      --
      Linux, you magnificent bastard, I read the fucking manual!
    4. Re:They have that game. by jank1887 · · Score: 1

      wish I had mod +Funny points for that one...

    5. Re:They have that game. by rolandog · · Score: 1

      I've been pondering about the philosophical questions that FPS Doug has already asked... 'is there a respawn in RL?'

    6. Re:They have that game. by tsm_sf · · Score: 1

      Unless you're an archaeologist stationed in Iraq who happens to be a member of the SCA.

      --
      Literalism isn't a form of humor, it's you being irritating.
    7. Re:They have that game. by Fulcrum+of+Evil · · Score: 1

      Who in their right minds saves money? Once you have $10k in an account, the best thing to do is invest that money. Of course, that means you won't show up on the US savings rate, but who really cares?

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    8. Re:They have that game. by Digital+Vomit · · Score: 1
      Wouldn't that be a kicker, eh? I'm so engrossed in playing this online game known as "real life" that I don't even realize the real me is sitting in a dark basement in some other universe playing on a computer. Boy am I gonna get a surprise when I die.

      The main problem, though would be the fact that, after I died in this life, I'd have to go back to my "real" life, which must be a lot worse than this one since I spend all my waking hours playing this one. Man, that's gonna suck.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    9. Re:They have that game. by Anonymous Coward · · Score: 1, Funny

      > It's called Real Life. Graphics and sound are EXCELLENT.
      Not really. It kind of sucks. My avatar is overweight and tired all the time.

      That, and the save game just doesn't work. Well, it might, but I really don't want to take that chance.

    10. Re:They have that game. by Chris+Mattern · · Score: 1

      > MMORPGs don't have a save feature either.
      > The main point is permadeath. If you die, you lose the character.

      Um, no. You've never played an MMORPG, have you? Permadeath is just about unheard of. If you die, you reappear at your bind point (save point, local hospital, clone location, whatever the MMORPG uses for that concept). You generally take some sort of penalty, often lost experience (in WoW, you don't even lose that, just some damage to your equipment, and not always that).

      Chris Mattern

    11. Re:They have that game. by kadathseeker · · Score: 1

      I'm unfamiliar with this game. Where can you buy it? Where do I sign up?

      --
      The 'Net is a waste of time, and that's exactly what's right about it. - William Gibson
    12. Re:They have that game. by Soul-Burn666 · · Score: 1

      That's exactely my point. "REAL LIFE" has permadeath, you die - you're gone.
      "Save" means that the whole world state is saved and "loading" means returning to THAT point.
      Resurrecting is completely different, as the rest of the world keeps going.
      You've never played an MMORPG, have you?

      --
      ^_^
    13. Re:They have that game. by Anonymous Coward · · Score: 0

      Man you missed the beta! it had all that stuff... I swaer, it feels like it was a thousand years ago... I insist:

      The beta was better.

    14. Re:They have that game. by Queer+Boy · · Score: 1

      The history of RPGs, before video games even, is that avatars do not die, but "lose the will to fight". Most rpg video games use this concept still.

      --
      Not since Marie-Antoinette played milkmaid has looking simple and honest been so fake and complicated.
    15. Re:They have that game. by Soul-Burn666 · · Score: 1

      You never played Rogue or Nethack, huh?
      It says quite clearly "You die..." :)

      --
      ^_^
  27. Step away from the crack pipe. by Shivetya · · Score: 4, Insightful

    I seriously doubt it.

    Apparently the author has no understanding of why these games appeal and why the differences between how they appeal to different segments of the gaming populace is what stands between what is now and what he is dreaming of.

    First players would want to have some kind of convergence and I doubt only a few do. If people want to communicate between games its not hard to IRC/AIM now with other applications. Trading between games? As in skills, items, etc, - he is smoking way to much crack. First most game companies probably could not get their own products to talk to each other let alone find a viable means of exchanging persona or items between the two. Can't imagine the hell that would be there for communication between two different companies. Like they would really want their customers playing a competitors game.

    Uh, this guy saw the Matrix and believed it. Some people just buy into the idea of Virtual Reality and then seek to apply it to anything that they don't understand or any group that is managed/organized via a computer. Throw the word internet in their for good measure too.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:Step away from the crack pipe. by Fyz · · Score: 1

      While I also doubt the ideas expressed in TFA, saying that Steven Johnson is ignorant about games and the Internet just expresses your own ignorance. Check his credentials before slinging around insults.

      Here's a few to get you started: "Emergence", "Everything Bad is Good for You", "Mind Wide Open", "Feed". The list goes on.

  28. Whatever... by Anonymous Coward · · Score: 0

    The author seriously misinterprets online gaming. While some people might think Azeroth as a representation of a virtual world and in fact will spend more time there than the real world reality is more mundane. These so called worlds are little more than a thin backstory to provide at least some minimal motivation to primary goal of entertaining ourselves by engaging in a particular type of escapism. MMOG are created first and foremost as a platform to entertain people sufficiently to encourage them to seperate themselves from at least some amount of their disposable income. In this respect there is hardly anything revolutionary about MMOG. Blizzard, SOE, NCSoft and Turbine may say they are creating a virtual world but in reality they are just creating a medium for entertainment designed to keep you playing and paying. Just like TV, movies and books MMOG allow you to escape your reality and entertain yourself for a few hours. Moreover I highly doubt that any of these companies have any interest in merging their respective intellectual property into one multi-verse simply to achieve some utopian ideal of a virtual universe.

    The real mistake in this article is the writer mistakes MMOG for some sort of virtual world and not just the medium of enterntainment that it is.

    My other issue with the article is that the author assumes that players create their one avatar and are that thing for the life of the game. The only reason I see people having one "main" character in MMOG is because creating more than one is either impossible (original swg) or simply too time consuming to maximize two virtual characters. Given the opportunity to create more than one character players will happily do so. For example in DDO.

    I have to wonder if the writer of this article has even played an MMOG or if he just read a steven gibson novel and then did a google on virtual worlds and let his imagination get the better of him.

  29. wishful thinking by kisrael · · Score: 2, Insightful

    Yeah, when i saw this in the print version it struck me as a giant batch of wishful thinking, powered by a way overstrained metaphor (80s computer networks vs. the later internet)

    The only way this works is by boiling everything down to the lowest common denominator, and taking out the unique worldmaking which makes each game spcial.

    Like someone else said, this might be an XboxLive-ish "gamer tag" across games, or maybe even some kind of shared standard UI for First Person games, but beyond that, it's just too many nights spent reading "Snow Crash"

    --
    SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
  30. Not Likely by metaltoad · · Score: 1

    Part of the fun for a lot of people is creating new characters. You can commit virtual-social-suicide and then come back a few minutes later a new man. Not to mention that people LIKE to play different roles.

  31. I don't see this happening any time soon by Control-Z · · Score: 1

    Games are developed by different companies. What is the motivation for companies to work together on any sort of standard? Sony wouldn't particularly want Everquest players to pay for other online RPGs.

    If it's going to happen, I think it will first happen between games made by the same company.

  32. I fell off the Edge of the World today by VernonNemitz · · Score: 1

    And landed in another.
    More "realistically", the Game Designers could, at the boundaries of each of their virtual worlds, offer "portals", which are of course technomagical devices that you walk through, to enter some other virtual world of your choice.

    1. Re:I fell off the Edge of the World today by Anonymous Coward · · Score: 0

      While portals would open up a whole world of potential fraud, it would have the advantage of relative simplicity to implement.

      It would also have odd effects on your possesions - a vorpal blade might act differently in one zone versus another. With different effects come different values and the whole basis for smuggling and black markets.

      Ahh.. to live in the birth of a new age

  33. Metaverse by Anonymous Coward · · Score: 0

    Maybe now a platoon of elite marines and some tanks can help me down Nefarion in World of Warcraft. One 120mm APFSDS > WoW boss.

  34. good example of this.. by tont0r · · Score: 1

    Spore is a good example of a game where players from other worlds would come into your game. The way the game works is it downloads 'creatures' that other players have created on their machine, and populates your galaxy with them. From there, the computer controls them.

  35. I'd say yes and no! by arthurh3535 · · Score: 1

    No, this won't happen directly, but I can see game companies allowing you to use your "meta-data" and in-game appearance to be used as a cross-pollinating interface in the future.
    Meta-tagged icons to be used in a shared 3D virtual interface.
    Probably at least five years away if you can convince companies to do it.

    --
    No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
  36. Take the blue pill, Neo! by mmell · · Score: 1

    Trust me - you'll thank me later!

