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Playstation 3 CPU Almost Finished?

dnxthx writes "According to this ZDNet article the design of the Playstation 3 chip is nearly complete. The PS3 chip will have near "supercomputer capabilities" --- including 1 TFLOP. Reportedly, this chip is being engineered with Linux in mind."

118 of 410 comments (clear)

  1. Linux in mind? by slutdot · · Score: 5, Interesting

    Cell's designers are engineering the chip to work with a wide range of operating systems, including Linux.

    I don't see how that sentence translates to the statement by the submitter that the chip is designed with Linux in mind. Besides, shouldn't the OS adapt to the chip, not the reverse?

    1. Re:Linux in mind? by wilburdg · · Score: 2, Informative

      With chip fabrication prices dropping drasticaly, and with OS complexity increasing exponentially it is becoming much more common to design hardware around software.

    2. Re:Linux in mind? by intermodal · · Score: 4, Informative

      Linux in mind. That means that the person/persons designing it are trying to make it easy to run linux on it. This does not make it linux-specific. If I buy a NIC with a variety of OSes listed on the box from WinXP down to MS-DOS, Win3.1, SCO Unix, and Linux, it is still designed with Linux in mind because compatibility was considered in its development and it means that it will work under linux (supposedly). The reason it was used in such a manner on this article heading (the /. one) is that most people here frankly couldn't care less about whether it'll run Windows or such. Though a teraflop PS3 as a BeBox...that'd be cool

      --
      In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
    3. Re:Linux in mind? by 0x0d0a · · Score: 2

      Because I do floating point ops so frequently...

  2. Hrm.. by qurob · · Score: 5, Funny


    The PS3 chip will have near supercomputer capabilities --- including 1 TFLOP.

    Wasn't the old PS2 a supercomputer, and there were export rules on it?

    Saddam was rumored to buy some to control missles or something?

    1. Re:Hrm.. by eric2hill · · Score: 2

      Bah. Let them have the PS-whatever. Those boxes don't boot without a controller, which means the missle WILL HAVE A PAUSE BUTTON!

      Duh.

      --
      LOAD "SIG",8,1
      LOADING...
      READY.
      RUN
    2. Re:Hrm.. by realdpk · · Score: 2

      I doubt Saddam bought them to control missles after being fooled the last time.

    3. Re:Hrm.. by Doomdark · · Score: 3, Insightful
      Saddam was rumored to buy some to control missles or something?

      Well. Considering that 8-bit computers were enough to send Voyager and Pioneer through millions of kms of space, precisely enough to still do close encounters with planets, and considering V-2 (II world war) were able to hit targets hundreds of KMs away with no computers (but brilliant engineering resulting in sophisticated non-electronic controlling system), one does NOT really need anything resembling super computer for controlling missiles.

      Others have pointed out that the Saddam-and-superchips was mostly marketing hype, which is true enough... but there's really no need for super computers or chips for calculating missiles' flight paths. There are needs in nuclear simulations, but once again, first nuclear weapons were developed with reasonably modest computational resources.

      --
      I like paying taxes. With them I buy civilization -- Oliver Wendell Holmes
    4. Re:Hrm.. by lugonn · · Score: 2
      I had the opposite problem with mine. It got dropped when the drive tray was open, and the tray slammed into the spindle motor inside. The motor binds now and won't turn.

      I asked around to see if I could get a new motor, nobody but sony makes 'em. And sony won't sell me one (proprietary tech blah blah), but they'll fix my PS2 for a flat $120, no matter what is wrong with it.

      What a gip that I have to pay $120 to replace a $30 part.

  3. export controls? by Jucius+Maximus · · Score: 5, Interesting
    Does this mean that Japan will add export controls to this like they did with the PS2?

    TheJapanese government realised that the computers in the PS2s were very powerful for the time and could be networked to create a crude missile guidance system.

    1. Re:export controls? by aero6dof · · Score: 2, Interesting

      Guess what, it doesn't take a supercomputer to guide a missile. There is some (flawed) logic to prevent export of supercomputers, but missile guidance isn't one of them. Think encryption.

    2. Re:export controls? by qurob · · Score: 2, Informative
    3. Re:export controls? by Ironpoint · · Score: 2, Informative



      That was some marketing BS to promote the PS2. PC hardware was already more powerful than the PS2 at the time and far more accesible. Where, exactly, did they restrict it? Bagdad? I can't sent a piece of paper to Bagdad.

      Yea, and the Mac is a "supercomputer"

    4. Re:export controls? by warpSpeed · · Score: 3, Insightful
      Think encryption.

      and nuclear explosion simmulations...

    5. Re:export controls? by Lord_Slepnir · · Score: 5, Funny
      create a crude missile guidance system.

      Actually, the atari 2600 had this. It was called missile commander i do believe.

    6. Re:export controls? by jandrese · · Score: 2

      Actually Missile Commander isn't used for guiding missiles. It is used for controlling the missile defense sheild (Star Wars project). That's why all of the critics point out that it is hard to stop missiles when 10 of them show up at one all heading towards different cities.

      --

      I read the internet for the articles.
    7. Re:export controls? by Jucius+Maximus · · Score: 2
      "Such export controls may not work. I remember times when there were very strict controls (by USA) for export (to India) of any kind of components that can be used for building high performance computing equipment. During that period several indegenous projects sprung up for building supercomputers (I remember at least three different projects)."

      Yes ... and even if they did restrict the exporting, the stuff would still leak out. My friend went to Taiwan and saw a PS2 right after the Japan release, before it was officially exported to any other country. It probably got there in a civilian suitcase.

    8. Re:export controls? by sean23007 · · Score: 2

      the PS2s were very powerful for the time and could be networked to create a crude missile guidance system.

      Well, the PS3 will not have this problem. You see, it can't create a crude missile guidance system (any better than its predecessor). On the other hand, it can simulate a crude... nuclear explosion! Number 23 on the TOP500 supercomputer list, sitting under everyone's TV. Wow.

      --

      Lack of eloquence does not denote lack of intelligence, though they often coincide.
    9. Re:export controls? by G-funk · · Score: 2

      Does this mean that Japan will add export controls to this like they did with the PS2 [com.com]?
      TheJapanese government realised that the computers in the PS2s were very powerful for the time and could be networked to create a crude missile guidance system.


      No, they didn't, and they won't. All of that was just a (very successful) marketing stunt by sony.

      --
      Send lawyers, guns, and money!
  4. Thats it? by bytor4232 · · Score: 3, Funny

    By the time 2005 comes around, everyone will have a Terraflop of processing power in their toaster. Comon Sony, cant you do better than that?

    --
    -- 4 8 15 16 23 42
    1. Re:Thats it? by Lord_Slepnir · · Score: 5, Funny
      Have you played the new Unreal 2003 demo yet? People already have toasters in their computers, so computers in their toasters isn't that far off.

      You saw it here first: The FIRST TOASTER VIRUS

      if(Toast_Present == 1)
      {
      Turn_On_Coils();
      While(Toast.OnFire() = 0)
      {
      if(Lever.Manual_Eject() == 1)Lever.Jam();
      if(Power.Unplug() == 1)Power.Source = reserve_battery;
      }
      Eject_Flaming_Toast_At_User();
      }

    2. Re:Thats it? by jsse · · Score: 2

      Eject_Flaming_Toast_At_User();

      At least this virus could only affect user, not root.

      oh wait...

  5. Awesome! by JUSTONEMORELATTE · · Score: 2

    engineered with Linux in mind
    Perfect for dropping off inconspicuous items in the workplace!

  6. lara? by edrugtrader · · Score: 4, Funny

    until they can get a 3D lara to give me a lap-dance, i'm not impressed.

    --
    MARIJUANA, SHROOMS, X: ONLINE?! - E
    1. Re:lara? by IvyMike · · Score: 2, Funny

      until they can get a 3D lara to give me a lap-dance, i'm not impressed.

      Now there's an interesting tie-in with the "force feedback controllers" article.

  7. 1 TFLOP? by WildBeast · · Score: 2

    What kind of a processor is that and where did they get it? And if so, how many millions will that PS3 cost?

    1. Re:1 TFLOP? by edrugtrader · · Score: 2

      i thought that too, but maybe they are talking about triangles per second or something... 1 trillion triangles is high end nowadays.

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
    2. Re:1 TFLOP? by unicron · · Score: 5, Insightful

      It's not about the fact that the PS3 can push 1 TFLOP, it's about the fact that the PS3 can push 1 TFLOP while being small and relatively affordable that makes it bleeding edge technology.

