Domain: sony.com
Stories and comments across the archive that link to sony.com.
Stories · 236
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Lucky XIII Wins ECTS Game Awards
Thanks to Gamesindustry.biz for their report on the results of the annual ECTS Awards in London, documenting the ceremonies based around the E3-like English trade show. According to the piece, "Ubi Soft's cel-shaded FPS title XIII... [walked] away from the ceremony with the Best Console Game and Game of Show awards tucked under its arm. The company's multiplayer FPS title Far Cry also won the Best PC Game award, while Everquest 2 - published in Europe by Ubi - picked up the Best Online game award." Interestingly, the Edge Award, chosen by editors of the boutique UK games magazine, went to Capcom's Viewtiful Joe, while Half-Life 2 only came away with one prize, the London Games Week award. -
Sony Shoots For 4-Filter CCD, 8 Megapixel Camera
Artifex writes "If you're looking to spend about $1200 on a new digital camera, check out this Digital Photography Review look at Sony's upcoming 8 MegaPixel Cyber-shot DSC-F828. The most interesting thing isn't the number of pixels in this prosumer-grade camera, but its 4-color filter CCD system. ['Instead of the traditional RGB color filter array, the new CFA is made up of Red, Green, Blue and Emerald (like Cyan) color filters.'] I've always been a strict Canon fan, but this is making me think twice." -
Interview w/Edward Castronova
scubacuda writes "/.ers interested in the recent editorial on real $ in MMORPGs might also be interested in a GrepLaw interview I just conducted with Edward Castranova (expert witness in the recent Black Hat Hacker Court) about how his work on synthetic economies affects larger law and policy issues on the Internet. Ted has some interesting thoughts, particularly how online game-based economics (Star Wars Galaxies, EverQuest, Lineage, etc.) will eventually serve as the bases for "real governments." Should mainstream economics journals take his work on gender and virtual economies seriously, Ted promises to eat his virtual hat." -
Interview w/Edward Castronova
scubacuda writes "/.ers interested in the recent editorial on real $ in MMORPGs might also be interested in a GrepLaw interview I just conducted with Edward Castranova (expert witness in the recent Black Hat Hacker Court) about how his work on synthetic economies affects larger law and policy issues on the Internet. Ted has some interesting thoughts, particularly how online game-based economics (Star Wars Galaxies, EverQuest, Lineage, etc.) will eventually serve as the bases for "real governments." Should mainstream economics journals take his work on gender and virtual economies seriously, Ted promises to eat his virtual hat." -
Star Wars Galaxies - No Crushbone Factor?
Tark writes "Over at Warcry.com, there's a new column from Warthog discussing his post-launch impressions of the PC MMORPG Star Wars Galaxies, a month after official release date." This opinion piece is from the writer whose entertaining review we featured just after game launch, and it's interesting to see how his opinions have changed over time - he still says SWG lacks the "Crushbone Factor", referencing a particular area of Everquest which "..had quests... unique monsters... cool, level appropriate loot drops... [and] personality." -
MMOG Subscription Chart Updated
Thanks to the folks at GameGirlAdvance for pointing to Bruce Sterling Woodcock's newest update of his MMOG subscription chart. This update has newer subscription numbers for many of the MMOG leaders, and has added games such as EverQuest: OA, Shadowbane, EVE Online, and Star Wars Galaxies to the chart, commenting that the recent market shows "...the market competition is fierce and the cannibalization of subscribers is now clearly evident... [but] there is still possibility for large success, as the more recent launches of Ragnarok Online in Japan and Star Wars Galaxies have shown." -
MMOG Subscription Chart Updated
Thanks to the folks at GameGirlAdvance for pointing to Bruce Sterling Woodcock's newest update of his MMOG subscription chart. This update has newer subscription numbers for many of the MMOG leaders, and has added games such as EverQuest: OA, Shadowbane, EVE Online, and Star Wars Galaxies to the chart, commenting that the recent market shows "...the market competition is fierce and the cannibalization of subscribers is now clearly evident... [but] there is still possibility for large success, as the more recent launches of Ragnarok Online in Japan and Star Wars Galaxies have shown." -
Pile On Star Wars Galaxies?
