Games and the 'Geek Stereotype'
ChinoH81 writes "Video games are never going to be as popular as films or music unless the people who make them concentrate on making them fun, says a leading game expert."
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but is it a slow news day or what? =)
to make this somewhat on topic, i'd actually say that i have to disagree with the article. i think if you concentrate and try to push it out to a demographic thats not familiar with gaming, they'll just resist it more than they normally would. i think to spread there just needs to be more 'killer apps,' for lack of a better term.
Games are suppose to be fun? Since when?
I'd say more, but my guild is raiding.
Video games are never going to be as popular as films or music unless the people who make them concentrate on making them fun.
All right, show of hands. Who is a geek and exclusively plays non-fun video games?
What this gentleman didn't consider is that most of us would prefer to spend $20-$40 on a videogame we would play for weeks, than $20-$40 to go to a movie for 2 hours and have a bag of popcorn.
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But, whatever.
I think that to a certain extent Games create dorks. Those dorks go on to create more games which create even more dorks who create even more games that create still more dorks that create still more games...... and slashdot.
Well.. maybe. Or Maybe not. But Definitely not sort of.
I don't care for any of the games today. Their "FUN" factor just isn't there. I remember the days of endless quarters playing games like 1942, Galaga and Moon Patrol. Now those were games.
This is a test. This is a test of the emergency sig system. This has been only a test.
unless they're made so that people enjoy playing them? it might shock you but that's what most videogames companies have been trying to do.
.. aren't videogames popular? seriously.. they ARE!.
like, no shit sherlock?
-
ehm.. but
world was created 5 seconds before this post as it is.
How is a game going to become a long lasting classic if the hardware meant to run it stopped being manufactured 20+ years ago and the publishers were pricks about their property and wouldn't release it into the public domain or allow it to be ported? Emulators may take up some of the slack but don't count on those doing the job.
The preceding post was not a Slashvertisement.
DUH!
There are plenty of things that are not as popular as films or TV or music. Some of them are even entertaining such as skiing or going to hockey games.
This comparison isn't especially enlightening, since it doesn't actually describe the relationship between film and games, other than "entertainment". To compare, you must have quantifyable things to measure. The only thing quantifyable they provided was cash outlay... which seemed to contradict the point of the article.
Santa: So tell your folks, "Buy me Bonestorm or go to Hell!"
Is this a joke ?!
'Leading experts agree, fun should be pleasurable.'
I nominate this article troll of the year.
But this is largely due to the high price of a game, around 40. compared to the cost of video rentals or a cinema ticket
I went to see Tomb Raider this week with my girlfriend, including soda and popcorn that came out to be about 35 pounds. The price is about the same, but the movie only lasted 2 hours. A good game can last for months.
I might just be getting old, but I get no thrill out of any game more than the old super mario brother 3 game. It wasn't fancy, it was har after a while, and it kept on doing different things the whole way IMHO. Ne games stale out on me to fast, and lack something that I have difficuly quantifying. Example: compare the variety of weapons in Perfect Dark with those in HALO. I like the multiplayer games in PD better, there is just more to do. Game makers need to break out the ol' nintendos and do a little brushing up on game style, and make a game that relives those glorious 8, 16, and ocasional 64 bit goold ol' days.
md5sum
d41d8cd98f00b204e9800998ecf8427e
Can you believe it? For the last 20+ years we've only really had BORING and FRUSTRATING games! That's why! D'oh!
To quote: "One of the main obstacles was the complicated controls of many of today's games, as well as tough levels which left many players frustrated. "You want a game that is challenging but never frustrating," said Ms Fryer.
Didn't they make the "Deer Hunter" games for those people?
-- "We are all in the gutter, but some of us are looking at the stars" [Oscar Wilde]
Games developers are trying to sell games. Games will not sell unless they are "fun". Obviously "geeks" are the type currently spending the most money on games, therefore it would be economic suicide to not target these types. Let's face it, if you've got a modeling career, an active social life, and volunteer for greenpeace in your spare time, you're not going to have a lot of time and money to spend on games, are you? From Chess to Monopoly, are there really any games that aren't targeted at geeks? Last time I went to a rave, I didn't see anybody playing "twister"...
"Freedom means freedom for everybody" -- Dick Cheney
Companies are concentrating on mass-appeal over fun. In the early 90's, a game was a huge hit if it sold 100,000 copies. Today, with numbers like that it would be considered a flop. Because of that, the newer games are dumbed-down to appeal more to the masses. Eye-Candy is considered more important than playability.
It's the same situation in the board game industry. Everyone's played monopoly (which is a lousy game), but who here has even heard of Puerto Rico or Settlers of Catan which are two of the best games on the market now.
Jason
ProfQuotes
So games won't be fun unless they're designed to be fun? What will they realize next? Software won't be easy to use unless they put some thought into the interface.
This is why older games are still popular, with less graphics and sound to work with, the hook had to be the game itself. You had to play it because you wanted to play it, not because it looked pretty.
The Blaster Master Fighting for Truth, Justice, and Evil Pie since 1979
And this is a surprise? Cripes. In 1986 I worked for some of the (then) major PC and arcade game companies. Even then, the focus was always on making the game as visually impressive as possible. That's fine, but somehow another important aspect of any game, playability, was lost in the shuffle. The programmers (I was one) and designers would complain about this regularly, but the response was usually something to the effect, "You can work on that while the game is in QC" or "Don't worry, you'll have a whole week before we ship to add playability." Utter cluelessness. And I see it in the current crop of video products: games using OpenGL and DirectX can be visually stunning, it's true, but most are simply not interesting to play after the first hour or two. Not a good return on your fifty dollar investment. Some of the older DOS-based texture-mapped products, such as Duke Nukem 3D, Shadow Warrior, Blood and others written using Ken Silverman's BUILD engine had more emphasis on game play. While those games didn't have the graphic quality of modern products rendered using 3D chipsets, they were just phenomenally fun to play. So I agree ... game makes have pretty much exhausted the sex appeal of the fancy graphical environment, now they better start focusing on why people play games: for FUN!
The higher the technology, the sharper that two-edged sword.
Obviously the mainstream market believes that video games are not fun enough. Therefore we must add more non-interactive FMV, stupid movie licenses, and other crap to make it fit their ideal of "fun". Excuse me while I go back to playing xevil...
Just gimme a game with the backstory of Myst and the graphics and interactivity of Quake/Doom/Unreal. I want to explore, not pile up bodies.
"God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
A load of crap I tell ya. Are you telling me punk music was always popular? Or swing? Or certain genres of movies? Hell no. Define "popular". Is it by revenue? I believe the gaming industry already makes more than the other two mentioned industries (don't quote me on that, plus I don't have my resources in front of me to point to). That seems pretty popular. I say it's only a matter of time. Soon every household will have at least one game system. That's not popular? The gaming industry will evolve, just as all other industries. Just give it time.
"He uses statistics as a drunken man uses lampposts...for support rather than illumination." - Andrew Lang
I think that games are where they need to be. However, we need companies to experiment by lowering prices, offering crazy deals on top games. I'm guessing *then* the market would grow, and prices could stay lower.
Games are still too difficult for a mass audience
Hm... but please have a few games that are a bit more complex than "Deer Hunter". "Sims". Great game. Arguably rather complex. Played by many women and men.
Oh, and how difficult is it to align a crosshair? Most FPS are not really all that difficult (easy to understand - not easy to master!)... not sure if they appeal to the masses, although the sales figures from HL or UT hint at that.
But of course the article seems to focus on the XBox. I guess other rules apply to consoles.
My cats ate my karma. They also wrote this comment.
These people have never played Frozen Bubble or Nethack.
I currently have a level 8 male gnomish wizard on Level 5 and 6 (I go back and forth, the last (and currently only) merchant is on 5). I'm kinda stuck on 6 because there are no secret doors to be found (searched the walls of every room four times over already) and now way further down.
BTW, Nethack 3.4.2 is out!
"There is a way that seems right to a man, but its end is the way of death." Proverbs 16:25 (NKJV)
this man just declared all games not being fun. Perhaps he should try Bullshit Tycoon?
Gaming isn't geeky anymore, it hasn't been for a long time. My parents played mario and Donkey Kong on the SNES and my father has become a Battlefield addict. And they are certainly not geeky.
If you look at Counter-Strike, do you really think that the players going "sTFU n00b" are considered geeks?
the game industry is fairly young, most of us grew up with games and will continue to play them for the rest of our lives. The poeple who didn't grow up in the gaming age will simply have less interrest. And besides, not everybody is a gamer.
Film and music will never be as popular as sex unless... well they'll never be as popular as sex.
Penny Arcade strip showing new, painful, non-fun video game titles ("Rolling Naked In Broken Glass 2K3", "Return To Hamsters Biting Your Genitals Island") in 3, 2, 1...
Damn, that's a lot of popcorn! I too would need more than only 2 hours to finish that.
If you don't know what AltaVista is (was), get off my lawn.
Thats just it! If I were to post what the article says as a comment it would be modded down as a Troll. But its not, and if you see it as one, well then, you are not me.
Well.. maybe. Or Maybe not. But Definitely not sort of.
Perhaps Ms Fryer meant 'easy and non-threatening' when she said "fun". Presumably, every developer is trying to make enjoyable games, but if the barrier to entry is too high (complex controls, steep learning curve) -- or appears to be high -- fewer people will take the time to play them, and so fewer will find out how much fun they (hopefully) are.
Case in point: when I bought my GameCube, I bought some games that I thought my wife would like, and Tony Hawk 3 for me. I convinced her to play Tony Hawk (and it took a lot of convincing at first) and got her through the initial tricks, and now it's her favorite game, hands-down. She kicks my ass in it more days then not, too.
If I hadn't been around to urge her to play, and if I hadn't helped her through the initial stages, she wouldn't be enjoying it now. That doesn't mean that she couldn't have figured it out on her own; it's just that she WOULDN'T have.
MacFoxes...
Now THAT was a fun game...
"He uses statistics as a drunken man uses lampposts...for support rather than illumination." - Andrew Lang
I guess I have to scrap my 'Europe-during-the-black-plague-simulator."
We apologise for the fault in this post. Those responsible have been sacked. -- Signed RICHARD M. NIXON
A leading game expert was flogged for making stupid remarks. Fired.
that games are beautiful at the expense of fun. most games by Electronic Arts or Acclaim for example, don't look very good either.
Games like Vice City may be immersively large, but the character models looked like shit compared to any of the final fantasy games on the PS1. Most US games have nasty graphics compared to Japanese ones. I think this is because game companies in Japan try to create a game so good it sells lots of copies, and American companies try to establish the highest return on the lowest investment, which usually means establishing a franchise. thats not exactly the epitome of creativity.
What about games that don't require bleeding edge technology to run?
I to play video games, but I don't love having to upgrade my system every 2 months in order to play a new game. It seems like everytime a great new game is annouced, the recommended system specs seem to coincide with the latest processor and video cards released that week.
-i
morrowind looked cool, until they decided not to have nudity in it. daggerfall had some nice surprises waiting in certain "motels".
yeah, i know i shouldn't judge a good game on the basis whether it has boobies, but i'm cheap like that...
If you don't know what AltaVista is (was), get off my lawn.
- Oh! God My God Persephonie! How could you do this, you big trainee! Nom de Dieu de bordel de putain de saloperie de couille de merde! - Cause and effect my love... - Cause? There is no... cause for this, what cause? - What cause? How about the lipstick you're still wearing? - Lipstick? Lipstick? What craziness are you talking about there's no lipstick! - She wasn't kissing your face my love - Ah yeah yeah yeah yeah yeah yeah oui mais this is nothing c'est rien, c'est rien du tout, it is a game, it is only a game! - So is this...
