Based on a fast skimming of results, it seems the only important question in the above research is what is the proper dosage of DCA. Carcinogenic effects in liver only occur above certain level; neurological disorders occured only above 25mg/kg/day.
As the FAQ at the university's web page suggests, the amount of DCA to use is still an open question to the researchers. Presumably they are aware of the (strange?) side effects of too high a dose of DCA in patients mentioned in these articles.
I suggest you step away from the computer if your sense of belief is that easily manipulated.
How silly is that? You don't cut the action with loading times. It's like putting a commercial break in the middle of the chase scene in "Bullit".
And original Half-Life had a strong grip on storytelling - that's why people like to play it again and again. I've replayed it atleast four times so far, and probably will play again with the Source version.
You know the story; the survival of Gordon Freeman from the worst possible situation. Storytelling is superb with prescripted events; security guard helping a wounded scientist, another scientist hiding in a trashcan, etc. To me, the story consists of (atleast) the following parts:
- Surviving the first critical moments - Finding out what really happened - Trying to find a way out - The mid-story shocker: the soldiers aren't here to help, but to hunt you down! - Fighting your way out - Going to Xen to kick some alien butt
So if you're trying to tell me there's no story.. I wonder if you ever played the game? I can understand your point about Wolf3d or Doom, which both pretty soon degenerate into a shoot'n run escapade. But Half-Life is different - it's strong atmosphere gives you a reason (albeit not the means) to roleplay.
And this is also what I expected from Half-Life 2, but instead got a bullet train that leaves little time or reason to immerse with the world.
The loading times are awful, and loading occurs way too often. It really wrecked my suspension of disbelief. Example: At the beginning, when you're running to the roof, the game stops to load for 30 seconds or so in the middle of fierce action! How am I supposed to keep my adrenaline up during that time, by slapping myself in the face or what? This is not good game design.
What I cannot understand is the people praising this game as a whole to high heavens. Sure, the Source engine kicks ass and everything, but what I really expected from a sequel to Half-Life was a coherent story and script. After completing the game, all I had was an aftertaste of a huge railroaded marathon and a handful of loose ends in the script.
I was left confused and unsatisfied. Props to Valve for making the game, but even the most decorated shell is empty without a good plot.
Maybe Half-Life 2 is really an introduction to third part of the story, where all the pieces come together. But it makes me a bit unease thinking that all these years I was only waiting for a prologue to the real thing.
And it's software is a piece of crap, full of bugs! I know there're software updates out there, but conveniently Siemens didn't supply the phone with a data cable. But hey, I could buy it for 30 euros! Brilliant, I can buy myself a right to patch the phone!! Or, as it turned out, I could find the single provider in my home town who's able to patch the phone. Though, I'm not sure if it's cost free even there..
Enough of personal whine, here're some of the most annoying bugs and misfeatures:
- The sounds are really loud, even in their lowest setting. - Software crashes if I try to read SMS messages through a shortcut interface. Instead, I must go carefully through few extra menus not to crash the system. - GUI jams if I cancel a call just after I dialed it in - The battery dies in just a few days' casual use - Sometimes during battery charging the screen backlight hangs on, so when you pick up your phone, the backlight has used all the power in the battery and it's all out again.
So, these are the "few" little bugs I'm experiencing. My previous phone was not totally bug free itself, but those few little hickups were nothing considered to these MAJOR bugs Siemens let in the wild with a crappy software on a good looking phone!
I recall my parents confiscated this game module from us, the kids, back on the 80s. Maybe it was the monotonous background music, or the sudden screams of "Pepper... Pepper! OUT OF PEPPER!!!" - or perhaps they didn't want us training for a low-wage job instead of studying for higher education.
Anyway, I went through the stack of these IntelliVision games some time ago, and played a bit with Burger Time, too. Only this time my room mates confiscated the game - probably for the same reasons!
