I'm sorry, but given that I just got back from trudging through the snow, and practically getting frostbite on my face, I don't see how we're on the "verge" of labor day. On a day like this, it doesn't seem like we're even on the verge of spring, let alone the end of summer.
Weather Forecast for Culver City, CA: Provided by The Weather Channel(R)
Today: Fair 61F
Not only that, but its sunny and beautiful out. I drove to work with the sunroof open, and all the windows down. If you lived somewhere nicer, you would think it is the verge of Spring.
Possibly some of that space is to account for virtual memory on systems with the minimum RAM required. It wouldn't be the first time I've seen the box state a much larger drive space requirement then it actually installs to, just to have all bases covered.
I remember hearing about the game before they had any betas available. I was very interested. Then, I didn't hear anytihng until after they had it in stores. Nothing, no advertising, nothing at all.
Now I don't get all the game magazines, but I visit the major online retailers regularly. I try to keep up on new games comming out, and I never heard anything. If htey really wanted it to do well, and wanted people to play it, then people need to nkow about it. Half the people I mentioned it to asked, "there's a game like that out?".
The game was dominated by skilled players. Isn't that how auto racing is? Look at nascar, do the same people keep winning regularly? Its multi-player, you can't always win, but you can have fun playing.
The port of 7 had issues with non 3DFX cards, which took forever to get fixed, and so did 8. They didn't sell too well. When games don't sell well, companies are reluctant to take another shot.
Lets face it, if you want to play FF, then you already own a PS2. Heck, most gamers have video cards that cost more than a PS2. So why would they take the time to port for those who don't really want to play FF?
Seriously, racing games that offer either an "in cockpit" view, or a bumper view with a HUD, I'll always take the HUD. My monitor is not large enough to give me the full view as it is, and I don't want more space taken up by a dash.
Other games, like Quake, its very nice and convienent to have a HUD with ammo listed for each weapon. Does it detract from the overall experience of the game? Possibly, but for multiplayer, I'll give up the "experience" every time if it helps me play better.
But its not just simple things like the HUD. I played Half Life, the single player campaign, with video settings as close to reality as I could get. Dark places were dark, and difficult to see. It added atmosphere. For counter-strike, graphics completely different. Very bright, and contrast turned way down. Result, its not very dark when its dark, and not very bright when its bright. Easier to see, and kill, other people.
Anything that helps build the experience, ambience, and atmosphere of a game is a good thing, as long as it doesn't interefere with the ability to play the game.
No real gamer would ever game on a projection screen. Colors are not vibrant enough, contrast is down, and there is the possibility of burn-in on older sets.
The game ends when your character dies. I seriously wonder how most people will take to this sort fo thing. Would it be emotional to lose a character you seen develop over time? Or rather, would it simply be frustrating to lose a character you've spent time developing their skills, getting them better jobs, and so on...
Because you can't open a zip file if the end of the file is not present. Its a built in safeguard to make sure you ("you" in this case is you average idiot trying to download something off of the "interweb") get the entire file.
Then why wasn't it released with FF1 and FF2 for the Playstation? Honestly, Alot of people I know were hoping to collect all of them on cd, especially with the PS2s backward compatability. All of the FF series playable on a single console...
I don't really understand why it is still allowed to happen.
Modified models let you see someone through a wall. Ok, why was a player behind a wall's position even transfered to said client? Hack removes gun recoil, why is the client software what determines if the bullets suffer from recoil? Unlimited ammo, why does the server trust the client to keep track of ammo? And so on...
Yeah, yeah. I know. It takes processing power to keep that sort of stuff on the server. So what. I paid for a game, with the expectation of fair play with other people. If they can't deliver that to the players, then perhaps they shouldn't be pushing the game out. Why aren't these companies held accountable for the mistakes they release?
I don't have kids, I research my games before I buy them, to see if they are any good. I really couldn't care how violent or non-violent they are, as long as its appropriate for the game. And I really wouldn't object to more descriptive labeling of the content. It wouldn't effect me.
