Slashdot Mirror


Quake 3 2600 Adventure

Bill Kendrick writes "Quake's 3D graphics too realistic for you? Why not try this map, which reproduces the classic Atari 2600 game of blocky dragons and castles, Adventure!" I especially like the models for the dragons.

150 comments

  1. Re:Cementing our friendship by Gordonjcp · · Score: 1

    Presumably, perfect in that it had no bubbles or voids, something that would cause an imperfect casting to be weakened.

    Wouldn't the evolved Calcium Hydroxide have burnt all the inside of his rectum off, though? That would be a really good case of septicaemia in the making...

  2. whoa! by PinkX · · Score: 1

    what a cool way to remember those squared atari games using a voodoo 5 5500 :)

    1. Re:whoa! by Anonymous Coward · · Score: 0

      Voodoo 5 5500?
      You need to upgrade

  3. Cool! by Gldm · · Score: 1

    I always wanted to play that game too, but nooo, my parents had to get me a Colecovision instead, so I was stuck with games like mousetrap. Ok, so it wasn't that bad, but I still remember being annoyed all my friends could trade games and I couldn't.

    Oh and that Coleco Adam was worthless, the tape drive on mine broke in like a month. :P

    --

    Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!

    1. Re:Cool! by mirko · · Score: 1

      I just loved this game but I think there's another one (that also ran on Coleco) which would also be worth Q3ing : Venture.

      --
      Trolling using another account since 2005.
    2. Re:Cool! by jayayeem · · Score: 1

      I had the colecovision too, but Instead of any of the Adam stuff, I abused my parents into buying me the Atari Adapter.

      --
      I metamoderate, therefore I am
  4. Sword by Bill+Kendrick · · Score: 4, Funny

    I can't wait til he replaces the Quake gun with the "-" 'sword' from the game.

    1. Re:Sword by Bill+Kendrick · · Score: 2

      (That should be "<-" 'sword')

      BTW, I may sound like I'm knocking the game when I talk about the graphics, but honestly, Atari 2600 Adventure is among my top favorite games of all time.

    2. Re:Sword by xanadu-xtroot.com · · Score: 2

      Adventure is among my top favorite games of all time.

      Hands down!

      OK, so the graphics weren't that good (even for that time), but EASILY one of the best games of all time. I have no idea how many hours I spent in front of my old 2600 (the second one, I killed the first one when I plugged the wrong Wall-Wart into it... just like my old Speak 'n' Spell...).
      I never could remember the name of the game, to be honest, but I still think of it all the time. The dragons, the mazes, the castles... Damn. I was only like 9 or 10 then.

      Good thing I got to this early enough to DL the mod. I just hope the *NIX version of Q3A will run it... :-\

      --
      I'm not a prophet or a stone-age man,
      I'm just a mortal with potential of a super man.
    3. Re:Sword by mcflaherty · · Score: 1

      Do you think they know about the secret programmers' room?
      I dont recall exactly how to get to it, but I remember there was a special sequence of events you could do to get you into an extra room. While you were proud to discover an Easter egg, you also effectively ended the game since you couldn't leave that room.
      Anyone remember this as well?

      --
      -- I am become sig, destroyer of posts.
    4. Re:Sword by Anonymous Coward · · Score: 0

      If you follow the link, there's a faq at the bottom that explains how:

      basically, you have to get the secret dot item, take it the room just north of the catacomb maze, and bring other items into the room. Then you can walk through the wall.

      mmm...Adventure

    5. Re:Sword by misfit13b · · Score: 1
      find the dot!

      the webpage seems to hint towards a secret room, it'll be interesting to see how they decide to pull it off.

    6. Re:Sword by xihr · · Score: 1

      The sword actually makes an appearance in the map, stuck in a dead bat.

    7. Re:Sword by Anonymous Coward · · Score: 0

      to get to the secret room there was a dot inside of one of the castles that blended in with the background, it was noticeable because when 3 or more objects were on screen at once everything flashe, to get to the secret room you had to carry the dot and a few other objects to the room on the right with the flashing wall and when enough objects were in that room it flashed enough for you to walk through that wall and get to the room with the programmers names and stuff in it, a friend of mine started making a port of adventure for the dreamcast last year (which he never finished) and that was one of the things he showed me

  5. Tetris? by Anonymous Coward · · Score: 0

    Hmmmm... Wonder what the Quake3 version of Tetris would look like. Hmmmmm.

  6. quakeman by jukal · · Score: 2

    Why don't you do Quakeman, the re-incarnation of Pacman, next?

    1. Re:quakeman by mirko · · Score: 2, Informative

      Wasn't it already featured in the secret level of the "Die, Führer, die" Wolfenstein 3D episode ?

      --
      Trolling using another account since 2005.
    2. Re:quakeman by digitalgiblet · · Score: 1
      How about Quaker?

      Either about a frog who crosses the road or a religious fellow who cannot in good conscience fight in the war...

    3. Re:quakeman by Polo+monkey · · Score: 1

      Yes! Although it didn't follow the Pacman rules.

    4. Re:quakeman by Tackhead · · Score: 2
      > How about Quaker?
      >
      > Either about a frog who crosses the road or a religious fellow who cannot in good conscience fight in the war...