I may be biased here, but as I see it, the really fun games are still coming from the same guy they have been for the last 20 years: Shigeru Miyamoto.
If you want fun games, games that aren't trying to be movies, pick up a Gamecube. Grab copies of Mario Sunshine, Wind Waker, and Metroid Prime. Then you have the right to complain to me that are trying to be beautiful and dramatic instead of fun.
Seriously, did it take you 18 months of scientific research to figure this out? Or did the fact that you were sick of playing boring games remind you that you should probably do something while at work so you spat out this excellent article in 5 minutes?
I can count to 1023 on my hands. Ask me about #132.
Hell, even retarded Ahnold movies, like Terminator and The 6th Day, bring up relevent settings and illuminate moral questions? Only a handful of the finest games, like Romance of the 3 Kingdoms and Civ explore the awy the world works (worked) outside my limitied experience. Well, I guess Black and White was worth something; a failed game, but it brought that morality and consequences to the table, showing the strengths and weaknesses of each...
Maybe if Warcraft had actually let me choose if the Palladin went bad, and made me struggle with the choice.
The only place in gaming I've seen this sort of development is in the small brand traditional (pen& paper) RPG companies. But they have their own geek-factor by nature of the format.
Looks good for your age..
does anyone else remember when everyone had a NES but almost nobody had a computer?? i know this reflects console and pc gaming, but its kinda intersting to think how home computers went from a very geeky relm to everybodies living room, and it seems that consoles have backed off. or else im just getting older....
"Obviously 'geeks' are the type currently spending the most money on games"
This is like saying, "Obviously the only people interested in cars are sports car fans because that is all we sell (and make)." Funny thing is, if they made games that appealed to a wider audience they might not find "geeks" to be the only ones spending money on games, right? It is a self-fulfilling prophecy the way they sell and market them right now.
Right now my favorite game is Steel Panthers-WW2. It has historical interest (not just kill the aliens), is turn based so I think about what I am doing instead of just twitch-and-fire, and I can choose my difficulty without having to deal with some crux in the game stopping me cold. Plus it has unlimited possibility vs some game with a set end point. I can dedicate about half an hour a day to it usually and I don't have a terribly tight schedule (my modeling career must be off).
I just read a recent article online, not sure where I saw it, that there is a dramatic increase in the number of female gamers between the ages of 18 and 30 somthing. This wasn't a small number either but one that could drastically change the way games and systems are made and marketed.
I would have never believed it unless it was for my current girlfriend* who loves Halo and the Xbox.But then again she does insist on using the vibrating control pad!
*girlfriend-opposite sex of the male slashdot reader who actually likes the male Slashdot reader. Rare. See also Bigfoot, Loch Ness Monster, Yeti.
Case in point, EA. As long as it has enough general cultural media tie ins (Matrix cam, check. Corny movie lines, check.) and licensed music it's "cool". Wheras before the focus was on fun over the IP and how they can exploit it.
Methinks it may be going the other way.
Many Thanks,
Luke
...Water still wet, experts claim.
actually, i would say its a geek only thing, when you have to buy them. more ppl would play, if the prices were cheaper, or better yet, you could download, and just burn then to a CD. hell, mp3's are so popular, even my grandma downloads them...
"When people talk about 'it's only a game', they're cheapening the value of games. It trivialises the time people spend playing a game and time is the most precious thing people have."
but it IS only a game, so why waste what precious little time we have on this mortal coil staring at some screen having our "adventures"."People need drama in their lives. Games fulfil emotional and mental needs that cannot be fulfilled any other way,"
sure they do... like oh, i dunno... killing, raping, torture, and vehicular hommicide to name a few....got humerus? - me
Gee and I thought they WERE fun. . I play 3 hours a night religiously. . .
now I feel like I should watch sucky tv because I'm not playing something "fun"
frag ya lata
Its about the things that seems normal and everyday.
Right now video games are in almost every home. So 50 years from now the kids that are sitting playing video games will be the ones running this place. Thus it will be more pop to sit in front of your gamming rig and just as acceptiable as watching TV and playing music.
"The word "genius" isn't applicable in football. A genius is a guy like Norman Einstein," - Joe Theisman
If Microsoft's X-box division recognizes people just need to concentrate on making games fun, why haven't they been doing anything toward the end of making x-box games fun?
Their M.O. so far seems mostly to be to concentrate on making them green, and quietly hope that occationally something beautiful will fall into their lap by chance..
What Ms. Fryer is suggesting is that developers make games that are easy to control, challenging but not frustrating and appeal to "a hardcore 15 year-old gamer as well as someone older who just wants to have fun." Isn't that what Nintendo has been trying to do all along (and I would say succeeded in with Super Mario 64 and the Zelda series)? Remember that "Xbox not for pansies" flash ad making fun of Mario?
"But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
I don't understand the reference to "black". The other adjectives seem to describe characteristics related to size which for some is proportional to pleasure (to a point). The black reference seems to be more of a personal preference or a perception from a past experience that may have been enjoyable, but not directly the result of being black. Either way, you all all fucked up.
"Maybe if Warcraft had actually let me choose if the Palladin went bad, and made me struggle with the choice"
Didn't Ultima 4, Quest of The Avatar, put this issue in the center of the game? Your behavior was a critical issue in the game.
How do you measure fun? You can't plug fun numbers in Excel and make pretty pie charts for executives to see! You can't track trends in fun! You can't follow the fun market! What in the hell are you talking about?
All you need to do is find a popular movie, then make a video game based on a character or characters from the movie. So what if the game is not fun, it will still sell enough copies, based on its name alone, to make a profit! And that is what business is all about!
Bill, MBA Student
...All I can say is that my life is pretty strange...
a man with his anus on fire will most likely run faster than an azalea. Story at 11.
Hell, if that's what it takes to become a speaker at the Game Developer's Conference, I'm totally in. Blaringly obvious inanities?! Check!
"Gamers prefer playing games with attractive visuals, high-fidelity textures, and richly composed sonic landscapes to being struck in the scrotum with a mallet."
"When it comes to plot, focus on the classic storytelling elements like theme, character development, conflict/resolution, and female characters with enormous, cunningly detailed, high-polygon-count breast renderings."
Yeah, I'm going to book my hotel room for the San Jose GDC right-the-hell now.
-"I seem to be having tremendous difficulty with my lifestyle." - Arthur Dent
Imagine you're sitting in a movie theater and you start to sob and you friend goes "What are you doing? Stop it! It's not safe!!"
Kick in the Head
Whether a game is no fun or not depends entirely on who you are. They want games to appeal to a mass market? Then they are going to have to dumb them down to the lowest common denomonator. God forbid games become as popular as music and movies...To do so they would have to be just as mundane.
Computer games are about the only form of thinking man's entertainment left, unless one ventures out to the Big Blue Room. I like games that have good stories to them, puzzles, and a touch of wanton destruction...Deus Ex comes to mind. It's one of my favorite games ever. It was also entertaining because various conspiracy theories (Area 51, Illuminati, etc) were tied into it and it got downright philosophical at times. If I picture my mom, dad, or sister playing this game all I hear is a big whooshing sound as it flies over their heads. My dad hates games, my mom likes to play casino games, and the most challenging thing my sister has ever played is Windows Solitaire. So then, if Miss Laura Fryer of Xbox Advanced Technology Group wishes to have her utopia, then perhaps she should command all the Xbox developers to churn out endless versions of Freecell and Minesweeper clones for the hungry masses.
I guess she'd be doing me a favor now that I think about how much money I'd be saving. I'd have to add games to my blacklist along with music, movies, and TV.
-R
ChinoH81 writes "Video games are never going to be as popular as films or music unless the
people who make them concentrate on making them fun, says a leading game expert."
Never going to be as popular?
Funny that the Games Industry makes WAY more money than the Hollywood.
http://jesus.everdense.com/
Games will always appeal to an exclusive audience, and that audience will enjoy their game much much more than any TV series or blockbuster movie.
Games usually require thinking and decision making. Maybe the majority doesn't find this fun. I always have and always will spend more time with video games than TV or movies. A one size fits all mindset just alienates everyone. Comparing the success of video games next to movies, TV, and music is just wrong. It's not the same medium.
Cthulhu Saves.
Goddamn! That's why my gaming company is failing! We need to focus on making the games fun! Holy Fucking Shit man, this is fresh! This is information I could've never fucking figured out ever!
Here I am spending all this time making new levels and texture maps and special abilities with pixel shaders and shit. My goal when I was making these was to make the game less fun! I mean I'm totally dropping the fucking ball here, man! I just screwed the pooch and jumped the shark at once here. I mean seriously. Mary Mother of God help me, I've got to turn this whole outfit around and make sure everyone is focused on making a fun fucking game from now on, cause if we don't... well according to this guy, we're going to fail!
No shit.
I am disrespectful to dirt! Can you see that I am serious?!
You can't immediately reveal you're funny comments as a troll post. You have to steal the funny points from moderators and then unveil them. Then watch as they get modded down. It makes the point that these posts are not funny that much clearer. See my journal entry on the subject.
-- Fighting mediocrity one bad post at a time.
From the article:
The blunt message was delivered by Laura Fryer, director of the Xbox Advanced Technology Group, to a meeting of game developers in London.
It's a Microsoft employee who said this stupid quote?! Finish her!
All too easy...
Mordor...a magical, mythical land where women are more rare than dragons--but where every man would rather find a dragon
I think one of the most interesting aspects of gaming today is the fact that we are dealing with a large number of game producers that are following the Hollywood business model. That being, game play is determined by what is proven to work moderately well and that appearances are everything. Everything that is, except money.
Keep in mind that good game play usually requires code that allows for new and exciting physics, game play angles, modes, etc... What really makes a great game is diversity or elements and the ability to interface with these elements in such a manner that it doesn't clip the camera, crash the game, make it confusing for the player, etc... All these game play bonus items take R&D. These R&D items are then 'software' patented which in turn makes it more difficult for someone else to 'license' these for use in their game.
So this leads me back to money. That fact is, 3D and texture artists are cheaper in the short term than a really kick ass programmer that can write code to make the cheesy models come alive in the game engine. Also, it costs SOOOO much more money to write your own game engine, which in turn leaves the game developers with little money at the mercy of what they could afford to license.
The stereotype that games are for geeks is wrong if you ask me. I know many 'jocks' that play video games like they are going out of style. The thing is, they don't admit it or speak of it freely.
So what's the problem with the game industry? I think it's the fact that female population of the earth doesn't play games nearly as much as the male population.
Thoughts?
there's more money in them. If you have a casual gamer, they may buy one or two games a year- hardly enought to make up for the loss many companies take on the hardware. Your hardcore gamer will buy a ton of games, plus spend money on extra controllers, memory cards, online services like XBox live, ect. So it makes sense to concentrate on the hardcore gamers.
I have blog like everyone else
>Although games are growing in popularity,
>they are still lagging behind TV...
Isn't that to be expected, since most video games (read: consoles) first require a TV?
buried deep somewhere... but what I think is the problem is that games need to be written for a WIDER audience. the people that play the currently available games do think they're fun, otherwise they wouldn't play them. there are so many different type of games out there, that choosing something fun is the onus of the purchaser.
