Domain: gamasutra.com
Stories and comments across the archive that link to gamasutra.com.
Stories · 954
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Activision/Vivendi Merger Looms, Fallout Continues
Ever since the announced merger between Activision and Vivendi Games the community has been all aflutter with speculation and fallout. Here we are, six months later, and the shockwaves continue to resonate throughout the industry as the actual merger looms closer. Gamasutra has an in-depth investigation of what this deal actually means and what some of the details might be. -
Cyberconnect2's Matsuyama on Naruto Plans
Gamasutra is running an interview with Cyberconnect2's Matsuyama on the studio's plans for their Naruto franchise. "over the last few years it has also been the prolific developer of the Naruto: Ultimate Ninja series, a PlayStation-exclusive line of games now spanning as many as seven entries. Currently, CyberConnect2 is working on Naruto: Ultimate Ninja Storm, the series' first entry on PlayStation 3. It makes a significant graphical leap beyond its predecessors, focusing on perfecting the cel-shading techniques that imitate hand-drawn animation." -
Sony Announces "Qore" Playstation Bundle
Sony Computer Entertainment America has announced a new subscription-based, multimedia, Playstation bundle that promises to feature developer interviews, game previews, demos, betas, and add-ons all delivered in high definition. Supposedly hitting the streets on June 5th, "Qore," seems an awful lot like paying to get more advertising. Hopefully the playable gems make this (admittedly cheap) service worth it. -
Ninja Gaiden's Itagaki Leaves Tecmo, Sues for Damages
Gamasutra is reporting that Ninja Gaiden developer Tomonobu Itagaki has resigned from Tecmo and is suing for damages in the neighborhood of 148 million yen ($1.42M USD). "In recent press interviews for the just released Xbox 360 exclusive Ninja Gaiden II, Itagaki had repeatedly stated that it would be the last game in the series he would work on, while also disparaging Ninja Gaiden Sigma on the PlayStation 3 - with which he was not directly involved. At the same time he began to make reference to work beginning on a new action title unrelated to Ninja Gaiden. It now seems likely that these comments were made with the knowledge that the title would not be created at Tecmo, although Itagaki has given no indication of what his future plans might entail." -
BioShock Movie To Be Made By Universal
azuredrake writes "Gamasutra reports that Universal Pictures has just announced a completion of licensing negotiations to bring the game BioShock to the silver screen. For those unfamiliar with the property, it was the much-lauded Game of the Year contender, praised for its storyline which emerged through gameplay, not just cutscenes. The director for the project is to be Gore Verbinski, who proved himself on the Pirates of the Caribbean trilogy, and the current writer for the screenplay is John Logan, who is recently known for the also-creepy Sweeny Todd." -
Prototyping 50 Games in One Semester
StarEmperor writes "Gamasutra has a good feature about four grad students who created 50 games in one semester. The article presents their insights about game design, evaluating gameplay, and generally what makes for a fun game." -
Are Optional Ads Worth The Trouble?
azuredrake writes "NCSoft's City of Heroes has just announced that in-game ads are being added to the game, provided by an advertising firm Double Fusion. However, unlike in many games, the ads being brought to CoH have been defined as 'always optional'. The publishers see the ads as a purely additional revenue stream, not as something that will ever allow advertisers to affect game content. Commentary is available at Gamasutra. Is making advertisement volunteer-based a viable way to get around cynicism? The tone of these ads seems to be 'check them out to help the game'. Are there any sites or services in which you'd voluntarily look at ads to lend a hand? " -
Using Excel As a 3D Graphics Engine
simoniker writes "Obviously whimsical but slightly mind-blowing — an Eastern European coder has published video and the Excel tables to get full 3D wireframe running in Microsoft Excel. He even has solid polygonal graphics running. This isn't an Easter Egg by the Excel creators. Rather, he's using formulas to output the graphics, using two different methods, and showing all the variables on-screen in real time as the 3D is created." -
The History of the Apple II as a Gaming Platform
Matt Barton writes "Gamasutra is running a feature on the venerable Apple II platform, which practically defined the early home computer industry and was home to many of the greatest games and developers of all time. The authors discuss the platform's lifespan and many iterations, struggles with illegal distribution, and legendary Apple II games such as Prince of Persia, John Madden Football, and Ultima. 'How big of a problem was piracy? Although several software authors claim that they stopped developing games because of rampant piracy and the subsequent loss of revenue, piracy did expose more computer owners to more games than they otherwise would have been -- this was at a time before ubiquitous demos made it easier to "try before you buy." Another benefit of this piracy is that much of the software archived today at online repositories are the cracked versions.'" -
