I prefer reliability. With good wear-leveling algorithms, the life expectancy of an SSD is comparable or even higher than a standard magnetic HD. The area for wear leveling increases as the HD gets larger as the relative part of the HD that is constantly written gets smaller and more areas are only read. If an area is "close to death", the algorithm can move these less written files there and use their less used areas for files which are written more.
The SSD knows when one of its cells is about to go bad and can mark it unusable. Compare that to a random bit dying on your HD and the only way to know is through a scandisk of sorts.
Sure SSDs might have a life expectancy of 10 years, but by that time the only thing you'd want to do with it is copy its contents to your 64TB SSD and throw it away.
But horrible horrible single-player campaign. It's one of the only games I stopped playing due to the fact is was a pain to play rather than only boring.
I'm glad they stopped the production of the new one, no need to again disgrace the franchise.
Except usually the compiler/interpreter/whatever takes that into account and when there's a "time/space leak" (iirc that's the term they use), they collapse the laziness somewhat to reduce it. Don't forget these people are usually quite smart and have thought of solutions to many of these problems:)
FTFA: If you just want to power a billion-dollar space probe, almost any price per watt is acceptable. If you are selling to lonely farmhouses, you just have to charge less than the cost of running a power line to the boondocks. In some parts of the world, competing with grid electricity itself may be an easy game during peak consumption hours. But if you want the off-peak market, you'll have to price your cells at about US $1 per watt. That price is called grid parity, and it's the holy grail of the photovoltaic industry.
My computer runs reasonably fine (including games) with 512mb ram and 1gb of swap space. If I upgrade to 2gb ram as many people have now, I'll have more ram than my entire ram+swap and could leisurely disable the swap space. Windows many times swaps out data wrongly, causing a lot of disk thrashing and removing the page file can eliminate this annoyance. Even large games don't really need 2gb of ram I'm not afraid of running out of memory. And even if so, you're probably better off buying another 2gb, which is dirt cheap nowadays, and eliminate this problem completely.
Doom, Quake and later SeriousSam were all games with pretty much no important story but fun fun fun in multiplayer co-op.
I don't know if I'm alone in this thought, but for me it was much funner to play jDoom in coop than Doom3 single. Simple graphics, simple levels and a whole lot of fun.
1. Granted, I'm probably biased towards the PC for FPSs simply because of the comparably horrible controls. I guess I'm spoiled.
2. I have nothing wrong about the gameplay mechanics, which are probably similar to previous iterations of the game and the new game doesn't add that much except graphics, some chars and online. Knowing enough about the VF mechanics, it uses frame perfect moves which online ruin the game.
3. I'm sure they are! But are they worth the current huge investment compared to older games? There are sooooooo many great games I have never played simply because there are so many, so why should I force feed myself new stuff when old ones rock?
4. And as a follow-up to my previous point, SotN is an excellent game! I'm glad for you that you picked it up. However it is already available on far cheaper machines than a PS3.
So you love your PS3 for: An FPS which could have been done better on a PC, a graphical bump to a PS1/PS2 fighting game and an emulated version of a PS1 game. You probably live on an oil well if that seems like a good bargain.
Moreover, all of Assassin's Creed, Bioshock, Crysis and UT3 are not exclusive, headed straight to PC, 360 and PS3, so placing them only in one category makes it seem a tad biased.
The game I'm most looking for which is a PS3 exclusive is actually a much more casual game called LittleBigPlanet.
I never figured out why people are masochistic enough to play FPSes with dual-analog controllers (i.e on consoles).
If you don't want it to scare new players, just have it unlockable. Start with Easy, Normal and Hard and by either completing a couple of Hards or entering a code (for the lazy) it will open up Expert and whatever level which is by all means insane and meant for pros only (like 12-footers in ITG).
Just like DDR pros who can easily beat songs on a dance pad that I can't even clear on a keyboard (madness check out 2:20). There is a market for extreme difficulty, and it's only getting larger as more people get better.
Other than the fact Starcraft 1 had some sort of heroes. Not of the XP gaining type, but rather really strong characters that only appear in story mode and have some special skills. (Referring to what's her name that started human and became Zerg)
Or you can take Red Alert's approach with really strong story characters that mustn't die in story mode, but can be built and killed in multiplayer/skirmish.
Supreme Commander, which is Total Annihilation's spiritual successor, does that as well. You can zoom in to see a single unit or zoom out to a huge (think 16 km on 16 km) map showing units as icons.
Don't diss the P2. A friend of mine used a P2 350mhz as his MAIN computer until about 3 months ago. I was amazed to see it could reasonably run XP, IE7 and a java applet inside it.
I guess it is just a regional thing, but in Israel, ICQ is king. Pretty much everyone who uses IMs, uses ICQ.
This is probably due to the fact ICQ originated from Israel, allowing for early adoption and the creation of a critical mass. Few use MSN or AIM and usually in addition to ICQ rather than exclusively.
I don't know if it's done, but if they give each individual hardware player its own key, then there should not be any problem. The only system won't be able to play vids anymore is the one that was used to hack the key.