      I for one am getting kind of tired of all these technology pushes in gaming consoles while the games continue to go down hill in terms of enjoyability. Now, it may just be my age at the time, but when I remember back to being a kid and playing Nintendo, I remember more than half the games I ever played were REALLY, REALLY fun to play. I'm 23 years old and I can talk forever about old school Nintendo with friends that can remember the days. Too often these days we judge games based on their technological feats, giving a game credit for crap like "volumetric fog" and "real time shadows", etc. but we hardly ever just say "That game is just plain fun".

      I think it may be time to pick up a Gamecube, especially with 3 old school classics getting a revamp(Metroid, Zelda, Starfox). Maybe then I can relive that joy from childhood.

      --
      Finally, math books without any of that base 6 crap in them.
    3. Re:1 TFLOP? by WWWWolf · · Score: 2, Funny
      So, PS3 will be as fast as 50,000 GeForce 4's running in parallel?

      And people will be plugging this thing to a TELEVISION?

      O tempora, o mores...

    4. Re:1 TFLOP? by unicron · · Score: 2

      No doubt. To this day I will still only play NES sports games. Tecmo Bowl and RBI are the shiznit.

      --
      Finally, math books without any of that base 6 crap in them.
    5. Re:1 TFLOP? by Kevin+Stevens · · Score: 2, Interesting

      No one said ANYTHING about 1 trillion triangles being pushed out. This is pure micro-operations were talking about. I will bet you cant even add 1.0 + 1.0 a trillion times on this new processor. Triangles need to go down the graphics pipeline, and there are three points on a triangle. Since this is a processor, and not a GPU, the processing time will have to be divided up among all the application's functions. Not even a hype crazed marketing exec. would try and claim a trillion triangles per second.

    6. Re:1 TFLOP? by Skyshadow · · Score: 5, Insightful
      Of course, you were probably more easily amused as a kid. I seem to remember that a lot of games were always fooled by perfecting a single trick or strategy, then repeating it over and over.

      To me, Crash Bandicoot is every bit as fun as Super Mario (not to mention that it has great attitude), Morrowind kicks Phantasy Star's ass and Grand Theft Auto III... well, there's nothing that really compares.

      So, basically, I completely disagree with the idea that games aren't as good as they used to be. *Some* games are worthless tech showcases (I call these "Jurrasic Park games"), but then those were always around, weren't they?

      --
      Every year during my review, I just pray the words "slashdot.org" aren't mentioned.
    7. Re:1 TFLOP? by liquidsin · · Score: 2

      Yeah, you fit the age bracket. I'm 23 too. I remember all the NES classics (and my 2600). The only thing I've found that amuses me in the way of console games anymore are the Zelda games for the N64 and Smash Brothers for the N64 and GameCube. Super Smash Brothers has to be one of the best games *ever*. Nintendo seems to be the only company that cares about fun anymore, instead of just eye candy. Somebody around here has a .sig that says something about Nintendo being about quality rather than quantity. That guy's got it right. I've yet to find a PS2 game other than Devil May Cry that can hold my attention for more than a day.

      --
      do not read this line twice.
    8. Re:1 TFLOP? by mccalli · · Score: 2
      I think it may be time to pick up a Gamecube

      Do it. You'll have no regrets.

      I bought one with Pikmin, Super Monkey Ball and Rogue Leader for exactly the reasons you describe. Rogue Leader has turned out to be a disappointment but the other two are simply fabulous.

      I own a PS2 as well, but with the honourable exception of SSX and, to some extent, GT3 (not GTA3) I really haven't had all that much fun out of it. Worms is superb, but that's a PS1 game. Bomberman is good, but that's due out on Nintendo too (and that's a PS1 game too).

      I had the choice of getting either an X-Box or a Gamecube, and I plumped for Gamecube because all the X-Box stuff just looked too serious. Getting back to your point, I personally believe the X-Box to be more powerful than the Gamecube and so buying on specs alone I should have bought an X-Box. The reason I didn't was the games line-up: nothing was just straightforward, bright-coloured fun. You're an ex-Nintendo gamer - you know what I mean.

      Cheers,
      Ian

    9. Re:1 TFLOP? by BlackGriffen · · Score: 2

      Ever played Arch Rivals? Now that was fun/funny!

      BlackGriffen

    10. Re:1 TFLOP? by (startx) · · Score: 2

      agreed, if you want to have fun, go with nintendo, they've never steared me wrong. As long as you don't have a fetish for running people over you'll be happy you did. Super Monkey Ball is one of the best games I've played on the current systems, and Super Mario Sunshine is looking to be fantastic (or so I've read on import review sites).

    11. Re:1 TFLOP? by liquidsin · · Score: 2

      Bloody right. I think I'm gonna see if I can blow the dust out of my NES and fire it up for some old school Super Dodge Ball action. It just seems that everything Nintendo does comes out right. The games are more fun. The story lines are more engaging. Even the controllers are more comfortable. I can't tell you how many times I've beaten Goldeneye on my N64, but I still play it. There's just something about Nintendo games that always keep me coming back.

      --
      do not read this line twice.
    12. Re:1 TFLOP? by homer_ca · · Score: 2

      "a lot of games were always fooled by perfecting a single trick or strategy"

      I did that on Tecmo Bowl for the NES. Picked the Bears and ran Walter Payton on every single play against the computer. Maybe one of out four times they'd pick the right defense against the run, but the other times it worked and you could beat single player pretty easily.

      Still, just as today, the fun was in multiplayer. Sports and fighting games were always better on consoles than PCs and you can't fool a human player as easily.

    13. Re:1 TFLOP? by unicron · · Score: 2

      You're fucking insane. 1942 and 1943 are awesome games, Burger Time had some pretty damn fun moments in it. Back to the Future rocked(I remember trying to hit the punks with milkshakes from behind the counter). Duck hunt owned you.

      This isn't even some list where you went through and picked out games you remembered not liking, you just found a list somewhere and copied-and-pasted it.

      Friday the 13th was a great game, Kung-fu Master was pretty cool. Section Z was awesome. Top Gun is still insanely difficult, but still pretty fun. Bad Dudes? Not quite as good as River City Ransom but still a pretty good side-scrolling fighter. You're fucking nuts through and through.

      --
      Finally, math books without any of that base 6 crap in them.
    14. Re:1 TFLOP? by danro · · Score: 2

      I think it may be time to pick up a Gamecube, especially with 3 old school classics getting a revamp(Metroid, Zelda, Starfox). Maybe then I can relive that joy from childhood.

      I think they will release a rewamped bomberman too!
      Happy, happy, joy, joy...

      --

      "First lesson," Jon said. "Stick them with the pointy end."
  8. If you think the PS2 architecture is weird by SkipToMyLou · · Score: 2, Interesting

    you haven't seen anything yet.

    In terms of scalability, the uber-parallel-processing-pipelined PS2 makes a lot of sense, and will continue to get more powerful in the future as its software improves. In terms of usability though, the PS2 has irked a lot of console developers because it's an entirely different beast and doesn't behave like a PC when you get down to performance bottlenecks.

    The PS3 and beyond can only continue this trend. Sony hopefully won't make the same mistake ease-of-use wise, but the PS3 will be getting tantalizingly close to the "do everything you ever cared to do in a game" performance.

    The future of this technology is hugely dependant on software capability to make sense of and utilize it. This will be the biggest hurdle, and clearly nothing like it really exists today.

    One of the next big steps may be carbon-nanotube based computing, because it will enable architectures with massive hierarchical processing power and near limitless involatile stupidly fast memory, all embedded everywhere. Carbon (and other) nanotubes will be used for both logic and memory (as well as actual display surfaces), and ultimately be laid out more like a brain than a serial system.

    I look foward having a complete system in a display where you push morphing procedures in one end which ultimately get streamed into content on the output side.

    The networked aspect will be important too, but not how it's colored in this article. Your games will ineveitably run graphics processing on your local machine, with non-realtime and background tasks offloaded to others on the network. However, distributed simulation of gaming environments will only really make sense when players become the content producers and the worlds expand procedurally to simulate whatever ideas of interest their imaginations have conjured.

    Then I just have to ask, when game consoles power the realization of our imaginations, whose world are we going to be living in? [hint: this is rhetorical, don't answer, just think about it]

    1. Re:If you think the PS2 architecture is weird by liquidsin · · Score: 2

      Then I just have to ask, when game consoles power the realization of our imaginations, whose world are we going to be living in? [hint: this is rhetorical, don't answer, just think about it]

      But if we think about it, won't it become the game? Our video gaming experience will be like some sort of existential nightmare about whether or not we're playing a game. You'll be trapped, unable to beat the level until you answer the question, but unable to answer the question until you beat the level. And we thought games were addictive now...

