Quake 3 2600 Adventure
Bill Kendrick writes "Quake's 3D graphics too realistic for you? Why not try this map, which reproduces the classic Atari 2600 game of blocky dragons and castles, Adventure!" I especially like the models for the dragons.
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Presumably, perfect in that it had no bubbles or voids, something that would cause an imperfect casting to be weakened.
Wouldn't the evolved Calcium Hydroxide have burnt all the inside of his rectum off, though? That would be a really good case of septicaemia in the making...
what a cool way to remember those squared atari games using a voodoo 5 5500 :)
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I always wanted to play that game too, but nooo, my parents had to get me a Colecovision instead, so I was stuck with games like mousetrap. Ok, so it wasn't that bad, but I still remember being annoyed all my friends could trade games and I couldn't.
:P
Oh and that Coleco Adam was worthless, the tape drive on mine broke in like a month.
Introducing the new Occam Fusion! Now with sqrt(-1) fewer blades!
I can't wait til he replaces the Quake gun with the "-" 'sword' from the game.
Hmmmm... Wonder what the Quake3 version of Tetris would look like. Hmmmmm.
Why don't you do Quakeman, the re-incarnation of Pacman, next?
Haven't seen any announcements of this Tetris quake engine anywhere?
;-)
Somebody has way too much time doing things like this.
Thomas S. Iversen
Can't you just let good enough alone? Can't we have actually decent games that aren't retro throwbacks? Can't we let the Atari 2600 fade away? Criminey.
IP is just rude.
Is there any torture so subl
Dragons?
To quote Strongbad: "Someone get this freaking duck away from me!"
(Hint: homestarrunner for those who do not know.)
Try to hack my 31337 firewall!
If you could convert other Golden Age video games to Quake format, what would you like to see and why?
Pac-Quake - No need to wait for the ghosts to turn blue - just blast the ectoplasm out of them!
Centi-Quake - Roaming around a giant garden shooting the hell out of giant centipedes
QuakeBert - At last I get to blast that damn spring before it drops on my head just before I complete turning the squares red
Super Mario Quake - Not that it would make a great game, but blowing up that fat little plumber would set me up for the day
----------------------------------- My Other Sig Is Hilarious -----------------------------------
Finally, Quake has been brought to a level Nethack fans might actually enjoy.
:)
Whether it was brought up or brought down to that level, well, that's another question.
Beware: In C++, your friends can see your privates!
It's just a matter of time now... Will they render D's and T's?
http://www.homestarrunner.com/main13.html (hover over e-mail button). :)
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
One of the secret levels in Id's classic Wolf3D (the full commercial version) was a recreation of the classic pacman map and featured four indestructible ghosts. No power pills or magic tunnel, unfortunately :(
Any sufficiently advanced technology is indistinguishable from a rigged demo
--Andy Finkel (J. Klass?)
Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests? (don't get me wrong, I love UT and I'm eagerly awaiting UT 2003) Could we be returning to a time where near photo-realism and "twitch" game mechanics will be subsumed by games that graphics quality and instant gratification (even though there's nothing like the UT announcer saying "Godlike!") take a back seat to storyline and character development?
I know that there are good games out there that have great graphics and good storylines (Arcanum comes to mind), but they are few and far between IMHO. This could be exactly what the game industry needs...a return from mindless carnage to more thought-provoking and intelligent games (the Final Fantasy series also comes to mind....)
Just my thoughts, please don't flame
--CypherDragon
Your country needs more people like you.
So does mine, and so does the rest of the world for that matter.
evolution
What makes this so cool to me is that Adventure translates so neatly into three dimensions. The same maze in 3d will probably be harder than it was in 2d (though the crappy 2600 joysticks made it more work). I'd love to see Pac-Man (and not the Atari version!) made into a Quake 3 level. Unfortunately, the Nintendo platform games that supplanted the Atari-style games won't lend themselves to this treatment, as a single level would be loooong.....
BTW, isn't this whole thing massive trademark (Adventure (TM) IIRC) and copyright (the mazes, artwork, etc) infringement? After all, the owner of Atari's IP might want to make a modern version themselves -- they did Combat! after all.....
Make cheese not war 8:)
The bonus level on the rather nifty UT mod, Operation Na Pali (which works under Linux), has Mario and Lego World sections. And the rest of the mod isn't bad either.
Posted on the same day a "Quake 3 ported to Shockwave" story was rejected _3 times_. Gotta love it.
s200.org - visit it (me), love it (me).
So far he's got a great looking mod on the way of one of the best games (at the time) to ever hit the shelves.
:)
Just image some of the possibilities:
CTF multiplayer using the chalices and castles to gain points for your color.
Cannot kill dragons unless you posses the right color sword (weapon, relic, whatever).
If he can figure out a way to make a movable bride, it might make it more interesting to protect/assult each castle in a CTF type senerio.