Portal, Bioshock Lead Game Developer's Choice Nominations
Gamasutra is reporting that the annual Game Developer's Choice Award nominations are now available for your reading pleasure. Portal, BioShock, Mass Effect, and Call of Duty 4 are all looking pretty good, with Portal in particular sitting pretty in five separate categories. Here are a few of the nomination lists: "Best Game Design - BioShock, Call of Duty 4, Mass Effect, Portal, Super Mario Galaxy. Best Visual Art - Assassin's Creed, Team Fortress 2, Crysis, BioShock, Uncharted: Drake's Fortune. Best Writing - Portal, God of War II, Mass Effect, Half-Life 2: Episode 2, BioShock. Innovation - Rock Band, Portal, flOw, Peggle, Mass Effect." Five bucks says Portal sweeps the awards. -
THQ Acquires Big Huge Games
Gamasutra reports that Rise of Nations (and Catan) developer Big Huge Games has been purchased by publisher THQ. Last May we discussed their RPG alliance, and the Gamastura article notes that this 'getting to know you' period was instrumental in the purchase. "We asked THQ's [executive vice president of worldwide studios Jack Sorensen] if, when working with developers to publish a title, they regularly consider bringing those developers in-house. 'We're not unique there," he conceded, "but yeah, every external group that we work with, it's always in the back of our minds. Rather than it being purely financially driven -- although that's a big component -- it's more about [finding] the next group of game developers that can really add a unique take on the studio system, either from a genre or platform perspective, but also fit in well so that we can continue the culture that we built.'" Additional commentary from RPS. -
EA/BioWare Deal Finalized, Nets EA Ten Franchises
Gamasutra notes that the announced deal, where Electronic Arts was to purchase BioWare/Pandemic, has now been formalized. This arrangement will fold ten new franchises into the EA family, from the just-released Mass Effect all the way back to BioWare's classic titles. "EA Games president Frank Gibeau will oversee both studios within his organization, and BioWare's Ray Muzyka and Greg Zeschuk have each been named as vice presidents of EA and co-general managers of BioWare. Similarly, Pandemic's Andrew Goldman and Josh Resnick have each been named vice presidents of EA and co-general managers of Pandemic, while Greg Borrud has been named vice president of EA and chief production officer of Pandemic Studios. " -
Hints at the Future of the Xbox 360 Emerge
CES has brought out quite a bit of news, for subjects across the tech industry. The future of the Xbox 360 seems to a subject Microsoft can't talk enough about. Gates' keynote touched on new media partnerships for Live Marketplace, like the collaboration with Disney/ABC. A post-keynote email to several games writers noted that 2008 will be the company's year to capitalize on strong hardware and software sales from the holiday season, and that several as-yet-unannounced exclusive 360 titles are in the works. Fans of the platform might still have some anxiety this year; a rumour on the 1up site indicates Microsoft is already working on a game for the next-next-gen console to bear the Xbox name. -
The History of the Vectrex
Matt Barton writes "Gamasutra is featuring an illustrated history of the Vectrex. The article goes in-depth on the development, specs, and impact of the unusual but innovative vector-based platform. We also discuss the modern Vectrex homebrew scene and collectors' market." -
Spike VGAs Confuse, Gamecock Apologizes
Another year, another horrifying SpikeTV Video Game Awards show done and over with. BioShock grabbed the 'Game of the Year' nod, but both the title and designer Ken Levine were denied their moment in the sun. When the winner was announced some folks from Gamecock rushed the stage and basically said 'it sucks'. They're now apologizing: "Gamecock co-founder Mike Wilson apologized for the disruption on behalf of his team. 'I'd personally like to sincerely apologize to the BioShock team and Ken Levine in particular for GameCock infringing on their spotlight at this weekend's VGA Awards show ... The award acceptance they interrupted was the LAST one we would've wanted to interrupt , ('most addictive game fueled by mountain dew' would have been a wonderful choice) as we have the utmost respect and love for Bioshock.'" -
Shadowrun Finds a New Home
After the disastrous Xbox Shadowrun title and the closing of FASA Studios, it's not surprising to see Microsoft pushing the rights to videogames made in the Shadowrun IP off to greener pastures. Their new place of residence, though, is a bit of a pleasant shock: a new company founded by Jordan 'Zapper' Weisman. Gamasutra reports: "FASA, WizKids and 42 Entertainment founder Jordan Weisman has announced, via the website of his newest venture-backed startup Smith & Tinker, that he has licensed the 'electronic entertainment' rights to his MechWarrior, Shadowrun and Crimson Skies properties back from Microsoft ... It is unclear as of yet what form Weisman's plans for these franchises might take. But given the transmedia nature of his recent ventures, and job advertisements asking for experts with Web 2.0 and online game expertise, online world/MMO elements to the company's projects seem likely." Simon Carless has a few extra comments on the news over at GameSetWatch. -
