Domain: sony.com
Stories and comments across the archive that link to sony.com.
Stories · 236
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Sony Online Giving Away Everquest Trilogy Trials
mattwarden writes "With the release of EverQuest 2 slowly approaching, Sony Online has decided to provide a free PC download of EverQuest Trilogy that comes with 30 days of free gameplay. [EverQuest Trilogy is EverQuest Classic, plus two expansion packs, The Ruins of Kunark and The Scars of Velious.] However, you are restricted to one server, which seems to be designated as the freebie server (which somewhat brings up memories of eating at the kids' table). Cautionary note: EverQuest can be highly addictive. Consume in moderate dosages." -
Star Wars Galaxies Celebrates First Anniversary
Thanks to Sony Online for its official page celebrating the first anniversary of PC MMO Star Wars Galaxies, as they examine a timeline of the first year, from day one, June 26th, 2003 ("the most exciting and stress-inducing day of most of our careers"), through November 4th, 2003 ("The first Jedi appears in game"), through April 21st, 2004 ("We officially announce [space-based add-on] Star Wars Galaxies: Jump to Lightspeed!") In relation to this, the first veteran reward for the game is announced, "the deed for the multi-passenger ship model SoroSuub Personal Luxury Yacht 3000 the day Star Wars Galaxies: Jump to Lightspeed launches" - it's explained: "This starship model has been popularized in Star Wars fiction by Lando Calrissian's personal vessel, the Lady Luck." Finally, there's also a retrospective visual catalog of the original SW:G Beta test posted on the official site. -
Star Wars Galaxies Celebrates First Anniversary
Thanks to Sony Online for its official page celebrating the first anniversary of PC MMO Star Wars Galaxies, as they examine a timeline of the first year, from day one, June 26th, 2003 ("the most exciting and stress-inducing day of most of our careers"), through November 4th, 2003 ("The first Jedi appears in game"), through April 21st, 2004 ("We officially announce [space-based add-on] Star Wars Galaxies: Jump to Lightspeed!") In relation to this, the first veteran reward for the game is announced, "the deed for the multi-passenger ship model SoroSuub Personal Luxury Yacht 3000 the day Star Wars Galaxies: Jump to Lightspeed launches" - it's explained: "This starship model has been popularized in Star Wars fiction by Lando Calrissian's personal vessel, the Lady Luck." Finally, there's also a retrospective visual catalog of the original SW:G Beta test posted on the official site. -
Star Wars Galaxies Celebrates First Anniversary
Thanks to Sony Online for its official page celebrating the first anniversary of PC MMO Star Wars Galaxies, as they examine a timeline of the first year, from day one, June 26th, 2003 ("the most exciting and stress-inducing day of most of our careers"), through November 4th, 2003 ("The first Jedi appears in game"), through April 21st, 2004 ("We officially announce [space-based add-on] Star Wars Galaxies: Jump to Lightspeed!") In relation to this, the first veteran reward for the game is announced, "the deed for the multi-passenger ship model SoroSuub Personal Luxury Yacht 3000 the day Star Wars Galaxies: Jump to Lightspeed launches" - it's explained: "This starship model has been popularized in Star Wars fiction by Lando Calrissian's personal vessel, the Lady Luck." Finally, there's also a retrospective visual catalog of the original SW:G Beta test posted on the official site. -
Star Wars Galaxies Celebrates First Anniversary
Thanks to Sony Online for its official page celebrating the first anniversary of PC MMO Star Wars Galaxies, as they examine a timeline of the first year, from day one, June 26th, 2003 ("the most exciting and stress-inducing day of most of our careers"), through November 4th, 2003 ("The first Jedi appears in game"), through April 21st, 2004 ("We officially announce [space-based add-on] Star Wars Galaxies: Jump to Lightspeed!") In relation to this, the first veteran reward for the game is announced, "the deed for the multi-passenger ship model SoroSuub Personal Luxury Yacht 3000 the day Star Wars Galaxies: Jump to Lightspeed launches" - it's explained: "This starship model has been popularized in Star Wars fiction by Lando Calrissian's personal vessel, the Lady Luck." Finally, there's also a retrospective visual catalog of the original SW:G Beta test posted on the official site. -
Virtual MMO Currency Trading Crippled By Fraud
Thanks to Terra Nova for pointing to the Gaming Open Market website, home of "the next generation of [MMO] game commodity trading", where there's an announcement that: "Until further notice, Gaming Open Market will be closing its doors to all game currency trading except Second Life." There's more information in a post at the official Second Life forums, where Jamie Hale explains: "Yesterday, I had a user breeze through spending over $3000 USD on [EVE Online] and [Star Wars Galaxies]. Immediately after taking delivery of the ISK and credits, he reversed all the payments, claiming he never received the goods. This is a well-known loophole in PayPal's seller protection policy. Basically, I have no recourse at all. PayPal accepts no form of proof of delivery except physical waybills (UPS, FedEx, etc)." -
SWG Leak Reveals Playable Jawa, Gungan Characters?
