After all, isn't never launching the console really the best copy protection of all?
This ultimate protection of Sony copyright will certainly be a gold mine!
The big announcement of course being that Sony is skipping the Playstation 3, ditching the Cell and going right to Playstation 4 which is powered purely by marketing.
This interview with Artemy Lebedev by Primotech shows some rendered pictures I hadn't seen on other sites as well as a picture of what looks to be a prototype.
At Infinium's E3 booth in 2003, I thought that the lapboard was, by far, the most interesting part of their system. They should forget the console altogether.
How about Blizzard itself contracts a fabrication firm with 3D printer service and charges $20 (heck, $50-$75) to send you a stereolithograph of your personal character. You could paint it yourself or maybe have it hand painted for an extra charge. Of course, they already own the models, but I imagine it's easier to personalize them by simply grabbing the fully equipped character model straight out of the engine.
If you read the article, it does note that usages is down from the 1999 high of 238 kilograms per person to only 170 kilograms of copper per person in 2005. At this rate will there be a shortage?
If you care to look back at the article it says:
"...the teams' data showed that overall copper use in the U.S. climbed to a high of 238 kilograms per person by 1999."
and
"In fact, residents of Canada, Mexico and the U.S. required an average of 170 kilograms of copper per person."
U.S. usage was 238 kg/person in 1999 by itself. The U.S., Canada and Mexico average 170 kg together. Comparing these two numbers does not indicate a trend.
This is an outright lie. I, and I'm sure others of you, have asked at stores such as Best Buy if they had yet received any more 360 units since the initial shipment. The answer was "No, but hopefully soon." This was last friday, a week and a half since the initial batch. Maybe there is a single Wal-Mart and a single Best Buy, etc. somewhere that got one or two more units after launch day, but that stretches Ballmer's assertion pretty tight. By no means was it "all stores".
From that article: "Xbox.com: Let's talk about the power challenge first. Is Xbox 360 really twice as powerful as Xbox? JR: Yes. Xbox had less than 100 watts of power; Xbox 360 has over 200 watts."
Ow! I feel like someone just sucker punched me in the marketing center of the brain. It's twice as powerful because it consumes twice the power...
What I hate about the N64 "analog" stick was that, despite giving it the sensitivity of an analog stick, the edge limit is hexagonal which pretty much turns it into a 6-sided D-pad. So it's a digital control masquerading as an analog stick which is hedged in to discrete values at the limits. This removes the smooth action of an analog stick that makes it enjoyable to use in the first place... until the stick hits the edge.
Man, you must curl up in a little ball in the morning, unable to function because you can't find that one tool that will brush your teeth and wipe your ass.
No, he curls up in a ball because he *found* that tool.
The easiest solution to this would be to figure out a system to keep the polarizing element of the lens at a constant (parallel or perpendicular) orientation to gravity and the screen. Two ways to do this would be a weighted, free-floating element inside the lens (probable recipe for headaches due to oscillation, but maybe with dampening...), or an accelerometer / small motor combination.
I'm all for a Voltron movie, but "The Day After Tomorow" was the worst movie I've, sadly, paid money to see in a long time. I have little faith that anyone involved in that horribly contrived plot could do justice to Voltron.
I will not be surprised if the Voltron movie involves a gratuitous timber wolf chase scene through an abandoned ocean tanker.
When building my last computer noise was a large factor in all of my component decisions. The previous machine was loud despite being water-cooled because, mainly, the case itself was too small. A normal sized mid-tower ATX case looks plenty big at first, but after 3 IDE HDDs, 2 IDE optical drives, floppy drive, large AGP card and all the extra power cables that most PSUs come with that space gets eaten up quickly. This leaves very little room for airflow for components that aren't water cooled. As a result, that machine was loud (due to needed fans) and temperatures were still not much better than air cooling.
I took what I learned on that machine and applied them to a new one. I made sure to fight my desire to buy a small, flashy case and instead looked for full-tower solutions. Bigger cases allow bigger fans and more airflow. Bigger fans allow for more airflow with less noise without requiring the added cost of water-cooling. FYI: aluminum cases don't help cool anything to a significant amount, so the cost is prohibitive unless weight is a factor.
