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One 3D Format to Rule Them All

prostoalex writes "Three-dimensional graphics for the Web always seemed like a great concept that's not there yet. Five years ago many publications saw a great future in 3D-Web, but somehow things just haven't been moving in that direction. Apparently, the status quo is not making companies in this field happy and so the big guys, including Intel, Macromedia, AutoDesk, EDS et al. formed a 3D CAD working group. They claim that 'the need for a common 3D format becomes clear in a simple perusal of the Web, where the volume of 3D content is minuscule -- well under 1 percent.' The article is published in the latest issue of Intel Developer Update magazine, which is also available as a PDF."

219 comments

  1. Great. by geekd · · Score: 4, Insightful

    Great. As if Flash isn't bad enough, now everybody's going to have a huge 3D intro to thier web site.

    Note to web designers:

    Just because you can do something, doesn't mean you should

    I can see how this would be sweet for colaborative development in the CAD field, but you know people are going to screw up thier web pages with it.

    I like text only web pages. Is that so wrong?

    1. Re:Great. by You're+All+Wrong · · Score: 2, Funny

      Look on the bright side ... ... 3D pr0n.

      YAWIAR.

      --
      Your head of state is a corrupt weasel, I hope you're happy.
    2. Re:Great. by Anonymous+Cowtard · · Score: 1

      As if Flash isn't bad enough, now everybody's going to have a huge 3D intro to thier web site.

      Note to web designers:

      Just because you can do something, doesn't mean you should


      So, you start out blaming Flash, then you come around with the realization that it's not the fault of the tool, but the user. Which way do you really feel?

      I like text only web pages. Is that so wrong?

      No... what's wrong is the typical Slashbot view of "I like text only web pages and, therefore, text only webpages is all that should be allowed on the internet."

    3. Re:Great. by GoatEnigma · · Score: 5, Funny

      <BLINK 3D>
      HI! This is my GEOCITIES WEB SIGHT!
      ..
      ..
      </BLINK 3D>

      you know it's going to happen...

    4. Re:Great. by silentbozo · · Score: 5, Insightful

      No. What's wrong are the legions of newly minted "web designers" putting their sites together using fancy GUI page editors, which pack their page code with extra nubs here and there which just bloat the code and provide minimal real functionality. Even worse, it becomes so easy to integrate stuff like flash, that flash becomes the default, even for PAGES THAT DON'T NEED IT! Ever run into a site that runs fine without Javascript, but won't let you in if you turn it off?

      Oh, and I blame Macromedia, not Flash, for encouraging this trend - they'd like nothing better than for every platform to have Flash enabled by default, and to sell more Flash tools. Ditto for the 3D guys - they want to sell hardware, remember that!

      In the meantime, I code my stuff by hand on my 7 year old computer, running a 6 year old operating system (Mac OS 7.6.1). Don't forget, you want to design for a wide audience, you have to include the disabled, some of whom are blind (some just color-blind). The option to override page defaults exists for a reason - if you have vision problems and need to use a high-contrast body text/background combo, you should be able to do it. Ditto if you need to use a text reader to navigate.

      Arrgh, mod me down, I'm done ranting. :P

    5. Re:Great. by Anonymous Coward · · Score: 0

      Tee hee. Speaking of geocities, did you read the filthy critic last week?

    6. Re:Great. by sahala · · Score: 2, Insightful
      Just because you can do something, doesn't mean you should

      ...

      I like text only web pages. Is that so wrong?

      Just because you don't see a useful application, doesn't mean that no one else will.

      I'm not saying that 3D is the next big thing. Far from it. In fact to a large extent I agree with your latter comment (text only web pages). I would even argue that the technical community can barely come up with decent 3D applications outside of a web browser, let alone in a web browser. Even a lot of games out don't really need 3D for decent playability...it's more for effect and keeping up with the times.

      But I do think that having some standard for it would be beneficial, if only to give people more tools to do more interesting things. I can think of a few applications I have worked on that might have benefited from a 3D standard for data visualization. Uses were very limited to a few instances, but it would have helped. I don't worry too much about people overdoing it on web pages because as others have noted, a web page chock-full of unecessary crap will eventually have less visits. Web developers will learn their lesson one way or another, whether the hard or easy way.

    7. Re:Great. by Fweeky · · Score: 2
      I code my stuff by hand on my 7 year old computer, running a 6 year old operating system (Mac OS 7.6.1)


      Hum, doesn't that make it difficult do use standards like CSS which make it conciderably easier to construct accessable websites?

      Or does Mozilla/IE5 work on something so old?
    8. Re:Great. by puff-d-dwaggie · · Score: 1

      I love text only web pages too. As I use lynx a lot for browsing through an old vt100 terminal, just for the fun of it, text only web pages are awesome. And, even pages with lots of graphics load quick, as it doesnt download all them nasty graphics..hehe...But there are those who must have their graphics...what can we do? Make a bomb, blow yourself up. Make a BIG bomb, and blow up the world!...hehe...yea, yea I know, but, so what?

      "Get Moose and Squirrel!"

    9. Re:Great. by Anonymous Coward · · Score: 0

      "Arrgh, mod me down, I'm done ranting."

      Listen to the guy, already?

      Come on... web designers=bad, WYSIWYG web design programs=bad, flash=bad, plain unornamented text on a gray background=good... The same old cant we've heard again and again. "Insightful?" Come on, Mods, the guy even knows he's just ranting.

    10. Re:Great. by PhxBlue · · Score: 2

      Just because you can do something, doesn't mean you should

      Oh, that's fine. Next, you're going to tell me I have to take my cloned dinosaurs off my website, too!

      --
      !#@%*)anks for hanging up the phone, dear.
    11. Re:Great. by Tablizer · · Score: 2

      Great. As if Flash isn't bad enough, now everybody's going to have a huge 3D intro to thier web site.

      "Mom! Help! I've been poked in the eye by a 3D pop-up ad. I'm bleeding!"

    12. Re:Great. by zaqattack911 · · Score: 1

      Heh... your arguments seemed valid right up until you mentioned that you work on Mac OS 7.6.1.

      Then your credibility flew right out the window :)


      --doodle

    13. Re:Great. by *xpenguin* · · Score: 1

      Mod this up. I can't stop laughing.

    14. Re:Great. by Anonymous+DWord · · Score: 2

      Depending on the format it's coded in though, it doesn't have to be huge. Something like VRML can be zipped on the server, and unzipped client-side by the browser, so transmission's pretty fast. I find flash intros annoying, but if they have a "skip" button, I can deal with it.

      I like text only web pages. Is that so wrong?

      Nope. But you're outnumbered.

      --
      "If he thinks he can hide and run from the United States and our allies, he's sorely mistaken." Bush on bin Laden
    15. Re:Great. by pmz · · Score: 2

      I agree wholeheartedly. Too many web designers totally forget that websites are like store fronts. They must be accessible, and in the U.S. they might even be accountable to the Americans with Disabilities Act.

      All Flash (and JavaScript) accomplish is to greatly increase the amount of work needed to make a website usable to a broad audience. It's too bad that the glitz of such tools has fooled so many people into thinking they are the best, when they are actually the worst.

    16. Re:Great. by Anonymous Coward · · Score: 0

      King of the luddites and proud of it. A true slashdotter. I bow to you sir.

    17. Re:Great. by dcollins · · Score: 1

      Ever run into a site that runs fine without Javascript, but won't let you in if you turn it off?

      How would I know if I had?

      --
      We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    18. Re:Great. by Anonymous Coward · · Score: 0

      You know the best things out there today are the "disable right click" and "disable resizing this window".

      I've been to pages that won't let me print an article to read it on the road because they disabled right clicking and for whatever reason the focus would not change from the navigation frame. Hit the print button in your browser and you have a nice map of the site, but nothing useful.

      My other very most favorite thing in the world is pages who bring up a form and disable resizing the window. I change resolutions, I change font sizes, everything I can think of and I still can't get all the fields/buttons to display inside the miniscule window that I can't resize.

      As for Flash, I dunno. I've seen some cool Flash sites but it's definitely overused.

    19. Re:Great. by Anonymous Coward · · Score: 0

      Well, blinking text does have its uses. However, many newbies/idiots will use it just because it's there. I remember seeing it overused on the apple ii, so it's been happening since the beginning.

  2. well under 1% is pretty high by GoatEnigma · · Score: 2, Funny
    where the volume of 3D content is minuscule -- well under 1 percent.

    Until they get 3D pr0n, the volume of anything but pr0n on the web will remain well under 1%.

    1. Re:well under 1% is pretty high by Anonymous Coward · · Score: 0
      Until they get 3D pr0n, the volume of anything but pr0n on the web will remain well under 1%.

      Are you claiming that the % of pr0n on the web will decrease when "they get 3d pr0n"?

    2. Re:well under 1% is pretty high by nmaeone · · Score: 1

      Or games. Utilizing the network technologies that online games are implimenting is, in a sense, browsing. You interact with others (Forums), you find information (Where's that dagger?), and you play games (www.shockrave.com). I would say 1% is relatively accurate, if not understated. Just because you don't use your conventional IE or mozilla doesn't mean it's not the same, you're just using a different "browser".

  3. 3d by Anonymous Coward · · Score: 0

    3d is for losers who want to jack up a game's price give me the good ole 2d anyday.

  4. who needs a 3d web? by Assimil8or · · Score: 1

    Who needs a 3d web? - Are newspapers in 3D? No. hmm, what else is the web good for than news and information,,.. do we have 3d-porn-television? No! maybe 3D-Games? Yes, but not in a webbrowser =)

    1. Re:who needs a 3d web? by GoatEnigma · · Score: 1
      maybe 3D-Games? Yes, but not in a webbrowser =)

      don't worry, I'm sure microsoft is working on that one. And they will be an integral, unseperatable part of windows OS...

    2. Re:who needs a 3d web? by good-n-nappy · · Score: 1

      Yep, Task Gallery and Data Mountain.

      Look for them in Longhorn :)

      --
      Never underestimate the power of fiber.
    3. Re:who needs a 3d web? by Swamii · · Score: 1
      maybe 3D-Games? Yes, but not in a webbrowser =)


      Wrong, check out
      • http://www.wildtangent.com
      --
      Tech, life, family, faith: Give me a visit
  5. 3D web. by garcia · · Score: 5, Insightful

    maybe it is b/c the web is 2D but I really don't see a need for 3D web. I use the web to read news, do research, find jobs, and look at porn. Yeah, I suppose 3D porn would be nice but not really necessary.

    Research materials in 3D, hmm, it still would not be the same as holding reference material from 1863 in an archive.

    News in 3D? Not really necessary, shit on TV is too real as it is.

    The only thing I really care to actually deal w/in 3D MYSELF is video games (Gran Turismo and Madden).

    What do I know though right?

    1. Re:3D web. by Anonymous Coward · · Score: 0
      Yeah, I suppose 3D porn would be nice but not really necessary.

      3D porn is also known as "naked girlfriend." Look into it, literally.

    2. Re:3D web. by garcia · · Score: 2

      yeah I have one. She's naked a lot. Doesn't make up for the fact that I have sound w/her too. There's no "mute" option nor is there the ability to remove her speakers...

    3. Re:3D web. by gwgwgw · · Score: 1

      Advanced Imaging magazine, July 2002's front cover
      has "3D WEB MARKETS: Ready for Liftoff?" as the
      main topic. http://www.advancedimagingmag.com if
      you need further reference.

      --
      That was Zen, this is Tao
  6. maybe there's a reason by ceejayoz · · Score: 5, Insightful

    Maybe the reason there's very little 3D content on the web is because there's no need?

    Just because I can spawn 50,000 popups and have 10 Flash animations playing music at the same time doesn't mean I need it. Some of the best websites - Google's a perfect example - are good because they're simple and elegant.

    1. Re:maybe there's a reason by topham · · Score: 2

      Or maybe it's because the formats are crap?

      But I know what you mean. The pop-under popups are really annoying on my dual monitor setup. They often appear on both monitors!
      (W2K)

    2. Re:maybe there's a reason by XavierPenguin · · Score: 3, Informative

      There's plenty of need:

      -discrete manufacturing partners could share parts, assemblies and full products via the internet. Ideally you'd search for a bolt via a google like search engine and it'd pull up a 3d representation of the bolts available. You could rotate it etc to see if it'll fit into your product.