  37. No. This is no good. by Anonymous Coward · · Score: 0

    Obligitory Seinfeld reference:

    You have to keep your worlds seperated. If worlds collide, you'll kill Independent George.

  38. This is a ridiculous idea by XXIstCenturyBoy · · Score: 1

    I don't see my undead priest flying my EVE ship more than I see myself using my /. karma to impress people on Fark.
    Anyway, after RTFA, it seems more like someone had a pot induced idea than anything serious.

  39. It won't happen for a number of reasons. by WidescreenFreak · · Score: 4, Insightful

    This is one of the silliest things I've heard in a long time for a multitude of reasons.

    First, it assumes that companies are willing to share their gaming technology and infrastructure. That alone cancels it out. Do people really think that EA is going to make the server and game specifications, possibly the source code itself, for Battlefield 2020 available to be licensed by competing gaming companies so that Diablo VII can interact with it - and vice versa? After all, if you're going to cross into another games' realm, that realm would have to look as though you were playing it through the other game for it to be convincing.

    Also, would all of the worlds in this "common architecture" and their graphical components (models, textures, and so forth) have to be loaded on my system or will I have to wait while several hundreds of GB are downloaded? I personally don't want to see "Now integrated with Common Architecture(TM)! Comes on seven BluRay discs with all of the components of other Common Architecture(TM) games right on your system!" This would of course require the necessary system requirements of 400 GB of hard drive space.

    Then comes the corporate politics of who will be responsible for connectivity between the various games. "Well, it's not our problem that our game servers are not communicating. Contact the other company." "No, our network is running fine! It's a connectivity problem on their end."

    Of course, the cost of development must come into play. Does it make sense to have to disparate games that communicate together and effectively end up looking and playing the game and risk the inter-corporate political BS that will undoubtedly ensue?

    But on a more practical level, if I want to play a Star Wars game, I obviously want that kind of environment! To even suggest that I'd want to take a Star Wars character and interact with an EverQuest character is nonsense! If I want EverQuest, I'll load EverQuest.

    And shall we guess how a bug in one developer's coding might disrupt the gameplay of the other developers' products?

    I can understand perhaps bridging the gap between play systems, such as allowing players of the same game on the PS3, Xbox, and PC game together. In fact, EA is already exploring that possibility based on a few customer surveys I've received from them. I can even understand different games from different developers under the same publisher, but only as a fun, side benefit that does not encompass the entire game.

    But bridging the gap between games and companies in order to form a "common architecture"? I'd rather just have a "common artchitecture" under one game company with the inherent benefits (and drawbacks) of only having to deal with that company instead of the massive potential for the blame game to kick in. Otherwise, how is this "common architecture" going to be nothing more than the same damned game from different publishers?

    No, thanks. I'll pass. I don't know what the author of the article was smoking, but that must be some really good shit.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:It won't happen for a number of reasons. by cowscows · · Score: 2, Funny

      But comeon...WoW would be so much easier if I could bring in a tank from Battlefield 2. And Battlefield 2 would be much easier if I could bring in a few spacecraft from Star Wars. Technology is supposed to make our lives easier. Why are you so resistant to change? You luddites make me sick.

      --

      One time I threw a brick at a duck.

    2. Re:It won't happen for a number of reasons. by Cornflake917 · · Score: 1

      I can see it now....

      Guy A walks into virtual ebay world to buy a stick of memory.
      Just as the auction runs out Guy B outbids him and wins the auction.
      Guy A walks over to guy B and says "WTF man, that's messed up!"
      Guy B replies "Wtf u gonna do noob."
      Guy A kicks Guy B's ebay-avatar in the nuts.
      Guy B pulls out a Desert Eagle and caps guy A.
      As guy B starts walking away, an undead preist rides in from WoW resurrects Guy A.
      Guy A spawns as a light infantry and takes down guy B with his M-16.
      Guy B is on vent and calls up his BF2 guild and a whole company of soldiers/tanks/and ninjas are airlifted to the ebay neighborhood and blow guy A and priest to smithereens.
      All of the sudden, 18 jedis coming in force pushing and lightsabering everything to hell.
      The fiasco turns into a huge battle, and finally a nuke (that happens to look like the one from starcraft) comes in and completely obliterates all of the ebay virtual world.
      Chinese farmers in real life are now upset that they can't sell their loot on ebay and demand their gov't to do something about it.
      Diplomatic relations between U.S. and China finally collapse.
      All out war nuclear war ensues and almost everyone dies.
      Machines take over the world and use humans as batteries.

    3. Re:It won't happen for a number of reasons. by Control+Group · · Score: 1

      The problem with your argument is that it's demonstrably wrong, because you're engaging in a trees/forest problem.

      Of course you don't want to have the same character in every MMORPG, that would suffer from all the problems you've pointed out. But the character in any given game is one of the trees, the "metaverse" they're talking about will end up being the forest.

      As it is right now, I'm an XBox Live subscriber. Which means I'm "Control Group" when I play CoD2, I'm Control Group when I play PGR3, I'm Control Group when I play Marble Blast Ultra, I'm Control Group when I play NFS:MW, etc. Obviously, this doesn't mean that I play a Mosin-Nagant toting Russian gropo while collecting gems in Marble Blast Ultra, or even that I bring my tricked-out RX-8 with when I race people in PGR3, but it does mean that I'm the same person in each game.

      This is, admittedly, a far cry from the full-fledged sort of "metaverse" they're talking about in the article, but it's a difference in degree, rather than kind. You could easily replace the XBox's "blade" UI with a 3d rendered world, and my user icon with a character model. Toss in game-independent chat features to go with the already-implemented persistent persona/friends list, and you've got a limited "metaverse."

      While the chances of MS and Sony getting together to integrate their separate "metaverses" are all but zero, there's no reason something like this couldn't happen on the internet. Steam could be a step in this direction, or GameSpy.

      *shrug*

      You're right that real game interaction isn't going to happen. But extra-game interaction certainly could.

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
    4. Re:It won't happen for a number of reasons. by Anonymous Coward · · Score: 0

      But on a more practical level, if I want to play a Star Wars game, I obviously want that kind of environment! To even suggest that I'd want to take a Star Wars character and interact with an EverQuest character is nonsense! If I want EverQuest, I'll load EverQuest.

      So, you haven't seen the WarCraft3 Mod for Counter-strike? And plenty of others. I agree there is a time and a place for everything. But mixing genres can be a lot of fun on occasion. Heck I think having a bunch of Strippers from Grand Theft over to my Super Star Destroyer could be a blast.

    5. Re:It won't happen for a number of reasons. by COD_Gavan · · Score: 1

      "if I want to play a Star Wars game"

      But trust me, you don't want to play That...

      R.I.P. SWG 2003-Nov 2005

    6. Re:It won't happen for a number of reasons. by arthurh3535 · · Score: 1

      If it happens, it won't be using the game engines (at least until they all become super-homonigized) it will be through something like "Second Life" without the crappy economy system and melds the different area for 3D virtual chat.

      So, unlikely, but not totally impossible. I can envision a 3D virtual world where you really only have your meta avatar so you can hang out and maybe visit between virtualities.

      I'd probably actually do this to visit my WoW friends even though I only play CoH. Probably not very likely though. Lots of hurdles to overcome.

      --
      No! It's a *SIG*. Keep the Special Interest Groups away! (Con joke!)
    7. Re:It won't happen for a number of reasons. by Fulcrum+of+Evil · · Score: 1

      Machines take over the world and use humans as batteries.

      All Die, oh the embarrassment.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    8. Re:It won't happen for a number of reasons. by ahem · · Score: 1

      That's right. Nobody would ever want to look at anything more than a text file displayed in a 25x80 CRT. I can use dc to calculate all my numbers and then jot them down in vi, I have no idea what that Bricklin guy is thinking with his visicalc thing.

      Just because we have not yet taken the next steps to whereever we're going doesn't mean we're going to go in a straight line. It doesn't even mean that we're going to keep using our feet as the mode of transport.

      --
      Not A Sig
    9. Re:It won't happen for a number of reasons. by Big+Frank · · Score: 1

      Uh, it could happen quite easily. Companies wouldn't have to share gaming technology or infrastructure. All you need is a games industry standard for avatars. A standards conforming avatar model would reside on a local hard drive and be accessed by games/games servers. Easy Peasy! Any volunteers for an avatar standard commitee?