      --
      do not read this line twice.
    2. Re:If you think the PS2 architecture is weird by Phil+Wilkins · · Score: 4, Insightful

      > the PS2 has irked a lot of console developers because it's an entirely different beast and doesn't behave like a PC

      Noooo, the PS2 irked a lot of ex-pc developers, because it wasn't a PC, and the poor lickle PC developers got very worried when they discovered they weren't in Kansas anymore, and big unka Bill wasn't holding their hand.

      Existing console developers were already used to strange machines. You think the PS2's weird, you should have seen the Saturn, or the SNES (especially when you added in the SuperFX).

      Load balance 16 parallel cores? BRING IT ON!

    3. Re:If you think the PS2 architecture is weird by Phil+Wilkins · · Score: 3, Funny

      Testify brother Atari, testify!

      Now let me hear it from the vector display programmers out there... Someone give my Tempest brother some love!

  9. Must be a good thing by JohnCC · · Score: 5, Funny

    A large international company trusted by millions can only be a good thing for the linux community...

  10. Late 2004? by qurob · · Score: 3, Interesting

    At this rate, commercial production of Cell could come as soon as the end of 2004.

    The article states they've merely got the pen and paper design almost complete. No working hardware, and it 'could' end up in the PS3

    Toshiba and IBM have had more than their share of flops.

    Remember the Toshiba MPACT chipset that was supposed to take over the 3D Graphics/Sound/Video market in the PC world?

    1. Re:Late 2004? by King_TJ · · Score: 2, Interesting

      Yeah, that was my thought too.... If they're saying it won't be finished until at least the end of 2004, and expected for official "launch" in 2005 - that's too long a wait for the next Playstation.

      Microsoft will already have at least 2 more X-Box upgrades on the shelves by then.... virtually guaranteeing it will dominate over the outdated PS2.

      If this "cell" gets used in a Playstation, I'd bet more on it being in a PS4 - with some other upgrade in-between as the PS3.

      I already sold my PS2 (at a considerable loss, even) due to lack of interest. When I first saw Gran Turismo 3 - I thought I had to have it. After owning it a while and buying 14 more games for it, I realized that Gran Turismo 3 was about as good as it gets. Most games have considerably worse graphics, and some have worse gameplay too. I get much more out of my Pentium 4 system. In another year, PS2 will look pretty pathetic next to the current crop of PCs.

    2. Re:Late 2004? by slyfox · · Score: 5, Informative
      The article states that they have "taped-out" the design. However, when I visited IBM-Austin last December (I gave a presentation on my research) they were still in the high-level idea phase. There is no way they could have decided on the design and completed it so quickly. My guess is this is a "test chip", like the one they did for Power4. Power4's test chip tested some of the critical circuits and such, but it was not the final design.

      That said, it seemed like they were considering some pretty wild ideas. However, I remember hearing about plans for the Playstation 2 chip a couple of years before it shipped; at the time it was hard to fathom, but when it arrived it wasn't as big a leap as I thought it was going to be. (Though still quite impressive.)

      I expect the Playstation 3 will be just as impressive, but not earth-shattering. They key will be how easy it is to write programs that take advantage of the raw computational power.

    3. Re:Late 2004? by InfernoBlade · · Score: 2, Insightful

      Microsoft will already have at least 2 more X-Box upgrades on the shelves by then.... virtually guaranteeing it will dominate over the outdated PS2

      Consoles dont work like that. The SNES had about a 7 year long run, the Original Playstation had about 6 years. You dont upgrade consoles every year like MS would like, people wont blow $300 every 18 months on a console when their old one still works fine.

      MS _WONT_ be releasing upgrades for the XBox til the next line of console upgrades in 2005, and thats if they want to seriously piss off their customers, because that would be about 4 years with their console.

    4. Re:Late 2004? by Phil+Wilkins · · Score: 2

      > Microsoft will already have at least 2 more X-Box upgrades on the shelves by then

      Which will completely fracture the X-box market, and make X-box development as much fun as pc-development is now. X-box 2, slightly better than the old one. Yeah, that's really going to sell.

    5. Re:Late 2004? by tgibbs · · Score: 3, Interesting
      Yeah, that was my thought too.... If they're saying it won't be finished until at least the end of 2004, and expected for official "launch" in 2005 - that's too long a wait for the next Playstation. Microsoft will already have at least 2 more X-Box upgrades on the shelves by then.... virtually guaranteeing it will dominate over the outdated PS2.
      I wouldn't be surprised if Sony's goal in releasing this early info is to panic Microsoft into doing just that. The big appeal of consoles to consumers and developers is that they have long product lives relative to computers. Companies that rush the next generation to market too fast get a bad reputation with consumers and developers, as Sega discovered.

      If all goes well for the XBox, it may catch up to the PS2 in sales by the end of the year, and maybe in userbase by the end of the following year, so Sony has plenty of time. And if they panic Microsoft into releasing Xbox upgrades, they may have even longer....

    6. Re:Late 2004? by King_TJ · · Score: 2

      Somehow, I knew people would immediately try ripping apart my comments without thinking first....

      The historical game console upgrade cycle doesn't need to apply to the present or the future, does it? I really doubt that it will.

      In the past, game consoles were clearly superior to playing games on a home computer. You had the obvious price advantage, first off. (I can plug this thing into my TV set, instead of buying an expensive monitor! I don't have to buy joysticks seperately! The up-front cost of the system itself is over $1000 lower than a new computer!) Second, a console was the only way to get near arcade-quality sound/graphics/speed/gameplay. Remember the old Intellivision, for example? If you liked the classic game "BurgerTime" - that was the only way to play it, short of pumping quarters in the real arcade game. The Atari 2600 was offering pretty respectable sound/graphics for its day, too. (I had a Timex/Sinclair 1000 at that time, playing games with no sound and only black and white block graphics.) Even fast-forwarding to the days of the Nintendo, Mario Brothers and the like offered more than the average home computer in terms of graphics quality.

      IMHO, ever since the Playstation and Nintendo 64, they're entering an age where the consoles tout their incredibly superior technology, only to have PCs trump it within 6 months.

      Where are all the exciting multi-player, Internet-capable games for the PS2? Oh yeah - I can buy an overpriced USB ethernet adapter and make Tony Hawk Pro Skater 3 play on the net. Gee - now that sure beats the new Unreal Tournament 2002 or Wolfenstein 3D, doesn't it? Not!

      As for all the sports games, I see no real difference between playing them on the PS2 or on the PC. EA Sports stuff looks about the same, either way - except for more disk space to save stats, saved games, and so forth on the PC version.

      Sure, Grand Theft Auto 3 was a great game. I bought it for my PS2 and played it - until the PC version was released, with *identical* graphics/sound/gameplay. What about making add-on packs for it? They talked about that a while ago, but on a game console - you have to throw the whole thing on a new DVD. There's no hard drive to allow modular expansion packs to plug-into the existing game installation. Another strike against the PS2. (Not to mention, they'er doing custom mods to GTA3 for the PC already, like custom people and vehicles to download and hack into it. No chance people can enjoy that on the console version.)

    7. Re:Late 2004? by tcc · · Score: 2

      Of course you can claim all this and you signed no NDA to tell such valuable information.... that or you're from china and don't care about NDAs :)

      --
      --- Metamoderating abusive downgraders since my 300th post.
    8. Re:Late 2004? by mosch · · Score: 3, Interesting
      Okay, pretend for a second (just for a second) that you're not a total computer geek who loves playing with his computer. I know that's a stretch, but you can do it, I have faith.

      For less than $400 you can buy a box that you hook to your receiver, you put games in and they work. They display on that nice big TV you already own, and you invite your friends over to drink some beers and play Blitz, and you all laugh your asses off as you take turns beating hookers with a bat in GTA3. When you get a new game, the only thing you do is put the disc in, and it works. You invite some friends over, trash talk each other, have a great time and in short, it's fucking awesome.

      Compare that to the PC solution, and remember that non-computer geeks don't build PCs out of whitebox parts that they bought off of pricewatch. They go to dell. They pick a middle of the road model from the Dimension line and it says it's $989. Then they upgrade to Microsoft Office, splurge on a 21" monitor and a cd burner, and suddenly it's a $2300 computer. Then they have to keep this computer updated, and upgrade drivers and all sorts of other annoying shit. When they're done, they can now play games against people who aren't in the same room as them, on a display that's half the size of your TV. To a lot of people, that sounds quite gay.

      In short, you should really try thinking before you make your arguments. Not everybody is you.