      -web sales would benefit immensely. You can already pull up 3d representation of the car you'd like to buy (via flash?) on some auto manufacturers sites. I've got to imagine that took quite a bit of work that wasn't directly derived from the engineer's models. With a standard format, I've got to imagine it'd be somewhat simple (or at least reusable) to have a web interface to add options which change the model. Web sales will not overtake brick and mortar until the user can at least spin a product in 3d to get a feel for it, not to mention build to order.

      -repair and support could be placed on the web. The article states how the armed forces could have repair manuals available via web with all the parts, etc. Same for auto repair. At least they're getting away from printed repair docs, but I believe most still come in proprietary format via CD monthly or quarterly for big bucks. Doubt the ma & pa repair shops can afford it.

    3. Re:maybe there's a reason by NanoGator · · Score: 2

      "Maybe the reason there's very little 3D content on the web is because there's no need?"

      I'm a 3D guy. I make 3D models. I hate using any software but Lightwave. This isn't a religious choice, it's a matter of learning curve. Even though fundamentally, all 3D Apps work pretty much the same, they have very different paradigms (god I cant believe I actually used that word) to learn in order to be effective in them. To me, the idea of learning a brand-new 3D app just to make fancy 3D widgets in a web page is not exciting.

      Give me a plug-in that accurately spits out Lightwave content into their format (i.e. I shouldn't have to tweak it after the fact!) and I'll be happy to generate content. Until then... Well JPEG's and .AVI's are good enough.

      --
      "Derp de derp."
    4. Re:maybe there's a reason by Anonymous Coward · · Score: 0

      I don't understand what they mean by "3d content"... What could you possibly need to access in a 3D format? Do they think that everyone wants their computer experience to be like that in the movie Hackers or The Net where you actually walk down a hallway full of shelves and drawers and then open a drawer and then thumb through hundreds of folders and then find the files you want inside the manilla folders?

      3D is just stupid. I don't see the point.

    5. Re:maybe there's a reason by armyofone · · Score: 2, Interesting

      That's all well and good for people/companies with high-speed connections. The problem is that, just like with Flash and other bandwidth-hogging technologies, this has the potential to be used for Evil as well as Good.

      Sears.com has an online parts ordering system that's pretty slick. It incorporates Java to bring up schematics for power tools and such. Cool idea, but it sucks at dial-up speeds. I needed a rebuild kit for my lawnmower last year. I was able to order it, but I cursed them the whole way because they didn't give me an alternative to their slow-as-molasses way of doing things on their web site.

      Now, will bandwidth eventually catch up? Most likely so but, in the meantime, this has the potential to negatively impact the web experience for many.

      --
      "A revolution without dancing is... a revolution not worth having"
    6. Re:maybe there's a reason by JanneM · · Score: 1
      -discrete manufacturing partners could share parts, assemblies and full products via the internet. Ideally you'd search for a bolt via a google like search engine and it'd pull up a 3d representation of the bolts available. You could rotate it etc to see if it'll fit into your product.

      Umm, I think I'd prefer to just check the M-number and length on a datasheet. And if you're talking about real CAD, then what they will want to share are data suitable for their CAD-system, not data for quick webdisplay.

      Web sales could be a viable market. Maybe. I remember Boo.com (they were supposed to be selling sports clothes on the net); they had a 3d-view of their stuff. It was not helpful. For some people and/or some products I guess it would make sense, though.

      One (unfortunate) application would be ever more intrusive advertisements. We can get banners that detach themselves from the page and float right in your face, covering the screen. I shudder to think what a creative ad-agency mind can come up with for this technology.

      I've been considering this for a while, and I really can find only a few niche applications for it (building or site walkthroughs and the like). If the main use for it is to sell stuff to me, I think I can do without.

      /Janne

      --
      Trust the Computer. The Computer is your friend.
  7. Anyone want to buy in... by gazuga · · Score: 2, Funny

    on a pool on how many pr0n comments this one will generate?

    --
    "I turn away with fright and horror from the lamentable evil of functions which do not have derivatives."
    1. Re:Anyone want to buy in... by You're+All+Wrong · · Score: 1

      When I read the story there were 2 comments. By the time I'd submitted my 3D pr0n comment there were 10 3D pron comments. Scaling up, I'd guess about 120 in total, plus/minus 5.

      I hate to turn a throwaway post into something with a point, but face it - the internet has only grown in populatity due to pictures of fannies. That's God's honest truth. It shows no signs of changing.

      YAWIAR.

      --
      Your head of state is a corrupt weasel, I hope you're happy.
    2. Re:Anyone want to buy in... by kubrick · · Score: 1

      How many grains of sand on this beach? How many angels can dance on the head of a pin? :)

      --
      deus does not exist but if he does
  8. Need is obvious? by yamla · · Score: 5, Insightful

    'the need for a common 3D format becomes clear in a simple perusal of the Web, where the volume of 3D content is minuscule -- well under 1 percent.'

    What? That strikes me as very very strange. The volume of Jeri Ryan content on the web is similarly minuscule, well under 1 percent. Nobody is saying we need a common format for Jeri Ryan content.

    Isn't it just possible that most people don't have 3D content they want to share via the web?

    --

    Oceania has always been at war with Eastasia.
    1. Re:Need is obvious? by LordNimon · · Score: 1

      Maybe if Jeri Ryan were compatible with Slashdot readers, she'd be much more ubiquitous.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
    2. Re:Need is obvious? by Phroggy · · Score: 2

      Isn't it just possible that most people don't have 3D content they want to share via the web?

      Well, if people got it into their heads that 3D content on the web is cool, then maybe they'd want to get some 3D content to put in the web. Hmm, what companies sell software to help produce 3D content? Who's promoting this common format?

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    3. Re:Need is obvious? by frank_adrian314159 · · Score: 3, Insightful
      Nobody is saying we need a common format for Jeri Ryan content.

      Well, it is now obvious that there should be one! We could call it the Jeri Unified Graphics Standard or, as an acronym, ... well, you get the idea.

      --
      That is all.
    4. Re:Need is obvious? by Tablizer · · Score: 2

      Delivering sad news is never easy. After much consideration, we've decided to bring to a close The Official Jeri Lynn Ryan Fan Club and The Official Jeri Lynn Ryan Homepage.

      I just knew it! The Borg took her!

    5. Re:Need is obvious? by coupland · · Score: 2

      Damn, you stole my comment. :) VRML was the industry's first attempt to shove a 3D web format down our throats and I suspect there were more "VRML tutorials" online than there were actual live sites.

      Speech recognition, the tablet PC, the PDA / cell phone combo and web portals are other examples of where the technology sector tried to tell people what they wanted without ever asking. The first two examples keep re-surfacing from obscurity time and again, every time the press is short a buzzword...

    6. Re:Need is obvious? by CoolVibe · · Score: 2
      Well, what about Natalie Portman conte...

      Uh...

      Oh wait... Never mind...

  9. Hello? by swngnmonk · · Score: 5, Funny

    Hello problem?? This is solution!! Problem?? Problem??

    PROBLEM, WHERE ARE YOU?!?!?!

    --

    'ARRGH! Pirate Designers of the Internet, we be!'

    1. Re:Hello? by BlowCat · · Score: 2

      Strange that you don't realize that the lack of a standard is a problem.

    2. Re:Hello? by Auckerman · · Score: 2, Flamebait
      "Strange that you don't realize that the lack of a standard is a problem."


      There is no standard to use the Web to interact with my toaster, that doesn't imply there should be one.

      --

      Burn Hollywood Burn
    3. Re:Hello? by Anonymous Coward · · Score: 0

      yes their is .. it's called bluetooth. oh .. erm. haha. maybe one day bluetooth might actually work.

    4. Re:Hello? by seanadams.com · · Score: 1

      There is no standard to use the Web to interact with my toaster

      Perhaps you could adapt the Hyper Text Coffee Pot Control Protocol to your needs.

    5. Re:Hello? by LadyLucky · · Score: 2

      Clearly you haven't heard of the JToaster API then.

      --
      dominionrd.blogspot.com - Restaurants on
    6. Re:Hello? by linzeal · · Score: 1
      "One of the first remotely _operated_ machine to be hooked up to the Internet, the Internet Toaster, (controlled via SNMP) was debuted in 1990 [RFC2235].

      Um, yeah there is.

  10. Standard by rbgaynor · · Score: 1

    Forget Intel, Macromedia, et. al. No 3D standard will be viable until it is ratified by the true Web technology leaders - the pr0n industry!

    --
    "Good things don't end with eum, they end with mania or teria." - H. Simpson
    1. Re:Standard by MonTemplar · · Score: 1

      Sad, but probably true...

      --
      -MT.
  11. adobe atmosphere? *crickets* by macsox · · Score: 1

    adobe was working on a web-based 3d application called atmosphere -- it sould even import objects from 3d applications, and could use javascript to let users interact with the objects. it was a neat idea -- you could create whole 3d worlds with gif and jpeg surfaces and have fully rendered 3d objects in the middle, with small file sizes.

    what ever happened to this? another one for the toilet?

    (note -- this app is, naturally, windows only. but if you have windows, check out the contest winners. neat!)

    1. Re:adobe atmosphere? *crickets* by Anonymous Coward · · Score: 1

      The VRML 2.0/97 file format had most of these features (scriptibilty, java applets, 3D worlds, gif and jpeg texture maps, animated texture maps, etc., etc.) Other than a conversion app., what is so great about this adobe thing?

      -- jason

    2. Re:adobe atmosphere? *crickets* by macsox · · Score: 2

      you could create 3d objects in 3d modeling apps and export those objects for use in atmosphere worlds. additionally, you could create scenes for an object that could be triggered by javascript, as could object properties.

      for example, you could have a motorcycle that, on mouse over, would trigger a scene that involved the wheels spinning, and the bike moving. you could click a button and change the color of the thing.

      real 3d models doing this. at reasonable downloads. but it seems to have been stillborn.

    3. Re:adobe atmosphere? *crickets* by Anonymous Coward · · Score: 1

      But VRML 97 (and I'm sure other formats) already supported these things, or at least the hypothetical motorcycle sceen you described. Maybe adobe's thing was stillborn because there was no need for yet another 3D web format. Maybe they should have focused on a tool that could create VRML (or some other existing format.) Then again, the only complete VRML view died with SGI, so...

      -- jason

    4. Re:adobe atmosphere? *crickets* by Anonymous Coward · · Score: 0

      I'm a 3D content developer, and I was kind of interested in Adobe's Atmosphere and was playing around with it, but was disappointed to find that yeah, it's pretty much VRML97 with a better lighting system and the ability to host it on a server like a 'worlds chat'. Sure, the interaction aspect's interesting, but the tech is so dated.

      Since it's proprietary, even if it's open to use at the moment, I'm not surprised people didn't flock to it.

    5. Re:adobe atmosphere? *crickets* by Anonymous Coward · · Score: 0

      jeez.. there are tons of VRML exporters.

      I think adobe just likes the whole proprietary extension thing as much as MS does.

  12. Still no obvious *need* by ranulf · · Score: 3, Interesting
    They claim that 'the need for a common 3D format becomes clear in a simple perusal of the Web, where the volume of 3D content is minuscule -- well under 1 percent.'

    Note that this just says that there is hardly any 3D content. Just making yet another file format available is not going to create more content. Sure, it'll ease migration of file between applications, but little else.

    And anyway, wasn't VRML supposed to be the de-facto standard for 3D on the web?

  13. VRML by czaby · · Score: 3, Informative

    So what happened to VRML?

    1. Re:VRML by unicron · · Score: 2, Troll

      It was beaten back into darkest, blackest pit of hell from which it came.

      --
      Finally, math books without any of that base 6 crap in them.
    2. Re:VRML by czaby · · Score: 1

      People beieved in VRML: there were couple of books about it, there were browsers (plugins) for different platforms (of course also for Linux :), but probably the most successful was Cosmo player from SGI.

      And here might be the answer: it might just died when SGI did.

    3. Re:VRML by Anonymous Coward · · Score: 0

      VRML 1.0 was a static format. It wasn't that great. VRML 2.0 (later VRML 97) was scriptable (javascript) supported java applets/plugins, etc. However, it was horribly difficult to implement correctly (all the scripting, getting the timing right for syncing scripts with animated texture maps, etc.) The only people who ever has a completely compliant view was SGI (cosmoworlds viewer or something like that.) When SGI (the biggest backer of VRML) was having troubles, they tried to spin off their comsmo* stuff as a seperate company. It died. That was pretty much the end of VRML.

