It's either gonna be bethesda vs. mad doc, or customers vs. bethesda eventually leading to bethesda vs. mad doc...
There are 3 things that you don't mess with...trek fans, and trek fans hard-earned cash,oh, and trek fans that *might* be lawyers/PC gamers...
This is outright fraud on someone's(bethsoft/ mad doc) part...The thing is, how do file a grievance with the BBB over missing content in a video game?! It's almost like filing a grievance over a movie that's listed in the paper as 1.5hrs long , but it's really 1hr long...has that ever happened?!
Boggles the mind...glad I didn't pick this up, sorry to all of you that have. Bethesda has officially seen my last dime.
Most people that use uTorrent, use it based on the predicate that it allows for more privacy, now that the **AA's have a hand in their development(investor role)I see user's jumping ship almost instantly. Chances are their going spout off that same rigamarole that every other P2P company has after they've changed their business approach, "Downloading copyrighted material is illegal and we don't stand by those that misuse our software." etc, xyz. *Yet* they manufacture a very user friendly means of applying blocklists, as well as an outgoing encryption method, and how could I forget the very flexible interface for RATIO/DL/UL spoofing that's built in...and if the user(s) was DL'ing or seeding legitimate material why on earth would they need all these functionalities... Frankly I'm a little disappointed, but not surprised.
Something tells me that if they decide to make Killer Instinct next-gen they'll have the interest and demand they seek by an exponent of no less than 10...please Rare please?
He's absolutely right about episodic content and competitor-owned content delivery. Steam serves its purpose, granted; but if you were a professional athlete and you had a shoe, should the shoe manufacturer collect a royalty from the team you play for everytime you sink a basket or hit a home-run?
On episodic content, if the industry hasn't even matured to the point of being able to have some standardization of how games are developed, polished, and delivered(think MLA format)then I can't see episodic content as being feasible business-wise unless you have some deep pocket publisher/distribution channel; or consumer-friendly due to the bloated cost of the product(s) by its EOL,and the possibly questionable quality of the product(s) in any stage of its transition, be it gameplay, story, performance, or otherwise. Why should these companies have the latitude to deliver a sub-par experience so they can then charge for episode 2 fixing or feature-adding what should have been in episode 1...at some point I think trade groups should be created that deal in games specifically and really take a critical look at the quality of what is being delivered. In this regard I tip my hat to 3dR, as Prey, while not my favorite game, was a true example of how a game should ship.
If people were a bit more conservative we wouldn't have a 4-month release cycle for GPUs. They'd spend more time refining the technology, and you'd be doing more with less.... yada yada.
Which is my point exactly, it's *almost* like the 7xxx series fiasco that is still playing itself out.
God forbid your an early adopter...does that mean that a customer should have to buy 2 of the same card to gain the benefit of some form of advertised stability? Ummm, that's a negative good buddy...at some point people will stop caring(i.e. stop dropping the big bucks on launch day)Otherwise, Intels do not lean as heavily on the northbridge as AMD's do, from an FSB perspective anyway.
As long as no significant progress is made in the direction of building a standard IO structure across ALL distros dealing *specifically* with games(i.e. DirectX) then this will continue and progressively get worse, this is bad for LINUX as a whole PERIOD, although I am only speaking in the context of home user experience... OGL is/was used for *many* different types of visual representation ranging from concept renders to algorithmic extrapolation of surface normals; I have YET to see direct X replicate this level of versatility, please don't get me started on flexibility...unless something is done about standardization in this area, efforts to make LINUX a viable gaming platform are for naught(Why can't there be a LINUXX?).
As long as the dev's keep getting their pockets lined with $M$ and MS continues to maintain exlusive relationships with the game dev's (Crysis anyone?)they effectively have the clout to append a WHOLE API to be tailored to 1 specific game...
At the end of the day, I just hope that "Crytek" will include OGL ext's as they did previously with "Far Cry".
The game dev's and the kernel dev's need to step up and build a unified platform.
The End
In all honesty, I would release in October, but M$ != Epic...
All the same I don't see Epic getting commission from how many 360's sold or Vista packages purchased.
On the otherhand M$ DOES get royalties from the 360 licensing, So I don't particularly see how this benefits both parties. Only M$.
M$ has been lining ALOT of companies pockets to hold off certain projects(Crysis, Alan Wake, etc) to coincide with the release of Vista and their MS live service; which is EXACTLY what they have been doing with Gears of War on the 360...In fact I see the PC release being *delayed* until the Vista launch...