Thanks to GameSpy for their new feature called Star Wars Galaxies: Pile On!, where-in a multitude of GameSpy employees, and not just editors, either praise or trash their personal experiences playing Lucasarts' PC MMORPG. As the intro says, "We pretty much agree that Galaxies was the most ambitious MMORPG since Ultima Online. What we can't agree on was if it was released too soon, whether it's the second coming, or a big empty planet of bugs and tedium." The game doesn't seem to be getting any less controversial as time goes on, does it? -
Star Wars Galaxies Reviewed
Tark writes "Want the inside scoop of what SWG is like? Well, Warthog has written a review for all of you, entitled 'Warrior, Brawler, Hairdresser' with his insights on the game. Sort of. Let's just say you won't find a review anything like this one anywhere else." -
Star Wars Galaxies - Fastest Selling MMOG Ever
Thanks to several readers for pointing to a LucasArts press release announcing Star Wars Galaxies has attracted more than 125,000 users in its first week, an all-time MMORPG sales record, and something LucasArts call "..the single most successful introduction of an MMO to date." This PC MMORPG is thus far proving extremely popular, despite teething troubles, and the press release also mentions the development team "..is working on a variety of new features, such as player-owned ground vehicles and player cities, along with substantial new content to be added on a regular basis throughout the coming months." -
Star Wars Galaxies Technical Difficulties
Thanks to several readers for pointing to a SWGalaxies.net post summarizing the multiple technical difficulties on both registration and game servers for the PC MMORPG Star Wars Galaxies, which launched within the last few hours. The registration servers were down or extremely slow through the afternoon of the 26th, and official word was "..a combination of hardware failures and some other unforeseen technical problems resulted in a severe load on the registration servers." These issues were resolved later on the 26th, and many were able to register their characters, but unfortunately all of the game servers are currently (11.30PM PST) down, as Sony "..found a serious problem with our database that is being worked on as we speak." We'd recommend watching the official site for more information as it happens.. -
Star Wars Galaxies: An Empire Divided Ships
TJPile writes "After months and months of beta testing and years of waiting, the Star Wars version of Ever-crack is now shipping. Order your copy today. There are already plans for an expansion pack in 2004 that will feature more character races, worlds, and even the ability to buy, fly, and fight in your own spaceship. The game will set you back $50, come on 3 CDs, require Internet access, and will cost around $10 a month (service subscription fee). Right now it's Windows only." Yep, I'm hoping to play as the Pit of Saarlac: The Ultimate Camper. -
Star Wars Galaxies: An Empire Divided Ships
TJPile writes "After months and months of beta testing and years of waiting, the Star Wars version of Ever-crack is now shipping. Order your copy today. There are already plans for an expansion pack in 2004 that will feature more character races, worlds, and even the ability to buy, fly, and fight in your own spaceship. The game will set you back $50, come on 3 CDs, require Internet access, and will cost around $10 a month (service subscription fee). Right now it's Windows only." Yep, I'm hoping to play as the Pit of Saarlac: The Ultimate Camper. -
Star Wars Galaxies NDA Lifted
Thanks to several readers for pointing out that, according to a post on the official Star Wars Galaxies messageboards, the NDA has been lifted, so Beta testers are free to talk about their experiences playing this PC MMORPG, which ships on June 26th. Naturally, the official messageboards are filling up with many and varied viewpoints, and sites such as SWG Warcry, SWG Vault, and many other fan sites are posting a multitude of screenshots and opinions of this much anticipated title. -
Star Wars Galaxies NDA Lifted
Thanks to several readers for pointing out that, according to a post on the official Star Wars Galaxies messageboards, the NDA has been lifted, so Beta testers are free to talk about their experiences playing this PC MMORPG, which ships on June 26th. Naturally, the official messageboards are filling up with many and varied viewpoints, and sites such as SWG Warcry, SWG Vault, and many other fan sites are posting a multitude of screenshots and opinions of this much anticipated title. -
Star Wars Galaxies NDA Lifted
Thanks to several readers for pointing out that, according to a post on the official Star Wars Galaxies messageboards, the NDA has been lifted, so Beta testers are free to talk about their experiences playing this PC MMORPG, which ships on June 26th. Naturally, the official messageboards are filling up with many and varied viewpoints, and sites such as SWG Warcry, SWG Vault, and many other fan sites are posting a multitude of screenshots and opinions of this much anticipated title. -
Star Wars Galaxies NDA Lifted
Thanks to several readers for pointing out that, according to a post on the official Star Wars Galaxies messageboards, the NDA has been lifted, so Beta testers are free to talk about their experiences playing this PC MMORPG, which ships on June 26th. Naturally, the official messageboards are filling up with many and varied viewpoints, and sites such as SWG Warcry, SWG Vault, and many other fan sites are posting a multitude of screenshots and opinions of this much anticipated title. -
MMOG Subscription Growth Analyzed
Wtcher writes "Bruce Woodcock has cobbled together a chart recording the growth of various massive multiplayer online games in subscriber numbers, relative to each other. I just found it interesting to see a visual summary of how well each MMOG was doing compared to one another." Apart from Lineage, which is omitted because the author says "trying to compare it to other MMOGs is almost like comparing apples to oranges", it seems that Everquest is still way out there in front, but there's a number of more recently-launched titles jockeying for position in this very competitive market. -
Star Wars Galaxies Console Versions On Hold
Thanks to an anonymous reader for pointing to a Gamespot news story indicating that the console (PS2 and Xbox) versions of Star Wars Galaxies are now on hold. Although they were announced at E3 in 2002, and may appear eventually, a Lucasarts spokesman said of the MMORPG: "We are currently focusing all of our efforts on the successful launch of the PC version of Star Wars Galaxies." Meanwhile, the Star Wars Galaxies official site at its publisher, Sony, has links to some new mini-previews and E3-released gameplay movies from this title, which also has a thorough fanpage at RPGPlanet. -