      -- jason

    4. Re:VRML by drfrog · · Score: 1

      if you all had a clue youd realize this is a web3d.org inititaive

      http://web3d.org/WorkingGroups/cad/index.html

      --
      back in the day we didnt have no old school
    5. Re:VRML by llywrch · · Score: 2

      > if you all had a clue youd realize this is a web3d.org inititaive

      Aha, so that's their game: take an idea that's had its 15 minutes of fame & now is a forgotten fad, give it a new name & throw some hype behind it.

      [I take a quick look at the members list.]

      Nope. Surprise: Microsoft's not a member.

      Geoff

      --
      I think I see a trend here. Maybe for them it really would be easier to muzzle the entire internet than to produce p
    6. Re:VRML by Mithrandir · · Score: 2, Informative

      No, Intel and the OpenHSF folks came to the consortium and asked if they could use us to build a standard. What they want is the way we can process standards through official channels like ISO. We have the contacts, we have the expertise in house. They need a neutral body to help them through it. It works well. The CAD WG is not VRML97, nor is it the latest variant of VRML called X3D. It is a separate working group defining their own file formats and doing their own thing. They may choose to suck bits from the X3D spec, but I doubt it because of their requirements - which are high-resolution CAD data, not realtime, interactive, scriptable worlds.

      As for Microsoft's participation, wait and see....

      --
      Life is complete only for brief intervals in between toys or projects -- John Dalton
    7. Re:VRML by rootlocus · · Score: 1

      Actually I think Microsoft is a member now, announced just a few weeks ago at SIGGRAPH.. I wouldn't trust the info on the web3d.org website, it's always out of date..

      (you would think that the Web3D Consortium would have a better website, huh?) :)

    8. Re:VRML by Amizell · · Score: 1

      So what happened to VRML [web3d.org]?

      VRML always sucked. Who the heck wants to look at some aliased, low-res virtual world that contains a huge checkerboard with a floating sphere and some very lame avatars. All this at 5 frames per second inside a tiny browser window? Navigation with on-screen arrow buttons??? GIVE ME A BREAK. It was pathetic, really. I could just fire up Quake 3 and see some graphics that actually look nice. I could NEVER figure out why no one created a VRML browser based on Direct3D or OpenGL so it could run in full screen with a decent frame rate. Even if they had done that though, VRML doesn't offer support for one of the most important features of VR: multiple user worlds. A long time ago there were a couple of apps that allowed users to voice chat in a virtual world through a 3D avatar. It could have been cool but was poorly executed. No product so far has really delivered on the promise of VR in a public-friendly way.

      alex

      --
      --- Wherever you go, everyone is always connected...
    9. Re:VRML by Anonymous Coward · · Score: 0

      Not to mention that the file format of VRML was extremely slipshod and had about 15 different ways to say the same thing. It was a MESS.

    10. Re:VRML by fursten · · Score: 1

      > I could NEVER figure out why no one created a VRML browser based on Direct3D or
      > OpenGL so it could run in full screen with a decent frame rate.

      Well, the VRML-browser I used the most - VRWeb - used OpenGL.

    11. Re:VRML by Amizell · · Score: 1

      Well, the VRML-browser I used the most - VRWeb - used OpenGL.

      And did you use it to browse any really cool-looking VRML sites with a reasonable amount of functionality?

      alex

      --
      --- Wherever you go, everyone is always connected...
    12. Re:VRML by Anonymous Coward · · Score: 0

      Kinda like, oh say, every other language EVER CREATED?

    13. Re:VRML by Anonymous Coward · · Score: 0

      I love how you can sling Buddhism on Slashdot because it isn't mainstream to the majority of the Slashdot readership. But if anyone even thinks about saying anything about Jesus they'll be modded and trolled into the depths of hell.

      Disclaimer: I don't even believe in Jebus.

    14. Re:VRML by Anonymous Coward · · Score: 0

      It's funny.

      I went to the BOF meeting at last year's Siggraph and pointed out the need for hardware acceleration of VRML. They basically told me to shut up.

    15. Re:VRML by orasio · · Score: 1

      In fact, VRML has not always sucked. There are, at least from a couple of years ago, a couple of D3D and OpenGL browsers, blaxxun3dblaxxun3d and cortona from parallelgraphics.com. Cortona even has a realtime Phong renderer, and environmental mapping extensions. The real problem with VRML has been the lack of 3d capabilities in most computers what keeps it from being usable as an advertising medium. That, plus the facts that it is very difficult to author a 3d model that can be rendered _real time_ (unlike Quake, which uses pre-rendered maps ), and there is no one to sponsor it. Anyway, X3D , the reincarnation of VRML, is being actively worked on , and it will become mainstream when mainstream computers get real 3D power.

  14. Whats with the "To Rule Them All" stuff... by coene · · Score: 5, Insightful

    OK, so LOTR was a decent movie, but I'm getting really sick of this slogan being put places it really shouldent be. Just my (albiet, off topic) 2 cents.

    1. Re:Whats with the "To Rule Them All" stuff... by Anonymous Coward · · Score: 0

      Not from the movie. From the book. That's been quoted by nerds since nerds were...ummm...well...nerds. Clearly, you aren't one.

      The fact that you thought of the movie before the book troubles me, however. I think you're suffering from entertainmentbizitis, a condition plaguing millions of Americans today. This condition manifests itself in the refusal to fill the mind with anything but unadulterated horse manure from a glowing screen provided by Hollywood, and results in the inability to think for oneself or do anything other than watch the tube.

      For a cure, I recommend going to your local library and actually reading the Tolkien books that are in there.

      Seriously, the movie was good...but the books were better. It's because you have to imagine things yourself just by reading the words.

    2. Re:Whats with the "To Rule Them All" stuff... by KILNA · · Score: 1

      I think the original poster's point still stands. 2 years ago, before the movie and the hype, you wouldn't have seen story titles like this on slashdot. Now every other story has it. One lame cultural in-joke to rule them all, perhaps?

      --
      Error: PANTS NOT FOUND. Press <F1> to continue.
    3. Re:Whats with the "To Rule Them All" stuff... by zBoD · · Score: 2, Funny

      Ok that's an unrelated detail but could you american people please stop saying "my 2 cents".

      If you think your comment has no or little value, then just don't post it.

      thanks

      --
      BoD
    4. Re:Whats with the "To Rule Them All" stuff... by Anonymous Coward · · Score: 0

      Maybe if very banner ads on /. hadn't beaten that one to death already, it would be excusable. But we've seen it enough. Yet another reason for a /. subscription?

    5. Re:Whats with the "To Rule Them All" stuff... by Wolfier · · Score: 1

      For the British, 1 cent ~ 0.7 pence. Alright?

    6. Re:Whats with the "To Rule Them All" stuff... by tswinzig · · Score: 2

      OK, so LOTR was a decent movie, but I'm getting really sick of this slogan being put places it really shouldent be. Just my (albiet, off topic) 2 cents.

      LOTR is a well-known and loved book. This phrase/modifier "to rule them all" has been used ever since the books became popular. The DVD's just came out, and the phrase is probably stuck in the heads of many geeks.

      Personally I feel this is the one geek phrase to rule them all.

      --

      "And like that ... he's gone."
    7. Re:Whats with the "To Rule Them All" stuff... by coene · · Score: 2

      My 2 Cents does not mean its a worthless comment, it means that its my personal opinion and I dont necessarily expect others to share it.

    8. Re:Whats with the "To Rule Them All" stuff... by coene · · Score: 2

      Personally I feel this is the one geek phrase to rule them all.

      NOOOO! :)

      Actually, you're right in one respect, the phrase in itself is a good one and I have no problem with that. My issue is that it has become increasingly prevalent since the movie was released.

    9. Re:Whats with the "To Rule Them All" stuff... by heffrey · · Score: 1

      Why the apostrophe in "DVD's"?

    10. Re:Whats with the "To Rule Them All" stuff... by Anonymous Coward · · Score: 0

      Switch to (Euro), join the european community, and all makes sense ... hehe

    11. Re:Whats with the "To Rule Them All" stuff... by tswinzig · · Score: 1

      tough crowd...

      --

      "And like that ... he's gone."
    12. Re:Whats with the "To Rule Them All" stuff... by James+Foster · · Score: 2

      OK, so LOTR was a decent movie, but I'm getting really sick of this slogan being put places it really shouldent be

      All your 3D formats are belong to us!

  15. Memory lane by nugneant · · Score: 0

    Flash back to 1998, before the Y2k bug ended civilization and killed us all and all that stuff... VRML was going to be the "next big thing, honestly, trust us on this".

    Imagine what knocking good fun Biff would have with this 3D hoo-hah.

    Or JeffK, for that matter.

  16. Don't know about the web part, ... by halftrack · · Score: 2

    ... but a uniform 3d format would be a great improvement. I'm learning some 3d by working on a polygon pusher and I discovered that finding good specs and a good format which is supported by a wide range of modellers is impossible. The closest I came was the .obj. I just hope theyll make it xml compatible so that I don't have to write yet another meaningless parser.

    --
    Look a monkey!
  17. well under 1 percent? by hackwrench · · Score: 1

    That reminds me:
    returns are fixed at 10 percent... you must agree that's excellent,
    And on top of your fee, you'll be involved ARTISTICLY!

  18. VRML? by DLWormwood · · Score: 1

    What ever happened to that format, anyway? It was pushed by Sun and I worked with OpenGL-based creation tools on Indy and O2 systems. (I also did some markup by hand...)

    Apple's 3DMF format worked similarly. What was wrong with them?

    --
    Those who complain about affect & effect on /. should be disemvoweled
    1. Re:VRML? by Dr.Dubious+DDQ · · Score: 2
      What ever happened to that format, anyway?[...]

      I occasionally find myself wondering that. I think its biggest problem is that everyone thinks it's now "failed" and therefore not worth looking at.

      It'd be nice to have a concise, text-based format for "describing" a 3-D scene, if only to play with.

      Last time I read a coherent discussion of "what's wrong with VRML", there really seemed to be two real complaints that I remember:

      1. While the text of a "scene" wasn't necessarily too large, TEXTURES for all the objects take/took an eternity to load up. (Still and issue, but less of one as broadband gets more popular).
      2. What the heck do you really use it for? Interactive 3D has limited REAL usefulness on the web. For performance reasons, games tend to do better with the 3D (code and data) handled entirely "client-side" rather than read from a server.

      Other than the occasional "virtual chat room" (and annoying advertisements, and "cartoons" - which Flash seems to cover nicely for most people already) there I'm guessing there's just not as much demand for 3D in this particular "niche" - which is unfortunate, since as I mentioned, I think it'd be fun to play with...

    2. Re:VRML? by Anonymous Coward · · Score: 0

      VRML's seem to load much faster now, either it is because my computer is faster, or the worlds now are more optimized. Besides most of the expensive 3D packages like Lightwave and 3D studio max have continued support for the export of vrml.

      There is some hope...it's not as dead or as useless as some of the proprietary 3D vendors would like you to beleive.

      If broadband ever takes off,vrml could make a comeback,but the stigma of being labled a failed platform will be hard to overcome.

  19. Feedback from open source 3d projects? by Anonymous Coward · · Score: 1, Insightful

    I wonder if any of the big companies mentioned ever thought to include input from some of the 3d projects going on around the net. They might be suprised by the info they get.

  20. not fo rgeneral purpose web pages by Anonymous Coward · · Score: 0

    What's with all the comments about a 3-D web being useless? Did anyone read the article (why do I even ask)? Noone (sane) thinks the web should be 3D (at least as long as we are all viewing it on 2D screens). However, there is still content that is inherently 3D that people want to put on the web. A standard format for such content is a good thing.

    -- jason

  21. Before they do that... by NanoGator · · Score: 5, Insightful

    ... they need to make a 3D format that works across all 3D rendering packages. As it is, you can't go from Lightwave to 3D Studio MAX (or vice-versa) without having to make huge tweaks or changes to make it work. The most infuriating thing is that fundamentally, they aren't that different from each other. If somebody would come up with an 'esperanto' file format that anybody can support, then it's worth buying multiple 3d packages as opposed to sticking with just one.

    When that happens, then 3D artists will be able to use the 3D Package they are comfy with to generate 3d art for the web. Until then, nobody's going to convince me to use some other toolset I'm not familiar with just to support a gimmick.

    As stated before, 3D on the web is not a big screaming deal.