But a parent might not have done their research about all the games out there before heading to the store. Maybe some people are ok with violence of certain levels, but not others. Either way, what people want to buy is their choice, and more descriptive labels never hurt, and lets be honest, even the MPAA ratings aren't enough any more, thats why there a little section listing why a movie got the rating it did.
Next, are they going to try writing a law to restrict children from seeing movies with an R rating? I know theaters voluntarily enforce MPAA ratings, but last time I checked, it wasn't law.
In other news, box cutters get banned because they might be used by terrorists. So do shoelaces, after being used as a strangulation weapon. How far is too far? Can you ever ban everything that might be used for wrongdoing, and would you even want to try?
that one day, these idiots pushing games out the door start to understand htat we want finished games, not "sort of, but not really, but only because we said its not a beta" software.
Yes, you hype a game before it comes out, if you hype too early, then people will lose interest, thats the risk you take when you start guessing at completion dates. Push out an early product, you may get more sales because more people are still interested, but they will not be happy with purchasing an unfinished product, and will tell their friends, post ot the net, etc...
Yes, all choices with release dates are a gamble, unless you actually choose a realistic date with padding for safety. Then either hold release once finished until the chosen date, or just release early, giving the people who preordered a nice surprise.
I'll wait for a good, finished game, and I think most others would too. But don't sell me unfinished junk, and expect me to wait for the patch, because I'll have already returned it, and will never look back.
If anti-piracy technologies are supposed to make games harder to pirate, then there should be less priacy. If there's less priacy, then they should sell mores copies of protected software. Why should I pay extra for something that should already make them more money?
Of course, all of that was based on the assumption that piracy costs the industry money.
I'm sorry, but given that I just got back from trudging through the snow, and practically getting frostbite on my face, I don't see how we're on the "verge" of labor day. On a day like this, it doesn't seem like we're even on the verge of spring, let alone the end of summer.
Weather Forecast for Culver City, CA: Provided by The Weather Channel(R)
Today: Fair 61F
Not only that, but its sunny and beautiful out. I drove to work with the sunroof open, and all the windows down. If you lived somewhere nicer, you would think it is the verge of Spring.
Possibly some of that space is to account for virtual memory on systems with the minimum RAM required. It wouldn't be the first time I've seen the box state a much larger drive space requirement then it actually installs to, just to have all bases covered.
I remember hearing about the game before they had any betas available. I was very interested. Then, I didn't hear anytihng until after they had it in stores. Nothing, no advertising, nothing at all.
Now I don't get all the game magazines, but I visit the major online retailers regularly. I try to keep up on new games comming out, and I never heard anything. If htey really wanted it to do well, and wanted people to play it, then people need to nkow about it. Half the people I mentioned it to asked, "there's a game like that out?".
The game was dominated by skilled players. Isn't that how auto racing is? Look at nascar, do the same people keep winning regularly? Its multi-player, you can't always win, but you can have fun playing.
America's Army kept track of game progress with a text file. All you have to do is open the file in notepad, and you can play any and all missions.
Actually, thats copied exactly from here.
FFX will never be on the PC, just as FF9 wasn't.
The port of 7 had issues with non 3DFX cards, which took forever to get fixed, and so did 8. They didn't sell too well. When games don't sell well, companies are reluctant to take another shot.
Lets face it, if you want to play FF, then you already own a PS2. Heck, most gamers have video cards that cost more than a PS2. So why would they take the time to port for those who don't really want to play FF?
Seriously, racing games that offer either an "in cockpit" view, or a bumper view with a HUD, I'll always take the HUD. My monitor is not large enough to give me the full view as it is, and I don't want more space taken up by a dash.
Other games, like Quake, its very nice and convienent to have a HUD with ammo listed for each weapon. Does it detract from the overall experience of the game? Possibly, but for multiplayer, I'll give up the "experience" every time if it helps me play better.
But its not just simple things like the HUD. I played Half Life, the single player campaign, with video settings as close to reality as I could get. Dark places were dark, and difficult to see. It added atmosphere. For counter-strike, graphics completely different. Very bright, and contrast turned way down. Result, its not very dark when its dark, and not very bright when its bright. Easier to see, and kill, other people.