AIBO Via E-mail
digicosm2 writes "In honor of AIBO's fourth anniversary, Sony announced some new AIBO-related things today, including a new 'Cyber-Blue' color. But more interesting is the 'AIBO EYES' software, which allows you to control AIBO from anywhere in the world, via email. You can even receive snapshots of your home from him to your mobile phone! Might make a great (and unobtrusive) security camera or webcam..." I just want them to produce the Cerberus ? version. -
Planetside Beta Analysed As Release Approaches
An anonymous reader writes "Another Planetside preview can be found over at Dailygame.net. It discusses the scale of the game, and what you can expect from the overall playing experience." The official Planetside site, courtesy Sony, has much more info on this PC MMO shooter title as release (on May 19th) rapidly approaches, and about 30,000 beta testers continue to stress test the game, which is another in a multitude of massively multiplayer titles vying for your money. -
Solid-State DV Camcorder
melorama writes "The NAB convention passed 2 weeks ago, and I'm surprised nobody has pointed out the really neat Solid State Video Camcorder that was unveiled by Panasonic. It seems a bit kludgy right now (it records onto a series of PCMCIA cards), but it definitely beats the klunky Avid/Ikegami Camcutter (aka Editcam) from several years back, which records onto a self-contained harddisk. This is certainly a blow to Sony, which is working on a camera acquisition system that uses a blue-laser optical disc (read: moving parts) technology." -
3D Display a Little Bit Closer to Reality
arielsebbag writes "According to CNET, Several high-tech companies including Sony and Sanyo have officially unveiled a consortium to create technical and safety standards for bringing three-dimensional displays to desktops, laptops and cell phones. They are probably focusing their efforts on the technology developed by Sharp. It looks like they are actually good to go and hopefully the 3D display will hit the market by 2004." -
The Big Rip
WolfWithoutAClause writes "It's been known for decades that the universe is expanding. The current evidence points to this rate of expansion increasing, and if so, there's no obvious reason why the expansion rate couldn't continue to increase ever faster. A physicist, Simon Caldwell, has taken this to inevitable conclusion and suggested the expansion will eventually reach a point where the expansion rate is so high that any surviving people will ripped apart, followed a millisecond later by the destruction of all the atoms in the universe. Ouch. New Scientist says we may only have 22 billion years left. Almost enough time for a quick game of Everquest then." -
Sony's MMORPG "Sovereign" Dead
Gudlyf writes "Although the main site for this massive-multiplayer game by Sony (once known as Verant) was updated at some point late last year, it seems that according to CNN Money, it's gone quietly dead after 4.5 years in development (reminds me of why I posted my vote in a previous story on vaporware): "Work on 'Sovereign,' a massively multiplayer real time strategy game, has been terminated after more than four-and-a-half years of development. Ambitious in nature, the game had hoped to replicate a continuous global war that supported up to 500 players. Diplomacy would have played as significant a role as the player's tactical abilities. 'We came to a decision that it was not going to be what we wanted it to be,' said McDaniel. 'It never really had the magic.'"" -
Nintendo Confirms New Console In 2005
GweeDo writes "It is official. Nintendo will be releasing their next console right along side Sony's PS3 in 2005. The news was released here by cube.ign.com. They also went on to say that Retro Studies is working on a Prequel to Metroid Prime. The best quote to all you people that said Nintendo was leaving the console market is this: 'Iwata emphasized Nintendo's plans to stick in the console industry by saying, "When we withdraw from the home game console, that's when we withdraw from the video game business."'" -
Nintendo's Playstation Settlement Bombshell (or not...updated)
Magamo writes "Console Talk has the story on a settlement between Sony and Nintendo over the rights to the "PlayStation" name, which was originally a joint owned copywrite, given to a CD and Cartridge based system to play SNES games. The settlement is for 10% of Sony's proceeds, past and present on the "PlayStation" name, currently amounting to approximately $2.3 billion. Nintendo is allowing Sony to pay it off in installments over the next 20 years. Nintendo currently plans on using the money to create a new game studio comprised of members of some of the biggest in the japanese industry, in order to create titles exclusively for the GameCube. Hmm, my guess is that Sony's next console will be shying away from the PlayStation moniker..." CD: It seems that I might have fallen for a hoax. Doh! -
Star Wars Galaxies Only to Allow One Character Per Account
frotty writes "The developers of Star Wars Galaxies recently announced that the game would only allow a single character per purchased account on any server. This has outraged some, and relieved others." Click on the link to see the reasoning behind this move. -
Sony Introduces Passage
UncleCrispy writes "Sony, a newcomer in the cable industry announced its new technology, Passage, on the opening day of the BroadBand Plus Show to the receptive ears of the cable community. "Sony's Passage Technology is a simple, elegant solution that allows equipment from multiple vendors to peacefully co-exist on legacy digital CATV networks" Now you won't be stuck with the SetTopBox your cable provider forces on you, but with Passage you should be able to go to the store and buy any box you want. If you want a DVR box, you can buy it, and you'll no longer be stuck with the rental fees. Sounds like it's a good deal for the cable providers and consumers, but how will current SetTopBox monopolies take the news?" -
Philips & Sony To Purchase Intertrust DRM Tech
tuxlove writes "Reuters is reporting that Philips and Sony Corp, the parents of the compact disc, teamed up on Wednesday to buy InterTrust Technologies for $453 million -- a deal expected to speed up copyright security for digital media. The acquisition by Philips Electronics and Sony of the leading U.S.-based holder of intellectual property in the field of 'digital rights management' technology is widely seen as a way to prevent Microsoft, which has been embroiled in a legal battle with InterTrust, from grabbing control of the potentially lucrative business. Philips and Sony, the electronics giants who introduced the CD format 20 years ago, said the deal would enable secure distribution of content as more films and music are sold over the Internet and other media in digital format." -
How Could TV Survive Without Commercials?