Anonymous SWG Fan writes "Through a 'Friday Feature' giving players a look inside the player-species statistics for their PC MMO, 'Star Wars: Galaxies' accidentally released the names of the secret two player species coming with the highly anticipated 'Jump To Lightspeed' expansion. This information was not supposed to be released until later this summer, but when putting up the statistics on current species, 'Jawa - 0%' and 'Gungan - 0%' appeared. They were removed almost immediately, but not before dozens of people had already posted about the mistake on the official Star Wars Galaxies forum." Update: 06/12 21:38 GMT by S : According to Community Manager Kevin 'Q-3PO' O'Hara in the same thread: "OK, OK, it was a joke. I will not confirm or deny any rumors about the two new species" - make of this what you will. -
SWG Leak Reveals Playable Jawa, Gungan Characters?
Anonymous SWG Fan writes "Through a 'Friday Feature' giving players a look inside the player-species statistics for their PC MMO, 'Star Wars: Galaxies' accidentally released the names of the secret two player species coming with the highly anticipated 'Jump To Lightspeed' expansion. This information was not supposed to be released until later this summer, but when putting up the statistics on current species, 'Jawa - 0%' and 'Gungan - 0%' appeared. They were removed almost immediately, but not before dozens of people had already posted about the mistake on the official Star Wars Galaxies forum." Update: 06/12 21:38 GMT by S : According to Community Manager Kevin 'Q-3PO' O'Hara in the same thread: "OK, OK, it was a joke. I will not confirm or deny any rumors about the two new species" - make of this what you will. -
SWG Leak Reveals Playable Jawa, Gungan Characters?
Anonymous SWG Fan writes "Through a 'Friday Feature' giving players a look inside the player-species statistics for their PC MMO, 'Star Wars: Galaxies' accidentally released the names of the secret two player species coming with the highly anticipated 'Jump To Lightspeed' expansion. This information was not supposed to be released until later this summer, but when putting up the statistics on current species, 'Jawa - 0%' and 'Gungan - 0%' appeared. They were removed almost immediately, but not before dozens of people had already posted about the mistake on the official Star Wars Galaxies forum." Update: 06/12 21:38 GMT by S : According to Community Manager Kevin 'Q-3PO' O'Hara in the same thread: "OK, OK, it was a joke. I will not confirm or deny any rumors about the two new species" - make of this what you will. -
Star Wars Galaxies Fanfest Addresses Wookie Mohawk Quandary
Thanks to IGN Vault for its multi-part report on the Star Wars Galaxies Fan Fest, held in Anaheim, California, on the 4th and 5th of June. There's also a summary of a developer's panel, in which the important question "When will Wookiees get Mohawks?" is addressed - apparently: "While the response was not overwhelming, more than a few attendees thought it would be a good idea." Regarding new in-game locations for Lucasart/SOE's MMO title, it's noted that the devs "all want [Coruscant to be added as a location to the game] very much. It's on the list, just as is Hoth and Bespin." There's also a Fan Fest photo gallery up on SWG Warcry, and there's currently a free 14-day trial of the game via FilePlanet. -
Player Disquiet Leads To EverQuest Expansion Delay
EvilBastard writes "Sony Online Entertainment have announced that, due to an almost universal player backlash against the next expansion pack that is seen more as a $30.00 patch for missing content, they are delaying the new EverQuest expansion by 6 weeks, and will 'spend time fixing the problems you have brought to our attention'. Also announced is a plan to fly some of the more vocal website people to SOE headquarters, to try to restart enthusiasm for what may be the last EverQuest expansion ever. With the cancellation of Everquest for Mac, some high-profile guilds quitting, 6 months of allegedly declining numbers, big - budget competition and now a widespread call to boycott future games, is the much-predicted end of EverQuest almost here?" -
Player Disquiet Leads To EverQuest Expansion Delay
EvilBastard writes "Sony Online Entertainment have announced that, due to an almost universal player backlash against the next expansion pack that is seen more as a $30.00 patch for missing content, they are delaying the new EverQuest expansion by 6 weeks, and will 'spend time fixing the problems you have brought to our attention'. Also announced is a plan to fly some of the more vocal website people to SOE headquarters, to try to restart enthusiasm for what may be the last EverQuest expansion ever. With the cancellation of Everquest for Mac, some high-profile guilds quitting, 6 months of allegedly declining numbers, big - budget competition and now a widespread call to boycott future games, is the much-predicted end of EverQuest almost here?" -
