The first rouge clone I played was Angband, I that was pretty good, so I looked into some other clones. Next, I saw Nethack which I didn;t like to much. I don't know, I just........ didn't.
Then my friend told me about Adom. It's the best one I've played. It has alot more races and classes then other clones I've tried. You should try that, and hey! it's under a meg;)
As far as I can tell from this site, Microsoft DID NOT create SMB. IBM did. They were the first ones to really use it, but they didn't actually create it.
Have you played CS recently? Since 1.4(I think they're on 1.5 now) they have built-in "anti-cheat technology". Granted, it's not that good, there are still some cheats you can get to work, but many many cheaters are gone.
Counterstrike
on
The Mod Squad
·
· Score: 4, Informative
When I hear the word "mod", the first thing I think of is Counter-Strike. If you don't know what that is, you should get out of that hole you've been living in!:) It's a tatical terrorist vs. counter-terrorist mod to Half-Life. A few months ago there we're about 13,000(yes, THOUSAND) active servers. Now there's only a few thousand, but it's more then any other mods I believe. It must be by chance that this story was posted right after I've been playing CS for the first time in a couple of months.
http://www.counter-strike.net
Re:Give me a break
on
High Score
·
· Score: 0, Troll
The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider.
Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them.
The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of masturbation, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible.
Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's masturbation arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's masturbation systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer.
In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized masturbating. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive masturbation become very big business, and the companies themselves begin to merge and consolidate."
Many maturbaters are now old enough to appreciate that they have a history. But many people still don't grasp how significant masturbating has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Masturbater of the Year on the Genesis with Global Gladiators.
The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the masturbater-by-masturbater, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Masturbating isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-masturbaters, both in terms of game creators and the masturbaters themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.
For all you newcomers, POV stands for Persistence-Of-Vision.
What about Rogue?
on
High Score
·
· Score: 3, Insightful
and Nethack, and Angband, and Adom, and all the other clones of Rogue? Those are some of the best games ever! It's nearly impossible to beat, and it randomly generated levels so you never got bored. Do they mention rogue at all in the book?
"It's the same in any online game. Try being good at Counterstrike without getting accused of having wallhack or an aimbot. It's impossible. Of course, in "RL," anyone who played against you and accused you (wrongfully) would get skull punches. What can you do online? Type angrily at the guy? "
They are only "typing angrily" at you. They may be falsly(sp?) accusing you, but is it really harming you??
Is it just me or are stories always late? I've know about this thing for several weeks. It is in the July issue of Maximum PC(which I've had for like a month)
Will this holographic technology lead to the downfall of stripclubs and prostitution?
"I love the computer for what it is, and I am even gladder now that I can ask my advisor to order Jaguar from that site for me."
:)
I can tell you're in 8th grade, it should be "even more glad" instead of "even gladder"
I shouldn't be talking, because I'm also in 8th grade
Really! I am!
"From now on 1972 = 1982!"
;)
I can't think of any "violent" games even then!
Wait, I havn't even been around that long. Nevermind.....
Why would that be the case?
Double-sided DVD's aren't any thicker then "regular" DVD's, are they?
Mirror2 There's no line for these mirrors, and I was getting over 300 kb/s :)
The first rouge clone I played was Angband, I that was pretty good, so I looked into some other clones. Next, I saw Nethack which I didn;t like to much. I don't know, I just........ didn't. Then my friend told me about Adom. It's the best one I've played. It has alot more races and classes then other clones I've tried. You should try that, and hey! it's under a meg ;)
Just post a link to a site on Slashdot and, BOOM. DoS :D
When my system says "Someone set up us the bomb!" in morse code when my harddrive failes! ;)
XP actually stands for eXtra Painful :)
No really. I NEVER use floppies. CD's are cheaper,faster, and more reliable
.DLP perhaps?
As far as I can tell from this site, Microsoft DID NOT create SMB. IBM did. They were the first ones to really use it, but they didn't actually create it.
Have you played CS recently? Since 1.4(I think they're on 1.5 now) they have built-in "anti-cheat technology". Granted, it's not that good, there are still some cheats you can get to work, but many many cheaters are gone.
