Also, every W1nd0ws game I've ever installed has launched a DirectX installer; this, to me, seems to say that an SDL installer could be launched just as easily.
That's what I'm getting at; it shouldn't be too hard for a game developer to include an SDL install option for a Windows or Mac version of an SDL game, a la the DirectX installers with Windows games.
Aw, crud. Try to point out SDL isn't packaged with Mac, and I end up implying Microsoft made something other than Office for the Mac. Oh well.:)
You do have a point on the APIs taking not too much time to learn. I don't have much experience with SDL either, so the question is how hard it is to work with SDL. That why I question if there'd be any burden in switching from DX to SDL. As far as the OpenGL spec goes,
SDL isn't included with every Windows and Mac system like DirectX is. Of course, you could include an copy of SDL with the game like with games that need the latest version of DirectX. However, many developers also very used to working with DirectX - I think it'd be a burden (how much of one, I'm not sure) to relearn new APIs.
There is no law or rule that says everything (or anything) written for Linux has to be GPL or any other Open Source license (the GPL is not the only Open Source license, you did know, right?).
The problem, however, is that anything closed-source that does get released for Linux is promptly shit on by large numbers of Linux zealots who demand it should be open-sourced anyway for a variety of ideological reasons. This kind of reaction turns off the bigger companies who want to develop on Linux, but still protect their "trade secrets", to continue developing for the platform. The "open-source everything" crowd has to understand that pissing off big companies with their attitude only stunts Linux's growth and acceptance as a major desktop OS.
Because there are some games that will never come out, or won't play properly on a console.
Try playing Warcraft III or Rome: Total War on a gamepad. These are some games that are meant to be on PC. Saying "just get a console" isn't an option.
Thank you! If I had karma points, I'd moderate you until you were +6!
Seriously, everybody whining about Steam and it's DRM has no idea how much game development has changed in the past 10-20 years. Today, it take tens, maybe hundreds of millions of dollars to make a top-of-the-line retail game like HL2. This isn't an open-source program where people are doing it on their free time. These people are developing these games for a living, and they HAVE to pay bills and other expenses involved in the development of the game. Meanwhile, the Internet has made it easier for games to be pirated. Thus, lost sales to piracy have become a bigger financial risk for games. Some kind of protection has to be put in place to help the companies make back some money on all the work they put into their game.
Just because I support binaries doesn't mean I support closed-source, moron. I'm just saying not every person who needs to use a PC has the time to learn how to compile or sit through a compile session. Binaries are useful for those who aren't good with computers and don't have the time to learn about computers as much as we do.
Considering the damage the lockout (not a strike, which is where players refuse to play; a lockout is where the management refuses to let the players play, there's a difference) is doing to the NHL, I wouldn't be suprised if the league and NHLPA did that after settling their differences. After the shitty TV deal the NHL got from NBC, they'll probably be desperate for some guaranteed money.
Not everybody wants to bother with compiling drivers, dude. For some, it's simpler just to have binaries they can install. Not everybody wants to sit through a driver compile just to get the video card working.
One thing I hope they change is getting more / faster servers. That site is really slow. Sadly, all my friends blog on it. So, I have to brave the slowness every once in awhile.
Agree here. If I had a nickel for everytime the server timed out on me or I ran into a "The document does not exist" error while surfing LJ, I'd probably have enough to keep a Paid LJ account for life. They need to get more bandwidth, faster server, or both.
Re:Five words for stupid people who are opposed:
on
The Super Superhighway
·
· Score: 5, Insightful
So you are to assume all people who oppose this are liberals? What about the fiscal conservatives who think it is a waste of money?
Firefox is not offically supported by Peoplesoft, although it should work fine in both browsers.
Huh, strange. San Jose State (my university) has the Peoplesoft system as well, but it outright doesn't work in Firefox (you can login, but menus wont display and such). There's not as much push for people to use Firefox in general from the IT people here, which is suprising for a college that prides itself on having the most graduates who work in Silicon Valley.
Nice to see someone agrees with me. When you've heard someone say that GTA3 was the first in it's series and the three was thrown in as a gimmick, or don't believe you when you say there was a Final Fantasy game on the Super Nintendo, it'll drive you crazy too.
(And it didn't even start with the Playstation generation - there are still some people convinced that Street Fighter II was the first in it's series as well.)
People who pirate games don't bitch and whine on forums if the game the pirated stops working.
Like hell they don't. They do complain, it's just that they won't admit they pirated it - thus the excuses that accounts were locked for "no reason". And when Valve asks for verification that it's a legit copy (the pictures of the CD key and such), those same pirates will whine about how unfair that is because the lack of proof will prove that they pirated the game.
I haven't had a problem in regards to crashes. Only time I've had problems is when too much data is loaded from a page, causing the browser to crash or go to a/. comment page that has too many comments, slowing the browser to a crawl. And I also encountered both problems in the PR. Guess it's just the submitter.
Temporary? I wouldn't consider a 10-15 year stranglehold on the desktop PC market to be "temporary".
Also, every W1nd0ws game I've ever installed has launched a DirectX installer; this, to me, seems to say that an SDL installer could be launched just as easily.
That's what I'm getting at; it shouldn't be too hard for a game developer to include an SDL install option for a Windows or Mac version of an SDL game, a la the DirectX installers with Windows games.
