I dunno man. If I were a betting man, I'd say the guy with 4 canteens and a hat made out of wet moss would probably last a lot longer running in the desert then a gazelle. I don't really see any reason why we'd have a cooling system so much worse then your average animal that those advantages would be useless.
This is a good explaination for what is going on here. I think an easy example is how a muscle responds to weight lifting by growing and becoming stronger. If one had to wait until a new generation to gain any strength to adapt one probably wouldn't last very long.
I think the real news is that we didn't think the eye would respond to training at all...much less to training that only offers intangible rewards like "most kills". However, people become better at plenty of pursuits that don't immediately increase their survivability. And perhaps the euphoria of your fake kill is the same kind of stimulus one gets after a successful "real" hunt.
Get ready to download 65mb of textures before you can click "Download" on a 3D toolbar to start the search for your video card driver! The future is now! If you're lucky your browser won't crash halfway though.
While I agree including assets that are not used in the demo levels is lazy and wasteful...I don't understand the problem with using WAVS or BMPs actually. Everything should be compressed into the executable anyway. Yes, jpegs or mp3 result in a lower overall filesize...but they result in loss of quality to acheive this. Some users might find this acceptable to quicken the download and get a taste of the action, but I feel that most would probably just say that you game had crappy graphics or bad sound.
I more or less do this. I occasionally break my cycle for a title that I was really looking forward too and it usually turns out to be a mixed bag. It not only makes the hobby more affordable, but more enjoyable.
1) You get the games cheaper by buying them from the bargain bin, and can often dodge the extra cost of all the expansions by buying a complete gold edition or GOTY edition. 2) Since the game has been out for awhile it should run great on your midrange hardware that costs a lot less then the top of the line stuff 3) Bugs are generally greatly reduced. I've played a lot of games that were considered to buggy to be enjoyable upon release and found they performed great and never crashed: Some one else did all the testing. I didn't have to endure driver issues or corrupted save games from patches and my frustration level is greatly reduced.
About the only real problem is if you join an online game community the level of skill can be pretty high and you'll be behind. Not a really big deal though.
I've encountered this as well. I more or less worked around it by seeding other more popular torrents from the same site to ratios of say 3 or 4 to make up for it...but I do remember at first leaving many of them in my list for weeks only to pick up maybe 10%.
Regarding Blizzard, I remember running Starcraft without issue on Windows NT, so 2000 should be a slam dunk.
I actually ran 2000 as my main OS up until maybe 2 years ago. I wasn't really using it in its infancy, so I probably dodged any of the issues with early compatibility. I played a lot of games on it in that time, the only actual trouble I ever had was usually related to the installer blocking me saying the game wasn't supported on Windows NT. Dark Forces II was such an example, I think you could just run the executable that the autorun installer linked too in order to bypass it though.
Fortunately thus far "Games For Windows" has turned out to something between a meaningless rubber stamp and project that blew up on the launchpad so they don't really have the clout to do this. Games for Windows seemed to have the final goal of making PC Gaming into "Play Xbox games on your PC! Finally, all the trouble and hardware costs of PC Games with the restrictions and fees of console games! The future is now."
Another example are Blizzard titles like Starcraft and Diablo II. The full set STILL sells for $30...those games are over 10 years old at this point! I looked for used copies of these recently, the selection was actually scant and the markdown not signifigant enough for me to go the used route. These were the example of replayability that parent mentioned. Games that were so good they no one sells them.
Maybe the problem isn't that the incentive to make good games isn't there anymore...maybe its just that most of the turds they shove out the door aren't actually good or at least have no replay value that makes a customer want to keep them for more then the day and a half it takes to beat them. I generally don't even buy a game unless it has a strong multiplayer component...and the few single player examples that I really liked I generally sold after I beat them. Only amazing classics are kept...I don't have enough space in my house to store every piece of crap game I ever played.
On the other side of the coin, games that I really like that are old...AREN'T FOR SALE ANYMORE! I HAVE to buy them used, often at a marked up cost if they were popular because the publisher abandoned them or the developer died. I suppose the fact that I have any avenue at all to buy those old games I love is another horrible tradegy for game companies as well. Afterall, the less time I spend playing System Shock II on Dungeon Keeper the more time I could be playing Madden 09 or Call of WWII 18: Attack of the Germans 4.
A popular position that is brought up whenever this gender gap is discussed is that women are steered away from hard science and and particularly computer science by some sort of indoctrination in schools, social pressures and through parents.
While that may be true (to what degree is debatable) why is it that the article indicates that enrolement in Computer Science by women has dropped off from a peak in recent years, dropping to much lower numbers. It seems that over time institutions, parents and society as a whole have softened with regards to rigid adherence to 'man's job' or 'woman's job' stereotypes. If we are to accept that nurture/conservative social pressure is what is turning girls away from computer science at a young age...why were their numbers higher in the past than there are now in the supposedly more enlightened present? That would seem to imply that parents and the school system must have become more conservative with regard to gender roles in the past decade. I find that kind of a hard position to take seriously.