    --
    "Derp de derp."
    1. Re: Before they do that... by Anonymous Coward · · Score: 0

      Just use Kaydara's FBX file format, they have plug-in to import/export for all the major packages. (the plug-ins are free on their website).

      And all the packages have their weird little differences that make it really difficult to convert data from one format to the other. Especially material settings/shaders and stuff that depends on plugins like character studio (with their ultra-custom-proprietary TCB format.

    2. Re: Before they do that... by NanoGator · · Score: 1

      Thanks for the lead! Never heard of them before. =)

      --
      "Derp de derp."
    3. Re: Before they do that... by vaccuum+pony · · Score: 1

      WRONG!!!!!!!!!!!!!! Oops. Sorry... Excuse me, but I beilieve you are mistaken in your assumptions. There already exist enough translators to move models bewteen packages. What we need are several "standard" deformation routines and bone standards and various motion formats. And then we need the various 3D apps to support these formats either through built-in tools or (preferably) through 3rd party tools. Perhaps what we really need to a standard by which the above formats could be created...

    4. Re: Before they do that... by Papineau · · Score: 3, Informative

      The most infuriating thing is that fundamentally, they aren't that different from each other.

      That's right. Their biggest difference is who's the publisher of the application. And it's also the reason why they're not very compatible with each other. Same thing in word processing: WordPerfect didn't have a filter to export to the latest Word format, now it's the other way around.

      My field is Mechanical Engineering, and it has the same problem with CAD software. Each major player (Dassault, PTC, Autodesk, etc.) doesn't want you to be able to change your design application easily by having filters to export to other apps. And there are some "esperanto" formats, namely STEP and IGES.

      The problems with these standard formats seems twofold. First, nobody ever tried to actually implement them completely. So an IGES file produced with CATIA might (or might not) be importable from Pro/E. So if it doesn't open, you're screwed, unless you can find some other format (or chain of formats) to go from program A to program B. Second, these standards are, in fact, not so standard themselves. There are a couple of ways to do most things in each of them, so a complete implementation would be monstruous. And I think there are some areas just left to the implementor.

      Another thing to note is that even if you can get to the 3D geometry, it doesn't mean it will be modifiable. Of course you'll be able to add a hole or stuff like that, but if you say "Oh, this feature is not exactly what I want anymore, I need to modify this radius", you won't have access to the original feature because those two formats replace those higher level features by low level features (think at the level of lines and splines). Frankly, I'm not sure if they have indeed been intended for continuing design between applications, rather than just having access to the 3D geometry for further processing (think 5-axis milling).

      But the thing is, it can be a desired feature of the format! That way, you can give away the final model, and not worry about possible modifications to it. Of course, it's not intended to allow you to change design application, just as 3DSMAX and Lightwave don't allow you to change easily...

    5. Re: Before they do that... by NanoGator · · Score: 2

      "There already exist enough translators to move models bewteen packages."

      Dontcha think that if translators were enough, I'd be whinging? There are a number of problems with translators, the big one being 'new stuff always comes along'.

      If there were one grande unified equal-opportunity format, then new versions of translators wouldn't need to come out every time there's a version update to your software.

      "What we need are several "standard" deformation routines and bone standards and various motion formats"

      I don't think we need this. Each 'bone deformation routine' has it's plusses and minuses. I wanna be able to build a model in Lightwave and import it into Maya, then use Maya's bones systems to animate it. If all the packages worked alike, there'd be no point in having one, or the other, or even both.

      --
      "Derp de derp."
    6. Re: Before they do that... by M@T · · Score: 2


      Crossroads is a good package for converting object formats..

      --
      'sapientia potestas est'
    7. Re: Before they do that... by pmz · · Score: 3, Informative

      Second, these standards are, in fact, not so standard themselves.

      Even though IGES is a standard, your complaint about it is common, where the standard is too ambiguous and is never implemented fully or even correctly.

      STEP is also a standard (ISO-10303) which strives to deal with ambiguity, but it is monstrous, as you said. STEP is a collection of many standards (well over 100), with a subset of those being application-specific schemas suitable for CAD data interchange. The most popular of these is AP203, which is actaully what Pro/E's "STEP" export mostly is (I believe Pro/E does AP214, also). No vendor-provided CAD translator supports all of AP203, but the CAD companies have reached a rough consensus on the subset of functionality supported. This means it can be used to transfer model geometery between CAD systems. Unfortunately, AP203 does not support finer-grained details like parameterized solid features, so there most likely will be information lost in transferring a complex model. Other formats, such as AP224, can capture solid features, but AP224 support is not nearly as wide-spread as AP203 and is mainly used in niche processes.

      Another thing to note is that even if you can get to the 3D geometry, it doesn't mean it will be modifiable.

      STEP is designed for data interchange and really isn't designed to be a "live" format like the native Pro/E .prt and .asm files. To this end, the STEP formats focus on mathematical correctness over raw efficiency, which is partly the cause for the their large file sizes.

      I'm not sure if they have indeed been intended for continuing design between applications, rather than just having access to the 3D geometry for further processing (think 5-axis milling).

      Passing data down a work flow is very much one of the goals of STEP. The real design work is done in a system like Pro/E, then the STEP file can be sent to others for proofing and, finally, manufacturing. In general, the STEP file is a result of the design work, instead of being a part of an on-going design process.

      You've probably guessed by now that I have worked with STEP. One thing I have learned is that a ubiquitous 3-D format for the WWW will be a terribly difficult undertaking. STEP has done a reasonable job of capturing the concepts of 3D modelling, but only after 30 or so documents to define the fundamental constructs, another two or three for the file format, and another few dozen documents to capture the requirements for specific problem domains. This is literally thousands of pages of specification.

      I wish the Web3D people the best of luck.

    8. Re: Before they do that... by Papineau · · Score: 2

      Thank you pmz for the specifics.

      Then, would something well understood and implemented like the dxf format would be a better start, or is it too old now (ie, without support for many things people are accustomed to)?

    9. Re: Before they do that... by pmz · · Score: 1

      I'm not familiar with DXF outside of just using it occasionally. Using it for a WWW format would probably be similarly challenging to using IGES or STEP, just because implementing 3D file formats is a fundmentally difficult problem.

      I think one "must have" feature would be spline surfaces and, ideally, NURBS surfaces, since they are very common for representing non-trivial geometry. This is one place where VRML fell short. STEP has full-blown support for splines, but STEP, in general, might be too complex to get mature implementations of it into web browsers in a reasonable time (it took long enough already to get things like XML, JavaScript, CSS, etc. working well).

      It seems any 3D standard will have to be a compromise that inevitably leaves things to be desired. 3D modeling just has so many things to keep track of that the ideal of every CAD system sharing flawlessly or having highly detailed 3D web environments is still a ways off. Also, there are several ways to represent solids and their construction (the CAD systems out there use them all), which only compounds the issue.

    10. Re: Before they do that... by dmouritsendk · · Score: 1

      how would lightwave for example, handle nurbs? metanurbs in LW isnt really nurbs.

      The real problem is that each package works very different, stuff like surfaceing is implemented very differnt in the various 3d programs.

    11. Re: Before they do that... by NanoGator · · Score: 2

      Good question. :)

      Well: What LW does internally is it generates a cage of plane-old polygons. If this magical format supports metanurbs, all it has to do is know what number of subdivisions to do, and it generates the necesary polygons for the program that's opening the file.

      MAX has a similar problem in that it uses modifiers, which LW has no support for. But if you could re-import the file and change those modifiers you could get it to work again.

      There'll probably be situations this won't work, but I think the format can take a heatlhy stab at making it work.

      --
      "Derp de derp."
    12. Re: Before they do that... by dmouritsendk · · Score: 1

      ok, thanks =D

  22. Open,common file format gives me more options by FuzzyDaddy · · Score: 2, Informative
    As someone who uses several different programs that use three dimensional modeling (including finite element simulation and CAD for machining), I would love to see an open, text based file format for describing these things.

    Most of the three dimensional editors that I use suck in some way. I don't hold it against them, it's a tricky thing to do. But I'd love to be able to generate my own 3-D files from a script - so that I could generate many variations, for example - which is something most editors don't let you do. An open file format would be a great boon to those of us doing 3-D CAD work, as we could get into writing some of our own tools with a minimum of effort.

    --
    It's not wasting time, I'm educating myself.
    1. Re:Open,common file format gives me more options by Mithrandir · · Score: 1

      Unfortunately you will be disappointed then by the outcome of this working group. Their explicit goal is a binary format, not text. Text is too bloated for the sorts and amount of data they want to provide.

      --
      Life is complete only for brief intervals in between toys or projects -- John Dalton
  23. oh hell no by crea5e · · Score: 3, Funny


    I don't want any 3d pop up/under ads.

  24. New ways of thinking. by halftrack · · Score: 2

    Reading the post it seems that people think that 3d isn't necessary. Well then how often do we hear people complaining about modern guis being bad. This might be an alternative. I know browsing isn't regular GUI, but it could give us a new dimension (doh.) It could spur new ways of navigating. I'm not saying the newspage fonts should be 3d. 3d and 2d should be combined. One could for instance navigate a page in 3d and then lock on to the interesting things you wish to read.

    --
    Look a monkey!
  25. Standards are a *good* thing by VisualStim · · Score: 2, Interesting

    As someone who runs a 3d oriented online community (PoserPros), I think a standard for 3d content is long, long overdue. We will soon be launching a 3d asset store for our community, and if the browsers had a full featured 3d standard today, it would just open that many more option to display our content to our members.

    1. Re:Standards are a *good* thing by czaby · · Score: 1

      Yes, standards are very good but not enough. Even some big company behind the standard is not enough. Just see the discussions about VRML.

      Something else is missing. The masses? Microsoft? To be declared COOL by Wired Magazine? /.?

      Just remember, how hardly Sun had to fight in the old days to get Java survive.

    2. Re:Standards are a *good* thing by Anonymous Coward · · Score: 0

      Oh yes. There's what, basically, comes down to a standard for pop-up/pop-under ads, isn't there?

  26. 3d is an old joke... by GGardner · · Score: 3, Funny

    3d technology is bound to revolutionize the web the same way it revolutionized the movies...

  27. 3D Web... It exists by Anonymous Coward · · Score: 0

    It's called VRML, it's been around for a while... The reason that few people use it is because most of us have almost no application for 3D graphics on our websites other than novelty.

  28. Who invited EDS?? by Anonymous Coward · · Score: 0

    Why would you purposely invite a company that has managed to completey destroy every project it has touched. Certainly they don'w want this group to fall apart discussing SLA's before any *real* work is even started?

  29. besides the chip selling by lingqi · · Score: 2
    remember-that-intel-sells-chips dept

    Intel used to do research in fractal image compression too. back in the early 90's.

    btw, why nobody uses it? it compresses much better than JPEG, IIRC, and it has smaller file size etc.

    besides -- a common 3D thingy can probabbly help Intel optimize code for their SSE and MMX etc. which is all about "the web" now-a-days =) (p.s. anyone notice there are no more intel commercials on TV now?)

    --

    My life in the land of the rising sun.

    1. Re:besides the chip selling by koh · · Score: 1

      Didn't that technology take several hours to compress a standard res (say 800x600) image ? IIRC the fractal algorithm was lightning fast when uncompressing, but painfully slow when compressing...

      --
      Karma cannot be described by words alone.
    2. Re:besides the chip selling by maxwell+demon · · Score: 1

      But then, in the early 90's, processors had frequencies of tens of MHz, and instructions taking lots of cycles. Today we have processors with GHz frequencies, and often can do even several instructions at the same time.

      And if you use it only for the final image, a compression time of, say, 15 minutes often doesn't matter that much, I think - especially if f.ex. you've just spent several hours raytracing it.

      BTW, I guess a specialized compression hardware chip could make this faster, too.

      --
      The Tao of math: The numbers you can count are not the real numbers.
  30. I'll tell you why 3D web content is so scarce by Featureless · · Score: 5, Informative

    And I should know, because I do a lot of work producing it. It is by no means a lonely field, but there are relatively few people who do it.

    Why put anything on the web? It's relatively cheap compared to printing flyers or magazines or novels, and there is really no parallel for instantly delivering interactive media (I've done dozens of web-based games, 3D and 2D using all of the technologies you've heard of and I'm sure several you haven't). But really, why?

