Domain: grumpygamer.com
Stories and comments across the archive that link to grumpygamer.com.
Comments · 22
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Re:It was pretty cool in its day
You can downmod other people and ignore facts you want you little pseudoanonymous shit. It seems you prefer to keep to your idea of what happened instead of reading the link the other guy gave you which clearly shows the EGA version of The Secret of Monkey Island came before the VGA version but the reality is still the same. Here have a quote from Ron Gilbert himself:
2) I was playing the VGA version that was released after the original EGA version. The original original version used 16 colors and the inventory was text only.http://grumpygamer.com/stuff_a...
Idiot.
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Re:Apple doesn't take gaming on computers seriousl
Ron Gilbert (creator of monkey island) once met Steve Jobs personally:
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I arrived at the meeting and went into the conference room. John Lasseter was there (who I casually knew from when Pixar was part of Lucasfilm) and we chit-chatted.A few minutes later Steve Jobs came in. He sat right across the table from me and the first words out of his mouth where: "I don't believe you can tell stories in games."
"
Source: http://grumpygamer.com/5851503They still see games as toys.
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Gilbert's involvement might be overstated
I'm not sure it's accurate to say this game is "from Tim Schafer and Ron Gilbert." See http://grumpygamer.com/5694081
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Re:You are part of the problem
Seriously. When do I get my next item/puzzle-based single player game?
Seriously, you can't have been looking very hard? There are oodles of current and upcoming classic adventure, puzzle, action/adventure/rpg games, even if they don't get much attention on mainstream sites:
Two whole Sam and Max seasons by Telltale games, their upcoming Wallace and Gromit game, Deus Ex 3 hopefully, Braid for PS3 or PC, DeathSpank by Ron Gilbert (Monkey Island, Full Throttle, Day of the Tentacle), Machinarium, World of Goo by 2D Boy, "realistic physics horror puzzler" Penumbra:Black Plague, the two classics Vampire:Bloodlines and Psychonauts (available on Steam), the horror adventure game Three Cards To Midnight by the people who made the Tex Murphy games (Under a Killing Moon etc).
There is also the Dracula, Sherlock Holmes games, though I hesitate to recommend them because didn't really connect with them when I played the demos.
Best site to keep track of good indie games and good PC games for the thinking man/woman- here.
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Re:I could tell it was all CG effects
Ron Gilbert, designer of Monkey Island, commenting on the similarities between Monkey Island and Pirates of the Caribbean on his blog: http://grumpygamer.com/8123463
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2D more expensive?
As I learned in this discussion, apparently it's cheaper to do a game with 3d models than to actually do it in 2d with decent animation and artwork (at least for a graphic adventure.. but I guess It'd be the same for a platform game).
A Shame, really. When Street Fighter 3 came out I was really happy to see it wasn't some 3d-shit like virtua fighter (which I dislike.. a lot), and the animations clearly take advantage of the updated hardware.
Can any game developers confirm this? -
Gotta record it all.
>record everything on every channel (well, in theory... I'd love to see the hardware for that!).
- Machine 1: A Linux machine containing 3 HDTV cards and 750GB of storage.
- Machine 2: A Linux machine containing 2 NTSC cards and 300GB of storage.
- Machine 3: A FreeBSD machine with 2.5TB (usable) of RAID 5 storage, mostly for (legally obtained) DVD's.
- Machine 4: A Linux machine with a high-end graphics card that connects to the DLP projector and talks to the 3 back end machines.
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Re:What can it possibly cost?
Ron Gilbert's already made the calculations for you on his website. His project development total, without marketing, comes to around $950,000. See:
http://grumpygamer.com/4904226 -
Re:what about 'directors' or 'producers'?
Grim Fandango was a Tim Schafer game. He was part of the group responsible for MI:1, MI:2, and co-designed DOTT. He was the lead designer for Full Throttle, and for Grim Fandango. His latest work is Psychonauts, which I have yet to play, but have heard good things about. If you really want to know what Ron Gilbert is up to, why not check out his web page http://grumpygamer.com/
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F rom the review
Eye candy is the most apt label you could put on this game. DOA's fighting rings go beyond good looks, and are probably some of the most interactive arenas seen in a fighting game to date.