      ...why not Kermit the Frog registering as a "Conscientious Objector" while a nice guy in a funny buckled-up hat tries to cross a highway full of them horseless carriages.

      (Yeah, I know modern Quakers don't dress or drive like the Amish, but the image was too funny to pass up :)

    5. Re:quakeman by dillon_rinker · · Score: 2

      Hmmm...(babelfish)

      "The, Leader, the"

      I don't get it...

    6. Re:quakeman by mirko · · Score: 1

      Okay, in raw German, this'd be :
      Stirb, Führer, Stirb !

      or, in english : Die, Leader, Die !

      OK ?

      --
      Trolling using another account since 2005.
  7. New Tetris Quake engine? by zensonic · · Score: 4, Funny

    Haven't seen any announcements of this Tetris quake engine anywhere?

    Somebody has way too much time doing things like this. ;-)

    --
    Thomas S. Iversen
    1. Re:New Tetris Quake engine? by WWWWolf · · Score: 2, Informative
      Haven't seen any announcements of this Tetris quake engine anywhere?

      No, but I saw Breakout on Abuse =)

      I don't think Tetris would be too hard to make with Q3A engine, though... too bad I have no idea personally how to make it.

    2. Re:New Tetris Quake engine? by Anonymous Coward · · Score: 0

      Nah it's just a way to for quake lamers to say thier game is better. Unreal Tournemant had a tetris game for quite a while now..

  8. Um. by Nyarly · · Score: 1, Troll
    Excuse me for shouting but WHAT IS WRONG WITH YOU PEOPLE? I mean, really.

    Can't you just let good enough alone? Can't we have actually decent games that aren't retro throwbacks? Can't we let the Atari 2600 fade away? Criminey.

    --
    IP is just rude.
    Is there any torture so subl
    1. Re:Um. by soupforare · · Score: 1

      If you have to ask, you'll never know

      The Atarian Age is everlasting.

      --
      --- Do you believe in the day?
    2. Re:Um. by JimPooley · · Score: 2

      I think it's really unfair that Nyarly has been modded to 'Troll' for stating a perfectly honest opinion. If I had the mod points I'd mod him back up to 'Insightful'

      Enough retro throwbacks, already!

      --

      "Information wants to be paid"
    3. Re:Um. by Toxick · · Score: 2, Insightful

      It's call nostalgia. A phenomenon not that uncommon in any medium. Nobody's holding a gun to your head to force you to play it, so why not live and let live, and let those of us who enjoyed that game way back when, enjoy it on a whole new level. I for one think this is a great idea, and I'd like to see new clever upgrades of old games, such as Yars Revenge, Pengo, Ikari Warriors, Combat and Golf. Have you played Atari today?!

      --
      BRE
      "Dude check me out. I'm like a little otter. A SEXY little otter"
    4. Re:Um. by Nyarly · · Score: 1

      Thanks for the vote of confidence. Right now I'm trying to decide if karma is important enough to step back in line for. Not really, I don't think.

      --
      IP is just rude.
      Is there any torture so subl
  9. Dragons? by Mr.+Flibble · · Score: 3, Interesting

    Dragons?

    To quote Strongbad: "Someone get this freaking duck away from me!"

    (Hint: homestarrunner for those who do not know.)

    --
    Try to hack my 31337 firewall!
  10. What Next? by clickety6 · · Score: 2


    If you could convert other Golden Age video games to Quake format, what would you like to see and why?

    Pac-Quake - No need to wait for the ghosts to turn blue - just blast the ectoplasm out of them!

    Centi-Quake - Roaming around a giant garden shooting the hell out of giant centipedes

    QuakeBert - At last I get to blast that damn spring before it drops on my head just before I complete turning the squares red

    Super Mario Quake - Not that it would make a great game, but blowing up that fat little plumber would set me up for the day :-)

    --
    ----------------------------------- My Other Sig Is Hilarious -----------------------------------
    1. Re:What Next? by The+slack+boy+KIPPLE · · Score: 1

      I think we need chuckie egg quake :-)

      or maybe even chockie egg. Or how about horace plays quake...

      --
      #Pubgolf. ##it's not about drinking ###it's not about golf #it's about survival
    2. Re:What Next? by Sunnan · · Score: 1

      "Centi-Quake - Roaming around a giant garden shooting the hell out of giant centipedes"

      Wouldn't that be real cool, though?

      "Super Mario Quake - Not that it would make a great game, but blowing up that fat little plumber would set me up for the day :-)"

      I'm still looking for that Giana Sisters mod that was available a few years ago.

    3. Re:What Next? by marcsiry · · Score: 2

      Berzerk!

      [kill the humanoid! stop the intruder!]

      Evil Otto would look strange in 3D. Nominally "round," he came out to be more like a 12 sided stepped rectangle in those gloriously pixelated days.

      Extend that into the 3rd dimension and you'd have a nightmarishly complex, grinning polyhedron bouncing after you...

