I would say that one of the first steps to get publishers interested would be to get decent middleware developed. It would make gaming development that little bit quicker, and a little less risky.
Graphics engines, physics engines, even AI engines are becoming important aspects to the development of games, and if those are not in place, then there will be less publishers willing to put some money down.
Most middleware now is designed with the ability to build across a multitude of platforms. Perhaps this is where the Linux advocates should expel some of their 'requests'.
Re:Europa in Radiation Belts?
on
Melting Europa
·
· Score: 1
Yup, and let's face it, it's equally as implausable that the tiny amount of radiation released from the probe could be the kick start that life there needs.
Have you actually gone back and played those old games recently?
For me games are very much like old comedy shows and jokes, because they're old, I've heard all the jokes before. In games, I've played all those old school games, I've heard the joke done to death and only gain enjoyment from the reminiscence.
Game genres have gone through evolution after evolution, each generation extracting and developing upon succesful ideas until we are at the current state.
Look at Pole Position, compare it to Outrun, and then Burnout, the evolution is obvious. Each game has kept the same gameplay fundamentals and expanded/improved upon them. Of course the increase in hardware performance has helped, but I would say that if the hardware was available at the time of Pole Position was made with none of the history of the racing game, we would have seen Pole Position simply with flashier graphics.
Admittedly this is taken from an article in 1999, as unfortunately I can't quickly find a more recent article, though I do remember hearing that reading is especially bouyant amongst young boys compared to previous years, mainly due to the power of Potter and his magical ways.
Is it even possible to carry two assault rifles simultaneously in real life?
It certainly is possible, much like the British SAS' much vaunted ability to fire a rocket at the ground, propelling themselves behind enemy lines.
In fact only the other day, I was walking around town, felt a bit short of cash, and decided to headbut a wall, and bounce a top several passerbys, earned a small fortune that day.
One big problem is who these magazines/sites are aimed at, specifically the age groups.
They are still largely trying to compete for the same kiddie-teen demographic, and therefore the interviews are not going to be cutting, sharp or insightful, they're going to be "So how many explosions, how many whizz-bangs?" etc.
As you rightly pointed out, the industry is still young, and the age range of users is still (falsely) perceived as being young. For instance, in the UK there is only one dedicated games magazine that I would say is being aimed at the adult market(Edge magazine), and inside you are unlikely to see interviews basically saying your last game was crap, why?
But one thing you have to remember, how many music/movie magazines ask their interviewees similar questions? I would doubt there are that many.
I completely agree, there is also a hell of a lot of difference between having a great game 'idea' and having a great game 'idea' that is practical and fun.
There are countless examples of games that are great in theory, but poor in practice(I'm looking at you Black & White). Yet relatively few that have no business in being so great(And here I'm looking directly at a certain Tetris), and somehow pull of all those intangibles such as playability.
Even taking a great idea that 'will' be purely playable and making it so, is a great skill that only few can accomplish.
It amazes me how certain designers can almost routinely pull off the impossible.
Indeed, if this was Microsofts thinking, then they wouldn't release patches at all, creating the most secure Operating System available.
I somehow think the quote might have been taking out of context, especially when he states that:-
"Many people reverse engineer the patch and then build the exploit code,"
I have a feeling that the main point of his statement, was that the majority of attacks are on unpatched systems. Certainly when you consider Symantec's Mr Beighton's statement:-
"It's a myth that hackers find the holes,"
He said in many cases the appearance of a patch was the spur that kicked off activity around a particular vulnerability.
Which would probably be true, once the problem is widely known, then there is more likliehood for an exploit to be devised. Hence the more devasting attacks such as Code Red were centred around a previously patched exploit.
Anyone have any information about how his new Gamecube game Unity is progressing?
Haven't seen much new on either his site (aside from the initial announcement) or Lionheads about it for a while?
Sounds like an interesting (and typically Minteresque) project, seems like it is meant to be a cross between his music lightshow idea and a shoot-em-up.