  40. Don't think we want this... by venicebeach · · Score: 1

    Aside from all the other reasons why this won't happen, which other posters have mentioned, it seems to me that one of the big ones is that we don't want this to happen. One of the biggest advantages of these individual virtual worlds is that they are isolated - that's what gives them their unique character. Part of the fantasy of playing in one of these games is that you get to be someone different in each one.

    My level 60 mage does not want to steal cars in GTA!

    1. Re:Don't think we want this... by Anonymous Coward · · Score: 0

      Yes we do. 400% Movement Speed FTW.

    2. Re:Don't think we want this... by DRAGONWEEZEL · · Score: 1

      My level 60 mage does not want to steal cars in GTA!

      Mine does!
      Cops comin hard on your tail?
      Try jumping out let them surround you. When they say put your hands up, insta cast [Frost NOVA] TM, run down an alley, hop the fence, blink from the next fourway intersection, drink an invisibilty potion, and sigh "that one was close!"

      then your mana takes a week to recharge...

      --
      How much is your data worth? Back it up now.
  41. Fun untill... by Colosse · · Score: 1

    That forsaken mage raise out of the dirt and reduce you (and you lazer gun) to a pile of cinder and melted metal with one of his fireball... But, it let me wonder, mage, priest and jedi... they all weave some 'magic'... it could lead to an point where you find out that jedi and sith are just the few last remnants of great schools of arcanists.

    --
    Colosse.
    1. Re:Fun untill... by Anonymous Coward · · Score: 0

      "it could lead to an point where you find out that jedi and sith are just the few last remnants of great schools of arcanists."

      Wooo - too geeky for even me.
      Reminds me of the scene in Animal House where the guy was stoned and looking at his finger, and talking about how all the atoms in his finger were like planets, and that our planet could be an atom in a really big finger.

      There is a certain point of your life where these speculations and questions like, "could superman beat up the incredible hulk" stop being a meaningful investigation into the nature of reality.

      Or you could become the comic book guy from the simpsons....

    2. Re:Fun untill... by Manmademan · · Score: 1
      There is a certain point of your life where these speculations and questions like, "could superman beat up the incredible hulk" stop being a meaningful investigation into the nature of reality.
      Why is asking "could superman beat up the incredible hulk" more of a waste of time than say...setting up and following a fantasy football team, or debating whether Babe Ruth is a better slugger than Hank Aaron? millions of people spend countless hours on that stuff everyday, and no one seems to mind.
  42. Maybe it could happen by LaughingCoder · · Score: 1

    Hmmm, perhaps my son's goal of being a virtual cop in the online worlds could be a good career choice after all.

    --
    The more you regulate a company, the worse its products become.
  43. It could be done... by Biomechanical · · Score: 1

    As a kind of an online version of GURPS, but the problem is that it would be a complete rewrite of the existing MMORPG's we all know and love to fit a more universal playing system, and very unlikely to happen.

    I think the closest we're going to get to a "pervasive avatar" is a unified website where everyone can see how Jim Bob is doing in WoW, Vendetta Online, and GTA, at least until quantum computing and AI creates a computer that is able to be the electronic equivalent of the Uber-GM - but maybe without the weight problem and slightly cheesy odour.

    --
    His name is Robert Paulsen...
    1. Re:It could be done... by Fulcrum+of+Evil · · Score: 1

      I think the closest we're going to get to a "pervasive avatar" is a unified website where everyone can see how Jim Bob is doing in WoW, Vendetta Online, and GTA

      I'd like to see the ability to design your own character model, within limits (height requirements, opacity, grab points for hanging stuff off of it). You'd see people running around as a giant penis, but dammit, that's what some people want!

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
  44. I'm having serious difficulty imagining this. by tukkayoot · · Score: 2, Insightful
    I've read people make similar claims before, but I am having a difficult time grasping this idea. I read this article thinking it might provide some sort of satisfactory explanation of how any architecture could do an adequate job of resolving the serious differences (and contradictions) between different types of virtual worlds and the avatars, environments and challenges that populate them.

    I don't understand how you can mix together such differing genres as Star Wars, World of Warcraft, Grand Theft Auto and The Sims all together in such a way that does not completely wreck any sense of immersion the player might hope to achieve, for one thing.

    Game mechanics and balance produce another problem. Unless all of the unified games utitlize an extremely similar set of game mechanics, interplay and competition between avatars from different "realms" would seem impossible, or at very least, potentially massively unbalanced.

    Sorry, I'm just having a horrible time wrapping my head around this one. I'd like to think this is a cool idea, but I'm not really grasping what the advantage to doing this even is. Having an open standard for e-mail works because if there were not a standard, as communications tool it would be a lot less useful. Do games need to be part of a standard to be fun? Do standards make them more fun? Doesn't this present a danger of further homogenizing the already somewhat redundant MMO space?

    I'd love to understand why people think this is so inevitable, and why it's a good thing. I think I want to be able to escape to discrete worlds, different worlds for different moods, experiences and challenges, and I don't see the big deal in not necessarily having to create a new avatar for each world (which I've always considered to be part of the fun in playing a new game).

    1. Re:I'm having serious difficulty imagining this. by Anonymous Coward · · Score: 0

      I think it's more about convering into a single piece of software that can make all the different kinds of virtual worlds and MMOGs. The Croquet Project is working on that.

    2. Re:I'm having serious difficulty imagining this. by pNutz · · Score: 1

      Immersion? In MMO's? With voice chattering and message spamming teenagers? And endless, repeatitive gameplay?

      Seriously though, all the games you mention are so shallow that a barbque where your jedi gets drunk and starts a fight with your crack dealer would only serve to give them more depth.

      --
      Death and danger are my various breads and various butters.
    3. Re:I'm having serious difficulty imagining this. by jdray · · Score: 1

      I didn't bother to RTFA, expecting that the commentary would be the most interesting part. That said, I suspect if anything like this did come about, it would be more from interface designers building clients based on MMO technologies rather than game companies suddenly deciding that singing Kum-ba-yah is a good idea.

      It's taken us ten years to get from "web as extended text document" to "web as a unique presentation model", and we're not really realizing the fullness of it yet, but we're at least getting there. The next major leap may come after someone takes a game engine and writes a network client around it. If it's got cool factor, the growth pattern will follow that of MySpace. If the client is written using open standards, then others will implement their own clients, and a new round of browser wars will be on.

      --
      The Spoon
      Updated 6/28/2011
    4. Re:I'm having serious difficulty imagining this. by dancpsu · · Score: 1

      Before the web, there were BBS's so why would you want to have a web when you had a BBS, and why would people just give away content? Similar situation here. Imagine an online game or gaming community as a BBS, and this as being the Internet. In order to have ubiquitous game, you would have to have a free game engine (analagous to a web browser), and a way to connect to game servers (analagous to web servers).

      In such a situation, it could piggyback on the web. Existing webservers could transmit maps, textures, and models. The game engine itself could transmit character movements to others (and verify movements to limit cheating). Users create more content and upload it to their own webservers. If the game engine is flexible enough, then people could do anything from FPS to in-game online shopping.

      --
      "Scientists don't change their minds, they just die." -- Max Planck
  45. I will not read TFA by SetupWeasel · · Score: 0, Flamebait

    Anyone who uses a word like "metaverse" is full of fucking shit, and should never be paid to write anything ever.

    1. Re:I will not read TFA by east+coast · · Score: 1

      I tip my hat to you, sir. Technobabble is for teh sux0rz.

      --
      Dedicated Cthulhu Cultist since 4523 BC.
  46. I don't think so, Tim by esampson · · Score: 1
    Is this guy for real? Anyone who pauses for 30 seconds to think will realize that the idea of the games coalescing is completely unfeasible.

    The idea of an avatar that goes from one game to another, taking with them all their skill and items, makes as much sense as allowing a football player onto the basketball court in full pads and say it's ok for him to tackle whoever has the ball.

    Certainly a football player can remove his padding and play basketball with the same rules as everyone else, but at that point he's not taking his rules (which would equate to an avatar's skills) or equipment from one game into another.

    The examples he gives to support his theory that the world is going to move this way are laughable. The software worlds of the Matrix and Snowcrash are fictional. Just because someone has envisioned them doesn't mean they will occur as soon as technology permits. People have also been envisioning and building amphibious cars for decades but the last time I drove my Honda into a lake it didn't do very well. What's more, even in their fiction they are really a communication method, not a game.

    Combat occurs in the Matrix not because the computers wanted to make the virtual world fun and competitive but because they were trying to fool people into thinking it was real. Combat in Snowcrash on the other hand only existed because of the implausibility of the world. Imagine the chaos if I could go to any email or web post anywhere and click on a button and 'kill' the original poster, kicking them off the Internet for a period of time. It would cut down on flame wars drastically but you'd have kids abusing it just for fun all the time.

