You should go for it. I don't have much time for MMORPGs, but I decided to throw down $10 for Second Life because when ever I do have a spare moment, I can hop on there and go have a good time with friends.
Haha, I feel for you. I worked at Best Buy during the holiday season to make a little money, and I tried to avoid pushing Rhapsody or Netflix on people whenever I could, only because I know how annoying it can be. Unfortunately, the sales managers really get on your case about that sort of thing; same goes with accessories and the like.
When it came to DVDs, music CDs, and games, I typically didn't approach a customer to ask if they required assistance, unless it was a clueless looking mom who you just knew was shopping for presents. Additionally, I tried to stick to working the software section whenever I could, since not a lot of computer literate people tend to shop at Best Buy (seeing as how most of the stuff was priced rip-off style). However, I was fortunate enough to meet people who did know their stuff, which made the job actually seem worthwhile.
Too bad the only decent manager in my Media Department switched to cellphones; the guy I was stuck with made me despise the job even more. He once yelled at me because I was helping my sister find some software that she wanted to buy, because we're supposed to be helping customers, not talking to family members. If my sister is going to buy something, is she not a customer?/me shrugs.
I learned my lesson, fuck working retail unless it's necessary. Excuse my profanity. =)
There were actually a few Sega Saturn games that made use of the 4 MB RAM cart, though I can't think of any US titles off of the top of my head. The main ones that come into my mind are X-men vs. Street Fighter (god how I loved that game), Vampire Saviour, Marvel Super Heroes vs. Street Fighter, and I think some crappy Final Fight game.
I believe Wacky Racers for Dreamcast beat Jet Grind Radio to the release date punch; it was one of those "came out of no where" things that had happened after the cel-shading concept of JGR was already announced to the public.
... but I'd like to see a sequel to Gun Force 2, by Irem.
I played through it with a friend on MAME-X, and all I could think about was how much better it was than Contra. It's a shame that I could never play through it in its original arcade form, but if they ever release another I would be incredibly happy.
Jak II is not made by the same developers, though the two share technology used in the games. Ratchet and Clank 1 and 2 were done by Insomniac Games, and Jak II was developed by Naughty Dog.
In the Best Buy I work at, we've had the pre-order boxes out since around the time I started working (mid-November). For some reason, a $10 price tag and the words "Preorder Only" add up to equal "OMFG DOOM 3'S OUT" in a lot of people's minds. God it's a bitch working software sometimes. =D
Yeah, sorry about making that claim. I read that over on DDRFreak myself and apologize for my hastiness. I was just going off of what someone else said who was trying to break the old record a while ago, my bad.
Yeah, but those are plain old IDE hard drives that are mass-manufactured by everyone under the sun, whereas the iPod uses an extremely small laptop hard drive produced exclusively by Toshiba.
Personally, I don't play Oni mode myself, even though my Perfect Attacking abilities are good enough to net me at fifteen AAs on Heavy (go me! =D [note: that was done on the home version of Extreme that I patched to have timing windows similar to that of the arcade, though I'll probably start taking more pictures at the arcade now that I have a digital camera]).
If you're looking for a nice DDR platform and have a bit of money to kill, I wholeheartedly recommend the Cobalt Flux. Expensive, yes, but it will practically never break and it has a kickass warranty. As soon as I get my paycheck this week I'm buying one for myself and selling my old metal pad.
By the way, I friended you, it's nice to see some other DDR players around here. =D
Like I said in the reply to the guy who started this thread, I believe the rules for the world record say that you must play on Heavy mode.
I actually plan on trying to break the record myself, though I wonder if I have the sanity to do so. Numbness in the legs won't pose a problem, as long as they don't cramp up.
I guess he was trying to conserv a little more stamina for the tougher ones.
I don't think stamina is much of an issue for Take, considering a) he plays using the bar, which requires less energy than moving your entire body around (but still a lot) and b) he can pass the Legend Road oni course, which is MAX300, MaxX Unlimited, Sakura, The legend of MAX, and Paranoia Survivor Max Oni all in a row with only a maximum of four noncombo steps allowed or else you fail. JSB can also do this course, and he doesn't use the bar (his playing style is quite amazing to watch, he barely moves). By the way, Beginner songs are pretty much the only one-footers available.;D
Well, he couldn't really help not doing 10-footers for the first two rounds; he could only repeat a song twice, and there's only two 10-footers available in MAX2 (which is the machine he did it on): MAX300 and MaxX Unlimited.
