"you're saying that the PVR-250 I buy today will still outperform any software decoder I run on it??"
Actually, yes. Hell, once we get those 3 billion gigaflops chips, we'll REALLY be able to do 3D gaming like no tomorrow! Notice how Tivo also has entirely hardware chip based encoding and decoding? Sometimes the most efficient way of doing something is just having a dedicated piece of hardware who's sole purpose is that task By your mentality nobody would have 3d graphics accelerators either. The biggest problem here is not mpeg encoding, but _realtime_ mpeg encoding. If you hang around the PVR boards long enough, you'll see that everyone's always using their old spare machine as their PVR, not their new 8ghz 64-bit processor machine like you're mentioning. Using a PVR-250 etc makes otherwise feeble machines into a tv recording powerhouse. I still can't believe that people gripe and complain so much over a part that you can get on ebay for 70 bucks, and that gives stellar and reliable performance no matter what application drives it. No matter how much CPU power I've got, I want it doing my primary tasks; not being whittled away at doing background stuff like recording tv.
I've been using Beyond TV for quite some time now and have been in their beta program for more than 2 years. It's truly amazing how far their product has come and it's inspiring to see how close a relationship they keep with their customers. It's true, software encoding mpeg will always be a dog because of it's nature. All of you without hardware encoding like the ATI boards, you're pretty much out of luck, be it with Beyond TV or Myth or whatever. These products only shine with 2-3% cpu usage when you start using PVR-250's etc. To even things up with Myth TV btw, Snapstream is now in beta mode for Beyond Media. This is a super slicked interface for all your music, photos, slideshows, 80 gazillion gigs of mp3's and movies.. you name it, it can do it with very nice graphics. So, to sum up, they're listening and making good at lightning speed on the wishes of their customers. I've paid a total of 90 bucks and have gotten more than 2 years worth of updates and new versions without any additional costs. In the last year, they got very serious about their product (probably got big investment capital) and people who didn't like old versions owe it to themselves to give it another try. It's a totally different product at this point.
Good to know that 6 mods got together to mod this so far down it'll never see the light of day, even though lots of people replied to this with constructive feedback. It just shows that what I said was true, but that the mods here don't want to hear it.
I know this is communism central, but what's wrong with someone making a buck? If everyone only uses the RSS feeds for articles, and all sites are stripped down to their meat, no one will make any money and we'll all be shut down. The only answer is that every site has to become subscription based only. Is that what you people really want? Having to shell out an additional 40-50 a month just so you don't have to see an ad every now and then?
This user is unfortunately thinking of using an mpeg-2 encoding board like a Hauppauge PVR-250 where there is indeed a lag. Boards like the ATI HDTV however just have direct analog and digital stream recording without any realtime encoding, so there's no lag here.
"Actually improved the final release of the game"
What are you smoking?!? The demo was fantastic, particularly the Wake island multiplayer map. When the final game was released to shelves, the number of bugs that WEREN'T in the demo was truly staggering. There was tremendous multiplayer lag, the bots which worked well in the single player demo were all over the place walking into walls in the final. This was a case of them spending all their polish time on the demo and none on the final release. It took them 3 patches to finally get people to calm down and have a solid game to play. It's an amazing game now, but it was FAR from it at launch. I don't know if you remember, but they announced the game had gone gold 2 days after the demo was released. Hardly any time to make improvements.
Whatcha talkin' about Willis? Xbox live already does this exceedingly well over even substandard broadband connections. VoIP for these things generally only uses 1.4kbytes/second for each user, and that gets muxed together into a single stream to cut down on bandwidth waste. Video on the other hand uses far more unless they're using mpeg-4 or better compression which would probably be hard on the PS2's relative slow cpu.
This demo deserves to be played in a darkened room with your headphones cranked to 11. The visual and audio quality here is truly of a next generation title. I haven't been scared by a video game since Quake 1, and now Painkiller has taken that honor. Those flying cackling witches and demons that suddenly squirm up from the ground to fling themselves at you are priceless. Most surprises I've had in a long time.
More success? All of these places have 300+ seeds, I doubt there'll really be a different.:) As for always posting direct torrent links, how about we stop doing that.. give these guys some ad money for all their hard work.