      --
      Marc Siry || interactive media professional, motorcycle enthusiast ||
    4. Re:What Next? by WWWWolf · · Score: 1
      Super Mario Quake - Not that it would make a great game, but blowing up that fat little plumber would set me up for the day :-)

      There's already Target Quake (now apparently also for Q3A) and probably more 2d platformer mods...

      My sister has Super Smash Bros. on her N64, and when I get a GameCube, I'll get Super Smash Bros Melee as the first game! The Bushiest One (or any other Nintendo character) kicks, punches, shoots, slices, and blows Mario up. Great joy. =) (Mario was not a fun character to begin with, and when they added the speech in Mario64, that was the last drop. =)

    5. Re:What Next? by zebs · · Score: 1

      Gauntlet Quake... that'd rock :)

      Don't imagine that it would run to quick with all the monsters on screen tho! hehehe

    6. Re:What Next? by Sabalon · · Score: 2

      There is a pac-man level I played in counterstrike. No ghosts, but you could teleport. Pretty cool.

    7. Re:What Next? by PTBarnum · · Score: 1

      I'd like to see a 3D version of the original Castle Wolfenstein. I always resented the fact that Wolfenstein 3D took the name, but none of the cool game play of the original.

      You haven't lived until you stick up an SS guard with an empy pistol, steal his ammo, and shoot him with it. Or used a hand grenade to remove an inconvenient wall.

    8. Re:What Next? by falzer · · Score: 1

      It's been done for UT. I made a Super Mario Bros. map for using textures ripped from a ROM. No levels are reproduced, but it's a custom map with castles, pipes (with UT warpzones), platforms, tunnels, and chasms.

      No link for now, but I might post a link if I find a public FTP server or something by the end of the day.

    9. Re:What Next? by falzer · · Score: 1

      Robotron Quake!!

    10. Re:What Next? by xihr · · Score: 1

      There are several Mario inspired levels in Counter-Strike, for instance.

    11. Re:What Next? by _ph1ux_ · · Score: 2

      GAUNTLET. or CONTRA....

      the new version of gauntlet sucks. ZELDA. BARDS TALE!!!

  11. Nethack fans rejoice! by Jugalator · · Score: 5, Funny

    Finally, Quake has been brought to a level Nethack fans might actually enjoy.

    Whether it was brought up or brought down to that level, well, that's another question. :)

    --
    Beware: In C++, your friends can see your privates!
    1. Re:Nethack fans rejoice! by Jugalator · · Score: 2

      Oh, and, since Nethackers don't care much about fancy graphics cards, they might not be able to run Quake 3.

      Well, there's a savior for that too (screenshots)! All hail to Quake programmers with too much free time!

      --
      Beware: In C++, your friends can see your privates!
    2. Re:Nethack fans rejoice! by gl4ss · · Score: 1

      well, i don't know if they tweaked the saving system so that if you die you start again, and also made it insanely hard(which is a good thing anyways).

      i don't think that many of todays games live up to to that level. imagine how 'succesful' aliens vs. predator 2 would be if you would have to start the whole game again if you died.

      --
      world was created 5 seconds before this post as it is.
    3. Re:Nethack fans rejoice! by cjpez · · Score: 2

      Too bad it wouldn't work for Q3, though . . . ttyquake and ttyquake2 worked because of the availablility of aavga, which was a library which provided the svgalib api but used aalib to do all the work. Quake3 doesn't have SVGA capabilities, so you'd have to do a hell of a lot more work to get it working in textmode . . .

    4. Re:Nethack fans rejoice! by Ed+Avis · · Score: 2

      I believe there is an OpenGL library which uses wireframe graphics, so you can run Quake (even Quake 3) on modest hardware. Anyone know where it lives?

      --
      -- Ed Avis ed@membled.com
    5. Re:Nethack fans rejoice! by falzer · · Score: 1

      Speaking of nethack... here's a graphical version: http://www.hut.fi/~jtpelto2/nethack.html

      Nethack has been brought to a level Quake fans might enjoy. Well, maybe not.

    6. Re:Nethack fans rejoice! by WWWWolf · · Score: 1

      [Falcon's Eye]

      Actually, no. The graphics are good, but the gameplay is too complicated. Try something like Rogue. Strip 'em a little, add a couple of features you liked. Turn it real-time, make it mouse-driven and add kewl 3D graphics. There we go!

      Falcon's Eye and Nethack 3.4.0's new "travel" command with mouse clicks are still not enough to displace Diablo 2 as the GuaGe D00d's Roguelike of Choice, but they're trying very hard. =)

      -W4, currently making a silly little NWN module to get hang of that art, and once that's completed, also making a text adventure port of it...

    7. Re:Nethack fans rejoice! by Anonymous Coward · · Score: 0

      Damn, didn't even think of Diablo...

  12. Still waiting for QuakeHack.... by jonr · · Score: 2

    It's just a matter of time now... Will they render D's and T's?

    1. Re:Still waiting for QuakeHack.... by WWWWolf · · Score: 2, Funny

      I guess Q3A Nethack might look something like this canine-themed picture.