If developers just go along and create products based on a licensed engine, that would dilute the market and competition on a few levels. Imagine if FarCry was based on the Q3 engine...you wouldn't have the hype that is Crysis due to the fact that the CryEngine brought something original to the table that people want to see more of; gameplay, graphic, and community-wise. Another aspect of this could be illustrated through F.E.A.R, if F.E.A.R was built using the Doom3 engine, granted you would probably get the same game, but the following would
not be as strong because you the customer has already marginalized their experience of the new game, with the old one. To Monolith's credit though they are more versed in building engines than games so that would never happen. My point is that recycling engines in *lots* of different licenses may speed up getting the product to the door, but it would slow down the overall level(s) of creativity in the approach(s) taken towards building more sophisticated game engines. It's kind of like having only 3 take-out restaurants in your neighborhood and deciding where your gonna order out for the next 3 days....
They let the created characters from CoH/ CoV carry over to Marvel Online...
They could make the Marvel characters highly active NPC's, individual factions, game master playable character's that interact with the customers on certain quests or even attack them based on random cirumstance, etc; not to mention that you could even raffle off, auction or sell the Marvel characters to the highest bidder. The CoH / CoV characters would be no different in this regard than say, another mutant faction(i.e. west coast avengers, alpha flight, new mutants, etc.)
The possibilities are infinite, but I don't think they know it yet...
Whats the point in crying over this?!
Theres a MILLION(almost) different little apps for free or trial use that will rip CD's into whatever format you want,minus draconian DRM. Anybody with a FULL version of winamp will not need to look very far for DRM ripping plug-ins...sooo if your not interested enough to stand up for your rights AND TAKE THEM, then being technologically oppressed will suit those who ignorantly accept it just fine...
The End
Is a masquerade?
A 3rd home in the context of TFA is then in fact, a virtual activity that removes people from reality as we know it to be. So wouldn't this concept be another facet of escapism? Surely the MMOer's will be rife with malcontent if this is how their activity is viewed, casual or otherwise.
Honestly I think that home user support services will be the wave of the future, almost like a mechanic that can fix your car at your home; or in their garage:-) Having said that, in my experience there is only *1* thing that will remain a riddle...pricing and payment. Personally I only take cash; nothing higher than small marked $20 bills, once you start messing with CC payments you kind of open yourself up to a new level of liability; with cash their are no mistakes or charge backs or allegations of fraud. On the subject of pricing the only important thing to remeber is "be reasonable", meaning "What would you pay for your services?" would you pay an arm and leg to run windows update,
install/make an OS image, or get 500+ points in 3dmark 06? Also, CHARGE FOR EVERYTHING(down to the tie-wraps) and let them know your doing it(common sense still does apply) most people are only interested in cosmetics, i.e., 8 second boot-ups/ shutdowns, fast menu's pop-ups and task switching, IE page loading, application startup, etc. I find it's a good practice to TIME everything most commonly done by the customer in regards to the above said and cut it in half; they WILL see the difference and whether you have fixed their problem yet(if the above said wasn't already the problem)or NOT they will develop a level of comfort with your expertise and then they will inquire about more ways to get the most out of their machines(more $$$!!!) The only other problem you will encounter is that people don't want to spend money on their rigs, period. And if they DO spend the money they expect it to transform into a spaceship...
I love this business!
PS.
Don't expect to ever become rich from this...just a decent pay and more control of YOUR life.
This is a great concept, but all the same, more imposing on the Game dev's and hardware vendors.
In my mind this is just another API that you would need to study the libraries for, and would consequently drive up the development time for a project; that in this day and age will slowly kill of hype before release, and then kill off SALES when the end-user discovers that the shiny new AI processor hinders the bliss of that which is 60+FPS...
If you look at the PhysX cards and all the hype that it generated as an example, this kind of 3rd implementation actually makes the games perform sub-par. Also, I have not seen any tangible difference in-game between physics performance with PhysX and without PhysX; you will only see graphic's performance which does not equal "physics performance". So until the chipset manufacturers(Intel, Nvidia, Via) get involved with the providing solutions to allow these products do what they are advertised to do, they are all for not.
Right before the big seige your about to spearhead for your team in the 9th hour... your significant other wants to show you what they got from Victorias Secret, and asks you, "Do you like the pink ones on me?"
Chaos ensues...
If you ever thought you did crazy stuff to get something working just get 1 of these Nforce 4 Lan Party motherboards and mix it with some Corsair or Kingston RAM...I promise you that you'll have a situation that is no less deserving than a witch doctor's intervention.
It's either gonna be bethesda vs. mad doc, or customers vs. bethesda eventually leading to bethesda vs. mad doc...