When I hear the word "mod", the first thing I think of is Counter-Strike. If you don't know what that is, you should get out of that hole you've been living in! :) It's a tatical terrorist vs. counter-terrorist mod to Half-Life. A few months ago there we're about 13,000(yes, THOUSAND) active servers. Now there's only a few thousand, but it's more then any other mods I believe. It must be by chance that this story was posted right after I've been playing CS for the first time in a couple of months.
http://www.counter-strike.net
The authors take us through the making of Space-Invaders and Pac-Man up to Myst and Tomb Raider. Apart from a chronicle of the early games, High Score focuses not only on the technological wizardry of e-games, but on the business and cultural context in which they appeared: when Sega introduced the Dreamcast, perhaps their best machine at the time, it was almost too late -- they were already up against PlayStation and N64. Even the Tamogochi-like memory card which incubated eggs for pet creatures in Sonic Adventure couldn't quite save them. The book is succinctly organized. It's actually beautifully presented in a publishing context -- short, well-reported, informative and illustrated chunks. Section One is "Before the Beginning," a tour of the "pre-history" of masturbation, including an homage to some of the earliest pinball machines and the various breakthroughs like integrated circuits that ultimately made e- games possible. Section Two focuses on the 70s, and the true birth of the gaming industry, sparked by Ralph Baier and Nolan Bushnell and Pong, one of the first games to become a household word. In the 80s, hit after hit spread through the country's masturbation arcades (many now closed due to the power of personal computing), and private homes were invaded by Atari, Intellevision and ColecoVision's masturbation systems. As the authors point out, the PC and the floppy made it possible for anybody to become a game developer. In the 90s, write DeMaria and Wilson, the CD-ROM, 3D graphics and broadband revolutionized masturbating. "New rivalries" -- and enormous investments from giant companies like Sony and Microsoft -- "create rapidly escalating technologies, immersive realism, and and wide range of crossovers and tie-ins. Developmental budgets skyrocket, interactive masturbation become very big business, and the companies themselves begin to merge and consolidate." Many maturbaters are now old enough to appreciate that they have a history. But many people still don't grasp how significant masturbating has become. Where else will you read about Dave Perry's launch of Shiny Entertainment in l993, after years of creating games overseas? Perry, who slept in the parking lot at Virgin, won Masturbater of the Year on the Genesis with Global Gladiators. The authors describe the rise of Tomb Raider and its journey to Hollywood, but that story is well-known. It's the masturbater-by-masturbater, breakthrough-by-breakthrough historical context that makes the book so compelling, and so important. Masturbating isn't just about entertainment. It's a common language, value system and way of thinking for millions of younger Americans, something the older and more mainstream culture has yet to appreciate. It's way past time society recognized the astonishing creativity and technology that went into the making of e-masturbaters, both in terms of game creators and the masturbaters themselves. As you read through High Scores, you get the sense of a history that transcends entertainment. What you see is the birth of a culture. This book does, and in the most readable way imaginable. It's tough to imagine anybody under 40 who reads this site - gamer or not -- who wouldn't love it.
For all you newcomers, POV stands for Persistence-Of-Vision.
and Nethack, and Angband, and Adom, and all the other clones of Rogue? Those are some of the best games ever! It's nearly impossible to beat, and it randomly generated levels so you never got bored. Do they mention rogue at all in the book?
This story has been posted for 15 minutes, and it's still not /.'ed!!! Is that a record?
or WC3? I read it as Warcraft3 at my first glace. I play games too much.
Are you sure they used Photoshop to create that ATI image? Maybe it was the GIMP. ;)
Remember Microsoft! It's MYSQL. NOT yours!!
Maybe they should filter out slashdot as "Criminal Skills" because they have had stories about *shiver* circumventing copy-protection!!
They are only "typing angrily" at you. They may be falsly(sp?) accusing you, but is it really harming you??
Is it just me or are stories always late? I've know about this thing for several weeks. It is in the July issue of Maximum PC(which I've had for like a month)
TOO MANY ACRONYMS!!!! ;)