Slashdot Mirror


P2P Roaming Chat

fexter writes "A coder called Brendan Reville has released BrendanLand, which he claims is "the world's first peer2peer application where each participant serves their own piece of geography in the overall world." Basically, everyone walks around and chats. But each person gets to design their own piece of land, and everyone roams between these lands. It's all free, and the website has lots of technical notes and a developer diary." Oviously this is hugely basic stuff, but conceptually there is a lot of potential cool ideas. But for now it looks just silly ;)

188 comments

  1. Looks like... by mesozoic · · Score: 2

    ...the business plan for every single video game company over the next five years. Final Fantasy XI? Neverwinter Nights?

    I'd love to play around with this BrendanLand thing, but I don't see a Linux version anywhere. :)

    (First post?)

    1. Re:Looks like... by RagManX · · Score: 1
      the business plan for every single video game company over the next five years. Final Fantasy XI? Neverwinter Nights?

      Not quite the same, but I see your point. Certainly, not the case for Neverwinter Nights.

      I'd love to play around with this BrendanLand thing, but I don't see a Linux version anywhere. :)

      Have you tried it in Wine? Just a thought.

      RagManX
    2. Re:Looks like... by Futaba-chan · · Score: 1

      Looks like a MUD, frankly. A peer-to-peer graphical MUD, but a MUD nonetheless. Is this really the first peer-to-peer MUD?

    3. Re:Looks like... by Anonymous Coward · · Score: 0

      The world-design bit sounds like Furcadia, but it looks like he did the graphics in fucking MS paint. Until he gets them up on par with, say, Ultima Online, and ditches the central server, I won't be impressed.

    4. Re:Looks like... by trix_e · · Score: 4, Interesting

      Yeah, but the cool potential I see in this is making something like this as an open-source project.

      Set up a basic world, and basic character interaction rules, basic item rules, and physics, etc. And then everyone can create their own "country" or whatever metaphor is chosen to represent your own little chunk of the Metaverse/Other Plane (credit where credit is due...)

      Then allow folks to go to town developing open source add-ons, or modifying their own real estate. Want to make a public amusement park, a private club, who knows what?

      I know that they're planning on taking the Sims to a massively multiplayer platform in the next year or so, but this would be so much cooler with folks from all over the world developing modules, items, and god-knows what. Like anything with enough of a cool factor, this would grow into something that we can't even truly envision right now... Plus you wouldn't have all of the copyright and licensing issues that you'll inevitably have with OnlineSims mods...

      Yes, you'll have cheaters, and all kinds of other non expected events, but the community will take care of that too...

      sounds like fun.

      --
      No man is an island, but Gary is a city in Indiana.
    5. Re:Looks like... by broody · · Score: 1

      Set up a basic world, and basic character interaction rules, basic item rules, and physics, etc. And then everyone can create their own "country" or whatever metaphor is chosen to represent your own little chunk of the Metaverse/Other Plane (credit where credit is due...)

      Sounds like WorldForge... ;

      --
      ~~ What's stopping you?
    6. Re:Looks like... by Anonymous Coward · · Score: 0

      if this were to catch on, people would look for p2p hosts to take care of the work of handling their network, software installation, etc. Something like "servers"

    7. Re:Looks like... by Anonymous Coward · · Score: 0

      ...something thats been invented at least a hundred times by now, yet keeps getting touted as "new".

      How frustrating.

      The first time I ever saw one of these little toys was on my old amiga2000 circa 1991 or so. The graphics were interestingly pretty much exactly the same; but the concept of avatars and emotions was introduced rather nicely as I recall.

  2. Wait a second. by ins0m · · Score: 0

    Maybe I'm missing something; wasn't there something a few years back called The Palace? It seems the difference is that he's removed central room servers, yet you still have to connect to the network to get a geographical listing.

    --
    Never attribute to Hanlon that which can be adequately attributed to Heinlein.
  3. Virtual Boondocks.... by Cheap+Imitation · · Score: 4, Funny
    Wow! Virtual North Dakota!

    Hey, there's no one here either....

    1. Re:Virtual Boondocks.... by MarkGriz · · Score: 1

      Wonder if the virtual residents of Virtual North Dakota will want to drop "north" from their name too.

      --
      Beauty is in the eye of the beerholder.
  4. cacti by Anonymous Coward · · Score: 0

    I just love dropping virtual cacti on the ground and letting strangers move icons around them.

  5. oh boy I feel sorry for him by linuxtuba · · Score: 0

    Just email Brendan and he'll tell you where to download the software.
    (This is being done so that we can manage the size of the community.)


    He might be getting a bit more email than he had hoped for...

    1. Re:oh boy I feel sorry for him by ComaVN · · Score: 1

      He probably submitted the article himself.
      (Well, he's not slashdotted yet, so he seems to have prepared himself)

      --
      Be wary of any facts that confirm your opinion.
  6. FP version by wren337 · · Score: 1


    I was interested in doing something similar with a 3d first-person type game with "doorways" that take you to other servers. Reminds me of snowcrash, with server owners having their own "real estate" in a connected "multiverse". It would be a nice metaphor for online shopping, chatting with friends, etc.

    1. Re:FP version by Anonymous Coward · · Score: 0

      not sure if I agree with the online shopping thing, but mod this guy up just for the metaverse reference!!!

      mod him up, I say!

    2. Re:FP version by Anonymous Coward · · Score: 0

      It's called Adobe Atmosphere, chauncey.

    3. Re:FP version by Anonymous Coward · · Score: 0

      Already been done. Except for the peer-to-peer bit. And the not-having-to-pay-an-inflated-price-for-an-account \server bit.

    4. Re:FP version by paganizer · · Score: 1

      Anyone else remember when activeworlds was cool? it was free to go in and set up your own little space, hang out, chat...but the building & designing was what was really cool. At the same time, you could get a server for solaris or NT, and run your own mini world, all for free....it had enourmous potential. then they screwed it up.

      --
      Why, yes, I AM a Pagan Libertarian.
  7. Everquest x 10 by dolphin558 · · Score: 1

    In 5 years you're going to have virtual worlds in which you can literally purchase a piece of virtual land and establish a trade, turn the computer off for 6 months, return, and your property will still be there.

    1. Re:Everquest x 10 by peterpi · · Score: 2, Insightful

      ... and hopefully will have gained in value ;)

    2. Re:Everquest x 10 by flashark · · Score: 1

      after 6 months dont be surprised if u find graffiti (from pda's ) :-)

    3. Re:Everquest x 10 by Anonymous Coward · · Score: 0

      Well, if they work like BrendonLand, that would be true because *your machine is serving* your land. Like the light in the fridge, it's there whenever you bother to look. :-)

  8. Never leave the house! by ObviousGuy · · Score: 1

    Rental DVDs, online worlds, telecommuting, and pizza delivery. There's no need to interact with more than one human being ever again! Surely no reason to shower! Imagine the savings in gas and water.

    --
    I have been pwned because my /. password was too easy to guess.
    1. Re:Never leave the house! by Anonymous Coward · · Score: 0

      And why not? Right now we're a transitional society, straddling the physical and online worlds rather awkwardly. We work really hard to maintain success in a nearly obsolete physical world, by slaving in the gym for no real benefit. We're on our way to becoming a truly technological society, a society entertained and amused by the remnants of the physical world (note NBA, NFL, NHL, etc). I highly recommend that people read Calculating God, the author escapes me right now. But it's an interesting read, if you can get past some of the intelligent design hogwash.

    2. Re:Never leave the house! by Anonymous Coward · · Score: 0

      The overwhelming majority of people on this planet do not shower every day.

  9. The Metaverse! by clmensch · · Score: 1, Interesting

    Woohoo! I claim username "Hiro"!

    --
    There is no gravity...the earth just sucks.
    1. Re:The Metaverse! by clmensch · · Score: 0, Redundant

      Why is this redundant? Obviously the moderators haven't read "Snow Crash". Lame.

      --
      There is no gravity...the earth just sucks.
  10. like a p2p mmorpg? by neonowl+jerm · · Score: 1

    that could be fun...

    you'd have to kill the orcish hord to download that new Saves the Day video. watch out for pks, though, for your hard earned No Doubt mp3s are at stake!

