That's always struck me a bit odd... Halo's a fairly clean game. There's very minimal swearing (I can't think of any off the top of my head, but I'm pretty sure there's a at least one "shit" uttered at dispariaging moments...), and the violence is really on the cartoony side... It's not realistic at all, there's very little blood, absolutely no gore, and when people die they just fall over, as opposed to being ripped apart or dismembered.
Heck, most of the things you're killing are aliens or, online, Spartans who are encased in full-body armor with no skin visible.
Personally, I would have rated Halo 3 as a T, not an M. And personally I think it's even on the tamer side of T.
Every character gets a final smash-- basically a super move. For example, Bowser turns into a giant Bowser, and Samus does some crazy charged shot and then her armor falls off.
My guess is that Supersonic is Sonic's final smash
I think they're semi-official, in that Wizards acknowledges them and allows them to post their conversion materials, with the stipulation of keeping fluff to a minimum. Basically, you still need the original 2e stuff for the full effect (which are still offered as PDF, as well as being fairly easy to find on eBay and at any hobby store with any sort of collection of old stuff).
It's also worth noting that, during Paizo's run, they printed not one but three "old-setting"-themed issues, with articles on Planescape, Dark Sun, Spelljammer, Ravenloft, etc. Here's a listing of Planescape-related articles in Dragon. These, of course, are official, but it's worth noting that they also usually contradict the stats published in the websites above.
Man, I remember once in high school they pulled our entire shop (Vocational school) out into the hallway to let some drug sniffing dogs take a whack, and while we were out in the hallway the principal made us all empty out pockets and show what was in our wallets... They took one of those novelty shocking lighters from me (doesn't actually ignite, just shocks the person holding it) and questioned me about the suspisciously large amount of cash in my wallet ($40).
Sadly, that was back before I'd known my rights and had grown a backbone to enforce them.
Dark Sun was definitely a great setting, far more interesting than FR. It's right up there with Planescape (my personal favorite) in terms of breaking new ground.
Just ignore what you don't want. For example, in my homebrew, I stole Aerenal from Eberron and Manifest from Ghostwalk, stuck Manifest in a corner of Aerenal, and then dropped the whole package off in some of the previously-undefined ocean surrounding the primary continent.
Greyhawk is boring. So is FR. Completely bland, boring, generic fantasy settings.
I kind of wish they weren't starting a living FR. I just hope they keep doing things like Xen'drik Expeditions, which has been tons of fun and a unique experience, especially if you play in the Cabal of Shadows. Besides allowing evil characters, it has 4 "subsects" which you can choose to join... Each sect has their own secret missions, and it's not uncommon for one player's secret mission to directly conflict with another's. Adds a lot to the game.
Of, and of course, it's Eberron, which actually tries to tread new ground instead of following the same old Swords & Sorcery formula as 90% of the settings out there.
Because it's almost done-- that's why!
on
Halo 3 Almost Done
·
· Score: 1
Sad but true, a game being completed before it's shipped is, these days, pretty big news.
Speaking as someone who's a dedicated, lifelong gamer... I have vague memories of playing Donkey Kong back before I even started school, and I'm the president and founder of my college's game club. I don't take games seriously-- actually, I hate when people take games seriously. Games are fun, and should be about fun.
Now, I'm not saying that someone shouldn't try to make an "artistic" game, whatever the hell that's supposed to mean, but rather that the most important thing is whether it's a fun game. If it's fun, it doesn't matter if it's artistic or not, and if it's not fun... it still doesn't matter of it's artistic or not. Hell, "fun" isn't even that easy to pin down. What's fun once quickly becomes un-fun through repetition. What's fun for one level of sophistication isn't fun for another; War is fun for a 5 year old but a poor game for anyone who's older than that; Monopoly and Risk are a fantastic games for non-gamers but quickly wear thin when you're used to Carcassone and Settlers of Catan.
The real art of a game is in the way its played; I don't "get" paintings, but a well-designed, subtle mechanic, the sort of thing that leads you to play the way you're supposed to play without even realizing it, is truly a thing of beauty.
Excellent point, I completely forgot to add that the content providers pay for bandwidth as well, and usually more strictly than consumers, to boot; I know my crappy vanity website has an actual bandwidth meter that I never even get close to, but AFAIK no US ISP has official bandwidth limits (de facto under the table limits, of course, are another story entirely...).
