I've been having an argument with a couple friends about this for the last hour, and one of them just pointed out that Jason Rubin tried to hire one of my top five developers (Mitzuguchi). I retract my previous statements.
I guess I've just been burned one too many times by guys with a good head of hair and a high ranking position. My apologies.
I know quite a few people in this industry who deserve to be known, but the people who cry for recognition in the US game industry are typically the ones who deserve it the least.
I still don't agree with Jason Rubin, but I'll admit its probably more for personal reasons than anything else.
But I'll bite - Here's my top 5, in no particular order.
Miyamoto, Mitsuguchi, Yuji Naka, Yuji Horii, and Nasir Gabelli.
Of course, if we're talking about Americans, I can't name a single one, 'cept for the people I've worked with. Anyone else out there a big fan of Bryan Sawler's work?
Its possible that later production Gennys had better processors that were clocked down to maintain the same speed as the older models. In the five or so years that Genny was around, I'd expect that there were many many improvements to the 68000. I'd wager that the last couple Gennys off the line could be overclocked three or four times over without a sweat.
I don't recall exactly, but I think you could 'overclock' the genesis in older emulators like Genecyst, so perhaps that would be a good way to check to see how well games run overclocked before you actually futz with your real Genny. I would think that many games would have timing problems at a speed greater than stock, particularly those that use raster effects. I can't say for certain, but I know my old Gameboy Color raster effects would break completely if I overclocked them. I would wager that racing games would probably suffer the worst.
I agree for the most part, but Mozilla's evangelical department has done quite a good job on contacting offending sites. It is 99% mom-friendly now (as in my mom uses it, and only complains like once every two months). Case in point, Capital One. The dedicated folks behind Mozilla's evangelism campaign pestered them for no less than a year, and they finally broke down and started permitting Mozilla-based browsers. Also, for my part, I contacted mwave.com, and they fixed their screwy product forms... although they later broke it again, but they changed their site layout anyway, so its all good, yo.
Well, I'm excited about the possibility of using the Gamecube's very good TV output to watch my TV show DivX's on. I have a dedicated computer for it in the living room, but its TV-out port is very touchy, and doesn't look very good anyway.
Hell, -I- can give you the performance of a PS2 or Gamecube... I'll just build a tiny PC in one of those tiny Shuttle cases. The question that should be asked is will Mr. McDonald be able to woo Konami? How about Capcom? Hell, Activision? Any chump (Infineon) can make a PC in a case and call it a video game system, but its not about hardware, its about non-whack games. Of course, CEOs only see numbers, and its much easier to measure MHz than "fun".
I believe what you're thinking of is "Project: Space Station" by Lawrence Holland, published by Avantage. I couldn't find any good websites for it (but I didn't look very hard), but apparently it also came out on the PC in 1987. The C64 version was a ton of fun, and I think I'm gonna try and dig it out of my basement right now.
Seems to me that most people never think about the work that goes into EVERY aspect of game production. I've box three TV boxes filled with old NES, SNES, N64, etc game boxes. Not the games, just the manuals and boxes. Even the Nintendo Power subscription cards... minus one or two when I actually subscribed as a kid. With the exception of the original MegaMan, a lot of good work goes into most game's box art. It is absolutely a part of the product.
I don't think you understand just how many phones I have.
Besides, I have to unplug them when I test the builds, because if they crash, they bring the whole apploader down with them and I have to reset the computer half the time to get them to work again.
...that this technology is wonderfully suited towards digital cameras and other portable devices. I'm currently working as a cell phone game developer, and if I didn't have to unplug my camera from USB every time I wanted to plug in the phone to upload a build, I'd be ecstatic. If its devices like phones and cameras, I wouldn't be as concerned about security, because, well, I don't care who sees my pictures... I do all the naked ones on film, gutter heads. And besides, being able to just beam my builds would be great...
...especially 'cause then I'll know that it was MY GAME giving me cancer!
This got me pretty badly...
on
Cyberchondria
·
· Score: 4, Funny
I had a sore throat for two weeks, and of course, looking up "sore throat" and "two weeks" returns dozens of pages on throat cancer. Also, as it turns out, throat cancer is often mistaken for the common sore throat. That, and my dad's side of the family has a history of cancer (breast cancer in the females). So, immediately I was convinced that I was a dead man.
When the doctor told me it was Mono, I threw both my hands in the air and said "ALRIGHT!"
The doctor said that was the first time he's ever seen someone so excited to have Mono.
...are episodic. Its a matter of necessity - a celly can't hold much data, so we include only one or two graphics tilesets per episode. The result is the first episode is the stone world, the second is the ice world, etc, etc. So not only do I have to work less, but I get paid for two games:P
I am a lazy american game programmer! I have become my own worst enemy!
...from what I've read, a woman's vagina only has sensitivity in the first 3.75 inches, so big wang dang doodles don't really make a difference. However, if your cirumference is less than 3.75", you're measuring in at less than the necessary width to apply pressure to the walls of the vagina, and you might as well just stick it in the mud, 'cause its not going to do any good. So, really, wangular width is whats important.
Hahaha! You should see the Gamecube version I was working on before I got a job doing cell phone games!
But for now, no:P Project Talisman continues to be legendary homebrew vaporware:)
...is when no one bothers to even pirate your game. I worked on a little game for Gameboy Advance called Monster Force for a little more than a year. While the game itself is fun, the story behind it is so lame and unmarketable that no one ever touched it. I think the publishers just kinda DOA'd it. I know it made it to stores, but I've never seen it.