Sony helped the market considerably, by openeing up the market of games to non-geeks. a lot of games out there are starting to appeal to those geeks girlfriends now. we've still got a way to go, but companies like nintendo are holding on for dear life to their old ways, to the old types of games.
as good as they were in their day, the world has moved on. Microsoft (sadly) have given the world more proof that Sony was right. They are helpingto extend the market.
But Ms Xbox here is right. The developers need to develop the games. But maybe they're too afraid of taking too big a risk. If they make a game about creating your own garden, how many sales will they make?
Money makes the world go round. and unfortunately for some potential gamers, their perceptions of fun may not be financially viable.
The reason girls and Windows users don't understand UNIX is because all the documentation is in Man files.
Black, as a color, requires more atoms to be present than white, as a color. Hence, it is thicker.
The blunt message was delivered by Laura Fryer, director of the Xbox Advanced Technology Group, to a meeting of game developers in London.
Games are boring so.... buy a Xbox.
It isn't an article is an Ad.
Perhaps this woman just got done playing Tomb Raider?
Farewell! It's been a fine buncha years!
figures for 2002 (US)
Food sells better if you make it taste good, movies would be better if people just wrote good scripts, you can play the piano simply by banging on keys in the right order, and your nose'll stop bleeding if you just keep your finger out of there!
c-hack.com |
.....Video games need to be fun?
How obvious does an idea need to be before we stop calling it a strategy? -Dilbert
Some basic structures, or 'language' of the medium has been worked out now, and has proven to be popular with the masses as an accepted entertainment medium, especially ever since someone noticed that games revenue had outpaced that of the film industry. So naturally there is some rabid capitalism going on insofar as people know a few formulas that work... i.e.
- the first person shooter
- the role-playing game (which is generally not really roleplaying, but whatever)
- the racer
- the fight game
- the simulators (and all derivations thereof)
I want a game like Memento. Or Jacob's Ladder. Or imagine some game that used one of those realtime 3D shaders like grayscale pencil-sketch throughout, in some kind of Poe-inspired adaptation... We will see these kinds of things someday but it'll take 'Directors' (do we still call them that?) to do daring things with the medium and push the boundaries of the game's narratives.
Interactive storytelling is a real bitch to get your head around in any appreciable way. Currently I lean towards really open-ended titles like GTA as leading the way in that sort of gameplay, that tries new mixtures of nonlinear play with prescripted events. Or Molyneux's stuff - damn him for going all Xboxy on me - those guys are really thinking about new kinds of games.
If Jesus wants me it knows where to find me.
I believe the missing "fun factor" in today's game is a result of a human symptom on saturation and choices. We have so many things to play these days we just take things for granted.
Heck, I used to have basic TV with just 5 channels, I was doing fine. Now that I have over 100 channels, I can't find anything good to watch!! How weird is that.
Given that God is infinite, and the Universe is also infinite, would you like some toast?
You don't KNOW fun until you've done the same flipping kick move in Enter the Matrix 4,000 times or kicked the crap out of an agent for 20 minutes, only to have him get up and kill you.
this sig limit is too small to put anything good h
...and I thought my girlfriend was skinny. I hope you at least made sure there was butter on that popcorn, your woman apparently needs it.
paintball
"You want a game that is challenging but never frustrating," said Ms Fryer.
Being a long time, hard core gamer the games I find easy are challenging or even frustrating to the majority of other game players. I feel as though I have wasted time and money if a game fails to challange me and forces me to make a concentrated effort to improve my play. Obviously this isn't what the masses are looking for. But in the long run I, and gamers like me, will buy more games. It seems that game developers know this and many new games are very difficult, and demand that the player accept a certain amounts of initial frustration in order to improve to the point of being able to beat the game. The old practice of starting a game off easy and ramping up the difficulty as it progressed often merely resulted in a bland experience. Much of the time spent playing was far too easy and eventually the player would hit a wall they couldn't pass because the game never had forced them to adapt and learn the game in order to pass difficult challanges.
I guess in short, everyone has different ability, and unique levels of patience when it comes to games. It's nearly impossible to make a game that can present challenged to gamers over the entire spectrum of tolerance. This is compounded by the spectrum being polarized between the hardcore gamers with a large skill base and drive to beat each game, and the intro level gamers trying to break into a market mostly aimed at the hardcore. As time goes on, more people will have grown up with video games and begin to flesh out the middle of that spectrum.
An arcade that I went to in those days, back in the early 80s, offered free quarters for good grades. And in those days I got straight As. Then we moved to a new area with no such arcade, and my grades plummeted. Coincidence? ;-)
But there are good games today as well. Madden 200x, the Myst series, the Civilization series, Tekken, Myth, and so on are all great games for me (though Myth and Civ are admittedly a little complicated for the average person and not really mainstream). True, these are a lot more complex than, say, Pac-Man, but still very playable and fun.
There are plenty of really sucky games as well -- further evidence that quantity does not mean quality. I've never understood the hoopla about Final Fantasy -- I got FF X and was thoroughly bored by it. Onimusha Warlords was gorgeous, but lousy gameplay. Metal Gear Solid 2 was just atrocious IMO. Most fight games like Mortal Kombat also got to be *way* too complex (who the hell remembers all the special moves?) -- Tekken isn't as bad as MK in this regard IMO, but getting there.
At the same time, there were plenty 1980s-era arcade games that stunk, as well as plenty of console games as well -- Haunted House for the Atari 2600, anyone?
So I think the overall proportion of good to bad is more or less the same, just that the sheer number of games these days makes the mind boggle with all the crap that comes out. But once in a while a real gem comes out -- Oni, Myst, Civ, etc. -- that more than outweighs the stinkers -- Darkseed, ST:TNG "A Final Unity", Daikatana, etc.
(Though I still like to play little whippersnappers on the PS2 in stores or at the CeBIT and clobber them...they see this 30ish guy and think "I'm gonna kick his ass", then I open up a can o' whoopass on them. Ah, those days in the arcades paid off after all... :-) )
As to the article: I'd say the byline should be "from the no-shit dept."...
Cheers,
Ethelred
Everyone wants to be Ethelred. Even I want to be Ethelred.
It was last year that USNews reported that Video Games had surpassed movies in popularity.
my old sig is obsolete, and I haven't come up with a stupid enough new one yet
Unless it's already happened?
The article also claims we need to fix perceptions the games are only for guys. Perhaps things could be improved, but we're doing pretty well, thanks. (The linked article scatters the good numbers all over, so here you go:)
Given the that the majority of game players are adults, claims like "She urged game makers to come up with titles that would appeal to a hardcore 15-year-old gamer as well as someone older who just wants to have fun," are just silly.
The quoted developer says "People don't focus on gameplay. Instead they make a beautiful game that is no fun." True to an extent, but the die-hard players are usually the most ruthless in demanding fun. A bad but beautiful game will get blacklisted by the dedicated gamers while truly innovative games can build up a cult following even without marketting.
The industry has problems, but it's improving all by itself. This is a silly article worrying over nothing.
Search 2010 Gen Con events
As a 35 year old semi-geek male, I agree they are too hard and wind up being frustrating. And this couldn't have been proven to me more recently.
I have a PS2 and an XBox (I bought the PS2, based on how cool a game looked at a friends house, the XBox I got free from Speakeasy), and have very few titles for either. So, this weekend, I decided to change that. Not wanting to spend a lot of money I opted to get two used games from GameStop.
I purchased Grand Theft Auto: Vice city for PS2 and Hitman 2 for Xbox.
The Xbox game Hitman: 2 after playing it for nearly an hour had me hung up after mission 1 and it took me almost all of that hour or more just to get through level 1 correctly. Level 2 I can't even figure out, so, I gave up.
The PS 2 game Grand Theft Auto: Vice City is somewhat easier to have fun with, however, after diligently spending the better part of two days, I'm stuck once again in this game by two of the early missions that must be completed to move on. It's maddening to have to "do over" these missions/scenes only to fail time and time again and this is in the beginning levels of the game (the radio controlled helicopter mission and the "Guardian Angels" mission, stuck on both, can't go any further until they're completed).
Not to say that any of this is without hope. I've done Google searches on both games and have found and downloaded information on how to get by these levels and in GTA:VC's case I found tons of fun and entertaining "cheats" which have provided much more entertainmet than the standard gameplay which I'm now stuck on.
The point though is, what if I didn't have access to these resources? Should I be required to? Why are these games "so" difficult after paying nearly $50 each to be entertained only to be left frustrated at the beginning levels?
There really should be a mode on some of these where just the simple "adventure" is all that's offered and creating in-depth and extremely complicated skills is left out. I'd be much happier to casually work my way though many easy scenarios and have fun playing in the made up worlds/maps, than figuring out the correct way to "jump a car over three bridges while doing a wheelie" or "standing at the exact spot on a rooftop and firing a weapon in a specific order taking out targets in the right sequence" all with a little paddle controller and my thumbs!
And then for those who want a serious challenge of their skillz they can be allowed to turn on the harder scenarios for competition level gameplay.
Does it have realistic plague-spreading algorithms? Please post website with screenshots, design documents.
Video games will never sell to a non-geek audience. If you get a non-geek to play video games, all you've done is created one more geek in the geek audience.
paintball
I think we can all agree that movies about video games are what is worst about hollywood. Come to think of it, most games based on movies...
-- $G
Came installed on Mandrake 9.1, and I think I wasted an entire afternoon playing it through. Not bad for a relatively simple concept.
Of course, the replay value is pretty low, but that's usually the case for puzzle games with static puzzles.
Man is the animal that laughs.
And occasionally whores for Karma.
Most current games have evolved from Strip Poker.
"I have opinions of my own, strong opinions, but I don't always agree with them." -- George H. W. Bush
Speaking as a industry veteran, a games designer of some years, I now understand what I've been doing wrong all these years. Fun. Damnit! Why didn't I think of that before?
This observation is, of course, like unto a thing made entirely of poo. I find it particularly offensive coming from the Redmond crowd, whom I've had some dealings with. I am no longer inclined to take advice from a bunch of middle-aged cardigan-wearing preppy types who know everything about project management and zip about gameplay, other than what's been fed them by their Usability department focus-testers.
MS Usability have a lot of influence over people who are commissioning. They have their act honed and appear to be doing their best to reduce gameplay to a science - to quantify fun. I've been through some of their reports and it's not easy reading. It sums up their attitude to games: clinical, rationalized, objectified, sanitized, blah. They think too hard about it.
What a difference it is talking to Nintendo. Right from the off they tell you gameplay is king. Everything comes back to the control system. They pound this into you again and again, but it's good. Because they have not made this a science; they treat games design as an artform and know how subjective a thing it is. They understand fun. They know their stuff.
I don't know why people think games need to work at becoming more mainstream. Games and movies offer very different styles of entertainment to match the different moods of different people. Sometimes some people want passive entertainment -- a vicarious thrill, an interesting plot, some nice characters, or just some pleasing scenery or special effects. Sometimes some people want active entertainment -- a tough mental puzzle, intense competition, a world you can put yourself into, or just a chance to open up a big can of whoopass on some monsters.
The notion that games should be more like moves or movies should be more like games is not necessarily going to increase marketshare. Trying to merge the two is just another example of going for the lowest common denominator.
Two wrongs don't make a right, but three lefts do.
Heh -- I remember playing 1942 and just going...and going...and going. I think my record was something like 90 minutes on one quarter. I finally gave up because I had to take a leak and my arm was cramping like hell. After that I didn't play as much -- no real challenge anymore (and the guy at the 7-11 where I played got PO'd because I was hogging the machine).