This "innovation" reminds me of the Mattel Intellivision game console from the 1980s. Take a look at the front page of IntellivisionLives.com - you can see the plastic faceplate on one of the controllers.
Now that I think about it - the controllers have a very phone-like interface. I wonder where the Nokia engineers got the idea..;-)
My guess is that we will see a peak in malicious activity as soon as the Iraq situation escalates into a full scale war.
I remember the last time around, back when I was an Amiga user myself, and everyone was infected with the escadron of Saddam virus variants.
I'm quite sure this time it will take a turn for worse. The Internet is a great media for spreading havoc in the form of e-mail virii and worms. These pieces of malicious code will probably contain a message related to the possible military actions in some way (like the Saddam virus, which originally overwrote your disk blocks with the word "IRAK"). Some of the attacks will remain very local and poorly coordinated (due to the large number of black-hat hackers, and a natural variation in their skills), but I bet there will be those that hit the Internet and people connected to it a lot harder.
Also, the global opinion against the Iraq operation will probably dictate the height of the attack peak. A probable U.N. mandate would, I presume, decrease the amount of worm and virus attacks in general. Let's hope the near future proves me wrong on this..
Anyone know the pack I'm talking about? I'd love to get my hands on it again:)
Yes, I know what you're talking about.. I've read many different tutorials and FAQs regarding demo coding and tricks.. But I don't recall which one you're talking about. Here's the Hornet Archive's FTP site and it's tutorial directory you might want to look at:
I wish this ghost of the past would've stayed where it belongs.. Like, in the past, and inside one of my firewall machines.
I, for one also, had a Trident 8900 board in my oldie 486 computer, and boy did it suck. It was so slow and disgusting and, and..
..And miraculously, it still works! I mean, my first 3D-accelerated card, with a RIVA128 chip, went FUBAR in a couple of years. I've seen lots of other cards too, that haven't stayed for as long as this Trident not-quite-a-nuclear-missile did.
Perhaps it's the fact that it's a big and ugly ISA card, designed with no hurry in mind, unlike those overclocked and packed 3D-miracles we have today.. But I am still a bit astonished it's actually working without any errors, and the picture is still a solid square.
But please, for the love of 3D gamers, stay dead, will ya?
Hoorays for lowering the price of the Xbox unit itself, but what about the games? As a PC gamer enthusiast, the relatively high price of Xbox games at around 100 euros makes me think twice before buying this...thing into my living room. Sure, it's also a DVD player, but most of all, it's a game console, obviously.
I mean, what fun is it, if I have to think about my budget for the whole month when buying a game? I don't want my game buying decision to be a well-thought, rational financial decision, but instead I just want to think whether this game will be entertaining me enough in order to justify the amount of money I'm giving away for it.
The high price of the games takes that fun away, and atleast for me, the Xbox remains on the shelf at the local store, waiting for those game prices to come down.
And really, don't start with that piracy thing and how it really justifies the high price. It doesn't.
* How about a "Silence Box" on a machine gun? Probably not on a big.50, but there are smaller calibers that are less noisy to begin with.
Perhaps you haven't heard, but they already have this thing called "the silencer". Keep it simple, stupid, and don't re-invent the wheel, figuratively speaking.;)
I have the same problem also (I blame my youth), albeit I can't say I would really suffer from it. Anyway, I hear with my good ear that they have invented these "hearing aids" for people really suffering from tinnitus. They are small gadgets, pretty much like those used by people with really bad hearing, except that they only reduce the constant whining of one's ears. I'm not sure if they used exactly this very technology, but I hear it works. Never tried one though. You might want to search the web for it.
This method only works when you can create the anti-sound near the origination place of the real sound. You really need to kill that sound before it starts to reflect from other materials, get carried by the wind etc.. In practice, no one can do a remote quiet-down on you with this technology (although, I presume, it would be possible in laboratory environment).