    You see, 3D is complicated. I've regularly had to participate in hiring of modelers and artists capable of collaborating producing good, efficient 3D art on a deadline, and real skill in this field is still rare. I know the tools, and I've watched them work, and I see why. It takes a unique blend of manual dexterity, artistic ability, spatial skills, math, and geekdom - especially the last, because you have to be a geek to keep up with the tools and the issues, which are heinous. That law about the more special-purpose and expensive a piece of software is, the worse it is, applies to 3D tools in spades. There are so many bizarre little problems.

    Last but not least, most of the widely used 3D authoring systems are, or have historically been, very very expensive - $5,000 - $10,000 - $25,000 is not an unusual amount to spend just on software. There are cheaper tools, but remember, you have to interoperate with web middleware, and pretty much everything just imports from 3D Studio Max. And then, what's your presentation platform? VRML (ech)? Shockwave 8.5 (~$1,000)? There are others... my point is that most of these cost money too. Pre-rendering to Flash is the cheapest and actually very attractive, but then you don't get anything in real time and it's really just a clever trick for making a canned animation.

    The net result is that there are very few hobbyists producing 3D for the web - games or anything else. And then we have companies. So why would companies want to produce 3D content when they get almost as much oomph with good 2D technology (or just plain graphics) without the significant costs, and endless technology headaches? That's because even with the best middleware, you might see 10-25% of your users have some kind of 3D hardware/software related problem... old video drivers bunging up D3D which bunges up whatever your middleware is, weird budget 3D cards, software mode, etc... Most businesses just want to spend the least amount of money to reach the largest possible audience. And that was true before the drive to produce any kind of non-ecommerce-related commercial web content at all pretty much dried up.

    There are still a few people left who we haven't eliminated who, for whatever reason, it makes sense to produce 3D for the web. Product demos, promotional games, and the rest. Believe me, competing for their business is far from easy. ;)

    Don't get me wrong; I welcome better tools and better standards. There might be a niche for simple object inspection or static environment presentation ala a not-totally-braindead-VRML. But it's really not a big deal at all. Most of the real issues to do with web 3D are on the OS side of the equation - uniformity of hardware, APIs, cross-platform issues, etc. IOW just "Stability" and "Reliability." It's really, really hard to deliver 3D content to a wide PC audience even without the massive additional headaches of the web. At the end of the day, I think web 3D will come into its own when we collectively find it easy to author 3D the way we author text-and-graphics websites now - in other words, maybe never. Until then, it will remain a specialized niche which is (these days) reasonably well served by the existing toolmakers and not really susceptible to wide-ranging standards due to the divergent needs of the participants.

    1. Re:I'll tell you why 3D web content is so scarce by Anonymous Coward · · Score: 0

      I have lightwave at home,I'm married to a highly paid CGI guy. I love vrml. I don't need the money,and I don't have any other job,or want any other job...as soon as I have enough worlds online, I'll promote my work to Brazil or South America.

      www.syntheticplanet.com/andrea/vrml.html

    2. Re:I'll tell you why 3D web content is so scarce by nmtratman · · Score: 3, Insightful
      Yep -- anyone can throw together a web page, even my grandparents. But how is my grandmother supposed to be make 3D web page? Why would she want to?

      Why a 3D web? A 2D layout works for most everything. Print media uses it, with the odd smeary hologram being the exception. It's much easier to manipulate and organize.

      There's several problems with a 3D web:

      1. It's hard to make. There won't be many 3D pages. Why do I want this if I have to spend a lot of time for a little bit of result? That doesn't look good if I'm not an artist? I can do layout, but not modelling, texturing, etc.
      2. You'd have to rely on a wide range of capabities. Slow to fast, custom gaming rigs to business machines with crappy 3D capabilities. It would be difficult to produce nice-looking 3D with the capability to degrade gracefully.
      3. You'd have to create compelling content that is prohibitive under 2D. How many weblogs need 3D support to tell their stories? How many news sites need 3D to show what has happened? What does 3D get you that a well-designed 2D site doesn't? There are purposes for 3D, but the vast majority of web sites would not benefit.
      4. Seperation of content from presentation. In 3D, content is in presentation. This violates a prime concept for the web. How do people with disabilities get information from your 3D page?

      And that's not even looking into the issue with interfaces with a 3D page.

      Or the complaints you'd get from all the 486/Pentium linux users complaining that it takes too long to render/use (even after lynx has 3d support... ;)

      --
      Car analogies work about as well as a Ford Pinto with a keg of beer in the passenger seat.
    3. Re:I'll tell you why 3D web content is so scarce by Tablizer · · Score: 2

      (* and pretty much everything just imports from 3D Studio Max. *)

      Question:

      Do many places use Blender, or can that export in Max format also?

    4. Re:I'll tell you why 3D web content is so scarce by Quarters · · Score: 2

      Actually, nothing imports from 3D Studio Max or exports to *.max format. Conversely, almost everything imports and exports 3D Studio (*.3ds) (the old DOS version).

      *.3DS is a static format. It can be read an parsed by just about anybody because the file stores the geometry as it was when the file was saved.

      On the other hand, *.max (3DS Max format) is dynamic. 3DSMax works based on the concept of a modifier stack. You start with base geometry (plane, cylinder, sphere, polygon, etc...) and add modifiers to a stack. Each modifier affects the modifier below it and on down to the base geometry. It's flexible because you can jump to any point in the stack at any time and affect a change. It's also powerful in the fact that 3rd parties can write modifiers that can extend the usefullness of 3DSMax in any number of ways (http://www.digimation.com)

      The .max format is a file that basically says, "here is the base geometry and the execution list for all of the modifiers that need to be run on it." So, without the modifiers there is no way to read the file in and make sense of it. Since the modifiers only run within 3DSMax you can only read the file into 3DSMax.

      There are exactly zero 3rd party stand alone tools that can read a *.max file in and do anything with it. Okino Polytrans can convert *.max files to other formats but it does so by running from within 3DSmax as an export filter.

    5. Re:I'll tell you why 3D web content is so scarce by PotatoHead · · Score: 2

      I agree with most of what you say however, you are missing some of the point.

      I don't think the intention is a 3d web. (yet) The idea is to make 2D representation of 3D data easier and more interactive.

      Most of us really have little need for these things because the standard 2D we have now does the trick. There are clear uses though that are hard to get done today.

      - Interactive product selling demonstrations. Want to get a closer look at that new hip mp3 player? How does it look in your favorite color? Will the addons make it too bulky? Where exactly are the connections? All of these questions can be answered today with 2D, but 3D can tell the story better. Yes it takes more than an aging Pentium to render, but that is ok given how cheap hardware is these days.

      - Collaboration between engineering industrial design manufacturing and others working on multi-company projects is getting big these days. Currently it is hard to do. A coupla posts above illustrate this nicely so I won't do it again but to say that doing these things without the costly 3D application and the skills to run it are important.

      - Business data presentation. 2D does a lot, 3D can make some trends and patterns obvious where 2D cannot. Make the whole thing move and you get to a point where some CEO somewhere can see a little blob form on the screen, move change shape and relate that to a new market trend that could change their business. Illustrating this sort of thing with charts and graphs really does not have the same ability to communicate higher level ideas. If it did, the big boys would not be using advanced 3D techniques to aid their understanding of their efforts.

      Most all of the things you mention would indeed be hurt by 3D. Heck, flash and java script can ruin most of them, but these are not really the reason that 3D is not more common today.

      The reason we do not have much 3D content is because with todays toolsets, 3D content is hard to create and present, not that we don't need to make use of it.

      I have worked with companies that needed to get a technical concept across to people with little technical background. Maybe at a trade show, or as a sales tool to help them show their potential customers exactly how their product is different. Most of these to date have been pre-rendered animations that were hard to produce and quite expensive really. Even without interactivity, the effort appears to be worth it. These guys try to illustrate their concepts with pages of 2D documentation containing stats, graphs, and analogies that take way too long to wade through. One simple 30 second animation can make that same process painless. Your potential customer will go, "Ohh, that's what it does, or that's why yours is better." Once that connection is made, both parties have a solid foundation for further practical communication. This is worth a lot.

      Communicating this way is worth the effort for large companies now. Standards like this will make it possible for smaller ones which is why it is worth doing.

      I have issues with this particular effort, though. I wonder exactly why they appear to be ignoring XGL (Open GL via XML). Some good Open work has already been done, why not take advantage of that and build on it?

  31. I can see use, and abuse... by Dalroth · · Score: 2

    I can see a good use for 3D graphics on the web.

    Let's say you are researching cars for a new car purchase. One day, you may go to Toyota's website and bring up a preview of their new Celica. Because it's a 3D model generated from the original Cad data, you would be able to zoom in, view it, and see the car in all its glory, even down to the smallest of details.

    That, is a GOOD use of 3D technology on the web.

    But, then there are the bad uses. Have any of you actually watched the movies? Let's use one in particular as an example: Jurassic Park. Do you remember the web manager on the computers when the annoying brat girl was trying to restore security within the compound? Zooming around in a 3D world trying to find the information you need? Give me a freaking break! We as a species can barely even understand information organized in a 2 dimensional plane, not to even talk about 3. Every interface I've seen that tries to throw some 3D interface on top of something has just been plain BAD.

    Still, you could use 3D for some good stuff. Using 3D to add nifty graphical flourishes and to speed up the rendering of PDF/Flash like graphics are another good use for 3D. Hell, maybe one day we'll even have a 3D (say a toolbar) that you can drag around, and then pull and push it in 3D. Might be a good way to zoom in and zoom out while scrolling around a 3D view, but to think that the entire computer interface can be written in 3D is stupid.

    So where does that leave us? Well, we can do the 3D now with Java, or ActiveX or something similar. It's not the ideal solution, but nothing ever is.

    So let's develop a new 3D format. Oh wait, graphics capabilities are changing faster than our microprocessors. By the time they come up with something decent, I can all but guarantee it'll be obsolete.

    And bandwidth? Hah! Do they even realize how much bandwidth even a small scene could potentially takeup? Most of the world is STILL running over dialup!

    Quite frankly, I think it's just NOT practical, which is why we haven't seen it yet. In all honesty, why can't they just make OpenGL a standard interface for JavaScript? Imagine if your browser window was an OpenGL view, and you could control that with javascript? Who needs flash anyway? :)

    Bryan

    1. Re:I can see use, and abuse... by cmowire · · Score: 2

      Well, the whole neato notion of 3D formats like VRML is that you could fit a LOT of cool interactive data in a small file. So that's not actually the problem.

      In order to make something scriptable, it needs to be on a much higher level than GL. They've already made GL bindings for Perl and Python, but nobody uses them because they are far too slow.

      One big problem is that there's far too many disperate uses for an open 3D format. It would be nice to have a 3D format we could use for games, but there's far too many problems there. CAD has one set of requirements, making pretty pictures has another set of requirements, etc. etc. etc.

      I suspect that we'll see the GUI reorganized to take advantage of the video card's 3D circutry to give every app a speed boost before any 3D format catches on.

      And within the next year or two, nobody's going to be too interested in 3D on the web because they all spent far too much on the web in general.

      The only thing that they have any hope of managing to create is a nice alternative to the standard DXF and OBJ formats that most 3D software can roughly parse through.

    2. Re:I can see use, and abuse... by Anonymous Coward · · Score: 0

      Using 3D to add nifty graphical flourishes and to speed up the rendering of PDF/Flash like graphics are another good use for 3D.

      How could 3D rendering of 2D items be faster than plain 2D (unless you run it through some form of acceleration)? Then to view the special 3D-speedup PDF/Flash files, you will need a 3d accelerator, and above all one that is compatible with whatever the program/plugin/browser uses! Some people don't have 3d cards, others have "ancient" ones, and no sign up upgrade at any time.

  32. Its great that they're making a standard . . . by dh003i · · Score: 2

    Useless and impractical as that standard may be.

    Computer screens are 2D. TWO DIMENSIONAL. Thus, they're best suited to displaying TWO DIMENSIONAL things, not 3D things (games are an exception).

    3D file browsers, web pages, word processors, and whatever else are cool, but not nearly as useful as the plain old 2D ones. FACT -- its hard to read stuff at an angle.

    Lets give the 3D stuff a rest. It may be cool, but its completely useless. I am not a believer that people can always handle things better in 3D. Try finding some file on your desk. You can do it, but it'll take you awhile. Certainly not as convenient as the way an OS displays files, organized in folders and whatnot.