Milo_Mindbender asks: "I'm sure many of the readers of this site know the joy of skipping commercials using a TiVO, Replay or other form of PVR box. I'm sure it has occurred to a lot of us that if someone produced a schedule of commercial stop/start times the PVR could easily make all commercials instantly vanish from a recording. While this would be really cool, if it got really popular it would KILL all the local TV stations and TV networks who depend on ads to survive. Sure, you could say it's their fault for having an outdated business model, but there's a problem: these sources are where A LOT of the content for your PVR comes from. If they die, there's nothing for your PVR to record. My question for this crowd is: 'If the commercials stopped tomorrow, what business models can you come up with that would keep TV content flowing to your PVR?'""I've heard a few interesting ideas such as:
- having people pick a few ads from a list and watch them before each show...
- ...giving advertisers a profile of your interest and let them show you a (smaller number) of unskippable ads for things you are really interested in...
- ...ahaving the products show up in the show itself (product placement). For example: Buffy, after killing a vampire, could then slam down a Mountan Dew.
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Super Audio CDs Rolling Your Way
donutello writes "Slate is running an article about the Rolling Stones Remastered series discs having two layers: CD and SACD. The article contains some interesting information about how Sony is sneakily distributing SACD players without the buyers noticing it. This FAQ provides some information about SACDs. Don't expect to be able to play or reproduce these on your computer anytime soon. The SACD format contains a physical watermark on the disc. SACD players will only play discs with valid watermarks. Music watermarks had two opponents: The audiophiles who didn't like their music distorted and people who didn't like the watermarks preventing copying of the music. With the physical watermarks, they have found a way to appease the former while still stopping the latter thus causing a break in the ranks of the opposition." -
Games that Support Dual-Head Setups?
Milo_Mindbender writes "It seems like almost all the new high-end 3d cards now support dual-monitor operation as a matter of course. I'm wondering if the game savvy people out there can recommend games (Linux or Windows) that have special features or modes for playing on a dual monitor system. I seem to remember seeing at least one C&C like game awhile back that let you have two views on the world (one on each monitor), there must be a few more that take advantage of this. Anyone know of any good ones?" -
Motorola, Nintendo, & Sony Towards Wireless Gaming
WeekendKruzr writes "CommsDesign is running an article about how Motorola has partnered with Sony and Nintendo to work on bringing 2.4Ghz wireless LAN tech to the console gaming community. They're calling it an "isochronous network" and it is "intended for streaming, near-real-time traffic..." with production scheduled for later this year." -
Software for the Realtime 3D Modeler?
Milo_Mindbender asks: "I've been involved in doing a number of games and other realtime 3d apps and I always run into the same problem: the 3d modelers that most artists use (MAX, Maya, Softimage, Lightwave...etc) are all heavily biased towards doing non-realtime rendering using raytracing or some other technique. While they can be used to make models for realtime 3D hardware, a very large number of their features don't map well onto realtime 3D hardware. For example many of the procedural shaders used by these packages map very poorly to a hardware shader's abilities, and similarly, if you want to use a hardware shader on some polygons, most modelers give you no way to see the effect while modeling.""There are other problems too: modelers that have no concept of polygon strips/fans or that make it very hard to avoid generating polygons that will never be seen (the inside surface of a pipe for example). Even if you have the target 3D hardware on the modeling machine, it's rare to have the modeling windows look anything like the finished product. I'm wondering if anyone has run across a good solution to this. Possiblly a modeling package more geared to hardware capabilities, or some way of adapting an existing modeler to make it more hardware friendly by blocking or modifying features that 3d hardware can't handle. It would seem such a package could be cheaper too, since it wouldn't have to support as many fancy features."
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Quiet PCs, Ducting Air from Case Fan to Heatsink?
Milo_Mindbender asks: "While listening to the whine of my heatsink fan I was wondering. It seems like a good way to get quiet cooling for the CPU would be to mount a fan in the back of my case and run a duct of some kind (folded sheet metal or some kind of hose) from the back of the fan directly onto the top of a fan-less CPU heatsink. You should be able to get the same amount of airflow with a large slow (quiet) case fan as you do with a little noisy cpu fan...and the air being blown onto the heatsink would be cooler as well. This seems like a fairly obvious idea so I'm wondering if there's some reason why it wouldn't work, or if anyone has tried it and could tell us how it turned out." Yeah, but what about the heat in the rest of the system? Depending on the size of your enclosure (and what's in it), you may or may not need more than one fan. Has anyone tried something like this and can comment on how well it worked? -
MMORPGs Matrix and Star Wars
Jedi2099 writes "Warner Bros., Monolith Productions and EON Entertainment are combining forces to create a new massively multiplayer online role-playing game (MMORPG) based on The Matrix using Monolith's new LithTech Discovery System. " Personally I'm much more interested in the fact that the Star Wars Galaxy Beta that has started taking beta apps. -
"The Sims" Online, and on the PS2
bahamlabs writes "Sony is is attempting to venture into the online gaming market with what is now the most popular computer game of all time, "The Sims"." It'll be interesting to see how both the console version of the game, and the online version deal with expansion and customization- the two things that allowed The Sims to become among the most entertaining games ever. -
Building a Cockpit Setup for Simulator Games?
