I find it very interesting that alot of Nintendo games made it on the list. I didnt look. But i suspect that if you broke the list down by developer, Nintendo would have the most games on there.
Well, from my look at the previous release and such. I thought that it was only just a demo environment to test their new GUI ideas. I really hope that they are able to release it seperately. I want to try it out on my Slack system.
Civilization Watch
First appeared in print in The Rhinoceros Times, Greensboro, NC
By Orson Scott Card June 26, 2005
Brain Training
My wife gave me an arcade game for Christmas -- a new home version that looks just like the old video arcade unit but contains several dozen games.
Our eleven-year-old has tried out all of them now, and has her favorites. But I zeroed in on Mr. Do and Millipede. In fact, my wife and I play Millipede together quite often, and we have noticeably improved our scores. It feels like such an achievement, but... it's a videogame! By definition, it's a waste of time!
Or maybe not. Maybe computer games don't rot your brain after all.
So says James Gee of the University of Wisconsin, as quoted in an article in the current Discover (July 2005).
About the only good thing anybody ever said about videogames is that they help develop "eye-hand coordination." And even that was doubtful -- would playing videogames really help you catch a real ball in the real world?
Gee found out what gamers have known all along: that there's a lot more to playing videogames than "mindless killing," and, far from being loners and geeks, gamers are (according to a Harvard Business School study) "consistently more social, more confident, and more comfortable solving problems creatively. They also showed no evidence of reduced attention spans compared with nongamers" (p.42).
Brain Stretching
When you play videogames, you're giving your brain an intense workout, and the skills you're developing are useful across the board.
It's not like riding a bike, where the muscles you develop are useful for riding a bike. When you're playing a videogame, you're stretching your ability to notice things with your peripheral vision (useful for driving cars without killing people), recognize patterns, remember intricate series of events, and to delay instant gratification for greater rewards later.
Most of all, you're practicing learning.
Compare it to homework, where you simply repeat what you've already learned until it's boring. It never gets faster. And if you're making mistakes, you don't get any feedback until the teacher grades your work and hands it back.
With videogames, you get instant response to your mistakes and a chance to correct them right away. And when you've mastered a pattern or figured out a puzzle and moved on, the next puzzle is more challenging and the next pattern is faster or more complex... or both.
Videogames keep you constantly on the edge of your abilities, stretching, growing.
And even though the player may be physically alone, he is actually moving in space and time, interacting with many "others" at the same time.
According to the article, "Gee contends that the way gamers explore virtual worlds mirrors the way the brain processes multiple, but interconnected, streams of information in the real world" (Steven Johnson, "Your Brain on Video Games," p. 41).
Here's the clincher: In a study conducted at the University of Rochester, cognitive scientists Shawn Green and Daphne Bavelier discovered that the perceptual differences between gamers and nongamers were "far more pronounced than the differences between hearing and deaf individuals." In other words, playing videogames stretches and improves your visual perception more than having to compensate for deafness does!
They wondered if maybe they got these results because people who were naturally more perceptive were more likely to play games. They took a bunch of complete nongamers and had them immerse themselves in the World War II game Medal of Honor and "the evidence was overwhelming: Games were literally making people perceive the world more clearly" (p. 41).
The Downside
Are there negatives to games? Most people have the idea that videogaming is nothing but killing people -- and there are brutally vio
"Pluto doesn't really exist, and we haven't landed on the moon."
Thats what they want you to think. We really have a super secret base on the moon. And Pluto is really our version of the Deathstar perched on the edge of the solar system in case any of the aliens on Mars get too far out of control.
And the sad thing about all of what you said, is that if and when Rockstar wins, everyone who doesnt know anything about games (the people who listen to Jack Thompson) is gonna make a huge stink about how the Gov't is now supporting the "horrible gamemaker people". Its really a lose-lose situation for the game industry
The Columbia incident was just a freak accident that is not likely to happen again. RTFA, it says that its impossible to stop falling debris. And if you watch all those old shuttle launches, there is lots of falling debris and only once did it cause the loss of a shuttle. So i think they're just making a big deal out of nothing. This is why i hate the media.