That "interactive arena" bit reminded me of this comic, I expect the same interactivity in DOA4
:-P... -
you still need a publisher
read from someone with a clue
:)
http://grumpygamer.com/6647684 -
Gilbert's "SAGalicious"
I thought Ron Gilbert "debunked" all this madness rather throughly in his SAGalicious article.
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Re:all i want to knowThis is mostly because when Guybrush Threepwood was in 2D, his lines were written by someone who was funny.
Say "Thanks for Monkey Island." Buy a car for Ron Gilbert.
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What I want to know is
If the industry is bigger than Hollywood, where are all the limos, drugs, and groupies? Where's the money at?
Good link at http://grumpygamer.com/5378171
Quote: "The 2004 domestic Video and Computer Game Industry is estimated to be around $10B. This is a slightly misleading figure because it includes the sales of the console machines, in addition to the sales of the software, but we'll go with it.
The domestic US box office is estimated to be around $9B for 2004, and this is where the myth starts to take life. The problem is the movie industry is a lot bigger then just the U.S. box office. DVD sales and rentals for 2003 topped $16B. VHS sales and rentals for 2003 was $6.4B. VHS sales are declining fast, but most of that will just shift over to DVDs, which brings the grand total for non-box office movie sales to over $20B, twice the figure for the entire game industry." -
Re:Finally...
The gaming industry has a higher gross than the movie industry in the USA...
Only if you distort then numbers in some strange ways. Ron Gilbert disects the claim quite well. In short: The US video game industry is estimated at $10B. That includes console systems, the movie industry sales wouldn't include DVD players. DVD sales and rentals were about $16B, already topping the game industry. In both cases we're talking about rentals and sales of products (and the game industry gets a boost from sales of consoles and peripherals). Add in video tapes at about $6B and the box office at $9B and the movie industry becomes very dominant at about $31B to $10B.
That said, the video game industry is clearly in the same ballpark as the movie industry and continues to grow. Games are a very large market and may come to challenge the movie industry, but not this year and certainly not for the immediate future. Besides, so what if games aren't as big. It's till a $10B a year industry in the US alone! That's still amazingly big. Anyone who doesn't respect the games industry because it's not as big as the movie industry is a fool.
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Re:Finally...
I seem to recall the statistics that compare the gross of the Video Game industry to the other media biz also included sales of hardware.
In other words, not just the sale of the content, but of the consoles etc.
Can you imagine if the Movie industry included in their revenue the sale of DVD players, TV's, Tivo's etc... the comparison isn't perfectly accurate but there you have it.
Grumpy Gamer has a nice article on it, for those who want the link http://grumpygamer.com/5378171 -
Re:In Case Of Slashdotting...
I am hoping that this is the same person from the Grumpy Gamer site... http://grumpygamer.com/1440069
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Ron Gilbert
It shouldn't matter, but I'm surprised the Slashdot blurb doesn't mention the fact that the author of the story (ie the "Grumpy Gamer") is Ron Gilbert of Monkey Island and Total Annihilation fame. Note his peculiar About page written in Latin. And he's geeky, too: Firefox and BSD links, and the whole thing is CC licensed.
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Erratum
According to this the information in the report seems misrepresentative. The figures for video games included console (stand-alone) machines and for Hollywood didn't include DVD/video rentals.
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Only bigger with Fuzzy Math
While the video game industry is clearly thriving, it's not yet time to count Hollywood down for the count. The only way to claim that the movie industry is smaller than the games industry is to ignore big chunks of Hollywood's revenue. Ron Gilbert gives a good explaination over at Grumpy Gamer.
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Re:Read the Scratchware Manifesto:
Yes, and this is true for some games. The whole truth however is much, much bigger than that.
For an informed analysis of how much an adventure game actually costs, take a look at this.
Some games costs alot of money to make. Can you imagine GTA:San Andreas getting developed in someones spare time? (And don't say Grandtheftendo .)
I do however think that the industry should try to remember the game as well as the assets...
(How to get +5 Funny modifier on ./: Write something you're actually sad about. Last I heard, GOD was filing for bancruptcy, I had totally forgot that Take2 bought them...) -
Re:The only article you'll ever need...
No, this is another article you should read, by Ron Gilbert: Why Adventure Games Suck (and what can we do about it)