Milo_Mindbender asks: "For awhile I've been looking at building a cockpit-like setup for playing simulation games. One problem is finding a way to hook up a large number (up to 100) of lighted push-buttons in the thing and interface them to a computer that would poll the switches and control the (Tri-color LED) lights. Since the buttons/LEDs won't be clustered together, it would be nice if each button (or group of 4-5 buttons) could be on some kind of multi-drop network so the thing wouldn't turn into a wiring nightmare. The trick is that you don't want to miss button presses and you want to let people hold down multiple buttons without the setup getting confused. The big problem though, is cost. Anybody got an idea of how this could be done, preferablly with off-the-shelf parts, for under $5-$10 per button including the button?" Combine this idea with the earlier article we did on LCD-screens-for-cockpits, and you might have a kick-ass setup! Networked mech sims, anyone? -
Sony's R&D- Linux and PS3
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Resident Evil
Reader M. Grochmal writes with his brief review of Resident Evil, below. Yes, Resident Evil the game has been turned into Resident Evil, the movie. You have been warned.The latest in a line of video game adaptations, Resident Evil was released over the weekend. While past conversions such as Super Mario Brothers and Street Fighter were box-office flops, Resident Evil has the chance to break the game-to-movie-flop habit. While the movie is not a straight port of the game, it can still offer a good viewing experience.
The movie takes place in Raccoon City, USA, within a secret underground research lab called The Hive. The lab's work on a cell regeneration medicine ("the T-Cell serum:) for the Umbrella Corporation has a very negative side effect: it reverts the donor into a creature with basic instinctive needs. A lab experiment causes the virus to be released in the air circulation system and, after a logic snafu from the Red Queen (The Hive's AI), this AI quarantines the lab and kills everyone who may have been exposed to the virus.
A SWAT team (not STARS, for the Resident faithful), is sent to find out what's going on. After finding Alice (Milla Jovovich), they break into the HIVE. The Red Queen's traps have fun with the troops, and one they figure things are going their way, the dead scientists of the HIVE are released. On top of that, they're all thirsty for blood.
From here, it goes into a Night of the Living Dead shoot-and-scream-a-thon. There are some genuine scares, but most of them are peppered with shouting and running. There wasn't enough time to get to know the characters before they start getting killed off. The movie tries to be like Aliens in some respects, and sometimes it works.
Plot notwithstanding, the movie still offers a good viewing. It is a shame that George Romero didn't take the project, as was the original plan. Instead, it was taken by Paul Anderson (Soldier, Event Horizon, Mortal Kombat), whose influences show with strobe lights, dark passageways, and a loud soundtrack. Go and see it during the matinee, or wait for it on video. AfterThought: For those who are also fans of anime, here is a video you may wish to download: Resident Eva . It uses the trailer's audio track and makes good use of Neon Genesis Evangelion.
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Linux Tuning Tricks?
Milo_Mindbender writes: "Over the weekend I was attempting to improve my CD ripping performance and discovered RedHat 7.2 was running my Ultra/ATA 100 hard drive in a very slow non-DMA mode. After a fair amount of searching for how to fix this, a trivial change (look here) improved drive performance from 3MBs to 38MBs! FSCK on my 40gb partition went from over 5 minutes to under 1! This issue wasn't documented in RedHat's manuals but it effected a number of boxes in our office so I'm betting many other people in the world have the same problem. This made me wonder how many other common Linux tuning snafus there might be that a lot of people are probably missing. Do you know of any?" -
Mythic Sued Over Blocking Auctions of Game Tokens
Lukenary writes: "Mythic Entertainment, creator of the excellent MMORPG Dark Age of Camelot, is being sued by BlackSnow Interactive, owner and maintainer of CamelotExchange - an online auction site for the exchange of in-game items, money, and characters/accounts. This could be a landmark case: if you spend (typically) weeks of playing time to garner 1,000 gold in-game, do you have the right to auction off that gold for real money? Mythic has not yet had an official response to the suit, but you can read BSI's press release at the CamelotExchange site above. Personally, I find it interesting that BSI is going after DAoC, calling Mythic a "software giant," while ignoring the more established compettion in EverQuest producer Sony, Asheron's Call producer Microsoft, and Ultima Online producer Electronic Arts. Mythic's only product at this time is Dark Age of Camelot, which was released last October." -
Escaflowne & Metropolis Hit US Big Screens Friday
darketernal writes "Escaflowne is appearing in theaters nationwide on the 25th, depending on your location. Rated PG-13. Here is a Yahoo! Review." If you've seen Escaflowne in japanese, you probably know that its a pretty cool show, and while its not one of my all time favorites, if the big screen release gets anywhere near me, I'll be there. Perhaps even bigger news is that the mega anime film hit Metropolis is being release at the same time. -
Sony vs Modchips
