Everything you mention has been or is being done before in multiple games, and what you think is easy isn't.
Myth is very formation and terrain-oriented, and has very little resource management. It's more of a real-time tactical game. The "Total War" series is also heavily tactical. Homeworld makes extensive use of formations. Kohan models formation in a more abstract way, as well as supply and zones of control.
Close Combat gives its units much more AI than a standard RTS, and models terrain and morale. While not strictly real-time, Combat Mission and TacOps go even further, and are quite realistic simulations.
Warcraft 3 started out as a hybrid RTS/RPG but moved back towards the RTS space as the designers found that the two genres could not be "easily combined". Ditto Command and Conquer: Generals.
There is one existing free mod that combines RTS and FPS gameplay (Natural Selection) and at least one commercial game in beta (Savage). Tribes and Tribes 2 modeled a command structure but it didn't catch on in pickup games.
You didn't think of combining RTS and TBS/boardgames, but the Total War series and Rise of Nations both do this. Total War has Risk-like qualities, and RoN is like Risk and Civilization. Warlords: Battlecry is a real-time Warlords, sort of.
The creators of all those games have left lucasarts a long time ago. Steve Purcell's involved with LucasArts' new Sam and Max game; however, Tim Schafer (having started his own company) has nothing to do with Full Throttle 2. Guess which game looks cool and which one looks crappy.
It doesn't really make sense to blame (or praise) LucasArts for games done by other development houses. They supply the IP, but in the end the designer is responsible for making a game fun.
Do you expect the game developer to hire hundreds of QA testers and set up hundreds of machines, each with different hardware and a separate wide-area Internet connection?
You're right; it's much more common for the publisher to do it.
Starcraft Ghost is being developed by Nihilistic, based in the SF Bay area.
Re:110VAC outlets available today
on
42-Volt Autos
·
· Score: 1
Your problem is the statement "The current remains the same whether you have high volts or high amps". This is where you're going wrong; high amps MEANS high current; and high volts means you require less current. Here's an intuitive explanation:
P_desired = I V
V is a constant as long as the wire resistance is low enough not to matter. P_desired is a constant; it's whatever you're trying to suck out of the car. So, the higher the voltage, the lower the current needed to generate that desired amount of power. Now looking at the power lost through resistance of the wires:
This says that the power lost to heat in the wires depends drastically on the amount of current. Plugging in the first equation above, we see that the power lost goes down as the square of the voltage.
A more accurate (but opaque) analysis would take into account the relative resistance of the wire vs the device sucking up the power.
Total Recall was written by Peirce Anthony Not Piers Anthony. You may be thinking of Philip K. Dick (whose story was a mere inspiration), although that's a hell of a mistake.
The dubbing is much more complete than the subtitling. Subtleties that are not expressed in the subtitles are translated for the dub. It still sounds strange hearing english voices speak japanese dialogue, but IMO the dub version is a better experience.
That's about 10 centimeters. [...] the groove spirals around roughly 667 times. So the width of the groove is roughly.01/667 meters,
10 centimeters is 0.1m, not 0.01m, and your dynamic range figure is way out of whack. Even though you're just trying to do a back-of-the-envelope calculation, being vague with a log-scale value is going to throw you off by orders of magnitude.
What kills me is that you had a reasonable error check with your 5nm figure, but instead of applying common sense you inferred that an existing piece of equipment wasn't technically feasible!
I'm almost sorry to see this story posted here. If you are new to IF or a casual player, the best thing to do is wait for mid-November when the results are posted and only play the the top 5 games.
This may make for a better experience as a player, but the voice of a newbie or casual player is important to the IF community; or at least, it should be. If someone waits until November 15, we lose their votes. The IF community tends to be insular and could use their perspective. I mean, look at how well Being Andrew Plotkin did last year. It's a well-done, clever in-joke, but it's still an in-joke.
I'd argue/agree that if you're new to IF or a casual player and lazy — which, in this context, is not a sin — the best thing to do is to troll through archives from past years and play the top few. Then, if you're inspired, vote on a few of this year's games!
I am developing on the Xbox and can say that your information is totally incorrect. There are no DLLs on the Xbox. There is not even a dynamic linker. Executables are statically linked against system libraries -- this is the only sane way to go.
You can run into trouble if your game links against debug or devel versions of system libraries and you run on a home unit -- but that executable would never pass certification. The linker is very noisy about this.
When I get moderation points, I almost always give them to the good AC posts because they're the ones that start at a disadvantage.
If one is posting as an AC, presumably there's a good reason for doing so -- and that reason should correlate with the post being more interesting than most of the dreck you see here. Given that, all an AC needs is a point (or now, perhaps two) to make them rise above the noise and be heard.
Still, perhaps the AC penalty could be implemented to only apply to AC posts that don't have any positive moderation.
Re:Emacs 21 annoyances
on
GNU Emacs 21
·
· Score: 1
Mouse avoidance is definitely handy, but it's not a new feature -- it's been around at least since emacs 19. So those who don't have access to emacs 21 don't have to wait for the upgrade.
the researcher didn't have any oven handy [...] So he was just saying that at 200
Also note that "Tatiana Makarova" is a she, not a he.
Re:Not a good title
on
Apocalypse 3
·
· Score: 3, Informative
See the definition:
Apocalypse \A*poc"a*lypse\, n. [L. apocalypsis, Gr. ?, fr. ? to
uncover, to disclose; ? from + ? to cover, conceal: cf. F.
apocalypse.]