    3D interfaces will never be useful on a 2D screen. When VR helmuts and suits become common, then maybe 3D interfaces will find their use, but I'm still doubtful.

    The fact is, any thing which is supposed to be productive and is in 3D is just a publicity stunt. Make it look cool. Who cares if it works or not. 3DOS -- useless. Fsn -- useless. Fsv -- useless. 3DWM -- useless. Need I go on? I've used all the 3D interfaces just because they're cool. That doesn't mean that I'm going to use them on a regular basis to do actual work.

    As for web-sites, they should convey INFORMATION, not show off the latest new flashy useless technique which hogs up all of our bandwidth.

  33. VRML by t_allardyce · · Score: 1

    Oh for gods sake we had VRML we dont need a stupid proprietry format from some corporation. I know VRML isnt exactly great but it can be updated to produce something pretty good, and open. Unfortunately in the real world no-one cares about VRML or SVG or anything, the basterds always win

    --
    This comment does not represent the views or opinions of the user.
  34. Model-Centered Instruction by jallred · · Score: 1

    The one area where 3D is actually useful is education, specifically for instructional simulations and/or models (strangely enough, the area of education is also the one area where Flash is actually useful). I break the application world up into 4 parts: instruction, recreation, information and utilities. 3D and Flash have some utility in the instruction and recreation arena but very little in the information and utility world (despite Macromedia's pushing Flash as a Web Application Tool).

  35. Uh oh, Web3D Consortium by Animats · · Score: 4, Informative
    There are really two completely different projects here. One is X3D, which is basically VRML 97 in XML syntax. The other is Hoops 3D, which is an binary interchange format for CAD documents. These are completely different. The two organizations are having some meetings with each other.

    X3D is definitely a solution looking for a problem. The Web3D crowd basically killed VRML by announcing their "new, improved, XML-based solution", used by nobody, supported by nobody, and with very little active work. If you get their SDK disks, it's mostly old VRML stuff and old Java3D stuff. This was sad, because it happened just about when hardware got good enough to do VRML properly. VRML over broadband with a current-generation OpenGL board works quite well.

    I haven't looked much at HOOPS, but it's a reasonable idea. IGES, the old FORTRAN-based interchange format (80 column lines, no less) is a bit dated.

  36. Problem? HERE is the problem the solution seeks... by Anonymous Coward · · Score: 0

    The problem that this solution is looking for is simple:

    TOO MANY FREE CPU CYCLES.

    Yup. Gotta sell these shiny new CPUs that nobody needs right now. We'll create this nifty new standard and foist it on the unsuspecting public to help eradicate evil idle time so we can SELL sell SELL!

  37. Its like every other technology... by tgd · · Score: 2

    Its real simple:

    What really brought down the cost of 8mm and Super 8mm projectors in the 70's? Porn available on that format which you could watch in your home.

    What finally got VCR sales high enough that prices started to come down? Porn videos becoming available in the early 80's.

    What made online BBS's really take off in the mid to late 80's? Porn available on the BBS's.

    What made Usenet really take off in the real early 90's? uuencoded porn available for download.

    What made the e-commerce finally take off? What industry defined profitability on the net? Porn.

    Why does DVD have multi-angle? Porn.

    Its real simple, until you can get 3-D porn through these standards, they'll remain niche. Why do you all think virtual reality has never taken off? Its not lack of processing power. Its lack of inexpesive, private, immersive sexual virtual reality experiences.

  38. correction & good use example by lingorob · · Score: 1
    Macromedia is not involved in this. They are mentioned as having created one of the many standards, but they are not listed as one of the member organizations.

    Just like Flash, there is nothing inherently wrong with a web-3D file format. Sure, there are many cases of unnecessary Flash content. Blaming the technology instead of the designer/programmer is stupid.

    3D visualization is a valuable technology for many industries. I used to work for a business that specialized in custom display work. Being able to provide an interactive 3D visualization that allows clients to view a piece from all angles is very advantageous. There are many industries that can benefit from 3D visualization similar to the example I've described.

  39. There's a reason... by Anonymous Coward · · Score: 0

    it's only .00001% of what's out there.

    Namely, it offers no benefit. Short of real CAD (design walkthrus, etc., where a real depth element is helpful), 2D is typically going to be the fastest means of digestion / navigation for the user.

  40. Accidentally by Anonymous Coward · · Score: 0

    Incidentally we have Microsoft's 3D GUI codenamed "Longhorn" coming next year... Why is this initiativ coming now? ;)

    Accidentally, there are the GPL'd Quake engines around. But, coincidentally, they are shun like the plague by Microsoft...

  41. the reason it never took off... by doubleyou · · Score: 1

    The reason that 3D markup languages like VRML never took off was because when they were introduced and promoted, cheap and powerful 3D hardware wasn't widely available. When VRML was at the height of its popularity (which was never very high at all), there were very few computers it would run on at a reasonable speed. And it was a hassle to even get it working.

    Yeah, it would be really cool if we could navigate the net with an immersive interface from out of Shadowrun or Johnny Mnemonic. But if nobody has powerful enough hardware to run the stuff, then it doesn't matter how robust the software is, it'll still crawl.

    Now most new computers come standard with some sort of 3D hardware (finally), so VRML *might* have a chance in hell. Maybe.

    1. Re:the reason it never took off... by gavinbell · · Score: 1
      RE: powerful hardware:

      Yeah, your standard PC comes with a powerful 3D graphics card these days. One of the big problems for VRML was that none of the PC graphics cards were designed for graphics-in-a-window, they were ALL designed for games that took over the entire screen.

      Has that changed? I dunno, I haven't done 3D stuff in ages. But I don't see any 3D-in-a-window apps out there. 3D on the web is a whole lot less interesting if you can't mix it in with all the rest of the stuff a standard Web browser can do, and consumer-level graphics cards weren't up to displaying 2D content mixed with 3D content last I checked.

      Then again, I keep on hearing rumors that a future Microsoft OS will draw EVERYTHING via the 3D graphics pipeline.... maybe that will trigger an explosion of 3D on the web. Yeah, right.

      --
      Gavin Andresen, Dev Head, http://www.zform.org/ "Video games that bring the blind and sighted together."
  42. What does SVG have anything to do with it? by Anonymous Coward · · Score: 0

    Uh... What does SVG have to do with VRML? SVG is for Scalable Vector Graphics -- it's (generally) 2D. In fact, it's a wonderful technology for certain applications. It's open and certified by W3C and it's support is growing. Agreed, VRML "isnt exactly great", but don't go spreading FUD about something you have absolutely no clue about.

    1. Re:What does SVG have anything to do with it? by Anonymous Coward · · Score: 0

      Read the post again. He's saying that SVG has essentially been eliminated by Flash, just as this new group hopes to eliminate VRML.

  43. Re:SLURP ON MY DONG by Anonymous Coward · · Score: 0, Interesting
  44. W3C by InodoroPereyra · · Score: 1

    Shouldn't the WWW Consortium (W3C), instead of the big corporations, be proposing Web standards?. I haven't seen any mention to them in the PDF document from Intel.

    1. Re:W3C by MonTemplar · · Score: 1

      Well, it's only tangentially related to the Web, the same way GIF and JPEG images are.

      Anyhow, given the checkered history of the groups behind this standard, maybe the W3C is wise to stay well away...

      --
      -MT.
  45. Why we need the 3D web... by good-n-nappy · · Score: 1

    For viewing all those really intersting and useful 3D models on CNN's website ;) Who doesn't need a 3D model of the caves in afghanistan

    --
    Never underestimate the power of fiber.
  46. Autodesk? Great... by Anonymous Coward · · Score: 0

    Now *there's* a company that wants the best for everybody.

    Yea...

  47. Bah! I want a 1D web. by KILNA · · Score: 2

    Just a continuous string of ones and zeroes, straight into my noggin. All, 2D, 3D and 4D information can be serialized.

    --
    Error: PANTS NOT FOUND. Press <F1> to continue.
  48. No, its not so wrong. by FreeLinux · · Score: 2

    I, very much agree with your comments. But, you don't have to restrict the designers to text only.

    The fact is, most web pages can have very nice designs, including graphics and such without the use of Flash or 3D whatever. The catch is to keep the page sizes small.

    I feel that web designers should be forced to access and manipulate their pages via a 14.4 connection. This will make page bloat and poor design obvious and miserable, even to the designers.

    But, this is not the case. They design on highend systems with fat pipes. They use tools that add superfluous bloat and make adding extra goodies so easy that they can't resist. Most designers are all too eager to throw in the latest useless "applets" or widgets to try to distinguish themselves and their sites. It's inconvenient for them to work through slow connections and apparently too hard(or are they lazy) to manually strip out the bloat. This results in massive page bloat for pages that provide little or no content. Frankly, many of them also just look awful but, I suppose they could argue that this is subjective.

    My point is that contrary to the status quo, 99% of the pages that are on the web, would be far better if the designers would just KISS. Keep It Simple Stupid.

  49. One Use -- Online Retailers by squeezee · · Score: 1

    This was useful when i was buying a laptop.. compaq has 3d models of theirs available. It answers the question of 'where does this go, and will that be in the way' without having to go into a store. Its just like the panoramic interior views that car mfrs have on their websites.

    While you can't hold the item in your hand.. looking at a 3d model gives you a much greater feel for the product than even a whole gallery of images. It probally takes slightly less bandwidth as well.

  50. OpenGL, of course by death00 · · Score: 2, Insightful

    SGI designed OpenGL with a client/server architecture from the ground up. With current high-speed internet connections, this is becoming more feasible. You're not going to get frame rates in the hundreds per second, but with texture caching and data compression, OpenGL could be a good solution to this.

    This page is a good reference on this.

    1. Re:OpenGL, of course by Junks+Jerzey · · Score: 2

      The article was about a 3D _format_, not the low-level API to implement such a format.

  51. Standards? by flacco · · Score: 2
    Naturally, I cannot be troubled to read the article for further details. Can we assume there will be patents out the ass on this "standard"?

    Where's the W3C on this one?

    --
    pr0n - keeping monitor glass spotless since 1981.
    1. Re:Standards? by Mithrandir · · Score: 2

      Nope. Web3D Consortium that is overseeing this has a very strict - No IP, No Patents stance. Before any group is allowed to sign up to the consortium they must sign the waiver. Intel, who is doing the bulk of the member recruiting for this group is also fiercly insisting on the waiver too. Don't expect this to become another MPEG.

      --
      Life is complete only for brief intervals in between toys or projects -- John Dalton
  52. Your efforts are wasted by Anonymous Coward · · Score: 0

    There web designers, try telling gouchi that you wouldn't be seen dead in that dress, does he care, no he's a designer. They get techintions to make the real clothes.

    What you should say is,

    Bosses,
    Web sites should be designed then engineered, don't expect to have a good web site if you only use designers.

  53. Not just 3D for the web? by philipsblows · · Score: 2

    Recently the XHTML 2.0 standard became a topic of discussion, and it is touted as essential to move forward in the publication of content to new and exciting platforms, including web browsers on computers of course, cell phones and small devices, and of course television.

    That last one got me thinking. I wonder if this effort is going to be aimed at any 3D content publication (especially advertising...).

    Another platform is digital books... suppose your eTextBooks (for which you have no doubt paid a small fortune for LICENSE FEES), are filled with some secure form of XHTML content and standardized 2D and 3D image formats and rendering. How cool would it be to have a medical textbook with a 3D walkthrough of the colon?

    Perhaps the content will be displayed on those billboards as seen in Minority Report, or maybe 3D content will be sent to your TiVo or Replay device over a special channel for nifty commercials. Or maybe some interesting user interface devices will start appearing on screens to navigate hundreds of channels, especially since we won't be able to record a lot of them.

    Anyway, my point is, thinking of "web technologies" in the context of a web browser downloading content over a modem (or better) onto your PC is fast becoming a dated concept. It's not pages and browsers so much as content and platforms, and both of the latter will only become more commercial and, if we're luck, cool over time.

  54. but it will be open by Anonymous Coward · · Score: 0

    Well note that the name of the new group is the "CAD Working Group" it is a group that is part of the Web3D Consortium (http://web3d.org) while it's not clear how this will all shake out it is clear that the parties involved ARE committed to open standards. For a change this 3D project is starting with a problem (CAD on the Web) and will then produce a solution not the solution looking for a problem approach tried in the past.

