It's not exactly what you describe, because it doesn't produce a "To this point" description of what's known per chapter per character. It does have summaries of individual chapters with links to (very) brief summaries of all the characters involved, including a list of all the times they've participated in the plot and when they've been referenced.
There are also detailed descriptions of the locations, what happened there, etc.
Going by their description and what I know of how Newegg handles things, it just puts you in a priority group. All the people who paid extra get their orders processed before the regular customers. I suppose, if it's a particularly busy day, that might matter...
The horrid irony is that they didn't intend on targeting the Xbox... they just didn't want there to be some feature on the Xbox left out of the PC version, or a PC feature left out of the Xbox version. They just didn't realize that to make a good game, they need to optimize for the specific platform: Make it feel just as natural on the Xbox as the PC, so while the features are different you get the same low value of Suck. There is an imbalance of Suck when it comes to Invisible War.
Uh, ATMs were still there. Just like soda and candy bar machines were still there. It's just that the hacking interface was horribly simplified.
And I believe there's some amount of locational damage, at least in version 1.2. Just not as much as there *should* be. (Three pistol shots to the head to down someone.)
If you loved System Shock, maybe. I'm a big fan of Deus Ex, it was one of the first games that left a mark on me. And I can't think positively of BioShock. All that ever comes to mind are its flaws.
Perhaps I just hold games like that to different, higher standard.
Which games/series were EA Chicago responsible for, in the scheme of things? I mean, it's EA, I'm not going to be really sad about one of their studios closing, but I'm curious if there's any direct reason I should care.
I'm having trouble understanding point 2. The single-player is gimped because, hey, you can't play with other people? Say what now? It sounds like you're simply biased against a single-player experience. (Which happens to be what I'm looking for in the game. The multiplayer options are a bonus to me.)
And I'm glad to hear that the ads are unobtrusive. I've played the demo through to its 'end' twice and I didn't really notice them in the subway. I was more concerned with the fact that there were giant swirly blue portals.
The number 65,536 is an awkward figure to everyone except a hacker, who recognizes it more readily than his own mother's date of birth: It happens to be a power of 2^16 power to be exact -- and even the exponent 16 is equal to 2, and 4 is equal to 22. Along with 256; 32,768; and 2,147,483,648; 65,536 is one of the foundation stones of the hacker universe, in which 2 is the only really important number because that's how many digits a computer can recognize. One of those digits is 0, and the other is 1. Any number that can be created by fetishistically multiplying 2s by each other, and subtracting the occasional 1, will be instantly recognizable to a hacker.
You have to prebuy a block of minutes, which end up costing 40 cents if within a few counties of home. Just to point out all the facts... I bought my TracFone in Washington (state, nearish to Seattle), and my 'home region/zone' seemed to be any US metropolitan center. I wasn't roaming when I went to Baltimore, despite 2 thousand miles distance from where I set the phone up. Of course, when I visited north California, it did finally get to roaming, as I had left the chains of urbanism behind.
In fact, the website the GGP links says this about each of the prophecies:
The signs are interpreted as follows: The First Sign is of guns. The Second Sign is of the pioneers' covered wagons. The Third Sign is of longhorn cattle. The Fourth Sign describes the railroad tracks. The Fifth Sign is a clear image of our electric power and telephone lines. The Sixth Sign describes concrete highways and their mirage-producing effects. The Seventh Sign foretells of oil spills in the ocean. The Eighth Sign clearly indicates the "Hippy Movement" of the 1960s. The Ninth Sign was the U.S. Space Station Skylab, which fell to Earth in 1979. According to Australian eye-witnesses, it appeared to be burning blue.
I haven't seen the movie in question, but I have to think: Maybe he's speaking from experience. A movie/should/ come from the heart, doesn't mean it always does or it always has.
Halo, I couldn't care less. (Well, that's a lie, I like Cortana). However, Alan Wake (http://www.alanwake.com/) has been confirmed as Vista/360 exclusive, and I don't feel like buying a 360. Even if it costs just the same as Vista.
Okay, you made a great point about trying to show the popularity of the show by boosting viewership. Unfortunately, I don't have the SciFi channel, so I can't help out. However, a point continues coming to mind:
How do networks determine viewership? Say a million of us tune in to watch the Marathon, half even stay for the entire thing. What is the process by which the networks discover this fact? I'm trying to figure out how much it matters what show I'm watching if I don't have some sort of Nielson box in my house.
Regardless, I'm very glad that enough of the popularity has gotten noticed so that it can be re-aired. And probably in the correct order, too. (This is/., you think I rtfa? Probably was in there, wasn't it?)
Much the same here. My second choice seems to be Ian Malcolm from Jurassic Park, but he was a mathematition, which... simply isn't the same as the 'mad scientist' that/. is going for here.
Almost entirely a non sequitur: I've got a friend named Emmett. Doc Brown is the only other Emmett, real or fictional, that we've managed to find. (Everybody else spells it Emmet or Emmit or something).
The article writer says that we've only just scratched the surface of Morrowind. Uh, sure, maybe that's true for him. While I personally got bored of the gameplay style and mentally cracked the system the game ran on (it became no fun to play the game. I still love the setting behind all the Elder Scrolls games, though), this is not true of a friend of mine.
This friend has, over the years, systematically worked through every aspect of Morrowind, Tribunal, and Bloodmoon. He's downloaded mods, made them himself, and played all he can. If you ask "But how? Morrowind is teh hueg!", well, the man started back when the game came out. Bloodmoon's been out for what, 2.5 years now?
The article's author is content with Morrowind for now, but for all us veterens who have been waiting for the next installment, Oblivion will "be like a fresh drink of water" (In the words of another friend.)
