Domain: bungie.com
Stories and comments across the archive that link to bungie.com.
Comments · 108
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Re:The first of many such comments...
Find me a single publisher who will fund a 20-30 person team on a Mac game for two or more years because a programmer told them to do so and I'll eat my words.
Bungie. Mmm...words... :^)
(I have no idea how many developers Bungie had or how much they invested in writing Marathon, so I'm being facetious. Thus the smiley face.)
I'm not arguing that you have no ability to change it, so this isn't really an attack. But the smaller market for Macintosh does have some advantages. First, it's easier and cheaper to get the word out because there isn't as much noise. Probably thousands of PC games are released every year--getting a reviewer to review your game as one of 15 he has to review in a week is difficult. Since there are fewer Mac games, reviewers get to spend more time with them. It's much easier to create a buzz about a product on the Mac than in the PC world.
Second, Mac users buy more software. So your odds that a Mac user will actually buy your software are better than a PC user. Also, the Mac fans love Mac-only software, so they'll buy it to show off to their PC using friends.
So if the game gets lots of good buzz on the Mac, then you port it to the PC. If it doesn't, you've spent less money trying to convince people to buy it. If you will, Mac users become a paying test audience. -
Re:The first of many such comments...
Find me a single publisher who will fund a 20-30 person team on a Mac game for two or more years because a programmer told them to do so and I'll eat my words.
Bungie. Mmm...words... :^)
(I have no idea how many developers Bungie had or how much they invested in writing Marathon, so I'm being facetious. Thus the smiley face.)
I'm not arguing that you have no ability to change it, so this isn't really an attack. But the smaller market for Macintosh does have some advantages. First, it's easier and cheaper to get the word out because there isn't as much noise. Probably thousands of PC games are released every year--getting a reviewer to review your game as one of 15 he has to review in a week is difficult. Since there are fewer Mac games, reviewers get to spend more time with them. It's much easier to create a buzz about a product on the Mac than in the PC world.
Second, Mac users buy more software. So your odds that a Mac user will actually buy your software are better than a PC user. Also, the Mac fans love Mac-only software, so they'll buy it to show off to their PC using friends.
So if the game gets lots of good buzz on the Mac, then you port it to the PC (a la Marathon). If it doesn't, you've spent less money trying to convince people. If you will, Mac users become a paying test audience. -
For me, yes. See "Marathon" vs. "Doom" and BungieBack in the early/mid-90s, when FPS were just starting to grow, everyone was all about Doom and Doom II. You know: Run around. find red key. find door. push button. next level. All while shooting anything that moved.
Then a small company called Bungie Software(now Bungie Studios, owned by Microsoft) came out with Marathon. It didn't look all that different (at a glance) to Doom (well, IMHO it looked better, and you actually had to aim your weapons with no reticle). You could still shoot anything that moved, even civilians with no consequences (it wasn't until Marathon 2 that the NPCs started shooting back if you killed too many of them). However, suddenly you were immersed in this incredibly awesome, intricate story. IMnsHO, it had one of the best balances of gameplay and story and actually made the game really worth playing and replaying(the Doom games were great for stress relief, but not much more).
I wasn't much of a gamer then, and still am not one (being a Mac user has its drawbacks), but that set the standard for gaming for me. Give me a good story AND good gameplay and I will buy your game. I have and still do follow Bungie, even after Microsoft bought them, becuase they have always focused on excellent gameplay combined with an interesting story, and usually excellent replayability. The Marathon series had both, the Myth series had both, Oni (though it was finished by...RockStar?) had it, Halo had it, Halo 2 had it (though not quite the replayability of Halo).
Anyway, like I said I am not much of a gamer, but, with the exception of the Dead or Alive series, story does matter (DoA is strictly for stress relief). And Bungie has done admirably in these respects.
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Re:Just to be clear...
But i gotta say, alot of the messages are very cool, almost like Nintendo's ilovebees.com on a much smaller scale.
The ilovebees.com thing is actually from Bungie in regards to Halo 2. It's not like it's the first time they have pulled this stuff either, although admittedly it was never on this scale. For more general information on Bungie, including similar stuff (like box acronyms), and also Marathon and how it relates to Halo, see the Marathon Story Page.
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Re:This guy sucked!
