Assassin's Creed coming to Xbox 360? There goes my only interest in PS3.
Assassin's Creed coming to PC? There goes my only interest in Xbox 360.
*hugs PC*
Seriously. I recall being stuck for 3 days on Ocarina of Time trying to get into the Dodonga Caverns (second dungeon). Then, one the 3rd day, bam, suddenly it hit me, I saw the bomb. It felt great! Those are the little revelatory moments that I love in games like Zelda and Metroid. It's so worth the effort. I've regreted pretty much every time I've used a stratagy guide rather than trying to figure it out myself.
All the great ideas in the world are good for nothing if you can't deliver. For example, I have this brilliant idea for an infinite energy device! I don't want to say too much in case I can't get it to work, but I will say it involves magnets.
what exactly looks cool about playing videogames anyways? If anything the typical person playing games looks vaguely catatonic.
As for Molyneaux, I could give a rats ass. B&W2 blew, Fable sucked, B&W had some neat ideas but was ultimately just dull. Why exactly is it this guy get's fawned over?
Communication between AI and Physics is going to become more and more important as we get more complex environments and physics simulations that NPC's need to interact with. If the old fashion style of laying out a grid of path nodes by hand can be replaced with the NPC's having access to physics information for navigation, that would allow more realistic NPC navigation and save on time manually placing paths (bOOOOring).
Mind you, I've only mapped for HL/HL2, so what the hell would I really know? Sounds nice though.
That Wal-Mart's PR guy is nimed "Simley". I look at that and immediately think Smiley, and picture them interviewing that big flying smiley face. Gives me a chuckle.
Oblivion's a big step back from Morrowind in all important aspects. I've gone back to Morrowind, and I recommend everyone else does too, what with the infinite view distance now available: http://i11.photobucket.com/albums/a156/MojoBox/MGE _Balmora.jpg
Uh, excuse me? The lifespan of a console is 10 years? Yes, because the Xbox came out in late 1995, and the N64 come out in fall of 1991. Oh, sure, some games continue to come out after the consoles been supplanted by it's succesor, but that doesn't mean the parties not over for the older system.
Try 4-6 years.
Nintendo has 10 million dollar war chest, doesn't sell product at a loss, and is the only console maker to turn a profit. MS are eating development and production costs with their other divisions so they can get a foothold in the industry (which they did, but they're stilling selling at a loss), and Sony takes years to earn any profit off their systems. It's funny how people think not being number 1 in market share means a company is dying, rubbish!
I don't see how a game being multiconsole makes it irrelevent. Also, Rayman Raving Rabids is being desinged for the Wii first, then ported.
And as for "crappy kiddie games", maybe, but let's reserved judgment, one way or the other, till we can play them or read real reviews of finished products eh?
Do away with the 1-10,5 star, or 100% rankings I say (god that PC Gamer 100% scale is rediculous, what exactly is the difference between a 95% and a 96%, or even 90% for that matter?)
The text is whats important, I say if the reviewer wants a quick capsule summary, make it a 3 point scale: "Buy it", "Rent it", "Avoid it".
Yes, trusting your governments has done you Europeans well in the past hasn't it? Governments aren't to be trusted because bureaucracies have no morals and are easily corrupted. Relying on the government to solve all your problems is asking for totalitarianism. The answer is almost always more freedom, smaller government, and more personal responsibility. Me I'm hoping the left in my country will stop asking the government to take their rights away from them.
"Government big enough to supply everything you need is big enough to take everything you have.... The course of history shows that as a government grows, liberty decreases." -Thomas Jefferson
One gun loving, big government hating, pro personal responsibility, crazy Libertarian American nut signing off.
You have to reinstall windows because you use IE and that automagically fills your computer with spyware? Yeesh, either download Adaware and a good antivirus, or lay off the warez and porn sites.
There isn't. Games that claim (or are claimed by others) to be cinematic consist of two parts, the cinematic and the game, and ne'er shall the twain meet. Yet anyways. I suppose the game that has gotten closest to this is Half-Life 2 (or just HL if your going to get pissy about HL2), but while they admirably did away with cut scenes, they still had to find artificial ways to lock the player into cinematics, effectively cutting the game into the two previously stated parts. They also had to make your character a mute, but that's neither here nor there.
The problem is how Story is approached in most videogames. Most developers desperately want to be in Hollywood, from the looks of things. Games traditionally considered to have great stories (Oh, say, FFnth and MGS) told that story pretty much exclusively through cut scenes. This is bad, this is wrong, this is not how videogames should proceed. Cut scenes should be done away with. Completely? Yes, completely. For that matter, linear naritive structure should be done away with as well, but one step at a time.
Videogames stand on the threashhold of becoming a very powerful story telling medium, but it's not stories like we get in books or movies, the game isn't TELLING you a story, YOU are telling the game YOUR story. The game itself is a pallete for the individual artist/gamer to express themselves with, for each player it should be an individual experience, uniquely crafted by you.
Whether the technology is capable yet or not is debatable, but undoubtedly this is the way in which developers should proceed with "Story" in videogames.
Quite amazing how readily European nations give up there freedoms for a little creature comforts. Come on EU'ers, grow a pair! Take some chances in life.