If we want to think of possible military uses; this could be used for a kind of stealth technology. You could "case-mod" a military vehicle with a giant version of this anti-sound machine and make it virtually silent. Ofcourse, it would be pretty vulnerable and at the same time expensive and would only work when the environment is on your side. Thus, I don't think the military would ever implement this in their real designs. The expenses would be considerably bigger than the profits, simple.
Ofcourse he's not trying to read the future from stars (lousy pun intended) here, but as I understood it, he's visioning that the technology in the near future makes it possible to find and analyze Earth-like planets "out there".
At the moment Hubble's visual resolution is great, but way too limited to analyze any distant planets the size of ours very far away.
I think the keypad isn't that radical. It's at best Nokia-radical, which isn't much. It's much more traditional than the monster 5510 (which, I believe, will suffer an unnoticed death).
I must disagree with you; the form does follow function in this case, too. The keys seem to be in the exact same order as in previous models. They just look a bit different, that's all. The number grid IS the form in phone keypads, and it's still there. And I can't imagine dialing a phone without looking at the keypad either. In fact, I think, most people usually look at the keys so they know what to type next. It's how we use (mobile) phones, usually.
What comes to the ease of use.. Well, neither of us can say at this point. However I do know that Nokia tests it's models before releasing them, so they should be pretty usable.;) Or have you already used this model?
For all those lazy Tuesday morning math lessons at the university I had wondered, why anyone hasn't come up with an idea like this.. Record the lecturers boring nasal sound, record his cryptic writings from the chalkboard, sync'em, bag'em and put'em in a website for the lazy ass students like myself!:)
Finally some good news
on
Hack in Space
·
· Score: 2, Interesting
I admit, it's an excellent hack.
But on the other hand, it's hard to forget what NASA has been doing for the past few years. Failures and mishaps. Bugs in software. Human errors. In critical projects, in times when funding is already really hard to get.
Luckily this time, the engineers had the means and actually got something fixed - but most of the recent news have been pretty much from the opposite end of the happiness scale. Too bad this wasn't a Mars probe - it would've had a tremendous PR value for the whole Mars exploration concept.
Oh, I'm not asking them to change it. If a name like that already has recognition, it could be beneficial to stick with it. But why choose the hard path and work against the marketing, if you can actually go with it.. I'm just cursing the overall lack of thinking and planning beforehand and not just in this case but in many open and closed source projects I've seen.
And the word 'inferno' itself. As the dictionary says, it's a word describing a hot, hell-ish place. Use this product and see your Athlon melt, hard disks fail and your system doomed to deepest parts of heck. I'm kinda curious, how you come to thinking of fast with this word..? All I can think of is flames. Probably something to do with the movie 'Towering Inferno'.
Well, anyway, this is getting a bit off-topic already..
Free marketing tip (the first one is always free): if you want to sell an operating system (or make it really wanted), please don't name it 'Inferno'. It doesn't bring really good mental images, now does it. Also, 'Plan9' sounds like a warm hatful of geek humor that's guaranteed to provoke negative reactions in more rigid corporate minds. Sure, these are unusual and interesting names, but there are plenty others that don't generate such bad vibes.
Also, quite recently I happened to hear probably the best C64 game remix ever. It's from the game "The Great Gianna Sisters", by a band Machinae Supremacy. Here's the direct link to the MP3 file at their site, and here's another for a mirror at MP3.com. Enjoy! (And may the Gaia forgive me for starting a/. flood on the band's page.. =))
Before we all go crazy with Foveon's buzz talk, I think we should see what CMOS cameras have to offer. Although not yet very mainstream, the CMOS sensors are in many ways superior to CCD stuff:
Low noise, higher quality
Lower light sensitivity due to bigger amount of sensors per pixel (no big ugly photodiodes)
Much lower power consumption (around 1% of a CCD sensor)
Easy fabrication process, since it's all about transistors
There are already some (very high-end) digital cameras using CMOS technology, and judging on the sample images I've seen, they are awesome. Take a look at the review of Canon's EOS-D30, for example.
