Re:Actually, yes ... it's the gameplay
on
Gears Sells a Million
·
· Score: 2, Informative
you'll quickly see that it's actually the gameplay that people are gushing over.
I found it more "A-Play" than "gameplay";-) IMHO the button configuration could've been better thought out.
If this game were released last generation on the Xbox, PS2, or GC... then yes, people would still be gushing over it. Frankly, it raises the bar in what I expect from shooters from now on. I don't want just prettier graphics.
I think Halo 2 proves this in the past however many months (up until GoW was released) it was topping any 360 game on the most played on live lists. The true test will come after all the hype. will people be playing this game after the fad is over?
[commence rambling]
Personally, I was over-hyped by the press; and upon inserting my newly purchased copy (of the collectors edition no less) I felt very deflated and let down because the hype had me expecting more than I got. I was so let down that I swapped it over for a copy of Call Of Duty 3 the very next day (but not before taking a dupe of the collectors edition bonus DVD for watching later). The store clerk actually looked down on me for not liking the game (sue me for not liking a game because the press and media tell me to like it) then proceeded to tell me about how many other people liked the game, and finally went on to tell me that they had sold out of it (I guess now he has an extra copy to sell to someone who wants it) but I digress...
So I ended up watching the full collectors edition DVD and now FULLY understand what the developers were trying to achieve with the game and am actually going to re-purchase the game next pay day. What the DVD gave me was this: The game is tactical with regards to the flanking and out-flanking of the enemies, and has been made for close-ranged combat because they have spent a lot of effort in the modelling of the characters that they didn't want you to be shooting a pixel 400 yards away care of a sniper scope and not appreciating the efforts they went to building the characters.
IMHO, the Collectors Edition DVD should really have been a free propaganda DVD to advertise the product. god knows it has helped to (re)sell a copy to me!
[end rambling]
Unofficial pre-orders (depending on store) are typically entered into the system as gift vouchers. Since they dont have the product codes to assign the orders to and they have to assign it to something, gift vouchers are the easiest option.
plus, if he's prepared to wait for the PS3, he can wait for the TV's to come out with more than 2 ports!
in answer to the question of how to plug them all up, most people buy an AV Amplifier (that way you get the surround audio as well) and theres no point upconverting a DVD player to 1080 over HDMI, you might as well use the component cables into an Amp and let it upconvert onto HDMI for the Amp-to-TV transport.
the issue here is when you dont have a person who know's all... a typical sccenario, most DBA's are precious about their systems and passwords, and dont want sysadmins knowing the passwords they control, and vice versa..
for our company I wrote a php/oracle system that has minimal permission to view the php source code, and the passwords are encrypted before being sent to the database. the tool is fairly clunky, but it works. took all of 4 hours to write too. people have the ability to create password entries and then assign the passwords they own, to selected users of the system.
I'll definately admit, my culling of genres down to a mere 2 is extreme, but it just illustrates the difficulty in trying to narrow down redundant entries, when the examples given in the OP can also be considered not redundant. You either have not enough or too many and everyone will have an opinion on where the middle-ground is.
As suggested by my parent poster, the genre list is easiest taken from the menu on the wiki article. However as requested by the OP to remove the redundant items, you can almost narrow the list down to 2.
Role Playing; and Simulations
Look through the list, think of a game that fits the category, and I guarantee you can fit it into one of the two genres above.
Action FPS: Ghost Recon = War Simulation, Quake = Role Playing Adult/Action-Adventure: Leisure Suit Larry = Role Playing RTS: Any RTS you are practically GOD = Role Playing
if you're lucky enough to make it onto the Australiazoo.com.au website today (slashdotted site), you'll see the following:
Australia Zoo
Media statement - 4 September 2006
Steve Irwin
At 11am today, the 4th September 2006, Steve Irwin was fatally wounded by a stingray barb to his heart whilst filming a sequence on Batt Reef off Port Douglas for his daughter's new TV series. Emergency services were called from Cairns Rescue Base and met Croc One, Steve's rescue vessel at Low Isle on the Great Barrier Reef. The Croc One crew performed constant CPR during the thirty minute dash to Low Isle, but the medical staff pronounced Steve dead at approx. 12 noon.
His producer and closest friend, John Stainton said on Croc One today, "The world has lost a great wildlife icon, a passionate conservationist and one of the proudest Dads on the planet. He died doing what he loves best and left this world in a happy and peaceful state of mind. Crocs Rule!"