Cryptnotic writes "Sony has decided to instigate legal action against companies distributing two new Playstation 2 modchips, the Messiah and the NEO4. Sony has previously ignored modchip makers who made products which were only capable of playing CD-R copies of games. These new modchips, however, have legitimate uses, such as playing original import games or out-of-region DVD's. Aparrantly this is what has angered Sony." If I could read Kanji I'd probably care a bit more ;) -
Scientific American on 3-D Chips
m5shiv writes: "Scientific American is running a feature on 3-D Memory Chips. These devices look like they will significantly reduce the cost of PDA's and other handheld devices as well as replacing analog film. By stacking devices vertically, density goes up considerably. The company, Matrix Semiconductor, appears to have some very interesting investors such as Kodak, Sony and Microsoft." -
EQ 'Shadow of Luclin' -- Pretty Graphics, Ugly Release
ajs writes: "EverQuest isn't a book or a movie, but a work of fiction that's kept a 400,000 member audience enthralled for months is worth a closer look. The most recent update to EverQuest, Shadows of Luclin, is out and of course much of the subscriber base is flocking to be the first to kill the big bad ... whatevers that lurk in the long-lost moon of Norrath. My review touches more on the release than the software, since I think that's what's truely interesting about this industry right now. But to sum up: if you play EverQuest, wait a few days or weeks and then give this a spin ... it's a ride." Read on for the rest of his account.For starters, everyone reading this should understand that persistant gaming of various forms is here to stay. EverQuest will likely be around for at least a few more years, and its successors will probably take over the gaming industry for several reasons: first, they offer a different and more lucrative revenue model; second, they offer some intriguing secondary revenue possibilities; oh, and third, there are the players who actually seem to enjoy adding more social elements to their gaming ;-)
EverQuest has been a rocky road since day one because the people developing it have never truly understood their market (this can be evidenced by how many customer service policies have been reversed over time). Now, on the eve of their most hyped release, they have done the unthinkable: They released a product which has substantial crash-to-desktop bugs and made the update process so painful as to be impossible for many players. Now, with Quake you'd say "that's awful, but they'll fix the bugs and players of the old version will be fine for now". With EverQuest, everyone gets patched at the same time, and no one can play until it's done and works.
To give some examples: every player is now required to run Microsoft's DirectX8; Minimum memory and processor specs have gone up, and if you dare to run the new expansion you will have to have at least 256MB of RAM just for the core functionality (they provide a way to back out most of the new UI stuff for those who have 128MB of RAM, but I'm told its almost unplayable); 512MB of RAM is suggested!
Ok, so what was the first day like? Well, the servers were down for most of the day, when they were supposed to just be down for a night. Then, when they came up, it seems that Sony did not provide enough network bandwidth for the patching storm that ensued, so no one could patch (and thus, no one could play) until a crittical mass of players gave up and went to bed.
Worse, the patching program was intolerant of the network failures and would leave droppings that would prevent subsequent attempts to patch. I required 2 reboots, 5 file deletions and 2.5 hours to finally patch and run.
"So, how is it?!" you ask? Well, it's a whole lot better than it was, but it's really still not there yet. The graphics are actually disorienting because of their quality and the new hardware T&L acceleration from DX8. Turning around makes you feel like you live in the land of smooth scroll. The facial feature selection for humans is very nice, but for the Iksar (the lizard race), it's rather sketchy, and not much different from before. Horses are cheaper than some had suggested (8,000 platinum minimun). New models for summoned pets and other character-related models like "wolf form" are very slick. The new zones seem to stress their size quite a lot (it's hard to accept that humans would build on such a scale).
I've yet to see the new race, as I assumed that everyone would be starting those characters and the server would be quite slow in those zones.
There are some problems, though, and I think Verant should have held off on the release until they were finished. First is the much anticipated Bazaar zone, where players will be able to become merchants (to some degree which is not yet clear) and sell their goods automatically. This functionallity is off, and still being worked on.
Second, there appear to be a number of bugs. Teleportation while in the new zones was supposed to take characters to a central zone ("The Nexus") from which they could then teleport to their destination. (Currently, that's not the way it works: 10-20 seconds after teleporting, everyone in our party except for the person who teleported crashed to the desktop with no warning!)
There are some problems with spells. Someone pointed out to me that low-level wizard spells do not animate at all, so its hard to tell that your wizard is actually doing anything in a fight.
Overall, I'm going to give this release a 4 on a scale of 1 to 10. It's pretty and in a month, it will likely be the best MMORPG on the market, but again -- it's just not there yet. This release hurt a lot of players who didn't even want to buy the expansion yet.
Some key resources for those who are trying out Luclin are:
- The zone connection map on eqatlas.com.
- Also, Allakhazam is adding items and quests as fast as possible to keep up.
- Expect lots of news on Everlore and the Everquest Realm on castersrealm.com.
Enjoy!"