  13. Strong Bad rocks! Here's the exact URL... by antdude · · Score: 4, Funny

    http://www.homestarrunner.com/main13.html (hover over e-mail button). :)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  14. ARE YOU OR HAVE YOU EVER BEEN A TERRORIST, SIR? by Anonymous Coward · · Score: 0
    1. Re:ARE YOU OR HAVE YOU EVER BEEN A TERRORIST, SIR? by Anonymous Coward · · Score: 0

      Well, I am an American, so according to that fucktard neo-commie holocaust-denying khmer-rouge-hugging shitbag Gnome Chomsky and his unwashed flock of fanboys, that makes me a terrorist.

  15. Pac-wolfenstein by Goonie · · Score: 3, Interesting

    One of the secret levels in Id's classic Wolf3D (the full commercial version) was a recreation of the classic pacman map and featured four indestructible ghosts. No power pills or magic tunnel, unfortunately :(

    --

    Any sufficiently advanced technology is indistinguishable from a rigged demo
    --Andy Finkel (J. Klass?)
  16. Pendulium Motion? by Dragon213 · · Score: 2, Interesting

    Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests? (don't get me wrong, I love UT and I'm eagerly awaiting UT 2003) Could we be returning to a time where near photo-realism and "twitch" game mechanics will be subsumed by games that graphics quality and instant gratification (even though there's nothing like the UT announcer saying "Godlike!") take a back seat to storyline and character development?

    I know that there are good games out there that have great graphics and good storylines (Arcanum comes to mind), but they are few and far between IMHO. This could be exactly what the game industry needs...a return from mindless carnage to more thought-provoking and intelligent games (the Final Fantasy series also comes to mind....)

    Just my thoughts, please don't flame

    --
    --CypherDragon
    1. Re:Pendulium Motion? by Anonymous Coward · · Score: 0


      PUSSY


    2. Re:Pendulium Motion? by BigJimSlade · · Score: 2

      "Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests?"

      Yes, Adventure Quake will truely be the point where "e-games" turn around. Our lives will truely be changed by this momentous event. Geeks will no longer be persecuted. This is a revolution.

      Who are you, JonKatz?

    3. Re:Pendulium Motion? by JimPooley · · Score: 2
      Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests? (don't get me wrong, I love UT and I'm eagerly awaiting UT 2003) Could we be returning to a time where near photo-realism and "twitch" game mechanics will be subsumed by games that graphics quality and instant gratification (even though there's nothing like the UT announcer saying "Godlike!") take a back seat to storyline and character development?
      In a word. No.

      Give me a good storyline, and character development, yes, but also give me bloody good graphics! When I look back at old games with their simplistic blocky graphics, I ask myself "What the hell did I ever see in these!"
      --

      "Information wants to be paid"
    4. Re:Pendulium Motion? by arkanes · · Score: 2

      yeah, because "Adventure" was the high point of "storytelling and character development"?

    5. Re:Pendulium Motion? by Bill+Kendrick · · Score: 2

      Hehe... I always enjoyed how the major evil character in Adventure, the wizard who stole the Holy G... err.. Golden Chalice, wasn't ACTUALLY even in the game!!!

  17. Re:I am a real American by Anonymous Coward · · Score: 0

    Your country needs more people like you.
    So does mine, and so does the rest of the world for that matter.

  18. There and back again ; ) by imperator_mundi · · Score: 2, Interesting
  19. Simply beautiful, though illegal by abbamouse · · Score: 1

    What makes this so cool to me is that Adventure translates so neatly into three dimensions. The same maze in 3d will probably be harder than it was in 2d (though the crappy 2600 joysticks made it more work). I'd love to see Pac-Man (and not the Atari version!) made into a Quake 3 level. Unfortunately, the Nintendo platform games that supplanted the Atari-style games won't lend themselves to this treatment, as a single level would be loooong.....

    BTW, isn't this whole thing massive trademark (Adventure (TM) IIRC) and copyright (the mazes, artwork, etc) infringement? After all, the owner of Atari's IP might want to make a modern version themselves -- they did Combat! after all.....

    --
    Make cheese not war 8:)
    1. Re:Simply beautiful, though illegal by Anonymous Coward · · Score: 0

      FWIW, there is a Pac Man level for Counterstrike. It's one of my favorites (along with couchwarz and poolday), although most servers don't have it and I don't know where you could download it.

  20. UT fans: Operation Na Pali has Mario and Legoland by Nailer · · Score: 4, Interesting

    The bonus level on the rather nifty UT mod, Operation Na Pali (which works under Linux), has Mario and Lego World sections. And the rest of the mod isn't bad either.

  21. Hypocrite bastards... by Komrade+S. · · Score: 1

    Posted on the same day a "Quake 3 ported to Shockwave" story was rejected _3 times_. Gotta love it.

    --

    s200.org - visit it (me), love it (me).

    1. Re:Hypocrite bastards... by 3.5+stripes · · Score: 1

      I'll read your story, got a link?

      --


      He tried to kill me with a forklift!
    2. Re:Hypocrite bastards... by Komrade+S. · · Score: 3, Interesting

      Not mine actually, I just thought it was REALLY funky. Phosphor official mirror.

      --

      s200.org - visit it (me), love it (me).