    Of course there is some precedent on the author's side. Just look at table top RPGs. Originally they were all separate systems. When GURPS came out all those other systems went away since there was now a single system to handle everything. I'll tell you, it sure made it a lot easier for me to find RP groups since I know my fusion cannon wielding cyborg is compatible with what everyone else is playing, even if they were doing a medieval campaign.

  47. Article written by a barrel of monkeys by dilvish_the_damned · · Score: 1

    One way or another, consolidation is all but inevitable.
    Only in the virtual world he lives in.

    Diverse and incompatible standards - CompuServe members could only email other CompuServe members - gave way to a common platform that allowed everyone to connect.
    I fail see this as an example or an indication of how gaming worlds will or should interoperate in any way. There is no standard way for games to communicate or operate, and unlike other forms of communication, there is hardly a *need*.

    --
    I think you underestimate just how much I just dont care.
  48. The different rules are part of the fun by Infonaut · · Score: 1

    People play games as much for the rules as for the worlds or the characters they create. Games are not just stories, they are systems. For example, even though the d20 System in the pencil and paper game world has been successful, there are still many other game systems. In business computing, figuring out new rules (how does this damned app work? Why is this OS different?) present annoyances. In the world of games, these challenges are part of the exploration and fun.

    --
    Read the EFF's Fair Use FAQ
  49. I don't know about this by east+coast · · Score: 1

    you wouldn't expect a Grand Theft Auto crack dealer to drop in for a barbecue with the Sims.

    I don't know what kind of parties this guy throws but at my house the crack dealer is a manditory attendee.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  50. Laughable prediction given the current situation by svkal · · Score: 1

    The writer seems to describe how he would like the situation to be as a cyberpunk fan, and then using this as a basis for some rather outlandish predictions. He is ignoring that there is an important distinction between "virtual worlds" as predicted in various science fiction works, and online games as we play them today - the latter are games, played largely for entertainment and/or escapism and designed and balanced to form a more-or-less coherent universe suitable for these purposes. (I am aware that "worlds" that can only peripherally be said to be games exist - such as, IIRC, Second Life, but these are hardly as mainstream as the numerous MMORPGs that "millions of us commute to".)

    If convergence between worlds were to happen, the "game" aspect would have to be marginalized or entirely eliminated: either one would have to reduce the rules of the game to the rules that are common to all the merged games, essentially ending up with a glorified chat room, or one would have to merge sets of rules for games modelling entirely different things, resulting in the kind of chaos that might be fun to read about in science fiction novels, but would probably not be very playable. Thus, unless something happens to create a demand for massively multiplayer non-games which is not there today, convergence between games will not happen.

    I'd argue that virtual worlds such as described in fiction have not actually caught on, because context is important here: "virtual worlds" are not actually worlds in the sense of having functions parallel to those of the actual world unless people actually look upon them as such, and for now, the people who do are by far outnumbered by the people who look upon them as games where they strive to improve their avatar's abilities.

  51. Load of codswallop! by mr_rizla · · Score: 1

    This is never likely to happen beyond one sensational marketing ploy. Users play because they want to escape. Not everybody wants to escape to the same place - otherwise we're just in Real Life(tm) Mk II!

  52. This happened to me by Anonymous Coward · · Score: 0

    There I was with my druid, contemplating the ruins, when some WWII-style tank came blasting through. I didn't know what was going on, but suddenly the tank got sucked into a genie bottle, then sold to some gangster figure as drugs. They didn't seem to know what was happening either.

    Things got too weird and out of control. I stopped playing in that multiverse.

  53. Spelljammer by jeffx · · Score: 1

    What we need is a Spelljammer for the metaverse. That will make it better.

  54. Are you kidding? by bigmiken · · Score: 1

    What the heck would I want to take my level 40 dwarf over to Counter Strike Source for?????

    1. Re:Are you kidding? by sethstorm · · Score: 1

      Become an arms dealer there. I'm sure your dwarf could construct something useful.

      --
      Twitter supports and protects racists - by smearing their critics with the "Hate Speech" label.
  55. This subject, no verb by Astin · · Score: 1

    I find it an interesting idea, albeit a somewhat unrealistic one. It requires a bit of revisualizing the universes these games take place in. The Sims takes place in a neighbourhood. GTA takes place in a city. Warcraft takes place on a continent. Sci-fi worlds tend to take place over solar systems or galaxies... you COULD combine them. You have a Sim in your neighbourhood, and the car theif from Vegas comes through. Maybe he robs your house, maybe he hides in the shrubs. Meanwhile, in a different galaxy, intergalactic war is raging. Technically, if one of those ships pointed themselves at the Sim/GTA planet, they could eventually get there... but make it take YEARS, so it isn't a very appealing prospect (hence stopping one battalion of Stormtroopers from taking over Earth).

    Yes, people play different games for different reasons, but there's no reason you couldn't have multiple characters sharing the same universe, but in different areas. If GTA and The Sims was combined, it would add a new dynamic to both games. If a player of the Sims' portion is driving to work, and gets carjacked by a GTA player, then there's now a real player behind that "crime". It opens up economies for neighbourhoods (why live in LA if your're going to get carjacked?), security businesses, etc... Too keep balance, then simply make the distances between unbalanced games unreasonable to travel.

    Anyway, not going to happen, but an interesting thinkpiece.

    What I'd be MORE interested in is a "Drawn Together" type of idea. A game containing all the stereotypical characters under one "roof". Alien soliders, crack addicts, film noir detectives with mad kung fu skills, scientists with guns, lone marines, and the lesbian couple that lives in a house where the pool has no ladder to get out with. Obviously with the proper safeguards in place to avoid any great inbalance in abilities.

    Anyway... enough rambling for me.

    --
    - In hell, treason is the work of angels.
  56. Heads up: Sometimes people don't want convergence by Badgerman · · Score: 1

    Pretty much after reading my article,I began wondering if this guy even plays the games or hangs out with people online, and how the hell he's extrapolating this.

    Games produce worlds. World's have certain rules and bounds. Different worlds have different systems. Converging these worlds kind of wrecks the individuality and specificity people want out of them. Starting over? That's part of the fun. Different personas? The same thing - we don't always want ot be the same person.

    Sure, there will be convergence. It's going to happen. It'll be interesting (SL seems to be part of it in a way). But its not what everyone's going to want. Social elements and gaming elements can intersect, but the way he forsees it removes the uniqueness of worlds.

    I of course suspect there will be some convergent systems. I can see, for instance, an OS MMORPG project with multiple divergent worlds. I can see expandable systems. I can see MMORPG tech used for social tech (hell, it is anyway). But shared worlds? I don't buy it.

    --
    "The Sage treasures Unity and measures all things by it" - Lao Tzu
  57. World colliding theory by Ced_Ex · · Score: 2, Funny

    Here's the theory according to George Costanza

    Relationship George versus Independent George. Who will win?

    Relationship George is George when he is with Susan.

    Independent George is George when he is with his friends: liar George, for example.

    If the two meet...Relationship George will destroy Independent George.

    --
    Live forever, or die trying.
  58. Is this really so far-fetched? by DrVomact · · Score: 3, Interesting
    People seem skeptical of this article's prediction--and I have to admit there wasn't much attempt to outline how such a "metaverse" would work, or counter obvious objections. Still, I think something like Neal Stephenson's metaverse would be fun--and maybe even useful and possible.

    One obvious objection is that each online "fiefdom"--let's just call it a "fief"-- currently has its own set of rules, and that these rules are incompatible--you can't mix a high fantasy RPG with Grand Theft Auto--or even Star Wars. That would make about as much sense as mixing chess with baseball. But why couldn't there be a neutral layer that connects all these now-closed universes? You could regard online games as a set of conventions that are adopted by a certain subset of those who inhabit the metaverse. Indeed, the metaverse could provide a meeting place where potential players gather to design and implement games. (I'm making the assumption that game engines and design components will be made accessible enough in the future so that it doesn't take years of heads-down coding to make a game.)

    The metaverse could also provide a forum for the adherents of different fiefs to negotiate a common interface--which could involve agreements about what powers or artifacts can be transferred from one fief to another, how a certain level of achievement can be translated from one fief to another, and so forth. Games could become open-ended, with players moving on from one fief to another without losing everything they gained in the last one. Avatars might be allowed to play in more than one fief at a time, or might even gain status in the metaverse depending on their achievements in fiefs.