You'd be surprised, but AACS uses a pretty clever system for key revocation which can revoke a single key without having to change anything in players with a different set of keys.
The keys are nodes of a binary tree where the leaves are the individual keys per player. Each player has the keys from itself to the root node. The movie itself is encrypted with a symmetric key which is then encrypted as follows: Initially, it is encrypted using the root key. Every player can play it because it they all have the root node in their "key path". When a player is to be revoked, the symmetric key is then encrypted log(n) times with the keys just not the revoked key's path. It includes the key neighboring the revoked key so it doesn't get hurt, it includes the key neighboring the revoked key's parent so keys on that side don't get hurt and so on.
It's enough to have one person without a seatbelt in a car and a rather minor crash can send that person flying all around the car, hitting others in the head and killing them. Also, if you hit someone head-on and they fly into YOUR windshield, they can break it with more force than otherwise, sending glass shards into your face.
Homebrew kits are really rather cheap nowadays. Slot-1 loaders are really cheap nowadays. I'm talking 50$ for a micro-sd loader, and 124$ for a 2gb internal memory.
FTFA: "As part of the injunction, the pair is prohibited from distributing or using the demo in any capacity and acting on or disclosing any Activision trade secrets. They are also prevented from taking steps to develop drum-, guitar-, or synthesizer-based games for the next year, nor can they work on any Xbox 360 controllers for Guitar Hero II until six months after the game's release this week."
So for the next year, they can't make games based specifically on guitars, drums or synthesizers or controllers specifically for Guitar Hero 2 and specifically for the XBox 360.
They can make a Xylophone, Flute or Tuba game.. and they can make a Guitar Hero 2 controller for the PS2 version.
Metroid Prime Hunters showed the DS is fully capable of running FPSes with sufficient controls and technical prowess. As much as the FPS scene is saturated in the PC world, I'm amazed (and frustrated) there's only MP:H. Come on! In the game world, there's pretty much nothing more fun than shooting your friends in the face... MP:H gives us that, other devs can do it as well.
Other types that the DS lacks is good shmups. Nanostray under-delivered but Nanostray 2 looks very promising. And what about some good fighting games? The Guilty Gear port was bleh... how about a real port now? And how about some SuperSmashBros?
I prefer reliability.
With good wear-leveling algorithms, the life expectancy of an SSD is comparable or even higher than a standard magnetic HD. The area for wear leveling increases as the HD gets larger as the relative part of the HD that is constantly written gets smaller and more areas are only read. If an area is "close to death", the algorithm can move these less written files there and use their less used areas for files which are written more.
The SSD knows when one of its cells is about to go bad and can mark it unusable. Compare that to a random bit dying on your HD and the only way to know is through a scandisk of sorts.
Sure SSDs might have a life expectancy of 10 years, but by that time the only thing you'd want to do with it is copy its contents to your 64TB SSD and throw it away.
But horrible horrible single-player campaign.
It's one of the only games I stopped playing due to the fact is was a pain to play rather than only boring.
I'm glad they stopped the production of the new one, no need to again disgrace the franchise.
Except usually the compiler/interpreter/whatever takes that into account and when there's a "time/space leak" (iirc that's the term they use), they collapse the laziness somewhat to reduce it. :)
Don't forget these people are usually quite smart and have thought of solutions to many of these problems
FTFA:
If you just want to power a billion-dollar space probe, almost any price per watt is acceptable. If you are selling to lonely farmhouses, you just have to charge less than the cost of running a power line to the boondocks. In some parts of the world, competing with grid electricity itself may be an easy game during peak consumption hours. But if you want the off-peak market, you'll have to price your cells at about US $1 per watt. That price is called grid parity, and it's the holy grail of the photovoltaic industry.
Last I've seen, vapors blend.
Somewhere way down deep in the org chart someone was tasked with finding data that supports the assertion that Vista is the greatest OS ever.
;)
Vista actually is the greatest OS ever, if you choose the definition where greatest means largest.
My computer runs reasonably fine (including games) with 512mb ram and 1gb of swap space.
If I upgrade to 2gb ram as many people have now, I'll have more ram than my entire ram+swap and could leisurely disable the swap space.
Windows many times swaps out data wrongly, causing a lot of disk thrashing and removing the page file can eliminate this annoyance.
Even large games don't really need 2gb of ram I'm not afraid of running out of memory. And even if so, you're probably better off buying another 2gb, which is dirt cheap nowadays, and eliminate this problem completely.
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Enjoy!
Who needs storyline when you have co-op?
Doom, Quake and later SeriousSam were all games with pretty much no important story but fun fun fun in multiplayer co-op.
I don't know if I'm alone in this thought, but for me it was much funner to play jDoom in coop than Doom3 single. Simple graphics, simple levels and a whole lot of fun.
1. Granted, I'm probably biased towards the PC for FPSs simply because of the comparably horrible controls. I guess I'm spoiled.
2. I have nothing wrong about the gameplay mechanics, which are probably similar to previous iterations of the game and the new game doesn't add that much except graphics, some chars and online. Knowing enough about the VF mechanics, it uses frame perfect moves which online ruin the game.