Well, to give it equal footing to the Spirit, here's some new high res photos that the ESA's orbiting photo taker took. Apparently there's also one of it looking down on the crater that the Sprit is in.
http://www.esa.int/export/SPECIALS/Mars_Express/in dex.html
At a large company that I worked for in the past, we had the opportunity to give criticism to the higher ups about all the things that we'd like improved etc. You know that manager of yours that in one way or another always blames his director for the hardships bestowed on your group? Well, we mentioned that during the surveys and meetings that we had. "If only the director would do this.. or that.." Well, one member of our group who'd been around for 6+ years at the company warned us that this was all a sham; not to criticize anything. Well, it did. About a week later the manager called us all into a meeting and while even shedding a tear, he told us that we were all ungreatful and that we'd get no more perks from him with him pulling his weight to get us things. 3 people quit shortly after. Tread VERY lightly and don't place blame on any singular management entity.
Yes but that's not looking far enough into the future. When everyone has extremely high speed connections to their house, or impressive local ISP based content servers, the game will be entirely executed over the network. Nothing will reside locally, and be available to P2P swap. Cable companies are already looking into doing centralized DVRs this way so that the content is never sitting in your house, taking more control away from the user to do illicit things with it.
I think this calls for a great collection of Mars rover political cartoons from the various newspapers:
http://cagle.slate.msn.com/news/Mars2004/main.asp
I've been trying this and xbconnect. Although the Xbox based game browser is great, there's no way to talk to people on your xbox to negotiate games. I grabbed an Xbox headset, but 99% of players on these things don't have them, as they haven't bought the Xbox live/headset combo. This makes you have to go back to the PC keyboard which negates the convenience of a console based game browser. Xbox live handles all of this by having game companies write code so that it's already in tune for this. The xlink site mentions that game companies can write code to integrate this too, but I think we all know how likely that's going to be.
"you're saying that the PVR-250 I buy today will still outperform any software decoder I run on it??" Actually, yes. Hell, once we get those 3 billion gigaflops chips, we'll REALLY be able to do 3D gaming like no tomorrow! Notice how Tivo also has entirely hardware chip based encoding and decoding? Sometimes the most efficient way of doing something is just having a dedicated piece of hardware who's sole purpose is that task By your mentality nobody would have 3d graphics accelerators either. The biggest problem here is not mpeg encoding, but _realtime_ mpeg encoding. If you hang around the PVR boards long enough, you'll see that everyone's always using their old spare machine as their PVR, not their new 8ghz 64-bit processor machine like you're mentioning. Using a PVR-250 etc makes otherwise feeble machines into a tv recording powerhouse. I still can't believe that people gripe and complain so much over a part that you can get on ebay for 70 bucks, and that gives stellar and reliable performance no matter what application drives it. No matter how much CPU power I've got, I want it doing my primary tasks; not being whittled away at doing background stuff like recording tv.
I've been using Beyond TV for quite some time now and have been in their beta program for more than 2 years. It's truly amazing how far their product has come and it's inspiring to see how close a relationship they keep with their customers. It's true, software encoding mpeg will always be a dog because of it's nature. All of you without hardware encoding like the ATI boards, you're pretty much out of luck, be it with Beyond TV or Myth or whatever. These products only shine with 2-3% cpu usage when you start using PVR-250's etc. To even things up with Myth TV btw, Snapstream is now in beta mode for Beyond Media. This is a super slicked interface for all your music, photos, slideshows, 80 gazillion gigs of mp3's and movies.. you name it, it can do it with very nice graphics. So, to sum up, they're listening and making good at lightning speed on the wishes of their customers. I've paid a total of 90 bucks and have gotten more than 2 years worth of updates and new versions without any additional costs. In the last year, they got very serious about their product (probably got big investment capital) and people who didn't like old versions owe it to themselves to give it another try. It's a totally different product at this point.
The author is saying that it's bad news that Microsoft got a favorable verdict. Your response seems to show you think the opposite.
Maybe I'm missing something.. why is it bad news if a wonderful feature of IE gets to live on?
Good to know that 6 mods got together to mod this so far down it'll never see the light of day, even though lots of people replied to this with constructive feedback. It just shows that what I said was true, but that the mods here don't want to hear it.
I know this is communism central, but what's wrong with someone making a buck? If everyone only uses the RSS feeds for articles, and all sites are stripped down to their meat, no one will make any money and we'll all be shut down. The only answer is that every site has to become subscription based only. Is that what you people really want? Having to shell out an additional 40-50 a month just so you don't have to see an ad every now and then?
Huh? Ewoks are nothing but fury drivels.