I often wondered how much 1942 actually made money-wise, because the game was so ridiculously easy -- I know a number of people who could practically go on forever, once they got used to the patterns. It really was more a matter of endurance rather than skill...Pac-Man probably made a lot more per machine, because most people got killed after level three or so. 1942, they'd be one there for a half an hour or more on one quarter.
As an aside: oddly the Pac-Macs with speed mods were better for me than the "slow" normal version. Never did understand quite why, but I'd do far better with the game sped up. Sadly, I rarely saw ones with the mod... *sigh*
Cheers,
Ethelred
Everyone wants to be Ethelred. Even I want to be Ethelred.
Games are fun, but that's all they are (in general). Other medias (litterature, cinema, theatre, etc) can be fun, but they are also moving, deep, thematic, controversial (yeah ok there is GTA3). Should game be as powerful as other media to convey emotions, messages or ideas, they would be accepted more easily and broadly.
We're not even dealing with the eternal "But are video games art ?" question.
Games are seen as geek hobby because they make nothing to change that image, ie they tend to aim at being fun (which is good too, of course). Making deeper games with a real message behind, or with really moving scenes, is a really great challenge, because this is the only media where the focus is made on how the player can interract with the content; not the content itself.
The article brings up another point : accessibility. New input devices would greatly help here, but the market just doesn't want to take that risk, too bad.
Games are (already) fun. Period. If they want to break the geek stereotype, they have to be more than that.
theefer
this is so off. everyone knows games are all about getting points. or collecting obscure items.
I dont care how much fun it is, so long as I can spend hours upon hours getting points/levels/rare items.
after all, a good game is an obsession, not FUN.
How about global thermal nuclear war?
paintball
Did it really take an expert to figure out that there needs to be more fun in games? I would love to be paid to be that expert...
Thats loser talk! The black plague can be fun for all ages! Come on, Monty Python made it funny with all the "Bring out your dead!" and "I'm not quite dead yet!" and so forth. If thats possible, SURELY it can be made into an entertaining interactive simulation, or maybe a puzzle game, or RTS.
Nooo, wait! I've got it. MMORPG! You could be one of the cart pushers, or someone trying not to get infected, or you could search for a cure. There could be a PvP server where you can play as the rats that spread the plague. How could you NOT pay $9.95/mo for that?
Game deigners in yet another huge display originality intolerance kepp making the same freaking puzzles, even though they are not fun, and completely annoying.
Take Tron 2.0, for example. I loved the game, but I nearly threw it out the window once I got to the blasted moving platform, timed jumping puzzle, and the extra annoying moving platform, flip switches that make platforms disappear and reappear jumping puzzle.
What the hell?! These puzzles make the game hard, but they don't make it fun. Sure you can brag about how you beat it later, like it's some feat of bravado, but actually, it's just bad game design. Games should be difficult...games should be challenging, but they shouldn't just be hard because the developers were feeling spiteful, and/or they are retarded.
You have to make some new puzzles. The only reason jumping puzzles still exist is so people can throw them in once they've run out of switch and fetch quests. Jumping puzzles in 2D sucked, in 3D they suck even more...especially when you have no camera control, and yet....every FPS game has them. Utter idiocy.
Netjak.com independent reviews of domestic & import video ga
Ok, well, this quote worried me:
Games are still too difficult for a mass audience.
C'mon. There are hundreds of games geared for mindless twitch responses (fps, and even some rts these days); even those have Easy, Medium, Hard and Hurt Me Plenty settings. People have been lamenting the trend towards glitzy mass-appeal games with great graphics and little content/challenge/gameplay/longevity for years.
How much fucking easier (read: boring) do games have to get? And why? So my grandmother can play too?
Another choice quote:
"People reveal who they really are when they can try things in a safe environment."
Sorry, I think it's the opposite: people show who they are when they make choices that matter, not when there are no consequences.
What the hell is crap like this doing in this forum anyway?
No sig.
translation: games are never going to be as dumb [aka mainstream] as music or films because they are not made by braindead people. well most of them. and im not implying that music and movies are dumb. well not more than 99%.
Stop Computers/Cars Analogies on S
First of all, I am trying very hard not to laugh at the "leading game expert" in the article. "Laura Fryer, director of the Xbox Advanced Technology Group", now we know how microsoft got into the games business. With people like that considered experts, heck, I'd make my own 50 kg console.
Do we really want games to become mainstream? Look at "Enter The Matrix". Do we really care if we're considered geeky because we play games a lot? Look at the N-gage: they think they're going to sell it just based on image. They're wrong.
I don't want games to get dumbed down, all pretty images and no soul. I have pr0n for that. I don't want every bozo down the street talking about games, ignoring the real classics and thinking they're just *cool* because they're now playing Final Fantasy XXX. If games become mainstream, then developers will have to put more and more games out every year, and we (the true gamers) will be left with yet another Tomb Raider clone. (which BTW, is a franchise that should be put to sleep: TR became too mainstream, and that's why it got all shitty-like)
Oh, and just as a closure: I don't think you can call yourself a "leading game expert" just because you "play games a lot".
A great site for old games that you can't find anymore is The Underdogs. I found their site about two years ago, I think, and am amazed at how many good games there are that no one talks about anymore. Check it out.
What's really sad though is that many games are vanishing because companies refuse to give up the rights to their products, even though any chance of making money on them has long since passed. Hopefully they will not be lost to time.
Personally I always thought one of the best board games was King Maker from Avalon Hill. I still have a rather old copy. Unfortunately I tended to win a lot (strange how no one figures out that you just seize Henry VI and London right at the beginning and watch everyone else crumble) and couldn't find any playing partners anymore. *sigh*
For battlefield games, the original Gettysburg game from Avalon Hill was also awesome IMO -- there was in effect no grid at all, but you used a ruler to move the pieces a set number of inches and you measured their relative positions and angles to get the multipliers for defense and attack. Rather complicated by today's standards, but also more realistic in many ways. (Hexmaps were a later invention that made gameplay a lot easier, but at the same time a little more restricted.)
Another great game was Supremacy, sort of like Risk, but with nukes, markets, money, navies and whatnot added to the mix. That was *hugely* addicting, especially with the added card packs (for warlords, special weapons, etc.) -- and oddly it was the only game I have ever played where the players always got pissed at each other. For some reason people took it a lot more seriously -- the same group of guys who would merrily conquer each other in Risk and joke the whole time would hardly be on speaking terms after a round of Supremacy.
And, of course, there's always Trivial Pursuit. Unfortunately the wife insisted on getting the German version to even the odds a little, so I get boned on the sports questions (how the hell should *I* know who won the Bundesliga cup in 1972?! -- always makes me think of the World Forum sketch in Monty Python...). And Entertainment was never my strong suit to begin with... *sigh*
Cheers,
Ethelred
Everyone wants to be Ethelred. Even I want to be Ethelred.
I'd be perfectly happy if they would concentrate on making games stable. With Console games, they do this, but I have endless problems with PC games. Alpha Centauri, for example, with the latest patch, crashes toward the end of the game no matter what OS I run it on (well, I've tried Win98 and WinXP, so it's not like I have a wide basis for comparison, but that's both major technology platforms. ONE should work right.) And that's just a flat strategy game, there is NO excuse for that shit.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I think that the fix in the old days on games like Space Invaders, Asteroids, Pacman and so on was the fact that is was all so new at the time and was a complete mystery to quite a few on how these games worked, kids of that day wern't thinking of the programming that went into these machines like they do these days with PC's or emulation, so we got into the games more, and our imaginations added to the excitement.
Nowadays, people are more savvy to technology and because a lot of the mystisism has been taken away, the magic has gone away (not totally) probably more due to the fact that peoples expectations of technology has risen to a point where it would have to take something completely radically new that has staying power to rekindle our imagination.
--Mods giveth, Mods taketh away--
I guess I have to scrap my 'Europe-during-the-black-plague-simulator."
:)
actually, there exists a board game called black death. it's a plague strategy game set in 15th-century europe.
each player takes on a role of a different pathogen, with the goal of wiping out as much of the population as possible. but you have to be careful, because you mortality rate will work against your ability to propagate, and you may burn yourself out too quickly.
morbid, but great fun.
My other car is a cons.
Did you try Oni? I personally loved the game, and it sounds like it would meet your wishes.
Cheers,
Ethelred
Everyone wants to be Ethelred. Even I want to be Ethelred.
... hmmm what the fuck is that?
And did the summary just conclude that fun games sell?
Talk about a bad case of the obvious.
Tom
Someday, I'll have a real sig.
How do you become a leading game expert?
Can I go to school for this?
I think the gameplay is everything.
My favourite game.....Bust-A-Move 2
Thats right, shoot the coloured ball at the others and 3 or more will burst.
Its just a different tetris.
I have a PS2 - I won it, the only game I have for it is this PSOne game - half of it is in Japanese!
Upgrading your PC for games is a fact of life that isn't going to go away any time soon. Every game designer writes for what will be available when the game comes out. If they don't, they get buried by the games that do.
A game console, on the other hand, presents the developer with a fixed, unchanging platform. All games written for that platform will work (unless the hardware or the media dies). Period.
Boobies never hurt anyone. - Sherry Glaser.
I disagree that games are "hurt" by the "geek stereotype" as the article implies. It seems more like the casual-trendy-gamers don't like us geeks hurting their image. Too be honest, some of us geeks don't like the casual-trendy-gamers hurting our image. ;P
Games haven't been damaged by the whole geek association - they've been damaged far more by the dumbing-down and removal of fun and challenge for the sake of these "PlayStation-generation" gamers who want to tout their consoles as some sort of fashion accessories rather than play proper games like us old-schoolers always have.
--Fortissimo W.
I'm always faintly amused when an "expert" takes the time out his/her busy schedule to tell us something so obvious and/or useless.
In the practical matters, video games are already on a par with television and Hollywood. Major game releases can expect to have revenues which approach those of major feature films. In their target demographic (teenage and older males) they are already occupying a greater portion of their conciousness than other media. To argue that they aren't going to be as popular as films is pointless: they already are.
But what really seems silly to me is the following quote:
To this I would merely counter with a question: "What movie have you seen recently that changed your life?" C'mon, let's get real. Even if movies do have that power, most of them fall way short of that standard, and yet they remain popular and engaging. Frankly, I don't need movies to tell me how to feel, or to teach me about myself: I have a real life with real family and real experiences to teach me that.But what I do not have is the ability to pilot a light-speed fighter against impossible odds!
It's not exactly earth-shattering to claim that games should be better. They should be. It doesn't take an expert to observe that video gaming still remains a male-dominated activity. But the simple fact is that video games and movies have made a pretty good living out of catering to their audience, and it seems strange to argue that some revolution needs to occur before it will really take off.
There is much pleasure to be gained in useless knowledge.
Oh, and just as a closure: I don't think you can call yourself a "leading game expert" just because you "play games a lot".
I disagree with you there, I don't have to be a master painter to be able to fully appretiate a painting, nor do I need to be a master chef to know if a meal tasted good or not. ROger Ebert is considered an expert on film by many, and even if you don't agree with everything the man says, despite not having ever made a film of his own he knows a lot about film. If i wanted an opinion on the movie industry I would certainly consider him a potential source before i would consider some hack like Bruckheimer. I am not saying that people with actual programing skills are not good experts, I am just saying that they are not the only experts.