I would LOVE to hear that it was the golden child of the ROM scene. All I want is for people to enjoy my games.
I've been having an argument with a couple friends about this for the last hour, and one of them just pointed out that Jason Rubin tried to hire one of my top five developers (Mitzuguchi). I retract my previous statements.
I guess I've just been burned one too many times by guys with a good head of hair and a high ranking position. My apologies.
I know quite a few people in this industry who deserve to be known, but the people who cry for recognition in the US game industry are typically the ones who deserve it the least.
I still don't agree with Jason Rubin, but I'll admit its probably more for personal reasons than anything else. But I'll bite - Here's my top 5, in no particular order. Miyamoto, Mitsuguchi, Yuji Naka, Yuji Horii, and Nasir Gabelli. Of course, if we're talking about Americans, I can't name a single one, 'cept for the people I've worked with. Anyone else out there a big fan of Bryan Sawler's work?
Its possible that later production Gennys had better processors that were clocked down to maintain the same speed as the older models. In the five or so years that Genny was around, I'd expect that there were many many improvements to the 68000. I'd wager that the last couple Gennys off the line could be overclocked three or four times over without a sweat.
I don't recall exactly, but I think you could 'overclock' the genesis in older emulators like Genecyst, so perhaps that would be a good way to check to see how well games run overclocked before you actually futz with your real Genny. I would think that many games would have timing problems at a speed greater than stock, particularly those that use raster effects. I can't say for certain, but I know my old Gameboy Color raster effects would break completely if I overclocked them. I would wager that racing games would probably suffer the worst.
I agree for the most part, but Mozilla's evangelical department has done quite a good job on contacting offending sites. It is 99% mom-friendly now (as in my mom uses it, and only complains like once every two months). Case in point, Capital One. The dedicated folks behind Mozilla's evangelism campaign pestered them for no less than a year, and they finally broke down and started permitting Mozilla-based browsers. Also, for my part, I contacted mwave.com, and they fixed their screwy product forms... although they later broke it again, but they changed their site layout anyway, so its all good, yo.
Well, I'm excited about the possibility of using the Gamecube's very good TV output to watch my TV show DivX's on. I have a dedicated computer for it in the living room, but its TV-out port is very touchy, and doesn't look very good anyway.
Jason Rubin also holds the dubious honor of being one of the most conceited people in the video game industry. Thinks he's so damn secksy...
Looking at the driver names, it looks at least 20-some percent of the users are using ATI cards. Perhaps pre-Radeon?
Hell, -I- can give you the performance of a PS2 or Gamecube... I'll just build a tiny PC in one of those tiny Shuttle cases. The question that should be asked is will Mr. McDonald be able to woo Konami? How about Capcom? Hell, Activision? Any chump (Infineon) can make a PC in a case and call it a video game system, but its not about hardware, its about non-whack games. Of course, CEOs only see numbers, and its much easier to measure MHz than "fun".
Probably.
Honestly, how many non-nerds do you know who've heard of OO.o? And of those people, how many heard about it from you?
But that would require thinking, and that hurts :(
http://www.thelogbook.com/phosphor/apple/stat ion.html
I believe what you're thinking of is "Project: Space Station" by Lawrence Holland, published by Avantage. I couldn't find any good websites for it (but I didn't look very hard), but apparently it also came out on the PC in 1987. The C64 version was a ton of fun, and I think I'm gonna try and dig it out of my basement right now.
Seems to me that most people never think about the work that goes into EVERY aspect of game production. I've box three TV boxes filled with old NES, SNES, N64, etc game boxes. Not the games, just the manuals and boxes. Even the Nintendo Power subscription cards... minus one or two when I actually subscribed as a kid. With the exception of the original MegaMan, a lot of good work goes into most game's box art. It is absolutely a part of the product.
Besides, I have to unplug them when I test the builds, because if they crash, they bring the whole apploader down with them and I have to reset the computer half the time to get them to work again.
...especially 'cause then I'll know that it was MY GAME giving me cancer!
When the doctor told me it was Mono, I threw both my hands in the air and said "ALRIGHT!"
The doctor said that was the first time he's ever seen someone so excited to have Mono.
I am a lazy american game programmer! I have become my own worst enemy!
(Not really)
This one has a nicer splash screen?
...from what I've read, a woman's vagina only has sensitivity in the first 3.75 inches, so big wang dang doodles don't really make a difference. However, if your cirumference is less than 3.75", you're measuring in at less than the necessary width to apply pressure to the walls of the vagina, and you might as well just stick it in the mud, 'cause its not going to do any good. So, really, wangular width is whats important.
Hahaha! You should see the Gamecube version I was working on before I got a job doing cell phone games! But for now, no :P Project Talisman continues to be legendary homebrew vaporware :)
Thank you! Wow, I feel great knowing someone actually played MoFo, as we called it! You just made my day :)
...is when no one bothers to even pirate your game. I worked on a little game for Gameboy Advance called Monster Force for a little more than a year. While the game itself is fun, the story behind it is so lame and unmarketable that no one ever touched it. I think the publishers just kinda DOA'd it. I know it made it to stores, but I've never seen it. I would LOVE to hear that it was the golden child of the ROM scene. All I want is for people to enjoy my games.
C'mon, posting a brand new site on slashdot? Thats just plain MEAN!