  11. Chip With linux in mind eh? by t0qer · · Score: 3, Interesting

    Why didn't they just buy out transmeta? I know they just had a big round of layoffs, lost some big contracts, and can really use the cash right now.

    The main benifit of course would be having linus. Throw in the transmeta technology after that.

    The really scary thing about the whole sony/linux relationship is the parent company Sony is also Sony Records, one of the biggest supporters of DRM and the DMCA. It's kind of odd that they would support an open O/S that will never have DRM in it, makes me wonder why?

    --toq

    1. Re:Chip With linux in mind eh? by t0qer · · Score: 3, Interesting

      Oh yeah, i've been thinking about that alot in the last year....

      Thing is, if Gates actually programmed the XP kernel himself I think I could have more respect for him. I don't think he does anything anymore other than fly around buying up bikini babes at E3 shows and the like. I have to wonder if that man is totally detatched from coding now?

      Linus on the other hand continues his work into the linux kernel and makes tremendous contributions to the world in computer science with both his OS and the philosophy of open source. Sort of goes without saying.

      When it boils down to it, do you do it for yourself or the world? That is what these two mens moral fiber has been about. Bill is for himself, Linus isn't.

      I think if Linus ever had the oppertunity to influence a megacorp like sony from the inside it would benifit the world, with the side effect of benifiting sony. As long as they gave him "free reign" I think he would be kept happy.

      Imagine Linus turning sony into an "Open Source" megacorp. Every product, from camera's to robots would be completly open source. The current programming teams would have to learn to swim or sink, which is sorta bad but it would weed out the uglies.

      Well, that's me retort. Fire away.

    2. Re:Chip With linux in mind eh? by JohnG · · Score: 2

      Or it might just show that they are diversified. You can't have your finger in but so many pots without a conflicting interest or two arising every so often.
      I'd say this is more of a good thing then a bad thing, sort of a built in checks and balances.

    3. Re:Chip With linux in mind eh? by zeno_2 · · Score: 2
      The main benifit of course would be having linus. Throw in the transmeta technology after that.

      I really don't see how this would benefit a ps3 though, sure Linus is an amazing fellow, but I really don't remember him having much insight into the gaming world. I think they would be better off buying ID, and having some chip designers sit down with John Carmack or something to that nature.

      The really scary thing about the whole sony/linux relationship is the parent company Sony is also Sony Records, one of the biggest supporters of DRM and the DMCA. It's kind of odd that they would support an open O/S that will never have DRM in it, makes me wonder why

      I really don't see why its scary, they can't really do a lot when it comes to trying to sneak drm into linux distro's or something. Sony owns Sony Records, as well as Sony Entertainment (or whatever the gaming console section is). Saying Sony is also Sony Records is fluffing up Sony Records a bit I think, and seeing how Sony has a ton of mp3 type of products (they have an indash cd player for your car that will rip mp3's to the hard drive built into the cdplayer when you play cds in your car) that the wishes of the RIAA and Sony Records are not going to preach what products and technologies the rest of Sony is going to look at and invest in. Sony is a big company, which warrants being scared, but I wouldn't wory too much. Sony also supports the PalmOS which I do not think supports DRM either..

  12. Learn from the last Sony hype-fest. by Performer+Guy · · Score: 5, Insightful

    Come on, we've heard the hype from Sony before with their PS2, which was a nice system but not all it way hyped to be. OK PS3 will be an interesting piece of cheap hardware but do we have to see a round of flawed comparrisons that measure a single metrics as Sony try to promote themselves to an audience only too eagre to lap it all up. Take it all with a pinch of salt.

    1. Re:Learn from the last Sony hype-fest. by Bilestoad · · Score: 2, Insightful

      But will they give it serious graphics processing power? The PS2 is good, but it only has to display TV resolutions and it's a lightweight compared to state of the art PC/Mac cards.

      The PS3 would be great if it had the power of a Geforce 4 (or some future generation, by then) with SVGA and DVI output. I hate having to go sit in front of TV to play a game.

    2. Re:Learn from the last Sony hype-fest. by ivan256 · · Score: 2

      The other two systems are a year newer then the PS2. What you're saying is like saying that the dreamcast has slow pixelated graphics compared to the PS2. Of course it does. Besides, the Xbox/Gamecube really doesn't look that much better for complex games. Anyway, it seems to me that the difference isn't marketing, but developer trust. The 3rd party developers that are only going to release for a limited number of platforms, or have a long development cycle, trust Sony to be straightforward with their plans, and to not leave them behind when their marketing strategy suddenly changes. Microsoft is unproven in the console market, and has a history of treating 3rd party developers on their primary platform as secondary to their internal efforts. I'm just guessing here, but it seems to me that's why most of the good 3rd party games are available for PS2, usually exclusively.

      The PS2 also has the best controller by far. (/me ducks)

    3. Re:Learn from the last Sony hype-fest. by pi+radians · · Score: 2

      The PS2 also has the best controller by far. (/me ducks)

      I'll object to that. Owning both the PS2 and Gamecube I will say that both controllers are the nicest so far. But the best is Nintendo's Wavebird. You can't beat wireless gaming.

      --

      sin(6cos(r)+5A)
    4. Re:Learn from the last Sony hype-fest. by startled · · Score: 2

      " The other two systems are a year newer then the PS2. What you're saying is like saying that the dreamcast has slow pixelated graphics compared to the PS2. Of course it does."

      Ah, but their chip was supposedly so fucking revolutionary, remember? Ooh, the emotion engine. Spare me-- if it's so revolutionary, it shouldn't be so easy to best a year later. But the XBox kicks its ass, technically (other departments are, of course, a different story entirely).

      "Anyway, it seems to me that the difference isn't marketing, but developer trust. The 3rd party developers that are only going to release for a limited number of platforms, or have a long development cycle, trust Sony to be straightforward with their plans, and to not leave them behind when their marketing strategy suddenly changes."

      Actually, what happened is they worked really hard to win over developers for the PSX, around the time Nintendo was being arrogant and pissing off developers left and right. They got a lot of great titles, had better hardware, so everyone bought a PSX. They successfully managed to get most of those people to buy a PS2, and now it's simply a matter of numbers. Most developers hate coding for the fucking thing. I don't think there are really any "trust" issues here-- unless it's a matter of trusting that you'll sell more copies of your game if your potential audience is ten times larger.

    5. Re:Learn from the last Sony hype-fest. by ivan256 · · Score: 2

      if it's so revolutionary, it shouldn't be so easy to best a year later. But the XBox kicks its ass

      Excuse me, but I don't see a marginal improvement as an ass kicking, and I certainly don't call loosing over $100 per unit "easy". If Microsoft had managed to break even, or make some money on the Xbox, then I would agree with your argument. Sony made a kick ass chip, and made it affordable. Microsoft has eat a loss to even compete with what Sony has had out for over a year. That's impressive. Hype worthy even.

      Most developers hate coding for the fucking thing.

      That's hardly important when the developers don't choose the target platform. Here's a hint: You program for the platform where you're most likely to make money, wether you'd rather code for the competition or not. Now, do you pick the platform that might not exist when you're done coding? How about the one where you might not be able to sell your software when it's done, because the platform vendor is working on their own version, and they can use undocumented OS hooks that you've never heard of and don't know about so that their software works better? But Microsoft doesn't do that for the Xbox, only for Windows you say? That's probably true, but obviously the third party game developers aren't buying it, because there isn't a single compeling 3rd party game out for Xbox that I can't play on my PC, PS2, or Gamecube.

      Sony hyped the PS2 to no end, and they lived up to the hype. I've got a stack of 32 great games sitting next to my TV at home, 20 something of that are PS2 exclusive, and I'm not disappointed one bit. (Yes, I spent $1600 on video games for PS2 in the last 18 months, and yes I have no life.)

    6. Re:Learn from the last Sony hype-fest. by startled · · Score: 2

      "You program for the platform where you're most likely to make money".

      Correct. So you code for the platform with tens of millions of units in peoples' houses, not the one with a few hundred thousand. I highly doubt trust, undocumented API calls, whatever have anything to do with it.

      "Sony hyped the PS2 to no end, and they lived up to the hype."

      Unfortunately, I'm a bit of a graphics snob. I value gameplay highly too, of course, which means there aren't many games I can play. :) I've never been too happy with PS2 graphics. They're okay, but now that I've been spoiled by the latest PC and XBox stuff, most of the PS2 stuff looks hideous. I still love the stuff that's artfully done-- ICO, for example. Or games that are just generally amazing, like GTA3. Or stuff that is above and beyond PS2 graphics when it comes out, like Devil May Cry. But I haven't bought a PS2 game in a while, partly because I think they all look a bit ugly.