ESRB Ratings Across the Consoles Charted
Gamasutra has up an analysis by Matt Matthews looking at the distribution of ESRB ratings across several generations of consoles. He makes particular note of Nintendo's efforts with the GameCube and Wii: "On the GameCube over 51% of the games were rated E and 6.1% were rated E10+. This makes the GameCube appear to be more friendly for younger gamers ... From the beginning Nintendo has wanted to attract non-traditional gamers with its Wii hardware and software. Perhaps as a result of the manufacturer's strategy, many Wii games have been designed to appeal to -- and therefore are rated for -- a general audience. Over 82% of the Wii catalog is either rated E or E10+. Only 3.2% are rated M, less than half the rate on Nintendo's previous console, GameCube. Still, that 3.2% is significantly higher than the rates on either the Nintendo DS or the Game Boy Advance." Matthews makes a few offhand comments about the analysis on the Curmudgeon Gamer site, as well. -
Games Industry Growth Outpacing US Economy
Gamasutra is reporting that the Entertainment Software Association believes the games industry has outstripped the US economy as a whole. In fact, the group found that the industry grew by an astonishing 17% between 2003-2006, some 13% faster than the general US economy. "The ESA states that the video game industry contributed $3.8 billion to the U.S. Gross Domestic Product in 2006. Though 24,000 are directly employed, according to the report in total 80,000 are employed directly and indirectly by the industry in 31 states and U.S.-based game industry employees received a total of $2.2 billion in compensation. Predictably, California is the largest employer in the video game industry, accounting for around 40% of the nation's industry jobs. California industry growth was 12.3% last year, which the ESA claims is "nearly three times faster" than the state's overall growth." -
Deus Ex 3 Announced
Gamasutra has the news that Eidos is already hard at work on a Deus Ex 3 . The company announced this project along with a brand-new studio in Montreal, which will be developing the title. "According to [General Manager Stéphane D'Astous], Eidos Montreal currently has two groups -- a Q&A group that is responsible for testing all of the developer's games from anywhere in the world, and an in-house development team that D'Astous says has just passed proof of concept for Deus Ex 3. 'This game was very highly rated at its release in 2000, and we have this great huge mandate to do the third one, and everybody is very excited,' added D'Astous" -
Guitar Hero Maker Sued - Cover Song Too Awesome
volpone writes "The band "The Romantics" are suing Activision over their wedding reception favorite, 'What I Like About You,' which appears in Guitar Hero Encore: Rocks the '80s. The problem is not copyright infringement; Activision had permission to make a cover version of the song. No, the problem is that the cover sounds too much like the original. 'The band's attorneys have indicated that they are seeking an injunction that would force the game to be withdrawn from sale. Although around half of the songs in the newly released Guitar Hero III: Legends of Rock feature recordings by the original artists, in previous Guitar Hero games the majority of songs were cover versions.'" In not totally-unrelated news you can download the Mjolnir mix of the Halo theme for play on GHIII, free, today. -
Haze, Splinter Cell Delayed
What with Assassin's Creed being one of the best selling new IPs ever, Ubisoft probably didn't think much of having to push back the release of Haze until next year. They've also moved the next chapter in Sam Fisher's story, Conviction, to an unspecified date in the 2008-2009 fiscal calendar. "The announcement came as part of its official first half financial results, showing sales up 52 percent to 261 million ($372.86 million), and profits up nearly 12% to 30.6 million euros ($44.8 million) ... the company [also] announced Tom Clancy's Rainbow Six Vegas 2 due for release some time in the same quarter as Haze." -
Game Journalists Go Head to Head in 'The Metagame'
The Metagame event, held this past GDC in San Francisco, garnered a good deal of buzz ... even if not that many people had a chance to see it. The folks behind GameLab set up another session of the inventive game-knowledge gameshow, and pitted two pairs of journalists against each other to see who could better argue their (randomly determined) cases. The results are not only hilarious, but viewable on the MTV website. -
World of Warcraft Hits 9.3 Million Players
Gamasutra is reporting that, along with Vivendi's ever-increasing earnings, recent information has been released updating the current player stats for World of Warcraft. Despite suspicions of falling numbers due to the long wait between now and Rise of the Lich King, Blizzard's Massive title is larger than ever, with some 9.3 million players. "Vivendi has chalked up the increase not only to its WoW subscriber base, but the release of its The Burning Crusade expansion, which saw release in China in the latter part of the third quarter ... The company also noted that its subscriber base has continued to grow from the 9 million mark it celebrated in July to more than 9.3 million, which it says is up more than one million subscribers since December 31 of last year." -
