Domain: gamerankings.com
Stories and comments across the archive that link to gamerankings.com.
Stories · 35
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Realism vs. Style: the Zelda Debate
Bonnie Ruberg is a staff writer for Planet GameCube and Gaming Age, a freelance games journalist, and the author of Heroine Sheik, a blog dedicated to investigating sexuality in gaming cultures. Today, we have the pleasure of running a piece she's written for the site about a topic that's been brought up more than once in the comments here on Slashdot. "For Zelda fans, this is a time of anticipation. The Legend of Zelda: Twilight Princess is officially on its way, and everybody is talking. By now, we've all seen the pre-release screenshots and videos. Nintendo has made some major changes with the series' latest installment, and the gaming world has let out a unanimous gasp at the results." Read on for the rest of her analysis of this oft-debated issue. "Realism vs. Style: the Zelda Debate"
By Bonnie Ruberg With the stylized aesthetic of Wind Waker all but gone, Nintendo has implemented carefully rendered, highly realistic polygons in its place - perhaps in response to the outcry of fans who disapproved of "kiddy," cel-shaded Link. The game's release date has even been pushed back in part to allow developers more time to perfect the new look. The question of realism versus style is one that has plagued art for centuries, and video games are no exception. Since the 2003 release of Wind Waker, a title both adored and despised, the Zelda series has come to epitomize that debate for the gaming industry, and heated words have been exchanged on both sides. Now, with Twilight Princess on the horizon, the old argument has been rekindled. What better time to take a look back at the issue and ask, once and for all: Is this really just a question of a pretty face?When The Legend of Zelda: The Wind Waker came out two years ago, it's cel-shaded graphics caused a big stir in the American gaming community. Since then, debate over the value of the game's stylized aesthetic continues to be a popular topic in online video game forums. While there are some gamers who openly defend the title and its style, it seems the majority of voices express disappointment, even disgust. Many feel that the cel-shading gave Wind Waker a "cartoon-like" or childish look. One fan writes of encountering the new aesthetic for the first time, "I felt as though something had been stolen from me." Other forums-users remark, in comments that mirror thousands by like-minded gamers, "The graphics ruined the game," and "[Wink Waker] destroyed everything Zelda stood for." Now that Nintendo is taking the series back in a more graphically realistic direction, one precedented by the artistic approach in Ocarina of Time, those same disappointed fans are starting to rejoice. "These screens are exactly what i have been waiting for [sic]," writes one forum-user. Another: "All I can say is wow!!! I am so glad the cartoonish Link is gone. That is what kept me away from the whole Zelda franchise."
The press too seems glad to see the return of realism. After playing the demo at E3, Gamespy called the change in graphics an "upgrade," noting that "the overall style is a lot more grownup" and that "the game simply looks more alive." Gaming Age said realism "seals the deal" on the title, which is "by far one of the best looking games Nintendo has ever made," while Gamespot simply refers to "the undeniable appeal of realistic Link." According to Eiji Aunoma, the director of Twilight Princess, the decision to move away from the highly stylized aesthetic of Wind Waker was based partially on fan reaction. It was also dictated in part by the new game's storyline, which follows an older Link and a more serious adventure, and therefore needed a more "adult" graphical style. Still, even this decision to focus the game on a mature hero was affected by criticism from gamers who didn't enjoy playing as younger Link. As Planet GameCube notes, in the end, "The fans asked for a realistic Zelda, and Nintendo is delivering in a big way."While it's understandable that players would have opinions about the looks of a favorite game, the debate over the aesthetics of Zelda has gone beyond friendly banter. What makes the topic so important that gamers just can't let it go? It's not really all about looks. If Zelda weren't Zelda, no one would make such a big fuss. As it stands, the series has so strong a fan-base, full of so many die-hard followers, that it has come, in a way, to represent video games as a whole, if not the industry itself. This makes the question of realism versus style in Zelda a much larger one than if it were applied to an unpopular, or even moderately well-known game. The issue has been further complicated by Zelda's close association with Nintendo, which struggles constantly with its already "kiddy" image. While the developers of Wind Waker made an artistically bold decision in utilizing cel-shading, their choice may have weakening Nintendo's mainstream image - one which must remain welcoming to adult gamers if the company is to compete against Sony and Microsoft in the current market.