Microsoft, Sony Announce iPod Competitors
Pfhreak writes "According to the Denver Post -- Las Vegas section, a little over halfway down the page -- Microsoft will begin selling a $50 music player that will 'look and feel as good as the iPod' later this year. Yusuf Mehdi, a Microsoft VP, is quoted as saying that the player will give customers more choices than Apple." In related news, Tetsugaku-San writes "The Register has the scoop on Sony's new portable audio/visual playback device. Impressively it plays MPEG2, MPEG4, BMP, GIF, PNG, TIFF and MP3 (finally they got the message Apple was gonna whoop em!) straight out of the box. Not as good battery life as I'd like to see, but real world tests remain to be seen." -
Sony Slow To Reveal Mac EverQuest Code Freeze?
mpk writes "It seems Sony Online Entertainment has finally officially admitted (albeit only by an mail response to a user query which got posted into a web forum) that the Macintosh EverQuest server is to receive no further bug-fixing or development support, although the game is still available and playable online. The kicker is that this has actually been the case for eight months, following the Mac version's release in June 2003, yet SOE chose not to tell their customers about it. Inside Mac Games also has the story, and I've posted my thoughts as well. There's no mention of this policy on the EQ Mac home page and the game still appears to be being sold in the shops." -
MMO Creators Follow The Virtual Money Trail
Thanks to Wired News for its article discussing the dysfunctional economies of massively multiplayer games. The piece references an economic analysis by Raph Koster regarding Star Wars Galaxies, in which he mentions the game "...uses what is called a faucet-drain economy. You can visualize a spigot of cash coming into the game, a big ol' sink where the money sloshes around, and a set of drains where the money goes out the bottom." Virtual economist Edward Castronova also comments, concerned about the proletariat and the bourgeoisie: "The wealth distribution is not just unequal, it is incredibly unequal... Raph says it is similar to the distribution of wealth in (real-life) economies, which it is, but even the worst robber-baron economies were not this bad." In the end, though, Koster argues: "You don't get to ignore the economy, but absolutely, the goal is the fun, not Berkshire Hathaway." -
EverQuest 2 Beta Confirmed, Producer Quizzed
Kemanorel writes "After a couple years of development, several months of hints and previews, and four weeks worth of drooling after a live demo in Vegas, Sony Online announced that EverQuest 2 Beta sign-ups begin next Monday. Minimum specs are 1 GHz processor, 512 MB RAM, and a DX9 compatible video card with at least 64 MB of memory - not too bad. Get in line now!" There's also an interview with EverQuest II producer John Blakely over at GameSpot in which he mentions: "Currently we have over 80 people working on the EQII development team", before arguing that the sequel shouldn't necessarily siphon players from the original: "EQII is being designed to complement EQ in terms of the gameplay experience. EQII is a game that will focus most of our content on the individual and smaller groups, while EQ's endgame encourages large raid forces to play the high-level content." -
MMOG Subscription Winners, Losers Analyzed
Thanks to CorpNews for its recent round-up analyzing and rating the biggest PC massively multiplayer games. Along with subscription estimates similar to the SirBruce analysis graph, there's sharp-tongued comments on performance for Ultima Online ("It's really all your fault. If you weren't a big hit, would others have followed?"), EverQuest ("Say what you will... it knew its target audience and hit it hard enough to make EQ part of popular culture"), and Asheron's Call ("Talk about the little engine that could.") -
Star Wars Galaxies Takes Jump To Lightspeed
Thanks to 1UP for its article discussing the recent announcement of Star Wars Galaxies' space combat expansion, Jump To Lightspeed, which takes the PC MMO into the heavens, and "focuses primarily on [space-based] vehicles for both combat and transportation, promising at least 15 new modes of travel." There are screenshots and an official FAQ over at the Star Wars Galaxies site, explaining "you can expect to pilot X-wings, Y-wings, TIE fighters, TIE interceptors, and many other recognizable starfighters", and, dodging some sarcastic online reaction, an interview with producer Haden Blackman over at IGN PC argues: "In many ways, we're looking at Jump to Lightspeed as 'X-Wing vs. TIE Fighter' online - much of our focus is on that dogfighting experience." -
Star Wars Galaxies Takes Jump To Lightspeed