    3. Re:Hypocrite bastards... by 3.5+stripes · · Score: 1

      thanks...

      --


      He tried to kill me with a forklift!
    4. Re:Hypocrite bastards... by Photon+Ghoul · · Score: 1

      Now that's pretty damn neat. Much more deserving of being a story imo.

    5. Re:Hypocrite bastards... by frankthechicken · · Score: 1

      Damn I've got to learn how to program this shockwave stuff, that is pretty darn impressive demo. Shame the physics for the rocket launcher weren't included, might have spent more than a couple of minutes there then.

  22. Great start, and so many great places it could go: by Raccroc · · Score: 1

    So far he's got a great looking mod on the way of one of the best games (at the time) to ever hit the shelves.

    Just image some of the possibilities:
    CTF multiplayer using the chalices and castles to gain points for your color.
    Cannot kill dragons unless you posses the right color sword (weapon, relic, whatever).
    If he can figure out a way to make a movable bride, it might make it more interesting to protect/assult each castle in a CTF type senerio.
    And the one I'd like to see most...Large square block character models :)

  23. not impressed by Goofy+Gavin · · Score: 1

    big deal, the game already looks like that with the graphics settings i'm using.... gotta keep the frame rate up you know :)

  24. 2600? by Bob+Cat+-+NYMPHS · · Score: 2, Funny

    The Hacker Quarterly? I don't care if you think it's lame, you shouldn't go around shooting magazines!

  25. Easter Egg by spakka · · Score: 1

    Atari 2600 Adventure had the first easter egg I ever came across. There's a dot (probably supposed to be sledgehammer or something, if the 'sword' is anything to go by) in one of the mazes which opens up a wall into a secret room. ISTR the words 'Created by Warren Robihep', but Google on 'Robihep' turns up no hits. Anyone remember this?

    1. Re:Easter Egg by sonicbox · · Score: 1

      Atari VCS Adventure was by Warren Robinett, not 'Robihep'.

      --
      [sb]
    2. Re:Easter Egg by spakka · · Score: 1

      Thanks. Looks like a more reasonable name. Guess it was some sort of funky font, or else my memory's decaying bitwise.

    3. Re:Easter Egg by JSkills · · Score: 1
      I remember it! I sure was proud the first time I got through the "force field" wall and into the secret room.

      God that brings back memories.

    4. Re:Easter Egg by Anonymous Coward · · Score: 0

      ...and, if I recall correctly, it was called the Transmolecular Dot(tm) :-).

    5. Re:Easter Egg by xihr · · Score: 1

      Yep. The black dot and the secret room make an experience in the Quake III level as well.

  26. The BAT by bboyers · · Score: 1

    It would be timeless to line up for a great railgun shot on someone and the Bat comes along and carries off your Railgun.

    Back in the day, I can't tell you how many times that damn bat gave me the red dragon and ran off with the chalice.

    Those were the days.

    1. Re:The BAT by spakka · · Score: 2, Funny

      Or carries away the bridge and leaves you stuck behind a wall, the little fucker.

    2. Re:The BAT by JSkills · · Score: 2, Interesting
      Really - the bat was the coolest part of the game in some ways. It introduced a purely random element to the game.

      Remember he'd fly up and forcibly "trade" whatever object he had with yours? The worst was having your sword taken and being handed a dragon.

      Or how about if the dragon ate you and you were in his stomach just as the bat came along and grabbed the dragon? So just as the game ended, you'd be watching yourself fly around the dragon's belly as the bat carried the dragon from screen to screen ...

      All that fun and your character was a friggin square that you moved around the screen. Go figure!

    3. Re:The BAT by DLWormwood · · Score: 1

      It would be timeless to line up for a great railgun shot on someone and the Bat comes along and carries off your Railgun.

      You know, the bat was never a problem for me. I figured out that the single room in the gold castle wrapped the sides and top in such a way that the bat could be caged there, so long at it wasn't flying downwards. I just waited for it to grab something unneeded, like the magnet or a used key, so carried into the castle.

      I'm still fuming to this day that I was this close to finding the secret room under my own power. (Found dot and greyed out the barrier, but I couldn't walk through it for some reason.) Pity that the Stella emulator doesn't allow the dot to be picked up. )-:

      --
      Those who complain about affect & effect on /. should be disemvoweled
    4. Re:The BAT by fialar · · Score: 2

      I can pick up the dot just fine under stella.
      Hmm.. are you in the right room?

    5. Re:The BAT by Anonymous Coward · · Score: 0

      ***SPOILER WARNING***
      The answer to why you couldn't walk through the barrier under your own power - you need to have a number of objects in the same room as the barrier - I think it was 4 or 5 objects. When the objects start blinking, you can walk through the barrier and onwards to the secret room.

    6. Re:The BAT by DLWormwood · · Score: 1

      I can pick up the dot just fine under stella.

      Last time I tried it, it didn't work. But it may be a quirk of the emulator's port. (PowerPC version)

      --
      Those who complain about affect & effect on /. should be disemvoweled
  27. FSAA and still blocky gfx nooooo ;-) by The+Moving+Shadow · · Score: 2, Funny

    I was just proud i could enable all those fancy options like FSAA, quadrillion supersampling, image smoothing, mothion blur et cetera and now i still have these blocky graphics and jagged edges! ;-) I guess i'll have to buy an even fancier videocard to see the yellow dragon less blocky...