  11. its a cool idea by abhikhurana · · Score: 0

    Its a cool idea but I have seen it somewhere before...maybe not p2p though...btw how does one define true p2p?
    This site has a similar design (maybe not "true" p2p though): http://www.activeworlds.com/

  12. is this just an advertisement site now or what! by sirtimbly · · Score: 1

    I guess slashdot insists on reinforcing that their primary purpose is to allow litle known business or a persons homepage to recieve massive numbers of visitors and publicity when they barely deserve it. Sure it is a cool idea, but it is weak and not terribly ground-breaking.

    --
    Sir Timbly of Cannatuna, offical Knight of the Heptagonal Table
    1. Re:is this just an advertisement site now or what! by mcflaherty · · Score: 1

      I agree, this isn't new. It looks more like a graphical representation of nested chatrooms, with the added tweak of EVERY user owning a chat room.
      This is the kinds of stuff they are working on commercially for next generation MMORPGs, in fact I think Everquest2 is supposed to allow for land ownership of some sort. I could be wrong.

      --
      -- I am become sig, destroyer of posts.
  13. first? by Anonymous Coward · · Score: 0

    : the world's first peer2peer application where each participant serves their own piece of geography in the overall world.

    There has been many chat programs/sites in the past where chatrooms were user-designeable worlds such as the one above. I saw some as far back as 5-8 years ago. Granted, they were text based, not graphical, but the idea is the same. I conced this one might be a first P2P version, but does that actually add any value, seeing as there is a master server? P2P usually adds more headaches than anything else, because of firewalls, NAT, etc.

  14. Do some reading of the fine print by LT4Ryan · · Score: 1

    The submitter is the coder's buddy! shameless plug!!

  15. poor fellow by n3r0.m4dski11z · · Score: 0

    cant you just picture this guy. you need to contact him to download the software.

    what whats that i hear? the sound of 40k emails arriving in his inbox simultainiously...
    this will be slashed fast

    --
    -
  16. Sounds a lot like.... by Jkeegan123 · · Score: 2, Informative

    ...True Names by Vernor Vinge. If NPC's get introduced into this little world (computer generated characters) one of them could very well become "The Mailman"......

  17. Great point by dolphin558 · · Score: 0

    Yea, and not taken over by roving online PK gangs. *lol* I can just imagine guilds being created with the intent of attacking anything that moves or vandalizing online property. Of course Guardian Angel guilds will probably prop up too. Just talking about gets me excited! 5 more years, *sigh*

  18. uh by British · · Score: 1, Offtopic

    I have a feeling this will be a new innovation of communication, but the only thing anyone will ever say is......

    A/S/L????

  19. Hmm by aardwolf64 · · Score: 2, Troll

    Oh wow! Maybe one day when this technology is mature, we'll be able to store files on our "homespace". What??? Morpheus, Kazaa, and Bearshare already do this?

    Ok.. so, it's interactive. So is IRC. Anyone played Tanks???

    I'm sure that this will eventually turn into something meaningful, but right now it's of little interest. Let me know when it's 3d...

  20. Isn't this Alphaworld? by Anonymous Coward · · Score: 0

    Anyone remember Alphaworld? (back in 1997 ish?)

  21. What is the Matrix by SmokeyDP · · Score: 1

    The world is designed by the users to be the perfect place. Only a matter of time before someone desides to hook up into this thing with their head and then we will have to wait for Morpheus to free us from it..... Wait isn't that a movie?

  22. How can you become a PK in a p2p mmporg? by dolphin558 · · Score: 1

    How would one go about that? Could someone clarify?

  23. spelling police by BilldaCat · · Score: 1

    Yes, 'Oviously' it is pretty neat.

    --
    BilldaCat
  24. Hhmmm... by ZeLonewolf · · Score: 1

    Well, this is kind of cute, I guess, but I'm not sure what real value it has. Perhaps users can put 'treasure chests' on their land with shared files on it :) It looks like this system is not much more than an interesting diversion. Perhaps if there were more to it, there could be some interesting things going on...I always thought it would be kind of neat to have something like a massively-multiplayer-simcity type thing, although this is very far from that!

    I suppose this would be a big hit with all those 12-year-olds that presumably run around AOL chat rooms these days...

    --
    "If at first you don't succeed, lower your standards."
  25. Finally! by mericet · · Score: 1

    With a little tweaking I can move my virtual world Shadowrun campaign to the actual virtual world... Maybe spin out a MMRPG out of it...

  26. that was MUD, this is Brendanland by bpfinn · · Score: 1

    I used to use MUDs as chat systems when I wasn't up to adventuring. This looks like a P2P graphical version of the same thing. Except I never imagined the MUD rooms like scenes from Blue's Clues. :)

    1. Re:that was MUD, this is Brendanland by tvalley000 · · Score: 1

      There was a version of the old LPMud library that did something similar to this. Ivory Tower ran it...it allowed you to finger and chat with folks on other MUDs running the same mudlib.

      Back then (late 80s, early 90s), we were all talking about a nice standard to allow you to real-time migrate your character from one MUD to the other. The problems we encountered with setting up a system were obvious: The very things that made each MUD a unique and interesting environment were what impeded us from establishing a standard for transferrence.

      Ah, the good old days of throwing darts in a bar and discussing MUD enhancements.

  27. OMG I wouldn't want to be hosting his email acct by forged · · Score: 5, Funny
    Just email Brendan and he'll tell you where to download the software.
    (This is being done so that we can manage the size of the community.)

    I have two words for you Sir: Good Luck.

    Seriously though, unless the guys either
    a) bounces all emails for the next 24 hours
    b) store them on some large capacity HDD
    c) buys some bandwidth,

    I'm under the impression that he will ge a lot more requests for download that he normally gets !!!

    Enjoy being Slashdotted to death :-)

  28. Re:well... by satterth · · Score: 1

    But, its not text based... He's got 2D pictures and DirectX in it...

    --
    Being called a dork on Slashdot must be like being called the retard in special ed.
  29. Re:well... by Anonymous Coward · · Score: 0

    Better leave it text based...

    Even though it's not text based now?

  30. Social Engineering by Pauly · · Score: 2

    I'm sure it wasn't intentional, but by limiting the client to windows platforms only, isn't this creating a homogenous, one-world-view pseudo-civilization?
    I, for one, would prefer a "melding-pot universe simulation" to this limited one.

  31. Winner: most boring use of "P2P" by mblase · · Score: 5, Insightful

    Now you should walk completely off the edge of your own land. There will be a pause, and then, like magic, the Master Server will send you off to your next destination. And hooray, all of a sudden you're on your friend's land, served all the way from the other side of the world!

    So, it's kind of like EverQuest, except you get to make your own ugly little piece of real estate and there's no actual conflict.

    Yeah, it's technically peer-to-peer because your land is stored on your own client instead of a central server. But calling it a "Napster-style network" is shamelessly self-promoting, since there's nothing useful for you to share. It's instant messaging with ugly graphics.

    Let me know when the next release comes out, with the power to take over adjacent pieces of "geography" and form a collaborative village or army or something.

    1. Re:Winner: most boring use of "P2P" by Xzzy · · Score: 3, Informative

      > It's instant messaging with ugly graphics.

      I think you underestimate the effort that has to go into laying out even simplistic protocols for a server and a single client to chatter with each other. Much less creating one that's scalable and avoids looking like alphabet soup.

      Then to expand it to a p2p type setup where every client can (potentially) talk with every other client.

      In other words the simple act of getting such a relationship between multiple systems is easily half the battle. Once you get that running, attracting interested parties to actually turn it into a game becomes child's play by comparison. The graphical frontend can easily be retooled to display the world in any fashion the coder wants.

    2. Re:Winner: most boring use of "P2P" by mblase · · Score: 3, Insightful

      I think you underestimate the effort that has to go into laying out even simplistic protocols for a server and a single client to chatter with each other. Much less creating one that's scalable and avoids looking like alphabet soup.

      If this were "scalable," the developer wouldn't require users to register by email before downloading.

      I have no argument with the amount of effort involved for the developer. My point is that it's not really that useful. Active Worlds already does this, in 3D and with better potential; The Palace has provided graphical avatar-based chat for quite some time now without the P2P aspect.