Thanks to 1UP for its article discussing the recent announcement of Star Wars Galaxies' space combat expansion, Jump To Lightspeed, which takes the PC MMO into the heavens, and "focuses primarily on [space-based] vehicles for both combat and transportation, promising at least 15 new modes of travel." There are screenshots and an official FAQ over at the Star Wars Galaxies site, explaining "you can expect to pilot X-wings, Y-wings, TIE fighters, TIE interceptors, and many other recognizable starfighters", and, dodging some sarcastic online reaction, an interview with producer Haden Blackman over at IGN PC argues: "In many ways, we're looking at Jump to Lightspeed as 'X-Wing vs. TIE Fighter' online - much of our focus is on that dogfighting experience." -
EverQuest Sequel Gives Voice To NPCs, Original Turns Five
Thanks to GameSpot for its feature discussing plans to give full-audio speech to non-player characters in PC MMORPG sequel EverQuest II. The article points out this is "a first for online role-playing games, which have previously only featured silent characters that interact with players by sending them text chat messages", and elsewhere, a Grimwell Online article mentions a new PC Gamer magazine article specifying "an expected 130 hours of speech across 70,000 lines of dialogue", and revealing that "EQ2 is a $25 million dollar project." This new information comes as EverQuest celebrates its fifth anniversary with a multitude of developer interviews on the official site, as well as the re-activation of all old accounts until April 15th. -
EverQuest Sequel Gives Voice To NPCs, Original Turns Five
Thanks to GameSpot for its feature discussing plans to give full-audio speech to non-player characters in PC MMORPG sequel EverQuest II. The article points out this is "a first for online role-playing games, which have previously only featured silent characters that interact with players by sending them text chat messages", and elsewhere, a Grimwell Online article mentions a new PC Gamer magazine article specifying "an expected 130 hours of speech across 70,000 lines of dialogue", and revealing that "EQ2 is a $25 million dollar project." This new information comes as EverQuest celebrates its fifth anniversary with a multitude of developer interviews on the official site, as well as the re-activation of all old accounts until April 15th. -
New DVD Burners To Double Capacity
clester writes "CNN reports that new dual-layer DVD-burning drives will be released very soon by Philips and Sony that will double the capacity of DVD drives, making a complete copy of your dual-layer DVDs theoretically possible. It will use dual layer technology that will hold up to 8.5GB, and will cost around $230 for an internal and $330 for external, burning all 8.5GB in approximately 45 minutes." -
On Reaction-Based Massively Multiplayer Gaming
Thanks to GamerDad for its editorial discussing why massively multiplayer games that require player dexterity are so much more intriguing. The author explains that "...the reason I don't play a lot of the conventional massive player games is because there's no skill involved in them", and goes on to detail: "In most of the MMORPGs, battles have almost predetermined conclusions based on the level and abilities of those player avatars involved in the fight and the creatures they're fighting against." He concludes by recommending his current skill-based MMOG of choice: "That's where PlanetSide has struck a chord with me. It takes the player interaction I enjoy in these games and combines it with a skill-based game." Do players want "the ability to use their brains and their hands to succeed" in MMORPGs, not just progress based on the "amount of time they played the game"? -
Scott McCloud On Micropayments And Gaming
Thanks to Game Girl Advance for its discussion of a lecture by comic creator Scott McCloud at EA's Redwood Shores campus, during which he floated "the idea of using micro-payments for online gaming, which he analogizes to feeding quarters into the arcade machines of yore." The article's author muses: "Would you pay 25 cents for 100 credits of Bejeweled? What about a dollar for six hours on EverQuest? How about a virtual penny arcade that let you play multiplayer Joust or Gauntlet II online with people from around the world? No monthly subscriptions, just pure pay-to-play." We've previously covered McCloud's hands-on interest in micropayments on Slashdot. -
Stanford Conference Puts Games Under Spotlight
Thanks to GameSpot for its pair of articles discussing initial proceedings of a day-long Stanford-hosted symposium on games, and further discussions on storytelling in games from the same event. Highlights included Kevin O'Hara of Sony Online Entertainment discussing "encouraging players to create the content for the game themselves" in Star Wars Galaxies, and Will Wright of Maxis commenting, with relation to storytelling in games: "I've never really wanted to tell a story in a game", with Sheldon Pacotti, writer on Deus Ex and its sequel, arguing "...a good game lets players create their own stories." -
Star Wars Galaxies To Revamp Jedi System