But this so-called expert that jabbered her way through this talk is neither a player, nor an expert. As with any field the only requirement you need to satisfy to be considered "an expert" is for somebody to call you an expert. MS has been making console games for what, 2 years? and now they suddenly know what is wrong with the industry? Aren't these concerns she voiced almost verbatim of what Miyamoto of nintendo( MS' biggest 2nd place rival no less) has been saying for years? "Two many buttons" is coming out of the mouth of a spokesperson from a company that designed one of the crappiest console controlers of all time?
On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
"Making games fun?" So I *wasn't* having fun playing games all of those years since I got an Atari 2600! I'll tell my parents to take back every yelling they gave me for not doing my homework and "having fun" instead.
I don't actually agree that games should be challenging.
They should seem challenging, without actually having to be challenging.
A drooling moron with no motor skills should be able to beat a game. But whenever anybody beats it, it should feel to them like it took skill, like they accomplished something.
You need to create the illusion that the game is challenging, but without denying the rewarding experience of overcoming the challenge to any of your players.
If a game is too hard for me, I'll get frustrated with it and won't play it. If a game seems too easy for me, I'll get bored with it and won't play it. But if I beat every challenge and don't realize that there's almost no way to lose, I'll have fun.
This is my opinion regarding computer games, D&D, card games, pretty much any game. Everyone should be able to have fun playing. Everyone should have the illusion that they just barely had enough skill to win.
(I think Warcraft 3 probably nails this perfectly. It felt to me like I only overcame it through skill. But personally, I totally suck at RTS games -- I mostly just have fun pushing the buttons and watching the little blinkenlights. However, all sorts of people who are more skilled than me at RTS games also enjoyed it. I conclude that they must have gotten the illusion down right.)
The first workday after a holiday is no fun for a variety of reasons. First of all, all the insane crazy people at work really shine on a day like this. Secondly, the truly stupid have had a few days in their cave away from it all, and are more stupid than when they left on Friday.
Thirdly, the drunks are really "out of it" on a day like this, and although they are good at making excuses for their incompetence, this is almost too much even for them. Those of us who spent the entire weekend setting up firewalls are one our toes, baby!
With startling insights like that, it's no wonder that Microsoft is the games industry leader
nowadays designers only follow the "let's make a game like that one, but with improved graphics!" maxim. we want original games, not original graphics!
Think of the sort of people you know who play games. There will be exceptions, but most conform to a rather narrow demographic. Mostly male. Mostly young.
Compared to a popular mass medium - let's say movies - there is no wide range of appeal. The infant will love Disney, the Child will love Spy Kids 3D, the adolescent will love Bad Boys II, the youth will love The Matrix, The young couples will love My Fat Greek Wedding, the parents will love The Pianist.
Only one half of one of these groups is catered for by video games.
The real stepping stone will be a product that you or I (typical slashdot readers) would not classify as a 'video game'. It will be for a totally different demographic, and we will not recognise it. It will be 'interactive' and 'rewarding' and 'fun', but will be as far away from today's video games as film is from cave paintings.
I have no
I remember a few weeks ago someone from the Xbox team critized a japanese game developer (I forgot his name, the one who did Mario (what kind of geek am I?)), because he made games which are supposed to be fun, and weren't "pushing the (game) industry" to the next level, without gore or 3D graphics.
People, this is just PR. Xbox person X comes and say to you that games shouldn't be fun. Everyone goes BOOOO... few weeks later Xbox person X comes and say games should be fun.
Don't think that now the Xbox team will concentrate on fun games, high playability, and all this kind of cool stuff. Don't think that the graphics' driven industry will change.
NOT a bit. It's just PR.
Buy a Nintendo DS Lite
A major blockbuster movie typically gets several million viewers on opening weekend alone. Typical blockbuster opening weekend grosses are in the range of $25-30m. If you figure even $10/ticket average (probably a bit high), that's 2.5-3m people in a single weekend.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
While I love those games as well, I think that something else is different - my tolerance for repetition is a *lot* lower than it used to be in the "good ole' days" of gaming. I still love those games you mentioned, but I wonder how much of it is due to growing up with them.
Back in the day, I was horribly addicted to Space Invaders. I would play it for hours at a time when I was 8. Now, I can't quite stomach that much of the same level over and over. I think that's what the article is getting at is that the games that appeal to the 15 year old hardcore gamer won't appeal to an adult gamer, partially because what they like is so different.
I laughed out loud at the line in the article that said all the developers had to do was create games that appealed to both the mainstream and to hardcore 15 year olds. After they figure that out, they can crack out a cure for cancer and a roadmap for world peace (-;
What does this mean, games are no fun? Gee, then I must be having a miserable time and not even knowing it. If a person can't find a game that's fun, I dare say there's something wrong with them and not the gaming industry. First of all, they're probably not looking very hard for a game they would like. Second, they have some stereotype about what games are, leading them to just write them all off as something they're not into.
Of course, there is a large demographic of people who are simply never going to get into a video game. But I would dare say these are the same technophobes that are frightened of computers in general. The people for whom checking email is a chore they can't deal with on a regular basis. And these people are by and large, older people who aren't going to be in the picture in thirty years. The younger generation is overwhelmingly into technology and computer games.
And I've even seen exceptions to these situations. My mother never got into Street Fighter or Doom but played quite a bit of Mario, Tetris and Final Fantasy. These games are not too complex. I would even say a strategy game like WarCraft is not any more complicated than learning how to crochet. My GF who totally hates most modern games loves playing older videogames like Frogger and Galaxian via MAME. And if someone's a total stick in the mud why not boot up a video game version of Scrabble or Chess on the computer? Does anybody here hate Chess?!? It's just a difference of what people choose to spend their time figuring something out. And nobody would be trying to learn how to play more complex games if it weren't fun. Maybe that's part of the fun!
The game that I think has had the most mainstream appeal in the past few years is definitely the Sims. There were women at work who played this game, and would talk about their Sims as if they were family members. It is true that the most mainstream games to cross all demographic boundaries have been the more simple, straightforward, maximum "fun" games. Like Myst, PacMan, Tetris, Mario, Sims. These games are harder to come by and probably only come about every few years or so. But their abscene right now at this moment in time does not mean all other games are no fun, nor does it mean there won't be another mainstream game right around the corner.
You must be a gamer, not a geek. Any self-respecting geek is always looking for a reason to upgrade.
Rav
Dreams are better as dreams than reality.
I think its true, Very little has changed in the games industry over the past few years. Hardware, graphics and sound have improved, but the games dont follow suit, rarely innovate or captivate.
/.ers. Its up to the games companies to root these people out, and do something new instead of churning out the same old FPS games and cutesy 3D plaformers time and time again.
... when's Elite 4 coming out !
Compare the latest Tomb Raider Game (Angel Of Darkness) to the original Playstation game for example. Wow!! its got nifty particle effects going on and lara now has Breast Inertia. The game itself however is nothing new, it breaks no new boundaries (other than technical ones) and the gameplay is the same (except they screwed up the control system and missed out all the cool things lara could do like light flares and drive vehicles)
But all this aside I beleive this must change. There will come a time when our console hardware reaches such unprecidented levels of realism it can go no further. There is only one thing left to improve when this happens and that is to think harder about the actual game itself.
There are plenty of people out there with fantastic ideas for game's but maybe dont have the skills or manpower to make it happen. I myself am forever dreaming up cool ideas, as I am sure are many other
Talking of which
Electronic Music Made Using Linux http://soundcloud.com/polyp
i think more than a few, miss the point entirely. its not about fun in an enjoyment sense. its fun in a pick up and play sense. the complexity of the keyboard/mouse is holding back the pc game industry. this is all about a paradigm shift m$ is bringing to the world of gaming. look at what longhorn will do for pc gaming. standard controller support, no loading, centralized patching and updates, centralized online capabilities. the pc game industry is moving away from the desktop and into the living room. the keyboard/mouse just doesnt cut it from your couch. for the game industry to grow it has to look beyond the k/m fanboys, and make games that anyone can play.
That's not to say I don't goof off, but I'm more likely to do so by fiddling with some unimportant program that I don't need to be writing.
Are there any other ./er's out there who are also bored with their fellow geeks' yacking about computer games?
I've found that my posts don't format quite right w/o a sig.
And I HATE all this complicated crap that requires 15 year old time commitment and reflexes to master.
With all due respect - attitude like your is what making game developers write overly complicated bullcrap, taking all the fun out of the games.
<^>_<(ô ô)>_<^>
You may laugh and say that you can't make such a game, but when I first saw Pong I never thought it would lead to Halo, either.
The industry goes after formula-driven profits, but at some point this will have to change if we're ever to see the kind of games that will truly eclipse film.
Read the EFF's Fair Use FAQ
Is Geldyn done? I can't wait to fight him!
--
"Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
I thought that group was called "linux users".
"People need drama in their lives. Games fulfil emotional and mental needs that cannot be fulfilled any other way"
The experience of living and interacting (trying to) with other
humans are already drama. Well, I know what kind of drama
she reffers, but she ought to consult a dictionarie before
giving press interviews.
Since when en games are the ONLY way to fill emotional and mental needs ?
I am wondering if have already asked to Ms Fryer if she knows books, good music, or just a good and real game
(chess i.e.).
I there are some good games, that make you think and make
you a better person, indeed, but most of them are just crap.
And look who is talking about the "Human Natural" need for
gamming, a XBox seller. A drug dealer would say that coke
is good for your brain too.
It's obviously a trick question.
Games don't orgasm and dorks don't get laid!
Repeat after me:
There is no such thing as the mass market.
All markets are niches. Pursuit of the mass market is pointless. It doesn't exist. The mass market is a fiction invented to substitute for knowledgeable constructive criticism and real work.
Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
I don't know what the guy is saying. Video games are already more popular than movies and music combined. The entire video gaming industry is larger and healthier, and the biggest hits of the gaming industry draw in more bucks than do blockbuster movies.
The Sims game has sold nearly 11,000,000 copies. Take that at $40 a pop
'nough said.
This is my sig.
Then came Jutland, a WW1 navy simulation. It was much more intense and beautiful. It had streaming video cut scenes, awesome graphics (for the time) and complex game play. But was it fun? Well, unless you knew the cheat code to show the proper the angle of your guns it was a lesson in frustration. Great looking game that was almost impossible to win.
Next was Aegis: Guardian of the Fleet. This was a serious game. It simulated an entire Aegis class battle cruiser in modern day warfare. It tended to be long and boring. Again, lots of detail and great graphics, but terrible game play. Not fun.
Fast Attack was another beautiful looking game with tons of detail and gameplay that closely followed the targeting and tracking routines of a real Fast Attack submaringe. But was it fun? Well, maybe if you're a navy simulatin buff. But I got the game for free and could play test it while I worked tech support and I wouldn't even finish it. Boring and impossibly complex to play.
Then came Conqueror 1086 (which we use to refer to as Conqueror 1286, Conqueror 1386, Conqueror Pentium!) The graphics were still good, but they put much more work into the gameplay and story line. And guess what? It was fun to play. I wish we wrote better code to control the game speed. It's impossible to play on today's fast computers. The screens scroll by so fast that you can't controll it. Too bad, it's a great game.
Now we have games like Uplink that have almost no graphics to speak of and yet are really fun to play. Do you see a trend here? The 3D graphics and surround sound do not make a game fun. The STORY makes a game fun, the GAMEPLAY makes a game fun. You'd think this wouldn't be news by now, but people are still surprised to learn that lesson.
There are so many things wrong with this article that its hard to know where to begin.
How about the title, "Games suffer from 'geek stereotype'"? Okay, good point. The gaming industry suffers from the fact that games are considered to be toys for geeks, hence non-geeks shy away from them. But wait! They only mention this point in one sentence of the entire article. Kinda strange to draw the title from a minor point made in one sentence.
