I've seen someone use X2 on multiple monitors, you can put all the extra views (rear, missile cam, target view, allied cockpit, etc) there and not have them clutter up your main view.
I'm pointing that out because some EULAs pretend they can take that right away from you (and since some backwater countries have courts that upheld EULAs as valid contracts that might be interesting to a few people) and they wouldn't tell you you're allowed to do that when their system in place is meant to prevent it.
Careful, those fuckwads occassionally hand you rewrapped copies that their staff already used. Last time they did that they didn't even wipe their saves (GBA game...). I prefer to go with big chain retailers for that reason (well, mostly because big chains are cheaper but anyway...).
Steam allows you to unregister your CDkey for 10$ and the EULA allows resale, Valve's way of demaning royalties on used games. Earth 2160 (which uses a Windows XP style activation) explicitely allows resale in the EULA (not that they could find out it's a different person activating the game, anyway).
Product activation exists and except for Valve it doesn't impair used game sales.
Waitaminute... Don't corporate computers have AV software on them anyway? Since this thing isn't going to reinfect you through some unpatched vulnerability, a normal removal should be sufficient.
Back when I was in such a home they had packet filters in place to prevent that. Other product activation schemes have phone hotlines for people without internet connection...
Free software is abolutely not competitive in the games market. There are only a handful of opensource games and many are just blatant ripoffs of commercial games. They usually have development times that approach years while the actual output is well below a commercial game in quality. Sometimes the core gameplay gets tweaked enough over the years that it plays as well as the commercial counterparts but the interface and graphics are still horrible. Many genres are lacking from the opensource lineup, while you'll see many games with only multiplayer or randomly generated content you'll rarely see one that has a defined set of levels you play through and get an ending afterwards.
A cracker group can make hundreds of games playable per year. With opensource software they might get one game done after two to three years and it won't measure up to anything available commercially.
Never mind that cracking requires a different skillset than software programming.
And even if, those boxes don't exactly say "protected with StarForce" on them so you have to do a lot of research to make sure you don't accidentally buy one. I just noticed I'm infected and the only game I have that I know is infectious wasn't installed since the last OS wipe so I got another one without even noticing.
I think he considers that the responsibility of the disc jockey.
Descent 3 introduced the concept of "down" to Descent, auto-levelling aligns you with gravity whereas in D1 and 2 it aligned you to the nearest axis.
I've seen someone use X2 on multiple monitors, you can put all the extra views (rear, missile cam, target view, allied cockpit, etc) there and not have them clutter up your main view.
Also, X2 used Starforce as well.
I mean, seriously, the biggest surprise is that it has taken so long.
I'm pointing that out because some EULAs pretend they can take that right away from you (and since some backwater countries have courts that upheld EULAs as valid contracts that might be interesting to a few people) and they wouldn't tell you you're allowed to do that when their system in place is meant to prevent it.
Careful, those fuckwads occassionally hand you rewrapped copies that their staff already used. Last time they did that they didn't even wipe their saves (GBA game...). I prefer to go with big chain retailers for that reason (well, mostly because big chains are cheaper but anyway...).
Steam allows you to unregister your CDkey for 10$ and the EULA allows resale, Valve's way of demaning royalties on used games. Earth 2160 (which uses a Windows XP style activation) explicitely allows resale in the EULA (not that they could find out it's a different person activating the game, anyway).
Product activation exists and except for Valve it doesn't impair used game sales.
What? "Game Over"? You kick Dr. Proton's butt and gain immortality!
No, they're just throwing out those fresh-out-of-college guys that didn't get enough done.
How do you know the poster of that didn't go off to live under a bridge and bash some heads in with a huge club after posting that?
Seriously though, if I ever meet the guy that wrote the sim, I'm going to kick his ass.
Better bring a lot of friends. Those Neonazis usually attack in groups.
Waitaminute... Don't corporate computers have AV software on them anyway? Since this thing isn't going to reinfect you through some unpatched vulnerability, a normal removal should be sufficient.
He strapped a 15 kiloton warhead to it.
You laugh. There actually are Nazi Death Camp Management sims out there.
Even without StarForce, Ubisoft's anticustomer measures are bad enough. I wouldn't buy any PC games from them, Starforce or not.
On the upside, Starforce doesn't affect my burner.
This is Slashdot, most people here have seen cunts only in porn.
Back when I was in such a home they had packet filters in place to prevent that. Other product activation schemes have phone hotlines for people without internet connection...
If he paid Valve money (10$ or so) to unregister the CDKey it'll work. The EULA explicitely grants the right to sell the game.
Free software is abolutely not competitive in the games market. There are only a handful of opensource games and many are just blatant ripoffs of commercial games. They usually have development times that approach years while the actual output is well below a commercial game in quality. Sometimes the core gameplay gets tweaked enough over the years that it plays as well as the commercial counterparts but the interface and graphics are still horrible. Many genres are lacking from the opensource lineup, while you'll see many games with only multiplayer or randomly generated content you'll rarely see one that has a defined set of levels you play through and get an ending afterwards.
A cracker group can make hundreds of games playable per year. With opensource software they might get one game done after two to three years and it won't measure up to anything available commercially.
Never mind that cracking requires a different skillset than software programming.
More likely situation: What if you move into a student home that allows only HTTP traffic?
Answer: You're fucked, Valve has officially stated they don't care about people whose connection doesn't allow Steam.
Didn't MS claim to allow only signed drivers with every Windows version before it was released?
That's spelled iCock (TM).
And even if, those boxes don't exactly say "protected with StarForce" on them so you have to do a lot of research to make sure you don't accidentally buy one. I just noticed I'm infected and the only game I have that I know is infectious wasn't installed since the last OS wipe so I got another one without even noticing.
Sierra published Half-Life itself.
Perhaps they're worried about not having an FSK rating and getting sued for showing unrated movies to minors?