I've often wanted and required one of these placed on my mobile phone, simply for those post drinking sessions moments when it seems like an ideal moment to call my ex.
It would certainly prevent those next day conversations when she calls you up wondering exactly what you were trying to say/sing on her answering machine.
It's a salient point, the cost of developing a game is insanely high, probably as much as the cost of developing a movie ten to twenty years ago, yet the games industry cannot rely on replica t-shirts, dolls, posters, cinema tickets for their income. Instead they purely rely on the sales of the DVD(to continue the anology, though admittedly at 3-4 times the price). It seems to me, either the gaming industry is missing a trick(i.e merchandising), or the games industry is not mature enough to be able to make the merchandising sell.
Which begs the question, is the industry not mature enough to manufacture these sales, or are the games themselves not mature enough?
The thing I find interesting about this debate is the fact that the game wasn't really known about until the E3 demo, no hype until then, then all of a sudden, this game is being released at the end of September.
Now when you consider the gameplay of the source and its apparent unfinished nature, there are only really two conclusions you can make:-
1. The source was 'released' to hype the game yet more
2. We believe the Valve press release, with which we can only hope gives Valve more time to improve the game yet further.
I can't quite believe reason number 1 given that HL was such a huge success, sales of the 2nd edition are almost guarenteed(unless it was a weird form of a beta test release).
Which leaves the 2nd option. This option is probably pretty likely when you consider the deal they did with ATI and the fact the source released was not complete and lacking in several areas.
And to be honest, the time delay is OK by me as long as the revision of the code is purely beneficial to the final game.
Sadly dumb people buy shit from telemarketers and spammers.
And there lies the cause and problem for almost everything, damn people can't be trusted. Cut them out of the link and everything will be fine.
If these spammers could simply mail to the flotsam and jetsam of the world then everything would be fine. In fact there should be a list of dumb people, just to make the spammers life easier, and the rest of us slightly more content with the world.
If the rumours are true about the Xbox 2 coming out so shortly after the price drop, I would assume they feel they have extracted as much value as possible from the original machine.
Now Microsoft are probably turning towards brand loyalty, get as many people familiar with the product in the hope that this will lead to increased sales in the newer, bigger(hopefully not literally) and better version.
Considering its use of embedding a CLSID into the file name, and the similarity to this flaw, you would have thought Microsoft would be able to sort out a fix soon enough.
Man, re-RTFA, there's tonnes of juicy stuff in there, such as the insightful and thought provoking:-
In fact, Dargo contends that a 2.7 wish list from each of the vendors would reflect their particular technology interests and that there will be different wishes from the different groups within those companies.
Or, this juicy tidbit,:-
"Some basic clustering support would be nice."
And, some groundbreaking, earth shattering revelations, that
"For some, additional desktop functionality would be welcome for the development kernel"
And you say there are only vague references??!!
Those are concrete, cast iron, steadfast references to some general thinking and dreaming out loud.
. ..and may demand that it stops forcing suppliers to include its own media software at the expense of competitors such as Real Networks and Apple.
I'm not a great fan of Media Player, though it does it's job pretty well, but doesn't the modern definition of a desktop OS contain a media player?
From what I can tell, the options Microsoft will have would be to either have no media player whatsoever, or a vast myraid of them. I would be willing to guess that MS will take the former option, with a recomended update through Windows update being Media Player.
So, by removing some functionality of the OS, how will this help consumers in general? Indeed will they be more likely to use another media player simply because there isn't one currently available, or will they simply get the recommended one from Microsoft?
I would say that one of the first steps to get publishers interested would be to get decent middleware developed. It would make gaming development that little bit quicker, and a little less risky.
Graphics engines, physics engines, even AI engines are becoming important aspects to the development of games, and if those are not in place, then there will be less publishers willing to put some money down.
Most middleware now is designed with the ability to build across a multitude of platforms. Perhaps this is where the Linux advocates should expel some of their 'requests'.
Yup, and let's face it, it's equally as implausable that the tiny amount of radiation released from the probe could be the kick start that life there needs.