There are 3 things that you don't mess with...trek fans, and trek fans hard-earned cash,oh, and trek fans that *might* be lawyers/PC gamers...
This is outright fraud on someone's(bethsoft/ mad doc) part...The thing is, how do file a grievance with the BBB over missing content in a video game?! It's almost like filing a grievance over a movie that's listed in the paper as 1.5hrs long , but it's really 1hr long...has that ever happened?!
Boggles the mind...glad I didn't pick this up, sorry to all of you that have. Bethesda has officially seen my last dime.
Most people that use uTorrent, use it based on the predicate that it allows for more privacy, now that the **AA's have a hand in their development(investor role)I see user's jumping ship almost instantly. Chances are their going spout off that same rigamarole that every other P2P company has after they've changed their business approach, "Downloading copyrighted material is illegal and we don't stand by those that misuse our software." etc, xyz. *Yet* they manufacture a very user friendly means of applying blocklists, as well as an outgoing encryption method, and how could I forget the very flexible interface for RATIO/DL/UL spoofing that's built in...and if the user(s) was DL'ing or seeding legitimate material why on earth would they need all these functionalities...
Frankly I'm a little disappointed, but not surprised.
Really?! Then why? That is hands down 1 of the best games(fighting) ever made, it would be an utter shame if it never came back:(
Something tells me that if they decide to make Killer Instinct next-gen they'll have the interest and demand they seek by an exponent of no less than 10...please Rare please?
He's absolutely right about episodic content and competitor-owned content delivery. Steam serves its purpose, granted; but if you were a professional athlete and you had a shoe, should the shoe manufacturer collect a royalty from the team you play for everytime you sink a basket or hit a home-run?
,and the possibly questionable quality of the product(s) in any stage of its transition, be it gameplay, story, performance, or otherwise. Why should these companies have the latitude to deliver a sub-par experience so they can then charge for episode 2 fixing or feature-adding what should have been in episode 1...at some point I think trade groups should be created that deal in games specifically and really take a critical look at the quality of what is being delivered. In this regard I tip my hat to 3dR, as Prey, while not my favorite game, was a true example of how a game should ship.
On episodic content, if the industry hasn't even matured to the point of being able to have some standardization of how games are developed, polished, and delivered(think MLA format)then I can't see episodic content as being feasible business-wise unless you have some deep pocket publisher/distribution channel; or consumer-friendly due to the bloated cost of the product(s) by its EOL
Check my thread...it seems that all repliers are getting the mod points while the sub-thread parents get just "1"'s...
When your greedy and can't wait for ROI according to your production schedule like a *normal* company...
As long as no significant progress is made in the direction of building a standard IO structure across ALL distros dealing *specifically* with games(i.e. DirectX) then this will continue and progressively get worse, this is bad for LINUX as a whole PERIOD, although I am only speaking in the context of home user experience... OGL is/was used for *many* different types of visual representation ranging from concept renders to algorithmic extrapolation of surface normals; I have YET to see direct X replicate this level of versatility, please don't get me started on flexibility...unless something is done about standardization in this area, efforts to make LINUX a viable gaming platform are for naught(Why can't there be a LINUXX?).
As long as the dev's keep getting their pockets lined with $M$ and MS continues to maintain exlusive relationships with the game dev's (Crysis anyone?)they effectively have the clout to append a WHOLE API to be tailored to 1 specific game...
At the end of the day, I just hope that "Crytek" will include OGL ext's as they did previously with "Far Cry".
The game dev's and the kernel dev's need to step up and build a unified platform.
The End
Can you spell Scott Peterson?
In CA circumstantial evidence == death row and awe-inspiring beatings everyday till your execution.
Hail Satan!
It would be awesome if the judge leaked it...you know, so people can...um...oh nevermind.
In all honesty, I would release in October, but M$ != Epic... All the same I don't see Epic getting commission from how many 360's sold or Vista packages purchased. On the otherhand M$ DOES get royalties from the 360 licensing, So I don't particularly see how this benefits both parties. Only M$.
M$ has been lining ALOT of companies pockets to hold off certain projects(Crysis, Alan Wake, etc) to coincide with the release of Vista and their MS live service; which is EXACTLY what they have been doing with Gears of War on the 360...In fact I see the PC release being *delayed* until the Vista launch...