      I've got JSRF and Gunvalkyrie on my XBox. I've got Morrowind and America's Army on my PC. The graphics snob in me makes it hard to pick up PS2 games, as fun as they are. :) (Although I still play Castlevania: Symphony of the Night-- I guess I'm just strange.)

  13. Not Revolutionary? by atheos · · Score: 2

    Within 3 paragraphs:
    "It will have the ability to do north of 1 trillion mathematical calculations per second, roughly 100 times more than a single Pentium 4 chip running at 2.5GHz."

    And

    "I just don't see that Cell is revolutionary, except in its marketing impact, Glaskowsky said "

    If the first statement is true, I would say that's quite revolutionary.

  14. Slashdot in mind by ucblockhead · · Score: 5, Interesting
    Reportedly, this chip is being engineered with Linux in mind."
    Translation: the marketing guys mention Linux to get slashdot coverage.
    --
    The cake is a pie
    1. Re:Slashdot in mind by wilburdg · · Score: 2, Insightful

      Don't mean to burst your bubble, but I imagine Sony marketing is chasing bigger fish than the fickle Slashdot crowd.

    2. Re:Slashdot in mind by Daniel+Dvorkin · · Score: 5, Insightful

      You know, at this point, I wouldn't be terribly surprised if Slashdot coverage actually does register on marketing radar. Sure, the number of Slashdotters is pretty small compared to the total target market of the PS3 (or any other major piece of geekware) but we're early adopters, a big enough crowd to provide a spike in early sales figures; we're also, more importantly, the sorts of people others come to for advice on what geekware to buy.

      --
      The correlation between ignorance of statistics and using "correlation is not causation" as an argument is close to 1.
    3. Re:Slashdot in mind by Gannoc · · Score: 2
      Translation: the marketing guys mention Linux to get slashdot coverage.

      Yeah, because otherwise, this place would never discuss a next-generation video game system.

    4. Re:Slashdot in mind by olman · · Score: 2

      Maybe I'm wrong, but aren't PS & PS2 only linux-consoles out there? As in you can actually buy a linux distro for them and the dev tools are actually linux?

      More power to them, why reinvent the wheel etc.

    5. Re:Slashdot in mind by llamalicious · · Score: 2

      As an interactive programmer at an AD Agency, I can tell you at this point, Slashdot coverage does indeed become a factor at the more tech saavy ones of us...

    6. Re:Slashdot in mind by Dr.+Spork · · Score: 2
      This is a very good point and really makes you wonder how many of the people who submit stories here are paid off by corporations to go into the internet and create buzz. If you think this is paranoia, just look at the front page of ArsTechnica and read down to the story about how Sony/Ericsson (Yes... SONY... hmmm) are paying hot women to go into bars with a new cell phone and try to talk men into buying one for themselves, all without revealing they are actually Sony/Ericsson saleswomen.

      I can tell you that paying geeks to hype their products on /. would be a lot cheaper and reach a potentially wider audience, and could be done without anyone finding out (unlike with the models, who are instructed to reveal they work for Sony/Ericsson if you corner them and ask them directly).

  15. A terraflop? by wilburdg · · Score: 5, Interesting

    The terraflop statistic is a little hard for me to swallow.

    The NERSC IBM SP RS/600 (the fifth most powerful computer in the world, according to top500.org) located in Berkeley consists of 2,944 processors. The processors are distributed among 184 compute nodes with 16 processors per node. Each node has a common pool of between 16 and 64 GBytes of memory.

    This machine is a 3 terraflop system. Although, I guess three PS3's could do the same...

    1. Re:A terraflop? by quantaman · · Score: 3, Informative

      Yeah, I'm thinking it's a typo and they meant gigaflop. I'm not sure about Intel and AMD but I know G4's have run at over a gigaflop for a few years, right now they have a peak of 15 (dual processor). So a cheap processor for the console market hitting a gigaflop sounds about right. That would also explain the "supercomputer on a chip," as one of the big things about the G4 was that the 1 gigaflop barrier meant it qualified as a supercomputer (and a military weapon:).

      --
      I stole this Sig
    2. Re:A terraflop? by guttentag · · Score: 4, Funny

      You misunderstood. A "terraflop" is a finishing combo in a top secret street fighter game that will be released with the PS3. This is different from the "teraflop" which refers to floating point ops.

    3. Re:A terraflop? by Screaming+Lunatic · · Score: 2
      Keep in mind that the PS2 consists of a whole bunch of processors. I'm in no way a PS2 expert, but I believe there's the main processor, the vector unit, one for sound (?), and maybe one or two hidden somewhere else.

      They're probably adding up all the processors. The NV30 is supposed to be floating point all the way through the pipeline. You'd have to assume PS3 would be floating as well if it wasn't already. However, the 1TFLOP number still sounds like a whole bunch of poop.

    4. Re:A terraflop? by stlc8tr · · Score: 2, Insightful

      Because everyone's definition of a FLOP is different. The top500.org uses Linpack. But none of the manufacturers do because a Linpack FLOP is much harder to achieve than a "paper design" FLOP. Look at Apple's claim of a 15GFLOP G4. There is no way that a G4 with PC133 memory can even sustain 0.25 GFLOPs under Linpack but is that stopping them from claiming multi-GFLOP performance? Of course not! Sales & Marketing always has the last say in these types of things.

    5. Re:A terraflop? by WEFUNK · · Score: 2

      ...one of the big things about the G4 was that the 1 gigaflop barrier meant it qualified as a supercomputer (and a military weapon:).

      Interestingly, the GAO has just completed an investigation into what constitutes a "supercomputer" these days and what the US is doing (or not doing) to control exports.

      According to reuters, the GAO report is critical of the Bush administration's decision to increase the limit last January "from 85,000 Millions of Theoretical Operations Per Second, or MTOPS, to 190,000 MTOPS." Not sure how MTOPS convert to FLOPS, but the article states that the average PC is about 2,100 MTOPS and that Unisys currently produces the only systems that exceed the 190,000 MTOPS limit.

      The article also mentions that the State and Commerce departments believe that the limits on processor power needs rethinking to address networked systems of less powerful computers(imagine a beowulf cluster of these, etc.).

      --
      My next sig will be ready soon, but friends can beat the rush!
    6. Re:A terraflop? by Stormie · · Score: 2

      Yeah, I'm thinking it's a typo and they meant gigaflop.

      Dude, a PS2 can do more than a gigaflop. (get the CPU and both VUs churning nicely and you'll almost hit 3 gigaflops..), so I don't think it was a typo. I'm pretty suspicious too of a claim that a 16-cored chip is going to do a teraflop (60+ gigaflops per core??) but I think it's their hyping, not their typing, that's at fault.

  16. Moore's Law by archnerd · · Score: 2, Interesting

    I'm having some trouble believing that in two years there will be a consumer chip 100 times as fast as the ones today. Moore's law would say that it will be twice as fast. I'd believe 5 times and maybe even 10. But not 100. ZDNet is way too gullible.

  17. Sony is pretty funny by quantax · · Score: 5, Insightful

    Wow, same song, different year. Last time Sony acted like the PS2 chip was 'God-on-a-PCB'. They even claimed that they could make highend 3D dev systems that could blow the machines of that time away with super realtime rendering, etc. And now, they say they have a supercomputer-like chip. Maybe for the PS4 they can tell us about the NASA beowulf-cluster-like chip which can predict the stock market's picks up to 1 year in advance. Oh, and also create a 1:1 model of the universe, complete with infinity. Seriously, I understand that these chips are powerful, but Sony hypes this crap like its god-in-a-can. Lets not buy into it.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
    1. Re:Sony is pretty funny by Chicane-UK · · Score: 2

      Man.. all they need is Steve Jobs working for them, and you would have the ultimate hype machine.

      --
      "Hey! Unless this is a nude love-in, get the hell off my property!!"
  18. "Could" ? by sfennell90 · · Score: 2, Insightful

    "...could enter production in 2004" "...could end up inside the PlayStation 3" Doesn't sound too definitive that the PS3 will get this chip does it? This is just more marketing and hype from what I read. I also really doubt that Intel will be standing still for the next two years, so the comparison to today's processors is completely worthless.

  19. Like tricorders! by Winterblink · · Score: 2, Funny

    You just connect a bunch of them together and you can do anything! Realign warp fields, degauss tachyon emitters, and render fighting games with big bouncy breasted women. Now THAT's a good use of a teraflop or two -- accurate breast bounce.