JasdonLe writes "In a move that significantly changes the game's goals, I just saw on the official Star Wars Galaxies site that plans are in the works to 'revamp' the entire Jedi system, including removing Jedi permadeath." The plan is to "rebuild the Jedi system to be quest-oriented; and to include the familiar elements of Force Sensitivity, Jedi-oriented quests, as well as many other elements the developers and the community feel should make up the process of becoming a Jedi." SWG Stratics also has word that the holocrons, previously needed to be come a Jedi in the PC MMORPG, "won't be in the new system", but may still have value as rare in-game items. -
New Sony Minidisc Players
Andy_R writes "Sony's has announced it's new new range of Hi-MD players at the CES show. The range of players (which should hit the shops in April) will start below $200 for a device that can function as a USB hard drive as well as storing a claimed 45 hours of music. The twist is that the data is stored on a new type of removable 1Gb media, a development of the minidisk format, with blanks costing about $7 each. The BBC have some more details including backwards compatibility with old-style minidisks and an ominous mention of 'built-in copyright protection' but I can't find anything on Sony's official site yet." Another reader reader submitted some pictures and specifications (pdf). -
New Sony Minidisc Players
Andy_R writes "Sony's has announced it's new new range of Hi-MD players at the CES show. The range of players (which should hit the shops in April) will start below $200 for a device that can function as a USB hard drive as well as storing a claimed 45 hours of music. The twist is that the data is stored on a new type of removable 1Gb media, a development of the minidisk format, with blanks costing about $7 each. The BBC have some more details including backwards compatibility with old-style minidisks and an ominous mention of 'built-in copyright protection' but I can't find anything on Sony's official site yet." Another reader reader submitted some pictures and specifications (pdf). -
MMO Report Tips World Of Warcraft As Leader
Thanks to VE3D for reprinting details of a new online gaming report discussing MMO trends and estimated game popularity. According to the excerpts from the Themis Group's report, online gaming will grow from $960 million revenues in 2003 to $4.10 billion in 2008, and the chart estimating "expected popularity of new persistent worlds... in descending order by projected subscriber base twelve months after launch" is headed by Blizzard's World of Warcraft, followed by Sony's EverQuest 2 and Turbine's Middle Earth Online. The report also suggests: "Success with a license challenges developers to find a way to implement the license's core appeal into an MMG-style game - a challenge which Final Fantasy Online met, but Star Wars Galaxies did not." -
Tech Titans Prepare to Battle Over Next DVD Format
securitas writes "The New York Times Technology has an excellent feature by Ken Belson about the coming battle over the next-generation DVD format that consumer electronics and technology giants are already preparing for. The article covers the (high-definition) HD DVD group, led by Toshiba and NEC, and the Blu-ray Group, led by Sony and Matsushita (Panasonic/JVC). Mass production is expected to begin in 2005, but both sides are expected to show prototypes and aggresively pursue partners at the Consumer Electronics Show (CES) in Las Vegas next week. Add to the mix a nine-company Chinese faction that says it will develop its own DVD format because - fearing their technology could be used by Chinese rivals - the Japanese manufacturers haven't shared much information, even within the DVD Forum. Finally, Disney, Microsoft, IBM and Intel have yet to weigh in. The worst thing that could happen would be another Betamax/VHS-type war. In that case, 'Everyone is a loser, particularly Hollywood studios, the retailer community and, most importantly, the consumer,' says Warren N. Lieberfarb, developer of the original DVD format." -
Star Wars Galaxies - Jedi, Vehicles, Speeder Bike Racing
Thanks to GameSpy for their interview with Lucasarts staff about playing as a Jedi in Star Wars Galaxies. The article discusses the powers granted to the newly-unlocked Jedi in this PC MMORPG ("There are over fifty Force powers, ranging from Force Lightning, Force Weaken, and Force Throw, to Jedi Mind Trick, and a variety of lightsaber moves"), and the possibility your Jedi character could be lost forever ("We have partial permadeath for a Jedi. Basically, a Jedi is allotted a certain number of deaths before they lose all progress that character has made.") Elsewhere, player-owned vehicles were enabled in the game earlier this week, and the official SWG page has information on the types, including the X34 Landspeeder, Swoop bike, and Speeder bike, and even documents player-hosted races that are being attempted, showcasing an in-game reproduction of the Mos Espa Circuit from Star Wars: Episode 1. -