Based on a fast skimming of results, it seems the only important question in the above research is what is the proper dosage of DCA. Carcinogenic effects in liver only occur above certain level; neurological disorders occured only above 25mg/kg/day.
As the FAQ at the university's web page suggests, the amount of DCA to use is still an open question to the researchers. Presumably they are aware of the (strange?) side effects of too high a dose of DCA in patients mentioned in these articles.
I suggest you step away from the computer if your sense of belief is that easily manipulated.
How silly is that? You don't cut the action with loading times. It's like putting a commercial break in the middle of the chase scene in "Bullit".
And original Half-Life had a strong grip on storytelling - that's why people like to play it again and again. I've replayed it atleast four times so far, and probably will play again with the Source version.
You know the story; the survival of Gordon Freeman from the worst possible situation. Storytelling is superb with prescripted events; security guard helping a wounded scientist, another scientist hiding in a trashcan, etc. To me, the story consists of (atleast) the following parts:
- Surviving the first critical moments
- Finding out what really happened
- Trying to find a way out
- The mid-story shocker: the soldiers aren't here to help, but to hunt you down!
- Fighting your way out
- Going to Xen to kick some alien butt
So if you're trying to tell me there's no story.. I wonder if you ever played the game? I can understand your point about Wolf3d or Doom, which both pretty soon degenerate into a shoot'n run escapade. But Half-Life is different - it's strong atmosphere gives you a reason (albeit not the means) to roleplay.
And this is also what I expected from Half-Life 2, but instead got a bullet train that leaves little time or reason to immerse with the world.
The loading times are awful, and loading occurs way too often. It really wrecked my suspension of disbelief. Example: At the beginning, when you're running to the roof, the game stops to load for 30 seconds or so in the middle of fierce action! How am I supposed to keep my adrenaline up during that time, by slapping myself in the face or what? This is not good game design.
What I cannot understand is the people praising this game as a whole to high heavens. Sure, the Source engine kicks ass and everything, but what I really expected from a sequel to Half-Life was a coherent story and script. After completing the game, all I had was an aftertaste of a huge railroaded marathon and a handful of loose ends in the script.
I was left confused and unsatisfied. Props to Valve for making the game, but even the most decorated shell is empty without a good plot.
Maybe Half-Life 2 is really an introduction to third part of the story, where all the pieces come together. But it makes me a bit unease thinking that all these years I was only waiting for a prologue to the real thing.
And it's software is a piece of crap, full of bugs! I know there're software updates out there, but conveniently Siemens didn't supply the phone with a data cable. But hey, I could buy it for 30 euros! Brilliant, I can buy myself a right to patch the phone!! Or, as it turned out, I could find the single provider in my home town who's able to patch the phone. Though, I'm not sure if it's cost free even there..
Enough of personal whine, here're some of the most annoying bugs and misfeatures:
- The sounds are really loud, even in their lowest setting.
- Software crashes if I try to read SMS messages through a shortcut interface. Instead, I must go carefully through few extra menus not to crash the system.
- GUI jams if I cancel a call just after I dialed it in
- The battery dies in just a few days' casual use
- Sometimes during battery charging the screen backlight hangs on, so when you pick up your phone, the backlight has used all the power in the battery and it's all out again.
So, these are the "few" little bugs I'm experiencing. My previous phone was not totally bug free itself, but those few little hickups were nothing considered to these MAJOR bugs Siemens let in the wild with a crappy software on a good looking phone!
I recall my parents confiscated this game module from us, the kids, back on the 80s. Maybe it was the monotonous background music, or the sudden screams of "Pepper... Pepper! OUT OF PEPPER!!!" - or perhaps they didn't want us training for a low-wage job instead of studying for higher education.
Anyway, I went through the stack of these IntelliVision games some time ago, and played a bit with Burger Time, too. Only this time my room mates confiscated the game - probably for the same reasons!
"There is no wood-case", would be the answer.