I remember when games were about gameplay.
I swear this is the biggest fallacy ever.
Have you actually gone back and played those old games recently?
For me games are very much like old comedy shows and jokes, because they're old, I've heard all the jokes before. In games, I've played all those old school games, I've heard the joke done to death and only gain enjoyment from the reminiscence.
Game genres have gone through evolution after evolution, each generation extracting and developing upon succesful ideas until we are at the current state.
Look at Pole Position, compare it to Outrun, and then Burnout, the evolution is obvious. Each game has kept the same gameplay fundamentals and expanded/improved upon them. Of course the increase in hardware performance has helped, but I would say that if the hardware was available at the time of Pole Position was made with none of the history of the racing game, we would have seen Pole Position simply with flashier graphics.
Indeed, some major artists have no problem either.
Well, George Michael anyway.
Reading amongst young kids is up here in the UK.
Admittedly this is taken from an article in 1999, as unfortunately I can't quickly find a more recent article, though I do remember hearing that reading is especially bouyant amongst young boys compared to previous years, mainly due to the power of Potter and his magical ways.
Is it even possible to carry two assault rifles simultaneously in real life?
It certainly is possible, much like the British SAS' much vaunted ability to fire a rocket at the ground, propelling themselves behind enemy lines.
In fact only the other day, I was walking around town, felt a bit short of cash, and decided to headbut a wall, and bounce a top several passerbys, earned a small fortune that day.
One big problem is who these magazines/sites are aimed at, specifically the age groups.
They are still largely trying to compete for the same kiddie-teen demographic, and therefore the interviews are not going to be cutting, sharp or insightful, they're going to be "So how many explosions, how many whizz-bangs?" etc.
As you rightly pointed out, the industry is still young, and the age range of users is still (falsely) perceived as being young. For instance, in the UK there is only one dedicated games magazine that I would say is being aimed at the adult market(Edge magazine), and inside you are unlikely to see interviews basically saying your last game was crap, why?
But one thing you have to remember, how many music/movie magazines ask their interviewees similar questions? I would doubt there are that many.
I completely agree, there is also a hell of a lot of difference between having a great game 'idea' and having a great game 'idea' that is practical and fun.
There are countless examples of games that are great in theory, but poor in practice(I'm looking at you Black & White). Yet relatively few that have no business in being so great(And here I'm looking directly at a certain Tetris), and somehow pull of all those intangibles such as playability.
Even taking a great idea that 'will' be purely playable and making it so, is a great skill that only few can accomplish.
It amazes me how certain designers can almost routinely pull off the impossible.
Indeed, if this was Microsofts thinking, then they wouldn't release patches at all, creating the most secure Operating System available.
I somehow think the quote might have been taking out of context, especially when he states that:-
"Many people reverse engineer the patch and then build the exploit code,"
I have a feeling that the main point of his statement, was that the majority of attacks are on unpatched systems. Certainly when you consider Symantec's Mr Beighton's statement:-
"It's a myth that hackers find the holes,"
He said in many cases the appearance of a patch was the spur that kicked off activity around a particular vulnerability.
Which would probably be true, once the problem is widely known, then there is more likliehood for an exploit to be devised. Hence the more devasting attacks such as Code Red were centred around a previously patched exploit.
Excellent, I was beginning to fear the project might have died a sad death.
From some of the screenshots it looks like it might be similar to his Nuon Tempest 3K. Though it's kind of hard to judge.
Anyone have any information about how his new Gamecube game Unity is progressing?
Haven't seen much new on either his site (aside from the initial announcement) or Lionheads about it for a while?
Sounds like an interesting (and typically Minteresque) project, seems like it is meant to be a cross between his music lightshow idea and a shoot-em-up.
I bet the EU are really going to like this one.
What I would do is call 911 on your cell phon
Though in the UK, you'll be liable for a fine if you seek help in that way.
Of course calling 911 in the UK, probably wouldn't do that much good anyway.