Star Wars Galaxies - Jedi, Vehicles, Speeder Bike Racing
Thanks to GameSpy for their interview with Lucasarts staff about playing as a Jedi in Star Wars Galaxies. The article discusses the powers granted to the newly-unlocked Jedi in this PC MMORPG ("There are over fifty Force powers, ranging from Force Lightning, Force Weaken, and Force Throw, to Jedi Mind Trick, and a variety of lightsaber moves"), and the possibility your Jedi character could be lost forever ("We have partial permadeath for a Jedi. Basically, a Jedi is allotted a certain number of deaths before they lose all progress that character has made.") Elsewhere, player-owned vehicles were enabled in the game earlier this week, and the official SWG page has information on the types, including the X34 Landspeeder, Swoop bike, and Speeder bike, and even documents player-hosted races that are being attempted, showcasing an in-game reproduction of the Mos Espa Circuit from Star Wars: Episode 1. -
Star Wars Galaxies - Jedi, Vehicles, Speeder Bike Racing
Thanks to GameSpy for their interview with Lucasarts staff about playing as a Jedi in Star Wars Galaxies. The article discusses the powers granted to the newly-unlocked Jedi in this PC MMORPG ("There are over fifty Force powers, ranging from Force Lightning, Force Weaken, and Force Throw, to Jedi Mind Trick, and a variety of lightsaber moves"), and the possibility your Jedi character could be lost forever ("We have partial permadeath for a Jedi. Basically, a Jedi is allotted a certain number of deaths before they lose all progress that character has made.") Elsewhere, player-owned vehicles were enabled in the game earlier this week, and the official SWG page has information on the types, including the X34 Landspeeder, Swoop bike, and Speeder bike, and even documents player-hosted races that are being attempted, showcasing an in-game reproduction of the Mos Espa Circuit from Star Wars: Episode 1. -
First Jedi Player Unlocked In Star Wars Galaxies
mr_don't writes "TheForce.net reported today that the first appearance of a Jedi Initiate has occured in the PC MMORPG Star Wars Galaxies. The allakhazam.com Star Wars Galaxies Community Pages state: 'Monika T'Sarn of the PA Combine on the Intrepid Server unlocked her force sensitive slot today. Akinom T'Sarn (her FS character) is the first player confirmed Jedi Initiate in all of Star Wars Galaxies.' Here is a pic of the new Jedi." We recently ran a story on lack of player Jedi in SWG. -
The MMORPGs Of 2004 Analyzed
Thanks to GameSpy for their feature discussing the large array of new MMORPGs due in 2004, as they suggest: "We're in the middle of an MMORPG gold rush, with companies hurtling headlong into the battle for your time, and more importantly, your monthly fee. The big question is whether there will be enough players to go around." Featured games include Everquest II (it's argued: "EverQuest players are a natural target audience that can't be ignored, but Sony obviously doesn't want players canceling their accounts to migrate to the sequel"), The Matrix Online ("When The Matrix Online actually goes online, how many people will still care?"), and World Of Warcraft ("Blizzard has never been known for innovation. Will this ultimately come across as just another MMO?") -
Licenses And MMO Games - A Good Pairing?
Thanks to GameSpy for their article discussing the realities of building MMOG world based on existing licenses. They point out: "The rush is on. Star Wars Galaxies, released this past summer, was only the beginning. Middle-Earth Online is gearing up to bring The Lord of the Rings to life... The Matrix Online, still secretive, is a real noodle bender: A virtual reality based on living life inside a virtual reality?" But, as Will Wright points out: "Books and movies are by definition very linear properties, as seen from a single protagonist's point of view. That's very hard to put into an online world." The article concludes: "Most agree that great licensed games have to be based on a sense of place, as opposed to character." -
Earth Fires Destabilize Virtual Governments
Thanks to Terra Nova for their article pointing out that Sony Online's virtual worlds are missing their customer service, "...due to the wild fires raging throughout San Diego and the proximity of those fires to the SOE offices. Normal operations will resume once this local emergency is over." Edward Castronova comments: "In other words, a firestorm has knocked out the government that rules over 750,000 accounts", and suggests: "We tend to think of synthetic worlds as decentralized because the users are spread over the globe. They are still highly centralized on the production side, however, a state of affairs with clear implications for the relationship of synthetic worlds not only to Earth's weather, but to its politics as well." -
What Makes Online Worlds Fun To Explore?