Its not that there has to be one sponsor. Its rather an image thing. AMD and Intel are competing companies. Would they really want to share the limelight with their competitor? All the companies on the NASCAR cars are NOT competing products. In fact they have little to nothing to do with each other, and often are owned by the same company. That is why both AMD and Intel can't sponsor it.
You can hardly compare low-earth orbit to stable solar orbit. The environment between the two are completely different. It is harder to get to low-earth because the atmosphere (yes, there still is atmosphere up there) causes insane amounts of friction. Friction, more often than not, causes damage, making low-earth a comparatively high-maintenance venture. Where, if you look at extra-orbital space flight records. They are quite good. We rarely have problems with getting out of the atmosphere and such related activities. I think it's perfectly acceptable and monetarily feasible to puruse this rather than low-earth orbit operations.
What do you mean "3rd overall"? You must be looking at the numbers of consoles sold. But if you read the story back here, you will notice that Nintendo is defintely not losing, either.
Re:Doom 3 and HL2 were so not worth the money...
on
How id Lost Its Crown
·
· Score: 2, Funny
what do you mean FarCry 'missed out on the press."? All i heard about for awhile was FarCry. Frankly, i was getting sick of how good a game it was. I played it. I didnt like it.
Personally i dont think a randomly generated FPS would be any fun. I think it would turn out something like Serious Sam. Just a never ending deathmatch. I really like story-based FPS's, like Half life 2 and Halo.
Phew, i thought you said anti-parrot. i was wondering what an anti parrot was....phew...
Sounds like the game devs that could work at Apple.
Wolf 3d was not the best, just the first. Doom was arguably better.
I find it very interesting that alot of Nintendo games made it on the list. I didnt look. But i suspect that if you broke the list down by developer, Nintendo would have the most games on there.
Well, from my look at the previous release and such. I thought that it was only just a demo environment to test their new GUI ideas. I really hope that they are able to release it seperately. I want to try it out on my Slack system.
liberated games does do that
Here's the text:
... it's a videogame! By definition, it's a waste of time!
... or both.
Civilization Watch First appeared in print in The Rhinoceros Times, Greensboro, NC By Orson Scott Card June 26, 2005
Brain Training
My wife gave me an arcade game for Christmas -- a new home version that looks just like the old video arcade unit but contains several dozen games.
Our eleven-year-old has tried out all of them now, and has her favorites. But I zeroed in on Mr. Do and Millipede. In fact, my wife and I play Millipede together quite often, and we have noticeably improved our scores. It feels like such an achievement, but
Or maybe not. Maybe computer games don't rot your brain after all.
So says James Gee of the University of Wisconsin, as quoted in an article in the current Discover (July 2005).
About the only good thing anybody ever said about videogames is that they help develop "eye-hand coordination." And even that was doubtful -- would playing videogames really help you catch a real ball in the real world?
Gee found out what gamers have known all along: that there's a lot more to playing videogames than "mindless killing," and, far from being loners and geeks, gamers are (according to a Harvard Business School study) "consistently more social, more confident, and more comfortable solving problems creatively. They also showed no evidence of reduced attention spans compared with nongamers" (p.42).
Brain Stretching
When you play videogames, you're giving your brain an intense workout, and the skills you're developing are useful across the board.
It's not like riding a bike, where the muscles you develop are useful for riding a bike. When you're playing a videogame, you're stretching your ability to notice things with your peripheral vision (useful for driving cars without killing people), recognize patterns, remember intricate series of events, and to delay instant gratification for greater rewards later.
Most of all, you're practicing learning.
Compare it to homework, where you simply repeat what you've already learned until it's boring. It never gets faster. And if you're making mistakes, you don't get any feedback until the teacher grades your work and hands it back.
