I always thought the seal of quality was done originally for their products dating back to the early NES days. At the time you had Tengen produced unlicensed 3rd party games that entirely by-passed the hardware lockout and I thought Nintendo established the Seal to guarantee people that Nitnendo had "signed off" on the games. Also, it was used for peripherals I thought to guarantee to users that the peripherals were guaranteed to work with Nitnendo systems.
I've never ever thought that the Seal was used to say "we guarantee this game isn't a POS". Seriously, where and when did this interpretation come from?
This is a move right out of the RIAA's playbook. Remember a few years ago when the RIAA was recruiting college students to snoop on their peers and report any P2P usage in exchange for cash? Just about the same dirty trick.
OCRemix.org also uses BitTorrent as a distribution mechanism for people who wish to grab large file sets from the site, namely collaboration projects centered around remixing specific game soundtrack. Eclipse.org uses it as a distribution channel for their IDE. I believe podcasts/netcasts (and most likely video podcasts/netcasts) make use of it as a distribution channel. There's also linux ISOs, movie/game trailers, game demos, game mods make use of it as well. XFire uses something similar to BitTorrent for sharing game patches and other content between it's users as well.
It's taking a while but there are plenty of legitimate uses for BitTorrent out there.
I'm pretty certain Blizzard's BitTorrent downloader will pull via FTP from their servers if it can't connect via BitTorrent. That's the way it works when I went to grab the Starcraft II trailers earlier this year. You can also force it to use FTP only I believe.
When people were first talking about issues, I setup Azureus again to help seed some of the site projects over at OCRemix. However, in the last two weeks I've noticed that I'm getting NAT Ok? and Firewalled status messages on Azureus, despite it still allowing me to push through at 20kb/s upload (which seemed like a fairly good upload seeing as I could barely muster 5 kb/s on Charter at my previous residence). I know for a fact I haven't been monkeying with my firewall or NAT Router since I got everything working so I'm willing to say something's changed on the ISP's end. I'm not entirely surprised though.
I've only seen a CableCard box once in the last two years that I've been aware of their existence. And that was with a relatively small Cable outfit that my mom was using for her cable service. I think it was CableVision? I have yet to see Comcast or Charter adopt this.
Assault got rolled in with Onslaught to create Warfare. It's really up to the map makers how a level plays out now, which should make maps much more unique:)
Sniper rifle trails I can take or leave. I hated the lightning gun in 2003, but the implementation of the sniper rifle in 2004 was less than spectacular. UT3's feels like a nice compromise: I can pop headshots nicely but the game is going to discourage me from snipe camping. Not that big a deal with a tracer added to the gun.
Well the PC Version opens the door at least for custom content. I say get map makers the tools and the community will build it's own challenges. Either that or put out some advanced challenge packs, preferably for free, that add new challenges or new hazards or something. Puzzle games like Portal can sustain themselves for quite some time even with very simple mechanics. Lemmings anyone?
Aka public beta. Same thing the UT2003 and UT2004 demos were labeled as. Because Epic is using this to solicit feedback and bug reports from the wild, and generate some buzz for the actual release next month. Good example of why demos should come out before the product launches.
UT200X was originally called Unreal Tournament 2. There was a leaked beta before they had the 200X monkier tacked on and the splash screen clearly said "Unreal Tournament 2". The original reason for the year being added one was they planned on annual incremental updates to the game but that didn't pan out. Unreal Tournament 3 was originally UT 2007, but they dropped the year and went back to the normal numbering system.
They both appeal to different sub-genres of FPS games. TF2 is class based multiplayer, UT3 is more "old-skool" style DM, CTF and other game modes. Apples to Orange mainly.
How the hell did this sneak by QA?
Which is what the Take-Two support announcement for the patch says.
Sir, I saw Johnson eating a Filafil, he's a terrorist!
Hear hear. This weekend attended a gathering of players in Ohio. Awesome community :)
You've got to be kidding on this... wow.
I always thought the seal of quality was done originally for their products dating back to the early NES days. At the time you had Tengen produced unlicensed 3rd party games that entirely by-passed the hardware lockout and I thought Nintendo established the Seal to guarantee people that Nitnendo had "signed off" on the games. Also, it was used for peripherals I thought to guarantee to users that the peripherals were guaranteed to work with Nitnendo systems.