Re:Valve and Portals and Prey
on
Prey Review
·
· Score: 1
It does have multiplayer... or as they call it Multiprey, however the maps arent that large (being constantly inside and tunnel based.
The biggest issue with Prey is that there is no challenge to the game, with about 4 hours of playing, you'll have finished it. Reason being is that you dont die. you simply return to the spirit realm temporarily to refill your health and then return to the play area and continue fighting. Sounds good until you realise that the boss that you've half killed is still half killed. so, you are struck with about 3 or so inconveniences where you enter the spirit realm and suddenly you've passed the boss you were killing and are back on your way to completing the game. Theres more a puzzel aspect than a dodge-kill type play to the game, so I suggest, dont wait till it gets cheaper... just hire it for a night and you'll be over it by the morning.
ending in loss of limbs, eyesight and so much more.
Not forgetting the most recent articles posted about the links to Alzheimers
:-(
Tollerance Build up
on
Growing Insulin
·
· Score: 5, Insightful
what they NEED to work on is the way the body builds a tollerance to the insulin. After 20 years of using it, my dosages are up sixfold. if they crack the nut that stops the body from building up a tollerance to the insulin over time, they wont need to worry about diminished stock levels!
shorter 1U rack cases are available, but I dont know how short is needed for the rack used by the OP.
really, you almost only need 4U of space. 1x 1U Rack display/keyboard, 1x 1U KVM, 2x 1U Server cases.
Keeping the height to a minimum will possibly allow the depth of the equipment to be increased.
Games such as Mafia (set 50 years ago) can still advertise products such as coke etc. the advertisers just have to be a little creative in chasing down the logo's that were used back then.
Then you get the classic games 'Cool Spot' and another I think was called 'Zool' that werent 'reality' type games, but were FULL of advertising propaganda (7-Up and Chuppa Chupps respectively)
And if there isn't a way to directly advertise, they can always have indirect advertising floating around the games in the form of litter etc.
Sure the creativity in games is going to drop slightly due to the attempts to include advertising, but in the games that aren't FPS's we may be able to soon admire the creativity of developers in how they manage to include advertising in the tricky genre's
Option #3 brings in a whole new discussion on Retention Policy.
when you're backing up a few TB of data as we do in the company I work for, and with many cost contraints imposed, you have to look at what is most likely to be requested of the backups.
Options 1 & 2 are both Disaster Recovery scenarios. The only difference being the scale of the disaster.
Option 3 is "an" end-user stupidity scenario, which goes along with the "oh crap, I accidentally hit shift+delete and not shift+end to highlight files"
we have a 6 week incremental "Daily Point-In-Time" retention policy, where the files a user can accidentally delete, or change without making their own backups, can be restored to the user and keep them happy. if they request a file from longer than 6 weeks ago, they are only going to get weekly-level granularity with the restore back (weekly differential backups), and any longer than the 3 month retention policy on the differentials will see their granularity of point-in-time extend to the Monthly Fulls, which are permanent.
As for the disaster recovery based servers, where the data is only managed by the IT team, and controlled under strict change management procedures. this data is backued up with a shorter retention period, as there isn't many cases for these servers to require a point in time restore.
Its not exactly technical support, but I DID actually call them for support on my Xbox360 in an effort to recover the copy of HexicHD that I deleted (as many others have) in an effort to reclaim some space on the HDD (expecting the game to take up the 7 gigs of space that was missing from the 20GB drive).
After giving them my GamerTag, Email Addresses, Phone Numbers and Xbox360 Serial number they gave me a reference number for the call and I am to "expect a return call from them within the next week with the prepaid code" that I need to enter to enable to download from xbox live.... THAT WAS 5 WEEKS AGO!!!
How can they claim they wont give you support if you void your warranty? it's no different than what they provide at the moment with a valid warranty.
The improvement I would suggest to game developers (especially with the increasing use of online gaming, or even say, Xbox Live) would be to have the advertising textures provided over the internet to allow updates to the advertising depending on who was paying for it at the time. There are hundreds of games out there that are set in city streets and a few billboards on building rooftops doesn't look out of place. I'd almost see an attraction in playing the game to see what the billboard has been changed to this week. if they really wanted to be creative, when the billboard changes, you could get guy's running in with rollers who put the new poster up in-game while you watch!... bah, now I'm rambling!
But in all seriousness, I would've thought that the Joe Boxer company would've had more claim to the logo than most. (although they Did add the tongue) Picture Example
you'll quickly see that it's actually the gameplay that people are gushing over. ;-) IMHO the button configuration could've been better thought out.