Uploading now...wait...who the fukk is that?! Is that an angus steak whopper?!! FUKK!!! (begins secure wipe script and runs away)
If developers just go along and create products based on a licensed engine, that would dilute the market and competition on a few levels. Imagine if FarCry was based on the Q3 engine...you wouldn't have the hype that is Crysis due to the fact that the CryEngine brought something original to the table that people want to see more of; gameplay, graphic, and community-wise. Another aspect of this could be illustrated through F.E.A.R, if F.E.A.R was built using the Doom3 engine, granted you would probably get the same game, but the following would not be as strong because you the customer has already marginalized their experience of the new game, with the old one. To Monolith's credit though they are more versed in building engines than games so that would never happen. My point is that recycling engines in *lots* of different licenses may speed up getting the product to the door, but it would slow down the overall level(s) of creativity in the approach(s) taken towards building more sophisticated game engines. It's kind of like having only 3 take-out restaurants in your neighborhood and deciding where your gonna order out for the next 3 days....
Nah, but he's definitely admin.
They let the created characters from CoH/ CoV carry over to Marvel Online... They could make the Marvel characters highly active NPC's, individual factions, game master playable character's that interact with the customers on certain quests or even attack them based on random cirumstance, etc; not to mention that you could even raffle off, auction or sell the Marvel characters to the highest bidder. The CoH / CoV characters would be no different in this regard than say, another mutant faction(i.e. west coast avengers, alpha flight, new mutants, etc.)
The possibilities are infinite, but I don't think they know it yet...
/geek on
/geek off
Actually the beyonder was an incomplete cosmic cube, they were much more powerful characters in the MU (i.e. The living tribunal)
Whats the point in crying over this?! Theres a MILLION(almost) different little apps for free or trial use that will rip CD's into whatever format you want ,minus draconian DRM. Anybody with a FULL version of winamp will not need to look very far for DRM ripping plug-ins...sooo if your not interested enough to stand up for your rights AND TAKE THEM, then being technologically oppressed will suit those who ignorantly accept it just fine...
The End
Is a masquerade? A 3rd home in the context of TFA is then in fact, a virtual activity that removes people from reality as we know it to be. So wouldn't this concept be another facet of escapism? Surely the MMOer's will be rife with malcontent if this is how their activity is viewed, casual or otherwise.
Honestly I think that home user support services will be the wave of the future, almost like a mechanic that can fix your car at your home; or in their garage:-)
Having said that, in my experience there is only *1* thing that will remain a riddle...pricing and payment. Personally I only take cash; nothing higher than small marked $20 bills, once you start messing with CC payments you kind of open yourself up to a new level of liability; with cash their are no mistakes or charge backs or allegations of fraud. On the subject of pricing the only important thing to remeber is "be reasonable", meaning "What would you pay for your services?" would you pay an arm and leg to run windows update, install/make an OS image, or get 500+ points in 3dmark 06? Also, CHARGE FOR EVERYTHING(down to the tie-wraps) and let them know your doing it(common sense still does apply) most people are only interested in cosmetics, i.e., 8 second boot-ups/ shutdowns, fast menu's pop-ups and task switching, IE page loading, application startup, etc. I find it's a good practice to TIME everything most commonly done by the customer in regards to the above said and cut it in half; they WILL see the difference and whether you have fixed their problem yet(if the above said wasn't already the problem)or NOT they will develop a level of comfort with your expertise and then they will inquire about more ways to get the most out of their machines(more $$$!!!)
The only other problem you will encounter is that people don't want to spend money on their rigs, period. And if they DO spend the money they expect it to transform into a spaceship...
I love this business!
PS.
Don't expect to ever become rich from this...just a decent pay and more control of YOUR life.
Truly astonishing, so back in the day women in games had to be developers, designers, booth babes, and porn stars!
Those were the good ole days!!!!!
"Rod of shafting +9"
This is a great concept, but all the same, more imposing on the Game dev's and hardware vendors. In my mind this is just another API that you would need to study the libraries for, and would consequently drive up the development time for a project; that in this day and age will slowly kill of hype before release, and then kill off SALES when the end-user discovers that the shiny new AI processor hinders the bliss of that which is 60+FPS... If you look at the PhysX cards and all the hype that it generated as an example, this kind of 3rd implementation actually makes the games perform sub-par. Also, I have not seen any tangible difference in-game between physics performance with PhysX and without PhysX; you will only see graphic's performance which does not equal "physics performance". So until the chipset manufacturers(Intel, Nvidia, Via) get involved with the providing solutions to allow these products do what they are advertised to do, they are all for not.
Right before the big seige your about to spearhead for your team in the 9th hour...
your significant other wants to show you what they got from Victorias Secret, and asks you, "Do you like the pink ones on me?"
Chaos ensues...
If you ever thought you did crazy stuff to get something working just get 1 of these Nforce 4 Lan Party motherboards and mix it with some Corsair or Kingston RAM...I promise you that you'll have a situation that is no less deserving than a witch doctor's intervention.