  55. Interactive vs. rendering by Tablizer · · Score: 2

    I can see a reasonable market for 3D rendering tools, but the result only has to be a little movie, IOW a translation to 2D mpeg, which the *viewer* does not need 3D for. IOW, the maker of the image/movie needs 3D tools, but not the client (browser).

    Now, maybe interactive 3D would require 3D tools on the client-side. For example, browse around in a virtual art gallary (kind of like the earlier Doom games, but less violent.)

    But, beyond that, it would get old hat pretty quick.

    Plus, if it is too complicated, then the navigation may confuse the viewer. For example, a virtual mall model where the reader can browse the mall via browser before shopping there. But, if the building is complicated, the user may go "F this, just give me a regular layered floor map with clickable areas!"

    The problem is that nobody can find a practical use for it that does not have decent 2D counterparts. Most uses would be esthetic-oriented, meaning they are likely to fall out of style after a small 3D boom.

  56. New "Survivor" show by Tablizer · · Score: 2

    Hello problem?? This is solution!! Problem?? Problem?? PROBLEM, WHERE ARE YOU?!?!?!

    Web Services is joining 3D in the hunt. They just found Push Services dead of starvation in a dusty corner. Stay tuned...

    1. Re:New "Survivor" show by MonTemplar · · Score: 1
      Web Services is joining 3D in the hunt. They just found Push Services dead of starvation in a dusty corner. Stay tuned...

      Ahh, push services... I remember it now, sitting there watching PointCast churn away, thinking 'Why am I doing this? There has to be a better way'

      The less said about Marimba, the better...

      --
      -MT.
  57. more info by Anonymous Coward · · Score: 0

    a brief perousal of the PDF shows that this is a
    working group within the web3d consortium..

    more info is available at:

    http://www.web3d.org/fs_workinggroups.htm

  58. VRML, formats, etc. by istartedi · · Score: 2

    As you can see from my .sig, and my un-updated URL, I used to be obsessed with just such a thing. Long story short, VRML-1 inspired, VRML97 failed to build upon it properly, failed to deliver, and worst of all failed to perform. A Quake-like VRML97 world renders on my system at less than 1 fps. Quake renders on my system at >30 fps.

    The answer to the 3d format question? NONE. Why? Because if you really want to do 3d, you can implement something in Java and load whatever format you want. I hate to say that, I spent a lot of time wishing it weren't true, but I had to face it. I also had to face the fact that standards are irrelevant in 3d because it's all about performance, Performance, PERFORMANCE. For the time being, 3d is one of the most peripatetic (sp?) art forms in a medium that is already very impermanent. Maybe 100 years from now when all our boxes are capable of rendering 3d so realistic that it can fool the human eye, it will make sense to lock into a format and create content that will be "for the ages". For now, the techniques are being obsoleted after every work of art is produced.

    It would be interesting to see more animation/CAD tools that export interactive Java-based 3d for the web. MSFT's C# stuff might do interesting things in browsers too, assuming it doesn't let some script kiddie take control of your system before the page loads.

    Then of course there is the fact that 99.999% of the time, you just don't need 3d on a web-page. I don't need the Magna Carta, Shakespeare, popular lyrics, or the Nevada State Code in 3d. Those panoramas of houses for sale and furniture displays that let you change the fabric on a sofa are cool, but those are just a few niche applications where it makes sense.

    Also, the availability of 3d tools doesn't make people 3d artists any more than the availability of camcorders makes people video artists. It turns out that people with a talent for visual art are (surprise, surprise...) rare! If you want to see more compelling visual arts, you are better off encouraging visual arts programs in the schools. Good luck.

    --
    For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
  59. google goggles by Tablizer · · Score: 2

    There is not fucken way I am gonna wear those silly red and blue goggles!

  60. Think Intranets and Support Desks by dlkinney · · Score: 1

    I work for a company that builds training and intranet software. We have frequent requests for solutions involving Web-based 3D. Web-based, because browsers are ubiquitous. 3D because it's the best tool for a support rep to answer questions like "how do I take the battery out of my cell phone?"

    If you can pull up a model of the phone, flip it over, and say "see that button on the back at the bottom, press that, put your thumb in the middle of the back and push towards that button..." you can be a lot more helpful, with a shorter call and a more satisfied customer, than reading instructions about a phone you've never seen off of a Web page.

  61. Thers lots of em by dnoyeb · · Score: 2

    There are already lots of common 3D formats. Why do we need another commom 3d format?

    This is just a marketing push. Formats are irrelevant. They are not holding back progress.

  62. Happened already. by _Knots · · Score: 1

    Virtual Reality Modeling Language (VRML).

    Hideous, twisted language - I spent days working in it for my challenge project at school, attempting to reconstruct a building on campus. By hand. Boy was that stupid.

    All that aside, it's already here. It could use some extension (some people have proprietarily extended it to include NURBS, reflection, refraction? - this should become part of the open standard). We've got a base foundation, why go inventing something else, that will probably be XML based and even MORE bulky than VRML? Oh yeah - I hope they come up with a binary encoding scheme for VRML. Plain-text programming is nice and all, but damn it's huge to carry those things around.

    --Knots;

    --
    Anarchy$ dd if=/dev/random of=~/.signature bs=120 count=1
  63. 3D on the web has its place / problems by gophunk · · Score: 1
    Just like most tools, sometimes 3D is the best. When you need to see something, particularly a product you are considering purchasing online, being able to control the "camera" and see things like what connectors an electronic device has, different colors on cars, etc 3D is very communicative. Down the line, this tech can also be used for 3D games and other purposes.

    There is no doubt that 3D is terribly complex -- it's like software in a lot of ways. It has different complexity for each object, and productivity is completely ignorant of Moore and his law. One solution which Intel and Macromedia have been pushing to help with this is creating online marketplaces where vendors from all over the world can publish and aggregate their 3D content for reuse, similar to component reuse in software. One website that does this is Turbo Squid. Why build a ps2 model everytime? If the world can aggregate enough cheap and free 3D content, hopefully 3D will be used frequently and used in a context that makes sense.

  64. What, ANOTHER standard by Anonymous Coward · · Score: 0
    This group of companies is probably just upset that they don't control the current de facto standard for 3D models (Spatial Systems' ACIS file format, the specification for which is publicly available).

    Their sales pitch is certainly of dubious value. Paraphrased, it reads "There's no 3D because there's so many file formats out there. Let's make a new one!" If they had some technical or even political reason why theirs would succeed where others (*cough* IGES *cough* STEP *cough*) have failed, their claims wouldn't sound so empty.

  65. Hear hear! by The_Dougster · · Score: 1
    Right On! Who cares about the web, in that respect VRML is probably fine. If you are into any kind of modeling, or drafting, you immediately hit the wall of incompatible 3D formats. Each of these apps are extremely expensive, so you really cannot pick and choose your CAD program. For example, try to convert ProE to AutoCAD, or MicroStation, or TurboCAD, or Blender or Serious Sam, and you will be sorely disappointed. Most of the conversions involve using DXF as an intermediate which is totally unacceptable. Some of these programs can keep circles and curves in an equation or spline curve vector representation and when you convert them to a DXF or OBJ or 3DS they get autoconverted into polygons which usually totally screws them up.

    Polygons, as in maybe an OBJ file, are fine, but if you have a more advanced modeler which uses nurbs or splines or something, your drawing will be almost useless after conversion into polygons. Usually the edges don't match, it doesn't form a true solid, and the wire count increases by about a thousandfold.

    Some sort of standardized vector format which can use equations to represent curved surfaces is absoultely needed. Polygons just can't cut it anymore.

    --
    Clickety Click ...
  66. Speaking from experience... by Anonymous Coward · · Score: 0

    For more than ten years I developed and sold a 3D translator. Over and over, users asked for a common format. There are many obstacles in the way. First of all, 3D programs oriented to video output are all in deadly competition. Their marketroids don't want compatibility unless it's one-way into their program. Next, they aren't necessarily similar in their representations of 3D data, meaning surfaces, polygons, materials, mappings and motion. If the common format doesn't support what program X does, developer X won't like it. Finally, today's video-oriented 3D programs depend more and more on proprietary plug-ins that recreate the 3D data. What you see on the screen only exists as the combination of a few parameters and some platform-specific code. CAD and video 3D often have very different goals, so their data is quite different, and their exchange needs are quite different. The last time the 3D players tried to find a common format, they made VRML. Search for the archives of the VRML mailing list.

  67. Re:VRML? - Chicken and egg by AJWM · · Score: 2

    I think largely it was a chicken-and-egg problem. None of the major browser players included VRML as a native format (sure, there were plugins, but people hate downloading plugins) because there wasn't much content. And the content providers weren't interested because it wasn't natively supported by any of the major browsers.

    Now, if things had gone a little differently in the browser wars (which were peaking around the time VRML might have taken off), and one of the major browser vendors had rolled in VRML (or included a plugin) instead of trying to come up with yet another non-standard HTML tag, we might all be viewing Slash3D.

    Perhaps it's just as well...

    --
    -- Alastair
  68. 3D Web? My short history... by OnarGrindlewald · · Score: 1

    My first experience with a 3D web site was in 1995. First, downloading the Microsoft VRML plugin for what must have been IE ver 1.0, then waiting anxiously for Microsoft's 3D "Haunted House" to load.... ... and then getting the result. Did I mention that it was also the LAST experience I ever had with a 3D web? Best of luck to you guys, but...

  69. The Need for 3D on the Web by Amizell · · Score: 1

    Cmon people, use your imaginations. In say 5 or 10 years when GPUs will be significantly more powerful than they are now and 3D GUIs will be normal this will make a lot of sense. Why do we need 3D? Why do we need 2D? Lynx works just fine, right? :) We don't need it, we just want it because it looks cool and there are possibilities that haven't been fully explored yet. Imagine a 3D chat room for example. It has been done before (badly) but when it comes for real there will be a serious need for a 3D markup language that is more widely accepted than VRML is now.

    alex

    --
    --- Wherever you go, everyone is always connected...
  70. I thought MS killed VRML by Nishi-no-wan · · Score: 2
    - The Web3D crowd basically killed VRML by announcing their "new, improved, XML-based solution" [...]

    I was under the impression that Microsoft killed VRML. Just when it was starting to get interesting, MS bought one of the more advanced VRML plugin makers, Liquid Reality (I think it was). They were just about to release their latest Netscape plug-in, the IE plug-in wasn't even in pre-release phase, yet. Then, just before the release, MS bought them, changed the liquid metal siloet logo to a cone, sphere, and cube (too sexy for MS), and announced that the Netscape plug-in would not be released until an IE version were also ready. So far as I know, it never happened.

    Naturally, all of the other VRML browsers, seeing MS buy a VRML browser company, threw in the towel and stopped development. Why continue making a plug-in when MS is just going to bundle theirs and kill you off?

    VRML was yet another casualty of Microsoft's drive to own the Net. MS has really been the center of killing innovation on the Internet.

    1. Re:I thought MS killed VRML by Anonymous Coward · · Score: 0

      As always, we can blame Microsoft.

      When babies start crying, it's Bill Gate's fault.

      When the mail isn't delivered on time, it's bound to be because of something Microsoft did or didn't do.

      Really, why even hold discussions? Let's just slag Microsoft some more.

  71. It will NEVER HAPPEN by greggman · · Score: 1

    Of course it might be nice to have some minimal format that is transferable. Currently the minial format is too minimal (DXF).

    The problem is there is an infinite way of making/generating 3D data and no standard can cover them.

    3DS Max has 2 ways to make a sphere. One is the Lattitude-Longitude way, the other is the geodesic dome way. Maya only has one of those ways so if I save the file to that format it will be lost.

    This is just one example. Some products have cloth, some have meta-balls, some have nerbs, some have only b-splines, some have subdivision serfaces, some of displayment maps, some support multple UVs and color sets per vertex...etc,etc,etc Some support lambert and phong, others support blinn and ansiotropic. Some have 10 procedural textures. Others have 30.

    No "standard" format will cover any of that since each year a bunch of new ways of generating them from different sets of inputs comes out.

    The best you can hope for is a low-level format (polygons only, basic materials, and textures, simple hierarchy, possibly very simple animation) But, you lose all the info that made your model easy to use in one package (constraints, expressions, effects, etc)

    Those format already exists. VRML, the .X format from DirectX, etc. The issue is getting each package to support them. Maya and Max and XSI all export .X. Unfortunately none of them import. If they did this would already be a non-issue.