Interestingly, a friend of mine in New Zealand often complains to me about how he's close to hitting his monthly bandwidth cap, after which he still has a connection but it's severely degraded (kind of like going from broadband levels to dial up levels).
The opponents of net neutrality are all about getting the content providers to pay, not the subscribers. Basically, Verizon et. al. are getting paid by the customer to provide a service: bandwidth. However, greedy bitch it is, Verizon wants to get paid by Google and other content providers for allowing them to provide content to their customers. See the issue here?
To put it another way, let's say that I open an account with FedEx so that anyone can send me packages, and the shipping price will be billed to my account. However, FedEx sees me getting lots of packages from the Swiss Colony, and even though I'm already paying for the shipping, FedEx doesn't think its fair for the Swiss Colony to send me so much stuff without them getting yet another cut, so they threaten Swiss Colony to delay my delicious, delicious beef logs a couple weeks, "to ease congestion."
It was edited out of the Firehose entry (by mistake, I assume)
Wait a second. Are you saying that the editors actually did something? That was the mistake!
We use DeepFreeze as well. It's actually really, really cool. I don't even begin to understand how it works (how, for example, it can restore a file that you delete? One of these days when I'm bored at work I'm going to try deleting a bunch of stuff and filling the drive up with garbage data...), but it works amazingly well and it's very easy to set up and administer.
Our PCs are completely locked down, but everyone's given space on the server and when they log in they get a network drive mounted for them.
Buffy was on for... I forget if it's 6 or 7 seasons. Either way, that's really good.
So how the hell do you extrapolate that one unmitigated success, followed by one unmitigated failure, yields a second unmitigated failure?
Someone failed reading comprehension...
He implied ~$100 CDN was ~$10k American. Hence, he implied that the American dollar was around a hundredth what a canadian dollar is.
Love it or hate it, that's undeniably the single biggest thing Windows has going for it. Microsoft dominates because Microsoft dominates.
That's always struck me a bit odd... Halo's a fairly clean game. There's very minimal swearing (I can't think of any off the top of my head, but I'm pretty sure there's a at least one "shit" uttered at dispariaging moments...), and the violence is really on the cartoony side... It's not realistic at all, there's very little blood, absolutely no gore, and when people die they just fall over, as opposed to being ripped apart or dismembered.
Heck, most of the things you're killing are aliens or, online, Spartans who are encased in full-body armor with no skin visible.
Personally, I would have rated Halo 3 as a T, not an M. And personally I think it's even on the tamer side of T.
Every character gets a final smash-- basically a super move. For example, Bowser turns into a giant Bowser, and Samus does some crazy charged shot and then her armor falls off.
My guess is that Supersonic is Sonic's final smash
Please feel free to consult a reading comprehension guide. Or Gamestop's website. Whichever.
P2P is a broad category. BitTorrent is a specific thing within the context of P2P.
The internet is a broad category. The web is a specific thing within the internet.
I didn't say that BitTorrent wasn't a form of P2P, I said that BitTorrent was not the same as P2P.
No, that is not what I meant. I said what I meant.
Saying BitTorrent (and similar protocols, if such exist) is P2P is like saying the web is the internet.
I read the title as "Buffy vs. Harry Potter" on the /. main page, and then it turns out Buffy does indeed feature prominently in the summary.
Athas.org also exists as the Dark Sun equivalent. There's a spelljammer.org as well.
I think they're semi-official, in that Wizards acknowledges them and allows them to post their conversion materials, with the stipulation of keeping fluff to a minimum. Basically, you still need the original 2e stuff for the full effect (which are still offered as PDF, as well as being fairly easy to find on eBay and at any hobby store with any sort of collection of old stuff).
It's also worth noting that, during Paizo's run, they printed not one but three "old-setting"-themed issues, with articles on Planescape, Dark Sun, Spelljammer, Ravenloft, etc. Here's a listing of Planescape-related articles in Dragon. These, of course, are official, but it's worth noting that they also usually contradict the stats published in the websites above.
Uhh...
Didn't Microsoft BUY the Lindows trademark, for whatever reason?
Man, that wily Gates! He sure knows how to piss someone off by throwing money at them!
Parent stole his joke from xkcd (posted above) without giving credit. Mod douche-nozzle parent down, please.