    1. Re:FSAA and still blocky gfx nooooo ;-) by richie2000 · · Score: 3, Funny
      see the yellow dragon less blocky...

      No problem. Just smear some grease on a pair of sunglasses and squint a bit. Voila - analog anti-aliasing! Works with any graphics card! Infinite resolution! Unlimited processing power! Cleans your teeth while you sleep! XP!

      I should patent this so no one else can abuse the technology...

      --
      Money for nothing, pix for free
  28. Did he implement the Incredible blinking dot? by pcx · · Score: 2

    There was an easter egg in the original advanture, just a silly blinking dot but it's what I remember most from the game.

    I certainly hope it makes the transition to the modern map & either way I can't wait to try it!

    1. Re:Did he implement the Incredible blinking dot? by Loligo · · Score: 2

      >There was an easter egg in the original
      >advanture, just a silly blinking dot

      Sure, but the silly blinking dot took you to the secret room.

      Warren Robinett has been credited with the first easter egg in a video game, courtesy of that "silly blinking dot".

      -l

  29. Now I would to see you... by Yuioup · · Score: 1

    ...port Quake3 to a Atari 2600 :-p

  30. Solution to the maze problem? by Andy_R · · Score: 2

    The creator of this mentions he's having problems replicating the claustrophobic mazes. In the original 2600 game you could only see a limited square of the maze surrounding your position, the rest was grey - the 1st ever fog effect in a game?

    Would some sort of 50ft grey box object carried by the player, but able to pass through the walls do the trick? Is this possible with the Q3 archtecture?

    --
    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:Solution to the maze problem? by spakka · · Score: 1
      The creator of this mentions he's having problems replicating the claustrophobic maze. In the original 2600 game you could only see a limited square of the maze surrounding your position, the rest was grey

      I suppose there's not much need for it. In the original, the 'fog' stops you using your overhead perspective to look ahead. Wonderfully elegant solution IMHO. The 1st person perspective of Quake takes care of this already, making the fog redundant.

      - the 1st ever fog effect in a game?

      This doesn't predate Adventure, but did you ever see the 'fog' in 3D Monster Maze for the ZX81? It said something like 'The mists of time will pass over you while transporting you to the maze'. It then went into 'fast' (i.e. grey screen) mode for a few minutes while calculating the maze. Genius.

    2. Re:Solution to the maze problem? by KelsoLundeen · · Score: 2

      Don't forget about the smoke in Asylum I for the TRS-80. This predates the ZX81 by a year or so.

      DeathMaze 5000, Asylum I and II were (possibly) the original first person shooters.

    3. Re:Solution to the maze problem? by Soul-Burn666 · · Score: 1

      Isn't the simplest solution making the maze dark and let the player hold a lightsource/torch?

      The only downside here is that dynamic light calculation is slow.

      --
      ^_^
    4. Re:Solution to the maze problem? by whovian · · Score: 2

      Watch your fire there. Because if you shoot twice, the Powers That Be take you away to the electroshock therapy room!
      Aw, man, now look at what you've caused. I gotta dig out my atari and play asylum now.

      --
      To-do List: Receive telemarketing call during a tornado warning. Check.
  31. 3 times? by UberQwerty · · Score: 2, Insightful

    Why did you submit it three times? If they rejected it once, you know they'll reject it again.

    --


    PUBLIC SPLIT ON WHETHER BUSH IS A DIVIDER -CNN scrolling banner, 10/15/2004
    1. Re:3 times? by Komrade+S. · · Score: 1

      I thought maybe my grammar wasn't up to the high slashdot standards. So I re-wrote it, gave reference to where it was originally found etc.. Still got rejected, then I tried it again today and it got rejected again. I think they have a Shockwave vendetta.

      --

      s200.org - visit it (me), love it (me).

  32. *sigh* by abdulla · · Score: 1

    Some people really don't have much to do with their time.

  33. What ever happened to Venture? by Anonymous Coward · · Score: 0

    I remember a few years ago you could get Venture, the pc version of Adventure, as easily online as say Pac-Pc. I haven't seen it in a while and don''t have it on my pc anymore. Anyone know where this could be found?

  34. Hercules?? by Anonymous Coward · · Score: 0

    Where can I get the DVD of the movie "Hercules in New York?" Its one of my alltime favorites.

  35. another map by manon · · Score: 1

    maybe someone can make a Tora Bora cave map for the US forces to us as training.

    --
    42 + 1 = 42
  36. How is this a return to thought-provoking games? by Anonymous Coward · · Score: 0

    It's Adventure. There was no storyline. There was a no character development.
    How is this a sign of anything?


    Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests? (don't get me wrong, I love UT and I'm eagerly awaiting UT 2003) Could we be returning to a time where near photo-realism and "twitch" game mechanics will be subsumed by games that graphics quality and instant gratification (even though there's nothing like the UT announcer saying "Godlike!") take a back seat to storyline and character development?