... then yes, people would still be gushing over it. Frankly, it raises the bar in what I expect from shooters from now on. I don't want just prettier graphics.
I found it more "A-Play" than "gameplay"
If this game were released last generation on the Xbox, PS2, or GC
I think Halo 2 proves this in the past however many months (up until GoW was released) it was topping any 360 game on the most played on live lists. The true test will come after all the hype. will people be playing this game after the fad is over?
[commence rambling]
Personally, I was over-hyped by the press; and upon inserting my newly purchased copy (of the collectors edition no less) I felt very deflated and let down because the hype had me expecting more than I got. I was so let down that I swapped it over for a copy of Call Of Duty 3 the very next day (but not before taking a dupe of the collectors edition bonus DVD for watching later). The store clerk actually looked down on me for not liking the game (sue me for not liking a game because the press and media tell me to like it) then proceeded to tell me about how many other people liked the game, and finally went on to tell me that they had sold out of it (I guess now he has an extra copy to sell to someone who wants it) but I digress...
So I ended up watching the full collectors edition DVD and now FULLY understand what the developers were trying to achieve with the game and am actually going to re-purchase the game next pay day. What the DVD gave me was this: The game is tactical with regards to the flanking and out-flanking of the enemies, and has been made for close-ranged combat because they have spent a lot of effort in the modelling of the characters that they didn't want you to be shooting a pixel 400 yards away care of a sniper scope and not appreciating the efforts they went to building the characters.
IMHO, the Collectors Edition DVD should really have been a free propaganda DVD to advertise the product. god knows it has helped to (re)sell a copy to me!
[end rambling]
K.
I cant remember what it was for (launch code?): but for some reason I will never forget the code that was in that movie: CPE1701TKS
Unofficial pre-orders (depending on store) are typically entered into the system as gift vouchers. Since they dont have the product codes to assign the orders to and they have to assign it to something, gift vouchers are the easiest option.
Not forgetting also the decrease of disposable time once you find yourself a partner..
:P
bah, who am I kidding, this is Slashdot!
plus, if he's prepared to wait for the PS3, he can wait for the TV's to come out with more than 2 ports!
:)
in answer to the question of how to plug them all up, most people buy an AV Amplifier (that way you get the surround audio as well) and theres no point upconverting a DVD player to 1080 over HDMI, you might as well use the component cables into an Amp and let it upconvert onto HDMI for the Amp-to-TV transport.
oh, and my Toshy TV has 2 ports.
If they make enough consoles, they could launch pre-ps3 and parents could still pick one up after the PS3's become temporarily extinct! :)
the issue here is when you dont have a person who know's all... a typical sccenario, most DBA's are precious about their systems and passwords, and dont want sysadmins knowing the passwords they control, and vice versa..
for our company I wrote a php/oracle system that has minimal permission to view the php source code, and the passwords are encrypted before being sent to the database. the tool is fairly clunky, but it works. took all of 4 hours to write too. people have the ability to create password entries and then assign the passwords they own, to selected users of the system.
I'll definately admit, my culling of genres down to a mere 2 is extreme, but it just illustrates the difficulty in trying to narrow down redundant entries, when the examples given in the OP can also be considered not redundant. You either have not enough or too many and everyone will have an opinion on where the middle-ground is.
As suggested by my parent poster, the genre list is easiest taken from the menu on the wiki article. However as requested by the OP to remove the redundant items, you can almost narrow the list down to 2.
Role Playing; and
Simulations
Look through the list, think of a game that fits the category, and I guarantee you can fit it into one of the two genres above.
Action FPS: Ghost Recon = War Simulation, Quake = Role Playing
Adult/Action-Adventure: Leisure Suit Larry = Role Playing
RTS: Any RTS you are practically GOD = Role Playing
etc. etc. etc.
It does have multiplayer... or as they call it Multiprey, however the maps arent that large (being constantly inside and tunnel based.
The biggest issue with Prey is that there is no challenge to the game, with about 4 hours of playing, you'll have finished it. Reason being is that you dont die. you simply return to the spirit realm temporarily to refill your health and then return to the play area and continue fighting. Sounds good until you realise that the boss that you've half killed is still half killed. so, you are struck with about 3 or so inconveniences where you enter the spirit realm and suddenly you've passed the boss you were killing and are back on your way to completing the game. Theres more a puzzel aspect than a dodge-kill type play to the game, so I suggest, dont wait till it gets cheaper... just hire it for a night and you'll be over it by the morning.
ending in loss of limbs, eyesight and so much more.