And the one I'd like to see most...Large square block character models
big deal, the game already looks like that with the graphics settings i'm using.... gotta keep the frame rate up you know :)
mp3s by me
The Hacker Quarterly? I don't care if you think it's lame, you shouldn't go around shooting magazines!
The latest Slashdot meme.
Atari 2600 Adventure had the first easter egg I ever came across. There's a dot (probably supposed to be sledgehammer or something, if the 'sword' is anything to go by) in one of the mazes which opens up a wall into a secret room. ISTR the words 'Created by Warren Robihep', but Google on 'Robihep' turns up no hits. Anyone remember this?
It would be timeless to line up for a great railgun shot on someone and the Bat comes along and carries off your Railgun.
Back in the day, I can't tell you how many times that damn bat gave me the red dragon and ran off with the chalice.
Those were the days.
I was just proud i could enable all those fancy options like FSAA, quadrillion supersampling, image smoothing, mothion blur et cetera and now i still have these blocky graphics and jagged edges! ;-)
I guess i'll have to buy an even fancier videocard to see the yellow dragon less blocky...
There was an easter egg in the original advanture, just a silly blinking dot but it's what I remember most from the game.
I certainly hope it makes the transition to the modern map & either way I can't wait to try it!
...port Quake3 to a Atari 2600 :-p
The creator of this mentions he's having problems replicating the claustrophobic mazes. In the original 2600 game you could only see a limited square of the maze surrounding your position, the rest was grey - the 1st ever fog effect in a game?
Would some sort of 50ft grey box object carried by the player, but able to pass through the walls do the trick? Is this possible with the Q3 archtecture?
A pizza of radius z and thickness a has a volume of pi z z a
Why did you submit it three times? If they rejected it once, you know they'll reject it again.
PUBLIC SPLIT ON WHETHER BUSH IS A DIVIDER -CNN scrolling banner, 10/15/2004
Some people really don't have much to do with their time.
I remember a few years ago you could get Venture, the pc version of Adventure, as easily online as say Pac-Pc. I haven't seen it in a while and don''t have it on my pc anymore. Anyone know where this could be found?
Where can I get the DVD of the movie "Hercules in New York?" Its one of my alltime favorites.
maybe someone can make a Tora Bora cave map for the US forces to us as training.
42 + 1 = 42
It's Adventure. There was no storyline. There was a no character development.
How is this a sign of anything?
Could this possibly be the hypothetical "pendulium" swinging back against graphics-intensive gore fests? (don't get me wrong, I love UT and I'm eagerly awaiting UT 2003) Could we be returning to a time where near photo-realism and "twitch" game mechanics will be subsumed by games that graphics quality and instant gratification (even though there's nothing like the UT announcer saying "Godlike!") take a back seat to storyline and character development?
I know that there are good games out there that have great graphics and good storylines (Arcanum comes to mind), but they are few and far between IMHO. This could be exactly what the game industry needs...a return from mindless carnage to more thought-provoking and intelligent games (the Final Fantasy series also comes to mind....)
Just my thoughts, please don't flame
You two should hook up. Regardless, STFU!
It either put me in the world of Dragons lair.. or Space Ace. Actually the rocket rollerskates from space ace would be an awesome addition to quake3!
I certianly would love to do the space-ace world without a silly little blaster but the BFG or railgun.
Do not look at laser with remaining good eye.
I mean, literally! I had played Adventure a couple of times on Stella yesterday, just waxing nostalgic. And last night I had a dream that I had to map the thing to 3D. (Yes, I have weird dreams. It could be worse; my poor father has dreams where he's mowing the lawn.)
PHEM - party like it's 1997-2003!
You know this story reminds me of that futurama episode where they have pacman and ms pacman as well as the aliens playing space invaders.
Does anybody else experience an urge to vommit with 3D games. I dont play much at all but picked up a cheap version of Quake 2 at Kmart the other day. I played it three days and noticed that I had constant nausia for hours after playing. Also every time i closed my eyes or let my mind wander I could see myself navigating through the maze.
Very fishy. I deleted the game and snapped the CD in two so i would not be tempted.
Felling better now
matt
Jumping on those spies (were they spies, or was I?) and blasting them and the light fixtures in 3d glory! Squashing the bad guy with an elevator.
Good times.
Cheers,
Jonathan
Obvious this guy can only do what Quake allows, but I do find it funny that as of right now he's having trouble emulating a piece of Atari 2600 software (namely the bridge).
Now before I get berated, let me just say right now I couldn't even do the smallest fraction of what this guy did. It's impossibly cool and can't wait to see what he does with it.
>How will you manage the objects like the bridge?
:) .so's (not recommended/insecure/linux only).
:)
Dunno yet. Probably lots of QuakeC involved with that, and I'm no expert.