Sorry for the broken link, what i really meant was http://bungie.com/SlideShow.aspx?Path=%2Fgames%2F
H alo2&Slideshow=Screenshots&Slide=14&MSID=DBBC339A3 8474507BC2A79CE37EF9956. -
This guy sucked!
They should have used Sleepy for the cameraman, he was badass. I was mostly awed by the awesome gameplay, dual weapons, etc. I strongly disagree that it looks like crap, it's a poor quality movie but the graphics themselves are much better than what you can see here, if you look at screenshots from http://bungie.com/SlideShow.aspx?Path=%2Fgames%2F
H alo2&Slideshow=Screenshots&Slide=0&MSID=B6BC0A056B 9A462AA38C6886DC7D7BE9/ they're quite a bit better than what you can see there. I wish we had seen some different maps and more use of the warthog and ghost, but overall, it was damn cool. I shall be promptly moving in with my Xbox-owning friend. -
Re:I saw it
Before that, Marathon (one of Bungie's first FPS games) had both bullet spray and weapon recoil in its pretty-impressive-for-the-time (1994, I think, around the time Doom II came out, a couple years before the first Quake game) physics model. I never played Pathways into Darkness, another FPS by Bungie from a year or so before Marathon came out, enough to know if it could do either of those, but even if it didn't, it wouldn't surprise me if someone else had already done it by then, or at least thought of it, although that's almost getting back in time as far as Wolf3D...
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Arrrrrh, bitch!
Back before Bungie were owned by The Borg (cheap shot -- sue me), they had a April Fool's prank going by the name of Pimps At Sea. So between this and Down And Out In The Magic Kingdom, I claim to have seen this before.
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Arrrrrh!!!!
Personally, I'm waiting for Bungie's Pimps at Sea:
Lace up your platform shoes and pick up your diamond-studded whoop-ass cane - here comes a rival pimp bent on hijacking your hoes! Welcome to the world of Pimps At Sea, where you can hoist the jolliest of rogers and set sail for a different kind of booty.
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Re:Am I the only one...
Indeed, like Bungie.
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Marathon 1/2 & Infinity was the most fun
I created levels for these games somewhere halfway through the 90s on my Mac. One of my PC friends also had great fun creating levels for these games, even though he couldn't play them on his own PC.
I don't think creating levels for games is fun nowadays, it's all become much to complex with those 3d engines, but maybe I shoud try again in he future.
The games can still be seen here(bungie.com):
- Marathon
- Marathon 2
- Marathon Infinity
Marathon Infinity shipped with the official tools used to create the series. -
Marathon 1/2 & Infinity was the most fun
I created levels for these games somewhere halfway through the 90s on my Mac. One of my PC friends also had great fun creating levels for these games, even though he couldn't play them on his own PC.
I don't think creating levels for games is fun nowadays, it's all become much to complex with those 3d engines, but maybe I shoud try again in he future.
The games can still be seen here(bungie.com):
- Marathon
- Marathon 2
- Marathon Infinity
Marathon Infinity shipped with the official tools used to create the series. -
Marathon 1/2 & Infinity was the most fun
I created levels for these games somewhere halfway through the 90s on my Mac. One of my PC friends also had great fun creating levels for these games, even though he couldn't play them on his own PC.
I don't think creating levels for games is fun nowadays, it's all become much to complex with those 3d engines, but maybe I shoud try again in he future.
The games can still be seen here(bungie.com):
- Marathon
- Marathon 2
- Marathon Infinity
Marathon Infinity shipped with the official tools used to create the series. -
MarathonMaybe not old enough to be considered a "classic", Marathon came in a cool triangular (sorta) package.
You can kind of see it in these pictures of Marathon, Marathon 2 and Marathon Infinity.
(And while not a game, the paint program "Painter" came in a metal paint can. Corel owns that product now, so it probably ships in a well-sealed container so as not to let the crapload of bugs out until you open the box at home.)
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MarathonMaybe not old enough to be considered a "classic", Marathon came in a cool triangular (sorta) package.
You can kind of see it in these pictures of Marathon, Marathon 2 and Marathon Infinity.
(And while not a game, the paint program "Painter" came in a metal paint can. Corel owns that product now, so it probably ships in a well-sealed container so as not to let the crapload of bugs out until you open the box at home.)
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MarathonMaybe not old enough to be considered a "classic", Marathon came in a cool triangular (sorta) package.