      So it's neither scalable, nor novel, nor revolutionary. I'll pat the developer on the back for coming up with it on his own, but I'll not download it myself nor recommend it to my friends when other long-time applications already do the same job, and better. If someone wants to make a MMO game out of it, they'd be better off starting with one of those other apps instead.

    3. Re:Winner: most boring use of "P2P" by MikeOttawa · · Score: 1
      I agree. If this works as the creator claims, then he has created something quite advanced. If he really has done all the behind the scenes work, there is no reason anyone else couldn't create their own "portal" to the network and serve 3d graphics, or whatever their heart desires.

      There is nothing inherently different in sharing text vs. streamed data (ie music, video or whatever).

      Its definately a good first-step.

    4. Re:Winner: most boring use of "P2P" by Anonymous Coward · · Score: 0

      give me a break!! Its a goddamn irc chat room that allows you to part and join channels when you move an item (you) off of the screen. wow. slashdot will post anything and call it a technology. and meeeeeeelions of slashdot zealots will standby and evaluate how awesome this technology truly is. Goddamn phone jockey technicians.

    5. Re:Winner: most boring use of "P2P" by brendanrev909 · · Score: 2, Informative
      Yeah, it's technically peer-to-peer because your land is stored on your own client instead of a central server. But calling it a "Napster-style network" is shamelessly self-promoting, since there's nothing useful for you to share. It's instant messaging with ugly graphics.

      Sorry if that was misleading. I called it "napster-style" because of the way the master server manages the directory of nodes... just an architectural thing. If I'd had a dynamic super-node structure I guess I'd have said it was "kazaa-style". Hope I didn't get anyone's hopes up that there would be mp3z on BrendanLand :)

      Let me know when the next release comes out, with the power to take over adjacent pieces of "geography" and form a collaborative village or army or something.

      Now that's something I'd like to play :)

      - Brendan

    6. Re:Winner: most boring use of "P2P" by Xzzy · · Score: 2

      > If this were "scalable," the developer wouldn't
      > require users to register by email before
      > downloading.

      How do you know that he's not trying to limit accounts due to limited personal bandwidth? He still has to maintain a master server, and if 30,000 slashdot goons are suddenly flooding his server with new accounts you can guarantee his DSL at home is gonna melt into slag.

      This is obviously a one man show, I see his email registration as more of a quality of service guarantee than any kind of statement about his software.

    7. Re:Winner: most boring use of "P2P" by quantaman · · Score: 2

      with the power to take over adjacent pieces of "geography"

      You can do that already, just r00t them ;)

      --
      I stole this Sig
    8. Re:Winner: most boring use of "P2P" by liquidsin · · Score: 2

      Since it seems we have the developer here, here comes the standard slashdot question: when can we expect the linux version? ;)

      Oh yeah, and the thought of some strange form of p2p 'risk' type game as mentioned above sounds damn nifty.

      --
      do not read this line twice.
    9. Re:Winner: most boring use of "P2P" by Anonymous Coward · · Score: 0

      It's instant messaging with ugly graphics.

      Let me know when the next release comes out, with the power to take over adjacent pieces of "geography" and form a collaborative village or army or something.



      You're talking about Everquest, right?

    10. Re:Winner: most boring use of "P2P" by Anonymous Coward · · Score: 0

      P2P is *bad* though. With firewalls and NAT gateways these days it almost never works. You need some server to serve as an aggregation point. Then you don't need to open up all kinds of shitty UDP ports through your firewall just to chat!

  32. engine by voya · · Score: 1

    what you need is an online virtual reality world with an engine that can be dynamically updated. otherwise these virtual reality worlds die pretty quickly due to decay of the graphics / rendering system as soon as the next big multiplayer game gets released. (people lose interest)

  33. What I would like to see by jspoon · · Score: 2, Interesting

    Someone ought to make a system like this in which clients use the released source code from Quake 1 or 2. Jimmy

  34. one problem by paradesign · · Score: 1
    it needs roads, i dont want a shitload of people walking through my yard trying to get to Bob whos three cell over. where are the roads/adresses/freeways.

    but a cool start, i hope this evolves into something cool

    --
    I want 2D games back.
  35. AlphaWorld by Anonymous Coward · · Score: 1, Interesting

    This is sort of like the Active Worlds concept on drugs.

    Active World has the same "build your own space" concept, but it is pay to play. You don't really play, it is just a 3D chat environment. Other than paying, the main difference is it is all based on really huge servers. There are huge clusters of teleport tubes to go to different servers. You can even pay for servers that are private, where you control the access to the world.

  36. YES! And some ideas by olethrosdc · · Score: 2, Interesting
    Hm... yes, this kind of thing reminds me of MOOs (Multi-user Object-Oriented iirc) - in that each player is able to create his own environment and integrate it into the existing. However, the really cool thing about this is that all things are NOT stored in a single server - rather each person has responsibility for storing his own stuff, and linking to the world. On the down side, if I understand correctly, this means that whenever someone logs off, his land is gone. Perhaps it would be interesting to let lands be cached between computers?

    Anyway, this is the first truly novel application of the peer-2-peer networking philosophy, albeit via a centralized server - and as such it is not very ... interesting. Now, if only more people would try and do something more ambitious, in this kind of general direction.... - this kind of thing could be used for many more things apart from merely chatting and wandering around some simplistic graphics.

    Perhaps the answer lies with the addition of a MOO-like language, (perhaps Java?) - where each object in each person's 'home' would have some embedded code and thus could be interacted with in a meaningful way. There could also be repositories of commonly used objects, that would NOT rely on the distribution of a new src/exe of the main application for this type of p2p. (yeah, I guess kind of having the app update/recompile itself ala emacs style) - but that is off the mark:

    What a real distributed server/computing application would enable people to do, is to collaborate on projects without relying on each one of the involved parties to have the software that would be necessary for the collaboration. The software iteself could work on a distributed level. Hm.

    --

    I miss my rubber keyboard.(Homepage)

  37. Brendan land needs.... by Anonymous Coward · · Score: 0

    Things like bear traps and dead falls and of course vehicles. Imagine a mmorpg halo.

  38. Wow pretty cool by loomis · · Score: 2, Interesting

    This is pretty neat. As someone mentioned, the possibilities this technology presents to online gaming is pretty cool. Back in the days of online games such as Sierra's The Realm and Origin's Ultima Online, players would "decorate" their virtual land and/or home by placing items, food, trash, etc... in patters on the ground in order to personalize the area. With this new technology a lot more personalization of play areas could be done. The ability to truly and continually decorate one's area would add incentive to play X game. Very cool.

    Loomis

    --
    "The television is the retina of the mind's eye" - Videodrome
  39. Re:OMG I wouldn't want to be hosting his email acc by anthony_dipierro · · Score: 3, Interesting

    I'm under the impression that he will ge a lot more requests for download that he normally gets !!!

    That or a lot more email addresses to spam.

  40. tiles? we don't need no tinkin' tiles! by frovingslosh · · Score: 1
    Am I the only one who thinks that the concept of using a limited set of tiles to build your "land" is an incrediably lame idea? It looks like graphics out of an old Atari 2600 (even the tile based Sim City did much better than this). And the applications need to be version locked so they all have the same tiles?

    If you're going to use tiles at least let the server send you it's own custom tiles. I would rather opt for movable objects however, that don't have to sit on tile boundries. And again, the systems should be able to share this data amoung themselves so the users can create some interesting worlds. How many worlds can you visit made of cookie cutter cacti before it gets lame? For me the answer is somewhere less than one.

    --
    I'm an American. I love this country and the freedoms that we used to have.
  41. Snowcrash... by don_carnage · · Score: 2

    Reminds me of Snowcrash. Been a while since I've read it, but wasn't there a whole strip dedicated to this sort of thing where people (including large Corporations) could design their own "block" of land in cyberspace?

    Perhaps we can have an Asheron's Call sort of setup where not only do you get to customize and grow your character, but also your plot of "land."

  42. It's kinda sweet... by YanceyAI · · Score: 2

    In a cute way. My favorite is this Walk around and admire the Programmer Artwork(TM) I'll download it at home. Work is on a Mac. :)

    --
    Can I bum a sig?
  43. Active Worlds by Anonymous Coward · · Score: 1, Informative

    Hasn't anyone ever heard of Ative Worlds? It used to be known as Alpha Worlds. This program was the sole reason I upgrade my 486DX2 33 to a PII 266, so I could "play" in alpha worlds. I didn't go for the big graphics card, so it wasn't that great, especially on my modem.