US Sees Blockbuster Games Release Week
If you've been looking forward to a game's release, odds are that it's coming out this week. Gamasutra has the full list of titles hitting stores in the next few days, and it's a tsunami of gaming goodness. Assassin's Creed, Mario Galaxy, and Crysis are probably the three headlining titles, but no console is spared the deluge. PC Highlights: EverQuest: Secrets of Faydwer, EverQuest II: Rise of Kunark, Kane and Lynch, SimCity Societies. PS3 Highlights: Assassin's Creed, Uncharted: Drake's Fortune, Kane and Lynch, Beowulf. 360 Highlights: America's Army: True Soldiers, Assassin's Creed, Beowulf, BlackSite: Area 51, Kane & Lynch. Wii Highlights: Mario Galaxy, Resident Evil: Umbrella Chronicles, Geometry Wars: Galaxies. -
The Horrible Things That Could Happen To EA
A recent Gamasutra story noted something interesting in Electronic Arts' financials filing. The company is extremely reliant on brick and mortar retailers like Wal-mart (which made up 12% of its net revenue) and Gamestop (about 15%). Simon Carless, writing at the GameSetWatch blog, takes that analysis one step further and postulates some of the horrible things that could happen to the software giant if the conditions were right. It's all meant tongue-in-cheek, of course, but it's an interesting discussion of how even large companies can be vulnerable to simple issues: "5. Wrong System, Wrong Time! 'Our business is highly dependent on the success and availability of video game hardware systems manufactured by third parties, as well as our ability to develop commercially successful products for these systems.' More specifically, as EA explains, this is the Wii/DS effect in action: 'A platform for which we are developing products may not succeed or may have a shorter life cycle than anticipated.'" -
Miyamoto Says He's Solved Co-op Issue In Mario Galaxy
In the fourth volume of the ongoing series of interviews between Nintendo's Iwata and the Mario Galaxy team, design legend Shigeru Miyamoto puts forth the opinion that he thinks he's nailed two-player Mario. That opinion is bolstered by Japanese sales figures, which shows the plumber doing quite well for his umpteenth outing. "Miyamoto: 'For every game I worked on, there were always times when I would keep discussing the issue of two-player simultaneous gameplay, and the staff also became conscious of the challenge, so every development team kept trying hard to solve it too. Though I think that might also have been because they thought if they didn't deal with it first, I'd come in and ask how it was coming along for sure! (laughs).'" Via Kotaku. -
One SimCity Per Child
SimHacker writes "Electronic Arts has donated the original 'classic' version of Will Wright's popular SimCity game to the One Laptop Per Child project. SimCity is the epitome of constructionist educational games, and has been widely used by educators to unlock and speed-up the transformational skills associated with creative thinking. It's also been used in the Future City Competition by seventh- and eighth-grade students to foster engineering skills and inspire students to explore futuristic concepts and careers in engineering. OLPC SimCity is based on the X11 TCL/Tk version of SimCity for Unix developed and adapted to the OLPC by Don Hopkins, and the GPL open source code will soon be released under the name "Micropolis", which was SimCity's original working title. SJ Klein, director of content for the OLPC, called on game developers to create 'frameworks and scripting environments — tools with which children themselves could create their own content.' The long term agenda of the OLPC SimCity project is to convert SimCity into a scriptable Python module, integrate it with the OLPC's Sugar user interface and Cairo rendering library. Eventually they hope to apply Seymour Papert's and Alan Kay's ideas about constructionist education and teaching kids to program." -
One SimCity Per Child
SimHacker writes "Electronic Arts has donated the original 'classic' version of Will Wright's popular SimCity game to the One Laptop Per Child project. SimCity is the epitome of constructionist educational games, and has been widely used by educators to unlock and speed-up the transformational skills associated with creative thinking. It's also been used in the Future City Competition by seventh- and eighth-grade students to foster engineering skills and inspire students to explore futuristic concepts and careers in engineering. OLPC SimCity is based on the X11 TCL/Tk version of SimCity for Unix developed and adapted to the OLPC by Don Hopkins, and the GPL open source code will soon be released under the name "Micropolis", which was SimCity's original working title. SJ Klein, director of content for the OLPC, called on game developers to create 'frameworks and scripting environments — tools with which children themselves could create their own content.' The long term agenda of the OLPC SimCity project is to convert SimCity into a scriptable Python module, integrate it with the OLPC's Sugar user interface and Cairo rendering library. Eventually they hope to apply Seymour Papert's and Alan Kay's ideas about constructionist education and teaching kids to program." -
A Report From the Heart of the Board Games Industry