That's what my friends in the military always tell me. "And hey, the benefits are awesome. You know, if you're alive when you retire."
http://www.encyclopaedia-wot.org/
It's not exactly what you describe, because it doesn't produce a "To this point" description of what's known per chapter per character. It does have summaries of individual chapters with links to (very) brief summaries of all the characters involved, including a list of all the times they've participated in the plot and when they've been referenced.
There are also detailed descriptions of the locations, what happened there, etc.
Going by their description and what I know of how Newegg handles things, it just puts you in a priority group. All the people who paid extra get their orders processed before the regular customers. I suppose, if it's a particularly busy day, that might matter...
The horrid irony is that they didn't intend on targeting the Xbox... they just didn't want there to be some feature on the Xbox left out of the PC version, or a PC feature left out of the Xbox version. They just didn't realize that to make a good game, they need to optimize for the specific platform: Make it feel just as natural on the Xbox as the PC, so while the features are different you get the same low value of Suck. There is an imbalance of Suck when it comes to Invisible War.
Uh, ATMs were still there. Just like soda and candy bar machines were still there. It's just that the hacking interface was horribly simplified.
And I believe there's some amount of locational damage, at least in version 1.2. Just not as much as there *should* be. (Three pistol shots to the head to down someone.)
If you loved System Shock, maybe. I'm a big fan of Deus Ex, it was one of the first games that left a mark on me. And I can't think positively of BioShock. All that ever comes to mind are its flaws.
Perhaps I just hold games like that to different, higher standard.
It's San Francisco, it's not like it gets earthquakes often, or major earthquakes more than once per century.
"Ever read a book without chapters?"
Have you heard of Discworld?
Which games/series were EA Chicago responsible for, in the scheme of things? I mean, it's EA, I'm not going to be really sad about one of their studios closing, but I'm curious if there's any direct reason I should care.
I'm having trouble understanding point 2. The single-player is gimped because, hey, you can't play with other people? Say what now? It sounds like you're simply biased against a single-player experience. (Which happens to be what I'm looking for in the game. The multiplayer options are a bonus to me.)
And I'm glad to hear that the ads are unobtrusive. I've played the demo through to its 'end' twice and I didn't really notice them in the subway. I was more concerned with the fact that there were giant swirly blue portals.
The number 65,536 is an awkward figure to everyone except a hacker, who recognizes it more readily than his own mother's date of birth: It happens to be a power of 2^16 power to be exact -- and even the exponent 16 is equal to 2, and 4 is equal to 22. Along with 256; 32,768; and 2,147,483,648; 65,536 is one of the foundation stones of the hacker universe, in which 2 is the only really important number because that's how many digits a computer can recognize. One of those digits is 0, and the other is 1. Any number that can be created by fetishistically multiplying 2s by each other, and subtracting the occasional 1, will be instantly recognizable to a hacker.
Because the majority are hindered from exploiting the minority. All men being created equal, of course, of course.
The signs are interpreted as follows: The First Sign is of guns. The Second Sign is of the pioneers' covered wagons. The Third Sign is of longhorn cattle. The Fourth Sign describes the railroad tracks. The Fifth Sign is a clear image of our electric power and telephone lines. The Sixth Sign describes concrete highways and their mirage-producing effects. The Seventh Sign foretells of oil spills in the ocean. The Eighth Sign clearly indicates the "Hippy Movement" of the 1960s. The Ninth Sign was the U.S. Space Station Skylab, which fell to Earth in 1979. According to Australian eye-witnesses, it appeared to be burning blue.
So I guess it all already happened.
So what were the first eight?
NOTE: Honest question.
http://en.wikipedia.org/wiki/Flowers_For_Algernon
I haven't seen the movie in question, but I have to think: Maybe he's speaking from experience. A movie /should/ come from the heart, doesn't mean it always does or it always has.
Halo, I couldn't care less. (Well, that's a lie, I like Cortana). However, Alan Wake (http://www.alanwake.com/) has been confirmed as Vista/360 exclusive, and I don't feel like buying a 360. Even if it costs just the same as Vista.
Name's been taken.
Okay, you made a great point about trying to show the popularity of the show by boosting viewership. Unfortunately, I don't have the SciFi channel, so I can't help out. However, a point continues coming to mind:
/., you think I rtfa? Probably was in there, wasn't it?)
How do networks determine viewership? Say a million of us tune in to watch the Marathon, half even stay for the entire thing. What is the process by which the networks discover this fact? I'm trying to figure out how much it matters what show I'm watching if I don't have some sort of Nielson box in my house.
Regardless, I'm very glad that enough of the popularity has gotten noticed so that it can be re-aired. And probably in the correct order, too. (This is
Much the same here. My second choice seems to be Ian Malcolm from Jurassic Park, but he was a mathematition, which... simply isn't the same as the 'mad scientist' that /. is going for here.
Almost entirely a non sequitur: I've got a friend named Emmett. Doc Brown is the only other Emmett, real or fictional, that we've managed to find. (Everybody else spells it Emmet or Emmit or something).
It's ZIG. Not sig.
The article writer says that we've only just scratched the surface of Morrowind. Uh, sure, maybe that's true for him. While I personally got bored of the gameplay style and mentally cracked the system the game ran on (it became no fun to play the game. I still love the setting behind all the Elder Scrolls games, though), this is not true of a friend of mine.
This friend has, over the years, systematically worked through every aspect of Morrowind, Tribunal, and Bloodmoon. He's downloaded mods, made them himself, and played all he can. If you ask "But how? Morrowind is teh hueg!", well, the man started back when the game came out. Bloodmoon's been out for what, 2.5 years now?
The article's author is content with Morrowind for now, but for all us veterens who have been waiting for the next installment, Oblivion will "be like a fresh drink of water" (In the words of another friend.)