Ack, ignore that last bit. Incomplete thought that I wasn't going to include, but forgot to delete.
Aw, crud. Try to point out SDL isn't packaged with Mac, and I end up implying Microsoft made something other than Office for the Mac. Oh well. :)
You do have a point on the APIs taking not too much time to learn. I don't have much experience with SDL either, so the question is how hard it is to work with SDL. That why I question if there'd be any burden in switching from DX to SDL. As far as the OpenGL spec goes,
SDL isn't included with every Windows and Mac system like DirectX is. Of course, you could include an copy of SDL with the game like with games that need the latest version of DirectX. However, many developers also very used to working with DirectX - I think it'd be a burden (how much of one, I'm not sure) to relearn new APIs.
I haven't run a Mac since OS 9, so I don't know, but how do games on MacX verify their disks? or don't they?
;)
They don't do it because nobody pirates Mac games.
There is no law or rule that says everything (or anything) written for Linux has to be GPL or any other Open Source license (the GPL is not the only Open Source license, you did know, right?).
The problem, however, is that anything closed-source that does get released for Linux is promptly shit on by large numbers of Linux zealots who demand it should be open-sourced anyway for a variety of ideological reasons. This kind of reaction turns off the bigger companies who want to develop on Linux, but still protect their "trade secrets", to continue developing for the platform. The "open-source everything" crowd has to understand that pissing off big companies with their attitude only stunts Linux's growth and acceptance as a major desktop OS.
You do realize that real-time strategy is still a viable genre that can only be played properly on a PC, right?
Because there are some games that will never come out, or won't play properly on a console. Try playing Warcraft III or Rome: Total War on a gamepad. These are some games that are meant to be on PC. Saying "just get a console" isn't an option.
It's still included, just not selected by default. You just need to change the GDM theme in order to see it.
Thank you! If I had karma points, I'd moderate you until you were +6!
Seriously, everybody whining about Steam and it's DRM has no idea how much game development has changed in the past 10-20 years. Today, it take tens, maybe hundreds of millions of dollars to make a top-of-the-line retail game like HL2. This isn't an open-source program where people are doing it on their free time. These people are developing these games for a living, and they HAVE to pay bills and other expenses involved in the development of the game. Meanwhile, the Internet has made it easier for games to be pirated. Thus, lost sales to piracy have become a bigger financial risk for games. Some kind of protection has to be put in place to help the companies make back some money on all the work they put into their game.
Some American colleges have semesters like mine, some have trimesters (sometimes called quarters).
Just because I support binaries doesn't mean I support closed-source, moron. I'm just saying not every person who needs to use a PC has the time to learn how to compile or sit through a compile session. Binaries are useful for those who aren't good with computers and don't have the time to learn about computers as much as we do.
Considering the damage the lockout (not a strike, which is where players refuse to play; a lockout is where the management refuses to let the players play, there's a difference) is doing to the NHL, I wouldn't be suprised if the league and NHLPA did that after settling their differences. After the shitty TV deal the NHL got from NBC, they'll probably be desperate for some guaranteed money.
Not everybody wants to bother with compiling drivers, dude. For some, it's simpler just to have binaries they can install. Not everybody wants to sit through a driver compile just to get the video card working.
One thing I hope they change is getting more / faster servers. That site is really slow. Sadly, all my friends blog on it. So, I have to brave the slowness every once in awhile.
Agree here. If I had a nickel for everytime the server timed out on me or I ran into a "The document does not exist" error while surfing LJ, I'd probably have enough to keep a Paid LJ account for life. They need to get more bandwidth, faster server, or both.
So you are to assume all people who oppose this are liberals? What about the fiscal conservatives who think it is a waste of money?
Somebody update the link! Don't want to have all the visitors be disappointed by that LJ Error page.
Firefox is not offically supported by Peoplesoft, although it should work fine in both browsers.
Huh, strange. San Jose State (my university) has the Peoplesoft system as well, but it outright doesn't work in Firefox (you can login, but menus wont display and such). There's not as much push for people to use Firefox in general from the IT people here, which is suprising for a college that prides itself on having the most graduates who work in Silicon Valley.
Nice to see someone agrees with me. When you've heard someone say that GTA3 was the first in it's series and the three was thrown in as a gimmick, or don't believe you when you say there was a Final Fantasy game on the Super Nintendo, it'll drive you crazy too.
(And it didn't even start with the Playstation generation - there are still some people convinced that Street Fighter II was the first in it's series as well.)
Because videogames didn't exist before the Playstation. :P
(kidding, kidding)
Yeah, I have the MPC issue it was featured in. I'm suprised it took this long for /. to find it.
People who pirate games don't bitch and whine on forums if the game the pirated stops working.
Like hell they don't. They do complain, it's just that they won't admit they pirated it - thus the excuses that accounts were locked for "no reason". And when Valve asks for verification that it's a legit copy (the pictures of the CD key and such), those same pirates will whine about how unfair that is because the lack of proof will prove that they pirated the game.
Hasn't it already been mentioned that this has nothing to do with Samba?
I haven't had a problem in regards to crashes. Only time I've had problems is when too much data is loaded from a page, causing the browser to crash or go to a /. comment page that has too many comments, slowing the browser to a crawl. And I also encountered both problems in the PR. Guess it's just the submitter.