But for the video game community, the question of aesthetics is also a cultural one. Whereas, in the Japanese market, unique style is highly regarded, realism in games is more often an American ideal. This can be seen in the supposedly negative link that critical gamers draw between Wind Waker's cel-shading, officially called "toon-shading" by Nintendo, and cartoons themselves - considered by most Americans to be a juvenile form of entertainment. Yet in Japan, anime and manga (the Japanese equivalents of cartoon shows and comic books) are regarded as legitimate art forms, and though some are designed for children, men and women of all ages enjoy these products, which lack the "kiddy" connotations they hold in the United States. Similarly, the gender expectations that are so rigid in mainstream America are not as clearly defined in Japanese culture. Japanese gamers are less concerned with appearing "masculine," at least in the American sense of reveling in games that flex their graphical muscle. The comments of U. S. gamers, especially those participating in forums, are influenced by the need to protect a certain macho image, one in favor of "grownup" realism instead of "childish" stylization. The larger question at hand, however, is perhaps unanswerable: Is the point of gaming to recreate reality, or should it go beyond realism, into the realm of art? Video games confront this issue directly through the use of interactivity. Developers must decide whether to make a gaming experience as realistic as possible, allowing the gamer to step inside the character and his actions, or to keep him at a distance through an unfamiliar visual style. Certain types of games logically benefit from an inclusive aesthetic; racing and fighting titles rely on increasingly robust graphics technology to bring you more believable interactivity. With other categories of games, such as action-adventure, the genre into which the Zelda series falls, the decision isn't so clear. Neither is who makes the call: Should it be the developers/creators/artists themselves, or the game's fanbase, its potential consumers? If gamers demand graphical prowess in a quality game, as their response to both Wind Waker and Twilight Princess implies they do, they also have to face the possibility that all games, if rendered as realistically as possible, may soon look the same - not so much art as playable photographs of the world around them. Then they must ask themselves, honestly, whether or not that's a bad thing. -
Only NFL Game This Year Gets Lukewarm Response
aendeuryu writes "The first reviews are in for Madden '06, and the reception is underwhelming -- it's scoring an average rating of 79% on gamerankings.com (at the time of this submission). The reviewers on Gamespot (7.8) and 1up.com (9.0) have different takes on the game, but the readership of both sites doesn't (7.4 and 7.8 respectively). Gamespot's criticisms put the game in a less-than-exciting light: the new QB-vision feature adds realism but takes away from basic fun, and (perhaps most damning) the graphics rate a 7 out of 10 on what was supposed to be a next-generation title. Normally, a mediocre game release isn't a big deal, except that, because of EA's negotiated exclusivity deal with the NFL, this is the only NFL title you'll get to play this year. So, what are the players to do?" -
Source SDK Released Soon, HL2 High in Gamerankings
Biomemetic writes "Valve announced yesterday that they'll be releasing the Source SDK next week, along with a "surprise for the community". Incidentally, the sound stuttering bug (actually three bugs, to do with texture loading problems), has been solved and an update released through Steam." Relatedly, Highpriest writes "According to gamerankings.com, Half Life 2's average review is higher than Halo 2's. Half Life 2 has recieved a 96.6% overall rating wheras Halo 2 came in with a 95.1%." -
A Brief History of Contra
downwithlove writes "Seems most of the sites out there are not digging Neo Contra. I actually think it's better than Shattered Soldier, that one being ridiculously hard. I caught this History of Contra feature on UGO that briefly outlines the progression of the series from Arcade to Next-Gen system. Good for those looking to remember their first NES romp, before the three-dimensional polygonse." -
A Negative Review of Halo 2
KaiEl writes "An avalanche of glowing reviews has already made Halo 2 the second-highest ranked game of all time on GameRankings.com. Looking for an alternative viewpoint? The Video Game Ombudsman has gathered the bad points from nine separate Halo 2 reviews into the only negative review of Halo 2 you're ever likely to read. Useful as a cautionary tale about out-of-context quoting and as a reference manual for rampant Microsoft haters who might want to make the Halo 2 argument a little less one-sided." -
A Negative Review of Halo 2
KaiEl writes "An avalanche of glowing reviews has already made Halo 2 the second-highest ranked game of all time on GameRankings.com. Looking for an alternative viewpoint? The Video Game Ombudsman has gathered the bad points from nine separate Halo 2 reviews into the only negative review of Halo 2 you're ever likely to read. Useful as a cautionary tale about out-of-context quoting and as a reference manual for rampant Microsoft haters who might want to make the Halo 2 argument a little less one-sided." -