While I don't doubt a lot of programs are kind of toxic to women in college and that they are turned away, (Indeed, one of my collegues has a number of stories about elective programming courses she took and the sexist comments made by her professor) I don't think thats the only thing going on here.
I suspect the paste uptick was due to computer science being throught of as a good paying profession at the time, but that opinion has changed some. Perhaps men just haven't been as quick as women in adapting?
And when the time came to sell them back to the book store, it paid off. Your payout increased by %50...from $1.00 to $1.50. Now you can buy that soda to reward yourself!
While I agree 98SE is probably the best option for old school gaming, I'm not sure I'd call it pretty good. I seem to remember my 98SE install still eating itself to death every 6 months or so somehow back in the day. It'll probably last longer with limited use these days. I think we just remember it fondly because it was marginally better then all the other releases!
Biking to work is great, if you can swing it. But in cold weather states it just isn't an option for a large portion of the year. And with the poor condition of many states roads, its a wonder you can actually drive a regular car on them, nevermind a road bike.
But I see a lot of people bring up "just bike the 5 miles to work to save gas". The trouble is, the people that live 5 miles from work are the same ones that can drive a Hummer without breaking the bank on a gasoline bill. The people that really need to save money are the ones that live far out...but most of them don't have 4 extra hours a day for the bike ride to work either.
I am also in one of the markets in New England Fairpoint recently bought. While they have had their transitional pains, they've done more in the last 6 months with regards to broadband roll out then Verizon did in the last 3 years. Not that its saying much, since anything is more then nothing! I couldn't understand the opposition to the sale, it was fairly clear Verizon wanted nothing to do with us. They couldn't even be bothered to expand into the most populated part of the entire state.
I still don't have DSL, and suffer the standard selection of internet options: Cheap Dial up, terrible and somewhat expensive satellite and (maybe) terrible, somewhat expensive cell based, and expensive but not all that fast ISDN. However, they have said they will announce the next set of roll outs for the next two years this fall, they've already done a decent amount of roll outs nearby and I've seen the fairpoint trucks driving by. (And waving...but then again everyone waves to strangers around here so that means little in and of itself.)
Agreed. Lets face it...who gives a shit about windows if it isn't for games? Microsoft has been shitting on PC Gaming for the last 5 or so years, then turned up the heat by scisming the market with the market with the arbitrary D3d-10 vista only requirement. What exactly has microsoft done for PC Gaming lately? Besides shit on it I mean. It seems they've been content to bleed out its game offerings by using cash piles to create console exclusives, abuse its position as leading 3D API steward in favor of pushing their new OS and shove out some craptastic ports that show up years later then their console version and run like ass on top notch hardware, often with crummier multiplayer components. (Why is co-op a console exclusive featuer now? The original Doom had it out of the box.)
Microsoft has talked a lot lately about PC Gaming and how important it is to them. But their actions for the last half a decade have told a very different story: We will ignore PC Gaming as an unwanted child, only turning to it when we need to either raid its resources to bolster our beloved console offering or to add a feature bullet point to marketing materials for our new operating system.
Thats real great, until the unwashed masses that spent all their money going to Europe once a year and leasing a new BMW every two years no longer have a dollar to their names when they reach 65. Then they'll all vote to tax the fuck out of that nest egg the guy that drives a 12 year old car and eats out at Denny's once a month has, because god knows there isn't anything else to tax and those bums sure as hell don't have anything to take!
Before Adelphia was bought out by comcast, they had started offering a 256K up and down plan for $20-25/month. Slow, sure...but if you're checking email, browsing the web and downloading a few large files, its totally sufficient. And thats all a lot of people do.
One of comcasts first orders of business was to eliminate this plan altogether, upgrade the "regular" account to 6 or 8 or 12Mb/s or whatever the fuck more-then-your-average-joe-will-ever-use amount they thought marketed well and then raise rates on all packages.
Comcast doesn't want real tiered pricing, unless that means eliminating affordable tiers and raising the rates on the existing ones. They don't want an affordable pay as you go system.
To use a restaurant analogy, they want you to pay the all you can eat price and then fill you up on bread.
I dunno man. If I were a betting man, I'd say the guy with 4 canteens and a hat made out of wet moss would probably last a lot longer running in the desert then a gazelle. I don't really see any reason why we'd have a cooling system so much worse then your average animal that those advantages would be useless.
This is a good explaination for what is going on here. I think an easy example is how a muscle responds to weight lifting by growing and becoming stronger. If one had to wait until a new generation to gain any strength to adapt one probably wouldn't last very long.