    --
    "I'm a leaf on the wind. Watch how I soar."
    -Hoban Washburn
  20. DRM Inclusion? by A+Cheese+Danish · · Score: 2, Insightful

    From the article:

    "It's going to take an enormous amount of software development...to really make it get up and dance." - Richard Doherty, analyst with Envisioneering

    The chip will not only perform the heavy computational tasks required for graphics, but it also will contain circuitry to handle high-bandwidth communication and to run multiple devices, sources say. Ultimately, Cell will provide a "much more interactive way of delivering content, including advertising, sports and entertainment such as video," to a wide range of Internet-ready devices. - Jim Kahle, director of broadband processor technology and a research Fellow at IBM.

    From earlier threads on here, even if it is geared towards Linux, I wonder if the impending inclusion of Palladium and other DRM would make it into a processor like this? It initially sounds like this would be an ideal candidate, since having different processes would make it easier to program just that one part to exclude your copied DVDs or your non-WMAs.

    That, in itself, might derail this from being a powerful addition to the Linux arsenal, but then again, wouldn't that be exactly what M$ would want?

    --
    Slashdot - Come for the creative thought, stay for the lesbians!
  21. Re:Cell ?? by lugonn · · Score: 2, Funny
    ...and if you put it near an Xbox or Gamecube, it will absorb them to become Perfect Cell.

    "I don't see the problem. When the reporters come, I'll just destroy them!"

  22. Regular PC idea? by Dark+Paladin · · Score: 2

    Here's a thought. The idea behind these chips is that they combine several smaller chips (Cells) into one large one, then use multilple processor cores to control the information. Want to make it small? Just one processor core and a few Cells. Need more power? Add more cells and more processor cores.

    If this system works out, there could be a lot of power here. Now, here's the kicker: if they're really working to make this run with Linux and the like, what's to stop some other applications? X86 emulation, for example, done on the hardware level? Or, even better, PCC emulation - now Apple has access to powerful chips that were made from the ground up for graphics processing, something they're moving OS X into big time. It been thought that Apple might move from the PPC to something else (unless Motorola has some plans nobody knows about to make a faster chip) - this could be their ticket to both high power and economy of scale.

    Could this technology be used to challenge Intel/AMD? Probably not, and we'll have to wait until they announce more details. But since I'm working on some database programming, my mind is wandering a bit.

    1. Re:Regular PC idea? by Namarrgon · · Score: 2
      X86 emulation, for example

      Only if you wanted to emulate a few hundred slow x86 machines.

      You can connect 10,000 CPUs/cells/whatever together and tell your marketing department that you now have a computer that is 10,000 faster. Which might be true, if all you want to do is process highly parallel tasks with no bandwidth requirements, like ray tracing.

      But most things people want to do with computers end up being highly serial in nature - you have to finish the previous thing before you can start working on the next thing - which means that you might as well do that job on a single CPU/cell/whatever, so you're no better off.

      A PS3 will do a lot of graphics, which tends to be parallel in nature, so a 16-way Cell would be a good match (though it'll still be difficult to program - parallel tasks always are). Individual CPUs are designed for serial tasks, so of course emulating a CPU is also a serial task, and Cell is of no help at all.

      --
      Why would anyone engrave "Elbereth"?
  23. Three words: by PD · · Score: 2, Funny

    "Enron Linux Distribution"

  24. Re:At last Doom at 1000fps by SScorpio · · Score: 2, Insightful

    You are correct in that it was determined to be higher than 24fps. I believe 24fps was the minimum for producing smooth convincing motion. As for what the human eye can see, it was also determined that while people can't see every frame at 100fps, they were able to distinguish between 100fps and 60fps. I'm not worried about it hitting over 60fps in a game console though because my TV is NTSC which limits it to that. I am interested in increased processing power that can bring about far more complex scenes that are locked at 60fps so you don't be a jerky slowdown.

  25. Great ... by UnknownSoldier · · Score: 5, Interesting

    From the article:
    "It's like a beehive -- cell components can also be ganged together," he said.

    Just when I thought programming the PS3 couldn't be any *worse* the then PS2 (lots of fun debugging the EE, VU0, VU1, GS, SPU, IOP all running simulatenously on the PS2 :), along comes 'linked' cpus. Sure parallelization rocks for performance, but it's a head ache for game design & implementation. This is one thing the X-Box got right - port your PC game over in days, not months. Ok, enuf k'vitching.

    How long do we have to wait for Gran Turismo to show-case the PS3 ? ;-)

  26. Multiple processing cores... by eyepeepackets · · Score: 2

    ...translates into some serious processing power, and it's a synergistic gain, not just an additive gain; it's possible that the combined abilities of multi-core chips will lead to some serious innovations in software design which is sorely needed as the advancement of software has lagged behind advancement in hardware in a big way. Indeed, it's the singular linearness of processors which have defined software development to date, so having processors with multiple core capabilities could lead to more capable software design and implementation.

    Think systems on a chip vs. processors on a chip and the possibilities start poping up.

    --
    Everything in the Universe sucks: It's the law!
  27. Moore's Law is not a law by Space+cowboy · · Score: 4, Interesting
    Moore's law is NOT a law, at best it's an observation that has so far been consistent.

    The cell is a highly parallel chip, it is outside the bounds of Moore's "law" because it doesn't follow the same design methodology. If I designed an FPGA today that had 1000 FPU's, and a simple CPU to control them, I could easily best a P4 in FLOPS. Trivial. Sony has done/will do in hardware what I have suggested, and given that they've been working on it for a couple of years, I think there may be more than just a couple of extra FPU's.

    All it takes is a little thought....

    Simon

    --
    Physicists get Hadrons!
    1. Re:Moore's Law is not a law by Esarel · · Score: 2, Informative

      Also, the PS2 used vector processors, and I would assume that the PS3 will as well. This means that in a single clock cycle on one of these processors, four addditions can be performed (but only one divide I believe). They are likely using something more advanced, but just adding a few of these will reduce the clock cycle needed to do this enormously.

    2. Re:Moore's Law is not a law by Phil+Wilkins · · Score: 3, Informative

      4 multiply-accumulates, 1 divide. ...and with good reason. Transforming a vertex through the perspective transform takes 16 multiply-accumulates, and 3 divides. So a ratio of 4 fmacs to 1 fdiv unit is pretty optimal.

    3. Re:Moore's Law is not a law by PhoenxHwk · · Score: 2

      Not to nitpick here, but even if you could pack 1000 FPU's into an FPGA, there would be NO way you could feed them all with data. I've found that the thing that always limits performance in my digital designs is bandwidth, not speed.

  28. 1 TFLOP CPU, 0 Tb/s memory bus by tshoppa · · Score: 3, Insightful
    What good is a 1 TFLOP CPU if you don't have a memory bus to support it? The mark of a true supercomputer is not CPU power, but truly massive memory bandwidth. (Low-latency memory doesn't hurt, but for big vector problems it doesn't always help.)

    Caches help for little problems, but you don't put a 1 TFLOP CPU onto a little problem.

  29. I don't think the news writers worked on this by sgtsanity · · Score: 2, Funny

    For example:

    While the processor's design is still under wraps, the companies say Cell's capabilities will allow it to deliver one trillion calculations per second (teraflop) or more of floating-point calculations. It will have the ability to do north of 1 trillion mathematical calculations per second,

    This was obviously from Zdnet's Division of Redundancy Division. It happens to be listed twice on the organizational chart.

  30. Re:At last Doom at 1000fps by mosch · · Score: 2

    If you think 24 fps is sufficient for everything, find a film shot of a camera panning across a white picket fence. That will convince you that the human eye works at much higher rates than 24fps.

  31. Programming for the PS3 by el_benito · · Score: 4, Insightful

    "It's going to take an enormous amount of software development...to really make it get up and dance."

    *groans* Here we go again. One of the primary mistakes that these guys keep making is that every time they reinvent the wheel, we have to remake the cars, the highways, driver's training, etc! Having to relearn coding for the umpteenth time is going to actually shoot the PS3 in the foot severely.

    Non-ADD suffers should remember that when the PS2 originally debuted, there were significant problems with it's anti-aliasing abilities. Every two-bit flamebaiter was crowing the latest 'clever' pun like "Tekken Jag Tournament." These problems eventually diminished when software companies discovered a poorly-documented workaround in the PS2 phonebook of "Programming 101 (again!)" The second generation of PS2 games that hit just before this last Xmas was friggin incredible (Devil May Cry, FF10, GTA!). This was because programmers had finally wangled out of the system the ability to make it do what they want. This allowed them to concentrate resources on that crucial element: Gameplay.

    Moral of the story? Buy your PS3 a year after it comes out. That'll be when the games finally start getting good.