Ward Batty, writing for Gamasutra, attended the recent Essen International Game Days event in Germany. The beating heart of German board games culture, it's equivalent to Origins or Gen Con here in the US. Batty got to see firsthand what the future will bring for tabletop gaming - and how that might impact the videogames of tomorrow. He also offers up a few words looking back at the history of boardgames in the EU: "What distinguishes a Eurogame from a typical American board game? Unlike many American games which are net sum (you gain by taking directly from other players) in Eurogames players are generally competing against the game itself. They may compete for limited resources or the best action, but rarely do the spoils come directly from an opponent, but instead from the game itself -- usually in the form of victory points. German games are generally shorter to play, ranging from 20-90 minutes. There is usually a good social aspect to the game as well. Players are almost never eliminated from the game, for example." -
Microsoft Wants 360 To Have PS2-Like Lifespan
Gamasutra is reporting on comments from Microsoft executive Mindy Mount, reacting to Nintendo's Satoru Iwata and his observations about the modern console life cycle. Mount indicated that the company is looking towards the PlayStation 2's success well into its lifespan for inspiration. "In comments very similar to those made by Iwata, Mount suggested that a rush to create a new generation of consoles was not necessary until there was a compelling hardware feature to justify it. 'At this point from the technological perspective, there are some real advances ... that make it worth having a next-generation console," said Mount. "Right now there aren't that many things on the horizon that you think, wow, that's going to be a game-changer.'" -
The State of the Games Industry in Numbers
Gamasutra has up a pair of articles discussing the numbers from this round of the console wars. One focuses on the current frontrunner, Nintendo. Their numerical superiority is highlighted by the number of million selling titles they currently have on tap. Both the DS and Wii are carrying multiple-million sellers, with the current tally for (recently released) Diamond/Pearl sitting at 12,170,000. Meanwhile, in a lengthy article, the site fully explores the impact of console sales in numerous markets and venues, with comparisons between all three consoles (and a focus on Nintendo's sales). "PlayStation 2 titles make up the bulk of software sales in the U.S. and Europe again in 2007, as they have in previous years. The Wii's 2007 numbers equal the GameCube's in 2006, but its software growth isn't yet matching its hardware's. Microsoft's Xbox 360 has benefited largely from the Xbox's demise and the PlayStation 2 sales' slow decline. Even with the PlayStation 3 hardware's current state in Europe, its software sales in Europe are relatively low." -
The State of the Games Industry in Numbers
Gamasutra has up a pair of articles discussing the numbers from this round of the console wars. One focuses on the current frontrunner, Nintendo. Their numerical superiority is highlighted by the number of million selling titles they currently have on tap. Both the DS and Wii are carrying multiple-million sellers, with the current tally for (recently released) Diamond/Pearl sitting at 12,170,000. Meanwhile, in a lengthy article, the site fully explores the impact of console sales in numerous markets and venues, with comparisons between all three consoles (and a focus on Nintendo's sales). "PlayStation 2 titles make up the bulk of software sales in the U.S. and Europe again in 2007, as they have in previous years. The Wii's 2007 numbers equal the GameCube's in 2006, but its software growth isn't yet matching its hardware's. Microsoft's Xbox 360 has benefited largely from the Xbox's demise and the PlayStation 2 sales' slow decline. Even with the PlayStation 3 hardware's current state in Europe, its software sales in Europe are relatively low." -
Take-Two Confirms PSP Hack, Snubs Devs
Gamasutra reports that Take-Two Entertainment, Rockstar's publisher, has confirmed the existence of uncensored Manhunt 2 versions available online. They defend themselves, in their initial statement, by pointing out you need a modded PSP in order to play the purposefully-hidden content. Meanwhile, the game news site also notes that Take-Two/Rockstar hasn't done a very good job of giving credit where credit is due when it comes to the development of their ultra-violent title. "Jurie Horneman, who was one of the producers on the title before Rockstar Vienna was closed and development on the game was moved to Rockstar London, where it was completed, commented in a detailed weblog post that he '...intends to correct an inaccuracy in the game's credits, namely the over 55 missing Rockstar Vienna employees who worked on the game from January 2004 until the studio was closed down on May 11th 2006.'" Update: 11/02 19:52 GMT by Z :An ESRB investigation has cleared Rockstar of involvement with the hacked AO version of the game. IE: The AO content is not an element on the PSP disc. Title of post changed to reflect that. -
Take-Two Confirms PSP Hack, Snubs Devs