I bought a PSU with a 120mm fan and modular power cables (OCZ Modstream), a full-tower case with 120mm intake and exhaust fans (Aerocool Spiral Galaxies) and also a CPU heatsink with 120mm fan (Thermalright XP-120). Moving to SATA drives helped reduce cable clutter.
As a result, I had the necessary equipment to keep a high-end machine cool and quiet. I run an Athlon 64 3500+ (overclocked to 2.5Ghz from 2.2Ghz) with 1GB Corsair RAM and BFG 6800GT on a DFI NF4 SLI-DR motherboard. It consistently idles around a ridiculously low 35C and tops out just under 50C, all the while running at a very comfortable low sound level that is easy to ignore from a few feet away. I later added one 80mm PWM controlled intake fan to help supply the video card with fresh air. Happily, this did not add significant noise.
Using some common sense to maximize airflow and minimize fan speed was the right way to go. Avoiding high-priced water cooling kits and phase-change systems while also avoiding noise is possible even on a high-end, overclocked machine. I recommend this approach if a larger case is not a deal breaker.
Any opposing thoughts, or insight into the Xbox graphical system that would allow Doom III on Xbox to look anywhere near as good as it does on a top-end PC?
I played Doom III on the Xbox at last year's E3. I was impressed by the level of detail and light effects they were able to include. This was at NTSC resolution on an ordinary TV. I would not be surprised if 480p on an HDTV revealed some flaws, but what I saw looked pretty nice. You can see a crappy movie I took here. Notice that it has just as much dark as the PC version!
after being spayed with cocacola
My God! They let children drink this stuff!
After all, isn't never launching the console really the best copy protection of all? This ultimate protection of Sony copyright will certainly be a gold mine!
The big announcement of course being that Sony is skipping the Playstation 3, ditching the Cell and going right to Playstation 4 which is powered purely by marketing.
This interview with Artemy Lebedev by Primotech shows some rendered pictures I hadn't seen on other sites as well as a picture of what looks to be a prototype.
At Infinium's E3 booth in 2003, I thought that the lapboard was, by far, the most interesting part of their system. They should forget the console altogether.
How about Blizzard itself contracts a fabrication firm with 3D printer service and charges $20 (heck, $50-$75) to send you a stereolithograph of your personal character. You could paint it yourself or maybe have it hand painted for an extra charge. Of course, they already own the models, but I imagine it's easier to personalize them by simply grabbing the fully equipped character model straight out of the engine.
Sounds like $$$ to me.
If you read the article, it does note that usages is down from the 1999 high of 238 kilograms per person to only 170 kilograms of copper per person in 2005. At this rate will there be a shortage?
If you care to look back at the article it says:
"...the teams' data showed that overall copper use in the U.S. climbed to a high of 238 kilograms per person by 1999."
and
"In fact, residents of Canada, Mexico and the U.S. required an average of 170 kilograms of copper per person."
U.S. usage was 238 kg/person in 1999 by itself. The U.S., Canada and Mexico average 170 kg together. Comparing these two numbers does not indicate a trend.
"All stores are getting new units each week."
This is an outright lie. I, and I'm sure others of you, have asked at stores such as Best Buy if they had yet received any more 360 units since the initial shipment. The answer was "No, but hopefully soon." This was last friday, a week and a half since the initial batch. Maybe there is a single Wal-Mart and a single Best Buy, etc. somewhere that got one or two more units after launch day, but that stretches Ballmer's assertion pretty tight. By no means was it "all stores".
From that article: "Xbox.com: Let's talk about the power challenge first. Is Xbox 360 really twice as powerful as Xbox? JR: Yes. Xbox had less than 100 watts of power; Xbox 360 has over 200 watts."
Ow! I feel like someone just sucker punched me in the marketing center of the brain. It's twice as powerful because it consumes twice the power...
Anyone else notice that, at least in the first trial on the video, it even sounds almost the same as the sentry guns in HL2? Very cool work.
What I hate about the N64 "analog" stick was that, despite giving it the sensitivity of an analog stick, the edge limit is hexagonal which pretty much turns it into a 6-sided D-pad. So it's a digital control masquerading as an analog stick which is hedged in to discrete values at the limits. This removes the smooth action of an analog stick that makes it enjoyable to use in the first place... until the stick hits the edge.