    In time, the metaverse itself could become a very interesting place--a place where people meet to talk, plan expansions or vote on changes to the metaverse, or just hang out. Hey, can I call dibs on the lot across from the Black Sun?

    --
    Great men are almost always bad men--Lord Acton's Corollary
    1. Re:Is this really so far-fetched? by Saxerman · · Score: 1
      People seem skeptical of this article's prediction--and I have to admit there wasn't much attempt to outline how such a "metaverse" would work, or counter obvious objections. Still, I think something like Neal Stephenson's metaverse would be fun--and maybe even useful and possible.

      While I agree the article itself is so much fart gas, I also agree the core concept is sound. It's certainly not going to happen tomorrow, and the winner will likely be the last one standing, but the metaverse concept will eventually take hold. People are just confused about what it means. The metaverse will be the world between worlds, similar to that super deformed lobby area in the new Dead or Alive. It has no real effect on what happens when you cross into the live game, but is merely how you represent yourself while you're waiting to play.

      Certainly there will be those who won't understand why we need a virtual minigame to represent the placeholder realm, but such people didn't understand Tron and can't grok what's going on in Second Life. When everything is nothing, the Culture of Cool will be all that remains. (If scarcity defines value, and in a virtual world everything can be copied, a new currency will arise. See: Wuffie.)

      --

      A steaming cup of soykaf would be real wiz right now.

    2. Re:Is this really so far-fetched? by Whyte+Panther · · Score: 1

      So the placeholder realm is just an overcomplicated GUI? I have to RUN across this virtual world (which, being the Hub, will be as full as Ironforge), to get to the game I want to play? Give me a menu to click on, thanks.

  59. Reboot by Gyorg_Lavode · · Score: 1

    When I think about persistant online worlds I always think about the way it worked in Reboot. They all lived in the local computer and then jumped into the game blocks in which they received unique attributes. I think in the future we'll have a similar setup, (much like croquet) where you will have a local 3D world, (probably of your own design), and be able to 'step' into the other worlds owned by other people. In this new world you will have whatever presence the owner of the world grants you. Currently these worlds are MMoRPGs, but who's to say in the future you won't simply step across into your friend's world on his local computer to say 'hi'.

    --
    I do security
  60. Metaverse = Clueless author by Usquebaugh · · Score: 1

    Take a look at the Croquet Project run by Alan Kay.

    I wonder how many /. users can think as to why Croquet is better long term than WoW or whatever? My guess is less than 1%.

  61. This was the original vision for There by Animats · · Score: 1
    Remember There?. The original concept of There was a seamless planet-sized world where you could play. Technically, that was achieved. But it turned out not to be much fun. "There" does, though, try to have areas with different styles. A "Renaissance Faire" is going on right now. So at least one system mixes styles. Not too well; you can buy a "chain mail dune buggy" and drive it to the Renaissance Faire.

    "There" had business model problems. At one point, the big thing was buying real-world designer brand clothing for your avatar. With real money. That wasn't a big success. The company has been resold twice. For a while, it was owned by Foreterra Systems, which used the technology to build military training sims.

    I was briefly involved with There in its early days. I tried to convince them that it should be broadband only, but they were hypnotized by dreams of being "the next AOL", back when AOL was a leading dialup provider, and insisted that There work over dialup. As a result, it's a rather low-rez environment.

  62. Short-sighted. by MikeFM · · Score: 1

    You obviously use the web. Eventually using virtual reality will be a lot like that. Instead of clicking links to move from one world to another you might have to trigger some special type of object but it'll still be mostly the same. It all might start out as a game system but eventually it'll be a powerful tool for getting work done and sharing information. Spatial representation can be useful in many types of problems.

    It's all waiting for the client and server programs of significant power and ease of use to be made available for free and as an open standard. When that happens it'll be similar to when the web was introduced. The differences between gopher and the web were minor but enough to be the difference between something that was merely out there to something that changed the world.

    Something like Second Life would seem prime for this to happen if they'd just see that they could profit more by becoming a standard than by sticking to being a game world. Imagine if eBay had a VR interface where people could buy and sell real, or virtual, items for Linden dollars. A built-in cash system is something the web has been missing since inception so the new system could already be a leap ahead. It'd be a chance for a whole new market to pop-up to make taking 3D images of objects as easy as taking a digital photo and uploading it. Lots of money to be made.

    --
    At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
    1. Re:Short-sighted. by I_Love_Pocky! · · Score: 1

      Imagine if eBay had a VR interface where people could buy and sell real, or virtual, items for Linden dollars.

      Sounds like a clunky complicated interface for a system that is already more efficient in 2D. Other than the "wow" factor that would wear off after the first time someone uses the system, what is the benefit of moving to 3D?

  63. One word answer by boyfaceddog · · Score: 1

    MERGER 1) Company A makes a great game and $$$$ 2) Company B makes another great game and $$$$+$ 3) Company B buys Company A 4) Game Rewrite 5) Company A + B makes $$$$+$$$$+$$

    --
    Here will be an old abusing of God's patience and the king's English.
  64. Interesting idea ... already seeing some of it now by jchenx · · Score: 1

    I think the idea of MMORPGs coalescing is interesting, but not because of the conclusions a lot of people are jumping to. I agree it's ridiculous to expect a character from EverQuest to suddenly just show up in World of Warcraft, with migrated skills and whatnot. It's not something game developers would really want to do.

    However, for those that play a lot of MMOs and regularly jump from game to game, there often is the notion of having "one on-line persona". Already there are guilds that span multiple games. A lot of people have friends that they've made in one MMO that they'd like to continue to hang out with in another.

    Here are some ideas:
    - Shared friends list across MMOs: I log into EQ2 and none of my friends are online. However, my friends list shows that they're all in EQ. I send a message why and they reply that they're feeling nostalgic and wanted to raid a few dungeons, so I jump over to EQ and join them.
    - Shared achievements: I love crafting. No matter what MMO I jump into, I really enjoy going to the top its crafting professions. When I move from Star Wars Galaxies to EQ2, I want people to check my uber-profile (separate from the in-game one) and see that I'm a master crafter in several SWG professions. Maybe they'll trust me more in EQ2, after seeing my "MMO resume".
    - Gameplay history: Similar to the above, I love PVP experiences in my MMO. Again, I'd like to show fellow gamers that no matter what game I'm in, I have a history of being good at PVP. You can do the same thing with many other gameplay mechanics too. For example, I love being a caster in whatever MMO I'm in, and I want people to see that as well.

    Granted, some people DO want to keep their MMO personas distinct. Maybe I like being a PVP asshat ganker in WoW, but I want to be a pure goody-two-shoes crafter in SWG. In that case, I won't want to share my MMO resume to anyone else. There are definately folks like that, but as long as you make it optional what you want to share, then that should be fine.

    I think it's a lot more likely that the features above will happen for companies that make multiple MMOs, which is why I focused on EQ, EQ2, and SWG (all developed by Sony Online). Granted, it's a huge leap to then getting Blizzard, Sony, Origin, etc. to all cooperate, but no one said it was going to happen any time soon.

    And if you're still skeptical about this happening, then all I need to do is point to console gaming. Xbox Live already has a common platform with a unified friends list and achievements, across a number of developers. Sony and Nintendo are apparently planning the same thing. Now it'd be even cooler, if we could get Sony, Nintendo, and MS to agree on a common platform for this, but that's not going to happen anytime soon either.

    --
    -- jchenx
  65. Yes yes! by ShakaUVM · · Score: 1

    Of course UO and WOW will go out of style! Who wouldn't want the number of users of WOW with the famous stability of Ultima Online?

    No, seriously. I think it would be neat to combine some genres. Sniper rifles make any game better -- especially golf.

    And who wouldn't want to do Grand Turisimo Online while Turok Dinosaur Hunters are driving herds of wild brontosauruses across the I-5?

    Could be very fun, but obviously if companies can't even keep their own games debugged (WOW has greatly declined in stablility, frame rate, and lag in the last year), I hold no hope they could keep an exponentially more complex game running at all.

  66. Yeah. No. by jaybill · · Score: 2, Insightful

    I think this line of thinking is absurd. It makes no sense from a gameplay perspective. To use the aformentioned example, if the crack dealer from GTA shouldn't drop in on the Sims BBQ, why have that ability? Even in MMOs, one of the major points of the game, ostensibly, is to experience the world. If the worlds are all the same, or can be transversed easily, why bother? There has already been an attempt at this, it's called Second Life. You can, in fact, have a magic castle next to an urban wasteland. Gameplay suffers, and at it's best, SL is a giant chatroom with a pretty (if slow) interface.