    Active Worlds gives you everything this guy is trying to provide, except it isn't P2P, so you have to pay to build. The client is a free download, so you can walk and talk to your hearts content.

    A paid account give you your own avatar. Worlds, as there are portals to other worlds, aren't restricted to "real" world environments. You can build whole worlds that are just matrices of connecting lines, etc. Every client then downloads different sound and graphics to represent the new world they came into.

    It is essentially just a 3D chat program, but I like the fact that if you aren't in the vicinity, you don't "hear" the conversation. Check it out, the client is free to windows users.

    1. Re:Active Worlds by Anonymous Coward · · Score: 0

      Yeah, it's free, as long as you don't want to go to any one of the now "restricted to registered users" worlds on AW. I downloaded the new client after not having used AW for a few months, and basically I uninstalled it after I got pissed off because I couldn't go anywhere I wanted to (Mars comes to mind).

  44. This is not new... by Indras · · Score: 3, Informative

    This is exactly what ActiveWorlds does. I played around with it a couple years ago. Last week, I looked it up to see if it is still there, and it's grown quite a bit.

    The difference between ActiveWorlds and BrendanLand? ActiveWorlds is free to view and free to build things, but anything you build has public ownership, so anyone can modify it. If you subscribe (which I've never done), you can start your own world, and nothing built in it can be modified by anyone but you. Oh yeah, and ActiveWorlds is three-dimensional, first or third-person view :o).

    --
    The speed of time is one second per second.
    1. Re:This is not new... by Anonymous Coward · · Score: 0

      unfortunately AW has gone pay-per-view

      it costs $7 a month just to get into anything besides just the front gate anymore. i realize that it isnt much to pay, but most ppl wont pay it & so the world is almost completely devoid of anyone to talk to.

      whereas it used to be rare that youd ever see less than 200 ppl on, now the going average is 50 to 75.

  45. Found it yet? by ZeLonewolf · · Score: 2

    Has anyone found a copy of the program yet? I've tried a couple of major filesharing networks as well as FTP and web searches and even so much as typing in different paths off of his web site...

    --
    "If at first you don't succeed, lower your standards."
    1. Re:Found it yet? by Anonymous Coward · · Score: 0

      Uhh, did you try emailing him like it says on the web page? Why does everyone demand instant gratification these days?

    2. Re:Found it yet? by Anonymous Coward · · Score: 0

      The days of "internet time" are over.

  46. DirectX ??? by DarkDust · · Score: 1

    Obviously, this is a very cool app, no doubt about it. But using DirectX is just brain dead as it locks the app into Win32 machines only... as if the world would consist just of Win32 machines *sigh*

    Very sad, it looked quite promising

    1. Re:DirectX ??? by Anonymous Coward · · Score: 0

      why not use directx, what else are you going to use with something like WINDOWS

  47. Quake was supposed to do this... by teamhasnoi · · Score: 5, Interesting
    Back in the day, (Pre-Quake) John Carmack gave an interview in which he stated that Quake would have all these servers run by people who would control their 'land', having whatever kind of level/rules/physics! the admins wanted. You would get to these servers by running thru the 'sparkly doorways'.

    He gave a scenario where a server had a 'tag' game of some sort going on. You would be chasing this guy thru a castle, he runs thru the 'sparkly door', you follow and seamlessly end up in another level with different physics (low grav) different rules (bouncing rockets) and different look,(Space Mountain).

    I'm still waiting for this.

    1. Re:Quake was supposed to do this... by Anonymous Coward · · Score: 0

      Warpzones exist in UT that seamlessly (see right through it -- no sparkly doorway) connect areas, possibly also worlds on different servers.

      If done properly it's hard to tell that they're even there (unless you try to fire a non-moving-projectile weapon through them). You can do some neat stuff with them, like create tubes of seemingly impossible length, wormhole-type portals, escher-style areas, multiple rooms or halls that occupy the same space, etc.

    2. Re:Quake was supposed to do this... by teamhasnoi · · Score: 2
      Just to clarify. The servers were run on players machines, and everyone? ran one.

      I just realized something. Bandwidth not being what it should be to run Quake like this, this would be the way to finally network NETHACK. Kind of like Dungeon Keeper, I guess. All players get to make a 'castle', in which they can put treasure, summon monsters, place traps, ect. Want to go on a quest? Head over to the 'Raging Dragon' and make some pals. Share weapons, ect.

      This would be playable on any machine, use little network resources, and you could put a scrolling ad or something to support development costs ala' Limewire. Nethack is open source, so no limits on what can be done!

      If I had this I wouldn't need P2P Quake. (For awhile ;)

      Why oh why am I a musician and not a programmer. :(

    3. Re:Quake was supposed to do this... by drinkypoo · · Score: 1

      Those are simply called 'portals', and they do not work across server boundaries.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Quake was supposed to do this... by Stormalong · · Score: 1

      I actually implemented this in Quake2. By hacking around with the game source, I turned the exit of each level into a "portal" to another server. I actually had it working. I could connect to Server1, run through e1m1 (or whatever the offical map name was, I forget) and hit the exit. Server1 would tell my client to connect to Server2, where I would spawn in at the beginning of e1m2, complete with all my stats/weapons/etc from when I exited the previous level.

      The warp was interesting. I repurposed the savegame/loadgame code to dump the players current status to disk, then I transmitted the file to other server via a TCP connection, and used the loadgame code on the other server to restore the player.

      You could also introduce new portals into levels (that appeared as teleport pads) to create links to other levels/servers. All configured via a text file.

      I was planning on joining all of the Quake2 single player maps together into a huge chain, and setting up a huge internet team game. ie Blue team starts at the beginning map, Red team starts at the end map, and then it becomes a territory fight for everything in between. When there were only players from one team on a map (ie they got there first, or killed off the other team players) then they would "own" that map and get points for it.

      I was going to call it "Quake World War", and have the whole campaign spread out across dozens of servers on the net (1 map per server, for load reasons). There could have been potentially hundreds of players involved, spread across all the servers. It could have lead to some interesting strategies/tactics. Since some players would have better ping times on some servers than others, you'd want to deploy your troops to the right places to take advantage of that.

      Obviously, I never finished it. Just another project that went on the pile. :)

    5. Re:Quake was supposed to do this... by Anonymous Coward · · Score: 0

      Oh, well fuck it then.

    6. Re:Quake was supposed to do this... by Alsee · · Score: 2

      Why oh why am I a musician and not a programmer.

      Maybe it's because you never have to spend 6 hours figuring out the reason the final measure sounds like fingernails scratching a chalkboard is that one of the notes in the first measure should have been an eighth note not a sixteeth note.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    7. Re:Quake was supposed to do this... by Hast · · Score: 1

      Hey, I was planning on trying something like this for a summer project. I haven't gotten around to it yet though.

      Do you have your code still lying around somewhere or anything like that?

      Please mail me if you do.

  48. Not Really An Original Idea by mr_buzzo · · Score: 1

    The Metaverse! Neal Stephenson's Snow Crash! Hellooooooooooooo!???

    1. Re:Not Really An Original Idea by diskzero · · Score: 0, Offtopic

      Stephenson built on the backs of giants himself!

  49. PDA's by dolphin558 · · Score: 1

    What are PDA's?

    1. Re:PDA's by Transient0 · · Score: 1

      > What are PDA's?

      Permanent Devil Attachment

    2. Re:PDA's by liquidsin · · Score: 3, Funny

      Either 'Personal Digital Assistant' (ie Palm Pilot) or 'Public Display of Affection'. I'd assume he meant the former, but there's no reason you can't graffito tag the teenagers making out on the park bench...

      --
      do not read this line twice.
  50. So basically by RainbowSix · · Score: 2

    Snow Crash's Metaverse but without the VR stuff. Great... and I was hoping to be one of the early ones so that I could drive around in a huge pirate ship at the speed of light :)

    --
    --------
    It's OK to be social, just don't tell anyone about it.
  51. what's different? by jglow · · Score: 1

    I don't really see how this is much different than say, The Sims online. Users' create their own virtual world, and when they connect, they can converse with other people playing who have also created thier own virtual world.