I've never ever thought that the Seal was used to say "we guarantee this game isn't a POS". Seriously, where and when did this interpretation come from?
The fact that MTV is focusing on video games instead of music, or G4 failing to deliver exclusive interviews like this...
(Doesn't matter anyways, in 5 years we'll have SpikeGMTV)
This is a move right out of the RIAA's playbook. Remember a few years ago when the RIAA was recruiting college students to snoop on their peers and report any P2P usage in exchange for cash? Just about the same dirty trick.
My point exactly. It's refreshing to see a primary candidate actually showing some chutzpah for once.
OCRemix.org also uses BitTorrent as a distribution mechanism for people who wish to grab large file sets from the site, namely collaboration projects centered around remixing specific game soundtrack.
Eclipse.org uses it as a distribution channel for their IDE.
I believe podcasts/netcasts (and most likely video podcasts/netcasts) make use of it as a distribution channel.
There's also linux ISOs, movie/game trailers, game demos, game mods make use of it as well.
XFire uses something similar to BitTorrent for sharing game patches and other content between it's users as well.
It's taking a while but there are plenty of legitimate uses for BitTorrent out there.
I'm pretty certain Blizzard's BitTorrent downloader will pull via FTP from their servers if it can't connect via BitTorrent. That's the way it works when I went to grab the Starcraft II trailers earlier this year. You can also force it to use FTP only I believe.
When people were first talking about issues, I setup Azureus again to help seed some of the site projects over at OCRemix. However, in the last two weeks I've noticed that I'm getting NAT Ok? and Firewalled status messages on Azureus, despite it still allowing me to push through at 20kb/s upload (which seemed like a fairly good upload seeing as I could barely muster 5 kb/s on Charter at my previous residence). I know for a fact I haven't been monkeying with my firewall or NAT Router since I got everything working so I'm willing to say something's changed on the ISP's end. I'm not entirely surprised though.
The FCC again is proven ineffective? NO WAY!
I've only seen a CableCard box once in the last two years that I've been aware of their existence. And that was with a relatively small Cable outfit that my mom was using for her cable service. I think it was CableVision? I have yet to see Comcast or Charter adopt this.
Makes me proud to be from CT originally.
On an electoral point of view, what's Hilary stance on this this bill?
Assault got rolled in with Onslaught to create Warfare. It's really up to the map makers how a level plays out now, which should make maps much more unique :)
Sniper rifle trails I can take or leave. I hated the lightning gun in 2003, but the implementation of the sniper rifle in 2004 was less than spectacular. UT3's feels like a nice compromise: I can pop headshots nicely but the game is going to discourage me from snipe camping. Not that big a deal with a tracer added to the gun.
Well the PC Version opens the door at least for custom content. I say get map makers the tools and the community will build it's own challenges. Either that or put out some advanced challenge packs, preferably for free, that add new challenges or new hazards or something. Puzzle games like Portal can sustain themselves for quite some time even with very simple mechanics. Lemmings anyone?
...it's too short! I want more! More cake please sir!
I would gladly welcome additional challenges available for download. Or they need to get Hammer support for this to the community ASAP
Aka public beta. Same thing the UT2003 and UT2004 demos were labeled as. Because Epic is using this to solicit feedback and bug reports from the wild, and generate some buzz for the actual release next month. Good example of why demos should come out before the product launches.
UT200X was originally called Unreal Tournament 2. There was a leaked beta before they had the 200X monkier tacked on and the splash screen clearly said "Unreal Tournament 2". The original reason for the year being added one was they planned on annual incremental updates to the game but that didn't pan out. Unreal Tournament 3 was originally UT 2007, but they dropped the year and went back to the normal numbering system.
They both appeal to different sub-genres of FPS games. TF2 is class based multiplayer, UT3 is more "old-skool" style DM, CTF and other game modes. Apples to Orange mainly.
FYI, the demo was just released today. Talk about being late to the party?
Couldn't you make nearly the same point about Starcraft & Starcraft II? Doom and Doom 2?
Or a Konami, Square-Enix, Blizzard, id, Valve game while you're at it?
Touche. Jolly good show old chap.
Name me a software product that has ever shipped on time. By on time I mean the original planned release date.