    This is a half-baked idea that falls apart in the face of even casual reasoning.

    --
    --Jaybill
  67. Like email addresses huh... by moochfish · · Score: 1

    making your in-game persona as pervasive as an email address

    Hello sir,

    I am interested in a position in your great organization. Attached is my resume. You can find my contact information at the bottom of this correspondance.

    I hope to hear from you soon.

    Sincerely,

    Moochfish
    Level 28 Night Elf, Hunter
    Lothar Realm
    World of Warcraft

  68. Hmm... Is someone pining for an... by sesshomaru · · Score: 1
    ... Online RPG based on Westwoods old Torg game? It could work, basically the way it worked was this:

    There are a bunch of alternative universes, high-tech, high-magic, gothic-horror, techno-horror, pulp-fiction, each one is ruled by a bad guy and all of the bad guys have to listen to a master bad guy.

    The rulers of these universes invade earth, and set up reality zones, which mostly conform to the rules of their reality. When someone from a high-tech reality goes to a high-fantasy zone, for instance, his powers are limited but not totally eliminated.

    If they could implement these rules in an electronic MMRPG, the results might be fun...

    --
    "MIT betrayed all of its basic principles."
  69. Chaos from the merger by CFBMoo1 · · Score: 1

    I've always wondered how fun and chaotic it would be if every FPS and mmorpg were to merge in to one big world. I could login my quake 3 guy and blow away priests in World of Warcraft with a railgun from the top of a mountain and make hunters cry with the plasma riffle. Or be my WoW druid and sneak up behind the railgun camper and ravage him for 1500 damage. Only 100 health there slick. ;) Yeah its all kinda silly but fun to think about. Rogues with quad damage.. ouch.

    --
    ~~ Behold the flying cow with a rail gun! ~~
  70. Bring it on! by Hoi+Polloi · · Score: 1

    My Star Wars AT-AT vs your bedwetting lvl20 Elf Archer.

    I can't wait to see drug dealers, drive bys, and ho's in WoW.

    --
    It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
  71. Why not? by CptPicard · · Score: 1

    Nobody expects a Grand Theft Auto crack dealer to drop in for a barbecue with the Sims! His chief weapon is surprise.. surprise and fear.. fear and surprise.. and ruthless efficiency..

    Am I the only one who thinks it would actually be cool?

    --
    I want to play Free Market with a drowning Libertarian.
  72. Stupid.... by Anonymous Coward · · Score: 0

    What an ignorant concept.

  73. Love the "bullshit" tag. by porcupine8 · · Score: 1

    That about sums it up for me. While this may be a neat experiment that will happen with a few similar games in the same genre now and then, I don't think I'll be playing my Animal Crossing character in a Star Wars universe anytime soon.

    --
    Warning: Apple/Nintendo fangirl. Likes her electronics cute & cuddly. May be rabid.
  74. ISO standards for MMORPGS?????? by jameskojiro · · Score: 0

    They would need a protocol and standards comitteee to make this happen, joy....

    --
    Tsukasa: All I really want, is to be left alone...
  75. Second Life is heading this direction by ckohler · · Score: 1

    Linden Labs, the creators of Second Life, have said that their hope is to eventually make the technology behind their virtual world more of an open standard, thus allowing the metaverse they've created to grow exponentially. Coupled with SL's basic premise of user created content, it's not inconceivable that in the future sophisticated MMOs could be built on top of Second Life by third party game companies.

  76. Wired fluff by kronocide · · Score: 1

    "Sometimes futurists get the future right." Yes, and twice a day a broken clock shows the right time. Here are just a few hopefully perspective-inducing observations...

    First, a mistake so common among Wired futurists and theorists: they confuse the relatively tiny group of well-off, young nerds who are in with the latest gadgets with humanity. "People" are by no means living in cyberspace. Humanity is in approximately the same place it was 30 years ago, i.e., a majority of people don't own a telephone. No one "predicted" that a tiny group of the wealthiest nerds would live in The Matrix, they "predicted" that humanity would, which means that they are way, WAY off.

    Secondly, about the merging of online worlds. I see the point, sadly development is not driven by convenience but by economics (which to an ever increasing degree proves to _not_ converge very often). Differentiation is what drives innovation. Just look at Linux distributions. Why on Earth would MMORPG producers want to create a standard format for avatars, attributes, and inventories? It would be unbelievably cool to bring my BS/Invuln scrapper from CoH to WoW and take on an army, but really. It ain't gonna happen. Game characters are designed into the world as a whole. To create a standard you would have to standardize attributes (super powers, magic, etc), experience points, loot, and therefore also combat, mobs, missions... Not only it is a hell of a lot of work with little or no economic payoff, but it sounds pretty boring too.

  77. DEATH to raiding! by Anonymous Coward · · Score: 0

    Could solo up some uber stuff in say Adevnture Quest then take out an entier guild of brainwashed raid slaves who frequent EQ. Sounds great.

  78. Makes sense by TallDave · · Score: 1

    After all WOW is just like Grand Theft Auto, except the hookers are called "night elves." (Seriously. I've seen people create a female night elf, take off all her clothes, and pimp her out as a naked dancer for money.)

  79. from TFA: by zacronos · · Score: 1
    You can't impress an EverQuest elfin hottie with Jedi skills honed in Star Wars Galaxies.
    I'm sorry to tell you, but it's not the separation of game worlds that keeps this from happening.
  80. Maybe not the avatar... by mynameismonkey · · Score: 1

    No reason why trust you build up in one game can't be carried with you to another. Not only trust, but other sociological and socio-economic metrics might be transferrable between persistent universes. If you've proven yourself a valuable team-player instead of solo artist in one game, say Battlefield, maybe that's useful to your persona in Eve. If you've racked up social credit as a good strategist in Drugrunners, maybe that can be taken to another game.

    Heck, if you've never been banned for cursing in and mike spamming in CounterStrike, maybe that can go towards a $doesnotmikespam var in another FPS.

    I think what should be transferred is gamesmanship metrics, not avatars themselves but what *you* bring to the game.

    --
    -- Religion is not an exact science
    1. Re:Maybe not the avatar... by Shimmer · · Score: 1

      So much for anonymity on the Internet.

      --
      The most rabid believers in American Exceptionalism are the exact same people whose policies are destroying it.
  81. Good for furries maybe? by Creepyguywithastick · · Score: 1

    Here's the next million dollar idea: Give furries the ability to interject their 'fursona' (uhg) as the avatar for every popular video game series. It'd save them time while making LJ icons.

  82. Author of article is correct. by TiggertheMad · · Score: 1

    TFA is working with a sound premise, but the author just didn't spell it out very well. I have been saying the same thing, and I will offer odds that it will happen in the next decade or so.

    Here is what I think he was trying to say: Given that MMORPG games have become an established genere onto themselves, and their basic design archetecture is very similar, when will the developers get together and design a basic MMORPG API to aleviate the need to reinvent the wheel for each game? While the game mechanics for each given world can vary, there isn't anything preventing publishers from comming up with a basic MMORPG 'standard' if you will, so that servers can be linked between games. Why would you want to do this?

    1) Reuse of a code base. If you reduce your development to coding environment rules and creating models, there is one less element to worry about.

    2) Support. If all your MMORPG games run the same system software, you can fix a single bug and deploy the fix to all your games. Each game doesn't need its own set of testers, devs, etc. Support is expensive.

    3) Upgrades. Ok, DiabloWorld4 has been out for two years now. Pleople are getting bored with it. Since it uses your MMORPG API, it is simple to migrate them to Diabloworld5, or Ringquest2, or Dragonhunter7. You might have some sort of transform that has to be applied to their character, but it gives you a better chance to keep them as customers.

    3) Upgrades. Ok, DiabloWorld4 has been out for two years now. Pleople are getting bored with it. Since it uses your MMORPG API, it is simple to migrate them to Diabloworld5, or Ringquest2, or Dragonhunter7. You might have some sort of transform that has to be applied to their character, but it gives you a better chance to keep them as customers.

    4) Cross company efforts. If several companies decide that by pooling their resources they can build an even better persistent world than other companies individually, this will give them a common meidum to work in.

    The MMORPG market is a rapidly growing market. Games are becomming huge in terms of development costs, and companies will spring up to start specializing in specific areas of development. A standardized framework will allow this sort of business to thrive.

    The final side effect of all this would be that it would be trivial to allow such interactions as described by the author to occur. Would there be a point in having GTA characters wander around a WoW instance? I wouldn't think so, but I could see armies of WoW players fighting armies of D&D online players.