    A big game devoloper should definetly stick with this idea, though. It's got a promising future.

    --


    There's no "I" in Linux.. err..
  52. Not a bad start... by diskzero · · Score: 1

    It was interesting to note that he thought it might be a world first. I have discovered that there always seems to be someone that has been there first. In this case, LucasArts Habitat from the mid-80s has yet to be met in terms of community and "playability." But still, good luck and keep hacking!

  53. Been waiting for this technology by E1ven · · Score: 3, Informative

    I've been waiting for technology like this, almost Snow-crash-esque.

    Imagine the scenerio- You're walking down a virtual street, on the servers of a search engine, such as Google. Each server appears as a shop on the side of the street, that you can walk into.

    It takes ungodly bandwidth, and processing power.
    But imagine if each business was run on it's own server. You want to buy a server, you walk into IBM's machine, and talk to a receptionist there.
    IBM hosts the enviorment, after you walk in.

    The most interesting issue, IMO at least, is that of trust with Client data. The information about your persona, what he's carrying, and how it interacts with the rest of the world.
    The problem is, you can't leave it server side without sending it to each server that you enter, and trusting them not to modify it as you enter another. Imagine walking into a Script-kiddie hangout, and walking out with a virus.
    Not a pleasant thought.

    So you could store it client-side, but that opens up the possibility of people editing their data. Could you design a system that can withstand that?
    Having user data editable could be interesting. People could design whatever 3d model they wanted to use, and basically have whatever objects they wanted (and could code)

    Transactions with cash would be handled much the way they are on the internet now. You would trust the server with a credit card number, which you would send through a secure tunnel.

    It's an interesting set of possibilities.

    --
    Colin Davis
    1. Re:Been waiting for this technology by Anonymous Coward · · Score: 0
      why on earth WOULD you care if people edit their data? it's their fucking data, it has to be kept private and they have the right to call themselves whatever the fuck they want.


      Imbecil.

    2. Re:Been waiting for this technology by Deadplant · · Score: 2, Interesting

      "Transactions with cash would be handled much the way they are on the internet now. You would trust the server with a credit card number, which you would send through a secure tunnel."

      No!
      credit cards suck. sorry to nit-pick, I realize this wasn't the main thrust of your post, I just wanted to rant briefly about how much credit cards suck.

      [rant]
      Credit card numbers are like keys to your bank account. What kind of commerce system operates by having the customer hand over the keys to their bank account to every merchant they want to buy from? It's ridiculous, "here's the key to my bank account, please don't take any more money than we agreed upon... oh, and please don't keep a copy of my keys"

      There's no security at all, it's just supported by insurance and we pay for it in the form of transaction fees to the tune of several billion dollars a year. It blows my mind. Any half-way decent electronic commerce system should be using cryptographic tokens to represent cash in transit.
      [/rant]

  54. I can easily see it... by feloneous+cat · · Score: 0, Offtopic

    ...being quickly turned into PornLand. Or worse.

    Lessee, we have Al Queada Land, HitlerLand, MooseALini (the San Francisco Treat) Land, Land of the Giants, LanLand (for Net Admins only), LameLand (actually, you end up hooking into a live feed to North Dakota, but who can tell?), DeathRowLand (guns, gas, or needle?), RuralLand (more fun than watching the grass grow)...

    Mine will be ModemLand where nothing moves faster than 56K baud...

    --
    IANAL, but I've seen actors play them on TV
  55. Neverwinter Nights by SandSpider · · Score: 0, Offtopic

    So what we have here is Neverwinter Nights with no gameplay, is it? Woo woo!

    =Brian

    --
    There is nothing so good that someone, somewhere, will not hate it.
    1. Re:Neverwinter Nights by SandSpider · · Score: 1

      Off topic? Interesting. Neverwinter Nights allows you to set up your own virtual world that allows you to link portals to other NWN worlds. If a world you're linked to goes down, then that portal is blacked out, at least until it comes back up. It sounds almost exactly like this service, except both useful and fun.

      The main differences are:
      1) NWN doesn't have a central server that links all the worlds together. You have to get together with the owners of the other worlds in order to link.
      2) BrendanLand doesn't have all of the interesting things that NWN has. NWN has better graphics, a more complete physics engine, and you can do things that aren't just chat.
      3) BrendanLand seems to require you to have your own section of the world. NWN doesn't.
      4) BrendanLand is free. NWN is commercial.
      5) BrendanLand seems to have no plans for Linux or Mac, NWN has both in the near future.

      Consequently...what we have here is Neverwinter Nights with no gameplay, is it? Woo woo!

      With luck, perhaps this can be modded down, too.

      =Brian

      --
      There is nothing so good that someone, somewhere, will not hate it.
  56. Virtual Office? by richlb · · Score: 1

    Cute idea. Could lead to a real "virtual office". You'd design your own cubical [or windowed office, if you're an upper level exec ;)] complete with a desk, fax machine, phone, file cabinet, trash can (of course) and clock (even more of an of course). To work from home, just log on, punch the clock, and go. Move files between the network and office with the file cabinet. Click the phone to use the net to dial. Send documents with the fax machine.

    Oh, and the Nerf gun is there to fire on your cube neighbor.

    1. Re:Virtual Office? by teamhasnoi · · Score: 2

      Admit it! You're Microsoft's Bob!

  57. Remember AberMUD? by Quixadhal · · Score: 2, Insightful

    Ok, so this is a very basic mud server with portals that are self-discovered in a peer-to-peer fasion? Sounds like a quick hack to an old copy of AberMUD would accomplish the same thing, and not require a custom client to connect (unless telnet is considered custom these days).

  58. How to make it cooler... by vinnythenose · · Score: 2
    Neat concept, but it could be annoying for trying to chat with multiple friends at once (each walking to each other's regions). And since all of the rooms are connected, what if you are trying to get to a specific room to meet a certain person?


    What I think would be a cool project in terms of networking would be to develop a p2p system like this that does not require a master server at all. I've been trying to mentally figure this out... how would you contact your buddy across the world if you don't know their IP address... how would you get it? Could you get it using pop servers? What about if they're behind a NAT server.

    Build that, and I think you'll revolutionize p2p networks. Until then there will always be a central server mapping addresses.

    --
    --- I used to moderate, then I read the -1 articles and decided having to filter through them was not worth it.
    1. Re:How to make it cooler... by Shadeborn · · Score: 1

      Check out Freenet. Although it does have a kind of central server to keep a list of public Freenet nodes, it can work without it, because nodes will announce themselves to the network when they join.

      Freenet currently uses its own protocol to connect to other nodes, but one of the hidden strengths of Freenet is that one can write plugins to transfer data using different methods, for example via encrypted messages posted thru anonymous remailers or even CPIP :)

      A word of caution: Freenet is under heavy development, and the network performance is.. scetchy at best.

  59. No luck with babelfish... by pongo000 · · Score: 2

    Oviously [sic] this is hugely basic stuff

    "Hugely basic stuff." Anybody have a clue in hell what that means?
    1. Re:No luck with babelfish... by Anonymous Coward · · Score: 0

      Yeah, smartass.

      Hugely basic = a very large amount of basic = very basic

    2. Re:No luck with babelfish... by Anonymous Coward · · Score: 0

      It could just as easliy mean that it is a hugeness in its most fundamental form. Like DOS 3.1. Who's the smartass?

    3. Re:No luck with babelfish... by haa...jesus+christ · · Score: 1

      I think its asshole-ese, which most of us have trouble understanding. Taco is fluent, however.

  60. Brendans of the world unite! by The+Fun+Guy · · Score: 0, Offtopic

    Oh, hell, I know this is offtopic, but how often do I get to see the launch of something called BrendanLand? I mean, guys named Bob or Tom or Glen get to see their name so much it becomes old hat, an annoyance, even. Brendans are few and far between (at least in the US).

    BrendanLand... one of my oldest and most bizarre idle whims come to life....