This user is unfortunately thinking of using an mpeg-2 encoding board like a Hauppauge PVR-250 where there is indeed a lag. Boards like the ATI HDTV however just have direct analog and digital stream recording without any realtime encoding, so there's no lag here.
http://www.filerush.com/torrents/gits_innocence_tr ailer4.mov.torrent
http://www.filerush.com/torrents/appleseed_trailer -anime.mov.torrent
"Actually improved the final release of the game" What are you smoking?!? The demo was fantastic, particularly the Wake island multiplayer map. When the final game was released to shelves, the number of bugs that WEREN'T in the demo was truly staggering. There was tremendous multiplayer lag, the bots which worked well in the single player demo were all over the place walking into walls in the final. This was a case of them spending all their polish time on the demo and none on the final release. It took them 3 patches to finally get people to calm down and have a solid game to play. It's an amazing game now, but it was FAR from it at launch. I don't know if you remember, but they announced the game had gone gold 2 days after the demo was released. Hardly any time to make improvements.
Whatcha talkin' about Willis? Xbox live already does this exceedingly well over even substandard broadband connections. VoIP for these things generally only uses 1.4kbytes/second for each user, and that gets muxed together into a single stream to cut down on bandwidth waste. Video on the other hand uses far more unless they're using mpeg-4 or better compression which would probably be hard on the PS2's relative slow cpu.
This demo deserves to be played in a darkened room with your headphones cranked to 11. The visual and audio quality here is truly of a next generation title. I haven't been scared by a video game since Quake 1, and now Painkiller has taken that honor. Those flying cackling witches and demons that suddenly squirm up from the ground to fling themselves at you are priceless. Most surprises I've had in a long time.
More success? All of these places have 300+ seeds, I doubt there'll really be a different. :) As for always posting direct torrent links, how about we stop doing that.. give these guys some ad money for all their hard work.
UT Linux Client Torrent: http://www.filerush.com/torrents/ut2004-lnx-demo-3 120.run.bz2.torrent
And who could forget the UT 2004 Linux server: http://www.filerush.com/torrents/ut2004-lnxded-dem o-3120.tar.bz2.torrent
Halo was just released for the Mac, delivering on the promise made by Steve Jobs and Bungie all those years ago.
This sounds an awful lot like that old skit from In Living Color, "The you-can-make-me-rich!" blank cassette tape limited time offer.
I'm surprised that 5yearmission.com hasn't been mentioned yet. Free Star Trek spin off episodes and the proceeds go to a good cause.
Well, to give it equal footing to the Spirit, here's some new high res photos that the ESA's orbiting photo taker took. Apparently there's also one of it looking down on the crater that the Sprit is in. http://www.esa.int/export/SPECIALS/Mars_Express/in dex.html
At a large company that I worked for in the past, we had the opportunity to give criticism to the higher ups about all the things that we'd like improved etc. You know that manager of yours that in one way or another always blames his director for the hardships bestowed on your group? Well, we mentioned that during the surveys and meetings that we had. "If only the director would do this.. or that.." Well, one member of our group who'd been around for 6+ years at the company warned us that this was all a sham; not to criticize anything. Well, it did. About a week later the manager called us all into a meeting and while even shedding a tear, he told us that we were all ungreatful and that we'd get no more perks from him with him pulling his weight to get us things. 3 people quit shortly after. Tread VERY lightly and don't place blame on any singular management entity.
Yes but that's not looking far enough into the future. When everyone has extremely high speed connections to their house, or impressive local ISP based content servers, the game will be entirely executed over the network. Nothing will reside locally, and be available to P2P swap. Cable companies are already looking into doing centralized DVRs this way so that the content is never sitting in your house, taking more control away from the user to do illicit things with it.
I think this calls for a great collection of Mars rover political cartoons from the various newspapers: http://cagle.slate.msn.com/news/Mars2004/main.asp
Kind of on topic, that they happened to release a new trailer for Splinter Cell Pandora Tomorrow today also. Torrent: http://www.filerush.com/torrents/splinter_cell-pan dora_tomorrow-trailer2.zip.torrent
'Houston, we've got a wicked seepage up here' In other news, Fixodent stock is up 5 points.
I've been trying this and xbconnect. Although the Xbox based game browser is great, there's no way to talk to people on your xbox to negotiate games. I grabbed an Xbox headset, but 99% of players on these things don't have them, as they haven't bought the Xbox live/headset combo. This makes you have to go back to the PC keyboard which negates the convenience of a console based game browser. Xbox live handles all of this by having game companies write code so that it's already in tune for this. The xlink site mentions that game companies can write code to integrate this too, but I think we all know how likely that's going to be.