This one goes to 11?
Obligatory Zapp Brannigan:
"I find the most erotic part of the woman is the boobies."
Man, you must curl up in a little ball in the morning, unable to function because you can't find that one tool that will brush your teeth and wipe your ass.
No, he curls up in a ball because he *found* that tool.
replace the 08 by 01 for test in the header of your elf
I don't know what you're saying, but stay away from my elf!
The easiest solution to this would be to figure out a system to keep the polarizing element of the lens at a constant (parallel or perpendicular) orientation to gravity and the screen. Two ways to do this would be a weighted, free-floating element inside the lens (probable recipe for headaches due to oscillation, but maybe with dampening...), or an accelerometer / small motor combination.
I'm all for a Voltron movie, but "The Day After Tomorow" was the worst movie I've, sadly, paid money to see in a long time. I have little faith that anyone involved in that horribly contrived plot could do justice to Voltron.
I will not be surprised if the Voltron movie involves a gratuitous timber wolf chase scene through an abandoned ocean tanker.
Arguing about women in games on Slashdot is like a vegan arging about animal rights in a sausage factory.
97% of OSTG readers are men
So in one respect we're arguing about women in games in a sausage factory.
When building my last computer noise was a large factor in all of my component decisions. The previous machine was loud despite being water-cooled because, mainly, the case itself was too small. A normal sized mid-tower ATX case looks plenty big at first, but after 3 IDE HDDs, 2 IDE optical drives, floppy drive, large AGP card and all the extra power cables that most PSUs come with that space gets eaten up quickly. This leaves very little room for airflow for components that aren't water cooled. As a result, that machine was loud (due to needed fans) and temperatures were still not much better than air cooling.
I took what I learned on that machine and applied them to a new one. I made sure to fight my desire to buy a small, flashy case and instead looked for full-tower solutions. Bigger cases allow bigger fans and more airflow. Bigger fans allow for more airflow with less noise without requiring the added cost of water-cooling. FYI: aluminum cases don't help cool anything to a significant amount, so the cost is prohibitive unless weight is a factor.
I bought a PSU with a 120mm fan and modular power cables (OCZ Modstream), a full-tower case with 120mm intake and exhaust fans (Aerocool Spiral Galaxies) and also a CPU heatsink with 120mm fan (Thermalright XP-120). Moving to SATA drives helped reduce cable clutter.
As a result, I had the necessary equipment to keep a high-end machine cool and quiet. I run an Athlon 64 3500+ (overclocked to 2.5Ghz from 2.2Ghz) with 1GB Corsair RAM and BFG 6800GT on a DFI NF4 SLI-DR motherboard. It consistently idles around a ridiculously low 35C and tops out just under 50C, all the while running at a very comfortable low sound level that is easy to ignore from a few feet away. I later added one 80mm PWM controlled intake fan to help supply the video card with fresh air. Happily, this did not add significant noise.
Using some common sense to maximize airflow and minimize fan speed was the right way to go. Avoiding high-priced water cooling kits and phase-change systems while also avoiding noise is possible even on a high-end, overclocked machine. I recommend this approach if a larger case is not a deal breaker.
For those interested, apparently some songs from the soundtrack can be found here:
www.cantstopthesignal.co.uk
there were some folks that figured the first atom bomb might vaporize the atmosphere
I haven't been outside in a few hours, but last I checked much of the atmosphere was already vapor.
Wait a minute...
You maniacs! You blew it up! Damn you! Damn you all to hell!
This also seems like a good way to sabotage your least favorite twitch gamer.
I must be the only person who likes the original Xbox controllers. I mean, the whole thing's not that big.
Any opposing thoughts, or insight into the Xbox graphical system that would allow Doom III on Xbox to look anywhere near as good as it does on a top-end PC?
I played Doom III on the Xbox at last year's E3. I was impressed by the level of detail and light effects they were able to include. This was at NTSC resolution on an ordinary TV. I would not be surprised if 480p on an HDTV revealed some flaws, but what I saw looked pretty nice. You can see a crappy movie I took here. Notice that it has just as much dark as the PC version!
- In 2008, Nintendo plans on releasing DS-more-color and DS advanced.
Don't forget the Nintendo DS Mini - Now with Unified Screen Technology!