    --
    The man who does not read good books has no advantage over the man who cannot read them. - Mark Twain
  61. Some Tech not Yet Discovered... by marcsiry · · Score: 2

    ...in BrendanLand: Clickable thumbnails that get larger, so you can actually see the screenshots

    The problem with this is that there is no compelling action that will drive people to go through the hassle of setting up their worlds. If he wanted to really tie in the Napster aspect, he should have included filesharing in the form of "stashes," or something similar.

    However, it would still suck. There's a reason why all that cheesy "virtual malls" and "click on the storefront to enter the store" crap never took off- because simulating an annoying real world experience (trudging through a mall, or wandering through a desert) does not make for a compelling online experience.

    Want community? Write a front end for connecting people's Civ worlds... or Sims worlds... those are compelling experiences, and I think someone's already on that :-)

    --
    Marc Siry || interactive media professional, motorcycle enthusiast ||
  62. Acrive Worlds by Anonymous Coward · · Score: 0

    This sounds a lot like ActiveWorlds minus the peer to peer portion.
    http://www.activeworlds.com/

  63. GRAAL by Anonymous Coward · · Score: 0

    you've never played GRAAL, have you?

    http://www.graalonline.com

  64. Re:OMG I wouldn't want to be hosting his email acc by mnordstr · · Score: 2

    "This is being done so that we can manage the size of the community"

    He can code a little universe but making a simple homepage with a form that collects the info he needs is too difficult?
    Then again, looking at the screenshots I'm not surprised ;-)

  65. Neverwinter Nights by jaaron · · Score: 1

    I'm not sure how many times this has already been posted, but isn't this pretty much the same idea as Neverwinter Nights? With NWN you can host your own 'module(s)' which are basically your own created world which you can DM or you can just let run off of scripts. Modules can be linked to each other, so eventually there could be 'persistant worlds' of modules linked together all over the internet.

    Actually, the idea is basically just like the world wide web. Think of it, everyone has their own little site that is linked to lots of other sites creating a 'world.' Only now there games and applications like this one that do this in 3D instead of text.

    Wow, I hope that trend does continue though--the 3D one that is. I'm not sure how my lynx browser would keep up!

    --
    Who said Freedom was Fair?
  66. Re:OMG I wouldn't want to be hosting his email acc by N0Nick · · Score: 2, Funny

    Now that you've linked to his email address at Slashdot, I wouldn't be surprised if many more 'friends' that he'd expect would "send him a file to get his advice"... o_O

  67. instead of waiting by Twister002 · · Score: 2

    Why not work with him to make it 3D yourself?

    never mind

    I keep forgetting that not everyone that comes here is a programmer

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
    1. Re:instead of waiting by aardwolf64 · · Score: 2

      I'm all about PHP and mySQL, but 3d skills evade me...

  68. The potential is HUGE!! Imagine: by Kresh · · Score: 1, Interesting

    Did you guys read William Gibsons "Cyberspace"?
    The cyberspace is a virtual world where everone can design "his" location. But the elements he uses aren't trees or stupid stuff, but programs, buildings representing computer systems and so on.
    Take BrendanLand, add network-accessible COM-Objects with self-registering avatars and you have a Matrix as described by William Gibson.

    I know this will be important stuff, because there are so few high rated comments about it. At first poeple ignore it, and once it booms, we can hardly remember whose idea it was in the first place...

    Sig Nature

    1. Re:The potential is HUGE!! Imagine: by Anonymous Coward · · Score: 0

      I think you will find the boook was called 'Neuromancer'

  69. Poor bastard. by InnereNacht · · Score: 2, Funny

    To: brendan@brendanland.com
    From: afreind@hotmail.com
    Subject: a special humor game

    This is a special humour game
    This game is my first work.
    You're the first player.
    I hope you would like it.

    Prepare for Attack of the Klez.

  70. dunno... by Twister002 · · Score: 2

    does it work under WINE or WINEX?

    If it does, it can expand out the civ somewhat.

    --
    "For a successful technology, honesty must take precedence over public relations for nature cannot be fooled." -Feynman
  71. Use Sneakmail to keep from getting spammed by halr9000 · · Score: 1

    I thought of that and sent him mail using my Sneakmail account.

    I highly recommend everyone check out Sneakmail. You create an account, then for every time you must give out an email address to an untrusted source, generate a new sneakmail alias which forwards to your real email address. There's a unique lahel assigned to every address so you can track spam back if you do end up getting spam that way.

    1. Re:Use Sneakmail to keep from getting spammed by Dan+Crash · · Score: 2

      Just tried it. It was super fast. I'm sure I'll be using it again. Thanks for the tip!

      --
      He who refuses to do arithmetic is doomed to talk nonsense.
    2. Re:Use Sneakmail to keep from getting spammed by xerofud · · Score: 1

      Curious if anyone knows whether or not Sneakemail plans to start charging after they get enough people hooked.

      Their "Mission" statement is suspiciously vague about how they might restrict future use of the free service.

      What I'd really like is a script that does the same thing as Sneakemail but using my home smtp server instead.

    3. Re:Use Sneakmail to keep from getting spammed by Dan+Crash · · Score: 2

      I know Sneakemail has been around for a while (I've just never gotten around to trying them until now) but I see your point.

      This doesn't seem like it'd be too hard a script to write, though. I'll look around, and if I find one, I'll post a link to it in a reply to this thread.

      --
      He who refuses to do arithmetic is doomed to talk nonsense.
    4. Re:Use Sneakmail to keep from getting spammed by xerofud · · Score: 1

      I found a site I think I can trust:

      www.spamgourmet.com

      Their script is open-source too.

  72. Re:OMG I wouldn't want to be hosting his email acc by Anonymous Coward · · Score: 0

    DO NOT AN ASSHOLE BE. I can code all over your pasty fat ass any day. AND I HAVE A GIRLFRIEND. Why would I waste my time writing ASP (or perl! AHAHAHAHAHAH!!) is for pussies.?

    -- Brendan

  73. Neat p2p Screen Saver Idea by dmomo · · Score: 1

    I had an idea for a P2P screen saver, where you design an A-Life creature, and set it free. It will then roam around, and interact with other creatures from other screen savers. They might fight or fall in love. Who knows. There was more to it, but it was a while ago.

  74. 3d virtual worlds from 1998? by maztang · · Score: 1

    Does anyone else remember a couple of different experiments in 3d worlds on the internet back in 1997-98 where you created your own avatar, could create your own city, travel around, and talk to people you met along the way? I don't remember names anymore, but I do remember playing with a couple different iterations back then. This looks the same, without the 3d part.

  75. I wonder.... by Anonymous Coward · · Score: 0

    I wonder how many people you could cram onto one piece of land? Thats the only thinkg I want to try, otherwise it just seems rather boring...

  76. Looks silly? by Anonymous Coward · · Score: 0

    Not half as silly as your slack-jawed, knuckle-dragging "writing." Let us know when you can express yourself coherently.

  77. Isn't this... by Anonymous Coward · · Score: 0

    ...What freshmeat is for? Why does slashdot keep posting software releases? And isn't this program the same thing as the worlds simulater (probably out of business now...)

  78. ccr - an earlier peer-to-peer MUD by soma · · Score: 2, Interesting

    I'm afraid that Brendenland is definitely not the earliest peer-to-peer MUD. David Ackley has been working for many years on ccr, a system where individuals create and interconnect independent MUD-like worlds. One of the most important questions ccr addresses is the issue of security: when you are visiting another person's world, what should that other person be able to do to you? Also, ccr addresses the issue of hacked clients through code signing and chains of trust.

    If you are curious about ccr and Dave's ideas, check out his home page and ccr's central keyserver.

    --Anil

  79. yeah yeah yeah by rocket97 · · Score: 0

    Can you install Linux on this biatch?

    --
    "The two most abundant elements in the universe are hydrogen and stupidity." -Harlan Ellison
  80. Unimaginitive? by the+bluebrain · · Score: 1

    This my sound a bit, uh, arrogant, but in the basics this seems a bit unimaginitive to me.
    Two points:

    - Snowcrash (been mentioned in some comments above): what I found frustrating about that story was the limitations: "teleporting in cyberspace is impossible [not implemented] because it would confuse users." Huh? What's the point of having a freely configurable environment if you're going to make it just like meatspace?