I think the real news is that we didn't think the eye would respond to training at all...much less to training that only offers intangible rewards like "most kills". However, people become better at plenty of pursuits that don't immediately increase their survivability. And perhaps the euphoria of your fake kill is the same kind of stimulus one gets after a successful "real" hunt.
Get ready to download 65mb of textures before you can click "Download" on a 3D toolbar to start the search for your video card driver! The future is now! If you're lucky your browser won't crash halfway though.
While I agree including assets that are not used in the demo levels is lazy and wasteful...I don't understand the problem with using WAVS or BMPs actually. Everything should be compressed into the executable anyway. Yes, jpegs or mp3 result in a lower overall filesize...but they result in loss of quality to acheive this. Some users might find this acceptable to quicken the download and get a taste of the action, but I feel that most would probably just say that you game had crappy graphics or bad sound.
This is stupid, they're not getting to the root of this problem...they're just treating the symptoms.
All weapon attacks have one thing in common: The offenders used their arms to manipulate the weapons. The solution is to ban human arms.
Also, rap music as I believe it facilitates arm growth.
I more or less do this. I occasionally break my cycle for a title that I was really looking forward too and it usually turns out to be a mixed bag. It not only makes the hobby more affordable, but more enjoyable.
1) You get the games cheaper by buying them from the bargain bin, and can often dodge the extra cost of all the expansions by buying a complete gold edition or GOTY edition.
2) Since the game has been out for awhile it should run great on your midrange hardware that costs a lot less then the top of the line stuff
3) Bugs are generally greatly reduced. I've played a lot of games that were considered to buggy to be enjoyable upon release and found they performed great and never crashed: Some one else did all the testing. I didn't have to endure driver issues or corrupted save games from patches and my frustration level is greatly reduced.
About the only real problem is if you join an online game community the level of skill can be pretty high and you'll be behind. Not a really big deal though.
I've encountered this as well. I more or less worked around it by seeding other more popular torrents from the same site to ratios of say 3 or 4 to make up for it...but I do remember at first leaving many of them in my list for weeks only to pick up maybe 10%.
Cough up? I think you mean "squirt out"?
Regarding Blizzard, I remember running Starcraft without issue on Windows NT, so 2000 should be a slam dunk.
I actually ran 2000 as my main OS up until maybe 2 years ago. I wasn't really using it in its infancy, so I probably dodged any of the issues with early compatibility. I played a lot of games on it in that time, the only actual trouble I ever had was usually related to the installer blocking me saying the game wasn't supported on Windows NT. Dark Forces II was such an example, I think you could just run the executable that the autorun installer linked too in order to bypass it though.
Are you saying the US was the Zerg of WWII?
I just browse the site with images off myself.
Fortunately thus far "Games For Windows" has turned out to something between a meaningless rubber stamp and project that blew up on the launchpad so they don't really have the clout to do this. Games for Windows seemed to have the final goal of making PC Gaming into "Play Xbox games on your PC! Finally, all the trouble and hardware costs of PC Games with the restrictions and fees of console games! The future is now."
Another example are Blizzard titles like Starcraft and Diablo II. The full set STILL sells for $30...those games are over 10 years old at this point! I looked for used copies of these recently, the selection was actually scant and the markdown not signifigant enough for me to go the used route. These were the example of replayability that parent mentioned. Games that were so good they no one sells them.
Maybe the problem isn't that the incentive to make good games isn't there anymore...maybe its just that most of the turds they shove out the door aren't actually good or at least have no replay value that makes a customer want to keep them for more then the day and a half it takes to beat them. I generally don't even buy a game unless it has a strong multiplayer component...and the few single player examples that I really liked I generally sold after I beat them. Only amazing classics are kept...I don't have enough space in my house to store every piece of crap game I ever played.
On the other side of the coin, games that I really like that are old...AREN'T FOR SALE ANYMORE! I HAVE to buy them used, often at a marked up cost if they were popular because the publisher abandoned them or the developer died. I suppose the fact that I have any avenue at all to buy those old games I love is another horrible tradegy for game companies as well. Afterall, the less time I spend playing System Shock II on Dungeon Keeper the more time I could be playing Madden 09 or Call of WWII 18: Attack of the Germans 4.
Elrond was a half elf IIRC, and he had a daughter Arwen who presumably went on to have children with Aragorn.
Odd. I would have thought "Make it give me free money" would have been the most popular answer.
And after every talk, people still refer to him as superstar cock burn.
A popular position that is brought up whenever this gender gap is discussed is that women are steered away from hard science and and particularly computer science by some sort of indoctrination in schools, social pressures and through parents.