The major point is that "games aren't fun". What Laura doesn't realize is that GAMES ARE FUN, but they are not FUN FOR HER. Big difference. So, the gaming industry is not making games for her and people like her. Unbeknownst to Laura, the gaming industry is pulling its hair out trying to get those casual gamers interested (I know because we have those conversations all the time).
She says that games can offer an emotional experience like movies. Well, it's really hard to make a game that allows the gamer to feel free, yet weaves an emotional plot around a free-willed person. Movies have the advantage that characters do exactly whats in the script 100% of the time. Secondly, you have to ask if people who buy games are looking for an emotional experience. Oftentimes, the answer is no. She lays the blame on the game developers (who, I might add, work their asses off, though Laura doesn't seem to notice. Making games is a lot harder than it looks.) But the market plays a big role, too. If emotional games were selling big, companies would be trying to turn them out like crazy. But, games and emotional experiences are often on opposite sides of the spectrum, so people looking for an emotional experience are not the same people who go buying games. This can change, but only by producing emotional games AND re-educating the public that games can offer an emotional experience. But, beware: many a game company has gotten severely punished with low sales by trying to make these emotional games that Laura says would be SO popular.
For people who want simple games to play, the problem is that they want a simple way to find games, too. If you put a game in a box and sell it in a store you've created a huge barrier for them. They don't know that they want it, and even if they did, they have to go and get it. The reason people use remote controls with their TV is because it is easier to change channels. But, what if the remote was always on the third floor of your house? Would you do the work of running up and down two flights of stairs for the ease of using the remote? Maybe not. Yet, when we create a mindless game we have to persuade the consumer (1) find out about it, (2) decide if it is something that they want to play, (3) to run to the store and buy it. That's more work than the casual mindless game player wants.
But, my favorite quote is this, "As a self-confessed avid gamer herself, Ms Fryer..." Now, compare this to her earlier statements: "People don't focus on gameplay. Instead they make a beautiful game that is no fun." She must live a pretty crappy life as an avid game player in a world of non-fun games.
What's amazing, though, is that when an epic battle would arise, my friends would gather around the monitor to watch my trusty "@" take on a powerful "W" or "D"! (Yeah, they were all geeks, too.)
I'm tired of all these marketers, who are doing nothing other than trying to expand the market in order to line their pockets, babbling about how games aren't "fun", or are too "complicated".
I've been a gamer for 20 years. The games that have stuck with me over the years, that I still remember playing, and that affected me at some level were all complicated, deep, time consuming, hard games.
The current trend in dumming down games to the least common denominator has nothing to do with making games "better". It has to do with getting people to buy games, who don't appreciate the art of gaming to begin with.
The game I'm currently playing is F-Zero, for the Nintendo Gamecube. It's an incredibly difficult and completely unforgiving game. It takes a great deal of practice to master manuevering the racing ships in the game. It takes even more practice to master each track. The game plays at such an incredible rate of speed that you really have to muscle map the races by practicing over and over again.
This is not an "accessable" game. It's not at all for beginners, or for casual gamers, or for people who think investing time and practice in a game to get good at it is a waste of time.
You can have games targetted at "hardcore" gamers. You can have games targetted at "casual" gamers. But I don't know of many examples, if any, of games that successfully target both of these demographics.
Bah! Sounds like a 'nethack' ripoff. Nethack is all the game you need. All games developed since then are just 'nethack with eye candy'!
Damn kids these days...
*Cough* Bullshit. She's not a gamer, much less an avid one. She can't even say anything less general than, "Games should be fun." Oh really? Ya think? She claims that games currently aren't fun... I don't know where she gets the idea that there are no fun games in the world (pretty arrogant statement if you ask me), but again, she obviously hasn't *played* many games... I think its just funny that they get someone who looks like she knows nothing about games to tell us all what the industry's about... thanks guys, I'll take this info to heart. :P
It's been a while since I played Warhammer, but from what I remember of Warhammer the comparison to the original Gettysburg is fairly accurate.
The original Avalon Hill Gettysburg (ISTR that my parents' copy was from the early 1970s or late 1960s) basically had a flat map of the Gettysburg area, with roads and topographical features marked (e.g. Seminary Hill, Little and Big Round Top, etc.). The various units were cardboard tokens, with varying sizes depending on the type of unit (HQ, supply depot, outpost, infantry, cavalry, artillery) and numbers to indicate size and strength.
One minor drawback was that units could only be knocked backwards or eliminated entirely, rather than suffer casualties. Another drawback was that you kind of had to guesstimate the terrain, since units on ridges of course had an advantage, but there was often some room for debate as to whether a unit really was on a ridge or not.
Then there was the order of battle: turns were by hours, with units appearing at certain spots at certain times of the three days of the battle. So the Confederates started only with Heth's Division, while the Union started with two artillery divisions (or was it cavalry? my memory fails me). If I remember correctly, infantry could move two inches per turn, cavalry and HQs six, artillery three; each unit could also "spin" at a cost of an inch (since relative angles also affected combat -- flanking other units was the main point of the strategy).
All in all it was an interesting system; I can understand why later versions of the game went with the now-standard hexmap system, since the problems of movement, flanking and terrain were solved at a stroke. But the fluidity of the game suffered as a result IMO.
You might be able to find the game on eBay, if you're interested.
Cheers,
Ethelred
Everyone wants to be Ethelred. Even I want to be Ethelred.
Sorry to respond twice, but for the hell of it I just did a search at eBay, and sure enough, someone is selling a copy:
Gettysburg 1964 edition for sale
The box is nearly identical to the one my parents have (a 1950s edition also available at eBay is in fact identical), so I guess it's older than I thought.
Cheers,
Ethelred
Everyone wants to be Ethelred. Even I want to be Ethelred.
wow this stuff is made for personal blogs not slashdot be a good geek and go get urself a blog. kind of funny in a depressing way though.
is that they didn't tell anyone there'd be a Final Fantasy-X2. So you spend the whole game sort of getting the introduction to a different game. No wonder it feels so empty (yet you can do all this seemingly pointless stuff near the end to power up). Square-Enix needs to (suprise!) think smaller. Their previous games were much more satisfying and entertaining (maybe not as pretty, but meh)
Fuck Beta. Fuck Dice
...when you can download and play (on several hundred FREE high speed servers), the awesome Americas Army:Operations!?
Seriously, this game is digital crack to the nth degree!
I've invested over 240 hours in this game thusfar and will enjoy many, many more hours!
Oh yeah, the kicker? This game is paid for by the U.S. taxpayers and has (IIRC) 7 more years of funding behind it!
Hooah!
www.americasarmy.com
I just heard a guy from EA on the radio promoting some new games, and he said that the revenue from video game sales last year exceeded the movie industry.
Can anyone substantiate this?
Then came Conqueror 1086[...]
You know, it feels really strange to read the word "conqueror" when it isn't spelled inkorrectly.
Yes I also much prefer text communication to phone for a variety of reasons:
I've never been particularly sensitive to tonal inflections, so I am probably emoting a heck of a lot more than I perceiving emotion in a phone conversation. This leads to a very one sided exchange, both in information, and in the sense of having companionship. It doesn't feel that way to me.
I parse written text much more efficiently than spoken due to a lifetime of reading. I also type about as fast as I speak, and prefer the way I express myself in the written word.
The ettiquette of instant messages, at least among my friends is that communicate according to your own schedule. If I choose to get up and have a walk on the beach at sunset, I often do so in the middle of a conversation, and on returning pick up where we left off. No need to say hellos or goodbyes, you simply respond when convenient.
Back in the day (read: 1995), the game I played was RISK, on my Windows 95 box (in a dos window in CGA mode no less), multiplayer (at the same console) action, fast paced (as the computer handled all the time consuming board management, cards, dice, etc), i actually still play it with a pal of mine occasionally. Now Scorched Earth, very simple gameplay: select weapon, set angle and power, fire, hit target, win. with the array of weapons that did varying amounts of destruction, it was fun gameplay. I'm also a HUGE fan of the SIM games, the Sims is playable, but they can get stupid at times, Sims 2 is gonna fix that (i'm awaiting Sims 2 as eagerly as i am awaiting Half-Life 2 :drool:).
SIMcity was my favorite game of the early 90's (til i met Simcity 2000 and later C&C: Red Alert, also a gem in it's own right.
BF1942: teamplay = essential, DC mod rules, classic rules. Done Before, sure, but it's easy to play, hard to win and fun as hell.
Logistical Chaos Officer http://www.slagg.org - LAN Gaming in Sarasota FL,USA
"Video games are never going to be as popular as films or music unless the people who make them concentrate on making them fun, says a leading game expert."
When I read this sentence, my brain translates it into:
"Video games are never going to suck as big as a lot of popular films and music unless the people responsible for "Look Who's Talking Too" start buying up video game companies."
Seriously. I like video games just the way they are. Don't F with them.
Mike van Lammeren
It will challenge your head, your brain, and your mind.
the article basicly means : make games stupid so every one can start playing them.
I dont think that will work because: I differ from your average entertainment industry exec. i dont think that most people are that stupid after all. Also i am pretty damn sure that if all games are stupid i will stop playing them.
Of course we should all know that the nice Xbox people do not want to make games popular in order to improve peoples lives. They just want to make money. Which is perfectly ok, but they should try to make money by giving people what they want.
What entertainment company execs essentially want for video games is the television model. That means a couple of games that everyone plays, so development cost can be spread out and most of the $50 price can come in as profit.
And of course in order for that model to work you have to sink to the lowest common denominator. So essentially you have to make the game stupid.
Luckily the television model will never again work (cross fingers). It worked until recently, because people had very few other sources of easy brain stimulation (especially when they are tired from work and are too tired to read). So they settled TV no matter how stupid it was.
Of course the large entertainment companies can make video games liked by most people. But dumbing down games wont do it. All they have to do is make a system where creative people are able to think up new and exciting games that can potentially interest different people.
That is already happening to certain extent. Witness all the bass fishing and deerhunting games. God knows i have never wanted to play one, but i hear they are popular and with people that are not really computer nerds.
Unfortunately the entertainment companies are doing the opposite. The kep bying up developers and then gutting development budgets for all games other than a couple of already established "money maker" titles. Well they can never expect to get new clients this way.
Try Railroad tycoon 2. You will learn a lot about stock markets, the history of the industrial age and even geography. Sometimes when people tell me "i am from this and this city" i have to imagine the city on a railroad tycoon map i have played in order to remember where it was.
You will learn also a lot about accounting and sound bussiness practices in general. I swear, this game helped me understand a balance sheet about as much as my accounting classes did.
And of course you will learn about trains...
Hmm. Maybe she should try... I dunno, going outside and interacting with other human beings? Turning to a computer to fulfil emotional needs doesn't seem like the healthiest strategy, to me.
I mean, I would agree that games have an important role in our lives, but I don't think I'd extend that to games that involve just sitting in your parent's basement collecting frags. There's an important qualification to be made between games (even computer games) that involve actual social interaction and games (especially computer games) that substitute a chat interface for human social contact.
Linux users play nethack.
actaully the roots of zangband 'moria', I don't know if they predate nethack or not, however they were both developed a LLLLLOOOONNNGGG time ago on different systems. I think its the one type of 'rpg' games that can't really be considered a nethack 'hack'.
By far the most addictive game I've picked up since Rogue, Uplink on OS X (Linux and Windows versions available here)has brought a few things to light for me.