Gamasutra reports that Take-Two Entertainment, Rockstar's publisher, has confirmed the existence of uncensored Manhunt 2 versions available online. They defend themselves, in their initial statement, by pointing out you need a modded PSP in order to play the purposefully-hidden content. Meanwhile, the game news site also notes that Take-Two/Rockstar hasn't done a very good job of giving credit where credit is due when it comes to the development of their ultra-violent title. "Jurie Horneman, who was one of the producers on the title before Rockstar Vienna was closed and development on the game was moved to Rockstar London, where it was completed, commented in a detailed weblog post that he '...intends to correct an inaccuracy in the game's credits, namely the over 55 missing Rockstar Vienna employees who worked on the game from January 2004 until the studio was closed down on May 11th 2006.'" Update: 11/02 19:52 GMT by Z :An ESRB investigation has cleared Rockstar of involvement with the hacked AO version of the game. IE: The AO content is not an element on the PSP disc. Title of post changed to reflect that. -
Netflix Hopes to Offer Services Via 360, PS3
Gamasutra is reporting on comments made by Netflix in a recent financials conference call. Netflix CEO Reed Hastings stated that the company is looking to offer movie service via next gen consoles at some point. "[Said Hastings,] 'In terms of enabling the viewing of online content on the television screen, we are exploring a variety of options, including Internet connected, high definition DVD players, internet connected game consoles, and dedicated internet set tops, with a variety of partners, trying to understand the best ways to provide inexpensive viewing of online content on the television.' .. It is unclear, however, whether either Sony or Microsoft would allow such a service to become available on their consoles, as both Sony prepares and Microsoft already offers their own internet-connected video-on-demand services over their respective networks." -
Nintendo Cracks Down on Copying Devices
Adrian Lopez writes "Nintendo is cracking down on mod chips and copying devices with the help of the Hong Kong government. 'The Hong Kong High Court has intervened, at Nintendo's request, to help stop a global distribution operation involving game copying devices and modification chips that violate the copyrights and trademarks of Nintendo DS and Wii. On Oct. 8th, the court ordered the raid of Supreme Factory Limited facilities, through which Nintendo representatives seized more than 10,000 game copying devices and mod chips over the course of three days. The devices seized are used to copy and play Nintendo DS games offered unlawfully over the Internet, and the mod chips allow the play of pirated Wii discs or illegal copies of downloaded Nintendo games.'" -
EVE Online Endures Downtime Due to Breached Security
Gamasutra is reporting that a serious security breach caused the closure of EVE Online this past weekend. A previously-unnoticed anomaly in a database prompted CCP, makers of the game, to close down the game world and their website while the issue was examined. The flaw was rectified, and service restored the same day. No credit card or billing information was exposed in the breach. "Explained [CCP chief of operations Jón Hörðdal], 'What we discovered was an indication that one of our databases was being accessed through a security breach. Our policy in such cases is to mobilize a taskforce of internal and external experts to evaluate the situation.' Hörðdal said that the taskforce concluded that going completely dark so that an exhaustive scan could be performed was the best course of action. 'While some may feel that such a drastic reaction was not warranted, it is always our approach to err on the side of caution in order to protect the players,' he said." -
The Barbarians At The MMOG Gates
simoniker writes "Areae president Raph Koster is perhaps best known as a designer of Ultima Online and the previous CCO of Sony Online Entertainment, and in an in-depth Gamasutra interview, he discusses his views on 'game grammar', the uniting of MMOs and online worlds, and the software patent problem. In particular, he's been talking about the 'barbarians at the gates' for hardcore MMO makers: 'Even the creation of the MUD in the first place was that. It was the Internet-based reaction to the stuff that had existed on the microcomputers and the Plato network and all of that. All of a sudden, "Oh, wait! We can put a text MUD on Arpanet!" And it was like, "Whoa!" and it spread like wildfire, and all of a sudden, all of that other stuff went away. So it's really possible for that stuff to be happening now with microtransactions, with portals versus traditional publishers, with digital distribution publishers versus traditional publishers, and with MMOs from MTV versus MMOs from Sony or EA or NCSoft.'" -
The Barbarians At The MMOG Gates
simoniker writes "Areae president Raph Koster is perhaps best known as a designer of Ultima Online and the previous CCO of Sony Online Entertainment, and in an in-depth Gamasutra interview, he discusses his views on 'game grammar', the uniting of MMOs and online worlds, and the software patent problem. In particular, he's been talking about the 'barbarians at the gates' for hardcore MMO makers: 'Even the creation of the MUD in the first place was that. It was the Internet-based reaction to the stuff that had existed on the microcomputers and the Plato network and all of that. All of a sudden, "Oh, wait! We can put a text MUD on Arpanet!" And it was like, "Whoa!" and it spread like wildfire, and all of a sudden, all of that other stuff went away. So it's really possible for that stuff to be happening now with microtransactions, with portals versus traditional publishers, with digital distribution publishers versus traditional publishers, and with MMOs from MTV versus MMOs from Sony or EA or NCSoft.'" -