Grand Theft Auto: San Andreas Launch
The first of this year's AAA titles has launched, and the first reviews are in. Gamespot, IGN, and OPM all have looks at the game, and it sounds great. If you want to keep track of the pool-shooting race track driving everything-under-one-roof extravaganza, the GameRankings page is available as well. When you play the game this week make sure and tune in to WCTR News to catch Anchorman Richard Burns, TV's Wil Wheaton. More seriously, reviews aren't the only thing the developers are looking for. Commentary regarding Take Two Interactive's slipping stock is available on CNN Money's Game Over. -
EA vs. Xbox Live
bigman2003 writes "In a big move earlier this year, EA started to offer games with Xbox Live support. One of the big concessions Microsoft made was to let outside companies run their own servers on Xbox Live. Today EA is having problems, partially brought on by their new title, Burnout 3." Tycho has commentary on the issue as well. -
Jaws Snapped Up By Ecco Developers
Thanks to Yahoo for reprinting a Majesco press release announcing a videogame version of Universal Pictures' and Steven Spielberg's Jaws, apparently "scheduled for release in 2005 for the PlayStation 2... Xbox [and PC]." The title, in which "players assume the role of a... shark driven to a predacious frenzy by the sonic emanations of underwater oil drilling equipment", is being "developed by Appaloosa", the developers of the Ecco The Dolphin series for Genesis and, latterly, for Dreamcast/PS2. Elsewhere, QT3 messageboard readers point out Sole Predator, likely the pre-Jaws licensed version of the game, in which "players assume the role of the most feared predator on earth, the Great White Shark." -
On Early Driv3r Reviews, World Exclusives
(54)T-Dub writes "SPOnG has a very interesting article about Atari's latest iteration in the Driver series: Driv3r. Back in May there was a SpOnG messageboard post claiming that Atari was demanding a 9/10 score in exchange for early review code. In the heated race for the early reviews, two UK-based Future Publishing publications, Xbox World and PSM2 ran cover stories for Driv3r, and coincidentally gave the game a 9/10 score. XBox World even dubbed it 'the new GTA' while PSM claimed to have 'the World's first and only review' of the PS2 version. As earlier reported on Slashdot Games, subsequent reviews for the quite buggy Xbox and PlayStation 2 versions of the game have hovered in the 60s. Having shipped 2.5 million copies it's estimated that Atari is gambling over $60 million on this game." While the source is hardly concrete, and claims of 'bribery' are likely overblown, it's interesting to ruminate on how getting an "exclusive review" affects game scoring, a phenomenon not limited to Driv3r. -
On Early Driv3r Reviews, World Exclusives
(54)T-Dub writes "SPOnG has a very interesting article about Atari's latest iteration in the Driver series: Driv3r. Back in May there was a SpOnG messageboard post claiming that Atari was demanding a 9/10 score in exchange for early review code. In the heated race for the early reviews, two UK-based Future Publishing publications, Xbox World and PSM2 ran cover stories for Driv3r, and coincidentally gave the game a 9/10 score. XBox World even dubbed it 'the new GTA' while PSM claimed to have 'the World's first and only review' of the PS2 version. As earlier reported on Slashdot Games, subsequent reviews for the quite buggy Xbox and PlayStation 2 versions of the game have hovered in the 60s. Having shipped 2.5 million copies it's estimated that Atari is gambling over $60 million on this game." While the source is hardly concrete, and claims of 'bribery' are likely overblown, it's interesting to ruminate on how getting an "exclusive review" affects game scoring, a phenomenon not limited to Driv3r. -
GameCube Coders Caught Out By Gigantic Memory Card
Thanks to GamerFeed for its news story discussing compatibility problems with some GameCube titles and the new Nintendo Memory Card 1019. The news story explains: "The [official Nintendo-produced] card has 17 times the memory capacity of the original Memory Card 59", and describes issues, some due to the card's four-digit block size, with a number of more minor third-party games, including Sonic Adventure 2 Battle ("If there are more than 999 free blocks on the Memory Card 1019, the game cannot display the amount of free blocks"), WTA Tour Tennis ("The game does not recognize the Memory Card 1019 properly, and should not be used"), and, disastrously problematic for many memory cards, Mary-Kate And Ashley: Sweet 16 ("Graphics sometimes will not display properly if a file is loaded and restarted after quitting the game.") -
GameCube Coders Caught Out By Gigantic Memory Card