  72. Coupla tthings... by PotatoHead · · Score: 2

    I am a little bit skeptical of this effort at the moment:

    Notice how a lot of the major MCAD companies are missing from this group? They do have a working group to address this, but I wonder how much success it will have when 3D collaboration on the net is a focus right now with products already on the market, or at the end of the development queue.

    Given some of the players, I seriously wonder how open this standard is.

    Adobe Systems Inc

    Dassault Systemes -- Owners of Solidworks, popular, but totally Microsoft (read) closed MCAD package. Yes I am slamming them!

    Microsoft Corporation -- What exactly do these guys have to do with 3D CAD? Nothing, but they want to own more of it. Check out Solidworks above and consider their development directions and development philosophy.

    Intel -- Currently playing both sides of the fence by selling base technology while at the same time courting Media companies and Microsoft to make sure the next wave of closed tech runs nicely on their hardware. (They have done good things, but not enough to sell me yet.)

    If you take a look here you will see XGL listed as a technology. This is OpenGL contained in an easy to parse format that is already capable of representing any 3D CAD data with good precision.

    http://www.web3d.org/vrml/types.htm

    Looking at that page, you also see X3D listed right above. I can't help but wonder about the relationship between the trademarks for OpenGL and X3D. Seems like more of the same OpenGL vs Direct X / 3D wars we have been seeing for some time now.

    Clicking on either of the X3D XGL links takes you to the X3D specification page. Hmmm.... No mention of XGL, just X3D and how it will improve on VRML.

    Another interesting fact here. Almost all MCAD and 3D visualization / Animation software makes use of OpenGL for its display. There are reasons for this. One simple one is that OpenGL really is open and runs anywhere. There are many others related to the strength and precision of this API.

    So, everyone is generating OpenGL displays for their MCAD. Converting this to XGL is going to be straightforward with the added advantage of being able to render an accurate WYSIWYG display for 3D.

    Why then, would everyone just go and embrace this new standard that breaks a lot of that?

    Just some food for thought.

  73. AutoDesk a player in 3d? by MrResistor · · Score: 2

    That's an amusing notion!

    Yeah, they totally dominate 2d CAD, always have, always will. But in 3d they are totally irrelevant. Now that they've been shut out of 3d they're crying about the need for file standards just like all the companies they shut out of 2d were years ago. Boo-freaking-hoo!

    As others have said already, there is no need for 3d on the web. Those few who have a use for it are already doing it with the tools that are available already, and apparantly that only accounts for less than 1 precent of the content on the web.

    I used to publish 3d CAD drawings to our customer's personal project pages on the website of my old company. There already is a format that works great; it's called eDrawings. I know from experience that it'll convert from AutoCAD and SolidWorks, and I'm pretty sure it'll do Pro-E and SolidEdge as well. You can save it with the viewer embedded in a self-contained executable, file size is reasonable, the end-user has full control over rotation, zoom, etc., and it's as easy as printing to PDF.

    So, what exactly do these guys claim to be bringing to the table?

    --
    Under capitalism man exploits man. Under communism it's the other way around.
  74. Well, we could go with the Highlander theme! by PotatoHead · · Score: 2

    Their can be only one!

    (Ducks and runs...)

    1. Re:Well, we could go with the Highlander theme! by PotatoHead · · Score: 2

      Ok late night spelling sucks...

      There can be only one!

      (I feel better now)

  75. Povray is damn good.. by Anonymous Coward · · Score: 0

    I think Povray kicks ass... plain text.. http://povray.org

  76. Missing the point: THERE *IS* 3D ON THE WEB, LOT!! by torpor · · Score: 2

    Its called Quake3, etc.

    Sheesh. How hard was that? Next!

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  77. Why should there be 3d on the web? by forgoil · · Score: 2

    Except for a few exceptions, such as vizualisating an object for the viewer, there is little or no point in having a 3d interface. And all the 3D that I've seen on the web has been dog slow, with horrible plug-ins for equally horrible browsers.

    I would rather see a successor to HTML that is leaner and more in line for what the web wants to be. It is no longer documents with some links, but some form of presentations with links.

  78. Intel's Crappy Web Design by alexpage · · Score: 2, Funny

    So I follow the link to the article. And see Intel's website - doesn't even attempt to scale to my browser (looks like it's about 320x200), and has the article chopped up into little javascript bitlets with a fake "next page" icon that doesn't alter the URL so you can't link to it.

    And these guys want to participate in a web standard?

  79. One-size-fits-all just ain't gonna work ! by Taco+Cowboy · · Score: 2



    The thing is, if the applications are limited only to the web, the problem is still manageable.

    But we are talking about 3D, where the are TONS and TONS of DIFFERENT USES.

    One-size-fits-all approach isn't really going to work in this case.

    --
    Muchas Gracias, Señor Edward Snowden !
  80. Re:Bah! I want a 1D web. by MonTemplar · · Score: 1

    It'll never happen - no room for banner ads and pop-up windows, see?

    --
    -MT.
  81. Vectorized by richie2000 · · Score: 2
    Going to vectorized formats instead of, or as a complement to, bitmaps has much more to offer than 'only' 3D graphics. You could have a 3D drawing of the space shuttle Atlantis, complete with measurements, part numbers, manufacturer data and results from the latest metallurgy test. You could zoom in and out of the drawing at will, with no jagged edges. Vectorized formats are not just pretty pixels, it can be a lot of data behind the scenes too.

    This Claimer: I have worked part-time as a consultant for ZoomON, a producer of webified 3D Java-based software and purveyor of 3D file format converters. Lately, they have migrated towards vectorized content as a way to get lighter-weight graphics into mobile phones. They are cool dudes, check 'em out.

    --
    Money for nothing, pix for free
  82. Many applications by bill_mcgonigle · · Score: 2

    I'd love to be able to deliver 3D content for one of my products but there's no standard right now, and in corporate environments, it's not just a matter of asking the user to install a plug-in. Half the time IS (Mordak) just won't allow it in their "standard-build". A standard built-in 3D viewer in a browser would be manna for me.

    So, just because the applications aren't obvious and currently mass-market doesn't mean that gaming is the only audience.

    --
    My God, it's Full of Source!
    OUTSIDE_IP=$(dig +short my.ip @outsideip.net)
  83. Online Clothing Sales by yakovlev · · Score: 1

    Several online clothing retailers offer the ability to try clothes on a model that you build yourself (presumably to look like whoever you're buying it for.) I know several times my wife and I have used this to evaluate online clothes purchases. It's amazing how accurate even a crude model can be about giving you an idea how clothes will look on a specific person. It's certainly a lot better than just looking at the models.

    Then again, since people are doing this already, a 3D image format probably wouldn't improve things that much, although it would allow things to be a little more fluid.

    1. Re:Online Clothing Sales by WWWWolf · · Score: 1
      Several online clothing retailers offer the ability to try clothes on a model that you build yourself

      Yeah, like the highly, highly successful boo.com... =)

  84. 3D peg, 2D hole by mrogers · · Score: 2
    According to the article, 'the need for a common 3D format becomes clear in a simple perusal of the 19th century Russian novel, where the volume of 3D content is minuscule -- well under 1 percent.'

    Well under 1 percent of dinner forks are used for pulling people's eyes out. Clearly we need to improve the state of dinner fork technology.

    Some applications just don't need 3D. Previous experiments have shown that those applications include movies, TV, file managers, web pages, and tourist maps of London. Unfortunately people keep trying to apply 3D technology where it's not welcome. I'd like to send an open letter to the technology industry:

    Dear Technology Industry,
    I appreciate the many things brought to me over the years by your ceaseless drive to innovate. Things like the self-heating coffee can, the self-cleaning oven and the self-shitting fat substitute. But there are some areas of technological development that concern me. Not because I think they will transform the world into a grim dystopian warzone full of stalking insectoid cyborgs bent on the destruction of humanity, but because frankly you're wasting a lot of money on things nobody wants. Things like 3D web pages, animated paperclips, chocolate-covered pretzels and streaming video for telephones. Please, take the time to consult a 10-year-old child before spending billions of dollars on any new project. If the child's response is "what the hell use would that be?", consider moving your engineers to a different project.

    1. Re:3D peg, 2D hole by t_allardyce · · Score: 1

      In this case the 10-year-old kid would say:

      "Hey, thats a great idea Macromedia - you could provide a replacement to the VRML standard that is proprietorelly linked to your company.. with you producing the only viable authoring package you could rule the industry and make millions!! plus, everyone will need faster computers so the chip manufactures will be your friends so theres a potential for even more money. Even though its a binary format that goes against everything the W3C stands for, no-one will care because they are all lame art-student failures."

      (the kid cant spell)

      In the real world, its not about whats a good idea or not, its about how much crap you can sell to the stupid people, how much gimmicky, novel bullshit you can force them to accept so you can fill your pockets with money. If you can tie them into your product - great, if you can produce it cheaply and sell it expensive - even better. People dont _need_ these things, hell, you dont even need pretty graphics on a web-site, but people want them because they are shallow and because they want to be better than the other site with its flash and crap. Web sites should be easy to use, and accesable, but their not.

      --
      This comment does not represent the views or opinions of the user.
  85. Re:What happened to VRML? by budalite · · Score: 1

    Not sure..It's still downloading...

  86. 3d in web design by Anonymous Coward · · Score: 0

    http://www.discreet.com/products/plasma/ this is 3d in Flash. Do we need more?

  87. Blender by Featureless · · Score: 1

    I've never seen it used and I don't know anything about it. It might be able to export something Max-like, I don't know. FYI conversion from one 3D format to another, or similarly a "save as" into a non-native format, is surprisingly complex and generally introduces problems - even on static scenes, let alone with animation. Even with the best conversion tools, nothing quite produces 3D Max output like 3D Max. Furthermore, it's uncommon for tools to work on the Max files themselves; they tend to use Max plugins, and you export from Max into the tool's proprietary format.

  88. developer.viewpoint.com -- VIEWPOINT by Frobozz0 · · Score: 1

    Hi All,

    I'm shocked at the lack of knowledge this forum has for Web 3D. There is a standard-- it's Viewpoint. Over 55 million people have the plugin, and it comes preinstalled on any machine with AOL. We've been in business for years and have tons of large name clients. It's free for hobbyists. You simply export your content from your favorite authoring app.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  89. Re:Agreed by symbolic · · Score: 2


    I've always thought that, with a few exceptions, all this heavyweight 'content' represents a complete mismatch between the medium and user intent. The reason I like the web is because it can facilitate fast access to information. But it's not good if you have to wade through a layer of graphic bloat. In some ways, Flash (used inappropriately, as if often is) is to the Web as Micro$oft is to software.

    Go ahead, "designers" - load up your pages with a bunch of useless visual crap. See how often I visit the site.

  90. It's because VRML is not a good format. by OrangeTide · · Score: 1

    VRML does not give you the information necessary for high polygon count rendering. It's just raw polygons. It's not held in a BSP, portals or octree-bsp. That's why 3D web never took off. SGI dumped tons of money into it ages ago and even with fast SGI 3d hardware (at the time) it couldn't eek out very complex scenes.

    --
    “Common sense is not so common.” — Voltaire
  91. A better site on this by sailordave · · Score: 1

    This effort is nothing new and is largely an exercise in committee meetings. You can find a better overview of the current state of 3D for the web on 3dcompression.com.

    Roughly there are 3 reasons 3D on the web doesn't work:
    a) Bandwidth -- interesting 3D data files are often larger than interesting video, so they need even more compression and bandwidth
    b) Content -- it's hard to make good 3D applications -- when better 3D cameras are available, we'll start seeing 3D movies and 3D television on the web.
    c) It's too early for standards -- no standard is going to catch on until the above two problems are solved.

    Disclaimer -- I created 3dcompression.com, and I work in this area. But I will happily say that the 3 objections above apply to my own work as well as to anyone else's work in the field right now.

  92. I completely agree by kjr_rocks · · Score: 1

    (score:-1, flamebait :)

    page bloat sucks. i can agree with that.

    most sites that use whatever is 'hip' to stand out just end up driving me away. some may say "this is flamebait," but a good example of a well laid out site that gets its points across and loads quickly is msn. god did i just say that?

  93. waste by kjr_rocks · · Score: 1

    the worst example of wasted bandwidth use has go to be banner ads. anyone thinking about getting rid of "unecessary crap" will eventually have to ditch those. and please, stop the x10 pop-unders! someone think of the children!