Inside the ESRB Ratings System
Gamasutra has a lengthy piece up today looking at the ins and outs of ESRB ratings. There are a lot of misconceptions about the process, and ESRB president Patricia Vance took some time to set the record straight: "Q: What do raters receive or know about a game before the video arrives? Do raters receive information on the game along with the video? For example, could a publisher send along promotional or explanatory material for the rater? A: Along with the video, the only other information that might be provided to raters is a script or lyric sheet provided by the publisher for the game being evaluated. Capturing language and dialogue on the video submission, particularly in context, can be tricky. So sometimes, instead of having a video with a montage of several instances of foul language (including the most extreme), the raters review the scripts and lyric sheets to gain a better understanding of the dialogue and frequency with which profanity and other potentially offensive language occur." -
Fallout From the BioWare/Pandemic Buyout
Yesterday's announcement of EA's purchase of BioWare and Pandemic took a lot of people by surprise. Today, there's some more information, reactions, and assurances from the people involved in the move. First and foremost: Mass Effect should not be affected by this purchase. The future of the series is still up in the air, but the game we've all be waiting for is still slated for a November 20th release exclusive to the Xbox 360. EA held a conference call about the buyout soon after it was announced, and answers a number of questions about specifics. FiringSquad has a feature on the reaction from the developers, and that piece has some assurances that EA's CEO John Riccitiello has the best interests of the new acquisitions at heart. Gamasutra has a Q&A with Pandemic's management team, which wants to point out that Pandemic/BioWare and their parent company drove this deal forward; this was not a hostile acquisition. Likewise Gamespot has a chat with the BioWare co-founders, who are equally excited about the deal. This may have been surprising, but if the two companies were onboard with this move it can hardly be dire, right? -
Fallout From the BioWare/Pandemic Buyout
Yesterday's announcement of EA's purchase of BioWare and Pandemic took a lot of people by surprise. Today, there's some more information, reactions, and assurances from the people involved in the move. First and foremost: Mass Effect should not be affected by this purchase. The future of the series is still up in the air, but the game we've all be waiting for is still slated for a November 20th release exclusive to the Xbox 360. EA held a conference call about the buyout soon after it was announced, and answers a number of questions about specifics. FiringSquad has a feature on the reaction from the developers, and that piece has some assurances that EA's CEO John Riccitiello has the best interests of the new acquisitions at heart. Gamasutra has a Q&A with Pandemic's management team, which wants to point out that Pandemic/BioWare and their parent company drove this deal forward; this was not a hostile acquisition. Likewise Gamespot has a chat with the BioWare co-founders, who are equally excited about the deal. This may have been surprising, but if the two companies were onboard with this move it can hardly be dire, right? -
Everyday Shooter Hits PSN On Thursday
The title Everyday Shooter isn't just special because it's a pretty good game, blending Geometry Wars-like gameplay with great music. It's also the winner of numerous accolades from last year's Independent Games Festival, and as of this week it will be headlining on the PlayStation Store. "The $10 game may be coming into a market clogged with dual-analog shooters, but I don't think it will have a hard time fitting in. 'Some days I would spend all day tweaking a level, sleep for a few hours, and then go back and tweak some more,' Mak told me at E3. 'The challenges I faced in this game were creative, not technical.' The sense that someone slaved over this across many, many sleepless nights comes through pretty clearly. This is one to watch, and keep the name Jonathan Mak in your head. I doubt this will be the last thing we see from him." For more on the background of this unique title Gamasutra interviewed Mak, the game's sole creator, prior to the IGF last year. -
Microsoft Announces New 360 Bundle Packs
Starting at the end of this month, you'll be able to get a little more for your dollar when buying a new Xbox 360. Gamasutra is reporting that Micrsoft has unveiled bundle pack versions of the Elite and standard consoles. The $449.99 Xbox 360 Elite and the standard $349.99 Xbox will now both come with packed-in game titles: Forza Motorsport 2 and Marvel Ultimate Alliance. "Microsoft says both bundles will be available by the end of October and throughout the holidays. The retail packaging bears the company's new model-specific slogans, with the Elite tagged 'Go Big', and the standard 'Go Pro'. On October 3rd, various now-deleted online retail listings showed the existence of a third pack, the $279.99 'Arcade' bundle, which bore all similar markings as the new models, and was tagged 'Go Play' ... As yet, Microsoft has not officially announced the bundle, but all signs point to its imminent arrival." -