Thanks to IGN RPGVault for their roundtable discussion on building satisfying MMORPG worlds. Rick Priestley from the forthcoming Warhammer Online argues that "There's no point in having a huge world if it's empty. Better to have a smaller, well-realized one with plenty of activity and player density", going on to voice "concerns with the idea that you should give large areas of the gameplay over to the players - building houses, raising taxes, leveling cities and so on", lest "anarchy" ensue. However, Gordon Walton from Sony Online addresses "lack of [graphical] richness", arguing that the "...primary business challenge we face with art is that the costs for first-class art continue to rise faster than our market is expanding, and that MMOGs require tremendously more art assets than the vast majority of standalone games." -
Gender-Bending In Online Games Investigated
Thanks to Terra Nova for their article discussing the prevalence of gender-bending in online RPGs. According to statistics worked out in the piece, "[in EverQuest], every 1 out of 2 or 3 female characters is being played by a male player, while every 1 out of 100 male characters is being played by a female player." The article also notes that, according to the statistics, "The demographic that is most likely to gender-bend is not male teenagers, but men over the age of 25", suggesting one reason for this might be that "younger male players are probably less secure about their own gender identity." -
The MMORPGs Of 2003 - Disappointing?
Thanks to GameSpy for their article presenting an overview of the massively multiplayer RPGs released so far in 2003, as the piece advances the opinion that "on balance, the year seemed a bit disappointing." The author bases this on the fact that "...too many games, like City of Heroes, Dragon Empires, Lineage II... and others have slid into 2004.", but also takes issue with the released titles: "Even though we got some hotly-anticipated MMOs like Star Wars Galaxies and PlanetSide, they suffered from some notable feature trim." Although profiling interesting new MMOs like A Tale In The Desert and Rubies Of Eventide, the article ends on a cautionary note: "There just don't seem to be enough players for all of these to garner big numbers. [In 2004] we're going to see some of these MMO publishers doubled-over in pain." -
The MMORPGs Of 2003 - Disappointing?
Thanks to GameSpy for their article presenting an overview of the massively multiplayer RPGs released so far in 2003, as the piece advances the opinion that "on balance, the year seemed a bit disappointing." The author bases this on the fact that "...too many games, like City of Heroes, Dragon Empires, Lineage II... and others have slid into 2004.", but also takes issue with the released titles: "Even though we got some hotly-anticipated MMOs like Star Wars Galaxies and PlanetSide, they suffered from some notable feature trim." Although profiling interesting new MMOs like A Tale In The Desert and Rubies Of Eventide, the article ends on a cautionary note: "There just don't seem to be enough players for all of these to garner big numbers. [In 2004] we're going to see some of these MMO publishers doubled-over in pain." -
Korea Gets MMORPG Success, Xbox Antipathy
Thanks to GameSpot for their story revealing Korean MMORPG Lineage II has racked up significant amounts of initial subscribers in its native country. According to the article about the Unreal-engine PC sequel, "in the game's first five days in release, publisher NCsoft has tallied more than 130,000 paid users." However, SirBruce's subscription page points out that many subscribers to the initial, 4-million subscriber Lineage: The Blood Pledge "play in 'PC baangs', Internet cybercafes in [South] Korea that buy Lineage access from the company and then sell it at hourly rates to customers", making subscriber comparisons with games like Star Wars Galaxies more difficult. Elsewhere, GI.Biz reveals the PlayStation 2 is the most popular console in Korea, although only 600,000 strong, with 92.5 percent preferring it over the 60,000-selling Xbox, as "...players cited the lack of Korean language software and poor customer service as their key problems with the Xbox." -
Star Wars Galaxies - Patch Woes?