You can kind of see it in these pictures of Marathon, Marathon 2 and Marathon Infinity.
(And while not a game, the paint program "Painter" came in a metal paint can. Corel owns that product now, so it probably ships in a well-sealed container so as not to let the crapload of bugs out until you open the box at home.)
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Marathon
If you can find it, I think you'd both like Marathon. Really more of a puzzle than a FPS--it's not nearly as competitive as, say, Unreal--it has a nice blend of "How do I open that door" with twitch fragging. I would often clear a level, and then go back to figure out all the puzzles. Really, one of the best games of it's class, although now the graphics are dated. It gave a Mac-gamer hope in a dark day...but I'm not going to believe Halo is actually shipping for the Mac until I install it.
(Marathon also was available for the PC, but not nearly as widely known as it was on the Mac. And, good luck finding it, especially for the PC--but I'll warrant any Mac user from 98 still has a copy lying around somewhere.) -
Bungie History 101
What followed was an RPG game (of which the name slips my mind)and another game (which I believed involved tank warfare.)
The RPG would probably be Minotaur: The Labyrinths of Crete. The other game might be the Mac port of Abuse. Bungie's site has more details about their gamography. I never knew about GNOP before, looks like my Bungie collection is incomplete... -
Re:Hey
No, but they might have this one:
Pimps at Sea -
Re:i never thought deus ex..
Pimps At Sea is where it's at.
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Oni?Just gimme a game with the backstory of Myst and the graphics and interactivity of Quake/Doom/Unreal. I want to explore, not pile up bodies.
Did you try Oni? I personally loved the game, and it sounds like it would meet your wishes.
Cheers,
Ethelred
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Don't forget Marathon
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Don't forget Marathon
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Re:Suggestions
Many of your ideas have been implemented well. The idea of formation, terrain and maneuver have been the very foundation of the Myth series. It becomes very much a tactical game rather than a strategy game.
Combining the RTS elements within other genres has also been covered. The half-life mod Natural Selection puts one player in a commanding RTS style view, while other players act as their peons. -
Remember Bungie?
I remember watching a video of Halo when it was being developed by Bungie Studios, for MacOS / Windows. It looked awesome! My roommate has an XBox & Halo, but I don't really enjoy it that much. The graphics & gameplay look good, but I need my keyboard & mouse for FPS games.
My dream of playing Halo on a PC is back :-) -
achronos@bungie.com
achronos@bungie.com
achronos@bungie.com -
Re:originally-for-PC title? Uhh no
And maybe, just maybe, when you say 'a person employed by Bungie' you mean "a huge jackass." What employee of a company even puts their email out for public consumption? It's getting spam botted today! Whee!!!
achronos@bungie.com
achronos@bungie.com -
Re:speed games are way cool
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Re:speed games are way cool
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Re:Good to see this...
How many games has Bungie brought out since 1999 when Oni and Halo were announced?
One and a half: Halo for Xbox and Oni (through Take Two/GoD).
How many new games have been announced since 1999?
One: the sequel to Halo.
Is the first Halo on Mac or PC four years after they were announced? Nope, and it may be five years before they do.
How exactly are they starting revolutions any more? -
Re:For the record...
bungie.net which is no defunct (after M$ shut it down).
Actually, bungie.net is still being regularily updated and is not defunct! Also, bungie.com which is the site for the company itself is still alive and well. Microsoft did buy them, but they haven't been shut down. The whole point of MS buying all the game studio companies that it did was to let them function basically the same as usual but under MS control. Which means that the comapnies have access to more money, better testing labs, etc. but xbox gets first dibs on the games and the rest are released under the MS brand name. In actuality it has been very beneficial for the companies. -
Re:What is Myth?
Myth II product page on Bungie's web site.
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Good to see this...
Maybe we can expect to see Halo finally! Go Bungie!
Disclaimer: This post suffers from Rose Colored Glasses Syndrome (RCGS), a sometimes deadly disorder associated with blind devotion to particular software companies beyond all evidence to the contrary. Please give as much as you can afford to the RCGS support outlet near you. With your help, we can eradicate this dread disease. -
Re:La Blue Girl
Perhaps you'd be interested in Pimps At Sea? Bungie Studios has an incredible Turn Them Out (tm) technology that will let you import characters from other games... and pimp them! I'll take one Pikachu, and one giant octopus, please.