Leaks Reveal New Xbox 360 Package
Gamasutra reports on hints from around the internet adding up to a new sku for the Xbox 360. The new box, the 'Xbox 360 Arcade' pack, is essentially a core pack with an emphasis on Xbox Live Arcade titles, for a low price. "Now, a new listing on Amazon, and a separate page at on Toys "R" Us' retail site that has been consequently removed, indicate an October 25th release date and $279.99 price point. The package shot shown at Toys "R" Us prominently features the five-game Xbox Live Arcade pack-in, with icons for Pac-Man and UNO lending more credence to the Ars Technica rumors. Microsoft has yet to confirm any details of the new model, nor has the company officially declared that the Core model - which originally was marketed with no hard drive, external storage, or HDMI output at the same $279.99 price - has been discontinued." -
PS3 Unreal Tournament 3 Delayed
Dr. Eggman writes "Gamasutra breaks the bad news from over at Midway. Midway states that Epic Games' Unreal Tournament 3 for the PS3 has been delayed into the first quarter of 2008. No official reason has been give for the delay, as only CEO David Zucker of Midway has released information. The PC version is still on track for a November release." Additional details from a Midway Conference call are available on Next Generation. -
DS Dominates Japanese PSP Sales 3:1
Just on the heels of the good news for PSP Slim sales numbers comes an analysis by a Japanese business firm essentially saying that the PSP's competitor, the DS, is single-handedly driving the Japanese gaming market. "The DS, which Enterbrain says sold 3.478 million units (including both DS and DS Lite) in the fiscal first half, outsold Sony's PSP, at 1.07 million units, about three to one. Enterbrain added that console sales, encompassing Wii and PlayStation 3, also bolstered the market, which expanded by 33.5 percent to ¥138.3 billion ($1.2 billion), while software sales were also up 12.8 percent to ¥154.5 billion ($1.34 billion). Reuters cited the same Enterbrain report when it noted that in April through September, Wii outsold the PlayStation 3 by more than four to one in Japan, with 1.6 Wii units sold versus 385,492 PS3s." -
GameStop's View of the Gaming World
Gamasutra has up a massive interview with some of the executives at Gamestop, the largest games-specific retailer here in the US. Speaking with folks like senior merchandising VP Bob McKenzie and marketing VP Tom DeNapoli, the site explores the retailer's unique position within the gaming world, their views on the three consoles, and even the possibility that they might someday stock AO titles. "Gamasutra: There was a point where Manhunt 2 was considered an AO game. Is an AO game something that you would consider selling if it came out? Is it something that you would consider carrying in your stores? Bob McKenzie: I think that it is an opportunity that we would have to look at on a case-by-case. In this situation, I'm glad that they went back, reworked it, and it will be M rated. I can't say that we would have supported it at AO, and I can't say that we won't. In the past, when there was an AO game such as Leisure Suit Larry from a couple of years ago, GameStop wouldn't support that game in our retail stores. However, that was before the merger with Electronics Boutique, and EB did take the title into their retail stores. So, again, it is a situation that we have to take on a case-by-case. But I have to say that we prefer that the AO games are not anything that we are out there in the market looking for." -
The State of Blizzard's Union
Gamasutra has an extensive interview with Senior Vice President Frank Pearce (one of the company's original founders), and Starcraft II producer Chris Sigaty. They discuss some elements of the the company's future. They discuss their expectations for Starcraft II, some hints of what's to come in World of Warcraft, and word that 50 people are working on the mysterious 'Team 3' game. "Pearce: Our global headcount is like, 2700. Most of that is customer service for World of Warcraft. I mean in terms of development staff... it's probably around 350. For all of Blizzard. World of Warcraft development team is about 135 people...40 for you [indicates Chris' Starcraft 2 team], 50 for ... Team 3 ... Gamasutra: Team 3? What's Team 3 working on? Pearce: Team 3 is working on something really awesome. I will totally tell you, it's really awesome ... Nope, can't give you any hints. Gamasutra: Well, as long as it's awesome." -
Intel Purchases Havok
Dr. Eggman writes "Gamasutra has the recent announcement; Intel has purchased Havok. 'As the firm noted, Havok 5 features enhancements to its core products, Havok Physics and Havok Animation, and introduces new features for Havok Behavior, a system for developing event-driven character behaviors in a game. Some of the games using Havok technology, particularly its Havok Physics solution, include BioShock, Stranglehold, Halo 2, Half Life 2, Oblivion, Crackdown, and MotorStorm - the company is also rapidly developing and marketing further tool products.' No word on what (if anything) Intel plans to do with its new acquisition."