Thanks to GamerFeed for its news story discussing compatibility problems with some GameCube titles and the new Nintendo Memory Card 1019. The news story explains: "The [official Nintendo-produced] card has 17 times the memory capacity of the original Memory Card 59", and describes issues, some due to the card's four-digit block size, with a number of more minor third-party games, including Sonic Adventure 2 Battle ("If there are more than 999 free blocks on the Memory Card 1019, the game cannot display the amount of free blocks"), WTA Tour Tennis ("The game does not recognize the Memory Card 1019 properly, and should not be used"), and, disastrously problematic for many memory cards, Mary-Kate And Ashley: Sweet 16 ("Graphics sometimes will not display properly if a file is loaded and restarted after quitting the game.") -
GameCube Coders Caught Out By Gigantic Memory Card
Thanks to GamerFeed for its news story discussing compatibility problems with some GameCube titles and the new Nintendo Memory Card 1019. The news story explains: "The [official Nintendo-produced] card has 17 times the memory capacity of the original Memory Card 59", and describes issues, some due to the card's four-digit block size, with a number of more minor third-party games, including Sonic Adventure 2 Battle ("If there are more than 999 free blocks on the Memory Card 1019, the game cannot display the amount of free blocks"), WTA Tour Tennis ("The game does not recognize the Memory Card 1019 properly, and should not be used"), and, disastrously problematic for many memory cards, Mary-Kate And Ashley: Sweet 16 ("Graphics sometimes will not display properly if a file is loaded and restarted after quitting the game.") -
Mastiff Sinks Teeth Into Technic Beat, Gungrave OD
Thanks to GamerFeed for its news story noting that publisher Mastiff has picked up the quirky Arika-developed Technic Beat rhythm title for American release. It's explained: "Players listen to music represented in the game by radiating concentric rings of sound. Picking up the beat, they dance into the middle of the rings and try to 'catch' the music", and a hands-on preview at IGN PS2 has screenshots and more info on the "wickedly weird" PlayStation 2 title. Mastiff, the tiny U.S. publisher also responsible for bringing cult PS2 SRPG La Pucelle Tactics to the States, are also publishing PS2 action title Gungrave OD in the U.S., according to IGN, who describe the sequel to the somewhat one-note Sega-published shooter as "an assault on the senses." -
Evil Dead Game Sequel Confirmed By Bruce Campbell
An anonymous reader writes "Bruce Campbell mentions a new Evil Dead videogame due out in spring 2005 in a recent interview over at AICN. Asked whether there's going to be an Evil Dead 4 movie or not, he concludes 'So, I don't know. I mean, no one's gonna weep if there isn't... I mean, look! We've got these Evil Dead games coming out left and right. The new one's coming out next year, next Spring. I did the voice for it for Cranky Pants.' Looks like Cranky Pants Games are internal developers for THQ, working on an 'unannounced third-person action game shipping on the PlayStation 2 and Xbox consoles in early 2005', probably the Evil Dead game - I hope they do a better job than developers Vis Entertainment did on Evil Dead: Fistful of Boomstick!" THQ's first Evil Dead title, Evil Dead: Hail To The King, wasn't rated too positively either, so hopefully this new game should be an improvement. -
WB Using Game Reviews To Calculate Royalties
Thanks to The Hollywood Reporter for its article discussing Warner Bros. Interactive's decision to use average review scores in calculating the royalty rates videogame makers must pay to WB. The article explains: "Games based on Warner Bros. licenses must achieve at least a 70% rating [calculated via GameRankings.com and similar services], or incur an increase in royalty rates", with WB's Jason Hall commenting: "An escalating royalty rate kicks in to help compensate us for the brand damage... the further away from 70% it gets, the more expensive the royalty rate becomes... If the publisher delivers on what they promised -- to produce a great game -- it's not even an issue." However, Bruno Bonnell, CEO of Atari, makers of Enter The Matrix, which didn't include this contract clause, comments: "We sold four million copies. That's $250 million worldwide... and Warner Bros. would penalize us because we didn't achieve 70%? Are they joking?" -
WB Using Game Reviews To Calculate Royalties
Thanks to The Hollywood Reporter for its article discussing Warner Bros. Interactive's decision to use average review scores in calculating the royalty rates videogame makers must pay to WB. The article explains: "Games based on Warner Bros. licenses must achieve at least a 70% rating [calculated via GameRankings.com and similar services], or incur an increase in royalty rates", with WB's Jason Hall commenting: "An escalating royalty rate kicks in to help compensate us for the brand damage... the further away from 70% it gets, the more expensive the royalty rate becomes... If the publisher delivers on what they promised -- to produce a great game -- it's not even an issue." However, Bruno Bonnell, CEO of Atari, makers of Enter The Matrix, which didn't include this contract clause, comments: "We sold four million copies. That's $250 million worldwide... and Warner Bros. would penalize us because we didn't achieve 70%? Are they joking?" -
Videogame Character Threatens National Security?