Assassin's Creed coming to Xbox 360? There goes my only interest in PS3. Assassin's Creed coming to PC? There goes my only interest in Xbox 360. *hugs PC*
I want a really killer golf game. Something help improve my swing :D
Seriously. I recall being stuck for 3 days on Ocarina of Time trying to get into the Dodonga Caverns (second dungeon). Then, one the 3rd day, bam, suddenly it hit me, I saw the bomb. It felt great! Those are the little revelatory moments that I love in games like Zelda and Metroid. It's so worth the effort. I've regreted pretty much every time I've used a stratagy guide rather than trying to figure it out myself.
As James Randi would say, once someone get's a PHD they seem to become incapable of admitting any fallability.
Just so long as they let us frog blast the vent core.
All the great ideas in the world are good for nothing if you can't deliver. For example, I have this brilliant idea for an infinite energy device! I don't want to say too much in case I can't get it to work, but I will say it involves magnets.
what exactly looks cool about playing videogames anyways? If anything the typical person playing games looks vaguely catatonic.
As for Molyneaux, I could give a rats ass. B&W2 blew, Fable sucked, B&W had some neat ideas but was ultimately just dull. Why exactly is it this guy get's fawned over?
Interesting. Well that explains a few things about that game anyways :\
Communication between AI and Physics is going to become more and more important as we get more complex environments and physics simulations that NPC's need to interact with. If the old fashion style of laying out a grid of path nodes by hand can be replaced with the NPC's having access to physics information for navigation, that would allow more realistic NPC navigation and save on time manually placing paths (bOOOOring). Mind you, I've only mapped for HL/HL2, so what the hell would I really know? Sounds nice though.
That Wal-Mart's PR guy is nimed "Simley". I look at that and immediately think Smiley, and picture them interviewing that big flying smiley face. Gives me a chuckle.
I just can't see a whole lot of practical application for motion sensing in the way that Sony has designed it.
That's how my brain works.
mmmm.... French benefits go well with James Dean Sausage.
Oblivion's a big step back from Morrowind in all important aspects. I've gone back to Morrowind, and I recommend everyone else does too, what with the infinite view distance now available: http://i11.photobucket.com/albums/a156/MojoBox/MGE _Balmora.jpg
Uh, excuse me? The lifespan of a console is 10 years? Yes, because the Xbox came out in late 1995, and the N64 come out in fall of 1991. Oh, sure, some games continue to come out after the consoles been supplanted by it's succesor, but that doesn't mean the parties not over for the older system. Try 4-6 years.
I hate normal phones too, why would I want to take one with me everywhere? I've never, and will never, own a cell phone.
Nintendo has 10 million dollar war chest, doesn't sell product at a loss, and is the only console maker to turn a profit. MS are eating development and production costs with their other divisions so they can get a foothold in the industry (which they did, but they're stilling selling at a loss), and Sony takes years to earn any profit off their systems. It's funny how people think not being number 1 in market share means a company is dying, rubbish!
I don't see how a game being multiconsole makes it irrelevent. Also, Rayman Raving Rabids is being desinged for the Wii first, then ported. And as for "crappy kiddie games", maybe, but let's reserved judgment, one way or the other, till we can play them or read real reviews of finished products eh?
You actually think the DS units in stores near you would appreciably affect the 20 million figure one way or the other?
Do away with the 1-10,5 star, or 100% rankings I say (god that PC Gamer 100% scale is rediculous, what exactly is the difference between a 95% and a 96%, or even 90% for that matter?) The text is whats important, I say if the reviewer wants a quick capsule summary, make it a 3 point scale: "Buy it", "Rent it", "Avoid it".
Yes, trusting your governments has done you Europeans well in the past hasn't it? Governments aren't to be trusted because bureaucracies have no morals and are easily corrupted. Relying on the government to solve all your problems is asking for totalitarianism. The answer is almost always more freedom, smaller government, and more personal responsibility. Me I'm hoping the left in my country will stop asking the government to take their rights away from them. "Government big enough to supply everything you need is big enough to take everything you have .... The course of history shows that as a government grows, liberty decreases." -Thomas Jefferson
One gun loving, big government hating, pro personal responsibility, crazy Libertarian American nut signing off.
You have to reinstall windows because you use IE and that automagically fills your computer with spyware? Yeesh, either download Adaware and a good antivirus, or lay off the warez and porn sites.
There isn't. Games that claim (or are claimed by others) to be cinematic consist of two parts, the cinematic and the game, and ne'er shall the twain meet. Yet anyways. I suppose the game that has gotten closest to this is Half-Life 2 (or just HL if your going to get pissy about HL2), but while they admirably did away with cut scenes, they still had to find artificial ways to lock the player into cinematics, effectively cutting the game into the two previously stated parts. They also had to make your character a mute, but that's neither here nor there.
The problem is how Story is approached in most videogames. Most developers desperately want to be in Hollywood, from the looks of things. Games traditionally considered to have great stories (Oh, say, FFnth and MGS) told that story pretty much exclusively through cut scenes. This is bad, this is wrong, this is not how videogames should proceed. Cut scenes should be done away with. Completely? Yes, completely. For that matter, linear naritive structure should be done away with as well, but one step at a time. Videogames stand on the threashhold of becoming a very powerful story telling medium, but it's not stories like we get in books or movies, the game isn't TELLING you a story, YOU are telling the game YOUR story. The game itself is a pallete for the individual artist/gamer to express themselves with, for each player it should be an individual experience, uniquely crafted by you. Whether the technology is capable yet or not is debatable, but undoubtedly this is the way in which developers should proceed with "Story" in videogames.
Quite amazing how readily European nations give up there freedoms for a little creature comforts. Come on EU'ers, grow a pair! Take some chances in life.