First, the graphics aren't that great, but they are exactly what you require for visual feedback. Everything is where it (so it seems) should be for quick and easy access. The audio feedback on things like the trace tracker is a nice bonus as well.
Ambrosia Software's port to the Mac is very well done, although it would be nice (as I mentioned on the Ambrosia boards) to be able to switch the game to windowed mode for the ability to check what's going on with the rest of your system during the game.
The thing is, most of my regular (read: non-geek) friends wouldn't get much of a thrill out of it. The lack of eye-candy and blood/boobs/bombs would probably turn them off, regardless of the fact that the game is very exciting to me, very immersive, and a lot of fun. They just wouldn't be able to see the "fun" in learning more and better ways to hack and crack..
The point is that it doesn't have to appeal to the mass-market, the ones that love all the Clear Channel crap that's on the radio, buying Windows boxes because "they're cheap" and watching reality shows until their own perception of reality erodes completely.
It's made for you and I. The ones who find this (all this geek stuff) fun. I think games should be more tailor-made to fit a certain group.. even though I hate the idea of market groups and stereotypes. Please don't let the developers dumb down everything to appease the masses.
This game has me really hooked. It's all done in a very immersive style, and presents itself like no other game on the market. Two green thumbs up.
Versions are out for Mac OS 9 and OS X, Linux (not sure what distros) and Windows.
Required Mac specs listed here:
OS 9, or OS X 10.1 or later
300 MHz G3 or higher
OpenGL compliant 3D video card required, OpenGL 1.2 or newer
CarbonLib 1.6 or newer
DrawSprocket 1.7.5 or newer
Going back to play some more.
games coming out nowadays, aka MMORPGs are just money hogs, companies not satisfied with charging you 40 bucks for an expansion, but they also got to get 10 to 15 bucks a month for so called server maintenance and online support (which decays proportionately with the time the game is live). Then the game developer makes the content long and drawn out so that the people playing need to play for a year or 2 just to get somewhat colser to the end of the game. Then when people get somewhat closer to the end, they release another expansion. and to make things worse, you can't just hop on and accomplish anything, you have to play for multiple hours because changiung zones, collecting components, killing a boss mob, traversing a dungeon, etc are multiple hour events. and then game markets wonder why the stereotype is only geeks playing games. Because people that don't have anything better to do than to just sit down in front of a computer for multiple hours to play a game that has no end and making friends that you might or might not see in real life are the ones they (game developers) can get away with tapping lives for absurd amounts of time and money. Now who wants to join up? I say make the content shorter, to the point with an end in site, and less money. Comparing games to say a movie, the movie is so much cheaper, takes 2 to 3 hours to finish, and you get a good feeling about it. and then even better yet, you can watch multiple different genres of movies, but games you stuck in the same rut.
Computer and console game sales just recently surpassed the film industry in gross sales.
Wouldn't that mean that games are already more popular than films?
That simply isn't correct. We need some numbers...
Jeepers Creepers 2 opened on Friday. Over the weekend it was seen by roughly 1.5 million people. I am not sure I would even classify it as a major motion picture, either. Certainly not as big as a Terminator, Matrix (considered a disappointment at more than 20 million tickets), Lord of the Rings, Finding Nemo (more than 30 million tickets so far, it looks like), etc. But that weekend number still kills the sales of most console games.
(I am rounding up ticket prices to $10, too, which is largely not true. So ticket sales are even higher, perhaps significantly so! This is also all US-centric - it is hard enough to compile numbers for just the USA. For reference, some Japanese console game sales can be found here, though of course more games are sold in America or Europe.)
I can't find very accurate sales for the Nintendo games (which aside from Pokemon, have not sold as well as anticipated - Metroid Prime in particular), but I know Vice City broke all sales records in America by selling a million copies in two days. I am estimating here, but by now Vice City has maybe sold close to 10 million copies (it was at 4.4 million back in January - I am being a little charatible). I am sure it will still sell pretty well for a while, especially the coming port to Xbox. But the number of copies sold is still dwarfed by ticket sales for something like Finding Nemo. And really we should include future video/DVD sales, as well, seeing as how popular games have a much longer 'sell life' than a film at the theaters.
The original Super Marios Brothers is one of the best selling games of all time: ~40 million copies. Very good numbers, but this is partially because it was bundled with the NES itself! Super Mario Brothers 3 (which was not bundled AFAIK) sold 'only' around 17 million copies.
Now, I won't disagree that games like Vice City make more money than films like Finding Nemo (they do), or that they have far better profit margins than most films (again, they do - though maybe not for much longer, unfortunately. Let's see how Half Life 2 does...). But the truth is that big films nearly always sell more tickets than even the biggest games do.
There is no excellent beauty that hath not some strangeness in the proportion. -- Francis Bacon
Video games are never going to be as popular as films or music unless the people who make them concentrate on making them fun, says a leading game expert.
Quit whining about your x-box you little baby, go outside and play.
just because i sleep eight hours a day i don't consider myself a sleep expert.
Indeed. I stopped playing video games a long time ago. The scenery and weaponry changes, but the game is pretty much the same. Run, shoot, regenerate, run shoot... lather rinse repeat... The shining exception, IMHO, has been the Sims and Warcraft type games.
*Condense fact from the vapor of nuance*
I think you were trying to be funny, but NoeGNUd is the real Nethack (and SlashEM) with eye candy (floating eye corpses, that is). It's pretty cool and it doesn't get in the way of traditional Nethacking. There's also Falcon's Eye, but it deviates too much from plain Nethack for my taste. Angband, Zangband, Hack, Nethack, SlashEM, and Moria are properly called "Rogue-like games", since Rogue was their granddaddy.
Get a Gamecube. It has slews of multiplayer titles. My fiance loves the Cube I bought almost as much as I do. Sure, I want a few good sinlge-player games, but good multiplayer games are great social events. You're just multiplayer deprived.
Takes one to know one
I've made PC games, I've made console games. Consoles is where the money is. The stakes are highest there. And when it comes to consoles we don't have the luxury to make 'complicated crap'. Keep It Simple, Stupid rules apply. In general, nobody wants to make crap. And everyone tries to keep games from being complicated. That's why we focus-test.
Gameplay is king. Any GD worth his salt knows this. Increasingly, producers are coming to realize this too. Marketing muppets know it intellectually, but are ruled by their hearts and are too easily impressed by cool-looking technology. There remains a massive premium on making a game look good at all costs. No-one puts out a crap-looking game. That puts an increasing strain on budgets.
Believe me, we games designers are your last, best hope for a fun game. We work hard at it. If we fail, it's because (a) we are human and make errors of judgement, or (b) because external factors (read: publisher fiat) compromised us. But it's certainly not for want of trying. All games designers want their games to be fun. We never take our eyes off that ball.
To make a game is like herding cats. You have a lot of conflicting requirements to juggle. It must look good, it must play good, it must have all the cute features the publisher wants and you must deliver it for submission in twelve months on a budget that's 60% of what you really need and with tools that are not fully mature. And you have to aim for an exacting audience who will probably only buy a handful of titles this year and so are hyper-critical of any failing. The pressure for a triple-A title is enormous. Sometimes that pressure can dislocate a project and send it spinning off into oblivion. I've seen this happen.
Strategies for reducing the risk are manifold. It usually starts with marketing and product research; building on a knowledge base about a game genre. The MS approach is to try and analyse everything through usability and come up with exhaustive list of guidelines and do's and don't. Nintendo's is to finance prototypes to prove gameplay.
Now here's where an interesting difference in approach lies: MS game prototyping tries to prove the technology and work pipeline, whereas Nintendo is purely to prove the control system and gameplay. MS require the developer to make a nice-looking demo. Nintendo say: "we don't care about appearance in the prototype - those objects can be untextured cubes for all we care. We want to see the game". I've never heard any other publisher say something as extraordinary as that. There, in a nutshell, is the reason why Nintendo make great games. Their focus is on the right place from day one.
In a well-managed project, somewhere in the risk management process, complexity tends to go by the wayside. Features are cut. There comes an increased focus on core gameplay. Good GDs know this is coming and rise to it. But it's a tough commercial environment out there. Sometimes you catch the lightning. Sometimes you don't. I've been in this industry for a decade. If I could predict trends accurately I'd be a rich man by now. I'm not rich, and that speaks volumes about my hit rate. So I do the best I can.
An aside: all the major consoles are currently in the middle of their product cycle. The publishers do not have the money to innovate. They want to make money - to amortize on their earlier investements in next-gen consoles - and so are concentrating on bread-and-butter titles. The familiar, successful genres. So don't expect innovation on consoles in the near future. Because, quite literally, no-one can afford it. This includes MS, which maybe why they are focussing on core 'value added' virtues such as gameplay.
Companies are concentrating on mass-appeal over fun.
Sorry. Gotta disagree. Companies, quite reasonably, equate mass-appeal with fun. If it wasn't fun, why would so many people buy it?
The key point here is that publishers are not dumb. They know the market and have spent a lot of dough researching it. They know that 90% of revenue is generated by less than 10% of titles. This fact alone tells you that the public can spot a lemon. If games aren't fun - if they don't hit that spot - then the product dies. Publishers put us developers under a lot of pressure to make a game fun. Nobody got rich by making 'not-fun' games.
What's with this business about 'dumbing down'? This is games we are talking about, not high literature or art movies. Games are fun. A diversion. A distraction. In what way should we make them 'smart' as opposed to 'dumb'? Games are about gratification. That could be the gratification of fragging a bad guy into a pink cloud of flesh or solving a tricky mental puzzle. But 'dumbing down' doesn't come into it. It's a game. Nothing more and nothing less.
This is hardly a troll, but the spokeswoman for X-Box claims games don't have a mass appeal because they're too complicated, but when Nintendo makes games like Mario and Zelda that you can pick up and figure out within seconds, the same woman is going to explain that the GameCube is a console aimed at kids, while the X-Box has games for adults, like Dead or Alive Xtreme Look at Bikinis.
;-)), but I don't think any of the hits of that console were commended for their simplicity...
Not that the X-Box doesn't have great games or isn't a very nifty toy (as soon as you've installed Linux on it
If movies do so much better than games, then we should make games based on popular movies.
Therefore I propose that someone make a game which ties in to the popular "Lara Croft: Tomb Raider" film. It should be a big hit!
One thing that hasn't been mentioned in this discussion is the role of the games press. This is quite important. We are, as developers, under pressure to create games that get high score ratings in the press. These scores are so improtant to the marketing, that considerable skulduggery (did I say bribes?) are deployed to get them. The difference between a score of 8 or 9 (or 80% and 90%) can make all the difference when pushing product. It can be the difference between a triple-A hit and a single-A bomb.
At the end of the day it means the game must, in part, be honed to appeal to the games journos, who are to a man hard-core gamers. Indeed their appeal to authority in the press relies on the "I'm hardcore so takle my word for it" assertion. With console games in particular you have to tread a fine line betwen accessibility and hardcore appeal. You need a 'crossover' hit, and that's a difficult target to reach.
I have a fairly low opinion of the journos. I see them as parasites, but necessary ones. They have power over your game so you are forced into a symbiotic relationship. However, their interests do not necessarily coincide with those of the buying public. They are the first to dis a game for under-par graphics or the lack of a particular fad feature. The latest fad is online support for console games. It doesn't matter if the install base for online PS2s is a tiny portion of the market, the journos will score you way down for not having the feature. They can kill your game if you do not please them.