    --
    http://liquidben.com - Aspiring to an 'under construction' gif
  32. It does, but... by Phil+Wilkins · · Score: 2

    ...follow the money.

  33. That TFLop won't be general by Junks+Jerzey · · Score: 2

    Sony makes some awesome hardware, but don't make the mistake of thinking it will be general purpose like an Athlon or Pentium IV. The way this works in the PS2 is that vector instructions can process four values at a time, and there are multiple, almost completely independent, CPUs with these instructions. So we're talking about a custom, multi-processor, highly parallel system. It's going to take special case code to exploit it, it's not like off the shelf Linux will start getting 1 TFlop performance.

  34. marketing tactic by SethJohnson · · Score: 2


    To answer your question, I'd say that you are observing a Microsoft marketing tactic. Halo has been pretty darn finished for the Windows and Mac platforms for some time now. It was closer to completion for those platforms before they even began to port it to xBOx. Microsoft needed a killer app for their console, so they bought the whole company that had made Halo... Bungie. Then they made the Halo -> xBOx port priority one. They are intentionally delaying the release of it on other platforms because they want its exclusivity on xBOx to drive sales of their console. Microsoft certainly didn't buy Bungie to make a profit off Halo. Any revenue generated from sales of the game on other platforms will be used to defray the original cash outlay to buy Bungie.
  35. Welcome to the post dot.com bust! by NDPTAL85 · · Score: 2, Insightful

    Its the year 2002 not 1998. Simply having Mr. Torvalds working for Sony would not revolutionize the company leading to greater products/marketshare or whatever. He's not a product guy. He's just a guy who made a free kernel. Thats all. He's not equal to Gates in any way shape or form. While they were both programmers, Gates eventually transcended that limited capability to become one of the world's greatest and most successful businesmen. His products brought cheap computing to the masses. (Yes, they did. Apple would charge you, and continues to charge you an arm and a leg for less and MS and Apple are the only ones who were capable and serious of brining desktop computing to the masses at the time).

    How would employing Linux benefit Sony? Your ideas sound like another one of those horrible scribbled on a napkin business plans that dotted the dot.com landscape so many years ago.
    1. Hire Linus
    2. ??????
    3. Profit!

    P.S. No, Gates no longer programs himself. Its also pretty frickin irrelevant. Larry Ellison was a programmer as well. I doubt he commited one line of code for the latest Oracle DB. Gates and those like him are multi-dimensional. They realize there's more to the world than simply banging out code. I don't think Mr. Torvalds, or his many blindly following minons realize that.

    --
    Mac OS X and Windows XP working side by side to fight back the night.
    1. Re:Welcome to the post dot.com bust! by Ryan+Amos · · Score: 2

      Gates never really made much money off his programming. He was just a really smart businessman. He made his first millions by buying DOS for $30,000, then turning around and licensing it to IBM for $30,000,000. All he did was add "MS" in front of it. After that, he had enough money to hire smart people to work for him, so his time was more wisely used in places other than programming.

      Anymore, he doesn't really do a whole lot for Microsoft; he's still chairman of the board so he has a big say in the overall vision of the company, but he handed the day-to-day stuff (along with the title of CEO) over to Ballmer years ago.

  36. Re:1 TFLOP? (OT) by SirSlud · · Score: 2

    > The new mario game won't be cellshaded

    I actually meant the mario game coming *after* Mario Sunshine. Not that anything's been announced, just that more than one mario game for the gamecube has got to be a certainty, and if the cel shading works for Celda, they will hopefully have enough sense to give Mario the same treatment.

    Sunshine looks way fun tho.

    --
    "Old man yells at systemd"
  37. Re:1 TFLOP? (OT) by BlackGriffen · · Score: 2

    "Metroid: Will be set in an FPS style."

    Oh god, I hope not. IIRC, there are going to be two elements critical to FPSes missing: aiming and ammo management. There will be some sort of auto aim and/or target locking to make aiming unnecessary. Most guns will have unlimited ammo (freeze beam et al), and if it is like the older Metroids, enemies will respawn constantly and give you plenty of chances to refill. Metroid was always about: exploration, item collecting, shooting, and platforming. Sadly, it looks like we'll be losing the platforming, but such is life.

    Starfox: is actually being made by Rare ( http://www.rareware.com/ ).

    BlackGriffen

  38. Almost ready? I think not... by Thai-Pan · · Score: 3, Insightful

    The only thing even close to being almost ready about the PS3 is that the processor has been taped out. This means that they have the plans on paper for the chip -- that's it. There's no working chip, no fab process figured out yet, no software, no sound or off-core GPU (if there is one?) or anything. Claiming the PS3 is almost ready is like a real estate agent claiming your new house is almost ready when all he has is a blueprint with no lot, and no materials.

  39. Re:1 TFLOP? Unlikely... by dbretton · · Score: 2


    The poster did say that they had Linux in mind, so it's actually 1 Tera-BogoFLOP.

    I think that translates to 27, or so, FLOPS.

    -Dennis

  40. Several things by Sycraft-fu · · Score: 5, Insightful

    First yes, basically all current Intel and AMD chips can pull a Gflop. More or less and P3 or Athlon chip above 850mhz can do 1 Gflop in real world tests (specifically according to SiSoft Sandra).

    Second the classification of a G4 as a "wepaon" or a "supercomputer" is not correct. The way that is done is based off of theortical operations per seconds (be they interger or floating point). In 1998 that was 2,000 MTOPS (million theoritical operations per second) or 2 Gflops if you want to look at it that way. That has since changed and currently the US can export up to 190,000 MTOPS computers to "Tier-3" countries (countries judged unsafe in terms of non-proliferation of mass destruction weapons) which are places like China, Russia, and most of the Middle-East.

    Finally, Sony probably is telling the truth about Tflop perofrmance.... Sort of. I'm betting that the chip wiill have a theoritical max of 1 Tflop, which is not unheard of, provided we are talking about speical DSP operations for graphics type stuff. The GeForce 4 4600 gets about 1.23 Trillion ops per second according to nVidia. Thing is, the GeForce 4 is a graphics DSP, all it does is push pixels. It's subunits do things very fast, but can do only that one thing (ie vertex shaders ONLY do vertex transforms, not general work). A P4/G4, on the other hand, can do anything. It can do all the same kinds of calculations a GeForce 4 can, but can also do all the calculations any other DSP or system can, given enough time.

    For a long time we've had the ability to design specialised chips that ar much faster, but more limited, than general purpose CPUs. That's the whole reason for ahaving a 3d accelerator. You just can't make a CPU that fast yet, it would take hundreds of CPUs working together to equal the power of a GPU, HOWEVER that GPU is good only for graphics. You still need a CPU for general purpose calculation.

    In a video game console, the lines often become a bit more blurred. One chip may do many different things. Some of the functions traditonally on the GPU in computers might be on the same chip that happens to do CPU work as well.

  41. Re:At last Doom at 1000fps by discstickers · · Score: 2

    But NTSC updates every other line (IIRC). So you have to double that to get the actual frame rate.

    --
    I have a shitty sig!
  42. Premodernist material and constructivism by Lethyos · · Score: 2
    I've summarized my thoughts on this topic with the following essay.

    If one examines premodernist materialism, one is faced with a choice: either accept neoconstructivist capitalist theory or conclude that academe is intrinsically impossible. In a sense, Sartre's model of premodernist materialism suggests that art has intrinsic meaning. The subject is interpolated into a constructivism that includes narrativity as a whole.

    "Society is part of the dialectic of culture," says Marx; however, according to Hanfkopf[1] , it is not so much society that is part of the dialectic of culture, but rather the rubicon, and some would say the absurdity, of society. It could be said that the main theme of the works of Spelling is not narrative, but prenarrative. The example of premodernist materialism prevalent in Spelling's Melrose Place is also evident in Models, Inc..

    However, the characteristic theme of Dahmus's[2] critique of postcultural materialism is the role of the observer as writer. De Selby[3] states that we have to choose between premodernist materialism and capitalist discourse.

    It could be said that Bataille uses the term 'neoconstructivist capitalist theory' to denote the common ground between sexuality and class. Marx suggests the use of premodernist materialism to deconstruct the status quo. However, neoconstructivist capitalist theory holds that art is capable of intent, given that truth is distinct from art. The primary theme of the works of Gaiman is not narrative, but subnarrative.

    Thus, Sontag's analysis of constructivism suggests that reality serves to oppress the proletariat. Marx promotes the use of the neotextual paradigm of expression to attack and analyse society. 2. Gaiman and premodernist materialism

    "Truth is dead," says Derrida. Therefore, if neoconstructivist capitalist theory holds, we have to choose between premodernist materialism and dialectic libertarianism. Foucault suggests the use of neoconstructivist capitalist theory to challenge capitalism.

