Let's be fair. Movies would've needed extra time too, if they had started off in black and white, with crappy sound and fuzzy graphics.
Oh, wait. They did. Movies and video games are both falling into the same hole: the race for modern computer graphics. Just as we're attaining the possiblity of telling beautiful _and_ compelling stories, we're giving up and settling for flash and show.
Personally, I'm looking forward to experiencing the places that games take this ancient tradition.
Straight to the gutter. But it'll be a bump-mapped gutter with photorealistic 1024x1024 textures! They'll be able to beautifully illustrate what're becoming the standard video game stories: "some famous guys play football," "a scantily clad woman shoots things," "a blonde man has angst and a big sword," etc.
A Metal Gear Solid movie would only be good if it had some crazy gimmick like the games. Like, if halfway through the movie Hideo Kojima jumped out through the screen or something. I can see him doing that. Maybe the screen would flash "When you see '!,' shout 'halt'!" You know, get the audience involved--but someone wouldn't get it, and would be pissed because everyone's "ruining the movie."
Besides, unless Hayter played Snake, or you did some crazy voiceover thing, it just wouldn't be right. Not to mention that having a character like Raiden is just asking to have some pretty-boy multi-million actor cast who'd steal all the press.
It's pretty obvious that birds are jealous of human spaceflight. First we invade the skies, and then we better them by going into space. It was probably taking advantage of the intense media coverage of this launch to try for a grand-scale terror event.
My god. How could the Bush administration fail to protect us? That bird should've been shot down by SAMs before it got anywhere near the shuttle.
Heck, minors will really be playing these games when they illegalize it like cigs and alochol for minors to use.
Wow, it's almost like banning tobacco, alcohol, porn, and now maybe video games is some kind of crazy plot to _drive up_ sales of those items to minors.
Wasn't that in a sort of twin-package with Summoner or something? I never had the original box (I bought the disks off my room mate), but I imagine that tacking a bad game together with a good game could drive away a few people.
I dunno. I always thought that although bullet time is a neat and helpful game play mechanic, it's not really designed for multiplayer games.
What you _want_ is to speed up one player's ability to move--reaction time and quickness of response. You can't do the former directly, and the latter is taken care of by mouse/joypad sensitivity. That's what bullet time represents: the activator moving so fast that his opponents literally can't track him with the eye.
The current method is to slow down everyone in a little area. Since the activator is the only one who sees it coming, he's the only one prepared to deal with a sudden change in movement speed--simulated decreased response time by slowing everyone else down. It's nifty, but not exactly elegant and focuses way too much on the "slowdown" aspect of bullet time.
All bullet time really does is slow down stuff so the _audience_ or _bystanders_ can observe all the little details, rather than just seeing two huge blurs and a dead body fall out of the air. Until you can arrange it so that a spectator can look at two fighting players and see just barely distinguishable blurs of fists and bullets as these ultra-elites battle it out at inhuman speed, what's the point? Slowdown (and faux-lag) is useful, but in the end sorta silly, trying to simulate using flashy graphics tricks what player skill will never do.
I was thinking that a lockout would be nice for this sort of system, something like an interlock that keeps it from firing for more than a second or two.
Then again, I wouldn't want to _need_ to fire the thing (say, swing it around to get a different crowd) only to be told that I have to wait five seconds before firing.
I don't care what you say. No matter if the game's rated "NO" for "NObody can play it," your kids are probably going to have a friend "Timmy" whose parents bought it for him. Your kids will go over to Timmy's house and play SA there, plus or minus Hot Coffee mod.
It's still your responsibility to know what your kids are up to, which is MORE than just whether or not you're going to buy them some game based on a rating.
I'd be willing to risk souring my memories of the SNES version of Shadowrun for the off chance that we might see a second Deus Ex--I mean a second Deus Ex that doesn't suck.
I smell a quack. If the Lucas Legal System could really clean out your arteries, cure cancer, etc. etc., wouldn't Lucas be a rich man by... Wait a second.
I wonder why we don't hear so much about this ESA's anti-piracy bit? Glancing at that site, it looks like they're at least a little active--coordination or whatever of a raid in Mexico, and the like.
Are they less visible because they aren't litigating as hard as, say, the RIAA, or because they aren't lobbying so hard? Are they lobbing _smarter_ so that we don't hear so much about it?
... Maybe they just don't have enough A-s to be nasty yet.
Somehow, if you're the guy who's collecting this stuff, I don't think you could get away by listing your job as "astronaut." These poor guys need a title! Maybe "micro-sinonaut harvester." That sounds sci-fi and cool!
(Chinese astronaut = sinonaut? Or does that not count for pre-pig matter? Porconaut? Preporconaut?)
Gamers need to be on the watch out for EA and other publishers who could try to form some kind of GPAA--we're already hearing the same story of "I want to support the artists (read developers), but I know the money just goes to the labels/whatever (read publishers)." Now they're trying to control how their product is distributed at the device level (barring CD emulators).
An attack of Uncanny Valley?
Or maybe I shouldn't give HL2 so much credit.
So this "GM" guy must have been lying to us all this time!
Let's be fair. Movies would've needed extra time too, if they had started off in black and white, with crappy sound and fuzzy graphics.
Oh, wait. They did. Movies and video games are both falling into the same hole: the race for modern computer graphics. Just as we're attaining the possiblity of telling beautiful _and_ compelling stories, we're giving up and settling for flash and show.