This "innovation" reminds me of the Mattel Intellivision game console from the 1980s. Take a look at the front page of IntellivisionLives.com - you can see the plastic faceplate on one of the controllers.
;-)
Now that I think about it - the controllers have a very phone-like interface. I wonder where the Nokia engineers got the idea..
My guess is that we will see a peak in malicious activity as soon as the Iraq situation escalates into a full scale war.
I remember the last time around, back when I was an Amiga user myself, and everyone was infected with the escadron of Saddam virus variants.
I'm quite sure this time it will take a turn for worse. The Internet is a great media for spreading havoc in the form of e-mail virii and worms. These pieces of malicious code will probably contain a message related to the possible military actions in some way (like the Saddam virus, which originally overwrote your disk blocks with the word "IRAK"). Some of the attacks will remain very local and poorly coordinated (due to the large number of black-hat hackers, and a natural variation in their skills), but I bet there will be those that hit the Internet and people connected to it a lot harder.
Also, the global opinion against the Iraq operation will probably dictate the height of the attack peak. A probable U.N. mandate would, I presume, decrease the amount of worm and virus attacks in general. Let's hope the near future proves me wrong on this..
Oh, I know; here!
1 1
http://slashdot.org/article.pl?sid=02/02/16/14392
Anyone know the pack I'm talking about? I'd love to get my hands on it again :)
/
Yes, I know what you're talking about.. I've read many different tutorials and FAQs regarding demo coding and tricks.. But I don't recall which one you're talking about. Here's the Hornet Archive's FTP site and it's tutorial directory you might want to look at:
ftp://ftp.hornet.org/hornet-archive/code/tutors
I wish this ghost of the past would've stayed where it belongs.. Like, in the past, and inside one of my firewall machines.
..And miraculously, it still works! I mean, my first 3D-accelerated card, with a RIVA128 chip, went FUBAR in a couple of years. I've seen lots of other cards too, that haven't stayed for as long as this Trident not-quite-a-nuclear-missile did.
I, for one also, had a Trident 8900 board in my oldie 486 computer, and boy did it suck. It was so slow and disgusting and, and..
Perhaps it's the fact that it's a big and ugly ISA card, designed with no hurry in mind, unlike those overclocked and packed 3D-miracles we have today.. But I am still a bit astonished it's actually working without any errors, and the picture is still a solid square.
But please, for the love of 3D gamers, stay dead, will ya?
Great, so we can use those here in Finland also..
Hoorays for lowering the price of the Xbox unit itself, but what about the games? As a PC gamer enthusiast, the relatively high price of Xbox games at around 100 euros makes me think twice before buying this...thing into my living room. Sure, it's also a DVD player, but most of all, it's a game console, obviously.
I mean, what fun is it, if I have to think about my budget for the whole month when buying a game? I don't want my game buying decision to be a well-thought, rational financial decision, but instead I just want to think whether this game will be entertaining me enough in order to justify the amount of money I'm giving away for it.
The high price of the games takes that fun away, and atleast for me, the Xbox remains on the shelf at the local store, waiting for those game prices to come down.
And really, don't start with that piracy thing and how it really justifies the high price. It doesn't.
* How about a "Silence Box" on a machine gun? Probably not on a big .50, but there are smaller calibers that are less noisy to begin with.
;)
Perhaps you haven't heard, but they already have this thing called "the silencer". Keep it simple, stupid, and don't re-invent the wheel, figuratively speaking.
I have the same problem also (I blame my youth), albeit I can't say I would really suffer from it. Anyway, I hear with my good ear that they have invented these "hearing aids" for people really suffering from tinnitus. They are small gadgets, pretty much like those used by people with really bad hearing, except that they only reduce the constant whining of one's ears. I'm not sure if they used exactly this very technology, but I hear it works. Never tried one though. You might want to search the web for it.
This method only works when you can create the anti-sound near the origination place of the real sound. You really need to kill that sound before it starts to reflect from other materials, get carried by the wind etc.. In practice, no one can do a remote quiet-down on you with this technology (although, I presume, it would be possible in laboratory environment).