Watchful Babbler writes "Apparently, 'the lead item on the government's daily threat matrix one day last April' was clear and definite: a reclusive millionaire had formed a terrorist group with the intent of launching chemical weapons attacks on Western cities. The White House was notified and the Director of the FBI briefed as the government raced to find information. But then, according to USNews.com, a White House staffer decided to Google for information on suspected threat Don Emilio Fulci and found him -- in a video game - Sega's action title Headhunter. No word on exactly which sources and methods came up with this gem, but word in the E Ring is that Fulci had issued the cryptic warning, 'You have no chance to survive make your time'." -
Sony Launches E3 Site, Inadvertently Teases Titles
Thanks to EvilAvatar for its article discussing the recent launching of Sony's E3 site, showcasing "a few select [PlayStation 2] titles" that'll be displayed at the Electronic Entertainment Expo in Los Angeles next month, including Champions 2: Return To Arms, the Snowblind-developed Champions Of Norrath sequel. However, if you "start fiddling with the numbers at the end of the URL" on the official site, you can see very basic, unlinked-to info on other games that'll be publicly shown by Sony at E3, including the unannounced action title Rise Of The Kisai from Bottle Rocket/Sony, Dark Cloud 3 from Sony, Final Fantasy XII from Square Enix, Destroy All Humans! from Pandemic/THQ, and, interestingly, Cold Fear from Namco, a survival horror (?) title (related to the thought-lost U.S.S. Antarctica?) rumored in development at Alone In The Dark IV developers Darkworks. Update: 04/26 18:30 GMT by S : The entire site, even the previously public titles, are now password-protected and private. -
Miami Vice, Knight Rider, Slew Of Vivendi Games Revealed
Thanks to GameSpot for its article revealing publisher Davilex will be releasing a game based on '80s TV show Miami Vice for PC, PS2, and Xbox. The game, in development at UK-based Atomic Planet Entertainment, offers "a third-person action game in which players engage in dangerous raids and gunfights in Miami nightclubs and warehouses", and means an official adaptation for an already videogame-influencing TV series. Davilex are also producing a sequel to their Knight Rider game, hopefully a little better-received than the original PC version. Elsewhere, Boomtown has a complete Vivendi release list for 2004, mentioning a number of previously unknown games, including two new Tolkien-licensed games for PC, new titles in the Crash Bandicoot and Spyro series, games based on film properties such as Predator, Chronicles Of Riddick, and Van Helsing, as well as Krusty Demons (either a motorcross game or a title involving everyone's favorite Simpsons clown?) -
Rockstar Republishes Wild Metal For Free
Thanks to several readers for pointing to the download section on the official Rockstar Games site, where they've just released full PC title Wild Metal (also sometimes known as Wild Metal Country) for free download. The page explains: "Another vintage title from Rockstar North, then known as DMA Design, Wild Metal (1999) is a 3D strategic vehicular combat game." The game originally debuted on the Sega Dreamcast, with the PC version getting a limited release, and a C+VG review mentions "this is a good [LAN-specific?] multiplayer game... lots of tanks, lots of ammo, lots of big explosions." The original, top-down view Grand Theft Auto is also available for download on the site. -
Activision Anthology Adds Homebrew Games, Classics Lauded
Thanks to GameSpot for their review of Activision Anthology for the GameBoy Advance, as the compilation of Atari 2600 titles such as Pitfall! and River Raid goes portable, following a previously released PlayStation 2 version. The creators of the compilation "recruited Bradford W. Mott, the creator of the personal computer Stella Atari emulator, to write the underlying code" for the anthology, and, as IGN Pocket points out, "there are also several homebrew 2600 games included in this pack", including Skeleton+ and Climber 5. There's a lengthy thread on the compilation over at AtariAge, and elsewhere, Slate has passionate words to impart about classic games and how "restrictions... inspire creativity", and Yahoo/Reuters has similarly nostalgic musings about the recent retro revival. -
Sega Goes Crazy, Sues Fox, EA Over Taxi