    - Cthulu: I've never actually read any Lovelace (yet), but I really dug a description I read once: "Space around Cthulu becomes non-Euclidian ..." Yay! Now if I go into a virtual environment, and I'm stuck with variations in gravity, perhaps some cludge to bend the law of conservation of momentum or something, but other than that, straight vanilla three-dee space, unit-style avatars etc. etc. ... well, I'd be kinda disappointed.

    (yadda yadda, so if I'm so cool, why don't I do it myself ... heh ... fine, I'm a user, "my passions are quotations", I confess!)

    Whatever. I'll get round to it. Sometime.

    --
    yes, we have no bananas
  81. Go Benden! by Anonymous Coward · · Score: 0

    I am sure that Brenden is going to go to Linux next since he works for Tenzing.com , the linux server in the aircraft people.

  82. activeworlds.com and worlds.com by da55id · · Score: 1

    Everything old is new again. I founded Worlds Inc. which started (prematurely it turns out) the 3d virtual worlds walking around avatar thing. Activeworlds was designed without knowledge of snowcrash, but was certainly synchronous with that novel. It turns out that the main problem with the concept is that it is less like a living world and more like "neutron bomb world"...tons of buildings and constructs, but nothing to do there. There were two main lessons learned. First, the aesthetics must be of Movie quality which we now have with the PS2 and XBoxes of the world. The second lesson is that there must be SCARCITY of land (hong kong and manhatten) creating reeflike ecologies/economies rather than North Dakota land...land as far as infinity and nothing to do and no way to find anything interesting. Hmmm - I wonder if it's time to take another run at the concept Cheers, David Gobel If knowledge is infinite, then I MUST be infinitely ignorant

  83. Why? by Anonymous Coward · · Score: 0

    Oviously this is hugely basic stuff, but conceptually there is a lot of potential cool ideas. But for now it looks just silly ;)

    Why do you so-called editors feel the need to make such smarmy comments before posting articles? Your inflated self-worth must cloud your judgement.

    I want to remind you that LNUX is about $.90 per share. When it delists your options will be worth about...hmmm, let's see...NOTHING! You really need to keep your ego in check.

    By the way, your idiotic, winking emoticon does not absolve you of the insult you levied.

    P.S. I have noticed that Michael has gotten the hint, since the lashing he got for this [slashdot.org] .

    P.P.S. The comments by users on Slashdot are interesting, but the design is silly. ;)

  84. DAMN IT by Gondola · · Score: 1

    Well, I wrote this large essay in here about a brainstorm I had about tiered servers to control a Metaverse-like virtual world.

    Basically I said that you could have trusted root servers for the universe, similar to the DNS root servers, then everything underneath arbitrates and delegates control over subdomains.

    In this case, the domains would be like this:
    World -> Continent -> Country (-> maybe region) -> City -> Block/Region -> Building (-> building subdivision).

    For an example, a person installs the software for the city server on his machine, configures it, then would vie to become a city server. The country server would test the city server's capacity (speed, storage, etc), check whether its information conflicted with other cities (ie, has an identical name and location) then brings it into the city network as a peer if it passes. Other cities within that region would reflect their information to this new city server, and it would then be known as New Gondoland or whatever.

    There would have to be a lot of checking and intelligence built in, to prevent cascades and problems when servers crash or get bogged down.

    Servers with X amount of uptime would have good marks stored in the controller's database; if there is temporary network congestion, a controller with a good history will be chosen over one with an unknown or rocky history.

    Big fleas have little fleas... but the smallest flea, the apartment/house/office owner doesn't have fleas. He controls his own space, but he also gets an avatar. Other domain controllers don't get one; they are dedicated servers.

    Your avatar can go anywhere within the system; he can choose to view at any of the hierarchy levels. Information states are stored with checksums so that only diffs have to be sent to clients (not in a textual method surely; that would be very wasteful of resources). A city would merely have records of street and area and building placement. Entering a city would cause a check against your last update for that city, and the last X hours or days of changes are stored so that the city can send you a diff based on your last update.

    Shrug, maybe someone can run with this idea. I can see an idea similar to this becoming the basis for a real Metaverse (so to speak).

  85. What? by NickRob · · Score: 1

    each participant serves their own piece of geography in the overall world. Basically, everyone walks around and chats.

    You mean like real life without intimidation and shyness? Real life with people just walking up and asking if you want to have sex.

  86. Just for the record by virus52 · · Score: 1

    I believe you mean Lovecraft, not Lovelace. Just saying is all.

    1. Re:Just for the record by the+bluebrain · · Score: 1

      Uh ... yeah. Thanks.

      (Hey, I was programming at the time. I plead temporary misassociation.)

      --
      yes, we have no bananas
  87. been there, done that, minus the graphics... by mzweng · · Score: 1

    Um, ever heard of LambdaMOO and all the other MOOs and MUDs? Text-based social VR has been around for years and years. This just tacks on a graphical interface, which is cool, but much more limiting.

  88. Is this really anything new? by vile7707 · · Score: 1

    It seems to me like this has been done with many small chat projetcs already. Not to mention the many video games with chat built in that work on this model. What about this is new in any way shape or form?

  89. Already been done - Active Worlds by dsanfte · · Score: 1

    This has already been done... Active Worlds has been around since about 1996 doing this. You build your own "town", and people can come and talk to you, full 3D and everything.

    Active Worlds

    --
    occultae nullus est respectus musicae - originally a Greek proverb
  90. wow by QuakerOatmeal · · Score: 0

    >>Oviously this is hugely basic stuff, but >>conceptually there is a lot of potential cool >>ideas. But for now it looks just silly

    I think you've outdone yourself this time on being grammatically correct and witty.

  91. VRML anyone? by RAMMS+EIN · · Score: 1

    So what happened to VRML and 3DML? It seems that every once in a while, projects pop up that try to establish standards for 3D on the web. But these have existed for over 5 years! What is wrong with VRML that it never became widely accepted? Is it that the world isn't ready for 3D yet, or is VRML fundamentally flawed?
    I myself have frequently thought of building a virtual world using standard technologies, but support for VRML seems so weak that I thought going for Quake worlds would be a better idea. As for the rest of the 3D technologies, I won't try them unless they release their specs as an open standard, so anyone can write viewers and create their own worlds, the latter preferably only requiring a texteditor.

    ---
    Q: What do you get when you cross a mobster with an international standard?
    A: You get someone who makes you an offer that you can't understand!

    --
    Please correct me if I got my facts wrong.
    1. Re:VRML anyone? by RAMMS+EIN · · Score: 1

      Oops...I hadn't looked at the site yet (took a while to load). I see this is not about 3D at all...sorry folks!

      ---
      I never made a mistake in my life. I thought I did once, but I was wrong.
      -- Lucy Van Pelt

      --
      Please correct me if I got my facts wrong.
  92. Been done already, methinks by Anonymous Coward · · Score: 0

    I think, like a lot of good ideas, someone else has thought of it first - a very annoying phenominon!

    http://www.activeworlds.com/

    --
    Callas

  93. Graphical MOO by Stultsinator · · Score: 1

    Anybody ever play those "everybody's a wiz" MUD's? It was similar, in that you designed your own little piece of the land, link it into the main land, and people could wander around and check it out.

    MUD's begat EverQuest, MOO's begat BrendanLand :)

  94. Imagine a... by jcoleman · · Score: 3, Funny

    ...no, I won't go there, b/c that's not funny anymore.

    I'd like to see him patent this. Now *that* would be funny.

    Please tell me that no one that is posting in this discussion takes this as a serious piece of software.

  95. Your problem by Perianwyr+Stormcrow · · Score: 2

    The most obvious problem it had was simple- unless you give the geography a purpose, all you're doing is hindering communication and simulating very annoying properties of the real world. That made it pretty hard to get into.

    The aesthetics of the world do not matter one whit- they will only attract newbies once, and then once the newbies have gathered a base of friends, they generally don't leave their standard stomping grounds. There are certain people that live for exploring the world for its own sake, but they are rare

    The fact that nearly all MUDs include some kind of broadcast chat channel and affinity group chat systems is a big hint as to what people want. They enjoy overcoming the challenges of the MUD's geography, and yet prefer all possible haste in communicating with one another.

    The problem with alphaworld was that it provided all the lovely geography, but there was no point to even leaving the same area.