    If one examines constructivism, one is faced with a choice: either reject neoconstructivist capitalist theory or conclude that the significance of the observer is social comment. However, Debord uses the term 'postsemanticist textual theory' to denote the role of the participant as artist. The premise of premodernist materialism implies that consensus must come from communication.

    Therefore, the subject is contextualised into a neoconstructivist capitalist theory that includes narrativity as a reality. The main theme of Cameron's[4] model of Lacanist obscurity is not, in fact, appropriation, but preappropriation.

    In a sense, Sargeant[5] suggests that the works of Eco are not postmodern. Marx's analysis of premodernist materialism holds that the law is capable of significance, but only if the premise of constructivism is valid; if that is not the case, Sontag's model of premodernist materialism is one of "cultural nationalism", and hence fundamentally used in the service of the status quo. Thus, the characteristic theme of the works of Eco is a mythopoetical whole. If Baudrillardist simulation holds, we have to choose between premodernist materialism and neodeconstructive construction.

    But Sartre uses the term 'constructivism' to denote not narrative, as Lyotardist narrative suggests, but prenarrative. Derrida promotes the use of neoconstructivist capitalist theory to modify class. 3. Modernist discourse and Sontagist camp

    "Society is part of the dialectic of reality," says Lyotard. Thus, Debord's essay on constructivism states that the goal of the writer is deconstruction. The main theme of Brophy's[6] model of semanticist structuralism is a self-sufficient totality.

    "Sexual identity is intrinsically dead," says Bataille; however, according to Hanfkopf[7] , it is not so much sexual identity that is intrinsically dead, but rather the paradigm, and eventually the genre, of sexual identity. But the subject is interpolated into a Sontagist camp that includes language as a reality. An abundance of discourses concerning the dialectic of neodialectic society exist.

    However, the primary theme of the works of Eco is the role of the observer as writer. The subject is contextualised into a premodernist materialism that includes culture as a totality.

    In a sense, several appropriations concerning constructivism may be revealed. The subject is interpolated into a Sontagist camp that includes consciousness as a whole.

    Therefore, constructivism holds that art is part of the genre of truth, given that language is interchangeable with consciousness. The subject is contextualised into a Sontagist camp that includes sexuality as a paradox. 4. Eco and premodernist materialism

    In the works of Eco, a predominant concept is the concept of textual culture. Thus, the paradigm, and subsequent futility, of Sontagist camp depicted in Eco's Foucault's Pendulum emerges again in The Aesthetics of Thomas Aquinas, although in a more mythopoetical sense. Many theories concerning the collapse, and therefore the failure, of premodernist sexuality exist.

    The main theme of la Tournier's[8] critique of constructivism is the role of the artist as poet. In a sense, the premise of premodernist materialism implies that narrative is a product of the masses. Dahmus[9] suggests that we have to choose between Sontagist camp and preconceptual cultural theory.

    Thus, constructivism holds that language may be used to reinforce class divisions. If postcapitalist discourse holds, we have to choose between constructivism and semanticist precultural theory.

    But the subject is interpolated into a premodernist materialism that includes culture as a totality. Derrida suggests the use of materialist narrative to deconstruct outmoded perceptions of society.

    In a sense, Abian[10] implies that we have to choose between premodernist materialism and subsemiotic desituationism. Bataille promotes the use of constructivism to analyse and read truth. 1. Hanfkopf, R. (1997) Constructivism in the works of Cage. University of Georgia Press

    2. Dahmus, V. G. ed. (1988) Reassessing Surrealism: Premodernist materialism in the works of Gaiman. Schlangekraft

    3. de Selby, D. F. G. (1994) Constructivism, socialism and capitalist predialectic theory. University of Michigan Press

    4. Cameron, Y. ed. (1971) The Narrative of Defining characteristic: Premodernist materialism in the works of Eco. Schlangekraft

    5. Sargeant, F. I. W. (1985) Constructivism and premodernist materialism. Harvard University Press

    6. Brophy, L. D. ed. (1993) Consensuses of Failure: Postcapitalist libertarianism, socialism and constructivism. University of Georgia Press

    7. Hanfkopf, Y. (1972) Premodernist materialism and constructivism. And/Or Press

    8. la Tournier, M. S. O. ed. (1985) The Absurdity of Context: Constructivism and premodernist materialism. University of Michigan Press

    9. Dahmus, A. O. (1996) Premodernist materialism and constructivism. Panic Button Books

    10. Abian, L. S. D. ed. (1974) Expressions of Stasis: Constructivism, socialism and poststructural dialectic theory. And/Or Press

    --
    Why bother.
  43. This modchip will be the biggest pain... by handsomepete · · Score: 2

    I'm already not crazy about having more than a couple soldering points on something I can hardly afford. For my original Playstation I had to figure out exactly how much to drink to calm my shaking hands but not too much as to distort my accuracy. And there were only like 4 or 5 places to solder. Then my roommate at the time decided it would be hilarious to push my arm when I'd get close to a solder point. That was a fun day.

    Now I have a V7 (new version) PS2 and I'm too chicken to mess with these new-fangled hardly-tested (or so I hear) modchips. *sigh* So much for imports.

  44. theoretical terraflop terribly hard? by zenyu · · Score: 2

    The terraflop statistic is a little hard for me to swallow.

    The SIMD math on a P4 is less than 3% of the die, and it's something like 2*4*2.5Ghz=20gigaflops theoretical. (retiring two instructions per clock, 4 elements at a time, 2.5 Ghz clock, not practical due to memory slowness, but possible. Don't do any divisions though, and multiplications will halve this. even if avoiding underflow.) Now 100%/3%=33, so you have 660gigaflops theoretically using today's technology differently. Add two years and stir.

    Now you still need cache, but with a bunch of these processing elements doing mostly graphics you can stream data from one to the next and get away with a small "scratch pad" memory on chip. They'll have a few execution cores because being able to do two 16 element SIMD instructions isn't as useful as eight 4 element SIMD instructions.

    Still won't be very useful for cryptography though, this is all floating point performance.

  45. Redhat? by mikeee · · Score: 2

    Alan Cox's recent diary entries included a couple of brief trips to mysterious meetings in Japan, and Redhat's CTO was mentioned as attending at least one.

    (Just as long as we're speculating...)

  46. Sony's priorities are upside down. by Vegan+Pagan · · Score: 2

    Ultimately, Cell will provide a "much more interactive way of delivering content, including advertising, sports and entertainment such as video," to a wide range of Internet-ready devices.

    If PS3 has anything to do with interactivity, content, advertising, sports, video or a wide range of internet-ready devices, then the client and it's "Cell" chip is almost irrelevant: It's all about the network.

    How will Sony deliver content without approval from Jack and Hilary? How will Sony get network bandwidth without help from AOLTW, Sprint and Worldcom? How will Sony deliver any content without a payment-on-demand system? (No way any game publisher would trust their entire business to ads after two decades of more direct revenue.) And how will they make that payment-on-demand system work for children so PS3 can sell to someone besides the over-18 slow-adopter crowd? How about intercontinental gaming? Voice chat competing with traditional long distance? Videophoning? And what servers and network tech will they use?

    These are the questions that will make or break future game consoles. Since the MPAA/RIAA won't touch client-side storage with a ten mile pole, clients of the future will be comodity boxes with a few cheap chips.

    I think PS3 is going to be Sony's N64: Third time's a harm.

  47. Re: consoles vs. PC solutions by King_TJ · · Score: 2

    I'm not saying you're necessarily wrong - but it doesn't change the fact that advancing PC graphics and sound will force console makers to update their units more quickly than in the past.

    Don't forget, X-Box is made by Microsoft - a name you *may* be familiar with as having more to do with PCs than console games. X-Box is based on PC technology. It's pretty easy for them to update it and re-release it every year or so, if they like. Practically a no-brainer, R&D wise.

    Also, the demographic of people most into playing console games is also attending high school or college. Nowdays, a PC is pretty much a requirement for schooling. Therefore, I don't think you have so much an issue of people saying "Gee, do I fork out all the money for a PC to play games, or do I just use this $400 console with my TV?" as you have "Do I spend the $400 on upgrading my PC I got for school, or do I get the console?"

    If you're so computer illiterate that you can't install a new CD-ROM based game on a PC, then fine - you're a good candidate for a game console. Does that mean you absolutely won't replace it if better, newer ones come out quicker than once every 4 or 5 years?