Personally, I'm looking forward to experiencing the places that games take this ancient tradition.
Straight to the gutter. But it'll be a bump-mapped gutter with photorealistic 1024x1024 textures! They'll be able to beautifully illustrate what're becoming the standard video game stories: "some famous guys play football," "a scantily clad woman shoots things," "a blonde man has angst and a big sword," etc.
Mouse lenses? Or maybe a theory predicting that the water in the lens absorbs microwaves just like water in, well, a microwave oven?
A Metal Gear Solid movie would only be good if it had some crazy gimmick like the games. Like, if halfway through the movie Hideo Kojima jumped out through the screen or something. I can see him doing that. Maybe the screen would flash "When you see '!,' shout 'halt'!" You know, get the audience involved--but someone wouldn't get it, and would be pissed because everyone's "ruining the movie."
Besides, unless Hayter played Snake, or you did some crazy voiceover thing, it just wouldn't be right. Not to mention that having a character like Raiden is just asking to have some pretty-boy multi-million actor cast who'd steal all the press.
It's pretty obvious that birds are jealous of human spaceflight. First we invade the skies, and then we better them by going into space. It was probably taking advantage of the intense media coverage of this launch to try for a grand-scale terror event.
My god. How could the Bush administration fail to protect us? That bird should've been shot down by SAMs before it got anywhere near the shuttle.
This time were lucky: it wasn't a frozen chicken.
Heck, minors will really be playing these games when they illegalize it like cigs and alochol for minors to use.
Wow, it's almost like banning tobacco, alcohol, porn, and now maybe video games is some kind of crazy plot to _drive up_ sales of those items to minors.
I understand that this is the process the STALKER people plan to follow.
PCs, but not consoles yet. It's like people are _trying_ to kill PC gaming.
Wait, everyone in America doesn't have a machine gun? But, but... I put this code into San Andreas, and _EVERYONE_ had machine guns!
You guys need to have more respect for your cultural background. I, for one, welcome our tired cliché overlords.
Wasn't that in a sort of twin-package with Summoner or something? I never had the original box (I bought the disks off my room mate), but I imagine that tacking a bad game together with a good game could drive away a few people.
I dunno. I always thought that although bullet time is a neat and helpful game play mechanic, it's not really designed for multiplayer games.
What you _want_ is to speed up one player's ability to move--reaction time and quickness of response. You can't do the former directly, and the latter is taken care of by mouse/joypad sensitivity. That's what bullet time represents: the activator moving so fast that his opponents literally can't track him with the eye.
The current method is to slow down everyone in a little area. Since the activator is the only one who sees it coming, he's the only one prepared to deal with a sudden change in movement speed--simulated decreased response time by slowing everyone else down. It's nifty, but not exactly elegant and focuses way too much on the "slowdown" aspect of bullet time.
All bullet time really does is slow down stuff so the _audience_ or _bystanders_ can observe all the little details, rather than just seeing two huge blurs and a dead body fall out of the air. Until you can arrange it so that a spectator can look at two fighting players and see just barely distinguishable blurs of fists and bullets as these ultra-elites battle it out at inhuman speed, what's the point? Slowdown (and faux-lag) is useful, but in the end sorta silly, trying to simulate using flashy graphics tricks what player skill will never do.
I was thinking that a lockout would be nice for this sort of system, something like an interlock that keeps it from firing for more than a second or two. Then again, I wouldn't want to _need_ to fire the thing (say, swing it around to get a different crowd) only to be told that I have to wait five seconds before firing.
I don't care what you say. No matter if the game's rated "NO" for "NObody can play it," your kids are probably going to have a friend "Timmy" whose parents bought it for him. Your kids will go over to Timmy's house and play SA there, plus or minus Hot Coffee mod. It's still your responsibility to know what your kids are up to, which is MORE than just whether or not you're going to buy them some game based on a rating.
I'd be willing to risk souring my memories of the SNES version of Shadowrun for the off chance that we might see a second Deus Ex--I mean a second Deus Ex that doesn't suck.
... so it's every other friendy-fire, kick-vote TK-punish FPS, with random disconnects. Plus a terrible UI.
G-Man: "We can rebuild him. We have the technology. But I don't want to spend a lot of money."
I smell a quack. If the Lucas Legal System could really clean out your arteries, cure cancer, etc. etc., wouldn't Lucas be a rich man by... Wait a second.
I wonder why we don't hear so much about this ESA's anti-piracy bit? Glancing at that site, it looks like they're at least a little active--coordination or whatever of a raid in Mexico, and the like.
Are they less visible because they aren't litigating as hard as, say, the RIAA, or because they aren't lobbying so hard? Are they lobbing _smarter_ so that we don't hear so much about it?
... Maybe they just don't have enough A-s to be nasty yet.
Somehow, if you're the guy who's collecting this stuff, I don't think you could get away by listing your job as "astronaut." These poor guys need a title! Maybe "micro-sinonaut harvester." That sounds sci-fi and cool!
(Chinese astronaut = sinonaut? Or does that not count for pre-pig matter? Porconaut? Preporconaut?)
Gamers need to be on the watch out for EA and other publishers who could try to form some kind of GPAA--we're already hearing the same story of "I want to support the artists (read developers), but I know the money just goes to the labels/whatever (read publishers)." Now they're trying to control how their product is distributed at the device level (barring CD emulators).
Oh well. Let the conspiracy circus begin!
Does that make iTunes the "Walmart" of the online music business, only less evil and with naughty words allowed?