    I know that there are good games out there that have great graphics and good storylines (Arcanum comes to mind), but they are few and far between IMHO. This could be exactly what the game industry needs...a return from mindless carnage to more thought-provoking and intelligent games (the Final Fantasy series also comes to mind....)

    Just my thoughts, please don't flame

  37. Re:so did you. by Anonymous Coward · · Score: 0

    You two should hook up. Regardless, STFU!

  38. another quake 3 mod I want... by Lumpy · · Score: 2

    It either put me in the world of Dragons lair.. or Space Ace. Actually the rocket rollerskates from space ace would be an awesome addition to quake3!

    I certianly would love to do the space-ace world without a silly little blaster but the BFG or railgun.

    --
    Do not look at laser with remaining good eye.
  39. I swear I dreamed about this last night... by Dr.+Manhattan · · Score: 2

    I mean, literally! I had played Adventure a couple of times on Stella yesterday, just waxing nostalgic. And last night I had a dream that I had to map the thing to 3D. (Yes, I have weird dreams. It could be worse; my poor father has dreams where he's mowing the lawn.)

    --
    PHEM - party like it's 1997-2003!
  40. Re:not impressed-futurama. by Anonymous Coward · · Score: 0

    You know this story reminds me of that futurama episode where they have pacman and ms pacman as well as the aliens playing space invaders.

  41. 3D Graphics Make Me Puke! by mholt108 · · Score: 1

    Does anybody else experience an urge to vommit with 3D games. I dont play much at all but picked up a cheap version of Quake 2 at Kmart the other day. I played it three days and noticed that I had constant nausia for hours after playing. Also every time i closed my eyes or let my mind wander I could see myself navigating through the maze.

    Very fishy. I deleted the game and snapped the CD in two so i would not be tempted.

    Felling better now
    matt

    1. Re:3D Graphics Make Me Puke! by GedLandsEnd · · Score: 1

      You think it's bad now, the gibs in Quake 3 would send you over the edge. Seriously tho I've never been nauseous from playing but the brain does keep the game going when I go to bed after a long night of killin' Stroggs. Weird eh?

    2. Re:3D Graphics Make Me Puke! by Anonymous Coward · · Score: 0

      I too have this urge. It seems stronger with
      some games and weaker with others. I've always
      put it down to the 3D engine being pretty close
      to real life, but not close enough.

      Try Duke Nukem 3D - this one doesn't affect me
      at all. (2.5D, as they describe it). I have to
      break every 20 minutes or so at LAN parties to
      avoid hurling at Q3.

  42. Elevator Action-quake by fr2asbury · · Score: 1

    Jumping on those spies (were they spies, or was I?) and blasting them and the light fixtures in 3d glory! Squashing the bad guy with an elevator.
    Good times.

    Cheers,
    Jonathan

  43. 2600 too much for today's games? by ohboy-sleep · · Score: 1

    Obvious this guy can only do what Quake allows, but I do find it funny that as of right now he's having trouble emulating a piece of Atari 2600 software (namely the bridge).

    Now before I get berated, let me just say right now I couldn't even do the smallest fraction of what this guy did. It's impossibly cool and can't wait to see what he does with it.

  44. Quake3... quakeC... huh? by fault0 · · Score: 3, Interesting

    >How will you manage the objects like the bridge?
    Dunno yet. Probably lots of QuakeC involved with that, and I'm no expert.

    Um, Quake3 doesn't use QuakeC :)
    It uses straight C for dll's (not recommended/insecure/windows only) and .so's (not recommended/insecure/linux only).

    It uses straight C for qvm's, but you have to use special trap functions to access the exposed engine.

    You can ask around in places like the mods forum in quake3world.com, and I'm sure people would like to help you :)

    > What tools are you using to create this?
    I'm using "Quake Army Knife" aka QuArK. You can download it from http://dynamic.gamespy.com/~quark/

    Hmm, QuArK is good, but it's sorta old now. You might want to try GtkRadiant.

  45. He's got the visuals... by zaren · · Score: 3, Funny

    but what about the audio? Will we be able to hear a simple *bloop* when picking up an item? How about the sound when killing a dragon with the sword? And I seem to recall an odd sound loop when running into certain things...

    I don't have Quake3 (sacrilege!), but I might just go get a copy after this map is finished :D

    --
    Come to the University of Mars! Classes starting soon!
  46. Re:Easter Egg Linkange by puto · · Score: 2

    Here is the guys site who wrote the game.

    http://www.warrenrobinett.com/

    Puto

    --
    The Revolution Will Not Be Televised
  47. Happy Fun Quake by HisMother · · Score: 2

    Slightly OT, but this reminds me of "Happy Fun Quake," one of the funniest of Quake 1 SP conversions. I still remember playing this, got a big kick out of it. See here to read about it.

    --
    Cantankerous old coot since 1957.
  48. Re:The BAT == customization by __aanonl8035 · · Score: 2

    This was one of my favourite games as
    a youngster because it was possible to
    customize where the objects were in
    the game. My friends and I (at the time)
    would kill all the dragons, then go find
    the bat. You could pick up the bat.
    And then if you maneuvered the bat just
    right it would pick up objects (even
    dead dragons) and you could go around
    swaping the items on the board.