    In this vein, Ultima Online is probably the most successful in the "personal space chat" category- players wander around in a pre-made world, but as they gain more power by interacting with that environment, they can eventually exercise that power by building their own house, which functions as a meeting place and status symbol. Your point about land scarcity is dead on as well- if your giant castle is a hard thing to make, people might come on over just to see it.

    If you make the avatars able to kill each other, then the world is generally a great success, because the inconveniences of geography become a challenge to overcome and a situational help or hindrance to the hunters or hunted.

    --

    What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey

  96. Some providers don't allow CGI by yerricde · · Score: 2

    He can code a little universe but making a simple homepage with a form that collects the info he needs is too difficult?

    Unless you go to SourceForge.net (remember the "OSDN is dying" scare?), you can't really get inexpensive hosting that includes server-side dynamic content. If your provider allows only static pages, then how does it respond to an HTTP POST from a <form>? That's right: "Method Not Supported".

    --
    Will I retire or break 10K?
  97. This is a useful tool! by Anonymous Coward · · Score: 0

    I've considered doing something like this, but for a different reason.

    something is considered a "piracy tool" when piracy is its PRIMARY use. If walking around and having fun is the primary use of a cool P2P program, then it can hardly be a "piracy tool".

    This can be exploited. I'm not condoning piracy, but P2P is really really useful, and it would be nice to be able to protect it from litigation.

  98. confused? by ProfKyne · · Score: 1

    Oviously this is hugely basic stuff, but conceptually there is a lot of potential cool ideas. But for now it looks just silly ;)

    So... what are you saying exactly?

    --
    "First you gotta do the truffle shuffle."
  99. failure notice by benjymous · · Score: 1

    Hi. This is the qmail-send program at pop3.iicinternet.com.
    I'm afraid I wasn't able to deliver your message to the following addresses.
    This is a permanent error; I've given up. Sorry it didn't work out.

    :

    --- Below this line is a copy of the message.
    ...etc

    --
    Help me! I'm turning into a grapefruit!
  100. BrendanLand? by Alsee · · Score: 2

    Ugh. I'm sorry, but that name has GOT to go.
    And no, I don't think AlseeLand sounds any better.

    -

    --
    - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  101. The Interreality Project - Open Source P2P 3D by Peter+Amstutz · · Score: 1

    The Virtual Object System / Interreality Project is a free software (GPL/LGPL) effort to build the software infrastructure and applications for distributed peer-to-peer virtual reality. The basic model of enabling users to host their own virtual worlds is the same as BrendanWorld, but our software supports 3D, is open source, cross platform (GNU/Linux, MacOS X and Windows) and built upon a powerful, extensible generic base. We're pretty far along in some ways, but the reason you haven't heard of us is that we've been keeping a pretty low profile so far, at least until we get our documentation up to speed. We do welcome new developers, so please come check us out!

  102. this reminds me of Neal Stephenson's Multiverse by ChenLing · · Score: 2

    The Multiverse is a virtual reality world -- you can "buy" real estate in it, and code your own piece of land. Everything ran using the Multiverse protocol, so that they can interact. A few large corps hosted the backbones, from whom you purchased prime virtual real estate. This project sounds like something similar -- individuals can program their own little lands that others can see.

    --
    "You have the option of insanity. I do not. And that makes me crazy!" - Brian to Angela, My So-Called Life
  103. Snowcrash by tweakt · · Score: 2

    This sounds exactly like the virtual world from Snowcrash. You get an avatar. Cool hackers can customize them, people on public terminals got slow, jerky, greyscale avatars. You have to travel on some sort of virtual transit system along a main road that was 32,768 miles long. 'Course the l33t hax0rs could travel many thousand miles a second.

    Anyway... read it... it's a good book. This software however? I dunno... maybe if they guy would actually post a *LINK* to it hehe...

  104. Interesting idea but... by Anonymous Coward · · Score: 0

    ...obviously needs some artistic improvement! What was thrown together looks like a kindergarden student drew it and tryed to hang it on the refrigerator but was so ugly that his own mother refused to have it in her house let alone on the refrigerator, so she promptly burned and sent it back to Hades and it was never poken of again in the land on all things Good. In summary: FOR ME TO POOP ON. ;)

  105. This is absolute shit. by enneff · · Score: 1

    Unoriginal idea. Terrible, ugly, horrible execution. Egotistical project name.

    One wonders why this isn't a Linux project?

    1. Re:This is absolute shit. by User+956 · · Score: 1

      What I don't like is the idea that you get to run down your battery to help out some anonymous strangers.

      --
      The theory of relativity doesn't work right in Arkansas.
  106. More info please by cosmol · · Score: 1
    I am curious so I checked out the homepage. My curiosity remains.

    Could you explain a bit more about it? Are people still using it?

  107. A Name For This Type Of App: by dupper · · Score: 1

    MMORPC; Massive Multiplayer Role Playing Chat. Why roleplaying? Well, it'll take all of three seconds before the entire population of the online community is FBI agents posing as 14 year old girls (or boys, now that the internet is taking off in Catholicism).

  108. CommonTown by juggle88 · · Score: 1
    We did something similar years back (using a cluster of central servers instead of p2p). CommonTown Intro.

    It was fun for a year or two but failed to make enough money. Since then we moved to something else.

    Something we learned from this experience: using this metaphor for online community is difficult since users are too dispersed in the landscape. There were tweaks that we could do to improve it but we ran out of money :)

    Running it as an online game might make more sense. If anyone is interested in continuing it please email me at joel@commontown.com. We have thousands of cute little icons and lots of ready-to-run server codes.

  109. FYI: His answer to the overwhelming email by forged · · Score: 2
    This poped-in my inbox this morning. I am sharing it with the rest of the community for those who would like a follow-up.

    From: "Brendan Reville" <brendan@brendanreville.com>
    Subject: Welcome to BrendanLand
    Date: Fri, 14 Jun 2002

    hi there,

    thanks very much for your interest in BrendanLand! It goes without saying that the response, particularly due to slashdot.org, has been overwhelming.

    There are too many emails to respond to any individually, so this mail has been automatically sent to you.

    If you've surfed through the BrendanLand.com site, you'll probably realise that this was just an evening hobby project, done mostly to prove a concept to myself. BrendanLand has known bugs, many things could have been done better with hindsight, and the master server isn't that tough. But it's occasionally cool :). I'm going to spend a little while toughening up the master server before I release the product.

    I'm going to make future announcements about BrendanLand via the Yahoo Group named brendanlandgroup. If you are interested in trying out BrendanLand, please subscribe to this group:

    http://groups.yahoo.com/group/brendanlandgroup/

    The download instructions will appear in this group shortly.

    Only I can post to the group at this stage, but I might open it up later. If you don't want to receive individual emails, you can choose to read the group on the website only. You can unsubscribe at any time, too.

    I apologise for not having the chance to respond to individual emails. If you really need to talk to me without receiving this message automatically, in response, then mail support@brendanland.com. To answer some of the more frequently asked questions, it's Windows/DirectX for now, the source is not open at the moment (don't worry, you'd learn more about what *not* to do :), and while there are a lot of good ideas out there for improving this system,, I have a job, other projects, and A Real Life to maintain, so I hadn't planned to expand BrendanLand too much further.

    I'm really excited to have so many people interested in hanging out in BrendanLand. It's going to be interesting.

    Sign up to that Yahoo Group, and keep your eyes peeled; I'll have news soon.

    - Brendan

  110. Otherland? by Hyperfrog · · Score: 1


    Can anyone say... "Otherland". This has great potential. Note: POTENTIAL. Quake started somewhere small too you know (doom anyone?). These things have to evolve to work. After all, no MUD was built in a day.

    --
    Move faster
  111. This would make good children's software by shomon2 · · Score: 2

    I see this being popular with younger surfers, too young to type, yet big enough to draw things with a mouse. Yes, there's security/wierdo infiltration considerations, but you don't usually leave your 2-3 year old alone with the computer that much anyway.

    I'd do it as SVG, and have everyone be able to select object oriented avatars that could inherit different characteristics like clothes or noises. Quick transfer when you go to another land. And I'd let older people create the base class for the avatars, so that they could be copyrighted cartoon characters or other things that appeal to children. There's the napster-like content...

    Ale