So we have a dilemma: to sell the games we must have hardcore appeal. This means the default play must be sufficiently tough to satisfy the hardcore. Of course, this means that Joe Public must dilute the game experience by playing at simple level. And Joe Public doesn't necessarily like that. Or they don't have the presence of mind to change the difficulty settings. The result is that many console games are a shade tougher than they probably should be. But to fix it... ah, we are back to that Catch 22 situation again.
Cliff Bleszinksy (http://www.cliffyb.com/ , you know him from the likes of Unreal Tournament )explained this pretty well at the Game Developer's Conference (www.gdconf.com) two years ago. He says people who don't like games see it like this:
Non Gamer's Reasoning
1.Video games are toys. (Picture of colored blocks and squeaky balls.)
2. Only kids play with toys. (Picture of little three-year-olds having fun with blocks and balls.)
3. Adults who play with kid's toys are nerds. (Picture of taped glasses, pocket protector geek)
4. I don't want to be a nerd.
5. I don't play video games.
So that's like the core marketting trick to get around. And it can be done. Games like Solitaire do it by appearing to be Card Games instead of Video Games. And Card Games and casinos and the like have centuries of perceived legitimacy. EA markets NHL2K3 and NFL2K3 to a mass "non-gamer" audience because Hockey and Football are SPORTS, and you don't be MESSIN' with SPORTS. The Sims appeals to a large audience because it's like a crazy life simulator that tons of people can relate to, not a "Toy". Finally Warcraft3 and Age of Empires2 are STRATEGIC, you have to organize troops and cut lumber, and surely such simulated management effort trancends mere toy-ness.
As more people buy into these alternate paradigms, the numbers of people playing grow and pretty soon people find enough of their friends are doing it to justify them joining up too. I've seen the Sims spread across entire families and social circles this way.
Final Conclusion- Make Games Less Like Toys and You're Golden.
I found them to be pretty good on the management side. They were in many ways the best and most professional publisher I've ever worked with. They were reasonable and their expectations were well-managed. When we found the product was over-specced they were amenable to downscoping. However, they are clueless about gameplay.
Strategy games are mostly interesting for the historical insights they offer. Europa Universalis I & II are some of the best in this regard. There's also plenty of philosophical and moral meat in a game like Sid Meier's Alpha Centauri, especially if you take the time to read about the various techs.
I think the experiences are there if you look for them, but they're usually well out of the mainstream, and few and far between.
"A *person* is smart. People are dumb, panicky, dangerous animals and you know it."
- 'K' in Men in Black.
No offense, but why do you find that simple observation offensive?
It ticks me off because it tells me nothing new that I didn't already know. More to the point, it tells me that MS are only just beginning to wake up and learn it themselves. Unfortunately, they are tied into a management structure that is oriented to building non-game apps. Though their games division is crewed by many games enthusiasts, the management is suffocating. I hear the bosses mouth the words "fun" but they don't appear to understand it. To them a game is another app to be pushed out the door. The enthusiasts seems to be losing the battle.
Is it really the first time you hear that people want fun in a game? Do you _really_ need an usability study to tell you that the vast majority of the population would very much prefer a clean intuitive interface, and clean intuitive controls?
None of us get up in the morning and say "I'm going to make a non-fun game". None of us go to the office and say to ourselves "I want an interface that is opaque to newbies and a control mechanism that you need the thumbs o' God to master". Those of us who have been around long enough to hone our craft aim for fun and for accessibility. We are painfully aware of it. Our livelihoods depend on it. If we don't bring home the bacon we are out of work. Period. And this goes triple for those of us working on consoles, where the games must be able to be mastered by Joe Public. It's why God invented focus-testing. To keep us honest.
Yes, I know the "I'm a super-star and an artist, I don't care what people want, and I won't let demographics tarnish my vision" snydrome that plagues some designers and graphics artists. Honestly, I wish those would just crawl somewhere and die. Painfully. Slowly. Or just die.
I don't know where you've met these people. But they tend not to survive for very long in the biz. Most of us GDs are realists in an industry where margins (at least at the developer's end) are tight and the stakes are high. We can't afford to screw up. I am making games in a commercial market. I make them for the end-user. I don't have the luxury to make them for myself.
Maybe in your imaginary world, all that matters is making art for art's sake. Well, then I don't want to buy your games. It's that simple. And _that_ is what Microsoft has been trying to tell you. That making art is good and fine, but if you keep going in that direction, there won't be enough buyers to pay your bills. Most of us, if given half a choice, will instead buy games with a clean intuitive interface, good controlls, a smooth learning curve, and a more reasonable difficulty curve. I.e., games made by people who actually cared about usability and focus groups.
Uh, you mean people who care like me? Here we come back to the difference between MS and Nintendo. Nintendo will want you to prototype a game. They don't care about graphics, they want to see gameplay demonstrated. They want to see if the concept is fun or not. They want to focus test at the earliest stages. Their approach is hands-on and practical. By contrast MS prototype to make pretty demos to their marketing division and their gameplay concerns are restricted to checking off boxes on a fat list supplied by usability. Now you tell me which company has the better track record of making triple-A games with intuitive interfaces and well-balanced learning and difficulty curves? Hmm?
So why is it offensive if Microsoft is actually interested in what Joe Average actually wants to play? No, really.
Because the inherent assumption in this facile piece of MS puffery is that (a) nobody else does this, and (b) only MS understand The True Path. Neither of which are true. If MS have had a Damascene conversion to the virtues of gameplay, great. But don't dis the rest of us hardworking Joes who've known this for years and are out there delivering the real thing.
And yes, mod this as flamebait if you want to, but some things jus
I have to admit, it looks more like a clueless management type is making stupid assumptions and letting the world know about them. Yeah. You think games are too hard. Maybe that's because you're a retarded exec. We're not making games for Cletus, who thinks Jerry Springer is considered quality entertainment, but couldn't solve a simple jumping puzzle to save his 20 kids. We're not making games for sleepwalker joe, who has to have all his opinions handed to him on a silver platter and couldnt think outside the box long enough to download a walkthrough for Quake I. Games are made for people who enjoy a challenge; people who are willing to play for longer than 30 seconds.
Get over it.
It's been a long time.
.. Homeworld 2.
!@#$% whole-grain cereal. When I want fiber, I eat some wicker furniture. - G. Carlin
I thought games where all about how much FPS you could pack into a game and it's nice shiny graphics ... Games are ART! you fools!
and NOT about gameplay at all!
"I have to trust this program to repartition my hard drive? What the hell does that mean?! LINUX? I USE WINDOWS! FOUR GIGABYTES?! This CD only takes up 650mb or so I've heard! I don't want to install anything at all! HELP! I HAVE TO DUAL BOOT JUST TO PLAY THIS STINKING GAME? I WANT A REFUND!"
I think another large part of it is that game installers are total BS.
If it took about a 4GB partition off of a hard drive and setup a highly customized Linux install and a dual bootloader screen they could even keep their Windows install.
Sounds like an installer!!!!
Then the games could load straight from the disk and keep user info and updates on the machine.
If you want to reboot into linux-games-runner-OS TM!
WTF? I am not a gamer, I don't own a console system (OK, I do have a SNES). I do, however, own a Galaga machine, and used to own more full arcade cabinets. I own several PCs, and play a few games on there. I grew up in the arcade golden era. I may not be a hardcore gamer, but I think I have a grasp of the popularity and mainstream acceptance of video games. This guy is an idiot.
My rule of argument: what is the assumption being made? This article makes the assumption that TV, movies, and music is the pinnacle of social acceptance. Moreover, it assumes that reaching that pinnacle is somehow a goal of an industry. Anyone who suggests that the video game industry is struggling is clueless. Over the last 5 years, the video game industry has exploded, and this nutsack is somehow painting it as failing. It is like suggesting that Linux cannot possibly succeed unless it takes over the desktop from Microsoft. There is only one goal, all else is worthless.
What a pile of crap.
My beliefs do not require that you agree with them.
Well.. some think video games are bigger than movies, amongst others U.S. News and bill gates [articles from end of 2002].
A particular quote from the U.S. News piece:
Last year, U.S. retail sales of video games exceeded Hollywood box office revenue for the first time, and this year sales are on track to pass $10 billion.
note that they _do_ compare US sales with US sales, although they conveniently forget video revenue / tv rights / merchandise for movies.
I think we need more data to determine who is right. $10Bn is impressive in any case though.
to be dumbed down. Seriously, WTF is wrong with marketing people? They have this obsessive compulsion to make everything appealing to the least common denominator, with a good example of the end result being the NASCAR-like pod racing scene and fart jokes in episode 1. ENOUGH ALREADY! Maybe, just maybe a game shouldn't have to appeal to 15 year-olds AND 35 year old rednecks, and 12 year old girls. Maybe there could be one game for rednecks, one game for 15 year old 'hardcore gamers', and yet another game for 12 year old girls. You know, kind of like how they have separate movies that appeal to all those diverse groups of people? EH...on second thought, who am i kidding? I hope the next version of Jedi Knight is called "Jedi Knight 4: Mary Kate and Ashley go to Jedi Academy: 90210" featuring a good deer or turkey hunting scene.
A Citizen Kane of gameplay. ...we'll just ignore the fact that that movie was publicly denounced when it was released.
Now if we could just make our way beyond the Big Business 'Song and Dance' films and on to some good ole fashioned Film Noir...
Fun is not the thing that makes video games sell less than movies, etc. It is the fact that people see them as bad, or inproductive, or addictive, and all of that other crap that it really isn't. People love movies. And is paying to go to see a movie considered bad versus paying for less to go and play at an arcade? Sadly, yes. Even though, you are almost always more active when you play video games, than you are when you watch a movie especially at a theater where you eat popcorn and all sorts of fattening stuff and yet surveys target video games as a source of obesity. Sound like a very selective survey if you ask me. Video games are not bad.
I think I am a good example of the "missed audience" non hard core gamer. And for me the epitome of overly complicated game are those thirty-five button push sequences in "combat" games. Or split second timing of driving games, that require hours and hours and hours to master. Or fifty roaming units in a RTS hack fest. These are not "fun" to play. It is a frigging hard work. Tetris is fun to play.
And no, I am not a retard: just your typical thirty-something high-tech worker. Quite fit and alert and more then at ease with computers and technology in general, thank you.
"Dungeon Siege" was good, and nice looking. Do not underestimate eye-candy. I am your one customer who enjoys beautiful images thoroughly. "Black and White" was OK.
P.S. Of course what I need is a mouse with trackball for scrolling wheel, so I can get away from al this key sequences.
<^>_<(ô ô)>_<^>
all of the newer great board games are sold by hans-im-gluck, or resold in the states by rio grande games.
t p://www.hans-im-glueck.de/
http://www.boardgames.com/riogranmayga.html
ht
Please excuse me if I take this with a grain of salt. I got to see this particular Microsoft shrill during the games developers confrence in Melbourne, Australia (see: AGDC) where she was trying to convince me (and the rest of the audience) that we could absolutly trust the Xbox live security system because it was made Microsoft. But I digress, the point I'm trying to make is that it seems to be just a ploy to make it seem like MS really 'takes fun seriously'. I have no reason to believe that she has given the topic much thought at all.
...hmmm what the fuck is that?
And did the summary just conclude that Tom St Denis cans the manham?
Talk about a bad case of the obvious.
man, I'm glad I don't see those little comments again about how long I've been playing next to the count.
that said, its never failed to convert those soccer friends of mine who've sat down to it. even after many hours of good times poking fun at the game (often self-inflicted).
At least its better than pokemon. Its upfront about being a management game.