Also, what makes his feat more amazing is that the second MaxX Unlimited was done on Extra Stage, which means 1.5x, Reverse, Dark, and No Recover mods are applied. He AA'd that to reach the One More Extra Stage, which is Kakumei (a 9-footer on heavy, but the Challenge stepchart [which is used in OMES] is an 8-footer) at 3x, Reverse, Sudden Death (one misstep = failure). As you can see, that's no easy accomplishment.
Codewarrior
Maybe you understand the difference now.
Clearly you aren't familiar with the hardcore SMB players, then.
Safari supports favicons; they're displayed in the URL bar and next to any sites that have one in a bookmark folder.
Opera has this as well, just hit the . key and it brings up a little box that says "Finding text:".
They're all betas, hence the huge word "beta" on the Opera 8 logo on their main page.
Actually, Pop'n Music and IIDX are the two big rhythm games in Japan; DDR has lost almost all of its steam over there.
Guild Wars isn't an MMO, why would they track it?
Dance Dance Revolution Ultramix uses the Konami code to allow you to fully unlock the game.
You should go for it. I don't have much time for MMORPGs, but I decided to throw down $10 for Second Life because when ever I do have a spare moment, I can hop on there and go have a good time with friends.
When it came to DVDs, music CDs, and games, I typically didn't approach a customer to ask if they required assistance, unless it was a clueless looking mom who you just knew was shopping for presents. Additionally, I tried to stick to working the software section whenever I could, since not a lot of computer literate people tend to shop at Best Buy (seeing as how most of the stuff was priced rip-off style). However, I was fortunate enough to meet people who did know their stuff, which made the job actually seem worthwhile.
Too bad the only decent manager in my Media Department switched to cellphones; the guy I was stuck with made me despise the job even more. He once yelled at me because I was helping my sister find some software that she wanted to buy, because we're supposed to be helping customers, not talking to family members. If my sister is going to buy something, is she not a customer? /me shrugs.
I learned my lesson, fuck working retail unless it's necessary. Excuse my profanity. =)
Please mod parent up. =)
Check out DanceManiax, which is both hands and feet.
There were actually a few Sega Saturn games that made use of the 4 MB RAM cart, though I can't think of any US titles off of the top of my head. The main ones that come into my mind are X-men vs. Street Fighter (god how I loved that game), Vampire Saviour, Marvel Super Heroes vs. Street Fighter, and I think some crappy Final Fight game.
The Gamecube and PS2 both have i-Ninja as well.
I believe Wacky Racers for Dreamcast beat Jet Grind Radio to the release date punch; it was one of those "came out of no where" things that had happened after the cel-shading concept of JGR was already announced to the public.
I'd like to add the Ultima IV remake Avatarship Polished to this list, which is a Neverwinter Nights module.
... but I'd like to see a sequel to Gun Force 2, by Irem.
I played through it with a friend on MAME-X, and all I could think about was how much better it was than Contra. It's a shame that I could never play through it in its original arcade form, but if they ever release another I would be incredibly happy.
Jak II is not made by the same developers, though the two share technology used in the games. Ratchet and Clank 1 and 2 were done by Insomniac Games, and Jak II was developed by Naughty Dog.
In the Best Buy I work at, we've had the pre-order boxes out since around the time I started working (mid-November). For some reason, a $10 price tag and the words "Preorder Only" add up to equal "OMFG DOOM 3'S OUT" in a lot of people's minds. God it's a bitch working software sometimes. =D
Yeah, sorry about making that claim. I read that over on DDRFreak myself and apologize for my hastiness. I was just going off of what someone else said who was trying to break the old record a while ago, my bad.
Yeah, but those are plain old IDE hard drives that are mass-manufactured by everyone under the sun, whereas the iPod uses an extremely small laptop hard drive produced exclusively by Toshiba.
If you're looking for a nice DDR platform and have a bit of money to kill, I wholeheartedly recommend the Cobalt Flux. Expensive, yes, but it will practically never break and it has a kickass warranty. As soon as I get my paycheck this week I'm buying one for myself and selling my old metal pad.
By the way, I friended you, it's nice to see some other DDR players around here. =D
Well, he couldn't really help not doing 10-footers for the first two rounds; he could only repeat a song twice, and there's only two 10-footers available in MAX2 (which is the machine he did it on): MAX300 and MaxX Unlimited. Also, what makes his feat more amazing is that the second MaxX Unlimited was done on Extra Stage, which means 1.5x, Reverse, Dark, and No Recover mods are applied. He AA'd that to reach the One More Extra Stage, which is Kakumei (a 9-footer on heavy, but the Challenge stepchart [which is used in OMES] is an 8-footer) at 3x, Reverse, Sudden Death (one misstep = failure). As you can see, that's no easy accomplishment.