Anything that helps build the experience, ambience, and atmosphere of a game is a good thing, as long as it doesn't interefere with the ability to play the game.
No real gamer would ever game on a projection screen. Colors are not vibrant enough, contrast is down, and there is the possibility of burn-in on older sets.
Its good to be bad.
The game ends when your character dies. I seriously wonder how most people will take to this sort fo thing. Would it be emotional to lose a character you seen develop over time? Or rather, would it simply be frustrating to lose a character you've spent time developing their skills, getting them better jobs, and so on...
Because you can't open a zip file if the end of the file is not present. Its a built in safeguard to make sure you ("you" in this case is you average idiot trying to download something off of the "interweb") get the entire file.
Then why wasn't it released with FF1 and FF2 for the Playstation? Honestly, Alot of people I know were hoping to collect all of them on cd, especially with the PS2s backward compatability. All of the FF series playable on a single console...
Whoa, a use for the Powerglove...
I don't really understand why it is still allowed to happen.
Modified models let you see someone through a wall. Ok, why was a player behind a wall's position even transfered to said client? Hack removes gun recoil, why is the client software what determines if the bullets suffer from recoil? Unlimited ammo, why does the server trust the client to keep track of ammo? And so on...
Yeah, yeah. I know. It takes processing power to keep that sort of stuff on the server. So what. I paid for a game, with the expectation of fair play with other people. If they can't deliver that to the players, then perhaps they shouldn't be pushing the game out. Why aren't these companies held accountable for the mistakes they release?
After all, the Internet is a text-based medium at its core.
Tell that to Macromedia
Now I can sue all those tailgaters for the damage that they would have caused if I were to brake suddenly. Legal precedent isa powerful thing.
Heck, with the right girl(s), it's even multiplayer...
Eh, who am I kidding. You just keep enjoying the single player mode.
I don't have kids, I research my games before I buy them, to see if they are any good. I really couldn't care how violent or non-violent they are, as long as its appropriate for the game. And I really wouldn't object to more descriptive labeling of the content. It wouldn't effect me.
But a parent might not have done their research about all the games out there before heading to the store. Maybe some people are ok with violence of certain levels, but not others. Either way, what people want to buy is their choice, and more descriptive labels never hurt, and lets be honest, even the MPAA ratings aren't enough any more, thats why there a little section listing why a movie got the rating it did.
They could always, oh, pay for Linux through a service contract with one of the distros...
Next, are they going to try writing a law to restrict children from seeing movies with an R rating? I know theaters voluntarily enforce MPAA ratings, but last time I checked, it wasn't law.
Island... beach... free internet...
Where do I sign up?
That would probably be one of the smartest, or least dumb, purchase that my paycheck would go towards...
In other news, box cutters get banned because they might be used by terrorists. So do shoelaces, after being used as a strangulation weapon. How far is too far? Can you ever ban everything that might be used for wrongdoing, and would you even want to try?
that one day, these idiots pushing games out the door start to understand htat we want finished games, not "sort of, but not really, but only because we said its not a beta" software.
Yes, you hype a game before it comes out, if you hype too early, then people will lose interest, thats the risk you take when you start guessing at completion dates. Push out an early product, you may get more sales because more people are still interested, but they will not be happy with purchasing an unfinished product, and will tell their friends, post ot the net, etc...
Yes, all choices with release dates are a gamble, unless you actually choose a realistic date with padding for safety. Then either hold release once finished until the chosen date, or just release early, giving the people who preordered a nice surprise.
I'll wait for a good, finished game, and I think most others would too. But don't sell me unfinished junk, and expect me to wait for the patch, because I'll have already returned it, and will never look back.
If anti-piracy technologies are supposed to make games harder to pirate, then there should be less priacy. If there's less priacy, then they should sell mores copies of protected software. Why should I pay extra for something that should already make them more money?
Of course, all of that was based on the assumption that piracy costs the industry money.