    --

    HA! I just wasted some of your bandwidth with a frivolous sig!
  83. Total BS, will not happen by Werrismys · · Score: 1
    Didn't read the article. Just read the post header and jumped to this:

    We already commonly use the same nickname in different games. That's as far as it will go in pre-Matrix era.

    Since the game worlds are totally different, obey different set of laws, have different physics, history, ideology... there is NO WAY there ever will be an "online avatar" that could carry traits from one game to another - only the way to REGISTER to those games would be the same - and that is already happening! Name, credit card number, address, etc.

    To combine virtual worlds is like the "Electronic Battlefield" hype we heard from the makes of Falcon in mid-90's. Nothing real ever materialized. The first thing that was close to their original "electronic battlefield" vision was Operation Flashpoint.

    --
    'Once scientists, even the dim-witted social scientists, get muzzled, the Western Civilization is finished.' - oldhack
  84. Interesting Concept. by JBHarris · · Score: 1

    I agree that this may be far fetched and doubt it will be seen in the next 5 years.

    However, I do not see any reason for it to not be feasible, even desirable, in the next 10 or 12. Ten years ago I never would have thought that I could use a computer to control my movie watching (Media Center). 8 years ago I did not expect that I would ever use my cell phone to take pictures & then email them to a friend. 5 years ago I did not expect that I would use a common framework to build a functioning Club website using only off-the-shelf components (DotNetNuke).

    I am not so cynical. I think this may happen. I think some guy in his garage (or mom's basement) will develop a MMO gaming framework, release it open source, and then you would have a slew of games released, using a common underlying structure. Even possibly a peer-to-peer framework where no one would house the servers (excepting a smaller, log-in type server). I see this as the next step. Differing locations, differing plots, different visual engines perhaps, but the same characters. All one world. Open your minds. Its coming.

    Maybe this author is a bit ahead of his time, but don't accuse his creative imagination as being fueled by crack.

  85. When Virtual Worlds Assimilate by klenwell · · Score: 1

    I'm looking forward to the day when my Sims avatar can spend 2/3 of his life playing Sim World of Warcraft.

    --
    Innovation makes enemies of all those who prospered under the old regime... -- Machiavelli
  86. Downsides by OverflowingBitBucket · · Score: 1

    And when you run into the sociopath who has the time and inclination to follow you around and trash you to all your friends for a perceived transgression, they can now destroy your online reputation no matter where you go...

    Just broken up with your girlfriend and she's busy spreading rumours about your supposed sexual inadequacy to anyone who will listen to preserve her pride? Guess what, you can't contain this to a single community now...

    There are definite downsides!

    1. Re:Downsides by mynameismonkey · · Score: 1

      Well, I didn't mean social values earned from other humans, merely those earned in the person/game relationship.

      Let's say you have good /. karma, and you post a comment on a separate site that has opted to incorporate your /. karma and +1 you. Or -1 you. Whatever that site chooses to do with the information.

      I can't go mess with the external system's scoring methodology any more than I can here, it's between you and the machines.

      So, imagine a (shudder) Steam-powered/Roger Wilco/Friendster/Karma doohickey, that uses a Drupal-like universal sign-up. You log into CounterStrike 9, and you need positive karma to use the mike in open gameplay, but you've only played Quake 12 up until now. Your past three year's good karma in Quake 12 gets added into the CounterStrike mix and wahoo! you can talk openly on the mike without playing $must_have_played_this_many_times_before_mic_privs or in other words, InstaTrust.

      Another example. I'm playing DrugRunners, one class I can play is the Banker. To convince players to bank with me, I don't RP them, it's all done outside the game in chat, it's external to the gaming experience. Or I might form a Cartel and need other players to join. Why not allow potential clients or cartel members to see my (made up score) Clan Leader score from, um, Ultima or something.

      Things that demonstrate *how* you play, not *who* or *what* you play, could be valuable currency.

      You could carry around with you your team killing scores, or your total gold acquired or whatever.

      I'm not saying bring a mage from Ultima into Everquest, but if you played a good game why not bring some of that respect with you?

      --
      -- Religion is not an exact science
    2. Re:Downsides by OverflowingBitBucket · · Score: 1

      btw, I should just point out that I wasn't disagreeing with your original post, just pointing out some downsides of a shared avatar/login/naming-type system.

      On the subject of using feedback (such as number of games played, gold, or some other metric) from other games to influence aspects of your character in another game (as you say, the "respect"), but not a common identifying aspect, I think it's an interesting idea with fair merit. Doesn't help too much for completely new players though, and introduces the possibility of cheating in one game giving undeserved recognition in another. But it would probably be a good measure of a "trusted" character, especially since if you've spent such time building up this trusted reputation, you probably aren't going to throw it away by hurling unwanted abuse.

      The focus on my post was on cross-game reputation, pretty much any non-automated status you may have, which is a social thing. If ordinary players can verify that player X is a good person who treats everyone well because of a common avatar/name/account, then sociopath Y can also use it to ruin X's reputation across multiple communities. Your second post at least seems to avoid this aspect, which makes my original point moot, but once you include the human factor in it, you get the good with the bad. Mind you, this is pretty much how it works in the real world, minus the ability to spawn multiple accounts and build a fictional support base.

    3. Re:Downsides by mynameismonkey · · Score: 1

      "Mind you, this is pretty much how it works in the real world, minus the ability to spawn multiple accounts and build a fictional support base."

      Worked for Bush...

      (Sorry, couldn't resist)

      --
      -- Religion is not an exact science
    4. Re:Downsides by OverflowingBitBucket · · Score: 1

      Heh. :)

  87. This will NEVER happen.. by DeadboltX · · Score: 1

    The article was pretty vague, but to suggest that one day people will just be able to move their character from game world to game world is absurd.
    Aside from obvious "What is a hobbit doing on the deathstar" problem, gamers would never go for it.
    one of the best aspects of a new mmo is that it is new, not just new to me but new period. I'm starting out fresh just like the world is, just like everyone else.. The "level race" starts over, I have the option to be a pioneer in the game.
    By simply moving a character from place to place this eliminates the fresh new feel of a new mmo.
    Although this certainly seems like some stupid gimmick Sony would try, "Transfer your EQ1 character to EQ2 for only $59.99!!!"

  88. Subtitle by Anonymous Coward · · Score: 0

    "When basement worlds collide".

    Being a virgin at 25 isn't a problem after all.

  89. Economic Incentive by NitsujTPU · · Score: 2, Insightful

    What exactly is the economic incentive for them to coalesce? Last time I checked, the whole point was to pump gamers for money on a monthly cycle, rather than just up front with each release.

  90. Next reality TV show? by Cowprincejulez · · Score: 1

    So a group of 10 gamers who all play different MMOs are locked in a basement and have to deal with each other for 3 weeks without playing their game of choice. Don't try to immagine the smell after the 3 weeks is up. World of Warcraft anyone?

  91. Tauren Shaman in Counterstrike!!! by CharAznable · · Score: 1

    Can't wait to lay some totems and frostshock some punkass CT's in Counterstrike!

    --
    The perfect sig is a lot like silence, only louder
  92. 36 varieties of geek by KeeghanMacAllan · · Score: 1

    This reminds me of the folks who show up at a Renaissance faire in Star Trek outfits.

    It would probably work out just as smoothly...

  93. KilloByte by Eldonv · · Score: 1

    There is an old Piers Anthony book that explorers these issues. It's a VR type situation where there are hundreds of diffrent roles you can play in various VR lands. In any event you can then travel to a shared space at times. I don't remember the details but it was fun read back in 98 or so.

  94. It might be possible by nEoN+nOoDlE · · Score: 1

    I think it's possible, just as an operating system can have 90% of the marketshare, I believe that a single company can come out with a "game" that incorporates different genres and experiences into a single world and take control of 90% of the marketshare for MMO games. Lot's of people seem to say this idea is an impossibility because companies won't reach a compromise and share their own technologies, which is true today. The way this would work though, is using the operating system analogy and having 1 company create the infrastructure and then having multiple companies creating programs and experiences for this world. It's happening already in Second Life, and would be very interesting when taken to new heights.

    --
    Don't trust a bull's horn, a doberman's tooth, a runaway horse or me.
  95. Finally! by Anonymous Coward · · Score: 0

    I'll be able to put Railroad Tycoon into EQ2 and actually get to see interesting places in a short amount of time.

  96. Michael Moorcock's "Eternal Champion" by Anonymous Coward · · Score: 0

    This strikes me as similar to Michael Moorcock's "Eternal Champion" concept.