3. I'm sure they are! But are they worth the current huge investment compared to older games? There are sooooooo many great games I have never played simply because there are so many, so why should I force feed myself new stuff when old ones rock?
4. And as a follow-up to my previous point, SotN is an excellent game! I'm glad for you that you picked it up. However it is already available on far cheaper machines than a PS3.
I stand corrected, Crysis is PC only, Bioshock is PC and 360.
So you love your PS3 for:
An FPS which could have been done better on a PC, a graphical bump to a PS1/PS2 fighting game and an emulated version of a PS1 game.
You probably live on an oil well if that seems like a good bargain.
Moreover, all of Assassin's Creed, Bioshock, Crysis and UT3 are not exclusive, headed straight to PC, 360 and PS3, so placing them only in one category makes it seem a tad biased.
The game I'm most looking for which is a PS3 exclusive is actually a much more casual game called LittleBigPlanet.
I never figured out why people are masochistic enough to play FPSes with dual-analog controllers (i.e on consoles).
Hell. Add a couple of difficulties above expert.
If you don't want it to scare new players, just have it unlockable. Start with Easy, Normal and Hard and by either completing a couple of Hards or entering a code (for the lazy) it will open up Expert and whatever level which is by all means insane and meant for pros only (like 12-footers in ITG).
Just like DDR pros who can easily beat songs on a dance pad that I can't even clear on a keyboard (madness check out 2:20).
There is a market for extreme difficulty, and it's only getting larger as more people get better.
Other than the fact Starcraft 1 had some sort of heroes.
Not of the XP gaining type, but rather really strong characters that only appear in story mode and have some special skills. (Referring to what's her name that started human and became Zerg)
Or you can take Red Alert's approach with really strong story characters that mustn't die in story mode, but can be built and killed in multiplayer/skirmish.
Supreme Commander, which is Total Annihilation's spiritual successor, does that as well.
You can zoom in to see a single unit or zoom out to a huge (think 16 km on 16 km) map showing units as icons.
Don't diss the P2. A friend of mine used a P2 350mhz as his MAIN computer until about 3 months ago.
I was amazed to see it could reasonably run XP, IE7 and a java applet inside it.
I guess it is just a regional thing, but in Israel, ICQ is king.
Pretty much everyone who uses IMs, uses ICQ.
This is probably due to the fact ICQ originated from Israel, allowing for early adoption and the creation of a critical mass.
Few use MSN or AIM and usually in addition to ICQ rather than exclusively.
You mean something along the lines of a Dyson Sphere?
So take a top end 3GHz model and underclo it and reduce its voltage. You still get good performance, with lower power consumption.
Was this story submitted by Dubya and his love for the Innanetz?
I don't know if it's done, but if they give each individual hardware player its own key, then there should not be any problem. The only system won't be able to play vids anymore is the one that was used to hack the key.
You'd be surprised, but AACS uses a pretty clever system for key revocation which can revoke a single key without having to change anything in players with a different set of keys.
The keys are nodes of a binary tree where the leaves are the individual keys per player. Each player has the keys from itself to the root node.
The movie itself is encrypted with a symmetric key which is then encrypted as follows:
Initially, it is encrypted using the root key. Every player can play it because it they all have the root node in their "key path".
When a player is to be revoked, the symmetric key is then encrypted log(n) times with the keys just not the revoked key's path.
It includes the key neighboring the revoked key so it doesn't get hurt, it includes the key neighboring the revoked key's parent so keys on that side don't get hurt and so on.
It's enough to have one person without a seatbelt in a car and a rather minor crash can send that person flying all around the car, hitting others in the head and killing them.
Also, if you hit someone head-on and they fly into YOUR windshield, they can break it with more force than otherwise, sending glass shards into your face.
Homebrew kits are really rather cheap nowadays. Slot-1 loaders are really cheap nowadays. I'm talking 50$ for a micro-sd loader, and 124$ for a 2gb internal memory.
:)
And btw, Nethack on the DS is rather cool
FTFA:
"As part of the injunction, the pair is prohibited from distributing or using the demo in any capacity and acting on or disclosing any Activision trade secrets. They are also prevented from taking steps to develop drum-, guitar-, or synthesizer-based games for the next year, nor can they work on any Xbox 360 controllers for Guitar Hero II until six months after the game's release this week."
So for the next year, they can't make games based specifically on guitars, drums or synthesizers or controllers specifically for Guitar Hero 2 and specifically for the XBox 360.
They can make a Xylophone, Flute or Tuba game.. and they can make a Guitar Hero 2 controller for the PS2 version.
Metroid Prime Hunters showed the DS is fully capable of running FPSes with sufficient controls and technical prowess.
As much as the FPS scene is saturated in the PC world, I'm amazed (and frustrated) there's only MP:H.
Come on! In the game world, there's pretty much nothing more fun than shooting your friends in the face... MP:H gives us that, other devs can do it as well.
Other types that the DS lacks is good shmups. Nanostray under-delivered but Nanostray 2 looks very promising.
And what about some good fighting games? The Guilty Gear port was bleh... how about a real port now? And how about some SuperSmashBros?