1. The revelation delivered to St. John, in the isle of
Patmos, near the close of the first century, forming the
last book of the New Testament.
2. Anything viewed as a revelation; a disclosure.
People get scared when they hear the word Apocalypse, but here I mean it in the good sense: a Revealing. An Apocalypse is supposed to reveal good news to good people. (And if it also happens to reveal bad news to bad people, so be it. Just don't be bad.)
How utterly useless [Perl OO is]. Granted, for people who don't know what OO is, or have no experience, Perls OO looks great.
If Perl OO were truly useless, there would not be so many stories of pleasant and successful refactorizations (of initial factorizations) of code in this thread. The ad hominem argument against these posters is also not useful. However, your fast food metaphor seems quite apropos. Perl IS the food programming language -- because sometimes you just don't feel like Chez Panisse. Far from making it horrible or useless, this is one of its strengths.
Too much of a niche stateside.
Next question.
Methanol can make you blind. Ethanol is common drinking alcohol.
Everything you mention has been or is being done before in multiple games, and what you think is easy isn't.
Myth is very formation and terrain-oriented, and has very little resource management. It's more of a real-time tactical game. The "Total War" series is also heavily tactical. Homeworld makes extensive use of formations. Kohan models formation in a more abstract way, as well as supply and zones of control.
Close Combat gives its units much more AI than a standard RTS, and models terrain and morale. While not strictly real-time, Combat Mission and TacOps go even further, and are quite realistic simulations.
Warcraft 3 started out as a hybrid RTS/RPG but moved back towards the RTS space as the designers found that the two genres could not be "easily combined". Ditto Command and Conquer: Generals.
There is one existing free mod that combines RTS and FPS gameplay (Natural Selection) and at least one commercial game in beta (Savage). Tribes and Tribes 2 modeled a command structure but it didn't catch on in pickup games.
You didn't think of combining RTS and TBS/boardgames, but the Total War series and Rise of Nations both do this. Total War has Risk-like qualities, and RoN is like Risk and Civilization. Warlords: Battlecry is a real-time Warlords, sort of.
It's not a rumor at all... Tim Schafer is busy with his own company now. Disclaimer: I work there.
I have pretty high hopes for Sam and Max 2, since Steve Purcell is involved.
Good lord, Grim Fandango 2 is probably the only thing that would hurt Tim Schafer more than Full Throttle 2.
The creators of all those games have left lucasarts a long time ago. Steve Purcell's involved with LucasArts' new Sam and Max game; however, Tim Schafer (having started his own company) has nothing to do with Full Throttle 2. Guess which game looks cool and which one looks crappy.
It doesn't really make sense to blame (or praise) LucasArts for games done by other development houses. They supply the IP, but in the end the designer is responsible for making a game fun.
Disclaimer: I work for Tim.
Starcraft Ghost is being developed by Nihilistic, based in the SF Bay area.
Your problem is the statement "The current remains the same whether you have high volts or high amps". This is where you're going wrong; high amps MEANS high current; and high volts means you require less current. Here's an intuitive explanation:
P_desired = I V
V is a constant as long as the wire resistance is low enough not to matter. P_desired is a constant; it's whatever you're trying to suck out of the car. So, the higher the voltage, the lower the current needed to generate that desired amount of power. Now looking at the power lost through resistance of the wires:
P_wire = I^2 R_wire
P_wire = (P_desired / V)^2 R_wire
This says that the power lost to heat in the wires depends drastically on the amount of current. Plugging in the first equation above, we see that the power lost goes down as the square of the voltage.
A more accurate (but opaque) analysis would take into account the relative resistance of the wire vs the device sucking up the power.
For real men, their text editor is a hex editor.
Total Recall was written by Peirce Anthony
Not Piers Anthony. You may be thinking of Philip K. Dick (whose story was a mere inspiration), although that's a hell of a mistake.
See the IMDB credits
The dubbing is much more complete than the subtitling. Subtleties that are not expressed in the subtitles are translated for the dub. It still sounds strange hearing english voices speak japanese dialogue, but IMO the dub version is a better experience.
Think about what you wrote. They didn't use the PSX CPU as the PS2 graphics chip. They used it as the I/O processor.
The point wasn't that the human body isn't like food. The point was that 1.9Ghz isn't resonant with food.
16 comments and slashdotted
That means people are reading the damn link before posting. Hooray.
I don't think these were intended for the U.S. market
These were not intended for any market -- Archives of Studio Ghibli is a bootleg.
What kills me is that you had a reasonable error check with your 5nm figure, but instead of applying common sense you inferred that an existing piece of equipment wasn't technically feasible!
I'd argue/agree that if you're new to IF or a casual player and lazy — which, in this context, is not a sin — the best thing to do is to troll through archives from past years and play the top few. Then, if you're inspired, vote on a few of this year's games!
You can run into trouble if your game links against debug or devel versions of system libraries and you run on a home unit -- but that executable would never pass certification. The linker is very noisy about this.
If one is posting as an AC, presumably there's a good reason for doing so -- and that reason should correlate with the post being more interesting than most of the dreck you see here. Given that, all an AC needs is a point (or now, perhaps two) to make them rise above the noise and be heard.
Still, perhaps the AC penalty could be implemented to only apply to AC posts that don't have any positive moderation.
M-x mouse-avoidance-mode to turn it on.
Actually, I think he's talking about you.