Well, it is a very well-documented legal fact that possession is 9/10 of the law.
Therefore, all the man has to do to be in the right is provide the police with 10% of the proceeds from the sale.
Man, I remember once in high school they pulled our entire shop (Vocational school) out into the hallway to let some drug sniffing dogs take a whack, and while we were out in the hallway the principal made us all empty out pockets and show what was in our wallets... They took one of those novelty shocking lighters from me (doesn't actually ignite, just shocks the person holding it) and questioned me about the suspisciously large amount of cash in my wallet ($40).
Sadly, that was back before I'd known my rights and had grown a backbone to enforce them.
Dark Sun was definitely a great setting, far more interesting than FR. It's right up there with Planescape (my personal favorite) in terms of breaking new ground.
Just ignore what you don't want. For example, in my homebrew, I stole Aerenal from Eberron and Manifest from Ghostwalk, stuck Manifest in a corner of Aerenal, and then dropped the whole package off in some of the previously-undefined ocean surrounding the primary continent.
Greyhawk is boring. So is FR. Completely bland, boring, generic fantasy settings.
I kind of wish they weren't starting a living FR. I just hope they keep doing things like Xen'drik Expeditions, which has been tons of fun and a unique experience, especially if you play in the Cabal of Shadows. Besides allowing evil characters, it has 4 "subsects" which you can choose to join... Each sect has their own secret missions, and it's not uncommon for one player's secret mission to directly conflict with another's. Adds a lot to the game.
Of, and of course, it's Eberron, which actually tries to tread new ground instead of following the same old Swords & Sorcery formula as 90% of the settings out there.
Sad but true, a game being completed before it's shipped is, these days, pretty big news.
Speaking as someone who's a dedicated, lifelong gamer... I have vague memories of playing Donkey Kong back before I even started school, and I'm the president and founder of my college's game club. I don't take games seriously-- actually, I hate when people take games seriously. Games are fun, and should be about fun.
Now, I'm not saying that someone shouldn't try to make an "artistic" game, whatever the hell that's supposed to mean, but rather that the most important thing is whether it's a fun game. If it's fun, it doesn't matter if it's artistic or not, and if it's not fun... it still doesn't matter of it's artistic or not. Hell, "fun" isn't even that easy to pin down. What's fun once quickly becomes un-fun through repetition. What's fun for one level of sophistication isn't fun for another; War is fun for a 5 year old but a poor game for anyone who's older than that; Monopoly and Risk are a fantastic games for non-gamers but quickly wear thin when you're used to Carcassone and Settlers of Catan.
The real art of a game is in the way its played; I don't "get" paintings, but a well-designed, subtle mechanic, the sort of thing that leads you to play the way you're supposed to play without even realizing it, is truly a thing of beauty.
Excellent point, I completely forgot to add that the content providers pay for bandwidth as well, and usually more strictly than consumers, to boot; I know my crappy vanity website has an actual bandwidth meter that I never even get close to, but AFAIK no US ISP has official bandwidth limits (de facto under the table limits, of course, are another story entirely...).
Interestingly, a friend of mine in New Zealand often complains to me about how he's close to hitting his monthly bandwidth cap, after which he still has a connection but it's severely degraded (kind of like going from broadband levels to dial up levels).
The opponents of net neutrality are all about getting the content providers to pay, not the subscribers. Basically, Verizon et. al. are getting paid by the customer to provide a service: bandwidth. However, greedy bitch it is, Verizon wants to get paid by Google and other content providers for allowing them to provide content to their customers. See the issue here?
To put it another way, let's say that I open an account with FedEx so that anyone can send me packages, and the shipping price will be billed to my account. However, FedEx sees me getting lots of packages from the Swiss Colony, and even though I'm already paying for the shipping, FedEx doesn't think its fair for the Swiss Colony to send me so much stuff without them getting yet another cut, so they threaten Swiss Colony to delay my delicious, delicious beef logs a couple weeks, "to ease congestion."
We use DeepFreeze as well. It's actually really, really cool. I don't even begin to understand how it works (how, for example, it can restore a file that you delete? One of these days when I'm bored at work I'm going to try deleting a bunch of stuff and filling the drive up with garbage data...), but it works amazingly well and it's very easy to set up and administer.
Our PCs are completely locked down, but everyone's given space on the server and when they log in they get a network drive mounted for them.