Thanks to Reuters for the news that Sega has sued Fox, EA, and developers Radical Entertainment over the similarity between EA's The Simpsons Road Rage and Sega's own Crazy Taxi. The story reveals: "Sega holds a U.S. patent, known as the '138 patent, on 'Crazy Taxi,' in which players take the role of a taxi driver who has to accomplish outrageous driving stunts to pick up passengers and quickly deliver them to their destinations." The patent infringement suit, which asks for the recall of the game and damages for lost profits, claims The Simpsons Road Rage was designed to "deliberately copy and imitate", citing a review "...that characterized 'Road Rage' as a 'shameless incident of design burglary'." -
Investigating Bias In Videogame Review Sites
jvm writes "We've all read comments that some videogame sites are allegedly biased for or against some games, consoles, or companies. So, Curmudgeon Gamer has investigated whether bias can be seen in the review scores over several games on each console. The review sites in question are GameSpot, GameSpy, and IGN, each of whom are compared to the game review averages on GameRankings. Additionally, a selection of review scores for crossplatform games are examined. While solid conclusions are difficult to draw and improvements can admittedly be made, perhaps people will find these results interesting to examine and discuss." -
Hidden And Dangerous Released For Free
Thanks to Blue's News for the information that the PC tactical shooter Hidden And Dangerous has been released for free download by publisher Gathering, to help trail the sequel, out next month. According to Blue, this 'Deluxe' version of the original "...not only includes the full version of the WW2 squad-based combat game, but also the Devil's Bridge expansion, all the required patches and updates, as well as the mission editor." There's BitTorrent linkage to this generous 264mb giveaway courtesy Filerush and via GameTab, and it's noted that you "...can also get H&D Deluxe on a CD as a bonus for preordering H&D2 at EB, GameStop, or Best Buy." -
Dynasty Tactics 2 Ships
KOEI announces that Dynasty Tactics 2 is to be unleashed unto North America this week. Based upon the Dynasty Warriors titles, Tactics 2 now features the infamous Lu Bu among its characters. Final Fantasy Tactics Advance just reintroduced me to the genre of the tactical strategy game, and if this installment is like the previous, it should be a good game. The game system sounds interesting as well. From the release: "The game's new Points Evaluation System grades a player's performance based on several criteria including: 'complete defeats' and 'number of tactics linkages.' Players can also explore cities, villages, and tactics training camps. On the streets, you can meet the villagers, obtain items and receive instructions on employing rare tactics with devastating results." -
War Of The Ring Game Delves Into Tolkien Books
Thanks to GameSpot for a detailed look at the opposing armies, and IGN PC for a recent hands-on preview of Liquid Entertainment's Tolkien-themed PC RTS, War Of The Ring, which allows to player to recruit Gollum, Nazgul kings, and even Saruman the White, in evil-spawned campaigns such as one that "...tasks the player with retaking the towers built by Gondor, and involves a nice alliance with Shelob", or allows you to command the "...armies of good, which comprise the legions of men, elves, dwarves, and hobbits", and control heroes from Frodo Baggins through Aragorn and Gandalf, in this November-released title from the Battle Realms creators. -
Tekken's Nina To Star In New Namco Brawler
Thanks to Gamers.com for the news that Namco has announced a PlayStation 2 spin-off title starring Tekken's Nina Williams, according to this week's issue of Japanese magazine Famitsu Weekly. It seems this Nina-starring game "...has the look of a 3D brawler along the lines of [but hopefully with better playability than!] Dream Factory's The Bouncer. It's tentatively scheduled for release in 2004" - more details/screens are likely at the Tokyo Game Show next week. In other Japanese news, the same issue of Famitsu also rated the Capcom-published Japanese version of Grand Theft Auto, giving it a relatively lofty 32/40, and a Gold award. -
On Randomly Generated Content In Games