An anonymous reader writes "Now that Sony has restricted their Star Wars Galaxies forums to players only, it is unlikely that any non-players would know about the major problems happening with this game. The largest patch in several months was planned for release yesterday. A scheduled 4 hour downtime to install the patch turned into a 16+ hour downtime for most players, sparking a huge outrage in the SWG community. Sony's forums quickly became overloaded, and instead of responding to issues, the moderators went to work deleting as many complaint posts as they could. To make matters worse, once the servers did come back online, it seems that the patch has caused more problems than it has solved." Are complaints about SWG down to a vocal (unrepresentative?) minority, or is there a more general level of dissatisfaction with the game? -
What is a Good Free MUD Client?
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MMORPGs - From MUDs To Mainstream
Thanks to GameSpy for the first in a series of weekly articles charting the evolution of massively multiplayer online games. The piece discusses the claim that "All of the elements of MMOGs existed by the late eighties, but they did not exist in a single product", but suggests that Meridian 59 was the first "Internet-based, true graphical-based MUD." The article goes on to chart the rise of MMORPGs through Ultima Online (which "proved that there was a market for MMOGs, but... also suffered from problems that would haunt online worlds"), Lineage (which found "a ravenous market of its own overseas"), and EverQuest (which "accomplished everything that Meridian 59 attempted to do.") -
On The Quality Of Videogame Commercials
Thanks to GameSpy for their opinion piece discussing why many videogame TV commercials sell the product short. They cite the Final Fantasy Tactics Advance spot, in which: "Three kids, pretending to be three characters from FFTA, were pretending to man phone lines, urging kids to call in to help them progress in their quest", and a recent Everquest PS2 commercial in which "a businessman, a slacker/skater, a punk girl, and some other stereotype get together to play EQ after the businessman makes a call on his cell phone, proclaiming, 'It's time to slay the dragon.'", suggesting that "If gaming is to truly grow up... then it really needs to get its act together with its commercials." Which game TV commercials work for you, and what do companies need to do to improve them? -
Star Wars Galaxies Forums Turn Player-Only
mwbay writes "A note from the Star Wars Galaxies Forums indicates that starting today, SOE will be hiding the PC MMORPG's forums from the non-paying public. Raph Koster submitted this response [on the now-inaccessible forums]: 'It isn't really that we have anything to hide. We spend a lot of time on the boards here talking to you, and I don't think we have been shy about confronting controversial issues... But yeah, publicity is at the heart of it. The heart of the matter is will a game's Internet forums ever be a source of positive publicity post-launch? And I'd suggest to you that the answer is no... Someone who isn't a player has no idea exactly how widespread a given issue is.' It is certainly well within SOE's rights to do what they want with their boards, but isn't this a bit extreme?" -
Star Wars Galaxies Forums Turn Player-Only
mwbay writes "A note from the Star Wars Galaxies Forums indicates that starting today, SOE will be hiding the PC MMORPG's forums from the non-paying public. Raph Koster submitted this response [on the now-inaccessible forums]: 'It isn't really that we have anything to hide. We spend a lot of time on the boards here talking to you, and I don't think we have been shy about confronting controversial issues... But yeah, publicity is at the heart of it. The heart of the matter is will a game's Internet forums ever be a source of positive publicity post-launch? And I'd suggest to you that the answer is no... Someone who isn't a player has no idea exactly how widespread a given issue is.' It is certainly well within SOE's rights to do what they want with their boards, but isn't this a bit extreme?" -
New AIBO - Meet the ERS-7
ejtttje writes "Sony announced today (also here) the ERS-7, the third generation of the AIBO. New specifications include more computational power, improved sensors, and, last but not least, built-in 802.11b WiFi standard! Additional information from the Japanese Flash promo includes this flash video. (8MB, mirror - sorry, no mpg). Sony will also be releasing a new version of the OPEN-R SDK to continue support of third party AIBO developers. (self plug ;) Pre-orders start October 10, and ship early November, for $1599 (in the US)." -
Consumer Electronics Industry: Linux is the Future
securitas writes "The New York Times is carrying a Reuters story about Linux as the software of choice for consumer electronics. At the world's largest consumer electronics show, the IFA trade fair 'the first Linux products are already on show and more will come soon, companies said.' The reason? Linux is freely available, widely embraced and profit margins in the consumer electronics business are one or two percent at best. The math is simple. The industry push comes from the members of the Consumer Electronics Linux Forum (CELF), that includes Sony, Philips, Matsushita/Panasonic, Hitachi, Sharp, Samsung, NEC, IBM, LG, Thomson/RCA and Toshiba. The CELF was previously discussed on Slashdot. Mirrors at Silicon.com and CNet News."