If we want to think of possible military uses; this could be used for a kind of stealth technology. You could "case-mod" a military vehicle with a giant version of this anti-sound machine and make it virtually silent. Ofcourse, it would be pretty vulnerable and at the same time expensive and would only work when the environment is on your side. Thus, I don't think the military would ever implement this in their real designs. The expenses would be considerably bigger than the profits, simple.
Ofcourse he's not trying to read the future from stars (lousy pun intended) here, but as I understood it, he's visioning that the technology in the near future makes it possible to find and analyze Earth-like planets "out there".
At the moment Hubble's visual resolution is great, but way too limited to analyze any distant planets the size of ours very far away.
You're talking about the 7210, I presume.
;) Or have you already used this model?
I think the keypad isn't that radical. It's at best Nokia-radical, which isn't much. It's much more traditional than the monster 5510 (which, I believe, will suffer an unnoticed death).
I must disagree with you; the form does follow function in this case, too. The keys seem to be in the exact same order as in previous models. They just look a bit different, that's all. The number grid IS the form in phone keypads, and it's still there. And I can't imagine dialing a phone without looking at the keypad either. In fact, I think, most people usually look at the keys so they know what to type next. It's how we use (mobile) phones, usually.
What comes to the ease of use.. Well, neither of us can say at this point. However I do know that Nokia tests it's models before releasing them, so they should be pretty usable.
Finally!
:)
For all those lazy Tuesday morning math lessons at the university I had wondered, why anyone hasn't come up with an idea like this.. Record the lecturers boring nasal sound, record his cryptic writings from the chalkboard, sync'em, bag'em and put'em in a website for the lazy ass students like myself!
I admit, it's an excellent hack.
But on the other hand, it's hard to forget what NASA has been doing for the past few years. Failures and mishaps. Bugs in software. Human errors. In critical projects, in times when funding is already really hard to get.
Luckily this time, the engineers had the means and actually got something fixed - but most of the recent news have been pretty much from the opposite end of the happiness scale. Too bad this wasn't a Mars probe - it would've had a tremendous PR value for the whole Mars exploration concept.
Oh, I'm not asking them to change it. If a name like that already has recognition, it could be beneficial to stick with it. But why choose the hard path and work against the marketing, if you can actually go with it.. I'm just cursing the overall lack of thinking and planning beforehand and not just in this case but in many open and closed source projects I've seen.
And the word 'inferno' itself. As the dictionary says, it's a word describing a hot, hell-ish place. Use this product and see your Athlon melt, hard disks fail and your system doomed to deepest parts of heck. I'm kinda curious, how you come to thinking of fast with this word..? All I can think of is flames. Probably something to do with the movie 'Towering Inferno'.
Well, anyway, this is getting a bit off-topic already..
Free marketing tip (the first one is always free): if you want to sell an operating system (or make it really wanted), please don't name it 'Inferno'. It doesn't bring really good mental images, now does it. Also, 'Plan9' sounds like a warm hatful of geek humor that's guaranteed to provoke negative reactions in more rigid corporate minds. Sure, these are unusual and interesting names, but there are plenty others that don't generate such bad vibes.
But hey, it's your company.
For more great game choon remixes, although from the world of Commodore 64, check out these two commonly known great sites:
http://Remix.Kwed.Org
http://www.c64audio.com
Also, quite recently I happened to hear probably the best C64 game remix ever. It's from the game "The Great Gianna Sisters", by a band Machinae Supremacy. Here's the direct link to the MP3 file at their site, and here's another for a mirror at MP3.com. Enjoy! (And may the Gaia forgive me for starting a
There are already some (very high-end) digital cameras using CMOS technology, and judging on the sample images I've seen, they are awesome. Take a look at the review of Canon's EOS-D30, for example.
..or atleast they teach you how to preserve your own unnecessary low-stress position at the marketing dept! ;)