Thanks to Skotos.net for their article discussing randomly-generated content in videogames, in which the author discusses pioneering games with random elements, suggesting: "One of the reasons [classic RPG] Rogue was so popular (and spawned so many children) is due to its generation of random content." But he goes on to point out: "Computers don't have the imagination to make good puzzles... asking a computer to create an interesting puzzle is very similar to asking it to tell a story, make up a joke, or create a riddle." The suggested answer is game elements "placed randomly within the [linear] structure", but with recent random level-generating games such as Toe Jam & Earl III striking out, how far should randomness be taken in games? -
Nintendo Celebrates Pokemoniversary
Thanks to IGN Pocket for their article pointing out that Nintendo's Pokemon franchise is celebrating its 5th anniversary in the States. According to the article, "Pokemon first launched on the original Game Boy in Japan in 1996. Since bringing the franchise to North America in September 1998, Nintendo has sold more than 110 million Pokemon games worldwide. Pokemon merchandise has generated over $15 billion in worldwide retail sales since 1998." With the HAL-developed Pokemon Pinball:Ruby And Sapphire out now for GBA, and Pokemon Coliseum for GameCube forthcoming early next year as a Pokemon Stadium-style companion for Pokemon Ruby/Sapphire on GBA, it seems Pikachu and friends are here to stay. -
Driver 3 Aims For Filmed Car Chase Nirvana
Thanks to UGO.com for their interview with Martin Edmondson about Atari's Driver 3, the PlayStation 2 driving sequel due in early 2004. He explains the point of the game: "Driver was always about the most realistic car chases possible on a computer or console and Driver 3 is very much true to that... So you can set up your car chases and then have all the cameras positioned as you choose... it should look like a car chase movie, and that's the whole point behind Driver." But the developers of the previous Driver titles and Stuntman shy away from certain comparisons: "The thing is, we're not trying to do Vice City. Driver actually started the whole city, car-chase environment, so it'd be a big mistake to say, 'Let's do [all the GTA features], instead.'" -
Core Design Loses Grip On Lara
Thanks to an anonymous reader for pointing to an Eidos press release discussing major changes to the Tomb Raider franchise. Following the recent resignation of the managing director of Tomb Raider developers Core Design, seemingly due to the disappointing reception for Tomb Raider:Angel Of Darkness, Eidos has announced that "...in recognition of the Company's need continually to enhance the value and maximize the commercial opportunity of one of its key franchises, for which all intellectual property rights belong to Eidos, the Board has concluded that it will transfer development of the franchise to its Crystal Dynamics studio in the U.S." Crystal Dynamics are probably best known for the recent titles in the Legacy Of Kain series, so it'll be interesting to see what they make of the latterly lackluster Tomb Raider franchise. -
Tomb Raider Game Blamed for Movie's Poor Ticket Sales
ff_cid writes "Reuters reports on the poor box office results of Tomb Raider: The Cradle of Life and how Paramount executives are pointing the finger at the mediocre reception of Tomb Raider: The Angel of Darkness: "The Cradle of Life," the second film based on games heroine Lara Croft, opened in fourth place at the U.S. box office last weekend with sales of $21.7 million, well below the opening weekend of 2001's "Tomb Raider." "The only thing we can attribute that to is that the gamers were not happy with the latest version of the 'Tomb Raider' video game, which is our core audience," Paramount distribution president Wayne Lewellen said." It couldn't possibly be that because the first movie was such a stellar work of cinematography, no one raced out to see the sequel. -
Everquest - Champions Of Norrath Announced
Thanks to several readers for pointing out a Sony press release announcing Champions Of Norrath: Realms Of Everquest for the Playstation 2. This action RPG, being developed by Snowblind Studios, who also made Baldur's Gate: Dark Alliance, promises "..a deep, single-player campaign, but it also includes a free online multiplayer component, allowing up to four friends to adventure together using their own Internet connections." As this title will clearly be using the engine from the well-received BG:DA, this could be a very useful addition to the console action RPG canon.