Um, Quake3 doesn't use QuakeC
It uses straight C for dll's (not recommended/insecure/windows only) and
It uses straight C for qvm's, but you have to use special trap functions to access the exposed engine.
You can ask around in places like the mods forum in quake3world.com, and I'm sure people would like to help you
> What tools are you using to create this?
I'm using "Quake Army Knife" aka QuArK. You can download it from http://dynamic.gamespy.com/~quark/
Hmm, QuArK is good, but it's sorta old now. You might want to try GtkRadiant.
but what about the audio? Will we be able to hear a simple *bloop* when picking up an item? How about the sound when killing a dragon with the sword? And I seem to recall an odd sound loop when running into certain things...
:D
I don't have Quake3 (sacrilege!), but I might just go get a copy after this map is finished
Come to the University of Mars! Classes starting soon!
Here is the guys site who wrote the game.
http://www.warrenrobinett.com/
Puto
The Revolution Will Not Be Televised
Slightly OT, but this reminds me of "Happy Fun Quake," one of the funniest of Quake 1 SP conversions. I still remember playing this, got a big kick out of it. See here to read about it.
Cantankerous old coot since 1957.
This was one of my favourite games as
a youngster because it was possible to
customize where the objects were in
the game. My friends and I (at the time)
would kill all the dragons, then go find
the bat. You could pick up the bat.
And then if you maneuvered the bat just
right it would pick up objects (even
dead dragons) and you could go around
swaping the items on the board.
Then with a quick slide of the reset
button, the dragons would come back to
life and you would be placed at the
starting point.
In the automotive hobby, a restomod is taking an antique car and putting a modern fuel injected computer controlled drivetrain in it. It sounds a lot like what we're doing here. Putting the modern Quake 3 engine on a classic gameplay. I'd love to see some other classic games go this route. Metroid, anyone?
How about that? Put it into a DESCENT map. Actually, I enjoyed Tron, Robotron, Satan's Hollow and Defender, personally, but always enjoyed the 2600 for what it was then. How many people actually played WARLORDS on the 2600 with 3 other players? That was the beginning of the addiction for me.
Relive the BBS Past - One Byte at a Time! www.ssabbs.com
Around the same time that Wolf3D came out, Origin Systems released Ultima Underworld. I remember that somewhere in the game was the pac-man maze, along with four "ghosts" which were killable, along with these little "nodules" that you would automatically pick up as you walked over them. There was a subquest surrounding this as well...
Ultima Underworld and it's sequel remain to this day to be some of the favorite games I have ever played.
InThane
Dud I loved this game back in the day... Though currently the Atari is OutOfOrder (The only game console i've ever owned, well unless you count the semi-broken dreamcast that I got for free.)
I wonder how many people who are old enough to have played these games when they came out still have time for playing games. I sure don't.
Not much to add here.
Boobies never hurt anyone. - Sherry Glaser.
Anyone know why Stella pins the CPU at 100%?
It's bizarre!
Are you the Big Jim Slade of Wolfenstein fame?
If so then get your ass back on Destruction.
I need some AMMO.
~Spirit Cave Man
Looks like the slashdot effect is in full swing! I do believe my host went down earlier today!
p hp?action=file&id=8
If you have trouble getting the map, you can also get it from:
http://www.thebluemachine.com/pafiledb3/pafiledb.
--Greg@TAT
A while back I made a Marathon 1 & 2 map of the original Pacman maze. For any Marathon fans out there, you can download it at the Marathon Hyperarchive. Look for "Pacmap".
Hmmm... Maybe this is a good excuse to learn Qed...
A rolling stone is worth two in the bush!
He calls it a "microdot". We all know it was really called the "wizard" back in those days. Represented by a silvery elongated dot, it is clearly a wizard.
Although I did play it :) - along with Night Driver, PacMan and many other of the first series "blocky" 2600 games, well before Pitfall, Ghostbusters etc etc.
Ahhhhh those were the days, breakout and paddles....
Anyone else having problems with the map? As soon as I put it in my baseq3 directory, Quake stopped loading properly. (Something about a file not being a jpeg...)
If you have this problem, just delete the file from the baseq3 directory, everything should be happy then.
load "windows7"
Warren was the programmer of the original 2600 Adventure game cartridge. His boss had told him not to persue trying to design the game because it "wasn't possible" to do in a 4k ROM.
Warren did it anyway. And that game sold 1 million copies for Atari at 25 bucks each.
What did Warren get? His usual 22k/year salary.
And the only reason anyone knows his name? He put an Easter Egg in the game that showed his name in a secret room. It's also as far as anyone knows the first ever easter egg in a game program.
Hopefully the designers of the Q3 mod will give props to Warren and include a similar egg in their mod.
Warren, wherever you are, rock on, bro. You changed the face of the industry and deserved WAY more than the 22k a year salary you earned...
Polymorphism -- It's what you make of it.