:-(
Not forgetting the most recent articles posted about the links to Alzheimers
what they NEED to work on is the way the body builds a tollerance to the insulin. After 20 years of using it, my dosages are up sixfold. if they crack the nut that stops the body from building up a tollerance to the insulin over time, they wont need to worry about diminished stock levels!
and not forgetting Alex Kidd...
I still have the Miracle World theme as my ring tone, and play the games on Emu still.
Depth has nothing on replay value!
crap... wrong link... was supposed to link the P4 cases. which are shorter (with the 1x SATA)= P4
http://www.supermicro.com/products/system/1U/?typ
shorter 1U rack cases are available, but I dont know how short is needed for the rack used by the OP.
really, you almost only need 4U of space. 1x 1U Rack display/keyboard, 1x 1U KVM, 2x 1U Server cases. Keeping the height to a minimum will possibly allow the depth of the equipment to be increased.
Uhh... RTFP
...SNIP... implementing a software solution on my PC. Frankly, that is overkill, and I don't want my PC turned on permanently.
I am not interested in:
The Titanic is unsinkable!!
Where there's a will, there's a way.
Games such as Mafia (set 50 years ago) can still advertise products such as coke etc. the advertisers just have to be a little creative in chasing down the logo's that were used back then.
Then you get the classic games 'Cool Spot' and another I think was called 'Zool' that werent 'reality' type games, but were FULL of advertising propaganda (7-Up and Chuppa Chupps respectively)
And if there isn't a way to directly advertise, they can always have indirect advertising floating around the games in the form of litter etc.
Sure the creativity in games is going to drop slightly due to the attempts to include advertising, but in the games that aren't FPS's we may be able to soon admire the creativity of developers in how they manage to include advertising in the tricky genre's
Actually, thats is EXACTLY what the post is claiming...
She downgraded to the 768K plan expecting to still have 750K. Wrong, instead her speed dropped to 300K.
Using your example, the user has thus now bought a car that only does 60MPH and now magically the traffic has slowed to 30MPH
LMAO
The restore process is even quicker, and works twice as well!
Option #3 brings in a whole new discussion on Retention Policy.
when you're backing up a few TB of data as we do in the company I work for, and with many cost contraints imposed, you have to look at what is most likely to be requested of the backups.
Options 1 & 2 are both Disaster Recovery scenarios. The only difference being the scale of the disaster.
Option 3 is "an" end-user stupidity scenario, which goes along with the "oh crap, I accidentally hit shift+delete and not shift+end to highlight files"
we have a 6 week incremental "Daily Point-In-Time" retention policy, where the files a user can accidentally delete, or change without making their own backups, can be restored to the user and keep them happy. if they request a file from longer than 6 weeks ago, they are only going to get weekly-level granularity with the restore back (weekly differential backups), and any longer than the 3 month retention policy on the differentials will see their granularity of point-in-time extend to the Monthly Fulls, which are permanent.
As for the disaster recovery based servers, where the data is only managed by the IT team, and controlled under strict change management procedures. this data is backued up with a shorter retention period, as there isn't many cases for these servers to require a point in time restore.
Its not exactly technical support, but I DID actually call them for support on my Xbox360 in an effort to recover the copy of HexicHD that I deleted (as many others have) in an effort to reclaim some space on the HDD (expecting the game to take up the 7 gigs of space that was missing from the 20GB drive).
.... THAT WAS 5 WEEKS AGO!!!
After giving them my GamerTag, Email Addresses, Phone Numbers and Xbox360 Serial number they gave me a reference number for the call and I am to "expect a return call from them within the next week with the prepaid code" that I need to enter to enable to download from xbox live
How can they claim they wont give you support if you void your warranty? it's no different than what they provide at the moment with a valid warranty.
The improvement I would suggest to game developers (especially with the increasing use of online gaming, or even say, Xbox Live) would be to have the advertising textures provided over the internet to allow updates to the advertising depending on who was paying for it at the time. There are hundreds of games out there that are set in city streets and a few billboards on building rooftops doesn't look out of place. I'd almost see an attraction in playing the game to see what the billboard has been changed to this week. if they really wanted to be creative, when the billboard changes, you could get guy's running in with rollers who put the new poster up in-game while you watch! ... bah, now I'm rambling!
Bugger!... Pays to read before posting!!!
But in all seriousness, I would've thought that the Joe Boxer company would've had more claim to the logo than most. (although they Did add the tongue) Picture Example