Interesting, I had the same idea for my phone, but I started to get a problem with too much cold calling.
I'll get my coat.
I've often wanted and required one of these placed on my mobile phone, simply for those post drinking sessions moments when it seems like an ideal moment to call my ex.
It would certainly prevent those next day conversations when she calls you up wondering exactly what you were trying to say/sing on her answering machine.
Well, considering the Amsterdam ruling, surely lin# should be pronounced lin-hash?
It's a salient point, the cost of developing a game is insanely high, probably as much as the cost of developing a movie ten to twenty years ago, yet the games industry cannot rely on replica t-shirts, dolls, posters, cinema tickets for their income. Instead they purely rely on the sales of the DVD(to continue the anology, though admittedly at 3-4 times the price). It seems to me, either the gaming industry is missing a trick(i.e merchandising), or the games industry is not mature enough to be able to make the merchandising sell.
Which begs the question, is the industry not mature enough to manufacture these sales, or are the games themselves not mature enough?
The thing I find interesting about this debate is the fact that the game wasn't really known about until the E3 demo, no hype until then, then all of a sudden, this game is being released at the end of September.
Now when you consider the gameplay of the source and its apparent unfinished nature, there are only really two conclusions you can make:-
1. The source was 'released' to hype the game yet more
2. We believe the Valve press release, with which we can only hope gives Valve more time to improve the game yet further.
I can't quite believe reason number 1 given that HL was such a huge success, sales of the 2nd edition are almost guarenteed(unless it was a weird form of a beta test release).
Which leaves the 2nd option. This option is probably pretty likely when you consider the deal they did with ATI and the fact the source released was not complete and lacking in several areas.
And to be honest, the time delay is OK by me as long as the revision of the code is purely beneficial to the final game.
Sadly dumb people buy shit from telemarketers and spammers.
And there lies the cause and problem for almost everything, damn people can't be trusted. Cut them out of the link and everything will be fine.
If these spammers could simply mail to the flotsam and jetsam of the world then everything would be fine. In fact there should be a list of dumb people, just to make the spammers life easier, and the rest of us slightly more content with the world.
If the rumours are true about the Xbox 2 coming out so shortly after the price drop, I would assume they feel they have extracted as much value as possible from the original machine.
Now Microsoft are probably turning towards brand loyalty, get as many people familiar with the product in the hope that this will lead to increased sales in the newer, bigger(hopefully not literally) and better version.
Considering its use of embedding a CLSID into the file name, and the similarity to this flaw, you would have thought Microsoft would be able to sort out a fix soon enough.
Well, maybe.
Man, re-RTFA, there's tonnes of juicy stuff in there, such as the insightful and thought provoking:-
In fact, Dargo contends that a 2.7 wish list from each of the vendors would reflect their particular technology interests and that there will be different wishes from the different groups within those companies.
Or, this juicy tidbit,:-
"Some basic clustering support would be nice."
And, some groundbreaking, earth shattering revelations, that
"For some, additional desktop functionality would be welcome for the development kernel"
And you say there are only vague references??!!
Those are concrete, cast iron, steadfast references to some general thinking and dreaming out loud.
. . .and may demand that it stops forcing suppliers to include its own media software at the expense of competitors such as Real Networks and Apple.
I'm not a great fan of Media Player, though it does it's job pretty well, but doesn't the modern definition of a desktop OS contain a media player?
From what I can tell, the options Microsoft will have would be to either have no media player whatsoever, or a vast myraid of them. I would be willing to guess that MS will take the former option, with a recomended update through Windows update being Media Player.
So, by removing some functionality of the OS, how will this help consumers in general? Indeed will they be more likely to use another media player simply because there isn't one currently available, or will they simply get the recommended one from Microsoft?
Yeah it's pretty amazing. I forgot to include the link to it. (WMV though)
. . . is there a program that helps you to get out of that parking space?
I mean it's all very well being able to cram yourself into a tight parking space, but getting out might just be a bit trickier.