With videogames, you get instant response to your mistakes and a chance to correct them right away. And when you've mastered a pattern or figured out a puzzle and moved on, the next puzzle is more challenging and the next pattern is faster or more complex
Videogames keep you constantly on the edge of your abilities, stretching, growing.
And even though the player may be physically alone, he is actually moving in space and time, interacting with many "others" at the same time.
According to the article, "Gee contends that the way gamers explore virtual worlds mirrors the way the brain processes multiple, but interconnected, streams of information in the real world" (Steven Johnson, "Your Brain on Video Games," p. 41).
Here's the clincher: In a study conducted at the University of Rochester, cognitive scientists Shawn Green and Daphne Bavelier discovered that the perceptual differences between gamers and nongamers were "far more pronounced than the differences between hearing and deaf individuals." In other words, playing videogames stretches and improves your visual perception more than having to compensate for deafness does!
They wondered if maybe they got these results because people who were naturally more perceptive were more likely to play games. They took a bunch of complete nongamers and had them immerse themselves in the World War II game Medal of Honor and "the evidence was overwhelming: Games were literally making people perceive the world more clearly" (p. 41).
The Downside
Are there negatives to games? Most people have the idea that videogaming is nothing but killing people -- and there are brutally vio
"Pluto doesn't really exist, and we haven't landed on the moon."
Thats what they want you to think. We really have a super secret base on the moon. And Pluto is really our version of the Deathstar perched on the edge of the solar system in case any of the aliens on Mars get too far out of control.
And the sad thing about all of what you said, is that if and when Rockstar wins, everyone who doesnt know anything about games (the people who listen to Jack Thompson) is gonna make a huge stink about how the Gov't is now supporting the "horrible gamemaker people". Its really a lose-lose situation for the game industry
Perhaps you mean Peter Molyneux
...seriously. a ten year lifespan, superpowerful and super expensive. Not every man can have one of these...
The Columbia incident was just a freak accident that is not likely to happen again. RTFA, it says that its impossible to stop falling debris. And if you watch all those old shuttle launches, there is lots of falling debris and only once did it cause the loss of a shuttle. So i think they're just making a big deal out of nothing. This is why i hate the media.
maybe you mean Apple iScapePod
Tor for all you tinfoil hat types. M$ will never get through that.
He should read this. Then lets see what he thinks of mario...
Its not that there has to be one sponsor. Its rather an image thing. AMD and Intel are competing companies. Would they really want to share the limelight with their competitor? All the companies on the NASCAR cars are NOT competing products. In fact they have little to nothing to do with each other, and often are owned by the same company. That is why both AMD and Intel can't sponsor it.
you do realize that 86.56 is larger than 86.555. thus, it didnt shrink
I imagine that court room sounds something like this
apple is hardly 'open source'.
You can hardly compare low-earth orbit to stable solar orbit. The environment between the two are completely different. It is harder to get to low-earth because the atmosphere (yes, there still is atmosphere up there) causes insane amounts of friction. Friction, more often than not, causes damage, making low-earth a comparatively high-maintenance venture. Where, if you look at extra-orbital space flight records. They are quite good. We rarely have problems with getting out of the atmosphere and such related activities. I think it's perfectly acceptable and monetarily feasible to puruse this rather than low-earth orbit operations.
since when is ign.com considered a valid source?
What do you mean "3rd overall"? You must be looking at the numbers of consoles sold. But if you read the story back here, you will notice that Nintendo is defintely not losing, either.
How about BugMeNot.
what do you mean FarCry 'missed out on the press."? All i heard about for awhile was FarCry. Frankly, i was getting sick of how good a game it was. I played it. I didnt like it.
Personally i dont think a randomly generated FPS would be any fun. I think it would turn out something like Serious Sam. Just a never ending deathmatch. I really like story-based FPS's, like Half life 2 and Halo.