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Thus Spake Tick Creator Ben Edlund
So the night after the live action Tick debuted on Fox, we rounded up 10 questions and sent them off to Ben Edlund, the Tick's original creator. Here are his answers. And you can download your official Tick poster (pdf format) here.1) copyright issues?
by turbine216
Now that we're all aware of the still-pending copyright issues between Sony and Fox concerning certain Tick characters and trademarks ("Spoon!"), is there any hope in sight for a resolution that would allow the use of these copyrights? Or is this a totally dead issue?Ben:
If the show proceeds, it's not impossible that the wheels of justice will turn back in our direction. Actually, "Spoon" is not held by the company that owns the Saturday-morning cartoon rights. The rule is, anything which appeared in the 12-issue comic book series I did is free from the constraints of the cartoon contract. This includes Tick, Arthur, Spoon, and all the heroes and villains in those books. Incidentally, Spoon appeared first in the 7th issue of the comic, and the thirteenth episode of the cartoon.2) Timeslot
by ReadbackMonkey
What evil Fox executive stuck you in such a lethal timeslot? Why didn't they slot you behind the Simpson's then move you to the lethal Thursday timeslot?I had to fight with my girlfriend to watch the show last night since 'Will and Grace' was on.
Ben:
We're part of a large group of shows, all vying for the most favored programming scraps from Fox's big table. Where we've been placed on the Fox schedule is both challenging (or if you take a darker view, prohibitive) and advantageous, at least in that Fox will have lowered expectations for the Tick in a timeslot ruled by Survivor, Must-See TV, and other stiff competition. But I can't say that we've been given a red carpet by the network. So I won't.3) DVD?
by Count Fecal
When will the cartoon series Tick be available on DVD?Ben:
I don't know, Count Fecal. I don't know.4) Hero/Villain Iconography
by kaladorn
Tick, to my mind, is an ideal hero icon for the current generation. He has good intentions, but isn't too aware of the fine details (well, even some gross details) of the world around him. He tries hard, and things tend to work out after a fashion, but usually not as a result of any particular brilliance on his part. Tick fulfills the iconic image of style over substance, of good intentions versus understanding, of the brawn and machismo not directed by a terribly powerful cranium, and of accidental destruction as a consequence of his good intentions and bungling execution.His sidekick Arthur, of course, is more down to earth and aware. He's a bit of a geek (though I have yet so see him hack a kernel) with less-than-stellar social skills. He too seems to fill an iconic image in modern-day society - the nerdy brains-behind the brawn.
When these characters evolved, were they merely an attempt to poke fun at Superhero archetypes, or were they consciously intended to be more "in touch" with and to more closely parallel today's society? Or do you consider such analysis to be far deeper than the subject matter merits? Is the Tick just good humored fun, or is it perceptive art?
Ben:
The Tick is a work in stupid. Just as others may choose clay or stone or paint, I and my compatriots have chosen stupidity as our medium. But stupid must be worked and mastered like any other material; during this experimental stage, the viewer of the work may feel he or she is observing "perceptiveness" or "art." This is simply an illusion.Tick and Arthur, as archetypes, are less an intentional reflection of today's society, and more an adaptation of classic comedy teams: Laurel and Hardy, Hope and Crosby, Quixote and Panza. The dynamic -- A big, goofy, charismatic lunatic, unharmable and often unreasonable, paired with a small, rabbity, very sane and very vulnerable guy -- is just another interpretation of those comedy teams where the idea of dominance is expressed and played with.
5) Target Audience
by rnb
Judging from the first episode alone, it seems like the live-action Tick is automatically shooting for an older audience than the cartoon was (for perhaps obvious reasons). Arthur getting drunk, The Tick using the word "bitch," some of Batmanuel's references to Captain Liberty, etc. I always got the feeling from the cartoon that it was aimed at both adults and kids, with some jokes perhaps flying over the kids' heads while the adults would get them (a snake accusing The Tick of not dating much during a wrestling match in The Tick vs. Proto-Clown comes to mind). Will the live-action series be aimed more at adults and less at younger viewers? I'm not really complaining if that is the case, it just seemed like there was definitely a shift in tone.Ben:
I did not want The Tick to say "bitch" in the first episode. That I was not given the power to remove it as I saw fit offers some insight into the range of my control over this massive undertaking. The mandated presence of other hands and shared authority in television is inevitable. The show wouldn't be here without it. But I digress.The tone was intentionally spiced up a bit, and I was right there with my attempts at sexy talk and jokes and so forth. But the Tick's tonal tolerance (especially a live-action version) is something we had to experiment with. There are episodes that go wildly off the mark where Tick's innocence and the credible warmth of his world are concerned. Just wait, they'll come on your tv and accost you in your living room...
These nine episodes are postcards from the brink of nothingness, giving filtered snapshots of Tick, Arthur, and their universe. We will need more shows to truly nail down what works tonally.