    Then with a quick slide of the reset
    button, the dragons would come back to
    life and you would be placed at the
    starting point.

  49. This is great. Could inspire some other restomods by Yonder+Way · · Score: 1

    In the automotive hobby, a restomod is taking an antique car and putting a modern fuel injected computer controlled drivetrain in it. It sounds a lot like what we're doing here. Putting the modern Quake 3 engine on a classic gameplay. I'd love to see some other classic games go this route. Metroid, anyone?

  50. Yar's Revenge, port that to a space sim! by wwwssabbsdotcom · · Score: 1

    How about that? Put it into a DESCENT map. Actually, I enjoyed Tron, Robotron, Satan's Hollow and Defender, personally, but always enjoyed the 2600 for what it was then. How many people actually played WARLORDS on the 2600 with 3 other players? That was the beginning of the addiction for me.

    --
    Relive the BBS Past - One Byte at a Time! www.ssabbs.com
  51. Also done in another game entirely... by InThane · · Score: 1

    Around the same time that Wolf3D came out, Origin Systems released Ultima Underworld. I remember that somewhere in the game was the pac-man maze, along with four "ghosts" which were killable, along with these little "nodules" that you would automatically pick up as you walked over them. There was a subquest surrounding this as well...

    Ultima Underworld and it's sequel remain to this day to be some of the favorite games I have ever played.

    --
    InThane
  52. Sweet!!!.. by EMR · · Score: 1

    Dud I loved this game back in the day... Though currently the Atari is OutOfOrder (The only game console i've ever owned, well unless you count the semi-broken dreamcast that I got for free.)

  53. Do you still have time for games? by splattertrousers · · Score: 1

    I wonder how many people who are old enough to have played these games when they came out still have time for playing games. I sure don't.

    1. Re:Do you still have time for games? by Bill+Kendrick · · Score: 2

      A little less, lately, but it's because I'm busy writing them in my spare time, since I work full-time.

      I do get the occassional evening of Wipeout Fusion or Twisted Metal Black out of my PS2, though. Whee!

      I don't have kids, yet, though. :^/

  54. Now that is funny! by RatBastard · · Score: 2

    Not much to add here.

    --
    Boobies never hurt anyone. - Sherry Glaser.
  55. Stella uses 100% cpu time by fialar · · Score: 2

    Anyone know why Stella pins the CPU at 100%?
    It's bizarre!

  56. BIG JIM DOWN by Anonymous Coward · · Score: 0

    Are you the Big Jim Slade of Wolfenstein fame?

    If so then get your ass back on Destruction.
    I need some AMMO.

    ~Spirit Cave Man

  57. Woohoo! Server crash! by gregtat · · Score: 1

    Looks like the slashdot effect is in full swing! I do believe my host went down earlier today!

    If you have trouble getting the map, you can also get it from:

    http://www.thebluemachine.com/pafiledb3/pafiledb.p hp?action=file&id=8

    --Greg@TAT

  58. Pacman for Marathon by Vladimus · · Score: 1
    I'm surprised nobody's made a Pacman map for Quake 3 yet. It should be pretty easy.

    A while back I made a Marathon 1 & 2 map of the original Pacman maze. For any Marathon fans out there, you can download it at the Marathon Hyperarchive. Look for "Pacmap".

    Hmmm... Maybe this is a good excuse to learn Qed...

    --

    A rolling stone is worth two in the bush!

  59. Its a WIZARD not microdot! by Anonymous Coward · · Score: 0

    He calls it a "microdot". We all know it was really called the "wizard" back in those days. Represented by a silvery elongated dot, it is clearly a wizard.

  60. I'm 24 and damn near too young to remember advent by AbRASiON · · Score: 1

    Although I did play it :) - along with Night Driver, PacMan and many other of the first series "blocky" 2600 games, well before Pitfall, Ghostbusters etc etc. Ahhhhh those were the days, breakout and paddles....

  61. Doesn't work? by ipxodi · · Score: 2, Interesting

    Anyone else having problems with the map? As soon as I put it in my baseq3 directory, Quake stopped loading properly. (Something about a file not being a jpeg...)

    If you have this problem, just delete the file from the baseq3 directory, everything should be happy then.

    --
    load "windows7" ,8,1
  62. Props to Warren Robinett by jbuilder · · Score: 2

    Warren was the programmer of the original 2600 Adventure game cartridge. His boss had told him not to persue trying to design the game because it "wasn't possible" to do in a 4k ROM.

    Warren did it anyway. And that game sold 1 million copies for Atari at 25 bucks each.

    What did Warren get? His usual 22k/year salary.

    And the only reason anyone knows his name? He put an Easter Egg in the game that showed his name in a secret room. It's also as far as anyone knows the first ever easter egg in a game program.

    Hopefully the designers of the Q3 mod will give props to Warren and include a similar egg in their mod.

    Warren, wherever you are, rock on, bro. You changed the face of the industry and deserved WAY more than the 22k a year salary you earned...

    --
    Polymorphism -- It's what you make of it.