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source.bungie.org
Who wouldn't love a rock-solid game engine, running a great storyline, compiled specifically for their box's specs?
What you are saying sounds kind of like what Bungie did when they open-sourced Marathon 2 (the project can be found at source.bungie.org) Definitely a great game, with a great mod community.Go. Play it. Have fun.
:-) -
Speaking of long-lived games
Myth: The Fallen Lords from the now defunct Bungie Software is still being played online five years after it came out. They took the server down, and another one was made by the fans. There are probably thousands of fan-made mods out there, with new ones still being made.
Old games don't die, they just get old. -
Re:Double standard?
Hi, Microsoft already did something quite like this!
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Re:But what of small shareware houses?
Cruel? Yes. True? Hardly. I claim Shenanigans on you, sir!
Compared to the PC, it's a higher ratio? Really?
Have you seen the volume of crappy PC games to
crappy Mac ones? Ratios work both ways.
I'll take a Marathon or an EV
over Mortyr pretty much any day
of the week.
That's not to say all PC games are bad, Hell I
just finished Jedi Knight II and it rocked. -
Re:Bungie.net are a bunch of fucking nazis
Right, I'm going to sic the Webmaster on you.
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Re:Anybody remember Marathon?
Pathways Into Darkness was their second game. It's all on Bungie's history page.
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Please direct questions and trolls
To the Bungie Webmaster to get you answers. Please!:
webmaster@bungie.com
Frog Blast the Vent door
( Because he provides such good answers...) -
Please direct questions and trolls
To the Bungie Webmaster to get you answers. Please!:
webmaster@bungie.com
Frog Blast the Vent door
( Because he provides such good answers...) -
Anybody remember Marathon?
I used to have a Macintosh, so when everyone was talking about Duke Nukem and Quake and all that I was left out in the cold, but then Marathon came along. I used to go to my friend's house and play his shoot 'em up games on his PC, so I knew the type, but Marathon just blew them all away. I even snuck a copy to our high school computer lab and setup some network games for us "geeks" while the rest of the class was still working on their assignments. It was the coolest game as far as fluidity of game play and ease of use. If Halo follows in that tradition then it must be pretty good. It's unfortunate though that it's only released on the XBox as of yet, I mean it's a shame that the first release is going to be tainted by the "blue screen of death."
On a side note, Bungie has a cool product page with a little more info. -
Tactics in a computer game
It's called Myth
(TFL, obviously
:-) -
All I really want...
Just as long as id doesn't forget about those of us who dig good, fun, singleplayer gameplay, as opposed to ho hum multiplayer. Don't tease me with release date shenanigans or release yesterday's product without doing something interesting to it.
Oh, and I ain't suckin' nothing down, neither.
DD -
Aleph One
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Re:Hmmm...I betcha this is going to be the X-Box's flagship game.
No, that would be Halo. Unfortunately, it'll never make it to the PC
:( -
They Forgot Bungie.Yes, Bungie Ever heard of Jason Jones? Alex Seropian? Ever heard of Minotaur? Pathways into Darkness? Marathon? The Myth Series? Oni? Halo?
These guys blow the competition out of the water AND they've been around for over ten years! So why the weren't they mentioned?
Give me a break here, these guys have put out much better stuff than Westwood, iD AND Blizzard (yes, I feel that Myth is better than Starcraft, and no, I'm not trolling).
Why run stories about established developers? Why not mention some of the newer guys like Sphidia (these guys are making a game called Dynasty) and Island Four (not much there, you might want to check here.)
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Gameplay!When I look back on Pong it looks so primitive and antiquated. Yet I can remember being entranced by it for hours. Not too long ago, a friend and I played it against one another and it was a blast.
I guess that despite all the nice graphics that have occured since then, the most important element in making a game is the gameplay. Some games that look gorgeous seem to have let the gameplay fall to a secondary position, while other games that are fairly old still get thousands of players a day.
It will be nice when gameplay and graphics get combined.
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Bungee
Is this possibly what happened to Bungee when Microsoft bought them out? The making of Halo could have very well put them in the same position Yamauchi talks of in making such grapically advanced software. This would put companies like Microsoft in the drivers seat. They definitely could afford to put out these games and reap the benifits afterwards. Don't know how much I like that Idea.