While that may be true (to what degree is debatable) why is it that the article indicates that enrolement in Computer Science by women has dropped off from a peak in recent years, dropping to much lower numbers. It seems that over time institutions, parents and society as a whole have softened with regards to rigid adherence to 'man's job' or 'woman's job' stereotypes. If we are to accept that nurture/conservative social pressure is what is turning girls away from computer science at a young age...why were their numbers higher in the past than there are now in the supposedly more enlightened present? That would seem to imply that parents and the school system must have become more conservative with regard to gender roles in the past decade. I find that kind of a hard position to take seriously.
While I don't doubt a lot of programs are kind of toxic to women in college and that they are turned away, (Indeed, one of my collegues has a number of stories about elective programming courses she took and the sexist comments made by her professor) I don't think thats the only thing going on here.
I suspect the paste uptick was due to computer science being throught of as a good paying profession at the time, but that opinion has changed some. Perhaps men just haven't been as quick as women in adapting?
And when the time came to sell them back to the book store, it paid off. Your payout increased by %50...from $1.00 to $1.50. Now you can buy that soda to reward yourself!
This is what I was going to post. Seems a lot of stuff, defying reason, sells for more one ebay, used, then I can buy it new elsewhere.
While I agree 98SE is probably the best option for old school gaming, I'm not sure I'd call it pretty good. I seem to remember my 98SE install still eating itself to death every 6 months or so somehow back in the day. It'll probably last longer with limited use these days. I think we just remember it fondly because it was marginally better then all the other releases!
Biking to work is great, if you can swing it. But in cold weather states it just isn't an option for a large portion of the year. And with the poor condition of many states roads, its a wonder you can actually drive a regular car on them, nevermind a road bike.
But I see a lot of people bring up "just bike the 5 miles to work to save gas". The trouble is, the people that live 5 miles from work are the same ones that can drive a Hummer without breaking the bank on a gasoline bill. The people that really need to save money are the ones that live far out...but most of them don't have 4 extra hours a day for the bike ride to work either.
I am also in one of the markets in New England Fairpoint recently bought. While they have had their transitional pains, they've done more in the last 6 months with regards to broadband roll out then Verizon did in the last 3 years. Not that its saying much, since anything is more then nothing! I couldn't understand the opposition to the sale, it was fairly clear Verizon wanted nothing to do with us. They couldn't even be bothered to expand into the most populated part of the entire state.
I still don't have DSL, and suffer the standard selection of internet options: Cheap Dial up, terrible and somewhat expensive satellite and (maybe) terrible, somewhat expensive cell based, and expensive but not all that fast ISDN. However, they have said they will announce the next set of roll outs for the next two years this fall, they've already done a decent amount of roll outs nearby and I've seen the fairpoint trucks driving by. (And waving...but then again everyone waves to strangers around here so that means little in and of itself.)
Agreed. Lets face it...who gives a shit about windows if it isn't for games? Microsoft has been shitting on PC Gaming for the last 5 or so years, then turned up the heat by scisming the market with the market with the arbitrary D3d-10 vista only requirement. What exactly has microsoft done for PC Gaming lately? Besides shit on it I mean. It seems they've been content to bleed out its game offerings by using cash piles to create console exclusives, abuse its position as leading 3D API steward in favor of pushing their new OS and shove out some craptastic ports that show up years later then their console version and run like ass on top notch hardware, often with crummier multiplayer components. (Why is co-op a console exclusive featuer now? The original Doom had it out of the box.)
Microsoft has talked a lot lately about PC Gaming and how important it is to them. But their actions for the last half a decade have told a very different story: We will ignore PC Gaming as an unwanted child, only turning to it when we need to either raid its resources to bolster our beloved console offering or to add a feature bullet point to marketing materials for our new operating system.
Thats real great, until the unwashed masses that spent all their money going to Europe once a year and leasing a new BMW every two years no longer have a dollar to their names when they reach 65. Then they'll all vote to tax the fuck out of that nest egg the guy that drives a 12 year old car and eats out at Denny's once a month has, because god knows there isn't anything else to tax and those bums sure as hell don't have anything to take!
Before Adelphia was bought out by comcast, they had started offering a 256K up and down plan for $20-25/month. Slow, sure...but if you're checking email, browsing the web and downloading a few large files, its totally sufficient. And thats all a lot of people do.
One of comcasts first orders of business was to eliminate this plan altogether, upgrade the "regular" account to 6 or 8 or 12Mb/s or whatever the fuck more-then-your-average-joe-will-ever-use amount they thought marketed well and then raise rates on all packages.
Comcast doesn't want real tiered pricing, unless that means eliminating affordable tiers and raising the rates on the existing ones. They don't want an affordable pay as you go system.
To use a restaurant analogy, they want you to pay the all you can eat price and then fill you up on bread.