    ---
    Today's anonymous post was brought to you by the image-protected passphrase: "informed"

  97. That sequence of events by Anonymous Coward · · Score: 0

    is entirely plausable, but I think I'd find your monthly newsletter a bit too scary.

  98. bullshit... by Thwomp · · Score: 1

    You've got to love the tagging.

  99. Border Crossing by Doc+Ruby · · Score: 1

    I'd love to see a "passport" app that reads one VR avatar's properties, then converts and registers it in a different VR, mapping properties across. Of course earned experience, wealth and status have to be earned anew. But one's "basic persona" could be available in the new game.

    The major problem is probably the avatar's name. Each VR has its own namespace, and sometimes naming prohibitions. There's no guarantee that one's name will be registrable in the new VR. But an interesting case can be made for trademark, where "Kim WoW Lee" might be protected by the World of Warcraft trademark even in an Ultima game. Or maybe something like "Kim 632355239 Lee, call me Kim" is in store for most of us.

    --

    --
    make install -not war

  100. Great.... by Anonymous Coward · · Score: 0

    30,000,000 people in Ironforge. And you thought it was crowded now...

  101. Tools converge. Entertainment is not a tool. by Runesabre · · Score: 2, Insightful

    Email, operating systems; these are tools. People don't need or want 30 kinds of hammers to do basically the same job nor do they really want to have to expend a lot of effort deciding which hammer to use.

    Virtual worlds are entertainment. People want their entertainment to be unique and diverse with many choices and options. Suggesting virtual worlds will converge based on what happened to tools is like saying eventually there will be one generic movie that everyone will watch and enjoy rather than the 100s of different movies that come out each year.

    Most likely, some of the common tools and systems to build these virtual worlds will converge and standardize just like every movie generally uses the same video and sound equipment to produce them and sometimes even the same plot structure; but, they will still remain inherently unique.

    --
    Runesabre
    Enspira Online
  102. How Today's Pop Culture Is Making Us Smarter by Laserwulf · · Score: 2, Insightful

    Somehow I actually feel more stupid after reading TFA. And why do I have the feeling that the author has never played a MMORPG, or any online game that isn't flash-based (I consider Yahoo!Games roughly equivalent to Minesweeper)? Way to research your subject, sir.

    With the Matrix analogy, it only works because the Matrix is designed to give everyone the same type of experience. One reason why we have different genres of games is for completely different experiences. If I want to be a dwarven warrior, I'll play WoW. To be a superhero, I'll play CoH. I wouldn't want to be playing my Guild Wars necromancer & have my friend pull up in a HMMVW, fresh from Battlefield 2.

    The only interconnectivity I could see for future games is for communication, like IMing. Microsoft has done this right with XBox Live, and The Matrix Online has AIM connectivity. I like Xfire, even if it is rather spartan.

    What would really be useful is a standard set of protocols for IM programs. Then we could choose which program has the most features we want, rather than what the majority of our friends/family/whatever uses...

    --
    "Make cyberlove, not cyberwar!" -Khaed(544779)
  103. Uh, yeah by Jesus+2.0 · · Score: 1

    Uh, yeah, that's, uh, what do you call it... oh yeah: bullshit.

  104. EXCELLENT! by serutan · · Score: 2, Funny

    My 15th level mage casts Enhanced Charm on Lara Croft.

  105. Yeah, we're working on that already by philipkd · · Score: 1

    It's called Leetster. We accept registrants from World of Warcraft, EQ 2, Asheron's Call, Matrix Online, City of Heroes etc.. eventually we'll cover all MMORPGs and other avatar-based systems, like GAIA online. The goal is to create a unifying identity for all your avatars. Check it out.

  106. Pervasive as an email address? by fbg111 · · Score: 1

    making your in-game persona as pervasive as an email address.

    So is he saying I'll have, like, fifty in-game persona's, most ruined by PK'ers and ID stealers, and only fraction of the working ones I can even remember, and an even smaller fraction of those whose passwords I can remember? Hmmm, cool... I think?

    --
    Flying is easy, just throw yourself at the ground and miss. -Douglas Adams
  107. Riiiiight. by Peganthyrus · · Score: 1

    Uh-huh. Yeah. You know, Tinyfugue had support for "portals" that would bounce you from one MU* to another, and I never saw those used.

    Different worlds, different characters. Maybe sometimes they're the same character dressed for the realm, maybe you're boring and play the same character everywhere you go with as little change for the world as possible... or maybe there're a few underlying themes, which you mix and match with a dose of whatever inspiration comes to mind? Reinvent yourself for a new world, and maybe learn something about who you are.

    --
    egypt urnash minimal art.
  108. Open source version? by LS · · Score: 1

    I had an idea a few years back before there really were any 3D MMORPGs. I still don't think that something like this has been implemented: My idea is to take a standard gaming graphics engine, maybe one of the quake ones, and add functionality that allows you to walk through portals. Once you walk through a portal, you will connect to another server. With enough servers you could have a pretty large world.

    The portals could be made more seamless by automatically connecting the user to the other server once the portal is in view (the portal doesn't have to be a door - it could also be a plane in space), and then rendering data from both servers while both worlds are in view. Depending on bandwidth issues, you could make it perfectly seamless.

    Now everyone can truly have their own dominion in a virtual space. It could get interesting when OSS developers start innovating. You could have secret underground worlds, and new types of artifacts or characters appearing; bots, sex worlds, all kinds of stuff...

    LS

    --
    There is a fine line between being a cultivated citizen and being someone else's crop. - A. J. Patrick Liszkie
  109. Books, movies by marcovje · · Score: 1


    Well, I think we can short about that. Easiest is to make a paralel to other media.

    All books and movies with the same lead character ? Of course not. Since the "attributes" and behaviour you need for each world are different. (and the story already mentions that a bit)

  110. what we need is real time 3d audio communication by Bluude · · Score: 1

    We need a way to talk on a headset and have those that are close to us in the 3d game be able to hear us as if they were standing next to us in real life.

    Teamspeak is nice, but it is only for your friends. You can't just walk up to a troll and start talking to him without a lot of typing.

    With 3d sound projection in game, the further away you stand the more distant the sound. You could even have a shout button to broadcast to a larger area, and of course a mute button to mute out the annoying prepubescent children.

    The mute button could even be in the form of a gag that only you can see on the person. If they are gagged you can not hear them and must ungag them to hear them again.

    Sure, game companies would have to spend a little more money to pay people to actually talk to the game players in certain key roles (forcing GMs to actually Gm), but they could still have monsters and robots armies running autonomously.

    Then all we have to do is make VR glasses that work, and we would have the true virtual gaming we were promised 15 years ago.

  111. The Answer by philipkd · · Score: 1

    Well, check out my avatar-unifying page: Pakhuda's profile on Leetster. It unifies communication for my GAIA online, Halo 2, and World of Warcraft characters.

  112. A start by Wolfspelz · · Score: 1

    Using the avatar on the Web is a start. See the Jabber Virtual Presence Project and Webmobs.

  113. I think this is as close as we'll get... by The+Wooden+Badger · · Score: 1

    From an old slashdot story: http://goodoldadventures.com/index.html. Not quite a game, but it's based on the old Sierra King's Quest games, sequels, and spinoffs. If you're old like me, it's kind of a kick to go there and look around. Walking around Daventry as Roger Wilco...

    --
    Heroscape, it's like legos combined with anachronistic wargames.
  114. A major stretch by magisterx · · Score: 1

    The article was a major stretch. The difference between the Matrix envisioned by William Gibson in his fiction and the MMORPGs, is that Gibson's matrix was a way of interacting with the internet itself and these are games. Gibson's Matrix had to have unified avatars and systems for everyone, it was all a metaphor for the what was going on in the underlying hardware and a way to interact with data. The games are just that, games. They have no underlying reality for which they are a metaphor.

    The comparison the article makes between e-mail and the avatars in MMORPGs is a huge stretch for a similar reason. For e-mail to be valuable you needed to be able to send it to and receive it from virtually everyone, but the games are not like that. Some people genuinely play them as almost single player events or play them with a select group and ignore virtually everyone else. Others do come on for the social interaction, but they are hardly missing out on it because people from another game world are not there. E-mail is valuable because it is a way to communicate with specific people. The MMORPGs have value because they are entertaining.

  115. universe by Anonymous Coward · · Score: 0

    "All virtual worlds require a communication protocol that lets you talk with other people, a software platform that lets you build things on top of it"

    this looks like the right aproach :)
    http://uni-verse.org/