6) The Tick's Language
by quiller
While I'm a big fan of the Tick and enjoyed the show last night, I found one thing discordant while watching it. The Tick using words like bitch, and gonads. He has always struck me as having very anachronistic language. Stuck back in the Father Knows Best days. Spreading his brand of creamy justice on the toast of the city, sure. Make Evil my Bitch, doesn't work for him. Borderline profanity might work for some of the other characters, particularly Bat Manuel, but it seems wrong for the well intentioned, but naive hero that is the Tick. Is this a direction they are trying to take the Tick for some reason, or just a matter of unfamiliarity with the characters that will be ironed out over time?Ben:
Partly answered in the previous question. Unfamiliarity, yes.7) The Beginning
by Prof_Dagoski
I wish I still had my first Tick comic. It was a freebie from New England Comics, announcing that they were going to try publishing their own comics. I thought it pretty decent, but had to make more strategic decisions in my collecting habits at the time. Sorry Ben, I just had to have Akira. Fast forward a few years and suddenly I see the tick everywhere. So my question is this: Where did you think this comic would end up way back at issue one? Were you jsut hoping to have some good stuff in your portfolio by the time you got out of college(or wherever)? Were you hoping for a moderately successful underground classic? Just when did you realize that the Tick was a big hit? What happened then in your life and how did it affect your creation(the comic as well as the character)?Ben:
No need to apologize about your preference or spending habits! When I started doing the first issue of the Tick I was 18 (I had invented him the year before, in high school). New England Comics hadn't ever published a comic. We were at the crashing and burning stage of the black-and-white explosion (the glut of independent low print-run comics spurred to crazed heights of speculative collectability by the successes of Teen Age Mutant Ninja Turtles ) and figured we'd probably get to issue three if we were lucky, then can the book for lack of sales. But that didn't happen.This thing has been a source of remarkable successes and relatively painless failures. I've lived with Tick for almost sixteen years. Who I am as an adult human is greatly affected by this character and his strange course. And passing as he has through comics, cartoons, and now live action, The Tick has given me access to many of the skills and opportunities I was hoping for in film school. My big blue meal ticket never seems to die!
8) Two questions
by Flounder
Ben, been a huge avid fan of The Tick since issue 1. Still got all my issues (including my uncut #2) and still read them on occasion. Got every episode of the cartoon series, still watch them on occasion (and to introduce my 4 year old boys to The Tick).Here's my questions...
As the creator / executive producer / high goddess of all that is Tick-y, what would be the one thing you wish to be done with the new live action show? Guest appearances? (BTW, nice shot of you and Barry on the couch) Better special effects? Hot dog cut into a little octopus?
And second, since it appears that characters from the cartoon exclusively will not be appearing due to copyright issues, can you give us a brief list of those that might appear from the comic? Chairface Chippendale? Chainsaw Vigilante? Paul the Samurai? Man Eating Cow?
Thanks for making Thurday night TV watchable again.
Ben:
The most important change would be budgetary. During shooting, it became necessary to make many concessions, to sometimes drastically change elements of story because we couldn't afford to shoot the script. This extended to sets, scenery, special effects both practical and computer-generated, costumes -- pretty much everything. An increase of 100,000 dollars would suffice, thank you.A version of The Terror appears in one episode.
9) Sources of inspiration
by MikeyNg
To me, the Tick was always a satire of his genre. You made fun of Batman, Wonder Woman, Galactus, etc., etc. My question would be: With the series moving to live-action TV, would you be satiring other things? Making fun of Galactus would go over the heads of most your audience. However, targetting Friends or Survivor would surely hit the spot. (Survivor especially, given your current time slot.) Where is the comedy and the storyline going to come from?Ben:
A lot of the comedy in the Tick stems from translating real life situations into their superheroic correlaries. Married life becomes the vocational marriage of superhero and sidekick, for example. For the most part, parodying specific heroes is "over the heads" of the mainstream audience. Only those few who've achieved widespread iconic status (Batman, Superman, The Hulk, etc) are relevant to the masses. Over the course of these episodes, we play with the judicial system, death, old age, issues of identity, and more!10) Creative Control
by CleverNickName
How much creative control do you have, and how much will you maintain, if the show is a success?I have firsthand experience with the idiocy of networks, so I'd be very interested to hear how you pitched the idea.
I'd also like you to know that I have been a fan from issue number 1, and used to curse your being in college, and not being able to put out new issues. Paul the Samurai is one of my favorite characters, in any medium, of all time.
Ben:
As I mentioned above, I do not reign supreme. But in general, I was given enough influence to make things happen, sometimes to steer the show away from material I disliked, sometimes not. In fairness I should say that were I capable of writing at a higher speed, I'd have probably been able to control more. The more you make, the more it's you.Pitching this was greatly simplified by the enthusiastic presence of Barry Sonnenfeld, who shepherded the show from inception to fruition. His clout, insight, and ability made this thing happen. Having Barry attached to a project makes it less of a pitch and more of a negotiation. People are ready to sign him up!
College was a poor excuse for the irregularity of the Tick comic. The real excuse was my dreamy, immature work ethic, which still has yet to fully bloom.
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Ask Tick Creator Ben Edlund
The non-cartoon Tick debuted on Fox last night, so this is an ideal time to have Tick creator Ben Edlund as a Slashdot interview guest. Before you start typing, you may want to read this May 2000 interview with Ben to keep from duplicating questions and to see what kind of person he is. Then ask away. As usual, we'll send 10 of the highest-moderated questions to Ben, and publish his answers as soon as we get them back. -
Ask Tick Creator Ben Edlund
The non-cartoon Tick debuted on Fox last night, so this is an ideal time to have Tick creator Ben Edlund as a Slashdot interview guest. Before you start typing, you may want to read this May 2000 interview with Ben to keep from duplicating questions and to see what kind of person he is. Then ask away. As usual, we'll send 10 of the highest-moderated questions to Ben, and publish his answers as soon as we get them back.